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# Copyright (c) 2010 Aldo Cortesi # Copyright (c) 2010, 2014 dequis # Copyright (c) 2012 Randall Ma # Copyright (c) 2012-2014 Tycho Andersen # Copyright (c) 2012 Craig Barnes # Copyright (c) 2013 horsik # Copyright (c) 2013 Tao Sauvage # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE # SOFTWARE. from libqtile import bar, layout, widget, hook, extension from libqtile.config import Click, Drag, Group, Key, Match, Screen from libqtile.lazy import lazy from libqtile.utils import guess_terminal import os import subprocess @hook.subscribe.startup_once def autostart(): home = os.path.expanduser('~') subprocess.call([home + '/.config/qtile/autostart.sh']) mod = "mod4" terminal = guess_terminal() keys = [ # A list of available commands that can be bound to keys can be found # at https://docs.qtile.org/en/latest/manual/config/lazy.html # Switch between windows Key([mod], "h", lazy.layout.left(), desc="Move focus to left"), Key([mod], "l", lazy.layout.right(), desc="Move focus to right"), Key([mod], "j", lazy.layout.down(), desc="Move focus down"), Key([mod], "k", lazy.layout.up(), desc="Move focus up"), Key([mod], "space", lazy.layout.next(), desc="Move window focus to other window"), # Move windows between left/right columns or move up/down in current stack. # Moving out of range in Columns layout will create new column. Key([mod, "shift"], "h", lazy.layout.shuffle_left(), desc="Move window to the left"), Key([mod, "shift"], "l", lazy.layout.shuffle_right(), desc="Move window to the right"), Key([mod, "shift"], "j", lazy.layout.shuffle_down(), desc="Move window down"), Key([mod, "shift"], "k", lazy.layout.shuffle_up(), desc="Move window up"), # Grow windows. If current window is on the edge of screen and direction # will be to screen edge - window would shrink. Key([mod, "control"], "h", lazy.layout.grow_left(), desc="Grow window to the left"), Key([mod, "control"], "l", lazy.layout.grow_right(), desc="Grow window to the right"), Key([mod, "control"], "j", lazy.layout.grow_down(), desc="Grow window down"), Key([mod, "control"], "k", lazy.layout.grow_up(), desc="Grow window up"), Key([mod], "n", lazy.layout.normalize(), desc="Reset all window sizes"), # Toggle between split and unsplit sides of stack. # Split = all windows displayed # Unsplit = 1 window displayed, like Max layout, but still with # multiple stack panes Key( [mod, "shift"], "Return", lazy.layout.toggle_split(), desc="Toggle between split and unsplit sides of stack", ), Key([mod], "Return", lazy.spawn(terminal), desc="Launch terminal"), # Toggle between different layouts as defined below Key([mod], "Tab", lazy.next_layout(), desc="Toggle between layouts"), Key([mod, "shift"], "q", lazy.window.kill(), desc="Kill focused window"), Key([mod, "control"], "r", lazy.reload_config(), desc="Reload the config"), Key([mod, "control"], "q", lazy.shutdown(), desc="Shutdown Qtile"), Key([mod], "r", lazy.spawncmd(), desc="Spawn a command using a prompt widget"), Key([mod], "d", lazy.run_extension(extension.DmenuRun())) ] groups = [Group(i) for i in "123456789"] for i in groups: keys.extend( [ # mod1 + letter of group = switch to group Key( [mod], i.name, lazy.group[i.name].toscreen(), desc="Switch to group {}".format(i.name), ), # mod1 + shift + letter of group = switch to & move focused window to group Key( [mod, "shift"], i.name, lazy.window.togroup(i.name, switch_group=True), desc="Switch to & move focused window to group {}".format(i.name), ), # Or, use below if you prefer not to switch to that group. # # mod1 + shift + letter of group = move focused window to group # Key([mod, "shift"], i.name, lazy.window.togroup(i.name), # desc="move focused window to group {}".format(i.name)), ] ) #layouts = [ # layout.Columns(border_focus_stack=["#d75f5f", "#8f3d3d"], border_width=4), # layout.Max(), # Try more layouts by unleashing below layouts. # layout.Stack(num_stacks=2), # layout.Bsp(), # layout.Matrix(), # layout.MonadTall(), # layout.MonadWide(), # layout.RatioTile(), # layout.Tile(), # layout.TreeTab(), # layout.VerticalTile(), # layout.Zoomy(), #] layout_theme = {"border_width": 2, "border_focus": "#1793d1", "margin": 10, "border_normal": "#312e30", } layouts = [ layout.Columns(**layout_theme, insert_position = 1, fair = True, margin_on_single = -1), layout.MonadTall(**layout_theme, single_border_width=0, single_margin=0, new_client_position='bottom'), ] widget_defaults = dict( font="sans", fontsize=12, padding=3, ) extension_defaults = widget_defaults.copy() screens = [ Screen( top=bar.Bar( [ widget.Spacer(), widget.TextBox(text="<", foreground="#9E9E9E", padding=18), widget.Volume(fmt="Vol: {}"), widget.TextBox(text="<", foreground="#9E9E9E", padding=18), widget.Clock(format='%A, %B %d'), widget.TextBox(text="<", foreground="#9E9E9E", padding=18), widget.Clock(format='%I:%M:%S %p '), ], 30, background = "#FFFFFF00", opacity=1, ), right=bar.Gap(10), left=bar.Gap(10), bottom=bar.Gap(10) ), ] # Drag floating layouts. mouse = [ Drag([mod], "Button1", lazy.window.set_position_floating(), start=lazy.window.get_position()), Drag([mod], "Button3", lazy.window.set_size_floating(), start=lazy.window.get_size()), Click([mod], "Button2", lazy.window.bring_to_front()), ] dgroups_key_binder = None dgroups_app_rules = [] # type: list follow_mouse_focus = True bring_front_click = False cursor_warp = False floating_layout = layout.Floating( float_rules=[ # Run the utility of `xprop` to see the wm class and name of an X client. *layout.Floating.default_float_rules, Match(wm_class="confirmreset"), # gitk Match(wm_class="makebranch"), # gitk Match(wm_class="maketag"), # gitk Match(wm_class="ssh-askpass"), # ssh-askpass Match(title="branchdialog"), # gitk Match(title="pinentry"), # GPG key password entry ] ) auto_fullscreen = True focus_on_window_activation = "smart" reconfigure_screens = True # If things like steam games want to auto-minimize themselves when losing # focus, should we respect this or not? auto_minimize = True # When using the Wayland backend, this can be used to configure input devices. wl_input_rules = None # XXX: Gasp! We're lying here. In fact, nobody really uses or cares about this # string besides java UI toolkits; you can see several discussions on the # mailing lists, GitHub issues, and other WM documentation that suggest setting # this string if your java app doesn't work correctly. We may as well just lie # and say that we're a working one by default. # # We choose LG3D to maximize irony: it is a 3D non-reparenting WM written in # java that happens to be on java's whitelist. wmname = "LG3D"
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