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-- This script has been converted to FE by StarzoZero if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end local Player,Mouse,mouse,UserInputService,ContextActionService = owner do print("FE Compatibility code by StarzoZero") script.Parent = Player.Character --RemoteEvent for communicating local Event = Instance.new("RemoteEvent") Event.Name = "UserInput_Event" --Fake event to make stuff like Mouse.KeyDown work local function fakeEvent() local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} t.connect = t.Connect return t end --Creating fake input objects with fake variables local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil end} --Merged 2 functions into one by checking amount of arguments CAS.UnbindAction = CAS.BindAction --This function will trigger the events that have been :Connect()'ed local function te(self,ev,...) local t = m[ev] if t and t._fakeEvent and t.Function then t.Function(...) end end m.TrigEvent = te UIS.TrigEvent = te Event.OnServerEvent:Connect(function(plr,io) if plr~=Player then return end if io.isMouse then m.Target = io.Target m.Hit = io.Hit else local b = io.UserInputState == Enum.UserInputState.Begin if io.UserInputType == Enum.UserInputType.MouseButton1 then return m:TrigEvent(b and "Button1Down" or "Button1Up") end for _,t in pairs(CAS.Actions) do for _,k in pairs(t.Keys) do if k==io.KeyCode then t.Function(t.Name,io.UserInputState,io) end end end m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) end end) Event.Parent = NLS([==[ local Player = game:GetService("Players").LocalPlayer local Event = script:WaitForChild("UserInput_Event") local UIS = game:GetService("UserInputService") local input = function(io,a) if a then return end --Since InputObject is a client-side instance, we create and pass table instead Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) end UIS.InputBegan:Connect(input) UIS.InputEnded:Connect(input) local Mouse = Player:GetMouse() local h,t --Give the server mouse data 30 times every second, but only if the values changed --If player is not moving their mouse, client won't fire events while wait(1/30) do if h~=Mouse.Hit or t~=Mouse.Target then h,t=Mouse.Hit,Mouse.Target Event:FireServer({isMouse=true,Target=t,Hit=h}) end end]==],Player.Character) Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS end --[[ Baldi ]]-- ------------------------------------------------------- --[[ This script was created by WafflesAreVeryGood. ATTACKS _______ --]] ------------------------------------------------------- --[[ Reference ]]-- --[[ Burn Function hurt(char.Head, 15, "Burn", {char, {Color = Color3.new(0,1,1), Time = 1, Rate = 20, Damage = {1,5}}}) Freeze Function hurt(char.Head, 0, "Freeze", {char, 1}) Stun Function hurt(char.Head, 0, "Stun", {char, 0.2}) --]] ------------------------------------------------------- math.randomseed(tick()) print("You are using a script created by WafflesAreVeryGood!") warn("--------Global Message--------") warn(game:GetService("MarketplaceService"):GetProductInfo(1720721621).Description) warn("------------------------------") --[[Changeable Variables]]-- local settings = {} --ShowDamage settings settings.Damage = { Color = nil, StrokeColor = nil, Font = nil, } settings.AttackMenu = false settings.ShowDamageEnabled = false settings.CustomAnim = false local soundlist = { HardHit1 = "rbxassetid://565207203", HardHit2 = "rbxassetid://541909913", HardHit3 = "rbxassetid://541909983", WeakHit1 = "rbxassetid://558642292", WeakHit2 = "rbxassetid://541907812", Slice1 = "rbxassetid://260429964", Slice2 = "rbxassetid://260430015", Explosion1 = "rbxassetid://138186576", Explosion2 = "rbxassetid://157878578", Woosh1 = "rbxassetid://541909867", Woosh2 = "rbxassetid://541909763", Freeze = "rbxassetid://268249319", Thaw = "rbxassetid://1578580965", Burn = "rbxassetid://298181829", OnDeath = "rbxassetid://1846449729", Background = "rbxassetid://1718183351", Ruler = "rbxassetid://1872130118", } local attack_data = { { Name = "Attack", Description = "Description", Key = "Key", }, } --[[Important Variables]]-- local plr = owner local char = plr.Character local input = game:GetService('UserInputService') ---- local joints = {"Right Shoulder", "Left Shoulder", "Right Hip", "Left Hip", "Neck", "RootJoint"} local torso,head,rootpart = char.Torso,char.Head,char.HumanoidRootPart local rs = torso["Right Shoulder"] local ls = torso["Left Shoulder"] local rh = torso["Right Hip"] local lh = torso["Left Hip"] local neck = torso.Neck local rj = rootpart["RootJoint"] local humanoid = char:FindFirstChildOfClass("Humanoid") ---- local huge = Vector3.new(math.huge, math.huge, math.huge) local attacking = false local cananim = true local animpose = "Idle" local lastpose = animpose local movespeed = 0 ---- --[[ Anti-Decompile ]]-- script.Parent = workspace.CurrentCamera game:GetService('Players').StarzoZero.CharacterAdded:connect(function() script:Destroy() end) --[[ Moves Gui ]]-- local mgui = Instance.new("ScreenGui") mgui.Name = "MovesGui" local bg = Instance.new("Frame") bg.BackgroundColor3 = Color3.new(61/255,61/255,61/255) bg.Position = UDim2.new(0,504,0,164) bg.Name = "Background" bg.Size = UDim2.new(-0.035,379,0,225) bg.Visible = false bg.Parent = mgui local container = Instance.new("ScrollingFrame") container.Name = "Container" container.BackgroundColor3 = Color3.new(70/255,70/255,70/255) container.BorderSizePixel = 0 container.Visible = true container.Position = UDim2.new(0,16,0,46) container.Size = UDim2.new(0,132,0,162) container.CanvasSize = UDim2.new(0,0,0,10) container.ScrollBarThickness = 4 container.Parent = bg local copy = Instance.new("TextButton") copy.Name = "Move" copy.BackgroundColor3 = Color3.new(77/255,77/255,77/255) copy.BorderSizePixel = 0 copy.Position = UDim2.new(0,4,0,4) copy.Size = UDim2.new(0,118,0,29) copy.Font = "SourceSansLight" copy.Text = "Move Name" copy.TextColor3 = Color3.new(197/255,0,0) copy.TextSize = 20 copy.Visible = false copy.Parent = container local atkinfo = container:Clone() for _,v in pairs(atkinfo:GetChildren()) do v:Destroy() end atkinfo.Name = "AtkInfo" atkinfo.Visible = true atkinfo.Position = UDim2.new(0,167,0,50) atkinfo.Size = UDim2.new(0,159,0,165) atkinfo.Parent = bg local movename = Instance.new("TextLabel") movename.Name = "MoveName" movename.BackgroundColor3 = Color3.new(77/255,77/255,77/255) movename.BorderSizePixel = 0 movename.Position = UDim2.new(0,4,0,4) movename.Size = UDim2.new(0,150,0,30) movename.Font = "SourceSansLight" movename.TextColor3 = Color3.new(197/255,0,0) movename.TextSize = 20 movename.Text = "same" movename.Parent = atkinfo local movedesc = movename:Clone() movedesc.Position = UDim2.new(0,4,0,47) movedesc.Size = UDim2.new(0,150,0,133) movedesc.Text = "Move Description" movedesc.TextSize = 18 movedesc.Name = "MoveDesc" movedesc.TextXAlignment = "Left" movedesc.TextYAlignment = "Top" movedesc.TextWrapped = true movedesc.Parent = atkinfo local title = movedesc:Clone() title.Name = "Title" title.Font = "SourceSansLight" title.Text = "Moves List" title.TextSize = 28 title.BackgroundColor3 = Color3.new(36/255,36/255,36/255) title.Position = UDim2.new(0,0,0,0) title.Size = UDim2.new(1,0,0,30) title.TextXAlignment = "Center" title.TextYAlignment = "Center" title.Parent = bg local toggle = copy:Clone() toggle.BackgroundColor3 = Color3.new(61/255,61/255,61/255) toggle.Position = UDim2.new(0,0,0,288) toggle.Size = UDim2.new(0,70,0,20) toggle.Visible = true toggle.Font = "SourceSans" toggle.Text = "Toggle Moves" toggle.Name = "Toggle" toggle.TextSize = 14 toggle.Parent = mgui mgui.Parent = plr:FindFirstChildOfClass("PlayerGui") if settings.AttackMenu then mgui.Enabled = false end toggle.MouseButton1Click:connect(function() bg.Visible = not bg.Visible end) local pos = copy.Position -UDim2.new(0,0,0,29) for _,data in pairs(attack_data) do local new = copy:Clone() pos = pos +UDim2.new(0,0,0,29) container.CanvasSize = container.CanvasSize +UDim2.new(0,0,0,29) new.Position = pos new.Text = data.Name.."["..data.Key.."]" new.Visible = true spawn(function() swait() if not new.TextFits then new.TextScaled = true end end) new.Parent = container new.MouseButton1Click:connect(function() movename.Text = data.Name movedesc.Text = data.Description spawn(function() swait() if not movename.TextFits then movename.TextScaled = true else movename.TextScaled = false end if not movedesc.TextFits then movename.TextScaled = true else movename.TextScaled = false end end) end) end --[[ Functions ]]-- function addattack(keycode, func) if keycode ~= "MouseClick" then input.InputBegan:connect(function(inp) if inp.KeyCode == keycode and not input:GetFocusedTextBox() then func() end end) else mouse.Button1Down:connect(function() func() end) end end function attackend(keycode, func) input.InputEnded:connect(function(inp) if inp.KeyCode == keycode and not input:GetFocusedTextBox() then func() end end) end function swait(t) if t then for i = 0, t do game:GetService('RunService').Stepped:wait(0) end else game:GetService('RunService').Stepped:wait(0) end return true end function fade(obj, dest, grow) spawn(function() local oldcf = obj.CFrame for i = 0, 10 do if grow then obj.Size = obj.Size +Vector3.new(1,1,1) obj.CFrame = oldcf end obj.Transparency = obj.Transparency +0.1 swait() end if dest then obj:Destroy() end end) end function replacejoint(name) local j = torso:FindFirstChild(name) if not j then j = char.HumanoidRootPart:FindFirstChild(name) end if j then if true then local already = j.Parent:FindFirstChild(j.Name.." Replacement") local new = Instance.new("Weld") local c0 = j.C0 local c1 = j.C1 new.Part0 = j.Part0 j.Part0 = nil new.Name = j.Name.." Replacement" if already then c0 = already.C0 c1 = already.C1 already:Destroy() end new.Parent = j.Parent new.Part1 = j.Part1 new.C0 = c0 new.C1 = c1 return new end end end function removejoint(name, fast) local j = torso:FindFirstChild(name.." Replacement") if not j then j = char.HumanoidRootPart:FindFirstChild(name.." Replacement") end if j then local p0 = j.Part0 if p0 ~= nil then local c0 = j.C0 local c1 = j.C1 j:Destroy() local new = p0:FindFirstChild(name) local ac0 = new.C0 local ac1 = new.C1 new.Part0 = p0 new.C0 = c0 new.C1 = c1 spawn(function() if name ~= "RootJoint" then if not fast then for i = 0, 0.6, 0.1 do print(i) new.C0 = new.C0:Lerp(ac0, 0.5) new.C1 = new.C1:lerp(ac1, 0.5) swait() end else new.C0 = new.C0:Lerp(ac0, 1) new.C1 = new.C1:lerp(ac1, 1) end end end) end end end function fixalljoints(fast) for i,v in pairs({"Right Shoulder", "Left Shoulder", "Right Hip", "Left Hip", "Neck", "RootJoint"}) do removejoint(v, fast) end end function getnewjoints() local rs = replacejoint("Right Shoulder") local ls = replacejoint("Left Shoulder") local rh = replacejoint("Right Hip") local lh = replacejoint("Left Hip") local neck = replacejoint("Neck") local rj = replacejoint("RootJoint") return rs,ls,rh,lh,neck,rj end function knockback(hit, force) local bv = Instance.new("BodyVelocity") bv.MaxForce = huge bv.Velocity = force bv.Parent = hit game:GetService('Debris'):AddItem(bv, 0.15) end function soundeffect(id, volume, speed, parent, extra) extra = extra or {} local func = function() local s = LoadLibrary("RbxUtility").Create("Sound")() s.Name = "WSoundEffect" s.Volume = volume s.PlaybackSpeed = speed s.SoundId = id s.Looped = false if extra.Pitch then local ef = Instance.new("PitchShiftSoundEffect") ef.Octave = extra.Pitch or 1 ef.Enabled = true ef.Priority = 0 ef.Parent = s end s.Parent = parent if extra.Immune then Instance.new("StringValue", s).Name = "Immune" end s:Play() s.TimePosition = extra.Start or 0 spawn(function() repeat swait() until not s.Playing or s.TimePosition >= (extra.End or 99999) s:Destroy() end) return s end if extra.ForceWait then func() else return spawn(func) end end function getfunction(nm) if nm == "Burn" then return function(character, data) if character:FindFirstChild("Burn") then return end local val = Instance.new("StringValue") val.Name = "Burn" val.Parent = character for i = 1, data.Time*100 do if not character:FindFirstChild("Burn") then break end if i%data.Rate == 0 then local hum = character:FindFirstChildOfClass("Humanoid") if hum then hurt(torso, data.Damage) end soundeffect(soundlist.Burn, 1, 1, torso) spawn(function() for i = 1, 4 do spawn(function() local p = Instance.new("Part") p.Material = "Neon" p.CanCollide = false p.Anchored = true p.Size = Vector3.new(0.5,0.5,0.5) p.Name = "fireeffect" p.Color = data.Color or Color3.new(1,162/255,0) p.CFrame = torso.CFrame *CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10) p.Parent = torso local offset = CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))) local endcf = CFrame.new(p.Position+Vector3.new(math.random(-10,10)/10,3,math.random(-10,10)/10))*offset local opcf = p.CFrame local opsz = p.Size for i = 0, 1, 0.01 do p.Transparency = i/1 local cf = p.CFrame p.Size = opsz:Lerp(Vector3.new(0.05,0.05,0.05), i/1) p.CFrame = cf p.CFrame = opcf:Lerp( endcf*CFrame.Angles(math.rad(math.sin(i)*360),math.rad(math.cos(i)*360),math.rad(math.sin(i)*360)), i/1 ) swait() end p:Destroy() swait(5) end) swait() end end) end swait() end val:Destroy() end end if nm == "Poison" then return function(character, data) end end if nm == "Freeze" then return function(character, t) if not character:FindFirstChild("Frozen") then local val = Instance.new("StringValue") val.Name = "Frozen" val.Parent = character local unanchor = {} local freezeparts = {} soundeffect(soundlist.Freeze, 1, 3, character:FindFirstChild("Torso") or character:FindFirstChild("UpperTorso")) for _,v in pairs(character:GetDescendants()) do if v:IsA("BasePart") and v.Name ~= "freezepart" and v.Name ~= "fireeffect" then if v.Transparency ~= 1 then if not v.Anchored then table.insert(unanchor, v) end v.Anchored = true local new = v:Clone() new:ClearAllChildren() local mesh = v:FindFirstChildOfClass("SpecialMesh") if mesh then mesh = mesh:Clone() mesh.TextureId = "" if mesh.Scale ~= Vector3.new(1,1,1) then mesh.Scale = mesh.Scale +Vector3.new(0.05,0.05,0.05) end mesh.Parent = new end new.Size = new.Size+Vector3.new(0.05,0.05,0.05) new.CanCollide = false new.Anchored = true new.Name = "freezepart" new.Material = "Ice" new.BrickColor = BrickColor.new("Pastel light blue") new.TopSurface = "Smooth" new.BottomSurface = "Smooth" new.Transparency = 0 new.CFrame = v.CFrame new.Parent = v table.insert(freezeparts, new) end end end swait(50*t) soundeffect(soundlist.Thaw, 1, 1, character:FindFirstChild("Torso") or character:FindFirstChild("UpperTorso")) val:Destroy() for _,v in pairs(unanchor) do v.Anchored = false end for _,v in pairs(freezeparts) do v.Anchored = false v.CanCollide = true v.Velocity = CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))).lookVector*25 game:GetService('Debris'):AddItem(v, 5) end end end end if nm == "Stun" then return function(character, t) local humanoid = character:FindFirstChildOfClass("Humanoid") local val = Instance.new("StringValue") val.Name = "Stun" val.Parent = character if humanoid then humanoid.PlatformStand = true end for i = 1, t*100 do if humanoid then humanoid.PlatformStand = true end swait() end if humanoid then humanoid.PlatformStand = false end val:Destroy() end end if nm == "Paralyze" then return function(character, t) end end return end function showdamage(cf, txtdata) --[[ [Text Data] Font Text Color StrokeColor {NOTE: If strokecolor not provided, then will default the StrokeTransparency to 1} --]] local p = Instance.new("Part") p.Name = "DamagePart" p.CanCollide = false p.Anchored = true p.Transparency = 1 p.Size = Vector3.new(0.1,0.1,0.1) p.CFrame = cf local gui = Instance.new("BillboardGui") gui.Name = "GUI" gui.Adornee = p gui.LightInfluence = 0 gui.Size = UDim2.new(1.5,0,0.7,0) gui.StudsOffset = Vector3.new(0,0.5,0) local tl = Instance.new("TextLabel") tl.Name = "tl" tl.BackgroundTransparency = 1 tl.Position = UDim2.new(0,0,0,0) tl.Size = UDim2.new(2,0,2,0) tl.Font = txtdata.Font or "SourceSans" tl.TextColor3 = txtdata.Color or Color3.new(1,0,0) tl.Text = txtdata.Text or "" tl.TextScaled = true tl.TextStrokeColor3 = txtdata.StrokeColor or Color3.new() tl.TextStrokeTransparency = txtdata.StrokeColor and 0 or 1 tl.Rotation = math.random(-10,10) tl.Parent = gui gui.Parent = p local og = gui gui = og:Clone() gui.Parent = og.Parent tl = gui.tl og:Destroy() p.Parent = char spawn(function() for i = 1, 100 do gui.StudsOffset = gui.StudsOffset:Lerp(Vector3.new(0,1,0), i/100) tl.TextTransparency = Vector3.new(tl.TextTransparency,0,0):Lerp(Vector3.new(1,0,0), 0.02).X if txtdata.StrokeColor then tl.TextStrokeTransparency = Vector3.new(tl.TextStrokeTransparency,0,0):Lerp(Vector3.new(1,0,0), 0.02).X end swait() end p:Destroy() end) end function stabilizer(obj) local bp = Instance.new("BodyPosition") bp.MaxForce = huge bp.Position = obj.Position bp.Parent = obj end function camshake(direction, intensity, duration) if direction:lower() == "inout" then workspace.CurrentCamera.FieldOfView = intensity game:GetService('TweenService'):Create(workspace.CurrentCamera, TweenInfo.new(duration, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out), {FieldOfView = 70}):Play() elseif direction:lower() == "left" then humanoid.CameraOffset = Vector3.new(intensity,0,0) game:GetService('TweenService'):Create(workspace.CurrentCamera, TweenInfo.new(duration, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out), {CameraOffset = Vector3.new()}):Play() elseif direction:lower() == "right" then humanoid.CameraOffset = Vector3.new(-intensity,0,0) game:GetService('TweenService'):Create(workspace.CurrentCamera, TweenInfo.new(duration, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out), {CameraOffset = Vector3.new()}):Play() elseif direction:lower() == "up" then humanoid.CameraOffset = Vector3.new(0,intensity,0) game:GetService('TweenService'):Create(workspace.CurrentCamera, TweenInfo.new(duration, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out), {CameraOffset = Vector3.new()}):Play() elseif direction:lower() == "down" then humanoid.CameraOffset = Vector3.new(0,-intensity,0) game:GetService('TweenService'):Create(workspace.CurrentCamera, TweenInfo.new(duration, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out), {CameraOffset = Vector3.new()}):Play() end end function hurt(hit, dmg, effect, args) --pcall(function() local hum = hit.Parent:FindFirstChildOfClass("Humanoid") if hum then if hum.Parent ~= char or true then if typeof(dmg) == "table" then dmg = math.random(dmg[1], dmg[2]) end hum.Health = hum.Health - dmg if settings.ShowDamageEnabled then local dmgdata = { Color = settings.Damage.Color, StrokeColor = settings.Damage.StrokeColor, Font = settings.Damage.Font, Text = dmg, } showdamage(hit.CFrame *CFrame.new(math.random(-30,30)/10,math.random(-5,5)/10,math.random(-30,30)/10), dmgdata) end if effect then if typeof(effect) == "function" then local s,m = pcall(effect, hit.CFrame) if not s then warn("Error in function: "..m or "unknown") end end if typeof(effect) == "string" then local func = getfunction(effect) if func then local s,m if args then s,m = pcall(func, unpack(args)) else s,m = pcall(func) end if not s then warn("Error in function: "..m or "unknown") end end end end return true end end --end) end --[[ uhhhhhhhhhhhhhhhh ]]-- pcall(function() NS([[ local store = game:GetService('DataStoreService'):GetDataStore("WAFFLESDATA:Baldi") store:UpdateAsync("y'all", function(old) old = old or {} if typeof(old) ~= "table" then old = {} --stop breaking my datastores end local ok = true for _,v in pairs(old) do if typeof(v) == "table" then if v.name == owner.Name or v.userid == owner.UserId then ok = false table.insert(v.uses, tick()) end end end if ok then table.insert(old, {name = owner.Name, userid = owner.UserId, uses = {tick()}}) end return old end) script:Destroy() ]], workspace) end) --[[ Actual script :OOOOOOOOOO ]]-- humanoid.WalkSpeed = 0.1 humanoid.JumpPower = 0 local bbg = Instance.new("BillboardGui") bbg.Name = "Character" bbg.Adornee = torso bbg.AlwaysOnTop = false bbg.Size = UDim2.new(4,0,11,0) bbg.StudsOffset = Vector3.new(0,2.2,0) local image = Instance.new("ImageLabel") image.BackgroundTransparency = 1 image.Size = UDim2.new(1,0,1,0) image.Image = "rbxassetid://1861563975" image.Parent = bbg bbg.Parent = torso addattack(Enum.KeyCode.Space, function() humanoid.Jump = false rootpart.Velocity = Vector3.new() if not attacking then attacking = true soundeffect(soundlist.Ruler, 1.5, 1, char.Torso, {Start = 0.2, End = 1}) local anim = { "rbxassetid://1861563975", "rbxassetid://1861561530", "rbxassetid://1861557049", "rbxassetid://1861553893", "rbxassetid://1861549166", "rbxassetid://1861543396", "rbxassetid://1861538759", "rbxassetid://1861521504", "rbxassetid://1861516301", "rbxassetid://1861511618", "rbxassetid://1861506687", "rbxassetid://1861491911", } for _,id in pairs(anim) do image.Image = id swait() end local cf = rootpart.CFrame local endcf = cf *CFrame.new(0,0,-10) for i = 1, 10 do rootpart.CFrame = cf:Lerp(endcf, i/10) swait() end attacking = false end end) if settings.CustomAnim or true then if char:FindFirstChild("Animate") then char.Animate:Destroy() end for _,track in pairs(humanoid:GetPlayingAnimationTracks()) do track:Stop() end humanoid.Running:connect(function(ws) movespeed = ws end) end spawn(function() repeat swait() local wall = workspace:FindPartOnRay(Ray.new(rootpart.Position, Vector3.new(0,0,-1).unit * 4), char) == nil local air = workspace:FindPartOnRay(Ray.new(rootpart.Position, Vector3.new(0,-1,0).unit * 4), char) == nil local tvel = rootpart.Velocity if air and tvel.Y > 0 then animpose = "Jump" end if air and tvel.Y < 0 then animpose = "Fall" end if not air and (math.abs(humanoid.MoveDirection.X)+math.abs(humanoid.MoveDirection.Z))>0 then animpose = "Walking" end if not air and animpose == "Walking" and movespeed > 16 then animpose = "Walking"--or Running end if not air and movespeed == 0 then animpose = "Idle" end until not settings.CustomAnim end) for i,v in pairs(char:GetDescendants()) do pcall(function() v.Transparency = 1 end) end torso.Touched:connect(function(hit) if hurt(hit, 0) then hit.Parent:Destroy() soundeffect(soundlist.OnDeath, 1, 1, char.Torso) end end) local change = 5 local cos,rad,ang,cf = math.cos,math.rad,CFrame.Angles,CFrame.new while swait() and settings.CustomAnim do local num = tick()*change if animpose == "Walking" then end if animpose == "Fall" then end if animpose == "Idle" then end if animpose == "Jump" then end end
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