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require 'Utils' require 'winapi' require 'SKeys' require 'spell_damage' local Q,W,E,R = 'Q','W','E','R' local send = require 'SendInputScheduled' local uiconfig = require 'uiconfig' local version = '1.8 by Val' ------------------------------------------------------------------------------ local skillingOrder = {Karma = -- SKILLORDER FOR AUTOLEVEL: -- {Q,W,E,Q,Q,R,Q,E,Q,E,R,E,E,W,W,R,W,W},} ------------------------------------------------------------------------------ -- DON'T CHANGE ANYTHING BELOW THIS LINE UNLESS YOU KNOW WHAT YOU ARE DOING -- ------------------------------------------------------------------------------ local metakey = SKeys.Control local attempts = 0 local lastAttempt = 0 ------------------------------------------------------------------------------ local ls = 0 local timer = 0 local target,target2,target3 ------------------------------------------------------------------------------ local spellShot = {shot = false, radius = 0, time = 0, shotX = 0, shotZ = 0, shotY = 0, safeX = 0, safeY = 0, safeZ = 0, isline = false} local startPos = {x=0, y=0, z=0} local endPos = {x=0, y=0, z=0} local shotMe = false ------------------------------------------------------------------------------ local wUsedAt = 0 local vUsedAt = 0 local mUsedAt = 0 local timer = os.clock() local bluePill = nil ------------------------------------------------------------------------------ local skillshotArray = {} local xa = 50/1920*GetScreenX() local xb = 1870/1920*GetScreenX() local ya = 50/1080*GetScreenY() local yb = 1030/1080*GetScreenY() local cc = 0 ------------------------------------------------------------------------------ function Main() if IsLolActive() then SetVariables() GetWeakAlly() Items() ResetTimer() SkillshotMainFunc() if KarmaSettings.AutoRQ then AutoRQ() end if KarmaSettings.Killsteal then Killsteal() end if KarmaSettings.Killnotes then Killnotes() end if KarmaHotkeys.QSpell then Qspell() end if KarmaHotkeys.Wspell then Wspell() end if KarmaHotkeys.Espell then Espell() end if KarmaHotkeys.ult then Rspell() end if KarmaSettings.Autolevel then Autolevel() end if KarmaPotions.AutoPotions then AutoPotions() end end end KarmaHotkeys, menu = uiconfig.add_menu('1.) Karma Hotkeys', 250) menu.keydown('QSpell', 'QSpell', Keys.Y) menu.keydown('Wspell', 'Wspell', Keys.X) menu.keydown('ult', 'Rspell', Keys.X) menu.checkbutton('Espell', 'Rapidfire', Keys.E) menu.permashow('QSpell') menu.permashow('Wspell') menu.permashow('Espell') KarmaSettings, menu = uiconfig.add_menu('2.) Karma Settings', 250) menu.checkbutton('AutoRQ', 'Auto-RQ', true) menu.checkbutton('drawcircles', 'Draw Circles', true) menu.checkbutton('Killsteal', 'Killsteal', true) menu.checkbutton('Killnotes', 'Killsteal notifications', true) menu.checkbutton('AutoShield', 'AutoShield', true) menu.checkbutton('Autolevel', 'Autolevel', false) menu.checkbutton('AutoZonyas', 'Auto Zonyas', true) menu.slider('ZhonyasValue', 'Zhonya Hourglass Value', 0, 100, 20, nil, true) DodgeConfig, menu = uiconfig.add_menu('3.) DodgeSkillshot Config', 250) menu.checkbutton('DrawSkillShots', 'Draw Skillshots', true) menu.checkbutton('DodgeSkillShots', 'Dodge Skillshots', true) menu.checkbutton('DodgeSkillShotsAOE', 'Dodge Skillshots for AOE', true) menu.slider('BlockSettings', 'Block user input', 1, 2, 1, {'FixBlock','NoBlock'}) menu.slider('BlockSettingsAOE', 'Block user input for AOE', 1, 2, 2, {'FixBlock','NoBlock'}) menu.slider('BlockTime', 'Block imput time', 0, 1000, 750) KarmaPotions, menu = uiconfig.add_menu('4.) AutoPotion', 250) menu.checkbutton('AutoPotions', 'Master Switch: Potions', true) menu.checkbutton('Health_Potion_ONOFF', 'Health Potions', true) menu.checkbutton('Mana_Potion_ONOFF', 'Mana Potions', true) menu.checkbutton('Chrystalline_Flask_ONOFF', 'Chrystalline Flask', true) menu.checkbutton('Elixir_of_Fortitude_ONOFF', 'Elixir of Fortitude', true) menu.checkbutton('Biscuit_ONOFF', 'Biscuit', true) menu.slider('Health_Potion_Value', 'Health Potion Value', 0, 100, 75, nil, true) menu.slider('Mana_Potion_Value', 'Mana Potion Value', 0, 100, 75, nil, true) menu.slider('Chrystalline_Flask_Value', 'Chrystalline Flask Value', 0, 100, 75, nil, true) menu.slider('Elixir_of_Fortitude_Value', 'Elixir of Fortitude Value', 0, 100, 30, nil, true) menu.slider('Biscuit_Value', 'Biscuit Value', 0, 100, 60, nil, true) ------------------------------------------------------------------------------------------------ ------------------------------------------- MAIN SCRIPT ---------------------------------------- ------------------------------------------------------------------------------------------------ function SetVariables() target2 = GetWeakEnemy('MAGIC',650) target3 = GetWeakEnemy('MAGIC',950) if myHero.SpellTimeQ>1 and GetSpellLevel('Q')>0 and myHero.mana>=(45+(myHero.SpellLevelQ*5)) then QRDY = 1 else QRDY = 0 end if myHero.SpellTimeW>1 and GetSpellLevel('W')>0 and myHero.mana>=(65+(myHero.SpellLevelW*5)) then WRDY = 1 else WRDY = 0 end if myHero.SpellTimeE>1 and GetSpellLevel('E')>0 and myHero.mana>=(50+(myHero.SpellLevelE*10)) then ERDY = 1 else ERDY = 0 end if myHero.SpellTimeR>1 then RRDY = 1 else RRDY = 0 end if QRDY==0 or (CCenemy~=nil and CreepBlock(GetFireahead(CCenemy,1.6,17,100))==1) then CCenemy=nil end if QRDY==0 or RRDY==0 then ls = 0 end if CCenemy~=nil then DrawTextObject("CCenemy", CCenemy, Color.Yellow) end end function Qspell() SpellPred(Q,QRDY,myHero,target3,950,1.6,17,1,100) end function Wspell() SpellTarget(W,WRDY,myHero,target3,650) end function Espell() if GetDistance(mousePos)<250 then CastSpellTarget('E',myHero) else CastSpellTarget('E',myHero) end end function Rspell() if RRDY == 1 then CastSpellTarget('R',myHero) end end function AutoRQ() if Kenemy~=nil then local root = (750+(myHero.SpellLevelW*250)) local Qcast = ((1.6*100)+(distXYZ(myHero.x,myHero.z,Kenemy.x,Kenemy.z)/(17/10)))+1500 local duration = 2000+root-Qcast if timer~=0 and QRDY==1 and RRDY==0 then SpellPred(Q,QRDY,myHero,Kenemy,900,1.6,17,1,100) elseif timer~=0 and GetTickCount()>timer+duration then if QRDY==1 and RRDY==1 then SpellPred(R,RRDY*QRDY,myHero,Kenemy,900,1.6,17,1,100) SpellPred(Q,QRDY,myHero,Kenemy,900,1.6,17,1,100) end end if timer~=0 and QRDY==0 and RRDY==0 then timer = 0 end if timer~=0 and GetTickCount()>timer+3000 then timer=0 end if myHero.dead==1 then timer=0 end end if CCenemy~=nil then SpellXYZ(R,QRDY*RRDY,myHero,myHero,100,myHero.x,myHero.z) SpellPred(Q,QRDY*ls,myHero,CCenemy,900,1.6,17,1,100) end end function OnCreateObj(obj) if obj~=nil then if obj.charName=='tempkarma_mantraactivate_aura.troy' and GetDistance(obj)<50 then ls = 1 end -- Cait E -- Elise E -- Fizz R (lockon) for i = 1, objManager:GetMaxHeroes() do local enemy = objManager:GetHero(i) if (enemy~=nil and enemy.team~=myHero.team and enemy.visible==1 and enemy.invulnerable==0 and enemy.dead==0 and GetDistance(myHero,enemy)<950) then if obj.charName=='LOC_Stun.troy' and GetDistance(enemy,obj)<50 then CCenemy = enemy elseif obj.charName=='LOC_Suppress.troy' and GetDistance(enemy,obj)<50 then CCenemy = enemy elseif obj.charName=='LOC_Taunt.troy' and GetDistance(enemy,obj)<50 then CCenemy = enemy elseif obj.charName=='LOC_fear.troy' and GetDistance(enemy,obj)<50 then CCenemy = enemy elseif obj.charName=='Global_Stun.troy' and GetDistance(enemy,obj)<50 then CCenemy = enemy elseif obj.charName=='Ahri_Charm_buf.troy' and GetDistance(enemy,obj)<50 then CCenemy = enemy elseif obj.charName=='CurseBandages.troy' and GetDistance(enemy,obj)<50 then CCenemy = enemy elseif obj.charName=='Powerfist_tar.troy' and GetDistance(enemy,obj)<50 then CCenemy = enemy elseif obj.charName=='JarvanCataclysm_tar.troy' and GetDistance(enemy,obj)<50 then CCenemy = enemy elseif obj.charName=='leBlanc_shackle_tar_blood.troy' and GetDistance(enemy,obj)<50 then CCenemy = enemy elseif obj.charName=='LuxLightBinding.troy' and GetDistance(enemy,obj)<50 then CCenemy = enemy elseif obj.charName=='DarkBinding_tar.troy' and GetDistance(enemy,obj)<50 then CCenemy = enemy elseif obj.charName=='RengarEMax_tar.troy' and GetDistance(enemy,obj)<50 then CCenemy = enemy elseif obj.charName=='RunePrison.troy' and GetDistance(enemy,obj)<50 then CCenemy = enemy elseif obj.charName=='Vi_R_land.troy' and GetDistance(enemy,obj)<50 then CCenemy = enemy elseif obj.charName=='UnstoppableForce_stun.troy' and GetDistance(enemy,obj)<50 then CCenemy = enemy elseif obj.charName=='Zyra_E_sequence_root.troy' and GetDistance(enemy,obj)<50 then CCenemy = enemy elseif obj.charName=='monkey_king_ult_unit_tar_02.troy' and GetDistance(enemy,obj)<50 then CCenemy = enemy elseif obj.charName=='xenZiou_ChainAttack_03.troy' and GetDistance(enemy,obj)<50 then CCenemy = enemy elseif obj.charName=='VarusRHit.troy' and GetDistance(enemy,obj)<50 then CCenemy = enemy end end end end end function Killsteal() for i = 1, objManager:GetMaxHeroes() do local enemy = objManager:GetHero(i) if (enemy ~= nil and enemy.team ~= myHero.team and enemy.visible == 1 and enemy.invulnerable==0 and enemy.dead==0 and GetDistance(myHero,enemy)<850) then local Qdam = getDmg("Q",enemy,myHero,1)*QRDY local QRdam = (getDmg("Q",enemy,myHero,1)+getDmg("Q",enemy,myHero,2))*QRDY*RRDY local Wdam = getDmg("W",enemy,myHero,1)*WRDY/3 local WRdam = (getDmg("W",enemy,myHero,1)+getDmg("W",enemy,myHero,2))*WRDY*RRDY/3 local ERdam = getDmg("E",enemy,myHero)*ERDY if enemy.health < Wdam then SpellTarget(W,WRDY,myHero,enemy,650) elseif enemy.health < Qdam then SpellPred(Q,QRDY,myHero,enemy,850,1.6,17,1,100) elseif enemy.health < ERdam then SpellTarget(R,RRDY*ERDY,myHero,enemy,600) SpellTarget(E,ERDY*ls,myHero,enemy,600) elseif enemy.health < Qdam+Wdam then SpellTarget(W,WRDY,myHero,enemy,650) SpellPred(Q,QRDY,myHero,enemy,850,1.6,17,1,100) elseif enemy.health < WRdam then SpellTarget(R,RRDY*WRDY,myHero,enemy,650) SpellTarget(W,WRDY*ls,myHero,enemy,650) elseif enemy.health < QRdam then SpellPred(R,RRDY*QRDY,myHero,enemy,850,1.6,17,1,100) SpellPred(Q,QRDY*ls,myHero,enemy,850,1.6,17,1,100) elseif enemy.health < QRdam+Wdam and CreepBlock(GetFireahead(enemy,1.6,17,100)) == 0 then SpellTarget(W,WRDY,myHero,enemy,650) SpellPred(R,RRDY*QRDY,myHero,enemy,850,1.6,17,1,100) SpellPred(Q,QRDY*ls,myHero,enemy,850,1.6,17,1,100) elseif enemy.health < Wdam+ERdam then SpellTarget(W,WRDY,myHero,enemy,600) SpellTarget(R,RRDY*ERDY,myHero,enemy,600) SpellTarget(E,ERDY*ls,myHero,enemy,600) elseif enemy.health < Qdam+ERdam and CreepBlock(GetFireahead(enemy,1.6,17,100)) == 0 then SpellTarget(R,RRDY*ERDY,myHero,enemy,600) SpellTarget(E,ERDY*ls,myHero,enemy,600) SpellPred(Q,QRDY,myHero,enemy,850,1.6,17,1,100) elseif enemy.health < Qdam+WRdam and CreepBlock(GetFireahead(enemy,1.6,17,100)) == 0 then SpellTarget(R,RRDY*WRDY,myHero,enemy,650) SpellTarget(W,WRDY*ls,myHero,enemy,650) SpellPred(Q,QRDY,myHero,enemy,850,1.6,17,1,100) elseif GetDistance(myHero,enemy) < 600 and enemy.health < Qdam+Wdam+ERdam and CreepBlock(GetFireahead(enemy,1.6,17,100)) == 0 then SpellTarget(R,RRDY*ERDY,myHero,enemy,600) SpellTarget(E,ERDY*ls,myHero,enemy,600) SpellTarget(W,WRDY,myHero,enemy,600) SpellPred(Q,QRDY,myHero,enemy,850,1.6,17,1,100) end end end end function Killnotes() for i = 1, objManager:GetMaxHeroes() do local enemy = objManager:GetHero(i) if (enemy ~= nil and enemy.team ~= myHero.team and enemy.visible == 1 and enemy.invulnerable==0 and enemy.dead==0) then local Q = getDmg("Q",enemy,myHero,1)*QRDY local QR = (getDmg("Q",enemy,myHero,1)+getDmg("Q",enemy,myHero,2))*QRDY*RRDY local W = getDmg("W",enemy,myHero,1)*WRDY/3 local WR = (getDmg("W",enemy,myHero,1)+getDmg("W",enemy,myHero,2))*WRDY*RRDY/3 local ER = getDmg("E",enemy,myHero)*ERDY if enemy.health < W and WRDY==1 then DrawTextObject("KILL W", enemy, Color.Yellow) elseif enemy.health < Q and QRDY==1 then DrawTextObject("KILL Q", enemy, Color.Yellow) elseif enemy.health < ER and ERDY==1 and RRDY==1 then DrawTextObject("KILL ER", enemy, Color.Yellow) elseif enemy.health < Q+W and QRDY==1 and WRDY==1 then DrawTextObject("KILL Q+W", enemy, Color.Yellow) elseif enemy.health < WR and WRDY==1 and RRDY==1 then DrawTextObject("KILL WR", enemy, Color.Yellow) elseif enemy.health < QR and QRDY==1 and RRDY==1 then DrawTextObject("KILL QR", enemy, Color.Yellow) elseif enemy.health < QR+W and QRDY==1 and RRDY==1 and WRDY==1 then DrawTextObject("KILL QR+W", enemy, Color.Yellow) elseif enemy.health < W+ER and WRDY==1 and ERDY==1 and RRDY==1 then DrawTextObject("KILL W+ER", enemy, Color.Yellow) elseif enemy.health < Q+ER and QRDY==1 and ERDY==1 and RRDY==1 then DrawTextObject("KILL Q+ER", enemy, Color.Yellow) elseif enemy.health < Q+WR and QRDY==1 and WRDY==1 and RRDY==1 then DrawTextObject("KILL Q+WR", enemy, Color.Yellow) elseif enemy.health < Q+W+ER and QRDY==1 and WRDY==1 and ERDY==1 and RRDY==1 then DrawTextObject("KILL Q+W+ER", enemy, Color.Yellow) end end end end function OnDraw() if myHero.dead==0 then if KarmaSettings.drawcircles then if QRDY == 1 then CustomCircle(900,1,2,myHero) end if myHero.SpellTimeW > 1.0 then CustomCircle(650,1,3,myHero) elseif myHero.SpellTimeW > ((((16-myHero.SpellLevelW)-(((16-myHero.SpellLevelW)*myHero.cdr)/100))*-1)+2) then CustomCircle(800,1,5,myHero) end if target3 ~= nil then CustomCircle(100,10,2,target3) end if target3 ~= nil then CustomCircle(75,5,5,target3) end end if spellShot.shot then if spellShot.isline then local angle = GetAngle(endPos, startPos) DrawLine(startPos.x, startPos.y, startPos.z, GetDistance(startPos, endPos)+spellShot.radius, 1, angle, spellShot.radius) else CustomCircle(spellShot.radius,1,3,"",endPos.x,endPos.y,endPos.z) end if shotMe then CustomCircle(100,4,5,"",spellShot.safeX,spellShot.safeY,spellShot.safeZ) end end end end ------------------------------------------------------------------------------------------------ -------------------------------------------- AUTOSHIELD ---------------------------------------- ------------------------------------------------------------------------------------------------ function GetWeakAlly() local maxHealth = 9999 target = nil for i=1, objManager:GetMaxHeroes(), 1 do local object = objManager:GetHero(i) if object ~= nil and object.team == myHero.team and GetDistance(object) < 800 and object.charName ~= myHero.charName then if object.health < maxHealth then maxHealth = object.health target = object end end end end local spells = { Ahri = { {name= "AhriOrbofDeception", radius = 80, time = 1, isline = true}, {name= "AhriSeduce", radius = 80, time = 1, isline = true}, }, Amumu = { {name= "BandageToss", radius = 80, time = 1, isline = true}, }, Anivia = { {name= "FlashFrostSpell", radius = 90, time = 2, isline = true}, }, Ashe = { {name= "EnchantedCrystalArrow", radius = 120, time = 4, isline = true}, }, Blitzcrank = { {name= "RocketGrabMissile", radius = 80, time = 1, isline = true}, }, Brand = { {name= "BrandBlazeMissile", radius = 70, time = 1, isline = true}, {name= "BrandFissure", radius = 250, time = 4, isline = false}, }, Cassiopeia = { {name= "CassiopeiaMiasma", radius = 175, time = 1, isline = false}, {name= "CassiopeiaNoxiousBlast", radius = 75, time = 1, isline = false}, }, Caitlyn = { {name= "CaitlynEntrapmentMissile", radius = 50, time = 1, isline = true}, {name= "CaitlynPiltoverPeacemaker", radius = 80, time = 1, isline = true}, }, Corki = { {name= "MissileBarrageMissile", radius = 80, time = 1, isline = true}, {name= "MissileBarrageMissile2", radius = 100, time = 1, isline = true}, {name= "CarpetBomb", radius = 150, time = 1, isline = true}, }, Chogath = { {name= "Rupture", radius = 275, time = 1, isline = false}, }, Diana = { {name= "DianaArc", radius = 205, time = 1, isline = true}, }, DrMundo = { {name= "InfectedCleaverMissile", radius = 80, time = 1, isline = true}, }, Draven = { {name= "DravenDoubleShot", radius = 125, time = 1, isline = true}, {name= "DravenRCast", radius = 100, time = 4, isline = true}, }, Elise = { {name= "EliseHumanE", radius = 100, time = 1, isline = true}, }, Ezreal = { {name= "EzrealEssenceFluxMissile", radius = 100, time = 1, isline = true}, {name= "EzrealMysticShotMissile", radius = 80, time = 1, isline = true}, {name= "EzrealEssenceFluxMissile", radius = 150, time = 4, isline = true}, {name= "EzrealArcaneShift", radius = 100, time = 1, isline = true}, }, Fizz = { {name= "FizzMarinerDoom", radius = 100, time = 1.5, isline = true}, }, FiddleSticks = { {name= "Crowstorm", radius = 600, time = 1.5, isline = false}, }, Karthus = { {name= "LayWaste", radius = 150, time = 1, isline = false}, }, Galio = { {name= "GalioResoluteSmite", radius = 200, time = 1.5, isline = false}, {name= "GalioRighteousGust", radius = 120, time = 1.5, isline = true}, }, Graves = { {name= "GravesChargeShot", radius = 110, time = 1, isline = true}, {name= "GalioRighteousGust", radius = 50, time = 1, isline = true}, {name= "GalioRighteousGust", radius = 275, time = 1.5, isline = false}, }, Gragas = { {name= "GragasBarrelRoll", radius = 320, time = 2.5, isline = false}, {name= "GragasBodySlam", radius = 60, time = 1.5, isline = true}, {name= "GragasExplosiveCask", radius = 400, time = 1.5, isline = false}, }, Heimerdinger = { {name= "CH1ConcussionGrenade", radius = 225, time = 1.5, isline = true}, }, Irelia = { {name= "IreliaTranscendentBlades", radius = 80, time = 0.8, isline = true}, }, Janna = { {name= "HowlingGale", radius = 100, time = 2, isline = true}, }, JarvanIV = { {name= "JarvanIVDemacianStandard", radius = 150, time = 2, isline = false}, {name= "JarvanIVDragonStrike", radius = 70, time = 1, isline = true}, {name= "JarvanIVCataclysm", radius = 300, time = 1.5, isline = false}, }, Kassadin = { {name= "RiftWalk", radius = 150, time = 1, isline = false}, }, Katarina = { {name= "ShadowStep", radius = 75, time = 1, isline = false}, }, Kennen = { {name= "KennenShurikenHurlMissile1", radius = 75, time = 1, isline = true}, }, Khazix = { {name= "KhazixE", radius = 200, time = 1, isline = false}, {name= "KhazixW", radius = 120, time = 0.5, isline = true}, {name= "khazixwlong", radius = 80, time = 1, isline = true}, {name= "khazixelong", radius = 200, time = 1, isline = false}, }, KogMaw = { {name= "KogMawVoidOozeMissile", radius = 100, time = 1, isline = true}, {name= "KogMawLivingArtillery", radius = 200, time = 1.5, isline = false}, }, Leblanc = { {name= "LeblancSoulShackle", radius = 80, time = 1, isline = true}, {name= "LeblancSoulShackleM", radius = 80, time = 1, isline = true}, {name= "LeblancSlide", radius = 250, time = 1, isline = false}, {name= "LeblancSlideM", radius = 250, time = 1, isline = false}, {name= "leblancslidereturn", radius = 50, time = 1, isline = false}, {name= "leblancslidereturnm", radius = 50, time = 1, isline = false}, }, LeeSin = { {name= "BlindMonkQOne", radius = 80, time = 1, isline = true}, {name= "BlindMonkRKick", radius = 100, time = 1.5, isline = true}, }, LeeSin = { {name= "BlindMonkQOne", radius = 80, time = 1, isline = true}, {name= "BlindMonkRKick", radius = 100, time = 1, isline = true}, }, Leona = { {name= "LeonaZenithBladeMissile", radius = 80, time = 1, isline = true}, }, Lux = { {name= "LuxLightBinding", radius = 150, time = 1, isline = true}, {name= "LuxLightStrikeKugel", radius = 300, time = 2.5, isline = false}, {name= "LuxMaliceCannon", radius = 180, time = 1.5, isline = true}, }, Lulu = { {name= "LuluQ", radius = 50, time = 1, isline = true}, }, Maokai = { {name= "MaokaiTrunkLineMissile", radius = 100, time = 1, isline = true}, {name= "MaokaiSapling2", radius = 350, time = 1, isline = false}, }, Malphite = { {name= "UFSlash", radius = 325, time = 1, isline = false}, }, Malzahar = { {name= "AlZaharCalloftheVoid", radius = 100, time = 1, isline = false}, {name= "AlZaharNullZone", radius = 250, time = 1, isline = false}, }, MissFortune = { {name= "MissFortuneScattershot", radius = 400, time = 3, isline = false}, }, Morgana = { {name= "DarkBindingMissile", radius = 90, time = 1.5, isline = true}, {name= "TormentedSoil", radius = 300, time = 1.5, isline = false}, }, Nautilus = { {name= "NautilusAnchorDrag", radius = 80, time = 1.5, isline = true}, }, Nidalee = { {name= "JavelinToss", radius = 80, time = 1.5, isline = true}, }, Nocturne = { {name= "NocturneDuskbringer", radius = 80, time = 1.5, isline = true}, }, Olaf = { {name= "OlafAxeThrow", radius = 100, time = 1.5, isline = true}, }, Orianna = { {name= "OrianaIzunaCommand", radius = 150, time = 1.5, isline = false}, }, Quinn = { {name= "QuinnQMissile", radius = 40, time = 1, isline = true}, }, Renekton = { {name= "RenektonSliceAndDice", radius = 80, time = 1, isline = true}, {name= "renektondice", radius = 80, time = 1, isline = true}, }, Rumble = { {name= "RumbleGrenadeMissile", radius = 100, time = 1.5, isline = true}, {name= "renektondice", radius = 100, time = 1.5, isline = true}, }, Sivir = { {name= "SpiralBlade", radius = 100, time = 1, isline = true}, }, Singed = { {name= "MegaAdhesive", radius = 350, time = 1.5, isline = false}, }, Singed = { {name= "ShenShadowDash", radius = 80, time = 1, isline = true}, }, Shaco = { {name= "Deceive", radius = 100, time = 3.5, isline = false}, }, Shyvana = { {name= "ShyvanaTransformLeap", radius = 80, time = 1.5, isline = true}, {name= "ShyvanaFireballMissile", radius = 80, time = 1, isline = true}, }, Skarner = { {name= "SkarnerFracture", radius = 100, time = 1, isline = true}, }, Sona = { {name= "SonaCrescendo", radius = 150, time = 1, isline = true}, }, Sejuani = { {name= "SejuaniGlacialPrison", radius = 180, time = 1, isline = true}, }, Swain = { {name= "SwainShadowGrasp", radius = 265, time = 1.5, isline = false}, }, Syndra = { {name= "SyndraQ", radius = 200, time = 1, isline = false}, {name= "SyndraE", radius = 100, time = 0.5, isline = true}, {name= "syndrawcast", radius = 200, time = 1, isline = false}, }, Tryndamere = { {name= "Slash", radius = 100, time = 1, isline = true}, }, Tristana = { {name= "RocketJump", radius = 200, time = 1, isline = false}, }, TwistedFate = { {name= "WildCards", radius = 80, time = 1, isline = true}, }, Urgot = { {name= "UrgotHeatseekingLineMissile", radius = 80, time = 0.8, isline = true}, {name= "UrgotPlasmaGrenade", radius = 300, time = 1, isline = false}, }, Vayne = { {name= "VayneTumble", radius = 100, time = 1, isline = false}, }, Varus = { --{name= "VarusQ", radius = 50, time = 1, isline = true}, {name= "VarusR", radius = 80, time = 1.5, isline = true}, }, Veigar = { {name= "VeigarDarkMatter", radius = 225, time = 2, isline = false}, }, Viktor = { --{name= "ViktorDeathRay", radius = 80, time = 2, isline = true}, }, Xerath = { {name= "xeratharcanopulsedamage", radius = 80, time = 1, isline = true}, {name= "xeratharcanopulsedamageextended", radius = 80, time = 1, isline = true}, {name= "xeratharcanebarragewrapper", radius = 250, time = 1, isline = false}, {name= "xeratharcanebarragewrapperext", radius = 250, time = 1, isline = false}, }, Zed = { {name= "ZedShuriken", radius = 100, time = 1, isline = true}, {name= "ZedShadowDash", radius = 150, time = 1, isline = false}, {name= "zedw2", radius = 150, time = 0.5, isline = false}, }, Ziggs = { {name= "ZiggsQ", radius = 160, time = 1, isline = true}, {name= "ZiggsW", radius = 225, time = 1, isline = false}, {name= "ZiggsE", radius = 250, time = 1, isline = false}, {name= "ZiggsR", radius = 550, time = 3, isline = false}, }, Zyra = { {name= "ZyraQFissure", radius = 275, time = 1.5, isline = true}, {name= "ZyraGraspingRoots", radius = 90, time = 2, isline = true}, }, } function OnProcessSpell(unit,spell) if unit ~= nil and spell ~= nil and unit.team == myHero.team then for i = 1, objManager:GetMaxHeroes() do local enemy = objManager:GetHero(i) if (enemy~=nil and enemy.team~=myHero.team and enemy.visible==1 and enemy.invulnerable==0 and enemy.dead==0 and GetDistance(myHero,enemy)<950 and CreepBlock(GetFireahead(enemy,1.6,17,100))==0) then if unit.name=='Aatrox' and spell.name == unit.SpellNameQ and distXYZ(enemy.x,enemy.z,spell.endPos.x,spell.endPos.z)<200 then CCenemy = enemy elseif unit.name=='Alistar' and spell.name == unit.SpellNameQ and distXYZ(enemy.x,enemy.z,spell.endPos.x,spell.endPos.z)<375 then CCenemy = enemy elseif unit.name=='Chogath' and spell.name == unit.SpellNameR and distXYZ(enemy.x,enemy.z,spell.endPos.x,spell.endPos.z)<850 then CCenemy = enemy elseif unit.name=='Darius' and spell.name == unit.SpellNameE and distXYZ(enemy.x,enemy.z,spell.endPos.x,spell.endPos.z)<475 then CCenemy = enemy elseif unit.name=='Diana' and spell.name == unit.SpellNameE and distXYZ(enemy.x,enemy.z,spell.endPos.x,spell.endPos.z)<250 then CCenemy = enemy elseif unit.name=='Galio' and spell.name == unit.SpellNameR and distXYZ(enemy.x,enemy.z,spell.endPos.x,spell.endPos.z)<600 then CCenemy = enemy elseif unit.name=='Karma' and spell.name == unit.SpellNameW and spell.target~=nil and spell.target.name == enemy.name then Kenemy = enemy timer = GetTickCount() elseif unit.name=='Lulu' and spell.name == unit.SpellNameW and spell.target~=nil and spell.target.name == enemy.name then CCenemy = enemy elseif unit.name=='Malphite' and spell.name == unit.SpellNameR and distXYZ(enemy.x,enemy.z,spell.endPos.x,spell.endPos.z)<1000 then CCenemy = enemy end end end end if unit ~= nil and spell ~= nil and unit.team ~= myHero.team and IsHero(unit) then startPos = spell.startPos endPos = spell.endPos if spell.target ~= nil then local targetSpell = spell.target if target ~= nil and target.charName == targetSpell.charName then target2 = unit autoShield(target) end if myHero.charName == targetSpell.charName then target2 = unit autoShield(myHero) end end if target ~= nil then local shot = SpellShotTarget(unit, spell, target) if shot ~= nil then spellShot = shot if spellShot.shot then target2 = unit autoShield(target) end end end local shot = SpellShotTarget(unit, spell, myHero) if shot ~= nil then spellShot = shot if spellShot.shot then shotMe = true target2 = unit autoShield(myHero) end end end if unit ~= nil and spell ~= nil and unit.team ~= myHero.team then if (unit.name == 'Akali' and spell.name == unit.SpellNameQ) or (unit.name == 'Akali' and spell.name == unit.SpellNameR) or (unit.name == 'Alistar' and spell.name == unit.SpellNameW) or (unit.name == 'Anivia' and spell.name == unit.SpellNameE) or (unit.name == 'Annie' and spell.name == unit.SpellNameQ) or (unit.name == 'Brand' and spell.name == unit.SpellNameW) or (unit.name == 'Brand' and spell.name == unit.SpellNameR) or (unit.name == 'Caitlyn' and spell.name == unit.SpellNameR) or (unit.name == 'Cassiopeia' and spell.name == unit.SpellNameE) or (unit.name == 'Chogath' and spell.name == unit.SpellNameR) or (unit.name == 'Darius' and spell.name == unit.SpellNameR) or (unit.name == 'Diana' and spell.name == unit.SpellNameR) or (unit.name == 'Elise' and spell.name == unit.SpellNameQ) or (unit.name == 'Evelynn' and spell.name == unit.SpellNameQ) or (unit.name == 'Evelynn' and spell.name == unit.SpellNameW) or (unit.name == 'FiddleSticks' and spell.name == unit.SpellNameW) or (unit.name == 'FiddleSticks' and spell.name == unit.SpellNameE) or (unit.name == 'Fiora' and spell.name == unit.SpellNameQ) or (unit.name == 'Fiora' and spell.name == unit.SpellNameR) or (unit.name == 'Gangplank' and spell.name == unit.SpellNameQ) or (unit.name == 'Garen' and spell.name == unit.SpellNameR) or (unit.name == 'Irelia' and spell.name == unit.SpellNameQ) or (unit.name == 'Irelia' and spell.name == unit.SpellNameE) or (unit.name == 'Janna' and spell.name == unit.SpellNameW) or (unit.name == 'Jarvan' and spell.name == unit.SpellNameR) or (unit.name == 'Jax' and spell.name == unit.SpellNameQ) or (unit.name == 'Karma' and spell.name == unit.SpellNameW) or (unit.name == 'Kassadin' and spell.name == unit.SpellNameQ) or (unit.name == 'Katarina' and spell.name == unit.SpellNameQ) or (unit.name == 'Katarina' and spell.name == unit.SpellNameE) or (unit.name == 'Kayle' and spell.name == unit.SpellNameQ) or (unit.name == 'Khazix' and spell.name == unit.SpellNameQ) or (unit.name == 'Kogmaw' and spell.name == unit.SpellNameQ) or (unit.name == 'Leblanc' and spell.name == unit.SpellNameQ) or (unit.name == 'LeeSin' and spell.name == unit.SpellNameR) or (unit.name == 'Lulu' and spell.name == unit.SpellNameE) or (unit.name == 'Malphite' and spell.name == unit.SpellNameQ) or (unit.name == 'Malzahar' and spell.name == unit.SpellNameE) or (unit.name == 'Malzahar' and spell.name == unit.SpellNameR) or (unit.name == 'Maokai' and spell.name == unit.SpellNameW) or (unit.name == 'MasterYi' and spell.name == unit.SpellNameQ) or (unit.name == 'MissFortune' and spell.name == unit.SpellNameQ) or (unit.name == 'Mordekaiser' and spell.name == unit.SpellNameR) or (unit.name == 'Nami' and spell.name == unit.SpellNameW) or (unit.name == 'Nautilus' and spell.name == unit.SpellNameR) or (unit.name == 'Nocturne' and spell.name == unit.SpellNameE) or (unit.name == 'Nocturne' and spell.name == unit.SpellNameR) or (unit.name == 'Nunu' and spell.name == unit.SpellNameE) or (unit.name == 'Olaf' and spell.name == unit.SpellNameE) or (unit.name == 'Pantheon' and spell.name == unit.SpellNameQ) or (unit.name == 'Pantheon' and spell.name == unit.SpellNameW) or (unit.name == 'Poppy' and spell.name == unit.SpellNameE) or (unit.name == 'Rammus' and spell.name == unit.SpellNameE) or (unit.name == 'Rengar' and spell.name == unit.SpellNameW) or (unit.name == 'Ryze' and spell.name == unit.SpellNameQ) or (unit.name == 'Ryze' and spell.name == unit.SpellNameW) or (unit.name == 'Ryze' and spell.name == unit.SpellNameE) or (unit.name == 'Shaco' and spell.name == unit.SpellNameE) or (unit.name == 'Shen' and spell.name == unit.SpellNameQ) or (unit.name == 'Singed' and spell.name == unit.SpellNameE) or (unit.name == 'Sion' and spell.name == unit.SpellNameQ) or (unit.name == 'Skarner' and spell.name == unit.SpellNameR) or (unit.name == 'Soraka' and spell.name == unit.SpellNameE) or (unit.name == 'Swain' and spell.name == unit.SpellNameE) or (unit.name == 'Syndra' and spell.name == unit.SpellNameR) or (unit.name == 'Talon' and spell.name == unit.SpellNameE) or (unit.name == 'Taric' and spell.name == unit.SpellNameE) or (unit.name == 'Teemo' and spell.name == unit.SpellNameQ) or (unit.name == 'Tristana' and spell.name == unit.SpellNameE) or (unit.name == 'Tristana' and spell.name == unit.SpellNameR) or (unit.name == 'Trundle' and spell.name == unit.SpellNameR) or (unit.name == 'Vayne' and spell.name == unit.SpellNameE) or (unit.name == 'Veigar' and spell.name == unit.SpellNameQ) or (unit.name == 'Veigar' and spell.name == unit.SpellNameR) or (unit.name == 'Vi' and spell.name == unit.SpellNameR) or (unit.name == 'Victor' and spell.name == unit.SpellNameQ) or (unit.name == 'Vladimir' and spell.name == unit.SpellNameQ) or (unit.name == 'Volibaer' and spell.name == unit.SpellNameW) or (unit.name == 'Warwick' and spell.name == unit.SpellNameQ) or (unit.name == 'Warwick' and spell.name == unit.SpellNameR) or (unit.name == 'MonkeyKing' and spell.name == unit.SpellNameE) or (unit.name == 'Xerath' and spell.name == unit.SpellNameE) or (unit.name == 'XinZhao' and spell.name == unit.SpellNameE) or (unit.name == 'Yasuo' and spell.name == unit.SpellNameE) or (unit.name == 'Yasuo' and spell.name == unit.SpellNameR) or (unit.name == 'Yorick' and spell.name == unit.SpellNameE) or (unit.name == 'Zed' and spell.name == unit.SpellNameR) or (unit.name == 'Zilean' and spell.name == unit.SpellNameQ) or (unit.name == 'Jayce' and spell.name == 'JayceToTheSkies') or (unit.name == 'Jayce' and spell.name == 'JayceThunderingBlow') or (unit.name == 'Leblanc' and spell.name == 'LeblancChaosOrbM') or (unit.name == 'LeeSin' and spell.name == 'blindmonkqtwo') then for i=1, objManager:GetMaxHeroes(), 1 do local ally = objManager:GetHero(i) if ally ~= nil and ally.team == myHero.team and GetDistance(ally) < 800 and ally.visible == 1 and ally.invulnerable and ally.dead == 0 then if spell.target~=nil and spell.target.name == ally.name then autoShield(ally) elseif spell.target~=nil and spell.target.name == myHero.name then autoShield(myHero) end end end end end local P1 = spell.startPos local P2 = spell.endPos local calc = (math.floor(math.sqrt((P2.x-unit.x)^2 + (P2.z-unit.z)^2))) if string.find(unit.name,"Minion_") == nil and string.find(unit.name,"Turret_") == nil then if (unit.team ~= myHero.team or (show_allies==1)) and string.find(spell.name,"Basic") == nil then for i=1, #skillshotArray, 1 do local maxdist local dodgeradius dodgeradius = skillshotArray[i].radius maxdist = skillshotArray[i].maxdistance if spell.name == skillshotArray[i].name then skillshotArray[i].shot = 1 skillshotArray[i].lastshot = os.clock() if skillshotArray[i].type == 1 then skillshotArray[i].p1x = unit.x skillshotArray[i].p1y = unit.y skillshotArray[i].p1z = unit.z skillshotArray[i].p2x = unit.x + (maxdist)/calc*(P2.x-unit.x) skillshotArray[i].p2y = P2.y skillshotArray[i].p2z = unit.z + (maxdist)/calc*(P2.z-unit.z) dodgelinepass(unit, P2, dodgeradius, maxdist) elseif skillshotArray[i].type == 2 then skillshotArray[i].px = P2.x skillshotArray[i].py = P2.y skillshotArray[i].pz = P2.z dodgelinepoint(unit, P2, dodgeradius) elseif skillshotArray[i].type == 3 then skillshotArray[i].skillshotpoint = calculateLineaoe(unit, P2, maxdist) if skillshotArray[i].name ~= "SummonerClairvoyance" then dodgeaoe(unit, P2, dodgeradius) end elseif skillshotArray[i].type == 4 then skillshotArray[i].px = unit.x + (maxdist)/calc*(P2.x-unit.x) skillshotArray[i].py = P2.y skillshotArray[i].py = P2.y skillshotArray[i].pz = unit.z + (maxdist)/calc*(P2.z-unit.z) dodgelinepass(unit, P2, dodgeradius, maxdist) elseif skillshotArray[i].type == 5 then skillshotArray[i].skillshotpoint = calculateLineaoe2(unit, P2, maxdist) dodgeaoe(unit, P2, dodgeradius) end end end end end end function ResetTimer() if GetTickCount() - spellShot.time > 0 then spellShot.shot = false spellShot.time = 0 shotMe = false end end function IsHero(unit) for i=1, objManager:GetMaxHeroes(), 1 do local object = objManager:GetHero(i) if object ~= nil and object.charName == unit.charName then return true end end return false end function autoShield(target) if KarmaSettings.AutoShield and ERDY==1 then CastSpellTarget("E",target) end end function GetAngle(p1, p2) local a = p1.x - p2.x local b = p1.z - p2.z local angle = math.atan(a/b) if b < 0 then angle = angle+math.pi end return angle end function GetLinePoint(pos,angle,distance) local ret = {x = 0, y = 0, z = 0} ret.x = pos.x - distance*math.sin(angle) ret.z = pos.z - distance*math.cos(angle) return ret end function GetSpellShot(name,spellName) local spellTable = spells[name] if spellTable ~= nil then for i=1, #spellTable, 1 do if spellName == spellTable[i].name then local ret = spellTable[i] return ret end end end return nil end function SpellShotTarget(unit,spell,target) if unit ~= nil and unit.team ~= target.team and spell ~= nil then local spellShot = GetSpellShot(unit.name, spell.name) if spellShot ~= nil then if spellShot.isline then local angle = GetAngle(spell.startPos, spell.endPos) local d1 = GetDistance(spell.startPos, spell.endPos) local d2 = GetDistance(spell.startPos, target) if d2 < d1 + spellShot.radius then local point = GetLinePoint(spell.startPos, angle, d2) local d3 = GetDistance(target, point) if d3 <= spellShot.radius then local angle = GetAngle(point, target) local safePoint = GetLinePoint(point, angle, spellShot.radius*1.2) if IsWall(safePoint.x, safePoint.y, safePoint.z) == 1 then angle = GetAngle(safePoint, point) safePoint = GetLinePoint(safePoint, angle, spellShot.radius*1.2*2) if IsWall(safePoint.x, safePoint.y, safePoint.z) == 1 then return nil end end local ret = {shot = false, radius = 0, time = 0, shotX = 0, shotZ = 0, shotY = 0, safeX = 0, safeY = 0, safeZ = 0, isline = false} ret.shot = true ret.radius = spellShot.radius ret.time = GetClock()+spellShot.time*1000 ret.shotX = point.x ret.shotY = point.y ret.shotZ = point.z ret.safeX = safePoint.x ret.safeY = safePoint.y ret.safeZ = safePoint.z ret.isline = true return ret end end else local d1 = GetDistance(target, spell.endPos) if d1 <= spellShot.radius then local angle = GetAngle(spell.startPos, spell.endPos) local d2 = GetDistance(spell.startPos, target) local point = GetLinePoint(spell.startPos, angle, d2) angle = GetAngle(point, target) local safePoint = GetLinePoint(point, angle, spellShot.radius*1.2) if IsWall(safePoint.x, safePoint.y, safePoint.z) == 1 then return nil end local ret = {shot = false, radius = 0, time = 0, shotX = 0, shotZ = 0, shotY = 0, safeX = 0, safeY = 0, safeZ = 0, isline = false} ret.shot = true ret.radius = spellShot.radius ret.time = GetClock()+spellShot.time*1000 ret.shotX = spell.endPos.x ret.shotY = spell.endPos.y ret.shotZ = spell.endPos.z ret.safeX = safePoint.x ret.safeY = safePoint.y ret.safeZ = safePoint.z ret.isline = false return ret end end end end return nil end ------------------------------------------------------------------------------------------------ -------------------------------------------- AUTOLEVEL ----------------------------------------- ------------------------------------------------------------------------------------------------ function Level_Spell(letter) if letter == Q then send.key_press(0x69) elseif letter == W then send.key_press(0x6a) elseif letter == E then send.key_press(0x6b) elseif letter == R then send.key_press(0x6c) end end function Autolevel() if IsLolActive() then spellLevelSum = (GetSpellLevel(Q) + GetSpellLevel(W) + GetSpellLevel(E) + GetSpellLevel(R))-1 if attempts <= 10 or (attempts > 10 and GetTickCount() > lastAttempt+1500) then if spellLevelSum < myHero.selflevel then if lastSpellLevelSum ~= spellLevelSum then attempts = 0 end letter = skillingOrder[myHero.name][spellLevelSum+1] Level_Spell(letter, spellLevelSum) attempts = attempts+1 lastAttempt = GetTickCount() lastSpellLevelSum = spellLevelSum else attempts = 0 end end end send.tick() end ------------------------------------------------------------------------------------------------ ------------------------------------------- AUTOITEMS ---------------------------------------- ------------------------------------------------------------------------------------------------ function Items() if KarmaSettings.AutoZonyas then local target = GetWeakEnemy('MAGIC',1100) if target ~= nil then if myHero.health < myHero.maxHealth*(KarmaSettings.ZhonyasValue/100) then useZhonyas() useWoogletsWitchcap() end end end end function useZhonyas() GetInventorySlot(3157) UseItemOnTarget(3157,myHero) end function useWoogletsWitchcap() GetInventorySlot(3090) UseItemOnTarget(3090,myHero) end ------------------------------------------------------------------------------------------------ ------------------------------------------- AUTOPOTIONS ---------------------------------------- ------------------------------------------------------------------------------------------------ function AutoPotions() if bluePill == nil then if myHero.health < myHero.maxHealth * (KarmaPotions.Health_Potion_Value / 100) and GetClock() > wUsedAt + 15000 then usePotion() useBiscuit() wUsedAt = GetTick() elseif myHero.health < myHero.maxHealth * (KarmaPotions.Chrystalline_Flask_Value / 100) and GetClock() > vUsedAt + 10000 then useFlask() vUsedAt = GetTick() elseif myHero.health < myHero.maxHealth * (KarmaPotions.Biscuit_Value / 100) then useBiscuit() elseif myHero.health < myHero.maxHealth * (KarmaPotions.Elixir_of_Fortitude_Value / 100) then useElixir() end if myHero.mana < myHero.maxMana * (KarmaPotions.Mana_Potion_Value / 100) and GetClock() > mUsedAt + 15000 then useManaPot() mUsedAt = GetTick() end end if (os.clock() < timer + 5000) then bluePill = nil end end function OnCreateObj(object) if (GetDistance(myHero, object)) < 100 then if string.find(object.charName,"FountainHeal") then timer=os.clock() bluePill = object end end end function usePotion() GetInventorySlot(2003) UseItemOnTarget(2003,myHero) end function useBiscuit() GetInventorySlot(2009) UseItemOnTarget(2009,myHero) end function useFlask() GetInventorySlot(2041) UseItemOnTarget(2041,myHero) end function useBiscuit() GetInventorySlot(2009) UseItemOnTarget(2009,myHero) end function useElixir() GetInventorySlot(2037) UseItemOnTarget(2037,myHero) end function useManaPot() GetInventorySlot(2004) UseItemOnTarget(2004,myHero) end function GetTick() return GetClock() end ------------------------------------------------------------------------------------------------ ------------------------------------------- SKILLSHOTS ----------------------------------------- ------------------------------------------------------------------------------------------------ function Skillshots() if DodgeConfig.DrawSkillShots == true then for i=1, #skillshotArray, 1 do if skillshotArray[i].shot == 1 then local radius = skillshotArray[i].radius local color = skillshotArray[i].color if skillshotArray[i].isline == false then for number, point in pairs(skillshotArray[i].skillshotpoint) do DrawCircle(point.x, point.y, point.z, radius, color) end else startVector = Vector(skillshotArray[i].p1x,skillshotArray[i].p1y,skillshotArray[i].p1z) endVector = Vector(skillshotArray[i].p2x,skillshotArray[i].p2y,skillshotArray[i].p2z) directionVector = (endVector-startVector):normalized() local angle=0 if (math.abs(directionVector.x)<.00001) then if directionVector.z > 0 then angle=90 elseif directionVector.z < 0 then angle=270 else angle=0 end else local theta = math.deg(math.atan(directionVector.z / directionVector.x)) if directionVector.x < 0 then theta = theta + 180 end if theta < 0 then theta = theta + 360 end angle=theta end angle=((90-angle)*2*math.pi)/360 DrawLine(startVector.x, startVector.y, startVector.z, GetDistance(startVector, endVector)+170, 1,angle,radius) end end end end end function SkillshotMainFunc() send.tick() cc=cc+1 if cc==30 then LoadTable() end for i=1, #skillshotArray, 1 do if os.clock() > (skillshotArray[i].lastshot + skillshotArray[i].time) then skillshotArray[i].shot = 0 end end Skillshots() end function MakeStateMatch(changes) for scode,flag in pairs(changes) do local vk = winapi.map_virtual_key(scode, 3) local is_down = winapi.get_async_key_state(vk) if flag then if is_down then send.wait(60) send.key_down(scode) send.wait(60) else end else if is_down then else send.wait(60) send.key_up(scode) send.wait(60) end end end end function dodgeaoe(pos1, pos2, radius) local calc = (math.floor(math.sqrt((pos2.x-myHero.x)^2 + (pos2.z-myHero.z)^2))) local dodgex local dodgez dodgex = pos2.x + ((radius+50)/calc)*(myHero.x-pos2.x) dodgez = pos2.z + ((radius+50)/calc)*(myHero.z-pos2.z) if calc < radius and DodgeConfig.DodgeSkillShotsAOE == true and GetCursorX() > xa and GetCursorX() < xb and GetCursorY() > ya and GetCursorY() < yb then if DodgeConfig.BlockSettingsAOE == 1 then if KarmaHotkeys.QSpell==false and KarmaHotkeys.Wspell==false and KarmaHotkeys.Espell==false then send.block_input(true,DodgeConfig.BlockTime) MoveToXYZ(dodgex,0,dodgez) end elseif DodgeConfig.BlockSettingsAOE == 2 or (DodgeConfig.BlockSettingsAOE == 1 and (KarmaHotkeys.QSpell or KarmaHotkeys.Wspell or KarmaHotkeys.Espell)) then MoveToXYZ(dodgex,0,dodgez) end end end function dodgelinepoint(pos1, pos2, radius) local calc1 = (math.floor(math.sqrt((pos2.x-myHero.x)^2 + (pos2.z-myHero.z)^2))) local calc2 = (math.floor(math.sqrt((pos1.x-myHero.x)^2 + (pos1.z-myHero.z)^2))) local calc4 = (math.floor(math.sqrt((pos1.x-pos2.x)^2 + (pos1.z-pos2.z)^2))) local calc3 local perpendicular local k local x4 local z4 local dodgex local dodgez perpendicular = (math.floor((math.abs((pos2.x-pos1.x)*(pos1.z-myHero.z)-(pos1.x-myHero.x)*(pos2.z-pos1.z)))/(math.sqrt((pos2.x-pos1.x)^2 + (pos2.z-pos1.z)^2)))) k = ((pos2.z-pos1.z)*(myHero.x-pos1.x) - (pos2.x-pos1.x)*(myHero.z-pos1.z)) / ((pos2.z-pos1.z)^2 + (pos2.x-pos1.x)^2) x4 = myHero.x - k * (pos2.z-pos1.z) z4 = myHero.z + k * (pos2.x-pos1.x) calc3 = (math.floor(math.sqrt((x4-myHero.x)^2 + (z4-myHero.z)^2))) dodgex = x4 + ((radius+150)/calc3)*(myHero.x-x4) dodgez = z4 + ((radius+150)/calc3)*(myHero.z-z4) if perpendicular < radius and calc1 < calc4 and calc2 < calc4 and DodgeConfig.DodgeSkillShots == true and GetCursorX() > xa and GetCursorX() < xb and GetCursorY() > ya and GetCursorY() < yb then if DodgeConfig.BlockSettings == 1 then if KarmaHotkeys.QSpell==false and KarmaHotkeys.Wspell==false and KarmaHotkeys.Espell==false then send.block_input(true,DodgeConfig.BlockTime) MoveToXYZ(dodgex,0,dodgez) end elseif DodgeConfig.BlockSettings == 2 or (DodgeConfig.BlockSettings == 1 and (KarmaHotkeys.QSpell or KarmaHotkeys.Wspell or KarmaHotkeys.Espell)) then MoveToXYZ(dodgex,0,dodgez) end end end function dodgelinepass(pos1, pos2, radius, maxDist) local pm2x = pos1.x + (maxDist)/(math.floor(math.sqrt((pos1.x-pos2.x)^2 + (pos1.z-pos2.z)^2)))*(pos2.x-pos1.x) local pm2z = pos1.z + (maxDist)/(math.floor(math.sqrt((pos1.x-pos2.x)^2 + (pos1.z-pos2.z)^2)))*(pos2.z-pos1.z) local calc1 = (math.floor(math.sqrt((pm2x-myHero.x)^2 + (pm2z-myHero.z)^2))) local calc2 = (math.floor(math.sqrt((pos1.x-myHero.x)^2 + (pos1.z-myHero.z)^2))) local calc3 local calc4 = (math.floor(math.sqrt((pos1.x-pm2x)^2 + (pos1.z-pm2z)^2))) local perpendicular local k local x4 local z4 local dodgex local dodgez perpendicular = (math.floor((math.abs((pm2x-pos1.x)*(pos1.z-myHero.z)-(pos1.x-myHero.x)*(pm2z-pos1.z)))/(math.sqrt((pm2x-pos1.x)^2 + (pm2z-pos1.z)^2)))) k = ((pm2z-pos1.z)*(myHero.x-pos1.x) - (pm2x-pos1.x)*(myHero.z-pos1.z)) / ((pm2z-pos1.z)^2 + (pm2x-pos1.x)^2) x4 = myHero.x - k * (pm2z-pos1.z) z4 = myHero.z + k * (pm2x-pos1.x) calc3 = (math.floor(math.sqrt((x4-myHero.x)^2 + (z4-myHero.z)^2))) dodgex = x4 + ((radius+150)/calc3)*(myHero.x-x4) dodgez = z4 + ((radius+150)/calc3)*(myHero.z-z4) if perpendicular < radius and calc1 < calc4 and calc2 < calc4 and DodgeConfig.DodgeSkillShots == true and GetCursorX() > xa and GetCursorX() < xb and GetCursorY() > ya and GetCursorY() < yb then if DodgeConfig.BlockSettings == 1 then if KarmaHotkeys.QSpell==false and KarmaHotkeys.Wspell==false and KarmaHotkeys.Espell==false then send.block_input(true,DodgeConfig.BlockTime) MoveToXYZ(dodgex,0,dodgez) end elseif DodgeConfig.BlockSettings == 2 or (DodgeConfig.BlockSettings == 1 and (KarmaHotkeys.QSpell or KarmaHotkeys.Wspell or KarmaHotkeys.Espell)) then MoveToXYZ(dodgex,0,dodgez) end end end function calculateLinepass(pos1, pos2, spacing, maxDist) local calc = (math.floor(math.sqrt((pos2.x-pos1.x)^2 + (pos2.z-pos1.z)^2))) local line = {} local point1 = {} point1.x = pos1.x point1.y = pos1.y point1.z = pos1.z local point2 = {} point1.x = pos1.x + (maxDist)/calc*(pos2.x-pos1.x) point1.y = pos2.y point1.z = pos1.z + (maxDist)/calc*(pos2.z-pos1.z) table.insert(line, point2) table.insert(line, point1) return line end function calculateLineaoe(pos1, pos2, maxDist) local line = {} local point = {} point.x = pos2.x point.y = pos2.y point.z = pos2.z table.insert(line, point) return line end function calculateLineaoe2(pos1, pos2, maxDist) local calc = (math.floor(math.sqrt((pos2.x-pos1.x)^2 + (pos2.z-pos1.z)^2))) local line = {} local point = {} if calc < maxDist then point.x = pos2.x point.y = pos2.y point.z = pos2.z table.insert(line, point) else point.x = pos1.x + maxDist/calc*(pos2.x-pos1.x) point.z = pos1.z + maxDist/calc*(pos2.z-pos1.z) point.y = pos2.y table.insert(line, point) end return line end function calculateLinepoint(pos1, pos2, spacing, maxDist) local line = {} local point1 = {} point1.x = pos1.x point1.y = pos1.y point1.z = pos1.z local point2 = {} point1.x = pos2.x point1.y = pos2.y point1.z = pos2.z table.insert(line, point2) table.insert(line, point1) return line end ------------------------------------------------------------------------------------------------ --------------------------------------------- MISC --------------------------------------------- ------------------------------------------------------------------------------------------------ function SpellTarget(spell,cd,a,b,range) if a ~= nil and b ~= nil then if (cd == 1 or cd) and GetDistance(a,b) < range then CastSpellTarget(spell,b) end end end function SpellXYZ(spell,cd,a,b,range,x,z) if a ~= nil and b ~= nil then local y = 0 if (cd == 1 or cd) and x ~= nil and z ~= nil and GetDistance(a,b) < range then CastSpellXYZ(spell,x,y,z) end end end function SpellPred(spell,cd,a,b,range,delay,speed,block,blockradius) if (cd == 1 or cd) and a ~= nil and b ~= nil and delay ~= nil and speed ~= nil and GetDistance(a,b)<range then local FX,FY,FZ = GetFireahead(b,delay,speed) if distXYZ(a.x,a.z,FX,FZ)<range then if block == 1 and blockradius==nil then if CreepBlock(a.x,a.y,a.z,FX,FY,FZ) == 0 then CastSpellXYZ(spell,FX,FY,FZ) end elseif block == 1 and blockradius~=nil then if CreepBlock(a.x,a.y,a.z,FX,FY,FZ,blockradius) == 0 then CastSpellXYZ(spell,FX,FY,FZ) end else CastSpellXYZ(spell,FX,FY,FZ) end end end end function SpellPredSimple(spell,cd,a,b,range,delay,speed,block) if (cd == 1 or cd) and a ~= nil and b ~= nil and delay ~= nil and speed ~= nil and GetDistance(a,b)<range then local FX,FY,FZ = GetFireahead(b,delay,speed) if block == 1 then if CreepBlock(a.x,a.y,a.z,FX,FY,FZ) == 0 then CastSpellXYZ(spell,FX,FY,FZ) end else CastSpellXYZ(spell,FX,FY,FZ) end end end function distXYZ(a1,a2,b1,b2) if b1 == nil or b2 == nil then b1 = myHero.x b2 = myHero.z end if a2 ~= nil and b2 ~= nil and a1~=nil and b1~=nil then a = (b1-a1) b = (b2-a2) if a~=nil and b~=nil then a2=a*a b2=b*b if a2~=nil and b2~=nil then return math.sqrt(a2+b2) else return 99999 end else return 99999 end end end function IsLolActive() return tostring(winapi.get_foreground_window()) == "League of Legends (TM) Client" and IsChatOpen() == 0 end function IsBuffed(target,name) for i = 1, objManager:GetMaxObjects(), 1 do obj = objManager:GetObject(i) if obj~=nil and target~=nil and string.find(obj.charName,name) and GetDistance(obj, target) < 100 then return true end end end ------------------------------------------------------------------------------------------------ -------------------------------------------- Table --------------------------------------------- ------------------------------------------------------------------------------------------------ function LoadTable() for i = 1, objManager:GetMaxHeroes() do local enemy = objManager:GetHero(i) if (enemy ~= nil and enemy.team ~= myHero.team) then if enemy.name == 'Aatrox' then table.insert(skillshotArray,{name= enemy.SpellNameQ, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 650, type = 3, radius = 225, color= 0x0000FFFF, time = 1, isline = true, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0}) table.insert(skillshotArray,{name= enemy.SpellNameE, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 1000, type = 1, radius = 125, color= 0x0000FFFF, time = 1, isline = true, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0}) end if enemy.name == 'Ahri' then table.insert(skillshotArray,{name= enemy.SpellNameQ, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 880, type = 1, radius = 80, color= 0x0000FFFF, time = 1, isline = true, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0}) table.insert(skillshotArray,{name= enemy.SpellNameE, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 975, type = 1, radius = 80, color= 0x0000FFFF, time = 1, isline = true, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0}) end if enemy.name == 'Alistar' then table.insert(skillshotArray,{name= enemy.SpellNameQ, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 50, type = 3, radius = 200, color= 0x0000FFFF, time = 0.5, isline = false, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0}) end if enemy.name == 'Amumu' then table.insert(skillshotArray,{name= enemy.SpellNameQ, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 1100, type = 1, radius = 80, color= 0x0000FFFF, time = 1, isline = true, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0}) end if enemy.name == 'Anivia' then table.insert(skillshotArray,{name= enemy.SpellNameQ, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 1100, type = 1, radius = 90, color= 0x0000FFFF, time = 2, isline = true, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0}) end if enemy.name == 'Annie' then table.insert(skillshotArray,{name= enemy.SpellNameR, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 600, type = 3, radius = 300, color= 0x0000FFFF, time = 1, isline = false, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0}) end if enemy.name == 'Ashe' then table.insert(skillshotArray,{name= enemy.SpellNameR, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 50000, type = 4, radius = 120, color= 0x0000FFFF, time = 4, isline = true, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0}) end if enemy.name == 'Blitzcrank' then table.insert(skillshotArray,{name= enemy.SpellNameQ, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 925, type = 1, radius = 120, color= 0x0000FFFF, time = 1, isline = true, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0}) end if enemy.name == 'Brand' then table.insert(skillshotArray,{name= enemy.SpellNameQ, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 1050, type = 1, radius = 50, color= 0x0000FFFF, time = 1, isline = true, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0}) table.insert(skillshotArray,{name= enemy.SpellNameW, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 900, type = 3, radius = 250, color= 0xFFFFFF00, time = 1, isline = false, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) end if enemy.name == 'Cassiopeia' then table.insert(skillshotArray,{name= enemy.SpellNameW, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 850, type = 3, radius = 175, color= 0xFFFFFF00, time = 1, isline = false, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) table.insert(skillshotArray,{name= enemy.SpellNameQ, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 850, type = 3, radius = 125, color= 0xFFFFFF00, time = 1, isline = false, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) end if enemy.name == 'Caitlyn' then table.insert(skillshotArray,{name= enemy.SpellNameQ, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 1000, type = 1, radius = 50, color= 0x0000FFFF, time = 1, isline = true, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) end if enemy.name == 'Corki' then table.insert(skillshotArray,{name= enemy.SpellNameR, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 1225, type = 1, radius = 100, color= 0x0000FFFF, time = 1, isline = true, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) table.insert(skillshotArray,{name= enemy.SpellNameQ, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 800, type = 2, radius = 150, color= 0x0000FFFF, time = 1, isline = false, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) end if enemy.name == 'Chogath' then table.insert(skillshotArray,{name= enemy.SpellNameQ, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 950, type = 3, radius = 275, color= 0xFFFFFF00, time = 1.5, isline = false, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) end if enemy.name == 'Darius' then table.insert(skillshotArray,{name= enemy.SpellNameE, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 540, type = 1, radius = 125, color= 0x0000FFFF, time = 1, isline = true, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) end if enemy.name == 'Diana' then table.insert(skillshotArray,{name= enemy.SpellNameQ, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 900, type = 1, radius = 205, color= 0xFFFFFF00, time = 1, isline = true, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) end if enemy.name == 'Draven' then table.insert(skillshotArray,{name= enemy.SpellNameE, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 1050, type = 1, radius = 125, color= 0x0000FFFF, time = 1, isline = true, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) table.insert(skillshotArray,{name= enemy.SpellNameR, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 5000, type = 1, radius = 100, color= 0x0000FFFF, time = 4, isline = true, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) end if enemy.name == 'DrMundo' then table.insert(skillshotArray,{name= enemy.SpellNameQ, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 1000, type = 1, radius = 80, color= 0x0000FFFF, time = 1, isline = true, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) end if enemy.name == 'Elise' and enemy.range>300 then table.insert(skillshotArray,{name= enemy.SpellNameE, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 1075, type = 1, radius = 80, color= 0x0000FFFF, time = 1, isline = true, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) end if enemy.name == 'Ezreal' then table.insert(skillshotArray,{name= enemy.SpellNameWe, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 1100, type = 1, radius = 80, color= 0x0000FFFF, time = 1, isline = true, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) table.insert(skillshotArray,{name= enemy.SpellNameQ, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 1100, type = 1, radius = 80, color= 0x0000FFFF, time = 1, isline = true, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) table.insert(skillshotArray,{name= enemy.SpellNameR, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 5000, type = 4, radius = 150, color= 0x0000FFFF, time = 4, isline = true, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) end if enemy.name == 'FiddleSticks' then table.insert(skillshotArray,{name= enemy.SpellNameR, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 800, type = 3, radius = 600, color= 0xFFFFFF00, time = 1.5, isline = false, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) end if enemy.name == 'Fizz' then table.insert(skillshotArray,{name= enemy.SpellNameE, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 400, type = 3, radius = 300, color= 0xFFFFFF00, time = 1.5, isline = false, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) table.insert(skillshotArray,{name= enemy.SpellNameQ, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 550, type = 1, radius = 100, color= 0x0000FFFF, time = 1.5, isline = true, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) table.insert(skillshotArray,{name= enemy.SpellNameR, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 1275, type = 2, radius = 100, color= 0x0000FFFF, time = 1.5, isline = true, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) end if enemy.name == 'Galio' then table.insert(skillshotArray,{name= enemy.SpellNameQ, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 905, type = 3, radius = 200, color= 0xFFFFFF00, time = 1.5, isline = false, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) table.insert(skillshotArray,{name= enemy.SpellNameE, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 1000, type = 1, radius = 120, color= 0x0000FFFF, time = 1.5, isline = true, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) end if enemy.name == 'Gragas' then table.insert(skillshotArray,{name= enemy.SpellNameQ, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 1100, type = 3, radius = 320, color= 0xFFFFFF00, time = 2.5, isline = false, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) table.insert(skillshotArray,{name= enemy.SpellNameE, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 650, type = 2, radius = 60, color= 0x0000FFFF, time = 1.5, isline = true, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) table.insert(skillshotArray,{name= enemy.SpellNameR, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 1050, type = 3, radius = 400, color= 0xFFFFFF00, time = 1.5, isline = false, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) end if enemy.name == 'Graves' then table.insert(skillshotArray,{name= enemy.SpellNameR, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 1000, type = 1, radius = 110, color= 0x0000FFFF, time = 1, isline = true, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) table.insert(skillshotArray,{name= enemy.SpellNameQ, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 750, type = 1, radius = 50, color= 0x0000FFFF, time = 1, isline = true, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) table.insert(skillshotArray,{name= enemy.SpellNameW, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 700, type = 3, radius = 275, color= 0xFFFFFF00, time = 1.5, isline = false, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) end if enemy.name == 'Hecarim' then table.insert(skillshotArray,{name= enemy.SpellNameR, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 1000, type = 1, radius = 125, color= 0x0000FFFF, time = 1, isline = true, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) end if enemy.name == 'Heimerdinger' then table.insert(skillshotArray,{name= enemy.SpellNameW, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 1100, type = 1, radius = 100, color= 0xFFFFFF00, time = 1, isline = true, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) table.insert(skillshotArray,{name= enemy.SpellNameE, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 950, type = 3, radius = 225, color= 0xFFFFFF00, time = 1.5, isline = false, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) end --[[if enemy.name == 'Irelia' then table.insert(skillshotArray,{name= enemy.SpellNameQ, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 1200, type = 1, radius = 80, color= 0x0000FFFF, time = 0.8, isline = true, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) end]] if enemy.name == 'Janna' then table.insert(skillshotArray,{name= enemy.SpellNameQ, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 1700, type = 1, radius = 100, color= 0x0000FFFF, time = 2, isline = true, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) end if enemy.name == 'JarvanIV' then table.insert(skillshotArray,{name= enemy.SpellNameW, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 830, type = 3, radius = 150, color= 0xFFFFFF00, time = 2, isline = false, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) table.insert(skillshotArray,{name= enemy.SpellNameQ, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 770, type = 1, radius = 70, color= 0x0000FFFF, time = 1, isline = true, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) end if enemy.name == 'Jayce' and enemy.range>300 then table.insert(skillshotArray,{name= enemy.SpellNameQ, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 1500, type = 1, radius = 125, color= 0x0000FFFF, time = 1.5, isline = true, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) end if enemy.name == 'Jinx' then table.insert(skillshotArray,{name= enemy.SpellNameQ, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 700, type = 1, radius = 100, color= 0xFFFFFF00, time = 1, isline = true, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) table.insert(skillshotArray,{name= enemy.SpellNameW, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 1500, type = 1.5, radius = 100, color= 0xFFFFFF00, time = 1, isline = true, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) table.insert(skillshotArray,{name= enemy.SpellNameR, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 5000, type = 3, radius = 225, color= 0xFFFFFF00, time = 1, isline = false, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) end if enemy.name == 'Karma' then table.insert(skillshotArray,{name= enemy.SpellNameQ, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 950, type = 1, radius = 100, color= 0xFFFFFF00, time = 1, isline = true, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) end if enemy.name == 'Karthus' then table.insert(skillshotArray,{name= enemy.SpellNameQ, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 875, type = 3, radius = 150, color= 0xFFFFFF00, time = 1, isline = false, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) end if enemy.name == 'Kassadin' then table.insert(skillshotArray,{name= enemy.SpellNameR, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 700, type = 5, radius = 150, color= 0xFF00FF00, time = 1, isline = false, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) end if enemy.name == 'Kennen' then table.insert(skillshotArray,{name= enemy.SpellNameQ, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 1050, type = 1, radius = 75, color= 0x0000FFFF, time = 1, isline = true, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) end if enemy.name == 'Khazix' then table.insert(skillshotArray,{name= enemy.SpellNameW, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 1000, type = 1, radius = 75, color= 0xFFFFFF00, time = 1, isline = true, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) table.insert(skillshotArray,{name= enemy.SpellNameE, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 900, type = 3, radius = 310, color= 0xFFFFFF00, time = 1, isline = false, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) end if enemy.name == 'KogMaw' then table.insert(skillshotArray,{name= enemy.SpellNameE, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 1115, type = 1, radius = 100, color= 0x0000FFFF, time = 1, isline = true, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) table.insert(skillshotArray,{name= enemy.SpellNameR, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 2200, type = 3, radius = 200, color= 0xFFFFFF00, time = 1.5, isline = false, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) end if enemy.name == 'Leblanc' then table.insert(skillshotArray,{name= enemy.SpellNameE, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 1000, type = 1, radius = 80, color= 0x0000FFFF, time = 1, isline = true, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) table.insert(skillshotArray,{name= enemy.SpellNameW, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 600, type = 3, radius = 250, color= 0xFFFFFF00, time = 1, isline = false, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) end if enemy.name == 'LeeSin' then table.insert(skillshotArray,{name= enemy.SpellNameQ, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 975, type = 1, radius = 80, color= 0x0000FFFF, time = 1, isline = true, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) end if enemy.name == 'Leona' then table.insert(skillshotArray,{name= enemy.SpellNameR, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 700, type = 1, radius = 160, color= 0x0000FFFF, time = 1, isline = false, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) table.insert(skillshotArray,{name= enemy.SpellNameE, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 700, type = 1, radius = 100, color= 0x0000FFFF, time = 1, isline = true, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) end if enemy.name == 'Lissandra' then table.insert(skillshotArray,{name= enemy.SpellNameQ, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 725, type = 1, radius = 100, color= 0xFFFFFF00, time = 1, isline = true, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) table.insert(skillshotArray,{name= enemy.SpellNameE, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 1050, type = 1, radius = 120, color= 0xFFFFFF00, time = 1, isline = true, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) end if enemy.name == 'Lucian' then table.insert(skillshotArray,{name= enemy.SpellNameQ, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 1100, type = 1, radius = 100, color= 0x0000FFFF, time = 0.75, isline = true, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) table.insert(skillshotArray,{name= enemy.SpellNameW, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 1000, type = 1, radius = 150, color= 0x0000FFFF, time = 1.5, isline = true, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) end if enemy.name == 'Lulu' then table.insert(skillshotArray,{name= enemy.SpellNameQ, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 925, type = 1, radius = 50, color= 0x0000FFFF, time = 1, isline = true, px =0, py =0 , pz =0, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) end if enemy.name == 'Lux' then table.insert(skillshotArray,{name= enemy.SpellNameQ, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 1175, type = 1, radius = 80, color= 0x0000FFFF, time = 1, isline = true, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) table.insert(skillshotArray,{name= enemy.SpellNameE, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 1100, type = 3, radius = 300, color= 0xFFFFFF00, time = 2.5, isline = false, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) table.insert(skillshotArray,{name= enemy.SpellNameR, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 3000, type = 1, radius = 80, color= 0x0000FFFF, time = 1.5, isline = true, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) end if enemy.name == 'Malphite' then table.insert(skillshotArray,{name= enemy.SpellNameR, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 1000, type = 3, radius = 325, color= 0xFFFFFF00, time = 1, isline = false, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) end if enemy.name == 'Malzahar' then table.insert(skillshotArray,{name= enemy.SpellNameQ, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 900, type = 3, radius = 100 , color= 0xFFFFFF00, time = 1, isline = false, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) table.insert(skillshotArray,{name= enemy.SpellNameW, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 800, type = 3, radius = 250 , color= 0xFFFFFF00, time = 1, isline = false, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) end if enemy.name == 'Maokai' then table.insert(skillshotArray,{name= 'MaokaiTrunkLineMissile', shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 600, type = 1, radius = 100, color= 0x0000FFFF, time = 1, isline = true, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) table.insert(skillshotArray,{name= enemy.SpellNameE, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 1100, type = 3, radius = 350 , color= 0xFFFFFF00, time = 1, isline = false, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) end if enemy.name == 'MissFortune' then table.insert(skillshotArray,{name= enemy.SpellNameR, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 800, type = 3, radius = 400, color= 0xFFFFFF00, time = 1, isline = false, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) end if enemy.name == 'Morgana' then table.insert(skillshotArray,{name= enemy.SpellNameQ, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 1300, type = 1, radius = 100, color= 0x0000FFFF, time = 1.5, isline = true, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) table.insert(skillshotArray,{name= enemy.SpellNameW, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 900, type = 3, radius = 350, color= 0xFFFFFF00, time = 1.5, isline = false, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) end if enemy.name == 'Nami' then table.insert(skillshotArray,{name= enemy.SpellNameQ, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 875, type = 3, radius = 210, color= 0xFFFFFF00, time = 1, isline = false, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) table.insert(skillshotArray,{name= enemy.SpellNameR, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 2750, type = 1, radius = 335, color= 0xFFFFFF00, time = 3, isline = true, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) end if enemy.name == 'Nautilus' then table.insert(skillshotArray,{name= enemy.SpellNameQ, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 950, type = 1, radius = 80, color= 0x0000FFFF, time = 1.5, isline = true, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) end if enemy.name == 'Nidalee' then table.insert(skillshotArray,{name= enemy.SpellNameQ, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 1500, type = 1, radius = 80, color= 0x0000FFFF, time = 1.5, isline = true, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) end if enemy.name == 'Nocturne' then table.insert(skillshotArray,{name= enemy.SpellNameQ, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 1200, type = 1, radius = 80, color= 0x0000FFFF, time = 1.5, isline = true, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) end if enemy.name == 'Olaf' then table.insert(skillshotArray,{name= enemy.SpellNameQ, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 1000, type = 2, radius = 100, color= 0x0000FFFF, time = 1.5, isline = true, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) end if enemy.name == 'Orianna' then table.insert(skillshotArray,{name= enemy.SpellNameQ, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 825, type = 3, radius = 150, color= 0xFFFFFF00, time = 1.5, isline = false, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) end if enemy.name == 'Quinn' then table.insert(skillshotArray,{name= enemy.SpellNameQ, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 1025, type = 1, radius = 150, color= 0xFFFFFF00, time = 1, isline = true, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) end if enemy.name == 'Renekton' then table.insert(skillshotArray,{name= enemy.SpellNameE, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 450, type = 1, radius = 80, color= 0x0000FFFF, time = 1, isline = true, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) end if enemy.name == 'Rumble' then table.insert(skillshotArray,{name= enemy.SpellNameE, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 1000, type = 1, radius = 100, color= 0x0000FFFF, time = 1.5, isline = true, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) table.insert(skillshotArray,{name= enemy.SpellNameR, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 1700, type = 1, radius = 100, color= 0xFFFFFF00, time = 1.5, isline = true, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) end if enemy.name == 'Sejuani' then table.insert(skillshotArray,{name= enemy.SpellNameR, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 1150, type = 1, radius = 80, color= 0x0000FFFF, time = 1, isline = f, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) end if enemy.name == 'Shen' then table.insert(skillshotArray,{name= enemy.SpellNameE, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 600, type = 2, radius = 80, color= 0x0000FFFF, time = 1, isline = true, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) end if enemy.name == 'Shyvana' then table.insert(skillshotArray,{name= enemy.SpellNameR, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 925, type = 1, radius = 80, color= 0x0000FFFF, time = 1.5, isline = true, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) table.insert(skillshotArray,{name= enemy.SpellNameE, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 1000, type = 1, radius = 80, color= 0x0000FFFF, time = 1, isline = true, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) end if enemy.name == 'Sivir' then table.insert(skillshotArray,{name= enemy.SpellNameQ, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 1100, type = 1, radius = 100, color= 0x0000FFFF, time = 1, isline = true, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) end if enemy.name == 'Skarner' then table.insert(skillshotArray,{name= enemy.SpellNameE, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 600, type = 1, radius = 100, color= 0x0000FFFF, time = 1, isline = true, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) end if enemy.name == 'Sona' then table.insert(skillshotArray,{name= enemy.SpellNameR, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 1000, type = 1, radius = 150, color= 0x0000FFFF, time = 1, isline = true, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) end if enemy.name == 'Swain' then table.insert(skillshotArray,{name= enemy.SpellNameW, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 900, type = 3, radius = 265 , color= 0xFFFFFF00, time = 1.5, isline = false, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) end if enemy.name == 'Syndra' then table.insert(skillshotArray,{name= enemy.SpellNameQ, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 800, type = 3, radius = 250, color= 0xFFFFFF00, time = 1, isline = false, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) table.insert(skillshotArray,{name= enemy.SpellNameE, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 650, type = 1, radius = 100, color= 0xFFFFFF00, time = 0.5, isline = true, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) table.insert(skillshotArray,{name= enemy.SpellNameW, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 950, type = 3, radius = 210, color= 0x0000FFFF, time = 1, isline = false, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) end if enemy.name == 'Thresh' then table.insert(skillshotArray,{name= enemy.SpellNameQ, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 1075, type = 1, radius = 160, color= 0xFFFFFF00, time = 1, isline = true, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) end if enemy.name == 'Tristana' then table.insert(skillshotArray,{name= enemy.SpellNameW, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 900, type = 3, radius = 200, color= 0xFFFFFF00, time = 1, isline = false, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) end if enemy.name == 'Tryndamere' then table.insert(skillshotArray,{name= enemy.SpellNameE, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 600, type = 2, radius = 100, color= 0x0000FFFF, time = 1, isline = true, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) end if enemy.name == 'TwistedFate' then table.insert(skillshotArray,{name= enemy.SpellNameQ, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 1450, type = 1, radius = 100, color= 0x0000FFFF, time = 1, isline = true, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) end if enemy.name == 'Urgot' then table.insert(skillshotArray,{name= enemy.SpellNameQ, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 1000, type = 1, radius = 80, color= 0x0000FFFF, time = 0.8, isline = true, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) table.insert(skillshotArray,{name= enemy.SpellNameE, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 950, type = 3, radius = 300, color= 0xFFFFFF00, time = 1, isline = false, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) end if enemy.name == 'Varus' then table.insert(skillshotArray,{name= enemy.SpellNameQ, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 1475, type = 1, radius = 50, color= 0xFFFFFF00, time = 1, isline = true, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) table.insert(skillshotArray,{name= enemy.SpellNameR, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 1075, type = 1, radius = 80, color= 0x0000FFFF, time = 1.5, isline = true, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) end if enemy.name == 'Veigar' then table.insert(skillshotArray,{name= enemy.SpellNameW, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 900, type = 3, radius = 225, color= 0xFFFFFF00, time = 2, isline = false, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) end if enemy.name == 'Vi' then table.insert(skillshotArray,{name= enemy.SpellNameQ, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 725, type = 1, radius = 75, color= 0xFFFFFF00, time = 1, isline = true, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) end if enemy.name == 'Viktor' then table.insert(skillshotArray,{name= enemy.SpellNameE, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 700, type = 1, radius = 80, color= 0xFFFFFF00, time = 2}) end if enemy.name == 'Xerath' then table.insert(skillshotArray,{name= enemy.SpellNameQ, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 1450, type = 1, radius = 125, color= 0xFFFFFF00, time = 2, isline = true, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) table.insert(skillshotArray,{name= enemy.SpellNameW, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 1450, type = 3, radius = 225, color= 0xFFFFFF00, time = 0.8, isline = false, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) table.insert(skillshotArray,{name= enemy.SpellNameE, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 950, type = 1, radius = 100, color= 0xFFFFFF00, time = 1, isline = true, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) table.insert(skillshotArray,{name= xerathrmissilewrapper, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 2000+(enemy.SpellLevelR+1200), type = 3, radius = 75, color= 0xFFFFFF00, time = 0.5, isline = false, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) end if enemy.name == 'Yasuo' then table.insert(skillshotArray,{name= 'yasuoq3w', shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 900, type = 1, radius = 125, color= 0xFFFFFF00, time = 1, isline = true, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) end if enemy.name == 'Zac' then table.insert(skillshotArray,{name= enemy.SpellNameQ, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 550, type = 1, radius = 100, color= 0xFFFFFF00, time = 1, isline = true, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) table.insert(skillshotArray,{name= enemy.SpellNameE, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 1550, type = 5, radius = 200, color= 0xFFFFFF00, time = 1, isline = false, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) end if enemy.name == 'Zed' then table.insert(skillshotArray,{name= enemy.SpellNameQ, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 900, type = 1, radius = 55, color= 0xFFFFFF00, time = 1, isline = true, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) end if enemy.name == 'Ziggs' then table.insert(skillshotArray,{name= enemy.SpellNameQ, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 850, type = 3, radius = 160, color= 0xFFFFFF00, time = 1, isline = true, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) table.insert(skillshotArray,{name= enemy.SpellNameW, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 1000, type = 3, radius = 225 , color= 0xFFFFFF00, time = 1, isline = false, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) table.insert(skillshotArray,{name= enemy.SpellNameE, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 900, type = 3, radius = 250, color= 0xFFFFFF00, time = 1, isline = false, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) table.insert(skillshotArray,{name= enemy.SpellNameR, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 5300, type = 3, radius = 550, color= 0xFFFFFF00, time = 3, isline = false, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) end if enemy.name == 'Zyra' then table.insert(skillshotArray,{name= enemy.SpellNameQ, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 825, type = 3, radius = 275, color= 0xFFFFFF00, time = 1.5, isline = false, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) table.insert(skillshotArray,{name= enemy.SpellNameE, shot=0, lastshot = 0, skillshotpoint = {}, maxdistance = 1100, type = 1, radius = 90, color= 0x0000FFFF, time = 2, isline = true, p1x =0, p1y =0 , p1z =0 , p2x =0, p2y =0 , p2z =0 }) end end end end SetTimerCallback("Main")
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