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--MADE BY OneLegend (NOT THE SCRIPT) LOCAL SCRIPT: JUST RUN Player = script.Parent.Parent Character = Player.Character PlayerGui = Player.PlayerGui Backpack = Player.Backpack Torso = Character.Torso Head = Character.Head LeftArm = Character["Left Arm"] LeftLeg = Character["Left Leg"] RightArm = Character["Right Arm"] RightLeg = Character["Right Leg"] LS = Torso["Left Shoulder"] LH = Torso["Left Hip"] RS = Torso["Right Shoulder"] RH = Torso["Right Hip"] attack = false attackdebounce = false combo = 0 mana = 400 necko=CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) lightning = false restoring = false --player player = nil --save shoulders RSH, LSH = nil, nil --welds RW, LW = Instance.new("Weld"), Instance.new("Weld") --what anim anim = "none" if Character:findFirstChild("Katana",true) ~= nil then Character:findFirstChild("Katana",true).Parent = nil end if Player.PlayerGui:findFirstChild("manaGUI",true) ~= nil then Player.PlayerGui:findFirstChild("manaGUI",true).Parent = nil end local modelzorz = Instance.new("Model") modelzorz.Name = "Katana" modelzorz.Parent = Character local prt1 = Instance.new("Part") prt1.formFactor = 1 prt1.Parent = modelzorz prt1.CanCollide = false prt1.BrickColor = BrickColor.new("Really red") prt1.Name = "Handle" prt1.Transparency = 0 prt1.Size = Vector3.new(1,1,1) prt1.CFrame = Torso.CFrame local prt2 = Instance.new("Part") prt2.formFactor = 1 prt2.Parent = modelzorz prt2.CanCollide = false prt2.BrickColor = BrickColor.new("Really black") prt2.Name = "Handle2" prt2.Transparency = 0 prt2.Size = Vector3.new(1,1,1) prt2.CFrame = Torso.CFrame local prt3 = Instance.new("Part") prt3.formFactor = 1 prt3.Parent = modelzorz prt3.CanCollide = false prt3.BrickColor = BrickColor.new("Dark grey") prt3.Name = "Handle3" prt3.Transparency = 0 prt3.Size = Vector3.new(1,1,1) prt3.CFrame = Torso.CFrame local prt4 = Instance.new("Part") prt4.formFactor = 1 prt4.Parent = modelzorz prt4.CanCollide = false prt4.BrickColor = BrickColor.new("Really black") prt4.Name = "Blade1" prt4.Reflectance = 0.4 prt4.Transparency = 0 prt4.Size = Vector3.new(1,3,1) prt4.CFrame = Torso.CFrame local prt5 = Instance.new("Part") prt5.formFactor = 1 prt5.Parent = modelzorz prt5.CanCollide = false prt5.BrickColor = BrickColor.new("Really black") prt5.Name = "Blade2" prt5.Transparency = 0 prt5.Size = Vector3.new(1,1,1) prt5.CFrame = Torso.CFrame local prt6 = Instance.new("Part") prt6.formFactor = 1 prt6.Parent = modelzorz prt6.CanCollide = false prt6.BrickColor = BrickColor.new("Really black") prt6.Name = "Blade3" prt6.Reflectance = 0.4 prt6.Transparency = 0 prt6.Size = Vector3.new(1,1,1) prt6.CFrame = Torso.CFrame local prt7 = Instance.new("Part") prt7.formFactor = 1 prt7.Parent = modelzorz prt7.CanCollide = false prt7.BrickColor = BrickColor.new("Really red") prt7.Name = "Handle3" prt7.Transparency = 0 prt7.Size = Vector3.new(1,1,1) prt7.CFrame = Torso.CFrame local prt8 = Instance.new("Part") prt8.formFactor = 1 prt8.Parent = modelzorz prt8.CanCollide = false prt8.BrickColor = BrickColor.new("Really black") prt8.Name = "Handle4" prt8.Transparency = 0 prt8.Size = Vector3.new(1,1,1) prt8.CFrame = Torso.CFrame local prt9 = Instance.new("Part") prt9.formFactor = 1 prt9.Parent = modelzorz prt9.CanCollide = false prt9.BrickColor = BrickColor.new("Really black") prt9.Name = "Handle5" prt9.Transparency = 0 prt9.Size = Vector3.new(1,1,1) prt9.CFrame = Torso.CFrame local prt10 = Instance.new("Part") prt10.formFactor = 1 prt10.Parent = modelzorz prt10.CanCollide = false prt10.BrickColor = BrickColor.new("Really red") prt10.Name = "Handle6" prt10.Transparency = 0 prt10.Size = Vector3.new(1,1,1) prt10.CFrame = Torso.CFrame local prt11 = Instance.new("Part") prt11.formFactor = 1 prt11.Parent = modelzorz prt11.CanCollide = false prt11.BrickColor = BrickColor.new("Really red") prt11.Name = "Handle7" prt11.Transparency = 0 prt11.Size = Vector3.new(1,1,1) prt11.CFrame = Torso.CFrame local prt12 = Instance.new("Part") prt12.formFactor = 1 prt12.Parent = modelzorz prt12.CanCollide = false prt12.BrickColor = BrickColor.new("Dark grey") prt12.Name = "Handle8" prt12.Transparency = 0 prt12.Size = Vector3.new(1,1,1) prt12.CFrame = Torso.CFrame local prt13 = Instance.new("Part") prt13.formFactor = 1 prt13.Parent = modelzorz prt13.CanCollide = false prt13.BrickColor = BrickColor.new("Really black") prt13.Name = "Blade4" prt13.Reflectance = 0.4 prt13.Transparency = 0 prt13.Size = Vector3.new(1,1,1) prt13.CFrame = Torso.CFrame local prt14 = Instance.new("Part") prt14.formFactor = 1 prt14.Parent = modelzorz prt14.CanCollide = false prt14.BrickColor = BrickColor.new("Really black") prt14.Name = "Blade5" prt14.Reflectance = 0.4 prt14.Transparency = 0 prt14.Size = Vector3.new(1,1,1) prt14.CFrame = Torso.CFrame local prt15 = Instance.new("Part") prt15.formFactor = 1 prt15.Parent = modelzorz prt15.CanCollide = false prt15.BrickColor = BrickColor.new("Really black") prt15.Name = "Blade6" prt15.Reflectance = 0.4 prt15.Transparency = 0 prt15.Size = Vector3.new(1,1,1) prt15.CFrame = Torso.CFrame local prt16 = Instance.new("Part") prt16.formFactor = 1 prt16.Parent = modelzorz prt16.CanCollide = false prt16.BrickColor = BrickColor.new("Really black") prt16.Name = "Blade7" prt16.Reflectance = 0.4 prt16.Transparency = 0 prt16.Size = Vector3.new(1,1,1) prt16.CFrame = Torso.CFrame modelzorz:BreakJoints() local msh1 = Instance.new("CylinderMesh") msh1.Parent = prt1 msh1.Scale = Vector3.new(0.3,1,0.5) local msh2 = Instance.new("CylinderMesh") msh2.Parent = prt2 msh2.Scale = Vector3.new(0.3,0.1,0.5) local msh3 = Instance.new("BlockMesh") msh3.Parent = prt3 msh3.Scale = Vector3.new(0.4,0.3,0.4) local msh4 = Instance.new("BlockMesh") msh4.Parent = prt4 msh4.Scale = Vector3.new(0.1,1,0.3) local msh5 = Instance.new("CylinderMesh") msh5.Parent = prt5 msh5.Scale = Vector3.new(0.2,1,0.5) local msh6 = Instance.new("SpecialMesh") msh6.Parent = prt6 msh6.MeshType = "Wedge" msh6.Scale = Vector3.new(0.1,0.7,0.3) local msh7 = Instance.new("CylinderMesh") msh7.Parent = prt7 msh7.Scale = Vector3.new(0.2,0.1,0.5) local msh8 = Instance.new("CylinderMesh") msh8.Parent = prt8 msh8.Scale = Vector3.new(0.2,0.1,0.5) local msh9 = Instance.new("CylinderMesh") msh9.Parent = prt9 msh9.Scale = Vector3.new(0.2,0.1,0.5) local msh10 = Instance.new("CylinderMesh") msh10.Parent = prt10 msh10.Scale = Vector3.new(0.2,0.1,0.5) local msh11 = Instance.new("CylinderMesh") msh11.Parent = prt11 msh11.Scale = Vector3.new(0.2,0.1,0.5) local msh12 = Instance.new("BlockMesh") msh12.Parent = prt12 msh12.Scale = Vector3.new(0.2,0.2,0.3) local msh13 = Instance.new("BlockMesh") msh13.Parent = prt13 msh13.Scale = Vector3.new(0.1,0.5,0.3) local msh14 = Instance.new("BlockMesh") msh14.Parent = prt14 msh14.Scale = Vector3.new(0.1,0.1,0.1) local msh15 = Instance.new("BlockMesh") msh15.Parent = prt15 msh15.Scale = Vector3.new(0.1,0.3,0.3) local msh16 = Instance.new("SpecialMesh") msh16.Parent = prt16 msh16.MeshType = "Wedge" msh16.Scale = Vector3.new(0.1,0.5,0.3) local wld1 = Instance.new("Weld") wld1.Parent = prt1 wld1.Part0 = prt1 wld1.Part1 = Torso wld1.C0 = CFrame.fromEulerAnglesXYZ(-1.7,0,0) * CFrame.new(1,1,0.5) wld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) local wld2 = Instance.new("Weld") wld2.Parent = prt2 wld2.Part0 = prt2 wld2.Part1 = prt1 wld2.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.66,0) wld2.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) local wld3 = Instance.new("Weld") wld3.Parent = prt3 wld3.Part0 = prt3 wld3.Part1 = prt1 wld3.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-0.78,0) wld3.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) local wld4 = Instance.new("Weld") wld4.Parent = prt4 wld4.Part0 = prt4 wld4.Part1 = prt3 wld4.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-1.35,0) wld4.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) local wld5 = Instance.new("Weld") wld5.Parent = prt5 wld5.Part0 = prt5 wld5.Part1 = prt3 wld5.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-0.77,0) wld5.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) local wld6 = Instance.new("Weld") wld6.Parent = prt6 wld6.Part0 = prt6 wld6.Part1 = prt4 wld6.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-1.61,0) wld6.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) local wld7 = Instance.new("Weld") wld7.Parent = prt7 wld7.Part0 = prt7 wld7.Part1 = Torso wld7.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1.57,0) * CFrame.new(0.6,1,-0.6) wld7.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) local wld8 = Instance.new("Weld") wld8.Parent = prt8 wld8.Part0 = prt8 wld8.Part1 = prt7 wld8.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.12,0) wld8.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) local wld9 = Instance.new("Weld") wld9.Parent = prt9 wld9.Part0 = prt9 wld9.Part1 = prt7 wld9.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-0.12,0) wld9.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) local wld10 = Instance.new("Weld") wld10.Parent = prt10 wld10.Part0 = prt10 wld10.Part1 = prt7 wld10.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.24,0) wld10.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) local wld11 = Instance.new("Weld") wld11.Parent = prt11 wld11.Part0 = prt11 wld11.Part1 = prt7 wld11.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-0.24,0) wld11.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) local wld12 = Instance.new("Weld") wld12.Parent = prt12 wld12.Part0 = prt12 wld12.Part1 = prt7 wld12.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.4,0) wld12.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) local wld13 = Instance.new("Weld") wld13.Parent = prt13 wld13.Part0 = prt13 wld13.Part1 = prt12 wld13.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.42,0) wld13.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) local wld14 = Instance.new("Weld") wld14.Parent = prt14 wld14.Part0 = prt14 wld14.Part1 = prt13 wld14.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.35,0.1) wld14.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) local wld15 = Instance.new("Weld") wld15.Parent = prt15 wld15.Part0 = prt15 wld15.Part1 = prt14 wld15.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.24,-0.1) wld15.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) local wld16 = Instance.new("Weld") wld16.Parent = prt16 wld16.Part0 = prt16 wld16.Part1 = prt15 wld16.C0 = CFrame.fromEulerAnglesXYZ(3.14,0,0) * CFrame.new(0,0.48,0) wld16.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) local SlashSound = Instance.new("Sound") -- PRELOADING SOUNDS TROLOLOL --SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav" SlashSound.SoundId = "http://roblox.com/asset/?id=10209645" SlashSound.Parent = modelzorz SlashSound.Volume = .7 SlashSound.Pitch = 1 local SlashSound = Instance.new("Sound") SlashSound.SoundId = "http://www.roblox.com/asset/?id=2248511" SlashSound.Parent = modelzorz SlashSound.Volume = .5 SlashSound.Pitch = 1 local SlashSound = Instance.new("Sound") SlashSound.SoundId = "http://www.roblox.com/asset/?id=2801263" SlashSound.Parent = modelzorz SlashSound.Volume = .7 SlashSound.Pitch = 1 local SlashSound = Instance.new("Sound") SlashSound.SoundId = "http://www.roblox.com/asset/?id=3264793" SlashSound.Parent = modelzorz SlashSound.Volume = .7 SlashSound.Pitch = 1 local fengui = Instance.new("GuiMain") fengui.Parent = Player.PlayerGui fengui.Name = "manaGUI" local fenframe = Instance.new("Frame") fenframe.Parent = fengui fenframe.BackgroundColor3 = Color3.new(255,255,255) fenframe.BackgroundTransparency = 1 fenframe.BorderColor3 = Color3.new(17,17,17) fenframe.Size = UDim2.new(0.0500000007, 0, 0.100000001, 0) local fentext = Instance.new("TextLabel") fentext.Parent = fenframe fentext.Text = "Mana("..mana..")" fentext.BackgroundTransparency = 1 fentext.SizeConstraint = "RelativeXY" fentext.TextXAlignment = "Center" fentext.TextYAlignment = "Center" fentext.Position = UDim2.new(0,80,1,200) local fentext2 = Instance.new("TextLabel") fentext2.Parent = fenframe fentext2.Text = " " fentext2.BackgroundTransparency = 0 fentext2.BackgroundColor3 = Color3.new(0,0,0) fentext2.SizeConstraint = "RelativeXY" fentext2.TextXAlignment = "Center" fentext2.TextYAlignment = "Center" fentext2.Position = UDim2.new(0,10,1,170) fentext2.Size = UDim2.new(2.79999995,0,0.210000306,0) local fentext3 = Instance.new("TextLabel") fentext3.Parent = fenframe fentext3.Text = " " fentext3.BackgroundTransparency = 0 fentext3.BackgroundColor3 = Color3.new(1,1,0) fentext3.SizeConstraint = "RelativeXY" fentext3.TextXAlignment = "Center" fentext3.TextYAlignment = "Center" fentext3.Position = UDim2.new(0,10,1,170) fentext3.Size = UDim2.new(mana*0.007,0,0.400000006,0) --2.9000001, 0}, {0.450000018, 0} local gairo = Instance.new("BodyGyro") gairo.Parent = nil gairo.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge gairo.P = 20e+003 if (script.Parent.className ~= "HopperBin") then Tool = Instance.new("HopperBin") Tool.Parent = Backpack Tool.Name = "Katana" script.Parent = Tool end Bin = script.Parent function hideanim() for i = 0,1,0.1 do wait() Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0.5*i,0,0.4*i) LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0.5*i) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,-1.57*i,0) RW.C0 = CFrame.new(1.5-1.2*i,0.5-0.2*i,-0.5*i) * CFrame.fromEulerAnglesXYZ(0.5*i,0,-1*i) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,-3.14*i,0) end wld1.Part1 = Torso wld1.C0 = CFrame.fromEulerAnglesXYZ(-1.7,0,0) * CFrame.new(1,1,0.5) wld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) wld7.Part1 = Torso wld7.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1.57,0) * CFrame.new(0.6,1,-0.6) wld7.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) for i = 0,1,0.1 do wait() Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0.5-0.5*i,0,0.4-0.4*i) LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0.5-0.5*i) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,-1.57+1.57*i,0) RW.C0 = CFrame.new(1.5-1.2+1.2*i,0.5-0.2+0.2*i,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(0.5-0.5*i,0,-1+1*i) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,-3.14+3.14*i,0) end end function equipanim() for i = 0,1,0.1 do wait() Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0.5*i,0,0.4*i) LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) RW.C0 = CFrame.new(1.5-1.2*i,0.5-0.2*i,-0.5*i) * CFrame.fromEulerAnglesXYZ(0.5*i,0,-1*i) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,3.14*i,0) end wld1.Part1 = RightArm wld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,1,0) wld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) for i = 0,1,0.2 do wait() Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0.5-0.6*i,0,0.4-0.4*i) LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) RW.C0 = CFrame.new(1.5-1.2+1.2*i,0.5-0.2+0.2*i,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(0.5-0.5*i,0,-1+2.77*i) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,3.14+4.14*i,0) end wait(0.2) for i = 0,1,0.1 do wait() Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0.5-0.6+0.1*i,0,0) LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0.5*i) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,-1.57*i,0) RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,1.77-1.77*i) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,7.28-7.28*i,0) end wld7.Part1 = LeftArm wld7.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,1,0) wld7.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) for i = 0,1,0.1 do wait() LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0.5-0.5*i) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,-1.57+1.57*i,0) RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) end Torso.Neck.C0=necko end function onehit() attack = true for i = 0,1,0.1 do wait() LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2*i,0,1*i) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,1*i,0) end con1=prt4.Touched:connect(function(hit) Damagefunc1(hit,10,10) end) con2=prt5.Touched:connect(function(hit) Damagefunc1(hit,20,10) end) ss(1) for i = 0,1,0.2 do wait() Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0.3*i,0,0) wld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+math.rad(90)*i,0,0) * CFrame.new(0,1,0) LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(2-1*i,0,1-2*i) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,1,0) end con1:disconnect() con2:disconnect() attack = false end function twohit() attack = true for i = 0,1,0.1 do wait() Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0.3-0.5*i,0,0) wld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+math.rad(90)-math.rad(90)*i,0,0) * CFrame.new(0,1,0) LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5,0,0) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(2-1+1.5*i,0,1-2+1*i) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,1-1*i,0) end con1=prt4.Touched:connect(function(hit) Damagefunc1(hit,10,10) end) con2=prt5.Touched:connect(function(hit) Damagefunc1(hit,20,10) end) ss(1.2) for i = 0,1,0.2 do wait() Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0.3-0.5+0.5*i,0,0) wld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+math.rad(90)-math.rad(90)+math.rad(90)*i,0,0) * CFrame.new(0,1,0) LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5,0,0) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2-1+1.5-2*i,0,0) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) end con1:disconnect() con2:disconnect() attack = false end function threehit() attack = true for i = 0,1,0.1 do wait() Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0.3-0.3*i,0,0) wld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+math.rad(90)-math.rad(90)+math.rad(90)-math.rad(90)*i,0,0) * CFrame.new(0,1,0) LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5,0,0) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) RW.C0 = CFrame.new(1.5-0.5*i,0.5+0.4*i,-0.5*i) * CFrame.fromEulerAnglesXYZ(0.5+1.07*i,0,-1.57*i) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,-1.57*i,0) end con1=prt4.Touched:connect(function(hit) Damagefunc1(hit,10,10) end) con2=prt5.Touched:connect(function(hit) Damagefunc1(hit,20,10) end) ss(0.9) for i = 0,1,0.2 do wait() wld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+math.rad(90)-math.rad(90)+math.rad(90)-math.rad(90)+math.rad(90)*i,0,0) * CFrame.new(0,1,0) LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5,0,0) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5+0.4-0.4*i,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(0.5+1.07,0,-1.57+3.14*i) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,-1.57,0) end con1:disconnect() con2:disconnect() attack = false end function fourhit() attack = true gairo.Parent = Head gairo.cframe = Head.CFrame con1=prt4.Touched:connect(function(hit) Damagefunc1(hit,10,10) end) con2=prt5.Touched:connect(function(hit) Damagefunc1(hit,20,10) end) ss(0.6) for i = 0,1,0.2 do wait() Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,-0.4*i) wld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+math.rad(90)-math.rad(90)+math.rad(90)-math.rad(90)+math.rad(90),0,0) * CFrame.new(0,1,0) LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5,0,-0.5*i) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57-1.2*i) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,-1.57+1.57*i,0) end wait(0.1) con1:disconnect() con2:disconnect() attack = false end function fivehit() attack = true for i = 0,1,0.1 do wait() Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,-0.4+0.8*i) wld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+math.rad(90)-math.rad(90)+math.rad(90)-math.rad(90)+math.rad(90)-math.rad(90)*i,0,0) * CFrame.new(0,1,0) LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(-0.5+2.07*i,0,-0.5+1.5*i) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,1.57*i,0) RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-2.07*i,0,0.37-0.37*i) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) end con1=prt14.Touched:connect(function(hit) Damagefunc1(hit,15,10) end) con2=prt15.Touched:connect(function(hit) Damagefunc1(hit,25,10) end) con3=prt16.Touched:connect(function(hit) Damagefunc1(hit,25,10) end) ss(1.4) for i = 0,1,0.2 do wait() Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,-0.4+0.8-0.4*i) wld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+math.rad(90)-math.rad(90)+math.rad(90)-math.rad(90)+math.rad(90)-math.rad(90),0,0) * CFrame.new(0,1,0) LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(-0.5+2.07,0,1-2.57*i) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,1.57,0) RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5,0,0) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) end wait(0.2) con1:disconnect() con2:disconnect() con3:disconnect() gairo.Parent = nil Torso.Neck.C0=necko wld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,1,0) attack = false end function WindCharge() if mana >= 20 then attack = true gairo.Parent = Head gairo.cframe = Head.CFrame efect() for i = 0,1,0.1 do wait() wld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,1,0) Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3*i,0,1*i) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) end mana = mana - 0 con1=prt4.Touched:connect(function(hit) Damagefunc1(hit,20,10) end) con2=prt5.Touched:connect(function(hit) Damagefunc1(hit,30,10) end) ss(1) lightning = true coroutine.resume(coroutine.create(function() Stun2(prt4,10,25,10) --Stun2(prt4,10,25,10) end)) for i = 0,1,0.2 do wait() wld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+math.rad(90)*i,0,0) * CFrame.new(0,1,0) Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,-0.5*i) LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5*i) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3-1.43*i,0,1-0.5*i) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) end wait() local vel = Instance.new("BodyVelocity") vel.Parent = Player.Character.Torso vel.maxForce = Vector3.new(4e+005,4e+005,4e+005)*1 vel.velocity = Player.Character.Head.CFrame.lookVector * 100 wait(0.5) vel.Parent = nil lightning = false wld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,1,0) Torso.Neck.C0=necko con1:disconnect() con2:disconnect() gairo.Parent = nil attack = false end end function Restore() attack = true for i = 0,1,0.1 do wait() wld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+1*i,0,0) * CFrame.new(0,1,0) Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(-0.4*i,0,0) LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2.5*i,0,0) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) end local lol = Instance.new("Part") lol.Parent = modelzorz lol.Shape = "Ball" lol.Position = Torso.Position lol.Anchored = false lol.Transparency = 0.5 lol.CanCollide = false lol.Size = Vector3.new(1,1,1) lol.BrickColor = BrickColor.new("Really red") lol.CFrame = Torso.CFrame local lolmesh = Instance.new("SpecialMesh") lolmesh.Parent = lol lolmesh.Scale = Vector3.new(0.5,0.5,0.5) lolmesh.MeshType = "Sphere" local lolweld = Instance.new("Weld") lolweld.Parent = lol lolweld.Part0 = lol lolweld.Part1 = prt6 wait(0) coroutine.resume(coroutine.create(function() for i = 0, 1, 0.05 do wait(0) lolmesh.Scale = lolmesh.Scale + Vector3.new(0.15,0.15,0.15) end end)) while restoring == true do wait(0.15) lolweld.C0 = CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) MMMAGIC(lol,2,2,2,0,0,0,BrickColor.new("Really red")) DifferentEffect() if mana >= 400 then mana = 400 else Character.Humanoid.Health = Character.Humanoid.Health + 0.05 mana = mana + 5 end end for i = 0, 1, 0.05 do wait(0) lol.Transparency = lol.Transparency + 0.03 lolmesh.Scale = lolmesh.Scale - Vector3.new(0.2,0.2,0.2) end for i = 0,1,0.1 do wait() wld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+1-1*i,0,0) * CFrame.new(0,1,0) Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(-0.4+0.4*i,0,0) LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2.5-2.5*i,0,0) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) end lol.Parent = nil attack = false end function JetStream() if mana >= 1 then attack = true charging = true for i = 0,1,0.1 do wait() wld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+0.3*i,0,0) * CFrame.new(0,1,0) wld7.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+math.rad(90)*i,0,0) * CFrame.new(0,1,-0.5*i) Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.4*i,0,0.3*i) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) RW.C0 = CFrame.new(1.5-0.8*i,0.5,-0.8*i) * CFrame.fromEulerAnglesXYZ(1.2*i,0,-1.2*i) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,1*i,0) end con1=prt4.Touched:connect(function(hit) Damagefunc1(hit,35,20) end) con2=prt5.Touched:connect(function(hit) Damagefunc1(hit,45,20) end) local vel = Instance.new("BodyVelocity") vel.Parent = Player.Character.Torso vel.maxForce = Vector3.new(4e+005,4e+005,4e+005)*1 vel.velocity = Player.Character.Head.CFrame.lookVector * 100 while charging == true and mana >= 1 do wait(0) mana = mana - 0 vel.velocity = Player.Character.Head.CFrame.lookVector * 100 MMMAGIC(prt2,1,1,1,0,0,0,BrickColor.new("Really red")) MOREMAGIX(prt2,0,1,1,1,BrickColor.new("Really red")) end wait(0.1) con1:disconnect() con2:disconnect() vel.Parent = nil gairo.Parent = nil wld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,1,0) wld7.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,1,0) Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) attack = false end end function Stab() attack = true gairo.Parent = Head gairo.cframe = Head.CFrame ss(1.2) con1=prt4.Touched:connect(function(hit) Damagefunc1(hit,20,20) end) con2=prt5.Touched:connect(function(hit) Damagefunc1(hit,30,20) end) for i = 0,1,0.2 do wait() wld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+math.rad(90)*i,0,0) * CFrame.new(0,1,0) Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,-0.3*i) LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.2*i,0,-0.2*i) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,0.5*i) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) end wait(0.1) con1:disconnect() con2:disconnect() for i = 0,1,0.2 do wait() wld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+math.rad(90)-math.rad(90)*i,0,0) * CFrame.new(0,1,0) Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,-0.3+0.3*i) LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.2+0.2*i,0,-0.2+0.2*i) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-1.57*i,0,0.5-0.5*i) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) end gairo.Parent = nil Torso.Neck.C0=necko attack = false end function WindKatanaWheelSpin() if mana >= 20 then attack = true for i = 0,1,0.1 do wait() wld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+math.rad(90)*i,math.rad(90)*i,0) * CFrame.new(0,1,0) wld7.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)-math.rad(90)*i,math.rad(90)*i,0) * CFrame.new(0,1,0) Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) end mana = mana - 0 lightning = true coroutine.resume(coroutine.create(function() Stun2(prt6,1,1,1) end)) con1=prt4.Touched:connect(function(hit) Damagefunc1(hit,30,20) end) con2=prt5.Touched:connect(function(hit) Damagefunc1(hit,40,20) end) con3=prt14.Touched:connect(function(hit) Damagefunc1(hit,25,10) end) con4=prt15.Touched:connect(function(hit) Damagefunc1(hit,35,10) end) con5=prt16.Touched:connect(function(hit) Damagefunc1(hit,35,10) end) cf = Head.CFrame gairo.Parent = Head gairo.cframe = Head.CFrame * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) for i = 0,1,0.03 do wait() ss(1.1) gairo.cframe = gairo.cframe * CFrame.fromEulerAnglesXYZ(0,0.8,0) end gairo.cframe = cf con1:disconnect() con2:disconnect() con3:disconnect() con4:disconnect() con5:disconnect() lightning = false wld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+math.rad(90),math.rad(90),0) * CFrame.new(0,1,0) wld7.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)-math.rad(90),math.rad(90),0) * CFrame.new(0,1,0) Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57-0.5) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57+0.5) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) wait(3) gairo.Parent = nil wld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,1,0) wld7.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,1,0) LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) attack = false end end function SlashShockwave() if mana >= 20 then attack = true for i = 0,1,0.1 do wait() wld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+1.57*i,0,0) * CFrame.new(0,1,0) Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0.3*i,0,0) LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.5*i,0,0) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) end wait(0.1) ss(1) mana = mana - 20 local slash = Instance.new("Part") slash.Parent = modelzorz slash.Position = Torso.Position slash.Anchored = true slash.Transparency = 0.2 slash.CanCollide = false slash.Size = Vector3.new(1,1,1) slash.BrickColor = BrickColor.new("Really red") slash.CFrame = Torso.CFrame * CFrame.new(1.5,-3,-4) local testbrick = Instance.new("Part") testbrick.Parent = modelzorz testbrick.Anchored = true testbrick.Transparency = 1 testbrick.CFrame = Torso.CFrame * CFrame.new(1.5,0,-4) coroutine.resume(coroutine.create(function() local c = game.Workspace:GetChildren(); for i = 1, #c do local hum = c[i]:findFirstChild("Humanoid") if hum ~= nil and hum.Health ~= 0 then local head = c[i]:findFirstChild("Head"); if head ~= nil then local targ = head.Position - testbrick.Position; local mag = targ.magnitude; if mag <= 3 and c[i].Name ~= Player.Name then Damagefunc1(head,20,20) end end end end testbrick.Parent = nil end)) local lolmesh = Instance.new("SpecialMesh") lolmesh.Parent = slash lolmesh.Scale = Vector3.new(0.6,1,0.6) lolmesh.MeshType = "Sphere" coroutine.resume(coroutine.create(function(Part,Mesh) for i = 0, 1, 0.2 do wait(0) Mesh.Scale = Mesh.Scale + Vector3.new(0,0.7,0) end wait(0.5) for i = 0,1,0.1 do wait() Part.Transparency = Part.Transparency + 0.1 end Part.Parent = nil end),slash,lolmesh) coroutine.resume(coroutine.create(function() CF = -4 scale = 0.6 scale2 = 0.7 for i = 0,10 do wait(0.1) CF = CF * 1.2 scale = scale + 0.1 scale2 = scale2 + 0.2 ss(math.random()+math.random()) local slash = Instance.new("Part") slash.Parent = modelzorz slash.Position = Torso.Position slash.Anchored = true slash.Transparency = 0.2 slash.CanCollide = false slash.Size = Vector3.new(1,1,1) slash.BrickColor = BrickColor.new("Really red") slash.CFrame = Torso.CFrame * CFrame.new(1+math.random(),-3,CF) local testbrick = Instance.new("Part") testbrick.Parent = modelzorz testbrick.Anchored = true testbrick.Transparency = 1 testbrick.CFrame = Torso.CFrame * CFrame.new(1+math.random(),0,CF) coroutine.resume(coroutine.create(function() local c = game.Workspace:GetChildren(); for i = 1, #c do local hum = c[i]:findFirstChild("Humanoid") if hum ~= nil and hum.Health ~= 0 then local head = c[i]:findFirstChild("Head"); if head ~= nil then local targ = head.Position - testbrick.Position; local mag = targ.magnitude; if mag <= 3 and c[i].Name ~= Player.Name then Damagefunc1(head,20,20) end end end end testbrick.Parent = nil end)) local lolmesh = Instance.new("SpecialMesh") lolmesh.Parent = slash lolmesh.Scale = Vector3.new(scale,1,scale) lolmesh.MeshType = "Sphere" coroutine.resume(coroutine.create(function(Part,Mesh) Part.CFrame = Part.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) for i = 0, 1, 0.2 do wait(0) Mesh.Scale = Mesh.Scale + Vector3.new(0,scale2,0) end wait(0.5) for i = 0,1,0.1 do wait() Part.Transparency = Part.Transparency + 0.1 end Part.Parent = nil end),slash,lolmesh) end end)) for i = 0,1,0.2 do wait() wld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+1.57-1.57*i,0,0) * CFrame.new(0,1,0) Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0.3-0.6*i,0,0) LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+1*i,0,0) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.5+2*i,0,0) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) end attack = false end end function efect() local lol = Instance.new("Part") lol.Parent = Character lol.Shape = "Ball" lol.Position = Torso.Position lol.Anchored = true lol.CanCollide = false lol.Size = Vector3.new(1,1,1) lol.BrickColor = BrickColor.new("Really red") lol.Reflectance = 1 lol.CFrame = Torso.CFrame local lolmesh = Instance.new("SpecialMesh") lolmesh.Parent = lol lolmesh.Scale = Vector3.new(0.5,0.5,0.5) lolmesh.MeshType = "Sphere" wait(0) coroutine.resume(coroutine.create(function() for i = 0, 1, 0.05 do wait(0) lolmesh.Scale = lolmesh.Scale + Vector3.new(9,9,9) lol.Transparency = lol.Transparency + 0.20 lol.Reflectance = lol.Reflectance - 0.25 lol.CFrame = Torso.CFrame end lol:Remove() end)) end Stun2=function(Feh,x,y,z) coroutine.resume(coroutine.create(function(part) --[[ if part.Parent:FindFirstChild("Torso")==nil then return end]] Torsoh2=part End2=Torsoh2.CFrame+Vector3.new(math.random(-20,20)/10,math.random(-30,30)/10,math.random(-20,20)/10) ST2=Torsoh2.Position --[[ p=Instance.new("BodyPosition") p.P=3000 p.D=100 p.maxForce=Vector3.new(math.huge,0,math.huge) p.position=Torsoh2.Position p.Parent=Torsoh2]] while part.Parent ~= nil and lightning == true do -- f1:Play() -- p.position=ST2+Vector3.new(math.random(-50,50)/50,0,math.random(-50,50)/50) Start2=End2 End2=Torsoh2.CFrame*CFrame.new(math.random(-x,x)/10,math.random(-y,y)/10,math.random(-z,z)/10) e=Instance.new("Part") e.TopSurface=0 e.BottomSurface=0 e.CanCollide=false e.Anchored=true e.formFactor="Symmetric" e.Size=Vector3.new(1,1,1) Look2=(End2.p-Start2.p).unit m=Instance.new("BlockMesh") m.Scale=Vector3.new(.2,.2,(Start2.p-End2.p).magnitude) m.Parent=e e.CFrame=CFrame.new(Start2.p+Look2*(m.Scale.z/2),Start2.p+Look2*99) e.Reflectance=.3 e.Name="Zap" e.BrickColor=BrickColor.new("Really red") e.Parent=part.Parent coroutine.resume(coroutine.create(function(PAR) for i=1, 25 do PAR.Transparency=i/25 wait() end PAR.Parent=nil end),e) wait() end wait(.25) -- p.Parent=nil end),Feh) end function MMMAGIC(part,x1,y1,z1,x2,y2,z2,color) local msh1 = Instance.new("BlockMesh") msh1.Scale = Vector3.new(0.5,0.5,0.5) S=Instance.new("Part") S.Name="Effect" S.formFactor=0 S.Size=Vector3.new(x1,y1,z1) S.BrickColor=color S.Reflectance = 0 S.TopSurface=0 S.BottomSurface=0 S.Transparency=0 S.Anchored=true S.CanCollide=false S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) S.Parent=Character msh1.Parent = S coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) end function UltimaMMMAGIC(part,x1,y1,z1,x2,y2,z2,color) local msh1 = Instance.new("BlockMesh") msh1.Scale = Vector3.new(x1,y1,z1) S=Instance.new("Part") S.Name="Effect" S.formFactor=0 S.Size=Vector3.new(1,1,1) S.BrickColor=color S.Reflectance = 0 S.TopSurface=0 S.BottomSurface=0 S.Transparency=0 S.Anchored=true S.CanCollide=false S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) S.Parent=Character msh1.Parent = S coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) end function MOREMAGIX(part,cframe,x,y,z,color) p2=Instance.new("Part") p2.Name="Blast" p2.TopSurface=0 p2.BottomSurface=0 p2.CanCollide=false p2.Anchored=true p2.BrickColor=color p2.Size=Vector3.new(x,y,z) p2.formFactor="Symmetric" p2.CFrame=part.CFrame*CFrame.new(0,cframe,0) p2.Parent=workspace m=Instance.new("BlockMesh") m.Parent=p2 m.Name="BlastMesh" coroutine.resume(coroutine.create(function(part,dir) for loll=1, 15 do part.BlastMesh.Scale=part.BlastMesh.Scale-Vector3.new(.09,.09,.09) part.Transparency=loll/20 part.CFrame=part.CFrame*CFrame.new(dir)*CFrame.fromEulerAnglesXYZ(math.random(-100,100)/100, math.random(-100,100)/100, math.random(-100,100)/100) wait() end part.Parent=nil end),p2,Vector3.new(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10)) end function EVENMOARMAGIX(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color) local msh1 = Instance.new("SpecialMesh") msh1.Scale = Vector3.new(0.5,0.5,0.5) msh1.MeshType = "Sphere" S=Instance.new("Part") S.Name="Effect" S.formFactor=0 S.Size=Vector3.new(x1,y1,z1) S.BrickColor=color S.Reflectance = 0 S.TopSurface=0 S.BottomSurface=0 S.Transparency=0 S.Anchored=true S.CanCollide=false S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3) S.Parent=Character msh1.Parent = S coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.3,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) end function WaveEffect(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color) local msh1 = Instance.new("SpecialMesh") msh1.Scale = Vector3.new(x1,y1,z1) msh1.MeshId = "http://www.roblox.com/asset/?id=20329976" S=Instance.new("Part") S.Name="Effect" S.formFactor=0 S.Size=Vector3.new(1,1,1) S.BrickColor=color S.Reflectance = 0 S.TopSurface=0 S.BottomSurface=0 S.Transparency=0 S.Anchored=true S.CanCollide=false S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3) S.Parent=Character msh1.Parent = S coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.3,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) end function BlastEffect(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color) local msh1 = Instance.new("SpecialMesh") msh1.Scale = Vector3.new(x1,y1,z1) msh1.MeshId = "http://www.roblox.com/asset/?id=1323306" S=Instance.new("Part") S.Name="Effect" S.formFactor=0 S.Size=Vector3.new(1,1,1) S.BrickColor=color S.Reflectance = 0 S.TopSurface=0 S.BottomSurface=0 S.Transparency=0 S.Anchored=true S.CanCollide=false S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3) S.Parent=Character msh1.Parent = S coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.3,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) end function DifferentEffect() p=Instance.new("Part") p.Name="FlameEm" p.Shape=0 p.TopSurface=0 p.BottomSurface=0 p.BrickColor=BrickColor.new("Really red") p.Anchored=true p.CanCollide=false p.Size=Vector3.new(1,1,1) p.CFrame=CFrame.new(Character["Torso"].CFrame.p+Vector3.new(0,-3,0))+Vector3.new(math.random(-10,10)/3,0,math.random(-10,10)/3) p.Parent=workspace m=Instance.new("SpecialMesh") m.MeshType="Sphere" m.Parent=p m.Scale=Vector3.new(1,1,1) coroutine.resume(coroutine.create(function(p) for i=1, 9 do p.Mesh.Scale=p.Mesh.Scale+Vector3.new(0,1.5,0) p.Transparency=p.Transparency+1/9 wait(0) end p.Parent=nil end),p) end function ss(pitch) local SlashSound = Instance.new("Sound") --SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav" SlashSound.SoundId = "http://roblox.com/asset/?id=10209645" SlashSound.Parent = workspace SlashSound.Volume = .7 SlashSound.Pitch = pitch SlashSound.PlayOnRemove = true coroutine.resume(coroutine.create(function() wait(0) SlashSound.Parent = nil end)) end function magicsound(pitch) local SlashSound = Instance.new("Sound") SlashSound.SoundId = "http://www.roblox.com/asset/?id=2248511" SlashSound.Parent = workspace SlashSound.Volume = .5 SlashSound.Pitch = pitch SlashSound.PlayOnRemove = true coroutine.resume(coroutine.create(function() wait(0) SlashSound.Parent = nil end)) end function critsound(pitch) local SlashSound = Instance.new("Sound") SlashSound.SoundId = "http://www.roblox.com/asset/?id=2801263" SlashSound.Parent = workspace SlashSound.Volume = .7 SlashSound.Pitch = pitch SlashSound.PlayOnRemove = true coroutine.resume(coroutine.create(function() wait(0) SlashSound.Parent = nil end)) end function spikesound(pitch) local SlashSound = Instance.new("Sound") SlashSound.SoundId = "http://www.roblox.com/asset/?id=3264793" SlashSound.Parent = workspace SlashSound.Volume = .7 SlashSound.Pitch = pitch SlashSound.PlayOnRemove = true coroutine.resume(coroutine.create(function() wait(0) SlashSound.Parent = nil end)) end Damagefunc1=function(hit,Damage,Knockback) if attackdebounce == false then attackdebounce = true coroutine.resume(coroutine.create(function() wait(0.1) attackdebounce = false end)) if hit.Parent==nil then return end CPlayer=Bin h=hit.Parent:FindFirstChild("Humanoid") if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then if mana < 400 then mana = mana + math.random(5,15) end if mana > 400 then mana = 400 end Damage=Damage --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then return end]] c=Instance.new("ObjectValue") c.Name="creator" c.Value=game.Players.LocalPlayer c.Parent=h game:GetService("Debris"):AddItem(c,.5) -- print(c.Value) if math.random(0,99)+math.random()<=10 then CRIT=true Damage=Damage*1.5 --[[ Knockback=Knockback*2 r=Instance.new("BodyAngularVelocity") r.P=3000 r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000 r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) r.Parent=hit.Parent.Torso]] critsound(2) end Damage=Damage+math.random(0,10) -- Blood(hit.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2)) h:TakeDamage(Damage) showDamage(hit.Parent,Damage,.5) vp=Instance.new("BodyVelocity") vp.P=500 vp.maxForce=Vector3.new(math.huge,0,math.huge) -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05 if Knockback>0 then vp.Parent=hit.Parent.Torso end game:GetService("Debris"):AddItem(vp,.25) --[[ r=Instance.new("BodyAngularVelocity") r.P=3000 r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000 r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) r.Parent=hit.Parent.Torso]] game:GetService("Debris"):AddItem(r,.5) c=Instance.new("ObjectValue") c.Name="creator" c.Value=Player c.Parent=h game:GetService("Debris"):AddItem(c,.5) CRIT=false hitDeb=true AttackPos=6 end end end showDamage=function(Char,Dealt,du) m=Instance.new("Model") m.Name=tostring(Dealt) h=Instance.new("Humanoid") h.Health=0 h.MaxHealth=0 h.Parent=m c=Instance.new("Part") c.Transparency=0 c.BrickColor=BrickColor:Red() if CRIT==true then c.BrickColor=BrickColor.new("Really red") end c.Name="Head" c.TopSurface=0 c.BottomSurface=0 c.formFactor="Plate" c.Size=Vector3.new(1,.4,1) ms=Instance.new("CylinderMesh") ms.Bevel=.1 ms.Scale=Vector3.new(.8,.8,.8) if CRIT==true then ms.Scale=Vector3.new(1.25,1.5,1.25) ms.Bevel=.2 end ms.Parent=c c.Reflectance=0 Instance.new("BodyGyro").Parent=c c.Parent=m c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0)) f=Instance.new("BodyPosition") f.P=2000 f.D=100 f.maxForce=Vector3.new(math.huge,math.huge,math.huge) f.position=c.Position+Vector3.new(0,3,0) f.Parent=c game:GetService("Debris"):AddItem(m,.5+du) c.CanCollide=false m.Parent=workspace c.CanCollide=false end hold = false function ob1d(mouse) if attack == true then return end hold = true if combo == 0 then combo = 1 onehit() coroutine.resume(coroutine.create(function() wait(0.5) if attack == false then combo = 0 gairo.Parent = nil wld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,1,0) Torso.Neck.C0=necko LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) end end)) elseif combo == 1 then combo = 2 twohit() coroutine.resume(coroutine.create(function() wait(0.5) if attack == false then combo = 0 gairo.Parent = nil wld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,1,0) Torso.Neck.C0=necko LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) end end)) elseif combo == 2 then combo = 3 threehit() coroutine.resume(coroutine.create(function() wait(0.5) if attack == false then combo = 0 gairo.Parent = nil wld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,1,0) Torso.Neck.C0=necko LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) end end)) elseif combo == 3 then combo = 4 fourhit() coroutine.resume(coroutine.create(function() wait(0.5) if attack == false then combo = 0 gairo.Parent = nil wld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,1,0) Torso.Neck.C0=necko LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) end end)) elseif combo == 4 then combo = 5 fivehit() combo = 0 coroutine.resume(coroutine.create(function() wait(0.5) if attack == false then combo = 0 gairo.Parent = nil wld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,1,0) Torso.Neck.C0=necko LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) end end)) end --[[onehit() twohit() threehit() fourhit() fivehit() ]] end function ob1u(mouse) hold = false end buttonhold = false function key(key) if attack == true then return end if key == "f" then WindCharge() end if key == "g" then restoring = true Restore() end if key == "z" then JetStream() end if key == "x" then Stab() end if key == "r" then WindKatanaWheelSpin() end if key == "t" then SlashShockwave() end end function key2(key) if key == "g"then restoring = false end if key == "z" then charging = false end end function s(mouse) mouse.Button1Down:connect(function() ob1d(mouse) end) mouse.Button1Up:connect(function() ob1u(mouse) end) mouse.KeyDown:connect(key) mouse.KeyUp:connect(key2) player = Player ch = Character RSH = ch.Torso["Right Shoulder"] LSH = ch.Torso["Left Shoulder"] -- RW.Part0 = ch.Torso RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) RW.C1 = CFrame.new(0, 0.5, 0) RW.Part1 = ch["Right Arm"] RW.Parent = ch.Torso --_G.R = RW -- LW.Part0 = ch.Torso LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) LW.C1 = CFrame.new(0, 0.5, 0) LW.Part1 = ch["Left Arm"] LW.Parent = ch.Torso --_G.L = LW -- equipanim() end function ds(mouse) hideanim() RW.Parent = nil LW.Parent = nil RSH.Parent = player.Character.Torso LSH.Parent = player.Character.Torso end Bin.Selected:connect(s) Bin.Deselected:connect(ds) function onRunning(speed) if attack == true then return end if speed>0 then walking = true for i = 0,1,0.1 do wait() LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) end else walking = false for i = 0,1,0.1 do wait() LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) end end end Character.Humanoid.Running:connect(onRunning) while true do wait(0) fentext3.Size = UDim2.new(mana*0.007,0,0.200000006,0) fentext.Text = "Mana("..mana..")" fentext3.BackgroundColor3 = Color3.new(1,1,1) end -- lego This acts as a chat filter. Don't ask why I do it. I just do >.> --[[ Copyrighted (C) Fenrier/DrFlame 2011 This script is copyrighted for Fenrier. Any use of this script is breaking this copyright. All Rights Reserved. ]]
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