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===================================================================== == C:\Late Night Gaming\arma2oaserver.exe == "arma2oaserver.exe" -port=2302 "-config=instance_11_Chernarus\config.cfg" "-cfg=instance_11_Chernarus\basic.cfg" "-profiles=instance_11_Chernarus" -name=instance_11_Chernarus "-mod=@DayZ_Epoch;@DayzOverwatch;@DayZ_Epoch_Server;" ===================================================================== Exe timestamp: 2014/07/30 19:32:25 Current time: 2014/09/14 03:27:11 Version 1.63.125548 Item STR_EQUIP_NAME_41 listed twice Item STR_EQUIP_DESC_41 listed twice Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\' File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}' Unsupported language English in stringtable Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German> <English>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English> <Italian>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian> <Spanish>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish> <French>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French> <Czech>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech> <Russian>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian> <Polish>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish> <Hungarian>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian> </Key> <Key ID="STR_VIL_AKS74UB_BS1_SHORT"> <German>Compact assault rifle with silenced grenade launcher<' Item STR_VIL_DN_BS1 listed twice Item STR_AUTHOR_VILAS listed twice Item STR_VIL_EASTERN listed twice Item STR_VIL_WEAPONS listed twice Item str_dss_10rnd_vss listed twice Item str_dss_20rnd_vss listed twice Item str_dn_20rnd_9x39_sp5_vss listed twice Item str_dn_ak_107_gl_pso listed twice Item str_dn_ak_107_kobra listed twice Item str_dn_M40A3 listed twice Item str_dn_rpk_74 listed twice Item str_ep1_dn_fn_fal listed twice Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/ Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/ Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/ Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/ Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/ Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/ Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/ Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/ Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/ Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/ Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/ Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/ Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/ Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/ Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/ Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/ Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/ Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/ Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/ Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/ Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/ Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/ Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/ Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/ Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/ Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/ Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/ Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/ Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/ Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/ Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/ Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/ Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/ Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/ Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/ Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/ Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/ Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/ Updating base class ACamp->Land_A_tent, by z\addons\dayz_code\config.bin/CfgVehicles/TentStorage/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/ Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/ Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/ Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/ Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/ Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/ Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/ Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/ Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/ Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/ Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/ Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/ Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/ Updating base class ->ACamp, by ca\misc_e\config.bin/CfgVehicles/ACamp_EP1/ Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/ Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/ Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/ Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/ Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/ Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/ Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/ Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/ Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/ Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/ Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/ Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/ Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/ Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/ Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/ Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/ Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/ Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/ Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/ Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/ Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/ Updating base class BulletBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/B_127x108_APHE/ Updating base class BulletBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/B_145x115_AP/ Updating base class BulletBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/B_20mm_AP/ Updating base class BulletBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/B_20mm_AA/ Updating base class BulletBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/B_23mm_AA/ Updating base class B_23mm_AA->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/B_23mm_HE/ Updating base class B_23mm_AA->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/B_23mm_AP/ Updating base class BulletBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/B_23mm_APHE/ Updating base class BulletBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/B_25mm_HE/ Updating base class B_25mm_HE->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/B_25mm_HEI/ Updating base class BulletBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/B_25mm_APDS/ Updating base class BulletBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/B_30mm_AP/ Updating base class BulletBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/B_30mmA10_AP/ Updating base class BulletBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/B_30mm_HE/ Updating base class BulletBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/B_30mm_AA/ Updating base class ShellCore->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ShellBase/ Updating base class ShellBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/Sh_105_HE/ Updating base class Sh_105_HE->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/Sh_100_HE/ Updating base class ShellBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/Sh_120_HE/ Updating base class ShellBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/Sh_120_SABOT/ Updating base class ShellBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/Sh_122_HE/ Updating base class ShellBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/Sh_125_HE/ Updating base class ShellBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/Sh_125_SABOT/ Updating base class ShellBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/Sh_85_HE/ Updating base class ShellBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/Sh_85_AP/ Updating base class RocketCore->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/G_Camel_HE/ Updating base class RocketBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/R_Hydra_HE/ Updating base class RocketBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/R_80mm_HE/ Updating base class RocketBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/R_S8T_AT/ Updating base class RocketBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/R_RPG18_AT/ Updating base class RocketBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/R_PG7V_AT/ Updating base class R_PG7V_AT->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/R_PG7VL_AT/ Updating base class R_PG7V_AT->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/R_PG7VR_AT/ Updating base class R_PG7V_AT->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/R_OG7_AT/ Updating base class RocketBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/R_PG9_AT/ Updating base class R_PG9_AT->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/R_OG9_HE/ Updating base class RocketBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/R_SMAW_HEDP/ Updating base class R_SMAW_HEDP->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/R_SMAW_HEAA/ Updating base class RocketBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/R_GRAD/ Updating base class RocketBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/R_MLRS/ Updating base class MissileCore->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/MissileBase/ Updating base class MissileBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/M_Javelin_AT/ Updating base class MissileBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/M_Stinger_AA/ Updating base class MissileBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/M_Sidewinder_AA/ Updating base class M_Sidewinder_AA->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/M_Sidewinder_AA_F35/ Updating base class MissileBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/M_Strela_AA/ Updating base class M_Strela_AA->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/M_Igla_AA/ Updating base class MissileBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/M_AT5_AT/ Updating base class M_AT5_AT->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/M_AT13_AT/ Updating base class MissileBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/M_TOW_AT/ Updating base class M_TOW_AT->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/M_TOW2_AT/ Updating base class MissileBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/M_AT10_AT/ Updating base class M_AT10_AT->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/M_AT11_AT/ Updating base class MissileBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/M_Hellfire_AT/ Updating base class MissileBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/M_Vikhr_AT/ Updating base class MissileBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/M_Maverick_AT/ Updating base class MissileBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/M_R73_AA/ Updating base class MissileBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/M_Ch29_AT/ Updating base class MissileBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/M_AT2_AT/ Updating base class MissileBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/M_AT6_AT/ Updating base class M_AT6_AT->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/M_AT9_AT/ Updating base class MissileBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/M_9M311_AA/ Updating base class LaserBombCore->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/Bo_GBU12_LGB/ Updating base class Bo_GBU12_LGB->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/Bo_GBU12_LGB_F35/ Updating base class BombCore->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/Bo_FAB_250/ Updating base class Bo_FAB_250->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/Bo_Mk82/ Updating base class B_30mm_HE->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/B_30x113mm_M789_HEDP/ Updating base class ShellBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ARTY_Sh_Base/ Updating base class FlareBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ARTY_Flare_Small/ Updating base class ARTY_Flare_Small->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ARTY_Flare_Medium/ Updating base class ARTY_Sh_Base->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ARTY_Sh_Base_NET/ Updating base class ARTY_Sh_Base_NET->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ARTY_Sh_105_NET/ Updating base class ARTY_Sh_105_NET->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ARTY_Sh_105_NET_NOFX/ Updating base class ARTY_Sh_105_NET->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ARTY_Sh_105_LASNET/ Updating base class ARTY_Sh_Base_NET->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ARTY_Sh_122_NET/ Updating base class ARTY_Sh_122_NET->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ARTY_Sh_122_NET_NOFX/ Updating base class ARTY_Sh_122_NET->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ARTY_Sh_122_LASNET/ Updating base class ARTY_Sh_Base_NET->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ARTY_Sh_81_NET/ Updating base class ARTY_Sh_Base_NET->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ARTY_Sh_82_NET/ Updating base class ARTY_Sh_Base_NET->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ARTY_Sh_120_NET/ Updating base class ARTY_Sh_Base_NET->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ARTY_Sh_227_NET/ Updating base class ARTY_Sh_Base->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ARTY_Sh_105_HE/ Updating base class ARTY_Sh_105_HE->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ARTY_Sh_105_WP/ Updating base class ARTY_Sh_105_HE->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ARTY_Sh_105_SADARM/ Updating base class ARTY_Sh_105_HE->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ARTY_Sh_105_LASER/ Updating base class ARTY_Sh_105_HE->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ARTY_Sh_105_ILLUM/ Updating base class ARTY_Sh_105_HE->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ARTY_Sh_105_SMOKE/ Updating base class ARTY_Sh_Base->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ARTY_Sh_81_HE/ Updating base class ARTY_Sh_81_HE->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ARTY_Sh_81_WP/ Updating base class ARTY_Sh_81_HE->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ARTY_Sh_81_ILLUM/ Updating base class R_MLRS->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ARTY_R_227mm_HE_Rocket/ Updating base class ARTY_Sh_Base->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ARTY_R_227mm_HE/ Updating base class ARTY_Sh_Base->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ARTY_Sh_122_HE/ Updating base class ARTY_Sh_122_HE->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ARTY_Sh_122_WP/ Updating base class ARTY_Sh_122_HE->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ARTY_Sh_122_SADARM/ Updating base class ARTY_Sh_122_HE->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ARTY_Sh_122_LASER/ Updating base class ARTY_Sh_122_HE->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ARTY_Sh_122_ILLUM/ Updating base class ARTY_Sh_122_HE->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ARTY_Sh_122_SMOKE/ Updating base class RocketBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ARTY_SADARM_PROJO/ Updating base class ARTY_SADARM_PROJO->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ARTY_SADARM_NET/ Updating base class RocketBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ARTY_SADARM_BURST/ Updating base class ShellBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ARTY_SmokeShellWhite/ Updating base class ARTY_Sh_Base->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ARTY_Sh_82_HE/ Updating base class ARTY_Sh_82_HE->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ARTY_Sh_82_WP/ Updating base class ARTY_Sh_82_HE->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ARTY_Sh_82_ILLUM/ Updating base class R_GRAD->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ARTY_R_120mm_HE_Rocket/ Updating base class ARTY_Sh_Base->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ARTY_R_120mm_HE/ Updating base class ShellBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/Warfare82mmMortar/ Updating base class MissileBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/M_NLAW_AT/ Updating base class BulletBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/Sh_40_HE/ Updating base class Sh_40_HE->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/Sh_40_SABOT/ Updating base class M_Hellfire_AT->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/M_CRV7_AT/ Updating base class R_Hydra_HE->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/M_CRV7_HEPD/ Updating base class M_CRV7_HEPD->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/M_CRV7_FAT/ Updating base class TimeBombCore->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/BAF_ied_v1/ Updating base class TimeBombCore->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/BAF_ied_v2/ Updating base class TimeBombCore->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/BAF_ied_v3/ Updating base class TimeBombCore->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/BAF_ied_v4/ Updating base class Sh_105_HE->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/Sh_100_HEAT/ Updating base class Sh_120_HE->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/Sh_105_HESH/ Updating base class Sh_120_SABOT->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/Sh_105_APDS/ Updating base class R_SMAW_HEDP->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/R_MEEWS_HEDP/ Updating base class R_SMAW_HEAA->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/R_MEEWS_HEAT/ Updating base class ARTY_Sh_Base->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ARTY_Sh_120_HE/ Updating base class ShellBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/Sh_81_HE/ Updating base class Sh_81_HE->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/Sh_81_WP/ Updating base class Sh_81_HE->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/Sh_81_ILLUM/ Updating base class ShellBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/Sh_82_HE/ Updating base class Sh_82_HE->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/Sh_82_WP/ Updating base class Sh_82_HE->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/Sh_82_ILLUM/ Updating base class Sh_122_HE->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/Sh_122_WP/ Updating base class Sh_122_HE->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/Sh_122_SADARM/ Updating base class Sh_122_HE->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/Sh_122_LASER/ Updating base class Sh_122_HE->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/Sh_122_ILLUM/ Updating base class Sh_122_HE->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/Sh_122_SMOKE/ Updating base class Sh_105_HE->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/Sh_105_WP/ Updating base class Sh_105_HE->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/Sh_105_SADARM/ Updating base class Sh_105_HE->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/Sh_105_LASER/ Updating base class Sh_105_HE->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/Sh_105_ILLUM/ Updating base class Sh_105_HE->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/Sh_105_SMOKE/ Updating base class ShellBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/120mmHE_M120/ Updating base class M_TOW_AT->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/M_47_AT_EP1/ Updating base class TimeBombCore->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/PMC_ied_v1/ Updating base class TimeBombCore->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/PMC_ied_v2/ Updating base class TimeBombCore->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/PMC_ied_v3/ Updating base class TimeBombCore->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/PMC_ied_v4/ Updating base class G_30mm_HE->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/G_30mm_HE_heli/ Updating base class BulletBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/B_19mm_HE/ Updating base class CA_Magazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/100Rnd_556x45_BetaCMag/ Updating base class CA_LauncherMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/Javelin/ Updating base class CA_LauncherMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/AT13/ Updating base class CA_LauncherMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/PG7V/ Updating base class PG7V->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/PG7VL/ Updating base class CA_LauncherMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/OG7/ Updating base class CA_LauncherMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/PG9_AT/ Updating base class CA_LauncherMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/OG9_HE/ Updating base class CA_LauncherMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/Stinger/ Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/8Rnd_Stinger/ Updating base class 8Rnd_Stinger->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/2Rnd_Stinger/ Updating base class CA_LauncherMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/Strela/ Updating base class CA_LauncherMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/RPG18/ Updating base class CA_LauncherMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/SMAW_HEDP/ Updating base class SMAW_HEDP->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/SMAW_HEAA/ Updating base class Strela->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/Igla/ Updating base class Igla->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/2Rnd_Igla/ Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/1200Rnd_762x51_M240/ Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/1500Rnd_762x54_PKT/ Updating base class 1500Rnd_762x54_PKT->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/2000Rnd_762x54_PKT/ Updating base class 1500Rnd_762x54_PKT->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/250Rnd_762x54_PKT_T90/ Updating base class 100Rnd_127x99_M2->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/250Rnd_127x99_M3P/ Updating base class 50Rnd_127x107_DSHKM->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/150Rnd_127x107_DSHKM/ Updating base class 150Rnd_127x107_DSHKM->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/150Rnd_127x108_KORD/ Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/1470Rnd_127x108_YakB/ Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/500Rnd_145x115_KPVT/ Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/750Rnd_M197_AH1/ Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/2100Rnd_20mm_M168/ Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/2000Rnd_23mm_AZP85/ Updating base class 2000Rnd_23mm_AZP85->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/40Rnd_23mm_AZP85/ Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/1000Rnd_23mm_2A14_HE/ Updating base class 1000Rnd_23mm_2A14_HE->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/1000Rnd_23mm_2A14_AP/ Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/520Rnd_23mm_GSh23L/ Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/300Rnd_25mm_GAU12/ Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/210Rnd_25mm_M242_HEI/ Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/210Rnd_25mm_M242_APDS/ Updating base class CA_Magazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/29Rnd_30mm_AGS30/ Updating base class 29Rnd_30mm_AGS30->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/400Rnd_30mm_AGS17/ Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/230Rnd_30mmHE_2A42/ Updating base class 230Rnd_30mmHE_2A42->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/250Rnd_30mmHE_2A42/ Updating base class 230Rnd_30mmHE_2A42->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/150Rnd_30mmHE_2A42/ Updating base class 230Rnd_30mmHE_2A42->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/230Rnd_30mmAP_2A42/ Updating base class 230Rnd_30mmAP_2A42->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/250Rnd_30mmAP_2A42/ Updating base class 230Rnd_30mmAP_2A42->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/150Rnd_30mmAP_2A42/ Updating base class 250Rnd_30mmHE_2A42->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/250Rnd_30mmHE_2A72/ Updating base class 250Rnd_30mmAP_2A42->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/250Rnd_30mmAP_2A72/ Updating base class 230Rnd_30mmHE_2A42->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/1904Rnd_30mmAA_2A38M/ Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/1350Rnd_30mmAP_A10/ Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/180Rnd_30mm_GSh301/ Updating base class 180Rnd_30mm_GSh301->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/750Rnd_30mm_GSh301/ Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/6Rnd_Grenade_Camel/ Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/30Rnd_105mmHE_M119/ Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/20Rnd_120mmHE_M1A2/ Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/20Rnd_120mmSABOT_M1A2/ Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/30Rnd_122mmHE_D30/ Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/22Rnd_125mmHE_T72/ Updating base class 22Rnd_125mmHE_T72->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/22Rnd_100mm_HE_2A70/ Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/23Rnd_125mmSABOT_T72/ Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/33Rnd_85mmHE/ Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/10Rnd_85mmAP/ Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/8Rnd_AT5_BMP2/ Updating base class 8Rnd_AT5_BMP2->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/5Rnd_AT5_BRDM2/ Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/4Rnd_AT9_Mi24P/ Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/4Rnd_AT6_Mi24V/ Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/4Rnd_AT2_Mi24D/ Updating base class 8Rnd_AT5_BMP2->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/8Rnd_AT10_BMP3/ Updating base class 8Rnd_AT5_BMP2->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/5Rnd_AT11_T90/ Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/6Rnd_AT13/ Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/6Rnd_TOW_HMMWV/ Updating base class 6Rnd_TOW_HMMWV->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/2Rnd_TOW/ Updating base class 6Rnd_TOW_HMMWV->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/6Rnd_TOW2/ Updating base class 6Rnd_TOW2->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/2Rnd_TOW2/ Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/8Rnd_Hellfire/ Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/12Rnd_Vikhr_KA50/ Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/4Rnd_Sidewinder_AV8B/ Updating base class 4Rnd_Sidewinder_AV8B->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/2Rnd_Sidewinder_F35/ Updating base class 4Rnd_Sidewinder_AV8B->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/2Rnd_Sidewinder_AH1Z/ Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/14Rnd_FFAR/ Updating base class 14Rnd_FFAR->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/28Rnd_FFAR/ Updating base class 14Rnd_FFAR->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/38Rnd_FFAR/ Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/40Rnd_80mm/ Updating base class 40Rnd_80mm->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/80Rnd_80mm/ Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/40Rnd_GRAD/ Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/12Rnd_MLRS/ Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/40Rnd_S8T/ Updating base class 40Rnd_S8T->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/80Rnd_S8T/ Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/64Rnd_57mm/ Updating base class 64Rnd_57mm->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/128Rnd_57mm/ Updating base class 64Rnd_57mm->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/192Rnd_57mm/ Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/6Rnd_GBU12_AV8B/ Updating base class 6Rnd_GBU12_AV8B->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/2Rnd_GBU12/ Updating base class 6Rnd_GBU12_AV8B->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/4Rnd_GBU12/ Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/2Rnd_FAB_250/ Updating base class 2Rnd_FAB_250->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/4Rnd_FAB_250/ Updating base class 2Rnd_FAB_250->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/6Rnd_Mk82/ Updating base class 6Rnd_Mk82->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/3Rnd_Mk82/ Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/4Rnd_R73/ Updating base class 4Rnd_R73->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/2Rnd_R73/ Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/4Rnd_Ch29/ Updating base class 4Rnd_Ch29->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/6Rnd_Ch29/ Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/2Rnd_Maverick_A10/ Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/8Rnd_9M311/ Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/1200Rnd_30x113mm_M789_HEDP/ Updating base class 4Rnd_Sidewinder_AV8B->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/8Rnd_Sidewinder_AH64/ Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/ARTY_30Rnd_105mmHE_M119/ Updating base class ARTY_30Rnd_105mmHE_M119->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/ARTY_30Rnd_105mmWP_M119/ Updating base class ARTY_30Rnd_105mmHE_M119->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/ARTY_30Rnd_105mmSADARM_M119/ Updating base class ARTY_30Rnd_105mmHE_M119->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/ARTY_30Rnd_105mmLASER_M119/ Updating base class ARTY_30Rnd_105mmHE_M119->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/ARTY_30Rnd_105mmSMOKE_M119/ Updating base class ARTY_30Rnd_105mmHE_M119->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/ARTY_30Rnd_105mmILLUM_M119/ Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/ARTY_8Rnd_81mmHE_M252/ Updating base class ARTY_8Rnd_81mmHE_M252->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/ARTY_8Rnd_81mmWP_M252/ Updating base class ARTY_8Rnd_81mmHE_M252->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/ARTY_8Rnd_81mmILLUM_M252/ Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/ARTY_12Rnd_227mmHE_M270/ Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/ARTY_30Rnd_122mmHE_D30/ Updating base class ARTY_30Rnd_122mmHE_D30->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/ARTY_30Rnd_122mmWP_D30/ Updating base class ARTY_30Rnd_122mmHE_D30->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/ARTY_30Rnd_122mmSADARM_D30/ Updating base class ARTY_30Rnd_122mmHE_D30->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/ARTY_30Rnd_122mmLASER_D30/ Updating base class ARTY_30Rnd_122mmHE_D30->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/ARTY_30Rnd_122mmSMOKE_D30/ Updating base class ARTY_30Rnd_122mmHE_D30->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/ARTY_30Rnd_122mmILLUM_D30/ Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/ARTY_8Rnd_82mmHE_2B14/ Updating base class ARTY_8Rnd_82mmHE_2B14->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/ARTY_8Rnd_82mmWP_2B14/ Updating base class ARTY_8Rnd_82mmHE_2B14->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/ARTY_8Rnd_82mmILLUM_2B14/ Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/ARTY_40Rnd_120mmHE_BM21/ Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/Warfare30Rnd82mmMortar/ Updating base class 100Rnd_127x99_M2->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/100Rnd_127x99_L2A1/ Updating base class CA_LauncherMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/NLAW/ Updating base class 200Rnd_556x45_M249->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/200Rnd_556x45_L110A1/ Updating base class 48Rnd_40mm_MK19->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/32Rnd_40mm_GMG/ Updating base class 38Rnd_FFAR->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/12Rnd_CRV7/ Updating base class 12Rnd_CRV7->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/38Rnd_CRV7/ Updating base class 38Rnd_FFAR->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/6Rnd_CRV7_HEPD/ Updating base class 38Rnd_FFAR->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/6Rnd_CRV7_FAT/ Updating base class 1200Rnd_762x51_M240->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/1200Rnd_20mm_M621/ Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/200Rnd_40mmHE_FV510/ Updating base class 200Rnd_40mmHE_FV510->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/200Rnd_40mmSABOT_FV510/ Updating base class 2000Rnd_762x51_M134->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/2000Rnd_762x51_L94A1/ Updating base class TimeBomb->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/BAF_ied_v1/ Updating base class BAF_ied_v1->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/BAF_ied_v2/ Updating base class BAF_ied_v1->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/BAF_ied_v3/ Updating base class BAF_ied_v1->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/BAF_ied_v4/ Updating base class HandGrenade_West->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/BAF_L109A1_HE/ Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/21Rnd_100mmHEAT_D10/ Updating base class 30Rnd_105mmHE_M119->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/6RND_105mm_APDS/ Updating base class 30Rnd_105mmHE_M119->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/12RND_105mm_HESH/ Updating base class 8Rnd_Hellfire->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/4Rnd_Hellfire/ Updating base class 8Rnd_Stinger->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/4Rnd_Stinger/ Updating base class CA_LauncherMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/MAAWS_HEDP/ Updating base class MAAWS_HEDP->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/MAAWS_HEAT/ Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/24Rnd_120mmHE_M120/ Updating base class 24Rnd_120mmHE_M120->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/24Rnd_120mmHE_M120_02/ Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/8Rnd_81mmHE_M252/ Updating base class 8Rnd_81mmHE_M252->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/8Rnd_81mmWP_M252/ Updating base class 8Rnd_81mmHE_M252->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/8Rnd_81mmILLUM_M252/ Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/8Rnd_82mmHE_2B14/ Updating base class 8Rnd_82mmHE_2B14->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/8Rnd_82mmWP_2B14/ Updating base class 8Rnd_82mmHE_2B14->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/8Rnd_82mmILLUM_2B14/ Updating base class 30Rnd_122mmHE_D30->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/30Rnd_122mmWP_D30/ Updating base class 30Rnd_122mmHE_D30->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/30Rnd_122mmSADARM_D30/ Updating base class 30Rnd_122mmHE_D30->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/30Rnd_122mmLASER_D30/ Updating base class 30Rnd_122mmHE_D30->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/30Rnd_122mmSMOKE_D30/ Updating base class 30Rnd_122mmHE_D30->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/30Rnd_122mmILLUM_D30/ Updating base class 30Rnd_105mmHE_M119->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/30Rnd_105mmWP_M119/ Updating base class 30Rnd_105mmHE_M119->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/30Rnd_105mmSADARM_M119/ Updating base class 30Rnd_105mmHE_M119->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/30Rnd_105mmLASER_M119/ Updating base class 30Rnd_105mmHE_M119->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/30Rnd_105mmSMOKE_M119/ Updating base class 30Rnd_105mmHE_M119->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/30Rnd_105mmILLUM_M119/ Updating base class CA_LauncherMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/Dragon_EP1/ Updating base class TimeBomb->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/PMC_ied_v1/ Updating base class PMC_ied_v1->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/PMC_ied_v2/ Updating base class PMC_ied_v1->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/PMC_ied_v3/ Updating base class PMC_ied_v1->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/PMC_ied_v4/ Updating base class CA_Magazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/20Rnd_B_AA12_Pellets/ Updating base class CA_Magazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/20Rnd_B_AA12_74Slug/ Updating base class CA_Magazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/20Rnd_B_AA12_HE/ Updating base class 29Rnd_30mm_AGS30->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/29Rnd_30mm_AGS30_heli/ Updating base class 100Rnd_556x45_BetaCMag->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/100Rnd_556x45_BetaCMag_airLock/ Updating base class 64Rnd_57mm->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/14Rnd_57mm/ Updating base class 520Rnd_23mm_GSh23L->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/150Rnd_23mm_GSh23L/ Updating base class ->Empty, by dayz_anim\config.cpp/CfgMarkers/Faction_US/ Updating base class Faction_US->Empty, by dayz_anim\config.cpp/CfgMarkers/Faction_USMC/ Updating base class Faction_US->Empty, by dayz_anim\config.cpp/CfgMarkers/Faction_CDF/ Updating base class Faction_US->Empty, by dayz_anim\config.cpp/CfgMarkers/Faction_RU/ Updating base class Faction_US->Empty, by dayz_anim\config.cpp/CfgMarkers/Faction_INS/ Updating base class Faction_US->Empty, by dayz_anim\config.cpp/CfgMarkers/Faction_GUE/ Updating base class ->Empty, by dayz_anim\config.cpp/CfgMarkers/Faction_USA_EP1/ Updating base class Faction_USA_EP1->Empty, by dayz_anim\config.cpp/CfgMarkers/Faction_CzechRepublic_EP1/ Updating base class Faction_USA_EP1->Empty, by dayz_anim\config.cpp/CfgMarkers/Faction_Germany_EP1/ Updating base class Faction_USA_EP1->Empty, by dayz_anim\config.cpp/CfgMarkers/Faction_TKA_EP1/ Updating base class Faction_USA_EP1->Empty, by dayz_anim\config.cpp/CfgMarkers/Faction_TKG_EP1/ Updating base class Faction_USA_EP1->Empty, by dayz_anim\config.cpp/CfgMarkers/Faction_TKM_EP1/ Updating base class Faction_USA_EP1->Empty, by dayz_anim\config.cpp/CfgMarkers/Faction_NATO_EP1/ Updating base class Faction_USA_EP1->Empty, by dayz_anim\config.cpp/CfgMarkers/Faction_UNO_EP1/ Updating base class Faction_USA_EP1->Empty, by dayz_anim\config.cpp/CfgMarkers/Faction_BLUFOR_EP1/ Updating base class Faction_USA_EP1->Empty, by dayz_anim\config.cpp/CfgMarkers/Faction_OPFOR_EP1/ Updating base class Faction_USA_EP1->Empty, by dayz_anim\config.cpp/CfgMarkers/Faction_INDFOR_EP1/ Updating base class Faction_USA_EP1->Empty, by dayz_anim\config.cpp/CfgMarkers/Faction_ION_black_PMC/ Updating base class Faction_ION_black_PMC->Empty, by dayz_anim\config.cpp/CfgMarkers/Faction_ION_white_PMC/ Updating base class ->Empty, by dayz_anim\config.cpp/CfgMarkers/Flag/ Updating base class Flag->Empty, by dayz_anim\config.cpp/CfgMarkers/Flag1/ Updating base class Flag->Empty, by dayz_anim\config.cpp/CfgMarkers/Dot/ Updating base class Flag->Empty, by dayz_anim\config.cpp/CfgMarkers/Destroy/ Updating base class Flag->Empty, by dayz_anim\config.cpp/CfgMarkers/Start/ Updating base class Flag->Empty, by dayz_anim\config.cpp/CfgMarkers/End/ Updating base class Flag->Empty, by dayz_anim\config.cpp/CfgMarkers/Warning/ Updating base class Flag->Empty, by dayz_anim\config.cpp/CfgMarkers/Join/ Updating base class Flag->Empty, by dayz_anim\config.cpp/CfgMarkers/Pickup/ Updating base class Flag->Empty, by dayz_anim\config.cpp/CfgMarkers/Unknown/ Updating base class Flag->Empty, by dayz_anim\config.cpp/CfgMarkers/Marker/ Updating base class Flag->Empty, by dayz_anim\config.cpp/CfgMarkers/Arrow/ Updating base class Flag->Empty, by dayz_anim\config.cpp/CfgMarkers/mil_objective/ Updating base class mil_objective->Empty, by dayz_anim\config.cpp/CfgMarkers/mil_marker/ Updating base class mil_objective->Empty, by dayz_anim\config.cpp/CfgMarkers/mil_flag/ Updating base class mil_objective->Empty, by dayz_anim\config.cpp/CfgMarkers/mil_arrow/ Updating base class mil_objective->Empty, by dayz_anim\config.cpp/CfgMarkers/mil_arrow2/ Updating base class mil_objective->Empty, by dayz_anim\config.cpp/CfgMarkers/mil_ambush/ Updating base class mil_objective->Empty, by dayz_anim\config.cpp/CfgMarkers/mil_destroy/ Updating base class mil_objective->Empty, by dayz_anim\config.cpp/CfgMarkers/mil_start/ Updating base class mil_objective->Empty, by dayz_anim\config.cpp/CfgMarkers/mil_end/ Updating base class mil_objective->Empty, by dayz_anim\config.cpp/CfgMarkers/mil_pickup/ Updating base class mil_objective->Empty, by dayz_anim\config.cpp/CfgMarkers/mil_join/ Updating base class mil_objective->Empty, by dayz_anim\config.cpp/CfgMarkers/mil_warning/ Updating base class mil_objective->Empty, by dayz_anim\config.cpp/CfgMarkers/mil_unknown/ Updating base class mil_objective->Empty, by dayz_anim\config.cpp/CfgMarkers/mil_circle/ Updating base class mil_objective->Empty, by dayz_anim\config.cpp/CfgMarkers/mil_dot/ Updating base class mil_objective->Empty, by dayz_anim\config.cpp/CfgMarkers/mil_box/ Updating base class mil_objective->Empty, by dayz_anim\config.cpp/CfgMarkers/mil_triangle/ Updating base class Flag->Empty, by dayz_anim\config.cpp/CfgMarkers/hd_objective/ Updating base class hd_objective->Empty, by dayz_anim\config.cpp/CfgMarkers/hd_flag/ Updating base class hd_objective->Empty, by dayz_anim\config.cpp/CfgMarkers/hd_arrow/ Updating base class hd_objective->Empty, by dayz_anim\config.cpp/CfgMarkers/hd_ambush/ Updating base class hd_objective->Empty, by dayz_anim\config.cpp/CfgMarkers/hd_destroy/ Updating base class hd_objective->Empty, by dayz_anim\config.cpp/CfgMarkers/hd_start/ Updating base class hd_objective->Empty, by dayz_anim\config.cpp/CfgMarkers/hd_end/ Updating base class hd_objective->Empty, by dayz_anim\config.cpp/CfgMarkers/hd_pickup/ Updating base class hd_objective->Empty, by dayz_anim\config.cpp/CfgMarkers/hd_join/ Updating base class hd_objective->Empty, by dayz_anim\config.cpp/CfgMarkers/hd_warning/ Updating base class hd_objective->Empty, by dayz_anim\config.cpp/CfgMarkers/hd_unknown/ Updating base class hd_objective->Empty, by dayz_anim\config.cpp/CfgMarkers/hd_dot/ Updating base class Flag->Empty, by dayz_anim\config.cpp/CfgMarkers/Select/ Updating base class ->Empty, by dayz_anim\config.cpp/CfgMarkers/SC_flag_0_east/ Updating base class SC_flag_0_east->Empty, by dayz_anim\config.cpp/CfgMarkers/SC_flag_0_west/ Updating base class SC_flag_0_east->Empty, by dayz_anim\config.cpp/CfgMarkers/SC_flag_1_east/ Updating base class SC_flag_0_east->Empty, by dayz_anim\config.cpp/CfgMarkers/SC_flag_1_west/ Updating base class Flag->Empty, by dayz_anim\config.cpp/CfgMarkers/NATO_base/ Updating base class NATO_base->Empty, by dayz_anim\config.cpp/CfgMarkers/b_empty/ Updating base class NATO_base->Empty, by dayz_anim\config.cpp/CfgMarkers/o_empty/ Updating base class NATO_base->Empty, by dayz_anim\config.cpp/CfgMarkers/n_empty/ Updating base class NATO_base->Empty, by dayz_anim\config.cpp/CfgMarkers/b_unknown/ Updating base class NATO_base->Empty, by dayz_anim\config.cpp/CfgMarkers/o_unknown/ Updating base class NATO_base->Empty, by dayz_anim\config.cpp/CfgMarkers/n_unknown/ Updating base class b_empty->Empty, by dayz_anim\config.cpp/CfgMarkers/b_inf/ Updating base class b_inf->Empty, by dayz_anim\config.cpp/CfgMarkers/o_inf/ Updating base class b_inf->Empty, by dayz_anim\config.cpp/CfgMarkers/n_inf/ Updating base class b_empty->Empty, by dayz_anim\config.cpp/CfgMarkers/b_motor_inf/ Updating base class b_motor_inf->Empty, by dayz_anim\config.cpp/CfgMarkers/o_motor_inf/ Updating base class b_motor_inf->Empty, by dayz_anim\config.cpp/CfgMarkers/n_motor_inf/ Updating base class b_empty->Empty, by dayz_anim\config.cpp/CfgMarkers/b_mech_inf/ Updating base class b_mech_inf->Empty, by dayz_anim\config.cpp/CfgMarkers/o_mech_inf/ Updating base class b_mech_inf->Empty, by dayz_anim\config.cpp/CfgMarkers/n_mech_inf/ Updating base class b_empty->Empty, by dayz_anim\config.cpp/CfgMarkers/b_armor/ Updating base class b_armor->Empty, by dayz_anim\config.cpp/CfgMarkers/o_armor/ Updating base class b_armor->Empty, by dayz_anim\config.cpp/CfgMarkers/n_armor/ Updating base class b_empty->Empty, by dayz_anim\config.cpp/CfgMarkers/b_recon/ Updating base class b_recon->Empty, by dayz_anim\config.cpp/CfgMarkers/o_recon/ Updating base class b_recon->Empty, by dayz_anim\config.cpp/CfgMarkers/n_recon/ Updating base class b_empty->Empty, by dayz_anim\config.cpp/CfgMarkers/b_air/ Updating base class b_air->Empty, by dayz_anim\config.cpp/CfgMarkers/o_air/ Updating base class b_air->Empty, by dayz_anim\config.cpp/CfgMarkers/n_air/ Updating base class b_empty->Empty, by dayz_anim\config.cpp/CfgMarkers/b_plane/ Updating base class b_plane->Empty, by dayz_anim\config.cpp/CfgMarkers/o_plane/ Updating base class b_plane->Empty, by dayz_anim\config.cpp/CfgMarkers/n_plane/ Updating base class b_empty->Empty, by dayz_anim\config.cpp/CfgMarkers/b_uav/ Updating base class b_uav->Empty, by dayz_anim\config.cpp/CfgMarkers/o_uav/ Updating base class b_uav->Empty, by dayz_anim\config.cpp/CfgMarkers/n_uav/ Updating base class b_empty->Empty, by dayz_anim\config.cpp/CfgMarkers/b_med/ Updating base class b_med->Empty, by dayz_anim\config.cpp/CfgMarkers/o_med/ Updating base class b_med->Empty, by dayz_anim\config.cpp/CfgMarkers/n_med/ Updating base class b_empty->Empty, by dayz_anim\config.cpp/CfgMarkers/b_art/ Updating base class b_art->Empty, by dayz_anim\config.cpp/CfgMarkers/o_art/ Updating base class b_art->Empty, by dayz_anim\config.cpp/CfgMarkers/n_art/ Updating base class b_art->Empty, by dayz_anim\config.cpp/CfgMarkers/x_art/ Updating base class b_empty->Empty, by dayz_anim\config.cpp/CfgMarkers/b_mortar/ Updating base class b_mortar->Empty, by dayz_anim\config.cpp/CfgMarkers/o_mortar/ Updating base class b_mortar->Empty, by dayz_anim\config.cpp/CfgMarkers/n_mortar/ Updating base class b_mortar->Empty, by dayz_anim\config.cpp/CfgMarkers/x_mortar/ Updating base class b_empty->Empty, by dayz_anim\config.cpp/CfgMarkers/b_hq/ Updating base class b_hq->Empty, by dayz_anim\config.cpp/CfgMarkers/o_hq/ Updating base class b_hq->Empty, by dayz_anim\config.cpp/CfgMarkers/n_hq/ Updating base class b_empty->Empty, by dayz_anim\config.cpp/CfgMarkers/b_support/ Updating base class o_empty->Empty, by dayz_anim\config.cpp/CfgMarkers/o_support/ Updating base class n_empty->Empty, by dayz_anim\config.cpp/CfgMarkers/n_support/ Updating base class b_empty->Empty, by dayz_anim\config.cpp/CfgMarkers/b_maint/ Updating base class o_empty->Empty, by dayz_anim\config.cpp/CfgMarkers/o_maint/ Updating base class n_empty->Empty, by dayz_anim\config.cpp/CfgMarkers/n_maint/ Updating base class b_empty->Empty, by dayz_anim\config.cpp/CfgMarkers/b_service/ Updating base class o_empty->Empty, by dayz_anim\config.cpp/CfgMarkers/o_service/ Updating base class n_empty->Empty, by dayz_anim\config.cpp/CfgMarkers/n_service/ Updating base class NATO_base->Empty, by dayz_anim\config.cpp/CfgMarkers/group_0/ Updating base class group_0->Empty, by dayz_anim\config.cpp/CfgMarkers/group_1/ Updating base class group_0->Empty, by dayz_anim\config.cpp/CfgMarkers/group_2/ Updating base class group_0->Empty, by dayz_anim\config.cpp/CfgMarkers/group_3/ Updating base class group_0->Empty, by dayz_anim\config.cpp/CfgMarkers/group_4/ Updating base class group_0->Empty, by dayz_anim\config.cpp/CfgMarkers/group_5/ Updating base class group_0->Empty, by dayz_anim\config.cpp/CfgMarkers/group_6/ Updating base class group_0->Empty, by dayz_anim\config.cpp/CfgMarkers/group_7/ Updating base class group_0->Empty, by dayz_anim\config.cpp/CfgMarkers/group_8/ Updating base class group_0->Empty, by dayz_anim\config.cpp/CfgMarkers/group_9/ Updating base class group_0->Empty, by dayz_anim\config.cpp/CfgMarkers/group_10/ Updating base class group_0->Empty, by dayz_anim\config.cpp/CfgMarkers/group_11/ Updating base class ->Empty, by dayz_anim\config.cpp/CfgMarkers/waypoint/ Updating base class NATO_base->Empty, by dayz_anim\config.cpp/CfgMarkers/selector_selectable/ Updating base class NATO_base->Empty, by dayz_anim\config.cpp/CfgMarkers/selector_selectedEnemy/ Updating base class NATO_base->Empty, by dayz_anim\config.cpp/CfgMarkers/selector_selectedFriendly/ Updating base class NATO_base->Empty, by dayz_anim\config.cpp/CfgMarkers/selector_selectedMission/ Updating base class Flag->Empty, by dayz_anim\config.cpp/CfgMarkers/HQ/ Updating base class HQ->Empty, by dayz_anim\config.cpp/CfgMarkers/FOB/ Updating base class HQ->Empty, by dayz_anim\config.cpp/CfgMarkers/Airport/ Updating base class HQ->Empty, by dayz_anim\config.cpp/CfgMarkers/Heliport/ Updating base class HQ->Empty, by dayz_anim\config.cpp/CfgMarkers/Artillery/ Updating base class HQ->Empty, by dayz_anim\config.cpp/CfgMarkers/AntiAir/ Updating base class HQ->Empty, by dayz_anim\config.cpp/CfgMarkers/City/ Updating base class HQ->Empty, by dayz_anim\config.cpp/CfgMarkers/Strongpoint/ Updating base class HQ->Empty, by dayz_anim\config.cpp/CfgMarkers/Depot/ Updating base class Flag->Empty, by dayz_anim\config.cpp/CfgMarkers/FireMission/ Updating base class Flag->Empty, by dayz_anim\config.cpp/CfgMarkers/AirTeam/ Updating base class Flag->Empty, by dayz_anim\config.cpp/CfgMarkers/CommandTeam/ Updating base class Flag->Empty, by dayz_anim\config.cpp/CfgMarkers/Headquarters/ Updating base class Flag->Empty, by dayz_anim\config.cpp/CfgMarkers/HeavyTeam/ Updating base class Flag->Empty, by dayz_anim\config.cpp/CfgMarkers/InfantryTeam/ Updating base class Flag->Empty, by dayz_anim\config.cpp/CfgMarkers/LightTeam/ Updating base class Flag->Empty, by dayz_anim\config.cpp/CfgMarkers/Attack/ Updating base class Flag->Empty, by dayz_anim\config.cpp/CfgMarkers/Move/ Updating base class Flag->Empty, by dayz_anim\config.cpp/CfgMarkers/Defend/ Updating base class Flag->Empty, by dayz_anim\config.cpp/CfgMarkers/Vehicle/ Updating base class Flag->Empty, by dayz_anim\config.cpp/CfgMarkers/DestroyedVehicle/ Updating base class Flag->Empty, by dayz_anim\config.cpp/CfgMarkers/RepairVehicle/ Updating base class Flag->Empty, by dayz_anim\config.cpp/CfgMarkers/SalvageVehicle/ Updating base class Flag->Empty, by dayz_anim\config.cpp/CfgMarkers/SupplyVehicle/ Updating base class Flag->Empty, by dayz_anim\config.cpp/CfgMarkers/Town/ Updating base class Flag->Empty, by dayz_anim\config.cpp/CfgMarkers/Camp/ Updating base class ->Empty, by dayz_anim\config.cpp/CfgMarkers/Tank/ Updating base class Tank->Empty, by dayz_anim\config.cpp/CfgMarkers/Man/ Updating base class Tank->Empty, by dayz_anim\config.cpp/CfgMarkers/Air/ Updating base class Tank->Empty, by dayz_anim\config.cpp/CfgMarkers/Car/ Updating base class Tank->Empty, by dayz_anim\config.cpp/CfgMarkers/Boat/ Updating base class ->Empty, by dayz_anim\config.cpp/CfgMarkers/TownDefense0Supply4/ Updating base class TownDefense0Supply4->Empty, by dayz_anim\config.cpp/CfgMarkers/TownDefense1Supply3/ Updating base class TownDefense0Supply4->Empty, by dayz_anim\config.cpp/CfgMarkers/TownDefense2Supply2/ Updating base class TownDefense0Supply4->Empty, by dayz_anim\config.cpp/CfgMarkers/TownDefense3Supply1/ Updating base class TownDefense0Supply4->Empty, by dayz_anim\config.cpp/CfgMarkers/TownDefense4Supply0/ Updating base class Faction_USA_EP1->Empty, by dayz_anim\config.cpp/CfgMarkers/Faction_BritishArmedForces_BAF/ Updating base class Launcher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/Javelin/ Updating base class Launcher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/Stinger/ Updating base class Launcher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/RPG7V/ Updating base class Launcher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/Strela/ Updating base class Strela->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/Igla/ Updating base class Launcher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/MetisLauncher/ Updating base class TimeBomb->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/Mine/ Updating base class Mine->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/MineE/ Updating base class PKT->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/PKT_MG_Nest/ Updating base class PKT->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/DT_veh/ Updating base class M2->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/M3P/ Updating base class MGun->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/KORD/ Updating base class MGun->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/KPVT/ Updating base class CannonCore->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/M168/ Updating base class CannonCore->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/M197/ Updating base class CannonCore->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/AZP85/ Updating base class CannonCore->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/2A14/ Updating base class CannonCore->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/GAU12/ Updating base class CannonCore->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/2A42/ Updating base class CannonCore->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/2A72/ Updating base class CannonCore->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/M242/ Updating base class MGun->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/YakB/ Updating base class CannonCore->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/GSh23L/ Updating base class CannonCore->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/GSh302/ Updating base class CannonCore->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/GAU8/ Updating base class CannonCore->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/2A38M/ Updating base class MGun->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/AGS30/ Updating base class AGS30->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/AGS17/ Updating base class CannonCore->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/M119/ Updating base class CannonCore->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/M256/ Updating base class CannonCore->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/D30/ Updating base class CannonCore->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/D81/ Updating base class CannonCore->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/ZiS_S_53/ Updating base class D81->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/2A46M/ Updating base class RocketPods->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/FFARLauncher/ Updating base class FFARLauncher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/FFARLauncher_14/ Updating base class RocketPods->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/CamelGrenades/ Updating base class RocketPods->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/57mmLauncher/ Updating base class 57mmLauncher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/57mmLauncher_64/ Updating base class 57mmLauncher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/57mmLauncher_128/ Updating base class RocketPods->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/80mmLauncher/ Updating base class 80mmLauncher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/S8Launcher/ Updating base class LauncherCore->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/MissileLauncher/ Updating base class MissileLauncher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/SidewinderLaucher/ Updating base class SidewinderLaucher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/SidewinderLaucher_F35/ Updating base class SidewinderLaucher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/SidewinderLaucher_AH1Z/ Updating base class MissileLauncher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/AT5Launcher/ Updating base class AT5Launcher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/AT5LauncherSingle/ Updating base class AT5Launcher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/2A46MRocket/ Updating base class AT5Launcher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/AT10LauncherSingle/ Updating base class AT5Launcher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/AT11LauncherSingle/ Updating base class AT11LauncherSingle->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/AT13LauncherSingle/ Updating base class MissileLauncher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/TOWLauncher/ Updating base class TOWLauncher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/TOWLauncherSingle/ Updating base class MissileLauncher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/HellfireLauncher/ Updating base class MissileLauncher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/VikhrLauncher/ Updating base class RocketPods->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/BombLauncher/ Updating base class BombLauncher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/BombLauncherF35/ Updating base class BombLauncher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/BombLauncherA10/ Updating base class CannonCore->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/GSh301/ Updating base class MissileLauncher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/R73Launcher/ Updating base class R73Launcher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/R73Launcher_2/ Updating base class MissileLauncher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/Ch29Launcher/ Updating base class Ch29Launcher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/Ch29Launcher_Su34/ Updating base class 2A46MRocket->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/2A70Rocket/ Updating base class D81->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/2A70/ Updating base class MissileLauncher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/AT6Launcher/ Updating base class MissileLauncher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/AT9Launcher/ Updating base class MissileLauncher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/AT2Launcher/ Updating base class RocketPods->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/HeliBombLauncher/ Updating base class HeliBombLauncher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/AirBombLauncher/ Updating base class RocketPods->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/Mk82BombLauncher/ Updating base class Mk82BombLauncher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/Mk82BombLauncher_6/ Updating base class MissileLauncher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/StingerLaucher/ Updating base class MissileLauncher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/StingerLauncher_twice/ Updating base class StingerLauncher_twice->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/AALauncher_twice/ Updating base class MissileLauncher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/Igla_twice/ Updating base class MissileLauncher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/MaverickLauncher/ Updating base class MissileLauncher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/9M311Laucher/ Updating base class RocketPods->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/SPG9/ Updating base class RocketPods->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/GRAD/ Updating base class RocketPods->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/MLRS/ Updating base class Pistol->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/WeaponExplosive/ Updating base class ItemCore->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/Kostey_photos/ Updating base class ItemCore->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/Kostey_map_case/ Updating base class ItemCore->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/Kostey_notebook/ Updating base class ItemCore->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/CDF_dogtags/ Updating base class ItemCore->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/Moscow_Bombing_File/ Updating base class ItemCore->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/Cobalt_File/ Updating base class ItemCore->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/EvPhoto/ Updating base class ItemCore->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/EvMoscow/ Updating base class ItemCore->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/EvKobalt/ Updating base class ItemCore->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/EvMoney/ Updating base class ItemCore->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/EvDogTags/ Updating base class Rifle->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/m107/ Updating base class CannonCore->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/M252/ Updating base class CannonCore->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/2B14/ Updating base class ItemCore->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/PMC_documents/ Updating base class m8_sharpshooter->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/m8_SAW/ Updating base class Launcher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/RPG18/ Updating base class Launcher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/SMAW/ Updating base class PKT->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/PKT_3/ Updating base class SidewinderLaucher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/SidewinderLaucher_AH64/ Updating base class CannonCore->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/CTWS/ Updating base class RocketPods->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/CRV7_PG/ Updating base class CRV7_PG->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/CRV7_HEPD/ Updating base class CRV7_PG->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/CRV7_FAT/ Updating base class MGun->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/M621/ Updating base class Rifle->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/BAF_AS50_scoped/ Updating base class BAF_AS50_scoped->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/BAF_AS50_TWS/ Updating base class Launcher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/BAF_NLAW_Launcher/ Updating base class GrenadeLauncher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/BAF_L17_40mm/ Updating base class L85A2_base_BAF->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/BAF_L85A2_RIS_CWS/ Updating base class M240->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/BAF_L7A2_GPMG/ Updating base class Put->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/BAF_ied_v1/ Updating base class BAF_ied_v1->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/BAF_ied_v2/ Updating base class BAF_ied_v1->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/BAF_ied_v3/ Updating base class BAF_ied_v1->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/BAF_ied_v4/ Updating base class M256->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/M68/ Updating base class CannonCore->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/D10/ Updating base class PKT->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/PKTBC/ Updating base class PKT_veh->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/PKTBC_veh/ Updating base class PKT_veh->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/SGMT/ Updating base class HellfireLauncher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/HellfireLauncher_AH6/ Updating base class StingerLaucher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/StingerLaucher_4x/ Updating base class SmokeLauncher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/CMFlareLauncher/ Updating base class M2->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/M2BC/ Updating base class MK19->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/MK19BC/ Updating base class M252->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/M120/ Updating base class M249->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/M249_TWS_EP1/ Updating base class M249->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/M249_m145_EP1/ Updating base class AKS_BASE->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/AKS_74_NSPU/ Updating base class G36C->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/G36_C_SD_eotech/ Updating base class Rifle->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/GrenadeLauncher_EP1/ Updating base class GrenadeLauncher_EP1->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/M32_EP1/ Updating base class GrenadeLauncher_EP1->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/M79_EP1/ Updating base class GrenadeLauncher_EP1->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/Mk13_EP1/ Updating base class m107->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/m107_TWS_EP1/ Updating base class Rifle->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/M110_TWS_EP1/ Updating base class Launcher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/M47Launcher_EP1/ Updating base class Launcher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/MAAWS/ Updating base class SCAR_L_STD_EGLM_RCO->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/SCAR_L_STD_EGLM_TWS/ Updating base class SCAR_H_LNG_Sniper_SD->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/SCAR_H_STD_TWS_SD/ Updating base class PKT_veh->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/PKT_high_AI_dispersion/ Updating base class PKT_veh->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/PKT_high_AI_dispersion_tank/ Updating base class AGS30->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/AGS30_heli/ Updating base class Rifle->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/AA12_PMC/ Updating base class BAF_AS50_scoped->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/PMC_AS50_scoped/ Updating base class BAF_AS50_TWS->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/PMC_AS50_TWS/ Updating base class m8_base->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/m8_tws_sd/ Updating base class m8_base->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/m8_tws/ Updating base class GSh23L->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/GSh23L_L39/ 3:27:32 Server error: Player without identity Bob (id 1236345647) 3:27:32 Server error: Player without identity Bob (id 1236345647) 3:27:32 Server error: Player without identity Bob (id 1236345647) 3:27:32 Server error: Player without identity Bob (id 1236345647) 3:27:32 Server error: Player without identity Bob (id 1236345647) 3:27:32 Server error: Player without identity Bob (id 1236345647) 3:27:32 Server error: Player without identity Bob (id 1236345647) 3:27:32 Server error: Player without identity Bob (id 1236345647) 3:27:32 Server error: Player without identity Bob (id 1236345647) 3:27:32 Server error: Player without identity Bob (id 1236345647) 3:27:32 Server error: Player without identity Bob (id 1236345647) 3:27:32 Server error: Player without identity Bob (id 1236345647) 3:27:32 Server error: Player without identity Bob (id 1236345647) 3:27:32 Server error: Player without identity Bob (id 1236345647) 3:27:32 Server error: Player without identity Bob (id 1236345647) 3:27:32 Server error: Player without identity Bob (id 1236345647) 3:27:32 Server error: Player without identity Bob (id 1236345647) 3:27:32 Server error: Player without identity Bob (id 1236345647) 3:27:40 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire 3:27:52 Strange convex component288 in warehouse\models\warehouse.p3d:geometry 3:27:52 Strange convex component289 in warehouse\models\warehouse.p3d:geometry 3:27:52 Strange convex component290 in warehouse\models\warehouse.p3d:geometry 3:27:52 Strange convex component291 in warehouse\models\warehouse.p3d:geometry 3:27:52 Strange convex component292 in warehouse\models\warehouse.p3d:geometry 3:27:52 Strange convex component293 in warehouse\models\warehouse.p3d:geometry 3:27:52 Strange convex component294 in warehouse\models\warehouse.p3d:geometry 3:27:52 Strange convex component295 in warehouse\models\warehouse.p3d:geometry 3:27:52 Strange convex component296 in warehouse\models\warehouse.p3d:geometry 3:27:52 Strange convex component297 in warehouse\models\warehouse.p3d:geometry 3:27:52 Strange convex component298 in warehouse\models\warehouse.p3d:geometry 3:27:52 Strange convex component299 in warehouse\models\warehouse.p3d:geometry 3:27:52 Strange convex component300 in warehouse\models\warehouse.p3d:geometry 3:27:52 Strange convex component301 in warehouse\models\warehouse.p3d:geometry 3:27:52 Strange convex component302 in warehouse\models\warehouse.p3d:geometry 3:27:52 Strange convex component303 in warehouse\models\warehouse.p3d:geometry 3:27:52 Strange convex component304 in warehouse\models\warehouse.p3d:geometry 3:27:52 Strange convex component305 in warehouse\models\warehouse.p3d:geometry 3:27:52 Strange convex component306 in warehouse\models\warehouse.p3d:geometry 3:27:52 Strange convex component307 in warehouse\models\warehouse.p3d:geometry 3:27:52 Strange convex component308 in warehouse\models\warehouse.p3d:geometry 3:27:52 Strange convex component309 in warehouse\models\warehouse.p3d:geometry 3:27:52 Strange convex component310 in warehouse\models\warehouse.p3d:geometry 3:27:52 Strange convex component311 in warehouse\models\warehouse.p3d:geometry 3:27:52 Strange convex component312 in warehouse\models\warehouse.p3d:geometry 3:27:52 Strange convex component313 in warehouse\models\warehouse.p3d:geometry 3:27:52 Strange convex component314 in warehouse\models\warehouse.p3d:geometry 3:27:52 Strange convex component315 in warehouse\models\warehouse.p3d:geometry 3:27:52 Strange convex component316 in warehouse\models\warehouse.p3d:geometry 3:27:52 Strange convex component317 in warehouse\models\warehouse.p3d:geometry 3:27:52 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire 3:27:52 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire 3:27:52 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire 3:27:52 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire 3:27:52 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire 3:27:52 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire 3:27:52 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire 3:27:52 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire 3:27:52 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire 3:27:52 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire 3:27:52 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire 3:27:52 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire 3:27:52 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire 3:27:52 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire 3:27:52 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire 3:27:52 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire 3:27:52 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire 3:27:52 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire 3:27:52 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire 3:27:52 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire 3:27:52 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire 3:27:52 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire 3:27:52 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire 3:27:52 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire 3:27:52 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire 3:27:52 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire 3:27:52 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire 3:27:52 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire 3:27:52 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire 3:27:52 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire 3:27:52 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView 3:27:52 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView 3:27:52 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView 3:27:52 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView 3:27:52 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView 3:27:52 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView 3:27:52 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView 3:27:52 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView 3:27:52 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView 3:27:52 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView 3:27:52 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView 3:27:52 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView 3:27:52 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView 3:27:52 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView 3:27:52 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView 3:27:52 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView 3:27:52 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView 3:27:52 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView 3:27:52 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView 3:27:52 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView 3:27:52 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView 3:27:52 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView 3:27:52 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView 3:27:52 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView 3:27:52 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView 3:27:52 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView 3:27:52 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView 3:27:52 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView 3:27:52 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView 3:27:52 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView 3:28:03 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon 3:28:04 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]" 3:28:04 "DayZ Epoch: MPframework inited" 3:28:11 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView 3:28:11 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView 3:28:11 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView 3:28:11 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView 3:28:11 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView 3:28:11 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView 3:28:11 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView 3:28:11 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView 3:28:11 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView 3:28:11 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView 3:28:11 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView 3:28:11 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView 3:28:11 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView 3:28:11 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView 3:28:11 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView 3:28:11 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView 3:28:11 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView 3:28:11 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView 3:28:11 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView 3:28:11 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView 3:28:11 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView 3:28:11 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView 3:28:11 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView 3:28:11 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView 3:28:11 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView 3:28:11 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView 3:28:11 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView 3:28:11 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView 3:28:11 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView 3:28:11 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView 3:28:11 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView 3:28:11 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView 3:28:11 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView 3:28:11 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView 3:28:11 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView 3:28:11 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView 3:28:11 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView 3:28:11 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView 3:28:11 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView 3:28:11 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView 3:28:41 "infiSTAR.de - Waiting for bis_fnc_init..." 3:28:41 "infiSTAR.de - bis_fnc_init done - AntiHack STARTING...!" 3:28:41 Warning Message: Script low_admins.sqf not found 3:28:41 Warning Message: Script normal_admins.sqf not found 3:28:41 Warning Message: Script super_admins.sqf not found 3:28:41 Warning Message: Script blacklist.sqf not found 3:28:41 "infiSTAR.de - iproductVersion: 09092014IAHAT335 | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,125548] | worldName: Chernarus | dayz_instance: 11 | missionName: LNG" 3:28:41 "infiSTAR.de - _fnc_RandomGen: { _arr = ["Q","P","3","S","6","1","a","4","V","c","2","o","g","x","K","I","Y","N","i","r","g","P","7","R","E","i","u","k","c","6"]; _gen = "p"; for "_i" from 1 to 6 do {_gen = _gen + (_arr select (random ((count _arr)-1)));}; _gen = _gen + '_' + _gen; _gen }" 3:28:41 "infiSTAR.de - _randvar1: pQSNg4i_pQSNg4i" 3:28:41 "infiSTAR.de - _randvar2: pgoi31P_pgoi31P" 3:28:41 "infiSTAR.de - _randvar3: pSKc1K6_pSKc1K6" 3:28:41 "infiSTAR.de - _randvar4: pP3gN4R_pP3gN4R" 3:28:41 "infiSTAR.de - _randvar5: pNo6ckI_pNo6ckI" 3:28:41 "infiSTAR.de - _randvar6: pIKPgx4_pIKPgx4" 3:28:41 "infiSTAR.de - _randvar7: pia31rV_pia31rV" 3:28:41 "infiSTAR.de - _randvar8: piP7caV_piP7caV" 3:28:41 "infiSTAR.de - _randvar9: pxSV4cx_pxSV4cx" 3:28:41 "infiSTAR.de - _randvar13: pg4gcg2_pg4gcg2" 3:28:41 "infiSTAR.de - _randvar19: paKI6Y1_paKI6Y1" 3:28:41 "infiSTAR.de - _randvar26: pc1Ra11_pc1Ra11" 3:28:41 "infiSTAR.de - _randvar27: puiII7x_puiII7x" 3:28:41 "infiSTAR.de - _randvar27a: p3gR1P6_p3gR1P6" 3:28:41 "infiSTAR.de - _randvar28: p1YIcSI_p1YIcSI" 3:28:41 "infiSTAR.de - _randvar10: PVAHR_0_rpfezk_PVAHR_0_rpfezk" 3:28:41 "infiSTAR.de - infiSTAR_DLL_PATH: " 3:28:41 "infiSTAR.de - AntiHack LOADED!" 3:28:41 "infiSTAR.de - CREATING AdminMenu" 3:28:41 "infiSTAR.de - ADDING PublicVariableEventHandlers" 3:28:41 "AntiHack Fully Loaded" 3:28:47 "HIVE: Starting" 3:28:47 "HIVE: trying to get objects" 3:28:47 "HIVE: found 1 objects" 3:28:47 "HIVE: Commence Object Streaming..." 3:28:47 "HIVE: got 1 Epoch Objects and 0 Vehicles" 3:28:47 "HIVE: Vehicle Spawn limit reached!" 3:28:47 "HIVE: Spawning # of Debris: 0" 3:28:47 "HIVE: Spawning # of Ammo Boxes: 3" 3:28:47 "HIVE: Spawning # of Veins: 10" 3:28:47 "Total Number of spawn locations 5" 3:28:47 "DEBUG VEIN: on road [4830.17,7145.27]" 3:28:48 "EPOCH EVENTS INIT" 3:28:48 "WAI: AI Config File Loaded" 3:28:48 "WAI: AI Monitor Started" 3:28:48 "WAI: Initialising missions" 3:28:52 "infiSTAR.de - Player-Log: Bob(76561198090922004) - 0h 00min | ******ADMIN******" 3:29:12 "infiSTAR.de PlayerConnected: _uid: 76561198090922004 _name: Bob" 3:29:12 "infiSTAR.de PlayerConnected: _uid: _name: __SERVER__" 3:29:54 "TIME SYNC: Local Time set to [2013,8,3,13,29]" 3:29:55 bin\config.bin/CfgMovesZombie/States/AmovPercMrunSnonWnonDfr.InterpolateTo: item count not multiple of 2 (is 17) 3:29:55 bin\config.bin/CfgMovesZombie/States/AmovPercMrunSnonWnonDfr.InterpolateTo: Bad move 3:29:55 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDl.InterpolateTo: item count not multiple of 2 (is 9) 3:29:55 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDl.InterpolateTo: Bad move 3:29:55 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDb.InterpolateTo: item count not multiple of 2 (is 9) 3:29:55 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDb.InterpolateTo: Bad move 3:29:55 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDbr.InterpolateTo: item count not multiple of 2 (is 9) 3:29:55 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDbr.InterpolateTo: Bad move 3:29:55 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDfr.InterpolateTo: item count not multiple of 2 (is 11) 3:29:55 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDfr.InterpolateTo: Bad move 3:29:55 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medicEnd 3:29:55 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic0S 3:29:55 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic0 3:29:55 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic1 3:29:55 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic2 3:29:55 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic3 3:29:55 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic3 3:29:55 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic4 3:29:55 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic5 3:29:55 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic4 3:29:55 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic5 3:29:55 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic0S 3:29:55 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic0 3:29:55 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic1 3:29:55 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic2 3:29:55 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.InterpolateTo: Bad move AinvPknlMstpSnonWnonDnon_medic0S 3:29:55 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.InterpolateTo: Bad move AinvPknlMstpSnonWnonDr_medic0S 3:29:56 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl 3:29:56 "infiSTAR.de AdminReq: [1234,B 1-1-B:1 (Bob) REMOTE,"76561198090922004"]" 3:29:56 "infiSTAR.de AdminReqProceed: [1234,B 1-1-B:1 (Bob) REMOTE,"76561198090922004"]" 3:29:56 "infiSTAR.de ******ADMIN-LOGIN******: Bob(76561198090922004)" 3:29:56 Warning Message: Cannot load material file z\addons\dayz_communityassets\faces\zombie_03.rvmat. 3:29:56 Cannot load material file z\addons\dayz_communityassets\faces\zombie_03.rvmat 3:29:57 "infiSTAR.de Log: Bob(76561198090922004) - Left SafeZone @037044" 3:30:01 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Bob) REMOTE Bob TP infront of you ON" 3:30:02 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Bob) REMOTE Bob GroupIcons Activated" 3:30:04 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Bob) REMOTE Bob No Zed Aggro - On" 3:30:04 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Bob) REMOTE Bob Terrain Low" 3:30:04 "RUNNING EVENT: crash_spawner on [2014,9,14,13,30]" 3:30:04 "RUNNING EVENT: supply_drop on [2014,9,14,13,30]" 3:30:05 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Bob) REMOTE Bob Vehboost On" 3:30:06 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Bob) REMOTE Bob adminammo_recoil ON" 3:30:07 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Bob) REMOTE Bob FastFire ON" 3:30:07 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Bob) REMOTE Bob G_o_d ON" 3:30:09 "infiSTAR.de AdminReq: [-2,B 1-1-B:1 (Bob) REMOTE,300db900# 1056227: cinder_wall_half.p3d]" 3:30:09 "infiSTAR.de AdminReqProceed: [-2,B 1-1-B:1 (Bob) REMOTE,300db900# 1056227: cinder_wall_half.p3d]" 3:30:09 "DELETE: 76561198090922004 Deleted by ID: 186" 3:30:09 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Bob) REMOTE Bob (76561198090922004) deleted CinderWallHalf_DZ @044050 - characterID any - objectID: 186 - objectUID: 0" 3:30:16 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Bob) REMOTE Bob - No PlotPole - ON" 3:30:21 "infiSTAR.de AdminReq: [9003,B 1-1-B:1 (Bob) REMOTE]" 3:30:21 "infiSTAR.de AdminReqProceed: [9003,B 1-1-B:1 (Bob) REMOTE]" 3:30:21 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Bob) REMOTE Bob - EPOCH-BOX @044050" 3:30:57 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Bob) REMOTE Bob - No PlotPole - OFF" 3:32:34 "CLEANUP: INITIALIZING CLEANUP SCRIPT" 3:34:42 "infiSTAR.de PlayerDisconnected: _uid: 76561198090922004 _name: Bob" 3:34:42 "Bob | PlayerUID: 76561198090922004 CharacterID: 1 | Disconnected near Storage Unit @045050 | Resync Gear to prevent duping!" 3:34:42 "Inventory: [["ItemFlashlight","ItemWatch","ItemMap","ItemCompass","ItemKnife","ItemToolbox","ItemCrowbar","ItemEtool","ItemHatchet_DZE","ItemGPS","Binocular","M136","BAF_L85A2_RIS_Holo","ItemKeyRed1500","ItemKeyBlack1682"],["30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","CinderBlocks","CinderBlocks","CinderBlocks","CinderBlocks","MortarBucket","MortarBucket","MortarBucket","MortarBucket","cinder_wall_kit","30m_plot_kit"]]" 3:34:42 "Backpack: [,[],[]]" 3:34:42 "get: STRING (76561198090922004), sent: STRING (76561198090922004)" 3:34:42 "DISCONNECT: Bob (76561198090922004) Object: B 1-1-B:1 (Bob) REMOTE, _characterID: 1 at loc [4505.1,10330.1,0.00143433]" 3:34:42 Client: Remote object 3:3 not found 3:34:42 Client: Remote object 3:2 not found 3:34:47 "infiSTAR.de PlayerConnected: _uid: 76561198090922004 _name: Bob" 3:34:53 "infiSTAR.de AdminReq: [1234,B 1-1-B:1 (Bob) REMOTE,"76561198090922004"]" 3:34:53 "infiSTAR.de AdminReqProceed: [1234,B 1-1-B:1 (Bob) REMOTE,"76561198090922004"]" 3:34:53 "infiSTAR.de ******ADMIN-LOGIN******: Bob(76561198090922004)" 3:34:55 "infiSTAR.de Log: Bob(76561198090922004) - Left SafeZone @045050" 3:34:57 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Bob) REMOTE Bob TP infront of you ON" 3:34:58 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Bob) REMOTE Bob GroupIcons Activated" 3:34:59 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Bob) REMOTE Bob No Zed Aggro - On" 3:34:59 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Bob) REMOTE Bob Vehboost On" 3:35:00 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Bob) REMOTE Bob Terrain Low" 3:35:00 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Bob) REMOTE Bob G_o_d ON" 3:35:00 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Bob) REMOTE Bob FastFire ON" 3:35:01 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Bob) REMOTE Bob adminammo_recoil ON" 3:35:02 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Bob) REMOTE Bob - No PlotPole - ON" 3:37:34 "TIME SYNC: Local Time set to [2013,8,3,13,37]"
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