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/* * * adm_Bomb 2.0 (Author: Admantis) * * Features - Easy to configure system. - Can set the bomb shop coordenates - Can set the bomb cost - After a time the bomb will explode (can set too) - Can set realistic features (beep, object on ground) * Commands - /buybomb - /givebomb - /plantbomb * Disclaimer - Credits are not needed, just don't claim it as yours - You may not re-release this or sell it * Notes - Please report any bugs to Admantis via SA:MP forums PM - I'm not responsible of how this could harm your server - You need the command processor 'zcmd' to use this - Slow computers may lag at the bomb explosion * * * * */ #include a_samp #include zcmd #include sscanf2 // 268.8170,1883.8207,-30.0938 #define ShopX 268.8170 // Change me, I'm the X place of bomb shop! #define ShopY 1883.8207 // Change me, I'm the Y place of bomb shop! #define ShopZ -30.0938 // Change me, I'm the Z place of bomb shop! #define ShopV 0 // Change me, I'm the virtual world of bomb shop! #define Cost 25000 // Change me, I'm the cost of the bomb! #define BombTimer 90 // Change me, I'm in how many seconds will the bomb blow up! #define Realism 1 // Change me, I'm the one who toggles realism options! (0=false/1=true) #define Explosions 5 // Change me, I'm how many explosions will happen when bombs blow! /* TBA: More realism and features options. Realism includes; * Beep sound when you are close to the bomb. * Bomb object. It's up to you to use it! */ new iPlanter; new Timer; new Float:fBombX; new Float:fBombY; new Float:fBombZ; forward Explode(); forward Beep(); forward ResetPlant(playerid); public OnPlayerConnect(playerid) { SetPVarInt(playerid, "Bomb", 0); SetPVarInt(playerid, "Plant", 0); return 1; } public OnPlayerDisconnect(playerid, reason) { SetPVarInt(playerid, "Bomb", 0); SetPVarInt(playerid, "Plant", 0); if (iPlanter == playerid) iPlanter = 0; return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if (dialogid == 1) { if (response) { SetPVarInt(playerid, "Bomb", 1); GivePlayerMoney(playerid, -Cost); ShowPlayerDialog(playerid, 0, 0, "{CC0000}Success", "{FFFFFF}You have bought a bomb", "Close", ""); return 1; } } return 1; } public ResetPlant(playerid) { return SetPVarInt(playerid, "Plant", 0); } public Beep() { for(new I = 0; I < MAX_PLAYERS; I++) { if (IsPlayerInRangeOfPoint(I, 15.0, fBombX, fBombY, fBombZ)) { PlayerPlaySound(I, 1056, 0.0, 0.0, 0.0); } } return 1; } public Explode() { new Bombs; do { Bombs += 1; CreateExplosion(fBombX, fBombY, fBombZ, 2, 20); } while (Bombs != Explosions); SendClientMessage(iPlanter, -1, "{FFFFFF}Your bomb has {CC0000}exploded sucessfully"); #if Realism == 1 { KillTimer(Timer); } #endif return 1; } stock IsAtBombShop(playerid) { if (IsPlayerInRangeOfPoint(playerid, 3, ShopX, ShopY, ShopZ) && (GetPlayerVirtualWorld(playerid) == ShopV)) return 1; return 0; } stock CanAffordBomb(playerid) { if (GetPlayerMoney(playerid) > Cost) return 1; return 0; } stock RecentlyPlanted(playerid) { if (GetPVarInt(playerid, "Plant") == 1) return 1; return 0; } CMD:buybomb(playerid, params[]) { new szString[124]; format(szString, 124, "{FFFFFF}Are you sure you want to buy a bomb for {00CC00}%d$?", Cost); if (!IsAtBombShop(playerid)) { SendClientMessage(playerid, -1, "{CC0000}Error: {FFFFFF}You are not at the {CC0000}bomb shop"); return 1; } if (!CanAffordBomb(playerid)) { SendClientMessage(playerid, -1, "{CC0000}Error: {FFFFFF}You can't afford this {CC0000}bomb"); return 1; } if (GetPVarInt(playerid, "Bomb") == 1) { SendClientMessage(playerid, -1, "{CC0000}Error: {FFFFFF}You already have a {CC0000}bomb"); return 1; } return ShowPlayerDialog(playerid, 1, 0, "{CC0000}Confirmation", szString, "Yes", "No"); } CMD:givebomb(playerid, params[]) { new szString[124], szDestName[24], szpName[24], iDest, Float:fDestX, Float:fDestY, Float:fDestZ; if (sscanf(params, "u", iDest)) { SendClientMessage(playerid, -1, "{CC0000}Usage:{FFFFFF} /givebomb [playerid/PartOfName]"); return 1; } GetPlayerPos(iDest, fDestX, fDestY, fDestZ); if (!IsPlayerInRangeOfPoint(playerid, 3, fDestX, fDestY, fDestZ)) { SendClientMessage(playerid, -1, "{CC0000}Error: {FFFFFF}You are not {CC0000}near the player!"); return 1; } if (GetPVarInt(iDest, "Bomb") == 1) { SendClientMessage(playerid, -1, "{CC0000}Error: {FFFFFF}This player already has {CC0000}a bomb!"); return 1; } if (iDest == INVALID_PLAYER_ID) { SendClientMessage(playerid, -1, "{CC0000}Error: {FFFFFF}This player is {CC0000}not online!"); return 1; } GetPlayerName(iDest, szDestName, 24); GetPlayerName(playerid, szpName, 24); format(szString, 124, "{FFFFFF}You've given a bomb to {CC0000}%s(%d)", szDestName, iDest); SendClientMessage(playerid, -1, szString); format(szString, 124, "{FFFFFF}You've recived a bomb from {CC0000}%s(%d)", szpName, playerid); SendClientMessage(iDest, -1, szString); SetPVarInt(playerid, "Bomb", 0); SetPVarInt(iDest, "Bomb", 1); return 1; } CMD:plantbomb(playerid, params[]) { if (GetPVarInt(playerid, "Bomb") == 0) { SendClientMessage(playerid, -1, "{CC0000}Error: {FFFFFF}You do not have a {CC0000}bomb!"); return 1; } if (GetPVarInt(playerid, "Plant") == 1) { SendClientMessage(playerid, -1, "{CC0000}Error: {FFFFFF}You need to wait before {CC0000}planting again!"); return 1; } new Float:fpX, Float:fpY, Float:fpZ, szString[124]; GetPlayerPos(playerid, fpX, fpY, fpZ); fBombX = fpX; fBombY = fpY; fBombZ = fpZ-1.5; SetTimer("Explode", BombTimer * 1000, 0); SetTimerEx("ResetPlant", 20 * 60 * 1000, false, "i", playerid); SetPVarInt(playerid, "Bomb", 0); SetPVarInt(playerid, "Plant", 1); ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0); // Place Bomb iPlanter = playerid; format(szString, 124, "{FFFFFF}You have planted a bomb in your location and it will explode in {CC0000}%d seconds", BombTimer); SendClientMessage(playerid, -1, szString); #if Realism == 1 { CreateObject(1252, fpX, fpY, fpZ-1.4, 0, 0, 0); // 'fpZ-1.4' may be inaccurate. Be aware. Timer = SetTimer("Beep", 4000, 1); } #endif return 1; }
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