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-- This script has been converted to FE by iPxter if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end local Player,Mouse,mouse,UserInputService,ContextActionService = owner do print("FE Compatibility code by Mokiros | Translated to FE by iPxter") script.Parent = Player.Character --RemoteEvent for communicating local Event = Instance.new("RemoteEvent") Event.Name = "UserInput_Event" --Fake event to make stuff like Mouse.KeyDown work local function fakeEvent() local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} t.connect = t.Connect return t end --Creating fake input objects with fake variables local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil end} --Merged 2 functions into one by checking amount of arguments CAS.UnbindAction = CAS.BindAction --This function will trigger the events that have been :Connect()'ed local function te(self,ev,...) local t = m[ev] if t and t._fakeEvent and t.Function then t.Function(...) end end m.TrigEvent = te UIS.TrigEvent = te Event.OnServerEvent:Connect(function(plr,io) if plr~=Player then return end if io.isMouse then m.Target = io.Target m.Hit = io.Hit else local b = io.UserInputState == Enum.UserInputState.Begin if io.UserInputType == Enum.UserInputType.MouseButton1 then return m:TrigEvent(b and "Button1Down" or "Button1Up") end for _,t in pairs(CAS.Actions) do for _,k in pairs(t.Keys) do if k==io.KeyCode then t.Function(t.Name,io.UserInputState,io) end end end m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) end end Event.Parent = NLS([==[ local Player = game:GetService("Players").LocalPlayer local Event = script:WaitForChild("UserInput_Event") local UIS = game:GetService("UserInputService") local input = function(io,a) if a then return end --Since InputObject is a client-side instance, we create and pass table instead Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) end UIS.InputBegan:Connect(input) UIS.InputEnded:Connect(input) local Mouse = Player:GetMouse() local h,t --Give the server mouse data 30 times every second, but only if the values changed --If player is not moving their mouse, client won't fire events while wait(1/30) do if h~=Mouse.Hit or t~=Mouse.Target then h,t=Mouse.Hit,Mouse.Target Event:FireServer({isMouse=true,Target=t,Hit=h}) end end]==],Player.Character) Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS end wait() player = owner char = player.Character print("WHAT UP") armed = false canfire = false enabled = true equipped = false mouse.Icon = "rbxassetid://311756275" rightshoulder = char.Torso["Right Shoulder"]:Clone() leftshoulder = char.Torso["Left Shoulder"]:Clone() torso = char.HumanoidRootPart.RootJoint:Clone() hed = Instance.new("Weld", char.Torso) hed.Part0 = char.Torso hed.Part1 = char.Head hed.C0 = CFrame.new(0, 1.55, 0) * CFrame.Angles(0, 0, 0) -- the bow stuff bow = Instance.new("Model") bow.Parent = game.Workspace bow.Name = "bow" handle = Instance.new("Part") handle.CFrame = CFrame.new(Vector3.new(-48.1999893, 2.79998732, -58.2000122)) * CFrame.Angles(-3.1415927410126, 0, -0) handle.Size = Vector3.new(0.200000003, 1.20000005, 0.200000003) handle.BrickColor = BrickColor.new("Pine Cone") handle.Friction = 0.30000001192093 handle.Shape = Enum.PartType.Block handle.Name = "Handle" handle.Parent = bow handle.CanCollide = false leg2 = Instance.new("Part") leg2.CFrame = CFrame.new(Vector3.new(-48.1999931, 1.25002313, -58.2000008)) * CFrame.Angles(-3.1415927410126, 0, -0) leg2.Size = Vector3.new(0.200000003, 1.90000021, 0.200000003) leg2.BrickColor = BrickColor.new("Pine Cone") leg2.Friction = 0.30000001192093 leg2.Shape = Enum.PartType.Block leg2.Name = "Leg2" leg2.Parent = bow leg2.CanCollide = false cap2 = Instance.new("Part") cap2.CFrame = CFrame.new(Vector3.new(-48.2000046, 0.300019979, -58.2000008)) * CFrame.Angles(1.5707963705063, 0, -0) cap2.TopSurface = Enum.SurfaceType.Smooth cap2.BottomSurface = Enum.SurfaceType.Smooth cap2.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) cap2.BrickColor = BrickColor.new("Pine Cone") cap2.Friction = 0.30000001192093 cap2.Shape = Enum.PartType.Cylinder cap2.Name = "Cap2" cap2.Parent = bow cap2.CanCollide = false joint2 = Instance.new("Part") joint2.CFrame = CFrame.new(Vector3.new(-48.1999893, 2.19999003, -58.2000237)) * CFrame.Angles(1.5707963705063, 0, -0) joint2.TopSurface = Enum.SurfaceType.Smooth joint2.BottomSurface = Enum.SurfaceType.Smooth joint2.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) joint2.BrickColor = BrickColor.new("Pine Cone") joint2.Friction = 0.30000001192093 joint2.Shape = Enum.PartType.Cylinder joint2.Name = "Joint2" joint2.Parent = bow joint2.CanCollide = false joint1 = Instance.new("Part") joint1.CFrame = CFrame.new(Vector3.new(-48.2000008, 3.39998126, -58.2000275)) * CFrame.Angles(1.5707963705063, 0, -0) joint1.TopSurface = Enum.SurfaceType.Smooth joint1.BottomSurface = Enum.SurfaceType.Smooth joint1.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) joint1.BrickColor = BrickColor.new("Pine Cone") joint1.Friction = 0.30000001192093 joint1.Shape = Enum.PartType.Cylinder joint1.Name = "Joint1" joint1.Parent = bow joint1.CanCollide = false leg1 = Instance.new("Part") leg1.CFrame = CFrame.new(Vector3.new(-48.1999931, 4.35000753, -58.2000122)) * CFrame.Angles(-3.1415927410126, 0, -0) leg1.Size = Vector3.new(0.200000003, 1.90000021, 0.200000003) leg1.BrickColor = BrickColor.new("Pine Cone") leg1.Friction = 0.30000001192093 leg1.Shape = Enum.PartType.Block leg1.Name = "Leg1" leg1.Parent = bow leg1.CanCollide = false cap1 = Instance.new("Part") cap1.CFrame = CFrame.new(Vector3.new(-48.2000046, 5.29999113, -58.2000122)) * CFrame.Angles(1.5707963705063, 0, -0) cap1.TopSurface = Enum.SurfaceType.Smooth cap1.BottomSurface = Enum.SurfaceType.Smooth cap1.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) cap1.BrickColor = BrickColor.new("Pine Cone") cap1.Friction = 0.30000001192093 cap1.Shape = Enum.PartType.Cylinder cap1.Name = "Cap1" cap1.Parent = bow cap1.CanCollide = false stringpart = Instance.new("Part") stringpart.CFrame = CFrame.new(Vector3.new(-48.2000046, 5.29999113, -58.2000122)) * CFrame.Angles(1.5707963705063, 0, -0) stringpart.TopSurface = Enum.SurfaceType.Smooth stringpart.BottomSurface = Enum.SurfaceType.Smooth stringpart.Size = Vector3.new(0.1, 0.1, 0.1) stringpart.Transparency = 1 stringpart.BrickColor = BrickColor.new("Mid grey") stringpart.Friction = 0.30000001192093 stringpart.Shape = Enum.PartType.Cylinder stringpart.Name = "StringAttachment" stringpart.Parent = bow stringpart.CanCollide = false arrow = Instance.new("Model") arrow.Parent = game.Workspace arrow.Name = "arrow" feather1 = Instance.new("WedgePart") feather1.CFrame = CFrame.new(Vector3.new(-48.3000031, 2.90000844, -56.1500168)) * CFrame.Angles(-0, 0, -0) feather1.TopSurface = Enum.SurfaceType.Smooth feather1.Size = Vector3.new(0.200000003, 0.200000003, 0.299999952) feather1.BrickColor = BrickColor.new("Crimson") feather1.Friction = 0.30000001192093 feather1.Name = "Feather" feather1.Parent = arrow feather1.CanCollide = false feather1.Transparency = 1 feather2 = Instance.new("WedgePart") feather2.CFrame = CFrame.new(Vector3.new(-48.3000031, 2.50003171, -56.1500168)) * CFrame.Angles(-0, 0, -3.1415927410126) feather2.TopSurface = Enum.SurfaceType.Smooth feather2.Size = Vector3.new(0.200000003, 0.200000003, 0.299999952) feather2.BrickColor = BrickColor.new("Crimson") feather2.Friction = 0.30000001192093 feather2.Name = "Feather" feather2.Parent = arrow feather2.CanCollide = false feather2.Transparency = 1 arrowhead = Instance.new("WedgePart") arrowhead.CFrame = CFrame.new(Vector3.new(-48.2999992, 2.80002427, -59.4500008)) * CFrame.Angles(-0, 0, -0) arrowhead.TopSurface = Enum.SurfaceType.Smooth arrowhead.Size = Vector3.new(0.200000003, 0.200000003, 0.299999952) arrowhead.Friction = 0.30000001192093 arrowhead.Name = "Arrowhead" arrowhead.Parent = arrow arrowhead.CanCollide = false arrowhead.Transparency = 1 arrowcap = Instance.new("Part") arrowcap.CFrame = CFrame.new(Vector3.new(-48.2000046, 5.29999113, -58.2000122)) * CFrame.Angles(1.5707963705063, 0, -0) arrowcap.TopSurface = Enum.SurfaceType.Smooth arrowcap.BottomSurface = Enum.SurfaceType.Smooth arrowcap.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) arrowcap.BrickColor = BrickColor.new("Dirt brown") arrowcap.Friction = 0.30000001192093 arrowcap.Shape = Enum.PartType.Cylinder arrowcap.Name = "ArrowCap" arrowcap.Parent = arrow arrowcap.CanCollide = false arrowcap.Transparency = 1 arrowbody = Instance.new("Part") arrowbody.CFrame = CFrame.new(Vector3.new(0, 3, 0)) * CFrame.Angles(-0, 0, -0) arrowbody.Size = Vector3.new(0.200000003, 0.200000003, 3.60000014) arrowbody.BrickColor = BrickColor.new("Dirt brown") arrowbody.Friction = 0.30000001192093 arrowbody.Shape = Enum.PartType.Block arrowbody.Name = "ArrowBody" arrowbody.Parent = arrow arrowbody.CanCollide = false arrowbody.Transparency = 1 feather3 = Instance.new("WedgePart") feather3.CFrame = CFrame.new(Vector3.new(-48.3000031, 2.50004983, -55.9500198)) * CFrame.Angles(-0, 0, -3.1415927410126) feather3.TopSurface = Enum.SurfaceType.Smooth feather3.Size = Vector3.new(0.200000003, 0.200000003, 0.299999952) feather3.BrickColor = BrickColor.new("Crimson") feather3.Friction = 0.30000001192093 feather3.Name = "Feather" feather3.Parent = arrow feather3.CanCollide = false feather3.Transparency = 1 feather4 = Instance.new("WedgePart") feather4.CFrame = CFrame.new(Vector3.new(-48.3000031, 2.90003037, -55.9500198)) * CFrame.Angles(-0, 0, -0) feather4.TopSurface = Enum.SurfaceType.Smooth feather4.Size = Vector3.new(0.200000003, 0.200000003, 0.299999952) feather4.BrickColor = BrickColor.new("Crimson") feather4.Friction = 0.30000001192093 feather4.Name = "Feather" feather4.Parent = arrow feather4.CanCollide = false feather4.Transparency = 1 -- the welds whandle = Instance.new("Weld", char["Left Arm"]) whandle.Part0 = char.Torso whandle.Part1 = handle whandle.C0 = CFrame.new(0, 0, 0.6) * CFrame.Angles(0, 0, math.rad(45)) wstringpart = Instance.new("Weld", handle) wstringpart.Part0 = handle wstringpart.Part1 = stringpart wstringpart.C0 = CFrame.new(0, -0.3, -0.3) * CFrame.new(0, 0, 0) wjoint1 = Instance.new("Weld", handle) wjoint1.Part0 = handle wjoint1.Part1 = joint1 wjoint1.C0 = CFrame.new(0, 0.6, 0) * CFrame.Angles(-0.1, 0, 0) wjoint2 = Instance.new("Weld", handle) wjoint2.Part0 = handle wjoint2.Part1 = joint2 wjoint2.C0 = CFrame.new(0, -0.6, 0) * CFrame.Angles(0.1, 0, 0) wleg1 = Instance.new("Weld", joint1) wleg1.Part0 = joint1 wleg1.Part1 = leg1 wleg1.C0 = CFrame.new(0, 0.95, 0) * CFrame.Angles(0, 0, 0) wleg2 = Instance.new("Weld", joint2) wleg2.Part0 = joint2 wleg2.Part1 = leg2 wleg2.C0 = CFrame.new(0, -0.95, 0) * CFrame.Angles(0, 0, 0) wcap1 = Instance.new("Weld", leg1) wcap1.Part0 = leg1 wcap1.Part1 = cap1 wcap1.C0 = CFrame.new(0, 0.95, 0) * CFrame.Angles(0, 0, 0) wcap2 = Instance.new("Weld", leg2) wcap2.Part0 = leg2 wcap2.Part1 = cap2 wcap2.C0 = CFrame.new(0, -0.95, 0) * CFrame.Angles(0, 0, 0) cap1att = Instance.new("Attachment", cap1) cap1att.Position = Vector3.new(0, 0, -0.05) cap2att = Instance.new("Attachment", cap2) cap2att.Position = Vector3.new(0, 0, -0.05) stringatt = Instance.new("Attachment", stringpart) stringp1 = Instance.new("RodConstraint", stringpart) stringp1.Color = BrickColor.new("Mid grey") stringp1.Visible = true stringp1.Attachment0 = stringatt stringp1.Attachment1 = cap1att stringp2 = Instance.new("RodConstraint", stringpart) stringp2.Color = BrickColor.new("Mid grey") stringp2.Visible = true stringp2.Attachment0 = stringatt stringp2.Attachment1 = cap2att warrowhead1 = Instance.new("Weld", arrowbody) warrowhead1.Part0 = arrowbody warrowhead1.Part1 = arrowhead warrowhead1.C0 = CFrame.new(0, 0, -1.95) wfeather1 = Instance.new("Weld", arrowbody) wfeather1.Part0 = arrowbody wfeather1.Part1 = feather1 wfeather1.C0 = CFrame.new(0, 0.2, 1.45) wfeather2 = Instance.new("Weld", arrowbody) wfeather2.Part0 = arrowbody wfeather2.Part1 = feather2 wfeather2.C0 = CFrame.new(0, 0.2, 1.4) wfeather3 = Instance.new("Weld", arrowbody) wfeather3.Part0 = arrowbody wfeather3.Part1 = feather3 wfeather3.C0 = CFrame.new(0, -0.2, 1.45) * CFrame.Angles(0, 0, 3.15) wfeather4 = Instance.new("Weld", arrowbody) wfeather4.Part0 = arrowbody wfeather4.Part1 = feather4 wfeather4.C0 = CFrame.new(0, -0.2, 1.4) * CFrame.Angles(0, 0, 3.15) warrow = Instance.new("Weld", char.Torso) warrow.Part0 = char.Torso warrow.Part1 = arrowbody warrow.C0 = CFrame.new(0, 0, 0.5) * CFrame.Angles(-1.575, 0, 1.575) warrowcap = Instance.new("Weld", arrowbody) warrowcap.Part0 = arrowbody warrowcap.Part1 = arrowcap warrowcap.C0 = CFrame.new(0, 0, 1.8) -- sounds pullbacksound = Instance.new("Sound", handle) pullbacksound.SoundId = "rbxassetid://609348868" firesound = Instance.new("Sound", handle) firesound.SoundId = "rbxassetid://609348009" firesound.PlaybackSpeed = 1.05 function velocity(v) print("killvel") vel = coroutine.wrap(function() wait(0.05) v:Remove() end) vel() end function killz(playa,hitz,kneef) local heyy = hitz if hitz == "Right Arm" then local Limb = playa:FindFirstChild("Right Arm") local ters = playa:FindFirstChild('Torso') if Limb and ters then if ters:FindFirstChild('Right Shoulder') then ters["Right Shoulder"]:Destroy() end for i,v in pairs(Limb:GetChildren()) do if v:IsA('Weld') or v:IsA('Motor6D') or v:IsA('Glue') then v:Destroy() end end Limb.CFrame = ters.CFrame * CFrame.new(1.5, 0, 0) local Joint = Instance.new("Glue") Joint.Name = "RightShoulder" Joint.Part0 = ters Joint.Part1 = Limb Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.Parent = ters local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = playa local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb local coru = coroutine.wrap(function() local uno = Instance.new('Part',workspace) local dos = Instance.new('Part',workspace) uno.CFrame = playa:FindFirstChild(hitz).CFrame dos.CFrame = kneef.CFrame local weld = Instance.new('Weld',kneef) weld.Part0 = playa:FindFirstChild(hitz) weld.Part1 = kneef weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame) uno:Destroy() dos:Destroy() end) coru() end elseif hitz == "Left Arm" then local Limb = playa:FindFirstChild("Left Arm") local ters = playa:FindFirstChild('Torso') if Limb and ters then if ters:FindFirstChild('Left Shoulder') then ters["Left Shoulder"]:Destroy() end for i,v in pairs(Limb:GetChildren()) do if v:IsA('Weld') or v:IsA('Motor6D') or v:IsA('Glue') then v:Destroy() end end Limb.CFrame = ters.CFrame * CFrame.new(-1.5, 0, 0) local Joint = Instance.new("Glue") Joint.Name = "LeftShoulder" Joint.Part0 = ters Joint.Part1 = Limb Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.Parent = ters local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = playa local W = Instance.new("Weld") W.Part0 = ters W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb local coru = coroutine.wrap(function() local uno = Instance.new('Part',workspace) local dos = Instance.new('Part',workspace) uno.CFrame = playa:FindFirstChild(hitz).CFrame dos.CFrame = kneef.CFrame local weld = Instance.new('Weld',kneef) weld.Part0 = playa:FindFirstChild(hitz) weld.Part1 = kneef weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame) uno:Destroy() dos:Destroy() end) coru() end elseif hitz == "Right Leg" then local Limb = playa:FindFirstChild("Right Leg") local ters = playa:FindFirstChild('Torso') if Limb and ters then if ters:FindFirstChild('Right Hip') then ters["Right Hip"]:Destroy() end for i,v in pairs(Limb:GetChildren()) do if v:IsA('Weld') or v:IsA('Motor6D') or v:IsA('Glue') then v:Destroy() end end Limb.CFrame = ters.CFrame * CFrame.new(0.5, -2, 0) local Joint = Instance.new("Glue") Joint.Name = "Right Hip" Joint.Part0 = ters Joint.Part1 = Limb Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.Parent = ters local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = playa local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb local coru = coroutine.wrap(function() local uno = Instance.new('Part',workspace) local dos = Instance.new('Part',workspace) uno.CFrame = playa:FindFirstChild(hitz).CFrame dos.CFrame = kneef.CFrame local weld = Instance.new('Weld',kneef) weld.Part0 = playa:FindFirstChild(hitz) weld.Part1 = kneef weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame) uno:Destroy() dos:Destroy() if playa:FindFirstChild('HumanoidRootPart') then if playa.HumanoidRootPart:FindFirstChild('RootJoint') then playa.HumanoidRootPart:FindFirstChild('RootJoint'):Destroy() wait() end while playa.HumanoidRootPart:FindFirstChild('RootJoint') do wait() end playa:FindFirstChild('HumanoidRootPart'):Destroy() end end) coru() end elseif hitz == "Left Leg" then local Limb = playa:FindFirstChild("Left Leg") local ters = playa:FindFirstChild('Torso') if Limb and ters then if ters:FindFirstChild('Left Hip') then ters["Left Hip"]:Destroy() end for i,v in pairs(Limb:GetChildren()) do if v:IsA('Weld') or v:IsA('Motor6D') or v:IsA('Glue') then v:Destroy() end end Limb.CFrame = ters.CFrame * CFrame.new(0.5, -2, 0) Limb.CFrame = ters.CFrame * CFrame.new(-0.5, -2, 0) local Joint = Instance.new("Glue") Joint.Name = "LeftHip" Joint.Part0 = ters Joint.Part1 = Limb Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.Parent = ters local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = playa local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb Limb.CanCollide = false local coru = coroutine.wrap(function() local uno = Instance.new('Part',workspace) local dos = Instance.new('Part',workspace) uno.CFrame = playa:FindFirstChild(hitz).CFrame dos.CFrame = kneef.CFrame local weld = Instance.new('Weld',kneef) weld.Part0 = playa:FindFirstChild(hitz) weld.Part1 = kneef weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame) uno:Destroy() dos:Destroy() if playa:FindFirstChild('HumanoidRootPart') then if playa.HumanoidRootPart:FindFirstChild('RootJoint') then playa.HumanoidRootPart:FindFirstChild('RootJoint'):Destroy() end while playa.HumanoidRootPart:FindFirstChild('RootJoint') do wait() end playa:FindFirstChild('HumanoidRootPart'):Destroy() end end) coru() end else local playa2 = playa playa.Archivable = true local playa = playa:Clone() playa.Archivable = false playa2:Destroy() playa.Parent = workspace local Gibs = game.Workspace local Torso = playa.Torso local Head = playa:FindFirstChild("Head") local function Scan(ch) local e for e = 1,#ch do Scan(ch[e]:GetChildren()) if (ch[e].ClassName == "Weld" and ch[e].Part1.Name ~= 'Projectile') or ch[e].ClassName == "Motor6D" then ch[e]:remove() end end end Scan(playa:GetChildren()) if playa:FindFirstChild('HumanoidRootPart') then playa:FindFirstChild('HumanoidRootPart'):Destroy() end local hum2 = playa:FindFirstChildOfClass("Humanoid") if hum2 ~= nil then hum2.Name = "Humanoid2" hum2.PlatformStand = true hum2.Health = 0 end local ch = playa:GetChildren() local i for i = 1,#ch do if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then ch[i]:remove() end end if Head then local Neck = Instance.new("Weld") Neck.Name = "Neck" Neck.Part0 = Torso Neck.Part1 = Head Neck.C0 = CFrame.new(0, 1.5, 0) Neck.C1 = CFrame.new() Neck.Parent = Torso end local Limb = playa:FindFirstChild("Right Arm") if Limb then Limb.CFrame = Torso.CFrame * CFrame.new(1.5, 0, 0) local Joint = Instance.new("Glue") Joint.Name = "RightShoulder" Joint.Part0 = Torso Joint.Part1 = Limb Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.Parent = Torso local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = playa local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb end local Limb = playa:FindFirstChild("Left Arm") if Limb then Limb.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, 0) local Joint = Instance.new("Glue") Joint.Name = "LeftShoulder" Joint.Part0 = Torso Joint.Part1 = Limb Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.Parent = Torso local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = playa local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb end local Limb = playa:FindFirstChild("Right Leg") if Limb then Limb.CFrame = Torso.CFrame * CFrame.new(0.5, -2, 0) local Joint = Instance.new("Glue") Joint.Name = "RightHip" Joint.Part0 = Torso Joint.Part1 = Limb Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.Parent = Torso local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = playa local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb end local Limb = playa:FindFirstChild("Left Leg") if Limb then Limb.CFrame = Torso.CFrame * CFrame.new(-0.5, -2, 0) local Joint = Instance.new("Glue") Joint.Name = "LeftHip" Joint.Part0 = Torso Joint.Part1 = Limb Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.Parent = Torso local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = playa local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb end --[ local Bar = Instance.new("Part") Bar.TopSurface = 0 Bar.BottomSurface = 0 Bar.formFactor = "Symmetric" Bar.Size = Vector3.new(1, 1, 1) Bar.Transparency = 1 Bar.CFrame = Torso.CFrame * CFrame.new(0, 0.5, 0) Bar.Parent = playa local Weld = Instance.new("Weld") Weld.Part0 = Torso Weld.Part1 = Bar Weld.C0 = CFrame.new(0, 0.5, 0) Weld.Parent = Torso --]] playa.Parent = Gibs local coru = coroutine.wrap(function() print(hitz.Name) local uno = Instance.new('Part',workspace) local dos = Instance.new('Part',workspace) uno.CFrame = playa:FindFirstChild(heyy).CFrame dos.CFrame = kneef.CFrame local weld = Instance.new('Weld',kneef) weld.Part0 = playa:FindFirstChild(heyy) weld.Part1 = kneef weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame) uno:Destroy() dos:Destroy() end) coru() game.Debris:AddItem(playa, 15) end end function checkarms() check = coroutine.wrap(function() rshould = char.Torso:FindFirstChild("Right Shoulder") lshould = char.Torso:FindFirstChild("Left Shoulder") if rshould == nil then rightshoulder:Clone().Parent = char.Torso end if lshould == nil then rightshoulder:Clone().Parent = char.Torso end end) check() end mouse.KeyDown:connect(function(k) key = k:lower() if key == "e" and enabled == true and equipped == true then if armed == false then tors = Instance.new("Weld", char.HumanoidRootPart) tors.Part0 = char.HumanoidRootPart tors.Part1 = char.Torso tors.C0 = CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) crarm = Instance.new("Weld", char.Torso) crarm.Part0 = char.Torso crarm.Part1 = char["Right Arm"] crarm.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(1.5, 0, 0) clarm = Instance.new("Weld", char.Torso) clarm.Part0 = char.Torso clarm.Part1 = char["Left Arm"] clarm.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(-1.5, 0, 0) enabled = false for i = 0, 1, 0.1 do crarm.C0 = crarm.C0:lerp(CFrame.new(1.5, 1.5, 0) * CFrame.Angles(3.14, 0, 0), i) wait() end for i, v in pairs(arrow:GetChildren()) do v.Transparency = 0 end feather1.Transparency = 0.25 feather2.Transparency = 0.25 feather3.Transparency = 0.25 feather4.Transparency = 0.25 warrow.Part0 = char["Right Arm"] warrow.C0 = CFrame.new(-0.5, -2.7, -0.2) * CFrame.Angles(-1.575, 0.075, -0.5) for i = 0, 1, 0.05 do tors.C0 = tors.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, -1.5, 0), i) whandle.C0 = whandle.C0:lerp(CFrame.new(0.4, -1, 0) * CFrame.Angles(1.575, -0.05, 0), i) clarm.C0 = clarm.C0:lerp(CFrame.new(-1.6, 0.45, -0.10) * CFrame.Angles(1.2, 0, -1.575), i) crarm.C0 = crarm.C0:lerp(CFrame.new(-1.35, 0.6, -1) * CFrame.Angles(1.575, 0, -1.575), i) wjoint1.C0 = wjoint1.C0:lerp(CFrame.new(0, 0.6, 0) * CFrame.Angles(-0.1, 0, 0), i) wjoint2.C0 = wjoint2.C0:lerp(CFrame.new(0, -0.6, 0) * CFrame.Angles(0.1, 0, 0), i) wstringpart.C0 = wstringpart.C0:lerp(CFrame.new(0, -0.5, -0.3) * CFrame.new(0, 0, 0), i) hed.C0 = hed.C0:lerp(CFrame.new(0, 1.55, 0) * CFrame.Angles(0, 1.5, 0), i) wait() end pullbacksound:Play() warrow.Part0 = stringpart warrow.C0 = CFrame.new(-0.1, 0, 1.9) * CFrame.Angles(3.15, 0.04, 0) for i = 0, 1, 0.025 do tors.C0 = tors.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, -1.5, 0), i) whandle.C0 = whandle.C0:lerp(CFrame.new(0.4, -1, 0) * CFrame.Angles(1.575, -0.05, 0), i) clarm.C0 = clarm.C0:lerp(CFrame.new(-1.95, 0.45, -0.10) * CFrame.Angles(1.2, 0, -1.575), i) crarm.C0 = crarm.C0:lerp(CFrame.new(1, 0.6, -1) * CFrame.Angles(1.575, 0, -1.575), i) wjoint1.C0 = wjoint1.C0:lerp(CFrame.new(0, 0.6, 0) * CFrame.Angles(-0.4, 0, 0), i) wjoint2.C0 = wjoint2.C0:lerp(CFrame.new(0, -0.6, 0) * CFrame.Angles(0.4, 0, 0), i) wstringpart.C0 = wstringpart.C0:lerp(CFrame.new(0, -0.5, -3) * CFrame.new(0, 0, 0), i) hed.C0 = hed.C0:lerp(CFrame.new(0, 1.55, -0.1) * CFrame.Angles(0, 1.5, -0.25), i) wait() end armed = true enabled = true elseif armed == true and equipped == true then enabled = false for i = 0,1,0.05 do clarm.C0 = clarm.C0:lerp(CFrame.new(-1.6, 0.45, -0.10) * CFrame.Angles(1.2, 0, -1.575), i) crarm.C0 = crarm.C0:lerp(CFrame.new(-1.3, 0.4, -1) * CFrame.Angles(1.575, 0.1, -1.575), i) wjoint1.C0 = wjoint1.C0:lerp(CFrame.new(0, 0.6, 0) * CFrame.Angles(-0.1, 0, 0), i) wjoint2.C0 = wjoint2.C0:lerp(CFrame.new(0, -0.6, 0) * CFrame.Angles(0.1, 0, 0), i) wstringpart.C0 = wstringpart.C0:lerp(CFrame.new(0, -0.5, -0.3) * CFrame.new(0, 0, 0), i) wait() end warrow.Part0 = char["Right Arm"] warrow.C0 = CFrame.new(-0.5, -2.65, -0.2) * CFrame.Angles(-1.575, 0.075, -0.4) for i = 0,1,0.05 do crarm.C0 = crarm.C0:lerp(CFrame.new(1.5, 1.5, 0) * CFrame.Angles(3.14, 0, 0), i) tors.C0 = tors.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), i) whandle.C0 = whandle.C0:lerp(CFrame.new(0.4, -1, 0) * CFrame.Angles(1.575, 0, 0), i) clarm.C0 = clarm.C0:lerp(CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0), i) crarm.C0 = crarm.C0:lerp(CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0), i) hed.C0 = hed.C0:lerp(CFrame.new(0, 1.55, 0) * CFrame.Angles(0, 0, 0), i) wait() end for i, v in pairs(arrow:GetChildren()) do v.Transparency = 1 end warrow.Part0 = char.Torso warrow.C0 = CFrame.new(0, 0, 0.5) * CFrame.Angles(-1.575, 0, 1.575) for i = 0, 1, 0.1 do crarm.C0 = crarm.C0:lerp(CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0), i) wait() end armed = false enabled = true clarm:Remove() crarm:Remove() tors:Remove() rightshoulder:Clone().Parent = char.Torso leftshoulder:Clone().Parent = char.Torso torso:Clone().Parent = char.HumanoidRootPart checkarms() end elseif key == "z" then if armed == true or enabled == false then return end clarm = Instance.new("Weld", char.Torso) clarm.Part0 = char.Torso clarm.Part1 = char["Left Arm"] clarm.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(-1.5, 0, 0) if equipped == false then enabled = false for i = 0, 1, 0.075 do clarm.C0 = clarm.C0:lerp(CFrame.new(-0.5, 0, 0.25) * CFrame.Angles(math.rad(-90), 0, math.rad(75)), i) wait() end whandle.C0 = CFrame.new(0.4, -1, 0) * CFrame.Angles(1.575, 0, 0) whandle.Part0 = char["Left Arm"] for i = 0, 1, 0.075 do clarm.C0 = clarm.C0:lerp(CFrame.new(-2, 0.6, 0) * CFrame.Angles(0, 0, math.rad(-90)), i) wait() end for i = 0, 1, 0.075 do clarm.C0 = clarm.C0:lerp(CFrame.Angles(0, 0, 0) * CFrame.new(-1.5, 0, 0), i) wait() end enabled = true equipped = true elseif equipped == true then if armed == true or enabled == false then return end enabled = false for i = 0, 1, 0.075 do clarm.C0 = clarm.C0:lerp(CFrame.new(-2, 0.6, 0) * CFrame.Angles(0, 0, math.rad(-90)), i) wait() end for i = 0, 1, 0.075 do clarm.C0 = clarm.C0:lerp(CFrame.new(-0.5, 0, 0.25) * CFrame.Angles(math.rad(-90), 0, math.rad(75)), i) whandle.C0 = whandle.C0:lerp(CFrame.new(0.4, -1, 0) * CFrame.Angles(1.575, 0, 0), i) wait() end whandle.C0 = CFrame.new(0, 0, 0.6) * CFrame.Angles(0, 0, math.rad(45)) whandle.Part0 = char.Torso for i = 0, 1, 0.075 do clarm.C0 = clarm.C0:lerp(CFrame.Angles(0, 0, 0) * CFrame.new(-1.5, 0, 0), i) wait() end equipped = false enabled = true end clarm:Remove() leftshoulder:Clone().Parent = char.Torso end end) mouse.Button1Down:connect(function() if armed == false or enabled == false or equipped == false then return end firesound:Play() enabled = false armed = false wjoint1.C0 = CFrame.new(0, 0.6, 0) * CFrame.Angles(-0.1, 0, 0) wjoint2.C0 = CFrame.new(0, -0.6, 0) * CFrame.Angles(0.1, 0, 0) wstringpart.C0 = CFrame.new(0, -0.5, -0.3) * CFrame.new(0, 0, 0) crarm.C0 = CFrame.new(1.2, 0.6, -1) * CFrame.Angles(1.575, 0, -1.575) newarrow = arrow:Clone() newarrow.Parent = game.Workspace newarrow.Name = "flyingarrow" newarrow.ArrowBody.CFrame = CFrame.new(newarrow.ArrowBody.CFrame.p, mouse.Hit.p)*CFrame.Angles(0,0,math.pi/1.15) char.HumanoidRootPart.CFrame = CFrame.new(char.HumanoidRootPart.CFrame.p, mouse.Hit.p)*CFrame.Angles(0,math.pi/100,0) local fly = Instance.new('BodyVelocity',newarrow.ArrowBody) fly.Velocity = (newarrow.ArrowBody.CFrame*CFrame.Angles(0,0,math.pi/2)).lookVector*200 newarrow.Arrowhead.Touched:connect(function(hit) if hit.Parent and hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Transparency < 1 and newarrow.Arrowhead.CanCollide == false and hit.Parent:FindFirstChildOfClass('Humanoid').Health > 0 and hit.Parent ~= char then velocity(fly) newarrow.Arrowhead.CanCollide = true game:GetService('Debris'):AddItem(newarrow.Arrowhead,15) tone = math.random(1, 3) local sound = Instance.new('Sound',newarrow.Arrowhead) if tone == 1 then sound.SoundId = "rbxassetid://220833967" end if tone == 2 then sound.SoundId = "rbxassetid://220833976" end if tone == 3 then sound.SoundId = "rbxassetid://220834000" end sound.PlaybackSpeed = 1 sound:Play() newarrow.Arrowhead.Anchored = true hit.Anchored = true if hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Name == "Torso" or hit.Name == "Head" then hit.Parent:FindFirstChildOfClass('Humanoid').Health = 0 end wait() hit.Anchored = false newarrow.Arrowhead.Anchored = false killz(hit.Parent,hit.Name,newarrow.Arrowhead) elseif hit.Parent and hit.Parent.Parent:FindFirstChildOfClass('Humanoid') and hit.Transparency < 1 and newarrow.Arrowhead.CanCollide == false and hit.Parent.Parent:FindFirstChildOfClass('Humanoid').Health > 0 and hit.Parent.Parent ~= char and hit.Parent.Parent:FindFirstChild('Head') then velocity(fly) game:GetService('Debris'):AddItem(newarrow.Arrowhead,15) newarrow.Arrowhead.CanCollide = true tone = math.random(1, 3) local sound = Instance.new('Sound',newarrow.Arrowhead) if tone == 1 then sound.SoundId = "rbxassetid://220833967" end if tone == 2 then sound.SoundId = "rbxassetid://220833976" end if tone == 3 then sound.SoundId = "rbxassetid://220834000" end sound.PlaybackSpeed = 1 sound:Play() newarrow.Arrowhead.Anchored = true hit.Anchored = true if hit.Parent.Parent:FindFirstChildOfClass('Humanoid') then hit.Parent.Parent:FindFirstChildOfClass('Humanoid').Health = 0 end wait() newarrow.Arrowhead.Anchored = false hit.Anchored = false killz(hit.Parent.Parent,hit.Name,newarrow.Arrowhead) elseif hit.Parent and hit.Parent ~= char and hit.Parent.Parent ~= char and hit.Transparency < 1 and newarrow.Arrowhead.CanCollide == false then velocity(fly) game:GetService('Debris'):AddItem(newarrow.Arrowhead,15) newarrow.Arrowhead.CanCollide = true local sound = Instance.new('Sound',newarrow.Arrowhead) sound.SoundId = 'rbxassetid://267585646' sound:Play() end end) for i, v in pairs(arrow:GetChildren()) do v.Transparency = 1 end warrow.Part0 = char.Torso warrow.C0 = CFrame.new(0, 0, 0.5) * CFrame.Angles(-1.575, 0, 1.575) wait(0.5) for i = 0, 1, 0.05 do tors.C0 = tors.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), i) whandle.C0 = whandle.C0:lerp(CFrame.new(0.4, -1, 0) * CFrame.Angles(1.575, 0, 0), i) clarm.C0 = clarm.C0:lerp(CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0), i) crarm.C0 = crarm.C0:lerp(CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0), i) hed.C0 = hed.C0:lerp(CFrame.new(0, 1.55, 0) * CFrame.Angles(0, 0, 0), i) wait() end clarm:Remove() crarm:Remove() tors:Remove() rightshoulder:Clone().Parent = char.Torso leftshoulder:Clone().Parent = char.Torso torso:Clone().Parent = char.HumanoidRootPart checkarms() enabled = true end)
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