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vl = { current_hudtxt2_id = 21, buttonstyles = { [1] = { name = "Windows 7", patch = "gfx/_AlcatrazZ/Lua/Visual Lua/button_windows7.png", xsize = 160, ysize = 21, txtcolor = "080080080", patch_hover = "gfx/_AlcatrazZ/Lua/Visual Lua/buttonhover_windows7.png", patch_click = "gfx/_AlcatrazZ/Lua/Visual Lua/buttonclick_windows7.png" }, [2] = { name = "Windows 8", patch = "gfx/_AlcatrazZ/Lua/Visual Lua/button_windows8.png", xsize = 160, ysize = 21, txtcolor = "080080080", patch_hover = "gfx/_AlcatrazZ/Lua/Visual Lua/buttonhover_windows8.png", patch_click = "gfx/_AlcatrazZ/Lua/Visual Lua/buttonclick_windows8.png" }, [3] = { name = "Windows 8 close", patch = "gfx/_AlcatrazZ/Lua/Visual Lua/close_windows8.png", xsize = 32, ysize = 20, txtcolor = "080080080", patch_hover = "gfx/_AlcatrazZ/Lua/Visual Lua/closehover_windows8.png", patch_click = "gfx/_AlcatrazZ/Lua/Visual Lua/closeclick_windows8.png" }, [4] = { name = "Minecraf Craft", patch = "gfx/_AlcatrazZ/Lua/Minecraft/craftbutton_minecraft.png", xsize = 80, ysize = 32, txtcolor = "080080080", patch_hover = "gfx/_AlcatrazZ/Lua/Minecraft/craftbuttonhover_minecraft.png", patch_click = "gfx/_AlcatrazZ/Lua/Minecraft/craftbuttonclick_minecraft.png" } }, windowstyles = { [1] = { name = "Windows 7", patch = "gfx/_AlcatrazZ/Lua/Visual Lua/window_windows7.png", xsize = 207, ysize = 317, txtcolor = "080080080", ox = -90, oy = -150 }, [2] = { name = "Windows 8", patch = "gfx/_AlcatrazZ/Lua/Visual Lua/window_windows8.png", xsize = 207, ysize = 317, txtcolor = "070140170", ox = -90, oy = -150 }, [3] = { name = "Minecraft Inventory", patch = "gfx/_AlcatrazZ/Lua/Minecraft/window_inventory.png", xsize = 352, ysize = 332, txtcolor = "080080080", ox = -90, oy = -150 } }, slotstyles = { [1] = { name = "Minecraft slot", patch = "gfx/_AlcatrazZ/Lua/Minecraft/slot_minecraft.png", xsize = 36, ysize = 36, txtcolor = "255255255", patch_hover = "gfx/_AlcatrazZ/Lua/Minecraft/slothover_minecraft.png", patch_select = "gfx/_AlcatrazZ/Lua/Minecraft/slotselect_minecraft.png", ox = 0, oy = 8 } }, items = { [1] = { name = "Dirt", patch = "gfx/_AlcatrazZ/Lua/Minecraft/items/1.png", stack = 64 }, [2] = { name = "Stone", patch = "gfx/_AlcatrazZ/Lua/Minecraft/items/2.png", stack = 64 } }, crafts = { [1] = { 2, 2, false, 2 }, [2] = { 1, 1, 1, 1 } } } vl.hook = {} vl.user = {} function vl.hook.join(id) if player(id, "bot") then return end vl.user[id] = { buttons = {}, windows = {}, slots = {}, hudtxt2ids = {} } end function vl.hook.leave(id) if player(id, "bot") then return end vl.user[id] = nil end function vl.hook.startround() for _, id in pairs(player(0, "table")) do if player(id, "bot") then return end end end function vl.hook.clientdata(id, mode, x, y) if player(id, "bot") then return end if mode == 0 and vl.user[id] then vl.user[id].screenx = x vl.user[id].screeny = y end end function vl.hook.ms100() for _, id in pairs(player(0, "table")) do if player(id, "bot") then return end if vl.user[id] then vl.ButtonHover(id) vl.SlotHover(id) end end end function vl.hook.attack(id) if player(id, "bot") then return end vl.ButtonClick(id) vl.SlotClick(id) end function vl.CreateButton(id, buttonid, x, y, style, func) if not vl.user[id].buttons[buttonid] then vl.user[id].buttons[buttonid] = { imageid = image(vl.buttonstyles[style].patch, x, y, 2, id), style = style, func = func, x = x, y = y, textids = {} } else vl.Error("button " .. buttonid .. " of player " .. id .. " already exists") end end function vl.RemoveButton(id, buttonid) if vl.user[id].buttons[buttonid] then vl.user[id].buttoninrange = nil vl.RemoveText(id, "button", buttonid) freeimage(vl.user[id].buttons[buttonid].imageid) vl.user[id].buttons[buttonid] = nil if vl.user[id].buttonhover then freeimage(vl.user[id].buttonhover) vl.user[id].buttonhover = nil end end end function vl.ButtonHover(id) if vl.user[id] then if vl.user[id].screenx == nil then vl.user[id].screenx = 0 end if vl.user[id].screeny == nil then vl.user[id].screeny = 0 end for _, i in pairs(vl.user[id].buttons) do local xsize = vl.buttonstyles[vl.user[id].buttons[_].style].xsize local ysize = vl.buttonstyles[vl.user[id].buttons[_].style].ysize if not vl.user[id].buttoninrange then if vl.user[id].screenx >= i.x - xsize / 2 and vl.user[id].screeny >= i.y - ysize / 2 and vl.user[id].screenx <= i.x + xsize / 2 and vl.user[id].screeny <= i.y + ysize / 2 then if vl.buttonstyles[vl.user[id].buttons[_].style].patch_hover then vl.user[id].buttonhover = image(vl.buttonstyles[vl.user[id].buttons[_].style].patch_hover, i.x, i.y, 2, id) end vl.user[id].buttoninrange = _ end elseif (vl.user[id].screenx <= i.x - xsize / 2 or vl.user[id].screeny <= i.y - ysize / 2 or vl.user[id].screenx >= i.x + xsize / 2 or vl.user[id].screeny >= i.y + ysize / 2) and vl.user[id].buttoninrange == _ then if vl.buttonstyles[vl.user[id].buttons[_].style].patch_hover then freeimage(vl.user[id].buttonhover) vl.user[id].buttonhover = nil end vl.user[id].buttoninrange = nil end end reqcld(id, 0) end end function vl.ButtonClick(id) if vl.user[id].buttoninrange and not vl.user[id].buttonclicked then if vl.buttonstyles[vl.user[id].buttons[vl.user[id].buttoninrange].style].patch_click then vl.user[id].buttonclick = image(vl.buttonstyles[vl.user[id].buttons[vl.user[id].buttoninrange].style].patch_click, vl.user[id].buttons[vl.user[id].buttoninrange].x, vl.user[id].buttons[vl.user[id].buttoninrange].y, 2, id) end vl.user[id].buttonclicked = true timer(100, "parse", "lua vl.ButtonUnclick(" .. id .. "," .. vl.user[id].buttoninrange .. ")") end end function vl.ButtonUnclick(id, buttonid) vl.user[id].buttonclicked = false if vl.user[id].buttonclick then freeimage(vl.user[id].buttonclick) vl.user[id].buttonclick = nil end if vl.user[id].buttons[buttonid] and vl.user[id].buttons[buttonid].func then vl.user[id].buttons[buttonid].func(id, vl.user[id].slotselected) end end function vl.CreateWindow(id, windowid, x, y, style, headline) if not vl.user[id].windows[windowid] then vl.user[id].windows[windowid] = { imageid = image(vl.windowstyles[style].patch, x, y, 2, id), style = style, x = x, y = y, textids = {} } if headline ~= nil and headline ~= "" then vl.CreateText(id, "window", windowid, style, x + vl.windowstyles[style].ox, y + vl.windowstyles[style].oy, headline, 0, nil, true) end end end function vl.RemoveWindow(id, windowid) if vl.user[id].windows[windowid] then vl.RemoveText(id, "window", windowid) freeimage(vl.user[id].windows[windowid].imageid) vl.user[id].windows[windowid] = nil end end function vl.CreateSlot(id, invid, slotid, x, y, style, showamount, morethanone, hoveroveritem) showamount = showamount or false if not vl.user[id].slots[invid] then vl.user[id].slots[invid] = {} end if not vl.user[id].slots[invid][slotid] then vl.user[id].slots[invid][slotid] = { imageid = image(vl.slotstyles[style].patch, x, y, 2, id), itemid = nil, visible = true, style = style, x = x, y = y, item = false, amount = 0, showamount = showamount, morethanone = morethanone, hoveroveritem = hoveroveritem, textids = {} } end end function vl.ShowSlot(id, invid, slotid) if vl.user[id].slots[invid][slotid] and not vl.user[id].slots[invid][slotid].visible then vl.user[id].slots[invid][slotid].imageid = image(vl.slotstyles[vl.user[id].slots[invid][slotid].style].patch, vl.user[id].slots[invid][slotid].x, vl.user[id].slots[invid][slotid].y, 2, id) vl.user[id].slots[invid][slotid].visible = true if vl.user[id].slots[invid][slotid].item then vl.user[id].slots[invid][slotid].itemid = image(vl.items[vl.user[id].slots[invid][slotid].item].patch, vl.user[id].slots[invid][slotid].x, vl.user[id].slots[invid][slotid].y, 2, id) if vl.user[id].slots[invid][slotid].showamount then if vl.user[id].slots[invid][slotid].morethanone then if vl.user[id].slots[invid][slotid].amount > 1 then vl.CreateText(id, "slot", slotid, vl.user[id].slots[invid][slotid].style, vl.user[id].slots[invid][slotid].x + vl.slotstyles[vl.user[id].slots[invid][slotid].style].ox, vl.user[id].slots[invid][slotid].y + vl.slotstyles[vl.user[id].slots[invid][slotid].style].oy, vl.user[id].slots[invid][slotid].amount, 1, invid) end else vl.CreateText(id, "slot", slotid, vl.user[id].slots[invid][slotid].style, vl.user[id].slots[invid][slotid].x + vl.slotstyles[vl.user[id].slots[invid][slotid].style].ox, vl.user[id].slots[invid][slotid].y + vl.slotstyles[vl.user[id].slots[invid][slotid].style].oy, vl.user[id].slots[invid][slotid].amount, 1, invid) end end end end end function vl.HideSlot(id, invid, slotid) if vl.user[id].slots[invid][slotid] and vl.user[id].slots[invid][slotid].visible then vl.RemoveText(id, "slot", slotid, invid) vl.user[id].slotinrange = nil vl.user[id].invinrange = nil vl.RemoveText(id, "slot", slotid, invid) freeimage(vl.user[id].slots[invid][slotid].imageid) vl.user[id].slots[invid][slotid].imageid = nil if vl.user[id].slots[invid][slotid].itemid then freeimage(vl.user[id].slots[invid][slotid].itemid) vl.user[id].slots[invid][slotid].itemid = nil end vl.user[id].slots[invid][slotid].visible = false if vl.user[id].slothover then freeimage(vl.user[id].slothover) vl.user[id].slothover = nil end if vl.user[id].selectedid then freeimage(vl.user[id].selectedid) vl.user[id].selectedinv = false vl.user[id].selectedslot = false end end end function vl.RemoveSlot(id, invid, slotid) if vl.user[id].slots[invid][slotid] then vl.user[id].slotinrange = nil vl.user[id].invinrange = nil vl.RemoveText(id, "slot", slotid, invid) freeimage(vl.user[id].slots[invid][slotid].imageid) if vl.user[id].slots[invid][slotid].itemid then freeimage(vl.user[id].slots[invid][slotid].itemid) vl.user[id].slots[invid][slotid].itemid = nil end vl.user[id].slots[invid][slotid] = nil if vl.user[id].slothover then freeimage(vl.user[id].slothover) vl.user[id].slothover = nil end if vl.user[id].selectedid then freeimage(vl.user[id].selectedid) vl.user[id].selectedinv = false vl.user[id].selectedslot = false end end end function vl.SlotHover(id) if vl.user[id] then if vl.user[id].screenx == nil then vl.user[id].screenx = 0 end if vl.user[id].screeny == nil then vl.user[id].screeny = 0 end for k, v in pairs(vl.user[id].slots) do for _, i in pairs(vl.user[id].slots[k]) do if vl.user[id].slots[k][_].visible and vl.slotstyles[vl.user[id].slots[k][_].style].patch_hover then local xsize = vl.slotstyles[vl.user[id].slots[k][_].style].xsize local ysize = vl.slotstyles[vl.user[id].slots[k][_].style].ysize if not vl.user[id].slothover then if vl.user[id].screenx >= i.x - xsize / 2 and vl.user[id].screeny >= i.y - ysize / 2 and vl.user[id].screenx <= i.x + xsize / 2 and vl.user[id].screeny <= i.y + ysize / 2 then if not vl.user[id].slots[k][_].hoveroveritem then if vl.user[id].slots[k][_].itemid then freeimage(vl.user[id].slots[k][_].itemid) vl.user[id].slothover = image(vl.slotstyles[vl.user[id].slots[k][_].style].patch_hover, i.x, i.y, 2, id) vl.user[id].slots[k][_].itemid = image(vl.items[vl.user[id].slots[k][_].item].patch, vl.user[id].slots[k][_].x, vl.user[id].slots[k][_].y, 2, id) imagescale(vl.user[id].slots[k][_].itemid, 0.8, 0.8) else vl.user[id].slothover = image(vl.slotstyles[vl.user[id].slots[k][_].style].patch_hover, i.x, i.y, 2, id) end else vl.user[id].slothover = image(vl.slotstyles[vl.user[id].slots[k][_].style].patch_hover, i.x, i.y, 2, id) end vl.user[id].slotinrange = _ vl.user[id].invinrange = k end elseif (vl.user[id].screenx <= i.x - xsize / 2 or vl.user[id].screeny <= i.y - ysize / 2 or vl.user[id].screenx >= i.x + xsize / 2 or vl.user[id].screeny >= i.y + ysize / 2) and vl.user[id].slotinrange == _ and vl.user[id].invinrange == k then freeimage(vl.user[id].slothover) vl.user[id].slothover = nil vl.user[id].slotinrange = nil vl.user[id].invinrange = nil end end end end reqcld(id, 0) end end function vl.SlotClick(id) if vl.user[id].invinrange and vl.user[id].slotinrange and not vl.user[id].slotclicked then if vl.slotstyles[vl.user[id].slots[vl.user[id].invinrange][vl.user[id].slotinrange].style].patch_click then vl.user[id].slotclick = image(vl.slotstyles[vl.user[id].slots[vl.user[id].invinrange][vl.user[id].slotinrange].style].patch_click, vl.user[id].slots[vl.user[id].invinrange][vl.user[id].slotinrange].x, vl.user[id].slots[vl.user[id].invinrange][vl.user[id].slotinrange].y, 2, id) end vl.user[id].slotclicked = true timer(100, "parse", "lua vl.SlotUnclick(" .. id .. "," .. vl.user[id].invinrange .. "," .. vl.user[id].slotinrange .. ")") end end function vl.SlotUnclick(id, invid, slotid) vl.user[id].slotclicked = false if vl.user[id].slotclick then freeimage(vl.user[id].slotclick) vl.user[id].slotclick = nil end vl.SlotSelect(id, invid, slotid) end function vl.SlotSelect(id, invid, slotid) if vl.user[id].selectedinv and vl.user[id].selectedslot then freeimage(vl.user[id].selectedid) vl.user[id].selectedid = nil if invid ~= vl.user[id].selectedinv or slotid ~= vl.user[id].selectedslot then local x = vl.AddItem(id, invid, slotid, vl.user[id].slots[vl.user[id].selectedinv][vl.user[id].selectedslot].item, vl.user[id].slots[vl.user[id].selectedinv][vl.user[id].selectedslot].amount) if x == "remove" then vl.RemoveItem(id, vl.user[id].selectedinv, vl.user[id].selectedslot, vl.user[id].slots[vl.user[id].selectedinv][vl.user[id].selectedslot].item) elseif type(x) == "number" then vl.RemoveItem(id, vl.user[id].selectedinv, vl.user[id].selectedslot, vl.user[id].slots[vl.user[id].selectedinv][vl.user[id].selectedslot].item, x) end end vl.user[id].selectedinv = false vl.user[id].selectedslot = false else vl.user[id].selectedinv = invid vl.user[id].selectedslot = slotid vl.user[id].selectedid = image(vl.slotstyles[vl.user[id].slots[invid][slotid].style].patch_select, vl.user[id].slots[invid][slotid].x, vl.user[id].slots[invid][slotid].y, 2, id) end end function vl.AddItem(id, invid, slotid, item, amount) local amount = amount or 1 if vl.user[id].slots[invid] then if vl.user[id].slots[invid][slotid] then if vl.user[id].slots[invid][slotid].item then if vl.user[id].slots[invid][slotid].item == item then if vl.items[item].stack >= vl.user[id].slots[invid][slotid].amount + amount then vl.user[id].slots[invid][slotid].amount = vl.user[id].slots[invid][slotid].amount + amount if vl.user[id].slots[invid][slotid].visible then vl.HideSlot(id, invid, slotid) vl.ShowSlot(id, invid, slotid) end return "remove" else local x = vl.user[id].slots[invid][slotid].amount if amount < x and x < vl.items[item].stack then vl.user[id].slots[invid][slotid].amount = vl.items[item].stack if vl.user[id].slots[invid][slotid].visible then vl.HideSlot(id, invid, slotid) vl.ShowSlot(id, invid, slotid) end return vl.items[item].stack - x end end end elseif item and amount <= vl.items[item].stack then vl.user[id].slots[invid][slotid].item = item vl.user[id].slots[invid][slotid].amount = amount if vl.user[id].slots[invid][slotid].visible then vl.HideSlot(id, invid, slotid) vl.ShowSlot(id, invid, slotid) end return "remove" end else local emptySlot = vl.getEmpty(id, invid, slotid, item, amount) if emptySlot then if vl.user[id].slots[invid][emptySlot].item then vl.user[id].slots[invid][emptySlot].amount = vl.user[id].slots[invid][emptySlot].amount + amount if vl.user[id].slots[invid][emptySlot].visible then vl.HideSlot(id, invid, emptySlot) vl.ShowSlot(id, invid, emptySlot) end return "remove" elseif amount <= vl.items[item].stack then vl.user[id].slots[invid][emptySlot].item = item vl.user[id].slots[invid][emptySlot].amount = amount if vl.user[id].slots[invid][emptySlot].visible then vl.HideSlot(id, invid, emptySlot) vl.ShowSlot(id, invid, emptySlot) end return "remove" end end end end return false end function vl.RemoveItem(id, invid, slotid, item, amount) if vl.user[id].slots[invid] and vl.user[id].slots[invid][slotid] then local amount = amount or vl.user[id].slots[invid][slotid].amount if vl.user[id].slots[invid][slotid].item and vl.user[id].slots[invid][slotid].item == item then if amount < vl.user[id].slots[invid][slotid].amount then vl.user[id].slots[invid][slotid].amount = vl.user[id].slots[invid][slotid].amount - amount if vl.user[id].slots[invid][slotid].visible then vl.HideSlot(id, invid, slotid) vl.ShowSlot(id, invid, slotid) end elseif vl.user[id].slots[invid][slotid].amount == amount then vl.user[id].slots[invid][slotid].amount = 0 vl.user[id].slots[invid][slotid].item = false freeimage(vl.user[id].slots[invid][slotid].itemid) vl.user[id].slots[invid][slotid].itemid = nil if vl.user[id].slots[invid][slotid].visible then vl.HideSlot(id, invid, slotid) vl.ShowSlot(id, invid, slotid) end end end end end function vl.getItemPatch(itemid) if vl.items[itemid] then return vl.items[itemid].patch end return false end function vl.getEmpty(id, invid, slotid, item, amount) if not slotid then for _, i in pairs(vl.user[id].slots[invid]) do if i.item then if i.item == item and vl.items[i.item].stack >= i.amount + amount then return _ end else return _ end end elseif vl.user[id].slots[invid][slotid].item then if vl.user[id].slots[invid][slotid].item == item and vl.items[vl.user[id].slots[invid][slotid].item].stack >= vl.user[id].slots[invid][slotid].amount + amount then return slotid end else return slotid end return false end function vl.CreateText(id, b, typeid, style, x, y, txt, align, invid, header) local a, a2 if b == "button" then a = vl.user[id].buttons[typeid].textids a2 = vl.buttonstyles[style] elseif b == "window" then a = vl.user[id].windows[typeid].textids a2 = vl.windowstyles[style] elseif b == "slot" then a = vl.user[id].slots[invid][typeid].textids a2 = vl.slotstyles[style] end local tid = vl.getTextID(id) if b == "button" then parse("hudtxt2 " .. id .. " " .. tid .. " \"" .. "\169" .. a2.txtcolor .. txt .. "\" " .. x .. " " .. y - 8 .. " " .. align) elseif b == "window" then if not header or header == 0 then parse("hudtxt2 " .. id .. " " .. tid .. " \"" .. "\169" .. a2.txtcolor .. txt .. "\" " .. x .. " " .. y - 8 .. " " .. align) else parse("hudtxt2 " .. id .. " " .. tid .. " \"" .. "\169" .. a2.txtcolor .. txt .. "\" " .. x .. " " .. y .. " " .. align) end elseif b == "slot" then parse("hudtxt2 " .. id .. " " .. tid .. " \"" .. "\169" .. a2.txtcolor .. txt .. "\" " .. x .. " " .. y - 8 .. " " .. align) end table.insert(vl.user[id].hudtxt2ids, tid) table.insert(a, tid) end function vl.RemoveText(id, b, typeid, invid) local a if b == "button" then a = vl.user[id].buttons[typeid].textids elseif b == "window" then a = vl.user[id].windows[typeid].textids elseif b == "slot" then a = vl.user[id].slots[invid][typeid].textids end if a[1] then for _, i in pairs(a) do parse("hudtxt2 " .. id .. " " .. i .. " \" \" 0 0 0") vl.tableRemove(vl.user[id].hudtxt2ids, i) vl.tableRemove(a, i) end end end function vl.tableRemove(tab, value) for _, i in pairs(tab) do if i == value then table.remove(tab, _) end end end function vl.getTextID(id) local txtid = vl.current_hudtxt2_id while vl.FindTextID(id, txtid) do txtid = txtid + 1 end return txtid end function vl.FindTextID(id, tid) if vl.user[id].hudtxt2ids[1] then for _, i in pairs(vl.user[id].hudtxt2ids) do if i == tid then return true end end end return false end function vl.RemoveEngine(id) for i in pairs(vl.user[id].buttons) do vl.RemoveButton(id, i) end for i in pairs(vl.user[id].windows) do vl.RemoveWindow(id, i) end for i in pairs(vl.user[id].slots) do vl.DeleteSlot(id, i) end end function vl.Error(txt) print("\169255000000Visual Lua ERROR: " .. txt) end function vl.addhooks() for i in pairs(vl.hook) do addhook(tostring(i), "vl.hook." .. tostring(i), -3) end end vl.addhooks() print("\169000255000Successfully loaded Visual Lua!")
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