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public class OlsenNoise2D { private static final int[][] blur3x3 = new int[][]{ {1, 1, 1}, {1, 1, 1}, {1, 1, 1} }; private static final int blurEdge = 2; //extra pixels are needed for the blur (3 - 1). private static final int maxiterations = 7; //The hope is to get scale factor working for other scales. Works only for 2 currently. private static final int SCALE_FACTOR = 2; public void olsennoise(int[] pixels, int stride, int x, int y, int width, int height) { olsennoise(pixels, stride, x, y, width, height, maxiterations); applyColor(pixels, stride, width, height); } public int getRequiredDim(int dim) { return dim + blurEdge + SCALE_FACTOR; } private void olsennoise(int[] pixels, int stride, int x_within_field, int y_within_field, int width, int height, int iteration) { if (iteration == 0) { applyNoise(pixels, stride, x_within_field, y_within_field, width, height, iteration); return; } int x_remainder = x_within_field & 1; int y_remainder = y_within_field & 1; //Math.abs(y_within_field % SCALE_FACTOR) olsennoise(pixels, stride, ((x_within_field + x_remainder) / SCALE_FACTOR) - x_remainder, ((y_within_field + y_remainder) / SCALE_FACTOR) - y_remainder, ((width + x_remainder) / SCALE_FACTOR) + blurEdge, ((height + y_remainder) / SCALE_FACTOR) + blurEdge, iteration - 1); applyScale(pixels, stride, width + 2, height + 2, SCALE_FACTOR); applyShift(pixels, stride, x_remainder, y_remainder, width + 2, height + 2); applyBlur(pixels, stride, width + 2, height + 2); applyNoise(pixels, stride, x_within_field, y_within_field, width, height, iteration); } private void applyNoise(int[] pixels, int stride, int x_within_field, int y_within_field, int width, int height, int iteration) { int index = 0; for (int k = 0, n = height - 1; k <= n; k++, index += stride) { for (int j = 0, m = width - 1; j <= m; j++) { int current = index + j; pixels[current] += (hashrandom(j + x_within_field, k + y_within_field, iteration) & (1 << (7 - iteration))); } } } private void applyScale(int[] pixels, int stride, int width, int height, int factor) { int index = (height - 1) * stride; for (int k = 0, n = height - 1; k <= n; n--, index -= stride) { for (int j = 0, m = width - 1; j <= m; m--) { int current = index + m; int lower = ((n / factor) * stride) + (m / factor); pixels[current] = pixels[lower]; } } } private void applyShift(int[] pixels, int stride, int shiftX, int shiftY, int width, int height) { if ((shiftX == 0) && (shiftY == 0)) { return; } int index; int indexoffset = shiftX + (shiftY * stride); index = 0; for (int k = 0, n = height - 1; k <= n; k++, index += stride) { for (int j = 0, m = width - 1; j <= m; j++) { int current = index + j; pixels[current] = pixels[current + indexoffset]; } } } private void applyColor(int[] pixels, int stride, int width, int height) { int index; index = 0; for (int k = 0, n = height - 1; k <= n; k++, index += stride) { for (int j = 0, m = width - 1; j <= m; j++) { int current = index + j; int pixel = pixels[current]; pixels[current] = 0xFF000000 | pixel << 16 | pixel << 8 | pixel; } } } private void applyBlur(int[] pixels, int stride, int width, int height) { convolve(pixels, 0, stride, 0, 0, width, height, blur3x3); } /** * Memory Free In-Place Convolution. * Modified to simply add values. (Greyscale as such). * * @param pixels pixels to be modified * @param offset offset within the pixel array to call zero. * @param stride width of the memory block to next Y. * @param x the start x value. * @param y the start y value. * @param width the width of blocks to be used for the convolution. * @param height the height of the convolution area. * @param matrix matrix of the convolution. */ public static void convolve(int[] pixels, int offset, int stride, int x, int y, int width, int height, int[][] matrix) { int index = offset + x + (y*stride); for (int j = 0; j < height; j++, index += stride) { for (int k = 0; k < width; k++) { int pos = index + k; pixels[pos] = convolve(pixels,stride,pos, matrix); } } } private static int crimp(int color) { return (color >= 0xFF) ? 0xFF : (color < 0) ? 0 : color; } private static int convolve(int[] pixels, int stride, int index, int[][] matrix) { int parts = 0; int sum = 0; int factor; for (int j = 0, m = matrix.length; j < m; j++, index+=stride) { for (int k = 0, n = matrix[j].length; k < n; k++) { factor = matrix[j][k]; parts += factor; sum += factor * pixels[index + k]; } } if (parts == 0) return crimp(sum); return crimp(sum/parts); } /** * XOR hash the hashed values of each element, in elements * @param elements elements to be hashed and xor'ed together. * @return */ public static int hashrandom(int... elements) { long hash = 0; for (int i = 0; i < elements.length; i++) { hash ^= elements[i]; hash = hash(hash); } return (int) hash; } private static long hash(long v) { long hash = v; long h = hash; switch ((int) hash & 3) { case 3: hash += h; hash ^= hash << 32; hash ^= h << 36; hash += hash >> 22; break; case 2: hash += h; hash ^= hash << 22; hash += hash >> 34; break; case 1: hash += h; hash ^= hash << 20; hash += hash >> 2; } hash ^= hash << 6; hash += hash >> 10; hash ^= hash << 8; hash += hash >> 34; hash ^= hash << 50; hash += hash >> 12; return hash; } /** * Trim off the edge pixels * * @param pixels destination array * @param width Width of the new image * @param height height of the new image * @param workingpixels source array * @param workingstride stride of source array */ public static void trim(int[] pixels, int width, int height, int[] workingpixels, int workingstride) { for (int k = 0; k < height; k++) { for (int j = 0; j < width; j++) { int index = j + (k * width); int workingindex = j + (k * workingstride); pixels[index] = workingpixels[workingindex]; } } } }
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