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<?xml version="1.0" ?> <spellcast xmlns:xi="http://www.w3.org/2001/XInclude"> <config /> <!-- This is required in Autoexec: <autoexec> <register silent="true" event="losebuff_Berserk">sc var set Berserk N</register> <register silent="true" event="gainbuff_Berserk">sc var set Berserk Berserk</register> <register silent="true" event="losebuff_Blood_Rage">sc var set BR N</register> <register silent="true" event="gainbuff_Blood_Rage">sc var set BR BR</register> <register silent="true" event="losebuff_Restraint">sc var set Restraint N</register> <register silent="true" event="gainbuff_Restraint">sc var set Restraint Restraint</register> </autoexec>--> <variables clear="True"> <!--- Standard Variables 1 ---> <var name="TriggerSetOne">Shackled*|Grim*|Dancing Chains|Vulcan*|Barbed*|*Schism|Carnal*</var> <var name="TriggerSetTwo">Poison V|Poisonga V|Scop's*|*Pastoral|*Fantasia|Raptor*</var> <var name="TriggerSetThree">Netherspikes|Foxfire|Diaga V|Banishga V|Goblin Gavotte</var> <var name="Resist">R</var> <var name="Area">Outside</var> <var name="Distance">6.5</var> <var name="Delay-JA">0.3</var> <var name="Delay-Spell">0.2</var> <var name="LockMain">1</var> <var name="R-Weapon">Trollbane</var> <var name="Armor-Idle">BlankSet</var> <var name="Armor-Engaged">BlankSet</var> <!--- Standard Variables 2 ---> <var name="VAR-TP">HASTE</var> <var name="VAR-WS">ATT</var> <var name="VAR-Utsusemi">PDT</var> <var name="Movement-Idle">Movement</var> <var name="Movement-Engaged">BlankSet</var> <!--- Standard Variables 3 ---> <!--- Multi-Class Variables ---> <var name="Berserk">N</var> <var name="Restraint">N</var> <var name="BloodRage">N</var> <var name="STYLE">GA</var> <!--- Specific Variables ---> <var name="TwilightSet">BlankSet</var> <var name="REar">Ravager's Earring</var> <!--- Include Variables ---> <xi:include href="Akyrey_Includes.xml" xpointer="//include[@name='EleStaffConst']/*" /> </variables> <sets> <group name="Abyssea-R"> <set name="Idle" baseset="PDT"> <head>Zelus Tiara</head> <body>Rvg. Lorica +2</body> </set> <set name="Resting" baseset="Idle" /> <set name="PDT"> <head>Zelus Tiara</head> <neck>Twilight Torque</neck> <body>Dst. Harness +1</body> <hands>Melaco Mittens</hands> <lring>Jelly Ring</lring> <back>Metallon Mantle</back> <waist>Nierenschutz</waist> <legs>Rvg. Cuisses +2</legs> <feet>Hermes' Sandals</feet> </set> <set name="MDT"> <lear>Merman's Earring</lear> <head>Noesis Helm</head> <neck>Twilight Torque</neck> <lring>Minerva's Ring</lring> <rring>Dark Ring</rring> <back>Lamia Mantle +1</back> <waist>Nierenschutz</waist> <rear>Merman's Earring</rear> </set> <set name="Movement"> <feet>Hermes' Sandals</feet> </set> <set name="Reraise"> <head>Twilight Helm</head> <body>Dux Scale Mail</body> <neck>Wiglen Gorget</neck> <lring>Dark Ring</lring> <rring>Dark Ring</rring> <waist>Nierenschutz</waist> <legs>Dux Cuisses</legs> <sub>Eisen Grip</sub> </set> <set name="BlankSet" /> <!-- Great Axe Sets --> <set name="TP-GA-HASTE-N-N-N"> <main>Widowmaker</main> <ammo>Ravager's Orb</ammo> <head>Zelus Tiara</head> <neck>Ravager's Gorget</neck> <lear>Brutal Earring</lear> <rear>Ravager's earring</rear> <body>Rvg. Lorica +2</body> <hands>War. Mufflers +2</hands> <lring>Hoard Ring</lring> <rring>Rajas Ring</rring> <back>Atheling Mantle</back> <waist>Goading Belt</waist> <legs>Rvg. Cuisses +2</legs> <feet>Rvg. Calligae +2</feet> <sub>Rose Strap</sub> </set> <set name="TP-GA-HASTE-Restraint-N-N" baseset="TP-GA-HASTE-N-N-N"> </set> <set name="TP-GA-HASTE-N-Berserk-N" baseset="TP-GA-HASTE-N-N-N"> </set> <set name="TP-GA-HASTE-N-N-BloodRage" baseset="TP-GA-HASTE-N-N-N"> </set> <set name="TP-GA-HASTE-Restraint-Berserk-N" baseset="TP-GA-HASTE-N-N-N"> </set> <set name="TP-GA-HASTE-Restraint-N-BloodRage" baseset="TP-GA-HASTE-N-N-N"> </set> <set name="TP-GA-HASTE-N-Berserk-BloodRage" baseset="TP-GA-HASTE-N-N-N"> </set> <set name="TP-GA-HASTE-Restraint-Berserk-BloodRage" baseset="TP-GA-HASTE-N-N-N"> </set> <set name="TP-GA-DEX-N-N-N" baseset="TP-GA-HASTE-N-N-N"> </set> <set name="TP-GA-DEX-Restraint-N-N" baseset="TP-GA-DEX-N-N-N"> </set> <set name="TP-GA-DEX-N-Berserk-N" baseset="TP-GA-DEX-N-N-N"> </set> <set name="TP-GA-DEX-N-N-BloodRage" baseset="TP-GA-DEX-N-N-N"> </set> <set name="TP-GA-DEX-Restraint-Berserk-N" baseset="TP-GA-DEX-N-N-N"> </set> <set name="TP-GA-DEX-Restraint-N-BloodRage" baseset="TP-GA-DEX-N-N-N"> </set> <set name="TP-GA-DEX-N-Berserk-BloodRage" baseset="TP-GA-DEX-N-N-N"> </set> <set name="TP-GA-DEX-Restraint-Berserk-BloodRage" baseset="TP-GA-DEX-N-N-N"> </set> <set name="TP-GA-PDT-N-N-N" baseset="TP-GA-HASTE-N-N-N"> <neck>Twilight Torque</neck> <lring>Jelly Ring</lring> <back>Metallon Mantle</back> </set> <set name="TP-GA-PDT-Restraint-N-N" baseset="TP-GA-PDT-N-N-N"> </set> <set name="TP-GA-PDT-N-Berserk-N" baseset="TP-GA-PDT-N-N-N"> </set> <set name="TP-GA-PDT-N-N-BloodRage" baseset="TP-GA-PDT-N-N-N"> </set> <set name="TP-GA-PDT-Restraint-Berserk-N" baseset="TP-GA-PDT-N-N-N"> </set> <set name="TP-GA-PDT-Restraint-N-BloodRage" baseset="TP-GA-PDT-N-N-N"> </set> <set name="TP-GA-PDT-N-Berserk-BloodRage" baseset="TP-GA-PDT-N-N-N"> </set> <set name="TP-GA-PDT-Restraint-Berserk-BloodRage" baseset="TP-GA-PDT-N-N-N"> </set> <set name="TP-GA-MDT-N-N-N" baseset="TP-GA-HASTE-N-N-N"> <lear>Merman's Earring</lear> <neck>Twilight Torque</neck> <lring>Minerva's Ring</lring> <rring>Dark Ring</rring> <back>Lamia Mantle +1</back> <rear>Merman's Earring</rear> </set> <set name="TP-GA-MDT-Restraint-N-N" baseset="TP-GA-MDT-N-N-N"> </set> <set name="TP-GA-MDT-N-Berserk-N" baseset="TP-GA-MDT-N-N-N"> </set> <set name="TP-GA-MDT-N-N-BloodRage" baseset="TP-GA-MDT-N-N-N"> </set> <set name="TP-GA-MDT-Restraint-Berserk-N" baseset="TP-GA-MDT-N-N-N"> </set> <set name="TP-GA-MDT-Restraint-N-BloodRage" baseset="TP-GA-MDT-N-N-N"> </set> <set name="TP-GA-MDT-N-Berserk-BloodRage" baseset="TP-GA-MDT-N-N-N"> </set> <set name="TP-GA-MDT-Restraint-Berserk-BloodRage" baseset="TP-GA-MDT-N-N-N"> </set> <!-- Other 2Handed Weapons Sets --> <set name="TP-2H-HASTE-N-N-N|TP-2H-HASTE-Restraint-N-N|TP-2H-HASTE-N-Berserk-N|TP-2H-HASTE-N-N-BloodRage|TP-2H-HASTE-Restraint-Berserk-N|TP-2H-HASTE-Restraint-N-BloodRage|TP-2H-HASTE-N-Berserk-BloodRage|TP-2H-HASTE-Restraint-Berserk-BloodRage" baseset="TP-GA-HASTE-N-N-N"> <body>Twilight Mail</body> </set> <set name="TP-2H-DEX-N-N-N|TP-2H-DEX-Restraint-N-N|TP-2H-DEX-N-Berserk-N|TP-2H-DEX-N-N-BloodRage|TP-2H-DEX-Restraint-Berserk-N|TP-2H-DEX-Restraint-N-BloodRage|TP-2H-DEX-N-Berserk-BloodRage|TP-2H-DEX-Restraint-Berserk-BloodRage" baseset="TP-2H-HASTE-N-N-N"> </set> <set name="TP-2H-PDT-N-N-N|TP-2H-PDT-Restraint-N-N|TP-2H-PDT-N-Berserk-N|TP-2H-PDT-N-N-BloodRage|TP-2H-PDT-Restraint-Berserk-N|TP-2H-PDT-Restraint-N-BloodRage|TP-2H-PDT-N-Berserk-BloodRage|TP-2H-PDT-Restraint-Berserk-BloodRage" baseset="TP-2H-HASTE-N-N-N"> <neck>Twilight Torque</neck> <lring>Jelly Ring</lring> <back>Metallon Mantle</back> </set> <set name="TP-2H-MDT-N-N-N|TP-2H-MDT-Restraint-N-N|TP-2H-MDT-N-Berserk-N|TP-2H-MDT-N-N-BloodRage|TP-2H-MDT-Restraint-Berserk-N|TP-2H-MDT-Restraint-N-BloodRage|TP-2H-MDT-N-Berserk-BloodRage|TP-2H-MDT-Restraint-Berserk-BloodRage" baseset="TP-2H-HASTE-N-N-N"> <lear>Merman's Earring</lear> <neck>Twilight Torque</neck> <lring>Minerva's Ring</lring> <rring>Dark Ring</rring> <back>Lamia Mantle +1</back> <rear>Merman's Earring</rear> </set> <!-- General Weapon Skills --> <set name="WS Base"> <ammo>Ravager's Orb</ammo> <head>Twilight Helm</head> <neck>Rancor Collar</neck> <lear>Brutal Earring</lear> <rear>Ghillie Earring</rear> <body>Twilight Mail</body> <hands>War. Mufflers +2</hands> <lring>Spiral Ring</lring> <rring>Rajas Ring</rring> <back>Atheling Mantle</back> <waist>Pipilaka Belt</waist> <legs>Dux Cuisses</legs> <feet>Hct. Leggings +1</feet> </set> <set name="EleWS Base"> <head>Twilight Helm</head> <neck>Artemis' Medal</neck> <lear>Hecate's Earring</lear> <rear>Moldavite Earring</rear> <body>Twilight Mail</body> <hands>Rvg. Mufflers +1</hands> <lring>Spiral Ring</lring> <back>Vigilance Mantle +1</back> <waist>Warwolf Belt</waist> <legs>Byakko's Haidate</legs> <feet>Lithe Boots</feet> </set> <!-- Great Axe Weapon Skills --> <set name="Raging Rush-DEX-N" BaseSet="WS Base"> <waist>Pipilaka Belt</waist> </set> <set name="Raging Rush-DEX-Berserk" baseset="Raging Rush-DEX-N"> </set> <set name="Raging Rush-ATT-N" baseset="Raging Rush-DEX-N"> </set> <set name="Raging Rush-ATT-Berserk" baseset="Raging Rush-ATT-N"> </set> <set name="Steel Cyclone-DEX-N" BaseSet="WS Base"> <waist>Snow Belt</waist> </set> <set name="Steel Cyclone-DEX-Berserk" baseset="Steel Cyclone-DEX-N"> </set> <set name="Steel Cyclone-ATT-N" baseset="Steel Cyclone-DEX-N"> </set> <set name="Steel Cyclone-ATT-Berserk" baseset="Steel Cyclone-ATT-N"> </set> <set name="King's Justice-DEX-N" BaseSet="WS Base"> <waist>Soil Belt</waist> </set> <set name="King's Justice-DEX-Berserk" baseset="King's Justice-DEX-N"> </set> <set name="King's Justice-ATT-N" baseset="King's Justice-DEX-N"> </set> <set name="King's Justice-ATT-Berserk" baseset="King's Justice-ATT-N"> </set> <set name="Fell Cleave-DEX-N" BaseSet="WS Base"> <neck>Soil Gorget</neck> </set> <set name="Fell Cleave-DEX-Berserk" baseset="Fell Cleave-DEX-N"> </set> <set name="Fell Cleave-ATT-N" baseset="Fell Cleave-DEX-N"> </set> <set name="Fell Cleave-ATT-Berserk" baseset="Fell Cleave-ATT-N"> </set> <!-- Axe Weapon Skills --> <set name="Rampage-DEX-N" BaseSet="WS Base"> <waist>Soil Belt</waist> </set> <set name="Rampage-DEX-Berserk" baseset="Rampage-DEX-N"> </set> <set name="Rampage-ATT-N" baseset="Rampage-DEX-N"> </set> <set name="Rampage-ATT-Berserk" baseset="Rampage-ATT-N"> </set> <!-- Great Sword Weapon Skills --> <set name="Herculean Slash-DEX-N" BaseSet="WS Base"> </set> <set name="Herculean Slash-DEX-Berserk" baseset="Herculean Slash-DEX-N"> </set> <set name="Herculean Slash-ATT-N" baseset="Herculean Slash-DEX-N"> </set> <set name="Herculean Slash-ATT-Berserk" baseset="Herculean Slash-ATT-N"> </set> <!-- Scythe Weapon Skills --> <set name="Vorpal Scythe-DEX-N" BaseSet="WS Base"> <waist>Soil Belt</waist> </set> <set name="Vorpal Scythe-DEX-Berserk" baseset="Vorpal Scythe-DEX-N"> </set> <set name="Vorpal Scythe-ATT-N" baseset="Vorpal Scythe-DEX-N"> </set> <set name="Vorpal Scythe-ATT-Berserk" baseset="Vorpal Scythe-ATT-N"> </set> <!-- Staff Weapon Skills --> <set name="Retribution" BaseSet="WS Base"> <waist>Soil Belt</waist> </set> <set name="Full Swing" BaseSet="WS Base"> </set> <set name="Cataclysm" BaseSet="WS Base"> </set> <!-- Sword Weapon Skills --> <set name="Vorpal Blade-DEX-N" BaseSet="WS Base"> <waist>Soil Belt</waist> </set> <set name="Vorpal Blade-DEX-Berserk" baseset="Vorpal Blade-DEX-N"> </set> <set name="Vorpal Blade-ATT-N" baseset="Vorpal Blade-DEX-N"> </set> <set name="Vorpal Blade-ATT-Berserk" baseset="Vorpal Blade-ATT-N"> </set> <set name="Provoke"> <head>Hero's Galea</head> <waist>Warwolf Belt</waist> <feet>Dornen Schuhs</feet> </set> <set name="Warcry"> <head>Warrior's Mask</head> </set> <set name="Aggressor"> <body>Warrior' Lorica</body> </set> <set name="Retaliation"> <feet>Rvg. Calligae +2</feet> </set> <set name="Restraint"> <hands>Rvg. Mufflers +2</hands> </set> <set name="Blood Rage"> </set> <set name="Utsusemi-Precast"> <lear>Loquac. Earring</lear> <neck>Magoraga Beads</neck> </set> <set name="Utsusemi-Midcast-PDT" baseset="PDT" /> <set name="Ninjutsu-Nukes"> <main>$Staff-%SpellElement</main> </set> <set name="Haste"> <head>Walahra Turban</head> <hands>Dusk Gloves +1</hands> <lring>Blitz Ring</lring> <waist>Goading Belt</waist> <legs>Rvg. Cuisses +2</legs> <feet>Rvg. Calligae +1</feet> </set> </group> <group name="Abyssea-NM" inherit="Abyssea-R" /> <group name="Outside-R" inherit="Abyssea-R" default="true"/> <group name="Outside-NM" inherit="Outside-R" /> </sets> <rules> <!--- Core Include Rules ---> <xi:include href="Akyrey_Includes.xml" xpointer="//include[@name='LVrestriction']/*" /> <xi:include href="Akyrey_Includes.xml" xpointer="//include[@name='ReturnRules']/*" /> <xi:include href="Akyrey_Includes.xml" xpointer="//include[@name='CleanTransportation']/*" /> <xi:include href="Akyrey_Includes.xml" xpointer="//include[@name='AreaRule']/*" /> <xi:include href="Akyrey_Includes.xml" xpointer="//include[@name='LockWeaponRule']/*" /> <xi:include href="Akyrey_Includes.xml" xpointer="//include[@name='SpellCancel']/*" /> <!--- Optional Include Rules ---> <!--- Automatically change variables when buffs wear off ---> <if notBuffactive="Berserk" advanced='"$Berserk"!="N"'> <var cmd="set Berserk N" /> </if> <if notBuffactive="Restraint" advanced='"$Restraint"!="N"'> <var cmd="set Restraint N" /> </if> <if notBuffactive="Blood Rage" advanced='"$BloodRage"!="N"'> <var cmd="set BloodRage N" /> </if> <if mode="OR" timeLT="6.00" timeGT="18.00"> <var cmd="set REar Ravager's Earring" /> </if> <else> <var cmd="set REar Fenrir's Earring" /> </else> <!--- Automatically Equip Gear Rules ---> <command when="engaged|idle|aftercast|resting">Dancing Chains</command> <!--- Automatically change group ---> <if notgroup="$Area-$Resist"> <command>sc group $Area-$Resist</command> </if> <!--- Trigger Spells ---> <if spell="$TriggerSetOne|$TriggerSetTwo|$TriggerSetThree"> <if spell="$TriggerSetOne"> <!--- Auto Update Gear ---> <if spell="Dancing Chains"> <cancelspell /> <if status="idle"> <equip set="%Status|$Armor-%Status|$Movement-%Status|$TwilightSet" /> </if> <elseif status="engaged"> <if advanced='"$VAR-TP"="EVA"'> <equip set="TP-$STYLE-$VAR-TP-$Restraint-$Berserk-$BloodRage|$Armor-%Status|$Movement-%Status|$TwilightSet" /> </if> <else> <equip set="TP-$STYLE-$VAR-TP-$Restraint-$Berserk-$BloodRage|$Armor-%Status|$Movement-%Status|$TwilightSet" /> </else> </elseif> <elseif status="resting"> <equip set="%Status" /> </elseif> </if> <!--- Change the distance at which to cancel WS ---> <xi:include href="Akyrey_Includes.xml" xpointer="//include[@name='SetDistanceVariable']/*" /> <!--- Change the resistance variable: Regular mobs or NMs ---> <xi:include href="Akyrey_Includes.xml" xpointer="//include[@name='ResistRule']/*" /> <!--- Change the Armor variable: Blank, MDT, PDT, or Full Evasion ---> <xi:include href="Akyrey_Includes.xml" xpointer="//include[@name='Variable-Blank']/*" /> <xi:include href="Akyrey_Includes.xml" xpointer="//include[@name='Variable-MDT']/*" /> <xi:include href="Akyrey_Includes.xml" xpointer="//include[@name='Variable-PDT']/*" /> <xi:include href="Akyrey_Includes.xml" xpointer="//include[@name='Variable-FullEvasion']/*" /> </if> <elseif spell="$TriggerSetTwo"> <!--- Change TP set type ---> <if spell="Poison V"> <cancelspell /> <if advanced='"$VAR-TP"="HASTE"'> <var cmd="set VAR-TP PDT" /> </if> <elseif advanced='"$VAR-TP"="PDT"'> <var cmd="set VAR-TP MDT" /> </elseif> <elseif advanced='"$VAR-TP"="MDT"'> <var cmd="set VAR-TP DEX" /> </elseif> <elseif advanced='"$VAR-TP"="DEX"'> <var cmd="set VAR-TP HASTE" /> </elseif> <addtochat color="135">TP Variable: $VAR-TP</addtochat> <if status="engaged"> <command>Dancing Chains</command> </if> </if> <!--- Change WS set type ---> <elseif spell="Poisonga V"> <cancelspell /> <if advanced='"$VAR-WS"="ATT"'> <var cmd="set VAR-WS DEX" /> </if> <elseif advanced='"$VAR-WS"="DEX"'> <var cmd="set VAR-WS ATT" /> </elseif> <addtochat color="135">WS Variable: $VAR-WS2</addtochat> </elseif> <!--- Change Midcast for Utsusemi ---> <elseif spell="Scop's Operetta"> <cancelspell /> <!--<if advanced='"$VAR-Utsusemi"="PDT"'> <var cmd="set VAR-Utsusemi Counter" /> </if> <elseif advanced='"$VAR-Utsusemi"="Counter"'> <var cmd="set VAR-Utsusemi EVA" /> </elseif> <elseif advanced='"$VAR-Utsusemi"="EVA"'> <var cmd="set VAR-Utsusemi PDT" /> </elseif>--> <addtochat color="135">Utsusemi Midcast: $Var-Utsusemi</addtochat> </elseif> <!--- Change specific pieces of gear (Self customize this one if you want) ---> <elseif spell="Shining Fantasia"> <cancelspell /> </elseif> <!--- Add or Remove Movement gear ---> <elseif spell="Raptor Mazurka"> <cancelspell /> <if advanced='"$Movement-%Status"="BlankSet"'> <var cmd="set Movement-%Status Movement" /> <addtochat color="135">Movement Speed: ON</addtochat> </if> <else> <var cmd="set Movement-%Status BlankSet" /> <addtochat color="135">Movement Speed: OFF</addtochat> </else> <command>Dancing Chains</command> </elseif> </elseif> <else> <!--- Reraise gear lock ---> <if spell="Foxfire"> <cancelspell /> <if advanced='"$TwilightSet"="BlankSet"'> <var cmd="set TwilightSet Reraise" /> <addtochat color="135">Reraise Gear Locked: ON</addtochat> </if> <elseif advanced='"$TwilightSet"="Reraise"'> <var cmd="set TwilightSet BlankSet" /> <addtochat color="135">Reraise Gear Locked: OFF</addtochat> </elseif> <command>Dancing Chains</command> </if> <!--- Class Specific Trigger 2 ---> <elseif spell="Netherspikes"> <cancelspell /> </elseif> <!--- Class Specific Trigger 3 ---> <elseif spell="Diaga V"> <cancelspell /> </elseif> <!--- Class Specific Trigger 4 ---> <elseif spell="Banishga V"> <cancelspell /> </elseif> <!--- Class Specific Trigger 5 ---> <elseif spell="Goblin Gavotte"> <cancelspell /> </elseif> </else> </if> <elseif type="Ninjutsu"> <!--- Ninjutsu: Utsusemi ---> <if spell="Utsusemi: Ichi"> <equip when="precast" set="Utsusemi-Precast" /> <command when="precast">wait 0.5; sc set "Utsusemi-Midcast-$VAR-Utsusemi"</command> <midcastdelay delay="2" /> <equip when="midcast" set="Haste" /> </if> <elseif spell="Utsusemi: Ni"> <equip when="precast|midcast" set="Haste" /> </elseif> <elseif spell="Katon*|Doton*|Suiton*|Huton*|Hyoton*|Raiton*"> <equip when="midcast" set="Ninjutsu-Nukes" /> </elseif> </elseif> <elseif CommandPrefix="/range" notEquipRange="$R-Weapon"> <castdelay delay="$Delay-JA" /> <equip when="precast"> <ammo lock="true">$R-Weapon</ammo> </equip> </elseif> <elseif type="WeaponSkill"> <castdelay delay="$Delay-JA" /> <if spell="King's Justice|Fell Cleave|Steel Cyclone|Raging Rush|Rampage|Herculean Slash|Vorpal Scythe|Vorpal Blade"> <equip set="%Spell-$VAR-WS-$Berserk|$TwilightSet" /> </if> <elseif Spell="Retribution|Full Swing|Cataclysm"> <equip set="%Spell|$TwilightSet" /> </elseif> <else> <equip set="WS Base|$TwilightSet" /> </else> <action type="Command" when="aftercast">input /echo %spell TP return: <tp></action> </elseif> <elseif type="JobAbility"> <!--- Precast-only JAs ---> <if spell="Provoke|Warcry|Aggressor|Rataliation"> <castdelay delay="$Delay-JA" /> <equip when="precast" set="%Spell|$TwilightSet" /> </if> <elseif Spell="Tomahawk"> <castdelay delay="1.5" /> <equip when="precast"><ammo>Throwing Tomahawk</ammo></equip> <aftercastdelay delay="4" /> <equip when="precast"><ammo>Ravager's Orb</ammo></equip> </elseif> <!--- Variable Changing and Precast gear JAs ---> <elseif Spell="Berserk"> <var cmd="set Berserk Berserk" /> </elseif> <elseif Spell="Restraint"> <var cmd="set Restraint Restraint" /> <castdelay delay="$Delay-JA" /> <equip when="precast" set="%Spell|$TwilightSet" /> </elseif> <elseif Spell="Blood Rage"> <var cmd="set BloodRage BloodRage" /> <castdelay delay="$Delay-JA" /> <equip when="precast" set="%Spell|$TwilightSet" /> </elseif> </elseif> <elseif type="Samba|Waltz|Flourish*|Jig"> <return /> </elseif> </rules> </spellcast>
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