Pastebin
API
tools
faq
paste
Login
Sign up
Please fix the following errors:
New Paste
Syntax Highlighting
local p = game.Players:findFirstChild("personsadminlol") -- Put your name where it says pingfuzz script.Name = "FusScript" local go = true --for normal shouts local skygo = true --for sky-related shouts --19 Shouts: Fus Ro Dah, Wuld Nah Kest, Liz Slen Nus, Yol Toor Shul, Feim Zii Gron, Strun Bah Qo, Fo Krah Diin, Laas Yah Nir, --Zun Haal Viik, Krii Lun Aus, Tiid Klo Ul, Faas Ru Maar, Toor Bah Yol, Joor Zah Frul, Kaan Drem Ov, Ven Mul Riik, Lok Vah Koor, --Nahl Daal Vus, and Bex p.Chatted:connect(function(message) local msg = string.lower(message) if string.find(msg, "fus ro dah") and go == true then go = false fus = Instance.new("Part") fus.formFactor = "Custom" fus.Size = Vector3.new(1, 1, 4) fus.TopSurface = "Smooth" fus.BottomSurface = "Smooth" fus.Anchored = false fus.CanCollide = false fus.BrickColor = BrickColor.new("Bright blue") fus.Transparency = 0.6 fus.Reflectance = 0.5 fus.CFrame = p.Character.Head.CFrame * CFrame.new(0, 0, -4) fus.Velocity = (p.Character.Head.Position - fus.Position).unit * -150 local f = Instance.new("Fire") f.Name = "FusFire" f.Size = fus:GetMass() f.Heat = 0 f.Color = Color3.new(1, 1, 1) f.SecondaryColor = Color3.new(1, 1, 1) f.Parent = fus local mesh = Instance.new("SpecialMesh") mesh.MeshType = "Sphere" mesh.Parent = fus local bp = Instance.new("BodyPosition") bp.position = p.Character.Head.Position bp.maxForce = Vector3.new(0, math.huge, 0) bp.Parent = fus fus.Parent = workspace fus.Touched:connect(fused) coroutine.resume(coroutine.create(function() wait(0.5) for i = 1, 20 do wait(0.01) local cf = fus.CFrame fus.Size = fus.Size + Vector3.new(1, 1, -1) f.Size = fus:GetMass()/2 fus.CFrame = cf end wait(3) for i = 1, 40 do fus.Transparency = fus.Transparency + 0.1 f.Size = f.Size - (fus:GetMass()/40) wait(0.1) end wait() fus.Transparency = 1 f:remove() fus:remove() go = true end)) game:GetService("Debris"):AddItem(fus, 15) elseif string.find(msg, "wuld nah kest") then local speed = p.Character.Humanoid.WalkSpeed --Speed prior to sprinting local cf = p.Character.Torso.CFrame * CFrame.new(0, 0, -50) local pos = cf.p p.Character.Humanoid.WalkSpeed = 200 p.Character.Humanoid:MoveTo(pos, workspace.Base) wait(0.275) p.Character.Humanoid.WalkSpeed = speed p.Character.Humanoid:MoveTo(p.Character.Torso.Position, p.Character.Torso) elseif string.find(msg, "liz slen nus") and go == true then --local succ, ret = pcall(function() go = false fus = Instance.new("Part") fus.formFactor = "Custom" fus.Size = Vector3.new(3, 3, 6) fus.TopSurface = "Smooth" fus.BottomSurface = "Smooth" fus.Anchored = false fus.CanCollide = false fus.BrickColor = BrickColor.new("White") fus.Transparency = 0.5 fus.Reflectance = 0.6 fus.CFrame = p.Character.Head.CFrame * CFrame.new(0, 0, -6) fus.Velocity = (p.Character.Head.Position - fus.Position).unit * -150 local s = Instance.new("Sparkles") s.Name = "LizSparkle" s.SparkleColor = Color3.new(1, 1, 1) s.Parent = fus local mesh = Instance.new("SpecialMesh") mesh.MeshType = "Sphere" mesh.Parent = fus local bp = Instance.new("BodyPosition") bp.position = p.Character.Head.Position bp.maxForce = Vector3.new(0, math.huge, 0) bp.Parent = fus fus.Parent = workspace fus.Touched:connect(lized) --[end) if ret then local m = Instance.new("Part", p.PlayerGui) m.Text = "ERROR: " ..ret game:GetService("Debris"):AddItem(m, 15) end coroutine.resume(coroutine.create(function() wait(3) for i = 1, 40 do fus.Transparency = fus.Transparency + 0.1 wait(0.1) end wait() fus.Transparency = 1 fus:remove() go = true end)) game:GetService("Debris"):AddItem(fus, 15) elseif string.find(msg, "yol toor shul") and go == true then go = false fus = Instance.new("Part") fus.formFactor = "Custom" fus.Size = Vector3.new(3, 3, 6) fus.TopSurface = "Smooth" fus.BottomSurface = "Smooth" fus.Anchored = false fus.CanCollide = false fus.BrickColor = BrickColor.new("Bright orange") fus.Transparency = 0.5 fus.Reflectance = 0.6 fus.CFrame = p.Character.Head.CFrame * CFrame.new(0, 0, -6) fus.Velocity = (p.Character.Head.Position - fus.Position).unit * -150 local f = Instance.new("Fire") f.Name = "FusFire" f.Size = fus:GetMass()/3 f.Heat = 0 f.Parent = fus local mesh = Instance.new("SpecialMesh") mesh.MeshType = "Sphere" mesh.Parent = fus local bp = Instance.new("BodyPosition") bp.position = p.Character.Head.Position bp.maxForce = Vector3.new(0, math.huge, 0) bp.Parent = fus fus.Parent = workspace fus.Touched:connect(yoled) coroutine.resume(coroutine.create(function() wait(0.5) for i = 1, 20 do wait(0.01) local cf = fus.CFrame fus.Size = fus.Size + Vector3.new(1, 1, -1) f.Size = fus:GetMass()/2 fus.CFrame = cf end wait(3) for i = 1, 40 do fus.Transparency = fus.Transparency + 0.1 f.Size = f.Size - (fus:GetMass()/3)/40 wait(0.1) end wait() fus.Transparency = 1 f:remove() fus:remove() go = true end)) game:GetService("Debris"):AddItem(fus, 15) elseif string.find(msg, "feim zii gron") then p.Character.Humanoid.WalkSpeed = 30 for a, b in pairs(p.Character:children()) do if b.Name == "Head" then if b:findFirstChild("face") ~= nil then coroutine.resume(coroutine.create(function() for i = 1, 110 do b.face.Transparency = b.face.Transparency + 0.01 wait(0.01) end b.face.Transparency = 1 end)) end end if b.className == "Part" then coroutine.resume(coroutine.create(function() for i = 1, 110 do b.Transparency = b.Transparency + 0.01 wait(0.01) end b.Transparency = 1 end)) elseif b.className == "Hat" then coroutine.resume(coroutine.create(function() for i = 1, 110 do b.Handle.Transparency = b.Handle.Transparency + 0.01 wait(0.01) end b.Handle.Transparency = 1 end)) end end wait(15) p.Character.Humanoid.WalkSpeed = 16 for a, b in pairs(p.Character:children()) do if b.Name == "Head" then if b:findFirstChild("face") ~= nil then coroutine.resume(coroutine.create(function() for i = 1, 110 do b.face.Transparency = b.face.Transparency - 0.01 wait(0.01) end b.face.Transparency = 0 end)) end end if b.className == "Part" then coroutine.resume(coroutine.create(function() for i = 1, 110 do b.Transparency = b.Trans0arency - 0.01 wait(0.01) end b.Transparency = 0 end)) elseif b.className == "Hat" then coroutine.resume(coroutine.create(function() for i = 1, 110 do b.Handle.Transparency = b.Handle.Transparency - 0.01 wait(0.01) end b.Handle.Transparency = 0 end)) end end elseif string.find(msg, "strun bah qo") and skygo == true then skygo = false local clouds = {} function lightning(cl) local lights = {} for i = 1, 15 do local l = Instance.new("Part") l.Name = "FusLightning" table.insert(lights, l) game:GetService("Debris"):AddItem(l, 15) l.formFactor = "Custom" l.Size = Vector3.new(1, math.random(50, 75), 1) l.BrickColor = BrickColor.new("Institutional white") l.Transparency = 0.45 l.Reflectance = 0.5 l.Anchored = true l.CanCollide = false local xnum = 6 local znum = 6 if i == 1 then l.CFrame = cl.CFrame * CFrame.Angles(math.random(-(math.pi/xnum), math.pi/xnum), 0, math.random(-(math.pi/znum), math.pi/znum)) * CFrame.new(0, -1 * (l.Size.Y/2), 0) elseif i > 1 then local llight = lights[i - 1] l.CFrame = llight.CFrame * CFrame.Angles(math.random(-(math.pi/xnum), math.pi/xnum), 0, math.random(-(math.pi/znum), math.pi/znum)) * CFrame.new(0, -1 * (l.Size.Y/2), 0) end l.Parent = workspace l.Touched:connect(function(part) struned(part, l) end) coroutine.resume(coroutine.create(function() repeat l.Transparency = l.Transparency + 0.02 wait() until l.Transparency >= 1 l:remove() end)) end end for i = 1, 100 do game.Lighting.Brightness = game.Lighting.Brightness - 0.01 wait(0.05) end game.Lighting.Brightness = 0 local cloud = Instance.new("Part") cloud.Name = "StrunCloud" cloud.Size = Vector3.new(1, 1, 1) cloud.Anchored = true cloud.CanCollide = false cloud.BrickColor = BrickColor.new("Black") cloud.Transparency = 1 local mesh = Instance.new("SpecialMesh") mesh.MeshType = "FileMesh" mesh.Scale = Vector3.new(math.random(100, 150), math.random(50, 100), math.random(100, 150)) mesh.MeshId = "www.roblox.com/asset/?id=1095708" mesh.Parent = cloud for i = 1, (math.random(4, 8)) do local newc = cloud:clone() newc.Parent = workspace game:GetService("Debris"):AddItem(newc, 300) table.insert(clouds, newc) newc.CFrame = CFrame.new(p.Character.Torso.Position + Vector3.new(math.random(-250, 250), math.random(150, 200), math.random(-250, 250))) coroutine.resume(coroutine.create(function() repeat newc.Transparency = newc.Transparency - 0.01 wait() until newc.Transparency <= 0.2 newc.Transparency = 0.2 end)) end for i = 1, (math.random(7, 15)) do if skygo == true then break end local s = Instance.new("Sound") game:GetService("Debris"):AddItem(s, 5) s.Name = "Lighting" s.SoundId = "rbxasset://sounds/HalloweenLightning.wav" s.Pitch = (math.random(10, 15) * 0.1) s.PlayOnRemove = true s.Looped = false s.Parent = workspace wait(0.5) s:play() for i = 1, #clouds do lightning(clouds[i]) end game.Lighting.Brightness = 1 wait(0.001) game.Lighting.Brightness = 0 s:remove() wait(math.random(3, 6)) end wait(2) for i = 1, #clouds do coroutine.resume(coroutine.create(function() repeat clouds[i].Transparency = clouds[i].Transparency + 0.01 wait(0.05) until clouds[i].Transparency >= 1 clouds[i]:remove() end)) end for i = 1, 110 do game.Lighting.Brightness = game.Lighting.Brightness + 0.01 wait(0.01) end skygo = true game.Lighting.Brightness = 1 elseif string.find(msg, "fo krah diin") and go == true then go = false for i = 1, 50 do fus = Instance.new("Part") fus.formFactor = "Custom" fus.Size = Vector3.new(0.5, 0.5, 0.5) fus.TopSurface = "Smooth" fus.BottomSurface = "Smooth" fus.Anchored = false fus.CanCollide = false fus.BrickColor = BrickColor.new("Institutional white") fus.Transparency = 0.6 fus.Reflectance = 0.5 fus.CFrame = p.Character.Head.CFrame * CFrame.new(math.random(-15, 15)*0.1, math.random(-15, 15)*0.1, -4) fus.Velocity = (p.Character.Head.Position - fus.Position).unit * -150 local f = Instance.new("Fire") f.Name = "FusFire" f.Size = fus:GetMass() f.Heat = 0 f.Color = Color3.new(1, 1, 1) f.SecondaryColor = Color3.new(1, 1, 1) f.Parent = fus local mesh = Instance.new("SpecialMesh") mesh.MeshType = "Sphere" mesh.Parent = fus local bp = Instance.new("BodyPosition") bp.position = fus.Position bp.maxForce = Vector3.new(0, math.huge, 0) bp.Parent = fus fus.Parent = workspace fus.Touched:connect(function(part) foed(part, fus) end) game:Ge4Service("Debris"):AddItem(fus, 15) end go = true elseif string.find(msg, "laas yah nir") then for i = 1, 30 do for a, b in pairs(game.Players:children()) do if b.Character ~= nil then if (p.Character.Torso.Position - b.Character.Torso.Position).magnitude <= 100 and b ~= p then if b.Character.Torso:findFirstChild("LaasFire") == nil then local f = Instance.new("Fire", b.Character.Torso) f.Name = "LaasFire" f.Size = b.Character.Torso:GetMass()*2 f.Color = Color3.new(0, 0, 0) f.SecondaryColor = Color3.new(1, 1, 1) end elseif (p.Character.Torso.Position - b.Character.Torso.Position).magnitude > 100 then if b.Character.Torso:findFirstChild("LaasFire") ~= nil then b.Character.Torso.LaasFire:remove() end end end end wait(1) end for a, b in pairs(game.Players:children()) do if b.Character.Torso:findFirstChild("LaasFire") ~= nil then b.Character.Torso.LaasFire:remove() end end elseif string.find(msg, "zun haal viik") and go == true then go = false fus = Instance.new("Part") fus.formFactor = "Custom" fus.Size = Vector3.new(1, 1, 4) fus.TopSurface = "Smooth" fus.BottomSurface = "Smooth" fus.Anchored = false fus.CanCollide = false fus.BrickColor = BrickColor.new("Lime green") fus.Transparency = 0.6 fus.Reflectance = 0.5 fus.CFrame = p.Character.Head.CFrame * CFrame.new(0, 0, -4) fus.Velocity = (p.Character.Head.Position - fus.Position).unit * -200 local f = Instance.new("Fire") f.Name = "FusFire" f.Size = fus:GetMass() f.Heat = 0 f.Color = Color3.new(1, 1, 1) f.SecondaryColor = Color3.new(1, 1, 1) f.Parent = fus local mesh = In3tance.new("SpecialMesh") mesh.MeshType = "Sphere" mesh.Parent = fus local bp = Instance.new("BodyPosition") bp.position = p.Character.Head.Position bp.maxForce = Vector3.new(0, math.huge, 0) bp.Parent = fus fus.Paren4 = workspace fus.Touched:connect(function(part) zuned(part, fus) end) coroutine.resume(coroutine.create(function() wait(0.5) for i = 1, 9 do wait(0.01) local cf = fus.CFrame fus.Size = fus.Size + Vector3.new(1, 1, -1) f.Size = fus:GetMass()/2 fus.CFrame = cf end wait(3) for i = 1, 40 do fus.Transparency = fus.Transparency + 0.1 f.Size = f.Size - (fus:GetMass()/40) wait(0.1) end wait() fus.Transparency = 1 f:remove() fus:remove() go = true end)) game:GetService("Debris"):AddItem(fus, 15) elseif string.find(msg, "krii lun aus") and go == true then go = false fus = Instance.new("Part") fus.formFactor = "Custom" fus.Size = Vector3.new(1, 1, 4) fus.TopSurface = "Smooth" fus.BottomSurface = "Smooth" fus.Anchored = false fus.CanCollide = false fus.BrickColor = BrickColor.new("Bright purple") fus.Transparency = 0.6 fus.Reflectance = 0.5 fus.CFrame = p.Character.Head.CFrame * CFrame.new(0, 0, -4) fus.Velocity = (p.Character.Head.Position - fus.Position).unit * -150 local f = Instance.new("Fire") f.Name = "FusFire" f.Size = fus:GetMass() f.Heat = 0 f.Color = Color3.new(0, 0, 0) f.SecondaryColor = Color3.new(0, 0, 0) f.Parent = fus local mesh = Instance.new("SpecialMesh") mesh.MeshType = "Sphere" mesh.Parent = fus local bp = Instance.new("BodyPosition") bp.position = p.Character.Head.Position bp.maxForce = Vector3.new(0, math.huge, 0) bp.Parent = fus fus.Parent = workspace fus.Touched:connect(function(part) kriied(part, fus) end) coroutine.resume(coroutine.create(function() wait(0.5) for i = 1, 19 do wait(0.01) local cf = fus.CFrame fus.Size = fus.Size + Vector3.new(1, 1, -1) f.Size = fus:GetMass()/2 fus.CFrame = cf end wait(3) for i = 1, 40 do fus.Transparency = fus.Transparency + 0.1 f.Size = f.Size - (fus:GetMass()/40) wait(0.1) end wait() fus.Transparency = 1 f:remove() fus:remove() go = true end)) game:GetService("Debris"):AddItem(fus, 15) elseif string.find(msg, "tiid klo ul") then for a, b in pairs(game.Players:children()) do if b.Character ~= nil and b ~= p then for c, d in pairs(b.Character:children()) do if d.className == "Part" then if d.Anchored == false then local cf = nil if d.Name == "Torso" then cf = d.CFrame end d.Anchored = true coroutine.resume(coroutine.create(function() wait(10) if d ~= nil then d.Anchored = false d.CFrame = cf end end)) end elseif d.className == "Hat" then if d.Handle.Anchored == false then d.Handle.Anchored = true coroutine.resume(coroutine.create(function() wait(10) if d ~= nil then if d.Handle ~= nil then d.Handle.Anchored = false end end end)) end end end end end elseif string.find(msg, "faas ru maar") and go == true then go = false fus = Instance.new("Part") fus.formFactor = "Custom" fus.Size = Vector3.new(1, 1, 4) fus.TopSurface = "Smooth" fus.BottomSurface = "Smooth" fus.Anchored = false fus.CanCollide = false fus.BrickColor = BrickColor.new("Really black") fus.Transparency = 0.6 fus.Reflectance = 0.5 fus.CFrame = p.Character.Head.CFrame * CFrame.new(0, 0, -4) fus.Velocity = (p.Character.Head.Position - fus.Position).unit * -150 local f = Instance.new("Fire") f.Name = "FusFire" f.Size = fus:GetMass() f.Heat = 0 f.Color = Color3.new(0, 0, 0) f.SecondaryColor = Color3.new(0, 0, 0) f.Parent = fus local mesh = Instance.new("SpecialMesh") mesh.MeshType = "Sphere" mesh.Parent = fus local bp = Instance.new("BodyPosition") bp.position = p.Character.Head.Position bp.maxForce = Vector3.new(0, math.huge, 0) bp.Parent = fus fus.Parent = workspace fus.Touched:connect(function(part) faased(part) end) coroutine.resume(coroutine.create(function() wait(0.5) for i = 1, 19 do wait(0.01) local cf = fus.CFrame fus.Size = fus.Size + Vector3.new(1, 1, -1) f.Size = fus:GetMass()/2 fus.CFrame = cf end wait(3) for i = 1, 40 do fus.Transparency = fus.Transparency + 0.1 f.Size = f.Size - (fus:GetMass()/40) wait(0.1) end wait() fus.Transparency = 1 f:remove() fus:remove() go = true end)) game:GetService("Debris"):AddItem(fus, 15) elseif string.find(msg, "toor bah yol") and skygo == true then skygo = false local clouds = {} function meteor(cloud) local cf = CFrame.new(cloud.Position + Vector3.new(math.random(-10, 10), 20, math.random(-10, 10))) local m = Instance.new("Part") m.Name = "FusRock" m.Shape = "Ball" m.formFactor = "Symmetric" m.Anchored = false m.CanCollide = false m.TopSurface = "Smooth" m.BottomSurface = "Smooth" local size = math.random(10, 20) m.Size = Vector3.new(size, size, size) m.BrickColor = BrickColor.new("Bright red") m.Reflectance = 0.4 m.CFrame = cf Instance.new("Fire", m).Size = m:GetMass() m.Velocity = Vector3.new(0, -50, 0) m.Parent = workspace game:GetService("Debris"):AddItem(m, 30) m.Touched:connect(function(part) toored(part, m) end) end for i = 1, 100 do game.Lighting.Brightness = game.Lighting.Brightness - 0.01 wait(0.05) end game.Lighting.Brightness = 0 local cloud = Instance.new("Part") cloud.Name = "ToorCloud" cloud.Size = Vector3.new(1, 1, 1) cloud.Anchored = true cloud.CanCollide = false cloud.BrickColor = BrickColor.new("Black") cloud.Transparency = 1 local mesh = Instance.new("SpecialMesh") mesh.MeshType = "FileMesh" mesh.Scale = Vector3.new(math.random(100, 150), math.random(50, 100), math.random(100, 150)) mesh.MeshId = "www.roblox.com/asset/?id=1095708" mesh.Parent = cloud for i = 1, (math.random(4, 8)) do local newc = cloud:clone() newc.Parent = workspace game:GetService("Debris"):AddItem(newc, 180) table.insert(clouds, newc) newc.CFrame = CFrame.new(p.Character.Torso.Position + Vector3.new(math.random(-250, 250), math.random(150, 200), math.random(-250, 250))) coroutine.resume(coroutine.create(function() repeat newc.Transparency = newc.Transparency - 0.01 wait() until newc.Transparency <= 0.2 newc.Transparency = 0.2 end)) end for launch = 1, math.random(20, 30) do if skygo == true then break end wait(math.random(2, 4)) meteor(clouds[math.random(1, #clouds)]) end wait(1) for c = 1, #clouds do coroutine.resume(coroutine.create(function() repeat clouds[c].Transparency = clouds[c].Transparency + 0.01 wait() until clouds[c].Transparency >= 1 clouds[c].Transparency = 1 clouds[c]:remove() end)) end repeat game.Lighting.Brightness = game.Lighting.Brightness + 0.01 wait(0.01) until game.Lighting.Brightness >= 1 game.Lighting.Brightness = 1 skygo = true elseif string.find(msg, "joor zah frul") and go == true then go = false fus = Instance.new("Part") fus.formFactor = "Custom" fus.Size = Vector3.new(1, 1, 4) fus.TopSurface = "Smooth" fus.BottomSurface = "Smooth" fus.Anchored = false fus.CanCollide = false fus.BrickColor = BrickColor.new("Bright yellow") fus.Transparency = 0.7 fus.Reflectance = 0.5 fus.CFrame = p.Character.Head.CFrame * CFrame.new(0, 0, -4) fus.Velocity = (p.Character.Head.Position - fus.Position).unit * -150 local f = Instance.new("Sparkles") f.Name = "FusSparkles" f.SparkleColor = Color3.new(0, 0, 0) f.Parent = fus local mesh = Instance.new("SpecialMesh") mesh.MeshType = "Sphere" mesh.Parent = fus local bp = Instance.new("BodyPosition") bp.position = p.Character.Head.Position bp.maxForce = Vector3.new(0, math.huge, 0) bp.Parent = fus fus.Parent = workspace fus.Touched:connect(function(part) joored(part, fus) end) coroutine.resume(coroutine.create(function() wait(0.5) for i = 1, 19 do wait(0.01) local cf = fus.CFrame fus.Size = fus.Size + Vector3.new(1, 1, -1) fus.CFrame = cf end wait(3) for i = 1, 40 do fus.Transparency = fus.Transparency + 0.1 wait(0.1) end wait() fus.Transparency = 1 f:remove() fus:remove() go = true end)) game:GetService("Debris"):AddItem(fus, 15) elseif string.find(msg, "kaan drem ov") and go == true then go = false fus = Instance.new("Part") fus.formFactor = "Custom" fus.Size = Vector3.new(1, 1, 4) fus.TopSurface = "Smooth" fus.BottomSurface = "Smooth" fus.Anchored = false fus.CanCollide = false fus.BrickColor = BrickColor.new("White") fus.Transparency = 0.7 fus.Reflectance = 0.5 fus.CFrame = p.Character.Head.CFrame * CFrame.new(0, 0, -4) fus.Velocity = (p.Character.Head.Position - fus.Position).unit * -150 local f = Instance.new("Sparkles") f.Name = "FusSparkles" f.SparkleColor = Color3.new(1, 1, 1) f.Parent = fus local mesh = Instance.new("SpecialMesh") mesh.MeshType = "Sphere" mesh.Parent = fus local bp = Instance.new("BodyPosition") bp.position = p.Character.Head.Position bp.maxForce = Vector3.new(0, math.huge, 0) bp.Parent = fus fus.Parent = workspace fus.Touched:connect(function(part) kaaned(part) end) coroutine.resume(coroutine.create(function() wait(0.5) for i = 1, 19 do wait(0.01) local cf = fus.CFrame fus.Size = fus.Size + Vector3.new(1, 1, -1) fus.CFrame = cf end wait(3) for i = 1, 40 do fus.Transparency = fus.Transparency + 0.1 wait(0.1) end wait() fus.Transparency = 1 f:remove() fus:remove() go = true end)) game:GetService("Debris"):AddItem(fus, 15) elseif string.find(msg, "ven mul riik") and skygo == true then skygo = false local l = game.Lighting l.FogEnd = 1000 coroutine.resume(coroutine.create(function() repeat l.FogEnd = l.FogEnd - 3 wait() until l.FogEnd < 50 wait(10) repeat l.FogEnd = l.FogEnd + 5 wait() until l.FogEnd > 5000 l.FogEnd = 10000 skygo = true end)) elseif string.find(msg, "lok vah koor") and skygo == false and go == true then skygo = true --Not changing go because this is an instantaneous reaction. coroutine.resume(coroutine.create(function() local b = Instance.new("Part") b.Shape = "Ball" b.formFactor = "Symmetric" b.Size = Vector3.new(1, 1, 1) b.CFrame = p.Character.Torso.CFrame b.TopSurface = "Smooth" b.BottomSurface = "Smooth" b.Anchored = true b.CanCollide = false b.Name = "LokBall" b.BrickColor = BrickColor.new("White") b.Parent = p.Character game:GetService("Debris"):AddItem(b, 20) repeat b.Size = b.Size + Vector3.new(1, 1, 1) b.CFrame = p.Character.Torso.CFrame b.Transparency = b.Transparency + 1/29 wait() until b.Size.x == 30 b:remove() end)) local l = game.Lighting coroutine.resume(coroutine.create(function() repeat l.FogEnd = l.FogEnd + 5 wait() until l.FogEnd > 5000 l.FogEnd = 10000 end)) elseif string.find(msg, "nahl daal vus") and go == true then go = false fus = Instance.new("Part") fus.formFactor = "Custom" fus.Size = Vector3.new(2, 2, 4) fus.TopSurface = "Smooth" fus.BottomSurface = "Smooth" fus.Anchored = false fus.CanCollide = false fus.BrickColor = BrickColor.new("Bright green") fus.Transparency = 0.7 fus.Reflectance = 0.5 fus.CFrame = p.Character.Head.CFrame * CFrame.new(0, 0, -4) fus.Velocity = (p.Character.Head.Position - fus.Position).unit * -150 local f = Instance.new("Sparkles") f.Name = "FusSparkles" f.SparkleColor = Color3.new(1, 1, 1) f.Parent = fus local mesh = Instance.new("SpecialMesh") mesh.MeshType = "Sphere" mesh.Parent = fus local bp = Instance.new("BodyPosition") bp.position = p.Character.Head.Position bp.maxForce = Vector3.new(0, math.huge, 0) bp.Parent = fus fus.Parent = workspace fus.Touched:connect(function(part) nahled(part) end) coroutine.resume(coroutine.create(function() wait(0.5) for i = 1, 19 do wait(0.01) local cf = fus.CFrame fus.Size = fus.Size + Vector3.new(1, 1, -1) fus.CFrame = cf end wait(3) for i = 1, 40 do fus.Transparency = fus.Transparency + 0.1 wait(0.1) end wait() fus.Transparency = 1 f:remove() fus:remove() go = true end)) game:GetService("Debris"):AddItem(fus, 15) elseif string.find(msg, "bex") and go == true then go = false fus = Instance.new("Part") fus.formFactor = "Custom" fus.Size = Vector3.new(1, 1, 4) fus.TopSurface = "Smooth" fus.BottomSurface = "Smooth" fus.Anchored = false fus.CanCollide = false fus.BrickColor = BrickColor.new("White") fus.Transparency = 0.7 fus.Reflectance = 0.5 fus.CFrame = p.Character.Head.CFrame * CFrame.new(0, 0, -4) fus.Velocity = (p.Character.Head.Position - fus.Position).unit * -150 local mesh = Instance.new("SpecialMesh") mesh.MeshType = "Sphere" mesh.Parent = fus local bp = Instance.new("BodyPosition") bp.position = p.Character.Head.Position bp.maxForce = Vector3.new(0, math.huge, 0) bp.Parent = fus fus.Parent = workspace fus.Touched:connect(function(part) bexed(part) end) coroutine.resume(coroutine.create(function() wait(1) for i = 1, 40 do fus.Transparency = fus.Transparency + 0.1 wait(0.1) end wait() fus.Transparency = 1 fus:remove() go = true end)) game:GetService("Debris"):AddItem(fus, 15) end end) function bexed(part) if part.Parent then if part.Name == "Door" then local d = part:clone() coroutine.resume(coroutine.create(function() repeat part.Transparency = part.Transparency + 0.05 wait() until part.Transparency >= 1 part.Anchored = true part.CanCollide = false wait(3) repeat part.Transparency = part.Transparency - 0.05 wait() until part.Transparency <= d.Transparency part.Transparency = d.Transparency if d.CanCollide == true then part.CanCollide = true end if d.Anchored == true then part.Anchored = d.Anchored end end)) end end end function nahled(part) if workspace:findFirstChild("Base") ~= nil then if part.Parent then if part.Parent:findFirstChild("Humanoid") ~= nil and part.Parent:findFirstChild("Torso") ~= nil and part.Parent ~= p.Character then part.Parent.Torso.CFrame = workspace.Base.CFrame * CFrame.new(0, 5, 0) end end end end function kaaned(part) if part.Parent then if part.Parent:findFirstChild("Humanoid") ~= nil and part.Parent:findFirstChild("Torso") ~= nil and part.Parent ~= p.Character then if part.Parent:findFirstChild("Kaaned") == nil then local k = Instance.new("IntValue", part.Parent) k.Name = "Kaaned" game:GetService("Debris"):AddItem(k, 2) local hum = part.Parent.Humanoid local speed = hum.WalkSpeed coroutine.resume(coroutine.create(function() hum.WalkSpeed = 0 wait(10) hum.WalkSpeed = speed end)) end end end end function joored(part, shout) shout.Anchored = false shout.CanCollide = false if part.Parent then if part.Parent:findFirstChild("Humanoid") ~= nil and part.Parent:findFirstChild("Torso") ~= nil and part.Parent ~= p.Character then if part.Parent:findFirstChild("Joored") == nil then local j = Instance.new("IntValue", part.Parent) j.Name = "Joored" game:GetService("Debris"):AddItem(j, 2) local hum = part.Parent.Humanoid tag(hum) hum.Parent:BreakJoints() for a, b in pairs(hum.Parent:children()) do if b.className == "Part" then b.Velocity = (p.Character.Torso.Position - b.Position).unit * -50 local f = Instance.new("Fire", b) f.Color = Color3.new(0, 0, 0) f.SecondaryColor = Color3.new(0, 0, 0) f.Heat = 0 f.Size = ":GetMass()" local bf = Instance.new("BodyVelocity") bf.Parent = b bf.P = 196*b:GetMass() bf.maxForce = Vector3.new(0, 196*b:GetMass(), 0) bf.velocity = Vector3.new(0, 196*b:GetMass(), 0) elseif b.className == "Hat" then local b = b.Handle b.Velocity = (p.Character.Torso.Position - b.Position).unit * -50 local f = Instance.new("Fire", b) f.Color = Color3.new(0, 0, 0) f.SecondaryColor = Color3.new(0, 0, 0) f.Heat = 0 f.Size = 3 local bf = Instance.new("BodyVelocity") bf.Parent = b bf.P = 196*b:GetMass() bf.maxForce = Vector3.new(0, 196*b:GetMass(), 0) bf.velocity = Vector3.new(0, 196*b:GetMass(), 0) elseif b.className == "ForceField" then b:remove() local e = Instance.new("Explosion", hum.Parent.Torso) e.BlastRadius = 1 e.BlastPressure = 1 e.position = hum.Parent.Torso.Position end end end end end end function toored(part, m) if part.Name ~= "FusRock" and part.Name ~= "ToorCloud" and part.CanCollide == true then m.Anchored = true m.CanCollide = true if m:findFirstChild("Touched") == nil then Instance.new("IntValue", m).Name = "Touched" m.CFrame = CFrame.new(m.Position.x, part.Position.y, m.Position.z) end local e = Instance.new("Explosion") e.BlastPressure = 50000 e.BlastRadius = 15 e.Position = m.Position e.Parent = m e.Hit:connect(function(hit) if hit.Parent then if hit.Parent:findFirstChild("Humanoid") ~= nil then tag(hit.Parent.Humanoid) end end end) end end function faased(part) if part.Parent then if part.Parent:findFirstChild("Humanoid") ~= nil and part.Parent:findFirstChild("Torso") ~= nil then if part.Parent:findFirstChild("Faased") == nil then local f = Instance.new("IntValue", part.Parent) f.Name = "Faased" game:GetService("Debris"):AddItem(f, 2) local hum = part.Parent.Humanoid local speed = hum.WalkSpeed --Speed prior to fleeing hum.WalkSpeed = speed * -1 game:GetService("Chat"):Chat(hum.Parent.Head, "Ahh!!!", "Red") for i = 1, 10 do hum:MoveTo(hum.Parent.Torso.Position + Vector3.new(math.random(-30, 30), 0, math.random(-30, 20)), hum.Parent.Torso) wait(math.random(1, 2)) end hum.WalkSpeed = speed hum:MoveTo(hum.Parent.Torso.Position, hum.Parent.Torso) end end end end function struned(part, lightning) if part.Parent then if part.Parent:findFirstChild("Humanoid") ~= nil then local hum = part.Parent.Humanoid tag(part.Parent.Humanoid) local e = Instance.new("Explosion") e.position = part.Position e.BlastPressure = 35000 e.BlastRadius = 2 e.Parent = part hum:TakeDamage(math.huge) for a, b in pairs(hum.Parent:children()) do if b.className == "Part" then Instance.new("Fire", part).Size = part:GetMass() end end end end end function kriied(part, shout) if part.Parent then if part.Parent == p.Character then return end if part.Parent:findFirstChild("Humanoid") ~= nil and part.Parent:findFirstChild(p.Name.. "Kriied") == nil then Instance.new("IntValue", part.Parent).Name = p.Name.. "Kriied" local hum = part.Parent.Humanoid hum.MaxHealth = hum.MaxHealth - 75 hum.Health = hum.MaxHealth for i = 1, 60 do tag(part.Parent.Humanoid) hum:TakeDamage(1.5) wait(1) end hum.MaxHealth = hum.MaxHealth + 75 end end end function zuned(part, shout) if part.Parent == p.Character then return end if part.Parent then if part.Parent:findFirstChild("Humanoid") ~= nil then for a, b in pairs(part.Parent:children()) do if b.className == "Tool" then if b:findFirstChild("Handle") ~= nil then b.Parent = workspace wait() b.Handle.Velocity = (b.Handle.Position - p.Character.Torso.Position).unit * -100 repeat shout.Size = shout.Size - Vector3.new(1, 1, 1) wait(0.1) until shout.Shout.Size == Vector3.new(1, 1, 1) shout:remove() end end end end end end function foed(part, shout) if part.Parent == p.Character then return end if part.Parent:findFirstChild("Humanoid") ~= nil then local hum = part.Parent.Humanoid hum.Sit = true hum:TakeDamage(7.5) if hum.Parent:findFirstChild(p.Name.. "Foed") == nil then hum.WalkSpeed = 8 local foer = Instance.new("IntValue", workspace) foer.Name = p.Name.. "Foed" game:GetService("Debris"):AddItem(foer, 2) wait(5) hum.WalkSpeed = 16 hum.Sit = false end shout:remove() end end function yoled(part) if part.Parent == p.Character then return end if part.Parent:findFirstChild("Humanoid") ~= nil then local f = Instance.new("Fire", part) f.Size = part:GetMass() f.Heat = 100 game:GetService("Debris"):AddItem(f, 10) if part:findFirstChild(p.Name.. "Yoled") == nil then local tag = Instance.new("IntValue") tag.Name = p.Name.. "Yoled" tag.Parent = part game:GetService("Debris"):AddItem(tag, 2) end tag(part.Parent.Humanoid) part.Parent.Humanoid:TakeDamage(7.5) end end function lized(part) if part.Parent then if part.Parent == p.Character then return end if part.Parent:findFirstChild("Humanoid") ~= nil then if part.Parent:findFirstChild("Lized") ~= nil then return end local Lizvictim = Instance.new("IntValue") Lizvictim.Name = "Lized" Lizvictim.Parent = part.Parent game:GetService("Debris"):AddItem(Lizvictim, 10) part.Parent.Animate.Disabled = true part.Parent.Humanoid.PlatformStand = true local speed = part.Parent.Humanoid.WalkSpeed part.Parent.Humanoid.WalkSpeed = 0 wait(0.01) part.Parent.Torso.Velocity = (fus.Position - part.Parent.Torso.Position).unt * -50 tag(part.Parent.Humanoid) part.Parent.Humanoid:TakeDamage(part.Parent.Humanoid.MaxHealth/2) for a, b in pairs(part.Parent:children()) do if b:findFirstChild("Fire") ~= nil then b.Fire:remove() end local frost = Instance.new("Part") frost.Name = "Frost" frost.formFactor = "Custom" frost.BrickColor = BrickColor.new("Pastel blue-green") frost.Reflectance = 0.5 frost.Transparency = 0.6 frost.Anchored = false frost.CanCollide = true if b.className == "Part" then frost.Size = b.Size + Vector3.new(0.5, 0.5, 0.5) local w = Instance.new("Weld") w.Part0 = b w.Part1 = frost w.Parent = frost frost.Parent = part.Parent game:GetService("Debris"):AddItem(frost, 10) end end wait(10) part.Parent.Humanoid.PlatformStand = false part.Parent.Animate.Disabled = false part.Parent.Humanoid.WalkSpeed = speed end end end function fused(part) if part.Parent then if part.Parent == p.Character then return end if part.Parent:findFirstChild("Humanoid") ~= nil then if part.Parent:findFirstChild(p.Name.. "Fused") ~= nil then return end local fusvictim = Instance.new("IntValue") fusvictim.Name = p.Name.. "Fused" fusvictim.Parent = part.Parent game:GetService("Debris"):AddItem(fusvictim, 2) part.Parent.Humanoid.Sit = true tag(part.Parent.Humanoid) part.Parent.Humanoid:TakeDamage(part.Parent.Humanoid.MaxHealth/4) for a, b in pairs(part.Parent:children()) do if b.className == "Part" then b.Velocity = fus.Velocity elseif b.className == "Hat" then b.Handle.Velocity = fus.Velocity end end wait(2) part.Parent.Humanoid.Sit = false elseif part.Anchored == false and part.Parent:findFirstChild("Humanoid") == nil then part.Velocity = fus.Velocity end end end function tag(victim) local creator_tag = Instance.new("ObjectValue") creator_tag.Value = p creator_tag.Name = "creator" creator_tag.Parent = victim game:GetService("Debris"):AddItem(creator_tag, 1) end --[Skyrim Shouting Rules.]]--
Optional Paste Settings
Category:
None
Cryptocurrency
Cybersecurity
Fixit
Food
Gaming
Haiku
Help
History
Housing
Jokes
Legal
Money
Movies
Music
Pets
Photo
Science
Software
Source Code
Spirit
Sports
Travel
TV
Writing
Tags:
Syntax Highlighting:
None
Bash
C
C#
C++
CSS
HTML
JSON
Java
JavaScript
Lua
Markdown (PRO members only)
Objective C
PHP
Perl
Python
Ruby
Swift
4CS
6502 ACME Cross Assembler
6502 Kick Assembler
6502 TASM/64TASS
ABAP
AIMMS
ALGOL 68
APT Sources
ARM
ASM (NASM)
ASP
ActionScript
ActionScript 3
Ada
Apache Log
AppleScript
Arduino
Asymptote
AutoIt
Autohotkey
Avisynth
Awk
BASCOM AVR
BNF
BOO
Bash
Basic4GL
Batch
BibTeX
Blitz Basic
Blitz3D
BlitzMax
BrainFuck
C
C (WinAPI)
C Intermediate Language
C for Macs
C#
C++
C++ (WinAPI)
C++ (with Qt extensions)
C: Loadrunner
CAD DCL
CAD Lisp
CFDG
CMake
COBOL
CSS
Ceylon
ChaiScript
Chapel
Clojure
Clone C
Clone C++
CoffeeScript
ColdFusion
Cuesheet
D
DCL
DCPU-16
DCS
DIV
DOT
Dart
Delphi
Delphi Prism (Oxygene)
Diff
E
ECMAScript
EPC
Easytrieve
Eiffel
Email
Erlang
Euphoria
F#
FO Language
Falcon
Filemaker
Formula One
Fortran
FreeBasic
FreeSWITCH
GAMBAS
GDB
GDScript
Game Maker
Genero
Genie
GetText
Go
Godot GLSL
Groovy
GwBasic
HQ9 Plus
HTML
HTML 5
Haskell
Haxe
HicEst
IDL
INI file
INTERCAL
IO
ISPF Panel Definition
Icon
Inno Script
J
JCL
JSON
Java
Java 5
JavaScript
Julia
KSP (Kontakt Script)
KiXtart
Kotlin
LDIF
LLVM
LOL Code
LScript
Latex
Liberty BASIC
Linden Scripting
Lisp
Loco Basic
Logtalk
Lotus Formulas
Lotus Script
Lua
M68000 Assembler
MIX Assembler
MK-61/52
MPASM
MXML
MagikSF
Make
MapBasic
Markdown (PRO members only)
MatLab
Mercury
MetaPost
Modula 2
Modula 3
Motorola 68000 HiSoft Dev
MySQL
Nagios
NetRexx
Nginx
Nim
NullSoft Installer
OCaml
OCaml Brief
Oberon 2
Objeck Programming Langua
Objective C
Octave
Open Object Rexx
OpenBSD PACKET FILTER
OpenGL Shading
Openoffice BASIC
Oracle 11
Oracle 8
Oz
PARI/GP
PCRE
PHP
PHP Brief
PL/I
PL/SQL
POV-Ray
ParaSail
Pascal
Pawn
Per
Perl
Perl 6
Phix
Pic 16
Pike
Pixel Bender
PostScript
PostgreSQL
PowerBuilder
PowerShell
ProFTPd
Progress
Prolog
Properties
ProvideX
Puppet
PureBasic
PyCon
Python
Python for S60
QBasic
QML
R
RBScript
REBOL
REG
RPM Spec
Racket
Rails
Rexx
Robots
Roff Manpage
Ruby
Ruby Gnuplot
Rust
SAS
SCL
SPARK
SPARQL
SQF
SQL
SSH Config
Scala
Scheme
Scilab
SdlBasic
Smalltalk
Smarty
StandardML
StoneScript
SuperCollider
Swift
SystemVerilog
T-SQL
TCL
TeXgraph
Tera Term
TypeScript
TypoScript
UPC
Unicon
UnrealScript
Urbi
VB.NET
VBScript
VHDL
VIM
Vala
Vedit
VeriLog
Visual Pro Log
VisualBasic
VisualFoxPro
WHOIS
WhiteSpace
Winbatch
XBasic
XML
XPP
Xojo
Xorg Config
YAML
YARA
Z80 Assembler
ZXBasic
autoconf
jQuery
mIRC
newLISP
q/kdb+
thinBasic
Paste Expiration:
Never
Burn after read
10 Minutes
1 Hour
1 Day
1 Week
2 Weeks
1 Month
6 Months
1 Year
Paste Exposure:
Public
Unlisted
Private
Folder:
(members only)
Password
NEW
Enabled
Disabled
Burn after read
NEW
Paste Name / Title:
Create New Paste
Hello
Guest
Sign Up
or
Login
Sign in with Facebook
Sign in with Twitter
Sign in with Google
You are currently not logged in, this means you can not edit or delete anything you paste.
Sign Up
or
Login
Public Pastes
Decentralized Moneys
43 min ago | 0.42 KB
120 million in 5 years
1 hour ago | 0.12 KB
December smells like money
1 hour ago | 0.07 KB
Crypto Liquidity Pools
2 hours ago | 0.47 KB
Trustless Finance
2 hours ago | 0.51 KB
The Lunar Kitsune - Yohana Tsukiko
3 hours ago | 21.38 KB
Crypto profits are insane
3 hours ago | 0.12 KB
Decentralized Money
3 hours ago | 0.42 KB
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the
Cookies Policy
.
OK, I Understand
Not a member of Pastebin yet?
Sign Up
, it unlocks many cool features!