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local plr = game.Players.LocalPlayer local chr = plr.Character local maus = plr:GetMouse() local PGui=plr.PlayerGui local lleg = chr["Left Leg"] local rleg = chr["Right Leg"] local larm = chr["Left Arm"] local rarm = chr["Right Arm"] local hed = chr.Head local rutprt = chr.HumanoidRootPart local torso = chr.Torso local otheranims=false local armmovement=false local toss=false local jamp=false chr.Animate.Disabled=true local running=false local tek=0 local ltdb=false local surfing=true local rising=false local cloudanim='Regular' local dnc=false local fldb={['w']=false,['a']=false,['s']=false,['d']=false} local TotalRate=10 local trcolor = {"Cyan","Deep blue","Really blue","Medium blue"} clepz = {"138151785","131396502","152626854"} coroutine.resume(coroutine.create(function() for i,x in pairs(chr:GetChildren()) do if x:IsA('Part') then x.Material='Granite' elseif x:IsA('Hat') then x.Handle.Material='Granite' end end end)) chr.Humanoid.WalkSpeed=25 function Lerp(a, b, i) local com1 = {a.X, a.Y, a.Z, a:toEulerAnglesXYZ()} local com2 = {b.X, b.Y, b.Z, b:toEulerAnglesXYZ()} local calx = com1[1] + (com2[1] - com1[1]) * i local caly = com1[2] + (com2[2] - com1[2]) * i local calz = com1[3] + (com2[3] - com1[3]) * i local cala = com1[4] + (com2[4] - com1[4]) * i local calb = com1[5] + (com2[5] - com1[5]) * i local calc = com1[6] + (com2[6] - com1[6]) * i return CFrame.new(calx, caly, calz) * CFrame.Angles(cala, calb, calc) end function TwnSingleNumber(s,f,m) local wot=s+(f-s)*m return wot end function TwnVector3(q,w,e) local begin={q.x,q.y,q.z} local ending={w.x,w.y,w.z} local bgx=begin[1]+(ending[1]-begin[1])*e local bgy=begin[2]+(ending[2]-begin[2])*e local bgz=begin[3]+(ending[3]-begin[3])*e return Vector3.new(bgx,bgy,bgz) end newWeld = function(wld, wp0, wp1, wc0x, wc0y, wc0z) wld = Instance.new("Weld", wp1) wld.Part0 = wp0 wld.Part1 = wp1 wld.C0 = CFrame.new(wc0x, wc0y, wc0z) end newWeld(law, torso, larm, -1.5, 0.5, 0) newWeld(raw, torso, rarm, 1.5, 0.5, 0) newWeld(llw, torso, lleg, -.5, -2, 0) newWeld(rlw, torso, rleg, .5, -2, 0) newWeld(hw, torso, hed, 0, 1.5, 0) local rutwald=Instance.new('Weld',rutprt) rutwald.Part0=rutprt rutwald.Part1=torso rutwald.Name="RootJoint" rutprt.RootJoint.C1=CFrame.new(0,-1,3)*CFrame.Angles(math.rad(10),math.rad(180),0) larm.Weld.C1 = CFrame.new(0, 0.5, 0) rarm.Weld.C1 = CFrame.new(0, 0.5, 0) rleg.Weld.C1=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),0,0) lleg.Weld.C1=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),0,0) local anim = "Idling" local lastanim = "Idling" local val = 0 local syne = 0 local num = 0 local runtime = 0 local claud=Instance.new('Part',chr) claud.CanCollide=false claud.Anchored=false claud.Name='Claud' claud.formFactor='Custom' claud.Locked=true claud.Material='SmoothPlastic' claud.BrickColor=BrickColor.new('Light stone grey') claud.TopSurface=10 claud.BottomSurface=10 claud.LeftSurface=10 claud.RightSurface=10 claud.FrontSurface=10 claud.BackSurface=10 claud:breakJoints() local emit=Instance.new("ParticleEmitter",claud) emit.Lifetime=NumberRange.new(1,2) emit.RotSpeed=NumberRange.new(3,6) emit.Name='claudmitterpls' emit.Acceleration=Vector3.new(math.random(-50,50)*.01,1,math.random(-50,50)*.01) emit.Size=NumberSequence.new(.5,1) emit.Transparency=NumberSequence.new(1) emit.Texture="http://www.roblox.com/asset?id=241541739" local clms=Instance.new('SpecialMesh',claud) clms.MeshId="http://www.roblox.com/asset/?id=1095708" clms.TextureId="http://www.roblox.com/asset/?id=298752372" clms.Scale=Vector3.new(7,2.5,6) local clwl=Instance.new('Weld',claud) clwl.Part0=rutprt clwl.Part1=claud clwl.C0=CFrame.new(0,0,.85)*CFrame.Angles(math.rad(100),math.rad(90),0) maus.KeyUp:connect(function(kei) if string.byte(kei)==48 and not otheranims then if surfing then chr.Humanoid.WalkSpeed=40 elseif not surfing then chr.Humanoid.WalkSpeed=25 end end if kei=='e' then floating=false end if kei=='q' then lowering=false end if kei=='w' then fldb.w=false end if kei=='a' then fldb.a=false end if kei=='s' then fldb.s=false end if kei=='d' then fldb.d=false end end) chr.Humanoid.Changed:connect(function(c) if c=='Jump' then if otheranims or not surfing then chr.Humanoid.Jump=false end end end) DrawLightning = function(Start,End,Times,Offset,Color,Thickness) if Start.y>End.y then local magz = (Start - End).magnitude local curpos = Start local trz = {-Offset,Offset} for i=1,Times do local li = Instance.new("Part",workspace) li.TopSurface =10 li.BottomSurface = 10 li.Anchored = true li.Transparency = 0 li.BrickColor = Color li.formFactor = "Custom" li.CanCollide = false li.Size = Vector3.new(Thickness,Thickness,magz/Times) local lt=Instance.new("SpotLight",li) lt.Range=16 lt.Brightness=5 lt.Shadows=true lt.Angle=45 lt.Face="Top" lt.Color=li.BrickColor.Color local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)]) local trolpos = CFrame.new(curpos,End)*CFrame.new(0,0,magz/Times).p+ofz if Times == i then local magz2 = (curpos - End).magnitude li.Size = Vector3.new(Thickness,Thickness,magz2) li.CFrame = CFrame.new(curpos,End)*CFrame.new(0,0,-magz2/2) else li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2) end curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p Spawn(function() for i=1,5 do wait() li.Transparency = li.Transparency+.2 end li:Destroy() end) end for i,x in pairs(workspace:GetChildren()) do if x:IsA'Model' and x:findFirstChild('Torso') and x:findFirstChild('Head') and x~=chr then for a,v in pairs(x:GetChildren()) do if v:IsA'Humanoid' then if (x.Torso.CFrame.p-End).magnitude<10 then v.Health=v.Health-30 end end end end end local so=Instance.new('Sound',claud) so.SoundId="http://www.roblox.com/asset?id="..clepz[math.random(1,#clepz)] so.Volume=.2 so:Play'' end end maus.KeyDown:connect(function(kei) if string.byte(kei)==48 and not otheranims then if surfing then chr.Humanoid.WalkSpeed=300 elseif not surfing then chr.Humanoid.WalkSpeed=699 end end if kei=='r' then if torso:findFirstChild('CedarClaudVelo') then torso['CedarClaudVelo']:Destroy() else local veloo=Instance.new('BodyVelocity',torso) veloo.Name='CedarClaudVelo' veloo.maxForce=Vector3.new(0,math.huge,0) end end if kei=='w' then fldb.w=true end if kei=='a' then fldb.a=true end if kei=='s' then fldb.s=true end if kei=='d' then fldb.d=true end if kei=='x' then if not surfing then surfing=true chr.Humanoid.WalkSpeed=40 elseif surfing then surfing=false chr.Humanoid.WalkSpeed=25 end end if kei=='e' and not floating and not lowering and surfing then floating=true end if kei=='q' and not lowering and not floating and surfing then lowering=true end if kei=='f' and not otheranims and surfing then dnc=true anim='Dance' end end) maus.Button1Down:connect(function() if not otheranims and surfing and not ltdb and (torso.CFrame.p-maus.Hit.p).magnitude<100 then ltdb=true DrawLightning(claud.CFrame.p,maus.Hit.p,5,.5,BrickColor.new("Lime green"),.2) wait() ltdb=false end end) plr.Chatted:connect(function(m) if m:lower():sub(1,3)=='/e ' then m=m:sub(4) if m:lower():sub(1,5)=='dance' and not otheranims and surfing then dnc=true anim='Dance' end end end) game:service'RunService'.RenderStepped:connect(function() if fldb.w or fldb.a or fldb.s or fldb.d then nerrrk=chr.Humanoid.WalkSpeed TotalRate=10 else TotalRate=0 nerrrk=0 end chr.Humanoid.CameraOffset=(rutprt.CFrame:toObjectSpace(hed.CFrame)).p+Vector3.new(0,-1.25,0) syne=syne+.95 if not otheranims then if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 1 and torso.Velocity.y<1 and torso.Velocity.y>-1 and not dnc then anim="Idling" puffing=false elseif (rutprt.Velocity*Vector3.new(1, 0, 1)).magnitude > 1 and (rutprt.Velocity*Vector3.new(1, 0, 1)).magnitude < 43 and torso.Velocity.y<1 and torso.Velocity.y>-1 then anim="Walking" puffing=true dnc=false elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 43 and torso.Velocity.y<1 and torso.Velocity.y>-1 then anim="Sprinting" puffing=true dnc=false elseif torso.Velocity.y>1 and surfing then anim='Jumping' puffing=true dnc=false elseif (torso.Velocity.y < -1) and surfing then anim='Falling' puffing=true dnc=false end end if torso:findFirstChild('CedarClaudVelo') then if floating and surfing then torso['CedarClaudVelo'].velocity=((rutprt.CFrame*CFrame.new(0,0,-1)).p-rutprt.CFrame.p).unit*nerrrk+Vector3.new(0,30,0) elseif lowering and surfing then torso['CedarClaudVelo'].velocity=((rutprt.CFrame*CFrame.new(0,0,-1)).p-rutprt.CFrame.p).unit*nerrrk+Vector3.new(0,-30,0) else torso['CedarClaudVelo'].velocity=((rutprt.CFrame*CFrame.new(0,0,-1)).p-rutprt.CFrame.p).unit*nerrrk end end if anim=='Idling' and not surfing then rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(.9,1,0)*CFrame.Angles(math.rad(190),math.rad(0),math.rad(-40)),.1) larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-.9,1,0)*CFrame.Angles(math.rad(190),math.rad(-0),math.rad(40)),.1) hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.45,-.4)*CFrame.Angles(math.rad(-38),0,0),.1) rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.4,-1.7,-.3)*CFrame.Angles(math.rad(15),0,math.rad(-5)),.1) lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.32,-1.9,.1)*CFrame.Angles(math.rad(-5),0,math.rad(10)),.1) rutprt.RootJoint.C0=Lerp(rutprt.RootJoint.C0,CFrame.new(0,math.cos(syne/30)/3,0)*CFrame.Angles(math.rad(90),math.rad(180),0),.1) clwl.C0=Lerp(clwl.C0,CFrame.new(0,math.cos(syne/30)/3+2.25,.5)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(-2.5)),.15) rutprt.RootJoint.C1=CFrame.new(0,-1,3)*CFrame.Angles(math.rad(10),math.rad(180),0) end if anim=='Walking' and not surfing then rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.3,.55,.2)*CFrame.Angles(math.rad(290),math.rad(0),math.rad(-10)),.15) larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.3,.55,.2)*CFrame.Angles(math.rad(290),math.rad(-0),math.rad(10)),.15) hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.45,-.4)*CFrame.Angles(math.rad(-38),0,0),.15) rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.675,-1.8,-.6)*CFrame.Angles(math.rad(40),0,math.rad(10)),.15) lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.675,-1.8,-.6)*CFrame.Angles(math.rad(40),0,math.rad(-10)),.15) rutprt.RootJoint.C0=Lerp(rutprt.RootJoint.C0,CFrame.new(0,math.cos(syne/30)/3+1,2.625)*CFrame.Angles(math.rad(50),math.rad(180),0),.15) clwl.C0=Lerp(clwl.C0,CFrame.new(0,math.cos(syne/30)/3+2.25,.5)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(-5)),.15) rutprt.RootJoint.C1=CFrame.new(0,-1,3)*CFrame.Angles(math.rad(10),math.rad(180),0) end if anim=='Sprinting' and not surfing then rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.3,.5,.15)*CFrame.Angles(math.rad(290),math.rad(0),math.rad(-10)),.15) larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.3,.5,.15)*CFrame.Angles(math.rad(290),math.rad(-0),math.rad(10)),.15) hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.45,-.4)*CFrame.Angles(math.rad(-28),0,0),.15) rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.575,-1.3,-.6)*CFrame.Angles(math.rad(20),0,math.rad(5)),.15) lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.575,-1.3,-.6)*CFrame.Angles(math.rad(20),0,math.rad(-5)),.15) rutprt.RootJoint.C0=Lerp(rutprt.RootJoint.C0,CFrame.new(0,math.cos(syne/30)/3+1,2.625)*CFrame.Angles(math.rad(40),math.rad(180),0),.15) clwl.C0=Lerp(clwl.C0,CFrame.new(0,math.cos(syne/30)/3+2.25,.6)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(-10)),.15) rutprt.RootJoint.C1=CFrame.new(0,-1,3)*CFrame.Angles(math.rad(10),math.rad(180),0) end if anim=='Idling' and surfing then rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.45,.5,0)*CFrame.Angles(math.cos(syne/30)/10,math.rad(0),math.rad(12.5)),.1) larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.25,.4,0)*CFrame.Angles(math.cos(syne/30)/10*-1,math.rad(-0),math.rad(-15)),.1) hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(-.15,1.45,0)*CFrame.Angles(math.rad(0),math.rad(85),math.rad(0)),.1) rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.575,-1.9,0)*CFrame.Angles(math.rad(0),0,math.rad(5)),.1) lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.575,-1.9,0)*CFrame.Angles(math.rad(0),0,math.rad(-5)),.1) rutprt.RootJoint.C0=Lerp(rutprt.RootJoint.C0,CFrame.new(-3,math.cos(syne/30)/3+4.4,0)*CFrame.Angles(math.rad(0),math.rad(90),0),.1) clwl.C0=Lerp(clwl.C0,CFrame.new(0,math.cos(syne/30)/3+2.25,-.25)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(-2)),.15) rutprt.RootJoint.C1=CFrame.new(0,-1,3)*CFrame.Angles(math.rad(0),math.rad(180),0) end if anim=='Walking' and surfing then rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.25,.5,0)*CFrame.Angles(math.cos(syne/30)/10,math.rad(0),math.rad(25)),.15) larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.25,.4,0)*CFrame.Angles(math.cos(syne/30)/10*-1,math.rad(-0),math.rad(-20)),.15) hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(-.15,1.45,0)*CFrame.Angles(math.rad(0),math.rad(89),math.rad(0)),.15) rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.575,-1.9,0)*CFrame.Angles(math.rad(0),0,math.rad(5)),.15) lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.615,-1.55,-.1)*CFrame.Angles(math.rad(0),0,math.rad(-5)),.15) rutprt.RootJoint.C0=Lerp(rutprt.RootJoint.C0,CFrame.new(-3,math.cos(syne/30)/3+4.4,-.25)*CFrame.Angles(math.rad(-5),math.rad(90),0),.15) clwl.C0=Lerp(clwl.C0,CFrame.new(0,math.cos(syne/30)/3+2.5,0)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(5)),.15) rutprt.RootJoint.C1=CFrame.new(0,-1,3)*CFrame.Angles(math.rad(0),math.rad(180),0) end if anim=='Sprinting' and surfing then rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.25,.5,0)*CFrame.Angles(math.cos(syne/30)/10,math.rad(0),math.rad(40)),.15) larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.25,.4,0)*CFrame.Angles(math.cos(syne/30)/10*-1,math.rad(-30),math.rad(-20)),.15) hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(-.25,1.45,0)*CFrame.Angles(math.rad(0),math.rad(89),math.rad(0)),.15) rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.575,-1.9,0)*CFrame.Angles(math.rad(0),0,math.rad(5)),.15) lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.725,-1.3,-.1)*CFrame.Angles(math.rad(0),0,math.rad(-10)),.15) rutprt.RootJoint.C0=Lerp(rutprt.RootJoint.C0,CFrame.new(-3,math.cos(syne/30)/3+2.4,-.5)*CFrame.Angles(math.rad(-15),math.rad(90),0),.15) clwl.C0=Lerp(clwl.C0,CFrame.new(0,math.cos(syne/30)/3+.5,0)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(10)),.15) rutprt.RootJoint.C1=CFrame.new(0,-1,3)*CFrame.Angles(math.rad(0),math.rad(180),0) end if anim=='Jumping' and surfing then rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.375,.5,0)*CFrame.Angles(0,math.rad(5),math.rad(48)),.15) larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.25,.4,0)*CFrame.Angles(0,math.rad(-20),math.rad(-35)),.15) hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(-.25,1.45,0)*CFrame.Angles(math.rad(0),math.rad(89),math.rad(0)),.15) rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.575,-1.9,0)*CFrame.Angles(math.rad(0),0,math.rad(5)),.15) lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.725,-1.2,-.1)*CFrame.Angles(math.rad(0),0,math.rad(-10)),.15) rutprt.RootJoint.C0=Lerp(rutprt.RootJoint.C0,CFrame.new(-3,4,0)*CFrame.Angles(math.rad(-30),math.rad(90),0),.15) clwl.C0=Lerp(clwl.C0,CFrame.new(0,2.5,0)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(10)),.15) rutprt.RootJoint.C1=CFrame.new(0,-1,3)*CFrame.Angles(math.rad(0),math.rad(180),0) end if anim=='Falling' and surfing then rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.375,.5,0)*CFrame.Angles(0,math.rad(-20),math.rad(30)),.15) larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.25,.25,0)*CFrame.Angles(0,math.rad(5),math.rad(-55)),.15) hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(-.25,1.45,0)*CFrame.Angles(math.rad(0),math.rad(89),math.rad(0)),.15) rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.575,-1.2,-.1)*CFrame.Angles(math.rad(0),0,math.rad(5)),.15) lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.725,-1.9,0)*CFrame.Angles(math.rad(0),0,math.rad(-10)),.15) rutprt.RootJoint.C0=Lerp(rutprt.RootJoint.C0,CFrame.new(-3,4,-0)*CFrame.Angles(math.rad(15),math.rad(90),0),.15) clwl.C0=Lerp(clwl.C0,CFrame.new(0,2.5,0)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(-20)),.15) rutprt.RootJoint.C1=CFrame.new(0,-1,3)*CFrame.Angles(math.rad(0),math.rad(180),0) end if anim=='Dance' and surfing and dnc then rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.2,1,0)*CFrame.Angles(math.rad(190),math.rad(0),math.rad(-10)),.1) larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.2,1,0)*CFrame.Angles(math.rad(190),math.rad(-0),math.rad(10)),.1) hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.45,-.2)*CFrame.Angles(math.rad(-15),0,0),.1) rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.575,-1.9,-.1)*CFrame.Angles(math.rad(5),0,math.rad(5)),.1) lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.575,-1.9,-.1)*CFrame.Angles(math.rad(5),0,math.rad(-5)),.1) rutprt.RootJoint.C0=Lerp(rutprt.RootJoint.C0,CFrame.new(0,2.375+math.cos(syne/30)/10,3)*CFrame.Angles(0,math.rad(180),0),.1) clwl.C0=Lerp(clwl.C0,CFrame.new(0,math.cos(syne/30)/10+5.8,0)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)),.15) rutprt.RootJoint.C1=CFrame.new(0,-1,3)*CFrame.Angles(math.rad(10),math.rad(180),0) end emit.Rate=TotalRate if surfing then claud.BrickColor=BrickColor.new("Lime green") clms.VertexColor=TwnVector3(clms.VertexColor,Vector3.new(.1,.1,.1),.075) else claud.BrickColor=BrickColor.new("Institutional white") clms.VertexColor=TwnVector3(clms.VertexColor,Vector3.new(1,1,1),.075) end if puffing then tek=tek+1 else tek=0 end if tek>=15 then tek=0 local cl2=Instance.new('Part',Workspace) local p1=math.random(10,30)*.1 local p2=math.random(40,60)*.1 local p3=math.random(70,90)*.1 cl2.CanCollide=false cl2.Anchored=true cl2.Name='Claud' cl2.formFactor='Custom' cl2.BrickColor=claud.BrickColor cl2.TopSurface=10 cl2.BottomSurface=10 cl2.LeftSurface=10 cl2.RightSurface=10 cl2.FrontSurface=10 cl2.BackSurface=10 game:service'Debris':AddItem(cl2,1) cl2.CFrame=claud.CFrame*CFrame.new(-3.5,0,math.random(-15,15)*.1)*CFrame.Angles(math.rad(0),0,math.rad(90)) local cl2l=Instance.new('PointLight',cl2) cl2l.Range=8 cl2l.Color=Color3.new(1,1,1) cl2l.Brightness=123123 local clms2=Instance.new('SpecialMesh',cl2) clms2.MeshId="http://www.roblox.com/asset/?id=124127383" clms2.Scale=Vector3.new(1,2,1.5) coroutine.wrap(function() for ttt=0,1.05,.1 do cl2.Transparency=ttt cl2.CFrame=cl2.CFrame*CFrame.Angles(math.rad(p1),math.rad(p2),math.rad(p3)) clms2.Scale=clms2.Scale+Vector3.new(.035,.035,.035) cl2l.Range=cl2l.Range-.5 wait() end cl2:Destroy() end)() end end)
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