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--[[Glider]]-- --- Made by DoogleFox, Full credit given local player = game:service("Players").LocalPlayer local char = player.Character local cam = workspace.CurrentCamera local Torsoz = char:findFirstChild("Torso") local RA = char:findFirstChild("Right Arm") local LA = char:findFirstChild("Left Arm") local RL = char:findFirstChild("Right Leg") local LL = char:findFirstChild("Left Leg") local H = char:findFirstChild("Head") local RS = Torsoz:findFirstChild("Right Shoulder") local LS = Torsoz:findFirstChild("Left Shoulder") local RH = Torsoz:findFirstChild("Right Hip") local LH = Torsoz:findFirstChild("Left Hip") local N = Torsoz:findFirstChild("Neck") local hu = char:findFirstChild("Humanoid") local mouse = player:GetMouse() local Lights = {} local JetFlames = {} local LightChangeSpeed = 0.02 local LeftWing local RightWing local WingParts = {} local Flying = false local JetActive = false local idle = false local velo = 0 local bp = Instance.new("BodyPosition") bp.maxForce = Vector3.new(1/0,1/0,1/0) bp.D = 100 local bg = Instance.new("BodyGyro") bg.maxTorque = Vector3.new(1/0,1/0,1/0) bg.D = 320 local bv = Instance.new("BodyVelocity") bv.maxForce = Vector3.new(1/0,1/0,1/0) local P = Instance.new("Part") P.Anchored = false P.CanCollide = false P.Name = "Part" P.formFactor = "Custom" P.Size = Vector3.new(0.5,0.5,0.5) P.Locked = true P.TopSurface = 0 P.BottomSurface = 0 P.BrickColor = BrickColor.new("Dark stone grey") P.Transparency = 0 local bp = Instance.new("BodyPosition") bp.maxForce = Vector3.new(1/0,1/0,1/0) local bv = Instance.new("BodyVelocity") bv.maxForce = Vector3.new(1/0,1/0,1/0) local bg = Instance.new("BodyGyro") bg.maxTorque = Vector3.new(1/0,1/0,1/0) bg.D = 300 local wingcolor = "Really black" local maxvelo = 60 local acceleration = 1 ---------------------------------- Design ------------------------------------------ for i, v in pairs(char:children()) do if v.className == "Model" and v.Name == "Pack" then v:remove() end end local m = Instance.new("Model", char) m.Name = "Pack" local b = P:Clone() b.Parent = m local mesh = Instance.new("SpecialMesh", b) mesh.MeshType = "Head" mesh.Scale = Vector3.new(2.6,1.2,2.6) local w = Instance.new("Motor", b) w.Part0 = Torsoz w.Part1 = b w.C0 = CFrame.new(0,0.2,0.35) * CFrame.Angles(math.pi/2,0,0) local p = P:Clone() p.Parent = m local mesh = Instance.new("SpecialMesh", p) mesh.MeshType = "Head" mesh.Scale = Vector3.new(2,1.2,2) local w = Instance.new("Motor", p) w.Part0 = Torsoz w.Part1 = p w.C0 = CFrame.new(0,0.2,0.45) * CFrame.Angles(math.pi/2,0,0) local p = P:Clone() p.Parent = m local mesh = Instance.new("SpecialMesh", p) mesh.MeshType = "Head" mesh.Scale = Vector3.new(2.02,1.2,2.02) local w = Instance.new("Motor", p) w.Part0 = Torsoz w.Part1 = p w.C0 = CFrame.new(0,0.2,0.445) * CFrame.Angles(math.pi/2,0,0) table.insert(Lights, p) for i = 1, 3 do local p = P:Clone() p.Parent = m local mesh = Instance.new("CylinderMesh", p) if i == 2 then mesh.Scale = Vector3.new(0.4,1.2,0.4) else mesh.Scale = Vector3.new(0.35,1,0.35) end local w = Instance.new("Motor", p) w.Part0 = Torsoz w.Part1 = p w.C0 = CFrame.new(-0.3+(0.15*i),-0.25,0.55) if i == 2 then CenterJet = p end local l = P:Clone() l.Parent = m local mesh = Instance.new("CylinderMesh", l) local w = Instance.new("Motor", l) w.Part0 = p w.Part1 = l if i == 2 then mesh.Scale = Vector3.new(0.405,0.12,0.405) w.C0 = CFrame.new(0,-0.2,0) else mesh.Scale = Vector3.new(0.355,0.12,0.355) w.C0 = CFrame.new(0,-0.15,0) end table.insert(Lights, l) end for i = 1, 3 do local l = P:Clone() l.Parent = m local mesh = Instance.new("CylinderMesh", l) mesh.Scale = Vector3.new(0.12,0.1,0.12) local w = Instance.new("Motor", l) w.Part0 = Torsoz w.Part1 = l w.C0 = CFrame.new(0.3-(0.15*i),0.3,0.73) * CFrame.Angles(math.pi/2,0,0) table.insert(Lights, l) end ------- wings ------ for i = 0, 1 do local p = P:Clone() p.Parent = m local mesh = Instance.new("SpecialMesh", p) mesh.MeshType = "Sphere" mesh.Scale = Vector3.new(1,1,1) local w = Instance.new("Motor", p) w.Part0 = Torsoz w.Part1 = p w.C0 = CFrame.new(0,0.55,0.55) * CFrame.Angles(0,math.pi*i,0) w.C1 = CFrame.new(0.425,0,0) local c = P:Clone() c.Parent = m c.BrickColor = BrickColor.new(wingcolor) c.Name = "WingSpine"..i+1 local mesh = Instance.new("BlockMesh", c) mesh.Scale = Vector3.new(0.26,6,0.2) local w = Instance.new("Motor", c) w.Part0 = p w.Part1 = c w.C0 = CFrame.Angles(0,0,-math.pi/7) w.C1 = CFrame.new(0,1.5,0) w.MaxVelocity = 0.15 if i == 0 then LeftWing = w else RightWing = w end table.insert(WingParts, c) local p = P:Clone() p.Parent = m p.BrickColor = BrickColor.new(wingcolor) local mesh = Instance.new("SpecialMesh", p) mesh.MeshType = "Wedge" mesh.Scale = Vector3.new(0.2,4,2.2) local w = Instance.new("Motor", p) w.Part0 = c w.Part1 = p w.C0 = CFrame.new(0.485,-0.85,0) * CFrame.Angles(math.pi,-math.pi/2,0) table.insert(WingParts, p) local p = P:Clone() p.Parent = m p.BrickColor = BrickColor.new(wingcolor) local mesh = Instance.new("BlockMesh", p) mesh.Scale = Vector3.new(2,0.5,0.2) local w = Instance.new("Motor", p) w.Part0 = c w.Part1 = p w.C0 = CFrame.new(0.535,0.275,0) table.insert(WingParts, p) local p = P:Clone() p.Parent = m p.BrickColor = BrickColor.new(wingcolor) local mesh = Instance.new("SpecialMesh", p) mesh.MeshType = "Wedge" mesh.Scale = Vector3.new(0.2,1.5,1) local w = Instance.new("Motor", p) w.Part0 = c w.Part1 = p w.C0 = CFrame.new(0.785,0.77,0) * CFrame.Angles(0,-math.pi/2,0) table.insert(WingParts, p) local p = P:Clone() p.Parent = m p.BrickColor = BrickColor.new(wingcolor) local mesh = Instance.new("BlockMesh", p) mesh.Scale = Vector3.new(0.94,1.5,0.2) local w = Instance.new("Motor", p) w.Part0 = c w.Part1 = p w.C0 = CFrame.new(0.3,0.77,0) table.insert(WingParts, p) local p = P:Clone() p.Parent = m p.BrickColor = BrickColor.new(wingcolor) local mesh = Instance.new("SpecialMesh", p) mesh.MeshType = "Wedge" mesh.Scale = Vector3.new(0.2,1,0.977) local w = Instance.new("Motor", p) w.Part0 = c w.Part1 = p w.C0 = CFrame.new(0.3,1.385,0) * CFrame.Angles(0,-math.pi/2,0) table.insert(WingParts, p) end local spacedet = 0 local KEYS = {false, false, false, false} mouse.KeyDown:connect(function(key) if key == string.char(32) then if (tick() - spacedet) < 0.3 then Flying = not Flying end spacedet = tick() end if key == "w" then KEYS[1] = true end if key == "a" then KEYS[2] = true end if key == "s" then KEYS[3] = true end if key == "d" then KEYS[4] = true end end) mouse.KeyUp:connect(function(key) if key == "w" then KEYS[1] = false end if key == "a" then KEYS[2] = false end if key == "s" then KEYS[3] = false end if key == "d" then KEYS[4] = false end end) local LTrailParts = {} for i = 1, 21 do local p = P:Clone() p.Name = "TrailLine" p.Anchored = true p.BrickColor = BrickColor.new(wingcolor) local mesh = Instance.new("CylinderMesh", p) mesh.Name = "Mesh" table.insert(LTrailParts, p) end local RTrailParts = {} for i = 1, 21 do local p = P:Clone() p.Name = "TrailLine" p.Anchored = true p.BrickColor = BrickColor.new(wingcolor) local mesh = Instance.new("CylinderMesh", p) mesh.Name = "Mesh" table.insert(RTrailParts, p) end local Loldpos local Roldpos local lightval = {0.1, true} local refval = 0.1 local firecolors = {"Bright red", "Bright orange"} local firespeed = 2 local trailnum = 0 local num = 0 local lastflyaction = false local lastidleaction = false local idlebp = {0, 0, Torsoz.Position, true} while true do num = num + 1 trailnum = trailnum + 1 local unitz = (Torsoz.Position - cam.CoordinateFrame.p).unit local camsight = Torsoz.Position + (unitz*90) local diff = camsight.y - Torsoz.Position.y ---------------------- Velocity Changes ---------------------------- ----------- W key -------------- if KEYS[1] == true then velo = velo + acceleration else if velo > 0 then local UP = velo - (acceleration/1.5) if velo > 0 and UP < 0 then velo = velo + UP end velo = velo - (acceleration/1.5) end end ------------ S key ------------- if KEYS[3] == true then if velo > 0 then velo = velo - acceleration*1.2 else velo = velo - (acceleration/1.5) end else if velo < 0 then local DOWN = velo + acceleration if velo < 0 and DOWN > 0 then velo = velo - DOWN end velo = velo + acceleration end end local maxvelocalc = maxvelo if diff < -35 then if velo > 0 then maxvelocalc = maxvelo + (maxvelo * -(((diff+35)/110))) end elseif diff > 35 then if velo < 0 then maxvelocalc = maxvelo + (maxvelo * -((((-diff)+35)/110))) end end if velo >= maxvelocalc then velo = maxvelocalc elseif velo <= -maxvelocalc/2 then velo = -maxvelocalc/2 end ------------------------- Lights ---------------------- if lightval[1] < 0.15 then lightval[2] = true elseif lightval[1] > 0.76 then lightval[2] = false end if lightval[2] == true then lightval[1] = lightval[1] + LightChangeSpeed else lightval[1] = lightval[1] - LightChangeSpeed end for i, v in pairs(Lights) do v.Transparency = lightval[1] if LightChangeSpeed > 0.15 then v.BrickColor = BrickColor.new("Bright red") elseif LightChangeSpeed > 0.08 then v.BrickColor = BrickColor.new("Bright orange") else v.BrickColor = BrickColor.new("Bright green") end end -------------------------------------------------------- --------------------- Wing Shines ------------------------- for i, v in pairs(WingParts) do if Flying == true then if v.Reflectance > 0.19 then v.Reflectance = v.Reflectance - 0.035 else v.Reflectance = 0.19 end else if v.Reflectance < 0.43 then v.Reflectance = v.Reflectance + 0.035 else v.Reflectance = 0.43 end end end ---------------------------------------------------- ------------------------ Jet Boost Flames -------------------------------- if num%firespeed == 0 and JetActive == true then local f = P:Clone() f.Parent = m f.Name = "JetFire" f.BrickColor = BrickColor.new(firecolors[math.random(1, #firecolors)]) f.Transparency = 0.15 f.Anchored = true f.CFrame = CenterJet.CFrame * CFrame.new(0,-0.3,0) local mesh = Instance.new("BlockMesh", f) mesh.Scale = Vector3.new(0.6,0.6,0.6) table.insert(JetFlames, {mesh, (f.Position - CenterJet.Position).unit}) end for i, v in pairs(JetFlames) do if v[1].Parent.Transparency < 0.9 then v[1].Parent.Transparency = v[1].Parent.Transparency + 0.03 v[1].Scale = v[1].Scale + Vector3.new(0.08,0.08,0.08) v[1].Parent.CFrame = v[1].Parent.CFrame * CFrame.Angles(math.random(-180,180)/360,math.random(-180,180)/360,math.random(-180,180)/360) if idle == false then v[1].Parent.CFrame = v[1].Parent.CFrame + (v[2]*0.1) else v[1].Parent.CFrame = v[1].Parent.CFrame + (v[2]*0.24) end else v[1].Parent:remove() table.remove(JetFlames, i) end end -------------------------------------------------- ------------------------------ Flying -------------------------------- if Flying == true then if lastflyaction == false then bg = Instance.new("BodyGyro", Torsoz) bg.maxTorque = Vector3.new(1/0,1/0,1/0) bg.D = 350 end --------- idle checker -------- if (velo > -0.5 and velo < 0.5) and (KEYS[1] == false and KEYS[3] == false) then idle = true if lastidleaction == false then idlebp[3] = Torsoz.Position end else idle = false end --------- idle float anim ----------- if idle == true then if lastidleaction == false then idlebp = {0, 0, Torsoz.Position, true} end if idlebp[2] >= 0.3 then idlebp[4] = false elseif idlebp[2] <= -0.3 then idlebp[4] = true end if idlebp[4] == false then idlebp[2] = idlebp[2] - 0.02 elseif idlebp[4] == true then idlebp[2] = idlebp[2] + 0.02 end idlebp[1] = idlebp[1] + idlebp[2] end ---------------- Body Objects ---------------------- if idle == true then if lastidleaction == false then bv:remove() bp:remove() bp = Instance.new("BodyPosition") end hu.PlatformStand = true bp.Parent = Torsoz bp.maxForce = Vector3.new(1/0,1/0,1/0) bp.D = 100 bp.position = idlebp[3] + Vector3.new(0,idlebp[1],0) bg.cframe = CFrame.new(Torsoz.Position, Torsoz.Position + cam.CoordinateFrame.lookVector) else if lastidleaction == true then bp:remove() bv:remove() bv = Instance.new("BodyVelocity") end hu.PlatformStand = true bv.Parent = Torsoz bv.maxForce = Vector3.new(1/0,1/0,1/0) local torpos = Torsoz.Position + (cam.CoordinateFrame.lookVector * 10) bv.velocity = CFrame.new(Torsoz.Position+Vector3.new(0,-2,0), torpos).lookVector*velo local cvelo = velo if velo > maxvelo then cvelo = maxvelo end bg.cframe = CFrame.new(Torsoz.Position, Torsoz.Position + cam.CoordinateFrame.lookVector) * CFrame.Angles((-math.pi/2.3)*(cvelo/maxvelo),0,0) end elseif Flying == false then if lastflyaction == true then hu.PlatformStand = false bp.Parent = nil bg.Parent = nil bv.Parent = nil idle = false end end --- if flying == true ----------------------------------------- ----------------------- Auto Anims ----------------------- if Flying == true then if diff > 40 then LeftWing.DesiredAngle = -0.3 RightWing.DesiredAngle = -0.3 LightChangeSpeed = 0.24 JetActive = true ActiveTrails = true firespeed = 1 elseif diff > -22 and diff < 40 then LeftWing.DesiredAngle = -math.pi/2.5 RightWing.DesiredAngle = -math.pi/2.5 LightChangeSpeed = 0.09 JetActive = true ActiveTrails = true firespeed = 2 elseif diff > -60 and diff < -22 then LeftWing.DesiredAngle = -math.pi/2.5 RightWing.DesiredAngle = -math.pi/2.5 LightChangeSpeed = 0.04 JetActive = false ActiveTrails = true elseif diff < -60 then LeftWing.DesiredAngle = -0.1 RightWing.DesiredAngle = -0.1 LightChangeSpeed = 0.04 JetActive = false ActiveTrails = true end if idle == true then LeftWing.DesiredAngle = -math.pi/2.2 RightWing.DesiredAngle = -math.pi/2.2 LightChangeSpeed = 0.09 JetActive = true ActiveTrails = false firespeed = 1 end if diff < -40 and velo < 0 then LeftWing.DesiredAngle = -0.3 RightWing.DesiredAngle = -0.3 LightChangeSpeed = 0.24 JetActive = true ActiveTrails = true firespeed = 1 elseif (diff < -22 and diff > -40) and velo < 0 then LeftWing.DesiredAngle = -math.pi/2.5 RightWing.DesiredAngle = -math.pi/2.5 LightChangeSpeed = 0.09 JetActive = true ActiveTrails = true firespeed = 2 end else LeftWing.DesiredAngle = 0 RightWing.DesiredAngle = 0 JetActive = false ActiveTrails = false LightChangeSpeed = 0.02 end ----------------------------------------- ------------------------ Trail lines ------------------------------ if num%2 == 0 then if Flying == true and ActiveTrails == true then if velo > 0 then if velo < acceleration*7 then Loldpos = nil Roldpos = nil end elseif velo < 0 then if velo > -acceleration*7 then Loldpos = nil Roldpos = nil end end if Loldpos ~= nil then local newpos = (LeftWing.Parent.CFrame * CFrame.new(0,-1.7,0)).p local t = LTrailParts[trailnum] t.Parent = m t.Anchored = true t.BrickColor = BrickColor.new(wingcolor) t.CFrame = CFrame.new((Loldpos+newpos)/2,Loldpos) * CFrame.Angles(math.pi/2,0,0) local mesh = Instance.new("CylinderMesh", t) mesh.Name = "Mesh" mesh.Scale = Vector3.new(0.2,(Loldpos - newpos).magnitude*2,0.2) end if Roldpos ~= nil then local newpos = (RightWing.Parent.CFrame * CFrame.new(0,-1.7,0)).p local t = RTrailParts[trailnum] t.Parent = m t.Anchored = true t.BrickColor = BrickColor.new(wingcolor) t.CFrame = CFrame.new((Roldpos+newpos)/2,Roldpos) * CFrame.Angles(math.pi/2,0,0) local mesh = Instance.new("CylinderMesh", t) mesh.Name = "Mesh" mesh.Scale = Vector3.new(0.2,(Roldpos - newpos).magnitude*2,0.2) end Loldpos = (LeftWing.Parent.CFrame * CFrame.new(0,-1.7,0)).p Roldpos = (RightWing.Parent.CFrame * CFrame.new(0,-1.7,0)).p else LTrailParts[trailnum].Parent = nil RTrailParts[trailnum].Parent = nil Loldpos = (LeftWing.Parent.CFrame * CFrame.new(0,-1.7,0)).p Roldpos = (RightWing.Parent.CFrame * CFrame.new(0,-1.7,0)).p end end if trailnum == #LTrailParts-1 then trailnum = 0 end if num%800 == 0 then for i, v in pairs(LTrailParts) do game:service("Debris"):AddItem(v, 0.7) end for i, v in pairs(RTrailParts) do game:service("Debris"):AddItem(v, 0.7) end LTrailParts = {} for i = 1, 21 do local p = P:Clone() p.Name = "LTrailLine" p.Anchored = true p.BrickColor = BrickColor.new(wingcolor) local mesh = Instance.new("CylinderMesh", p) mesh.Name = "Mesh" table.insert(LTrailParts, p) end RTrailParts = {} for i = 1, 21 do local p = P:Clone() p.Name = "RTrailLine" p.Anchored = true p.BrickColor = BrickColor.new(wingcolor) local mesh = Instance.new("CylinderMesh", p) mesh.Name = "Mesh" table.insert(RTrailParts, p) end end ---------------------------------------------- lastflyaction = Flying lastidleaction = idle wait(0.03) end
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