Pastebin
API
tools
faq
paste
Login
Sign up
Please fix the following errors:
New Paste
Syntax Highlighting
-- This script has been converted to FE by iPxter if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end local Player,Mouse,mouse,UserInputService,ContextActionService = owner do print("FE Compatibility code by Mokiros | Translated to FE by iPxter") script.Parent = Player.Character --RemoteEvent for communicating local Event = Instance.new("RemoteEvent") Event.Name = "UserInput_Event" --Fake event to make stuff like Mouse.KeyDown work local function fakeEvent() local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} t.connect = t.Connect return t end --Creating fake input objects with fake variables local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil end} --Merged 2 functions into one by checking amount of arguments CAS.UnbindAction = CAS.BindAction --This function will trigger the events that have been :Connect()'ed local function te(self,ev,...) local t = m[ev] if t and t._fakeEvent and t.Function then t.Function(...) end end m.TrigEvent = te UIS.TrigEvent = te Event.OnServerEvent:Connect(function(plr,io) if plr~=Player then return end if io.isMouse then m.Target = io.Target m.Hit = io.Hit else local b = io.UserInputState == Enum.UserInputState.Begin if io.UserInputType == Enum.UserInputType.MouseButton1 then return m:TrigEvent(b and "Button1Down" or "Button1Up") end for _,t in pairs(CAS.Actions) do for _,k in pairs(t.Keys) do if k==io.KeyCode then t.Function(t.Name,io.UserInputState,io) end end end m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) end end) Event.Parent = NLS([==[ local Player = game:GetService("Players").LocalPlayer local Event = script:WaitForChild("UserInput_Event") local UIS = game:GetService("UserInputService") local input = function(io,a) if a then return end --Since InputObject is a client-side instance, we create and pass table instead Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) end UIS.InputBegan:Connect(input) UIS.InputEnded:Connect(input) local Mouse = Player:GetMouse() local h,t --Give the server mouse data 30 times every second, but only if the values changed --If player is not moving their mouse, client won't fire events while wait(1/30) do if h~=Mouse.Hit or t~=Mouse.Target then h,t=Mouse.Hit,Mouse.Target Event:FireServer({isMouse=true,Target=t,Hit=h}) end end]==],Player.Character) Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS end local plr = owner local char = plr.Character local torso = char.Torso local rs = torso["Right Shoulder"] local ls = torso["Left Shoulder"] local rh = torso["Right Hip"] local lh = torso["Left Hip"] local rj = char.HumanoidRootPart.RootJoint local neck = torso.Neck local animpose = "Idle" local attacking = false local cananim = true local rage = false local shield local sprint = false local canrage = true local legs = true local bc = char:WaitForChild("Body Colors") local multiplier = 1 local lac = char["Body Colors"].LeftArmColor local rac = char["Body Colors"].RightArmColor local rlc = char["Body Colors"].RightArmColor local llc = char["Body Colors"].LeftLegColor local hc = char["Body Colors"].HeadColor local tc = char["Body Colors"].TorsoColor local humanoid = char:FindFirstChildOfClass("Humanoid") local huge = Vector3.new(math.huge, math.huge, math.huge) local mobs = Instance.new("Sound", char) mobs.SoundId = "rbxassetid://228428389" mobs.Looped = true mobs.Volume = 3 humanoid.MaxHealth = math.huge wait() humanoid.Health = math.huge humanoid.Name = "BOOM BOOM BOOOMMMM!" mobs:Play() if char:FindFirstChild("Animate") then char.Animate:Destroy() end if char:FindFirstChildOfClass("Humanoid"):FindFirstChild("Animator") then char:FindFirstChildOfClass("Humanoid").Animator:Destroy() end function legsonly() spawn(function() for i = 0, 10 do wait(0.001) if attacking then break end end if not attacking then legs = false end end) end function swait(t) if t == nil or t == 0 then game:service("RunService").Stepped:wait(0) else for i = 0, t do game:service("RunService").Stepped:wait(0) end end end function KICK(PLAYER) spawn(function() local function SKICK() if PLAYER.Character and PLAYER.Character:FindFirstChild("HumanoidRootPart") and PLAYER.Character:FindFirstChild("Torso") then PLAYER.Character.HumanoidRootPart.CFrame = CFrame.new(math.random(999000, 1001000), 1000000, 1000000) do local SP = Instance.new("SkateboardPlatform", PLAYER.Character) SP.Position = PLAYER.Character.HumanoidRootPart.Position SP.Transparency = 1 spawn(function() repeat swait() if PLAYER.Character and PLAYER.Character:FindFirstChild("HumanoidRootPart") then SP.Position = PLAYER.Character.HumanoidRootPart.Position end until not game:GetService("Players"):FindFirstChild(PLAYER.Name) end) PLAYER.Character.Torso.Anchored = true end end end spawn(function() repeat wait() if PLAYER ~= nil then SKICK() end until not game:GetService("Players"):FindFirstChild(PLAYER.Name) if not game:GetService("Players"):FindFirstChild(PLAYER.Name) then print("REMOVED " .. PLAYER.Name) end end) end) end function hurt(hit, dmg) if hit.Parent then if hit.Parent:IsA("LocalScript") then print("bocks!11") hit.Parent:Destroy() end local hum = hit.Parent:FindFirstChildOfClass("Humanoid") if hum and hum.Parent.Name ~= plr.Name then if dmg == "Kill" or hum.Health > 100000 then hit.Parent:BreakJoints() return true else if math.random(0, 100) == 50 then hum.Health = hum.Health - dmg * multiplier * 2.5 else hum.Health = hum.Health - dmg * multiplier end return true end end end end function soundeffect(id, volume, speed, parent) spawn(function() local s = Instance.new("Sound") s.SoundId = id s.Volume = volume s.PlaybackSpeed = speed s.Parent = parent s:Play() repeat wait() until not s.Playing s:Destroy() end) end function gethum(obj) if obj.Parent and obj.Parent:FindFirstChild("Humanoid") and obj.Parent.Name ~= plr.Name then return obj.Parent:FindFirstChildOfClass("Humanoid") end end function smooth(obj) local sides = { "Left", "Right", "Top", "Bottom", "Front", "Back" } for i, v in pairs(sides) do obj[v .. "Surface"] = "SmoothNoOutlines" end end function fade(obj, dest, grow) spawn(function() local oldcf = obj.CFrame for i = 0, 10 do if grow then obj.Size = obj.Size + Vector3.new(1, 1, 1) obj.CFrame = oldcf end obj.Transparency = obj.Transparency + 0.1 swait() end if dest then obj:Destroy() end end) end local keyamount = 0 mouse.KeyDown:connect(function(key) if key == "w" or key == "a" or key == "s" or key == "d" then keyamount = keyamount + 1 if animpose ~= "Falling" then if keyamount > 3 then keyamount = 0 end animpose = "Walking" end end end) mouse.KeyUp:connect(function(key) if key == "w" or key == "a" or key == "s" or key == "d" then keyamount = keyamount - 1 if keyamount < 0 then keyamount = 0 end if keyamount == 0 then animpose = "Idle" end end end) local gun = Instance.new("Part") gun.Size = Vector3.new(3.175, 1.916, 0.465) gun.CanCollide = false local m = Instance.new("SpecialMesh", gun) m.MeshId = "rbxassetid://430286487" m.TextureId = "rbxassetid://1349359188" m.Scale = Vector3.new(0.1, 0.1, 0.1) gun.CFrame = char.Torso.CFrame gun.Parent = char local gunw = Instance.new("Weld", gun) gunw.Part0 = gun gunw.Part1 = char["Right Arm"] gunw.C0 = CFrame.new(-1.7838248, -0.410839319, 0, -0.0871557146, -0.996194541, 0, 0.996194541, -0.0871557146, 0, 0, 0, 1) mouse.Button1Down:connect(function() local cf = gun.CFrame * CFrame.new(0, 0, 0.958) local mag = (gun.Position - mouse.Hit.p).magnitude local p = Instance.new("Part") p.CanCollide = false p.Anchored = false p.BrickColor = BrickColor.new("Institutional white") p.Size = Vector3.new(0.2, 0.2, mag) smooth(p) p.Material = "Neon" p.CFrame = CFrame.new(gun.Position, mouse.Hit.p) * CFrame.new(0, 0, -mag / 2) local m = Instance.new("SpecialMesh", p) m.MeshType = "Brick" p.Parent = workspace p.Touched:connect(function(hit) hurt(hit, "Kill") if hit.Size.X > 100 and 100 < hit.Size.Z and hit.Size.Y < 3 then elseif hit.Parent and hit.Parent.Name ~= plr.Name then fade(hit, true) end end) local bp = Instance.new("BodyPosition", p) bp.MaxForce = huge bp.Position = p.Position local saved = p.CFrame for i = 1, 10 do p.Size = p.Size + Vector3.new(0.01, 0.01, 0.01) p.CFrame = saved p.Velocity = Vector3.new(0, 0, 100) p.Transparency = p.Transparency + 0.1 wait() end p:Destroy() end) mouse.KeyDown:connect(function(key) if key == "l" then function a(b) pcall(function() for i, v in pairs(b:children()) do pcall(function() if v:IsA("BasePart") and v.Parent and v.Parent.Name == "WafflesAreVeryGood" and v.Anchored then v.Anchored = false end if v:IsA("Sound") and v.Parent.Name ~= "WafflesAreVeryGood" then v:Destroy() end if v:IsA("ParticleEmitter") then v:Destroy() end a(v) end) end end) end a(game) end if key == "q" then local cf = gun.CFrame * CFrame.new(0, 0, 0.958) local mag = (gun.Position - mouse.Hit.p).magnitude local p = Instance.new("Part") p.CanCollide = false p.Anchored = false p.BrickColor = BrickColor.new("Really red") p.Size = Vector3.new(0.2, 0.2, mag) smooth(p) p.Material = "Neon" p.CFrame = CFrame.new(gun.Position, mouse.Hit.p) * CFrame.new(0, 0, -mag / 2) local m = Instance.new("SpecialMesh", p) m.MeshType = "Brick" p.Parent = workspace p.Touched:connect(function(hit) if gethum(hit) then for i, v in pairs(hit.Parent:children()) do if v:IsA("Model") then v:BreakJoints() end local ok = false for i, e in pairs({ "Right Arm", "Left Arm", "Right Leg", "Left Leg", "Head", "Torso", "HumanoidRootPart" }) do if v.Name == e then ok = true end end if v:IsA("BasePart") and not ok then fade(v, true) end end end if hit:FindFirstChildOfClass("TouchTransmitter") then hit:FindFirstChildOfClass("TouchTransmitter"):Destroy() end end) local bp = Instance.new("BodyPosition", p) bp.MaxForce = huge bp.Position = p.Position local saved = p.CFrame for i = 1, 10 do p.Size = p.Size + Vector3.new(0.01, 0.01, 0.01) p.CFrame = saved p.Velocity = Vector3.new(0, 0, 100) p.Transparency = p.Transparency + 0.1 wait() end p:Destroy() end if key == "e" then local cf = gun.CFrame * CFrame.new(0, 0, 0.958) local mag = (gun.Position - mouse.Hit.p).magnitude local p = Instance.new("Part") p.CanCollide = false p.Anchored = false p.BrickColor = BrickColor.new("New Yeller") p.Size = Vector3.new(0.2, 0.2, mag) smooth(p) p.Material = "Neon" p.CFrame = CFrame.new(gun.Position, mouse.Hit.p) * CFrame.new(0, 0, -mag / 2) local m = Instance.new("SpecialMesh", p) m.MeshType = "Brick" p.Parent = workspace p.Touched:connect(function(hit) if gethum(hit) then local target = game.Players:FindFirstChild(hit.Parent.Name) if target then KICK(target) end end end) local bp = Instance.new("BodyPosition", p) bp.MaxForce = huge bp.Position = p.Position local saved = p.CFrame for i = 1, 10 do p.Size = p.Size + Vector3.new(0.01, 0.01, 0.01) p.CFrame = saved p.Velocity = Vector3.new(0, 0, 100) p.Transparency = p.Transparency + 0.1 wait() end p:Destroy() end if key == "r" then local cf = gun.CFrame * CFrame.new(0, 0, 0.958) local mag = (gun.Position - mouse.Hit.p).magnitude local p = Instance.new("Part") p.CanCollide = false p.Anchored = false p.BrickColor = BrickColor.new("Lime green") p.Size = Vector3.new(0.2, 0.2, mag) smooth(p) p.Material = "Neon" p.CFrame = CFrame.new(gun.Position, mouse.Hit.p) * CFrame.new(0, 0, -mag / 2) local m = Instance.new("SpecialMesh", p) m.MeshType = "Brick" p.Parent = workspace p.Touched:connect(function(hit) local hum = gethum(hit) if hum then hum.Health = hum.MaxHealth end end) local bp = Instance.new("BodyPosition", p) bp.MaxForce = huge bp.Position = p.Position local saved = p.CFrame for i = 1, 10 do p.Size = p.Size + Vector3.new(0.01, 0.01, 0.01) p.CFrame = saved p.Velocity = Vector3.new(0, 0, 100) p.Transparency = p.Transparency + 0.1 wait() end p:Destroy() end end) game:GetService("RunService").Stepped:connect(function() local x, z local dir = CFrame.new(char.HumanoidRootPart.Position, mouse.Hit.p).lookVector x = dir.X z = dir.Z local cf = CFrame.new(char.HumanoidRootPart.Position, char.HumanoidRootPart.Position + Vector3.new(x, 0, z)) char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame:Lerp(cf, 0.5) humanoid.AutoRotate = false end) while wait() do if animpose == "Walking" and cananim and legs then for i = 0, 0.7, 0.1 do if animpose == "Walking" and cananim and legs then ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2) rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2) neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954E-9, 9.31323796E-10, 1.00000024, -0.866026342, 0.500000715, -1.86264515E-9), 0.2) rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2) lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0219629817, 0.02712203, -0.999390841, -0.628937364, 0.776673257, 0.0348994955, 0.777146697, 0.6293208, 0), 0.4) rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.0238014236, -0.0255239103, 0.999390841, -0.681583524, 0.73090899, 0.0348994955, -0.731354535, -0.681998909, 0), 0.4) wait() else break end end for i = 0, 0.7, 0.1 do if animpose == "Walking" and cananim and legs then ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2) rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2) neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954E-9, 9.31323796E-10, 1.00000024, -0.866026342, 0.500000715, -1.86264515E-9), 0.2) rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2) lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0205134545, 0.0282343514, -0.999390841, 0.587428331, 0.808525503, 0.0348994955, 0.809018135, -0.587786257, 0), 0.4) rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0224330258, -0.0267346334, 0.999390841, 0.642397523, 0.765579402, 0.0348994955, -0.76604569, 0.642788768, 0), 0.4) wait() else break end end end if animpose == "Idle" and cananim and legs then ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2) rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2) neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954E-9, 9.31323796E-10, 1.00000024, -0.866026342, 0.500000715, -1.86264515E-9), 0.2) rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2) lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.5) rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.5) end end
Optional Paste Settings
Category:
None
Cryptocurrency
Cybersecurity
Fixit
Food
Gaming
Haiku
Help
History
Housing
Jokes
Legal
Money
Movies
Music
Pets
Photo
Science
Software
Source Code
Spirit
Sports
Travel
TV
Writing
Tags:
Syntax Highlighting:
None
Bash
C
C#
C++
CSS
HTML
JSON
Java
JavaScript
Lua
Markdown (PRO members only)
Objective C
PHP
Perl
Python
Ruby
Swift
4CS
6502 ACME Cross Assembler
6502 Kick Assembler
6502 TASM/64TASS
ABAP
AIMMS
ALGOL 68
APT Sources
ARM
ASM (NASM)
ASP
ActionScript
ActionScript 3
Ada
Apache Log
AppleScript
Arduino
Asymptote
AutoIt
Autohotkey
Avisynth
Awk
BASCOM AVR
BNF
BOO
Bash
Basic4GL
Batch
BibTeX
Blitz Basic
Blitz3D
BlitzMax
BrainFuck
C
C (WinAPI)
C Intermediate Language
C for Macs
C#
C++
C++ (WinAPI)
C++ (with Qt extensions)
C: Loadrunner
CAD DCL
CAD Lisp
CFDG
CMake
COBOL
CSS
Ceylon
ChaiScript
Chapel
Clojure
Clone C
Clone C++
CoffeeScript
ColdFusion
Cuesheet
D
DCL
DCPU-16
DCS
DIV
DOT
Dart
Delphi
Delphi Prism (Oxygene)
Diff
E
ECMAScript
EPC
Easytrieve
Eiffel
Email
Erlang
Euphoria
F#
FO Language
Falcon
Filemaker
Formula One
Fortran
FreeBasic
FreeSWITCH
GAMBAS
GDB
GDScript
Game Maker
Genero
Genie
GetText
Go
Godot GLSL
Groovy
GwBasic
HQ9 Plus
HTML
HTML 5
Haskell
Haxe
HicEst
IDL
INI file
INTERCAL
IO
ISPF Panel Definition
Icon
Inno Script
J
JCL
JSON
Java
Java 5
JavaScript
Julia
KSP (Kontakt Script)
KiXtart
Kotlin
LDIF
LLVM
LOL Code
LScript
Latex
Liberty BASIC
Linden Scripting
Lisp
Loco Basic
Logtalk
Lotus Formulas
Lotus Script
Lua
M68000 Assembler
MIX Assembler
MK-61/52
MPASM
MXML
MagikSF
Make
MapBasic
Markdown (PRO members only)
MatLab
Mercury
MetaPost
Modula 2
Modula 3
Motorola 68000 HiSoft Dev
MySQL
Nagios
NetRexx
Nginx
Nim
NullSoft Installer
OCaml
OCaml Brief
Oberon 2
Objeck Programming Langua
Objective C
Octave
Open Object Rexx
OpenBSD PACKET FILTER
OpenGL Shading
Openoffice BASIC
Oracle 11
Oracle 8
Oz
PARI/GP
PCRE
PHP
PHP Brief
PL/I
PL/SQL
POV-Ray
ParaSail
Pascal
Pawn
Per
Perl
Perl 6
Phix
Pic 16
Pike
Pixel Bender
PostScript
PostgreSQL
PowerBuilder
PowerShell
ProFTPd
Progress
Prolog
Properties
ProvideX
Puppet
PureBasic
PyCon
Python
Python for S60
QBasic
QML
R
RBScript
REBOL
REG
RPM Spec
Racket
Rails
Rexx
Robots
Roff Manpage
Ruby
Ruby Gnuplot
Rust
SAS
SCL
SPARK
SPARQL
SQF
SQL
SSH Config
Scala
Scheme
Scilab
SdlBasic
Smalltalk
Smarty
StandardML
StoneScript
SuperCollider
Swift
SystemVerilog
T-SQL
TCL
TeXgraph
Tera Term
TypeScript
TypoScript
UPC
Unicon
UnrealScript
Urbi
VB.NET
VBScript
VHDL
VIM
Vala
Vedit
VeriLog
Visual Pro Log
VisualBasic
VisualFoxPro
WHOIS
WhiteSpace
Winbatch
XBasic
XML
XPP
Xojo
Xorg Config
YAML
YARA
Z80 Assembler
ZXBasic
autoconf
jQuery
mIRC
newLISP
q/kdb+
thinBasic
Paste Expiration:
Never
Burn after read
10 Minutes
1 Hour
1 Day
1 Week
2 Weeks
1 Month
6 Months
1 Year
Paste Exposure:
Public
Unlisted
Private
Folder:
(members only)
Password
NEW
Enabled
Disabled
Burn after read
NEW
Paste Name / Title:
Create New Paste
Hello
Guest
Sign Up
or
Login
Sign in with Facebook
Sign in with Twitter
Sign in with Google
You are currently not logged in, this means you can not edit or delete anything you paste.
Sign Up
or
Login
Public Pastes
Untitled
1 day ago | 0.68 KB
The Road Not Taken
2 days ago | 0.79 KB
OG OLDHAM CODE
4 days ago | 27.75 KB
remove current bid and bid now button from au...
PHP | 4 days ago | 0.80 KB
AppUseUA
JSON | 4 days ago | 0.27 KB
Notices blood
5 days ago | 0.81 KB
discord chat view
Python | 5 days ago | 9.23 KB
systemd-socket-test (AI + Human)
Python | 6 days ago | 9.34 KB
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the
Cookies Policy
.
OK, I Understand
Not a member of Pastebin yet?
Sign Up
, it unlocks many cool features!