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MSO - Marco's Skyrim Overhaul Thanks for choosing MSO!!! Please Report any bug or suggestion you may have! AUTHOR NOTES: - I've recently started a new character in order to check for issues as I encounter them in a full playthrough. So expect frequent minor updates. GENERAL STATEMENT (in response to one user's comment but nothing personal): Last a general statement, with all the respect for your opinion please note that modders are out here to share their ideas and efforts. Every one of us has put so much effort and spent so much time in order to give something to the community... When I mean so much time I mean that probably the majority of us are working and we sacrifice our free time for you FOR FREE. Don't get me wrong I like it to be this way but before saying things like "your mod has xxx bugs please fix it asap" you could at least spend 5 minutes to read the mod description that take time to be written. Time that we could spent with girlfriend, friends or resting instead of doing this for all of you Skyrim lovers... and one last time, you are more than welcome to report bugs but please the least you can do is provide load-order, this way we can actually trying to figure it out or fix incompatibilities. Sorry for the long statement, please note it is nothing personal against you. KNOWN ISSUES: One user reported a crash while on Enchanting Tree, for me no problem so far. Please confirm if also for you is fine/freezing. FUTURE PLANS: May adding a complete Reforging Mechanics to the game. Master level Smiths will be able to reforge every single set of armour/weapon in order to get a better version. CHANGELOG: 1.5 - Enchanting Tree rebuilt from scratch - This will fix the problem some users were having 1.4 - Added proper Lore-Friendly text "The Art of Tailoring" book (no more dummy text), added Greybeard Robes (unique clothing set) in fitting location, corrected the Dragonsreach's Inscriber Table positioning (is now properly oriented), Corrected Warm Blood Spell Tome and overall tomes value; 1.3 (prev. v3) - Added new clothes set (Thick Fur Clothes - fur armour model but count as clothes) can be tailored at the tanning rack 2. (prev. v3) - Removed unnecessary Master File IN DEPTH DESCRIPTION: Conc. - Concentration Type Spell FnF - Fire and Forget Type Spell S.R. - Skill Requirement 00 - Novice Level Spell \ 25 - Apprentice Level Spell \ 50 - Adept Level Spell \ 75 - Expert Level Spell \ 100 - Master Level Spell GENERAL CHANGES - Dragon Masks are now considered as a piece of clothing and as so they cannot be tempered. They offer no armour rate and the weight is reduced to 2. - Added Alik'r Armor and Wayrest Knight Armor two new light-armour sets (fully craftable and improvable). - Mythic Dawn robes enchantment edited, now gives also a conjuration bonus - Potions mechanics changed. All the potion now will give the bonus over a small amount of time: For example, a Recover 6 points of Health potion will recover 1 points of health for 6 seconds instead of instantly give 6 points Health bonus. - Circlets can be placed under many hoods - All new spell tomes integrated on the appropriate level lists - Ancient Falmer Crown count as the appropriate light-armour headpiece and is now obtainable as the other Ancient Falmer armour pieces. 1) MAGE SKILLS 1.1 ALTERATION Alter Smell (25) Conc. - All Animals are not hostile while casting Warm Blood (00) Conc. - Frost Resistance is increased by 15% while casting Slow Time (75) FnF - Time is slowed for 30 sec Push (50) FnF - Target is pushed away from the caster Ease Burden (00) FnF - Carry Weight is increased by 40 points for 2 minutes. Lighten Load (25) FnF - Carry Weight is increased by 60 points for 3 minutes. Pack Mule (75) FnF - Carry Weight is increased by 100 points for 5 minutes. Perk Tree unchanged 1.2 CONJURATION Spectral Arrow (50) FnF - Summon a spectral arrow that gives 30 points of damage and staggers the target (Restored from Skyrim Vanilla) Summon Unbound Atronach (100) - Summon an even more potent Atronach to permanently fight for you. Flame, Frost and Storm Atronachs are different in stats but they are tweaked in order to be almost even. This allows Flame Atronach to be a viable choice in late-game. (This three spells may be quite powerful but you first need to invest a point in order to use them and then need to find it, since only 1 copy of each spell is available) Added new Perk to allow Summon Unbound Atronach with S.R. of 100 (This Apply only for new 3 permanent summons, in fact, Atronach Thrall set of spells duration is decreased from "permanent" to 5 minutes) This perk can only be unlocked if you have a certain item in your inventory - No spoiler, just look for it ;) Conjuration Novice to Conjuration Master S.R. lowered to 0/20/45/75/90 Mystic Binding S.R. raised to 35 \ Soul Stealer S.R. raised to 50 Summoner has been moved from the "Atronach Summoner" side of the Tree and placed after Dual Casting (in the end also this perk is a utility). Second rank S.R. reduced to 50 DarkSouls S.R. raised to 70 but now reanimated undead have also a bonus of 30 pts to Damage Resistance and 20 pts to Melee Damage. Twin soul S.R. lowered to 85, added a new rank to allow up to 3 summon (S.R. 100) 1.3 DESTRUCTION Added three distinct Paths for each Element. I have reduced the overall Perk bonuses, in order to encourage and reward the mages willing to invest in a single element: If you only invest in Fire Magic Perk without picking Storm or Frost related Perks you will unlock hidden bonuses. For example, if you pick Augmented Flame and Augmented Frost you will "only" receive a 15% Damage bonus; vice-versa if you pick Augmented Flame but you didn't invest any point into other Perks related to Shok or Frost you will still receive a 15% Damage bonus but you will also unlock an extra 10% bonus. Corrode Armor (25) FnF - Target Damage Resistance is reduced by 30 pts for 20 seconds. Disintegrate Armor (75) FnF - Target Damage Resistance is Reduced by 100 pts for 15 seconds. Entropic Bolt (25) FnF - Target takes 30 points of Health Damage. Entropic Burst (50) Conc. - Target takes 45 points of Health Damage per sec. 1.4 ENCHANTING Added Scroll Crafting Mechanics to the game. Scrolls can be Crafted at the Inscribing Table (Arcane Enchanter model due to PS4 limitations). A Scroll requires a paper roll and a filled soul gem in order to be crafted. In addition to this, the knowledge of the spell and the relative Perk point is needed. Novice Level Spell = Filled Petty Soul Gem Apprentice Level Spell = Filled Minor Soul Gem Adept Level Spell = Filled Common Soul Gem Expert Level Spell = Filled Greater Soul Gem Master Level Spell = Filled Grand Soul Gem Added Novice to Master Scriber Perks. Split Fire, Storm and Frost Enchanter Perks into 3 different paths S.R. has been set at 30 for each. 1.5 ILLUSION Merchant's Voice (00) FnF - You get 15% better prices for 30 seconds. Persuader (50) FnF - Prices are 30% better for 30 seconds. Noble's Charme (75) FnF - Persuasion is easier and Prices are better for 30 seconds (45%). Perk Tree unchanged 1.6 RESTORATION Absorb Magicka (00) Conc. - Absorb 7 points of Magicka per sec Absorb Health (00) Conc. - Absorb 7 points of Health per sec Absorb Stamina (00) Conc. - Absorb 7 points of Stamina per sec Drain Magicka (50) Conc. - Drain 35 points of Magicka per sec Drain Health (50) Conc. - Drain 35 points of Health per sec Drain Stamina (50) Conc. - Drain 35 points of Stamina per sec Drain Vitality (100) Conc. - Drain Health, Magicka and Stamina for 50 points per sec Stendarr's Light (00) Conc. - 9 point of Sun Damage to undead per sec Respite (00) Conc. - Restore 10 points of Stamina per sec. Mara's Kiss (100) FnF - Restore 300 point of Health, 250 of Stamina, 250 of Magicka Grand Ward (75) Conc. - Enhanced Ward, magnitude 100 pts Perk Tree unchanged 2) FIGHTER SKILLS 2.1 ARCHERY Hunter's Discipline Perk Removed. Power Shoot stagger chance reduced to 35%. Overdraw S.R. and Damage bonus reduced to 0:15/30:30/50:50/70:70/90:90. Critical Shot percentage increased to +15/+25/+35. Added new rank to Quick Shot, so now the bonus is +15/+30. Added high-end Perk Finishing Shot: double damage against enemy below 30% Health. 2.2 BLOCK Perk Tree unchanged 2.3 HEAVY ARMOR Perk Tree unchanged 2.4 ONE HANDED The basic concept is: if you are good at swinging one-handed weapons why should you suck with two-handed ones? Rearranged Perk Trees: Armsman One Handed Damage bonus slightly reduced (+15/+30/+50/+70/+90); added a secondary small bonus to Two-Handed weapons (+3/+6/+9/+12/+15). Savage strike (req 25) and Fighting Stance (req 45) position on the Tree has been inverted. 3-Tiers Perk related to the specific type of weapon (Sword/Axes/Maces) S.R. modified to 35/70/100. Critical Charge S.R. reduced to 65. Paralyzing Strike S.R. reduced to 85. Dual Flurry S.R. raised to 35/70 \ Dual Savagery S.R. raised to 90. 2.5 SMITHING Using Tanning Rack and Smelter now level Smithing Skill. Added Synergy with Tailoring Perk to Advanced Armor. If you have both perks now you are allowed to craft 2 new set of light armor Silver Swords can now be crafted and improved Added perk Warsmith to unlock recipe to Re-forge some weapons. Re-forge weapons are slightly lighter and do more base damage. Refined Silver Sword, Refined Scimitar, Refined Akaviri Sword, Refined Dragon Priest Dagger, Refined Silver Greatsword. Blade Armor can now be crafted with Advanced Armor Perk. 2.6 TWO HANDED The basic concept is: if you are good at swinging two-handed weapons why should you suck with one-handed ones? Barbarian Two-Handed Damage bonus slightly reduced (+15/+30/+50/+70/+90); added a secondary small bonus to One-Handed weapons (+3/+6/+9/+12/+15). Sweep (S.R. 25) switched position with Champion Stance, Great Critical Charge (S.R. 70) switched to Sweep, Champion Stance (S.R. 55) switched with Great Critical Charge 3-Tiers Perk related to the specific type of weapon (Greatsword/Battleaxes/Warhammer) S.R. modified to 35/70/100. Warmaster S.R. modified to 85. 3) THIEF SKILLS 3.1 ALCHEMY The general idea is proper represents the gain of experience that comes with more and more practice. Removed Benefactor Perk, replaced by two new ranks of Physician Physician bonus reduced to 15%, up to 45% (with all 3 ranks) Experimenter S.R. reduced to 30/50/70 \ Greenthumb S.R. reduced to 50 \ Purity S.R. Reduced to 80 Concentrated poison S.R. lowered to 40 and added a rank Snakeblood bonus reduced to 40% Added master Perk Deadly Art to increase poison up to effectiveness to 40% 3.2 LIGHT ARMOR Added two rank perk Wayfarer to increase Movement Speed by 5%/10% 3.3 LOCKPICKING Perk Tree unchanged 3.4 PICKPOCKET Perk Tree unchanged 3.5 SNEAK The idea here is to make sneaking a bit harder but abilities easier to unlock. Lightfoot S.R. reduced to 25 \ Silent Roll S.R. reduced to 35 \ Backstab S.R. reduced to 20 Stealth Bonus reduced in order to reach a maximum of +30 points. Silence S.R increased to 75. \ Muffled Movement S.R. increased to 55 \ Assassin's Blade S.R. increased to 60. New All Or Nothing Perk to increase Critical Chance to 20% (S.R. 90) 3.6 SPEECHCRAFT Haggling also give a bonus to Shout Recovery Time +10/+15/+20/+25/+30 Split Intimidate, Persuasion and Bribery intro 3 separate paths, in order to open more ways for roleplaying. Bribery S.R. reduced to 15 \ Persuasion S.R. reduced to 30 \ Intimidation S.R. reduced to 50 Added Perk Tailorer - allow to craft tier 1 and 2 clothes at the tanning rack. Crafting tier 2 clothing pieces require to have the Art of Tailoring Book and Speechcraft skill must be more than 45 Added Perk Master Tailorer - allow crafting tier 3 clothes at the tanning rack Added Appealing: Wearing "tier 1" type of clothing give you a 5% bonus to Speechcraft Wearing "tier 1" type of clothing give you a 10% bonus to Speechcraft Wearing "tier 1" type of clothing give you a 15% bonus to Speechcraft Added Attention to Details Wearing certain Accessories and Footwear gives you an extra 5% bonus to Speechcraft
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