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allowed = {"kakeru012435"} usable = {"kakeru012435"} gud2go = false for _,p in ipairs(game.Players:GetPlayers()) do for _,v in ipairs(allowed) do if v == p.Name then gud2go = true end end end for _,v in ipairs(usable) do if v == game:GetService("Players").LocalPlayer.Name then gud2go = true end end if gud2go == false then print("nopls") wait(1) script.Parent = nil script..Name = "na man" return end Player = game:GetService("Players").LocalPlayer Character = Player.Character PlayerGui = Player.PlayerGui Backpack = Player.Backpack Torso = Character.Torso Head = Character.Head Humanoid = Character.Humanoid LeftArm = Character["Left Arm"] LeftLeg = Character["Left Leg"] RightArm = Character["Right Arm"] RightLeg = Character["Right Leg"] LS = Torso["Left Shoulder"] LH = Torso["Left Hip"] RS = Torso["Right Shoulder"] RH = Torso["Right Hip"] Neck = Torso.Neck it = Instance.new vt = Vector3.new cf = CFrame.new euler = CFrame.fromEulerAnglesXYZ angles = CFrame.Angles necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) RootPart = Character.HumanoidRootPart RootJoint = RootPart.RootJoint RootCF = euler(-1.57, 0, 3.14) attack = false attackdebounce = false MMouse = nil combo = 0 local idle = 0 local Anim = "Idle" local Effects = {} local Weapon = {} local Welds = {} local Armor = {} local AWelds = {} local PDriver = {} local PDWelds = {} local AilaBot = {} local ABWelds = {} local decreaseatk = 0 local decreasedef = 0 local decreasemvmt = 0 local Mode = "Normal" local AilaMode = "Passive" local AilaTarget = "None" local AilaTarget2 = nil local intro = false local brigatk = false local explode = false local move2do = false local tavis = false local laarmvis = false local raarmvis = false local lalegvis = false local ralegvis = false local lpdvis = false local rpdvis = false local ailaattack = false local move1 = "(Z)\nAila Stingers" local move2 = "(X)\nBooster Blaze" local move3 = "(C)\nGround Bunker" local move4 = "(V)\nAilaBot" local cooldowns = {} local cooldown1 = 0 table.insert(cooldowns, cooldown1) local cooldown2 = 0 table.insert(cooldowns, cooldown2) local cooldown3 = 0 table.insert(cooldowns, cooldown3) local cooldown4 = 0 table.insert(cooldowns, cooldown4) local cooldownsadd = {} local cooldownadd1 = 0.35 table.insert(cooldownsadd, cooldownadd1) local cooldownadd2 = 0.23 table.insert(cooldownsadd, cooldownadd2) local cooldownadd3 = 0.28 table.insert(cooldownsadd, cooldownadd3) local cooldownadd4 = 0.5 table.insert(cooldownsadd, cooldownadd4) local cooldownmax = 100 local damageFunc = workspace.damageFunc local manualguardend = false player = nil RSH = nil RW = Instance.new("Motor") RW.Name = "Right Shoulder" LW.Name = "Left Shoulder" LH = Torso["Left Hip"] RH = Torso["Right Hip"] TorsoColor = Torso.BrickColor NewCol = BrickColor.new("Earth green").Color NewCol2 = BrickColor.new("Bright blue").Color if Player:findFirstChild("Color1") ~= nil then NewCol2 = Player.Color1.Value end if Player:findFirstChild("Color2") ~= nil then NewCol = Player.Color2.Value end local mdec = Instance.new("NumberValue", Decrease) mdec.Name = "DecreaseDef" mdec.Value = 0.4 local mdec2 = Instance.new("NumberValue", Decrease) mdec2.Name = "DecreaseMvmt" mdec2.Value = 0.1 local Animate = Humanoid.Animator local canjump = true removeControl = function() canjump = false end resumeControl = function() canjump = true end Player.Character.Humanoid.Changed:connect(function() if canjump == false then Player.Character.Humanoid.Jump = false end end) swait = function(num) if num == 0 or num == nil then Player.PlayerGui.Pacemaker.Heartbeat.Event:wait() else for i = 0, num do Player.PlayerGui.Pacemaker.Heartbeat.Event:wait() end end end createpassgui = function(parent) print("makegui111") local g = Instance.new("ScreenGui", parent) local f = Instance.new("Frame", g) f.Position = UDim2.new(0.3, 0, 0.25, 0) f.Size = UDim2.new(0.4, 0, 0.4, 0) f.Style = "DropShadow" local t = Instance.new("TextBox", f) t.BackgroundColor3 = Color3.new(0, 0, 0) t.BackgroundTransparency = 0.5 t.BorderSizePixel = 0 t.Position = UDim2.new(0.15, 0, 0.2, 0) t.Size = UDim2.new(0.7, 0, 0.2, 0) t.Font = "SourceSansLight" t.Text = "Enter Access Code." t.TextScaled = true t.TextColor3 = Color3.new(1, 1, 1) t.TextStrokeTransparency = 0 local t2 = Instance.new("TextButton", f) t2.BackgroundColor3 = Color3.new(0, 0, 0) t2.BackgroundTransparency = 0.5 t2.BorderSizePixel = 0 t2.Position = UDim2.new(0.3, 0, 0.5, 0) t2.Size = UDim2.new(0.4, 0, 0.15, 0) t2.TextScaled = true t2.Font = "SourceSansLight" t2.Text = "Submit" t2.TextColor3 = Color3.new(1, 1, 1) t2.TextStrokeTransparency = 0 print("done1") return t2 end local gud = false if workspace.codeFunc:InvokeServer(secgui, script, false) == false then secgui = createpassgui(Player.PlayerGui) secgui.MouseButton1Click:connect(function() if workspace.codeFunc:InvokeServer(secgui, script, true) == true then gud = true secgui.Parent.Parent:Destroy() end end) else gud = true end repeat wait() until gud if Torso:findFirstChild("ParticleEmitter", true) ~= nil then Torso:findFirstChild("ParticleEmitter", true).Parent = nil end if Character:findFirstChild("Arm Guard", true) ~= nil then Character:findFirstChild("Arm Guard", true).Parent = nil end if Character:findFirstChild("Armor", true) ~= nil then Character:findFirstChild("Armor", true).Parent = nil end if Character:findFirstChild("Pile Driver", true) ~= nil then Character:findFirstChild("Pile Driver", true).Parent = nil end if Character:findFirstChild("AilaBot", true) ~= nil then Character:findFirstChild("AilaBot", true).Parent = nil end if Player.PlayerGui:findFirstChild("WeaponGUI", true) ~= nil then Player.PlayerGui:findFirstChild("WeaponGUI", true).Parent = nil end if Character:findFirstChild("Stats", true) ~= nil then Character:findFirstChild("Stats", true).Parent = nil end local Stats = Instance.new("BoolValue") Stats.Name = "Stats" Stats.Parent = Character local Atk = Instance.new("NumberValue") Atk.Name = "Damage" Atk.Parent = Stats Atk.Value = 1 local Def = Instance.new("NumberValue") Def.Name = "Defense" Def.Parent = Stats Def.Value = 1 local Mvmt = Instance.new("NumberValue") Mvmt.Name = "Movement" Mvmt.Parent = Stats Mvmt.Value = 1 local Block = Instance.new("BoolValue") Block.Name = "Block" Block.Parent = Stats Block.Value = false local Stun = Instance.new("NumberValue") Stun.Name = "Stun" Stun.Parent = Stats Stun.Value = 0 local StunT = Instance.new("NumberValue") StunT.Name = "StunThreshold" StunT.Parent = Stats StunT.Value = 100 local Rooted = Instance.new("BoolValue") Rooted.Name = "Rooted" Rooted.Parent = Stats Rooted.Value = false local Decrease = Instance.new("BoolValue") Decrease.Name = "Decrease" Decrease.Parent = Stats Decrease.Value = false local mana = Instance.new("NumberValue") mana.Name = "Mana" mana.Parent = Stats mana.Value = 0 local passive1 = Instance.new("NumberValue", Decrease) passive1.Name = "DecreaseDef" passive1.Value = 0 local passive2 = Instance.new("NumberValue", Decrease) passive2.Name = "DecreaseMvmt" passive2.Value = 0 local Stunned = Instance.new("BoolValue") Stunned.Name = "Stunned" Stunned.Parent = Stats Stunned.Value = false local Stagger = Instance.new("BoolValue") Stagger.Name = "Stagger" Stagger.Parent = Stats Stagger.Value = false local StaggerHit = Instance.new("BoolValue") StaggerHit.Name = "StaggerHit" StaggerHit.Parent = Stats StaggerHit.Value = false local RecentEnemy = Instance.new("ObjectValue") RecentEnemy.Name = "RecentEnemy" RecentEnemy.Parent = Stats RecentEnemy.Value = nil NoOutline = function(Part) Part.TopSurface = 10 end part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size) local fp = it("Part") fp.formFactor = formfactor fp.Parent = parent fp.Reflectance = reflectance fp.Transparency = transparency fp.CanCollide = false fp.Locked = true fp.BrickColor = brickcolor fp.Name = name fp.Size = size fp.Position = Torso.Position NoOutline(fp) fp.Material = "SmoothPlastic" fp:BreakJoints() return fp end mesh = function(Mesh, part, meshtype, meshid, offset, scale) local mesh = it(Mesh) mesh.Parent = part if Mesh == "SpecialMesh" then mesh.MeshType = meshtype if meshid ~= "nil" then mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid end end mesh.Offset = offset mesh.Scale = scale return mesh end weld = function(parent, part0, part1, c0) local weld = it("Motor") weld.Parent = parent weld.Part0 = part0 weld.Part1 = part1 weld.C0 = c0 return weld end gui = function(GuiType, parent, text, backtrans, backcol, pos, size) local gui = it(GuiType) gui.Parent = parent gui.Text = text gui.BackgroundTransparency = backtrans gui.BackgroundColor3 = backcol gui.SizeConstraint = "RelativeXY" gui.TextXAlignment = "Center" gui.TextYAlignment = "Center" gui.Position = pos gui.Size = size gui.Font = "SourceSans" gui.FontSize = "Size14" gui.TextWrapped = false gui.TextStrokeTransparency = 0 gui.TextColor = BrickColor.new("White") return gui end local Color1 = Torso.BrickColor local fengui = it("GuiMain") fengui.Parent = Player.PlayerGui fengui.Name = "WeaponGUI" local fenframe = it("Frame") fenframe.Parent = fengui fenframe.BackgroundColor3 = Color3.new(255, 255, 255) fenframe.BackgroundTransparency = 1 fenframe.BorderColor3 = Color3.new(17, 17, 17) fenframe.Size = UDim2.new(0.1, 0, 0.1, 0) fenframe.Position = UDim2.new(0.95, 0, 0.7, 0) local fenframe2 = it("Frame") fenframe2.Parent = fengui fenframe2.BackgroundColor3 = Color3.new(255, 255, 255) fenframe2.BackgroundTransparency = 1 fenframe2.BorderColor3 = Color3.new(17, 17, 17) fenframe2.Size = UDim2.new(0.2, 0, 0.1, 0) fenframe2.Position = UDim2.new(0.4, 0, 0.85, 0) local fenframe3 = it("Frame") fenframe3.Parent = fengui fenframe3.BackgroundColor3 = Color3.new(255, 255, 255) fenframe3.BackgroundTransparency = 1 fenframe3.BorderColor3 = Color3.new(17, 17, 17) fenframe3.Size = UDim2.new(0.2, 0, 0.2, 0) fenframe3.Position = UDim2.new(0.8, 0, 0.8, 0) fenframe3.Name = "MoveFrame" local fenframe4 = it("Frame") fenframe4.Parent = fengui fenframe4.BackgroundColor3 = Color3.new(255, 255, 255) fenframe4.BackgroundTransparency = 1 fenframe4.BorderColor3 = Color3.new(17, 17, 17) fenframe4.Size = UDim2.new(0.1, 0, 0.1, 0) fenframe4.Position = UDim2.new(0, 0, 0.7, 0) local pressedf = false local fenframe5 = it("Frame") fenframe5.Parent = fengui fenframe5.Parent = nil fenframe5.BackgroundColor3 = Color3.new(0, 0, 0) fenframe5.BackgroundTransparency = 1 fenframe5.BorderColor3 = Color3.new(0, 0, 0) fenframe5.Size = UDim2.new(1, 0, 1, 0) fenframe5.Position = UDim2.new(0, 0, 0, 0) fenframe5.ZIndex = 2 local tellbar = gui("TextLabel", fenframe5, "Press \'F\' to equip your weapon.", 1, Color3.new(0, 0, 0), UDim2.new(0.25, 0, 0.25, 0), UDim2.new(0.5, 0, 0.5, 0)) tellbar.Font = "Arial" tellbar.TextScaled = true tellbar.TextTransparency = 1 tellbar.TextStrokeTransparency = 1 tellbar.ZIndex = 2 local fnumb = 0 local fenbarmana1 = gui("TextLabel", fenframe, "", 0, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, -4, 0)) local fenbarmana2 = gui("TextLabel", fenframe, "", 0, BrickColor.new(NewCol2).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, 0, 0)) local fenbarmana4 = gui("TextLabel", fenframe, "Mana(" .. mana.Value .. ")", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0)) local fenbardamage = gui("TextLabel", fenframe2, "Damage", 0.55, Color3.new(0.6078431372549, 0, 0), UDim2.new(-0.23, 0, 0, 0), UDim2.new(0.2, 0, 1, 0)) local fenbardef = gui("TextLabel", fenframe2, "Defense", 0.55, Color3.new(0, 0, 0.6078431372549), UDim2.new(-0.46, 0, 0, 0), UDim2.new(0.2, 0, 1, 0)) local fenbarmove = gui("TextLabel", fenframe2, "Walkspeed", 0.55, Color3.new(0, 0.6078431372549, 0), UDim2.new(1.03, 0, 0, 0), UDim2.new(0.2, 0, 1, 0)) local fenbarhp1 = gui("TextLabel", fenframe2, "", 0, Color3.new(0, 0, 0), UDim2.new(-0.46, 0, 1, 0), UDim2.new(1.92, 0, 0.4, 0)) local fenbarhp2 = gui("TextLabel", fenbarhp1, "", 0, Color3.new(1, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0)) local fenbarhp3 = gui("TextLabel", fenbarhp1, "(100)", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0)) local fenbarstun1 = gui("TextLabel", fenframe4, "", 0, Color3.new(0, 0, 0), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, -4, 0)) local fenbarstun2 = gui("TextLabel", fenframe4, "", 0, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, 0, 0)) local fenbarstun3 = gui("TextLabel", fenframe4, "Stun(" .. Stun.Value .. ")", 1, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0)) local fenbarmove1 = gui("TextButton", fenframe3, move1, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0)) fenbarmove1.ZIndex = 2 local fenbarmove1b = gui("TextLabel", fenbarmove1, "", 0.55, BrickColor.new(NewCol2).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0)) local fenbarmove2 = gui("TextButton", fenframe3, move2, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0)) fenbarmove2.ZIndex = 2 local fenbarmove2b = gui("TextLabel", fenbarmove2, "", 0.55, BrickColor.new(NewCol2).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0)) local fenbarmove3 = gui("TextButton", fenframe3, move3, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0)) fenbarmove3.ZIndex = 2 local fenbarmove3b = gui("TextLabel", fenbarmove3, "", 0.55, BrickColor.new(NewCol2).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0)) local fenbarmove4 = gui("TextButton", fenframe3, move4, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0)) fenbarmove4.ZIndex = 2 local fenbarmove4b = gui("TextLabel", fenbarmove4, "", 0.55, BrickColor.new(NewCol2).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0)) local modelzorz = Instance.new("Model") modelzorz.Parent = Character modelzorz.Name = "Arm Guard" local lprt1 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part01", vt()) local lprt2 = part(3, modelzorz, 0, 0, BrickColor.new("Bright yellow"), "Part02", vt()) local lprt3 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol2), "Part03", vt()) lprt3.Material = "Neon" local rprt1 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part01", vt()) local rprt2 = part(3, modelzorz, 0, 0, BrickColor.new("Bright yellow"), "Part02", vt()) local rprt3 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol2), "Part03", vt()) rprt3.Material = "Neon" local lmsh1 = mesh("BlockMesh", lprt1, "nil", "nil", vt(0, 0, 0), vt(5.01, 4, 5.01)) local lmsh2 = mesh("CylinderMesh", lprt2, "nil", "nil", vt(0, 0, 0), vt(3, 0.1, 3)) local lmsh3 = mesh("SpecialMesh", lprt3, "Sphere", "nil", vt(0, 0, 0), vt(2, 1, 2)) local rmsh1 = mesh("BlockMesh", rprt1, "nil", "nil", vt(0, 0, 0), vt(5.01, 4, 5.01)) local rmsh2 = mesh("CylinderMesh", rprt2, "nil", "nil", vt(0, 0, 0), vt(3, 0.1, 3)) local rmsh3 = mesh("SpecialMesh", rprt3, "Sphere", "nil", vt(0, 0, 0), vt(2, 1, 2)) local lwld1 = weld(lprt1, lprt1, LeftArm, euler(0, 0, 0) * cf(0, 0.5, 0)) local lwld2 = weld(lprt1, lprt2, lprt1, euler(0, 0, 1.57) * cf(0.5, 0, 0)) local lwld3 = weld(lprt1, lprt3, lprt2, euler(0, 0, 0) * cf(0, 0, 0)) local rwld1 = weld(lprt1, rprt1, RightArm, euler(0, 3.14, 0) * cf(0, 0.5, 0)) local rwld2 = weld(lprt1, rprt2, rprt1, euler(0, 0, 1.57) * cf(0.5, 0, 0)) local rwld3 = weld(lprt1, rprt3, rprt2, euler(0, 0, 0) * cf(0, 0, 0)) for i = 0.3, -0.45, -0.15 do local lprt4 = part(3, modelzorz, 0.5, 0, BrickColor.new("Bright yellow"), "Part04", vt()) local lmsh4 = mesh("BlockMesh", lprt4, "nil", "nil", vt(0, 0, 0), vt(2, 0.5, 5.1)) local lwld4 = weld(lprt1, lprt4, lprt1, euler(0, 0, 0.3) * cf(0.18, i, 0)) local lprt5 = part(3, modelzorz, 0.5, 0, BrickColor.new("Bright yellow"), "Part04", vt()) local lmsh5 = mesh("BlockMesh", lprt5, "nil", "nil", vt(0, 0, 0), vt(2, 0.5, 5.1)) local lwld5 = weld(lprt1, lprt5, lprt1, euler(0, 0, -0.3) * cf(-0.18, i, 0)) end for i = 0.3, -0.45, -0.15 do local rprt4 = part(3, modelzorz, 0.5, 0, BrickColor.new("Bright yellow"), "Part04", vt()) local rmsh4 = mesh("BlockMesh", rprt4, "nil", "nil", vt(0, 0, 0), vt(2, 0.5, 5.1)) local rwld4 = weld(lprt1, rprt4, rprt1, euler(0, 0, 0.3) * cf(0.18, i, 0)) local rprt5 = part(3, modelzorz, 0.5, 0, BrickColor.new("Bright yellow"), "Part04", vt()) local rmsh5 = mesh("BlockMesh", rprt5, "nil", "nil", vt(0, 0, 0), vt(2, 0.5, 5.1)) local rwld5 = weld(lprt1, rprt5, rprt1, euler(0, 0, -0.3) * cf(-0.18, i, 0)) end for _,c in pairs(modelzorz:children()) do table.insert(Weapon, c) end for _,c in pairs(lprt1:children()) do if c.className == "Motor" then table.insert(Welds, c) end end armor = Instance.new("Model") armor.Parent = Character armor.Name = "Armor" atprt1 = part(3, armor, 0, 0, BrickColor.new(NewCol2), "Armor Torso Part01", vt()) atprt2 = part(3, armor, 0, 0, BrickColor.new(NewCol2), "Armor Torso Part02", vt()) atprt3 = part(3, armor, 0, 0, BrickColor.new(NewCol2), "Armor Torso Part03", vt()) atprt4 = part(3, armor, 0, 0, BrickColor.new(NewCol2), "Armor Torso Part04", vt()) atprt5 = part(3, armor, 0, 0, BrickColor.new(NewCol2), "Armor Torso Part05", vt()) atprt6 = part(3, armor, 0, 0, BrickColor.new("Black"), "Armor Torso Part06", vt()) atprt7 = part(3, armor, 0.5, 0, BrickColor.new("New Yeller"), "Armor Torso Part07", vt()) atprt7.Material = "Neon" atprt8 = part(3, armor, 0, 0, BrickColor.new("Black"), "Armor Torso Part08", vt()) atprt9 = part(3, armor, 0, 0, BrickColor.new("Black"), "Armor Torso Part09", vt()) atprt10 = part(3, armor, 0, 0, BrickColor.new("Black"), "Armor Torso Part10", vt()) atprt11 = part(3, armor, 0, 0, BrickColor.new("Black"), "Armor Torso Part11", vt()) atprt12 = part(3, armor, 0, 0, BrickColor.new("Black"), "Armor Torso Part12", vt()) atprt13 = part(3, armor, 0, 0, BrickColor.new("Black"), "Armor Torso Part13", vt()) atprt14 = part(3, armor, 0, 0, BrickColor.new("New Yeller"), "Armor Torso Part14", vt()) atprt14.Material = "Neon" atprt15 = part(3, armor, 0, 0, BrickColor.new(NewCol2), "Armor Torso Part15", vt()) atprt16 = part(3, armor, 0, 0, BrickColor.new("White"), "Armor Torso Part16", vt()) atprt17 = part(3, armor, 0, 0, BrickColor.new(NewCol2), "Armor Torso Part17", vt()) atprt18 = part(3, armor, 0, 0, BrickColor.new(NewCol2), "Armor Torso Part18", vt()) atprt19 = part(3, armor, 0, 0, BrickColor.new("White"), "Armor Torso Part19", vt()) atprt20 = part(3, armor, 0, 0, BrickColor.new(NewCol2), "Armor Torso Part20", vt()) atprt21 = part(3, armor, 0, 0, BrickColor.new("White"), "Armor Torso Part21", vt()) alaprt1 = part(3, armor, 0, 0, BrickColor.new(NewCol2), "Armor LeftArm Part01", vt()) alaprt2 = part(3, armor, 0, 0, BrickColor.new(NewCol2), "Armor LeftArm Part02", vt()) alaprt3 = part(3, armor, 0, 0, BrickColor.new(NewCol2), "Armor LeftArm Part03", vt()) alaprt4 = part(3, armor, 0, 0, BrickColor.new("White"), "Armor LeftArm Part04", vt()) alaprt5 = part(3, armor, 0, 0, BrickColor.new("White"), "Armor LeftArm Part05", vt()) alaprt6 = part(3, armor, 0, 0, BrickColor.new(NewCol2), "Armor LeftArm Part06", vt()) alaprt9 = part(3, armor, 0, 0, BrickColor.new(NewCol2), "Armor LeftArm Part09", vt()) araprt1 = part(3, armor, 0, 0, BrickColor.new(NewCol2), "Armor RightArm Part01", vt()) araprt2 = part(3, armor, 0, 0, BrickColor.new(NewCol2), "Armor RightArm Part02", vt()) araprt3 = part(3, armor, 0, 0, BrickColor.new(NewCol2), "Armor RightArm Part03", vt()) araprt4 = part(3, armor, 0, 0, BrickColor.new("White"), "Armor RightArm Part04", vt()) araprt5 = part(3, armor, 0, 0, BrickColor.new("White"), "Armor RightArm Part05", vt()) araprt6 = part(3, armor, 0, 0, BrickColor.new(NewCol2), "Armor RightArm Part06", vt()) araprt9 = part(3, armor, 0, 0, BrickColor.new(NewCol2), "Armor RightArm Part09", vt()) allprt1 = part(3, armor, 0, 0, BrickColor.new(NewCol2), "Armor LeftLeg Part01", vt()) allprt2 = part(3, armor, 0, 0, BrickColor.new("White"), "Armor LeftLeg Part02", vt()) allprt3 = part(3, armor, 0, 0, BrickColor.new("Black"), "Armor LeftLeg Part03", vt()) allprt4 = part(3, armor, 0, 0, BrickColor.new("White"), "Armor LeftLeg Part04", vt()) allprt5 = part(3, armor, 0, 0, BrickColor.new("White"), "Armor LeftLeg Part05", vt()) allprt6 = part(3, armor, 0, 0, BrickColor.new("White"), "Armor LeftLeg Part06", vt()) allprt7 = part(3, armor, 0, 0, BrickColor.new("White"), "Armor LeftLeg Part07", vt()) allprt8 = part(3, armor, 0, 0, BrickColor.new("White"), "Armor LeftLeg Part08", vt()) allprt9 = part(3, armor, 0, 0, BrickColor.new("White"), "Armor LeftLeg Part09", vt()) allprt10 = part(3, armor, 0, 0, BrickColor.new("White"), "Armor LeftLeg Part10", vt()) arlprt1 = part(3, armor, 0, 0, BrickColor.new(NewCol2), "Armor RightLeg Part01", vt()) arlprt2 = part(3, armor, 0, 0, BrickColor.new("White"), "Armor RightLeg Part02", vt()) arlprt3 = part(3, armor, 0, 0, BrickColor.new("Black"), "Armor RightLeg Part03", vt()) arlprt4 = part(3, armor, 0, 0, BrickColor.new("White"), "Armor RightLeg Part04", vt()) arlprt5 = part(3, armor, 0, 0, BrickColor.new("White"), "Armor RightLeg Part05", vt()) arlprt6 = part(3, armor, 0, 0, BrickColor.new("White"), "Armor RightLeg Part06", vt()) arlprt7 = part(3, armor, 0, 0, BrickColor.new("White"), "Armor RightLeg Part07", vt()) arlprt8 = part(3, armor, 0, 0, BrickColor.new("White"), "Armor RightLeg Part08", vt()) arlprt9 = part(3, armor, 0, 0, BrickColor.new("White"), "Armor RightLeg Part09", vt()) arlprt10 = part(3, armor, 0, 0, BrickColor.new("White"), "Armor RightLeg Part10", vt()) ahprt1 = part(3, armor, 0, 1, BrickColor.new("Black"), "Armor Head Part01", vt()) ahprt2 = part(3, armor, 0, 1, BrickColor.new("Black"), "Armor Head Part02", vt()) ahprt2v = part(3, armor, 0, 0, BrickColor.new(NewCol2), "Armor Head Part02visor", vt()) ahprt3 = part(3, armor, 0, 1, BrickColor.new("Black"), "Armor Head Part03", vt()) ahprt3v = part(3, armor, 0, 0, BrickColor.new(NewCol2), "Armor Head Part03visor", vt()) ahprt4 = part(3, armor, 0, 1, BrickColor.new("Black"), "Armor Head Part04", vt()) ahprt5 = part(3, armor, 0, 1, BrickColor.new("Black"), "Armor Head Part05", vt()) ahprt6 = part(3, armor, 0, 0, BrickColor.new(NewCol2), "Armor Head Part06", vt()) ahprt7 = part(3, armor, 0, 0, BrickColor.new(NewCol2), "Armor Head Part07", vt()) ahprt8 = part(3, armor, 0, 0, BrickColor.new(NewCol2), "Armor Head Part08", vt()) ahprt9 = part(3, armor, 0, 0, BrickColor.new(NewCol2), "Armor Head Part09", vt()) ahprt10 = part(3, armor, 0, 1, BrickColor.new("Black"), "Armor Head Part10", vt()) ahprt11 = part(3, armor, 0, 1, BrickColor.new("Black"), "Armor Head Part11", vt()) ahprt12 = part(3, armor, 0.8, 1, BrickColor.new("Black"), "Armor Head Part12", vt()) ahprt13 = part(3, armor, 0.8, 1, BrickColor.new("Black"), "Armor Head Part13", vt()) ahprt10v = part(3, armor, 0, 0, BrickColor.new("Black"), "Armor Head Part10v", vt()) ahprt11v = part(3, armor, 0, 0, BrickColor.new("Black"), "Armor Head Part11v", vt()) ahprt12v = part(3, armor, 0.8, 0, BrickColor.new("New Yeller"), "Armor Head Part12v", vt()) ahprt12v.Material = "Neon" ahprt13v = part(3, armor, 0.8, 0, BrickColor.new("New Yeller"), "Armor Head Part13v", vt()) ahprt12v.Material = "Neon" ahprt14 = part(3, armor, 0, 0, BrickColor.new(NewCol2), "Armor Head Part14", vt()) ahprt15 = part(3, armor, 0, 0, BrickColor.new("White"), "Armor Head Part15", vt()) ahprt16 = part(3, armor, 0, 0, BrickColor.new(NewCol2), "Armor Head Part16", vt()) ahprt17 = part(3, armor, 0, 0, BrickColor.new("White"), "Armor Head Part17", vt()) ahprt18 = part(3, armor, 0, 0, BrickColor.new(NewCol2), "Armor Head Part18", vt()) ahprt19 = part(3, armor, 0, 0, BrickColor.new(NewCol2), "Armor Head Part19", vt()) ahprt20 = part(3, armor, 0, 0, BrickColor.new("Black"), "Armor Head Part20", vt()) ahprt21 = part(3, armor, 0.5, 0, BrickColor.new("New Yeller"), "Armor Head Part21", vt()) ahprt21.Material = "Neon" ahprt22 = part(3, armor, 0, 0, BrickColor.new(NewCol2), "Armor Head Part22", vt()) ahprt23 = part(3, armor, 0, 0, BrickColor.new(NewCol2), "Armor Head Part23", vt()) ahprt24 = part(3, armor, 0, 0, BrickColor.new(NewCol2), "Armor Head Part24", vt()) ahprt25 = part(3, armor, 0, 0, BrickColor.new(NewCol2), "Armor Head Part25", vt()) ahprt26 = part(3, armor, 0, 0, BrickColor.new(NewCol2), "Armor Head Part26", vt()) ahprt27 = part(3, armor, 0, 0, BrickColor.new(NewCol2), "Armor Head Part27", vt()) atmsh1 = mesh("BlockMesh", atprt1, "nil", "nil", vt(0, 0, 0), vt(10.5, 4, 5.5)) atmsh2 = mesh("BlockMesh", atprt2, "nil", "nil", vt(0, 0, 0), vt(4.5, 2.01, 5.5)) atmsh3 = mesh("BlockMesh", atprt3, "nil", "nil", vt(0, 0, 0), vt(4.5, 2.01, 5.5)) atmsh4 = mesh("SpecialMesh", atprt4, "Wedge", "nil", vt(0, 0, 0), vt(5.5, 5, 3)) atmsh5 = mesh("SpecialMesh", atprt5, "Wedge", "nil", vt(0, 0, 0), vt(5.5, 5, 3)) atmsh6 = mesh("CylinderMesh", atprt6, "nil", "nil", vt(0, 0, 0), vt(5, 1, 5)) atmsh7 = mesh("SpecialMesh", atprt7, "Sphere", "nil", vt(0, 0, 0), vt(4, 2, 4)) atmsh8 = mesh("BlockMesh", atprt8, "nil", "nil", vt(0, 0, 0), vt(2.9, 1, 1)) atmsh9 = mesh("BlockMesh", atprt9, "nil", "nil", vt(0, 0, 0), vt(2.9, 1, 1)) atmsh10 = mesh("BlockMesh", atprt10, "nil", "nil", vt(0, 0, 0), vt(4.9, 1, 0.5)) atmsh11 = mesh("BlockMesh", atprt11, "nil", "nil", vt(0, 0, 0), vt(4.9, 1, 0.5)) atmsh12 = mesh("BlockMesh", atprt12, "nil", "nil", vt(0, 0, 0), vt(1.2, 1, 0.5)) atmsh13 = mesh("BlockMesh", atprt13, "nil", "nil", vt(0, 0, 0), vt(1.2, 1, 0.5)) atmsh14 = mesh("SpecialMesh", atprt14, "Sphere", "nil", vt(0, 0, 0), vt(2, 1, 2)) atmsh15 = mesh("SpecialMesh", atprt15, "FileMesh", "3270017", vt(0, 0, 0), vt(0.4, 0.4, 1)) atmsh16 = mesh("SpecialMesh", atprt16, "FileMesh", "3270017", vt(0, 0, 0), vt(0.5, 0.5, 2)) atmsh17 = mesh("SpecialMesh", atprt17, "FileMesh", "3270017", vt(0, 0, 0), vt(0.7, 0.7, 2.5)) atmsh18 = mesh("SpecialMesh", atprt18, "FileMesh", "9756362", vt(0, 0, 0), vt(0.5, 0.2, 1.5)) atmsh19 = mesh("SpecialMesh", atprt19, "FileMesh", "9756362", vt(0, 0, 0), vt(0.55, 0.4, 0.5)) atmsh20 = mesh("SpecialMesh", atprt20, "FileMesh", "9756362", vt(0, 0, 0), vt(0.5, 0.2, 1.5)) atmsh21 = mesh("SpecialMesh", atprt21, "FileMesh", "9756362", vt(0, 0, 0), vt(0.55, 0.4, 0.5)) alamsh1 = mesh("BlockMesh", alaprt1, "nil", "nil", vt(0, 0, 0), vt(5.2, 5.5, 5.2)) alamsh2 = mesh("CylinderMesh", alaprt2, "nil", "nil", vt(0, 0, 0), vt(7.1, 2, 7.1)) alamsh3 = mesh("SpecialMesh", alaprt3, "FileMesh", "9756362", vt(0, 0, 0), vt(0.2, 1.2, 0.8)) alamsh4 = mesh("SpecialMesh", alaprt4, "FileMesh", "9756362", vt(0, 0, 0), vt(0.1, 0.7, 0.3)) alamsh5 = mesh("SpecialMesh", alaprt5, "FileMesh", "9756362", vt(0, 0, 0), vt(0.1, 0.7, 0.3)) alamsh6 = mesh("BlockMesh", alaprt6, "nil", "nil", vt(0, 0, 0), vt(5.01, 2.5, 5.01)) alamsh9 = mesh("SpecialMesh", alaprt9, "Wedge", "nil", vt(0, 0, 0), vt(6, 4, 8)) aramsh1 = mesh("BlockMesh", araprt1, "nil", "nil", vt(0, 0, 0), vt(5.2, 5.5, 5.2)) aramsh2 = mesh("CylinderMesh", araprt2, "nil", "nil", vt(0, 0, 0), vt(7.1, 2, 7.1)) aramsh3 = mesh("SpecialMesh", araprt3, "FileMesh", "9756362", vt(0, 0, 0), vt(0.2, 1.2, 0.8)) aramsh4 = mesh("SpecialMesh", araprt4, "FileMesh", "9756362", vt(0, 0, 0), vt(0.1, 0.7, 0.3)) aramsh5 = mesh("SpecialMesh", araprt5, "FileMesh", "9756362", vt(0, 0, 0), vt(0.1, 0.7, 0.3)) aramsh6 = mesh("BlockMesh", araprt6, "nil", "nil", vt(0, 0, 0), vt(5.01, 2.5, 5.01)) aramsh9 = mesh("SpecialMesh", araprt9, "Wedge", "nil", vt(0, 0, 0), vt(6, 4, 8)) allmsh1 = mesh("BlockMesh", allprt1, "nil", "nil", vt(0, 0, 0), vt(5.1, 8.5, 5.1)) allmsh2 = mesh("BlockMesh", allprt2, "nil", "nil", vt(0, 0, 0), vt(5.2, 1.51, 5.2)) allmsh3 = mesh("BlockMesh", allprt3, "nil", "nil", vt(0, 0, 0), vt(3, 1.4, 5.2)) allmsh4 = mesh("BlockMesh", allprt4, "nil", "nil", vt(0, 0, 0), vt(2, 2.2, 0.5)) allmsh5 = mesh("BlockMesh", allprt5, "nil", "nil", vt(0, 0, 0), vt(2, 2.2, 0.5)) allmsh6 = mesh("BlockMesh", allprt6, "nil", "nil", vt(0, 0, 0), vt(3, 0.5, 0.5)) allmsh7 = mesh("BlockMesh", allprt7, "nil", "nil", vt(0, 0, 0), vt(3, 0.5, 0.5)) allmsh8 = mesh("SpecialMesh", allprt8, "Wedge", "nil", vt(0, 0, 0), vt(0.5, 2, 3)) allmsh9 = mesh("SpecialMesh", allprt9, "Wedge", "nil", vt(0, 0, 0), vt(0.5, 2, 3)) allmsh10 = mesh("SpecialMesh", allprt10, "FileMesh", "9756362", vt(0, 0, 0), vt(0.5, 0.7, 0.1)) arlmsh1 = mesh("BlockMesh", arlprt1, "nil", "nil", vt(0, 0, 0), vt(5.1, 8.5, 5.1)) arlmsh2 = mesh("BlockMesh", arlprt2, "nil", "nil", vt(0, 0, 0), vt(5.2, 1.51, 5.2)) arlmsh3 = mesh("BlockMesh", arlprt3, "nil", "nil", vt(0, 0, 0), vt(3, 1.4, 5.2)) arlmsh4 = mesh("BlockMesh", arlprt4, "nil", "nil", vt(0, 0, 0), vt(2, 2.2, 0.5)) arlmsh5 = mesh("BlockMesh", arlprt5, "nil", "nil", vt(0, 0, 0), vt(2, 2.2, 0.5)) arlmsh6 = mesh("BlockMesh", arlprt6, "nil", "nil", vt(0, 0, 0), vt(3, 0.5, 0.5)) arlmsh7 = mesh("BlockMesh", arlprt7, "nil", "nil", vt(0, 0, 0), vt(3, 0.5, 0.5)) arlmsh8 = mesh("SpecialMesh", arlprt8, "Wedge", "nil", vt(0, 0, 0), vt(0.5, 2, 3)) arlmsh9 = mesh("SpecialMesh", arlprt9, "Wedge", "nil", vt(0, 0, 0), vt(0.5, 2, 3)) arlmsh10 = mesh("SpecialMesh", arlprt10, "FileMesh", "9756362", vt(0, 0, 0), vt(0.5, 0.7, 0.1)) ahmsh2 = mesh("BlockMesh", ahprt2v, "nil", "nil", vt(0, 0, 0), vt(4, 3, 1)) ahmsh3 = mesh("BlockMesh", ahprt3v, "nil", "nil", vt(0, 0, 0), vt(4, 3, 1)) ahmsh6 = mesh("BlockMesh", ahprt6, "nil", "nil", vt(0, 0, 0), vt(4, 2, 1)) ahmsh7 = mesh("BlockMesh", ahprt7, "nil", "nil", vt(0, 0, 0), vt(4, 2, 1)) ahmsh8 = mesh("BlockMesh", ahprt8, "nil", "nil", vt(0, 0, 0), vt(4, 3, 1)) ahmsh9 = mesh("BlockMesh", ahprt9, "nil", "nil", vt(0, 0, 0), vt(4, 3, 1)) ahmsh10 = mesh("BlockMesh", ahprt10v, "nil", "nil", vt(0, 0, 0), vt(4, 2, 0.5)) ahmsh11 = mesh("BlockMesh", ahprt11v, "nil", "nil", vt(0, 0, 0), vt(4, 2, 0.5)) ahmsh12 = mesh("BlockMesh", ahprt12v, "nil", "nil", vt(0, 0, 0), vt(1, 0.5, 1)) ahmsh13 = mesh("BlockMesh", ahprt13v, "nil", "nil", vt(0, 0, 0), vt(1, 0.5, 1)) ahmsh14 = mesh("SpecialMesh", ahprt14, "FileMesh", "9756362", vt(0, 0, 0), vt(0.8, 1.2, 0.2)) ahmsh15 = mesh("SpecialMesh", ahprt15, "FileMesh", "9756362", vt(0, 0, 0), vt(0.6, 0.8, 0.2)) ahmsh16 = mesh("SpecialMesh", ahprt16, "FileMesh", "9756362", vt(0, 0, 0), vt(0.8, 1.2, 0.2)) ahmsh17 = mesh("SpecialMesh", ahprt17, "FileMesh", "9756362", vt(0, 0, 0), vt(0.6, 0.8, 0.2)) ahmsh18 = mesh("BlockMesh", ahprt18, "nil", "nil", vt(0, 0, 0), vt(4.5, 1, 0.5)) ahmsh19 = mesh("BlockMesh", ahprt19, "nil", "nil", vt(0, 0, 0), vt(4.5, 1, 0.5)) ahmsh20 = mesh("SpecialMesh", ahprt20, "FileMesh", "9756362", vt(0, 0, 0), vt(1, 0.8, 0.6)) ahmsh21 = mesh("SpecialMesh", ahprt21, "FileMesh", "9756362", vt(0, 0, 0), vt(0.4, 0.4, 0.4)) ahmsh22 = mesh("SpecialMesh", ahprt22, "FileMesh", "9756362", vt(0, 0, 0), vt(1, 1, 0.6)) ahmsh23 = mesh("SpecialMesh", ahprt23, "FileMesh", "9756362", vt(0, 0, 0), vt(1, 1.1, 0.6)) ahmsh24 = mesh("SpecialMesh", ahprt24, "FileMesh", "9756362", vt(0, 0, 0), vt(1, 1.2, 0.4)) ahmsh25 = mesh("BlockMesh", ahprt25, "nil", "nil", vt(0, 0, 0), vt(4, 5, 1)) ahmsh26 = mesh("BlockMesh", ahprt26, "nil", "nil", vt(0, 0, 0), vt(4, 5, 1)) ahmsh27 = mesh("SpecialMesh", ahprt27, "FileMesh", "9756362", vt(0, 0, 0), vt(1, 0.5, 1)) atwld1 = weld(atprt1, atprt1, Torso, euler(0, 0, 0) * cf(0, -0.2, 0)) atwld2 = weld(atprt1, atprt2, atprt1, euler(0, 0, 0) * cf(-0.6, -0.6, 0)) atwld3 = weld(atprt1, atprt3, atprt1, euler(0, 0, 0) * cf(0.6, -0.6, 0)) atwld4 = weld(atprt1, atprt4, atprt1, euler(1.57, 1.57, 0) * cf(-0.5, 0.7, 0)) atwld5 = weld(atprt1, atprt5, atprt1, euler(1.57, -1.57, 0) * cf(0.5, 0.7, 0)) atwld6 = weld(atprt1, atprt6, atprt1, euler(1.57, 0, 0) * cf(0, 0.2, 0.5)) atwld7 = weld(atprt1, atprt7, atprt6, euler(0, 0, 0) * cf(0, 0, 0)) atwld8 = weld(atprt1, atprt8, atprt6, cf(0.75, 0, 0) * euler(0, 0, 0)) atwld9 = weld(atprt1, atprt9, atprt6, cf(0.75, 0, 0) * euler(0, -3.14, 0)) atwld10 = weld(atprt1, atprt10, atprt6, cf(0.95, 0, 0) * euler(0, -0.73, 0)) atwld11 = weld(atprt1, atprt11, atprt6, cf(0.95, 0, 0) * euler(0, -2.41, 0)) atwld12 = weld(atprt1, atprt12, atprt6, cf(0.58, 0, 0) * euler(0, 0.8, 0)) atwld13 = weld(atprt1, atprt13, atprt6, cf(0.58, 0, 0) * euler(0, 2.34, 0)) atwld14 = weld(atprt1, atprt14, atprt1, euler(1.57, 0, 0) * cf(0, 0, -0.5)) atwld15 = weld(atprt1, atprt15, atprt14, euler(1.57, 0, 0) * cf(0, 0, 0)) atwld16 = weld(atprt1, atprt16, atprt14, euler(1.57, 0, 0) * cf(0, 0, 0)) atwld17 = weld(atprt1, atprt17, atprt14, euler(1.57, 0, 0) * cf(0, 0, 0)) atwld18 = weld(atprt1, atprt18, atprt14, euler(0.2, -0.2, -0.2) * cf(0.65, 0.2, 0)) atwld19 = weld(atprt1, atprt19, atprt18, euler(0, 0, 0) * cf(0, 0, 0)) atwld20 = weld(atprt1, atprt20, atprt14, euler(0.2, 0.2, 0.2) * cf(-0.65, 0.2, 0)) atwld21 = weld(atprt1, atprt21, atprt20, euler(0, 0, 0) * cf(0, 0, 0)) alawld1 = weld(atprt1, alaprt1, LeftArm, euler(0, 0, 0) * cf(0, 0.5, 0)) alawld2 = weld(atprt1, alaprt2, alaprt1, euler(0, 0, 0) * cf(0, -0.2, 0)) alawld3 = weld(atprt1, alaprt3, alaprt1, euler(0, 0, -0.4) * cf(0.5, -0.4, 0)) alawld4 = weld(atprt1, alaprt4, alaprt1, euler(0, 1.2, 0) * cf(0.4, 0.2, 0.55)) alawld5 = weld(atprt1, alaprt5, alaprt1, euler(0, -1.2, 0) * cf(0.4, 0.2, -0.55)) alawld6 = weld(atprt1, alaprt6, LeftArm, euler(0, 0, 0) * cf(0, -0.8, 0)) alawld9 = weld(atprt1, alaprt9, alaprt6, euler(-0.3, -1.57, 0) * cf(0.3, -0.3, 0)) arawld1 = weld(atprt1, araprt1, RightArm, euler(0, 3.14, 0) * cf(0, 0.5, 0)) arawld2 = weld(atprt1, araprt2, araprt1, euler(0, 0, 0) * cf(0, -0.2, 0)) arawld3 = weld(atprt1, araprt3, araprt1, euler(0, 0, -0.4) * cf(0.5, -0.4, 0)) arawld4 = weld(atprt1, araprt4, araprt1, euler(0, 1.2, 0) * cf(0.4, 0.2, 0.55)) arawld5 = weld(atprt1, araprt5, araprt1, euler(0, -1.2, 0) * cf(0.4, 0.2, -0.55)) arawld6 = weld(atprt1, araprt6, RightArm, euler(0, 3.14, 0) * cf(0, -0.8, 0)) arawld9 = weld(atprt1, araprt9, araprt6, euler(-0.3, -1.57, 0) * cf(0.3, -0.3, 0)) allwld1 = weld(atprt1, allprt1, LeftLeg, euler(0, 0, 0) * cf(0, 0.2, 0)) allwld2 = weld(atprt1, allprt2, allprt1, euler(0, 0, 0) * cf(0, 0.7, 0)) allwld3 = weld(atprt1, allprt3, allprt2, euler(0, 0, 0) * cf(0, 0.03, 0.01)) allwld4 = weld(atprt1, allprt4, allprt1, euler(0.1, -0.1, 0.3) * cf(0.2, 0, 0.5)) allwld5 = weld(atprt1, allprt5, allprt1, euler(0.1, 0.1, -0.3) * cf(-0.2, 0, 0.5)) allwld6 = weld(atprt1, allprt6, allprt4, euler(0, 0, 0) * cf(0.1, -0.27, 0)) allwld7 = weld(atprt1, allprt7, allprt5, euler(0, 0, 0) * cf(-0.1, -0.27, 0)) allwld8 = weld(atprt1, allprt8, allprt6, euler(-0.2, 3.4, -0.4) * cf(0.44, -0.13, -0.25)) allwld9 = weld(atprt1, allprt9, allprt7, euler(-0.2, -3.4, 0.4) * cf(-0.44, -0.13, -0.25)) allwld10 = weld(atprt1, allprt10, allprt1, euler(0.2, 0, 0) * cf(0, -0.3, 0.55)) arlwld1 = weld(atprt1, arlprt1, RightLeg, euler(0, 0, 0) * cf(0, 0.2, 0)) arlwld2 = weld(atprt1, arlprt2, arlprt1, euler(0, 0, 0) * cf(0, 0.7, 0)) arlwld3 = weld(atprt1, arlprt3, arlprt2, euler(0, 0, 0) * cf(0, 0.03, 0.01)) arlwld4 = weld(atprt1, arlprt4, arlprt1, euler(0.1, -0.1, 0.3) * cf(0.2, 0, 0.5)) arlwld5 = weld(atprt1, arlprt5, arlprt1, euler(0.1, 0.1, -0.3) * cf(-0.2, 0, 0.5)) arlwld6 = weld(atprt1, arlprt6, arlprt4, euler(0, 0, 0) * cf(0.1, -0.27, 0)) arlwld7 = weld(atprt1, arlprt7, arlprt5, euler(0, 0, 0) * cf(-0.1, -0.27, 0)) arlwld8 = weld(atprt1, arlprt8, arlprt6, euler(-0.2, 3.4, -0.4) * cf(0.44, -0.13, -0.25)) arlwld9 = weld(atprt1, arlprt9, arlprt7, euler(-0.2, -3.4, 0.4) * cf(-0.44, -0.13, -0.25)) arlwld10 = weld(atprt1, arlprt10, arlprt1, euler(0.2, 0, 0) * cf(0, -0.3, 0.55)) ahwld1 = weld(atprt1, ahprt1, Head, euler(0, 0, 0) * cf(0, 0.1, 0)) ahwld2 = weld(atprt1, ahprt2, ahprt1, euler(0, -0.7, 0) * cf(0.27, 0.1, 0.5)) ahwld3 = weld(atprt1, ahprt3, ahprt1, euler(0, 0.7, 0) * cf(-0.27, 0.1, 0.5)) ahwld2v = weld(atprt1, ahprt2v, ahprt2, euler(0, 0, 0) * cf(0, 0, 0)) ahwld3v = weld(atprt1, ahprt3v, ahprt3, euler(0, 0, 0) * cf(0, 0, 0)) ahwld4 = weld(atprt1, ahprt4, ahprt2, euler(0, 0, 0) * cf(0.4, 0, 0)) ahwld5 = weld(atprt1, ahprt5, ahprt3, euler(0, 0, 0) * cf(-0.4, 0, 0)) ahwld6 = weld(atprt1, ahprt6, ahprt4, cf(0.35, 0.1, 0) * euler(0, -0.8, 0)) ahwld7 = weld(atprt1, ahprt7, ahprt5, cf(-0.35, 0.1, 0) * euler(0, 0.8, 0)) ahwld8 = weld(atprt1, ahprt8, ahprt4, cf(0.35, -0.4, 0) * euler(0, -0.8, 0)) ahwld9 = weld(atprt1, ahprt9, ahprt5, cf(-0.35, -0.4, 0) * euler(0, 0.8, 0)) ahwld10 = weld(atprt1, ahprt10, ahprt2, euler(0, 0, 0) * cf(0, -0.5, 0)) ahwld11 = weld(atprt1, ahprt11, ahprt3, euler(0, 0, 0) * cf(0, -0.5, 0)) ahwld12 = weld(atprt1, ahprt12, ahprt10, euler(0, 0, 0) * cf(-0.1, 0, 0)) ahwld13 = weld(atprt1, ahprt13, ahprt11, euler(0, 0, 0) * cf(0.1, 0, 0)) ahwld10v = weld(atprt1, ahprt10v, ahprt10, euler(0, 0, 0) * cf(0, 0, 0)) ahwld11v = weld(atprt1, ahprt11v, ahprt11, euler(0, 0, 0) * cf(0, 0, 0)) ahwld12v = weld(atprt1, ahprt12v, ahprt10v, euler(0, 0, 0) * cf(-0.1, 0, 0)) ahwld13v = weld(atprt1, ahprt13v, ahprt11v, euler(0, 0, 0) * cf(0.1, 0, 0)) ahwld14 = weld(atprt1, ahprt14, ahprt8, euler(-0.1, 0, -1) * cf(-0.2, 0, 0.15)) ahwld15 = weld(atprt1, ahprt15, ahprt14, euler(0, 0, 0) * cf(0, 0, 0.05)) ahwld16 = weld(atprt1, ahprt16, ahprt9, euler(-0.1, 0, 1) * cf(0.2, 0, 0.15)) ahwld17 = weld(atprt1, ahprt17, ahprt16, euler(0, 0, 0) * cf(0, 0, 0.05)) ahwld18 = weld(atprt1, ahprt18, ahprt2, euler(-0.4, 0.1, 0) * cf(0, -0.7, 0.1)) ahwld19 = weld(atprt1, ahprt19, ahprt3, euler(-0.4, -0.1, 0) * cf(0, -0.7, 0.1)) ahwld20 = weld(atprt1, ahprt20, ahprt1, euler(-0.2, 0, 0) * cf(0, -0.7, 0.4)) ahwld21 = weld(atprt1, ahprt21, ahprt20, euler(0.4, 0, 0) * cf(0, -0.2, 0.1)) ahwld22 = weld(atprt1, ahprt22, ahprt1, euler(-0.4, 0, 0) * cf(0, -0.7, 0.2)) ahwld23 = weld(atprt1, ahprt23, ahprt1, euler(-0.8, 0, 0) * cf(0, -0.7, 0)) ahwld24 = weld(atprt1, ahprt24, ahprt1, euler(-1.2, 0, 0) * cf(0, -0.7, -0.2)) ahwld25 = weld(atprt1, ahprt25, ahprt1, euler(0, 0.5, 0) * cf(0.3, -0.1, -0.6)) ahwld26 = weld(atprt1, ahprt26, ahprt1, euler(0, -0.5, 0) * cf(-0.3, -0.1, -0.6)) ahwld27 = weld(atprt1, ahprt27, ahprt1, euler(0, 0, 0) * cf(0, -0.6, -0.5)) for i = 1.57, 6.28 do alaprt7 = part(3, armor, 0, 0, BrickColor.new(NewCol2), "Armor LeftArm Part07", vt()) alaprt8 = part(3, armor, 0, 0, BrickColor.new(NewCol2), "Armor LeftArm Part08", vt()) alamsh7 = mesh("SpecialMesh", alaprt7, "Wedge", "nil", vt(0, 0, 0), vt(0.5, 2.3, 2)) alamsh8 = mesh("SpecialMesh", alaprt8, "Wedge", "nil", vt(0, 0, 0), vt(0.5, 2.3, 2)) alawld7 = weld(atprt1, alaprt7, alaprt6, euler(1.57, 0, 0) * cf(0.46, 0.45, 0.225) * euler(0, i, 0)) alawld8 = weld(atprt1, alaprt8, alaprt6, euler(1.57, 3.14, 0) * cf(0.46, 0.45, -0.225) * euler(0, i, 0)) end for i = 1.57, 6.28 do araprt7 = part(3, armor, 0, 0, BrickColor.new(NewCol2), "Armor RightArm Part07", vt()) araprt8 = part(3, armor, 0, 0, BrickColor.new(NewCol2), "Armor RightArm Part08", vt()) aramsh7 = mesh("SpecialMesh", araprt7, "Wedge", "nil", vt(0, 0, 0), vt(0.5, 2.3, 2)) aramsh8 = mesh("SpecialMesh", araprt8, "Wedge", "nil", vt(0, 0, 0), vt(0.5, 2.3, 2)) arawld7 = weld(atprt1, araprt7, araprt6, euler(1.57, 0, 0) * cf(0.46, 0.45, 0.225) * euler(0, i, 0)) arawld8 = weld(atprt1, araprt8, araprt6, euler(1.57, 3.14, 0) * cf(0.46, 0.45, -0.225) * euler(0, i, 0)) end for i = 0.4, -0.6, -0.2 do allprt11 = part(3, armor, 0, 0, BrickColor.new("White"), "Armor LeftLeg Part11", vt()) allmsh11 = mesh("SpecialMesh", allprt11, "FileMesh", "9756362", vt(0, 0, 0), vt(0.8, 0.5, 0.1)) allwld11 = weld(atprt1, allprt11, allprt1, euler(0, 0, 0) * cf(0, i, -0.55)) end for i = 0.4, -0.6, -0.2 do arlprt11 = part(3, armor, 0, 0, BrickColor.new("White"), "Armor RightLeg Part11", vt()) arlmsh11 = mesh("SpecialMesh", arlprt11, "FileMesh", "9756362", vt(0, 0, 0), vt(0.8, 0.5, 0.1)) arlwld11 = weld(atprt1, arlprt11, arlprt1, euler(0, 0, 0) * cf(0, i, -0.55)) end for _,c in pairs(armor:children()) do table.insert(Armor, c) end for _,c in pairs(atprt1:children()) do if c.className == "Motor" then table.insert(AWelds, c) end end for i = 1, #Armor do Armor[i].Transparency = 1 end pdriver = Instance.new("Model") pdriver.Parent = Character pdriver.Name = "Pile Driver" pdprt1 = part(3, pdriver, 0, 0, BrickColor.new(NewCol2), "Pile Driver Part01", vt()) pdprt2 = part(3, pdriver, 0, 0, BrickColor.new(NewCol2), "Pile Driver Part02", vt()) pdprt3 = part(3, pdriver, 0, 0, BrickColor.new("White"), "Pile Driver Part03", vt()) pdprt4 = part(3, pdriver, 0, 0, BrickColor.new("Black"), "Pile Driver Part04", vt()) pdprt5 = part(3, pdriver, 0, 0, BrickColor.new("White"), "Pile Driver Part05", vt()) pdprt6 = part(3, pdriver, 0, 0, BrickColor.new(NewCol2), "Pile Driver Part06", vt()) pdprt7 = part(3, pdriver, 0, 0, BrickColor.new("Really black"), "Pile Driver Part07", vt()) pdprt8 = part(3, pdriver, 0, 0, BrickColor.new("White"), "Pile Driver Part08", vt()) pdprt9 = part(3, pdriver, 0.6, 0, BrickColor.new("Medium stone grey"), "Pile Driver Part09", vt()) pdprt10 = part(3, pdriver, 0.6, 0, BrickColor.new("Medium stone grey"), "Pile Driver Part10", vt()) pdprt11 = part(3, pdriver, 0, 0, BrickColor.new(NewCol2), "Pile Driver Part11", vt()) pdprt12 = part(3, pdriver, 0, 0, BrickColor.new(NewCol2), "Pile Driver Part12", vt()) pdprt13 = part(3, pdriver, 0, 0, BrickColor.new("White"), "Pile Driver Part13", vt()) pdprt14 = part(3, pdriver, 0, 0, BrickColor.new(NewCol2), "Pile Driver Part14", vt()) pdprt15 = part(3, pdriver, 0, 0, BrickColor.new("White"), "Pile Driver Part15", vt()) pdprt16 = part(3, pdriver, 0, 0, BrickColor.new("Black"), "Pile Driver Part16", vt()) pdprt17 = part(3, pdriver, 0, 0, BrickColor.new("Really black"), "Pile Driver Part17", vt()) pdprt18 = part(3, pdriver, 0, 0, BrickColor.new("White"), "Pile Driver Part18", vt()) pdprt19 = part(3, pdriver, 0.6, 0, BrickColor.new("Medium stone grey"), "Pile Driver Part19", vt()) pdprt20 = part(3, pdriver, 0.6, 0, BrickColor.new("Medium stone grey"), "Pile Driver Part20", vt()) pdmsh1 = mesh("SpecialMesh", pdprt1, "Torso", "nil", vt(0, 0, 0), vt(6, 2, 7)) pdmsh2 = mesh("SpecialMesh", pdprt2, "Torso", "nil", vt(0, 0, 0), vt(6, 2, 7)) pdmsh3 = mesh("SpecialMesh", pdprt3, "FileMesh", "9756362", vt(0, 0, 0), vt(0.5, 0.2, 1)) pdmsh4 = mesh("BlockMesh", pdprt4, "nil", "nil", vt(0, 0, 0), vt(2, 2, 1)) pdmsh5 = mesh("SpecialMesh", pdprt5, "FileMesh", "9756362", vt(0, 0, 0), vt(0.5, 0.2, 1)) pdmsh6 = mesh("SpecialMesh", pdprt6, "FileMesh", "9756362", vt(0, 0, 0), vt(0.5, 0.3, 0.5)) pdmsh7 = mesh("CylinderMesh", pdprt7, "nil", "nil", vt(0, 0, 0), vt(3, 1.1, 3)) pdmsh8 = mesh("SpecialMesh", pdprt8, "FileMesh", "9756362", vt(0, 0, 0), vt(1, 0.2, 1)) pdmsh9 = mesh("CylinderMesh", pdprt9, "nil", "nil", vt(0, 0, 0), vt(2, 7, 2)) pdmsh10 = mesh("SpecialMesh", pdprt10, "FileMesh", "1778999", vt(0, 0, 0), vt(0.3, 0.1, 0.3)) pdmsh11 = mesh("SpecialMesh", pdprt11, "Torso", "nil", vt(0, 0, 0), vt(6, 2, 7)) pdmsh12 = mesh("SpecialMesh", pdprt12, "Torso", "nil", vt(0, 0, 0), vt(6, 2, 7)) pdmsh13 = mesh("SpecialMesh", pdprt13, "FileMesh", "9756362", vt(0, 0, 0), vt(0.5, 0.2, 1)) pdmsh14 = mesh("SpecialMesh", pdprt14, "FileMesh", "9756362", vt(0, 0, 0), vt(0.5, 0.3, 0.5)) pdmsh15 = mesh("SpecialMesh", pdprt15, "FileMesh", "9756362", vt(0, 0, 0), vt(0.5, 0.2, 1)) pdmsh16 = mesh("BlockMesh", pdprt16, "nil", "nil", vt(0, 0, 0), vt(2, 2, 1)) pdmsh17 = mesh("CylinderMesh", pdprt17, "nil", "nil", vt(0, 0, 0), vt(3, 1.1, 3)) pdmsh18 = mesh("SpecialMesh", pdprt18, "FileMesh", "9756362", vt(0, 0, 0), vt(1, 0.2, 1)) pdmsh19 = mesh("CylinderMesh", pdprt19, "nil", "nil", vt(0, 0, 0), vt(2, 7, 2)) pdmsh20 = mesh("SpecialMesh", pdprt20, "FileMesh", "1778999", vt(0, 0, 0), vt(0.3, 0.1, 0.3)) pdwld1 = weld(pdprt1, pdprt1, LeftArm, euler(1.57, 1.57, 0) * cf(0.6, 0.35, 0)) pdwld2 = weld(pdprt1, pdprt2, pdprt1, euler(3.14, 0, 0) * cf(0, 0.4, 0)) pdwld3 = weld(pdprt1, pdprt3, pdprt2, euler(0, 0, -0.785) * cf(0.4, 0, 0)) pdwld4 = weld(pdprt1, pdprt4, pdprt3, euler(0, 0, 0) * cf(0, 0, 0)) pdwld5 = weld(pdprt1, pdprt5, pdprt2, euler(0, 0, 0.785) * cf(-0.4, 0, 0)) pdwld6 = weld(pdprt1, pdprt6, pdprt5, euler(0, 0, 0) * cf(0, 0, 0)) pdwld7 = weld(pdprt1, pdprt7, pdprt2, euler(1.57, 0, 0) * cf(0, 0.2, -0.6)) pdwld8 = weld(pdprt1, pdprt8, pdprt2, euler(1.57, 0, 0) * cf(0, 0.2, 0.7)) pdwld9 = weld(pdprt1, pdprt9, pdprt7, euler(0, 0, 0) * cf(0, -0.2, 0)) pdwld10 = weld(pdprt1, pdprt10, pdprt9, euler(3.14, 0, 0) * cf(0, 0.78, 0)) pdwld11 = weld(pdprt1, pdprt11, RightArm, euler(1.57, -1.57, 0) * cf(-0.6, 0.35, 0)) pdwld12 = weld(pdprt1, pdprt12, pdprt11, euler(3.14, 0, 0) * cf(0, 0.4, 0)) pdwld13 = weld(pdprt1, pdprt13, pdprt12, euler(0, 0, -0.785) * cf(0.4, 0, 0)) pdwld14 = weld(pdprt1, pdprt14, pdprt13, euler(0, 0, 0) * cf(0, 0, 0)) pdwld15 = weld(pdprt1, pdprt15, pdprt12, euler(0, 0, 0.785) * cf(-0.4, 0, 0)) pdwld16 = weld(pdprt1, pdprt16, pdprt15, euler(0, 0, 0) * cf(0, 0, 0)) pdwld17 = weld(pdprt1, pdprt17, pdprt12, euler(1.57, 0, 0) * cf(0, 0.2, -0.6)) pdwld18 = weld(pdprt1, pdprt18, pdprt12, euler(1.57, 0, 0) * cf(0, 0.2, 0.7)) pdwld19 = weld(pdprt1, pdprt19, pdprt17, euler(0, 0, 0) * cf(0, -0.2, 0)) pdwld20 = weld(pdprt1, pdprt20, pdprt19, euler(3.14, 0, 0) * cf(0, 0.78, 0)) for _,c in pairs(pdriver:children()) do table.insert(PDriver, c) end for _,c in pairs(pdprt1:children()) do if c.className == "Motor" then table.insert(PDWelds, c) end end for i = 1, #PDriver do PDriver[i].Transparency = 1 end local ailabot = Instance.new("Model") ailabot.Parent = Character ailabot.Name = "AilaBot" ailaref = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Ref", vt()) abtprt1 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Torso Part01", vt()) abtprt2 = part(3, ailabot, 0, 0, BrickColor.new("Bright blue"), "AilaBot Torso Part02", vt()) abtprt3 = part(3, ailabot, 0, 0, BrickColor.new("White"), "AilaBot Torso Part03", vt()) abtprt4 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Torso Part04", vt()) abtprt5 = part(3, ailabot, 0, 0, BrickColor.new("White"), "AilaBot Torso Part05", vt()) abtprt8 = part(3, ailabot, 0, 1, BrickColor.new("White"), "AilaBot Torso Part08", vt()) abtprt9 = part(3, ailabot, 0, 1, BrickColor.new("White"), "AilaBot Torso Part09", vt()) abtprt10 = part(3, ailabot, 0, 1, BrickColor.new("White"), "AilaBot Torso Part10", vt()) abtprt15 = part(3, ailabot, 0, 0, BrickColor.new("Bright blue"), "AilaBot Torso Part15", vt()) abtprt17 = part(3, ailabot, 0, 0, BrickColor.new("Bright blue"), "AilaBot Torso Part17", vt()) abtprt18 = part(3, ailabot, 0, 0, BrickColor.new("Bright blue"), "AilaBot Torso Part18", vt()) abtprt19 = part(3, ailabot, 0, 0, BrickColor.new("White"), "AilaBot Torso Part19", vt()) abtprt20 = part(3, ailabot, 0, 0, BrickColor.new("Bright yellow"), "AilaBot Torso Part20", vt()) abraprt1 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Right Arm Part01", vt()) abraprt2 = part(3, ailabot, 0, 0, BrickColor.new("Bright blue"), "AilaBot Right Arm Part02", vt()) abraprt3 = part(3, ailabot, 0, 0, BrickColor.new("Bright blue"), "AilaBot Right Arm Part03", vt()) abraprt4 = part(3, ailabot, 0, 0, BrickColor.new("Bright blue"), "AilaBot Right Arm Part04", vt()) abraprt5 = part(3, ailabot, 0, 0, BrickColor.new("Bright blue"), "AilaBot Right Arm Part05", vt()) abraprt6 = part(3, ailabot, 0, 0, BrickColor.new("Bright blue"), "AilaBot Right Arm Part06", vt()) abraprt7 = part(3, ailabot, 0, 0, BrickColor.new("White"), "AilaBot Right Arm Part07", vt()) abraprt8 = part(3, ailabot, 0, 0, BrickColor.new("White"), "AilaBot Right Arm Part08", vt()) abraprt9 = part(3, ailabot, 0, 0, BrickColor.new("White"), "AilaBot Right Arm Part09", vt()) abraprt10 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Right Arm Part10", vt()) abraprt11 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Right Arm Part11", vt()) abraprt14 = part(3, ailabot, 0, 0, BrickColor.new("White"), "AilaBot Right Arm Part14", vt()) abraprt15 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Right Arm Part15", vt()) abraprt16 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Right Arm Part16", vt()) abraprt17 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Right Arm Part17", vt()) abraprt18 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Right Arm Part18", vt()) abraprt19 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Right Arm Part19", vt()) abraprt20 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Right Arm Part20", vt()) abraprt21 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Right Arm Part21", vt()) abraprt22 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Right Arm Part22", vt()) abraprt23 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Right Arm Part23", vt()) abraprt24 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Right Arm Part24", vt()) abraprt25 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Right Arm Part25", vt()) abraprt26 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Right Arm Part26", vt()) ablaprt1 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Left Arm Part01", vt()) ablaprt2 = part(3, ailabot, 0, 0, BrickColor.new("Bright blue"), "AilaBot Left Arm Part02", vt()) ablaprt2 = part(3, ailabot, 0, 0, BrickColor.new("Bright blue"), "AilaBot Left Arm Part02", vt()) ablaprt3 = part(3, ailabot, 0, 0, BrickColor.new("Bright blue"), "AilaBot Left Arm Part03", vt()) ablaprt4 = part(3, ailabot, 0, 0, BrickColor.new("Bright blue"), "AilaBot Left Arm Part04", vt()) ablaprt5 = part(3, ailabot, 0, 0, BrickColor.new("Bright blue"), "AilaBot Left Arm Part05", vt()) ablaprt6 = part(3, ailabot, 0, 0, BrickColor.new("Bright blue"), "AilaBot Left Arm Part06", vt()) ablaprt7 = part(3, ailabot, 0, 0, BrickColor.new("White"), "AilaBot Left Arm Part07", vt()) ablaprt8 = part(3, ailabot, 0, 0, BrickColor.new("White"), "AilaBot Left Arm Part08", vt()) ablaprt9 = part(3, ailabot, 0, 0, BrickColor.new("White"), "AilaBot Left Arm Part09", vt()) ablaprt10 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Left Arm Part10", vt()) ablaprt11 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Left Arm Part11", vt()) ablaprt14 = part(3, ailabot, 0, 0, BrickColor.new("White"), "AilaBot Left Arm Part14", vt()) ablaprt15 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Left Arm Part15", vt()) ablaprt16 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Left Arm Part16", vt()) ablaprt17 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Left Arm Part17", vt()) ablaprt18 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Left Arm Part18", vt()) ablaprt19 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Left Arm Part19", vt()) ablaprt20 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Left Arm Part20", vt()) ablaprt21 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Left Arm Part21", vt()) ablaprt22 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Left Arm Part22", vt()) ablaprt23 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Left Arm Part23", vt()) ablaprt24 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Left Arm Part24", vt()) ablaprt25 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Left Arm Part25", vt()) ablaprt26 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Left Arm Part26", vt()) head = part(3, ailabot, 0, 0, BrickColor.new("White"), "AilaBot Head", vt()) arefmsh = mesh("BlockMesh", ailaref, "nil", "nil", vt(0, 0, 0), vt(1, 1, 1)) abtmsh1 = mesh("SpecialMesh", abtprt1, "Torso", "nil", vt(0, 0, 0), vt(20, 18, 10)) abtmsh2 = mesh("SpecialMesh", abtprt2, "FileMesh", "9756362", vt(0, 0, 0), vt(3, 1.7, 2)) abtmsh3 = mesh("SpecialMesh", abtprt3, "FileMesh", "9756362", vt(0, 0, 0), vt(2, 2.5, 1)) abtmsh4 = mesh("SpecialMesh", abtprt4, "Torso", "nil", vt(0, 0, 0), vt(14, 5, 10)) abtmsh5 = mesh("SpecialMesh", abtprt5, "FileMesh", "9756362", vt(0, 0, 0), vt(1.5, 2.5, 0.5)) abtmsh8 = mesh("CylinderMesh", abtprt8, "nil", "nil", vt(0, 0, 0), vt(0, 0, 0)) abtmsh9 = mesh("CylinderMesh", abtprt9, "nil", "nil", vt(0, 0, 0), vt(0, 0, 0)) abtmsh10 = mesh("CylinderMesh", abtprt10, "nil", "nil", vt(0, 0, 0), vt(0, 0, 0)) abtmsh15 = mesh("BlockMesh", abtprt15, "nil", "nil", vt(0, 0, 0), vt(8, 8, 3)) abtmsh17 = mesh("SpecialMesh", abtprt17, "Sphere", "nil", vt(0, 0, 0), vt(5, 5, 5)) abtmsh18 = mesh("SpecialMesh", abtprt18, "Sphere", "nil", vt(0, 0, 0), vt(5, 5, 5)) abtmsh19 = mesh("SpecialMesh", abtprt19, "Sphere", "nil", vt(0, 0, 0), vt(8, 8, 10)) abtmsh20 = mesh("CylinderMesh", abtprt20, "nil", "nil", vt(0, 0, 0), vt(6, 1, 6)) abramsh1 = mesh("BlockMesh", abraprt1, "nil", "nil", vt(0, 0, 0), vt(1, 1, 1)) abramsh2 = mesh("SpecialMesh", abraprt2, "Torso", "nil", vt(0, 0, 0), vt(13, 5, 5)) abramsh3 = mesh("BlockMesh", abraprt3, "nil", "nil", vt(0, 0, 0), vt(1, 5, 8)) abramsh4 = mesh("BlockMesh", abraprt4, "nil", "nil", vt(0, 0, 0), vt(1, 5, 8)) abramsh5 = mesh("BlockMesh", abraprt5, "nil", "nil", vt(0, 0, 0), vt(10, 1, 8)) abramsh6 = mesh("SpecialMesh", abraprt6, "Torso", "nil", vt(0, 0, 0), vt(13, 5, 5)) abramsh7 = mesh("SpecialMesh", abraprt7, "Sphere", "nil", vt(0, 0, 0), vt(8, 5, 8)) abramsh8 = mesh("SpecialMesh", abraprt8, "Torso", "nil", vt(0, 0, 0), vt(6, 8, 4)) abramsh9 = mesh("CylinderMesh", abraprt9, "nil", "nil", vt(0, 0, 0), vt(5, 4.1, 5)) abramsh10 = mesh("CylinderMesh", abraprt10, "nil", "nil", vt(0, 0, 0), vt(5.1, 3.1, 5.1)) abramsh11 = mesh("BlockMesh", abraprt11, "nil", "nil", vt(0, 0, 0), vt(4, 10, 3)) abramsh14 = mesh("BlockMesh", abraprt14, "nil", "nil", vt(0, 0, 0), vt(3, 3, 2)) abramsh15 = mesh("SpecialMesh", abraprt15, "Sphere", "nil", vt(0, 0, 0), vt(0, 0, 0)) abramsh16 = mesh("BlockMesh", abraprt16, "nil", "nil", vt(0, 0, 0), vt(0.8, 2, 0.5)) abramsh17 = mesh("BlockMesh", abraprt17, "nil", "nil", vt(0, 0, 0), vt(0.8, 1.5, 0.5)) abramsh18 = mesh("SpecialMesh", abraprt18, "Sphere", "nil", vt(0, 0, 0), vt(0, 0, 0)) abramsh19 = mesh("BlockMesh", abraprt19, "nil", "nil", vt(0, 0, 0), vt(0.8, 2, 0.5)) abramsh20 = mesh("BlockMesh", abraprt20, "nil", "nil", vt(0, 0, 0), vt(0.8, 1.5, 0.5)) abramsh21 = mesh("SpecialMesh", abraprt21, "Sphere", "nil", vt(0, 0, 0), vt(0, 0, 0)) abramsh22 = mesh("BlockMesh", abraprt22, "nil", "nil", vt(0, 0, 0), vt(0.8, 2, 0.5)) abramsh23 = mesh("BlockMesh", abraprt23, "nil", "nil", vt(0, 0, 0), vt(0.8, 1.5, 0.5)) abramsh24 = mesh("SpecialMesh", abraprt24, "Sphere", "nil", vt(0, 0, 0), vt(0, 0, 0)) abramsh25 = mesh("BlockMesh", abraprt25, "nil", "nil", vt(0, 0, 0), vt(0.8, 2, 0.5)) abramsh26 = mesh("BlockMesh", abraprt26, "nil", "nil", vt(0, 0, 0), vt(0.8, 1.5, 0.5)) ablamsh1 = mesh("BlockMesh", ablaprt1, "nil", "nil", vt(0, 0, 0), vt(1, 1, 1)) ablamsh2 = mesh("SpecialMesh", ablaprt2, "Torso", "nil", vt(0, 0, 0), vt(13, 5, 5)) ablamsh3 = mesh("BlockMesh", ablaprt3, "nil", "nil", vt(0, 0, 0), vt(1, 5, 8)) ablamsh4 = mesh("BlockMesh", ablaprt4, "nil", "nil", vt(0, 0, 0), vt(1, 5, 8)) ablamsh5 = mesh("BlockMesh", ablaprt5, "nil", "nil", vt(0, 0, 0), vt(10, 1, 8)) ablamsh6 = mesh("SpecialMesh", ablaprt6, "Torso", "nil", vt(0, 0, 0), vt(13, 5, 5)) ablamsh7 = mesh("SpecialMesh", ablaprt7, "Sphere", "nil", vt(0, 0, 0), vt(8, 5, 8)) ablamsh8 = mesh("SpecialMesh", ablaprt8, "Torso", "nil", vt(0, 0, 0), vt(6, 8, 4)) ablamsh9 = mesh("CylinderMesh", ablaprt9, "nil", "nil", vt(0, 0, 0), vt(5, 4.1, 5)) ablamsh10 = mesh("CylinderMesh", ablaprt10, "nil", "nil", vt(0, 0, 0), vt(5.1, 3.1, 5.1)) ablamsh11 = mesh("BlockMesh", ablaprt11, "nil", "nil", vt(0, 0, 0), vt(4, 10, 3)) ablamsh14 = mesh("BlockMesh", ablaprt14, "nil", "nil", vt(0, 0, 0), vt(3, 3, 2)) ablamsh15 = mesh("SpecialMesh", ablaprt15, "Sphere", "nil", vt(0, 0, 0), vt(0, 0, 0)) ablamsh16 = mesh("BlockMesh", ablaprt16, "nil", "nil", vt(0, 0, 0), vt(0.8, 2, 0.5)) ablamsh17 = mesh("BlockMesh", ablaprt17, "nil", "nil", vt(0, 0, 0), vt(0.8, 1.5, 0.5)) ablamsh18 = mesh("SpecialMesh", ablaprt18, "Sphere", "nil", vt(0, 0, 0), vt(0, 0, 0)) ablamsh19 = mesh("BlockMesh", ablaprt19, "nil", "nil", vt(0, 0, 0), vt(0.8, 2, 0.5)) ablamsh20 = mesh("BlockMesh", ablaprt20, "nil", "nil", vt(0, 0, 0), vt(0.8, 1.5, 0.5)) ablamsh21 = mesh("SpecialMesh", ablaprt21, "Sphere", "nil", vt(0, 0, 0), vt(0, 0, 0)) ablamsh22 = mesh("BlockMesh", ablaprt22, "nil", "nil", vt(0, 0, 0), vt(0.8, 2, 0.5)) ablamsh23 = mesh("BlockMesh", ablaprt23, "nil", "nil", vt(0, 0, 0), vt(0.8, 1.5, 0.5)) ablamsh24 = mesh("SpecialMesh", ablaprt24, "Sphere", "nil", vt(0, 0, 0), vt(0, 0, 0)) ablamsh25 = mesh("BlockMesh", ablaprt25, "nil", "nil", vt(0, 0, 0), vt(0.8, 2, 0.5)) ablamsh26 = mesh("BlockMesh", ablaprt26, "nil", "nil", vt(0, 0, 0), vt(0.8, 1.5, 0.5)) hmsh1 = mesh("SpecialMesh", head, "Head", "nil", vt(0, 0, 0), vt(10, 10, 10)) abtwld1 = weld(abtprt1, abtprt1, ailaref, euler(0, 0, 0) * cf(0, 0, 0)) abtwld2 = weld(abtprt1, abtprt2, abtprt1, euler(0, 0, 0) * cf(0, 0.7, 1)) abtwld3 = weld(abtprt1, abtprt3, abtprt2, euler(0, 0, 0) * cf(0, -0.8, 0)) abtwld4 = weld(abtprt1, abtprt4, abtprt1, euler(0, 0, 0) * cf(0, -2.3, 0)) abtwld5 = weld(abtprt1, abtprt5, abtprt4, euler(0.2, 0, 0) * cf(0, 0, 1)) abtwld8 = weld(abtprt1, abtprt8, abtprt4, euler(0, 0, 0) * cf(0, -0.5, 0)) abtwld9 = weld(abtprt1, abtprt9, abtprt4, euler(0, 0, 0) * cf(0, -1.5, 0)) abtwld10 = weld(abtprt1, abtprt10, abtprt4, euler(0, 0, 0) * cf(0, -2.5, 0)) abtwld15 = weld(abtprt1, abtprt15, abtprt1, euler(0, 0, 0) * cf(0, 0.5, -1)) abtwld17 = weld(abtprt1, abtprt17, abtprt1, euler(0, 0, 0.3) * cf(1.4, -1, -1)) abtwld18 = weld(abtprt1, abtprt18, abtprt1, euler(0, 0, -0.3) * cf(-1.4, -1, -1)) abtwld19 = weld(abtprt1, abtprt19, abtprt15, euler(0, 0, 0) * cf(0, 0, 0.2)) abtwld20 = weld(abtprt1, abtprt20, abtprt19, euler(1.57, 0, 0) * cf(0, 0, -0.6)) abrawld1 = weld(abtprt1, abraprt1, abtprt1, euler(3.14, 1.57, -0.1) * cf(2, 1.4, 0)) abrawld2 = weld(abtprt1, abraprt2, abraprt1, euler(0, 0, 0) * cf(0, 0, 0)) abrawld3 = weld(abtprt1, abraprt3, abraprt2, euler(0, 0, -0.3) * cf(-1.05, 0, 1.3)) abrawld4 = weld(abtprt1, abraprt4, abraprt2, euler(0, 0, 0.3) * cf(1.05, 0, 1.3)) abrawld5 = weld(abtprt1, abraprt5, abraprt2, euler(0, 0, 0) * cf(0, -0.4, 1.3)) abrawld6 = weld(abtprt1, abraprt6, abraprt2, euler(0, 0, 0) * cf(0, 0, 2.6)) abrawld7 = weld(abtprt1, abraprt7, abraprt2, euler(0, 0, 0) * cf(0, 0, 1.1)) abrawld8 = weld(abtprt1, abraprt8, abraprt7, euler(3.14, 0, 0) * cf(0, 0.9, 0) * euler(-0.1, 0, -0.2)) abrawld9 = weld(abtprt1, abraprt9, abraprt8, euler(1.57, 0, 0) * cf(0, -0.9, 0)) abrawld10 = weld(abtprt1, abraprt10, abraprt9, euler(0, 0.2, 0) * cf(0, 0, 0)) abrawld11 = weld(abtprt1, abraprt11, abraprt10, euler(-1.57, 0, 0) * cf(0, 0, -1) * euler(0, 0.2, 0)) abrawld14 = weld(abtprt1, abraprt14, abraprt11, euler(0, 0, 0) * cf(0, -1.3, -0.1) * euler(0, 0, 0)) abrawld15 = weld(abtprt1, abraprt15, abraprt14, euler(0, 0, 0) * cf(0.219, -0.3, -0.15) * euler(0, 0, 0)) abrawld16 = weld(abtprt1, abraprt16, abraprt15, cf(0, -0.2, 0) * euler(0.5, 0, 0)) abrawld17 = weld(abtprt1, abraprt17, abraprt16, euler(0, 0, 0) * cf(0, -0.2, 0) * euler(0, 0, 0)) abrawld17.C1 = cf(0, 0.15, 0.05) * euler(-1, 0, 0) abrawld18 = weld(abtprt1, abraprt18, abraprt14, euler(0, 0, 0) * cf(0, -0.3, -0.15) * euler(0, 0, 0)) abrawld19 = weld(abtprt1, abraprt19, abraprt18, cf(0, -0.2, 0) * euler(0.5, 0, 0)) abrawld20 = weld(abtprt1, abraprt20, abraprt19, euler(0, 0, 0) * cf(0, -0.2, 0) * euler(0, 0, 0)) abrawld20.C1 = cf(0, 0.15, 0.05) * euler(-1, 0, 0) abrawld21 = weld(abtprt1, abraprt21, abraprt14, euler(0, 0, 0) * cf(-0.219, -0.3, -0.15) * euler(0, 0, 0)) abrawld22 = weld(abtprt1, abraprt22, abraprt21, cf(0, -0.2, 0) * euler(0.5, 0, 0)) abrawld23 = weld(abtprt1, abraprt23, abraprt22, euler(0, 0, 0) * cf(0, -0.2, 0) * euler(0, 0, 0)) abrawld23.C1 = cf(0, 0.15, 0.05) * euler(-1, 0, 0) abrawld24 = weld(abtprt1, abraprt24, abraprt14, euler(0, 1.4, 0) * euler(0.7, 0, 0) * cf(0.3, -0.1, -0.1) * euler(0, 0, 0)) abrawld25 = weld(abtprt1, abraprt25, abraprt24, cf(0, -0.2, 0) * euler(-0.3, 0, 0)) abrawld26 = weld(abtprt1, abraprt26, abraprt25, euler(0, 0, 0) * cf(0, -0.2, 0) * euler(0, 0, 0)) abrawld26.C1 = cf(0, 0.15, 0.03) * euler(-0.5, 0, 0) ablawld1 = weld(abtprt1, ablaprt1, abtprt1, euler(3.14, 1.57, 0.1) * cf(-2, 1.4, 0)) ablawld2 = weld(abtprt1, ablaprt2, ablaprt1, euler(0, 0, 0) * cf(0, 0, 0)) ablawld3 = weld(abtprt1, ablaprt3, ablaprt2, euler(0, 0, -0.3) * cf(-1.05, 0, -1.3)) ablawld4 = weld(abtprt1, ablaprt4, ablaprt2, euler(0, 0, 0.3) * cf(1.05, 0, -1.3)) ablawld5 = weld(abtprt1, ablaprt5, ablaprt2, euler(0, 0, 0) * cf(0, -0.4, -1.3)) ablawld6 = weld(abtprt1, ablaprt6, ablaprt2, euler(0, 0, 0) * cf(0, 0, -2.6)) ablawld7 = weld(abtprt1, ablaprt7, ablaprt2, euler(0, 0, 0) * cf(0, 0, -1.1)) ablawld8 = weld(abtprt1, ablaprt8, ablaprt7, euler(3.14, 0, 0) * cf(0, 0.9, 0) * euler(0.1, 0, -0.2)) ablawld9 = weld(abtprt1, ablaprt9, ablaprt8, euler(1.57, 0, 0) * cf(0, -0.9, 0)) ablawld10 = weld(abtprt1, ablaprt10, ablaprt9, euler(0, 0.2, 0) * cf(0, 0, 0)) ablawld11 = weld(abtprt1, ablaprt11, ablaprt10, euler(-1.57, 0, 0) * cf(0, 0, -1) * euler(0, 0.2, 0)) ablawld14 = weld(abtprt1, ablaprt14, ablaprt11, euler(0, 0, 0) * cf(0, -1.3, -0.1) * euler(0, 0, 0)) ablawld15 = weld(abtprt1, ablaprt15, ablaprt14, euler(0, 3.14, 0) * cf(0.219, -0.3, 0.15) * euler(0, 0, 0)) ablawld16 = weld(abtprt1, ablaprt16, ablaprt15, cf(0, -0.2, 0) * euler(0.5, 0, 0)) ablawld17 = weld(abtprt1, ablaprt17, ablaprt16, euler(0, 0, 0) * cf(0, -0.2, 0) * euler(0, 0, 0)) ablawld17.C1 = cf(0, 0.15, 0.05) * euler(-1, 0, 0) ablawld18 = weld(abtprt1, ablaprt18, ablaprt14, euler(0, 3.14, 0) * cf(0, -0.3, 0.15) * euler(0, 0, 0)) ablawld19 = weld(abtprt1, ablaprt19, ablaprt18, cf(0, -0.2, 0) * euler(0.5, 0, 0)) ablawld20 = weld(abtprt1, ablaprt20, ablaprt19, euler(0, 0, 0) * cf(0, -0.2, 0) * euler(0, 0, 0)) ablawld20.C1 = cf(0, 0.15, 0.05) * euler(-1, 0, 0) ablawld21 = weld(abtprt1, ablaprt21, ablaprt14, euler(0, 3.14, 0) * cf(-0.219, -0.3, 0.15) * euler(0, 0, 0)) ablawld22 = weld(abtprt1, ablaprt22, ablaprt21, cf(0, -0.2, 0) * euler(0.5, 0, 0)) ablawld23 = weld(abtprt1, ablaprt23, ablaprt22, euler(0, 0, 0) * cf(0, -0.2, 0) * euler(0, 0, 0)) ablawld23.C1 = cf(0, 0.15, 0.05) * euler(-1, 0, 0) ablawld24 = weld(abtprt1, ablaprt24, ablaprt14, euler(0, 1.4, 0) * euler(-0.7, 0, 0) * cf(0.3, -0.1, 0.1) * euler(0, 0, 0)) ablawld25 = weld(abtprt1, ablaprt25, ablaprt24, cf(0, -0.2, 0) * euler(-0.3, 0, 0)) ablawld26 = weld(abtprt1, ablaprt26, ablaprt25, euler(0, 0, 0) * cf(0, -0.2, 0) * euler(0, 0, 0)) ablawld26.C1 = cf(0, 0.15, 0.03) * euler(-0.5, 0, 0) hwld1 = weld(abtprt1, head, abtprt1, euler(0.3, 0, 3.14) * cf(0, 2.5, 0.3)) abw1prt1 = part(3, ailabot, 0, 0, BrickColor.new("Bright blue"), "AilaBot Weapon01 Part01", vt()) abw1prt2 = part(3, ailabot, 0, 0, BrickColor.new("Bright blue"), "AilaBot Weapon01 Part02", vt()) abw1prt3 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Weapon01 Part03", vt()) abw1prt4 = part(3, ailabot, 0, 0, BrickColor.new("Bright blue"), "AilaBot Weapon01 Part04", vt()) abw1prt5 = part(3, ailabot, 0, 0, BrickColor.new("Bright blue"), "AilaBot Weapon01 Part05", vt()) abw1prt6 = part(3, ailabot, 0.2, 0, BrickColor.new("White"), "AilaBot Weapon01 Part06", vt()) abw1prt7 = part(3, ailabot, 0.2, 0, BrickColor.new("White"), "AilaBot Weapon01 Part07", vt()) abw1prt8 = part(3, ailabot, 0.05, 0, BrickColor.new("Bright yellow"), "AilaBot Weapon01 Part08", vt()) abw1prt8.Material = "Neon" abw1prt9 = part(3, ailabot, 0.05, 0, BrickColor.new("Bright yellow"), "AilaBot Weapon01 Part09", vt()) abw1prt9.Material = "Neon" abw1prt10 = part(3, ailabot, 0.2, 0, BrickColor.new("White"), "AilaBot Weapon01 Part10", vt()) abw1prt11 = part(3, ailabot, 0, 0, BrickColor.new("Really black"), "AilaBot Weapon01 Part11", vt()) abw2prt1 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Weapon02 Part01", vt()) abw2prt2 = part(3, ailabot, 0, 0, BrickColor.new("Bright blue"), "AilaBot Weapon02 Part02", vt()) abw2prt3 = part(3, ailabot, 0, 0, BrickColor.new("White"), "AilaBot Weapon02 Part03", vt()) abw2prt4 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Weapon02 Part04", vt()) abw2prt5 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Weapon02 Part05", vt()) abw2prt6 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Weapon02 Part06", vt()) abw2prt10 = part(3, ailabot, 0, 0, BrickColor.new("Really black"), "AilaBot Weapon02 Part10", vt()) abw2prt11 = part(3, ailabot, 0, 0, BrickColor.new("Really black"), "AilaBot Weapon02 Part11", vt()) abw2prt12 = part(3, ailabot, 0, 0, BrickColor.new("Really black"), "AilaBot Weapon02 Part12", vt()) abw2prt13 = part(3, ailabot, 0, 0, BrickColor.new("Really black"), "AilaBot Weapon02 Part13", vt()) abw1msh1 = mesh("SpecialMesh", abw1prt1, "Torso", "nil", vt(0, 0, 0), vt(7, 5, 8)) abw1msh2 = mesh("BlockMesh", abw1prt2, "nil", "nil", vt(0, 0, 0), vt(15, 4, 6)) abw1msh3 = mesh("BlockMesh", abw1prt3, "nil", "nil", vt(0, 0, 0), vt(1, 1, 1)) abw1msh4 = mesh("SpecialMesh", abw1prt4, "Torso", "nil", vt(0, 0, 0), vt(8, 8, 12)) abw1msh5 = mesh("CylinderMesh", abw1prt5, "nil", "nil", vt(0, 0, 0), vt(8, 12.1, 8)) abw1msh6 = mesh("CylinderMesh", abw1prt6, "nil", "nil", vt(0, 0, 0), vt(7.5, 20, 7.5)) abw1msh7 = mesh("SpecialMesh", abw1prt7, "Sphere", "nil", vt(0, 0, 0), vt(7.5, 7.5, 7.5)) abw1msh8 = mesh("CylinderMesh", abw1prt8, "nil", "nil", vt(0, 0, 0), vt(7.6, 2, 7.6)) abw1msh9 = mesh("SpecialMesh", abw1prt9, "FileMesh", "1778999", vt(0, 0, 0), vt(1.14, 0.5, 1.14)) abw1msh10 = mesh("CylinderMesh", abw1prt10, "nil", "nil", vt(0, 0, 0), vt(5, 12, 5)) abw1msh11 = mesh("CylinderMesh", abw1prt11, "nil", "nil", vt(0, 0, 0), vt(4, 1, 4)) abw2msh1 = mesh("BlockMesh", abw2prt1, "nil", "nil", vt(0, 0, 0), vt(0, 0, 0)) abw2msh2 = mesh("CylinderMesh", abw2prt2, "nil", "nil", vt(0, 0, 0), vt(5, 7, 5)) abw2msh3 = mesh("CylinderMesh", abw2prt3, "nil", "nil", vt(0, 0, 0), vt(5, 15, 5)) abw2msh4 = mesh("BlockMesh", abw2prt4, "nil", "nil", vt(0, 0, 0), vt(1, 1, 1)) abw2msh5 = mesh("BlockMesh", abw2prt5, "nil", "nil", vt(0, 0, 0), vt(1, 1, 1)) abw2msh6 = mesh("BlockMesh", abw2prt6, "nil", "nil", vt(0, 0, 0), vt(1, 1, 1)) abw2msh10 = mesh("CylinderMesh", abw2prt10, "nil", "nil", vt(0, 0, 0), vt(1.5, 1, 1.5)) abw2msh11 = mesh("CylinderMesh", abw2prt11, "nil", "nil", vt(0, 0, 0), vt(1.5, 1, 1.5)) abw2msh12 = mesh("CylinderMesh", abw2prt12, "nil", "nil", vt(0, 0, 0), vt(1.5, 1, 1.5)) abw2msh13 = mesh("CylinderMesh", abw2prt13, "nil", "nil", vt(0, 0, 0), vt(1.5, 1, 1.5)) abw1wld1 = weld(abtprt1, abw1prt1, abtprt1, euler(-1.57, 0, -1.57) * euler(0, 0, 1.57) * cf(-1.4, 1, -1.5)) abw1wld2 = weld(abtprt1, abw1prt2, abw1prt1, euler(0, 0, 0) * cf(-1.3, -0.11, 0)) abw1wld3 = weld(abtprt1, abw1prt3, abw1prt2, euler(0, 3.14, 0) * cf(0, 0, -0.5) * euler(-0.5, 0, 0)) abw1wld4 = weld(abtprt1, abw1prt4, abw1prt3, euler(3.14, 0, 0) * cf(0, -0.2, 0)) abw1wld5 = weld(abtprt1, abw1prt5, abw1prt4, euler(1.57, 0, 0) * cf(0, 0.8, 0)) abw1wld6 = weld(abtprt1, abw1prt6, abw1prt5, euler(0, 0, 0) * cf(0, -0.6, 0)) abw1wld7 = weld(abtprt1, abw1prt7, abw1prt6, euler(0, 0, 0) * cf(0, 2, 0)) abw1wld8 = weld(abtprt1, abw1prt8, abw1prt6, euler(0, 0, 0) * cf(0, -2, 0)) abw1wld9 = weld(abtprt1, abw1prt9, abw1prt8, euler(0, 0, 0) * cf(0, -0.6, 0)) abw1wld10 = weld(abtprt1, abw1prt10, abw1prt9, euler(0, 0, 0) * cf(0, -0.2, 0)) abw1wld11 = weld(abtprt1, abw1prt11, abw1prt10, euler(3.14, 0, 0) * cf(0, -1.11, 0)) abw2wld1 = weld(abtprt1, abw2prt1, abraprt11, euler(0, 0, 3.14) * cf(0, -0.8, -0.4)) abw2wld2 = weld(abtprt1, abw2prt2, abw2prt1, euler(1.57, 0, 0) * cf(0, 0.8, -0.6)) abw2wld3 = weld(abtprt1, abw2prt3, abw2prt2, euler(1.57, 0, 0) * cf(0, 0, -0.8)) abw2wld4 = weld(abtprt1, abw2prt4, abw2prt3, euler(0, 0, 0) * cf(0, 1.5, 0)) abw2wld5 = weld(abtprt1, abw2prt5, abw2prt3, euler(0, 0, 0) * cf(0.1, 0.6, 0)) abw2wld6 = weld(abtprt1, abw2prt6, abw2prt3, euler(0, 0, 0) * cf(-0.1, 0.6, 0)) abw2wld10 = weld(abtprt1, abw2prt10, abw2prt4, euler(0, 0, 0) * cf(0, 0.91, 0.3) * euler(0, 0, 0)) abw2wld11 = weld(abtprt1, abw2prt11, abw2prt4, euler(0, 0, 0) * cf(0, 0.91, 0.3) * euler(0, 1.57, 0)) abw2wld12 = weld(abtprt1, abw2prt12, abw2prt4, euler(0, 0, 0) * cf(0, 0.91, 0.3) * euler(0, 3.14, 0)) abw2wld13 = weld(abtprt1, abw2prt13, abw2prt4, euler(0, 0, 0) * cf(0, 0.91, 0.3) * euler(0, 4.71, 0)) for i = -1, 1 do abw2prt7 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Weapon02 Part07", vt()) abw2msh7 = mesh("BlockMesh", abw2prt7, "nil", "nil", vt(0, 0, 0), vt(1.2, 18, 3)) abw2wld7 = weld(abtprt1, abw2prt7, abw2prt5, euler(0, 0, 0) * cf(0.4, 0, 0) * euler(0, i, 0)) abw2prt8 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Weapon02 Part08", vt()) abw2msh8 = mesh("BlockMesh", abw2prt8, "nil", "nil", vt(0, 0, 0), vt(1.2, 18, 3)) abw2wld8 = weld(abtprt1, abw2prt8, abw2prt6, euler(0, 0, 0) * cf(0.4, 0, 0) * euler(0, i + 3.14, 0)) end for i = 1.57, 6.28 do abw2prt9 = part(3, ailabot, 0, 0, BrickColor.new("White"), "AilaBot Weapon02 Part09", vt()) abw2msh9 = mesh("CylinderMesh", abw2prt9, "nil", "nil", vt(0, 0, 0), vt(2.5, 5, 2.5)) abw2wld9 = weld(abtprt1, abw2prt9, abw2prt4, euler(0, 0, 0) * cf(0, 0.5, 0.3) * euler(0, i, 0)) end for d = 1, 2 do for i = -1.6, 1.6, 0.8 do abw1prt12 = part(3, ailabot, 0, 0, BrickColor.new("Bright yellow"), "AilaBot Weapon01 Part12", vt()) abw1prt12.Material = "Neon" abw1msh12 = mesh("SpecialMesh", abw1prt12, "FileMesh", "9756362", vt(0, 0, 0), vt(0.5, 0.2, 1)) if d == 1 then abw1wld12 = weld(abtprt1, abw1prt12, abw1prt6, euler(0, -0.5, 0) * cf(-0.6, i, 0.2)) else abw1wld12 = weld(abtprt1, abw1prt12, abw1prt6, euler(0, 0.5, 0) * cf(0.6, i, 0.2)) end end end num = 1.75 abhprt1 = part(3, ailabot, 0, 1, BrickColor.new("Black"), "AilaBot Head Part01", vt()) abhprt2 = part(3, ailabot, 0, 1, BrickColor.new("Black"), "AilaBot Head Part02", vt()) abhprt2v = part(3, ailabot, 0, 0, BrickColor.new(NewCol2), "AilaBot Head Part02visor", vt()) abhprt3 = part(3, ailabot, 0, 1, BrickColor.new("Black"), "AilaBot Head Part03", vt()) abhprt3v = part(3, ailabot, 0, 0, BrickColor.new(NewCol2), "AilaBot Head Part03visor", vt()) abhprt4 = part(3, ailabot, 0, 1, BrickColor.new("Black"), "AilaBot Head Part04", vt()) abhprt5 = part(3, ailabot, 0, 1, BrickColor.new("Black"), "AilaBot Head Part05", vt()) abhprt6 = part(3, ailabot, 0, 0, BrickColor.new(NewCol2), "AilaBot Head Part06", vt()) abhprt7 = part(3, ailabot, 0, 0, BrickColor.new(NewCol2), "AilaBot Head Part07", vt()) abhprt8 = part(3, ailabot, 0, 0, BrickColor.new(NewCol2), "AilaBot Head Part08", vt()) abhprt9 = part(3, ailabot, 0, 0, BrickColor.new(NewCol2), "AilaBot Head Part09", vt()) abhprt10 = part(3, ailabot, 0, 1, BrickColor.new("Black"), "AilaBot Head Part10", vt()) abhprt11 = part(3, ailabot, 0, 1, BrickColor.new("Black"), "AilaBot Head Part11", vt()) abhprt12 = part(3, ailabot, 0.8, 1, BrickColor.new("Black"), "AilaBot Head Part12", vt()) abhprt13 = part(3, ailabot, 0.8, 1, BrickColor.new("Black"), "AilaBot Head Part13", vt()) abhprt10v = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Head Part10v", vt()) abhprt11v = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Head Part11v", vt()) abhprt12v = part(3, ailabot, 0.8, 0, BrickColor.new("New Yeller"), "AilaBot Head Part12v", vt()) abhprt12v.Material = "Neon" abhprt13v = part(3, ailabot, 0.8, 0, BrickColor.new("New Yeller"), "AilaBot Head Part13v", vt()) abhprt13v.Material = "Neon" abhprt14 = part(3, ailabot, 0, 0, BrickColor.new(NewCol2), "AilaBot Head Part14", vt()) abhprt15 = part(3, ailabot, 0, 0, BrickColor.new("White"), "AilaBot Head Part15", vt()) abhprt16 = part(3, ailabot, 0, 0, BrickColor.new(NewCol2), "AilaBot Head Part16", vt()) abhprt17 = part(3, ailabot, 0, 0, BrickColor.new("White"), "AilaBot Head Part17", vt()) abhprt18 = part(3, ailabot, 0, 0, BrickColor.new(NewCol2), "AilaBot Head Part18", vt()) abhprt19 = part(3, ailabot, 0, 0, BrickColor.new(NewCol2), "AilaBot Head Part19", vt()) abhprt20 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Head Part20", vt()) abhprt21 = part(3, ailabot, 0.5, 0, BrickColor.new("New Yeller"), "AilaBot Head Part21", vt()) abhprt21.Material = "Neon" abhprt22 = part(3, ailabot, 0, 0, BrickColor.new(NewCol2), "AilaBot Head Part22", vt()) abhprt23 = part(3, ailabot, 0, 0, BrickColor.new(NewCol2), "AilaBot Head Part23", vt()) abhprt24 = part(3, ailabot, 0, 0, BrickColor.new(NewCol2), "AilaBot Head Part24", vt()) abhprt25 = part(3, ailabot, 0, 0, BrickColor.new(NewCol2), "AilaBot Head Part25", vt()) abhprt26 = part(3, ailabot, 0, 0, BrickColor.new(NewCol2), "AilaBot Head Part26", vt()) abhprt27 = part(3, ailabot, 0, 0, BrickColor.new(NewCol2), "AilaBot Head Part27", vt()) abhmshdecoy = mesh("BlockMesh", abhprt1, "nil", "nil", vt(0, 0, 0), vt(0, 0, 0)) abhmshdecoy = mesh("BlockMesh", abhprt2, "nil", "nil", vt(0, 0, 0), vt(0, 0, 0)) abhmshdecoy = mesh("BlockMesh", abhprt3, "nil", "nil", vt(0, 0, 0), vt(0, 0, 0)) abhmshdecoy = mesh("BlockMesh", abhprt4, "nil", "nil", vt(0, 0, 0), vt(0, 0, 0)) abhmshdecoy = mesh("BlockMesh", abhprt5, "nil", "nil", vt(0, 0, 0), vt(0, 0, 0)) abhmshdecoy = mesh("BlockMesh", abhprt10, "nil", "nil", vt(0, 0, 0), vt(0, 0, 0)) abhmshdecoy = mesh("BlockMesh", abhprt11, "nil", "nil", vt(0, 0, 0), vt(0, 0, 0)) abhmshdecoy = mesh("BlockMesh", abhprt12, "nil", "nil", vt(0, 0, 0), vt(0, 0, 0)) abhmshdecoy = mesh("BlockMesh", abhprt13, "nil", "nil", vt(0, 0, 0), vt(0, 0, 0)) abhmsh2 = mesh("BlockMesh", abhprt2v, "nil", "nil", vt(0, 0, 0), vt(7, 5.25, 1.75)) abhmsh3 = mesh("BlockMesh", abhprt3v, "nil", "nil", vt(0, 0, 0), vt(7, 5.25, 1.75)) abhmsh6 = mesh("BlockMesh", abhprt6, "nil", "nil", vt(0, 0, 0), vt(7, 3.5, 1.75)) abhmsh7 = mesh("BlockMesh", abhprt7, "nil", "nil", vt(0, 0, 0), vt(7, 3.5, 1.75)) abhmsh8 = mesh("BlockMesh", abhprt8, "nil", "nil", vt(0, 0, 0), vt(7, 5.25, 1.75)) abhmsh9 = mesh("BlockMesh", abhprt9, "nil", "nil", vt(0, 0, 0), vt(7, 5.25, 1.75)) abhmsh10 = mesh("BlockMesh", abhprt10v, "nil", "nil", vt(0, 0, 0), vt(7, 3.5, 0.875)) abhmsh11 = mesh("BlockMesh", abhprt11v, "nil", "nil", vt(0, 0, 0), vt(7, 3.5, 0.875)) abhmsh12 = mesh("BlockMesh", abhprt12v, "nil", "nil", vt(0, 0, 0), vt(1.75, 0.875, 1.75)) abhmsh13 = mesh("BlockMesh", abhprt13v, "nil", "nil", vt(0, 0, 0), vt(1.75, 0.875, 1.75)) abhmsh14 = mesh("SpecialMesh", abhprt14, "FileMesh", "9756362", vt(0, 0, 0), vt(0.8 * num, 1.2 * num, 0.2 * num)) abhmsh15 = mesh("SpecialMesh", abhprt15, "FileMesh", "9756362", vt(0, 0, 0), vt(0.6 * num, 0.8 * num, 0.2 * num)) abhmsh16 = mesh("SpecialMesh", abhprt16, "FileMesh", "9756362", vt(0, 0, 0), vt(0.8 * num, 1.2 * num, 0.2 * num)) abhmsh17 = mesh("SpecialMesh", abhprt17, "FileMesh", "9756362", vt(0, 0, 0), vt(0.6 * num, 0.8 * num, 0.2 * num)) abhmsh18 = mesh("BlockMesh", abhprt18, "nil", "nil", vt(0, 0, 0), vt(7.875, 1.75, 0.875)) abhmsh19 = mesh("BlockMesh", abhprt19, "nil", "nil", vt(0, 0, 0), vt(7.875, 1.75, 0.875)) abhmsh20 = mesh("SpecialMesh", abhprt20, "FileMesh", "9756362", vt(0, 0, 0), vt(1 * num, 0.8 * num, 0.6 * num)) abhmsh21 = mesh("SpecialMesh", abhprt21, "FileMesh", "9756362", vt(0, 0, 0), vt(0.4 * num, 0.4 * num, 0.4 * num)) abhmsh22 = mesh("SpecialMesh", abhprt22, "FileMesh", "9756362", vt(0, 0, 0), vt(1 * num, 1 * num, 0.6 * num)) abhmsh23 = mesh("SpecialMesh", abhprt23, "FileMesh", "9756362", vt(0, 0, 0), vt(1 * num, 1.1 * num, 0.6 * num)) abhmsh24 = mesh("SpecialMesh", abhprt24, "FileMesh", "9756362", vt(0, 0, 0), vt(1 * num, 1.2 * num, 0.4 * num)) abhmsh25 = mesh("BlockMesh", abhprt25, "nil", "nil", vt(0, 0, 0), vt(4 * num, 5 * num, 1 * num)) abhmsh26 = mesh("BlockMesh", abhprt26, "nil", "nil", vt(0, 0, 0), vt(4 * num, 5 * num, 1 * num)) abhmsh27 = mesh("SpecialMesh", abhprt27, "FileMesh", "9756362", vt(0, 0, 0), vt(1 * num, 0.5 * num, 1 * num)) abhwld1 = weld(abtprt1, abhprt1, head, euler(0, 0, 0) * cf(0, 0.175, 0)) abhwld2 = weld(abtprt1, abhprt2, abhprt1, euler(0, -0.7, 0) * cf(0.4725, 0.175, 0.875)) abhwld3 = weld(abtprt1, abhprt3, abhprt1, euler(0, 0.7, 0) * cf(-0.4725, 0.175, 0.875)) abhwld2v = weld(abtprt1, abhprt2v, abhprt2, euler(0, 0, 0) * cf(0, 0, 0)) abhwld3v = weld(abtprt1, abhprt3v, abhprt3, euler(0, 0, 0) * cf(0, 0, 0)) abhwld4 = weld(abtprt1, abhprt4, abhprt2, euler(0, 0, 0) * cf(0.7, 0, 0)) abhwld5 = weld(abtprt1, abhprt5, abhprt3, euler(0, 0, 0) * cf(-0.7, 0, 0)) abhwld6 = weld(abtprt1, abhprt6, abhprt4, cf(0.6125, 0.175, 0) * euler(0, -0.8, 0)) abhwld7 = weld(abtprt1, abhprt7, abhprt5, cf(-0.6125, 0.175, 0) * euler(0, 0.8, 0)) abhwld8 = weld(abtprt1, abhprt8, abhprt4, cf(0.6125, -0.7, 0) * euler(0, -0.8, 0)) abhwld9 = weld(abtprt1, abhprt9, abhprt5, cf(-0.6125, -0.7, 0) * euler(0, 0.8, 0)) abhwld10 = weld(abtprt1, abhprt10, abhprt2, euler(0, 0, 0) * cf(0, -0.875, 0)) abhwld11 = weld(abtprt1, abhprt11, abhprt3, euler(0, 0, 0) * cf(0, -0.875, 0)) abhwld12 = weld(abtprt1, abhprt12, abhprt10, euler(0, 0, 0) * cf(-0.175, 0, 0)) abhwld13 = weld(abtprt1, abhprt13, abhprt11, euler(0, 0, 0) * cf(0.175, 0, 0)) abhwld10v = weld(abtprt1, abhprt10v, abhprt10, euler(0, 0, 0) * cf(0, 0, 0)) abhwld11v = weld(abtprt1, abhprt11v, abhprt11, euler(0, 0, 0) * cf(0, 0, 0)) abhwld12v = weld(abtprt1, abhprt12v, abhprt10v, euler(0, 0, 0) * cf(-0.175, 0, 0)) abhwld13v = weld(abtprt1, abhprt13v, abhprt11v, euler(0, 0, 0) * cf(0.175, 0, 0)) abhwld14 = weld(abtprt1, abhprt14, abhprt8, euler(-0.1, 0, -1) * cf(-0.35, 0, 0.2625)) abhwld15 = weld(abtprt1, abhprt15, abhprt14, euler(0, 0, 0) * cf(0, 0, 0.05)) abhwld16 = weld(abtprt1, abhprt16, abhprt9, euler(-0.1, 0, 1) * cf(0.35, 0, 0.2625)) abhwld17 = weld(abtprt1, abhprt17, abhprt16, euler(0, 0, 0) * cf(0, 0, 0.05)) abhwld18 = weld(abtprt1, abhprt18, abhprt2, euler(-0.4, 0.1, 0) * cf(0, -1.225, 0.175)) abhwld19 = weld(abtprt1, abhprt19, abhprt3, euler(-0.4, -0.1, 0) * cf(0, -1.225, 0.175)) abhwld20 = weld(abtprt1, abhprt20, abhprt1, euler(-0.2, 0, 0) * cf(0, -0.7 * num, 0.4 * num)) abhwld21 = weld(abtprt1, abhprt21, abhprt20, euler(0.4, 0, 0) * cf(0, -0.2 * num, 0.1 * num)) abhwld22 = weld(abtprt1, abhprt22, abhprt1, euler(-0.4, 0, 0) * cf(0, -0.7 * num, 0.2 * num)) abhwld23 = weld(abtprt1, abhprt23, abhprt1, euler(-0.8, 0, 0) * cf(0, -0.7 * num, 0)) abhwld24 = weld(abtprt1, abhprt24, abhprt1, euler(-1.2, 0, 0) * cf(0, -0.7 * num, -0.2 * num)) abhwld25 = weld(abtprt1, abhprt25, abhprt1, euler(0, 0.5, 0) * cf(0.3 * num, -0.1 * num, -0.6 * num)) abhwld26 = weld(abtprt1, abhprt26, abhprt1, euler(0, -0.5, 0) * cf(-0.3 * num, -0.1 * num, -0.6 * num)) abhwld27 = weld(abtprt1, abhprt27, abhprt1, euler(0, 0, 0) * cf(0, -0.6 * num, -0.5 * num)) for i = 2.093, 6.28, 2.093 do num = math.random(1500, 3000) / 100 local abtprt6 = part(3, ailabot, 0, 0, BrickColor.new("White"), "AilaBot Torso Part06", vt()) local abtmsh6 = mesh("CylinderMesh", abtprt6, "nil", "nil", vt(0, 0, 0), vt(2, num, 2)) local abtwld6 = weld(abtprt1, abtprt6, abtprt4, cf(0, 0, 0.5) * euler(0, i, 0)) local abtprt7 = part(3, ailabot, 0, 0, BrickColor.new("White"), "AilaBot Torso Part07", vt()) local abtmsh7 = mesh("SpecialMesh", abtprt7, "Head", "nil", vt(0, 0, 0), vt(2, 2, 2)) local abtwld7 = weld(abtprt1, abtprt7, abtprt6, euler(0, 0, 0) * cf(0, -num / 10, 0)) end for i = 0.44857, 6.28, 0.44857 do if math.random(1, 2) == 1 then local abtprt11 = part(3, ailabot, 0, 0, BrickColor.new("Bright yellow"), "AilaBot Torso Part11", vt()) abtprt11.Material = "Neon" local abtmsh11 = mesh("BlockMesh", abtprt11, "nil", "nil", vt(0, 0, 0), vt(6, 1, 1)) local abtwld11 = weld(abtprt1, abtprt11, abtprt8, cf(0, 0, 2.5) * euler(0, i, 0)) end end for i = 0.48307, 6.28, 0.48307 do if math.random(1, 2) == 1 then local abtprt11 = part(3, ailabot, 0, 0, BrickColor.new("Bright yellow"), "AilaBot Torso Part11", vt()) abtprt11.Material = "Neon" local abtmsh11 = mesh("BlockMesh", abtprt11, "nil", "nil", vt(0, 0, 0), vt(5.5, 1, 1)) local abtwld11 = weld(abtprt1, abtprt11, abtprt9, cf(0, 0, 2.1) * euler(0, i, 0)) end end for i = 0.523, 6.28, 0.523 do if math.random(1, 2) == 1 then local abtprt11 = part(3, ailabot, 0, 0, BrickColor.new("Bright yellow"), "AilaBot Torso Part11", vt()) abtprt11.Material = "Neon" local abtmsh11 = mesh("BlockMesh", abtprt11, "nil", "nil", vt(0, 0, 0), vt(5, 1, 1)) local abtwld11 = weld(abtprt1, abtprt11, abtprt10, cf(0, 0, 1.7) * euler(0, i, 0)) end end for i = 1, 2 do local abtprt12 = part(3, ailabot, 0, 0, BrickColor.new("White"), "AilaBot Torso Part12", vt()) local abtmsh12 = mesh("SpecialMesh", abtprt12, "Wedge", "nil", vt(0, 0, 0), vt(5, 8, 11)) if i == 1 then local abtwld12 = weld(abtprt1, abtprt12, abtprt4, euler(3.14, 0, 2) * euler(0, 0.4, 0) * cf(1.7, 0.4, 0)) else do do local abtwld12 = weld(abtprt1, abtprt12, abtprt4, euler(3.14, 0, -2) * euler(0, -0.4, 0) * cf(-1.7, 0.4, 0)) local abtprt13 = part(3, ailabot, 0, 0, BrickColor.new("Bright blue"), "AilaBot Torso Part13", vt()) local abtmsh13 = mesh("SpecialMesh", abtprt13, "FileMesh", "9756362", vt(0, 0, 0), vt(0.5, 1, 2)) do local abtwld13 = weld(abtprt1, abtprt13, abtprt12, euler(0.6, 0, 0) * cf(0, 0.35, 0.5)) -- DECOMPILER ERROR at PC14073: LeaveBlock: unexpected jumping out DO_STMT -- DECOMPILER ERROR at PC14073: LeaveBlock: unexpected jumping out DO_STMT -- DECOMPILER ERROR at PC14073: LeaveBlock: unexpected jumping out IF_ELSE_STMT -- DECOMPILER ERROR at PC14073: LeaveBlock: unexpected jumping out IF_STMT end end end end end for i = 1, 2 do local abtprt14 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Torso Part14", vt()) local abtmsh14 = mesh("SpecialMesh", abtprt14, "Torso", "nil", vt(0, 0, 0), vt(13, 5, 5)) local wldprt = ablaprt2 if i == 2 then wldprt = abraprt2 end local abtwld14 = weld(abtprt1, abtprt14, wldprt, euler(3.14, 0, 0) * cf(0, 1, 0)) end for i = 0.785, 6.28 do local abtprt16 = part(3, ailabot, 0, 0, BrickColor.new("White"), "AilaBot Torso Part16", vt()) local abtmsh16 = mesh("SpecialMesh", abtprt16, "FileMesh", "9756362", vt(0, 0, 0), vt(1, 1, 1)) local abtwld16 = weld(abtprt1, abtprt16, abtprt15, euler(1, 0, 0) * cf(0, 0.8, 0) * euler(0, 0, i)) end for i = 1, 2 do local dpart = abtprt17 if i == 2 then dpart = abtprt18 end local abtprt19 = part(3, ailabot, 0, 0, BrickColor.new("White"), "AilaBot Torso Part19", vt()) local abtmsh19 = mesh("SpecialMesh", abtprt19, "FileMesh", "9756362", vt(0, 0, 0), vt(1, 3, 0.5)) local abtwld19 = weld(abtprt1, abtprt19, dpart, euler(0, 0, 0) * cf(0, -0.5, 0) * euler(0, 0, 0)) for d = 1.57, 6.28 do local abtprt20 = part(3, ailabot, 0, 0, BrickColor.new("Bright blue"), "AilaBot Torso Part20", vt()) local abtmsh20 = mesh("SpecialMesh", abtprt20, "Wedge", "nil", vt(0, 0, 0), vt(2, 2, 8)) local abtwld20 = weld(abtprt1, abtprt20, abtprt19, euler(1.67, 1.57, 0) * cf(-0.5, 1.3, 0) * euler(0, d, 0)) end end for i = 1.57, 6.28 do local abtprt21 = part(3, ailabot, 0, 0, BrickColor.new("Black"), "AilaBot Torso Part21", vt()) local abtmsh21 = mesh("CylinderMesh", abtprt21, "nil", "nil", vt(0, 0, 0), vt(1, 1, 1)) local abtwld21 = weld(abtprt1, abtprt21, abtprt19, euler(1.57, 0, 0) * cf(0, 0, -0.9) * euler(0.4, 0, i)) end for i = 1, 3 do ablaprt12 = part(3, ailabot, 0, 0, BrickColor.new("Bright blue"), "AilaBot Left Arm Part12", vt()) abraprt12 = part(3, ailabot, 0, 0, BrickColor.new("Bright blue"), "AilaBot Right Arm Part12", vt()) local n = 6 if i == 3 then n = 5 end ablamsh12 = mesh("CylinderMesh", ablaprt12, "nil", "nil", vt(0, 0, 0), vt(n, 1, n)) abramsh12 = mesh("CylinderMesh", abraprt12, "nil", "nil", vt(0, 0, 0), vt(n, 1, n)) local c6 = 0.3 if i == 2 then c6 = -0.8 else if i == 3 then c6 = -1 end end ablawld12 = weld(abtprt1, ablaprt12, ablaprt11, euler(0, 0, 0) * cf(0, c6, 0)) abrawld12 = weld(abtprt1, abraprt12, abraprt11, euler(0, 0, 0) * cf(0, c6, 0)) end for i = 1, 2 do ablaprt13 = part(3, ailabot, 0, 0, BrickColor.new("Bright blue"), "AilaBot Left Arm Part13", vt()) abraprt13 = part(3, ailabot, 0, 0, BrickColor.new("Bright blue"), "AilaBot Right Arm Part13", vt()) ablamsh13 = mesh("SpecialMesh", ablaprt13, "FileMesh", "9756362", vt(0, 0, 0), vt(0.8, 1.5, 0.2)) abramsh13 = mesh("SpecialMesh", abraprt13, "FileMesh", "9756362", vt(0, 0, 0), vt(0.8, 1.5, 0.2)) local n = 0.5 if i == 2 then n = n * -1 end ablawld13 = weld(abtprt1, ablaprt13, ablaprt11, euler(0, 0, 0) * cf(0, -0.25, n)) abrawld13 = weld(abtprt1, abraprt13, abraprt11, euler(0, 0, 0) * cf(0, -0.25, n)) end for _,c in pairs(ailabot:children()) do table.insert(AilaBot, c) end for _,c in pairs(abtprt1:children()) do if c.className == "Motor" then table.insert(ABWelds, c) end end ailabot.Parent = nil local abpos = it("BodyPosition", ailaref) abpos.P = 4000 abpos.D = 200 abpos.maxForce = Vector3.new(545000, 545000, 545000) local abgy = Instance.new("BodyGyro", ailaref) abgy.maxTorque = Vector3.new(400000, 400000, 400000) * math.huge abgy.P = 300000 abgy.cframe = RootPart.CFrame local hitbox = part(3, modelzorz, 0, 1, BrickColor.new("Black"), "Hitbox2", vt()) hitbox.Anchored = false local hbwld = weld(hitbox, hitbox, RootPart, euler(0, 0, 0) * cf(0, 0, 0)) local hitbox2 = part(3, nil, 0, 1, BrickColor.new("Black"), "Hitbox", vt(1, 1, 1)) hitbox2.Anchored = true local hitboxCF = cf(0, 0, 0) hboxpos = Instance.new("BodyPosition", nil) hboxpos.P = 2000 hboxpos.D = 100 hboxpos.maxForce = Vector3.new(545000, 545000, 545000) hitboxweld = function() hbwld.Parent = modelzorz hbwld.Part0 = hitbox hbwld.Part1 = prtt end disappearhat = function() for _,c in pairs(Character:children()) do if c.className == "Hat" then c.Handle.Transparency = 1 end end end appearhat = function() for _,c in pairs(Character:children()) do if c.className == "Hat" then c.Handle.Transparency = 0 end end end appearhat() disappeargaunt = function() for i = 1, #Weapon do Weapon[i].Transparency = 1 end end appeargaunt = function() for i = 1, #Weapon do Weapon[i].Transparency = 0 end end local nr = NumberRange.new local ns = NumberSequence.new local cs = ColorSequence.new local parti = it("ParticleEmitter") parti.Color = cs(NewCol2, NewCol2) parti.LightEmission = 1 parti.Texture = "http://www.roblox.com/asset/?id=241779220" sizeseq = ns({NumberSequenceKeypoint.new(0, 2), NumberSequenceKeypoint.new(1, 8)}) transseq = ns({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.1, 0.5), NumberSequenceKeypoint.new(0.8, 0.5), NumberSequenceKeypoint.new(1, 1)}) parti.Transparency = transseq parti.Size = sizeseq parti.Acceleration = vt(0, -1, 0) parti.Lifetime = nr(1, 3) parti.Rate = 80 parti.RotSpeed = nr(90) parti.Speed = nr(2) parti.VelocitySpread = 180 parti.Parent = Torso parti.Enabled = false parti.ZOffset = 2 parti2 = parti:Clone() parti2.Parent = lprt1 parti2.Size = ns({NumberSequenceKeypoint.new(0, 2), NumberSequenceKeypoint.new(1, 0.1)}) parti2.Texture = "http://www.roblox.com/asset/?id=243728166" parti2.Color = cs(NewCol, NewCol2) parti2.ZOffset = 0 parti2.Acceleration = vt(0, 0, 0) parti2.Lifetime = nr(3, 3) parti2.Rate = 20 parti2.Speed = nr(-3) parti2.VelocitySpread = 90 parti3 = parti2:Clone() parti3.Parent = rprt1 parti4 = parti2:Clone() parti4.Parent = ahprt21 parti4.Color = cs(Color3.new(1, 1, 0), Color3.new(1, 1, 0)) parti4.Size = ns({NumberSequenceKeypoint.new(0, 0.5), NumberSequenceKeypoint.new(1, 0)}) parti4.Texture = "http://www.roblox.com/asset/?id=243728206" parti4.Lifetime = nr(10, 10) parti4.Rate = 1 parti4.RotSpeed = nr(0) parti4.Speed = nr(0.5) parti4.VelocitySpread = 180 parti4.Enabled = false if script.Parent.className ~= "HopperBin" then Tool = Instance.new("HopperBin") Tool.Parent = Backpack Tool.Name = "Fendam" script.Parent = Tool end Bin = script.Parent if Bin.Name == "Fendam" then Bin.Name = "Fendam" end local bodvel = Instance.new("BodyVelocity") local bg = Instance.new("BodyGyro") so = function(id, par, vol, pit) local sou = Instance.new("Sound", par or workspace) sou.Volume = vol sou.Pitch = pit or 1 sou.SoundId = "http://www.roblox.com/asset/?id=" .. id coroutine.resume(coroutine.create(function(Sound) swait() Sound:play() end), sou) game:GetService("Debris"):AddItem(sou, 6) end clerp = function(a, b, t) local qa = {QuaternionFromCFrame(a)} local qb = {QuaternionFromCFrame(b)} local ax, ay, az = a.x, a.y, a.z local bx, by, bz = b.x, b.y, b.z local _t = 1 - t return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) end QuaternionFromCFrame = function(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5 / s return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 else do local i = 0 if m00 < m11 then i = 1 end if i == 0 and m00 or m11 < m22 then i = 2 end if i == 0 then local s = math.sqrt(m00 - m11 - m22 + 1) local recip = 0.5 / s return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip else do if i == 1 then local s = math.sqrt(m11 - m22 - m00 + 1) local recip = 0.5 / s return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip else do if i == 2 then local s = math.sqrt(m22 - m00 - m11 + 1) local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip end end end end end end end end QuaternionToCFrame = function(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w * xs, w * ys, w * zs local xx = x * xs local xy = x * ys local xz = x * zs local yy = y * ys local yz = y * zs local zz = z * zs return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) end QuaternionSlerp = function(a, b, t) local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] local startInterp, finishInterp = nil, nil if cosTheta >= 0.0001 then if 1 - cosTheta > 0.0001 then local theta = math.acos(cosTheta) local invSinTheta = 1 / math.sin(theta) startInterp = math.sin((1 - t) * theta) * invSinTheta finishInterp = math.sin(t * theta) * invSinTheta else do startInterp = 1 - t finishInterp = t if 1 + cosTheta > 0.0001 then local theta = math.acos(-cosTheta) local invSinTheta = 1 / math.sin(theta) startInterp = math.sin((t - 1) * theta) * invSinTheta finishInterp = math.sin(t * theta) * invSinTheta else do startInterp = t - 1 finishInterp = t return a[1] * (startInterp) + b[1] * finishInterp, a[2] * (startInterp) + b[2] * finishInterp, a[3] * (startInterp) + b[3] * finishInterp, a[4] * (startInterp) + b[4] * finishInterp end end end end end end hideanim = function() equipped = false for i = 0, 1, 0.1 do swait() Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.4) RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.4) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0), 0.4) RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, 0), 0.4) LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.3) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.3) end mdec.Parent = Decrease end mdec.Parent = Decrease equipanim = function() equipped = true mdec.Parent = nil n = 0 local dec = Instance.new("NumberValue", Decrease) dec.Name = "DecreaseMvmt" dec.Value = 10 so("300915902", RootPart, 1, 1) for i = 0, 50 do swait() if i == 0 then laarmvis = true else if i == 5 then raarmvis = true else if i == 10 then lalegvis = true else if i == 15 then ralegvis = true else if i == 20 then tavis = true end end end end end n = n + 1 if n > 6 then if n >= 9 then n = 0 Clone() end for i = 1, 3 do ElecEffect(Torso.CFrame, 3, 3, 3) end end do do if i <= 25 then Neck.C0 = clerp(Neck.C0, necko * euler(0.6, 0, 0), 0.15) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0.1, 0, 0), 0.15) RW.C0 = clerp(RW.C0, cf(0.7, 0.4, -0.5) * euler(1.5, 0, -1.2), 0.15) LW.C0 = clerp(LW.C0, cf(-0.7, 0.4, -0.5) * euler(0.7, 0, 1), 0.15) RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.1, 0, 0.1), 0.15) LH.C0 = clerp(LH.C0, cf(-0.95, -0.9, 0) * euler(0, -1.57, 0) * euler(-0.1, 0, -0.1), 0.15) else Neck.C0 = clerp(Neck.C0, necko * euler(-0.1, 0, 0), 0.2) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(-0.1, 0, 0), 0.2) RW.C0 = clerp(RW.C0, cf(1, 0.7, -0.5) * euler(2.5, 0, -0.8), 0.2) LW.C0 = clerp(LW.C0, cf(-1, 0.7, -0.5) * euler(2, 0, 0.6), 0.2) RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.1, 0, -0.1), 0.2) LH.C0 = clerp(LH.C0, cf(-0.95, -0.9, 0) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.1), 0.2) end -- DECOMPILER ERROR at PC313: LeaveBlock: unexpected jumping out DO_STMT end end end laarmvis = false raarmvis = false lalegvis = false ralegvis = false tavis = false dec.Parent = nil local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 200, Character) if hit ~= nil then local ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Effect", vt()) ref.Anchored = true ref.CFrame = cf(pos) game:GetService("Debris"):AddItem(ref, 1) MagicWave(BrickColor.new("Bright blue"), cf(ref.Position), 1, 1, 1, 1.2, 0.2, 1.2, 0.05) end end StaggerAnim = function() attack = true removeControl() for i = 1, math.random(2, 4) do ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000) end for i = 0, 1, 0.35 do swait() if Rooted.Value == false then Torso.Velocity = RootPart.CFrame.lookVector * -40 end Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.3) RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, -0.4), 0.3) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.7) * euler(0, -0.7, 0), 0.3) RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.3) LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.3) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3) end for i = 0, 1, 0.2 do swait() if Rooted.Value == false then Torso.Velocity = RootPart.CFrame.lookVector * -40 end Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.4) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(-0.5, 0, -0.4), 0.4) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.7) * euler(0, -0.7, 0), 0.4) RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.4) LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.4) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.5), 0.4) end for i = 0, 1, 0.1 do swait() Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.5, 0, 0), 0.3) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.8) * euler(-0.2, 0, -0.4), 0.3) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.3, 0, 0.4) * euler(0, -0.4, 0), 0.3) RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.3, 0, -0.2) * euler(0, 0.4, 0), 0.3) LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 1.2), 0.3) LH.C0 = clerp(LH.C0, cf(-1, 0, -1) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3) end for i = 1, 40 do swait() if StunT.Value <= Stun.Value then break end end do resumeControl() combo = 0 attack = false end end StaggerHitt = function() attack = true for i = 1, math.random(2, 4) do ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000) end for i = 0, 1, 0.1 do swait() Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.7) * euler(0.1, 0, 0), 0.3) RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, -0.6), 0.3) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 0.9) * euler(0, -0.7, 0), 0.3) RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.3) LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.4), 0.3) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3) end attack = false end StunAnim = function() attack = true Stunned.Value = true removeControl() showDamage(Character, "Stunned", "Interrupt") local dec = Instance.new("NumberValue", Decrease) dec.Name = "DecreaseMvmt" dec.Value = 10 for i = 0, 1, 0.3 do swait() Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.5), 0.2) RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.2, 0, -3), 0.2) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 1.3), 0.2) RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1, 0, 0.4) * euler(0, -0.1, 0), 0.2) LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.3), 0.25) LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0), 0.25) end for i = 0, 1, 0.3 do swait() Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -0.5), 0.2) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.8, 0, -3), 0.2) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2) RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1.2, 0, 0.8) * euler(0, -0.1, 0), 0.2) LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.25) LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(0.1, 0, 0.7), 0.25) end for i = 0, 1, 0.3 do swait() Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -1), 0.2) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1.57, 0, -3), 0.2) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2) RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, -0.8) * euler(0, -0.1, 0), 0.2) LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.6), 0.25) LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.3), 0.25) end local gairost = Instance.new("BodyGyro") gairost.Parent = RootPart gairost.maxTorque = Vector3.new(400000, 0, 400000) * math.huge gairost.P = 20000 gairost.cframe = cf(0, 0, 0) for i = 0, 1, 0.1 do swait() if hitfloor ~= nil then do Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.57), 0.3) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2.5) * euler(1.57, 0, -3.14), 0.3) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1.5) * euler(0.2, 0, 0), 0.3) RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.5, 0, -1.57) * euler(0, 0, 0), 0.3) LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0), 0.3) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 0), 0.3) -- DECOMPILER ERROR at PC711: LeaveBlock: unexpected jumping out IF_THEN_STMT -- DECOMPILER ERROR at PC711: LeaveBlock: unexpected jumping out IF_STMT end end end for i = 1, 70 do swait() gairost.cframe = RootPart.CFrame if hitfloor ~= nil then Torso.Velocity = vt(0, 0, 0) end end for i = 0, 1, 0.2 do swait() Stun.Value = 0 gairost.cframe = RootPart.CFrame Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.3) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1, 0, -4), 0.3) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1) * euler(0.2, -1, 0), 0.3) RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, 0.2) * euler(0, 0, 0), 0.3) LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0.4), 0.3) LH.C0 = clerp(LH.C0, cf(-1, -1, -1) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 1), 0.3) end resumeControl() gairost.Parent = nil dec.Parent = nil Stun.Value = 0 combo = 0 Stunned.Value = false attack = false for i = 1, 10 do swait() Stun.Value = 0 end end attackone = function() attack = true if Mode == "Normal" then laarmvis = true lpdvis = true for i = 0, 1, 0.1 do swait() pdwld9.C0 = clerp(pdwld9.C0, euler(0, 0, 0) * cf(0, -0.2, 0), 0.4) pdwld19.C0 = clerp(pdwld19.C0, euler(0, 0, 0) * cf(0, -0.2, 0), 0.4) Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.5) * euler(0.2, 0.2, 0), 0.3) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 0.5), 0.3) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.6, 0, 0.6) * euler(0, 0.5, 0), 0.3) LW.C0 = clerp(LW.C0, cf(-1.1, 0.5, -0.5) * euler(1.57, 0, 0.4) * euler(0, 0, 0), 0.3) RH.C0 = clerp(RH.C0, cf(1.2, -0.9, -0.2) * euler(0, 1.57, 0) * euler(0, -0.5, -0.1), 0.3) LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0.4) * euler(0, -1.57, 0) * euler(-0.2, 0, 0.1), 0.3) end so("203691885", pdprt9, 0.5, 1.5) so("81116747", pdprt9, 1, 1) if Rooted.Value == false then Torso.Velocity = RootPart.CFrame.lookVector * 90 end RecentEnemy.Value = nil hbwld.Parent = nil hboxpos.Parent = hitbox hitbox.Parent = modelzorz hitbox.Size = vt(2, 6, 2) hitboxCF = pdprt9.CFrame * cf(0, 0, 0) hitbox.CFrame = hitboxCF MagicBlock(BrickColor.new("Bright red"), pdprt7.CFrame, 1, 1, 1, 3, 3, 3, 0.2, 3, pdprt7) MagicBlock(BrickColor.new("Bright yellow"), pdprt7.CFrame, 1, 1, 1, 2.5, 2.5, 2.5, 0.1, 3, pdprt7) MagicBoom2(BrickColor.new("Bright red"), pdprt7.CFrame, 0.5, 0.5, 0.5, 0.2, 0.5, 0.2, 0.1, pdprt7) num = 0 for i = 0, 1, 0.07 do swait() num = num + 1 if num == 5 then Bullet(pdprt4) end if num <= 5 then MagicBlock(BrickColor.new("Bright red"), pdprt7.CFrame, 1, 1, 1, 4, 4, 4, 0.25, 1) end hitboxCF = pdprt9.CFrame * cf(0, 0, 0) hitbox.CFrame = hitboxCF MagniDamage(hitbox, 6, 5, 7, math.random(20, 25), "Normal", false, nil, nil, nil, math.random(5, 8), RootPart, 0.5, 2) pdwld9.C0 = clerp(pdwld9.C0, euler(0, 0, 0) * cf(0, 0.8, 0), 0.5) Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.3, 0, 0), 0.3) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -0.5), 0.3) if i >= 0.1 then LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(1.54, 0, -0.4) * euler(0, 0, 0), 0.3) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 0.4) * euler(0, 0, 0), 0.3) else LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(1.57, 0, -0.5) * euler(0, 0, 0), 0.3) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.4) * euler(0, 0, 0), 0.3) end RH.C0 = clerp(RH.C0, cf(1.2, -1, 0.2) * euler(0, 1.57, 0) * euler(0, 0.2, -0.5), 0.3) LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.2) * euler(0, -1.57, 0) * euler(0, 0.5, 0.2), 0.3) if RecentEnemy.Value ~= nil then Torso.Velocity = vt(0, 0, 0) end end hitbox.Parent = modelzorz hitbox.Size = vt() hitboxweld() hboxpos.Parent = nil lpdvis = false else local refat = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt()) refat.Anchored = true refat.CFrame = LeftArm.CFrame * cf(0, -1, 0) game:GetService("Debris"):AddItem(refat, 5) for i = 1, 3 do local Col = "Medium blue" if i == 2 then Col = "Bright blue" end MagicCircle(BrickColor.new(Col), LeftArm.CFrame * cf(0, -1, 0), 1, 1, 1, 1 * i, 1 * i, 1 * i, 0.08) end so("300915947", refat, 1, 0.6) for i = 0, 1, 0.15 do swait() refat.CFrame = LeftArm.CFrame * cf(0, -1 - 3 * i, 0) ElecEffect(LeftArm.CFrame * cf(0, -1, 0), 1, 1, 1) Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.1, 0, 0), 0.4) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, -0.4), 0.4) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 0.8) * euler(0, 0, 0), 0.4) LW.C0 = clerp(LW.C0, cf(-0.8, 0.5, -0.5) * euler(1.8, 0, 1.2) * euler(0, -1, 0) * euler(0, 0, -0.5), 0.4) RH.C0 = clerp(RH.C0, cf(1.05, -0.8, 0.1) * euler(0, 1.57, 0) * euler(-0.2, 0.1, 0.1), 0.4) LH.C0 = clerp(LH.C0, cf(-1, -0.95, -0.2) * euler(0, -1.57, 0) * euler(0, 0.4, 0.1), 0.4) if Stagger.Value ~= true and StunT.Value > Stun.Value then do if StaggerHit.Value == true then break end -- DECOMPILER ERROR at PC843: LeaveBlock: unexpected jumping out IF_THEN_STMT -- DECOMPILER ERROR at PC843: LeaveBlock: unexpected jumping out IF_STMT end end end local d = 0 for i = 0, 1, 0.1 do swait() refat.CFrame = LeftArm.CFrame * cf(0, -4 + 2 * i, 0) if i < 0.7 then MagniDamage(refat, 5, 5, 7, math.random(10, 20), "Normal", true, nil, nil, nil, math.random(4, 6), RootPart, 0.2, 2) end for i = 1, 3 do ElecEffect2(refat.CFrame, 4, 4, 4) end if d % 2 == 0 and i < 0.7 then for i = 1, 3 do local Col = "Medium blue" if i == 2 then Col = "Bright blue" end MagicCircle(BrickColor.new(Col), refat.CFrame, 0, 0, 0, 0.8 * i, 0.8 * i, 0.8 * i, 0.08) end end do d = d + 1 Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.1, 0, 0), 0.3) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, -0.4), 0.3) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.6, 0, 1) * euler(0, 0, 0), 0.3) LW.C0 = clerp(LW.C0, cf(-1.5, 0.3, 0) * euler(1.57, 0, -1.57) * euler(0, -1.5, 0) * euler(0, 0, 0.4), 0.3) RH.C0 = clerp(RH.C0, cf(1.05, -0.8, 0.1) * euler(0, 1.57, 0) * euler(-0.2, 0.1, 0.1), 0.3) LH.C0 = clerp(LH.C0, cf(-1, -0.95, -0.2) * euler(0, -1.57, 0) * euler(0, 0.4, 0.1), 0.3) if Stagger.Value ~= true and StunT.Value > Stun.Value then do if StaggerHit.Value == true then break end -- DECOMPILER ERROR at PC1082: LeaveBlock: unexpected jumping out IF_THEN_STMT -- DECOMPILER ERROR at PC1082: LeaveBlock: unexpected jumping out IF_STMT -- DECOMPILER ERROR at PC1082: LeaveBlock: unexpected jumping out DO_STMT end end end end refat.Parent = nil end do attack = false end end attacktwo = function() attack = true if Mode == "Normal" then raarmvis = true rpdvis = true for i = 0, 1, 0.1 do swait() pdwld9.C0 = clerp(pdwld9.C0, euler(0, 0, 0) * cf(0, -0.2, 0), 0.4) pdwld19.C0 = clerp(pdwld19.C0, euler(0, 0, 0) * cf(0, -0.2, 0), 0.4) Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 1) * euler(0, 0, 0), 0.3) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1), 0.3) RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1.4, 0, -1), 0.3) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.6, 0, -1) * euler(0, 0, 0), 0.3) RH.C0 = clerp(RH.C0, cf(0.8, -1, -0.4) * euler(0, 1.57, 0) * euler(0, 1, -0.1), 0.3) LH.C0 = clerp(LH.C0, cf(-0.8, -0.9, 0.4) * euler(0, -1.57, 0) * euler(0, 1, 0.1), 0.3) end so("203691885", pdprt19, 0.5, 1.5) so("81116747", pdprt19, 1, 1) if Rooted.Value == false then Torso.Velocity = RootPart.CFrame.lookVector * 100 end RecentEnemy.Value = nil hbwld.Parent = nil hboxpos.Parent = hitbox hitbox.Parent = modelzorz hitbox.Size = vt(2, 6, 2) hitboxCF = pdprt19.CFrame * cf(0, 0, 0) hitbox.CFrame = hitboxCF MagicBlock(BrickColor.new("Bright red"), pdprt17.CFrame, 1, 1, 1, 3, 3, 3, 0.2, 3, pdprt17) MagicBlock(BrickColor.new("Bright yellow"), pdprt17.CFrame, 1, 1, 1, 2.5, 2.5, 2.5, 0.1, 3, pdprt17) MagicBoom2(BrickColor.new("Bright red"), pdprt17.CFrame, 0.5, 0.5, 0.5, 0.2, 0.5, 0.2, 0.1, pdprt17) num = 0 for i = 0, 1, 0.07 do swait() num = num + 1 if num == 5 then Bullet(pdprt16) end if num <= 5 then MagicBlock(BrickColor.new("Bright red"), pdprt17.CFrame, 1, 1, 1, 4, 4, 4, 0.25, 1) end hitboxCF = pdprt19.CFrame * cf(0, 0, 0) hitbox.CFrame = hitboxCF MagniDamage(hitbox, 6, 5, 7, math.random(20, 25), "Normal", false, nil, nil, nil, math.random(5, 8), RootPart, 0.5, 2) pdwld19.C0 = clerp(pdwld19.C0, euler(0, 0, 0) * cf(0, 0.8, 0), 0.5) Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -1.57) * euler(0.2, 0, 0), 0.3) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 1.57), 0.3) if i >= 0.2 then RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(3, 0, 0) * euler(0, 0, 0.2), 0.3) else RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.8, 0, 1.2), 0.3) end LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.4, 0, -0.4), 0.3) RH.C0 = clerp(RH.C0, cf(0.6, -1, 0.4) * euler(0, 1.57, 0) * euler(0.2, -1.57, 0), 0.3) LH.C0 = clerp(LH.C0, cf(-0.6, -1, -0.4) * euler(0, -1.57, 0) * euler(-0.4, -1.57, 0), 0.3) if RecentEnemy.Value ~= nil then Torso.Velocity = vt(0, 0, 0) end end hitbox.Parent = modelzorz hitbox.Size = vt() hitboxweld() hboxpos.Parent = nil rpdvis = false else local refat = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt()) refat.Anchored = true refat.CFrame = RightArm.CFrame * cf(0, -1, 0) game:GetService("Debris"):AddItem(refat, 5) for i = 1, 3 do local Col = "Medium blue" if i == 2 then Col = "Bright blue" end MagicCircle(BrickColor.new(Col), RightArm.CFrame * cf(0, -1, 0), 1, 1, 1, 1 * i, 1 * i, 1 * i, 0.08) end so("300915983", refat, 1, 0.7) for i = 0, 1, 0.15 do swait() refat.CFrame = RightArm.CFrame * cf(0, -1, 0) ElecEffect(refat.CFrame, 1, 1, 1) Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.6) * euler(0.3, 0, 0), 0.4) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 0.3), 0.4) RW.C0 = clerp(RW.C0, cf(1.2, 0.5, 0.3) * euler(1.4, 0, 0.2) * euler(0, 1, 0), 0.4) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.2, 0, -0.6) * euler(0, 0, 0), 0.4) RH.C0 = clerp(RH.C0, cf(1.05, -0.9, -0.1) * euler(0, 1.57, 0) * euler(0, -0.3, -0.1), 0.4) LH.C0 = clerp(LH.C0, cf(-1.1, -0.8, 0.2) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 0.2), 0.4) if Stagger.Value ~= true and StunT.Value > Stun.Value then do if StaggerHit.Value == true then break end -- DECOMPILER ERROR at PC787: LeaveBlock: unexpected jumping out IF_THEN_STMT -- DECOMPILER ERROR at PC787: LeaveBlock: unexpected jumping out IF_STMT end end end local d = 0 for i = 0, 1, 0.1 do swait() refat.CFrame = RightArm.CFrame * cf(0, -1 - 8 * i, 0) if i < 0.7 then MagniDamage(refat, 6, 5, 7, math.random(10, 20), "Normal", true, nil, nil, nil, math.random(4, 6), RootPart, 0.2, 2) end for i = 1, 3 do ElecEffect2(refat.CFrame, 5, 5, 5) end if d % 2 == 0 and i < 0.9 then cef = refat.CFrame * cf(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) for i = 1, 3 do local Col = "Medium blue" if i == 2 then Col = "Bright blue" end MagicCircle(BrickColor.new(Col), cef, 0, 0, 0, 0.5 * i, 0.5 * i, 0.5 * i, 0.08) end end do d = d + 1 Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.3) * euler(0.05, 0, 0), 0.3) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 0.3), 0.3) RW.C0 = clerp(RW.C0, cf(1.2, 0.5, -0.5) * euler(1.5, 0, 0.3) * euler(0, 1.57, 0), 0.3) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4, 0, -0.6) * euler(0, 0, 0), 0.3) RH.C0 = clerp(RH.C0, cf(1.05, -0.9, -0.1) * euler(0, 1.57, 0) * euler(0, -0.3, -0.1), 0.3) LH.C0 = clerp(LH.C0, cf(-1.1, -0.8, 0.2) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 0.2), 0.3) if Stagger.Value ~= true and StunT.Value > Stun.Value then do if StaggerHit.Value == true then break end -- DECOMPILER ERROR at PC1043: LeaveBlock: unexpected jumping out IF_THEN_STMT -- DECOMPILER ERROR at PC1043: LeaveBlock: unexpected jumping out IF_STMT -- DECOMPILER ERROR at PC1043: LeaveBlock: unexpected jumping out DO_STMT end end end end refat.Parent = nil end do attack = false end end attackthree = function() attack = true local refat = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt()) if Mode == "Normal" then lalegvis = true ralegvis = true RecentEnemy.Value = nil for i = 0, 1, 0.2 do swait() Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0) * euler(0, 0, 0.2), 0.3) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0.2, 0, 0) * euler(0, 0, 0.4), 0.3) RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1.5, 0, -1) * euler(0, 1.57, 0), 0.3) RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1, 0, -0.3) * euler(0, -1.57, 0), 0.3) LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) RH.C0 = clerp(RH.C0, cf(1.1, -0.8, -0.2) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.4) * euler(0, 0, 0), 0.2) LH.C0 = clerp(LH.C0, cf(-1, 0, -0.6) * euler(0, -1.57, 0) * euler(0, 0, 0.4) * euler(-0.1, 0, 0), 0.2) if Stagger.Value ~= true and StunT.Value > Stun.Value then do if StaggerHit.Value == true then break end -- DECOMPILER ERROR at PC235: LeaveBlock: unexpected jumping out IF_THEN_STMT -- DECOMPILER ERROR at PC235: LeaveBlock: unexpected jumping out IF_STMT end end end if Rooted.Value == false then Torso.Velocity = RootPart.CFrame.lookVector * 80 end so("200632211", LeftLeg, 1, 0.8) hbwld.Parent = nil hboxpos.Parent = hitbox hitbox.Parent = modelzorz hitbox.Size = vt(1.5, 2.5, 1.5) hitboxCF = LeftLeg.CFrame hitbox.CFrame = hitboxCF RecentEnemy.Value = nil for i = 0, 1, 0.1 do swait() hitboxCF = LeftLeg.CFrame hitbox.CFrame = hitboxCF MagniDamage(hitbox, 3, 4, 5, math.random(20, 25), "Normal", false, nil, nil, nil, math.random(5, 8), RootPart, 0.5, 2) Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, 0) * euler(0, 0, 0.4), 0.5) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.8, -0.2) * euler(0.2, 0, 0) * euler(0, 0, -0.4), 0.5) RW.C0 = clerp(RW.C0, cf(1.2, 0.5, -0.3) * euler(1, 0, -0.2) * euler(0, 1.57, 0), 0.5) RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-1, 0, -0.5) * euler(0, 0, 0), 0.5) LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5) RH.C0 = clerp(RH.C0, cf(1.1, -1, -0.4) * euler(0, 1.57, 0) * euler(0, 0, -0.1) * euler(0.1, 0, 0), 0.5) LH.C0 = clerp(LH.C0, cf(-1.1, -0.4, -0.4) * euler(0, -1.57, 0) * euler(0, 0, -2) * euler(-0.3, 0, 0), 0.5) if RecentEnemy.Value ~= nil then Torso.Velocity = vt(0, 0, 0) end if Stagger.Value ~= true and StunT.Value > Stun.Value then do if StaggerHit.Value == true then break end -- DECOMPILER ERROR at PC525: LeaveBlock: unexpected jumping out IF_THEN_STMT -- DECOMPILER ERROR at PC525: LeaveBlock: unexpected jumping out IF_STMT end end end hitbox.Parent = modelzorz hitbox.Size = vt() hitboxweld() hboxpos.Parent = nil if RecentEnemy.Value ~= nil then for i = 0, 1, 0.15 do swait() Neck.C0 = clerp(Neck.C0, necko * euler(0, -0.5, 0) * euler(0, 0, -1.3), 0.3) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.4) * euler(0, 0, 1.3) * euler(0, 0.5, 0), 0.3) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 1) * euler(0, 0, 0), 0.3) RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -0.5) * euler(0, 0, 0), 0.3) LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) RH.C0 = clerp(RH.C0, cf(0.6, -0.4, -0.7) * euler(0, 1.57, 0) * euler(0, 0, -0.1) * euler(-0.7, 0, 0), 0.3) LH.C0 = clerp(LH.C0, cf(-0.9, -0.4, -0.4) * euler(0, -1.57, 0) * euler(-0.5, 0, 0), 0.3) if Stagger.Value ~= true and StunT.Value > Stun.Value then do if StaggerHit.Value == true then break end -- DECOMPILER ERROR at PC746: LeaveBlock: unexpected jumping out IF_THEN_STMT -- DECOMPILER ERROR at PC746: LeaveBlock: unexpected jumping out IF_STMT end end end RecentEnemy.Value = nil local dec = Instance.new("NumberValue", Decrease) dec.Name = "DecreaseMvmt" dec.Value = 10 if Rooted.Value == false then Torso.Velocity = RootPart.CFrame.lookVector * 100 end so("200632136", LeftLeg, 1, 0.8) hbwld.Parent = nil hboxpos.Parent = hitbox hitbox.Parent = modelzorz hitbox.Size = vt(1.5, 2.5, 1.5) hitboxCF = LeftLeg.CFrame hitbox.CFrame = hitboxCF for i = 0, 1, 0.1 do swait() hitboxCF = RightLeg.CFrame hitbox.CFrame = hitboxCF MagniDamage(hitbox, 3, 5, 7, math.random(10, 15), "Normal", false, nil, nil, nil, math.random(5, 8), RootPart, 0.5, 2) Neck.C0 = clerp(Neck.C0, necko * euler(0, -0.5, 0) * euler(0, 0, -1), 0.3) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.2) * euler(0, 0, 1.3) * euler(0, 1, 0), 0.3) RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1.5, 0, -1) * euler(0, 0, 0), 0.3) RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.8, 0, -0.3) * euler(0, 0, 0), 0.3) LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) RH.C0 = clerp(RH.C0, cf(0.8, -0.8, -0.2) * euler(0, 1.57, 0) * euler(0, 0, -0.1) * euler(-0.5, 0, 0), 0.3) LH.C0 = clerp(LH.C0, cf(-0.9, -0.6, -0.8) * euler(0, -1.57, 0) * euler(-0.3, 0, 1.2), 0.3) if RecentEnemy.Value ~= nil then Torso.Velocity = vt(0, 0, 0) end if Stagger.Value ~= true and StunT.Value > Stun.Value then do if StaggerHit.Value == true then break end -- DECOMPILER ERROR at PC1037: LeaveBlock: unexpected jumping out IF_THEN_STMT -- DECOMPILER ERROR at PC1037: LeaveBlock: unexpected jumping out IF_STMT end end end dec.Parent = nil hitbox.Parent = modelzorz hitbox.Size = vt() hitboxweld() hboxpos.Parent = nil end else do for i = 0, 1, 0.1 do swait() ElecEffect(LeftArm.CFrame * cf(0, -1, 0), 1, 1, 1) ElecEffect(RightArm.CFrame * cf(0, -1, 0), 1, 1, 1) Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.1) * euler(-0.1, 0, 0), 0.3) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0.2, 0, 0.1), 0.3) RW.C0 = clerp(RW.C0, cf(1.2, 0.5, -0.3) * euler(1.7, 0, -0.2) * euler(0, 1.5, 0), 0.3) LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.3) * euler(1.7, 0, 0.2) * euler(0, -1.5, 0), 0.3) RH.C0 = clerp(RH.C0, cf(1.05, -0.9, -0.3) * euler(0, 1.57, 0) * euler(0, -0.1, 0.4), 0.3) LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.2, 0.4, -0.1), 0.3) if Stagger.Value ~= true and StunT.Value > Stun.Value then do if StaggerHit.Value == true then break end -- DECOMPILER ERROR at PC1234: LeaveBlock: unexpected jumping out IF_THEN_STMT -- DECOMPILER ERROR at PC1234: LeaveBlock: unexpected jumping out IF_STMT end end end refat.Anchored = true refat.CFrame = RootPart.CFrame * cf(0, 0, -6) game:GetService("Debris"):AddItem(refat, 5) so("300916014", refat, 1, 1) MagniDamage(refat, 6, 6, 8, math.random(20, 30), "Normal", true, nil, nil, nil, math.random(4, 6), RootPart, 0.2, 2) for i = 1, 3 do local Col = "Medium blue" if i == 2 then Col = "Bright blue" end MagicCircle(BrickColor.new(Col), refat.CFrame, 3, 3, 3, 2 * i, 2 * i, 2 * i, 0.08) end do attack = false if Mode ~= "Normal" then local d = 0 for i = 0, 1, 0.1 do swait() for i = 1, 3 do ElecEffect2(refat.CFrame, 6, 6, 6) end if d % 2 == 0 and i < 0.9 then cef = refat.CFrame * cf(math.random(-400, 400) / 100, math.random(-400, 400) / 100, math.random(-400, 400) / 100) for i = 1, 3 do local Col = "Medium blue" if i == 2 then Col = "Bright blue" end MagicCircle(BrickColor.new(Col), cef, 0, 0, 0, 0.5 * i, 0.5 * i, 0.5 * i, 0.08) end end do do d = d + 1 -- DECOMPILER ERROR at PC1379: LeaveBlock: unexpected jumping out DO_STMT end end end refat.Parent = nil end end end end end attackfour = function() attack = true tavis = true laarmvis = true raarmvis = true lpdvis = true rpdvis = true for i = 0, 1, 0.1 do swait() pdwld9.C0 = clerp(pdwld9.C0, euler(0, 0, 0) * cf(0, -0.2, 0), 0.4) pdwld19.C0 = clerp(pdwld19.C0, euler(0, 0, 0) * cf(0, -0.2, 0), 0.4) Neck.C0 = clerp(Neck.C0, necko * euler(-0.1, 0, 0) * euler(0, 0, 0), 0.3) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0.2, 0, 0) * euler(0, 0, 0), 0.3) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0.3) * euler(1.7, 0, -0.2) * euler(0, 1.57, 0), 0.3) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0.3) * euler(1.7, 0, 0.2) * euler(0, -1.57, 0), 0.3) RH.C0 = clerp(RH.C0, cf(1.1, -0.8, -0.2) * euler(0, 1.57, 0) * euler(-0.1, 0, 0.2) * euler(0, 0, 0), 0.2) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0.1), 0.2) end so("203691885", pdprt9, 0.5, 1.5) so("81116747", pdprt9, 1, 1) so("203691885", pdprt19, 0.5, 1.5) so("81116747", pdprt19, 1, 1) if Rooted.Value == false then Torso.Velocity = RootPart.CFrame.lookVector * 120 end RecentEnemy.Value = nil hbwld.Parent = nil hboxpos.Parent = hitbox hitbox.Parent = modelzorz hitbox.Size = vt(4, 4, 8) hitboxCF = Torso.CFrame * cf(0, 0, -2) hitbox.CFrame = hitboxCF MagicBlock(BrickColor.new("Bright red"), pdprt7.CFrame, 1, 1, 1, 3, 3, 3, 0.2, 3, pdprt7) MagicBlock(BrickColor.new("Bright yellow"), pdprt7.CFrame, 1, 1, 1, 2.5, 2.5, 2.5, 0.1, 3, pdprt7) MagicBoom2(BrickColor.new("Bright red"), pdprt7.CFrame, 0.5, 0.5, 0.5, 0.2, 0.5, 0.2, 0.1, pdprt7) MagicBlock(BrickColor.new("Bright red"), pdprt17.CFrame, 1, 1, 1, 3, 3, 3, 0.2, 3, pdprt17) MagicBlock(BrickColor.new("Bright yellow"), pdprt17.CFrame, 1, 1, 1, 2.5, 2.5, 2.5, 0.1, 3, pdprt17) MagicBoom2(BrickColor.new("Bright red"), pdprt17.CFrame, 0.5, 0.5, 0.5, 0.2, 0.5, 0.2, 0.1, pdprt17) num = 0 for i = 0, 1, 0.07 do swait() num = num + 1 if num == 9 then Bullet(pdprt4) Bullet(pdprt16) end if num <= 5 then MagicBlock(BrickColor.new("Bright red"), pdprt7.CFrame, 1, 1, 1, 4, 4, 4, 0.25, 1) MagicBlock(BrickColor.new("Bright red"), pdprt17.CFrame, 1, 1, 1, 4, 4, 4, 0.25, 1) end hitboxCF = Torso.CFrame * cf(0, 0, -2) hitbox.CFrame = hitboxCF MagniDamage(hitbox, 8, 7, 10, math.random(30, 30), "Normal", false, nil, nil, nil, math.random(5, 8), RootPart, 0.5, 2) pdwld9.C0 = clerp(pdwld9.C0, euler(0, 0, 0) * cf(0, 0.8, 0), 0.5) pdwld19.C0 = clerp(pdwld19.C0, euler(0, 0, 0) * cf(0, 0.8, 0), 0.5) Neck.C0 = clerp(Neck.C0, necko * euler(0.1, 0, 0) * euler(0, 0, 0), 0.5) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0.2, 0, 0) * euler(0, 0, 0), 0.5) RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1.7, 0, -0.1) * euler(0, 1.57, 0), 0.5) LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(1.7, 0, 0.1) * euler(0, -1.57, 0), 0.5) RH.C0 = clerp(RH.C0, cf(1.1, -0.8, -0.2) * euler(0, 1.57, 0) * euler(-0.1, 0, 0.2) * euler(0, 0, 0), 0.5) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0.1), 0.5) if RecentEnemy.Value ~= nil then Torso.Velocity = vt(0, 0, 0) end end hitbox.Parent = modelzorz hitbox.Size = vt() hitboxweld() hboxpos.Parent = nil laarmvis = false raarmvis = false lalegvis = false ralegvis = false tavis = false lpdvis = false rpdvis = false attack = false end eyeeffect = function(Part) MagicCircle(BrickColor.new("Institutional white"), cf(Part.Position), 0, 0, 0, 0.2, 5, 0.2, 0.1) MagicCircle(BrickColor.new("Institutional white"), cf(Part.Position) * euler(1.57, 0, 0), 0, 0, 0, 0.2, 5, 0.2, 0.1) MagicCircle(BrickColor.new("Institutional white"), cf(Part.Position) * euler(0, 0, 1.57), 0, 0, 0, 0.2, 5, 0.2, 0.1) end ChangeTarget = function() attack = true local ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt()) ref.Anchored = true ref.CFrame = Head.CFrame * cf(-0.25, 0.25, -0.6) game:GetService("Debris"):AddItem(ref, 1) local dec = Instance.new("NumberValue", Decrease) dec.Name = "DecreaseMvmt" dec.Value = 10 if AilaTarget == "None" then local cando = true if MMouse.Target ~= nil and MMouse.Target.Parent:findFirstChild("Humanoid") ~= nil and MMouse.Target.Parent:findFirstChild("Torso") ~= nil then if game.Players:GetPlayerFromCharacter(MMouse.Target.Parent) ~= nil and Player.Neutral == false and game.Players:GetPlayerFromCharacter(MMouse.Target.Parent).TeamColor == Player.TeamColor then cando = false end if cando == true then Targ = MMouse.Target for i = 0, 1, 0.1 do swait() Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.3) * euler(0.2, 0, 0), 0.3) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -0.6), 0.3) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.4, 0, 0.5) * euler(0, -1, 0), 0.3) LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(2.8, 0, 0.5) * euler(0, 0.5, 0), 0.3) RH.C0 = clerp(RH.C0, cf(1.05, -0.9, -0.1) * euler(0, 1.57, 0) * euler(0, -0.1, -0.2), 0.3) LH.C0 = clerp(LH.C0, cf(-1.2, -0.8, 0.1) * euler(0, -1.57, 0) * euler(0, 0.6, -0.1), 0.3) end AilaTarget = "Target" AilaTarget2 = Targ.Parent.Torso eyeeffect(ref) so("300563970", Head, 1, 1) for i = 0, 1, 0.1 do swait() Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.6) * euler(0, 0, 0), 0.3) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -0.6), 0.3) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.4, 0, 0.5) * euler(0, -1, 0), 0.3) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57, 0, -0.6) * euler(0, -1.57, 0), 0.3) RH.C0 = clerp(RH.C0, cf(1.05, -0.9, -0.1) * euler(0, 1.57, 0) * euler(0, -0.1, -0.2), 0.3) LH.C0 = clerp(LH.C0, cf(-1.2, -0.8, 0.1) * euler(0, -1.57, 0) * euler(0, 0.6, -0.1), 0.3) end end end else do if AilaTarget == "Target" then for i = 0, 1, 0.1 do swait() Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.3) * euler(0.2, 0, 0), 0.3) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -0.6), 0.3) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.4, 0, 0.5) * euler(0, -1, 0), 0.3) LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(2.8, 0, 0.5) * euler(0, 0.5, 0), 0.3) RH.C0 = clerp(RH.C0, cf(1.05, -0.9, -0.1) * euler(0, 1.57, 0) * euler(0, -0.1, -0.2), 0.3) LH.C0 = clerp(LH.C0, cf(-1.2, -0.8, 0.1) * euler(0, -1.57, 0) * euler(0, 0.6, -0.1), 0.3) end AilaTarget = "Nearest" so("300563977", Head, 1, 1) eyeeffect(ref) for i = 0, 1, 0.1 do swait() Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.3) * euler(0.2, 0, 0), 0.3) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -0.6), 0.3) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.4, 0, 0.5) * euler(0, -1, 0), 0.3) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(2.8, 0, 0.5) * euler(0, 0.5, 0) * euler(-2, 0, 0), 0.3) RH.C0 = clerp(RH.C0, cf(1.05, -0.9, -0.1) * euler(0, 1.57, 0) * euler(0, -0.1, -0.2), 0.3) LH.C0 = clerp(LH.C0, cf(-1.2, -0.8, 0.1) * euler(0, -1.57, 0) * euler(0, 0.6, -0.1), 0.3) end else do if AilaTarget == "Nearest" then for i = 0, 1, 0.1 do swait() Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.3) * euler(0.2, 0, 0), 0.3) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -0.6), 0.3) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.4, 0, 0.5) * euler(0, -1, 0), 0.3) LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(2.8, 0, 0.5) * euler(0, 0.5, 0), 0.3) RH.C0 = clerp(RH.C0, cf(1.05, -0.9, -0.1) * euler(0, 1.57, 0) * euler(0, -0.1, -0.2), 0.3) LH.C0 = clerp(LH.C0, cf(-1.2, -0.8, 0.1) * euler(0, -1.57, 0) * euler(0, 0.6, -0.1), 0.3) end AilaTarget = "None" so("300563954", Head, 1, 1) eyeeffect(ref) end dec.Parent = nil attack = false end end end end end aopenleftfist = function() ablawld16.C0 = clerp(ablawld16.C0, cf(0, -0.2, 0) * euler(0.5, 0, 0), 0.4) ablawld19.C0 = clerp(ablawld19.C0, cf(0, -0.2, 0) * euler(0.5, 0, 0), 0.4) ablawld22.C0 = clerp(ablawld22.C0, cf(0, -0.2, 0) * euler(0.5, 0, 0), 0.4) ablawld25.C0 = clerp(ablawld25.C0, cf(0, -0.2, 0) * euler(-0.3, 0, 0), 0.4) ablawld17.C0 = clerp(ablawld17.C0, euler(0, 0, 0) * cf(0, -0.2, 0) * euler(0, 0, 0), 0.4) ablawld17.C1 = clerp(ablawld17.C1, cf(0, 0.15, 0.05) * euler(-1, 0, 0), 0.4) ablawld20.C0 = clerp(ablawld20.C0, euler(0, 0, 0) * cf(0, -0.2, 0) * euler(0, 0, 0), 0.4) ablawld20.C1 = clerp(ablawld20.C1, cf(0, 0.15, 0.05) * euler(-1, 0, 0), 0.4) ablawld23.C0 = clerp(ablawld23.C0, euler(0, 0, 0) * cf(0, -0.2, 0) * euler(0, 0, 0), 0.4) ablawld23.C1 = clerp(ablawld23.C1, cf(0, 0.15, 0.05) * euler(-1, 0, 0), 0.4) ablawld26.C0 = clerp(ablawld26.C0, euler(0, 0, 0) * cf(0, -0.2, 0) * euler(0, 0, 0), 0.4) ablawld26.C1 = clerp(ablawld26.C1, cf(0, 0.15, 0.03) * euler(-0.5, 0, 0), 0.4) end acloseleftfist = function() ablawld16.C0 = clerp(ablawld16.C0, cf(0, -0.2, 0) * euler(1, 0, 0), 0.4) ablawld19.C0 = clerp(ablawld19.C0, cf(0, -0.2, 0) * euler(1, 0, 0), 0.4) ablawld22.C0 = clerp(ablawld22.C0, cf(0, -0.2, 0) * euler(1, 0, 0), 0.4) ablawld25.C0 = clerp(ablawld25.C0, cf(0, -0.2, 0) * euler(-0.3, 0, 0), 0.4) ablawld17.C0 = clerp(ablawld17.C0, euler(0, 0, 0) * cf(0, -0.2, 0) * euler(0, 0, 0), 0.4) ablawld17.C1 = clerp(ablawld17.C1, cf(0, 0.15, 0.05) * euler(-1.5, 0, 0), 0.4) ablawld20.C0 = clerp(ablawld20.C0, euler(0, 0, 0) * cf(0, -0.2, 0) * euler(0, 0, 0), 0.4) ablawld20.C1 = clerp(ablawld20.C1, cf(0, 0.15, 0.05) * euler(-1.5, 0, 0), 0.4) ablawld23.C0 = clerp(ablawld23.C0, euler(0, 0, 0) * cf(0, -0.2, 0) * euler(0, 0, 0), 0.4) ablawld23.C1 = clerp(ablawld23.C1, cf(0, 0.15, 0.05) * euler(-1.5, 0, 0), 0.4) ablawld26.C0 = clerp(ablawld26.C0, euler(0, 0, 0) * cf(0, -0.2, 0) * euler(0, 0, 0), 0.4) ablawld26.C1 = clerp(ablawld26.C1, cf(0, 0.15, 0.03) * euler(-1, 0, 0), 0.4) end aopenrightfist = function() abrawld16.C0 = clerp(abrawld16.C0, cf(0, -0.2, 0) * euler(0.5, 0, 0), 0.4) abrawld19.C0 = clerp(abrawld19.C0, cf(0, -0.2, 0) * euler(0.5, 0, 0), 0.4) abrawld22.C0 = clerp(abrawld22.C0, cf(0, -0.2, 0) * euler(0.5, 0, 0), 0.4) abrawld25.C0 = clerp(abrawld25.C0, cf(0, -0.2, 0) * euler(-0.3, 0, 0), 0.4) abrawld17.C0 = clerp(abrawld17.C0, euler(0, 0, 0) * cf(0, -0.2, 0) * euler(0, 0, 0), 0.4) abrawld17.C1 = clerp(abrawld17.C1, cf(0, 0.15, 0.05) * euler(-1, 0, 0), 0.4) abrawld20.C0 = clerp(abrawld20.C0, euler(0, 0, 0) * cf(0, -0.2, 0) * euler(0, 0, 0), 0.4) abrawld20.C1 = clerp(abrawld20.C1, cf(0, 0.15, 0.05) * euler(-1, 0, 0), 0.4) abrawld23.C0 = clerp(abrawld23.C0, euler(0, 0, 0) * cf(0, -0.2, 0) * euler(0, 0, 0), 0.4) abrawld23.C1 = clerp(abrawld23.C1, cf(0, 0.15, 0.05) * euler(-1, 0, 0), 0.4) abrawld26.C0 = clerp(abrawld26.C0, euler(0, 0, 0) * cf(0, -0.2, 0) * euler(0, 0, 0), 0.4) abrawld26.C1 = clerp(abrawld26.C1, cf(0, 0.15, 0.03) * euler(-0.5, 0, 0), 0.4) end acloserightfist = function() abrawld16.C0 = clerp(abrawld16.C0, cf(0, -0.2, 0) * euler(1, 0, 0), 0.4) abrawld19.C0 = clerp(abrawld19.C0, cf(0, -0.2, 0) * euler(1, 0, 0), 0.4) abrawld22.C0 = clerp(abrawld22.C0, cf(0, -0.2, 0) * euler(1, 0, 0), 0.4) abrawld25.C0 = clerp(abrawld25.C0, cf(0, -0.2, 0) * euler(-0.3, 0, 0), 0.4) abrawld17.C0 = clerp(abrawld17.C0, euler(0, 0, 0) * cf(0, -0.2, 0) * euler(0, 0, 0), 0.4) abrawld17.C1 = clerp(abrawld17.C1, cf(0, 0.15, 0.05) * euler(-1.5, 0, 0), 0.4) abrawld20.C0 = clerp(abrawld20.C0, euler(0, 0, 0) * cf(0, -0.2, 0) * euler(0, 0, 0), 0.4) abrawld20.C1 = clerp(abrawld20.C1, cf(0, 0.15, 0.05) * euler(-1.5, 0, 0), 0.4) abrawld23.C0 = clerp(abrawld23.C0, euler(0, 0, 0) * cf(0, -0.2, 0) * euler(0, 0, 0), 0.4) abrawld23.C1 = clerp(abrawld23.C1, cf(0, 0.15, 0.05) * euler(-1.5, 0, 0), 0.4) abrawld26.C0 = clerp(abrawld26.C0, euler(0, 0, 0) * cf(0, -0.2, 0) * euler(0, 0, 0), 0.4) abrawld26.C1 = clerp(abrawld26.C1, cf(0, 0.15, 0.03) * euler(-1, 0, 0), 0.4) end LaserShot = function() ailaattack = true for i = 0, 1, 0.1 do swait() acloseleftfist() hwld1.C0 = clerp(hwld1.C0, euler(0.3, 0, 3.14) * euler(0, 0.8, 0) * cf(0, 2.5, 0.3), 0.3) abtwld1.C1 = clerp(abtwld1.C1, euler(0, 0.8, 0), 0.3) abrawld2.C0 = clerp(abrawld2.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.2) abrawld8.C0 = clerp(abrawld8.C0, euler(3.14, 0, 0) * cf(0, 0.9, 0) * euler(-0.3, 0, -0.4), 0.2) abrawld10.C0 = clerp(abrawld10.C0, euler(0, 1.2, 0) * cf(0, 0, 0), 0.2) ablawld2.C0 = clerp(ablawld2.C0, euler(0, 0, -0.5) * cf(0, 0, 0), 0.2) ablawld8.C0 = clerp(ablawld8.C0, euler(3.14, -0.2, 0) * cf(0, 0.9, 0) * euler(0.2, 0, -0.5), 0.2) ablawld10.C0 = clerp(ablawld10.C0, euler(0, 1.2, 0) * cf(0, 0, 0), 0.2) abw1wld3.C0 = clerp(abw1wld3.C0, euler(0, -0.8, 0) * cf(0, -0.6, 0) * euler(-1.6, 0, 0), 0.2) abgy.cframe = cf(abw1prt11.Position, AilaTarget2.Position) * euler(0, 0, 3.14) end local cylind = part(3, ailabot, 0, 0.5, BrickColor.new("Medium blue"), "Effect", vt()) cylind.Anchored = true cylind.CFrame = abw1prt11.CFrame local cmsh = mesh("CylinderMesh", cylind, "", "", vt(0, 0, 0), vt(1, 1, 1)) game:GetService("Debris"):AddItem(cylind, 10) local ceef = cf(abw1prt11.Position, AilaTarget2.Position) so("169380469", abw1prt11, 1, 2) for i = 0, 2, 0.1 do swait() if i < 1 then ceef = cf(abw1prt11.Position, AilaTarget2.Position) abgy.cframe = cf(abw1prt11.Position, AilaTarget2.Position) * euler(0, 0, 3.14) end MagicCircle(BrickColor.new("Medium blue"), abw1prt11.CFrame, 0, 0, 0, 3, 3, 3, 0.2, ailabot) MagicCircle2(BrickColor.new("Bright blue"), abw1prt11.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * cf(0, 6, 0), 1, 1, 1, 0, 0, 0, 0.1) local hit, pos = rayCast(abw1prt11.Position, ceef.lookVector, 999, Character) local mag = abw1prt11.Position - pos.magnitude cylind.CFrame = CFrame.new((abw1prt11.Position + pos) / 2, pos) * angles(1.57, 0, 0) if i < 1 then cmsh.Scale = vt(8 - 5 * i, mag * 5, 8 - 5 * i) else cmsh.Scale = vt(3, mag * 5, 3) end end cylind.Parent = nil local hit, pos = rayCast(abw1prt11.Position, ceef.lookVector, 999, Character) local mag = abw1prt11.Position - pos.magnitude if pos ~= nil then so("300916038", abw1prt11, 1, 1) MagicCircle(BrickColor.new("Medium blue"), abw1prt11.CFrame, 6, 6, 6, 3, 3, 3, 0.08, ailabot) MagicHead(BrickColor.new("Medium blue"), CFrame.new((abw1prt11.Position + pos) / 2, pos) * angles(1.57, 0, 0), 3, mag * 5, 3, 1, 1, 1, 0.1) local ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt()) ref.Anchored = true ref.CFrame = cf(pos) game:GetService("Debris"):AddItem(ref, 1) so("300916057", ref, 1, 1) MagniDamage(ref, 10, 5, 7, math.random(30, 40), "Knockdown2", true, "Movement", 0.2, 100, math.random(3, 4), ref, 0, 1) for i = 1, 3 do MagicCircle(BrickColor.new("Medium blue"), cf(ref.Position), 5, 5, 5, 4 * i, 4 * i, 4 * i, 0.08) end end do for i = 0, 1, 0.1 do swait() aopenleftfist() hwld1.C0 = clerp(hwld1.C0, euler(0.3, 0, 3.14) * euler(0, -0.2, 0) * cf(0, 2.5, 0.3), 0.3) abtwld1.C1 = clerp(abtwld1.C1, euler(0, -0.2, 0), 0.3) abrawld2.C0 = clerp(abrawld2.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.2) abrawld8.C0 = clerp(abrawld8.C0, euler(3.14, 0, 0) * cf(0, 0.9, 0) * euler(-0.1, 0, -0.3), 0.2) abrawld10.C0 = clerp(abrawld10.C0, euler(0, 1, 0) * cf(0, 0, 0), 0.2) ablawld2.C0 = clerp(ablawld2.C0, euler(0, 0, -0.2) * cf(0, 0, 0), 0.2) ablawld8.C0 = clerp(ablawld8.C0, euler(3.14, -0.2, 0) * cf(0, 0.9, 0) * euler(0.1, 0, -0.2), 0.2) ablawld10.C0 = clerp(ablawld10.C0, euler(0, 1, 0) * cf(0, 0, 0), 0.2) abw1wld3.C0 = clerp(abw1wld3.C0, euler(0, 0.2, 0) * cf(0, -0.6, 0) * euler(-1.6, 0, 0), 0.2) end ailaattack = false end end QuadBarrage = function() ailaattack = true for i = 0, 1, 0.1 do swait() abgy.cframe = cf(abw2prt4.Position, AilaTarget2.Position) * euler(0, 0, 3.14) abtwld1.C1 = clerp(abtwld1.C1, euler(0, -0.3, 0), 0.3) hwld1.C0 = clerp(hwld1.C0, euler(0.2, 0, 3.14) * euler(0, -0.3, 0) * cf(0, 2.5, 0.3), 0.3) abrawld2.C0 = clerp(abrawld2.C0, euler(0, 0, 0.4) * cf(0, 0, 0), 0.3) abrawld8.C0 = clerp(abrawld8.C0, euler(3.14, 0, 0) * cf(0, 0.9, 0) * euler(0, 0, 0.8) * euler(0, -0.2, 0) * euler(-1.1, 0, 0), 0.3) abrawld9.C0 = clerp(abrawld9.C0, euler(1.57, 0, 0) * euler(0, 0.4, 0) * cf(0, -0.9, 0), 0.3) abrawld10.C0 = clerp(abrawld10.C0, euler(0, 0.2, 0) * cf(0, 0, 0), 0.3) ablawld2.C0 = clerp(ablawld2.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.3) ablawld8.C0 = clerp(ablawld8.C0, euler(3.14, 0, 0) * cf(0, 0.9, 0) * euler(0.3, 0, -0.4), 0.3) ablawld10.C0 = clerp(ablawld10.C0, euler(0, 0.8, 0) * cf(0, 0, 0), 0.3) abw1wld3.C0 = clerp(abw1wld3.C0, euler(0, 0, 0) * cf(0, -0.6, 0) * euler(-1.6, 0, 0), 0.3) abw2wld1.C0 = clerp(abw2wld1.C0, euler(0, 0, 0) * cf(0, -0.2, -0.4), 0.3) abw2wld5.C0 = clerp(abw2wld5.C0, euler(0, 0, 0) * cf(0.2, -0.2, 0), 0.3) abw2wld6.C0 = clerp(abw2wld6.C0, euler(0, 0, 0) * cf(-0.2, -0.2, 0), 0.3) end OldPos = AilaTarget2.Position for i = 1, 4 do local tpart = abw2prt10 if i == 2 then tpart = abw2prt11 else if i == 3 then tpart = abw2prt12 else if i == 4 then tpart = abw2prt13 end end end spread = vt(math.random(-100, 100) / 100, math.random(-100, 100) / 100, math.random(-100, 100) / 100) * tpart.Position - OldPos.magnitude / 100 local ceef = cf((tpart.Position + OldPos) / 2, OldPos + spread) local hit, pos = rayCast(tpart.Position, ceef.lookVector, 999, Character) local mag = tpart.Position - pos.magnitude if pos ~= nil then so("87015121", tpart, 0.6, 1) MagicCircle(BrickColor.new("Bright yellow"), tpart.CFrame, 2, 2, 2, 2, 2, 2, 0.1, ailabot) MagicHead(BrickColor.new("Bright yellow"), CFrame.new((tpart.Position + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * 5, 1, 0.4, 0.4, 0.4, 0.1) local ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt()) ref.Anchored = true ref.CFrame = cf(pos) game:GetService("Debris"):AddItem(ref, 1) so("172146984", ref, 0.4, 1.4) so("163573436", ref, 0.4, 1) MagniDamage(ref, 6, 4, 5, 0, "Normal", true, nil, nil, nil, math.random(1, 3), ref, 0, 1) for i = 1, 2 do MagicBlock(BrickColor.new("Bright yellow"), cf(ref.Position), 1, 1, 1, 2 * i, 2 * i, 2 * i, 0.12, 4) end end do do swait(5) -- DECOMPILER ERROR at PC487: LeaveBlock: unexpected jumping out DO_STMT end end end abrawld9.C0 = euler(1.57, 0, 0) * cf(0, -0.9, 0) ailaattack = false end QuadBurst = function() ailaattack = true for i = 0, 1, 0.1 do swait() abgy.cframe = cf(abw2prt4.Position, AilaTarget2.Position) * euler(0, 0, 3.14) abtwld1.C1 = clerp(abtwld1.C1, euler(0, -0.3, 0), 0.3) hwld1.C0 = clerp(hwld1.C0, euler(0.2, 0, 3.14) * euler(0, -0.3, 0) * cf(0, 2.5, 0.3), 0.3) abrawld2.C0 = clerp(abrawld2.C0, euler(0, 0, 0.4) * cf(0, 0, 0), 0.3) abrawld8.C0 = clerp(abrawld8.C0, euler(3.14, 0, 0) * cf(0, 0.9, 0) * euler(0, 0, 0.8) * euler(0, -0.2, 0) * euler(-1.1, 0, 0), 0.3) abrawld9.C0 = clerp(abrawld9.C0, euler(1.57, 0, 0) * euler(0, 0.4, 0) * cf(0, -0.9, 0), 0.3) abrawld10.C0 = clerp(abrawld10.C0, euler(0, 0.2, 0) * cf(0, 0, 0), 0.3) ablawld2.C0 = clerp(ablawld2.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.3) ablawld8.C0 = clerp(ablawld8.C0, euler(3.14, 0, 0) * cf(0, 0.9, 0) * euler(0.3, 0, -0.4), 0.3) ablawld10.C0 = clerp(ablawld10.C0, euler(0, 0.8, 0) * cf(0, 0, 0), 0.3) abw1wld3.C0 = clerp(abw1wld3.C0, euler(0, 0, 0) * cf(0, -0.6, 0) * euler(-1.6, 0, 0), 0.3) abw2wld1.C0 = clerp(abw2wld1.C0, euler(0, 0, 0) * cf(0, -0.2, -0.4), 0.3) abw2wld5.C0 = clerp(abw2wld5.C0, euler(0, 0, 0) * cf(0.2, -0.2, 0), 0.3) abw2wld6.C0 = clerp(abw2wld6.C0, euler(0, 0, 0) * cf(-0.2, -0.2, 0), 0.3) end OldPos = AilaTarget2.Position for i = 1, 4 do local tpart = abw2prt10 if i == 2 then tpart = abw2prt11 else if i == 3 then tpart = abw2prt12 else if i == 4 then tpart = abw2prt13 end end end spread = vt(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * tpart.Position - OldPos.magnitude / 100 local ceef = cf((tpart.Position + OldPos) / 2, OldPos + spread) local hit, pos = rayCast(tpart.Position, ceef.lookVector, 999, Character) local mag = tpart.Position - pos.magnitude if pos ~= nil then so("87015121", tpart, 0.6, 1) MagicCircle(BrickColor.new("Bright yellow"), tpart.CFrame, 2, 2, 2, 2, 2, 2, 0.1, ailabot) MagicHead(BrickColor.new("Bright yellow"), CFrame.new((tpart.Position + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * 5, 1, 0.4, 0.4, 0.4, 0.1) local ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt()) ref.Anchored = true ref.CFrame = cf(pos) game:GetService("Debris"):AddItem(ref, 1) so("172146984", ref, 0.4, 1.4) so("163573436", ref, 0.4, 1) MagniDamage(ref, 6, 5, 8, 0, "Normal", true, nil, nil, nil, math.random(3, 6), ref, 0, 1) for i = 1, 2 do MagicBlock(BrickColor.new("Bright yellow"), cf(ref.Position), 1, 1, 1, 2 * i, 2 * i, 2 * i, 0.12, 4) end end end for i = 0, 1, 0.1 do swait() abgy.cframe = cf(abw2prt4.Position, AilaTarget2.Position) * euler(0, 0, 3.14) abtwld1.C1 = clerp(abtwld1.C1, euler(0, 0.1, 0), 0.4) hwld1.C0 = clerp(hwld1.C0, euler(0.3, 0, 3.14) * euler(0, 0.1, 0) * cf(0, 2.5, 0.3), 0.4) abrawld2.C0 = clerp(abrawld2.C0, euler(0, 0, 0.3) * cf(0, 0, 0), 0.4) abrawld8.C0 = clerp(abrawld8.C0, euler(3.14, 0, 0) * cf(0, 0.9, 0) * euler(0, 0, 0.6) * euler(0, -0.2, 0) * euler(-1.1, 0, 0), 0.4) abrawld9.C0 = clerp(abrawld9.C0, euler(1.57, 0, 0) * euler(0, 0.4, 0) * cf(0, -0.9, 0), 0.4) abrawld10.C0 = clerp(abrawld10.C0, euler(0, 0.8, 0) * cf(0, 0, 0), 0.4) end abrawld9.C0 = euler(1.57, 0, 0) * cf(0, -0.9, 0) ailaattack = false end SatelliteShot = function() ailaattack = true for i = 0, 1, 0.1 do swait() pos4 = vt(AilaTarget2.Position.X, abtprt4.Position.Y, AilaTarget2.Position.Z) abgy.cframe = cf(abtprt4.Position, pos4) * euler(0, 0, 3.14) acloseleftfist() abtwld1.C1 = clerp(abtwld1.C1, euler(0, 0, 0), 0.3) hwld1.C0 = clerp(hwld1.C0, euler(0.1, 0, 3.14) * cf(0, 2.5, 0.3), 0.3) abrawld2.C0 = clerp(abrawld2.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.3) abrawld8.C0 = clerp(abrawld8.C0, euler(3.14, 0, 0) * cf(0, 0.9, 0) * euler(-0.3, 0, -0.2), 0.3) abrawld10.C0 = clerp(abrawld10.C0, euler(0, 1.2, 0) * cf(0, 0, 0), 0.3) ablawld2.C0 = clerp(ablawld2.C0, euler(0, 0, 1.1) * cf(0, 0, 0), 0.3) ablawld8.C0 = clerp(ablawld8.C0, euler(3.14, 0, 0) * cf(0, 0.9, 0) * euler(0.1, 0, 0.8), 0.3) ablawld10.C0 = clerp(ablawld10.C0, euler(0, 1, 0) * cf(0, 0, 0), 0.3) abw1wld3.C0 = clerp(abw1wld3.C0, euler(0, 0, 0) * cf(0, -0.6, 0) * euler(0, 0, 0), 0.3) abw2wld1.C0 = clerp(abw2wld1.C0, euler(0, 0, 0) * cf(0, -0.2, -0.4), 0.3) abw2wld5.C0 = clerp(abw2wld5.C0, euler(0, 0, 0) * cf(0.2, -0.2, 0), 0.3) abw2wld6.C0 = clerp(abw2wld6.C0, euler(0, 0, 0) * cf(-0.2, -0.2, 0), 0.3) end for i = 0, 1, 0.1 do swait() pos4 = vt(AilaTarget2.Position.X, abtprt4.Position.Y, AilaTarget2.Position.Z) abgy.cframe = cf(abtprt4.Position, pos4) * euler(0, 0, 3.14) aopenleftfist() abtwld1.C1 = clerp(abtwld1.C1, euler(0, 0, 0), 0.3) hwld1.C0 = clerp(hwld1.C0, euler(0.1, 0, 3.14) * cf(0, 2.5, 0.3), 0.3) abrawld2.C0 = clerp(abrawld2.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.3) abrawld8.C0 = clerp(abrawld8.C0, euler(3.14, 0, 0) * cf(0, 0.9, 0) * euler(-0.3, 0, -0.2), 0.3) abrawld10.C0 = clerp(abrawld10.C0, euler(0, 1.2, 0) * cf(0, 0, 0), 0.3) ablawld2.C0 = clerp(ablawld2.C0, euler(0, 0, 1.1) * cf(0, 0, 0), 0.3) ablawld8.C0 = clerp(ablawld8.C0, euler(3.14, 0, 0) * cf(0, 0.9, 0) * euler(0.1, 0, -0.2), 0.3) ablawld10.C0 = clerp(ablawld10.C0, euler(0, 0.4, 0) * cf(0, 0, 0), 0.3) end for i = 1, 5 do if AilaTarget2 ~= nil then so("300916038", abw1prt11, 1, 1) local hit, pos = rayCast(abw1prt11.Position, abw1prt11.CFrame * euler(-1.57, 0, 0).lookVector, 300, Character) local mag = abw1prt11.Position - pos.magnitude MagicCircle(BrickColor.new("Medium blue"), abw1prt11.CFrame, 6, 6, 6, 3, 3, 3, 0.08, ailabot) MagicHead(BrickColor.new("Medium blue"), CFrame.new((abw1prt11.Position + pos) / 2, pos) * angles(1.57, 0, 0), 6, mag * 5, 6, -0.5, 1, -0.5, 0.1) swait(5) cf2 = AilaTarget2.Position + vt(math.random(-1500, 1500) / 100, 100, math.random(-1500, 1500) / 100) local hit2, pos2 = rayCast(cf2, CFrame.new(cf2, cf2 - Vector3.new(0, 1, 0)).lookVector, 999, Character) if hit2 ~= nil then local d1 = part(3, workspace, 0, 0.5, BrickColor.new("Medium blue"), "Effect", vt()) d1.Anchored = true d1.CFrame = cf(pos2) game:GetService("Debris"):AddItem(d1, 5) msh = mesh("CylinderMesh", d1, "nil", "nil", vt(0, 0, 0), vt(80, 5, 80)) d2 = d1:Clone() d2.Parent = d1 d2.CFrame = cf(d1.Position) d2.BrickColor = BrickColor.new("White") d2.Mesh.Scale = vt(0, 5, 0) table.insert(Effects, {d1, "SatelliteStrike", d2, d2.Mesh, 0}) end end end ailaattack = false end do1 = function() if attack == true then return end if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then return end local manacost = 15 if Mode ~= "Normal" then manacost = 10 end if cooldownmax <= cooldowns[1] and manacost <= mana.Value then attack = true cooldowns[1] = 0 if Mode == "Normal" then tavis = true aspear11 = part(3, modelzorz, 0, 0, BrickColor.new("White"), "Aila Spear11", vt()) aspear12 = part(3, modelzorz, 0.5, 0, BrickColor.new("White"), "Aila Spear12", vt()) aspear13 = part(3, modelzorz, 0, 0, BrickColor.new("Bright blue"), "Aila Spear13", vt()) aspear14 = part(3, modelzorz, 0, 0, BrickColor.new("White"), "Aila Spear14", vt()) aspear21 = part(3, modelzorz, 0, 0, BrickColor.new("White"), "Aila Spear21", vt()) aspear22 = part(3, modelzorz, 0.5, 0, BrickColor.new("White"), "Aila Spear22", vt()) aspear23 = part(3, modelzorz, 0, 0, BrickColor.new("Bright blue"), "Aila Spear23", vt()) aspear24 = part(3, modelzorz, 0, 0, BrickColor.new("White"), "Aila Spear24", vt()) aspear31 = part(3, modelzorz, 0, 0, BrickColor.new("White"), "Aila Spear31", vt()) aspear32 = part(3, modelzorz, 0.5, 0, BrickColor.new("White"), "Aila Spear32", vt()) aspear33 = part(3, modelzorz, 0, 0, BrickColor.new("Bright blue"), "Aila Spear33", vt()) aspear34 = part(3, modelzorz, 0, 0, BrickColor.new("White"), "Aila Spear34", vt()) aspearmsh11 = mesh("SpecialMesh", aspear11, "FileMesh", "9756362", vt(0, 0, 0), vt(0.7, 0.7, 0.2)) aspearmsh12 = mesh("SpecialMesh", aspear12, "Wedge", "nil", vt(0, 0, 0), vt(1, 3, 10)) aspearmsh13 = mesh("SpecialMesh", aspear13, "Wedge", "nil", vt(0, 0, 0), vt(1.1, 2.5, 9)) aspearmsh14 = mesh("SpecialMesh", aspear14, "FileMesh", "9756362", vt(0, 0, 0), vt(0.5, 0.5, 0.5)) aspearmsh21 = mesh("SpecialMesh", aspear21, "FileMesh", "9756362", vt(0, 0, 0), vt(0.7, 0.7, 0.2)) aspearmsh22 = mesh("SpecialMesh", aspear22, "Wedge", "nil", vt(0, 0, 0), vt(1, 3, 10)) aspearmsh23 = mesh("SpecialMesh", aspear23, "Wedge", "nil", vt(0, 0, 0), vt(1.1, 2.5, 9)) aspearmsh24 = mesh("SpecialMesh", aspear24, "FileMesh", "9756362", vt(0, 0, 0), vt(0.5, 0.5, 0.5)) aspearmsh31 = mesh("SpecialMesh", aspear31, "FileMesh", "9756362", vt(0, 0, 0), vt(0.7, 0.7, 0.2)) aspearmsh32 = mesh("SpecialMesh", aspear32, "Wedge", "nil", vt(0, 0, 0), vt(1, 3, 10)) aspearmsh33 = mesh("SpecialMesh", aspear33, "Wedge", "nil", vt(0, 0, 0), vt(1.1, 2.5, 9)) aspearmsh34 = mesh("SpecialMesh", aspear34, "FileMesh", "9756362", vt(0, 0, 0), vt(0.5, 0.5, 0.5)) aspearwld11 = weld(aspear11, aspear11, RootPart, cf(0, -4, 0) * euler(0, 0, -0.1)) aspearwld12 = weld(aspear12, aspear12, aspear11, euler(0, 0, 0) * cf(0, 0, 1)) aspearwld13 = weld(aspear13, aspear13, aspear12, euler(0, 0, 0) * cf(0, -0.05, -0.1)) aspearwld14 = weld(aspear14, aspear14, aspear11, euler(0, 0, 0) * cf(0, 0, 0.2)) aspearwld21 = weld(aspear21, aspear21, RootPart, cf(0, -4, 0) * euler(0, 0, 1.993)) aspearwld22 = weld(aspear22, aspear22, aspear21, euler(0, 0, 0) * cf(0, 0, 1)) aspearwld23 = weld(aspear23, aspear23, aspear22, euler(0, 0, 0) * cf(0, -0.05, -0.1)) aspearwld24 = weld(aspear24, aspear24, aspear21, euler(0, 0, 0) * cf(0, 0, 0.2)) aspearwld31 = weld(aspear31, aspear31, RootPart, cf(0, -4, 0) * euler(0, 0, 4.086)) aspearwld32 = weld(aspear32, aspear32, aspear31, euler(0, 0, 0) * cf(0, 0, 1)) aspearwld33 = weld(aspear33, aspear33, aspear32, euler(0, 0, 0) * cf(0, -0.05, -0.1)) aspearwld34 = weld(aspear34, aspear34, aspear31, euler(0, 0, 0) * cf(0, 0, 0.2)) Clone() mana.Value = mana.Value - 15 MagicCircle(BrickColor.new("Bright blue"), aspear12.CFrame, 3, 3, 8, 1, 1, 1, 0.05) MagicCircle(BrickColor.new("Bright blue"), aspear22.CFrame, 3, 3, 8, 1, 1, 1, 0.05) MagicCircle(BrickColor.new("Bright blue"), aspear32.CFrame, 3, 3, 8, 1, 1, 1, 0.05) so("299440437", RootPart, 1, 1) for i = 0, 1, 0.1 do swait() ElecEffect(aspear12.CFrame, 2, 2, 2) ElecEffect(aspear22.CFrame, 2, 2, 2) ElecEffect(aspear32.CFrame, 2, 2, 2) Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1) * euler(0, 0, 0), 0.3) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 1), 0.3) RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1.4, 0, -1) * euler(0, 1.3, 0), 0.3) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -0.5) * euler(0, 0, 0), 0.3) RH.C0 = clerp(RH.C0, cf(0.9, -0.9, 0) * euler(0, 1.57, 0) * euler(0, -1, -0.1), 0.3) LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0.4) * euler(0, -1.57, 0) * euler(-0.3, 0.5, 0.2), 0.3) if Stagger.Value ~= true then do if StunT.Value <= Stun.Value then break end -- DECOMPILER ERROR at PC850: LeaveBlock: unexpected jumping out IF_THEN_STMT -- DECOMPILER ERROR at PC850: LeaveBlock: unexpected jumping out IF_STMT end end end Clone() so("299439036", aspear12, 1, 1) so("299439036", aspear22, 1, 1) so("299439036", aspear32, 1, 1) for i = 0, 1, 0.1 do swait() ElecEffect2(aspear12.CFrame, 2, 2, 2) ElecEffect2(aspear22.CFrame, 2, 2, 2) ElecEffect2(aspear32.CFrame, 2, 2, 2) MagniDamage(aspear12, 4, 6, 8, math.random(30, 40), "Normal", false, "Movement", 0.4, 100, math.random(2, 5), RootPart, 0.3, 2) MagniDamage(aspear22, 4, 6, 8, math.random(30, 40), "Normal", false, "Movement", 0.4, 100, math.random(2, 5), RootPart, 0.3, 2) MagniDamage(aspear32, 4, 6, 8, math.random(30, 40), "Normal", false, "Movement", 0.4, 100, math.random(2, 5), RootPart, 0.3, 2) aspearwld11.C0 = clerp(aspearwld11.C0, euler(0.4, 0, 0) * cf(0, -1.5, 15) * euler(0, 0, 1.2), 0.35) aspearwld21.C0 = clerp(aspearwld21.C0, euler(0.4, 0, 0) * cf(0, -1.5, 15) * euler(0, 0, 3.293), 0.35) aspearwld31.C0 = clerp(aspearwld31.C0, euler(0.4, 0, 0) * cf(0, -1.5, 15) * euler(0, 0, 5.386), 0.35) Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1) * euler(0, 0, 0), 0.3) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 1), 0.3) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.4, 0, 1) * euler(0, 1.3, 0), 0.3) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -0.7) * euler(0, 0, 0), 0.3) RH.C0 = clerp(RH.C0, cf(0.9, -0.9, 0) * euler(0, 1.57, 0) * euler(0, -1, -0.1), 0.3) LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0.4) * euler(0, -1.57, 0) * euler(-0.3, 0.5, 0.2), 0.3) if Stagger.Value ~= true then do if StunT.Value <= Stun.Value then break end -- DECOMPILER ERROR at PC1189: LeaveBlock: unexpected jumping out IF_THEN_STMT -- DECOMPILER ERROR at PC1189: LeaveBlock: unexpected jumping out IF_STMT end end end MagicCircle(BrickColor.new("Bright blue"), aspear12.CFrame, 3, 3, 8, 1, 1, 1, 0.05) MagicCircle(BrickColor.new("Bright blue"), aspear22.CFrame, 3, 3, 8, 1, 1, 1, 0.05) MagicCircle(BrickColor.new("Bright blue"), aspear32.CFrame, 3, 3, 8, 1, 1, 1, 0.05) aspear11.Parent = nil aspear12.Parent = nil aspear13.Parent = nil aspear14.Parent = nil aspear21.Parent = nil aspear22.Parent = nil aspear23.Parent = nil aspear24.Parent = nil aspear31.Parent = nil aspear32.Parent = nil aspear33.Parent = nil aspear34.Parent = nil else mana.Value = mana.Value - 10 for i = 0, 1, 0.1 do swait() Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.2) * euler(0.3, 0, 0), 0.3) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 0.6), 0.3) RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(0.8, 0, -0.5) * euler(0, 0.5, 0), 0.3) LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(0.8, 0, 0.5) * euler(0, -0.5, 0), 0.3) RH.C0 = clerp(RH.C0, cf(1.05, -0.9, -0.1) * euler(0, 1.57, 0) * euler(0, -0.6, 0.1), 0.3) LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0.4) * euler(0, -1.57, 0) * euler(-0.1, 0.4, 0.2), 0.3) end local refat = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt()) refat.Anchored = true refat.CFrame = LeftArm.CFrame * cf(0, -1.5, 0) game:GetService("Debris"):AddItem(refat, 5) for i = 1, 3 do local Col = "Bright blue" MagicCircle(BrickColor.new(Col), refat.CFrame, 1, 1, 1, 1 * i, 1 * i, 1 * i, 0.08) end tehcf = cf(refat.Position, MMouse.Hit.p) so("301031757", refat, 1, 1) RecentEnemy.Value = nil local dosound = false for i = 0, 1, 0.1 do swait() if RecentEnemy.Value ~= nil then cooldowns[1] = 80 mana.Value = mana.Value + math.random(1, 2) if dosound == false then dosound = true so("301033949", refat, 1, 1) end end Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.6) * euler(0, 0, 0), 0.3) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -0.6), 0.3) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.2, 0, -0.5) * euler(0, 0, 0), 0.3) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57, 0, -0.6) * euler(0, 0, 0), 0.3) RH.C0 = clerp(RH.C0, cf(1.05, -0.9, -0.1) * euler(0, 1.57, 0) * euler(0, -0.1, -0.2), 0.3) LH.C0 = clerp(LH.C0, cf(-1.2, -0.8, 0.1) * euler(0, -1.57, 0) * euler(0, 0.6, -0.1), 0.3) MagniDamage(refat, 4, 4, 5, 0, "Normal", true, nil, nil, nil, math.random(4, 6), RootPart, 0.2, 2) refat.CFrame = tehcf * cf(0, 0, -50 * i) for i = 1, 3 do ElecEffect2(refat.CFrame, 4, 4, 4) end duhcf = refat.CFrame * cf(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) for i = 1, 3 do if RecentEnemy.Value == nil then MagicCircle(BrickColor.new("Bright blue"), duhcf, 1, 1, 1, 0.5 * i, 0.5 * i, 0.5 * i, 0.15 / i) else MagicCircle(BrickColor.new("Cyan"), duhcf, 1, 1, 1, 0.5 * i, 0.5 * i, 0.5 * i, 0.25 / i) end end end refat.Parent = nil end do attack = false end end end do2 = function() if attack == true then return end if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then return end if cooldownmax <= cooldowns[2] and mana.Value >= 15 and Mode == "Normal" then attack = true cooldowns[2] = 0 lalegvis = true ralegvis = true for i = 0, 1, 0.1 do swait() pdwld9.C0 = clerp(pdwld9.C0, euler(0, 0, 0) * cf(0, -0.2, 0), 0.3) pdwld19.C0 = clerp(pdwld19.C0, euler(0, 0, 0) * cf(0, -0.2, 0), 0.3) Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.1) * euler(0.3, 0, 0), 0.3) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.4) * euler(0.1, 0, 0), 0.3) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.2, 0, 0.7) * euler(0, 0, 0), 0.3) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.2, 0, -0.7) * euler(0, 0, 0), 0.3) RH.C0 = clerp(RH.C0, cf(1.05, -0.6, -0.1) * euler(0, 1.57, 0) * euler(0, -0.2, -0.1) * euler(-0.1, 0, 0), 0.3) LH.C0 = clerp(LH.C0, cf(-1.05, -0.6, -0.1) * euler(0, -1.57, 0) * euler(0, 0.2, 0.1) * euler(-0.1, 0, 0), 0.3) if Stagger.Value ~= true then do if StunT.Value <= Stun.Value then break end -- DECOMPILER ERROR at PC240: LeaveBlock: unexpected jumping out IF_THEN_STMT -- DECOMPILER ERROR at PC240: LeaveBlock: unexpected jumping out IF_STMT end end end if Stagger.Value ~= true then if StunT.Value <= Stun.Value then mana.Value = mana.Value - 15 so("172146984", RootPart, 0.6, 2) so("81116747", RootPart, 1, 1.4) MagniDamage(RootPart, 20, 6, 8, math.random(20, 40), "Knockdown2", true, nil, nil, nil, math.random(5, 7), RootPart, 0, 1) hitfloor2 = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character) if posfloor2 ~= nil then MagicWave(BrickColor.new("Bright yellow"), cf(posfloor2), 1, 1, 1, 2, 1, 2, 0.1) end MagicBlock(BrickColor.new("Bright yellow"), RightLeg.CFrame * cf(0, -1, 0), 4, 4, 4, 1, 1, 1, 0.05, 4) MagicBlock(BrickColor.new("Bright yellow"), LeftLeg.CFrame * cf(0, -1, 0), 4, 4, 4, 1, 1, 1, 0.05, 4) tavis = true move2do = true for i = 0, 1, 0.1 do swait() Torso.Velocity = vt(0, 0, 0) MagicBlock(BrickColor.new("Bright yellow"), RightLeg.CFrame * cf(0, -1, 0), 1, 1, 1, 1, 1, 1, 0.1, 4) MagicBlock(BrickColor.new("Bright yellow"), LeftLeg.CFrame * cf(0, -1, 0), 1, 1, 1, 1, 1, 1, 0.1, 4) pdwld9.C0 = clerp(pdwld9.C0, euler(0, 0, 0) * cf(0, -0.2, 0), 0.3) pdwld19.C0 = clerp(pdwld19.C0, euler(0, 0, 0) * cf(0, -0.2, 0), 0.3) Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 0.3) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1) * euler(-0.1, 0, 0), 0.3) RW.C0 = clerp(RW.C0, cf(0.8, 0.5, -0.5) * euler(2, 0, -1.2), 0.3) LW.C0 = clerp(LW.C0, cf(-0.8, 0.5, -0.5) * euler(1, 0, 1), 0.3) RH.C0 = clerp(RH.C0, cf(1.05, -0.7, -0.2) * euler(0, 1.57, 0) * euler(0, -0.1, -0.4) * euler(-0.2, 0, 0), 0.3) LH.C0 = clerp(LH.C0, cf(-1.05, -0.7, -0.2) * euler(0, -1.57, 0) * euler(0, 0.1, 0.4) * euler(-0.2, 0, 0), 0.3) if Stagger.Value ~= true then do if StunT.Value <= Stun.Value then break end -- DECOMPILER ERROR at PC621: LeaveBlock: unexpected jumping out IF_THEN_STMT -- DECOMPILER ERROR at PC621: LeaveBlock: unexpected jumping out IF_STMT end end end if Stagger.Value ~= true then if StunT.Value <= Stun.Value then so("299435152", RootPart, 1, 0.8) local dec = Instance.new("NumberValue", Decrease) dec.Name = "DecreaseMvmt" dec.Value = 10 d = 2 for i = 0, 3, 0.1 do swait() d = d + 1 if Rooted.Value == false then Torso.Velocity = RootPart.CFrame.lookVector * 80 end MagicBlock(BrickColor.new("Bright yellow"), RightLeg.CFrame * cf(0, -1, 0), 1, 1, 1, 1, 1, 1, 0.1, 4) MagicBlock(BrickColor.new("Bright yellow"), LeftLeg.CFrame * cf(0, -1, 0), 1, 1, 1, 1, 1, 1, 0.1, 4) if d % 2 == 0 then MagicBlock(BrickColor.new("Bright yellow"), atprt14.CFrame, 1, 1, 1, 3, 3, 3, 0.1, 4) end if d % 10 == 0 then so("161006182", RootPart, 1, 1) so("81116747", RootPart, 1, 1.6) MagniDamage(atprt14, 10, 7, 9, math.random(20, 40), "Knockdown2", true, nil, nil, nil, math.random(5, 7), RootPart, 0, 1) MagicBlock(BrickColor.new("Bright yellow"), atprt14.CFrame, 4, 4, 4, 3, 3, 3, 0.06, 4) MagicWave(BrickColor.new("Bright yellow"), atprt14.CFrame * euler(3.14, 0, 0), 1, 1, 1, 1, 1, 1, 0.08) end pdwld9.C0 = clerp(pdwld9.C0, euler(0, 0, 0) * cf(0, -0.2, 0), 0.3) pdwld19.C0 = clerp(pdwld19.C0, euler(0, 0, 0) * cf(0, -0.2, 0), 0.3) Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 0.3) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1) * euler(0.1, 0, 0), 0.3) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1, 0, 0.4), 0.3) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-1, 0, -0.4), 0.3) RH.C0 = clerp(RH.C0, cf(1.05, -0.7, -0.4) * euler(0, 1.57, 0) * euler(0, -0.1, -0.6) * euler(-0.2, 0, 0), 0.3) LH.C0 = clerp(LH.C0, cf(-1.05, -0.7, -0.4) * euler(0, -1.57, 0) * euler(0, 0.1, 0.6) * euler(-0.2, 0, 0), 0.3) if Stagger.Value ~= true then do if StunT.Value <= Stun.Value then break end -- DECOMPILER ERROR at PC989: LeaveBlock: unexpected jumping out IF_THEN_STMT -- DECOMPILER ERROR at PC989: LeaveBlock: unexpected jumping out IF_STMT end end end dec.Parent = nil move2do = false attack = false laarmvis = false raarmvis = false lalegvis = false ralegvis = false tavis = false lpdvis = false rpdvis = false end end end end end end do3 = function() if attack == true then return end if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then return end if cooldownmax <= cooldowns[3] and mana.Value >= 20 and Mode == "Normal" then attack = true cooldowns[3] = 0 laarmvis = true lpdvis = true raarmvis = true rpdvis = true local dec = Instance.new("NumberValue", Decrease) dec.Name = "DecreaseMvmt" dec.Value = 10 for i = 0, 1, 0.1 do swait() pdwld9.C0 = clerp(pdwld9.C0, euler(0, 0, 0) * cf(0, -0.2, 0), 0.4) pdwld19.C0 = clerp(pdwld19.C0, euler(0, 0, 0) * cf(0, -0.2, 0), 0.4) Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0) * euler(0, 0, -0.5), 0.3) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.5) * euler(0.2, 0, 0) * euler(0, 0, 0.5), 0.3) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.2, 0, 0.2) * euler(0, 0, 0), 0.3) LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, -0.5) * euler(1.7, 0, -0.2) * euler(0, -1, 0), 0.3) RH.C0 = clerp(RH.C0, cf(1.4, -0.8, -0.7) * euler(0, 1.57, 0) * euler(0, -0.5, -1), 0.3) LH.C0 = clerp(LH.C0, cf(-1.1, 0, -0.5) * euler(0, -1.57, 0) * euler(0, 0, -0.3), 0.3) if Stagger.Value ~= true then do if StunT.Value <= Stun.Value then break end -- DECOMPILER ERROR at PC245: LeaveBlock: unexpected jumping out IF_THEN_STMT -- DECOMPILER ERROR at PC245: LeaveBlock: unexpected jumping out IF_STMT end end end so("203691885", pdprt9, 0.5, 1.5) so("81116747", pdprt9, 1, 1) MagicBlock(BrickColor.new("Bright red"), pdprt7.CFrame, 1, 1, 1, 3, 3, 3, 0.2, 3, pdprt7) MagicBlock(BrickColor.new("Bright yellow"), pdprt7.CFrame, 1, 1, 1, 2.5, 2.5, 2.5, 0.1, 3, pdprt7) MagicBoom2(BrickColor.new("Bright red"), pdprt7.CFrame, 0.5, 0.5, 0.5, 0.2, 0.5, 0.2, 0.1, pdprt7) num = 0 for i = 0, 1, 0.2 do swait() num = num + 1 if num == 5 then Bullet(pdprt4) end if num <= 5 then MagicBlock(BrickColor.new("Bright red"), pdprt7.CFrame, 1, 1, 1, 4, 4, 4, 0.25, 1) end pdwld9.C0 = clerp(pdwld9.C0, euler(0, 0, 0) * cf(0, 0.8, 0), 0.5) Neck.C0 = clerp(Neck.C0, necko * euler(0.6, 0, 0) * euler(0, 0, 0.5), 0.4) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.5) * euler(0, 0, -0.5), 0.4) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 0.4) * euler(0, 0, 0), 0.4) LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, -0.5) * euler(0.5, 0, -0.3) * euler(0, -1.4, 0), 0.4) RH.C0 = clerp(RH.C0, cf(1.1, -0.7, -0.7) * euler(0, 1.57, 0) * euler(0, 0, -1.2), 0.4) LH.C0 = clerp(LH.C0, cf(-1, 0, -0.5) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 0.4), 0.4) if Stagger.Value ~= true then do if StunT.Value <= Stun.Value then break end -- DECOMPILER ERROR at PC509: LeaveBlock: unexpected jumping out IF_THEN_STMT -- DECOMPILER ERROR at PC509: LeaveBlock: unexpected jumping out IF_STMT end end end if Stagger.Value ~= true then if StunT.Value <= Stun.Value then hitfloor2 = rayCast(pdprt9.Position, CFrame.new(pdprt9.Position, pdprt9.Position - Vector3.new(0, 1, 0)).lookVector, 6, Character) if hitfloor2 ~= nil then CeEf = RootPart.CFrame * cf(0, 0, -10) mana.Value = mana.Value - 20 local ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt()) ref.Anchored = true ref.CFrame = cf(posfloor2) game:GetService("Debris"):AddItem(ref, 10) so("172146984", ref, 1, 0.7) so("163573436", ref, 1, 0.4) MagicWave(BrickColor.new("Bright red"), cf(posfloor2), 1, 1, 1, 1, 0.5, 1, 0.07) MagicCircle(BrickColor.new("Bright yellow"), cf(posfloor2), 5, 5, 5, 6, 4, 6, 0.05) MagniDamage(ref, 15, 10, 10, math.random(30, 40), "Knockdown2", true, "Damage", 0.1, 200, 15, ref, 0.4, 1) for i = 1, 4 do swait(4) ref.CFrame = CeEf hitfloorr = rayCast(ref.Position, CFrame.new(ref.Position, ref.Position - Vector3.new(0, 1, 0)).lookVector, 50, Character) if hitfloorr ~= nil then ref.CFrame = cf(posfloorr) so("172146984", ref, 1, 0.7) so("163573436", ref, 1, 0.4) MagicWave(BrickColor.new("Bright red"), cf(ref.Position), 1, 1, 1, 1, 0.5, 1, 0.07) MagicCircle(BrickColor.new("Bright yellow"), cf(ref.Position), 5, 5, 5, 6, 4, 6, 0.05) MagniDamage(ref, 15, 6, 8, math.random(30, 40), "Knockdown2", true, "Damage", 0.05, 200, 15, ref, 0.4, 1) end CeEf = CeEf * cf(0, 0, -10) if Stagger.Value ~= true then do if StunT.Value <= Stun.Value then break end -- DECOMPILER ERROR at PC770: LeaveBlock: unexpected jumping out IF_THEN_STMT -- DECOMPILER ERROR at PC770: LeaveBlock: unexpected jumping out IF_STMT end end end swait(10) ref.Parent = nil else do swait(10) dec.Parent = nil attack = false laarmvis = false raarmvis = false lalegvis = false ralegvis = false tavis = false lpdvis = false rpdvis = false end end end end end end do4 = function() if attack == true then return end if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then return end cooldowns[4] = 0 if Mode == "Normal" then attack = true local dec = Instance.new("NumberValue", Decrease) dec.Name = "DecreaseMvmt" dec.Value = 10 Clone() Mode = "AilaBot" AilaTarget = "Nah" AilaMode = "Passive" laarmvis = false raarmvis = false lalegvis = false ralegvis = false tavis = false lpdvis = false rpdvis = false for i = 0, 1, 0.1 do swait() pdwld9.C0 = clerp(pdwld9.C0, euler(0, 0, 0) * cf(0, -0.2, 0), 0.3) pdwld19.C0 = clerp(pdwld19.C0, euler(0, 0, 0) * cf(0, -0.2, 0), 0.3) Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.3, 0, 0), 0.3) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, 0), 0.3) RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(0.6, 0, -0.6) * euler(0, 1.3, 0), 0.3) LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(0.4, 0, 0.5) * euler(0, -1, 0), 0.3) RH.C0 = clerp(RH.C0, cf(1.05, -0.9, -0.1) * euler(0, 1.57, 0) * euler(0, 0, 0.1), 0.3) LH.C0 = clerp(LH.C0, cf(-0.9, -0.9, 0.2) * euler(0, -1.57, 0) * euler(-0.2, 0.1, 0.3), 0.3) end Clone() refa = part(3, workspace, 0, 0, BrickColor.new("Black"), "Reference", vt()) refa.Anchored = true refa.CFrame = RootPart.CFrame * cf(0, 5, -8) newp = parti:Clone() newp.Parent = refa newp.Enabled = true newp.Size = ns({NumberSequenceKeypoint.new(0, 10), NumberSequenceKeypoint.new(1, 4)}) for i = 0, 1, 0.1 do swait() ElecEffect(refa.CFrame, 6, 6, 6) pdwld9.C0 = clerp(pdwld9.C0, euler(0, 0, 0) * cf(0, -0.2, 0), 0.3) pdwld19.C0 = clerp(pdwld19.C0, euler(0, 0, 0) * cf(0, -0.2, 0), 0.3) Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(-0.3, 0, 0), 0.3) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, 0), 0.3) RW.C0 = clerp(RW.C0, cf(1.3, 0.5, -0.2) * euler(2.2, 0, -0.1) * euler(0, 1.3, 0), 0.3) LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, -0.2) * euler(1.8, 0, 0.3) * euler(0, -1, 0), 0.3) RH.C0 = clerp(RH.C0, cf(1.05, -0.9, -0.2) * euler(0, 1.57, 0) * euler(0, 0, -0.1), 0.3) LH.C0 = clerp(LH.C0, cf(-0.9, -0.9, 0) * euler(0, -1.57, 0) * euler(0, 0.1, 0.2), 0.3) end for i = 1, 10 do swait() ElecEffect(refa.CFrame, 6, 6, 6) end so("300915867", refa, 1, 1) AilaTarget = "Dasd" abrawld8.C0 = euler(3.14, 0, 0) * cf(0, 0.9, 0) * euler(0, 0, -0.2) abrawld10.C0 = euler(0, 0, 0) * cf(0, 0, 0) ablawld8.C0 = euler(3.14, 0, 0) * cf(0, 0.9, 0) * euler(0, 0, -0.2) ablawld10.C0 = euler(0, 0, 0) * cf(0, 0, 0) ailabot.Parent = Character abpos.position = refa.Position abgy.cframe = RootPart.CFrame * euler(0, 0, 3.14) abtprt1.CFrame = cf(refa.Position) for i = 1, #ABWelds do ABWelds[i].Parent = abtprt1 end for i = 1, #AilaBot do AilaBot[i].Transparency = 1 end for d = 1, 0, -0.02 do swait() ElecEffect(refa.CFrame, 6, 6, 6) for i = 1, #AilaBot do AilaBot[i].Transparency = d abhprt12v.Transparency = 1 abhprt13v.Transparency = 1 if d >= 0.5 then newp.Enabled = false end end end for i = 1, #AilaBot do AilaBot[i].Transparency = 0 abhprt12v.Transparency = 1 abhprt13v.Transparency = 1 end refa.Parent = nil dec.Parent = nil attack = false for i = 1, 0, -0.04 do swait() AilaTarget = "Nah" AilaMode = "Passive" AilaTarget2 = nil acloserightfist() abhprt12v.Transparency = i abhprt13v.Transparency = i hwld1.C0 = clerp(hwld1.C0, euler(0.1, 0, 3.14) * cf(0, 2.5, 0.1), 0.1) abrawld2.C0 = clerp(abrawld2.C0, euler(0, 0, -0.3) * cf(0, 0, 0), 0.1) abrawld8.C0 = clerp(abrawld8.C0, euler(3.14, 0, 0) * cf(0, 0.9, 0) * euler(0, 0, -0.4), 0.1) abrawld10.C0 = clerp(abrawld10.C0, euler(0, 0.8, 0) * cf(0, 0, 0), 0.1) ablawld2.C0 = clerp(ablawld2.C0, euler(0, 0, -0.3) * cf(0, 0, 0), 0.1) ablawld8.C0 = clerp(ablawld8.C0, euler(3.14, 0, 0) * cf(0, 0.9, 0) * euler(0, 0, -0.4), 0.1) ablawld10.C0 = clerp(ablawld10.C0, euler(0, 0.8, 0) * cf(0, 0, 0), 0.1) abw1wld3.C0 = clerp(abw1wld3.C0, euler(0, 0, 0) * cf(0, -0.2, 0) * euler(0, 0, 0), 0.1) abw2wld1.C0 = clerp(abw2wld1.C0, euler(0, 0, 0) * cf(0, -0.2, -0.4), 0.2) end abhprt12v.Transparency = 0 abhprt13v.Transparency = 0 AilaMode = "Ranged" AilaTarget = "Nearest" else do attack = true Mode = "Normal" AilaTarget = "Dasd" AilaMode = "Passive" while ailaattack == true do swait() Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.3) * euler(0.2, 0, 0), 0.3) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -0.6), 0.3) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.4, 0, 0.5) * euler(0, -1, 0), 0.3) LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(2.8, 0, 0.5) * euler(0, 0.5, 0), 0.3) RH.C0 = clerp(RH.C0, cf(1.05, -0.9, -0.1) * euler(0, 1.57, 0) * euler(0, -0.1, -0.2), 0.3) LH.C0 = clerp(LH.C0, cf(-1.2, -0.8, 0.1) * euler(0, -1.57, 0) * euler(0, 0.6, -0.1), 0.3) end ailaattack = true for i = 0, 10 do swait() if i % 4 == 0 then ElecEffect(LeftArm.CFrame * cf(0, 1, 0), 1, 1, 1) ElecEffect(RightArm.CFrame * cf(0, -1, 0), 1, 1, 1) end Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.6) * euler(0.05, 0, 0), 0.3) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -0.6), 0.3) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.57) * euler(0, 1.57, 0), 0.3) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57, 0, -1.57) * euler(0, -1.57, 0), 0.3) RH.C0 = clerp(RH.C0, cf(1.05, -0.9, -0.1) * euler(0, 1.57, 0) * euler(0, -0.1, -0.2), 0.3) LH.C0 = clerp(LH.C0, cf(-1.2, -0.8, 0.1) * euler(0, -1.57, 0) * euler(0, 0.6, -0.1), 0.3) end refa = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt()) refa.Anchored = true refa.CFrame = abtprt1.CFrame game:GetService("Debris"):AddItem(refa, 10) newp = parti:Clone() newp.Parent = refa newp.Enabled = true newp.Size = ns({NumberSequenceKeypoint.new(0, 10), NumberSequenceKeypoint.new(1, 4)}) for i = 0, 20 do swait() if i >= 10 then newp.Enabled = true end if i % 4 == 0 then ElecEffect(LeftArm.CFrame * cf(0, 1, 0), 1, 1, 1) ElecEffect(RightArm.CFrame * cf(0, -1, 0), 1, 1, 1) end abhprt12v.Transparency = i / 10 abhprt13v.Transparency = i / 10 ElecEffect(abtprt1.CFrame, 6, 6, 6) aopenleftfist() aopenrightfist() abtwld1.C1 = clerp(abtwld1.C1, euler(0, 0, 0), 0.3) hwld1.C0 = clerp(hwld1.C0, euler(0.3, 0, 3.14) * cf(0, 2.5, 0.3), 0.3) abrawld2.C0 = clerp(abrawld2.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.3) abrawld8.C0 = clerp(abrawld8.C0, euler(3.14, 0, 0) * cf(0, 0.9, 0) * euler(-0.1, 0, -0.2), 0.3) abrawld10.C0 = clerp(abrawld10.C0, euler(0, 0.2, 0) * cf(0, 0, 0), 0.3) ablawld2.C0 = clerp(ablawld2.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.3) ablawld8.C0 = clerp(ablawld8.C0, euler(3.14, 0, 0) * cf(0, 0.9, 0) * euler(0.1, 0, -0.2), 0.3) ablawld10.C0 = clerp(ablawld10.C0, euler(0, 0.2, 0) * cf(0, 0, 0), 0.3) abw1wld3.C0 = clerp(abw1wld3.C0, euler(0, 3.14, 0) * cf(0, 0, -0.5) * euler(-0.5, 0, 0), 0.3) abw2wld1.C0 = clerp(abw2wld1.C0, euler(0, 0, 3.14) * cf(0, -0.8, -0.4), 0.3) abw2wld5.C0 = clerp(abw2wld5.C0, euler(0, 0, 0) * cf(0.1, 0.6, 0), 0.3) abw2wld6.C0 = clerp(abw2wld6.C0, euler(0, 0, 0) * cf(-0.1, 0.6, 0), 0.3) end for d = 0, 1, 0.1 do swait() ElecEffect(abtprt1.CFrame, 6, 6, 6) for i = 1, #AilaBot do AilaBot[i].Transparency = d abhprt12v.Transparency = 1 abhprt13v.Transparency = 1 end end ailabot.Parent = nil newp.Enabled = false ailaattack = false attack = false end end end findNearestTorso = function(pos) local list = (game.Workspace:children()) local torso = nil local dist = 50 local temp, human, temp2 = nil, nil, nil for x = 1, #list do temp2 = list[x] if temp2.className == "Model" and temp2.Name ~= Character.Name then temp = temp2:findFirstChild("Torso") human = temp2:findFirstChild("Humanoid") if temp ~= nil and human ~= nil and human.Health > 0 and temp.Position - pos.magnitude < dist then local dohit = true if Player.Neutral == false and game.Players:GetPlayerFromCharacter(temp.Parent) ~= nil and game.Players:GetPlayerFromCharacter(temp.Parent).TeamColor == Player.TeamColor then dohit = false end if dohit == true then torso = temp dist = temp.Position - pos.magnitude end end end end return torso, dist end DecreaseStat = function(Model, Stat, Amount, Duration) if Model:findFirstChild("Stats") ~= nil and Model.Stats[Stat] ~= nil then Model.Stats[Stat].Value = Model.Stats[Stat].Value - Amount d = Instance.new("NumberValue", Model.Stats.Decrease) dur = Instance.new("NumberValue", d) dur.Name = "Duration" dur.Value = Duration game:GetService("Debris"):AddItem(d, 20) if Stat == "Damage" then d.Name = "DecreaseAtk" else if Stat == "Defense" then d.Name = "DecreaseDef" else if Stat == "Movement" then d.Name = "DecreaseMvmt" end end end if Model:findFirstChild("Torso") ~= nil then display = "" if Stat == "Damage" then if Amount > 0 then display = "-Damage" else display = "+Damage" end else if Stat == "Defense" then if Amount > 0 then display = "-Defense" else display = "+Defense" end else if Stat == "Movement" then if Amount > 0 then display = "-Movement" else display = "+Movement" end end end end showDamage(Model, display, "Debuff") end d.Value = Amount end end GetDist = function(Part1, Part2, magni) local targ = Part1.Position - Part2.Position local mag = targ.magnitude if mag <= magni then return true else return false end end MagniDamage = function(Part, magni, mindam, maxdam, knock, Type, Ranged, Dec, DecAm, Dur, stun, KnockP, Deb, KnockType) for _,c in pairs(workspace:children()) do local hum = c:findFirstChild("Humanoid") if hum ~= nil then local head = c:findFirstChild("Torso") if head == nil then head = c:findFirstChild("Hitbox") end if head == nil then head = c:findFirstChild("Head") end if head == nil then head = c:findFirstChild("HumanoidRootPart") end if head == nil then head = c:findFirstChild("HitPart") end if head ~= nil then local targ = head.Position - Part.Position local mag = targ.magnitude if mag <= magni and c.Name ~= Player.Name then if stun == nil then stun = math.random(5, 10) end Damagefunc(head, mindam, maxdam, knock, Type, KnockP, Deb, KnockType, stun, nil, nil, Ranged, Dec, DecAm, Dur) end end end end end rayCast = function(Pos, Dir, Max, Ignore) return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) end local Point = Torso.CFrame * cf(0, Torso.Size.Y, 0) LastPoint = Point effect = function(Color, Ref, LP, P1, returnn) if LP == nil or P1 == nil then return end local effectsmsh = Instance.new("CylinderMesh") effectsmsh.Scale = Vector3.new(0.2, 1, 0.2) effectsmsh.Name = "Mesh" local effectsg = Instance.new("Part") NoOutline(effectsg) effectsg.formFactor = 3 effectsg.CanCollide = false effectsg.Name = "Eff" effectsg.Locked = true effectsg.Anchored = true effectsg.Size = Vector3.new(0.5, 1, 0.5) effectsg.Parent = workspace effectsmsh.Parent = effectsg effectsg.BrickColor = BrickColor.new(Color) effectsg.Reflectance = Ref local point1 = P1 local mg = LP.p - point1.p.magnitude effectsg.Size = Vector3.new(0.5, mg, 0.5) effectsg.CFrame = cf((LP.p + point1.p) / 2, point1.p) * CFrame.Angles(math.rad(90), 0, 0) effectsmsh.Scale = Vector3.new(0.2, 1, 0.2) game:GetService("Debris"):AddItem(effectsg, 2) if returnn then return effectsg end if not returnn then table.insert(Effects, {effectsg, "Cylinder", 0.2, 0.01, 0, 0.01, effectsmsh}) end end MagicBlock = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, Part) local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) prt.Anchored = true prt.CFrame = cframe msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) if Type == 1 or Type == nil then table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh}) else if Type == 2 then table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh}) else if Type == 3 then table.insert(Effects, {prt, "Block3", delay, x3, y3, z3, msh, Part}) else if Type == 4 then table.insert(Effects, {prt, "Block2Fire", delay, x3, y3, z3, msh}) end end end end end MagicSnowflake = function(brickcolor, cframe, eul, x1, y1, z1, delay) local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) prt.Anchored = true prt.CFrame = cframe * eul ID = "" rand = math.random(1, 3) if rand == 1 then ID = "187687161" else if rand == 2 then ID = "187687175" else ID = "187687193" end end msh = mesh("SpecialMesh", prt, "FileMesh", ID, vt(0, 0, 0), vt(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, {prt, "Snowflake", delay, cframe, msh}) end MagicCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, parent) local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) prt.Anchored = true prt.CFrame = cframe if parent == nil then prt.Parent = workspace else prt.Parent = parent end local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) end MagicCircle2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) prt.Anchored = true prt.CFrame = cframe local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, {prt, "Blood", delay, x3, y3, z3, msh}) end MagicBoom2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Part) local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) prt.Anchored = true prt.CFrame = cframe local msh = mesh("SpecialMesh", prt, "FileMesh", "1323306", vt(0, 0, 0), vt(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, {prt, "Block4", delay, x3, y3, z3, msh, Part}) end MagicCylinder = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) prt.Anchored = true prt.CFrame = cframe local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) end MagicHead = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) prt.Anchored = true prt.CFrame = cframe local msh = mesh("SpecialMesh", prt, "Head", "nil", vt(0, 0, 0), vt(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) end ClangEffect = function(brickcolor, cframe, duration, decrease, size, power) local prt = part(3, workspace, 0, 1, brickcolor, "Effect", vt()) prt.Anchored = true prt.CFrame = cframe local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(5, 5, 5)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, {prt, "CylinderClang", duration, decrease, size, power, prt.CFrame, nil}) end MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) prt.Anchored = true prt.CFrame = cframe local msh = mesh("SpecialMesh", prt, "FileMesh", "20329976", vt(0, 0, 0), vt(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) end MagicIcicle = function(brickcolor, cframe, x1, y1, z1, delay) local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) prt.Anchored = true prt.CFrame = cframe msh = mesh("SpecialMesh", prt, "FileMesh", "1778999", vt(0, 0, 0), vt(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) for i = 1, 5 do BreakEffect(BrickColor.new("Cyan"), prt.CFrame * cf(0, 4, 0), math.random(20, 80) / 100, math.random(2, 10), math.random(20, 80) / 100) end for i = 1, 15 do local freezepart = part(3, workspace, 0.5, 0.5, BrickColor.new("Bright blue"), "Ice Part", vt(math.random(1, 2) + math.random(), math.random(1, 2) + math.random(), math.random(1, 2) + math.random())) freezepart.Anchored = true freezepart.CanCollide = true freezepart.CFrame = cframe * cf(math.random(-300, 300) / 100, 4, math.random(-300, 300) / 100) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) game:GetService("Debris"):AddItem(freezepart, 10) end table.insert(Effects, {prt, "Ice", delay, msh, 1, 0.2}) end BreakEffect = function(brickcolor, cframe, x1, y1, z1) local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) prt.Anchored = true prt.CFrame = cframe * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) game:GetService("Debris"):AddItem(prt, 10) local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1)) local num = math.random(10, 50) / 1000 table.insert(Effects, {prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100}) end Bullet = function(Part) bullet = part(3, workspace, 0, 0, BrickColor.new("Bright yellow"), "Bullet", vt()) bmsh = mesh("CylinderMesh", bullet, "", "", vt(0, 0, 0), vt(2, 4, 2)) bullet.CanCollide = true bullet.CFrame = Part.CFrame * euler(0, 0, 1.57) bullet.Velocity = Part.CFrame * euler(1.57, 0, 0).lookVector * 40 game:GetService("Debris"):AddItem(bullet, 5) end ElecEffect = function(cff, x, y, z) local prt = part(3, workspace, 0, 0, BrickColor.new("Medium blue"), "Part", vt(1, 1, 1)) prt.Anchored = true prt.CFrame = cff * cf(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100) prt.CFrame = cf(prt.Position) game:GetService("Debris"):AddItem(prt, 10) xval = math.random() / 9 yval = math.random() / 9 zval = math.random() / 9 msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(xval, yval, zval)) eul1 = math.random(-50, 50) eul2 = math.random(-50, 50) eul3 = math.random(-50, 50) euld = euler(eul1, eul2, eul3) euld2 = euler(-eul1, -eul2, -eul3) Effects[#Effects + 1] = {prt, "Elec", 0.05, x, y, z, xval, yval, zval, msh, euld, euld2} end ElecEffect2 = function(cff, x, y, z) local prt = part(3, workspace, 0, 0, BrickColor.new("Medium blue"), "Part", vt(1, 1, 1)) prt.Anchored = true prt.CFrame = cff * cf(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100) prt.CFrame = cf(prt.Position) game:GetService("Debris"):AddItem(prt, 10) xval = math.random() / 7 yval = math.random() / 7 zval = math.random() / 7 msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(xval, yval, zval)) eul1 = math.random(-50, 50) eul2 = math.random(-50, 50) eul3 = math.random(-50, 50) euld = euler(eul1, eul2, eul3) euld2 = euler(-eul1, -eul2, -eul3) Effects[#Effects + 1] = {prt, "Elec", 0.1, x, y, z, xval, yval, zval, msh, euld, euld2} end Clone = function() for _,v in pairs(Torso.Parent:children()) do if v.className == "Part" and v.Name ~= "HumanoidRootPart" then local c = part(3, workspace, 0, 0.5, BrickColor.new("Bright blue"), "Effect", v.Size) c.Anchored = true c.CFrame = v.CFrame game:GetService("Debris"):AddItem(c, 5) local cmsh = nil if v.Name == "Head" then cmsh = mesh("SpecialMesh", c, "Head", "nil", vt(0, 0, 0), v.Mesh.Scale) else cmsh = mesh("BlockMesh", c, "nil", "nil", vt(0, 0, 0), vt(1, 1, 1)) end table.insert(Effects, {c, "Cylinder", 0.05, 0.1, 0.1, 0.1, cmsh}) end end end Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration, Sound) if hit.Parent == nil then return end if hit.Name == "Hitbox" and hit.Parent ~= modelzorz and ranged ~= true then ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt()) ref.Anchored = true ref.CFrame = cf(hit.Position) game:GetService("Debris"):AddItem(ref, 1) hitnum = math.random(1, 5) if hitnum == 1 then so("199148971", ref, 1, 1) else if hitnum == 2 then so("199149025", ref, 1, 1) else if hitnum == 3 then so("199149072", ref, 1, 1) else if hitnum == 4 then so("199149109", ref, 1, 1) else if hitnum == 5 then so("199149119", ref, 1, 1) end end end end end StaggerHit.Value = true end h = hit.Parent:FindFirstChild("Humanoid") for _,v in pairs(hit.Parent:children()) do if v:IsA("Humanoid") then h = v end end if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then h = hit.Parent.Parent:FindFirstChild("Humanoid") end if hit.Parent.className == "Hat" then hit = hit.Parent.Parent:findFirstChild("Head") end if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then return end if Player.Neutral == false and game.Players:GetPlayerFromCharacter(hit.Parent) ~= nil and game.Players:GetPlayerFromCharacter(hit.Parent).TeamColor == Player.TeamColor then return end c = Instance.new("ObjectValue") c.Name = "creator" c.Value = game:service("Players").LocalPlayer c.Parent = h RecentEnemy.Value = hit.Parent game:GetService("Debris"):AddItem(c, 0.5) minim = minim * Atk.Value maxim = maxim * Atk.Value Damage = 0 if minim == maxim then Damage = maxim else Damage = math.random(minim, maxim) end blocked = false enblock = nil Stats = hit.Parent:findFirstChild("Stats") if Stats ~= nil then invis = Stats:findFirstChild("Invisibility") isinvis = Stats:findFirstChild("IsInvisible") if (ranged == false or ranged == nil) and invis ~= nil and isinvis.Value == true then invis.Value = 0 end enblock = Stats:findFirstChild("Block") if enblock ~= nil and enblock.Value == true then blocked = true end if Stats:findFirstChild("Defense") ~= nil then Damage = Damage / Stats.Defense.Value if Damage <= 3 and (ranged == false or ranged == nil) and blocked ~= true then hitnum = math.random(1, 5) if hitnum == 1 then so("199149321", hit, 1, 1) else if hitnum == 2 then so("199149338", hit, 1, 1) else if hitnum == 3 then so("199149367", hit, 1, 1) else if hitnum == 4 then so("199149409", hit, 1, 1) else if hitnum == 5 then so("199149452", hit, 1, 1) end end end end end else if ranged == false or ranged == nil and blocked ~= true then hitnum = math.random(1, 6) if hitnum == 1 then so("199149137", hit, 1, 1) else if hitnum == 2 then so("199149186", hit, 1, 1) else if hitnum == 3 then so("199149221", hit, 1, 1) else if hitnum == 4 then so("199149235", hit, 1, 1) else if hitnum == 5 then so("199149269", hit, 1, 1) else if hitnum == 6 then so("199149297", hit, 1, 1) end end end end end end end end if Damage <= 3 and staghit == true then StaggerHit.Value = true end end if Stats:findFirstChild("Stun") ~= nil then if blocked == true then incstun = incstun / 2 end if Stats.Stun.Value < Stats.StunThreshold.Value then Stats.Stun.Value = Stats.Stun.Value + incstun end end if Stats:findFirstChild("Stagger") ~= nil and stagger == true then Stats.Stagger.Value = true end end if blocked == true then showDamage(hit.Parent, "Block", "Damage") if ranged ~= true then enblock.Value = false Stagger.Value = true hitnum = math.random(1, 2) if hitnum == 1 then so("199148933", hit, 1, 1) else if hitnum == 2 then so("199148947", hit, 1, 1) end end end else brigatk = false Damage = math.floor(Damage) coroutine.resume(coroutine.create(function(Hum, Dam) damageFunc:InvokeServer(h, Damage) end), h, Damage) showDamage(hit.Parent, Damage, "Damage") if DecreaseState ~= nil then if DecreaseState == "Shatter" then DecreaseStat(hit.Parent, "Movement", DecreaseAmount, Duration) DecreaseStat(hit.Parent, "Damage", DecreaseAmount, Duration) else DecreaseStat(hit.Parent, DecreaseState, DecreaseAmount, Duration) end end if Type == "Knockdown" then hum = hit.Parent.Humanoid hum.PlatformStand = true coroutine.resume(coroutine.create(function(HHumanoid) swait(1) HHumanoid.PlatformStand = false end), hum) local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit local bodvol = Instance.new("BodyVelocity") bodvol.velocity = angle * knockback bodvol.P = 5000 bodvol.maxForce = Vector3.new(8000, 8000, 8000) bodvol.Parent = hit rl = Instance.new("BodyAngularVelocity") rl.P = 3000 rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000 rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) rl.Parent = hit game:GetService("Debris"):AddItem(bodvol, 0.5) game:GetService("Debris"):AddItem(rl, 0.5) else do if Type == "Shatter" then for i = 1, 10 do BreakEffect(BrickColor.new("Cyan"), hit.CFrame, math.random(20, 80) / 100, math.random(2, 10), math.random(20, 80) / 100) end else do if Type == "Knockdown2" then hum = hit.Parent.Humanoid local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit local bodvol = Instance.new("BodyVelocity") bodvol.velocity = angle * knockback bodvol.P = 5000 bodvol.maxForce = Vector3.new(8000, 8000, 8000) bodvol.Parent = hit game:GetService("Debris"):AddItem(bodvol, 0.5) else do if Type == "Normal" then vp = Instance.new("BodyVelocity") vp.P = 500 vp.maxForce = Vector3.new(math.huge, 0, math.huge) if KnockbackType == 1 then vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 else if KnockbackType == 2 then vp.velocity = Property.CFrame.lookVector * knockback end end game:GetService("Debris"):AddItem(vp, 0.5) if knockback > 0 then vp.Parent = hit.Parent.Torso end end debounce = Instance.new("BoolValue") debounce.Name = "DebounceHit" debounce.Parent = hit.Parent if Delay == 0 then debounce.Parent = nil end debounce.Value = true game:GetService("Debris"):AddItem(debounce, Delay) c = Instance.new("ObjectValue") c.Name = "creator" c.Value = Player c.Parent = h game:GetService("Debris"):AddItem(c, 0.5) CRIT = false end end end end end end end end end showDamage = function(Char, Dealt, Type) m = Instance.new("Model") m.Name = "Effect" c = Instance.new("Part") c.Transparency = 1 c.Name = "Head" c.TopSurface = 0 c.BottomSurface = 0 c.formFactor = "Plate" c.Size = Vector3.new(1, 0.4, 1) b = Instance.new("BillboardGui", c) b.Size = UDim2.new(5, 0, 5, 0) b.AlwaysOnTop = true damgui = gui("TextLabel", b, tostring(Dealt), 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0)) if Type == "Damage" then damgui.Font = "SourceSans" if Dealt == "Block" then damgui.TextColor3 = BrickColor.new("Bright blue").Color else if Dealt < 3 then damgui.TextColor3 = BrickColor.new("White").Color else if Dealt >= 3 and Dealt < 20 then damgui.TextColor3 = BrickColor.new("Bright yellow").Color else damgui.TextColor3 = BrickColor.new("Really red").Color damgui.Font = "SourceSansBold" end end end else if Type == "Debuff" then damgui.TextColor3 = BrickColor.new("White").Color else if Type == "Interrupt" then damgui.TextColor3 = BrickColor.new("New Yeller").Color end end end damgui.TextScaled = true ms = Instance.new("CylinderMesh") ms.Scale = Vector3.new(0.8, 0.8, 0.8) ms.Parent = c c.Reflectance = 0 Instance.new("BodyGyro").Parent = c c.Parent = m if Char:findFirstChild("Head") ~= nil then c.CFrame = cf(Char.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100)) else if Char.Parent:findFirstChild("Head") ~= nil then c.CFrame = cf(Char.Parent.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100)) end end f = Instance.new("BodyPosition") f.P = 2000 f.D = 100 f.maxForce = Vector3.new(545000, 545000, 545000) if Type == "Damage" then f.position = c.Position + Vector3.new(0, 3, 0) else if Type == "Debuff" or Type == "Interrupt" then f.position = c.Position + Vector3.new(0, 5, 0) end end f.Parent = c game:GetService("Debris"):AddItem(m, 5) table.insert(Effects, {m, "showDamage", damgui, f, 10, 1, 15, 50, 100}) c.CanCollide = false m.Parent = workspace c.CanCollide = false end combo = 0 ob1d = function(mouse) if attack == true or equipped == false then return end hold = true removeControl() if combo == 0 then combo = 1 attackone() else if combo == 1 then combo = 2 attacktwo() else if combo == 2 then combo = 3 if Mode ~= "Normal" then combo = 0 end attackthree() else if combo == 3 then combo = 0 attackfour() end end end end resumeControl() coroutine.resume(coroutine.create(function() for i = 1, 50 do if attack == false then swait() end end if attack == false then combo = 0 laarmvis = false raarmvis = false lalegvis = false ralegvis = false tavis = false lpdvis = false rpdvis = false end end)) end ob1u = function(mouse) hold = false end buttonhold = false fenbarmove1.MouseButton1Click:connect(do1) fenbarmove2.MouseButton1Click:connect(do2) fenbarmove3.MouseButton1Click:connect(do3) fenbarmove4.MouseButton1Click:connect(do4) eul = 0 equipped = false visormouth = true visoreye = true key = function(key) -- DECOMPILER ERROR at PC5: Unhandled construct in 'MakeBoolean' P1 if key ~= "q" or attack == true then return end if key == "f" then pressedf = true fnumb = 0 attack = true if equipped == false then equipped = true RSH = ch.Torso["Right Shoulder"] LSH = ch.Torso["Left Shoulder"] RSH.Parent = nil LSH.Parent = nil RW.Name = "Right Shoulder" RW.Part0 = ch.Torso RW.C0 = cf(1.5, 0.5, 0) RW.C1 = cf(0, 0.5, 0) RW.Part1 = ch["Right Arm"] RW.Parent = ch.Torso LW.Name = "Left Shoulder" LW.Part0 = ch.Torso LW.C0 = cf(-1.5, 0.5, 0) LW.C1 = cf(0, 0.5, 0) LW.Part1 = ch["Left Arm"] LW.Parent = ch.Torso Animate.Parent = nil equipanim() else equipped = false hideanim() LH.C1 = LHC1 RH.C1 = RHC1 Animate.Parent = Humanoid swait(0) RW.Parent = nil LW.Parent = nil RSH.Parent = player.Character.Torso LSH.Parent = player.Character.Torso end attack = false end if equipped == false then return end if ((key == "q" and Mode ~= "AilaBot") or key == "e") and Mode == "AilaBot" then ChangeTarget() end if key == "z" then do1() end if key == "x" then do2() end if key == "c" then do3() end if key == "v" then do4() end if attack == false then RecentEnemy.Value = nil end end key2 = function(key) end s = function(mouse) mouse.Button1Down:connect(function() ob1d(mouse) end) mouse.Button1Up:connect(function() ob1u(mouse) end) mouse.KeyDown:connect(key) mouse.KeyUp:connect(key2) player = Player ch = Character MMouse = mouse end ds = function(mouse) end Bin.Selected:connect(s) Bin.Deselected:connect(ds) print("Fen loaded.") local mananum = 0 local donum = 0 local stunnum = 0 local staggeranim = false local stunanim = false local Point, LastPoint = nil, nil local walk = 0 local walkforw = true local breakp = false while 1 do swait() if Mode == "Normal" then cooldownsadd[1] = 0.35 cooldownsadd[2] = 0.23 cooldownsadd[3] = 0.28 fenbarmove1.Text = "(Z)\nAila Stingers" fenbarmove2.Text = "(X)\nBooster Blaze" fenbarmove3.Text = "(C)\nGround Bunker" else cooldownsadd[1] = 0.8 cooldownsadd[2] = 0.18 cooldownsadd[3] = 0.28 fenbarmove1.Text = "(Z)\nEnergy Drain" fenbarmove2.Text = "(X)\nParticle Cannon" fenbarmove3.Text = "(C)\n" end if Mode == "AilaBot" and AilaMode == "Ranged" and AilaTarget2 ~= nil and ailaattack == false and 5 <= mana.Value and math.random(1, 30) == 1 then mana.Value = mana.Value - 5 coroutine.resume(coroutine.create(function() d = math.random(1, 4) if d == 1 then LaserShot() else if d == 2 then SatelliteShot() else if d == 3 then QuadBarrage() else if d == 4 then QuadBurst() end end end end end)) end abtwld8.C0 = abtwld8.C0 * euler(0, 0.05, 0) abtwld9.C0 = abtwld9.C0 * euler(0, -0.08, 0) abtwld10.C0 = abtwld10.C0 * euler(0, 0.11, 0) if ailaattack == false then if AilaTarget == "None" then AilaTarget2 = nil else if AilaTarget == "Target" then abgy.cframe = cf(abtprt4.Position, AilaTarget2.Position) * euler(0, 0, 3.14) if (AilaTarget2.Parent:findFirstChild("Humanoid")) ~= nil and AilaTarget2.Parent.Humanoid.Health <= 0 then AilaTarget = "None" AilaTarget2 = nil end else if AilaTarget == "Nearest" then target = findNearestTorso(RootPart.Position) if target ~= nil then AilaTarget2 = target abgy.cframe = cf(abtprt4.Position, target.Position) * euler(0, 0, 3.14) else AilaTarget2 = nil end end end end end if AilaMode == "Ranged" then abtwld1.C0 = clerp(abtwld1.C0, cf(0, donum, 0), 0.3) if AilaTarget2 == nil then pos4 = vt(RootPart.Position.X, abtprt4.Position.Y, RootPart.Position.Z) abgy.cframe = cf(abtprt4.Position, pos4) * euler(0, 0, 3.14) if ailaattack == false then abtwld1.C1 = clerp(abtwld1.C1, euler(0, 0, 0), 0.3) abw1wld3.C0 = clerp(abw1wld3.C0, cf(0, -0.6, 0) * euler(0, 0, 0), 0.2) abw2wld1.C0 = clerp(abw2wld1.C0, euler(0, 0, 3.14) * cf(0, -0.8, -0.4), 0.2) abw2wld5.C0 = clerp(abw2wld5.C0, euler(0, 0, 0) * cf(0.1, 0.6, 0), 0.2) abw2wld6.C0 = clerp(abw2wld6.C0, euler(0, 0, 0) * cf(-0.1, 0.6, 0), 0.2) hwld1.C0 = clerp(hwld1.C0, euler(0.3, 0, 3.14) * cf(0, 2.5, 0.3), 0.3) abrawld2.C0 = clerp(abrawld2.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.2) abrawld8.C0 = clerp(abrawld8.C0, euler(3.14, 0, 0) * cf(0, 0.9, 0) * euler(-0.1, 0, -0.2), 0.2) abrawld10.C0 = clerp(abrawld10.C0, euler(0, 0.2, 0) * cf(0, 0, 0), 0.2) ablawld2.C0 = clerp(ablawld2.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.2) ablawld8.C0 = clerp(ablawld8.C0, euler(3.14, 0, 0) * cf(0, 0.9, 0) * euler(0.1, 0, -0.2), 0.2) ablawld10.C0 = clerp(ablawld10.C0, euler(0, 0.2, 0) * cf(0, 0, 0), 0.2) end else if ailaattack == false then abtwld1.C1 = clerp(abtwld1.C1, euler(0, 0, 0), 0.3) abw1wld3.C0 = clerp(abw1wld3.C0, euler(0, 0, 0) * cf(0, -0.6, 0) * euler(-1.6, 0, 0), 0.2) abw2wld1.C0 = clerp(abw2wld1.C0, euler(0, 0, 0) * cf(0, -0.2, -0.4), 0.2) abw2wld5.C0 = clerp(abw2wld5.C0, euler(0, 0, 0) * cf(0.2, -0.2, 0), 0.2) abw2wld6.C0 = clerp(abw2wld6.C0, euler(0, 0, 0) * cf(-0.2, -0.2, 0), 0.2) hwld1.C0 = clerp(hwld1.C0, euler(0.3, 0, 3.14) * cf(0, 2.5, 0.3), 0.3) abrawld2.C0 = clerp(abrawld2.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.2) abrawld8.C0 = clerp(abrawld8.C0, euler(3.14, 0, 0) * cf(0, 0.9, 0) * euler(-0.1, 0, 0), 0.2) abrawld10.C0 = clerp(abrawld10.C0, euler(0, 0.6, 0) * cf(0, 0, 0), 0.2) ablawld2.C0 = clerp(ablawld2.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.2) ablawld8.C0 = clerp(ablawld8.C0, euler(3.14, 0, 0) * cf(0, 0.9, 0) * euler(0.1, 0, -0.2), 0.2) ablawld10.C0 = clerp(ablawld10.C0, euler(0, 0.2, 0) * cf(0, 0, 0), 0.2) end end end if Humanoid.Health <= 0 then attack = true if explode == false then explode = true RootPart.Anchored = true end resumeControl() modelzorz.Parent = workspace game:GetService("Debris"):AddItem(modelzorz, 30) pdriver.Parent = workspace game:GetService("Debris"):AddItem(pdriver, 30) armor.Parent = workspace game:GetService("Debris"):AddItem(armor, 30) for i = 1, #Weapon do Weapon[i].Parent = modelzorz Weapon[i].CanCollide = true end for i = 1, #PDriver do PDriver[i].Parent = pdriver PDriver[i].CanCollide = true end for i = 1, #Armor do if Armor[i].Name == "Armor Head Part12v" or Armor[i].Name == "Armor Head Part13v" then Armor[i].Parent = nil end Armor[i].Parent = armor Armor[i].CanCollide = true end if breakp == false then breakp = true for _,c in pairs(Character:children()) do if c.className == "Part" then c.CanCollide = false end end for i = 1, #Welds do if math.random(1, 5) == 1 then Welds[i].Parent = nil else Welds[i].Parent = lprt1 end if Welds[i].Part0.Parent == Character or Welds[i].Part1.Parent == Character then Welds[i].Parent = nil end end for i = 1, #AWelds do if math.random(1, 5) == 1 then AWelds[i].Parent = nil else AWelds[i].Parent = atprt1 end if AWelds[i].Part0.Parent == Character or AWelds[i].Part1.Parent == Character then AWelds[i].Parent = nil end end for i = 1, #PDWelds do if math.random(1, 5) == 1 then PDWelds[i].Parent = nil else PDWelds[i].Parent = pdprt1 end if PDWelds[i].Part0.Parent == Character or PDWelds[i].Part1.Parent == Character then PDWelds[i].Parent = nil end end end end do if fnumb < 21 then fnumb = fnumb + 1 if pressedf == false then fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency - 0.025 tellbar.TextTransparency = tellbar.TextTransparency - 0.05 tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency - 0.05 else if fnumb == 20 then fenframe5.Parent = nil print("daigui") end fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency + 0.025 tellbar.TextTransparency = tellbar.TextTransparency + 0.05 tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency + 0.05 end end passive1.Value = 0.1 passive2.Value = 0 if tavis == true then passive1.Value = passive1.Value - 0.2 passive2.Value = passive2.Value + 0.05 end if laarmvis == true then passive1.Value = passive1.Value - 0.1 passive2.Value = passive2.Value + 0.05 end if raarmvis == true then passive1.Value = passive1.Value - 0.1 passive2.Value = passive2.Value + 0.05 end if lalegvis == true then passive1.Value = passive1.Value - 0.1 passive2.Value = passive2.Value + 0.05 end if ralegvis == true then passive1.Value = passive1.Value - 0.1 passive2.Value = passive2.Value + 0.05 end for i = 1, #PDriver do -- DECOMPILER ERROR at PC16506: Unhandled construct in 'MakeBoolean' P1 -- DECOMPILER ERROR at PC16506: Unhandled construct in 'MakeBoolean' P1 if 0 <= i and i <= 10 and lpdvis == true and 0 < PDriver[i].Transparency then PDriver[i].Transparency = PDriver[i].Transparency - 0.08 end if lpdvis == false and PDriver[i].Transparency < 1 then PDriver[i].Transparency = PDriver[i].Transparency + 0.05 end -- DECOMPILER ERROR at PC16548: Unhandled construct in 'MakeBoolean' P1 -- DECOMPILER ERROR at PC16548: Unhandled construct in 'MakeBoolean' P1 if 11 <= i and i <= 20 and rpdvis == true and 0 < PDriver[i].Transparency then PDriver[i].Transparency = PDriver[i].Transparency - 0.08 end if rpdvis == false and PDriver[i].Transparency < 1 then PDriver[i].Transparency = PDriver[i].Transparency + 0.05 end end for i = 1, #Armor do -- DECOMPILER ERROR at PC16598: Unhandled construct in 'MakeBoolean' P1 -- DECOMPILER ERROR at PC16598: Unhandled construct in 'MakeBoolean' P1 if string.sub(Armor[i].Name, 7, 13) == "LeftArm" and laarmvis == true and 0 < Armor[i].Transparency then Armor[i].Transparency = Armor[i].Transparency - 0.08 end if laarmvis == false and Armor[i].Transparency < 1 then Armor[i].Transparency = Armor[i].Transparency + 0.05 end -- DECOMPILER ERROR at PC16643: Unhandled construct in 'MakeBoolean' P1 -- DECOMPILER ERROR at PC16643: Unhandled construct in 'MakeBoolean' P1 if string.sub(Armor[i].Name, 7, 14) == "RightArm" and raarmvis == true and 0 < Armor[i].Transparency then Armor[i].Transparency = Armor[i].Transparency - 0.08 end if raarmvis == false and Armor[i].Transparency < 1 then Armor[i].Transparency = Armor[i].Transparency + 0.05 end -- DECOMPILER ERROR at PC16688: Unhandled construct in 'MakeBoolean' P1 -- DECOMPILER ERROR at PC16688: Unhandled construct in 'MakeBoolean' P1 if string.sub(Armor[i].Name, 7, 13) == "LeftLeg" and lalegvis == true and 0 < Armor[i].Transparency then Armor[i].Transparency = Armor[i].Transparency - 0.08 end if lalegvis == false and Armor[i].Transparency < 1 then Armor[i].Transparency = Armor[i].Transparency + 0.05 end -- DECOMPILER ERROR at PC16733: Unhandled construct in 'MakeBoolean' P1 -- DECOMPILER ERROR at PC16733: Unhandled construct in 'MakeBoolean' P1 if string.sub(Armor[i].Name, 7, 14) == "RightLeg" and ralegvis == true and 0 < Armor[i].Transparency then Armor[i].Transparency = Armor[i].Transparency - 0.08 end if ralegvis == false and Armor[i].Transparency < 1 then Armor[i].Transparency = Armor[i].Transparency + 0.05 end -- DECOMPILER ERROR at PC16778: Unhandled construct in 'MakeBoolean' P1 -- DECOMPILER ERROR at PC16778: Unhandled construct in 'MakeBoolean' P1 if string.sub(Armor[i].Name, 7, 11) == "Torso" and tavis == true and 0 < Armor[i].Transparency then Armor[i].Transparency = Armor[i].Transparency - 0.08 end if tavis == false and Armor[i].Transparency < 1 then Armor[i].Transparency = Armor[i].Transparency + 0.05 end end hitbox2.Parent = hitbox.Parent hitbox2.Size = hitbox.Size hitbox2.CFrame = hitboxCF hboxpos.position = hitbox2.Position + vt(math.random(-100, 100) / 100, math.random(-100, 100) / 100, math.random(-100, 100) / 100) if Stagger.Value == true and staggeranim == false then coroutine.resume(coroutine.create(function() staggeranim = true while attack == true do swait() end StaggerAnim() StaggerHit.Value = false Stagger.Value = false staggeranim = false end)) end if StaggerHit.Value == true and staggeranim == false then coroutine.resume(coroutine.create(function() staggeranim = true while attack == true do swait() end StaggerHitt() StaggerHit.Value = false Stagger.Value = false staggeranim = false end)) end if Mvmt.Value < 0 or Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true or Rooted.Value == true then Humanoid.WalkSpeed = 0 else Humanoid.WalkSpeed = 16 * Mvmt.Value end if StunT.Value <= Stun.Value and stunanim == false then coroutine.resume(coroutine.create(function() stunanim = true while attack == true do swait() end StunAnim() Stun.Value = 0 stunanim = false end)) end local stunnum2 = 45 if stunnum2 <= stunnum then if 0 < Stun.Value then Stun.Value = Stun.Value - 1 end stunnum = 0 end stunnum = stunnum + 1 if 0.5 <= donum then handidle = true else if donum <= 0 then handidle = false end end if handidle == false then donum = donum + 0.003 else donum = donum - 0.003 end local torvel = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude local velderp = RootPart.Velocity.y hitfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) if equipped == true then if attack == false then idle = idle + 1 else idle = 0 end if (((500 > idle or attack == false) and Anim == "Walk") or Anim == "Run") and move2do == false then if walkforw == true then RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50) LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50) if attack == false then RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(-1, 0, 0), Mvmt.Value * 10 / 50) LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(1, 0, 0), Mvmt.Value * 10 / 50) else RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) end else RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50) LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50) if attack == false then RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(1, 0, 0), Mvmt.Value * 10 / 50) LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(-1, 0, 0), Mvmt.Value * 10 / 50) else RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) end end else RH.C1 = clerp(RH.C1, RHC1, 0.2) LH.C1 = clerp(LH.C1, LHC1, 0.2) RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) end if 1 < RootPart.Velocity.y and hitfloor == nil then Anim = "Jump" if attack == false then pdwld9.C0 = clerp(pdwld9.C0, euler(0, 0, 0) * cf(0, -0.2, 0), 0.1) pdwld19.C0 = clerp(pdwld19.C0, euler(0, 0, 0) * cf(0, -0.2, 0), 0.1) Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, 0), 0.2) RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.5, 0, 1), 0.2) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.5, 0, -1), 0.2) RH.C0 = clerp(RH.C0, cf(1, -1, -0.3) * euler(-0.5, 1.57, 0) * euler(-0.2, 0, 0), 0.2) LH.C0 = clerp(LH.C0, cf(-1, -1, -0.3) * euler(-0.5, -1.57, 0) * euler(-0.2, 0, 0), 0.2) end else if RootPart.Velocity.y < -1 and hitfloor == nil then Anim = "Fall" if attack == false then pdwld9.C0 = clerp(pdwld9.C0, euler(0, 0, 0) * cf(0, -0.2, 0), 0.1) pdwld19.C0 = clerp(pdwld19.C0, euler(0, 0, 0) * cf(0, -0.2, 0), 0.1) Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0), 0.2) RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.6, 0, 0.5), 0.2) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.6, 0, -0.5), 0.2) RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2) end else if torvel < 1 and hitfloor ~= nil then Anim = "Idle" if attack == false then pdwld9.C0 = clerp(pdwld9.C0, euler(0, 0, 0) * cf(0, -0.2, 0), 0.1) pdwld19.C0 = clerp(pdwld19.C0, euler(0, 0, 0) * cf(0, -0.2, 0), 0.1) Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.1) * euler(0.1, 0, 0), 0.3) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 0.1), 0.3) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.4 - (donum) / 5, 0, 0.5 - (donum) / 5) * euler(0, -1, 0), 0.3) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.4 - (donum) / 5, 0, -0.5 - (donum) / 5) * euler(0, 0.5, 0), 0.3) RH.C0 = clerp(RH.C0, cf(1.05, -0.9, -0.1) * euler(0, 1.57, 0) * euler(0, -0.1, 0.1), 0.2) LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0.4) * euler(0, -1.57, 0) * euler(-0.2, 0.4, 0.2), 0.2) end else if 2 < torvel and torvel < 30 and hitfloor ~= nil then Anim = "Walk" walk = walk + 1 if 15 - 5 * Mvmt.Value <= walk then walk = 0 if walkforw == true then walkforw = false else if walkforw == false then walkforw = true end end end if attack == false then pdwld9.C0 = clerp(pdwld9.C0, euler(0, 0, 0) * cf(0, -0.2, 0), 0.1) pdwld19.C0 = clerp(pdwld19.C0, euler(0, 0, 0) * cf(0, -0.2, 0), 0.1) Neck.C0 = clerp(Neck.C0, necko * euler(0.1, 0, 0), 0.2) RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.1, 0, 0), 0.2) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.1, 0, 0.1), 0.2) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.1, 0, -0.1), 0.2) RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.2) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.2) end else if 30 <= torvel and hitfloor ~= nil then Anim = "Run" if attack == false then pdwld9.C0 = clerp(pdwld9.C0, euler(0, 0, 0) * cf(0, -0.2, 0), 0.1) pdwld19.C0 = clerp(pdwld19.C0, euler(0, 0, 0) * cf(0, -0.2, 0), 0.1) Neck.C0 = clerp(Neck.C0, necko * euler(0.1, 0, 0), 0.2) RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.1, 0, 0), 0.2) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.1, 0, 0.1), 0.2) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.1, 0, -0.1), 0.2) RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.2) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.2) end end end end end end end if 0 < #Effects then for e = 1, #Effects do if Effects[e] ~= nil then local Thing = Effects[e] if Thing ~= nil then local Part = Thing[1] local Mode = Thing[2] local Delay = Thing[3] local IncX = Thing[4] local IncY = Thing[5] local IncZ = Thing[6] if Thing[2] == "CylinderClang" then if Thing[3] <= 1 then Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 2.5 * Thing[5], 0) * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) Thing[7] = Thing[1].CFrame effect("New Yeller", 0, Thing[8], Thing[7]) Thing[8] = Thing[7] Thing[3] = Thing[3] + Thing[4] else Part.Parent = nil table.remove(Effects, e) end end if Thing[2] == "showDamage" then if Thing[6] < Thing[5] then Thing[6] = Thing[6] + 1 else if Thing[6] < Thing[7] then Thing[4].position = Thing[4].position + vt(0, -0.2, 0) Thing[6] = Thing[6] + 1 else if Thing[6] < Thing[8] then Thing[6] = Thing[6] + 1 else if Thing[6] < Thing[9] then Thing[6] = Thing[6] + 1 Thing[4].position = Thing[4].position + vt(0, 0.2, 0) Thing[3].TextStrokeTransparency = Thing[3].TextStrokeTransparency + 0.1 Thing[3].TextTransparency = Thing[3].TextTransparency + 0.1 else Thing[1].Parent = nil table.remove(Effects, e) end end end end end if Thing[2] == "SatelliteStrike" then if Thing[5] < 80 then Thing[5] = Thing[5] + 1.5 Thing[4].Scale = vt(Thing[5], 5, Thing[5]) else refda = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt()) refda.Anchored = true refda.CFrame = cf(Thing[1].Position) game:GetService("Debris"):AddItem(refda, 1) so("300916057", refda, 1, 1) MagniDamage(refda, 8, 4, 8, 0, "Normal", true, "Movement", 0.04, 300, math.random(3, 4), refda, 0, 1) MagicHead(BrickColor.new("Medium blue"), cf(refda.Position), 3, 9999, 3, 1, 1, 1, 0.1) for i = 1, 3 do MagicCircle(BrickColor.new("Medium blue"), cf(refda.Position), 10, 10, 10, 4 * i, 4 * i, 4 * i, 0.08) end Thing[1].Parent = nil table.remove(Effects, e) end end if Thing[2] ~= "DecreaseStat" and Thing[2] ~= "showDamage" then if Thing[1].Transparency <= 1 then if Thing[2] == "Block1" then Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) Mesh = Thing[7] Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] else if Thing[2] == "Ice" then if Thing[6] <= Thing[5] then Thing[6] = Thing[6] + 0.05 Thing[1].CFrame = Thing[1].CFrame * cf(0, 0.4, 0) else Thing[1].Transparency = Thing[1].Transparency + Thing[3] end else if Thing[2] == "Shatter" then Thing[1].Transparency = Thing[1].Transparency + Thing[3] Thing[4] = Thing[4] * cf(0, Thing[7], 0) Thing[1].CFrame = Thing[4] * euler(Thing[6], 0, 0) Thing[6] = Thing[6] + Thing[5] else if Thing[2] == "Block2" then Thing[1].CFrame = Thing[1].CFrame Mesh = Thing[7] Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] else if Thing[2] == "Block3" then Thing[1].CFrame = Thing[8].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) Mesh = Thing[7] Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] else if Thing[2] == "Block4" then Thing[1].CFrame = Thing[8].CFrame * cf(0, -Thing[7].Scale.Y, 0) * euler(3.14, 0, 0) Mesh = Thing[7] Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] else if Thing[2] == "Block2Fire" then Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) Mesh = Thing[7] Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] if 0.3 <= Thing[1].Transparency then Thing[1].BrickColor = BrickColor.new("Bright red") else Thing[1].BrickColor = BrickColor.new("Bright yellow") end else if Thing[2] == "Cylinder" then Mesh = Thing[7] Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] else if Thing[2] == "Blood" then Mesh = Thing[7] Thing[1].CFrame = Thing[1].CFrame * cf(0, -0.5, 0) Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] else if Thing[2] == "Elec" then Mesh = Thing[10] Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] Thing[1].CFrame = Thing[1].CFrame * Thing[11] * cf(0, 0, 0.2) Thing[1].Rotation = vt(0, 0, 0) else if Thing[2] == "Disappear" then Thing[1].Transparency = Thing[1].Transparency + Thing[3] end end end end end end end end end end end else Part.Parent = nil table.remove(Effects, e) end end end end end end do fenbarmana2:TweenSize((UDim2.new(0.4, 0, -4 * mana.Value / 100, 0)), nil, 1, 0.4, true) fenbarmana4.Text = "Mana(" .. mana.Value .. ")" fenbarhp2.BackgroundColor3 = Color3.new(Humanoid.Health / Humanoid.MaxHealth, 0, 0) fenbarhp2:TweenSize((UDim2.new(Humanoid.Health / Humanoid.MaxHealth, 0, 1, 0)), nil, 1, 0.4, true) fenbarhp3.Text = "(" .. math.floor(Humanoid.Health) .. ")" fenbarmove1b:TweenSize((UDim2.new(1 * cooldowns[1] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true) fenbarmove2b:TweenSize((UDim2.new(1 * cooldowns[2] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true) fenbarmove3b:TweenSize((UDim2.new(1 * cooldowns[3] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true) fenbarmove4b:TweenSize((UDim2.new(1 * cooldowns[4] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true) for _,c in pairs(Decrease:children()) do if (c:findFirstChild("Duration")) ~= nil then c.Duration.Value = c.Duration.Value - 1 if c.Duration.Value <= 0 then c.Parent = nil end end if c.Name == "DecreaseAtk" then decreaseatk = decreaseatk + c.Value else if c.Name == "DecreaseDef" then decreasedef = decreasedef + c.Value else if c.Name == "DecreaseMvmt" then decreasemvmt = decreasemvmt + c.Value end end end end Atk.Value = 1 - (decreaseatk) if Atk.Value <= 0 then Atk.Value = 0 end Def.Value = 1 - (decreasedef) if Def.Value <= 0 then Def.Value = 0.01 end Mvmt.Value = 1 - (decreasemvmt) if Mvmt.Value <= 0 then Mvmt.Value = 0 end decreaseatk = 0 decreasedef = 0 decreasemvmt = 0 AtkVal = Atk.Value * 100 AtkVal = math.floor(AtkVal) AtkVal = AtkVal / 100 fenbardamage.Text = "Damage\n(" .. AtkVal .. ")" DefVal = Def.Value * 100 DefVal = math.floor(DefVal) DefVal = DefVal / 100 fenbardef.Text = "Defense\n(" .. DefVal .. ")" MvmtVal = Mvmt.Value * 100 MvmtVal = math.floor(MvmtVal) MvmtVal = MvmtVal / 100 fenbarmove.Text = "Walkspeed\n(" .. MvmtVal .. ")" if StunT.Value <= Stun.Value then fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4, 0)), nil, 1, 0.4, true) else fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4 * Stun.Value / 100, 0)), nil, 1, 0.4, true) end fenbarstun3.Text = "Stun(" .. Stun.Value .. ")" if 100 <= mana.Value then mana.Value = 100 else local managain = 13 if Mode ~= "Normal" then managain = 20 end if mananum <= managain then mananum = mananum + 1 else mananum = 0 mana.Value = mana.Value + 1 end end do for i = 1, #cooldowns do if cooldownmax <= cooldowns[i] then cooldowns[i] = cooldownmax else cooldowns[i] = cooldowns[i] + cooldownsadd[i] end end -- DECOMPILER ERROR at PC19603: LeaveBlock: unexpected jumping out DO_STMT -- DECOMPILER ERROR at PC19603: LeaveBlock: unexpected jumping out DO_STMT -- DECOMPILER ERROR at PC19603: LeaveBlock: unexpected jumping out DO_STMT end end end end
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