Pastebin
API
tools
faq
paste
Login
Sign up
Please fix the following errors:
New Paste
Syntax Highlighting
print('Naruto Loaded') p=game.Players.chaseplayzrbx_YT c=p.Character m=p:GetMouse() Player = game:GetService("Players").chaseplayzrbx_YT mouse=Player:GetMouse() Cha = Player.Character minrun = false rase=false Weapon = Instance.new("Model") Weapon.Name = "Jutsu" Weapon.Parent = Cha anim = Cha:findFirstChild("Animate") sharin=false norm=true attacking = true sage = false bijuu = false zero=false yosa=false debounceforatk=false Shadow=false Weld = function(p0,p1,x,y,z,rx,ry,rz,par) p0.Position = p1.Position local w = Instance.new('Motor',par or p0) w.Part0 = p0 w.Part1 = p1 w.C1 = CFrame.new(x,y,z)*CFrame.Angles(rx,ry,rz) return w end z=Instance.new("Part",Cha) z.Size=Cha.Torso.Size z.CanCollide=false cloud=Instance.new("SpecialMesh",z) cloud.MeshId="rbxassetid://1095708" cloud.Scale=Vector3.new(20,5,20) z.Transparency=1 Weld(z,Cha.Torso,0,20,0,0,0,0,z) --------------Clothes--------------------- game.Players.LocalPlayer.Character.Head.face.Texture = "http://www.roblox.com/asset/?id=181425134" Cha.Shirt:Remove() Cha.Pants:Remove() Shirt = Instance.new("Shirt",Character) Shirt.Parent = Cha Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=172422601" Pant = Instance.new("Pants",Character) Pant.Parent = Cha Pant.PantsTemplate = "http://www.roblox.com/asset/?id=172422727" -------------Lightning Script---------------- Lightning = function(Start,End,Times,Offset,Color,Thickness,Transparency) local magz = (Start - End).magnitude local curpos = Start local trz = {-Offset,Offset} for i=1,Times do local li = Instance.new("Part",workspace) li.TopSurface =0 li.BottomSurface = 0 li.Anchored = true li.Transparency = Transparency or 0.4 li.BrickColor = BrickColor.new(Color) li.formFactor = "Custom" li.CanCollide = false li.Size = Vector3.new(Thickness,Thickness,magz/Times) local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)]) local trolpos = CFrame.new(curpos,End)*CFrame.new(0,0,magz/Times).p+ofz if Times == i then local magz2 = (curpos - End).magnitude li.Size = Vector3.new(Thickness,Thickness,magz2) li.CFrame = CFrame.new(curpos,End)*CFrame.new(0,0,-magz2/2) else li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2) end curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p game.Debris:AddItem(li,0.25) end end ----------Chat Gui------------- function Chat(Object,Text,Color) local Color = BrickColor.new(Color) pcall(function()Object:findFirstChild("AtlasText"):Destroy()end) local G = Instance.new("BillboardGui",Object) G.Name = "AtlasText" G.Adornee = Object G.Size = UDim2.new(3.5,0,2.5,0) G.AlwaysOnTop = false G.StudsOffset = Vector3.new(0,3,0) local Frame = Instance.new("Frame") Frame.Parent = G Frame.Size = UDim2.new(1,0,1,0) Frame.BackgroundTransparency = 1 local Txt = Instance.new("TextLabel",Frame) Txt.Size = UDim2.new(1,0,1,0) Txt.Text = Text Txt.TextScaled = true Txt.TextWrapped = true Txt.Font = "SourceSansBold" Txt.TextColor = Color Txt.BackgroundTransparency = 1 Txt.ZIndex = 2 Game:GetService("Debris"):AddItem(G,3) end --[[Skill Script]]-- mouse.KeyDown:connect(function(key) key:lower() if key == "e" then minrun=true Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-0, 0, -5.00) Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-0, 0, -20.00) Cha.Humanoid.WalkSpeed=100 end if key == "q" then Cha.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 1.55, 0) Cha.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -1.55, 0) Cha.Humanoid.WalkSpeed=16 minrun=false anim.Disabled=false end if key == "p" and norm ==false and bijuu==true then Chat(Cha.Head,"Take some of my Chakra!","Institutional white") ama = true torso = Player.Character.Torso bla=Instance.new('Part',Workspace) bla.Size=Vector3.new(5,5,5) bla.BrickColor=BrickColor.new("Really red") bla.CanCollide = True bla.Position=torso.Position+torso.CFrame.lookVector*12 bla.Transparency = 1 bla:BreakJoints() bv3 = Instance.new('BodyVelocity',bla) bv3.maxForce = Vector3.new()*math.huge bv3.velocity = torso.CFrame.lookVector*500 fire2 = Instance.new("Fire") fire2.Size = 30 fire2.Color = Color3.new(100,0,0) fire2.SecondaryColor = Color3.new(100,0,0) fire2.Enabled = true bla.Touched:connect(function(hit) if hit.Parent:FindFirstChild("Humanoid") then fire2:clone().Parent = hit.Parent:findFirstChild("Torso") end end) wait(10) ama = false end if key == "h" then Defense = true Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0) Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0) wait() Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55) Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55) Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55) Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55) Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55) Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55) Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55) Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55) Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55) Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0) Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0) wait() Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55) Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55) Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55) Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55) Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55) Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55) Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55) Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55) Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55) Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait(4) Defense = false end if key == "x" and bijuu ==true then torso = Player.Character.Torso anim.Disabled = true Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0) Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0) wait() Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55) Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55) Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55) Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55) Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55) Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55) Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55) Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55) Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55) Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.7) Chat(Cha.Head,"Tailed Beast Bomb....","Really black") wait(1) bla=Instance.new('Part',Workspace) bla.Size=Vector3.new(1,1,1) bla.BrickColor=BrickColor.new("Really black") bla.CanCollide = True bla.Position=torso.Position+torso.CFrame.lookVector*10 bla.Transparency = 0.3 bla:BreakJoints() bv3 = Instance.new('BodyVelocity',bla) bv3.maxForce = Vector3.new()*math.huge bv3.velocity = torso.CFrame.lookVector*200 blaMesh = Instance.new("SpecialMesh", bla) blaMesh.MeshType = "Sphere" blaMesh.Scale = Vector3.new(10,10,10) bv = Instance.new("BodyVelocity") bv.maxForce = Vector3.new(math.huge, math.huge, math.huge) bv.velocity = torso.CFrame.lookVector*100 bla.Touched:connect(function(hit) if hit.Parent:FindFirstChild("Humanoid") then hit.Parent:FindFirstChild("Humanoid"):TakeDamage(20000000000) hit.Parent:FindFirstChild("Humanoid").Sit = true e = Instance.new('Explosion',Workspace) e.Position = hit.Parent.Torso.Position e.BlastPressure = 100 e.BlastRadius = 100 ebv = bv:clone() ebv.Parent = hit.Parent:findFirstChild("Torso") ebv.Name = "ebv" for _,v in pairs(hit.Parent.Torso:children()) do if v:IsA("BodyVelocity") and v.Name == "ebv" then wait(0.5) v:Destroy() end end bla:Destroy() end end) wait(0.5) Cha.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 1.55, 0) Cha.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -1.55, 0) anim.Disabled = false wait(5) firee = false end if key == "y" and norm ==false then norm=true sharin=false bijuu=false sage=false Cha.Humanoid.MaxHealth = 100 wait() Cha.Humanoid.Health = 100 Chat(Cha.Head,"Alright!","Toothpaste") Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=172422601" Pant.PantsTemplate = "http://www.roblox.com/asset/?id=172422727" game.Players.LocalPlayer.Character.Head.face.Texture = "http://www.roblox.com/asset/?id=181425134" wait(.6) Cha.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 1.55, 0) Cha.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -1.55, 0) end if key == "u" and sage ==false and norm ==true then norm=false sharin=false sage=true Cha.Humanoid.MaxHealth = 200 wait() Cha.Humanoid.Health = 200 Chat(Cha.Head,"Sage mode!","Toothpaste") Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55) Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.7) wait(1) game.Players.LocalPlayer.Character.Head.face.Texture = "http://www.roblox.com/asset/?id=181425357" wait(.6) Cha.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 1.55, 0) Cha.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -1.55, 0) end if key == "f" and norm ==true then norm=false bijuu=true Cha.Humanoid.MaxHealth = 500 wait() Cha.Humanoid.Health = 500 Chat(Cha.Head,"Lets go!","Brick yellow") Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=183370433" Pant.PantsTemplate = "http://www.roblox.com/asset/?id=183370482" game.Players.LocalPlayer.Character.Head.face.Texture = "http://www.roblox.com/asset/?id=159139241" end if key == "r" and norm==true and bijuu == false then bijuu=true norm=false Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55) Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.7) Chat(Cha.Head,"Lend me power, Kyuubi-sama","Brick yellow") wait(1) Cha.Humanoid.MaxHealth = 300 wait() Cha.Humanoid.Health = 300 game.Players.LocalPlayer.Character.Head.face.Texture = "http://www.roblox.com/asset/?id=159139227" Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=174588964" Pant.PantsTemplate = "http://www.roblox.com/asset/?id=174589136" Cha.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 1.55, 0) Cha.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -1.55, 0) end if key == "l" and norm ==true then rase=true anim.Disabled=true Chat(Cha.Head,"Rasengan!","Toothpaste") Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-0, 0, -1.00) Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) Cha.Humanoid.WalkSpeed=50 r=Instance.new("Part") r.Shape="Ball" r.TopSurface=0 r.BottomSurface=0 r.BrickColor=BrickColor.new("Bright blue") r.Anchored=false r.CanCollide=false r.Reflectance=.3 r.Transparency=.3 r.Size=Vector3.new(2,2,2) r:BreakJoints() w=Instance.new("Weld", c["Right Arm"]) w.Part0=c["Right Arm"] w.Part1=r w.C0=w.C0*CFrame.new(0,-1,0) r.Parent=c d=false r.Touched:connect(function(h) if h.Parent~=c and h.Parent:FindFirstChild("Humanoid") and not d then d=true o=c.Torso.CFrame w.Parent=h.Parent.Torso w.Part0=h.Parent.Torso w.C0=w.C0*CFrame.new(0,0,-1) b=Instance.new("BodyVelocity",h.Parent.Torso) b.maxForce=Vector3.new(1/0,1/0,1/0) b.velocity=c.Torso.CFrame.lookVector*40 g=Instance.new("BodyAngularVelocity",h.Parent.Torso) g.maxTorque=Vector3.new(1/0,1/0,1/0) g.angularvelocity=Vector3.new(0,0,20) h.Parent.Torso.CFrame=CFrame.new(h.Parent.Torso.CFrame.p,o.p) wait(4) h:Destroy() anim.Disabled=false Cha.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 1.55, 0) Cha.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -1.55, 0) r:Destroy() b:Destroy() g:Destroy() end end) end if key == "j" and norm ==true then rase=true anim.Disabled=true Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-0, 0, -1.00) Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0) wait() Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-0, 0, -1.00) Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait(0.01) Chat(Cha.Head,"Odama Rasengan!!","Toothpaste") Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-0, 0, -1.00) Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) Cha.Humanoid.WalkSpeed=50 r=Instance.new("Part") r.Shape="Ball" r.TopSurface=0 r.BottomSurface=0 r.BrickColor=BrickColor.new("Bright blue") r.Anchored=false r.CanCollide=false r.Reflectance=.3 r.Transparency=.3 r.Size=Vector3.new(4,4,4) r:BreakJoints() w=Instance.new("Weld", c["Right Arm"]) w.Part0=c["Right Arm"] w.Part1=r w.C0=w.C0*CFrame.new(0,-1,0) r.Parent=c d=false r.Touched:connect(function(h) if h.Parent~=c and h.Parent:FindFirstChild("Humanoid") and not d then d=true o=c.Torso.CFrame w.Parent=h.Parent.Torso w.Part0=h.Parent.Torso w.C0=w.C0*CFrame.new(0,0,-1) b=Instance.new("BodyVelocity",h.Parent.Torso) b.maxForce=Vector3.new(1/0,1/0,1/0) b.velocity=c.Torso.CFrame.lookVector*40 g=Instance.new("BodyAngularVelocity",h.Parent.Torso) g.maxTorque=Vector3.new(1/0,1/0,1/0) g.angularvelocity=Vector3.new(0,0,20) h.Parent.Torso.CFrame=CFrame.new(h.Parent.Torso.CFrame.p,o.p) wait(3) h:Destroy() anim.Disabled=false Cha.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 1.55, 0) Cha.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -1.55, 0) r:Destroy() b:Destroy() g:Destroy() end end) end if key == "k" and sage ==true then rase=true anim.Disabled=true Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-0, 0, -1.00) Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0) wait() Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-0, 0, -1.00) Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait(0.03) Chat(Cha.Head,"Sage Rasengan!!!!!","Toothpaste") Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-0, 0, -1.00) Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) Cha.Humanoid.WalkSpeed=50 r=Instance.new("Part") r.Shape="Ball" r.TopSurface=0 r.BottomSurface=0 r.BrickColor=BrickColor.new("Toothpaste") r.Anchored=false r.CanCollide=false r.Reflectance=0 r.Transparency=0 r.Size=Vector3.new(3,3,3) r:BreakJoints() w=Instance.new("Weld", c["Right Arm"]) w.Part0=c["Right Arm"] w.Part1=r w.C0=w.C0*CFrame.new(0,-1,0) r.Parent=c d=false r.Touched:connect(function(h) if h.Parent~=c and h.Parent:FindFirstChild("Humanoid") and not d then d=true o=c.Torso.CFrame w.Parent=h.Parent.Torso w.Part0=h.Parent.Torso w.C0=w.C0*CFrame.new(0,0,-1) b=Instance.new("BodyVelocity",h.Parent.Torso) b.maxForce=Vector3.new(1/0,1/0,1/0) b.velocity=c.Torso.CFrame.lookVector*70 g=Instance.new("BodyAngularVelocity",h.Parent.Torso) g.maxTorque=Vector3.new(1/0,1/0,1/0) g.angularvelocity=Vector3.new(0,0,20) h.Parent.Torso.CFrame=CFrame.new(h.Parent.Torso.CFrame.p,o.p) wait(4) h:Destroy() anim.Disabled=false Cha.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 1.55, 0) Cha.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -1.55, 0) r:Destroy() b:Destroy() g:Destroy() end end) end if key == "l" and bijuu ==true then rase=true anim.Disabled=true Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-0, 0, -1.00) Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0) wait() Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-0, 0, -1.00) Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait(0.03) Chat(Cha.Head,"Shadow Tailed Beast Rasengan!!","New Yeller") Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-0, 0, -1.00) Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) Cha.Humanoid.WalkSpeed=50 r=Instance.new("Part") r.Shape="Ball" r.TopSurface=0 r.BottomSurface=0 r.BrickColor=BrickColor.new("Really black") r.Anchored=false r.CanCollide=false r.Reflectance=0 r.Transparency=0.3 r.Size=Vector3.new(2,2,2) r:BreakJoints() w=Instance.new("Weld", mo.ra) w.Part0=mo.ra w.Part1=r w.C0=w.C0*CFrame.new(0,-1,0) r.Parent=c d=false r.Touched:connect(function(h) if h.Parent~=c and h.Parent:FindFirstChild("Humanoid") and not d then d=true o=c.Torso.CFrame w.Parent=h.Parent.Torso w.Part0=h.Parent.Torso w.C0=w.C0*CFrame.new(0,0,-1) b=Instance.new("BodyVelocity",h.Parent.Torso) b.maxForce=Vector3.new(1/0,1/0,1/0) b.velocity=c.Torso.CFrame.lookVector*70 g=Instance.new("BodyAngularVelocity",h.Parent.Torso) g.maxTorque=Vector3.new(1/0,1/0,1/0) g.angularvelocity=Vector3.new(0,0,20) h.Parent.Torso.CFrame=CFrame.new(h.Parent.Torso.CFrame.p,o.p) wait(4) h:Destroy() anim.Disabled=false Cha.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 1.55, 0) Cha.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -1.55, 0) r:Destroy() b:Destroy() g:Destroy() end end) end if key == "m" then Bv = Instance.new("BodyVelocity") Bv.P = 9000 Bv.maxForce = Vector3.new(0,math.huge,0) Bv.velocity = Vector3.new(0,100,0) Bv.Parent = Cha.Torso game.Debris:AddItem(Bv,1) end if key == "k" and Shadow==true and bijuu ==true then rase=true anim.Disabled=true Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-0, 0, -1.00) Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0) wait() Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-0, 0, -1.00) Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait(0.03) Chat(Cha.Head,"Shadow Tailed Beast Rasengan!!","New Yeller") Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-0, 0, -1.00) Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) Cha.Humanoid.WalkSpeed=50 r=Instance.new("Part") r.Shape="Ball" r.TopSurface=0 r.BottomSurface=0 r.BrickColor=BrickColor.new("Really black") r.Anchored=false r.CanCollide=false r.Reflectance=0 r.Transparency=0.3 r.Size=Vector3.new(2,2,2) r:BreakJoints() w=Instance.new("Weld", mo.RA) w.Part0=mo.RA w.Part1=r w.C0=w.C0*CFrame.new(0,-1,0) r.Parent=c d=false r.Touched:connect(function(h) if h.Parent~=c and h.Parent:FindFirstChild("Humanoid") and not d then d=true o=c.Torso.CFrame w.Parent=h.Parent.Torso w.Part0=h.Parent.Torso w.C0=w.C0*CFrame.new(0,0,-1) b=Instance.new("BodyVelocity",h.Parent.Torso) b.maxForce=Vector3.new(1/0,1/0,1/0) b.velocity=c.Torso.CFrame.lookVector*70 g=Instance.new("BodyAngularVelocity",h.Parent.Torso) g.maxTorque=Vector3.new(1/0,1/0,1/0) g.angularvelocity=Vector3.new(0,0,20) h.Parent.Torso.CFrame=CFrame.new(h.Parent.Torso.CFrame.p,o.p) wait(4) h:Destroy() anim.Disabled=false Cha.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 1.55, 0) Cha.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -1.55, 0) r:Destroy() r:Destroy() r:Destroy() b:Destroy() g:Destroy() end end) end if key == "g" and bijuu == true and zero == false then Chat(Cha.Head,"Kurama!!","Bright red") zero=true wait() ZeroAbsorb = Instance.new("Part") ZeroAbsorb.BrickColor = BrickColor.new("Really red") ZeroAbsorb.Size = Vector3.new(20,20,20) ZeroAbsorb.TopSurface = "Smooth" ZeroAbsorb.BottomSurface = "Smooth" ZeroAbsorb.Shape = "Block" ZeroAbsorb.CanCollide = false ZeroAbsorb.Anchored = true ZeroAbsorb.Transparency = 1 ZeroAbsorb.Reflectance = 0.2 ZeroAbsorbMesh = Instance.new("SpecialMesh",ZeroAbsorb) ZeroAbsorbMesh.MeshType = "Sphere" ZeroAbsorbMesh.Scale = Vector3.new(1,1,1) ZeroAbsorb.Parent = Workspace ZeroAbsorb.CFrame = Cha.Torso.CFrame*CFrame.new(0, 0, 0) function onDamage(Part) if Part:findFirstChild("Humanoid") == nil and Part:findFirstChild("BodyVelocity") ~= nil then Part.Anchored = true if Part:findFirstChild("Mesh") ~= nil then z = Part:findFirstChild("Mesh") for i = 1,5 do z.Scale = z.Scale + Vector3.new(1,1,1) wait(0.05) z:Destroy() end end end end ZeroAbsorb.Touched:connect(onDamage) wait(10) ZeroAbsorb:Destroy() wait(1) zero = false end if key == "v" and bijuu==false and yosa == false and debounceforatk == false then Chat(Cha.Head,"Shuriken Barrage!!","Really red") yosa = true debounceforatk =true for i = 1,40 do x = Instance.new("Part") x.Size = Vector3.new(7,4,7) x.TopSurface = "Smooth" x.BottomSurface = "Smooth" x.CanCollide = false x.Anchored = false x.Transparency = 0 z = Instance.new("SpecialMesh",x) z.MeshType = "Sphere" z.Scale = Vector3.new(0,0,0) y = Instance.new("BodyVelocity") y.maxForce = Vector3.new(math.huge, math.huge, math.huge) y.velocity = Cha.Torso.CFrame.lookVector*200 x.Parent = Workspace y.Parent = x x.CFrame = Cha.Torso.CFrame*CFrame.new(math.random(-3,3), math.random(-1,1),-10) game.Debris:AddItem(x, 2) x.Anchored = true x.BrickColor = BrickColor.new("Mid stone grey") x.Anchored = false x.Touched:connect(function(hit) if hit.Parent:FindFirstChild("Humanoid") then hit.Parent:FindFirstChild("Humanoid"):TakeDamage(0.5) end end) for i = 1,2.5 do z.Scale = z.Scale + Vector3.new(.1,.1,.2) x.Transparency = x.Transparency + .2 wait(.001) end end wait() debounceforatk = false wait() yosa = false end if key == "v" and bijuu==true and yosa == false and debounceforatk == false then Chat(Cha.Head,"Tailed Beast Bomb Barrage!!","Really red") yosa = true debounceforatk =true for i = 1,40 do x = Instance.new("Part") x.Size = Vector3.new(15,15,15) x.TopSurface = "Smooth" x.BottomSurface = "Smooth" x.CanCollide = false x.Anchored = false x.Transparency = 0 z = Instance.new("SpecialMesh",x) z.MeshType = "Sphere" z.Scale = Vector3.new(0,0,0) y = Instance.new("BodyVelocity") y.maxForce = Vector3.new(math.huge, math.huge, math.huge) y.velocity = Cha.Torso.CFrame.lookVector*200 x.Parent = Workspace y.Parent = x x.CFrame = Cha.Torso.CFrame*CFrame.new(math.random(-3,3), math.random(-1,1),-10) game.Debris:AddItem(x, 2) x.Anchored = true x.BrickColor = BrickColor.new("Really black") x.Anchored = false x.Touched:connect(function(hit) if hit.Parent:FindFirstChild("Humanoid") then hit.Parent:FindFirstChild("Humanoid"):TakeDamage(0.5) e = Instance.new('Explosion',Workspace) e.Position = hit.Parent.Torso.Position e.BlastPressure = 0 e.BlastRadius = 10 end end) for i = 1,2.5 do z.Scale = z.Scale + Vector3.new(.1,.1,.2) x.Transparency = x.Transparency + .2 wait(.001) end end wait() debounceforatk = false wait() yosa = false end if key == "t" and bijuu==true or key == "t" and sharin==true then Chat(Cha.Head,"Lightning Speed!","Brick yellow") wait() for i=1,10 do Lightning(Cha.Torso.Position,mouse.Hit.p,math.random(5,10),math.random(-2.5,2.5),"New Yeller",0.05,0.3) end Wait() x=Instance.new("Part",Cha) x.Transparency=1 x.Position=mouse.Hit.p Cha.Torso.CFrame=x.CFrame*CFrame.new(0,5,0) x:Destroy() end if key == "n" and Shadow==false then Shadow=true Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0) Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0) wait() Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55) Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55) Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55) Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55) Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55) Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55) Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55) Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55) Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55) Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0) Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0) wait() Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55) Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55) Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55) Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55) Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55) Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55) Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55) Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55) Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) wait() Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55) Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55) Chat(Cha.Head,"Juubi Shadow Clone Jutsu","Institutional white") wait(1) local name = "KaraMura" local players = game:GetService("Players") local me = players:FindFirstChild(name) local char = me.Character script.Parent = char script.Name = "_Main" local mimic = name local protectbool = true local count = 2 local protect = {} mo = Instance.new("Model") mo.Parent = char mo.Name = "" head = Instance.new("Part") head.Parent = mo head.Name = "Head" head.CanCollide = true head.formFactor = "Symmetric" head.Transparency = 0.5 head.BrickColor = BrickColor.new("Really black") head.Size = Vector3.new(2, 1, 1) head.Anchored = true i = Instance.new("SpecialMesh") i.Scale = Vector3.new(1.3, 1.3, 1.3) i.Parent = head Face=Instance.new('Decal',head) Face.Face='Front' Face.Texture='http://www.roblox.com/asset/?id=140913766' -------------------------------- torso = Instance.new("Part") torso.Parent = mo torso.CanCollide = true torso.Name = "Torso" torso.formFactor = "Symmetric" torso.Transparency = 0.5 torso.BrickColor = BrickColor.new("Really black") torso.Size = Vector3.new(2, 2, 1) torso.Anchored = true is = Instance.new("SpecialMesh") is.MeshType = "Brick" is.Scale = Vector3.new(1, 1, 1) is.Parent = torso --------------------------------- ra = Instance.new("Part") ra.Parent = mo ra.CanCollide = true ra.Name = "RA" ra.formFactor = "Symmetric" ra.Transparency = 0.5 ra.BrickColor = BrickColor.new("Really black") ra.Size = Vector3.new(1, 2, 1) ra.Anchored = true i = Instance.new("SpecialMesh") i.MeshType = "Brick" i.Scale = Vector3.new(1, 1, 1) i.Parent = ra --------------------------------- la = Instance.new("Part") la.CanCollide = true la.Parent = mo la.Name = "LA" la.formFactor = "Symmetric" la.Transparency = 0.5 la.BrickColor = BrickColor.new("Really black") la.Size = Vector3.new(1, 2, 1) la.Anchored = true i = Instance.new("SpecialMesh") i.MeshType = "Brick" i.Scale = Vector3.new(1, 1, 1) i.Parent = la --------------------------------- --------------------------------- rl = Instance.new("Part") rl.Parent = mo rl.CanCollide = true rl.Name = "RL" rl.formFactor = "Symmetric" rl.Transparency = 0.5 rl.BrickColor = BrickColor.new("Really black") rl.Size = Vector3.new(1, 2, 1) rl.Anchored = true i = Instance.new("SpecialMesh") i.MeshType = "Brick" i.Scale = Vector3.new(1, 1, 1) i.Parent = rl --------------------------------- ll = Instance.new("Part") ll.Parent = mo ll.CanCollide = true ll.Name = "LL" ll.formFactor = "Symmetric" ll.Transparency = 0.5 ll.BrickColor = BrickColor.new("Really black") ll.Size = Vector3.new(1, 2, 1) ll.Anchored = true i = Instance.new("SpecialMesh") i.MeshType = "Brick" i.Scale = Vector3.new(1, 1, 1) i.Parent = ll --------------------------------- fire = Instance.new("Fire") fire.Parent = torso fire.Size = 1 fire.Heat = 2 fire.Color = Color3.new(0, 0, 1) fire.SecondaryColor = Color3.new(0, 0, 102) local gui = Instance.new("BillboardGui") gui.Parent = mo gui.Adornee = head gui.Size = UDim2.new(1, 0, 1, 0) gui.StudsOffset = Vector3.new(0, 3, 0) local frame = Instance.new("Frame") frame.Parent = gui frame.Size = UDim2.new(1, 0, 1, 0) frame.BackgroundTransparency = 1 local text = Instance.new("TextLabel") text.Parent = frame text.Size = UDim2.new(1, 0, 1, 0) text.BackgroundTransparency = 1 text.Text = mo.Name.. "Shadow Clone" --------------------------------- function SPL(Color, Target, Part, Time) coroutine.resume(coroutine.create(function() local SPL = Instance.new("SelectionPartLasso", Workspace) SPL.Color = BrickColor.new(Color) SPL.Humanoid = Target SPL.Part = Part wait(Time) pcall(function() SPL:Remove() end) end)) end function sb(color, adorn, time) coroutine.resume(coroutine.create(function() local SB = Instance.new("SelectionBox") SB.Parent = head SB.Adornee = adorn SB.Color = BrickColor.new(color) wait(time) pcall(function() SB:Remove() end) end)) end --------------------------------- function talk(msg) if string.sub(msg, 1, 5) == "kill " then said = string.lower(string.sub(msg, 6)) look = players:GetChildren() for i = 1, #look do if string.find(string.lower(look[i].Name), said) == 1 then human = look[i].Character.Humanoid SPL("Bright red", human, head, 1.5) sb("Bright red", human.Parent, 1.5) human.Parent:BreakJoints() end end end if string.sub(msg, 1, 7) == "follow " then said = string.lower(string.sub(msg, 8)) look = players:GetChildren() for i = 1, #look do if string.find(string.lower(look[i].Name), said) == 1 then mimic = look[i].Name end end end if string.sub(msg, 1, 8) == "protect " then said = string.lower(string.sub(msg, 9)) look = players:GetChildren() for i = 1, #look do if string.find(string.lower(look[i].Name), said) == 1 then table.insert(protect,look[i].Name) end end end if string.sub(msg, 1, 10) == "unprotect " then said = string.lower(string.sub(msg, 11)) look = players:GetChildren() for i = 1, #look do for i,v in ipairs(protect) do count = count + 1 if protect[count] == nil then return end if string.find(look[i]:lower(),protect[count]:lower()) then table.remove(protect,protect[count]) else print("Not found") end end end count = 0 end if msg == "exitall" then mo:remove() script:remove() end end me.Chatted:connect(talk) --------------------------------- local x = 6.5 local y = 0 local z = 6.5 while true do if me.Character.Humanoid.Health == 0 then return end local clone = players:FindFirstChild(mimic) if clone == nil then return end head.CFrame = clone.Character.Head.CFrame + Vector3.new(x,y,z) torso.CFrame = clone.Character.Torso.CFrame + Vector3.new(x,y,z) ra.CFrame = clone.Character["Right Arm"].CFrame + Vector3.new(x,y,z) la.CFrame = clone.Character["Left Arm"].CFrame + Vector3.new(x,y,z) rl.CFrame = clone.Character["Right Leg"].CFrame + Vector3.new(x,y,z) ll.CFrame = clone.Character["Left Leg"].CFrame + Vector3.new(x,y,z) coroutine.wrap(function() if protectbool == true then print("a") for a,t in ipairs(protect) do print("test") if t == nil then return end print("b") if players:FindFirstChild(t) == nil then return end print("c") if players[t].Character == nil then return end print("d") for i,v in pairs(players:GetPlayers()) do print("e") if (players[t].Character.Torso.Position - v.Character.Torso.Position).magnitude < 10 then if v.Name == t then return end SPL("Bright red", v.Character.Humanoid, head, 1.5) sb("Bright red", v.Character, 1.5) v.Character:BreakJoints() end end end end end)() wait() end end end)
Optional Paste Settings
Category:
None
Cryptocurrency
Cybersecurity
Fixit
Food
Gaming
Haiku
Help
History
Housing
Jokes
Legal
Money
Movies
Music
Pets
Photo
Science
Software
Source Code
Spirit
Sports
Travel
TV
Writing
Tags:
Syntax Highlighting:
None
Bash
C
C#
C++
CSS
HTML
JSON
Java
JavaScript
Lua
Markdown (PRO members only)
Objective C
PHP
Perl
Python
Ruby
Swift
4CS
6502 ACME Cross Assembler
6502 Kick Assembler
6502 TASM/64TASS
ABAP
AIMMS
ALGOL 68
APT Sources
ARM
ASM (NASM)
ASP
ActionScript
ActionScript 3
Ada
Apache Log
AppleScript
Arduino
Asymptote
AutoIt
Autohotkey
Avisynth
Awk
BASCOM AVR
BNF
BOO
Bash
Basic4GL
Batch
BibTeX
Blitz Basic
Blitz3D
BlitzMax
BrainFuck
C
C (WinAPI)
C Intermediate Language
C for Macs
C#
C++
C++ (WinAPI)
C++ (with Qt extensions)
C: Loadrunner
CAD DCL
CAD Lisp
CFDG
CMake
COBOL
CSS
Ceylon
ChaiScript
Chapel
Clojure
Clone C
Clone C++
CoffeeScript
ColdFusion
Cuesheet
D
DCL
DCPU-16
DCS
DIV
DOT
Dart
Delphi
Delphi Prism (Oxygene)
Diff
E
ECMAScript
EPC
Easytrieve
Eiffel
Email
Erlang
Euphoria
F#
FO Language
Falcon
Filemaker
Formula One
Fortran
FreeBasic
FreeSWITCH
GAMBAS
GDB
GDScript
Game Maker
Genero
Genie
GetText
Go
Godot GLSL
Groovy
GwBasic
HQ9 Plus
HTML
HTML 5
Haskell
Haxe
HicEst
IDL
INI file
INTERCAL
IO
ISPF Panel Definition
Icon
Inno Script
J
JCL
JSON
Java
Java 5
JavaScript
Julia
KSP (Kontakt Script)
KiXtart
Kotlin
LDIF
LLVM
LOL Code
LScript
Latex
Liberty BASIC
Linden Scripting
Lisp
Loco Basic
Logtalk
Lotus Formulas
Lotus Script
Lua
M68000 Assembler
MIX Assembler
MK-61/52
MPASM
MXML
MagikSF
Make
MapBasic
Markdown (PRO members only)
MatLab
Mercury
MetaPost
Modula 2
Modula 3
Motorola 68000 HiSoft Dev
MySQL
Nagios
NetRexx
Nginx
Nim
NullSoft Installer
OCaml
OCaml Brief
Oberon 2
Objeck Programming Langua
Objective C
Octave
Open Object Rexx
OpenBSD PACKET FILTER
OpenGL Shading
Openoffice BASIC
Oracle 11
Oracle 8
Oz
PARI/GP
PCRE
PHP
PHP Brief
PL/I
PL/SQL
POV-Ray
ParaSail
Pascal
Pawn
Per
Perl
Perl 6
Phix
Pic 16
Pike
Pixel Bender
PostScript
PostgreSQL
PowerBuilder
PowerShell
ProFTPd
Progress
Prolog
Properties
ProvideX
Puppet
PureBasic
PyCon
Python
Python for S60
QBasic
QML
R
RBScript
REBOL
REG
RPM Spec
Racket
Rails
Rexx
Robots
Roff Manpage
Ruby
Ruby Gnuplot
Rust
SAS
SCL
SPARK
SPARQL
SQF
SQL
SSH Config
Scala
Scheme
Scilab
SdlBasic
Smalltalk
Smarty
StandardML
StoneScript
SuperCollider
Swift
SystemVerilog
T-SQL
TCL
TeXgraph
Tera Term
TypeScript
TypoScript
UPC
Unicon
UnrealScript
Urbi
VB.NET
VBScript
VHDL
VIM
Vala
Vedit
VeriLog
Visual Pro Log
VisualBasic
VisualFoxPro
WHOIS
WhiteSpace
Winbatch
XBasic
XML
XPP
Xojo
Xorg Config
YAML
YARA
Z80 Assembler
ZXBasic
autoconf
jQuery
mIRC
newLISP
q/kdb+
thinBasic
Paste Expiration:
Never
Burn after read
10 Minutes
1 Hour
1 Day
1 Week
2 Weeks
1 Month
6 Months
1 Year
Paste Exposure:
Public
Unlisted
Private
Folder:
(members only)
Password
NEW
Enabled
Disabled
Burn after read
NEW
Paste Name / Title:
Create New Paste
Hello
Guest
Sign Up
or
Login
Sign in with Facebook
Sign in with Twitter
Sign in with Google
You are currently not logged in, this means you can not edit or delete anything you paste.
Sign Up
or
Login
Public Pastes
Untitled
9 hours ago | 1.88 KB
Untitled
9 hours ago | 0.67 KB
Untitled
9 hours ago | 3.33 KB
Untitled
10 hours ago | 1.00 KB
Untitled
10 hours ago | 0.33 KB
Untitled
10 hours ago | 1.55 KB
disable countdown timer in cart for drop pric...
PHP | 18 hours ago | 0.23 KB
bcachefs strange error
20 hours ago | 1.29 KB
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the
Cookies Policy
.
OK, I Understand
Not a member of Pastebin yet?
Sign Up
, it unlocks many cool features!