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--[[epico here, just leaking MY dancer. most of what you have been told about this script is likely a lie, as it was leaked by deadly3652/scaoth22 for revenge on me ignoring him when i was GROUNDED AND DIDNT HAVE SKYPE so he stole it and leaked it no matter what u are told, this dancer was made by epico and epico alone! ]]-- --dancer local plr=game.Players.LocalPlayer local chr=plr.Character local asin = math.asin local atan2 = math.atan2 local rad = math.rad local sin = math.sin local abs = math.abs local ceil = math.ceil local function getAngles(cf) local sx,sy,sz,m00,m01,m02,m10,m11,m12,m20,m21,m22 = cf:components() return atan2(-m12,m22),asin(m02),atan2(-m01,m00) end Lerp = { Number = function(C1,C2,inc) return C1 + (C2 - C1) * inc end; CFrame = function(a,b,m) local c,d={a:components()},{b:components()} table.foreach(c,function(a,b)c[a]=c[a]+(d[a]-c[a])*m end) return CFrame.new(unpack(c)) end; } local function genWeld(a,b) local w = Instance.new("Weld",a) w.Part0 = a w.Part1 = b return w end local Song = function(id,pitch) for i,v in pairs(chr:GetChildren()) do if v:IsA("Sound") then v:Destroy() end end if id ~='252166378' then sound = Instance.new("Sound",chr) sound.Volume = math.huge sound.Looped = true sound.SoundId="rbxassetid://"..id if pitch~=nil then sound.Pitch=pitch end sound:Play() elseif id == '252166378' then for i = 1,100 do sound = Instance.new("Sound",chr) sound.Volume = math.huge sound.Looped = true sound.SoundId="rbxassetid://"..id if pitch~=nil then sound.Pitch=pitch end sound:Play() end end end Part = function(x,y,z,color,tr,cc,an,parent) local p = Instance.new('Part',parent or Weapon) p.formFactor = 'Custom' p.Size = Vector3.new(x,y,z) p.BrickColor = BrickColor.new(color) p.CanCollide = cc p.Transparency = tr p.Anchored = an p.TopSurface,p.BottomSurface = 0,0 p:BreakJoints() return p end Weld = function(p0,p1,x,y,z,rx,ry,rz,par) local w = Instance.new('Motor',par or p0) w.Part0 = p0 w.Part1 = p1 w.C1 = CFrame.new(x,y,z)*CFrame.Angles(rx,ry,rz) return w end Mesh = function(par,num,x,y,z) local msh = nil if num == 1 then msh = Instance.new("CylinderMesh",par) elseif num == 2 then msh = Instance.new("SpecialMesh",par) msh.MeshType = 'Wedge' elseif num == 3 then msh = Instance.new("BlockMesh",par) elseif type(num) == 'string' then msh = Instance.new("SpecialMesh",par) msh.MeshId = num end msh.Scale = Vector3.new(x,y,z) return msh end anglespeed = 1 yeet = 0 count = 0 angle = 0 local dance = 0 speed = 1 local plr=game.Players.LocalPlayer local chr=plr.Character local torso=chr.Torso local mouse=plr:GetMouse() local Neck = genWeld(chr.Torso,chr.Head) Neck.C0 = CFrame.new(0,1,0) Neck.C1 = CFrame.new(0,-0.5,0) local LeftShoulder = genWeld(chr.Torso,chr['Left Arm']) LeftShoulder.C0 = CFrame.new(-1,0.5,0) LeftShoulder.C1 = CFrame.new(0.5,0.5,0) RightShoulder = genWeld(chr.Torso,chr['Right Arm']) RightShoulder.C0 = CFrame.new(1,0.5,0) RightShoulder.C1 = CFrame.new(-0.5,0.5,0) local LeftHip = genWeld(chr.Torso,chr['Left Leg']) LeftHip.C0 = CFrame.new(-1,-1,0) LeftHip.C1 = CFrame.new(-0.5,1,0) local RightHip = genWeld(chr.Torso,chr['Right Leg']) RightHip.C0 = CFrame.new(1,-1,0) RightHip.C1 = CFrame.new(0.5,1,0) local RootJoint = genWeld(chr.HumanoidRootPart,chr.Torso) RootJoint.C0 = CFrame.new(0,0,0) * CFrame.Angles(-math.pi/2,0,math.pi) RootJoint.C1 = CFrame.new(0,0,0) * CFrame.Angles(-math.pi/2,0,math.pi) local function newLerpTo(weld) return { Weld = weld; -- The weld that will lerp To = weld.C0; -- Where it will lerp to; a CFrame Cache = weld.C0; -- Cache of original position; it helps when making anim keyframes Speed = 0.1; -- Speed of lerp. 0.1 or 0.2 is best } end LerpTo = { Neck = newLerpTo(Neck); LeftArm = newLerpTo(LeftShoulder); RightArm = newLerpTo(RightShoulder); LeftLeg = newLerpTo(LeftHip); RightLeg = newLerpTo(RightHip); RootJoint = newLerpTo(RootJoint); } local anim = true local function updateanims() if anim==true then if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 and dance == 0 then anglespeed = 1/3 LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(sin(angle)*0.05,0,0) LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(abs(sin(angle))*.2,rad(0),rad(0)) LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(-abs(sin(angle))*.2,0,0) LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(0,0,abs(sin(angle))*0.2) LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(0,0,-abs(sin(angle))*0.2) LerpTo.RootJoint.To=LerpTo.RootJoint.Cache * CFrame.new(0,0,0)*CFrame.Angles(0,0,0) end if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude > 2 and dance == 0 then anglespeed = 1.5 LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,0,math.sin(angle)*0.05) LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(sin(angle)*.8,0,0) LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(-sin(angle)*.8,0,0) LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(-sin(angle)*.8,0,0) LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(sin(angle)*.8,0,0) LerpTo.RootJoint.To=LerpTo.RootJoint.Cache * CFrame.new(0,0,0)*CFrame.Angles(0,0,0) end end if anim == false then if dance == 1 then anglespeed = 3 LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(rad(10),0,sin(yeet)*0.1) LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(rad(20),sin(angle)*0.2,sin(angle)*0.5) * CFrame.new(0,-abs(sin(angle))*0.5,0) LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(90)-sin(angle)*1,0,-rad(10)) LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(90)-sin(angle)*1,0,rad(10)) LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(rad(20),0,abs(sin(yeet))*0.1) LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(rad(20),0,-abs(sin(yeet))*0.1) end if dance == 2 then anglespeed = 3 LerpTo.Neck.To = LerpTo.Neck.Cache*CFrame.Angles(0,0,sin(angle)*.1) LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.new(0,0,2+sin(angle)*.25) LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(90)+sin(angle)*1,0,rad(5)+sin(angle)*-.5) LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(90)+sin(angle)*1,0,rad(5)-sin(angle)*-.5) LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(rad(0),rad(0),sin(angle)*.25) LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(rad(0),rad(0),sin(angle)*-.25) end if dance == 3 then anglespeed = 1.5 LerpTo.Neck.To = LerpTo.Neck.Cache*CFrame.Angles(0,0,0) LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,0)*CFrame.new(sin(angle)*5,0,0) LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(rad(90)-sin(angle)*1,0,rad(0)-sin(angle)*.25) LerpTo.LeftArm.To = LerpTo.LeftArm.Cache*CFrame.Angles(rad(0),rad(0),sin(angle)*.25) LerpTo.RightLeg.To = LerpTo.RightLeg.Cache*CFrame.Angles(0,0,sin(angle)*.1) LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache*CFrame.Angles(0,0,-sin(angle)*.1) end if dance == 4 then anglespeed = 1.5 LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,0,0) LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.new(0,sin(angle)*5,0) LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(0),rad(0),sin(angle)*.25) LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(0),rad(0),sin(angle)*.25) LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(sin(angle)*.25,0,0) LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(sin(angle)*-.25,0,0) end if dance == 5 then anglespeed = 3 LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(-rad(25),0,0) LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.new(0,0,0) * CFrame.Angles(-rad(25)+sin(angle)*.1,0,0) LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(90),0,-rad(55)) LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(90),0,rad(55)) LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(-rad(25)+sin(angle)*.1,0,0) LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(-rad(25)+sin(angle)*.1,0,0) end if dance == 6 then anglespeed = 2 LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(math.pi/10-math.abs(math.sin(angle))*0.3,0, 0) LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0,math.sin(angle)*.2) LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(math.pi/3+math.abs(math.sin(angle)*1), 0, math.sin(angle*1)*.5) LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(math.pi/3+math.abs(math.sin(angle)*1), 0, math.sin(angle*1)*.5) LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(0, math.sin(angle)*.2, math.rad(2.5)) LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(0, -math.sin(angle)*.2, -math.rad(2.5)) end if dance == 7 then -- insane spaz out l0l anglespeed = 1 LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-5,5),math.random(-5,5),math.random(-5,5)) LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.new(math.random(-5,5),math.random(-5,5),0)*CFrame.Angles(math.random(-5,5),math.random(-5,5),math.random(-5,5)) LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-5,5),math.random(-5,5),math.random(-5,5)) LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-5,5),math.random(-5,5),math.random(-5,5)) LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-5,5),math.random(-5,5),math.random(-5,5)) LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-5,5),math.random(-5,5),math.random(-5,5)) end if dance == 8 then -- roleo dance :D anglespeed = 4 LerpTo.RightArm.To = LerpTo.RightArm.Cache*CFrame.Angles(rad(180),0,sin(angle)*.3) LerpTo.LeftArm.To = LerpTo.LeftArm.Cache*CFrame.Angles(rad(180),0,sin(angle)*.3) end if dance == 9 then -- XD lol mast3r ba!t!ng dance :) anglespeed = 6 LerpTo.RightArm.To = LerpTo.RightArm.Cache*CFrame.Angles(rad(90)+sin(angle)*1,0,rad(-45)) LerpTo.LeftArm.To = LerpTo.LeftArm.Cache*CFrame.Angles(rad(90)+sin(angle)*1,0,rad(45)) end if dance == 10 then --but scratch :D anglespeed = 5 LerpTo.RightArm.To = LerpTo.RightArm.Cache*CFrame.Angles(rad(-25),0,rad(-25))*CFrame.new(0,sin(angle)*.5,0) LerpTo.LeftArm.To = LerpTo.LeftArm.Cache*CFrame.Angles(rad(-25),0,rad(25))*CFrame.new(0,sin(angle)*.5,0) end if dance == 11 then -- CARTWHEELS LOLW0T!? anglespeed = 2 LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(sin(angle)*2,0,0)*CFrame.new(0,sin(angle)*2,0) end if dance == 12 then -- EPICO :) anglespeed = 5 LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(0,0,sin(angle)*2) LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(0,0,sin(angle)*2) LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(rad(90),rad(0),sin(angle)*2) LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(rad(90),rad(0),sin(angle)*2) end if dance == 13 then -- EPICO2 :) anglespeed = 5 LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(rad(-25)+sin(angle)*.5,0,0) LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(rad(90)+sin(angle)*.2,rad(0),rad(-15)) LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(rad(90)+sin(angle)*.2,rad(0),rad(15)) elseif dance == 14 then -- FLIPS :) anglespeed = 6 LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(math.cos(0,360)*angle,0,0) LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(rad(45),rad(0),rad(0)) LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(rad(45),rad(0),rad(0)) LerpTo.RightLeg.To=LerpTo.RightLeg.Cache*CFrame.new(0,1,-.75) LerpTo.LeftLeg.To=LerpTo.LeftLeg.Cache*CFrame.new(0,1,-.75) end if dance == 15 then anglespeed = 3 LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(rad(10),0,sin(yeet)*0.1) LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(rad(20),sin(angle)*0.2,sin(angle)*0.5) * CFrame.new(0,-abs(sin(angle))*2,0) LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(90)-sin(angle)*1,0,-rad(10)) LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(90)-sin(angle)*1,0,rad(10)) LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(rad(20),0,abs(sin(yeet))*0.1) LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(rad(20),0,-abs(sin(yeet))*0.1) end if dance == 16 then anglespeed = 3 LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(rad(0),rad(90),rad(0)) LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(rad(90),rad(0),rad(0))*CFrame.new(0,-2.5,0) LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(rad(170),rad(0),rad(15)) LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(rad(0),rad(0),rad(-75)) LerpTo.RightLeg.To=LerpTo.RightLeg.Cache*CFrame.Angles(rad(0),rad(0),rad(0)) LerpTo.LeftLeg.To=LerpTo.LeftLeg.Cache*CFrame.Angles(rad(0),rad(0),rad(0)) end if dance == 17 then anglespeed = 2 LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(math.pi/10-math.abs(math.sin(angle))*0.3,0, 0) LerpTo.RootJoint.To = LerpTo.RootJoint.Cache*CFrame.new(math.sin(angle)*2,0,0) * CFrame.Angles(math.pi/20,0,-math.sin(angle)*.5) LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(math.pi/3+math.abs(math.sin(angle)*.5), math.pi/20, -math.pi/20) LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(math.pi/3+math.abs(math.sin(angle)*.5), -math.pi/20, math.pi/20) LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(math.pi/20+math.sin(angle)*0.2, math.sin(angle)*0.08, math.rad(2.5)) LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(math.pi/20-math.sin(angle)*0.2, -math.sin(angle)*0.08, -math.rad(2.5)) end if dance == 18 then anglespeed = 4 LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,sin(angle)*2,0) LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(0, 0, math.rad(90)-sin(angle)*1) LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(0,0, math.rad(-90)+sin(angle)*1) LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(rad(0),rad(0),rad(0)) LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(rad(0),rad(0),rad(0)) end if dance == 19 then anglespeed = 4 LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(rad(30),0,0) LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(math.pi/5,0,0) LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(math.rad(180)-sin(angle)*1,0,0) LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(math.rad(180)-sin(angle)*1,0,0) LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(rad(30),rad(0),rad(0)) LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(rad(30),rad(0),rad(0)) end if dance == 20 then anglespeed = 5 LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(math.cos(0,360)*angle,0,0) LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(math.rad(180),0,0) LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(math.rad(180),0,0) end if dance == 21 then anglespeed = 5 LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(0,0,sin(angle)*1) LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(-sin(angle)*1,0,0) LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(sin(angle)*1,0,0) LerpTo.RightLeg.To=LerpTo.RightLeg.Cache*CFrame.Angles(sin(angle)*1,0,0) LerpTo.LeftLeg.To=LerpTo.LeftLeg.Cache*CFrame.Angles(-sin(angle)*1,0,0) end if dance == 22 then anglespeed = 5 LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(0,math.cos(0,360)*angle,0) LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(math.rad(180),0,0) LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(math.rad(180),0,0) end if dance == 23 then anglespeed = 3 LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(rad(25),0,0) LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(0,0,sin(angle)*1) LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(0,0,rad(90)+sin(angle)*2) LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(0,0,-rad(90)-sin(angle)*2) end if dance == 24 then anglespeed = 2 LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(sin(angle)*.75,rad(45),0) LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(0,0,0) LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(0,0,0) LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(0,0,0) LerpTo.RightLeg.To=LerpTo.RightLeg.Cache*CFrame.Angles(0,0,0) LerpTo.LeftLeg.To=LerpTo.LeftLeg.Cache*CFrame.Angles(0,0,0) end if dance == 25 then anglespeed = 3 LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(rad(25),0,0) LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(rad(25),0,sin(angle)*.2) LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(rad(90)-sin(angle)*.2,rad(0),rad(0)) LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(rad(90)+sin(angle)*.2,rad(0),rad(0)) LerpTo.RightLeg.To=LerpTo.RightLeg.Cache*CFrame.Angles(rad(25),0,0) LerpTo.LeftLeg.To=LerpTo.LeftLeg.Cache*CFrame.Angles(rad(25),0,0) end if dance == 26 then anglespeed = 5 LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(-abs(sin(angle))*.5,0,0) LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(0,0,0)*CFrame.new(0,sin(angle)*2,0) LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(rad(135)+sin(angle)*.4,0,-rad(15)) LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(rad(135)+sin(angle)*.4,rad(0),rad(15)) LerpTo.RightLeg.To=LerpTo.RightLeg.Cache*CFrame.Angles(sin(angle)*.4,0,0) LerpTo.LeftLeg.To=LerpTo.LeftLeg.Cache*CFrame.Angles(-sin(angle)*.4,0,0) end if dance == 27 then anglespeed = 2 LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(0,0,0) LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.new(sin(angle)*3,0,0)*CFrame.Angles(rad(90),0,sin(angle)*3) LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(sin(angle)*1.5,0,0) LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(-sin(angle)*1.5,0,0) LerpTo.RightLeg.To=LerpTo.RightLeg.Cache*CFrame.Angles(-sin(angle)*1.5,0,0) LerpTo.LeftLeg.To=LerpTo.LeftLeg.Cache*CFrame.Angles(sin(angle)*1.5,0,0) end if dance == 28 then anglespeed = 2 LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(0,0,0) LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.new(0,0,abs(sin(angle))*3) LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(rad(180),0,rad(25)) LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(rad(180),0,-rad(25)) LerpTo.RightLeg.To=LerpTo.RightLeg.Cache*CFrame.Angles(0,0,0)*CFrame.new(0,abs(sin(angle))*1,0) LerpTo.LeftLeg.To=LerpTo.LeftLeg.Cache*CFrame.Angles(0,0,0)*CFrame.new(0,abs(sin(angle))*1,0) end if dance == 29 then anglespeed = 5 LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(0,0,0) LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(0,0,0) LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(sin(angle)*2,0,0) LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(-sin(angle)*2,0,0) LerpTo.RightLeg.To=LerpTo.RightLeg.Cache*CFrame.Angles(0,0,0) LerpTo.LeftLeg.To=LerpTo.LeftLeg.Cache*CFrame.Angles(0,0,0) end if dance == 30 then anglespeed = 3 LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(0,0,0) LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(0,0,0) LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(sin(angle)*2,0,0) LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(-sin(angle)*2,0,0) LerpTo.RightLeg.To=LerpTo.RightLeg.Cache*CFrame.new(0,abs(sin(angle))*1,-abs(sin(angle))*1)*CFrame.Angles(-rad(25),0,0) LerpTo.LeftLeg.To=LerpTo.LeftLeg.Cache*CFrame.new(0,abs(sin(angle))*1,-abs(sin(angle))*1)*CFrame.Angles(-rad(45),0,0) end if dance == 31 then anglespeed = 1 LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(0,0,0) LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(0,0,0) LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(abs(sin(angle))*2.5,0,-abs(sin(angle))*1) LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(0,0,0) LerpTo.RightLeg.To=LerpTo.RightLeg.Cache*CFrame.Angles(0,0,0) LerpTo.LeftLeg.To=LerpTo.LeftLeg.Cache*CFrame.Angles(0,0,0) end if dance == 32 then anglespeed = 4 LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,-sin(angle)*0.2,0) LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,sin(angle)*0.2) LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(80)+sin(angle)*0.2,0,-rad(50)) *CFrame.new(0,-.5,0) LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(90)+sin(angle)*0.2,0,rad(50))*CFrame.new(0,-.5,0) LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(0,0,rad(20)+sin(angle)*0.5) *CFrame.new(0,abs(sin(angle))*0.3,0) LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(0,0,-rad(20)+sin(angle)*0.5) *CFrame.new(0,abs(sin(angle))*0.3,0) end if dance == 33 then anglespeed = 4 LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,-sin(angle)*0.2,0) LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,sin(angle)*0.2) * CFrame.new(0,0,-abs(sin(angle))*0.4) LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(180)+sin(angle)*1,0,sin(angle)*1) LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(90)+sin(angle)*0.2,0,rad(50))*CFrame.new(0,-.5,0) LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(0,0,rad(20)+sin(angle)*0.5) *CFrame.new(0,abs(sin(angle))*0.3,0) LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(0,0,-rad(20)+sin(angle)*0.5) *CFrame.new(0,abs(sin(angle))*0.3,0) end if dance == 34 then anglespeed = 3 LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(rad(25),0,0) LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(rad(25),0,sin(angle)*.2) LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(rad(90)-sin(angle)*.2,rad(0),rad(0)) LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(rad(90)+sin(angle)*.2,rad(0),rad(0)) LerpTo.RightLeg.To=LerpTo.RightLeg.Cache*CFrame.Angles(rad(25),0,0) LerpTo.LeftLeg.To=LerpTo.LeftLeg.Cache*CFrame.Angles(rad(25),0,0) end if dance == 35 then anglespeed = 3 LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(0,0,0) LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(0,0,0) LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(rad(100),rad(35),rad(75)) LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(rad(75)+sin(angle)*.5,0,rad(75))*CFrame.new(0,-.75+sin(angle)*.2,0) LerpTo.RightLeg.To=LerpTo.RightLeg.Cache*CFrame.Angles(0,0,0) LerpTo.LeftLeg.To=LerpTo.LeftLeg.Cache*CFrame.Angles(0,0,0) end if dance == 36 then anglespeed = 3 LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(-rad(25),0,0) LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(0,0,0) LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(rad(90)-abs(sin(angle))*.5,0,sin(angle)*1.75) LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(rad(90)-abs(sin(angle)) * .25,0,sin(angle)*1.5) LerpTo.RightLeg.To=LerpTo.RightLeg.Cache*CFrame.Angles(0,0,0) LerpTo.LeftLeg.To=LerpTo.LeftLeg.Cache*CFrame.Angles(0,0,0) end if dance == 37 then anglespeed = 2 LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(rad(15),sin(angle)*.75,0) LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(0,0,0) LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(rad(90)+abs(sin(angle))*1,rad(15),-rad(15)) LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(rad(90)+abs(sin(angle))*1,-rad(15),rad(15)) LerpTo.RightLeg.To=LerpTo.RightLeg.Cache*CFrame.Angles(0,-abs(sin(angle))*.2,0) LerpTo.LeftLeg.To=LerpTo.LeftLeg.Cache*CFrame.Angles(0,abs(sin(angle))*.2,0) end if dance == 38 then anglespeed = 2 LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(rad(15),0,0) LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(0,0,sin(angle)*1) LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(0,0,rad(90)+sin(angle)*1) LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(0,0,-rad(90)-sin(angle)*1) LerpTo.RightLeg.To=LerpTo.RightLeg.Cache*CFrame.Angles(0,0,0) LerpTo.LeftLeg.To=LerpTo.LeftLeg.Cache*CFrame.Angles(0,0,0) end if dance == 39 then anglespeed = 2 LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(0,0,0) LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(0,0,0) LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(rad(180),0,sin(angle)*.25) LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(rad(180),0,sin(angle)*.25) LerpTo.RightLeg.To=LerpTo.RightLeg.Cache*CFrame.Angles(0,0,0) LerpTo.LeftLeg.To=LerpTo.LeftLeg.Cache*CFrame.Angles(0,0,0) end if dance == 40 then anglespeed = 2 LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(0,-abs(sin(angle))*.75,0) LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(0,0,abs(sin(angle))*.75) LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(rad(90),0,abs(sin(angle))*.75) LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(0,0,-abs(sin(angle))*.25) LerpTo.RightLeg.To=LerpTo.RightLeg.Cache*CFrame.Angles(0,0,0) LerpTo.LeftLeg.To=LerpTo.LeftLeg.Cache*CFrame.Angles(0,0,0) end if dance == 41 then anglespeed = 1 LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(0,0,0) LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(0,0,0) LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(rad(135)-abs(sin(angle))*2.75,0,rad(25)-abs(sin(angle))*.5) LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(rad(135)-abs(sin(angle))*2.75,0,-rad(25)+abs(sin(angle))*.5) LerpTo.RightLeg.To=LerpTo.RightLeg.Cache*CFrame.Angles(0,0,0) LerpTo.LeftLeg.To=LerpTo.LeftLeg.Cache*CFrame.Angles(0,0,0) end if dance == 42 then anglespeed = 4 LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(rad(45)+sin(angle)*.5,0,0) LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(rad(45)+sin(angle)*.5,0,0) LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(rad(45)+sin(angle)*.5,0,-rad(15)) LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(rad(45)+sin(angle)*.5,0,rad(15)) LerpTo.RightLeg.To=LerpTo.RightLeg.Cache*CFrame.Angles(rad(45)+sin(angle)*.5,0,rad(5)) LerpTo.LeftLeg.To=LerpTo.LeftLeg.Cache*CFrame.Angles(rad(45)+sin(angle)*.5,0, -rad(5)) end if dance == 43 then anglespeed = 3 LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(0,-math.cos(0,360)*angle,0) LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(0,0,math.cos(0,360)*angle) LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(0,0,rad(135)) LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(0,0,-rad(135)) LerpTo.RightLeg.To=LerpTo.RightLeg.Cache*CFrame.Angles(0,0,-rad(15)) LerpTo.LeftLeg.To=LerpTo.LeftLeg.Cache*CFrame.Angles(0,0,rad(15)) end if dance == 44 then anglespeed = 2 LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(math.pi/10-math.abs(math.sin(angle))*0.3,0, 0) LerpTo.RootJoint.To = LerpTo.RootJoint.Cache*CFrame.new(math.sin(angle)*2,0,0) * CFrame.Angles(math.pi/20,0,-math.sin(angle)*.5) LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(math.pi/3+math.abs(math.sin(angle)*.5), math.pi/20, -math.pi/20) LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(math.pi/3+math.abs(math.sin(angle)*.5), -math.pi/20, math.pi/20) LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(math.pi/20+math.sin(angle)*0.2, math.sin(angle)*0.08, math.rad(2.5)) LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(math.pi/20-math.sin(angle)*0.2, -math.sin(angle)*0.08, -math.rad(2.5)) end if dance == 45 then LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(0,rad(75),rad(0)) LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(0,0,-rad(75)) LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(rad(45),0,-rad(25)) LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(rad(50),0,rad(75)) LerpTo.RightLeg.To=LerpTo.RightLeg.Cache*CFrame.Angles(-rad(15),0,rad(5))*CFrame.new(0,.5,0) LerpTo.LeftLeg.To=LerpTo.LeftLeg.Cache*CFrame.Angles(-rad(10),0,-rad(6))*CFrame.new(0,.5,0) end if dance == 46 then LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(0,0,rad(0)) LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(0,0,0) LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(rad(135),0,-rad(45)) LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(-rad(15),0,rad(15)) LerpTo.RightLeg.To=LerpTo.RightLeg.Cache*CFrame.Angles(0,0,0) LerpTo.LeftLeg.To=LerpTo.LeftLeg.Cache*CFrame.Angles(0,0,0) end if dance == 47 then anglespeed = 4 LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(0,0,rad(0)) LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(0,0,sin(angle)*.4) LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(sin(angle)*.4,0,0) LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(-sin(angle)*.4,0,0) LerpTo.RightLeg.To=LerpTo.RightLeg.Cache*CFrame.Angles(-sin(angle)*.4,0,0) LerpTo.LeftLeg.To=LerpTo.LeftLeg.Cache*CFrame.Angles(sin(angle)*.4,0,0) end end end local pgui = plr.PlayerGui local scg = Instance.new("ScreenGui",pgui) local scf = Instance.new("ScrollingFrame",scg) scf.Size=UDim2.new(0,200,0,1000) scf.Position=UDim2.new(.6,0,0,0) scf.CanvasSize=UDim2.new(0,200,0,10000) addbutton = function(x,y,text,songid,pitch,newdance) if pitch ~= nil then local gui = Instance.new("TextButton",scf) gui.Size=UDim2.new(0,200,0,25) gui.Position=UDim2.new(0,x,0,y) gui.BackgroundTransparency=1 gui.Text=text gui.FontSize="Size12" gui.MouseButton1Click:connect(function() if dance > 0 then dance = 0 Song('0') anim = true elseif dance == 0 then Song(songid,pitch) anim = false wait() dance = newdance end end) end end addbutton(0,0,'Dance1','340069097',1,1) addbutton(0,25,'Dance2','218530627',1,2) addbutton(0,50,'Dance3','539275200',1,3) addbutton(0,75,'Dance4','325559646',1,4) addbutton(0,100,'Dance5','234695144',1,5) addbutton(0,125,'Dance6','559022031',1,25) addbutton(0,150,'Dance7','530568836',1,26) addbutton(0,175,'Dance8','528358538',1,6) addbutton(0,200,'Dance9','516825930',1,2) addbutton(0,225,'Dance10','150455860',1,7) addbutton(0,250,'Dance11','274044040',1,8) addbutton(0,275,'Dance12','224905199',1,9) addbutton(0,300,'Dance13','130795320',1,10) addbutton(0,325,'Dance14','220951545',1,11) addbutton(0,350,'Dance15','229845528',1,12) addbutton(0,375,'Dance16','130775431',1,5) addbutton(0,400,'Dance17','130791919',1,27) addbutton(0,425,'Dance18','142798479',1,28) addbutton(0,450,'Dance19','510664203',1,29) addbutton(0,475,'Dance20','131496076',1,30) addbutton(0,500,'Dance21','160404345',1,31) addbutton(0,525,'Dance22','154479412',1,32) addbutton(0,550,'Dance23','130844430',1,32) addbutton(0,575,'Dance24','165334666',1,33) addbutton(0,600,'Dance25','235467051',1,33) addbutton(0,625,'Dance26','192089439',1,34) addbutton(0,650,'Dance27','146366469',1,35) addbutton(0,675,'Dance28','174091492',1,36) addbutton(0,700,'Dance29','173120541',1,36) addbutton(0,725,'Dance30','249430669',1,35) addbutton(0,750,'Dance31','143620887',1,37) addbutton(0,775,'Dance32','149446826',1,25) addbutton(0,800,'Dance33','219342752',1,7) addbutton(0,825,'Dance34','247334773',1,7) addbutton(0,850,'Dance35','157872346',1,7) addbutton(0,875,'Dance36','177080835',1,7) addbutton(0,900,'Dance37','189550280',1,7) addbutton(0,925,'Dance38','246333259',1,1) addbutton(0,950,'Dance39','142314739',1,1) addbutton(0,975,'Dance40','160525520',1,4) addbutton(0,1000,'Dance41','178129014',1,37) addbutton(0,1025,'Dance42','130776150',1,1) addbutton(0,1050,'Dance43','247346728',1,35) addbutton(0,1075,'Dance44','273323565',1,33) addbutton(0,1100,'Dance45','157460849',1,38) addbutton(0,1125,'Dance46','149069781',1,38) addbutton(0,1150,'Dance47','175939350',1,37) addbutton(0,1175,'Dance48','142761485',1,39) addbutton(0,1200,'Dance49','232544821',1,40) addbutton(0,1225,'Dance50','151696876',1,41) addbutton(0,1250,'Dance51','173694098',1,7) addbutton(0,1275,'Dance52','263165090',1,36) addbutton(0,1300,'Dance53','142657040',1,25) addbutton(0,1325,'Dance54','176914323',1,42) addbutton(0,1350,'Dance55','142401311',.53,43) addbutton(0,1375,'Dance56','133061687',1,6) addbutton(0,1400,'Dance57','156055345',1,6) addbutton(0,1425,'Dance58','146048136',1,44) addbutton(0,1450,'Dance59','252754586',1,7) addbutton(0,1475,'Dance60','153406097',1,2) addbutton(0,1500,'Dance61','181767298',1,45) addbutton(0,1525,'Dance62','316014309',1,6) addbutton(0,1550,'Dance63','276829306',1,36) addbutton(0,1575,'Dance64','143632950',1,33) addbutton(0,1600,'Dance65','600993406',1,5) addbutton(0,1625,'Dance66','511936993',1,46) addbutton(0,1650,'Dance67','147876501',1,47) addbutton(0,1675,'Dance68','219789082',1,6) addbutton(0,1700,'Dance69','184052730',1,35) local hue = 0 function HSV(H,S,V) H = H % 360 local C = V * S local H2 = H/60 local X = C * (1 - math.abs((H2 %2) -1)) local color = Color3.new(0,0,0) if H2 <= 0 then color = Color3.new(C,0,0) elseif 0 <= H2 and H2 <= 1 then color = Color3.new(C,X,0) elseif 1 <= H2 and H2 <= 2 then color = Color3.new(X,C,0) elseif 2 <= H2 and H2 <= 3 then color = Color3.new(0,C,X) elseif 3 <= H2 and H2 <= 4 then color = Color3.new(0,X,C) elseif 4 <= H2 and H2 <= 5 then color = Color3.new(X,0,C) elseif 5 <= H2 and H2 <= 6 then color = Color3.new(C,0,X) end local m = V - C return Color3.new(color.r + m, color.g + m, color.b + m) end for i,v in pairs(chr:GetChildren()) do if v:IsA("Shirt") then v:Destroy() end end Spawn(function() while wait()do angle = (angle % 100) + anglespeed/10 -- no matter whut it has to be in a loop or its on exticy end end) meo=0 sdeb=false game:service'RunService'.RenderStepped:connect(function() meo=meo+1 for _,v in pairs(LerpTo) do v.Weld.C0 = Lerp.CFrame(v.Weld.C0,v.To,v.Speed)end hue = hue + 3 hue = hue % 360 local clr = HSV(hue,.7,1) for i,v in pairs(scf:GetChildren()) do v.TextColor3=Color3.new(clr.r,clr.g,clr.b) end updateanims() end)
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