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owner.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false) local block = Instance.new("Part", script) block.Size = Vector3.new(2,2,1) block.CFrame = owner.Character:FindFirstChildWhichIsA("BasePart").CFrame block.Color = Color3.fromHSV(0,0,1) block.Material = 'SmoothPlastic' local nokill = Instance.new("RemoteEvent", block) local block2 = Instance.new("Part", block) block2.Size = Vector3.new(0.85,2,0.85) block2.CFrame = owner.Character:FindFirstChildWhichIsA("BasePart").CFrame block2.Color = Color3.fromHSV(0,0,1) block2.Material = 'SmoothPlastic' local nokill2 = Instance.new("RemoteEvent", block2) local block4 = Instance.new("Part", block) block4.Size = Vector3.new(0.9,2,0.9) block4.CFrame = owner.Character:FindFirstChildWhichIsA("BasePart").CFrame block4.Color = Color3.fromHSV(0,0,1) block4.Material = 'SmoothPlastic' local nokill4 = Instance.new("RemoteEvent", block4) local block5 = Instance.new("Part", block) block5.Size = Vector3.new(0.9,2,0.9) block5.CFrame = owner.Character:FindFirstChildWhichIsA("BasePart").CFrame block5.Color = Color3.fromHSV(0,0,1) block5.Material = 'SmoothPlastic' local nokill5 = Instance.new("RemoteEvent", block5) local block3 = Instance.new("Part", block) block3.Size = Vector3.new(0.85,2,0.85) block3.CFrame = owner.Character:FindFirstChildWhichIsA("BasePart").CFrame block3.Color = Color3.fromHSV(0,0,1) block3.Material = 'SmoothPlastic' local block6 = Instance.new("Part", block) block6.Size = Vector3.new(1,1,1) block6.CFrame = owner.Character:FindFirstChildWhichIsA("BasePart").CFrame block6.Color = Color3.fromHSV(0,0,1) block6.Material = 'SmoothPlastic' local block7 = Instance.new("Part", block) block7.Size = Vector3.new(0.125,0.5,0.5) block7.CFrame = owner.Character:FindFirstChildWhichIsA("BasePart").CFrame block7.Color = Color3.fromHSV(0,0,0) block7.Material = 'SmoothPlastic' local block8 = Instance.new("Part", block) block8.Size = Vector3.new(0.125,0.5,0.5) block8.CFrame = owner.Character:FindFirstChildWhichIsA("BasePart").CFrame block8.Color = Color3.fromHSV(0,0,0) block8.Material = 'SmoothPlastic' local block9 = Instance.new("Part", block) block9.Size = Vector3.new(2.093, 0.819,2.287) block9.CFrame = owner.Character:FindFirstChildWhichIsA("BasePart").CFrame block9.Color = Color3.fromHSV(0,0,1) block9.Material = 'SmoothPlastic' local block10 = Instance.new("Part", block) block10.Size = Vector3.new(.5, .5, 0.75) block10.CFrame = owner.Character:FindFirstChildWhichIsA("BasePart").CFrame block10.Color = Color3.fromHSV(0,0,1) block10.Material = 'SmoothPlastic' local block11 = Instance.new("Part", block) block11.Size = Vector3.new(.35, .35, .5) block11.CFrame = owner.Character:FindFirstChildWhichIsA("BasePart").CFrame block11.Color = Color3.fromHSV(0,0,0.5) block11.Material = 'SmoothPlastic' ShootWeld2 = Instance.new("Weld", block6) ShootWeld2.Part0 = block8 ShootWeld2.Part1 = block6 ShootWeld2.C0 = CFrame.new(0.1625,-0.0625,0.35) ShootWeld = Instance.new("Weld", block6) ShootWeld.Part0 = block7 ShootWeld.Part1 = block6 ShootWeld.C0 = CFrame.new(-0.1625,-0.0625,0.35) ShootWeld3 = Instance.new("Weld", block6) ShootWeld3.Part0 = block9 ShootWeld3.Part1 = block6 ShootWeld3.C0 = CFrame.new(0,-0.675,0) ShootWeld4 = Instance.new("Weld", block6) ShootWeld4.Part0 = block10 ShootWeld4.Part1 = block6 ShootWeld4.C0 = CFrame.new(-0.9,0.25,0) ShootWeld5 = Instance.new("Weld", block10) ShootWeld5.Part0 = block11 ShootWeld5.Part1 = block10 ShootWeld5.C0 = CFrame.new(0,0,.25) local nokill6 = Instance.new("RemoteEvent", block6) Mesh = Instance.new("SpecialMesh") Mesh.Parent = block3 Mesh.MeshId = "rbxasset://fonts//rightleg.mesh" Mesh3 = Instance.new("SpecialMesh") Mesh3.Parent = block Mesh3.MeshId = "rbxasset://fonts//torso.mesh" Mesh2 = Instance.new("SpecialMesh") Mesh2.Parent = block2 Mesh2.MeshId = "rbxasset://fonts//leftleg.mesh" Mesh5 = Instance.new("SpecialMesh") Mesh5.Parent = block4 Mesh5.MeshId = "rbxasset://fonts//rightarm.mesh" Mesh6 = Instance.new("SpecialMesh") Mesh6.Parent = block5 Mesh6.MeshId = "rbxasset://fonts//leftarm.mesh" Mesh7 = Instance.new("SpecialMesh") Mesh7.Parent = block6 Mesh7.MeshId = "rbxasset://fonts//head.mesh" Mesh8 = Instance.new("SpecialMesh") Mesh8.Parent = block9 Mesh8.MeshId = "rbxassetid://6342814603" Mesh8.Scale = Vector3.new(1,1,1) Mesh8.TextureId = "rbxassetid://6342842560" local nokill3 = Instance.new("RemoteEvent", block3) block3.Locked = true block.Locked = true block2.Locked = true block3.Locked = true block4.Locked = true block5.Locked = true block6.Locked = true ragdoll = owner.Character if ragdoll:findFirstChild("Health") then if ragdoll:findFirstChild("Health").ClassName == "Script" then ragdoll:findFirstChild("Health").Disabled = true end end local blockweld = Instance.new("ManualWeld", block) blockweld.Part0 = block blockweld.Part1 = block2 blockweld.C0 = CFrame.new(0.5, -2, 0) local blockweld69 = Instance.new("ManualWeld", block) blockweld69.Part0 = block blockweld69.Part1 = block6 blockweld69.C0 = CFrame.new(0, 1.5, 0) local blockweld2 = Instance.new("ManualWeld", block) blockweld2.Part0 = block blockweld2.Part1 = block3 blockweld2.C0 = CFrame.new(-0.5, -2, 0) local blockweld3 = Instance.new("ManualWeld", block) blockweld3.Part0 = block blockweld3.Part1 = block4 blockweld3.C0 = CFrame.new(1.5, 0, 0) local blockweld4 = Instance.new("ManualWeld", block) blockweld4.Part0 = block blockweld4.Part1 = block5 blockweld4.C0 = CFrame.new(-1.5, 0, 0) local nokill7 = Instance.new("RemoteEvent", blockweld) local nokill8 = Instance.new("RemoteEvent", blockweld2) local nokill9 = Instance.new("RemoteEvent", blockweld3) local nokill10 = Instance.new("RemoteEvent", blockweld4) local nokill11 = Instance.new("RemoteEvent", blockweld69) local nokill12 = Instance.new("RemoteEvent", block7) local nokill13 = Instance.new("RemoteEvent", block8) local nokill14 = Instance.new("RemoteEvent", block9) local nokill15 = Instance.new("RemoteEvent", block10) local nokill16 = Instance.new("RemoteEvent", block11) for i,v in pairs(owner.Character:GetDescendants()) do pcall(function() if v ~= owner.Character.Humanoid then if v ~= owner.Character then v.Parent = nil end end end) end local density = 1 local friction = 1 local elasticity = 0 local frictionWeight = 100000000000 local elasticityWeight = 100000000000 local physProperties = PhysicalProperties.new(density, friction, elasticity, frictionWeight, elasticityWeight) for i,v in pairs(block:GetDescendants()) do pcall(function() v:SetNetworkOwner(owner) v.CustomPhysicalProperties = physProperties v.CanQuery = false v.CanTouch = false end) end local object = Instance.new("ObjectValue", owner.PlayerGui) object.Value = block object.Name = 'BLOCK' local object2 = Instance.new("ObjectValue", owner.PlayerGui) object2.Value = nokill object2.Name = 'REMOTE' local object3 = Instance.new("ObjectValue", owner.PlayerGui) object3.Value = nokill2 object3.Name = 'REMOTE2' local object4 = Instance.new("ObjectValue", owner.PlayerGui) object4.Value = nokill3 object4.Name = 'REMOTE3' local object5 = Instance.new("ObjectValue", owner.PlayerGui) object5.Value = nokill4 object5.Name = 'REMOTE4' block:SetNetworkOwner(owner) block2:SetNetworkOwner(owner) block3:SetNetworkOwner(owner) block4:SetNetworkOwner(owner) block5:SetNetworkOwner(owner) NLS([[ local count = 0 canjump = false walking = false jumping = false count2 = 0 local Speed = 0 local rotspeed = 0 local mouse = owner:GetMouse() local uis = game:GetService("UserInputService") local block = owner.PlayerGui.BLOCK.Value local remote = owner.PlayerGui.REMOTE.Value local remote2 = owner.PlayerGui.REMOTE2.Value local remote3 = owner.PlayerGui.REMOTE3.Value local remote4 = owner.PlayerGui.REMOTE4.Value local SoundB = Instance.new("Sound",block) SoundB.SoundId = "rbxasset://sounds/snap.mp3" SoundB.Volume = 0.5 local b2 = Instance.new("BodyGyro", block) b2.MaxTorque = Vector3.new(math.huge,math.huge,math.huge) local bv = Instance.new("BodyVelocity", block) bv.MaxForce = Vector3.new(math.huge,0,math.huge) mouse.Button1Down:Connect(function() remote:FireServer(mouse.Target) end) uis.InputBegan:Connect(function(input) input = input.KeyCode if input == Enum.KeyCode.Space then if canjump then count = count + 1 if count == 1 then block.Velocity = Vector3.new(0,workspace.Gravity * block:GetMass() * 0.125,0) SoundB:Play() elseif count == 2 then canjump = false count = 0 block.Velocity = Vector3.new(0,workspace.Gravity * block:GetMass() * 0.125,0) SoundB:Play() end end elseif input == Enum.KeyCode.E then count2 = count2 + 1 if count2 == 1 then remote3:FireServer("light") elseif count2 == 2 then remote3:FireServer("off") count2 = 0 end elseif input == Enum.KeyCode.Q then remote4:FireServer() end end) b2.P = 100000 game:GetService("RunService").RenderStepped:Connect(function() workspace.CurrentCamera.CameraSubject = block bv.Velocity = Vector3.new(owner.Character.Humanoid.MoveDirection.x * 24,owner.Character.Humanoid.MoveDirection.y * 34,owner.Character.Humanoid.MoveDirection.z * 24) if owner.Character.Humanoid.MoveDirection ~= Vector3.new(0,0,0) then bv.MaxForce = Vector3.new(math.huge,0,math.huge) b2.CFrame = CFrame.new(block.Position,block.Position + owner.Character.Humanoid.MoveDirection) walking = true else walking = false coroutine.wrap(function() wait(0.0625) bv.MaxForce = Vector3.new(0,0,0) end)() end coroutine.wrap(function() local result = workspace:Raycast(block.Position,block.CFrame.upVector * -5) if result then canjump = true count = 0 remote2:FireServer("landed") else remote2:FireServer("Jumping") end end)() end) ]], owner.PlayerGui) mass = 0 db = false landed = true local TweenService = game:GetService("TweenService") local goal = {} goal.C0 = CFrame.new(-1.5, 0, -0.5) * CFrame.Angles(math.rad(35),0,0) local tweenInfo = TweenInfo.new(0.125, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut, 0, true,0) local tween = TweenService:Create(blockweld4, tweenInfo, goal) local goal2 = {} goal2.C0 = CFrame.new(-1.5, 0, 0.5) * CFrame.Angles(math.rad(-35),0,0) local tweenInfo2 = TweenInfo.new(0.125, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut, 0, true,0) local tween2 = TweenService:Create(blockweld4, tweenInfo2, goal2) local goal3 = {} goal3.C0 = CFrame.new(1.5, 0, 0.5) * CFrame.Angles(math.rad(-35),0,0) local tweenInfo3 = TweenInfo.new(0.125, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut, 0, true,0) local tween3 = TweenService:Create(blockweld3, tweenInfo3, goal3) local goal4 = {} goal4.C0 = CFrame.new(1.5, 0, -0.5) * CFrame.Angles(math.rad(35),0,0) local tweenInfo4 = TweenInfo.new(0.125, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut, 0, true,0) local tween4 = TweenService:Create(blockweld3, tweenInfo4, goal4) local goal5 = {} goal5.C0 = CFrame.new(-0.5, -2, 0.5) * CFrame.Angles(math.rad(-35),0,0) local tweenInfo5 = TweenInfo.new(0.125, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut, 0, true,0) local tween5 = TweenService:Create(blockweld2, tweenInfo5, goal5) local goal6 = {} goal6.C0 = CFrame.new(-0.5, -2, -0.5) * CFrame.Angles(math.rad(35),0,0) local tweenInfo6 = TweenInfo.new(0.125, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut, 0, true,0) local tween6 = TweenService:Create(blockweld2, tweenInfo6, goal6) local goal7 = {} goal7.C0 = CFrame.new(0.5, -2, -0.5) * CFrame.Angles(math.rad(35),0,0) local tweenInfo7 = TweenInfo.new(0.125, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut, 0, true,0) local tween7 = TweenService:Create(blockweld, tweenInfo7, goal7) local goal8 = {} goal8.C0 = CFrame.new(0.5, -2, 0.5) * CFrame.Angles(math.rad(-35),0,0) local tweenInfo8 = TweenInfo.new(0.125, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut, 0, true,0) local tween8 = TweenService:Create(blockweld, tweenInfo8, goal8) local SoundA = Instance.new("Sound",block) SoundA.SoundId = "rbxasset://sounds/bass.mp3" SoundA.Volume = 0.35 local Light = Instance.new("Sound",block10) Light.SoundId = "rbxassetid://577891804" Light.Volume = 1 nokill.OnServerEvent:Connect(function(plr,target) if target.Name ~= "Base" then if (target.Position - block.Position).magnitude <= 10 then if target.Parent:IsA("Model") then for i,v in pairs(target.Parent:GetDescendants()) do pcall(function() mass = mass + v:GetMass() end) end target.Velocity = block.CFrame.lookVector * mass * 0.5 + block.CFrame.upVector * mass * 0.5 SoundA.PlaybackSpeed = 2.5 + math.random(0,3.5) SoundA:Play() mass = 0 else for i,v in pairs(target:GetDescendants()) do pcall(function() mass = mass + v:GetMass() end) end target.Velocity = block.CFrame.lookVector * mass * 0.5 + block.CFrame.upVector * mass * 0.5 SoundA.PlaybackSpeed = 2.5 + math.random(0,3.5) SoundA:Play() mass = 0 end end end end) nokill2.OnServerEvent:Connect(function(plr,action) if action == "landed" then landed = true if not db then db = true blockweld3.C0 = CFrame.new(1.5, 0,0) * CFrame.Angles(math.rad(0),0,0) blockweld4.C0 = CFrame.new(-1.5, 0,0) * CFrame.Angles(math.rad(0),0,0) end elseif action == "Jumping" then landed = false blockweld3.C0 = CFrame.new(1.5, 1.25, 0) * CFrame.Angles(math.rad(180),0,0) blockweld4.C0 = CFrame.new(-1.5, 1.25, 0) * CFrame.Angles(math.rad(180),0,0) blockweld.C0 = CFrame.new(0.5, -2, 0) blockweld2.C0 = CFrame.new(-0.5, -2, 0) db = false end end) nokill4.OnServerEvent:Connect(function() landed = false blockweld3.C0 = CFrame.new(1.5, 1, 0) * CFrame.Angles(math.rad(180),0,0) * CFrame.Angles(0,0,math.rad(0)) wait(0.125) blockweld3.C0 = CFrame.new(1.75, 1, 0) * CFrame.Angles(math.rad(180),0,0) * CFrame.Angles(0,0,math.rad(35)) wait(0.125) blockweld3.C0 = CFrame.new(1.5, 1,0) * CFrame.Angles(math.rad(180),0,0) * CFrame.Angles(0,0,math.rad(0)) wait(0.125) blockweld3.C0 = CFrame.new(1.25, 1, 0) * CFrame.Angles(math.rad(180),0,0) * CFrame.Angles(0,0,math.rad(-35)) wait(0.125) blockweld3.C0 = CFrame.new(1.5, 0,0) * CFrame.Angles(math.rad(0),0,0) * CFrame.Angles(0,0,math.rad(0)) landed = true end) local flash nokill3.OnServerEvent:Connect(function(plr,action) Light:Play() if action == "light" then flash = Instance.new("SpotLight", block11) flash.Brightness = 7 flash.Range = 10 flash.Shadows = true flash.Face = "Front" flash.Angle = 75 block11.Color = Color3.fromRGB(255, 200, 0) elseif action == "off" then flash:Destroy() block11.Color = Color3.fromHSV(0,0,0.5) end end) local tweenService = game:GetService("TweenService") local timeToFade9 = 0.5 local object9 = block7 local tweenInfo9 = TweenInfo.new(0.5, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut, 0, true,1) local goal9 = {} goal9.Size = Vector3.new(0.125,0.125,0.5) local tween9 = tweenService:Create(object9, tweenInfo9, goal9) local tween10 = tweenService:Create(block8, tweenInfo9, goal9) coroutine.wrap(function() while true do task.wait() pcall(function() blockweld.Parent = block blockweld2.Parent = block blockweld3.Parent = block blockweld4.Parent = block blockweld69.Parent = block ShootWeld.Parent = block6 ShootWeld2.Parent = block6 ShootWeld3.Parent = block6 ShootWeld4.Parent = block6 ShootWeld5.Parent = block10 end) if landed then if owner.Character.Humanoid.MoveDirection ~= Vector3.new(0,0,0) then tween:Play() tween3:Play() tween5:Play() tween7:Play() wait(0.25) SoundA.PlaybackSpeed = 5 + math.random(0,3.5) SoundA:Play() coroutine.wrap(function() local result = workspace:Raycast(block2.Position,block2.CFrame.upVector * -5) if result then local step = Instance.new("SpawnLocation",workspace) step.Enabled = false step.CanQuery = false step.CanCollide = false step.CanTouch = false step.Anchored = true step.Size = Vector3.new(1,0.125,1) step.Material = "SmoothPlastic" step.Color = result.Instance.Color local currentRightVector = block2.CFrame.RightVector local upVector = result.Normal local newFacialVector = currentRightVector:Cross(upVector) step.CFrame = CFrame.fromMatrix(block2.Position, currentRightVector, upVector, newFacialVector) step.Position = result.Position + Vector3.new(0,0.0625,0) game:GetService("Debris"):AddItem(step,10) end end)() tween2:Play() tween4:Play() tween6:Play() tween8:Play() wait(0.25) SoundA.PlaybackSpeed = 5 + math.random(0,3.5) SoundA:Play() coroutine.wrap(function() local result = workspace:Raycast(block3.Position,block3.CFrame.upVector * -5) if result then local step = Instance.new("SpawnLocation",workspace) step.Enabled = false step.CanQuery = false step.CanCollide = false step.CanTouch = false step.Anchored = true step.Size = Vector3.new(1,0.125,1) step.Material = "SmoothPlastic" step.Color = result.Instance.Color local currentRightVector = block3.CFrame.RightVector local upVector = result.Normal local newFacialVector = currentRightVector:Cross(upVector) step.CFrame = CFrame.fromMatrix(block3.Position, currentRightVector, upVector, newFacialVector) step.Position = result.Position + Vector3.new(0,0.0625,0) game:GetService("Debris"):AddItem(step,10) end end)() end end end end)() while true do wait(1) tween9:Play() tween10:Play() wait(1) end
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