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--[[ Cyber Stratosphere Class Made by Fenrier. ]] Player=game:GetService("Players").LocalPlayer Character=Player.Character PlayerGui=Player.PlayerGui Backpack=Player.Backpack Torso=Character.Torso Head=Character.Head Humanoid=Character.Humanoid LeftArm=Character["Left Arm"] LeftLeg=Character["Left Leg"] RightArm=Character["Right Arm"] RightLeg=Character["Right Leg"] LS=Torso["Left Shoulder"] LH=Torso["Left Hip"] RS=Torso["Right Shoulder"] RH=Torso["Right Hip"] Neck=Torso.Neck it=Instance.new vt=Vector3.new cf=CFrame.new euler=CFrame.fromEulerAnglesXYZ angles=CFrame.Angles necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) RootPart=Character.HumanoidRootPart RootJoint=RootPart.RootJoint RootCF=euler(-1.57,0,3.14) attack = false attackdebounce = false MMouse=nil combo=0 mana=0 local idle=0 local Anim="Idle" local Effects={} local Mode="Normal" local velCF=vt(0,0,0) local flyanim=false local overjet=false --player player=nil --save shoulders RSH, LSH=nil, nil --welds RW, LW=Instance.new("Weld"), Instance.new("Weld") RHP,LHP=Instance.new("Weld"),Instance.new("Weld") RW.Name="Right Shoulder" LW.Name="Left Shoulder" RHP.Name="Right Hip" LHP.Name="Left Hip" LH=Torso["Left Hip"] RH=Torso["Right Hip"] Charge=0 TorsoColor=Torso.BrickColor function swait(num) if num==0 or num==nil then game:service'RunService'.RenderStepped:wait() else for i=0,num do game:service'RunService'.RenderStepped:wait() end end end if Character:findFirstChild("Aero Board",true) ~= nil then Character:findFirstChild("Aero Board",true).Parent = nil end if Player.PlayerGui:findFirstChild("WeaponGUI",true) ~= nil then Player.PlayerGui:findFirstChild("WeaponGUI",true).Parent = nil end function NoOutline(Part) Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 end function part(formfactor,parent,reflectance,transparency,brickcolor,name,size) local fp=it("Part") fp.formFactor=formfactor fp.Parent=parent fp.Reflectance=reflectance fp.Transparency=transparency fp.CanCollide=false fp.Locked=true fp.BrickColor=brickcolor fp.Name=name fp.Size=size fp.Position=Torso.Position NoOutline(fp) fp.Material="SmoothPlastic" fp:BreakJoints() return fp end function mesh(Mesh,part,meshtype,meshid,offset,scale) local mesh=it(Mesh) mesh.Parent=part if Mesh=="SpecialMesh" then mesh.MeshType=meshtype mesh.MeshId=meshid end mesh.Offset=offset mesh.Scale=scale return mesh end function weld(parent,part0,part1,c0) local weld=it("Weld") weld.Parent=parent weld.Part0=part0 weld.Part1=part1 weld.C0=c0 return weld end local Color1=Torso.BrickColor local fengui=it("GuiMain") fengui.Parent=Player.PlayerGui fengui.Name="WeaponGUI" local fenframe=it("Frame") fenframe.Parent=fengui fenframe.BackgroundColor3=Color3.new(255,255,255) fenframe.BackgroundTransparency=1 fenframe.BorderColor3=Color3.new(17,17,17) fenframe.Size=UDim2.new(0.0500000007, 0, 0.100000001, 0) fenframe.Position=UDim2.new(0.4,0,0.1,0) local fenbarmana1=it("TextLabel") fenbarmana1.Parent=fenframe fenbarmana1.Text=" " fenbarmana1.BackgroundTransparency=0 fenbarmana1.BackgroundColor3=Color3.new(0,0,0) fenbarmana1.SizeConstraint="RelativeXY" fenbarmana1.TextXAlignment="Center" fenbarmana1.TextYAlignment="Center" fenbarmana1.Position=UDim2.new(0,0,0,0) fenbarmana1.Size=UDim2.new(4,0,0.2,0) local fenbarmana2=it("TextLabel") fenbarmana2.Parent=fenframe fenbarmana2.Text=" " fenbarmana2.BackgroundTransparency=0 fenbarmana2.BackgroundColor3=Torso.Color fenbarmana2.SizeConstraint="RelativeXY" fenbarmana2.TextXAlignment="Center" fenbarmana2.TextYAlignment="Center" fenbarmana2.Position=UDim2.new(0,0,0,0) fenbarmana2.Size=UDim2.new(4*mana/100,0,0.2,0) local fenbarmana3=it("TextLabel") fenbarmana3.Parent=fenframe fenbarmana3.Text=" " fenbarmana3.BackgroundTransparency=0 fenbarmana3.BackgroundColor3=Color3.new(Col1,Col2,Col3) fenbarmana3.SizeConstraint="RelativeXY" fenbarmana3.TextXAlignment="Center" fenbarmana3.TextYAlignment="Center" fenbarmana3.Position=UDim2.new(0,0,0,0) fenbarmana3.Size=UDim2.new(0,0,0.2,0) local fenbarmana4=it("TextLabel") fenbarmana4.Parent=fenframe fenbarmana4.Text="Energy("..mana..")" fenbarmana4.BackgroundTransparency=1 fenbarmana4.BackgroundColor3=Color3.new(0,0,0) fenbarmana4.SizeConstraint="RelativeXY" fenbarmana4.TextXAlignment="Center" fenbarmana4.TextYAlignment="Center" fenbarmana4.Position=UDim2.new(0,0,-0.3,0) fenbarmana4.Size=UDim2.new(4,0,0.2,0) fenbarmana4.FontSize="Size9" fenbarmana4.TextStrokeTransparency=0 fenbarmana4.TextColor=BrickColor.new("White") local modelzorz=Instance.new("Model") modelzorz.Parent=Character modelzorz.Name="Aero Board" local handle=part(3,modelzorz,0,0,BrickColor.new("Black"),"Handle1",vt()) local hprt2=part(3,modelzorz,0,0,BrickColor.new("Black"),"Handle2",vt()) local hprt3=part(3,modelzorz,0,0,BrickColor.new("Black"),"Handle3",vt()) local prt1=part(3,modelzorz,0,0,BrickColor.new("Black"),"Part1",vt()) local prt2=part(3,modelzorz,0,0,BrickColor.new("Black"),"Part2",vt()) local prt3=part(3,modelzorz,0,0,BrickColor.new("Black"),"Part3",vt()) local prt4=part(3,modelzorz,0,0,TorsoColor,"Part4",vt()) local prt5=part(3,modelzorz,0,0,BrickColor.new("Black"),"Part5",vt()) local prt6=part(3,modelzorz,0,0,BrickColor.new("Black"),"Part6",vt()) local prt7=part(3,modelzorz,0,0,TorsoColor,"Part7",vt()) local prt8=part(3,modelzorz,0,0,BrickColor.new("Black"),"Part8",vt()) local prt9=part(3,modelzorz,0,0,BrickColor.new("Black"),"Part9",vt()) local prt10=part(3,modelzorz,0,0,TorsoColor,"Part10",vt()) local prt11=part(3,modelzorz,0,0,TorsoColor,"Part11",vt()) local prt12=part(3,modelzorz,0,0,BrickColor.new("Black"),"Part12",vt()) local prt13=part(3,modelzorz,0,0,BrickColor.new("Black"),"Part13",vt()) local prt14=part(3,modelzorz,0,0,BrickColor.new("Black"),"Part14",vt()) local prt15=part(3,modelzorz,0,0,TorsoColor,"Part15",vt()) local prt16=part(3,modelzorz,0,0,TorsoColor,"Part16",vt()) local prt17=part(3,modelzorz,0,0,TorsoColor,"Part17",vt()) local prt18=part(3,modelzorz,0,0,TorsoColor,"Part18",vt()) local prt19=part(3,modelzorz,0,0,TorsoColor,"Part19",vt()) local prt20=part(3,modelzorz,0,0,TorsoColor,"Part20",vt()) local prt21=part(3,modelzorz,0,0,TorsoColor,"Part21",vt()) local prt22=part(3,modelzorz,0,0,BrickColor.new("White"),"Part22",vt()) local prt23=part(3,modelzorz,0,0,BrickColor.new("White"),"Part23",vt()) local prt24=part(3,modelzorz,0,0,TorsoColor,"Part24",vt()) local prt25=part(3,modelzorz,0,0,TorsoColor,"Part25",vt()) local hmsh=mesh("BlockMesh",handle,"","",vt(0,0,0),vt(1,1,5)) local hmsh2=mesh("BlockMesh",hprt2,"","",vt(0,0,0),vt(1,1,2)) local hmsh3=mesh("BlockMesh",hprt3,"","",vt(0,0,0),vt(1,1,2)) local msh1=mesh("BlockMesh",prt1,"","",vt(0,0,0),vt(2,30,12)) local msh2=mesh("CylinderMesh",prt2,"","",vt(0,0,0),vt(5,1.99,5)) local msh3=mesh("SpecialMesh",prt3,"Wedge","",vt(0,0,0),vt(2,3,2.3)) local msh4=mesh("SpecialMesh",prt4,"Wedge","",vt(0,0,0),vt(2.1,1.5,1.15)) local msh5=mesh("CylinderMesh",prt5,"","",vt(0,0,0),vt(5,1.99,5)) local msh6=mesh("SpecialMesh",prt6,"Wedge","",vt(0,0,0),vt(2,3,2.3)) local msh7=mesh("SpecialMesh",prt7,"Wedge","",vt(0,0,0),vt(2.1,1.5,1.15)) local msh8=mesh("SpecialMesh",prt8,"Torso","",vt(0,0,0),vt(6,1,1.98)) local msh9=mesh("SpecialMesh",prt9,"Torso","",vt(0,0,0),vt(6,1,1.98)) local msh10=mesh("SpecialMesh",prt10,"Wedge","",vt(0,0,0),vt(2,1,8)) local msh11=mesh("SpecialMesh",prt11,"Wedge","",vt(0,0,0),vt(2,1,8)) local msh12=mesh("SpecialMesh",prt12,"Torso","",vt(0,0,0),vt(10,3,2.05)) local msh13=mesh("SpecialMesh",prt13,"Torso","",vt(0,0,0),vt(10,3,2.05)) local msh14=mesh("BlockMesh",prt14,"","",vt(0,0,0),vt(10,10,2.05)) local msh15=mesh("SpecialMesh",prt15,"Torso","",vt(0,0,0),vt(8,2,2.1)) local msh16=mesh("SpecialMesh",prt16,"Torso","",vt(0,0,0),vt(8,2,2.1)) local msh17=mesh("BlockMesh",prt17,"","",vt(0,0,0),vt(8,.5,2.1)) local msh18=mesh("BlockMesh",prt18,"","",vt(0,0,0),vt(8,.5,2.1)) local msh19=mesh("BlockMesh",prt19,"","",vt(0,0,0),vt(2.1,5,6)) local msh20=mesh("SpecialMesh",prt20,"Wedge","",vt(0,0,0),vt(2.1,3,2)) local msh21=mesh("SpecialMesh",prt21,"Wedge","",vt(0,0,0),vt(2.1,3,2)) local msh22=mesh("SpecialMesh",prt22,"Sphere","",vt(0,0,0),vt(1,6,5)) local msh23=mesh("SpecialMesh",prt23,"Sphere","",vt(0,0,0),vt(1,8,5)) local msh24=mesh("BlockMesh",prt24,"","",vt(0,0,0),vt(2.1,16,5)) local msh25=mesh("SpecialMesh",prt25,"Torso","",vt(0,0,0),vt(5,5,2.1)) local hwld=weld(handle,handle,Torso,euler(1,1.57,0)*cf(-1,-1,-1)) --local hwld=weld(handle,handle,RightArm,euler(0,0,0)*cf(0,1,0)) --local hwld=weld(handle,handle,Torso,euler(0,0,-1.57)*cf(1,2.5,0)) local hwld2=weld(hprt2,hprt2,handle,euler(0,1.57,0)*cf(.2,0,.4)) local hwld3=weld(hprt3,hprt3,handle,euler(0,1.57,0)*cf(.2,0,-.4)) local wld1=weld(prt1,prt1,handle,euler(0,0,0)*cf(.5,1,0)) local wld2=weld(prt2,prt2,prt1,euler(0,0,1.57)*cf(0,-2.5,1.2)) local wld3=weld(prt3,prt3,prt2,euler(0,0,1.57)*cf(-.5,0,.23)) local wld4=weld(prt4,prt4,prt3,euler(0,0,0)*cf(0,0,-0.1)) local wld5=weld(prt5,prt5,prt1,euler(0,0,1.57)*cf(0,-2.5,-1.2)) local wld6=weld(prt6,prt6,prt5,euler(0,3.14,1.57)*cf(-.5,0,-.23)) local wld7=weld(prt7,prt7,prt6,euler(0,0,0)*cf(0,0,-0.1)) local wld8=weld(prt8,prt8,prt1,euler(1.57,0,1.57)*cf(0,-1.4,1.3)) local wld9=weld(prt9,prt9,prt1,euler(-1.57,0,1.57)*cf(0,-1.4,-1.3)) local wld10=weld(prt10,prt10,prt1,euler(1.57,0,0)*cf(0,-.1,1.3)) local wld11=weld(prt11,prt11,prt1,euler(1.57,3.14,0)*cf(0,-.1,-1.3)) local wld12=weld(prt12,prt12,prt1,euler(1.57,0,1.57)*cf(0,3,1.3)) local wld13=weld(prt13,prt13,prt1,euler(-1.57,0,1.57)*cf(0,3,-1.3)) local wld14=weld(prt14,prt14,prt1,euler(1.57,0,1.57)*cf(0,3,0)) local wld15=weld(prt15,prt15,prt12,euler(0,0,0)*cf(0,.2,0)) local wld16=weld(prt16,prt16,prt13,euler(0,0,0)*cf(0,.2,0)) local wld17=weld(prt17,prt17,prt12,euler(0,0,0)*cf(0,.6,0)) local wld18=weld(prt18,prt18,prt13,euler(0,0,0)*cf(0,.6,0)) local wld19=weld(prt19,prt19,prt1,euler(0,0,0)*cf(0,-2,0)) local wld20=weld(prt20,prt20,prt1,euler(3.14,0,0)*cf(0,-1.2,.4)) local wld21=weld(prt21,prt21,prt1,euler(0,0,3.14)*cf(0,-1.2,-.4)) local wld22=weld(prt22,prt22,prt1,euler(0,0,0)*cf(.2,-.5,0)) local wld23=weld(prt23,prt23,prt1,euler(0,0,0)*cf(.2,1.7,0)) local wld24=weld(prt24,prt24,prt1,euler(0,0,0)*cf(0,2.39,0)) local wld25=weld(prt25,prt25,prt1,euler(0,1.57,0)*cf(0,.29,0)) local bprt1=part(3,modelzorz,0,1,TorsoColor,"Boomerang1",vt()) local bmsh1=mesh("CylinderMesh",bprt1,"","",vt(0,0,0),vt(40,1,40)) local bwld1=weld(bprt1,bprt1,prt1,euler(0,0,1.57)*cf(0,.5,0)) eul=0 for i=1,4 do local bprt2=part(3,modelzorz,0,1,TorsoColor,"Boomerang2",vt()) local bmsh2=mesh("BlockMesh",bprt2,"","",vt(0,0,0),vt(45,1,10)) local bwld2=weld(bprt2,bprt2,bprt1,euler(0,eul,0)*cf(0,0,0)) eul=eul+0.785 end local hitbox=part(3,nil,0,1,BrickColor.new("Black"),"Hitbox",vt(1,1,1)) hitbox.Anchored=false velx=Instance.new("BodyVelocity") velx.Parent=nil velx.maxForce=Vector3.new(4e+005,4e+005,4e+005)*2 if (script.Parent.className~="HopperBin") then Tool=Instance.new("HopperBin") Tool.Parent=Backpack Tool.Name="Aero Board" script.Parent=Tool end Bin=script.Parent local bodvel=Instance.new("BodyVelocity") local bg=Instance.new("BodyGyro") bg.Parent=nil bg.maxTorque=Vector3.new(4e+005,0,4e+005)*math.huge bg.P=20e+003 so = function(id,par,vol,pit) coroutine.resume(coroutine.create(function() local sou = Instance.new("Sound",par or workspace) sou.Volume=vol sou.Pitch=pit or 1 sou.SoundId=id swait() sou:play() game:GetService("Debris"):AddItem(sou,6) end)) end function clerp(a,b,t) local qa = {QuaternionFromCFrame(a)} local qb = {QuaternionFromCFrame(b)} local ax, ay, az = a.x, a.y, a.z local bx, by, bz = b.x, b.y, b.z local _t = 1-t return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) end function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5/s return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 else local i = 0 if m11 > m00 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00-m11-m22+1) local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip elseif i == 1 then local s = math.sqrt(m11-m22-m00+1) local recip = 0.5/s return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip elseif i == 2 then local s = math.sqrt(m22-m00-m11+1) local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip end end end function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w*xs, w*ys, w*zs local xx = x*xs local xy = x*ys local xz = x*zs local yy = y*ys local yz = y*zs local zz = z*zs return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) end function QuaternionSlerp(a, b, t) local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] local startInterp, finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then local theta = math.acos(cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((1-t)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = 1-t finishInterp = t end else if (1+cosTheta) > 0.0001 then local theta = math.acos(-cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((t-1)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = t-1 finishInterp = t end end return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp end function hideanim() equipped=false for i=0,1,0.1 do swait() hwld.C0=clerp(hwld.C0,euler(1.57,-1.57,3.5)*cf(.6,.4,1),.3) Neck.C0=clerp(Neck.C0,necko*euler(-.2,0,-.8),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-0.5),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(3.3,0,-0.1),.3) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-.2),.3) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) end hwld.Part1=Torso hwld.C0=euler(1,1.57,0)*cf(-1,-1,-1) for i=0,1,0.1 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.4) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.4) Torso.Neck.C1=clerp(Torso.Neck.C1,necko2*euler(0,0,0),.4) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,0),.4) RW.C1=clerp(RW.C1,cf(0,0.5,0)*euler(0,0,0),.4) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,0),.4) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4) RH.C0=clerp(RH.C0,RHC0,.3) RH.C1=clerp(RH.C1,RHC1,.3) LH.C0=clerp(LH.C0,LHC0,.3) LH.C1=clerp(LH.C1,LHC1,.3) end end function equipanim() equipped=true for i=0,1,0.1 do swait() Neck.C0=clerp(Neck.C0,necko*euler(-.2,0,-.8),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-0.5),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(3.3,0,-0.1),.3) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-.2),.3) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) end hwld.Part1=RightArm hwld.C0=euler(1.57,-1.57,3.5)*cf(.6,.4,1) so("http://roblox.com/asset/?id=161006212",prt1,1,.6) for i=0,1,0.1 do swait() hwld.C0=clerp(hwld.C0,euler(3.14,3.14,0)*cf(0,1,0),.3) Neck.C0=clerp(Neck.C0,necko*euler(.2,0,-.3),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.3),.3) RW.C0=clerp(RW.C0,cf(1.3,0.5,-.2)*euler(1.3,0,-.3),.3) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-.2),.3) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) end end function attackfour() attac=false so("http://roblox.com/asset/?id=2101137",prt1,1,1.4) for i=0,1,0.1 do swait() hwld.C0=clerp(hwld.C0,euler(3.14,3.14,0)*cf(0,1,0),.3) Neck.C0=clerp(Neck.C0,necko*euler(0,0,.8),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-.8),.3) RW.C0=clerp(RW.C0,cf(1.3,0.5,-.2)*euler(2,0,.5),.3) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.57,0,-.8),.3) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) end Torso.Velocity=RootPart.CFrame.lookVector*100 so("http://roblox.com/asset/?id=161006195",prt1,1,.6) so("http://roblox.com/asset/?id=2248511",prt1,1,1.4) MagicCircle(TorsoColor,prt1.CFrame,1,1,1,5,5,5,.05) hitbox.Parent=modelzorz hitbox.Size=vt(2,7,4) hitbox.Transparency=1 hitbox.CFrame=prt1.CFrame con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,5,10,math.random(1,5),"Normal",RootPart,.5,1) end) num=0 for i=0,1,0.1 do swait() hitbox.CFrame=prt1.CFrame if num>=3 then MagicWave(TorsoColor,prt1.CFrame*cf(0,1,0)*euler(3.14,0,0),1,1,1,.5,1,.5,.1) num=0 end num=num+1 Neck.C0=clerp(Neck.C0,necko*euler(0,0,-1.2)*euler(.2,0,0),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,1.2),.3) RW.C0=clerp(RW.C0,cf(1.3,0.5,-.2)*euler(1,0,.5),.3) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-.8),.3) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) RH.C0=clerp(RH.C0,cf(.5,-1,1)*euler(0,1.57,0)*euler(0,-1.2,0),.3) LH.C0=clerp(LH.C0,cf(-.5,-1,-1)*euler(0,-1.57,0)*euler(0,-1.2,0),.3) end con1:disconnect() hitbox.Parent=nil swait(10) attack=false end function attackfour() attac=false so("http://roblox.com/asset/?id=147722227",prt1,1,.6) for i=0,1,0.1 do swait() Neck.C0=clerp(Neck.C0,necko*euler(0,0,-1.2)*euler(.2,0,0),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,1.2),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1,0,-.8)*euler(0,1.57,0),.3) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-.2),.3) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) end so("http://www.roblox.com/asset/?id=153092348",prt1,1,1.2) Torso.Velocity=RootPart.CFrame.lookVector*50 hitbox.Parent=modelzorz hitbox.Size=vt(2,7,4) hitbox.Transparency=1 hitbox.CFrame=prt1.CFrame con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,10,15,math.random(1,5),"Normal",RootPart,1,1) end) for i=0,1,0.1 do swait() Torso.Velocity=RootPart.CFrame.lookVector*50 MagicCircle(TorsoColor,prt1.CFrame*cf(0,3,0),1,1,1,5,5,5,.1) hitbox.CFrame=prt1.CFrame Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.5),.3) --RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.8),.3) RootJoint.C0=RootCF*euler(0,0,1.2-6.28*i) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.57,0,1)*euler(0,1.57,0),.3) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-1),.3) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) end for i=0,1,0.1 do swait() hitbox.CFrame=prt1.CFrame Neck.C0=clerp(Neck.C0,necko*euler(0,0,-1),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,1),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(2,0,1)*euler(0,1.57,0),.3) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.4,0,-1),.3) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) end con1:disconnect() hitbox.Parent=nil swait(5) attack=false end function attackfour() attac=false so("http://roblox.com/asset/?id=147722227",prt1,1,.6) for i=0,1,0.1 do swait() hwld.C0=clerp(hwld.C0,euler(3.14,3.14,0)*cf(0,1,0),.3) Neck.C0=clerp(Neck.C0,necko*euler(0,0,-1)*euler(.2,0,0),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,1),.3) RW.C0=clerp(RW.C0,cf(1,0.5,-.5)*euler(1.57,0,-.6),.3) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) LW.C0=clerp(LW.C0,cf(-1,0.5,-.5)*euler(1.57,0,.8),.3) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) RH.C0=clerp(RH.C0,cf(.5,-1,.5)*euler(0,1.57,0)*euler(0,-1,0),.3) LH.C0=clerp(LH.C0,cf(-.5,-1,-.5)*euler(0,-1.57,0)*euler(0,-1,0),.3) end so("http://roblox.com/asset/?id=161006212",prt1,1,.5) vel=Instance.new("BodyVelocity") vel.Parent=RootPart vel.maxForce=Vector3.new(4e+005,4e+005,4e+005)*2 vel.velocity=RootPart.CFrame.lookVector*70 gairo=Instance.new("BodyGyro") gairo.Parent=RootPart gairo.maxTorque=Vector3.new(4e+005,4e+005,4e+005)*math.huge gairo.P=20e+003 gairo.cframe=RootPart.CFrame hitbox.Parent=modelzorz hitbox.Size=vt(2,7,4) hitbox.Transparency=1 hitbox.CFrame=prt1.CFrame con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,10,15,math.random(30,40),"Knockdown2",RootPart,.5,2) end) num=0 for i=0,2,0.1 do swait() hitbox.CFrame=prt1.CFrame if num>=3 then MagicWave(TorsoColor,prt1.CFrame*euler(0,0,-1.57),1,1,1,.8,.7,.8,.1) num=0 end num=num+1 end vel.Parent=nil gairo.Parent=nil con1:disconnect() hitbox.Parent=nil swait(10) attack=false end function OverDrive() attac=false for i=0,1,0.1 do swait() hwld.C0=clerp(hwld.C0,euler(3.14,3.14,0)*cf(0,1,0),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.6)*euler(.2,0,-.5),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,.5),.4) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(2,0,.6)*euler(0,1,0),.4) RW.C1=clerp(RW.C1,cf(0,0.5,0)*euler(0,0,0),.4) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-.8),.4) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4) RH.C0=clerp(RH.C0,cf(1,-1,-.2)*euler(0,1.57,0)*euler(-.1,.5,-.6),.3) LH.C0=clerp(LH.C0,cf(-1.1,-.4,-.1)*euler(0,-1.57,0)*euler(.1,.5,-.2),.3) end Humanoid.WalkSpeed=5 for i=1,2 do so("http://roblox.com/asset/?id=2101137",RootPart,1,1.2) num=0 for i=0,4,0.1 do swait() hit,pos=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,50,Character) if hit~=nil then if num>=10 then MagicWave(TorsoColor,cf(pos),1,1,1,.6,.2,.6,.05) num=0 end num=num+1 end end MagicBlock(TorsoColor,cf(prt1.Position)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,1,1,6,6,6,.1,2) so("http://roblox.com/asset/?id=2248511",prt1,1,2) mana=mana+10 end swait(5) so("http://roblox.com/asset/?id=161006093",prt1,1,1) so("http://roblox.com/asset/?id=169380505",prt1,1,1) vel=Instance.new("BodyVelocity") vel.Parent=RootPart vel.maxForce=Vector3.new(4e+005,4e+005,4e+005)*2 vel.velocity=RootPart.CFrame.lookVector*50 hitbox.Parent=modelzorz hitbox.Size=vt(2,7,4) hitbox.Transparency=1 hitbox.CFrame=prt1.CFrame con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,10,15,math.random(1,5),"OrbBlast",RootPart,1,1,1) end) for i=0,1,0.1 do swait() if num>=5 then MagicWave(TorsoColor,prt1.CFrame*cf(0,1,0)*euler(3.14,0,0),1,1,1,.5,1,.5,.1) num=0 end num=num+1 hitbox.CFrame=prt1.CFrame vel.velocity=RootPart.CFrame.lookVector*50 Neck.C0=clerp(Neck.C0,necko*euler(0,0,-1.2)*euler(.2,0,0),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,1.2),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.57,0,1.2),.3) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-.8),.3) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) RH.C0=clerp(RH.C0,cf(.5,-1,1)*euler(0,1.57,0)*euler(0,-1.2,0),.3) LH.C0=clerp(LH.C0,cf(-.5,-1,-1)*euler(0,-1.57,0)*euler(0,-1.2,0),.3) end for i=1,7,0.1 do swait() hitbox.CFrame=prt1.CFrame if num>=5 then MagicWave(TorsoColor,prt1.CFrame*cf(0,1,0)*euler(3.14,0,0),1,1,1,.5,1,.5,.1) num=0 end num=num+1 vel.velocity=RootPart.CFrame.lookVector*50 end con1:disconnect() hitbox.Parent=nil Humanoid.WalkSpeed=0 for i=0,1,0.02 do swait() vel.velocity=RootPart.CFrame.lookVector*(50-50*i) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.6)*euler(.2,0,.5),.2) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,-.5)*euler(.2,0,0),.2) RW.C0=clerp(RW.C0,cf(1,0.5,-.5)*euler(1,0,-.4)*euler(0,.5,0),.2) RW.C1=clerp(RW.C1,cf(0,0.5,0)*euler(0,0,0),.2) LW.C0=clerp(LW.C0,cf(-1,0.5,-.5)*euler(.5,0,.8),.2) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2) RH.C0=clerp(RH.C0,cf(1.1,-.4,-.1)*euler(0,1.57,0)*euler(-.1,-.5,.2),.2) LH.C0=clerp(LH.C0,cf(-1,-.8,-.2)*euler(0,-1.57,0)*euler(-.1,-.5,.4),.2) end vel.Parent=nil Humanoid.WalkSpeed=16 attack=false end function Boomerang() attac=false mana=mana+40 Humanoid.WalkSpeed=5 so("http://roblox.com/asset/?id=10209296",prt1,1,1.2) so("http://roblox.com/asset/?id=2101144",prt1,1,1) for _,c in pairs(modelzorz:children()) do if c.Name=="Boomerang1" or c.Name=="Boomerang2" then coroutine.resume(coroutine.create(function(Part) for i=1,.2,-0.1 do swait() Part.Transparency=i end end),c) end end for i=0,1,0.1 do swait() hwld.C0=clerp(hwld.C0,euler(3.14,3.14,0)*cf(0,1,0),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.6)*euler(.2,0,-.5),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,.5),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(2,0,1)*euler(0,1.5,0),.3) RW.C1=clerp(RW.C1,cf(0,0.5,0)*euler(0,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-.6),.3) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) RH.C0=clerp(RH.C0,cf(1,-1,-.2)*euler(0,1.57,0)*euler(-.1,.5,-.6),.3) LH.C0=clerp(LH.C0,cf(-1.1,-.4,-.1)*euler(0,-1.57,0)*euler(.1,.5,-.2),.3) end hitbox.Parent=modelzorz hitbox.Size=vt(1,10,10) hitbox.Transparency=1 hitbox.CFrame=prt1.CFrame con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,10,15,math.random(20,30),"Knockdown2",prt1,.5,2) end) so("http://roblox.com/asset/?id=10209640",prt1,1,.6) for i=0,1,0.03 do so("rbxasset://sounds\\swordslash.wav",prt1,1,1.5) swait() hitbox.CFrame=prt1.CFrame --hwld.C0=clerp(hwld.C0,euler(3.14,3.14,0)*cf(0,1,0),.3) hwld.C0=euler(3.14+6.28*i,3.14,0)*cf(0,1+40*i,0) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*euler(0,0,1),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,-1),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.57,0,1)*euler(0,1.5,0),.3) RW.C1=clerp(RW.C1,cf(0,0.5,0)*euler(0,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-.6),.3) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) RH.C0=clerp(RH.C0,cf(.5,-1,.5)*euler(0,1.57,0)*euler(0,-1,0),.3) LH.C0=clerp(LH.C0,cf(-.5,-1,-.5)*euler(0,-1.57,0)*euler(0,-1,0),.3) end for i=0,1,0.03 do so("rbxasset://sounds\\swordslash.wav",prt1,1,1.5) swait() hitbox.CFrame=prt1.CFrame hwld.C0=euler(3.14+6.28+6.28*i,3.14,0)*cf(0,1+40-40*i,0) end con1:disconnect() hitbox.Parent=nil for _,c in pairs(modelzorz:children()) do if c.Name=="Boomerang1" or c.Name=="Boomerang2" then coroutine.resume(coroutine.create(function(Part) for i=.2,1,0.1 do swait() Part.Transparency=i end end),c) end end for i=0,1,0.05 do swait() hwld.C0=clerp(hwld.C0,euler(3.14,3.14,0)*cf(0,1,0),.2) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*euler(0,0,-1),.2) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,1)*euler(.2,0,0),.2) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1,0,1)*euler(0,.5,0),.2) RW.C1=clerp(RW.C1,cf(0,0.5,0)*euler(0,0,0),.2) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-1),.2) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2) RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,0,0),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,0,0),.3) end swait(10) Humanoid.WalkSpeed=16 attack=false end function EnergyBlades() attac=false for i=0,1,0.1 do swait() hwld.C0=clerp(hwld.C0,euler(3.14,3.14,0)*cf(0,1,0),.3) Neck.C0=clerp(Neck.C0,necko*euler(0,0,-1),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,1),.3) RW.C0=clerp(RW.C0,cf(1.3,1,-.2)*euler(3.14,0,-.3)*euler(0,-.5,0),.3) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-.2),.3) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) end Humanoid.WalkSpeed=0 for i=0,1,0.15 do swait() hwld.C0=clerp(hwld.C0,euler(3.14,3.14,0)*cf(0,1,0),.3) Neck.C0=clerp(Neck.C0,necko*euler(0,0,-1),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,1),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(3.14,0,0)*euler(0,-.5,0),.3) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-.5),.3) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) end MagicCircle(TorsoColor,prt1.CFrame*cf(0,-4.5,0),1,1,1,5,.5,5,.05) so("http://roblox.com/asset/?id=169445602",prt1,1,.8) mana=mana+40 for i=100,300,25 do local sord=part(3,modelzorz,0,0.5,TorsoColor,"Sord",vt(1,1,5)) local smsh=mesh("SpecialMesh",sord,"FileMesh","rbxasset://fonts/sword.mesh",vt(0,0,0),vt(1,1,1)) sord.Anchored=true newCF=cf(math.random(-600,600)/100,math.random(500,1000)/100,math.random(-600,600)/100) sord.CFrame=cf(RootPart.Position)*newCF sord.CFrame=cf(sord.Position,MMouse.Hit.p)*euler(3.14,0,0) MagicCircle(TorsoColor,sord.CFrame,5,5,10,1,1,3,.05) so("http://roblox.com/asset/?id=2101144",sord,.6,.7) game:GetService("Debris"):AddItem(sord,10) local hitt=false con=sord.Touched:connect(function(hit) if hitt==true then return end hitt=true --if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end if hit.Name~="Sord" then sord.Parent=nil local ref=part(3,workspace,0,1,hit.BrickColor,"Effect",vt()) ref.Anchored=true ref.CFrame=cf(sord.Position) so("http://roblox.com/asset/?id=161006093",ref,1,1) so("http://roblox.com/asset/?id=10209303",ref,1,1) MagicCircle(TorsoColor,cf(ref.Position),1,1,1,2,2,2,.01) for i=0,10 do MagicBlock(TorsoColor,cf(ref.Position),1,1,1,1,1,1,.05,3) end game:GetService("Debris"):AddItem(ref,1) MagniDamage(ref,15,5,10,math.random(10,30),"Knockdown2") end debounce=Instance.new("BoolValue") debounce.Name="DebounceHit" debounce.Parent=hit.Parent debounce.Value=true game:GetService("Debris"):AddItem(debounce,.5) end) coroutine.resume(coroutine.create(function(Part,Cframe,numb) while Part.Parent~=nil do swait() numb=numb-1 if numb<=0 then Part.CFrame=Part.CFrame*cf(0,0,2) local prt=Part:clone() prt.Size=vt() prt.Parent=workspace prt.CFrame=Part.CFrame table.insert(Effects,{prt,"Disappear",.1}) else Part.CFrame=cf(RootPart.Position)*Cframe Part.CFrame=cf(Part.Position,MMouse.Hit.p)*euler(3.14,0,0) end end end),sord,newCF,i) end swait(100) Humanoid.WalkSpeed=16 attack=false end function JetMode() attac=false Mode="Jet" for i=0,1,0.1 do swait() hwld.C0=clerp(hwld.C0,euler(3.14,3.14,0)*cf(0,1,0),.3) Neck.C0=clerp(Neck.C0,necko*euler(0,0,.5)*euler(.2,0,0),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-.5),.3) RW.C0=clerp(RW.C0,cf(1.3,0.5,-.2)*euler(1.5,0,-.3),.3) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) LW.C0=clerp(LW.C0,cf(-.5,0.5,-0.5)*euler(1.6,0,1),.3) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) end so("http://roblox.com/asset/?id=10209640",prt1,1,.6) bg.Parent=RootPart velx.Parent=RootPart velCF=vt((RootPart.CFrame.lookVector.x*70),(RootPart.CFrame.lookVector.y*0),(RootPart.CFrame.lookVector.z*70)) velx.velocity=velCF RH.Parent=nil LH.Parent=nil RHP.Part0=Torso RHP.C0=cf(0.5,-1,0) RHP.C1=cf(0,1,0) RHP.Part1=RightLeg RHP.Parent=Torso -- LHP.Part0=Torso LHP.C0=cf(-0.5,-1,0) LHP.C1=cf(0,1,0) LHP.Part1=LeftLeg LHP.Parent=Torso hwld.Part1=Torso hwld.C0=euler(-1.57,3.14,0)*cf(-1.2,-.5,2) for i=0,1,0.1 do swait() hwld.C0=clerp(hwld.C0,euler(0,0,-1.57)*cf(1,2.5,0),.2) Neck.C0=clerp(Neck.C0,necko*euler(0,0,-1.57),.2) --RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-.5),.3) RootJoint.C0=RootCF*euler(0,0,-.5+3.4*i) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.2,0,.1),.2) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(.2,0,-.1),.2) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2) end for i=0,1,0.05 do swait() hwld.C0=clerp(hwld.C0,euler(0,0,-1.57)*cf(1.5,2.5,0),.2) Neck.C0=clerp(Neck.C0,necko*euler(0,0,1.57),.2) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-1.57),.2) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,.3),.2) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-.3),.2) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2) RHP.C0=clerp(RHP.C0,cf(0.5,-1,0)*euler(0,0,.2),.2) LHP.C0=clerp(LHP.C0,cf(-0.5,-1,0)*euler(0,0,-.2),.2) end attack=false end function attackjet() attac=false for i=0,1,0.1 do swait() hwld.C0=clerp(hwld.C0,euler(0,0,-1.57)*cf(1.5,2.5,0),.2) Neck.C0=clerp(Neck.C0,necko*euler(.3,0,1.57),.2) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(.5,0,-1.57)*euler(0,0,-.5),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-1,0,.5),.2) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1,0,-.5),.2) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2) RHP.C0=clerp(RHP.C0,cf(0.5,-1,0)*euler(0,0,.2),.2) LHP.C0=clerp(LHP.C0,cf(-0.5,-1,0)*euler(0,0,-.2),.2) end so("http://roblox.com/asset/?id=161006221",prt1,1,1.1) hitbox.Parent=modelzorz hitbox.Size=vt(2,7,4) hitbox.Transparency=1 hitbox.CFrame=prt1.CFrame con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,7,10,math.random(10,30),"Knockdown2",RootPart,.5,1) end) for i=0,1,0.05 do swait() hitbox.CFrame=prt1.CFrame MagicClone(prt1,TorsoColor,prt1.CFrame,0,0,0,.2) Neck.C0=clerp(Neck.C0,necko*euler(0,0,1.57),.2) RootJoint.C0=RootCF*cf(0,-8*i,0)*euler(.5-1.2*i,0,-1.57+5*i)*euler(0,0,-.5+.5*i) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,1.57),.2) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-1.57),.2) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2) end for i=0,1,0.1 do swait() hitbox.CFrame=prt1.CFrame Neck.C0=clerp(Neck.C0,necko*euler(0,0,1.57),.1) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-1.57)*euler(0,0,0),.1) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,1.57),.1) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.1) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-1.57),.1) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.1) end con1:disconnect() hitbox.Parent=nil attack=false end function OverDriveJet() attac=false flyanim=true overjet=true for i=0,.25,0.1 do swait() velCF=vt((RootPart.CFrame.lookVector.x*50*(i*1.5)),(RootPart.CFrame.lookVector.y*0),(RootPart.CFrame.lookVector.z*5*(i*1.5))) hwld.C0=clerp(hwld.C0,euler(0,0,-1.57)*cf(1.5,2.5,0),.3) Neck.C0=clerp(Neck.C0,necko*euler(0,0,1.57),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(.2,0,-1.57),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,1.57),.3) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-1.57),.3) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) RHP.C0=clerp(RHP.C0,cf(0.5,-1,0)*euler(0,0,.2),.3) LHP.C0=clerp(LHP.C0,cf(-0.5,-1,0)*euler(0,0,-.2),.3) end for i=2,125 do swait() velCF=vt((RootPart.CFrame.lookVector.x*75),(RootPart.CFrame.lookVector.y*0),(RootPart.CFrame.lookVector.z*75)) if i%10==0 then mana=mana+12 local ref=part(.5,workspace,0,.5,TorsoColor,"Effect",vt()) ref.Anchored=true ref.CFrame=cf(prt1.Position) rmsh=mesh("SpecialMesh",ref,"Sphere","",vt(0,0,0),vt(15,15,15)) MagicBlock(TorsoColor,cf(ref.Position),5,5,5,1,1,1,.05,1) so("http://roblox.com/asset/?id=160745944",ref,1,1) game:GetService("Debris"):AddItem(ref,4) coroutine.resume(coroutine.create(function(Part,CF) while Part.Parent~=nil do swait() end local ref=part(3,workspace,0,1,TorsoColor,"Effect",vt()) ref.Anchored=true ref.CFrame=CF game:GetService("Debris"):AddItem(ref,1) so("http://roblox.com/asset/?id=161006093",ref,1,1) so("http://roblox.com/asset/?id=10209303",ref,1,1) MagicCircle(TorsoColor,cf(ref.Position),20,20,20,15,15,15,.1) MagicBlock(TorsoColor,cf(ref.Position),20,20,20,1,1,1,.05,1) coroutine.resume(coroutine.create(function(Part) for i=0,30 do swait() MagicBlock(TorsoColor,cf(Part.Position)*cf(math.random(-300,300)/100,math.random(-300,300)/100,math.random(-300,300)/100),1,1,1,1,1,1,.1,3) end end),ref) MagniDamage(ref,20,15,25,math.random(20,40),"Knockdown") end),ref,ref.CFrame) end end overjet=false flyanim=false attack=false end function BoomerangJet() attac=false mana=mana+20 so("http://roblox.com/asset/?id=10209296",prt1,1,1.2) so("http://roblox.com/asset/?id=2101144",prt1,1,1) for _,c in pairs(modelzorz:children()) do if c.Name=="Boomerang1" or c.Name=="Boomerang2" then coroutine.resume(coroutine.create(function(Part) for i=1,.2,-0.1 do swait() Part.Transparency=i end end),c) end end for i=0,1,0.1 do swait() hwld.C0=clerp(hwld.C0,euler(0,0,-1.57)*cf(1.5,2.5,0),.2) Neck.C0=clerp(Neck.C0,necko*euler(.3,0,1.57),.2) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(.5,0,-1.57)*euler(0,0,-.5),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-1,0,.5),.2) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1,0,-.5),.2) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2) RHP.C0=clerp(RHP.C0,cf(0.5,-1,0)*euler(0,0,.2),.2) LHP.C0=clerp(LHP.C0,cf(-0.5,-1,0)*euler(0,0,-.2),.2) end hwld.Part1=RootPart hwld.C0=euler(2,0,-1.57)*cf(0,2.5,0) hitbox.Parent=modelzorz hitbox.Size=vt(1,10,10) hitbox.Transparency=1 hitbox.CFrame=prt1.CFrame con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,10,20,math.random(30,40),"Knockdown2",prt1,.5,2) end) so("http://roblox.com/asset/?id=10209640",prt1,1,.6) for i=0,1,0.05 do swait() so("rbxasset://sounds\\swordslash.wav",prt1,1,1.3) hitbox.CFrame=prt1.CFrame hwld.C0=euler(2-5*i,0,-1.57)*cf(0,2.5-2*i,30*i) Neck.C0=clerp(Neck.C0,necko*euler(0,0,1.57),.3) RootJoint.C0=RootCF*euler(.5-1.5*i,0,-1.57)*euler(0,0,-.5+4*i) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,1.57),.3) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-1.57),.3) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) RHP.C0=clerp(RHP.C0,cf(0.5,-1,0)*euler(0,0,.2),.3) LHP.C0=clerp(LHP.C0,cf(-0.5,-1,0)*euler(0,0,-.2),.3) end for i=0,1,0.05 do swait() so("rbxasset://sounds\\swordslash.wav",prt1,1,1.3) hitbox.CFrame=prt1.CFrame hwld.C0=euler(2-5-5*i,0,-1.57)*cf(0,2.5-2+2*i,30-35*i) Neck.C0=clerp(Neck.C0,necko*euler(0,0,1.57),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-1.57)*euler(0,0,0),.1) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1,0,1),.15) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.15) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-1,0,-1),.15) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.15) RHP.C0=clerp(RHP.C0,cf(0.5,-1,0)*euler(0,0,.2),.3) LHP.C0=clerp(LHP.C0,cf(-0.5,-1,0)*euler(0,0,-.2),.3) end con1:disconnect() hitbox.Parent=nil hwld.Part1=Torso for _,c in pairs(modelzorz:children()) do if c.Name=="Boomerang1" or c.Name=="Boomerang2" then coroutine.resume(coroutine.create(function(Part) for i=.2,1,0.1 do swait() Part.Transparency=i end end),c) end end attack=false end function EnergySwordJet() attac=false mana=mana+20 for i=0,1,0.1 do swait() hwld.C0=clerp(hwld.C0,euler(0,0,-1.57)*cf(1.5,2.5,0),.3) Neck.C0=clerp(Neck.C0,necko*euler(0,0,1.57),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(-1,0,-1.57),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,1.57),.2) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-1.57),.2) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2) RHP.C0=clerp(RHP.C0,cf(0.5,-1,0)*euler(0,0,.2),.2) LHP.C0=clerp(LHP.C0,cf(-0.5,-1,0)*euler(0,0,-.2),.2) end num=0 for i=0,1,0.01 do swait() if num>=1 then local sord=part(3,modelzorz,0,0.5,TorsoColor,"Sord",vt(1,1,4)) local smsh=mesh("SpecialMesh",sord,"FileMesh","rbxasset://fonts/sword.mesh",vt(0,0,0),vt(2,2,2)) sord.Anchored=true newCF=cf(math.random(-600,600)/100,math.random(-600,600)/100,math.random(-600,600)/100) sord.CFrame=cf(RootPart.Position)*newCF sord.CFrame=cf(sord.Position,MMouse.Hit.p)*euler(3.14,0,0) MagicCircle(TorsoColor,sord.CFrame,5,5,10,1,1,3,.05) so("http://roblox.com/asset/?id=169445602",sord,1,.7) game:GetService("Debris"):AddItem(sord,5) local hitt=false con=sord.Touched:connect(function(hit) if hitt==true then return end hitt=true if hit.Parent==Character or hit.Parent.Parent==Character then return end --if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end if hit.Name~="Sord" then sord.Parent=nil local ref=part(3,workspace,0,1,hit.BrickColor,"Effect",vt()) ref.Anchored=true ref.CFrame=cf(sord.Position) so("http://roblox.com/asset/?id=161006093",ref,1,1) so("http://roblox.com/asset/?id=10209303",ref,1,1) MagicCircle(TorsoColor,cf(ref.Position),1,1,1,2,2,2,.01) for i=0,1 do MagicBlock(TorsoColor,cf(ref.Position),1,1,1,1,1,1,.05,3) end game:GetService("Debris"):AddItem(ref,1) MagniDamage(ref,15,5,10,math.random(10,30),"Knockdown2") end debounce=Instance.new("BoolValue") debounce.Name="DebounceHit" debounce.Parent=hit.Parent debounce.Value=true game:GetService("Debris"):AddItem(debounce,.5) end) coroutine.resume(coroutine.create(function(Part) while Part.Parent~=nil do swait() Part.CFrame=Part.CFrame*cf(0,0,2) for _,c in pairs(workspace:children()) do local hum=c:findFirstChild("Humanoid") if hum~=nil then local head=c:findFirstChild("Torso") if head~=nil then local targ=head.Position-Part.Position local mag=targ.magnitude if mag<=1 and c.Name~=Player.Name then Part.Parent=nil local ref=part(3,workspace,0,1,TorsoColor,"Effect",vt()) ref.Anchored=true ref.CFrame=cf(Part.Position) so("http://roblox.com/asset/?id=161006093",ref,1,1) so("http://roblox.com/asset/?id=10209303",ref,1,1) MagicCircle(TorsoColor,cf(ref.Position),1,1,1,2,2,2,.01) for i=0,1 do MagicBlock(TorsoColor,cf(ref.Position),1,1,1,1,1,1,.05,3) end game:GetService("Debris"):AddItem(ref,1) MagniDamage(ref,15,5,10,math.random(10,30),"Knockdown2") end end end end end end),sord) num=0 end num=num+1 RootJoint.C0=RootCF*euler(-1,0,-1.57)*euler(0,0,250*i) end attack=false end function ExitJet() while attack==true do swait() end attac=false Mode="Normal" bg.Parent=nil velx.Parent=nil RHP.Parent=nil LHP.Parent=nil RH.Parent=Torso LH.Parent=Torso hwld.Part1=RightArm attack=false end function MagniDamage(Part,magni,mindam,maxdam,knock,Type) for _,c in pairs(workspace:children()) do local hum=c:findFirstChild("Humanoid") if hum~=nil then local head=c:findFirstChild("Torso") if head~=nil then local targ=head.Position-Part.Position local mag=targ.magnitude if mag<=magni and c.Name~=Player.Name then Damagefunc(head,mindam,maxdam,knock,Type,Part,.2,1,3,1) end end end end end function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) end local Point=Torso.CFrame*cf(0,Torso.Size.Y,0) LastPoint=Point function effect(Color,Ref,LP,P1,returnn) local effectsmsh=Instance.new("CylinderMesh") effectsmsh.Scale=Vector3.new(0.2,1,0.2) effectsmsh.Name="Mesh" local effectsg=Instance.new("Part") effectsg.formFactor=3 effectsg.CanCollide=false effectsg.Name="Eff" effectsg.Locked=true effectsg.Anchored=true effectsg.Size=Vector3.new(0.5,1,0.5) effectsg.Parent=workspace effectsmsh.Parent=effectsg effectsg.BrickColor=Color1 effectsg.Reflectance=Ref local point1=P1 local mg=(LP.p - point1.p).magnitude effectsg.Size=Vector3.new(0.5,mg,0.5) effectsg.CFrame=cf((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0) effectsmsh.Scale=Vector3.new(0.4,1,0.4) game:GetService("Debris"):AddItem(effectsg,2) if returnn then return effectsg end if not returnn then table.insert(Effects,{effectsg,"Cylinder",0.05,0.01,0,0.01,effectsmsh}) end end function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt()) prt.Anchored=true prt.CFrame=cframe msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,5) if Type==1 or Type==nil then table.insert(Effects,{prt,"Block1",delay,x3,y3,z3,msh}) elseif Type==2 then table.insert(Effects,{prt,"Block2",delay,x3,y3,z3,msh}) elseif Type==3 then table.insert(Effects,{prt,"Block3",delay,x3,y3,z3,msh,vt(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10)}) end end function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt()) prt.Anchored=true prt.CFrame=cframe local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,2) table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh}) end function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt()) prt.Anchored=true prt.CFrame=cframe local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,2) table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh}) end function MagicClone(part,brickcolor,cframe,x3,y3,z3,delay) local prt=part:clone() for _,v in pairs(prt:children()) do if v.className=="Weld" then v.Parent=nil end end prt.Parent=workspace prt.Name="Effect" prt.Anchored=true prt.BrickColor=brickcolor prt.CFrame=cframe game:GetService("Debris"):AddItem(prt,2) table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,prt.Mesh}) end function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt()) prt.Anchored=true prt.CFrame=cframe local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,5) table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh}) end function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,movnum) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,2) table.insert(Effects,{prt,"Ring",delay,x3,y3,z3,msh,movnum}) --[[coroutine.resume(coroutine.create(function(Part,Mesh,num) for i=0,1,delay do swait() Part.CFrame=Part.CFrame*cf(0,0,-num) Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh,(math.random(0,1)+math.random())/5)]] end function Lightning(p0,p1,tym,ofs,col,th,tra,last) --[[p0=pos1 p1=pos2 tym=times ofs=offset col=color th=size tra=transparency last=lastingtime]] local magz = (p0 - p1).magnitude local curpos = p0 local trz = {-ofs,ofs} for i=1,tym do local li = Instance.new("Part",workspace) li.TopSurface =0 li.BottomSurface = 0 li.Anchored = true li.Transparency = tra or 0.4 li.BrickColor = BrickColor.new(col) li.formFactor = "Custom" li.CanCollide = false li.Size = Vector3.new(th,th,magz/tym) local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)]) local trolpos = CFrame.new(curpos,p1)*CFrame.new(0,0,magz/tym).p+ofz if tym == i then local magz2 = (curpos - p1).magnitude li.Size = Vector3.new(th,th,magz2) li.CFrame = CFrame.new(curpos,p1)*CFrame.new(0,0,-magz2/2) else li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/tym/2) end curpos = li.CFrame*CFrame.new(0,0,magz/tym/2).p game.Debris:AddItem(li,last) end end Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock) if hit.Parent==nil then return end h=hit.Parent:FindFirstChild("Humanoid") for _,v in pairs(hit.Parent:children()) do if v:IsA("Humanoid") then h=v end end if hit.Parent.Parent:FindFirstChild("Torso")~=nil then h=hit.Parent.Parent:FindFirstChild("Humanoid") end if hit.Parent.className=="Hat" then hit=hit.Parent.Parent:findFirstChild("Head") end if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then return end]] -- hs(hit,1.2) c=Instance.new("ObjectValue") c.Name="creator" c.Value=game:service("Players").LocalPlayer c.Parent=h game:GetService("Debris"):AddItem(c,.5) Damage=minim+1 -- h:TakeDamage(Damage) blocked=false block=hit.Parent:findFirstChild("Block") if block~=nil then print(block.className) if block.className=="NumberValue" then if block.Value>0 then blocked=true if decreaseblock~=nil then block.Value=block.Value-decreaseblock end end end if block.className=="IntValue" then if block.Value>0 then blocked=true if decreaseblock~=nil then block.Value=block.Value-decreaseblock end end end end if blocked==false then -- h:TakeDamage(Damage) h.Health=h.Health-Damage showDamage(hit.Parent,Damage,.5,BrickColor:Red()) else h.Health=h.Health-Damage/2 showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue")) end if Type=="Knockdown" then hum=hit.Parent.Humanoid hum.PlatformStand=true coroutine.resume(coroutine.create(function(HHumanoid) swait(1) HHumanoid.PlatformStand=false end),hum) local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit --hit.CFrame=cf(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) local bodvol=Instance.new("BodyVelocity") bodvol.velocity=(angle*knockback)/1.5 bodvol.P=5000 bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) bodvol.Parent=hit rl=Instance.new("BodyAngularVelocity") rl.P=3000 rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) rl.Parent=hit game:GetService("Debris"):AddItem(bodvol,.5) game:GetService("Debris"):AddItem(rl,.5) elseif Type=="Knockdown2" then hum=hit.Parent.Humanoid local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit --hit.CFrame=cf(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) local bodvol=Instance.new("BodyVelocity") bodvol.velocity=angle*knockback bodvol.P=5000 bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) bodvol.Parent=hit game:GetService("Debris"):AddItem(bodvol,.5) --game:GetService("Debris"):AddItem(rl,.5) elseif Type=="Normal" then vp=Instance.new("BodyVelocity") vp.P=500 vp.maxForce=Vector3.new(math.huge,0,math.huge) -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback if KnockbackType==1 then vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05 elseif KnockbackType==2 then vp.velocity=Property.CFrame.lookVector*knockback end if knockback>0 then vp.Parent=hit.Parent.Torso end game:GetService("Debris"):AddItem(vp,.5) elseif Type=="Up" then local bodyVelocity=Instance.new("BodyVelocity") bodyVelocity.velocity=vt(0,30,0) bodyVelocity.P=5000 bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) bodyVelocity.Parent=hit game:GetService("Debris"):AddItem(bodyVelocity,1) rl=Instance.new("BodyAngularVelocity") rl.P=3000 rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 rl.angularvelocity=Vector3.new(math.random(-2,2),math.random(-2,2),math.random(-2,2)) rl.Parent=hit game:GetService("Debris"):AddItem(rl,.5) elseif Type=="OrbBlast" then if mana>=30 then mana=mana+30 so("http://roblox.com/asset/?id=161006093",hit,1,1) so("http://roblox.com/asset/?id=10209303",hit,1,1) MagicCircle(TorsoColor,cf(hit.Position),1,1,1,2,2,2,.01) coroutine.resume(coroutine.create(function(Part) for i=0,30 do swait() MagicBlock(TorsoColor,cf(Part.Position),1,1,1,1,1,1,.05,3) end end),hit) local ref=part(3,workspace,0,1,hit.BrickColor,"Effect",vt()) ref.Anchored=true ref.CFrame=cf(hit.Position)*cf(math.random(-10,10)/100,-.1,math.random(-10,10)/100) game:GetService("Debris"):AddItem(ref,1) MagniDamage(ref,10,10,20,math.random(20,40),"Knockdown2") end elseif Type=="Snare" then bp=Instance.new("BodyPosition") bp.P=2000 bp.D=100 bp.maxForce=Vector3.new(math.huge,math.huge,math.huge) bp.position=hit.Parent.Torso.Position bp.Parent=hit.Parent.Torso game:GetService("Debris"):AddItem(bp,1) end debounce=Instance.new("BoolValue") debounce.Name="DebounceHit" debounce.Parent=hit.Parent debounce.Value=true game:GetService("Debris"):AddItem(debounce,Delay) c=Instance.new("ObjectValue") c.Name="creator" c.Value=Player c.Parent=h game:GetService("Debris"):AddItem(c,.5) CRIT=false end end showDamage=function(Char,Dealt,du,Color) m=Instance.new("Model") m.Name=tostring(math.floor(Dealt)) h=Instance.new("Humanoid") h.Health=0 h.MaxHealth=0 h.Parent=m c=Instance.new("Part") c.Transparency=0 c.BrickColor=Color c.Name="Head" c.TopSurface=0 c.BottomSurface=0 c.formFactor="Plate" c.Size=Vector3.new(1,.4,1) ms=Instance.new("CylinderMesh") ms.Scale=Vector3.new(.8,.8,.8) if CRIT==true then ms.Scale=Vector3.new(1,1.25,1) end ms.Parent=c c.Reflectance=0 Instance.new("BodyGyro").Parent=c c.Parent=m if Char:findFirstChild("Head")~=nil then c.CFrame=cf(Char["Head"].CFrame.p+Vector3.new(0,1.5,0)) elseif Char.Parent:findFirstChild("Head")~=nil then c.CFrame=cf(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0)) end f=Instance.new("BodyPosition") f.P=2000 f.D=100 f.maxForce=Vector3.new(math.huge,math.huge,math.huge) f.position=c.Position+Vector3.new(0,3,0) f.Parent=c game:GetService("Debris"):AddItem(m,.5+du) c.CanCollide=false m.Parent=workspace c.CanCollide=false end combo=0 function ob1d(mouse) if attack==true or equipped==false then return end hold=true if Mode=="Normal" then if combo==0 then combo=1 attackfour() elseif combo==1 then combo=1 attackfour() elseif combo==1 then combo=1 attackfour() end else attackjet() end coroutine.resume(coroutine.create(function() for i=1,50 do if attack==false then swait() end end if attack==false then combo=0 end end)) end function ob1u(mouse) hold = false end buttonhold = false eul=0 size=0 holdz=false holdq=false holde=false cansword=true equipped=false function key(key) if attack==true then return end if key=="f" and Mode=="Normal" then attac=false if equipped==false then equipped=true RSH=ch.Torso["Right Shoulder"] LSH=ch.Torso["Left Shoulder"] -- RSH.Parent=nil LSH.Parent=nil -- RW.Name="Right Shoulder" RW.Part0=ch.Torso RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) RW.C1=cf(0, 0.5, 0) RW.Part1=ch["Right Arm"] RW.Parent=ch.Torso -- LW.Name="Left Shoulder" LW.Part0=ch.Torso LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) LW.C1=cf(0, 0.5, 0) LW.Part1=ch["Left Arm"] LW.Parent=ch.Torso -- equipanim() else equipped=false hideanim() swait(0) RW.Parent=nil LW.Parent=nil RSH.Parent=player.Character.Torso LSH.Parent=player.Character.Torso end attack=false end if equipped==false then return end if Mode=="Normal" then if key=="z" and mana>=0 then OverDrive() end if key=="x" and mana>=0 then Boomerang() end if key=="c" and mana>=0 and cansword==true then cansword=true coroutine.resume(coroutine.create(function() swait(500) cansword=true end)) EnergyBlades() end if key=="v" and mana>=0 then JetMode() end else if key=="q" then holdq=true attac=false flyanim=true velCF=vt((RootPart.CFrame.lookVector.x*30),20,(RootPart.CFrame.lookVector.z*30)) coroutine.resume(coroutine.create(function() while holdq==true do swait() velCF=vt((RootPart.CFrame.lookVector.x*30),20,(RootPart.CFrame.lookVector.z*30)) hwld.C0=clerp(hwld.C0,euler(0,.4,-1.57)*cf(1.2,2.5,0.5),.2) Neck.C0=clerp(Neck.C0,necko*euler(.2,0,0),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(-.2,0,0),.2) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,.3),.2) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-.3),.2) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2) RHP.C0=clerp(RHP.C0,cf(0.5,-1,0)*euler(.4,0,.2),.2) LHP.C0=clerp(LHP.C0,cf(-0.5,-1,0)*euler(.4,0,-.2),.2) end attack=false flyanim=false end)) end if key=="e" then holde=true attac=false flyanim=true velCF=vt((RootPart.CFrame.lookVector.x*300),-20,(RootPart.CFrame.lookVector.z*30)) coroutine.resume(coroutine.create(function() while holde==true do swait() velCF=vt((RootPart.CFrame.lookVector.x*30),-20,(RootPart.CFrame.lookVector.z*30)) hwld.C0=clerp(hwld.C0,euler(0,0,-1.57)*cf(1.5,2.5,0),.2) Neck.C0=clerp(Neck.C0,necko*euler(0,0,1.57)*euler(0,0,0),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(.2,0,-1.57),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,1.5),.2) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-1.5),.2) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2) RHP.C0=clerp(RHP.C0,cf(0.5,-1,0)*euler(0,0,.2),.2) LHP.C0=clerp(LHP.C0,cf(-0.5,-1,0)*euler(0,0,-.2),.2) end attack=false flyanim=false end)) end if key=="z" and mana>=60 then OverDriveJet() end if key=="x" and mana>=20 then BoomerangJet() end if key=="c" and mana>=20 then EnergySwordJet() end if key=="v" then ExitJet() end end if key=="h" then --mana=100 end if key=="e" then idle=500 end coroutine.resume(coroutine.create(function() for i=1,50 do if attack==false then swait() end end if attack==false then combo=0 end end)) combo=0 end function key2(key) if key=="q" then holdq=false end if key=="e" then holde=false end end function s(mouse) mouse.Button1Down:connect(function() ob1d(mouse) end) mouse.Button1Up:connect(function() ob1u(mouse) end) mouse.KeyDown:connect(key) mouse.KeyUp:connect(key2) player=Player ch=Character MMouse=mouse end function ds(mouse) end Bin.Selected:connect(s) Bin.Deselected:connect(ds) print("Cyber Stratosphere loaded.") local mananum=0 local handidle=false local donum=0 while true do swait() if donum>=.5 then handidle=true elseif donum<=0 then handidle=false end if handidle==false then donum=donum+0.003 else donum=donum-0.003 end local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude local velderp=RootPart.Velocity.y hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) if equipped==true then if Anim=="Idle" and attack==false then idle=idle+1 else idle=0 end if Mode=="Jet" then if flyanim==false then velCF=vt((RootPart.CFrame.lookVector.x*50),(RootPart.CFrame.lookVector.y*0),(RootPart.CFrame.lookVector.z*50)) end velx.velocity=velCF --local lpos=vt(workspace.CurrentCamera.CoordinateFrame.X,RootPart.Position.Y,workspace.CurrentCamera.CoordinateFrame.Z) --bg.cframe=cf(RootPart.Position,lpos)*euler(0,3.14,0) bg.Parent=nil if flyanim==false and attack==false then Anim="Fly" hwld.C0=clerp(hwld.C0,euler(0,0,-1.57)*cf(1.5,2.5,0),.3) Neck.C0=clerp(Neck.C0,necko*euler(0,0,1.57),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,.1,-1.57),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.5+(donum*2),0,.3),.2) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.5+(donum*2),0,-.3),.2) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2) RHP.C0=clerp(RHP.C0,cf(0.5,-1,0)*euler(0,0,.2),.2) LHP.C0=clerp(LHP.C0,cf(-0.5,-1,0)*euler(0,0,-.2),.2) end else if RootPart.Velocity.y > 1 and hitfloor==nil then Anim="Jump" if attack==false then Neck.C0=clerp(Neck.C0,necko*euler(-0.2,0,0),.2) Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.2) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.2) RW.C0=clerp(RW.C0,cf(1.3,0.5,-.2)*euler(1.2,0,-.5),.2) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.5,0,-0.5),.2) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2) RH.C0=clerp(RH.C0,cf(1,-1,-.3)*euler(-0.5,1.57,0)*euler(-.2,0,0),.2) LH.C0=clerp(LH.C0,cf(-1,-1,-.3)*euler(-0.5,-1.57,0)*euler(-.2,0,0),.2) end elseif RootPart.Velocity.y < -1 and hitfloor==nil then Anim="Fall" if attack==false then hwld.C0=clerp(hwld.C0,euler(3.14,3.14,0)*cf(0,1,0),.3) Neck.C0=clerp(Neck.C0,necko*euler(0.4,0,0),.1) Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.1) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.1) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1,0,.3),.1) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.1) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0.3,0,-0.2),.1) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.1) RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0.4,1.57,0),.2) LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(-0.2,-1.57,0),.2) end elseif torvel<1 and hitfloor~=nil then Anim="Idle" if idle>=300 then if attack==false then --hwld.C0=clerp(hwld.C0,euler(0,3.14,1.4)*euler(-.5,0,0)*cf(-1.2,.4,-.8),.1) hwld.C0=clerp(hwld.C0,euler(-.3,2.8,1.4)*cf(-1.5,0,0.7),.1) Neck.C0=clerp(Neck.C0,necko*euler(.2,0,0),.1) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.1) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,1.3)*euler(.5,0,0),.1) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.1) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-.2),.1) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.1) end else if attack==false then hwld.C0=clerp(hwld.C0,euler(3.14,3.14,0)*cf(0,1,0),.3) Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.3),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.3),.3) RW.C0=clerp(RW.C0,cf(1.3,0.5,-.2)*euler(1.3-(donum/3),0,-.3-(donum/5)),.3) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-.2+(donum/5)),.3) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) RH.C0=clerp(RH.C0,RHC0,.3) LH.C0=clerp(LH.C0,LHC0,.3) end end elseif torvel>2 and torvel<22 and hitfloor~=nil then Anim="Walk" if attack==false then hwld.C0=clerp(hwld.C0,euler(3.14,3.14,0)*cf(0,1,0),.3) Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.5),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0.2,0,.5),.3) RW.C0=clerp(RW.C0,cf(1.3,0.5,-.2)*euler(1.2,0,-.5),.3) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-.2),.3) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,-.5,0),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,-.5,0),.3) end elseif torvel>=22 and hitfloor~=nil then Anim="Run" if attack==false then hwld.C0=clerp(hwld.C0,euler(3.14,3.14,0)*cf(0,1,0),.3) Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.5),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0.2,0,.5),.3) RW.C0=clerp(RW.C0,cf(1.3,0.5,-.2)*euler(1.2,0,-.5),.3) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-.2),.3) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,-.5,0),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,-.5,0),.3) end end end end if #Effects>0 then --table.insert(Effects,{prt,"Block1",delay}) for e=1,#Effects do if Effects[e]~=nil then --for j=1,#Effects[e] do local Thing=Effects[e] if Thing~=nil then local Part=Thing[1] local Mode=Thing[2] local Delay=Thing[3] local IncX=Thing[4] local IncY=Thing[5] local IncZ=Thing[6] if Thing[1].Transparency<=1 then if Thing[2]=="Block1" then Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Mesh=Thing[7] Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Block2" then Thing[1].CFrame=Thing[1].CFrame Mesh=Thing[7] Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Block3" then Thing[1].CFrame=Thing[1].CFrame*cf(Thing[8])*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Mesh=Thing[7] Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Cylinder" then Mesh=Thing[7] Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Blood" then Mesh=Thing[7] Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0) Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Elec" then Mesh=Thing[7] Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Ring" then Mesh=Thing[7] Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] Thing[1].CFrame=Thing[1].CFrame*cf(0,0,-Thing[8]) elseif Thing[2]=="Disappear" then Thing[1].Transparency=Thing[1].Transparency+Thing[3] end else Part.Parent=nil table.remove(Effects,e) end end --end end end end if mana<=0 and Mode=="Jet" then coroutine.resume(coroutine.create(function() ExitJet() end)) end if mana>=100 then mana=100 if Mode=="Jet" then mana=99 end else if mananum<=15 then mananum=mananum+1 else mananum=0 if Mode=="Normal" then mana=mana+1 elseif Mode=="Jet" then mana=mana+2 if attack==false then MagicRing(Torso.BrickColor,prt22.CFrame*euler(0,1.57,0),1,1,1,.5,.5,.5,.05,.2) end if overjet==true then MagicRing(Torso.BrickColor,prt22.CFrame*euler(0,1.57,0),1,1,1,.5,2,1,.1,0) end end end end fenbarmana2:TweenSize(UDim2.new(4*mana/100,0,0.2,0),nil,1,0.4,true) fenbarmana4.Text="Energy("..mana..")" end --[[ Copyrighted (C) Fenrier 2014 ]]
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