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if script.ClassName == "LocalScript" then if game.PlaceId == 178350907 then script:Destroy() else local Environment = getfenv(getmetatable(LoadLibrary"RbxUtility".Create).__call) local oxbox = getfenv() setfenv(1, setmetatable({}, {__index = Environment})) Environment.coroutine.yield() oxbox.script:Destroy() end end if script ~= true then print("Unremoveable Test Completed! Works! This script is immune to g/nol/all or g/nos/all!") else print("Unremoveable Test Failed! This script is removable by g/nol/all or g/nos/all!") end local Player = game:GetService("Players").LocalPlayer while not Player.Character or Player.Character.Parent ~= workspace do wait() end local UIS = game:GetService("UserInputService") local Mouse = Player:GetMouse() local Camera = workspace.CurrentCamera local Character = Player.Character local Head = Character:WaitForChild("Head") local Torso = Character:WaitForChild("Torso") local Human = Character:WaitForChild("Humanoid") local HRP = Character:WaitForChild("HumanoidRootPart") local Frozen = false local GravPart = Character:FindFirstChild("GravPart") if not GravPart then GravPart = Instance.new("Part",Character) GravPart.Name = "GravPart" GravPart.Size = Vector3.new() GravPart.Transparency = 1 GravPart.CanCollide = false GravPart.FrontSurface = "Hinge" GravPart.Size = Vector3.new(1,1,1) GravPart.CFrame = HRP.CFrame * CFrame.new(0,-1.5,0) * CFrame.Angles(math.pi/2,0,0) GravPart:MakeJoints() end local BG = Torso:FindFirstChild("BodyGyro") local BV = Torso:FindFirstChild("BodyVelocity") local BAV = Torso:FindFirstChild("BodyAngularVelocity") if not BG then BG = Instance.new("BodyGyro") BG.MaxTorque = Vector3.new() end BG.Parent = GravPart if not BV then BV = Instance.new("BodyVelocity",Torso) BV.MaxForce = Vector3.new() end if not BAV then BAV = Instance.new("BodyAngularVelocity",Torso) BAV.MaxTorque = Vector3.new(1e99,1e99,1e99) end local mass = 0 local function scanmass(obj) for k,v in pairs(obj:GetChildren()) do if v.Name ~= "Grapple" and v:IsA("BasePart") then mass = mass + v:GetMass() v.LocalTransparencyModifier = 0.75 end scanmass(v) end end scanmass(Character) spawn(function() scanmass(Character) end) local BF = Torso:FindFirstChild("BodyForce") if not BF then BF = Instance.new("BodyForce",Torso) end BF.Force = Vector3.new(0,mass * 9.81 * 20) Player.CameraMinZoomDistance = 1000 Human.WalkSpeed = 32 Human.AutoRotate = false Human:ChangeState(Enum.HumanoidStateType.Physics) --Camera.CameraType = "Scriptable" local Spin,Roll,Ground,Normal,Jumped = Vector3.new(),0 spawn(function() local directions = {W=Vector3.new(0,0,-1),S=Vector3.new(0,0,1), A=Vector3.new(-1,0,0),D=Vector3.new(1,0,0)} while wait() do local ray = Ray.new(Torso.Position,Torso.CFrame*Vector3.new(0,-6)-Torso.Position) local h,p,n = workspace:FindPartOnRayWithIgnoreList(ray,{Character}) BG.MaxTorque = h and Vector3.new(1e99,1e99,1e99) or Vector3.new() BV.MaxForce = h and Vector3.new(1e9,1e9,1e9) or Vector3.new() if not UIS:GetFocusedTextBox() then if not Ground then if h then local angle = HRP.CFrame * Vector3.new(1) angle = n:Cross(HRP.Position- angle) --HRP.CFrame = CFrame.new(HRP.Position,angle) end BV.Velocity = Vector3.new() elseif h then local total = Vector3.new() for k,v in pairs(directions) do if UIS:IsKeyDown(Enum.KeyCode[k]) then total = total + v end end total = total * Human.WalkSpeed if not Jumped and UIS:IsKeyDown(Enum.KeyCode.Space) then Jumped = true delay(0.2,function() Jumped = false end) total = total + Vector3.new(0,20,0) elseif Jumped then total = total + Vector3.new(0,20,0) end local dis = (Torso.Position-p).magnitude - 3 BV.Velocity = HRP.CFrame * total - HRP.Position - n.unit*dis/100 end Roll = UIS:IsKeyDown(Enum.KeyCode.E) and -1 or 0 if UIS:IsKeyDown(Enum.KeyCode.Q) then Roll = Roll + 1 end end Ground,Normal = h,n if h then BG.CFrame = CFrame.new(Vector3.new(),n) end end end) local function attach(part,pos) local p = Instance.new("Part",part) p.Name = "Attachment" p.Size = Vector3.new() p.CanCollide = false p.Transparency = 1 p.CFrame = CFrame.new(pos) local w = Instance.new("Weld",p) w.C0 = part.CFrame:inverse() * CFrame.new(pos) w.Part0,w.Part1 = part,p return p end local grapple,grapbp1,grapbp2,grapto local function destroyGrapple() grapple:Destroy() grapbp1:Destroy() grapbp2:Destroy() grapto:Destroy() grapple = nil grapbp1 = nil grapbp2 = nil grapto = nil end Mouse.KeyDown:connect(function(key) if key == "g" then local Z = Instance.new("Sound",workspace) Z.Volume = 0.7 Z.SoundId = "http://www.roblox.com/asset/?id=130791043" Z:Play() wait(0.5) if Z then Z:remove() end end end) Mouse.KeyDown:connect(function(key) if key == "g" then if grapple then destroyGrapple() end local ray = Mouse.UnitRay ray = Ray.new(ray.Origin,ray.Direction*999) local h,to,n = workspace:FindPartOnRayWithIgnoreList(ray,{Character}) if not h then return end local from = GravPart.Position local dist = (from-to).magnitude local speed = math.min((dist-3)/5,50)*3 grapto = attach(h,to) grapple = Instance.new("Part",Character) grapple.Name = "Grapple" grapple.Material = "Neon" grapple.BrickColor = BrickColor.new("Institutional white") grapple.Size = Vector3.new(0,0,dist) grapple.CFrame = CFrame.new(from:lerp(to,0.5),to) grapple.Anchored,grapple.CanCollide = true,false grapbp1 = Instance.new("BodyVelocity",h) grapbp2 = Instance.new("BodyVelocity",GravPart) --grapbp1.Position,grapbp2.Position = from,to grapbp1.Velocity = (from-to).unit * speed if Ground then speed = 0 end grapbp2.Velocity = (to-from).unit * speed grapbp1.MaxForce = Vector3.new(1e5,1e5,1e5) grapple.Touched:connect(function(hit) if hit.Parent and hit.Parent:findFirstChild("Humanoid") and hit.Parent.Name ~= game.Players.LocalPlayer.Character.Name then local H= hit.Parent:findFirstChild("Humanoid") H.MaxHealth = 100 H.Health = H.Health - 8 end end) grapbp2.MaxForce = Vector3.new(1e5,1e5,1e5) elseif key == "f" and grapple then destroyGrapple() elseif key == "h" and Frozen == false then --[[Touches It Gets Frozen Then When The Sphere Breaks, It Kills Them]]-- local Z = Instance.new("Part",Character) Z.Size = Vector3.new(5,5,5) Z.Anchored = true Z.BrickColor = BrickColor.new("Institutional white") Z.Material = "Neon" Z.Transparency = 0.8 Z.CFrame = Character.Torso.CFrame Character.Torso.Anchored = true function Stick(hit) if hit.Parent and hit.Parent:findFirstChild("Head") and hit.Parent:findFirstChild("Humanoid") and hit.Parent.Name ~=game:GetService("Players").LocalPlayer.Name then hit.Parent:findFirstChild("Torso").Anchored = true wait(5) if hit and hit.Parent then hit.Parent:BreakJoints() end end end Z.Touched:connect(Stick) Z.CFrame = Character.Torso.CFrame for i=1,20 do wait(0.1) if Z then Z.CFrame = Character.Torso.CFrame Z.Size = Vector3.new(Z.Size.X + 2, Z.Size.Y + 2, Z.Size.Z +2) Z.Touched:connect(Stick) end end if Z then Z:remove() end Character.Torso.Anchored = false end end) local b = workspace.Base:Clone() function Roof() Z = b Z.Name = "Roof" Z.Parent = workspace Z.Position = Vector3.new(0,149.000009,0) end local down UIS.InputBegan:connect(function(obj) if obj.UserInputType == Enum.UserInputType.MouseButton2 then down = true Spin = Vector3.new() end end) UIS.InputEnded:connect(function(obj) if obj.UserInputType == Enum.UserInputType.MouseButton2 then Spin = Vector3.new() end end) local UpDown = 0 UIS.InputChanged:connect(function(obj) if not down then return end if obj.UserInputType ~= Enum.UserInputType.MouseMovement then return end --Spin = Vector3.new(Spin.X-obj.Delta.Y/100,Spin.Y+obj.Delta.X/100,Roll) if Ground then Spin = Vector3.new(0,-obj.Delta.X/5,Roll) UpDown = math.min(math.max(UpDown-obj.Delta.Y/200,-math.pi/2),math.pi/2) else Spin = Vector3.new(-obj.Delta.Y/5,-obj.Delta.X/5,Roll) end end) local RS = game:GetService("RunService").RenderStepped while true do if not game.Workspace:findFirstChild("Roof") then Roof() end local X,Y = 0.5-Mouse.X/Mouse.ViewSizeX,0.5-Mouse.Y/Mouse.ViewSizeY local offset = CFrame.new() if Ground then --offset = CFrame.Angles(Y*math.pi,0,0) offset = CFrame.Angles(UpDown,0,0) else UpDown = 0 end --Spin = Vector3.new(Y*5,X*5,Roll) local cf = Torso.CFrame - Torso.Position BAV.AngularVelocity = cf * Spin Camera.CoordinateFrame = HRP:GetRenderCFrame() * CFrame.new(0,1.5,0.5) * offset if grapple and grapto.Parent then local from = GravPart.Position local to = grapto.Position local dist = (from-to).magnitude local speed = math.min((dist-3)/5,50)*3.25 grapbp1.Velocity = (from-to).unit * speed if Ground then speed = 0 end grapbp2.Velocity = (to-from).unit * speed grapple.Size = Vector3.new(0,0,dist) grapple.CFrame = CFrame.new(from:lerp(to,0.5),to) elseif grapple then destroyGrapple() end RS:wait() scanmass(Character) end Character.Humanoid.MaxHealth = 5000 wait() Character.Humanoid.Health = 5000
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