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--[[ --posted to r/avaricious, sent in from an anonymous user -- who goes by the name "WhiIeTrueDo" -- patched by himself (WhiIeTrueDo), as there were some preventions in it -- enjoy! -- r/avaricious Fenrier's Sig Weapon created by: Fenrier: Everything. If you're gonna steal this, then please I ask you. Please don't forum,free model, give away, or anything like that to this script. Thank you very much :) ]] Player = game:GetService("Players").Part_y Character = Player.Character PlayerGui = Player.PlayerGui Backpack = Player.Backpack Torso = Character.Torso Head = Character.Head Humanoid = Character.Humanoid LeftArm = Character["Left Arm"] LeftLeg = Character["Left Leg"] RightArm = Character["Right Arm"] RightLeg = Character["Right Leg"] LS = Torso["Left Shoulder"] LH = Torso["Left Hip"] RS = Torso["Right Shoulder"] RH = Torso["Right Hip"] it=Instance.new vt=Vector3.new cf=CFrame.new euler=CFrame.fromEulerAnglesXYZ angles=CFrame.Angles attack = false attackdebounce = false attacktype = 1 combo = 0 damage = 3 oridamage = 3 walkdebounce = false sheathed = true act = {key = {}} walking = false hold=false MMouse=nil equipped=false necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) con1=nil con2=nil con3=nil mana=400 offset=nil mode="Normal" modechange=false dodging=false --player player = nil --save shoulders RSH, LSH = nil, nil --welds RW, LW = it("Weld"), it("Weld") RW2, LW2 = it("Weld"), it("Weld") --what anim anim = "none" if Character:findFirstChild("Weapon",true) ~= nil then Character:findFirstChild("Weapon",true).Parent = nil end if Player.PlayerGui:findFirstChild("manaGUI",true) ~= nil then Player.PlayerGui:findFirstChild("manaGUI",true).Parent = nil end function part(formfactor,parent,reflectance,transparency,brickcolor,name,size) local fp = it("Part") fp.formFactor = formfactor fp.Parent = parent fp.Reflectance = reflectance fp.Transparency = transparency fp.CanCollide = false fp.BrickColor = brickcolor fp.Name = name fp.Size = size fp.Position = Torso.Position fp.BottomSurface="Smooth" fp.TopSurface="Smooth" fp:BreakJoints() return fp end function mesh(Mesh,part,meshtype,meshid,offset,scale) local mesh = it(Mesh) mesh.Parent = part if Mesh=="SpecialMesh" then mesh.MeshType = meshtype mesh.MeshId = meshid end mesh.Offset=offset mesh.Scale=scale return mesh end function weld(parent,part0,part1,c0) local weld = it("Weld") weld.Parent = parent weld.Part0 = part0 weld.Part1 = part1 weld.C0 = c0 return weld end Ballprt=part(1,nil,0,0.3,BrickColor.new("Black"),"Ball",vt(3,3,3)) Ballmsh=mesh("SpecialMesh",Ballprt,"Sphere","",vt(0,0,0),vt(1,1,1)) Ballwld=weld(Ballprt,Ballprt,Prt4,cf(0,0,0)) local Main=it("Model") Main.Parent=nil Main.Name="Weapon" Prt1=part(1,Main,0,0,BrickColor.new("Black"),"Part1",vt(1,4,1)) Prt2=part(1,Main,0,0,BrickColor.new("Black"),"Part2",vt(1,1,1)) Prt3=part(1,Main,0,0,BrickColor.new("Black"),"Part3",vt(1,1,1)) Prt4=part(1,Main,0,0,BrickColor.new("Black"),"Part4",vt(1,1,1)) Prt5=part(1,Main,0,0,BrickColor.new("Really black"),"Part5",vt(1,1,1)) Prt6=part(1,Main,0,0,BrickColor.new("Black"),"Part6",vt(1,1,1)) Prt7=part(1,Main,0,0,BrickColor.new("Black"),"Part7",vt(1,1,1)) Prt8=part(1,Main,0,0,BrickColor.new("Black"),"Part8",vt(1,1,1)) Prt9=part(1,Main,0,0,BrickColor.new("Black"),"Part9",vt(1,1,1)) Prt10=part(1,Main,0,0,BrickColor.new("Black"),"Part10",vt(1,1,1)) Prt11=part(1,Main,0,0,BrickColor.new("Black"),"Part11",vt(1,1,1)) Prt12=part(1,Main,0,0,BrickColor.new("Navy blue"),"Part12",vt(1,1,1)) Prt13=part(1,Main,0,0,BrickColor.new("Navy blue"),"Part13",vt(1,1,1)) Prt14=part(1,Main,0,0,BrickColor.new("Navy blue"),"Part14",vt(1,1,1)) Prt15=part(1,Main,0,0,BrickColor.new("Navy blue"),"Part15",vt(1,1,1)) Prt16=part(1,Main,0,0,BrickColor.new("Navy blue"),"Part16",vt(1,1,1)) Prt17=part(1,Main,0,0,BrickColor.new("Navy blue"),"Part17",vt(1,1,1)) Prt18=part(1,Main,0,0,BrickColor.new("Black"),"Part18",vt(1,1,1)) Prt19=part(1,Main,0,0,BrickColor.new("Black"),"Part19",vt(1,1,1)) Prt20=part(1,Main,0.5,0,BrickColor.new("Navy blue"),"Part20",vt(1,1,1)) Prt21=part(1,Main,0.5,0,BrickColor.new("Navy blue"),"Part21",vt(1,1,1)) Prt22=part(1,Main,0,0,BrickColor.new("Navy blue"),"Part22",vt(1,1,1)) Prt23=part(1,Main,0,0,BrickColor.new("Black"),"Part23",vt(1,1,1)) Msh1=mesh("BlockMesh",Prt1,"","",vt(0,0,0),vt(1.1,1.2,1.1)) Msh2=mesh("CylinderMesh",Prt2,"","",vt(0,0,0),vt(1.6,1,1.6)) Msh3=mesh("BlockMesh",Prt3,"","",vt(0,0,0),vt(1.4,1,1)) Msh4=mesh("CylinderMesh",Prt4,"","",vt(0,0,0),vt(1.7,2,1.7)) Msh5=mesh("CylinderMesh",Prt5,"","",vt(0,0,0),vt(1.3,2,1.3)) Msh6=mesh("SpecialMesh",Prt6,"Wedge","",vt(0,0,0),vt(0.5,1.4,0.7)) Msh7=mesh("SpecialMesh",Prt7,"Wedge","",vt(0,0,0),vt(0.5,1,1.2)) Msh8=mesh("SpecialMesh",Prt8,"Wedge","",vt(0,0,0),vt(0.5,1.3,0.7)) Msh9=mesh("SpecialMesh",Prt9,"Wedge","",vt(0,0,0),vt(0.5,1,1.2)) Msh10=mesh("SpecialMesh",Prt10,"Wedge","",vt(0,0,0),vt(0.5,1.3,0.7)) Msh11=mesh("SpecialMesh",Prt11,"Wedge","",vt(0,0,0),vt(0.5,1,1.2)) Msh12=mesh("CylinderMesh",Prt12,"","",vt(0,0,0),vt(1.9,0.3,1.9)) Msh13=mesh("SpecialMesh",Prt13,"Wedge","",vt(0,0,0),vt(0.5,0.7,0.7)) Msh14=mesh("SpecialMesh",Prt14,"Wedge","",vt(0,0,0),vt(0.5,0.7,0.7)) Msh15=mesh("SpecialMesh",Prt15,"Wedge","",vt(0,0,0),vt(0.5,0.7,0.7)) Msh16=mesh("BlockMesh",Prt16,"","",vt(0,0,0),vt(2,0.7,0.3)) Msh17=mesh("BlockMesh",Prt17,"","",vt(0,0,0),vt(2,0.7,0.3)) Msh18=mesh("BlockMesh",Prt18,"","",vt(0,0,0),vt(0.4,0.7,1)) Msh19=mesh("BlockMesh",Prt19,"","",vt(0,0,0),vt(0.5,0.5,2)) Msh20=mesh("BlockMesh",Prt20,"","",vt(0,0,0),vt(0.1,0.5,2)) Msh21=mesh("SpecialMesh",Prt21,"Wedge","",vt(0,0,0),vt(0.1,0.5,0.5)) Msh22=mesh("BlockMesh",Prt22,"","",vt(0,0,0),vt(0.6,0.3,1.8)) Msh23=mesh("BlockMesh",Prt23,"","",vt(0,0,0),vt(1,0.6,1)) Wld1=weld(Main,Prt1,RightArm,cf(0,1.8,0)) Wld2=weld(Main,Prt2,Prt1,cf(0,-1,0)*euler(0,0,0)) Wld3=weld(Main,Prt3,Prt2,cf(0,0.3,0)*euler(1.57,0,0)) Wld4=weld(Main,Prt4,Prt1,cf(0,1.4,0)*euler(0,0,0)) Wld5=weld(Main,Prt5,Prt1,cf(0,1.41,0)*euler(0,0,0)) Wld6=weld(Main,Prt6,Prt1,euler(0,-1.57,0)*cf(1,1,0)) Wld7=weld(Main,Prt7,Prt1,euler(1.57,-1.57,0)*cf(1.3,2.2,0)) Wld8=weld(Main,Prt8,Prt1,euler(0,1.57,0)*cf(-1,1,0)) Wld9=weld(Main,Prt9,Prt1,euler(1.57,1.57,0)*cf(-1.3,2.2,0)) Wld10=weld(Main,Prt10,Prt1,euler(0,0,0)*cf(0,1,1)) Wld11=weld(Main,Prt11,Prt1,euler(1.57,0,0)*cf(0,2.2,1.3)) Wld12=weld(Main,Prt12,Prt4,euler(0,0,0)*cf(0,0.7,0)) Wld13=weld(Main,Prt13,Prt1,euler(1.57,-1.57,0)*cf(0.8,0.3,0)) Wld14=weld(Main,Prt14,Prt1,euler(1.57,1.57,0)*cf(-0.8,0.3,0)) Wld15=weld(Main,Prt15,Prt1,euler(1.57,0,0)*cf(0,0.3,0.8)) Wld16=weld(Main,Prt16,Prt4,euler(0,0.785,0)*cf(0,-0.5,0)) Wld17=weld(Main,Prt17,Prt4,euler(0,-0.785,0)*cf(0,-0.5,0)) Wld18=weld(Main,Prt18,Prt4,euler(0.785,0,0)*cf(0,0.5,-0.9)) Wld19=weld(Main,Prt19,Prt18,euler(0.785,0,0)*cf(0,0.4,-0.2)) Wld20=weld(Main,Prt20,Prt19,euler(0,0,0)*cf(0,0.1,0.1)) Wld21=weld(Main,Prt21,Prt20,euler(0,0,3.14)*cf(0,0,1.25)) Wld22=weld(Main,Prt22,Prt19,euler(0,0,0)*cf(0,0,0)) Wld23=weld(Main,Prt23,Prt4,euler(0,0,0)*cf(0,-0.4,-1)) local fengui = it("GuiMain") fengui.Parent = Player.PlayerGui fengui.Name = "manaGUI" local fenframe = it("Frame") fenframe.Parent = fengui fenframe.BackgroundColor3 = Color3.new(255,255,255) fenframe.BackgroundTransparency = 1 fenframe.BorderColor3 = Color3.new(17,17,17) fenframe.Size = UDim2.new(0.0500000007, 0, 0.100000001, 0) local fentext = it("TextLabel") fentext.Parent = fenframe fentext.Text = "Mana("..mana..")" fentext.BackgroundTransparency = 1 fentext.SizeConstraint = "RelativeXY" fentext.TextXAlignment = "Center" fentext.TextYAlignment = "Center" fentext.Position = UDim2.new(0,80,1,200) local fentext2 = it("TextLabel") fentext2.Parent = fenframe fentext2.Text = " " fentext2.BackgroundTransparency = 0 fentext2.BackgroundColor3 = Color3.new(0,0,0) fentext2.SizeConstraint = "RelativeXY" fentext2.TextXAlignment = "Center" fentext2.TextYAlignment = "Center" fentext2.Position = UDim2.new(0,10,1,170) fentext2.Size = UDim2.new(2.79999995,0,0.210000306,0) local fentext3 = it("TextLabel") fentext3.Parent = fenframe fentext3.Text = " " fentext3.BackgroundTransparency = 0 fentext3.BackgroundColor3 = Color3.new(1,1,1) fentext3.SizeConstraint = "RelativeXY" fentext3.TextXAlignment = "Center" fentext3.TextYAlignment = "Center" fentext3.Position = UDim2.new(0,10,1,170) fentext3.Size = UDim2.new(mana*0.007,0,0.400000006,0) local bg = it("BodyGyro") bg.Parent = nil if (script.Parent.className ~= "HopperBin") then Tool = it("HopperBin") Tool.Parent = Backpack Tool.Name = "Rock Shooter" script.Parent = Tool end Bin = script.Parent function unequipweld() Main.Parent=nil end function equipweld() Main.Parent=Character Wld1.Parent=Main end function hideanim() equipped = false bg.Parent=nil unequipweld() for i = 0 , 1 , 0.1 do wait(0) Torso.Neck.C1 = euler(1.57,3.14,0) * cf(0,0,-0.5) LW.C0 = cf(-1.5,0.5,0) * euler(0,0,0) LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) RW.C0 = cf(1.5,0.5,0) * euler(0,0,0) RW.C1 = cf(0, 0.5, 0) * euler(0,0,0) end Torso.Neck.C0=necko*euler(0,0,0) end function equipanim(mouse) equipped = true for i = 0,1,0.1 do wait() LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-0.5*i) LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) RW.C0 = cf(1.5,0.5,0) * euler(3.14*i,0,0) RW.C1 = cf(0, 0.5, 0) * euler(0,0,0) end for i=0,2,0.05 do wait() MMMAGIC(RightArm,3,3,3,0,-math.random(0,3)-math.random(),0,BrickColor.new("Black")) MMMAGIC(RightArm,3,3,3,0,-math.random(0,3)-math.random(),0,BrickColor.new("Navy blue")) end equipweld() for i = 0,1,0.1 do wait() LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-0.5) LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) RW.C0 = cf(1.5,0.5,0) * euler(3.14-1.9*i,0,0) RW.C1 = cf(0, 0.5, 0) * euler(0,0,0) end for i = 0,1,0.1 do wait() Torso.Neck.C0=necko*euler(0,0,0) LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-0.5) LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) RW.C0 = cf(1.5,0.5,0) * euler(1.24,0,0.5*i) RW.C1 = cf(0, 0.5, 0) * euler(0,0,0) end Stance() end function Stance() coroutine.resume(coroutine.create(function() bg.maxTorque = vt(math.huge,math.huge,math.huge) bg.P = 5000 bg.Parent = Torso while equipped==true and walking==false and attack==false do wait() if modechange==false then Torso.Neck.C0=necko*euler(0,0,1) end local pos4 = vt(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z) if mode=="Shoot" then local pos4 = Vector3.new(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z) offset=(Torso.Position.y-MMouse.Hit.p.y)/60 mag=(Torso.Position-MMouse.Hit.p).magnitude/80 offset=offset/mag Torso.Neck.C0=necko*euler(0,-offset,-1.57) if dodging==false then bg.cframe = CFrame.new(Head.Position,pos4)*euler(0,1.57,0) bg.Parent = Torso LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-0.5) LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) RW.C0 = cf(1.5,0.5,0) * euler(0,0,1.57) RW.C1 = cf(0, 0.5, 0) * euler(offset,1.57,0) end else if modechange==false then bg.cframe = cf(Torso.Position,pos4)*euler(0,-1,0)*cf(0,0,0) --cf(Torso.Position,MMouse.Hit.p) * end LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-0.5) LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) RW.C0 = cf(1.5,0.5,0) * euler(1.24,0,0.5) RW.C1 = cf(0, 0.5, 0) * euler(0,0,0) end end Torso.Neck.C0=necko*euler(0,0,0) bg.Parent=nil end)) end function Walking() attack=true LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-0.5) LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) RW.C0 = cf(1.5,0.5,0) * euler(1.24,0,0.5) RW.C1 = cf(0, 0.5, 0) * euler(0,0,0) walking=true attack=false end function Mode() modechange=true attack=true if mode=="Normal" then mode="Shoot" Humanoid.WalkSpeed=0 for i = 0,1,0.1 do wait() local pos4 = Vector3.new(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z) bg.cframe = CFrame.new(Head.Position,pos4)*euler(0,1.57,0) bg.Parent = Torso Torso.Neck.C0=necko*euler(0,0,1-2.57*i) LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-0.5) LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) RW.C0 = cf(1.5,0.5,0) * euler(1.24+0.33*i,0,0.5+1.07*i) RW.C1 = cf(0, 0.5, 0) * euler(0,0,0) end wait() elseif mode=="Shoot" then mode="Normal" Humanoid.WalkSpeed=16 end attack=false modechange=false Stance() end function DodgeUp() CF=Torso.CFrame*euler(0,-1.57,0) local vel=Instance.new("BodyVelocity") vel.Parent=Torso vel.maxForce=Vector3.new(4e+005,4e+005,4e+005)*1 vel.velocity=CF.lookVector*30 for i=0,1,0.2 do wait() LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-0.5-0.5*i) LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) RW.C0 = cf(1.5,0.5,0) * euler(0,0,1.57) RW.C1 = cf(0, 0.5, 0) * euler(offset,1.57,0) end vel.Parent=nil for i=0,1,0.2 do wait() LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-0.5-0.5+0.5*i) LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) RW.C0 = cf(1.5,0.5,0) * euler(0,0,1.57) RW.C1 = cf(0, 0.5, 0) * euler(offset,1.57,0) end --wait(0.2) end function DodgeLeft() CF=Torso.CFrame*euler(0,0,0) local vel=Instance.new("BodyVelocity") vel.Parent=Torso vel.maxForce=Vector3.new(4e+005,4e+005,4e+005)*1 vel.velocity=CF.lookVector*30 for i=0,1,0.2 do wait() LW.C0 = cf(-1.5,0.5,0) * euler(-0.5*i,0,-0.5) LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) RW.C0 = cf(1.5,0.5,0) * euler(0,-0.5*i,1.57) RW.C1 = cf(0, 0.5, 0) * euler(offset,1.57,0) end vel.Parent=nil for i=0,1,0.2 do wait() LW.C0 = cf(-1.5,0.5,0) * euler(-0.5+0.5*i,0,-0.5) LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) RW.C0 = cf(1.5,0.5,0) * euler(0,-0.5+0.5*i,1.57) RW.C1 = cf(0, 0.5, 0) * euler(offset,1.57,0) end --wait(0.2) end function DodgeRight() CF=Torso.CFrame*euler(0,1.57,0) local vel=Instance.new("BodyVelocity") vel.Parent=Torso vel.maxForce=Vector3.new(4e+005,4e+005,4e+005)*1 vel.velocity=CF.lookVector*30 for i=0,1,0.2 do wait() LW.C0 = cf(-1.5+0.5*i,0.5,-0.5*i) * euler(0.7*i,0,-0.5+2*i) LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) RW.C0 = cf(1.5,0.5,0) * euler(0,0,1.57) RW.C1 = cf(0, 0.5, 0) * euler(offset,1.57,0) end vel.Parent=nil for i=0,1,0.2 do wait() LW.C0 = cf(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * euler(0.7-0.7*i,0,-0.5+2-2*i) LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) RW.C0 = cf(1.5,0.5,0) * euler(0,0,1.57) RW.C1 = cf(0, 0.5, 0) * euler(offset,1.57,0) end --wait(0.2) end function DodgeDown() CF=Torso.CFrame*euler(0,3.14,0) local vel=Instance.new("BodyVelocity") vel.Parent=Torso vel.maxForce=Vector3.new(4e+005,4e+005,4e+005)*1 vel.velocity=CF.lookVector*30 for i=0,1,0.2 do wait() LW.C0 = cf(-1.5,0.5,0) * euler(0.5*i,0,-0.5) LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) RW.C0 = cf(1.5,0.5,0) * euler(0,0.5*i,1.57) RW.C1 = cf(0, 0.5, 0) * euler(offset,1.57,0) end vel.Parent=nil for i=0,1,0.2 do wait() LW.C0 = cf(-1.5,0.5,0) * euler(0.5-0.5*i,0,-0.5) LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) RW.C0 = cf(1.5,0.5,0) * euler(0,0.5-0.5*i,1.57) RW.C1 = cf(0, 0.5, 0) * euler(offset,1.57,0) end --wait(0.2) end function OverchargeBlast() attack=true for i=0,1,0.1 do wait() local pos4 = vt(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z) Torso.Neck.C0=necko*euler(0,0,1-1*i) bg.cframe = cf(Torso.Position,pos4)*euler(0,-1+1*i,0)*cf(0,0,0) bg.Parent = Torso LW.C0 = cf(-1.5+0.8*i,0.5+0.3*i,-0.5*i) * euler(2.8*i,0,-0.5+1.5*i) LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) RW.C0 = cf(1.5,0.5,0) * euler(1.24+1.26*i,0,0.5-0.5*i) RW.C1 = cf(0, 0.5, 0) * euler(0,0,0) end wait(0.2) Ballprt.Parent=Main Ballwld.Parent=Main Ballwld.Part0=Ballprt Ballwld.Part1=Prt4 Ballwld.C0=cf(0,3,0) for i=0,1,0.1 do wait() MMMAGIC3(Ballprt.CFrame,1,6,1,0,0,0,BrickColor.new("Black")) EVENMOARMAGIX(Ballprt,1,1,1,0,0,0,0,0,0,BrickColor.new("Black")) local pos4 = vt(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z) bg.cframe = cf(Torso.Position,pos4)*euler(0,0,0)*cf(0,0,0) bg.Parent = Torso LW.C0 = cf(-1.5+0.8,0.5+0.3,-0.5) * euler(2.8-1*i,0,1) LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) RW.C0 = cf(1.5,0.5,0) * euler(2.5-1*i,0,0) RW.C1 = cf(0, 0.5, 0) * euler(0,0,0) end for i=0,10,0.1 do wait() MMMAGIC3(Ballprt.CFrame,1,6,1,0,0,0,BrickColor.new("Black")) EVENMOARMAGIX(Ballprt,3,3,3,0,0,0,0,0,0,BrickColor.new("Black")) MOREMAGIX(Ballprt,0,2,2,2,BrickColor.new("Navy blue")) local pos4 = vt(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z) bg.cframe = cf(Torso.Position,pos4)*euler(0,0,0)*cf(0,0,0) bg.Parent = Torso offset=(Torso.Position.y-MMouse.Hit.p.y)/60 mag=(Torso.Position-MMouse.Hit.p).magnitude/80 offset=offset/mag Torso.Neck.C0=necko*euler(offset,0,0) LW.C0 = cf(-1.5+0.8,0.5+0.3,-0.5) * euler(1.8,0,1) LW.C1 = cf(0, 0.5, 0) * euler(offset,0,0) RW.C0 = cf(1.5,0.5,0) * euler(1.57,0,0) RW.C1 = cf(0, 0.5, 0) * euler(offset,0,0) end Ballwld.Part1=nil Ballprt.Parent=nil wait(0.4) shoottrail3(Prt4,20) wait(1) attack=false end function ss(pitch) local SlashSound = it("Sound") SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav" SlashSound.Parent = workspace SlashSound.Volume = .7 SlashSound.Pitch = pitch SlashSound.PlayOnRemove = true coroutine.resume(coroutine.create(function() wait(0) SlashSound.Parent = nil end)) end function charge(pitch) local SlashSound = it("Sound") SlashSound.SoundId = "http://www.roblox.com/asset/?id=2101137" SlashSound.Parent = workspace SlashSound.Volume = 1 SlashSound.Pitch = pitch SlashSound.PlayOnRemove = true coroutine.resume(coroutine.create(function() wait(0) SlashSound.Parent = nil end)) end function bewm(pitch) local SlashSound = it("Sound") SlashSound.SoundId = "http://www.roblox.com/asset/?id=2248511" SlashSound.Parent = workspace SlashSound.Volume = .7 SlashSound.Pitch = pitch SlashSound.PlayOnRemove = true coroutine.resume(coroutine.create(function() wait(0) SlashSound.Parent = nil end)) end function abscond(pitch) local SlashSound = it("Sound") SlashSound.SoundId = "http://www.roblox.com/asset/?id=2767090" SlashSound.Parent = workspace SlashSound.Volume = 1 SlashSound.Pitch = pitch SlashSound.PlayOnRemove = true coroutine.resume(coroutine.create(function() wait(0) SlashSound.Parent = nil end)) end function distort(pitch) local SlashSound = it("Sound") SlashSound.SoundId = "http://www.roblox.com/asset/?id=2974249" SlashSound.Parent = workspace SlashSound.Volume = 1 SlashSound.Pitch = pitch SlashSound.PlayOnRemove = true coroutine.resume(coroutine.create(function() wait(0) SlashSound.Parent = nil end)) end function fire1(pitch) local SlashSound = it("Sound") SlashSound.SoundId = "http://www.roblox.com/asset/?id=2697431" SlashSound.Parent = workspace SlashSound.Volume = 0.3 SlashSound.Pitch = pitch SlashSound.PlayOnRemove = true coroutine.resume(coroutine.create(function() wait(0) SlashSound.Parent = nil end)) end function fire2(pitch) local SlashSound = it("Sound") SlashSound.SoundId = "http://www.roblox.com/asset/?id=48618802 " SlashSound.Parent = workspace SlashSound.Volume = 0.5 SlashSound.Pitch = pitch SlashSound.PlayOnRemove = true coroutine.resume(coroutine.create(function() wait(0) SlashSound.Parent = nil end)) end function grip(pitch) local SlashSound = it("Sound") SlashSound.SoundId = "rbxasset://sounds/swordslash.wav" SlashSound.Parent = workspace SlashSound.Volume = 1 SlashSound.Pitch = pitch SlashSound.PlayOnRemove = true coroutine.resume(coroutine.create(function() wait(0) SlashSound.Parent = nil end)) end function reload(pitch) local SlashSound = it("Sound") SlashSound.SoundId = "http://www.roblox.com/asset/?id=2697295" SlashSound.Parent = workspace SlashSound.Volume = 1 SlashSound.Pitch = pitch SlashSound.PlayOnRemove = true coroutine.resume(coroutine.create(function() wait(0) SlashSound.Parent = nil end)) end function MMMAGIC(part,x1,y1,z1,x2,y2,z2,color) local msh1 = it("BlockMesh") msh1.Scale = vt(0.5,0.5,0.5) S=it("Part") S.Name="Effect" S.formFactor=0 S.Size=vt(x1,y1,z1) S.BrickColor=color S.Reflectance = 0 S.TopSurface=0 S.BottomSurface=0 S.Transparency=0 S.Anchored=true S.CanCollide=false S.CFrame=part.CFrame*cf(x2,y2,z2)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) S.Parent=workspace msh1.Parent = S coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + vt(0.1,0.1,0.1) Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) end function MMAGIC(part,x1,y1,z1,x2,y2,z2,color) local msh1 = it("BlockMesh") msh1.Scale = vt(0.5,0.5,0.5) S=it("Part") S.Name="Effect" S.formFactor=0 S.Size=vt(x1,y1,z1) S.BrickColor=color S.Reflectance = 0 S.TopSurface=0 S.BottomSurface=0 S.Transparency=0 S.Anchored=true S.CanCollide=false S.CFrame=part.CFrame*cf(x2,y2,z2)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) S.Parent=Character msh1.Parent = S coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + vt(0.1,0.1,0.1) Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) end function MMMAGIC2(part,x1,y1,z1,x2,y2,z2,color) local msh1 = it("BlockMesh") msh1.Scale = vt(0.5,0.5,0.5) S=it("Part") S.Name="Effect" S.formFactor=0 S.Size=vt(x1,y1,z1) S.BrickColor=color S.Reflectance = 0 S.TopSurface=0 S.BottomSurface=0 S.Transparency=0 S.Anchored=true S.CanCollide=false S.CFrame=part.CFrame*cf(x2,y2,z2)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) S.Parent=workspace msh1.Parent = S coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + vt(0.1,0.1,0.1) Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) end function MMMAGIC3(part,x1,y1,z1,x2,y2,z2,color) local msh1 = it("BlockMesh") msh1.Scale = vt(0.5,0.5,0.5) S=it("Part") S.Name="Effect" S.formFactor=0 S.Size=vt(x1,y1,z1) S.BrickColor=color S.Reflectance = 0 S.TopSurface=0 S.BottomSurface=0 S.Transparency=0 S.Anchored=true S.CanCollide=false S.CFrame=part*cf(x2,y2,z2)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) S.Parent=Character msh1.Parent = S coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + vt(0,0.3,0) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) end function UltimaMMMAGIC(part,x1,y1,z1,x2,y2,z2,color) local msh1 = it("BlockMesh") msh1.Scale = vt(x1,y1,z1) S=it("Part") S.Name="Effect" S.formFactor=0 S.Size=vt(1,1,1) S.BrickColor=color S.Reflectance = 0 S.TopSurface=0 S.BottomSurface=0 S.Transparency=0 S.Anchored=true S.CanCollide=false S.CFrame=part.CFrame*cf(x2,y2,z2)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) S.Parent=workspace msh1.Parent = S coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + vt(0.1,0.1,0.1) Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) end function MOREMAGIX(part,cframe,x,y,z,color) p2=it("Part") p2.Name="Blast" p2.TopSurface=0 p2.BottomSurface=0 p2.CanCollide=false p2.Anchored=true p2.BrickColor=color p2.Size=vt(x,y,z) p2.formFactor="Symmetric" p2.CFrame=part.CFrame*cf(0,cframe,0) p2.Parent=Character m=it("BlockMesh") m.Parent=p2 m.Name="BlastMesh" coroutine.resume(coroutine.create(function(part,dir) for loll=1, 15 do part.BlastMesh.Scale=part.BlastMesh.Scale-vt(.09,.09,.09) part.Transparency=loll/20 part.CFrame=part.CFrame*cf(dir)*euler(math.random(-100,100)/100, math.random(-100,100)/100, math.random(-100,100)/100) wait() end part.Parent=nil end),p2,vt(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10)) end function EVENMOARMAGIX(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color) local msh1 = it("SpecialMesh") msh1.Scale = vt(0.5,0.5,0.5) msh1.MeshType = "Sphere" S=it("Part") S.Name="Effect" S.formFactor=0 S.Size=vt(x1,y1,z1) S.BrickColor=color S.Reflectance = 0 S.TopSurface=0 S.BottomSurface=0 S.Transparency=0 S.Anchored=true S.CanCollide=false S.CFrame=part.CFrame*cf(x2,y2,z2)*euler(x3,y3,z3) S.Parent=Character msh1.Parent = S coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + vt(0.15,0.15,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) end function EVENMOARMAGIX2(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color) local msh1 = it("SpecialMesh") msh1.Scale = vt(0.5,0.5,0.5) msh1.MeshType = "Sphere" S=it("Part") S.Name="Effect" S.formFactor=0 S.Size=vt(x1,y1,z1) S.BrickColor=color S.Reflectance = 0 S.TopSurface=0 S.BottomSurface=0 S.Transparency=0 S.Anchored=true S.CanCollide=false S.CFrame=part S.Parent=workspace msh1.Parent = S coroutine.resume(coroutine.create(function(Part,CF) for i=1, 14 do Part.Mesh.Scale = Part.Mesh.Scale + vt(1,1,1) Part.Transparency=Part.Transparency+0.1 wait() end Part.Parent=nil end),S,S.CFrame) end function ChargeEffect(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color) local msh1 = it("SpecialMesh") msh1.Scale = vt(0.5,0.5,0.5) msh1.MeshType = "Sphere" S=it("Part") S.Name="Effect" S.formFactor=0 S.Size=vt(x1,y1,z1) S.BrickColor=color S.Reflectance = 0 S.TopSurface=0 S.BottomSurface=0 S.Transparency=0 S.Anchored=false S.CanCollide=false S.CFrame=part.CFrame*cf(x2,y2,z2)*euler(x3,y3,z3) S.Parent=modelzorz msh1.Parent = S coroutine.resume(coroutine.create(function(Part,CF) f=it("BodyPosition") f.P=800 f.D=100 f.maxForce=vt(math.huge,math.huge,math.huge) f.position=part.Position f.Parent=Part for i=0,1,0.1 do wait() Part.Transparency=Part.Transparency+0.1 end Part.Parent=nil end),S,S.CFrame) end function ChargeEffect2(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color) local msh1 = it("SpecialMesh") msh1.Scale = vt(0.5,0.5,0.5) msh1.MeshType = "Sphere" S=it("Part") S.Name="Effect" S.formFactor=0 S.Size=vt(x1,y1,z1) S.BrickColor=color S.Reflectance = 0 S.TopSurface=0 S.BottomSurface=0 S.Transparency=0 S.Anchored=false S.CanCollide=false S.CFrame=part.CFrame*cf(x2,y2,z2)*euler(x3,y3,z3) S.Parent=modelzorz msh1.Parent = S coroutine.resume(coroutine.create(function(Part,CF) f=it("BodyPosition") f.P=800 f.D=100 f.maxForce=vt(math.huge,math.huge,math.huge) f.position=part.Position+vt(math.random(-30,30),math.random(-30,30),math.random(-30,30)) f.Parent=Part for i=0,1,0.1 do wait() Part.Transparency=Part.Transparency+0.1 end Part.Parent=nil end),S,S.CFrame) end print("Y U NU GIVE CREDIT.") function WaveEffect(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color) local msh1 = it("SpecialMesh") msh1.Scale = vt(x1,y1,z1) msh1.MeshId = "http://www.roblox.com/asset/?id=20329976" S=it("Part") S.Name="Effect" S.formFactor=0 S.Size=vt(1,1,1) S.BrickColor=color S.Reflectance = 0 S.TopSurface=0 S.BottomSurface=0 S.Transparency=0 S.Anchored=true S.CanCollide=false S.CFrame=part.CFrame*cf(x2,y2,z2)*euler(x3,y3,z3) S.Parent=workspace msh1.Parent = S coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + vt(0.3,0.3,0.3) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) end function BlastEffect(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color) local msh1 = it("SpecialMesh") msh1.Scale = vt(x1,y1,z1) msh1.MeshId = "http://www.roblox.com/asset/?id=1323306" S=it("Part") S.Name="Effect" S.formFactor=0 S.Size=vt(1,1,1) S.BrickColor=color S.Reflectance = 0 S.TopSurface=0 S.BottomSurface=0 S.Transparency=0 S.Anchored=true S.CanCollide=false S.CFrame=part.CFrame*cf(x2,y2,z2)*euler(x3,y3,z3) S.Parent=workspace msh1.Parent = S coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + vt(0.5,0.8,0.5) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) end function DerpMagic(part,x1,y1,z1,x2,y2,z2,color) local msh1 = it("BlockMesh") msh1.Scale = vt(0.5,0.5,0.5) S=it("Part") S.Name="Effect" S.formFactor=0 S.Size=vt(x1,y1,z1) S.BrickColor=color S.Reflectance = 0 S.TopSurface=0 S.BottomSurface=0 S.Transparency=0 S.Anchored=false S.CanCollide=false S.CFrame=part.CFrame S.Parent=workspace msh1.Parent = S W=it("Weld") W.Parent=S W.Part0=S W.Part1=part W.C0=cf(x2,y2,z2) * euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) W.Parent=nil S.Anchored=true coroutine.resume(coroutine.create(function(Part,Weld) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + vt(0.1,0.1,0.1) --[[Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))]] Part.Transparency=i*.1 wait() end Part.Parent=nil Weld.Parent=nil end),S,W) end DarkRiftF=function(par) --Thank you turdulator for this :D PWN={} for _,v in pairs(workspace:children()) do if v.className=="Model" and v:FindFirstChild("Humanoid")~=nil then if v.Humanoid.Health>0 and v:FindFirstChild("Torso")~=nil then if v~=Character and (v.Torso.Position-par.Position).magnitude<=25 then table.insert(PWN,v.Torso) end end end end for _,t in pairs(PWN) do Mag=(par.Position-t.Position).magnitude/2 t.Parent.Humanoid:TakeDamage(.6) rl=it("BodyAngularVelocity") rl.P=3000 rl.maxTorque=vt(500000,500000,500000)*5000 rl.angularvelocity=vt(math.random(-20,20),math.random(-20,20),math.random(-20,20))/10 rl.Parent=t game:GetService("Debris"):AddItem(rl,.1) if Mag<=2 then t.Parent.Humanoid:TakeDamage(.3) else vl=it("BodyVelocity") vl.P=3000 vl.maxForce=vt(50000000000,50000000000,50000000000) vl.velocity=(t.Position-par.Position).unit*-(70/(Mag)) vl.Parent=t game:GetService("Debris"):AddItem(vl,.1) end end wait(.08) end DBHit=function(hit,Damage) --credits to turdulator for making this function :D if hit.Parent==nil then return end h=hit.Parent:FindFirstChild("Humanoid") t=hit.Parent:FindFirstChild("Torso") if h~=nil and t~=nil then if h.Parent==Character then return end c=it("ObjectValue") c.Name="creator" c.Value=game.Players.LocalPlayer c.Parent=h game:GetService("Debris"):AddItem(c,.5) if math.random(0,99)+math.random()<=7.8 then CRIT=true Damage=Damage*3 --[[ Knockback=Knockback*2 r=it("BodyAngularVelocity") r.P=3000 r.maxTorque=vt(500000000,50000000000,500000000)*50000 r.angularvelocity=vt(math.random(-20,20),math.random(-20,20),math.random(-20,20)) r.Parent=hit.Parent.Torso]] s=it("Sound") s.SoundId="http://www.roblox.com/asset/?id=2801263" s.Volume=1 s.Pitch=2 s.Parent=hit s.PlayOnRemove=true s.Parent=nil end h:TakeDamage(Damage) showDamage(hit.Parent,Damage,.5) vl=it("BodyVelocity") vl.P=4500 vl.maxForce=vt(math.huge,math.huge,math.huge) -- vl.velocity=vt(Torso.Velocity.x,0,Torso.Velocity.z)*1.05+vt(0,3,0) vl.velocity=vt(Torso.Velocity.x,0,Torso.Velocity.z)*1.05+vt(0,45,0) vl.Parent=t game:GetService("Debris"):AddItem(vl,.2) rl=it("BodyAngularVelocity") rl.P=3000 rl.maxTorque=vt(500000,500000,500000)*50000000000000 rl.angularvelocity=vt(math.random(-40,40),math.random(-40,40),math.random(-40,40)) rl.Parent=t game:GetService("Debris"):AddItem(rl,.2) else if hit.CanCollide==false then return end MagicCom:disconnect() -- DBExplode(DB) end end DBHit2=function(hit,Damage) --credits to turdulator for making this function :D if hit.Parent==nil then return end h=hit.Parent:FindFirstChild("Humanoid") t=hit.Parent:FindFirstChild("Torso") if h~=nil and t~=nil then if h.Parent==Character then return end c=it("ObjectValue") c.Name="creator" c.Value=game.Players.LocalPlayer c.Parent=h game:GetService("Debris"):AddItem(c,.5) if math.random(0,99)+math.random()<=7.8 then CRIT=true Damage=Damage*3 --[[ Knockback=Knockback*2 r=it("BodyAngularVelocity") r.P=3000 r.maxTorque=vt(500000000,50000000000,500000000)*50000 r.angularvelocity=vt(math.random(-20,20),math.random(-20,20),math.random(-20,20)) r.Parent=hit.Parent.Torso]] s=it("Sound") s.SoundId="http://www.roblox.com/asset/?id=2801263" s.Volume=1 s.Pitch=2 s.Parent=hit s.PlayOnRemove=true s.Parent=nil end h:TakeDamage(Damage) showDamage(hit.Parent,Damage,.5) vl=it("BodyVelocity") vl.P=4500 vl.maxForce=vt(math.huge,math.huge,math.huge) -- vl.velocity=vt(Torso.Velocity.x,0,Torso.Velocity.z)*1.05+vt(0,30,0) vl.velocity=Head.CFrame.lookVector*35+Head.Velocity/1.05 vl.Parent=t game:GetService("Debris"):AddItem(vl,.2) rl=it("BodyAngularVelocity") rl.P=3000 rl.maxTorque=vt(500000,500000,500000)*50000000000000 rl.angularvelocity=vt(math.random(-5,5),math.random(-5,5),math.random(-5,5)) rl.Parent=t game:GetService("Debris"):AddItem(rl,.2) else if hit.CanCollide==false then return end MagicCom:disconnect() -- DBExplode(DB) end end DOHHit=function(hit,Damage,Pos) --credits to turdulator for making this function :D if hit.Parent==nil then return end h=hit.Parent:FindFirstChild("Humanoid") t=hit.Parent:FindFirstChild("Torso") if h~=nil and t~=nil then if h.Parent==Character then return end c=it("ObjectValue") c.Name="creator" c.Value=game.Players.LocalPlayer c.Parent=h game:GetService("Debris"):AddItem(c,.5) if math.random(0,99)+math.random()<=7.8 then CRIT=true Damage=Damage*3 --[[ Knockback=Knockback*2 r=it("BodyAngularVelocity") r.P=3000 r.maxTorque=vt(500000000,50000000000,500000000)*50000 r.angularvelocity=vt(math.random(-20,20),math.random(-20,20),math.random(-20,20)) r.Parent=hit.Parent.Torso]] s=it("Sound") s.SoundId="http://www.roblox.com/asset/?id=2801263" s.Volume=1 s.Pitch=2 s.Parent=hit s.PlayOnRemove=true s.Parent=nil end h:TakeDamage(Damage) showDamage(hit.Parent,Damage,.5) vl=it("BodyVelocity") vl.P=4500 vl.maxForce=vt(math.huge,math.huge,math.huge) -- vl.velocity=vt(Torso.Velocity.x,0,Torso.Velocity.z)*1.05+vt(0,60,0) vl.velocity=Head.CFrame.lookVector+Head.Velocity/1.05 vl.Parent=t game:GetService("Debris"):AddItem(vl,.2) rl=it("BodyAngularVelocity") rl.P=3000 rl.maxTorque=vt(500000,500000,500000)*50000000000000 rl.angularvelocity=vt(math.random(-10,10),math.random(-10,10),math.random(-10,10)) rl.Parent=t game:GetService("Debris"):AddItem(rl,.2) else if hit.CanCollide==false then return end MagicCom:disconnect() -- DBExplode(DB) end end Damagefunc1=function(hit,Damage,Knockback) if attackdebounce == false then attackdebounce = true coroutine.resume(coroutine.create(function() wait(0.1) attackdebounce = false end)) if hit.Parent==nil then return end CPlayer=Bin h=hit.Parent:FindFirstChild("Humanoid") if h~=nil and hit.Parent.Name~="Fenrier" and hit.Parent:FindFirstChild("Torso")~=nil then Damage=Damage --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then return end]] if mana<400 then mana=mana+math.random(10,20) else mana=400 end c=it("ObjectValue") c.Name="creator" c.Value=game.Players.LocalPlayer c.Parent=h game:GetService("Debris"):AddItem(c,.5) -- print(c.Value) if math.random(0,99)+math.random()<=7.8 then CRIT=true Damage=Damage*2 --[[ Knockback=Knockback*2 r=it("BodyAngularVelocity") r.P=3000 r.maxTorque=vt(500000000,50000000000,500000000)*50000 r.angularvelocity=vt(math.random(-20,20),math.random(-20,20),math.random(-20,20)) r.Parent=hit.Parent.Torso]] s=it("Sound") s.SoundId="http://www.roblox.com/asset/?id=2801263" s.Volume=1 s.Pitch=2 s.Parent=hit s.PlayOnRemove=true s.Parent=nil end Damage=Damage+math.random(0,10) -- Blood(hit.CFrame*cf(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2)) h:TakeDamage(Damage) showDamage(hit.Parent,Damage,.5) vp=it("BodyVelocity") vp.P=500 vp.maxForce=vt(math.huge,0,math.huge) -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05 if Knockback>0 then vp.Parent=hit.Parent.Torso end game:GetService("Debris"):AddItem(vp,1) --[[ r=it("BodyAngularVelocity") r.P=3000 r.maxTorque=vt(500000000,50000000000,500000000)*50000 r.angularvelocity=vt(math.random(-20,20),math.random(-20,20),math.random(-20,20)) r.Parent=hit.Parent.Torso]] game:GetService("Debris"):AddItem(r,.5) c=it("ObjectValue") c.Name="creator" c.Value=Player c.Parent=h game:GetService("Debris"):AddItem(c,.5) CRIT=false hitDeb=true AttackPos=6 end end end DOH=function(hit,Damage,Knockback) if attackdebounce == false then attackdebounce = true coroutine.resume(coroutine.create(function() wait(0.2) attackdebounce = false end)) if hit.Parent==nil then return end CPlayer=Bin h=hit.Parent:FindFirstChild("Humanoid") if h~=nil and hit.Parent.Name~="Fenrier" and hit.Parent:FindFirstChild("Torso")~=nil then Damage=Damage --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then return end]] c=it("ObjectValue") c.Name="creator" c.Value=game.Players.LocalPlayer c.Parent=h game:GetService("Debris"):AddItem(c,.5) -- print(c.Value) if math.random(0,99)+math.random()<=7.8 then CRIT=true Damage=Damage*3 --[[ Knockback=Knockback*2 r=it("BodyAngularVelocity") r.P=3000 r.maxTorque=vt(500000000,50000000000,500000000)*50000 r.angularvelocity=vt(math.random(-20,20),math.random(-20,20),math.random(-20,20)) r.Parent=hit.Parent.Torso]] s=it("Sound") s.SoundId="http://www.roblox.com/asset/?id=2801263" s.Volume=1 s.Pitch=2 s.Parent=hit s.PlayOnRemove=true s.Parent=nil end Damage=Damage+math.random(0,10) -- Blood(hit.CFrame*cf(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2)) h:TakeDamage(Damage) showDamage(hit.Parent,Damage,.5) vp=it("BodyVelocity") vp.P=500 vp.maxForce=vt(math.huge,0,math.huge) -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05 if Knockback>0 then vp.Parent=hit.Parent.Torso end game:GetService("Debris"):AddItem(vp,.25) --[[ r=it("BodyAngularVelocity") r.P=3000 r.maxTorque=vt(500000000,50000000000,500000000)*50000 r.angularvelocity=vt(math.random(-20,20),math.random(-20,20),math.random(-20,20)) r.Parent=hit.Parent.Torso]] game:GetService("Debris"):AddItem(r,.5) c=it("ObjectValue") c.Name="creator" c.Value=Player c.Parent=h game:GetService("Debris"):AddItem(c,.5) wait(1) DOHeffect(hit,20,30,2,0,0) bewm(workspace,1) wait(0.1) DOHeffect(hit,20,30,-2,0.5,0) bewm(workspace,1) wait(0.1) DOHeffect(hit,20,30,2,1,0) bewm(workspace,1) wait(0.1) DOHeffect(hit,20,30,-2,1.5,0) bewm(workspace,1) CRIT=false hitDeb=true AttackPos=6 end end end showDamage=function(Char,Dealt,du) m=it("Model") m.Name=tostring(Dealt) h=it("Humanoid") h.Health=0 h.MaxHealth=0 h.Parent=m c=it("Part") c.Transparency=0 c.BrickColor=BrickColor:Red() if CRIT==true then c.BrickColor=BrickColor.new("Really red") end c.Name="Head" c.TopSurface=0 c.BottomSurface=0 c.formFactor="Plate" c.Size=vt(1,.4,1) ms=it("CylinderMesh") ms.Bevel=.1 ms.Scale=vt(.8,.8,.8) if CRIT==true then ms.Scale=vt(1.25,1.5,1.25) ms.Bevel=.2 end ms.Parent=c c.Reflectance=0 it("BodyGyro").Parent=c c.Parent=m c.CFrame=cf(Char["Head"].CFrame.p+vt(0,1.5,0)) f=it("BodyPosition") f.P=2000 f.D=100 f.maxForce=vt(math.huge,math.huge,math.huge) f.position=c.Position+vt(0,3,0) f.Parent=c game:GetService("Debris"):AddItem(m,.5+du) c.CanCollide=false m.Parent=workspace c.CanCollide=false end function shoottrail2(pos1,Damage) coroutine.resume(coroutine.create(function() spread2 = 0 range2 = 100 rangepower = 10 local spreadvector = (vt(math.random(-spread2,spread2),math.random(-spread2,spread2),math.random(-spread2,spread2)) / 100) * (pos1.Position).magnitude/100 local dir = Head.CFrame.lookVector+spreadvector --local dir = pos1.CFrame.lookVector+spreadvector local ammount = 100 local hit2,pos = rayCast(pos1.Position,dir,10,Main) local rangepos = range2 local function drawtrail(From,To) local effectsmsh = it("SpecialMesh") local Damg = Damage*2 effectsmsh.Scale = vt(1,1,1) effectsmsh.MeshType="Sphere" effectsmsh.Name = "Mesh" local effectsg = it("Part") effectsg.formFactor = 3 effectsg.CanCollide = false effectsg.Name = "Eff" effectsg.Locked = true effectsg.Anchored = true effectsg.Size = vt(1,0.4,1) effectsg.Parent = Main effectsmsh.Parent = effectsg effectsg.BrickColor = BrickColor.new("Navy blue") effectsg.Reflectance = 0.25 local LP = From local point1 = To local mg = (LP - point1).magnitude effectsmsh.Scale = vt(3,3,3) effectsg.CFrame = cf((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0) MMMAGIC(effectsg,4,4,4,0,0,0,BrickColor.new("Black")) MOREMAGIX(effectsg,0,2,2,2,BrickColor.new("Navy blue")) coroutine.resume(coroutine.create(function() --[[for i = 0 , 1 , 0.1 do wait() effectsg.Transparency = 1*i effectsmsh.Scale = vt(1-1*i,mg*5,1-1*i) end ]] wait() effectsg.Transparency = 1 wait(2) effectsg.Parent = nil end)) end local newpos = pos1.Position local inc = rangepower ammount=100 local Damg = Damage*2 local decr = 0 repeat wait() decr = decr + 1 rangepos = rangepos - 10 dir = dir --dir = dir ammount=ammount-3 if decr == 2 then Damg = Damg/2 decr=0 end hit2,pos = rayCast(newpos,dir,inc,Main) drawtrail(newpos,pos) newpos = newpos + (dir * inc) if alt==1 then inc = 10 if inc >= 20 then inc = inc - 10 end end if hit2 ~= nil then rangepos = 0 end until rangepos <= 0 EVENMOARMAGIX2(cf(newpos),2,2,2,0,0,0,0,0,0,BrickColor.new("Black")) local c = game.Workspace:GetChildren(); for i = 1, #c do local hum = c[i]:findFirstChild("Humanoid") if hum ~= nil and hum.Health ~= 0 then local head = c[i]:findFirstChild("Head"); if head ~= nil then local targ = head.Position - newpos; local mag = targ.magnitude; if mag <= 10 and c[i].Name ~= Player.Name then attackdebounce=false Damagefunc1(head,math.floor(Damg),0.1) end end end end if hit2 ~= nil then local effectsmsh = it("SpecialMesh") effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356" --effectsmsh.Scale = vt(1,1,2.5) effectsmsh.Scale = vt(3,3,3) local effectsg = it("Part") effectsg.formFactor = 3 effectsg.CanCollide = false effectsg.Name = "Arrow" effectsg.Locked = true effectsg.Transparency = 1 effectsg.Size = vt(0.2,0.2,0.2) effectsg.Parent = Main effectsg.BrickColor = BrickColor.new("Black") effectsmsh.Parent = effectsg effectsg.CFrame = cf(newpos,pos) + cf(newpos,pos).lookVector*2.5*2 coroutine.resume(coroutine.create(function() wait(0) effectsg.Parent = nil end)) local efwel = it("Weld") efwel.Parent = effectsg efwel.Part0 = effectsg efwel.Part1 = hit2 efwel.Parent = nil effectsg.Anchored = true --local HitPos = effectsg.Position + cf(newpos,pos).lookVector*0.75 --local HitPos = prt1.Position + cf(newpos,pos).lookVector*0.75 local HitPos = Prt4.Position + (Head.CFrame.lookVector * .5) local CJ = cf(HitPos) local C0 = effectsg.CFrame:inverse() * CJ local C1 = hit2.CFrame:inverse() * CJ --efwel.C0 = C0 --efwel.C1 = C1 --efwel.Parent = effectsg if hit2.Parent:FindFirstChild("Humanoid") ~= nil then hum = hit2.Parent.Humanoid attackdebounce=false Damagefunc1(hit2,math.floor(Damg),0.1) elseif hit2.Parent.Parent ~= nil and hit2.Parent.Parent:FindFirstChild("Humanoid") ~= nil then hum = hit2.Parent.Parent.Humanoid attackdebounce=false Damagefunc1(hum,math.floor(Damg),0.1) end end end)) end function shoottrail3(pos1,Damage) coroutine.resume(coroutine.create(function() spread2 = 0 range2 = 1000 rangepower = 2 local spreadvector = (vt(math.random(-spread2,spread2),math.random(-spread2,spread2),math.random(-spread2,spread2)) / 100) * (pos1.Position).magnitude/100 local dir = Head.CFrame.lookVector+spreadvector --local dir = pos1.CFrame.lookVector+spreadvector local ammount = 100 local hit2,pos = rayCast(pos1.Position,dir,10,Character) local rangepos = range2 local function drawtrail(From,To) local effectsmsh = it("SpecialMesh") local Damg = Damage*2 effectsmsh.Scale = vt(1,1,1) effectsmsh.MeshType="Sphere" effectsmsh.Name = "Mesh" local effectsg = it("Part") effectsg.formFactor = 3 effectsg.CanCollide = false effectsg.Name = "Eff" effectsg.Locked = true effectsg.Anchored = true effectsg.Size = vt(1,0.4,1) effectsg.Parent = Main effectsmsh.Parent = effectsg effectsg.BrickColor = BrickColor.new("Black") effectsg.Reflectance = 0 effectsg.Transparency=0.3 local LP = From local point1 = To local mg = (LP - point1).magnitude effectsmsh.Scale = vt(3,3,3) effectsg.CFrame = cf((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0) MMMAGIC3(effectsg.CFrame,1,6,1,0,0,0,BrickColor.new("Black")) EVENMOARMAGIX(effectsg,3,3,3,0,0,0,0,0,0,BrickColor.new("Black")) MOREMAGIX(effectsg,0,2,2,2,BrickColor.new("Navy blue")) coroutine.resume(coroutine.create(function() --[[for i = 0 , 1 , 0.1 do wait() effectsg.Transparency = 1*i effectsmsh.Scale = vt(1-1*i,mg*5,1-1*i) end ]] wait() effectsg.Transparency = 1 wait(2) effectsg.Parent = nil end)) end local newpos = pos1.Position local inc = rangepower ammount=100 local Damg = Damage*2 local decr = 0 repeat wait() decr = decr + 1 rangepos = rangepos - 10 dir = dir --dir = dir ammount=ammount-3 hit2,pos = rayCast(newpos,dir,inc,Character) drawtrail(newpos,pos) newpos = newpos + (dir * inc) if alt==1 then inc = 10 if inc >= 20 then inc = inc - 10 end end if hit2 ~= nil then rangepos = 0 end until rangepos <= 0 EVENMOARMAGIX2(cf(newpos),5,5,5,0,0,0,0,0,0,BrickColor.new("Black")) local c = game.Workspace:GetChildren(); for i = 1, #c do local hum = c[i]:findFirstChild("Humanoid") if hum ~= nil and hum.Health ~= 0 then local head = c[i]:findFirstChild("Head"); if head ~= nil then local targ = head.Position - newpos; local mag = targ.magnitude; if mag <= 30 and c[i].Name ~= Player.Name then attackdebounce=false Damagefunc1(head,math.floor(Damg),0.1) end end end end if hit2 ~= nil then print(hit2) local effectsmsh = it("SpecialMesh") effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356" --effectsmsh.Scale = vt(1,1,2.5) effectsmsh.Scale = vt(3,3,3) local effectsg = it("Part") effectsg.formFactor = 3 effectsg.CanCollide = false effectsg.Name = "Arrow" effectsg.Locked = true effectsg.Transparency = 1 effectsg.Size = vt(0.2,0.2,0.2) effectsg.Parent = Main effectsg.BrickColor = BrickColor.new("Black") effectsmsh.Parent = effectsg effectsg.CFrame = cf(newpos,pos) + cf(newpos,pos).lookVector*2.5*2 coroutine.resume(coroutine.create(function() wait(0) effectsg.Parent = nil end)) local efwel = it("Weld") efwel.Parent = effectsg efwel.Part0 = effectsg efwel.Part1 = hit2 efwel.Parent = nil effectsg.Anchored = true --local HitPos = effectsg.Position + cf(newpos,pos).lookVector*0.75 --local HitPos = prt1.Position + cf(newpos,pos).lookVector*0.75 local HitPos = Prt4.Position + (Head.CFrame.lookVector * .5) local CJ = cf(HitPos) local C0 = effectsg.CFrame:inverse() * CJ local C1 = hit2.CFrame:inverse() * CJ --efwel.C0 = C0 --efwel.C1 = C1 --efwel.Parent = effectsg if hit2.Parent:FindFirstChild("Humanoid") ~= nil then hum = hit2.Parent.Humanoid attackdebounce=false Damagefunc1(hit2,math.floor(Damg),0.1) elseif hit2.Parent.Parent ~= nil and hit2.Parent.Parent:FindFirstChild("Humanoid") ~= nil then hum = hit2.Parent.Parent.Humanoid attackdebounce=false Damagefunc1(hum,math.floor(Damg),0.1) end end end)) end function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , Ignore Descendants return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) end hold = false function ob1d(mouse) if attack == true then return end hold=true if mode=="Shoot" then shoottrail2(Prt4,15) attack=true for i=0,1,0.4 do wait() Torso.Neck.C0=necko*euler(0,-offset,-1.57) LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-0.5) LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) RW.C0 = cf(1.5,0.5,0) * euler(0,0,1.57) RW.C1 = cf(0, 0.5, 0) * euler(offset-0.3*i,1.57,0) end for i=0,1,0.4 do wait() Torso.Neck.C0=necko*euler(0,-offset,-1.57) LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-0.5) LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) RW.C0 = cf(1.5,0.5,0) * euler(0,0,1.57) RW.C1 = cf(0, 0.5, 0) * euler(offset-0.3+0.3*i,1.57,0) end attack=false Stance() end end function ob1u(mouse) hold = false end buttonhold = false function Key(key,mouse) if attack == true then return end if key=="f" then Mode() end if key=="u" then OverchargeBlast() end Stance() pcall(function() act.key[key:lower()] = true end) local kk = key:lower() coroutine.resume(coroutine.create(function() if kk == "w" or kk == "a" or kk == "s" or kk == "d" then while act.key["w"] == true or act.key["a"] == true or act.key["s"] == true or act.key["d"] == true do wait() end walking = false end end)) if kk == "w" or kk == "a" or kk == "s" or kk == "d" then if walking == true then return end while act.key["w"] == true or act.key["a"] == true or act.key["s"] == true or act.key["d"] == true do if mode=="Normal" then Walking() elseif mode=="Shoot" then dodging=true Torso.Neck.C0=necko*euler(0,-offset,-1.57) if kk=="w" then DodgeUp() elseif kk=="a" then DodgeLeft() elseif kk=="s" then DodgeRight() elseif kk=="d" then DodgeDown() end dodging=false Stance() end wait() end walking = false Stance() end end function Key2(key,mouse) pcall(function() act.key[key:lower()] = false end) end function s(mouse) mouse.Button1Down:connect(function() ob1d(mouse) end) mouse.Button1Up:connect(function() ob1u(mouse) end) mouse.KeyDown:connect(function(key) Key(key,mouse) end) --mouse.KeyDown:connect(key2) mouse.KeyUp:connect(function(key) Key2(key,mouse) end) mouse.KeyUp:connect(function(k) act.keydown = false pcall(function() act.key[k:lower()] = false end) hold = false end) MMouse = mouse sheathed = false player = Player ch = Character RSH = ch.Torso["Right Shoulder"] LSH = ch.Torso["Left Shoulder"] RHP = ch.Torso["Right Hip"] LHP = ch.Torso["Left Hip"] -- RSH.Parent = nil LSH.Parent = nil --[[RHP.C0 = cf(-0.5, -1.5, 0) * euler(0,0,0) RHP.C1 = cf(0, 0.5, 0) LHP.C0 = cf(0.5, -1.5, 0) * euler(0,0,0) LHP.C1 = cf(0, 0.5, 0) ]] -- RW.Part0 = ch.Torso RW.C0 = cf(1.5, 0.5, 0) --* euler(1.3, 0, -0.5) RW.C1 = cf(0, 0.5, 0) RW.Part1 = ch["Right Arm"] RW.Parent = ch.Torso --_G.R = RW -- LW.Part0 = ch.Torso LW.C0 = cf(-1.5, 0.5, 0) --* euler(1.7, 0, 0.8) LW.C1 = cf(0, 0.5, 0) LW.Part1 = ch["Left Arm"] LW.Parent = ch.Torso --_G.L = LW -- --[[RW2.Part0 = ch.Torso RW2.C0 = cf(0.5, -1.5, 0) --* euler(1.7, 0, 0.8) RW2.C1 = cf(0, 0.5, 0) RW2.Part1 = ch["Right Leg"] RW2.Parent = ch.Torso --_G.L = LW -- LW2.Part0 = ch.Torso LW2.C0 = cf(-0.5, -1.5, 0) --* euler(1.7, 0, 0.8) LW2.C1 = cf(0, 0.5, 0) LW2.Part1 = ch["Left Leg"] LW2.Parent = ch.Torso --_G.L = LW -- ]] equipanim(mouse) end function ds(mouse) sheathed = true guardy = false walking = nil Character.Humanoid.WalkSpeed = 16 Torso.Neck.C1 = euler(1.57,3.14,0) * cf(0,0,-0.5) --[[RHP.C0 = cf(0.5, -1.5, 0) * euler(0,math.rad(90),0) RHP.C1 = cf(0, 0, 0) LHP.C0 = cf(-0.5, -1.5, 0) * euler(0,math.rad(90),0) LHP.C1 = cf(0, 0, 0) ]] hideanim() RW.Parent = nil LW.Parent = nil RSH.Parent = player.Character.Torso LSH.Parent = player.Character.Torso end Bin.Selected:connect(s) Bin.Deselected:connect(ds) increase=0 --[[while true do wait() RH.Part0 = Torso LH.Part0 = Torso if mana < 0 then mana = 0 end if mana >= 400 then mana=400 end increase = increase + 1 if increase == 5 then if mana < 400 then mana = mana + 1 end increase = 0 end fentext3.Size = UDim2.new(mana*0.007,0,0.200000006,0) fentext.Text = "Dark Energy("..mana..")" end ]] -- lego mediafire This acts as a chat filter. Don't ask why I do it. I just do >.>
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