Pastebin
API
tools
faq
paste
Login
Sign up
Please fix the following errors:
New Paste
Syntax Highlighting
/* Script: Counter-Strike: Battleship Started: 7th September 2013 Structure: pawn, foreach, sscanf2, zcmd, sii Lines: 2503 Build: 2 Credits: Weponz */ #include <a_samp> //Credits: SA:MP Team #undef MAX_PLAYERS #define MAX_PLAYERS 150 #include <foreach> //Credits: Y_Less #include <sscanf2> //Credits: Y_Less #include <zcmd> //Credits: ZeeX #include <SII> //Credits: [DRuG]Slick #define WHITE 0xFFFFFFAA #define RED 0xFF0000FF #define BLUE 0x0000FFFF #define GREEN 0x33AA33AA #define YELLOW 0xFFFF00FF #define PINK 0xFF80C0FF #define PURPLE 0x800080AA #define LIGHTBLUE 0x0080C0FF #define GREY 0xAFAFAFAA #define ORANGE 0xFF8000FF #define USER_FILE "CS-BS/accounts/%s.ini" #define HOST_NAME "hostname Counter-Strike: Battleship [ENG/RUS]" #define MODE_NAME "gamemodetext CS/WAR/DOGFIGHT" #define MAP_NAME "mapname San Fierro Bay" #define TEAM_COUNTER 0 #define TEAM_TERROR 1 #define PLAYER_LEVEL 0 #define VIP_LEVEL 1 #define ADMIN_LEVEL 2 #define CLASS_SELECTION_X -2476.7156 #define CLASS_SELECTION_Y 1544.5432 #define CLASS_SELECTION_Z 55.4610 #define CLASS_SELECTION_A 87.6057 #define ENGLISH 0 #define RUSSIAN 1 #define STAN_GUN_PICKUP 355 #define VIP_GUN_PICKUP 356 #define JETPACK_PICKUP 370 #define HEALTH_PICKUP 1240 #define ARMOUR_PICKUP 1242 #define ARROW_PICKUP 1318 #define VIP_GUN_ICON 6 #define STAN_GUN_ICON 18 #define SPAWN_ICON 19 #define HEALTH_ICON 21 #define ARMOUR_ICON 30 #define CLUB_ICON 48 #define ELEVATOR_ICON 56 #define JETPACK_ICON 37 #define LANGUAGE_DIALOG 0 #define REGISTER_DIALOG 1 #define LOGIN_DIALOG 2 #define RULES_DIALOG 3 #define CMDS_DIALOG 4 #define ACMDS_DIALOG 5 #define HELP_DIALOG 6 #define STATS_DIALOG 7 #define PASS_DIALOG 8 #define ELEVATOR_DIALOG1 9 #define ELEVATOR_DIALOG2 10 forward TurnOfAntiSpawnKill(playerid); forward ScanForHackers(); new Text:text_draw[MAX_PLAYERS]; new anti_spawn_kill_timer[MAX_PLAYERS]; new ct_bridge_elevator1, ct_hanger_elevator1, ct_lowerdeck_elevator1, ct_bridge_elevator2, ct_hanger_elevator2, ct_lowerdeck_elevator2; new club_entrance, club_roof, club_entrance_exit, club_roof_exit; new jetpack1, jetpack2, jetpack3, jetpack4, jetpack5; new terror_zone, counter_zone1, counter_zone2; new ct_stan_guns1, ct_stan_guns2; new ct_vip_guns1, ct_vip_guns2; new t_stan_guns1, t_stan_guns2; new t_vip_guns1, t_vip_guns2; new health[16], armour[16]; new t_ship_ladder; new gun_timer; new GetPlayerClass[MAX_PLAYERS]; new GetPlayerLanguage[MAX_PLAYERS]; new GetPlayerPassFails[MAX_PLAYERS]; new GetPlayerWarnCount[MAX_PLAYERS]; new GetAdminTeamSkin[MAX_PLAYERS]; new GetPlayerStreakCount[MAX_PLAYERS]; new bool:IsPlayerRegistered[MAX_PLAYERS]; new bool:IsPlayerLoggedIn[MAX_PLAYERS]; new bool:IsAdminSpectating[MAX_PLAYERS]; new bool:IsAdminOnDuty[MAX_PLAYERS]; new bool:IsAntiSpawnKillOn[MAX_PLAYERS]; new bool:HasPlayerChangedClass[MAX_PLAYERS]; new BannableWeapons[] = { 1,//Brass Knuckles 2,//Golf Club 3,//Nightstick 4,//Knife 5,//Baseball Bat 6,//Shovel 7,//Pool Cue 8,//Katana 9,//Chainsaw 10,//Purple Dildo 11,//Small White Vibrator 12,//Large White Vibrator 13,//Silver Vibrator 14,//Flowers 15,//Cane 17,//Tear Gas 18,//Molotov Cocktail 23,//Silenced 9mm 25,//Shotgun 26,//Sawnoff Shotgun 27,//Combat Shotgun 28,//Micro SMG/Uzi 32,//Tec-9 37,//Flamethrower 38,//Minigun 39,//Satchel Charge 40,//Detonator 41,//Spraycan 42,//Fire Extinguisher 43,//Camera 44,//Nightvision Goggles 45//Thermal Goggles }; new Float:Random_Counter_Spawn[][4] = { {-2303.3806, 1714.7681, 11.1563, 89.8459}, {-2514.1428, 1780.7693, 11.2063, 359.1247} }; new Float:Random_Terror_Spawn[][4] = { {-2471.7043, 1538.5227, 33.2344, 0.4152}, {-2366.7686, 1535.8488, 2.1172, 0.4275} }; enum user_account { user_pass, user_level, user_score, user_kills, user_deaths, user_streaks, user_banned } new AccountInfo[MAX_PLAYERS][user_account]; main() { SendRconCommand(HOST_NAME); SendRconCommand(MODE_NAME); SendRconCommand(MAP_NAME); } stock udb_hash(buf[]) //Credits: DracoBlue { new length=strlen(buf); new s1 = 1; new s2 = 0; new n; for (n=0; n<length; n++) { s1 = (s1 + buf[n]) % 65521; s2 = (s2 + s1) % 65521; } return (s2 << 16) + s1; } stock SetPlayerClass(playerid, classid) { switch(classid) { case 0: { GetPlayerClass[playerid] = TEAM_COUNTER; GameTextForPlayer(playerid, "~b~Counter Terrorist", 3000, 6); } case 1: { GetPlayerClass[playerid] = TEAM_COUNTER; GameTextForPlayer(playerid, "~b~Counter Terrorist", 3000, 6); } case 2: { GetPlayerClass[playerid] = TEAM_COUNTER; GameTextForPlayer(playerid, "~b~Counter Terrorist", 3000, 6); } case 3: { GetPlayerClass[playerid] = TEAM_COUNTER; GameTextForPlayer(playerid, "~b~Counter Terrorist", 3000, 6); } case 4: { GetPlayerClass[playerid] = TEAM_TERROR; GameTextForPlayer(playerid, "~r~Terrorist", 3000, 6); } case 5: { GetPlayerClass[playerid] = TEAM_TERROR; GameTextForPlayer(playerid, "~r~Terrorist", 3000, 6); } case 6: { GetPlayerClass[playerid] = TEAM_TERROR; GameTextForPlayer(playerid, "~r~Terrorist", 3000, 6); } case 7: { GetPlayerClass[playerid] = TEAM_TERROR; GameTextForPlayer(playerid, "~r~Terrorist", 3000, 6); } } return 1; } stock SetPlayerSpawn(playerid) { if(GetPlayerClass[playerid] == TEAM_COUNTER) { IsAntiSpawnKillOn[playerid] = true; ResetPlayerMoney(playerid); SetPlayerInterior(playerid, 0); SetPlayerHealth(playerid, 9999); SetPlayerArmour(playerid, 100); SetPlayerWantedLevel(playerid, 0); SetPlayerColor(playerid, BLUE); SetPlayerTeam(playerid, TEAM_COUNTER); new position = random(sizeof(Random_Counter_Spawn)); SetPlayerPos(playerid, Random_Counter_Spawn[position][0], Random_Counter_Spawn[position][1], Random_Counter_Spawn[position][2]); SetPlayerFacingAngle(playerid, Random_Counter_Spawn[position][3]); GivePlayerStandardGuns(playerid); anti_spawn_kill_timer[playerid] = SetTimerEx("TurnOfAntiSpawnKill", 10000, false, "d", playerid); if(GetPlayerLanguage[playerid] == ENGLISH) { SendClientMessage(playerid, GREEN, "Anti-Spawn Kill: ON [10 secs]"); } else if(GetPlayerLanguage[playerid] == RUSSIAN) { SendClientMessage(playerid, GREEN, "Анти-икру убийство: на [10 сек]"); } return 1; } else if(GetPlayerClass[playerid] == TEAM_TERROR) { IsAntiSpawnKillOn[playerid] = true; ResetPlayerMoney(playerid); SetPlayerInterior(playerid, 0); SetPlayerHealth(playerid, 9999); SetPlayerArmour(playerid, 100); SetPlayerWantedLevel(playerid, 0); SetPlayerColor(playerid, RED); SetPlayerTeam(playerid, TEAM_TERROR); new position = random(sizeof(Random_Terror_Spawn)); SetPlayerPos(playerid, Random_Terror_Spawn[position][0], Random_Terror_Spawn[position][1], Random_Terror_Spawn[position][2]); SetPlayerFacingAngle(playerid, Random_Terror_Spawn[position][3]); GivePlayerStandardGuns(playerid); anti_spawn_kill_timer[playerid] = SetTimerEx("TurnOfAntiSpawnKill", 10000, false, "d", playerid); if(GetPlayerLanguage[playerid] == ENGLISH) { SendClientMessage(playerid, GREEN, "Anti-Spawn Kill: ON [10 secs]"); } else if(GetPlayerLanguage[playerid] == RUSSIAN) { SendClientMessage(playerid, GREEN, "Анти-икру убийство: на [10 сек]"); } } return 1; } stock GivePlayerStandardGuns(playerid) { ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 16, 10); //Grenades GivePlayerWeapon(playerid, 22, 250); //9mm GivePlayerWeapon(playerid, 29, 500); //MP5 GivePlayerWeapon(playerid, 30, 500); //AK47 GivePlayerWeapon(playerid, 33, 500); //Country Rifle GivePlayerWeapon(playerid, 35, 10); //RPG return 1; } stock GivePlayerVIPGuns(playerid) { ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 16, 30); //Grenades GivePlayerWeapon(playerid, 24, 750); //Desert Eagle GivePlayerWeapon(playerid, 29, 1500); //MP5 GivePlayerWeapon(playerid, 31, 1500); //M4 GivePlayerWeapon(playerid, 34, 1500); //Sniper Rifle GivePlayerWeapon(playerid, 36, 30); //Heat Seaking RPG return 1; } stock GetUserName(playerid) { new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name)); return name; } stock ShowRegisterDialog(playerid) { if(GetPlayerLanguage[playerid] == ENGLISH) { ShowPlayerDialog(playerid, REGISTER_DIALOG, DIALOG_STYLE_INPUT, "{FFFFFF}Account Register", "{FFFFFF}Please enter a password below to register an account:", "Register", "Quit"); return 1; } else if(GetPlayerLanguage[playerid] == RUSSIAN) { ShowPlayerDialog(playerid, REGISTER_DIALOG, DIALOG_STYLE_INPUT, "{FFFFFF}счет Зарегистрироваться", "{FFFFFF}Пожалуйста, введите пароль ниже, чтобы зарегистрировать аккаунт:", "реестр", "выход"); } return 1; } stock ShowLoginDialog(playerid) { if(GetPlayerLanguage[playerid] == ENGLISH) { ShowPlayerDialog(playerid, LOGIN_DIALOG, DIALOG_STYLE_INPUT, "{FFFFFF}Account Login", "{FFFFFF}Please enter your password below to login to your account:", "Login", "Quit"); return 1; } else if(GetPlayerLanguage[playerid] == RUSSIAN) { ShowPlayerDialog(playerid, LOGIN_DIALOG, DIALOG_STYLE_INPUT, "{FFFFFF}Вход в Аккаунт", "{FFFFFF}Пожалуйста, введите Ваш пароль для входа в Личный Кабинет:", "Войти", "выход"); } return 1; } stock ShowRulesDialog(playerid) { if(GetPlayerLanguage[playerid] == ENGLISH) { ShowPlayerDialog(playerid, RULES_DIALOG, DIALOG_STYLE_MSGBOX, "{FFFFFF}Server Rules", "{FFFFFF}Rule #1: DO NOT hack or cheat on this server. You WILL be automatically banned.\nRule #2: DO NOT camp the spawning locations or team kill. You WILL be kicked.\nRule #3: DO NOT flame, troll, or harass anybody. Respect everyone or you WILL be kicked.\nRule #4: DO NOT flood, spam, or advertise on this server. You WILL be kicked/banned.", "Accept", "Decline"); return 1; } else if(GetPlayerLanguage[playerid] == RUSSIAN) { ShowPlayerDialog(playerid, RULES_DIALOG, DIALOG_STYLE_MSGBOX, "{FFFFFF}Правила сервера", "{FFFFFF}Правило #1: не взломать или обмануть на этом сервере. Вы будете автоматически запрещен.\nПравило #2: не лагеря местах нереста или убийств товарищей по команде. Вы будете ногами.\nПравило #3: не пламя, Тролль, или беспокоить никого. Все уважают, или вы будете ногами.\nПравило #4: не флудить, спама, или рекламировать на этом сервере. Вы будете ногами/запрещены.", "принимать", "Отклонить"); } return 1; } stock GetPlayerFile(playerid) { new file[32]; format(file, sizeof(file), USER_FILE, GetUserName(playerid)); return file; } stock LoadPlayerAccount(playerid) { if(fexist(GetPlayerFile(playerid))) { if(INI_Open(GetPlayerFile(playerid))) { AccountInfo[playerid][user_pass] = INI_ReadInt("pass"); AccountInfo[playerid][user_level] = INI_ReadInt("level"); AccountInfo[playerid][user_score] = INI_ReadInt("score"); SetPlayerScore(playerid, AccountInfo[playerid][user_score]); AccountInfo[playerid][user_kills] = INI_ReadInt("kills"); AccountInfo[playerid][user_deaths] = INI_ReadInt("deaths"); AccountInfo[playerid][user_streaks] = INI_ReadInt("streaks"); AccountInfo[playerid][user_banned] = INI_ReadInt("banned"); INI_Close(); } } return 1; } stock SavePlayerAccount(playerid) { if(IsPlayerLoggedIn[playerid] == true) { if(INI_Open(GetPlayerFile(playerid))) { new score = GetPlayerScore(playerid); INI_WriteInt("pass", AccountInfo[playerid][user_pass]); INI_WriteInt("level", AccountInfo[playerid][user_level]); INI_WriteInt("score", score); INI_WriteInt("kills", AccountInfo[playerid][user_kills]); INI_WriteInt("deaths", AccountInfo[playerid][user_deaths]); INI_WriteInt("streaks", AccountInfo[playerid][user_streaks]); INI_WriteInt("banned", AccountInfo[playerid][user_banned]); INI_Save(); INI_Close(); } } return 1; } stock RegisterPlayer(playerid, password[]) { IsPlayerRegistered[playerid] = true; IsPlayerLoggedIn[playerid] = true; AccountInfo[playerid][user_pass] = udb_hash(password); AccountInfo[playerid][user_level] = PLAYER_LEVEL; AccountInfo[playerid][user_score] = 0; AccountInfo[playerid][user_kills] = 0; AccountInfo[playerid][user_deaths] = 0; AccountInfo[playerid][user_streaks] = 0; AccountInfo[playerid][user_banned] = 0; SavePlayerAccount(playerid); if(GetPlayerLanguage[playerid] == ENGLISH) { SendClientMessage(playerid, YELLOW, "Server: You have successfully registered an account."); SendClientMessage(playerid, WHITE, "Tip: Use /commands for the list of commands or /help for more details."); } else if(GetPlayerLanguage[playerid] == RUSSIAN) { SendClientMessage(playerid, RED, "Сервер: Вы успешно зарегистрировали аккаунт."); SendClientMessage(playerid, WHITE, "Совет: Используйте /команды для списка команд или /помощь для более подробной информации."); } ShowRulesDialog(playerid); return 1; } stock LoginPlayer(playerid) { IsPlayerRegistered[playerid] = true; IsPlayerLoggedIn[playerid] = true; LoadPlayerAccount(playerid); if(GetPlayerLanguage[playerid] == ENGLISH) { SendClientMessage(playerid, YELLOW, "Server: You have successfully logged into your account."); SendClientMessage(playerid, WHITE, "Tip: Use /cmds for the list of commands or /help for more details."); } else if(GetPlayerLanguage[playerid] == RUSSIAN) { SendClientMessage(playerid, RED, "Сервер: Вы успешно вошли в свой аккаунт."); SendClientMessage(playerid, WHITE, "Совет: Используйте /cmds для списка команд или /help для более подробной информации."); } ShowRulesDialog(playerid); return 1; } stock CounterRadio(const string[]) { foreach(new id : Player) { if(GetPlayerState(id) != PLAYER_STATE_NONE) { if(GetPlayerClass[id] == TEAM_COUNTER) { SendClientMessage(id, BLUE, string); } } } return 1; } stock TerrorRadio(const string[]) { foreach(new id : Player) { if(GetPlayerState(id) != PLAYER_STATE_NONE) { if(GetPlayerClass[id] == TEAM_TERROR) { SendClientMessage(id, RED, string); } } } return 1; } stock AdminRadio(const string[]) { foreach(new id : Player) { if(GetPlayerState(id) != PLAYER_STATE_NONE) { if(AccountInfo[id][user_level] == ADMIN_LEVEL) { SendClientMessage(id, LIGHTBLUE, string); } } } return 1; } stock KickPlayer(playerid, const reason[]) { foreach(new id : Player) { if(GetPlayerLanguage[id] == ENGLISH) { new string[128]; GameTextForPlayer(playerid, "~r~Kicked!", 3000, 6); format(string, sizeof(string), "Admin: %s (%d) has been kicked from the server. Reason: %s", GetUserName(playerid), playerid, reason); SendClientMessage(id, RED, string); } else if(GetPlayerLanguage[id] == RUSSIAN) { new string[128]; GameTextForPlayer(playerid, "~r~Kicked!", 3000, 6); format(string, sizeof(string), "Админ: %s (%d) нанесен удар с сервера. Причина: %s", GetUserName(playerid), playerid, reason); SendClientMessage(id, RED, string); } } Kick(playerid); return 1; } stock ResetPlayerVariables(playerid) { ResetPlayerMoney(playerid); GetPlayerPassFails[playerid] = 0; GetPlayerWarnCount[playerid] = 0; GetPlayerStreakCount[playerid] = 0; IsPlayerRegistered[playerid] = false; IsPlayerLoggedIn[playerid] = false; IsAdminSpectating[playerid] = false; IsAdminOnDuty[playerid] = false; IsAntiSpawnKillOn[playerid] = false; HasPlayerChangedClass[playerid] = false; GetPlayerLanguage[playerid] = ENGLISH; AccountInfo[playerid][user_level] = PLAYER_LEVEL; AccountInfo[playerid][user_score] = 0; AccountInfo[playerid][user_kills] = 0; AccountInfo[playerid][user_deaths] = 0; AccountInfo[playerid][user_streaks] = 0; AccountInfo[playerid][user_banned] = 0; return 1; } stock ConnectPlayer(playerid) { new string[128]; format(string, sizeof(string), "Join/вступать: %s (%d)", GetUserName(playerid), playerid); SendClientMessageToAll(GREY, string); return 1; } stock DisconnectPlayer(playerid) { for(new loop; loop < 52; loop++) { RemovePlayerMapIcon(playerid, loop); } new string[128]; format(string, sizeof(string), "Disconnect/выключать: %s (%d)", GetUserName(playerid), playerid); SendClientMessageToAll(GREY, string); return 1; } stock GetTeamCount(teamid) { new player_count = 0; foreach(new id : Player) { if(GetPlayerState(id) == PLAYER_STATE_NONE) continue; if(GetPlayerClass[id] != teamid) continue; player_count++; } return player_count; } stock AutoBanPlayer(playerid, reason[]) { new string[128], string2[128]; foreach(new id : Player) { if(GetPlayerLanguage[id] == ENGLISH) { format(string2, sizeof(string2), "Server: %s (%d) has been auto banned from the server. Reason: %s", GetUserName(playerid), playerid, reason); SendClientMessage(id, RED, string2); } else if(GetPlayerLanguage[id] == RUSSIAN) { format(string2, sizeof(string2), "Сервер: %s (%d) была запрещена авто с сервера. Причина: %s", GetUserName(playerid), playerid, reason); SendClientMessage(id, RED, string2); } } if(GetPlayerLanguage[playerid] == ENGLISH) { GameTextForPlayer(playerid, "~r~Banned!", 3000, 6); format(string, sizeof(string), "Server: You have been banned by the server anti-cheat for: %s", reason); SendClientMessage(playerid, RED, string); SendClientMessage(playerid, RED, "Server: Although it is unlikely you will be unbanned, you may appeal at: csbs-samp.com"); } else if(GetPlayerLanguage[playerid] == RUSSIAN) { GameTextForPlayer(playerid, "~r~Banned!", 3000, 6); format(string, sizeof(string), "Сервер: Вы были запрещены на сервере античит для: %s", reason); SendClientMessage(playerid, RED, string); SendClientMessage(playerid, RED, "Сервер: Хотя вряд ли вы будете Разбанен, вы можете обжаловать в: csbs-samp.com"); } AccountInfo[playerid][user_banned] = 1; SavePlayerAccount(playerid); BanEx(playerid, reason); return 1; } stock CheckIfPlayerBanned(playerid) { LoadPlayerAccount(playerid); if(AccountInfo[playerid][user_banned] == 1) return KickPlayer(playerid, "Ban Evade/запрещение избегать"); return 1; } stock CheckIfAccountExists(playerid) { if(!fexist(GetPlayerFile(playerid))) { ShowRegisterDialog(playerid); return 1; } else { ShowLoginDialog(playerid); } return 1; } stock IsVehicleEmpty(vehicleid) { foreach(new id : Player) { if(IsPlayerInVehicle(id, vehicleid)) return 0; } return 1; } stock SendGlobalMessageToAll(fromid, fromlevel, fromteam, message[]) { new string[128]; if(fromlevel == PLAYER_LEVEL) { foreach(new id : Player) { if(GetPlayerLanguage[id] == ENGLISH) { if(fromteam == TEAM_COUNTER) { format(string, sizeof(string), "Player %s (%d): {FFFFFF}%s", GetUserName(fromid), fromid, message); SendClientMessage(id, BLUE, string); } else if(fromteam == TEAM_TERROR) { format(string, sizeof(string), "Player %s (%d): {FFFFFF}%s", GetUserName(fromid), fromid, message); SendClientMessage(id, RED, string); } } else if(GetPlayerLanguage[id] == RUSSIAN) { if(fromteam == TEAM_COUNTER) { format(string, sizeof(string), "игрок %s (%d): {FFFFFF}%s", GetUserName(fromid), fromid, message); SendClientMessage(id, BLUE, string); } else if(fromteam == TEAM_TERROR) { format(string, sizeof(string), "игрок %s (%d): {FFFFFF}%s", GetUserName(fromid), fromid, message); SendClientMessage(id, RED, string); } } } } else if(fromlevel == VIP_LEVEL) { foreach(new id : Player) { if(GetPlayerLanguage[id] == ENGLISH) { if(fromteam == TEAM_COUNTER) { format(string, sizeof(string), "V.I.P %s (%d): {FFFFFF}%s", GetUserName(fromid), fromid, message); SendClientMessage(id, BLUE, string); } else if(fromteam == TEAM_TERROR) { format(string, sizeof(string), "V.I.P %s (%d): {FFFFFF}%s", GetUserName(fromid), fromid, message); SendClientMessage(id, RED, string); } } else if(GetPlayerLanguage[id] == RUSSIAN) { if(fromteam == TEAM_COUNTER) { format(string, sizeof(string), "очень важное лицо %s (%d): {FFFFFF}%s", GetUserName(fromid), fromid, message); SendClientMessage(id, BLUE, string); } else if(fromteam == TEAM_TERROR) { format(string, sizeof(string), "очень важное лицо %s (%d): {FFFFFF}%s", GetUserName(fromid), fromid, message); SendClientMessage(id, RED, string); } } } } else if(fromlevel == ADMIN_LEVEL) { foreach(new id : Player) { if(GetPlayerLanguage[id] == ENGLISH) { if(fromteam == TEAM_COUNTER) { format(string, sizeof(string), "Admin %s (%d): {FFFFFF}%s", GetUserName(fromid), fromid, message); SendClientMessage(id, BLUE, string); } else if(fromteam == TEAM_TERROR) { format(string, sizeof(string), "Admin %s (%d): {FFFFFF}%s", GetUserName(fromid), fromid, message); SendClientMessage(id, RED, string); } } else if(GetPlayerLanguage[id] == RUSSIAN) { if(fromteam == TEAM_COUNTER) { format(string, sizeof(string), "Админ %s (%d): {FFFFFF}%s", GetUserName(fromid), fromid, message); SendClientMessage(id, BLUE, string); } else if(fromteam == TEAM_TERROR) { format(string, sizeof(string), "Админ %s (%d): {FFFFFF}%s", GetUserName(fromid), fromid, message); SendClientMessage(id, RED, string); } } } } return 1; } public OnGameModeInit() { //Loading Data AllowInteriorWeapons(0); EnableStuntBonusForAll(0); DisableInteriorEnterExits(); SetNameTagDrawDistance(40.0); //Counter Terrorist Class AddPlayerClass(287, CLASS_SELECTION_X, CLASS_SELECTION_Y, CLASS_SELECTION_Z, CLASS_SELECTION_A, 0, 0, 0, 0, 0, 0); AddPlayerClass(286, CLASS_SELECTION_X, CLASS_SELECTION_Y, CLASS_SELECTION_Z, CLASS_SELECTION_A, 0, 0, 0, 0, 0, 0); AddPlayerClass(285, CLASS_SELECTION_X, CLASS_SELECTION_Y, CLASS_SELECTION_Z, CLASS_SELECTION_A, 0, 0, 0, 0, 0, 0); AddPlayerClass(179, CLASS_SELECTION_X, CLASS_SELECTION_Y, CLASS_SELECTION_Z, CLASS_SELECTION_A, 0, 0, 0, 0, 0, 0); //Terrorist Class AddPlayerClass(127, CLASS_SELECTION_X, CLASS_SELECTION_Y, CLASS_SELECTION_Z, CLASS_SELECTION_A, 0, 0, 0, 0, 0, 0); AddPlayerClass(125, CLASS_SELECTION_X, CLASS_SELECTION_Y, CLASS_SELECTION_Z, CLASS_SELECTION_A, 0, 0, 0, 0, 0, 0); AddPlayerClass(124, CLASS_SELECTION_X, CLASS_SELECTION_Y, CLASS_SELECTION_Z, CLASS_SELECTION_A, 0, 0, 0, 0, 0, 0); AddPlayerClass(122, CLASS_SELECTION_X, CLASS_SELECTION_Y, CLASS_SELECTION_Z, CLASS_SELECTION_A, 0, 0, 0, 0, 0, 0); //Objects: 75 CreateObject(10794,-2411.6999500,1580.3000500,3.5000000,0.0000000,0.0000000,0.0000000); //object(car_ship_04_sfse) (1) CreateObject(10795,-2413.9492200,1580.3037100,13.5000000,0.0000000,0.0000000,0.0000000); //object(car_ship_05_sfse) (1) CreateObject(5156,-2415.3999000,1580.8000500,12.6000000,0.0000000,0.0000000,0.0000000); //object(dk_cargoshp24d) (1) CreateObject(2937,-2437.1999500,1561.6200000,17.0000000,45.0000000,0.0000000,0.0000000); //object(kmb_plank) (1) CreateObject(2937,-2438.8994100,1563.2998000,17.4400000,328.9990000,0.0000000,0.0000000); //object(kmb_plank) (2) CreateObject(3279,-2511.0000000,1571.5999800,12.8000000,0.0000000,0.0000000,0.0000000); //object(a51_spottower) (1) CreateObject(3279,-2392.8999000,1580.3000500,12.8000000,0.0000000,0.0000000,0.0000000); //object(a51_spottower) (2) CreateObject(3279,-2365.1001000,1580.3000500,12.8000000,0.0000000,0.0000000,0.0000000); //object(a51_spottower) (3) CreateObject(3934,-2333.0449200,1578.5087900,12.5982300,0.0000000,0.0000000,0.0000000); //object(helipad01) (5) CreateObject(3934,-2317.6001000,1580.5999800,14.2500000,0.0000000,0.0000000,0.0000000); //object(helipad01) (6) CreateObject(3934,-2454.1999500,1552.0999800,28.0000000,0.0000000,0.0000000,0.0000000); //object(helipad01) (7) CreateObject(3279,-2455.6999500,1533.5999800,27.9000000,0.0000000,0.0000000,0.0000000); //object(a51_spottower) (4) CreateObject(2937,-2417.3000500,1553.0999800,31.0000000,0.0000000,0.0000000,0.0000000); //object(kmb_plank) (3) CreateObject(2937,-2417.3000500,1555.4000200,31.0000000,0.0000000,0.0000000,0.0000000); //object(kmb_plank) (4) CreateObject(2937,-2417.3000500,1537.6999500,31.0000000,0.0000000,0.0000000,0.0000000); //object(kmb_plank) (5) CreateObject(2937,-2417.3000500,1539.9000200,31.0000000,0.0000000,0.0000000,0.0000000); //object(kmb_plank) (6) CreateObject(3934,-2391.3999000,1534.5999800,30.9000000,0.0000000,0.0000000,0.0000000); //object(helipad01) (8) CreateObject(3279,-2397.1001000,1553.1999500,30.9000000,0.0000000,0.0000000,0.0000000); //object(a51_spottower) (5) CreateObject(2937,-2392.5000000,1549.4000200,31.0000000,0.0000000,0.0000000,90.0000000); //object(kmb_plank) (8) CreateObject(2937,-2390.1999500,1549.4000200,31.0000000,0.0000000,0.0000000,90.0000000); //object(kmb_plank) (9) CreateObject(2937,-2385.8999000,1549.4000200,31.0000000,0.0000000,0.0000000,90.0000000); //object(kmb_plank) (10) CreateObject(2937,-2388.1001000,1549.4000200,31.0000000,0.0000000,0.0000000,90.0000000); //object(kmb_plank) (11) CreateObject(3279,-2349.0000000,1544.8000500,25.0000000,0.0000000,0.0000000,0.0000000); //object(a51_spottower) (6) CreateObject(3934,-2312.6001000,1545.0000000,17.8000000,0.0000000,0.0000000,0.0000000); //object(helipad01) (10) CreateObject(2937,-2417.6001000,1530.9000200,31.0000000,0.0000000,0.0000000,0.0000000); //object(kmb_plank) (12) CreateObject(2937,-2417.6001000,1533.1999500,31.0000000,0.0000000,0.0000000,0.0000000); //object(kmb_plank) (13) CreateObject(10771,-2508.6992200,1816.2998000,4.4000000,0.0000000,0.0000000,270.0000000); //object(carrier_hull_sfse) (1) CreateObject(11145,-2508.6933600,1881.0996100,3.4000000,0.0000000,0.0000000,270.0000000); //object(carrier_lowdeck_sfs) (1) CreateObject(10771,-2338.5996100,1720.1992200,4.4000000,0.0000000,0.0000000,0.0000000); //object(carrier_hull_sfse) (2) CreateObject(10770,-2516.1999500,1813.0999800,37.6000000,0.0000000,0.0000000,270.0000000); //object(carrier_bridge_sfse) (1) CreateObject(11146,-2508.1416000,1825.3000500,11.3000000,0.0000000,0.0000000,270.0000000); //object(carrier_hangar_sfs) (1) CreateObject(3115,-2508.6992200,1915.5996100,8.8000000,0.0000000,0.0000000,270.0000000); //object(carrier_lift1_sfse) (1) CreateObject(3114,-2495.8994100,1873.0000000,8.6000000,0.0000000,0.0000000,270.0000000); //object(carrier_lift2_sfse) (1) CreateObject(10772,-2337.1001000,1720.0999800,16.2000000,0.0000000,0.0000000,0.0000000); //object(carrier_lines_sfse) (2) CreateObject(10772,-2508.8999000,1814.9000200,16.2000000,0.0000000,0.0000000,269.9950000); //object(carrier_lines_sfse) (3) CreateObject(3934,-2486.1999500,1580.0999800,12.7000000,0.0000000,0.0000000,0.0000000); //object(helipad01) (1) CreateObject(2944,-2508.6799300,1804.5770300,10.7700000,0.0000000,0.0000000,0.0000000); //object(freight_sfw_door) (1) CreateObject(2944,-2510.6499000,1807.1999500,17.7000000,0.0000000,0.0000000,0.0000000); //object(freight_sfw_door) (2) CreateObject(2944,-2514.5900900,1847.5300300,2.7300000,0.0000000,0.0000000,90.0000000); //object(freight_sfw_door) (3) CreateObject(2944,-2512.5500500,1799.2399900,10.7500000,0.0000000,0.0000000,90.0000000); //object(freight_sfw_door) (4) CreateObject(2944,-2520.1001000,1756.3000500,10.7000000,0.0000000,0.0000000,90.0000000); //object(freight_sfw_door) (5) CreateObject(3279,-2516.0000000,1843.4000200,19.2000000,0.0000000,0.0000000,0.0000000); //object(a51_spottower) (7) CreateObject(3279,-2518.8999000,1901.6999500,16.2000000,0.0000000,0.0000000,0.0000000); //object(a51_spottower) (8) CreateObject(3279,-2519.3999000,1773.0000000,16.2000000,0.0000000,0.0000000,0.0000000); //object(a51_spottower) (9) CreateObject(3934,-2517.1999500,1890.3000500,16.2000000,0.0000000,0.0000000,90.0000000); //object(helipad01) (2) CreateObject(3934,-2517.1999500,1874.0999800,16.2000000,0.0000000,0.0000000,90.0000000); //object(helipad01) (4) CreateObject(3934,-2517.1999500,1857.5000000,16.2000000,0.0000000,0.0000000,90.0000000); //object(helipad01) (9) CreateObject(3934,-2379.3000500,1553.1999500,30.9000000,0.0000000,0.0000000,225.0000000); //object(helipad01) (13) CreateObject(11145,-2402.0996100,1720.1992200,3.3000000,0.0000000,0.0000000,0.0000000); //object(carrier_lowdeck_sfs) (2) CreateObject(11146,-2347.5800800,1720.7587900,11.2500000,0.0000000,0.0000000,0.0000000); //object(carrier_hangar_sfs) (2) CreateObject(3115,-2437.3000500,1720.3000500,8.9000000,0.0000000,0.0000000,0.0000000); //object(carrier_lift1_sfse) (2) CreateObject(3114,-2395.3000500,1734.0999800,8.6000000,0.0000000,0.0000000,0.0000000); //object(carrier_lift2_sfse) (2) CreateObject(10770,-2335.3764600,1712.8000500,37.6500000,0.0000000,0.0000000,0.0000000); //object(carrier_bridge_sfse) (2) CreateObject(2944,-2368.5000000,1715.7199700,2.6600000,0.0000000,0.0000000,0.0000000); //object(freight_sfw_door) (6) CreateObject(2944,-2321.3698700,1717.7799100,10.7000000,0.0000000,0.0000000,0.0000000); //object(freight_sfw_door) (7) CreateObject(2944,-2278.6001000,1710.1999500,10.6500000,0.0000000,0.0000000,0.0000000); //object(freight_sfw_door) (8) CreateObject(2944,-2326.8501000,1720.2204600,10.7000000,0.0000000,0.0000000,90.0000000); //object(freight_sfw_door) (9) CreateObject(2944,-2329.5000000,1718.4499500,17.7000000,0.0000000,0.0000000,90.0000000); //object(freight_sfw_door) (10) CreateObject(3279,-2423.8999000,1710.0000000,16.2000000,0.0000000,0.0000000,90.0000000); //object(a51_spottower) (10) CreateObject(3279,-2365.5000000,1713.1999500,19.2000000,0.0000000,0.0000000,90.0000000); //object(a51_spottower) (11) CreateObject(3279,-2295.3999000,1709.6999500,16.2000000,0.0000000,0.0000000,90.0000000); //object(a51_spottower) (12) CreateObject(3934,-2412.3000500,1712.3000500,16.2000000,0.0000000,0.0000000,0.0000000); //object(helipad01) (14) CreateObject(3934,-2395.3000500,1712.3000500,16.2000000,0.0000000,0.0000000,0.0000000); //object(helipad01) (15) CreateObject(3934,-2379.1999500,1712.3000500,16.2000000,0.0000000,0.0000000,0.0000000); //object(helipad01) (16) CreateObject(2934,-2438.1999500,1564.6999500,14.2000000,0.0000000,0.0000000,90.0000000); //object(kmb_container_red) (1) CreateObject(3800,-2438.1001000,1569.9000200,12.8000000,0.0000000,0.0000000,0.0000000); //object(acbox4_sfs) (1) CreateObject(3800,-2438.1001000,1570.9000200,12.8000000,0.0000000,0.0000000,0.0000000); //object(acbox4_sfs) (2) CreateObject(3800,-2439.1999500,1569.9000200,12.8000000,0.0000000,0.0000000,0.0000000); //object(acbox4_sfs) (3) CreateObject(3800,-2439.1999500,1570.9000200,12.8000000,0.0000000,0.0000000,0.0000000); //object(acbox4_sfs) (4) CreateObject(3800,-2439.1999500,1565.6999500,15.7000000,0.0000000,0.0000000,0.0000000); //object(acbox4_sfs) (5) CreateObject(3800,-2438.1999500,1565.6999500,15.7000000,0.0000000,0.0000000,0.0000000); //object(acbox4_sfs) (6) CreateObject(3800,-2438.1999500,1564.6999500,15.7000000,0.0000000,0.0000000,0.0000000); //object(acbox4_sfs) (7) CreateObject(3800,-2439.1999500,1564.6999500,15.7000000,0.0000000,0.0000000,0.0000000); //object(acbox4_sfs) (8) CreateObject(2935,-2438.1999500,1567.8000500,14.2000000,0.0000000,0.0000000,90.0000000); //object(kmb_container_yel) (1) CreateObject(3934,-2426.8000500,1570.8000500,12.8000000,0.0000000,0.0000000,0.0000000); //object(helipad01) (3) //All Tower Health/Armour Pickups: 24 health[0] = CreatePickup(HEALTH_PICKUP, 1, -2457.6016, 1531.7642, 44.9781, 0); armour[0] = CreatePickup(ARMOUR_PICKUP, 1, -2454.2688, 1535.1587, 44.9781, 0); health[1] = CreatePickup(HEALTH_PICKUP, 1, -2398.6831, 1551.3640, 47.9781, 0); armour[1] = CreatePickup(ARMOUR_PICKUP, 1, -2395.5540, 1554.7454, 47.9781, 0); health[2] = CreatePickup(HEALTH_PICKUP, 1, -2350.5535, 1542.9728, 42.0781, 0); armour[2] = CreatePickup(ARMOUR_PICKUP, 1, -2347.4370, 1546.3248, 42.0781, 0); health[3] = CreatePickup(HEALTH_PICKUP, 1, -2366.7583, 1578.5167, 29.8781, 0); armour[3] = CreatePickup(ARMOUR_PICKUP, 1, -2363.5149, 1581.8929, 29.8781, 0); health[4] = CreatePickup(HEALTH_PICKUP, 1, -2394.6477, 1578.5126, 29.8781, 0); armour[4] = CreatePickup(ARMOUR_PICKUP, 1, -2391.2302, 1581.8912, 29.8781, 0); health[5] = CreatePickup(HEALTH_PICKUP, 1, -2512.7100, 1569.7821, 29.8781, 0); armour[5] = CreatePickup(ARMOUR_PICKUP, 1, -2509.3074, 1573.2391, 29.8781, 0); health[6] = CreatePickup(HEALTH_PICKUP, 1, -2293.6338, 1707.9882, 33.2781, 0); armour[6] = CreatePickup(ARMOUR_PICKUP, 1, -2296.8789, 1711.2480, 33.2781, 0); health[7] = CreatePickup(HEALTH_PICKUP, 1, -2363.7478, 1711.5134, 36.2781, 0); armour[7] = CreatePickup(ARMOUR_PICKUP, 1, -2367.1384, 1714.7758, 36.2781, 0); health[8] = CreatePickup(HEALTH_PICKUP, 1, -2422.1670, 1708.2833, 33.2781, 0); armour[8] = CreatePickup(ARMOUR_PICKUP, 1, -2425.4063, 1711.5789, 33.2781, 0); health[9] = CreatePickup(HEALTH_PICKUP, 1, -2521.0081, 1771.2976, 33.2781, 0); armour[9] = CreatePickup(ARMOUR_PICKUP, 1, -2517.9026, 1774.5646, 33.2781, 0); health[10] = CreatePickup(HEALTH_PICKUP, 1, -2517.5857, 1841.5084, 36.2781, 0); armour[10] = CreatePickup(ARMOUR_PICKUP, 1, -2514.4043, 1844.9338, 36.2781, 0); health[11] = CreatePickup(HEALTH_PICKUP, 1, -2520.5762, 1899.8770, 33.2781, 0); armour[11] = CreatePickup(ARMOUR_PICKUP, 1, -2517.2637, 1903.3325, 33.2781, 0); //Counter Terrorist Spawn Health/Armour Pickups: 4 health[12] = CreatePickup(HEALTH_PICKUP, 1, -2303.1980, 1708.7576, 10.1563, 0); //Spawn 1 armour[12] = CreatePickup(ARMOUR_PICKUP, 1, -2306.3113, 1708.7615, 10.1563, 0); //Spawn 1 health[13] = CreatePickup(HEALTH_PICKUP, 1, -2520.1331, 1780.8385, 10.2063, 0); //Spawn 2 armour[13] = CreatePickup(ARMOUR_PICKUP, 1, -2520.1379, 1784.0819, 10.2063, 0); //Spawn 2 //Terrorist Spawn Health/Armour Pickups: 4 health[14] = CreatePickup(HEALTH_PICKUP, 1, -2473.4900, 1544.3777, 33.2344, 0); //Spawn 1 armour[14] = CreatePickup(ARMOUR_PICKUP, 1, -2475.1479, 1544.3777, 33.2344, 0); //Spawn 1 health[15] = CreatePickup(HEALTH_PICKUP, 1, -2367.0916, 1554.3638, 2.1231, 0); //Spawn 2 armour[15] = CreatePickup(ARMOUR_PICKUP, 1, -2368.8770, 1554.3417, 2.1172, 0); //Spawn 2 //Counter Terrorist Standard/VIP Gun Pickups: 4 ct_stan_guns1 = CreatePickup(STAN_GUN_PICKUP, 1, -2309.2517, 1708.7705, 10.1563, 0); //Spawn 1 ct_vip_guns1 = CreatePickup(VIP_GUN_PICKUP, 1, -2312.2581, 1708.7771, 10.1563, 0); //Spawn 1 ct_stan_guns2 = CreatePickup(STAN_GUN_PICKUP, 1, -2520.1299, 1787.0073, 10.2063, 0); //Spawn 2 ct_vip_guns2 = CreatePickup(VIP_GUN_PICKUP, 1, -2520.1282, 1789.8271, 10.2063, 0); //Spawn 2 //Terrorist Standard/VIP Gun Pickups: 4 t_stan_guns1 = CreatePickup(STAN_GUN_PICKUP, 1, -2472.4333, 1553.3153, 33.2273, 0); //Spawn 1 t_vip_guns1 = CreatePickup(VIP_GUN_PICKUP, 1, -2474.7649, 1553.3356, 33.2344, 0); //Spawn 1 t_stan_guns2 = CreatePickup(STAN_GUN_PICKUP, 1, -2370.5952, 1554.3392, 2.1172, 0); //Spawn 2 t_vip_guns2 = CreatePickup(VIP_GUN_PICKUP, 1, -2372.3828, 1554.3274, 2.1172, 0); //Spawn 2 //Jetpack Pickups: 5 jetpack1 = CreatePickup(JETPACK_PICKUP, 1, -2466.7468, 1536.2389, 23.6710, 0); jetpack2 = CreatePickup(JETPACK_PICKUP, 1, -2521.8140, 1580.2671, 13.7813, 0); jetpack3 = CreatePickup(JETPACK_PICKUP, 1, -2446.7942, 1720.1785, 10.2358, 0); jetpack4 = CreatePickup(JETPACK_PICKUP, 1, -2508.7197, 1924.7539, 10.1349, 0); jetpack5 = CreatePickup(JETPACK_PICKUP, 1, -2628.2942, 1406.1235, 7.0938, 0); //Club Pickups: 4 club_entrance = CreatePickup(ARROW_PICKUP, 1, -2624.6321, 1412.7372, 7.0938, 0); club_roof = CreatePickup(ARROW_PICKUP, 1, -2661.4165, 1423.8345, 23.8984, 0); club_entrance_exit = CreatePickup(ARROW_PICKUP, 1, -2636.6787, 1402.4633, 906.4609, 0); club_roof_exit = CreatePickup(ARROW_PICKUP, 1, -2660.9561, 1417.3970, 922.1953, 0); //Terrorist Ship Ladder Pickup: 1 t_ship_ladder = CreatePickup(ARROW_PICKUP, 1, -2328.9900, 1528.7606, -0.4317 + 0.5, 0); //Counter Terrorist Ship 1 Elevator Pickups: 3 ct_bridge_elevator1 = CreatePickup(ARROW_PICKUP, 1, -2328.7563, 1718.8253, 17.1891, 0); //Ship 1 ct_hanger_elevator1 = CreatePickup(ARROW_PICKUP, 1, -2326.1230, 1720.5868, 10.1957, 0); //Ship 1 ct_lowerdeck_elevator1 = CreatePickup(ARROW_PICKUP, 1, -2368.9766, 1714.9348, 2.0906, 0); //Ship 1 //Counter Terrorist Ship 2 Elevator Pickups: 3 ct_bridge_elevator2 = CreatePickup(ARROW_PICKUP, 1, -2510.2771, 1806.4866, 17.1891, 0); //Ship 2 ct_hanger_elevator2 = CreatePickup(ARROW_PICKUP, 1, -2508.3069, 1803.8606, 10.2428, 0); //Ship 2 ct_lowerdeck_elevator2 = CreatePickup(ARROW_PICKUP, 1, -2513.9077, 1847.9034, 2.2245, 0); //Ship 2 //3D Text Labels Create3DTextLabel("Standard Weapon Set/Стандартный набор оружия", LIGHTBLUE, -2309.2517, 1708.7705, 10.1563, 10.0, 0, 1); //Counter Terrorist Spawn 1 Create3DTextLabel("V.I.P Weapon Set/V.I.P набор оружия", LIGHTBLUE, -2312.2581, 1708.7771, 10.1563, 10.0, 0, 1); //Counter Terrorist Spawn 1 Create3DTextLabel("Standard Weapon Set/Стандартный набор оружия", LIGHTBLUE, -2520.1299, 1787.0073, 10.2063, 10.0, 0, 1); //Counter Terrorist Spawn 2 Create3DTextLabel("V.I.P Weapon Set/V.I.P набор оружия", LIGHTBLUE, -2520.1282, 1789.8271, 10.2063, 10.0, 0, 1); //Counter Terrorist Spawn 2 Create3DTextLabel("Standard Weapon Set/Стандартный набор оружия", LIGHTBLUE, -2472.4333, 1553.3153, 33.2273, 10.0, 0, 1); //Terrorist Spawn 1 Create3DTextLabel("V.I.P Weapon Set/V.I.P набор оружия", LIGHTBLUE, -2474.7649, 1553.3356, 33.2344, 10.0, 0, 1); //Terrorist Spawn 1 Create3DTextLabel("Standard Weapon Set/Стандартный набор оружия", LIGHTBLUE, -2370.5952, 1554.3392, 2.1172, 10.0, 0, 1); //Terrorist Spawn 2 Create3DTextLabel("V.I.P Weapon Set/V.I.P набор оружия", LIGHTBLUE, -2372.3828, 1554.3274, 2.1172, 10.0, 0, 1); //Terrorist Spawn 2 Create3DTextLabel("V.I.P Only!/V.I.P только!", LIGHTBLUE, -2466.7468, 1536.2389, 23.6710, 10.0, 0, 1); Create3DTextLabel("V.I.P Only!/V.I.P только!", LIGHTBLUE, -2521.8140, 1580.2671, 13.7813, 10.0, 0, 1); Create3DTextLabel("V.I.P Only!/V.I.P только!", LIGHTBLUE, -2446.7942, 1720.1785, 10.2358, 10.0, 0, 1); Create3DTextLabel("V.I.P Only!/V.I.P только!", LIGHTBLUE, -2508.7197, 1924.7539, 10.1349, 10.0, 0, 1); Create3DTextLabel("V.I.P Only!/V.I.P только!", LIGHTBLUE, -2628.2942, 1406.1235, 7.0938, 10.0, 0, 1); Create3DTextLabel("V.I.P Club/V.I.P клуб", LIGHTBLUE, -2624.6321, 1412.7372, 7.0938, 10.0, 0, 1); Create3DTextLabel("Ladder/лестница", LIGHTBLUE, -2328.9900, 1528.7606, -0.4317 + 0.5, 10.0, 0, 1); Create3DTextLabel("Bridge Elevator/шлюз Лифт", LIGHTBLUE, -2328.7563, 1718.8253, 17.1891, 10.0, 0, 1); Create3DTextLabel("Hanger Elevator/кронштейн Лифт", LIGHTBLUE, -2326.1230, 1720.5868, 10.1957, 10.0, 0, 1); Create3DTextLabel("Lower Deck Elevator/нижняя палуба Лифт", LIGHTBLUE, -2368.9766, 1714.9348, 2.0906, 10.0, 0, 1); Create3DTextLabel("Bridge Elevator/шлюз Лифт", LIGHTBLUE, -2510.2771, 1806.4866, 17.1891, 10.0, 0, 1); Create3DTextLabel("Hanger Elevator/кронштейн Лифт", LIGHTBLUE, -2508.3069, 1803.8606, 10.2428, 10.0, 0, 1); Create3DTextLabel("Lower Deck Elevator/нижняя палуба Лифт", LIGHTBLUE, -2513.9077, 1847.9034, 2.2245, 10.0, 0, 1); terror_zone = GangZoneCreate(-2524.5981, 1527.8569, -2299.5886, 1600.6257); //Terrorist(Red) Zone counter_zone1 = GangZoneCreate(-2450.7275, 1704.0090, -2226.5747, 1739.7152); //Counter Terrorist(Blue) Zone counter_zone2 = GangZoneCreate(-2524.8782, 1704.1730, -2490.3416, 1928.3651); //Counter Terrorist(Blue) Zone //Vehicles: 85 (6 Models) AddStaticVehicleEx(520,-2424.8999000,1592.1999500,14.7000000,90.0000000,-1,-1,300); //Hydra AddStaticVehicleEx(520,-2424.8994100,1581.0000000,14.7000000,90.0000000,-1,-1,300); //Hydra AddStaticVehicleEx(520,-2439.6001000,1581.0000000,14.7000000,90.0000000,-1,-1,300); //Hydra AddStaticVehicleEx(520,-2439.6999500,1592.1999500,14.7000000,90.0000000,-1,-1,300); //Hydra AddStaticVehicleEx(520,-2333.1001000,1574.3000500,14.7000000,90.0000000,-1,-1,300); //Hydra AddStaticVehicleEx(520,-2333.1001000,1586.5999800,14.7000000,90.0000000,-1,-1,300); //Hydra AddStaticVehicleEx(425,-2316.8999000,1580.5000000,16.1000000,90.0000000,95,10,300); //Hunter AddStaticVehicleEx(447,-2406.3999000,1586.4000200,15.9000000,90.0000000,32,32,300); //Seasparrow AddStaticVehicleEx(447,-2406.5000000,1574.1999500,15.9000000,90.0000000,32,32,300); //Seasparrow AddStaticVehicleEx(520,-2461.6999500,1570.5000000,14.7000000,0.0000000,-1,-1,300); //Hydra AddStaticVehicleEx(520,-2472.6999500,1570.5000000,14.7000000,0.0000000,-1,-1,300); //Hydra AddStaticVehicleEx(520,-2484.1001000,1570.5000000,14.7000000,0.0000000,-1,-1,300); //Hydra AddStaticVehicleEx(520,-2495.5000000,1570.5000000,14.7000000,0.0000000,-1,-1,300); //Hydra AddStaticVehicleEx(447,-2350.8994100,1586.6992200,15.8000000,90.0000000,32,32,300); //Seasparrow AddStaticVehicleEx(447,-2350.8999000,1574.3000500,15.9000000,90.0000000,32,32,300); //Seasparrow AddStaticVehicleEx(520,-2410.2998000,1541.3994100,32.8000000,0.0000000,-1,-1,300); //Hydra AddStaticVehicleEx(520,-2410.3000500,1556.8000500,32.8000000,0.0000000,-1,-1,300); //Hydra AddStaticVehicleEx(425,-2391.5000000,1534.8000500,32.7000000,225.0000000,95,10,300); //Hunter AddStaticVehicleEx(520,-2329.6999500,1538.0000000,18.2000000,0.0000000,-1,-1,300); //Hydra AddStaticVehicleEx(425,-2311.3999000,1545.0999800,19.6000000,90.0000000,95,10,300); //Hunter AddStaticVehicleEx(520,-2329.6999500,1551.8000500,18.2000000,180.0000000,-1,-1,300); //Hydra AddStaticVehicleEx(473,-2425.8000500,1599.3000500,0.0000000,0.0000000,158,164,300); //Dinghy AddStaticVehicleEx(473,-2429.1001000,1599.3000500,0.0000000,0.0000000,158,164,300); //Dinghy AddStaticVehicleEx(473,-2432.6001000,1599.4000200,0.0000000,0.0000000,158,164,300); //Dinghy AddStaticVehicleEx(473,-2435.8999000,1599.5000000,0.0000000,0.0000000,158,164,300); //Dinghy AddStaticVehicleEx(473,-2422.6001000,1599.3000500,0.0000000,0.0000000,158,164,300); //Dinghy AddStaticVehicleEx(473,-2325.8999000,1531.9000200,0.0000000,180.0000000,158,164,300); //Dinghy AddStaticVehicleEx(473,-2322.6999500,1531.9000200,0.0000000,180.0000000,158,164,300); //Dinghy AddStaticVehicleEx(473,-2319.3000500,1531.8000500,0.0000000,180.0000000,158,164,300); //Dinghy AddStaticVehicleEx(473,-2316.0000000,1531.8000500,0.0000000,180.0000000,158,164,300); //Dinghy AddStaticVehicleEx(473,-2312.5000000,1531.8000500,0.0000000,180.0000000,158,164,300); //Dinghy AddStaticVehicleEx(425,-2517.3000500,1889.8000500,18.0000000,0.0000000,95,10,300); //Hunter AddStaticVehicleEx(425,-2517.3000500,1873.5999800,18.0000000,0.0000000,95,10,300); //Hunter AddStaticVehicleEx(425,-2517.3000500,1857.5000000,18.0000000,0.0000000,95,10,300); //Hunter AddStaticVehicleEx(447,-2516.3999000,1832.0999800,23.3000000,270.0000000,32,32,300); //Seasparrow AddStaticVehicleEx(447,-2516.3999000,1783.3000500,20.3000000,270.0000000,32,32,300); //Seasparrow AddStaticVehicleEx(476,-2516.1999500,1749.6999500,18.4000000,270.0000000,215,142,300); //Rustler AddStaticVehicleEx(476,-2516.1999500,1737.0999800,18.4000000,270.0000000,215,142,300); //Rustler AddStaticVehicleEx(520,-2500.7998000,1766.8000500,11.1000000,0.0000000,-1,-1,300); //Hydra AddStaticVehicleEx(520,-2514.5000000,1772.6999500,11.1000000,270.0000000,-1,-1,300); //Hydra AddStaticVehicleEx(520,-2510.6001000,1752.0999800,11.1000000,315.0000000,-1,-1,300); //Hydra AddStaticVehicleEx(520,-2500.7998000,1753.0000000,11.1000000,0.0000000,-1,-1,300); //Hydra AddStaticVehicleEx(520,-2514.5000000,1762.9000200,11.1000000,270.0000000,-1,-1,300); //Hydra AddStaticVehicleEx(520,-2500.7998000,1780.8000500,11.1000000,0.0000000,-1,-1,300); //Hydra AddStaticVehicleEx(520,-2508.6001000,1913.0999800,11.0000000,180.0000000,-1,-1,300); //Hydra AddStaticVehicleEx(473,-2499.3000500,1897.3000500,0.0000000,0.0000000,158,164,300); //Dinghy AddStaticVehicleEx(473,-2502.6999500,1897.3000500,0.0000000,0.0000000,158,164,300); //Dinghy AddStaticVehicleEx(473,-2505.8999000,1897.3000500,0.0000000,0.0000000,158,164,300); //Dinghy AddStaticVehicleEx(473,-2512.6001000,1901.5999800,0.0000000,0.0000000,158,164,300); //Dinghy AddStaticVehicleEx(473,-2516.1999500,1901.5999800,0.0000000,0.0000000,158,164,300); //Dinghy AddStaticVehicleEx(425,-2454.3000500,1552.5999800,29.8000000,180.0000000,95,10,300); //Hunter AddStaticVehicleEx(425,-2377.8999000,1554.5000000,32.7000000,135.0000000,95,10,300); //Hunter AddStaticVehicleEx(447,-2378.6999500,1586.1999500,15.9000000,90.0000000,32,32,300); //Seasparrow AddStaticVehicleEx(447,-2378.6999500,1574.3000500,15.9000000,90.0000000,32,32,300); //Seasparrow AddStaticVehicleEx(476,-2516.1999500,1762.5000000,18.4000000,270.0000000,215,142,300); //Rustler AddStaticVehicleEx(476,-2516.1999500,1724.3000500,18.4000000,270.0000000,215,142,300); //Rustler AddStaticVehicleEx(476,-2283.8994100,1713.2998000,18.4000000,0.0000000,19,69,300); //Rustler AddStaticVehicleEx(476,-2271.0000000,1713.3000500,18.4000000,0.0000000,19,69,300); //Rustler AddStaticVehicleEx(476,-2257.6999500,1713.3000500,18.4000000,0.0000000,19,69,300); //Rustler AddStaticVehicleEx(476,-2244.6001000,1713.3000500,18.4000000,0.0000000,19,69,300); //Rustler AddStaticVehicleEx(447,-2305.5000000,1712.9000200,20.3000000,0.0000000,32,32,300); //Seasparrow AddStaticVehicleEx(447,-2354.5000000,1712.8000500,23.4000000,0.0000000,32,32,300); //Seasparrow AddStaticVehicleEx(425,-2395.8000500,1712.0000000,18.0000000,90.0000000,95,10,300); //Hunter AddStaticVehicleEx(425,-2412.1999500,1712.0000000,18.0000000,90.0000000,95,10,300); //Hunter AddStaticVehicleEx(425,-2379.6999500,1712.0000000,18.0000000,90.0000000,95,10,300); //Hunter AddStaticVehicleEx(520,-2433.6001000,1720.5000000,11.1000000,270.0000000,-1,-1,300); //Hydra AddStaticVehicleEx(520,-2295.0000000,1715.4000200,11.1000000,0.0000000,-1,-1,300); //Hydra AddStaticVehicleEx(520,-2284.8999000,1715.4000200,11.1000000,0.0000000,-1,-1,300); //Hydra AddStaticVehicleEx(520,-2274.6001000,1718.0000000,11.1000000,45.0000000,-1,-1,300); //Hydra AddStaticVehicleEx(520,-2276.3000500,1728.0000000,11.1000000,90.0000000,-1,-1,300); //Hydra AddStaticVehicleEx(520,-2290.6001000,1728.0000000,11.1000000,90.0000000,-1,-1,300); //Hydra AddStaticVehicleEx(520,-2304.5000000,1728.0000000,11.1000000,90.0000000,-1,-1,300); //Hydra AddStaticVehicleEx(473,-2419.0000000,1729.0999800,0.0000000,90.0000000,158,164,300); //Dinghy AddStaticVehicleEx(473,-2419.0000000,1726.0000000,0.0000000,90.0000000,158,164,300); //Dinghy AddStaticVehicleEx(473,-2419.0000000,1722.9000200,0.0000000,90.0000000,158,164,300); //Dinghy AddStaticVehicleEx(473,-2422.6001000,1716.0000000,0.0000000,90.0000000,158,164,300); //Dinghy AddStaticVehicleEx(473,-2422.6001000,1712.8000500,0.0000000,90.0000000,158,164,300); //Dinghy AddStaticVehicleEx(473,-2586.6999500,1428.9000200,0.0000000,270.0000000,158,164,300); //Dinghy AddStaticVehicleEx(473,-2586.6999500,1432.4000200,0.0000000,270.0000000,158,164,300); //Dinghy AddStaticVehicleEx(473,-2586.6999500,1435.9000200,0.0000000,270.0000000,158,164,300); //Dinghy AddStaticVehicleEx(473,-2586.6999500,1439.3000500,0.0000000,270.0000000,158,164,300); //Dinghy AddStaticVehicleEx(473,-2586.6999500,1442.6999500,0.0000000,270.0000000,158,164,300); //Dinghy AddStaticVehicleEx(487,-2637.0000000,1409.8000500,24.2000000,45.0000000,39,47,300); //Maverick AddStaticVehicleEx(487,-2643.0000000,1421.8000500,24.2000000,135.0000000,39,47,300); //Maverick AddStaticVehicleEx(425,-2426.8999000,1570.1999500,14.6000000,45.0000000,95,10,300); //Hunter for(new id = 0; id < MAX_PLAYERS; id++) { text_draw[id] = TextDrawCreate(18.000000, 428.000000, " "); TextDrawAlignment(text_draw[id], 0); TextDrawBackgroundColor(text_draw[id], 0x000000ff); TextDrawFont(text_draw[id], 2); TextDrawLetterSize(text_draw[id], 0.199999, 0.899999); TextDrawColor(text_draw[id], 0xffffffff); TextDrawSetOutline(text_draw[id], 1); TextDrawSetProportional(text_draw[id], 1); TextDrawSetShadow(text_draw[id], 1); } SetTimer("ScanForHackers", 1000, true); return 1; } public OnGameModeExit() { KillTimer(gun_timer); foreach(new id : Player) { SavePlayerAccount(id); OnPlayerDisconnect(id, 0); } return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 0); SetPlayerClass(playerid, classid); SetPlayerPos(playerid, CLASS_SELECTION_X, CLASS_SELECTION_Y, CLASS_SELECTION_Z); SetPlayerFacingAngle(playerid, CLASS_SELECTION_A); SetPlayerCameraLookAt(playerid, CLASS_SELECTION_X, CLASS_SELECTION_Y, CLASS_SELECTION_Z); SetPlayerCameraPos(playerid, CLASS_SELECTION_X + (5 * floatsin(-CLASS_SELECTION_A, degrees)), CLASS_SELECTION_Y + (5 * floatcos(-CLASS_SELECTION_A, degrees)), CLASS_SELECTION_Z); return 1; } public OnPlayerConnect(playerid) { if(strfind(GetUserName(playerid), ".", true) != -1) //Prevents file bugs { if(GetPlayerLanguage[playerid] == ENGLISH) { SendClientMessage(playerid, RED, "Server: Please remove the . from your username."); } else if(GetPlayerLanguage[playerid] == RUSSIAN) { SendClientMessage(playerid, RED, "Сервер: Убрать . с вашим именем пользователя"); } return KickPlayer(playerid, "Name Rejected/Имя Отклонен"); } CheckIfPlayerBanned(playerid); ResetPlayerVariables(playerid); TextDrawShowForPlayer(playerid, text_draw[playerid]); TextDrawSetString(text_draw[playerid], "Counter-Strike: Battleship - Build: 2"); SetPlayerColor(playerid, GREY); SetPlayerInterior(playerid, 0); GangZoneShowForPlayer(playerid, terror_zone, RED); GangZoneShowForPlayer(playerid, counter_zone1, BLUE); GangZoneShowForPlayer(playerid, counter_zone2, BLUE); //Tower Health/Armour Icons: 24 SetPlayerMapIcon(playerid, 0, -2457.6016, 1531.7642, 44.9781, HEALTH_ICON, 0, MAPICON_LOCAL); SetPlayerMapIcon(playerid, 1, -2454.2688, 1535.1587, 44.9781, ARMOUR_ICON, 0, MAPICON_LOCAL); SetPlayerMapIcon(playerid, 2, -2398.6831, 1551.3640, 47.9781, HEALTH_ICON, 0, MAPICON_LOCAL); SetPlayerMapIcon(playerid, 3, -2395.5540, 1554.7454, 47.9781, ARMOUR_ICON, 0, MAPICON_LOCAL); SetPlayerMapIcon(playerid, 4, -2350.5535, 1542.9728, 42.0781, HEALTH_ICON, 0, MAPICON_LOCAL); SetPlayerMapIcon(playerid, 5, -2347.4370, 1546.3248, 42.0781, ARMOUR_ICON, 0, MAPICON_LOCAL); SetPlayerMapIcon(playerid, 6, -2366.7583, 1578.5167, 29.8781, HEALTH_ICON, 0, MAPICON_LOCAL); SetPlayerMapIcon(playerid, 7, -2363.5149, 1581.8929, 29.8781, ARMOUR_ICON, 0, MAPICON_LOCAL); SetPlayerMapIcon(playerid, 8, -2394.6477, 1578.5126, 29.8781, HEALTH_ICON, 0, MAPICON_LOCAL); SetPlayerMapIcon(playerid, 9, -2391.2302, 1581.8912, 29.8781, ARMOUR_ICON, 0, MAPICON_LOCAL); SetPlayerMapIcon(playerid, 10, -2512.7100, 1569.7821, 29.8781, HEALTH_ICON, 0, MAPICON_LOCAL); SetPlayerMapIcon(playerid, 11, -2509.3074, 1573.2391, 29.8781, ARMOUR_ICON, 0, MAPICON_LOCAL); SetPlayerMapIcon(playerid, 12, -2293.6338, 1707.9882, 33.2781, HEALTH_ICON, 0, MAPICON_LOCAL); SetPlayerMapIcon(playerid, 13, -2296.8789, 1711.2480, 33.2781, ARMOUR_ICON, 0, MAPICON_LOCAL); SetPlayerMapIcon(playerid, 14, -2363.7478, 1711.5134, 36.2781, HEALTH_ICON, 0, MAPICON_LOCAL); SetPlayerMapIcon(playerid, 15, -2367.1384, 1714.7758, 36.2781, ARMOUR_ICON, 0, MAPICON_LOCAL); SetPlayerMapIcon(playerid, 16, -2422.1670, 1708.2833, 33.2781, HEALTH_ICON, 0, MAPICON_LOCAL); SetPlayerMapIcon(playerid, 17, -2425.4063, 1711.5789, 33.2781, ARMOUR_ICON, 0, MAPICON_LOCAL); SetPlayerMapIcon(playerid, 18, -2521.0081, 1771.2976, 33.2781, HEALTH_ICON, 0, MAPICON_LOCAL); SetPlayerMapIcon(playerid, 19, -2517.9026, 1774.5646, 33.2781, ARMOUR_ICON, 0, MAPICON_LOCAL); SetPlayerMapIcon(playerid, 20, -2517.5857, 1841.5084, 36.2781, HEALTH_ICON, 0, MAPICON_LOCAL); SetPlayerMapIcon(playerid, 21, -2514.4043, 1844.9338, 36.2781, ARMOUR_ICON, 0, MAPICON_LOCAL); SetPlayerMapIcon(playerid, 22, -2520.5762, 1899.8770, 33.2781, HEALTH_ICON, 0, MAPICON_LOCAL); SetPlayerMapIcon(playerid, 23, -2517.2637, 1903.3325, 33.2781, ARMOUR_ICON, 0, MAPICON_LOCAL); //Counter Terrorist Spawn Health/Armour Icons: 4 SetPlayerMapIcon(playerid, 24, -2303.1980, 1708.7576, 10.1563, HEALTH_ICON, 0, MAPICON_LOCAL); SetPlayerMapIcon(playerid, 25, -2306.3113, 1708.7615, 10.1563, ARMOUR_ICON, 0, MAPICON_LOCAL); SetPlayerMapIcon(playerid, 26, -2520.1331, 1780.8385, 10.2063, HEALTH_ICON, 0, MAPICON_LOCAL); SetPlayerMapIcon(playerid, 27, -2520.1379, 1784.0819, 10.2063, ARMOUR_ICON, 0, MAPICON_LOCAL); //Terrorist Spawn Health/Armour Icons: 4 SetPlayerMapIcon(playerid, 28, -2473.4900, 1544.3777, 33.2344, HEALTH_ICON, 0, MAPICON_LOCAL); SetPlayerMapIcon(playerid, 29, -2475.1479, 1544.3777, 33.2344, ARMOUR_ICON, 0, MAPICON_LOCAL); SetPlayerMapIcon(playerid, 30, -2367.0916, 1554.3638, 2.1231, HEALTH_ICON, 0, MAPICON_LOCAL); SetPlayerMapIcon(playerid, 31, -2368.8770, 1554.3417, 2.1172, ARMOUR_ICON, 0, MAPICON_LOCAL); //Counter Terrorist Standard/VIP Gun Icons: 4 SetPlayerMapIcon(playerid, 32, -2309.2517, 1708.7705, 10.1563, STAN_GUN_ICON, 0, MAPICON_LOCAL); SetPlayerMapIcon(playerid, 33, -2312.2581, 1708.7771, 10.1563, VIP_GUN_ICON, 0, MAPICON_LOCAL); SetPlayerMapIcon(playerid, 34, -2520.1299, 1787.0073, 10.2063, STAN_GUN_ICON, 0, MAPICON_LOCAL); SetPlayerMapIcon(playerid, 35, -2520.1282, 1789.8271, 10.2063, VIP_GUN_ICON, 0, MAPICON_LOCAL); //Terrorist Standard/VIP Gun Icons: 4 SetPlayerMapIcon(playerid, 36, -2472.4333, 1553.3153, 33.2273, STAN_GUN_ICON, 0, MAPICON_LOCAL); SetPlayerMapIcon(playerid, 37, -2474.7649, 1553.3356, 33.2344, VIP_GUN_ICON, 0, MAPICON_LOCAL); SetPlayerMapIcon(playerid, 38, -2370.5952, 1554.3392, 2.1172, STAN_GUN_ICON, 0, MAPICON_LOCAL); SetPlayerMapIcon(playerid, 39, -2372.3828, 1554.3274, 2.1172, VIP_GUN_ICON, 0, MAPICON_LOCAL); //Jetpack Icons: 5 SetPlayerMapIcon(playerid, 40, -2466.7468, 1536.2389, 23.6710, JETPACK_ICON, 0, MAPICON_LOCAL); SetPlayerMapIcon(playerid, 41, -2521.8140, 1580.2671, 13.7813, JETPACK_ICON, 0, MAPICON_LOCAL); SetPlayerMapIcon(playerid, 42, -2446.7942, 1720.1785, 10.2358, JETPACK_ICON, 0, MAPICON_LOCAL); SetPlayerMapIcon(playerid, 43, -2508.7197, 1924.7539, 10.1349, JETPACK_ICON, 0, MAPICON_LOCAL); SetPlayerMapIcon(playerid, 44, -2628.2942, 1406.1235, 7.0938, JETPACK_ICON, 0, MAPICON_LOCAL); //Club Icon: 1 SetPlayerMapIcon(playerid, 45, -2624.6321, 1412.7372, 7.0938, CLUB_ICON, 0, MAPICON_LOCAL); //Terrorist Ship Ladder Icon: 1 SetPlayerMapIcon(playerid, 46, -2328.9900, 1528.7606, -0.4317, ELEVATOR_ICON, 0, MAPICON_LOCAL); //Counter Terrorist Ship Elevators Icons: 6 SetPlayerMapIcon(playerid, 47, -2328.7563, 1718.8253, 17.1891, ELEVATOR_ICON, 0, MAPICON_LOCAL); SetPlayerMapIcon(playerid, 48, -2326.1230, 1720.5868, 10.1957, ELEVATOR_ICON, 0, MAPICON_LOCAL); SetPlayerMapIcon(playerid, 49, -2368.9766, 1714.9348, 2.0906, ELEVATOR_ICON, 0, MAPICON_LOCAL); SetPlayerMapIcon(playerid, 50, -2510.2771, 1806.4866, 17.1891, ELEVATOR_ICON, 0, MAPICON_LOCAL); SetPlayerMapIcon(playerid, 51, -2508.3069, 1803.8606, 10.2428, ELEVATOR_ICON, 0, MAPICON_LOCAL); SetPlayerMapIcon(playerid, 52, -2513.9077, 1847.9034, 2.2245, ELEVATOR_ICON, 0, MAPICON_LOCAL); ShowPlayerDialog(playerid, LANGUAGE_DIALOG, DIALOG_STYLE_LIST, "{FFFFFF}Choose Language/Выберите язык", "{FFFFFF}English\nрусский", ">>", ""); ConnectPlayer(playerid); return 1; } public OnPlayerDisconnect(playerid, reason) { TextDrawHideForPlayer(playerid, text_draw[playerid]); KillTimer(anti_spawn_kill_timer[playerid]); GangZoneHideForPlayer(playerid, terror_zone); GangZoneHideForPlayer(playerid, counter_zone1); GangZoneHideForPlayer(playerid, counter_zone2); SavePlayerAccount(playerid); ResetPlayerVariables(playerid); DisconnectPlayer(playerid); return 1; } public OnPlayerSpawn(playerid) { SetPlayerSpawn(playerid); if(IsAdminOnDuty[playerid] == true) { IsAdminOnDuty[playerid] = false; } new string[128]; format(string, sizeof(string), "Counter-Strike: Battleship - Build: 2 - Score: %d - Kills: %d - Deaths: %d - Streaks: %d", GetPlayerScore(playerid), AccountInfo[playerid][user_kills], AccountInfo[playerid][user_deaths], AccountInfo[playerid][user_streaks]); TextDrawSetString(text_draw[playerid], string); SavePlayerAccount(playerid); return 1; } public OnPlayerDeath(playerid, killerid, reason) { if(gettime() - GetPVarInt(playerid, "GetPlayerLastDeath") < 1) { return Kick(playerid); } SetPVarInt(playerid, "GetPlayerLastDeath", gettime()); if(HasPlayerChangedClass[playerid] == true) { HasPlayerChangedClass[playerid] = false; return ForceClassSelection(playerid); } GetPlayerStreakCount[playerid] = 0; if(killerid == INVALID_PLAYER_ID) { AccountInfo[playerid][user_deaths] = AccountInfo[playerid][user_deaths] +1; SetPlayerScore(playerid, GetPlayerScore(playerid) -1); SendDeathMessage(INVALID_PLAYER_ID, playerid, reason); SavePlayerAccount(playerid); return 1; } GetPlayerStreakCount[killerid]++; if(GetPlayerClass[killerid] == TEAM_COUNTER && GetPlayerClass[playerid] == TEAM_COUNTER || GetPlayerClass[killerid] == TEAM_TERROR && GetPlayerClass[playerid] == TEAM_TERROR) { if(GetPlayerLanguage[killerid] == ENGLISH) { SendClientMessage(playerid, RED, "Server: DO NOT kill your team members!"); return 1; } else if(GetPlayerLanguage[killerid] == RUSSIAN) { SendClientMessage(playerid, RED, "Сервер: не убивайте членов вашей команды!"); } return 1; } AccountInfo[killerid][user_kills] = AccountInfo[killerid][user_kills] +1; AccountInfo[killerid][user_score] = AccountInfo[killerid][user_score] +1; SetPlayerScore(killerid, GetPlayerScore(killerid) +1); AccountInfo[playerid][user_deaths] = AccountInfo[playerid][user_deaths] +1; AccountInfo[playerid][user_score] = AccountInfo[playerid][user_score] -1; SetPlayerScore(playerid, GetPlayerScore(playerid) -1); SendDeathMessage(killerid, playerid, reason); if(GetPlayerStreakCount[killerid] >= 3) { new string[128], string2[128]; format(string, sizeof(string), "Kill Streak: %s (%d) has made %d kills in a row!", GetUserName(killerid), killerid, GetPlayerStreakCount[killerid]); format(string2, sizeof(string2), "Убийств: %s (%d) составила %d убийств подряд!", GetUserName(killerid), killerid, GetPlayerStreakCount[killerid]); SendClientMessageToAll(ORANGE, string); SendClientMessageToAll(ORANGE, string2); AccountInfo[killerid][user_streaks] = AccountInfo[killerid][user_streaks] +1; SetPlayerScore(killerid, GetPlayerScore(killerid) +1); } new string[128]; format(string, sizeof(string), "Counter-Strike: Battleship - Build: 2 - Score: %d - Kills: %d - Deaths: %d - Streaks: %d", GetPlayerScore(killerid), AccountInfo[killerid][user_kills], AccountInfo[killerid][user_deaths], AccountInfo[killerid][user_streaks]); TextDrawSetString(text_draw[killerid], string); SavePlayerAccount(playerid); SavePlayerAccount(killerid); return 1; } public OnPlayerText(playerid, text[]) { SendGlobalMessageToAll(playerid, AccountInfo[playerid][user_level], GetPlayerClass[playerid], text); return 0; } public OnPlayerRequestSpawn(playerid) { if(IsPlayerRegistered[playerid] == false) { ShowRegisterDialog(playerid); return 0; } if(IsPlayerLoggedIn[playerid] == false) { ShowLoginDialog(playerid); return 0; } new CounterCount = GetTeamCount(TEAM_COUNTER); new TerrorCount = GetTeamCount(TEAM_TERROR); if(GetPlayerClass[playerid] == TEAM_COUNTER) { if(CounterCount > TerrorCount) { if(GetPlayerLanguage[playerid] == ENGLISH) { SendClientMessage(playerid, RED, "Error: Team MAXED OUT. Please choose Terrorist class."); return 0; } else if(GetPlayerLanguage[playerid] == RUSSIAN) { SendClientMessage(playerid, RED, "Ошибка: Команда превышен. Пожалуйста, выберите террористических класса."); return 0; } } } else if(GetPlayerClass[playerid] == TEAM_TERROR) { if(TerrorCount > CounterCount) { if(GetPlayerLanguage[playerid] == ENGLISH) { SendClientMessage(playerid, RED, "Error: Team MAXED OUT. Please choose Counter-Terrorist class."); return 0; } else if(GetPlayerLanguage[playerid] == RUSSIAN) { SendClientMessage(playerid, RED, "Ошибка: Команда превышен. Пожалуйста, выберите контртеррористической класса."); return 0; } } } return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { if(GetPlayerSpecialAction(playerid) == SPECIAL_ACTION_USEJETPACK && AccountInfo[playerid][user_level] == PLAYER_LEVEL) { SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE); } return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { for(new loop; loop < 16; loop++) { if(pickupid == health[loop]) { if(IsAdminOnDuty[playerid] == true) return 0; SetPlayerHealth(playerid, 100); break; } if(pickupid == armour[loop]) { SetPlayerArmour(playerid, 100); break; } } if(pickupid == jetpack1 || pickupid == jetpack2 || pickupid == jetpack3 || pickupid == jetpack4 || pickupid == jetpack5) { if(AccountInfo[playerid][user_level] == VIP_LEVEL) { SetPlayerSpecialAction(playerid, SPECIAL_ACTION_USEJETPACK); } } if(pickupid == ct_vip_guns1 || pickupid == ct_vip_guns2 || pickupid == t_vip_guns1 || pickupid == t_vip_guns2) { if(AccountInfo[playerid][user_level] == VIP_LEVEL) { GivePlayerVIPGuns(playerid); } } if(pickupid == ct_stan_guns1 || pickupid == ct_stan_guns2) { if(GetPlayerClass[playerid] == TEAM_COUNTER) { GivePlayerStandardGuns(playerid); } } if(pickupid == t_stan_guns1 || pickupid == t_stan_guns2) { if(GetPlayerClass[playerid] == TEAM_TERROR) { GivePlayerStandardGuns(playerid); } } if(pickupid == club_entrance) { if(AccountInfo[playerid][user_level] != PLAYER_LEVEL) { SetPlayerInterior(playerid, 3); SetPlayerPos(playerid, -2636.8870, 1404.2625, 906.4609); SetPlayerFacingAngle(playerid, 1.0194); } } if(pickupid == club_roof) { if(AccountInfo[playerid][user_level] != PLAYER_LEVEL) { SetPlayerInterior(playerid, 3); SetPlayerPos(playerid, -2660.9922, 1414.1644, 922.1953); SetPlayerFacingAngle(playerid, 179.7104); } } if(pickupid == club_entrance_exit) { if(AccountInfo[playerid][user_level] != PLAYER_LEVEL) { SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, -2623.9397, 1410.2275, 7.0938); SetPlayerFacingAngle(playerid, 197.0663); } } if(pickupid == club_roof_exit) { if(AccountInfo[playerid][user_level] != PLAYER_LEVEL) { SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, -2661.8821, 1425.7184, 23.8984); SetPlayerFacingAngle(playerid, 12.3628); } } if(pickupid == t_ship_ladder) { SetPlayerPos(playerid, -2325.7664, 1532.6257, 17.3281); SetPlayerFacingAngle(playerid, 359.5244); } if(pickupid == ct_bridge_elevator1 || pickupid == ct_hanger_elevator1 || pickupid == ct_lowerdeck_elevator1) { if(GetPlayerLanguage[playerid] == ENGLISH) { ShowPlayerDialog(playerid, ELEVATOR_DIALOG1, DIALOG_STYLE_LIST, "{FFFFFF}Carrier Elevator", "{FFFFFF}Bridge\nHanger\nLower Deck", "Select", "Cancel"); } else if(GetPlayerLanguage[playerid] == RUSSIAN) { ShowPlayerDialog(playerid, ELEVATOR_DIALOG1, DIALOG_STYLE_LIST, "{FFFFFF}Перевозчик Лифт", "{FFFFFF}шлюз\nкронштейн\nнижняя палуба", "выбирать", "отменить"); } } if(pickupid == ct_bridge_elevator2 || pickupid == ct_hanger_elevator2 || pickupid == ct_lowerdeck_elevator2) { if(GetPlayerLanguage[playerid] == ENGLISH) { ShowPlayerDialog(playerid, ELEVATOR_DIALOG2, DIALOG_STYLE_LIST, "{FFFFFF}Carrier Elevator", "{FFFFFF}Bridge\nHanger\nLower Deck", "Select", "Cancel"); } else if(GetPlayerLanguage[playerid] == RUSSIAN) { ShowPlayerDialog(playerid, ELEVATOR_DIALOG2, DIALOG_STYLE_LIST, "{FFFFFF}Перевозчик Лифт", "{FFFFFF}шлюз\nкронштейн\nнижняя палуба", "выбирать", "отменить"); } } return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if(dialogid == LANGUAGE_DIALOG) { if(response) { switch(listitem) { case 0: //English { GetPlayerLanguage[playerid] = ENGLISH; CheckIfAccountExists(playerid); return 1; } case 1: //Russian { GetPlayerLanguage[playerid] = RUSSIAN; SendClientMessage(playerid, YELLOW, "Примечание: Этот сервер использует Google Translate."); //Note: This server uses Google Translate. CheckIfAccountExists(playerid); return 1; } } } return 1; } if(dialogid == REGISTER_DIALOG) { if(response) { if(strlen(inputtext) < 3 || strlen(inputtext) > 24) { if(GetPlayerLanguage[playerid] == ENGLISH) { SendClientMessage(playerid, RED, "Error: Your password MUST be between 3-24 characters."); } else if(GetPlayerLanguage[playerid] == RUSSIAN) { SendClientMessage(playerid, RED, "Ошибка: Ваш пароль должен быть в пределах 3-24 символов."); } ShowRegisterDialog(playerid); return 1; } else if(strlen(inputtext) >= 3 && strlen(inputtext) <= 24) { RegisterPlayer(playerid, inputtext); } return 1; } else if(!response) { new string[128]; if(GetPlayerLanguage[playerid] == ENGLISH) { SendClientMessage(playerid, RED, "Error: You MUST register an account before you can spawn."); } else if(GetPlayerLanguage[playerid] == RUSSIAN) { SendClientMessage(playerid, RED, "Ошибка: Вы должны зарегистрироваться счета, перед нерест."); } foreach(new id : Player) { if(GetPlayerLanguage[id] == ENGLISH) { format(string, sizeof(string), "Server: %s (%d) has been kicked from the server. Reason: Failed to Register", GetUserName(playerid), playerid); SendClientMessage(id, RED, string); } else if(GetPlayerLanguage[id] == RUSSIAN) { format(string, sizeof(string), "Сервер: %s (%d) нанесен удар с сервера. Причина: не удалось зарегистрировать", GetUserName(playerid), playerid); SendClientMessage(id, RED, string); } } Kick(playerid); } return 1; } if(dialogid == LOGIN_DIALOG) { if(response) { if(!strlen(inputtext)) { if(GetPlayerLanguage[playerid] == ENGLISH) { SendClientMessage(playerid, RED, "Error: You MUST enter a password."); } else if(GetPlayerLanguage[playerid] == RUSSIAN) { SendClientMessage(playerid, RED, "Ошибка: Вы должны ввести пароль."); } ShowLoginDialog(playerid); return 1; } LoadPlayerAccount(playerid); if(AccountInfo[playerid][user_pass] == udb_hash(inputtext)) { LoginPlayer(playerid); } else { if(GetPlayerPassFails[playerid] < 3) { if(GetPlayerLanguage[playerid] == ENGLISH) { SendClientMessage(playerid, RED, "Error: Incorrect password."); } else if(GetPlayerLanguage[playerid] == RUSSIAN) { SendClientMessage(playerid, RED, "Ошибка: неверный пароль."); } ShowLoginDialog(playerid); GetPlayerPassFails[playerid]++; } else { if(GetPlayerLanguage[playerid] == ENGLISH) { SendClientMessage(playerid, RED, "Error: Incorrect password x3."); } else if(GetPlayerLanguage[playerid] == RUSSIAN) { SendClientMessage(playerid, RED, "Ошибка: неверный пароль x3."); } foreach(new id : Player) { new string[128]; if(GetPlayerLanguage[id] == ENGLISH) { format(string, sizeof(string), "Server: %s (%d) has been kicked from the server. Reason: Incorrect password x3", GetUserName(playerid), playerid); SendClientMessage(id, RED, string); } else if(GetPlayerLanguage[id] == RUSSIAN) { format(string, sizeof(string), "Сервер: %s (%d) нанесен удар с сервера. Причина: Неверный пароль x3", GetUserName(playerid), playerid); SendClientMessage(id, RED, string); } } Kick(playerid); } } return 1; } else if(!response) { if(GetPlayerLanguage[playerid] == ENGLISH) { SendClientMessage(playerid, RED, "Error: You MUST login before you can spawn."); } else if(GetPlayerLanguage[playerid] == RUSSIAN) { SendClientMessage(playerid, RED, "Ошибка: Вы должны зарегистрироваться прежде чем вы сможете нерест."); } foreach(new id : Player) { new string[128]; if(GetPlayerLanguage[id] == ENGLISH) { format(string, sizeof(string), "Server: %s (%d) has been kicked from the server. Reason: Failed to Login", GetUserName(playerid), playerid); SendClientMessage(id, RED, string); } else if(GetPlayerLanguage[id] == RUSSIAN) { format(string, sizeof(string), "Сервер: %s (%d) нанесен удар с сервера. Причина: не удалось Войти", GetUserName(playerid), playerid); SendClientMessage(id, RED, string); } } Kick(playerid); } return 1; } if(dialogid == RULES_DIALOG) { if(!response) { if(GetPlayerLanguage[playerid] == ENGLISH) { SendClientMessage(playerid, RED, "Error: You MUST accept the server rules."); } else if(GetPlayerLanguage[playerid] == RUSSIAN) { SendClientMessage(playerid, RED, "Ошибка: Вы должны принять правила сервера."); } foreach(new id : Player) { new string[128]; if(GetPlayerLanguage[id] == ENGLISH) { format(string, sizeof(string), "Server: %s (%d) has been kicked from the server. Reason: Declined rules", GetUserName(playerid), playerid); SendClientMessage(id, RED, string); } else if(GetPlayerLanguage[id] == RUSSIAN) { format(string, sizeof(string), "Сервер: %s (%d) нанесен удар с сервера. Причина: Отклонено правил", GetUserName(playerid), playerid); SendClientMessage(id, RED, string); } } Kick(playerid); } return 1; } if(dialogid == PASS_DIALOG) { if(response) { if(!strlen(inputtext)) { if(GetPlayerLanguage[playerid] == ENGLISH) { SendClientMessage(playerid, RED, "Error: You MUST enter a password."); return cmd_pass(playerid, ""); } else if(GetPlayerLanguage[playerid] == RUSSIAN) { SendClientMessage(playerid, RED, "Ошибка: Вы должны ввести пароль."); return cmd_pass(playerid, ""); } return 1; } if(strlen(inputtext) < 3 || strlen(inputtext) > 24) { if(GetPlayerLanguage[playerid] == ENGLISH) { SendClientMessage(playerid, RED, "Error: Your password MUST be between 3-24 characters."); return cmd_pass(playerid, ""); } else if(GetPlayerLanguage[playerid] == RUSSIAN) { SendClientMessage(playerid, RED, "Ошибка: Ваш пароль должен быть в пределах 3-24 символов."); return cmd_pass(playerid, ""); } } AccountInfo[playerid][user_pass] = udb_hash(inputtext); SavePlayerAccount(playerid); if(GetPlayerLanguage[playerid] == ENGLISH) return SendClientMessage(playerid, YELLOW, "Server: Your password has been changed."); else if(GetPlayerLanguage[playerid] == RUSSIAN) return SendClientMessage(playerid, YELLOW, "Сервер: Ваш пароль был изменен."); } return 1; } if(dialogid == ELEVATOR_DIALOG1) //Ship 1 { if(response) { switch(listitem) { case 0: //Bridge { SetPlayerPos(playerid, -2328.7852, 1720.5139, 17.1891); SetPlayerFacingAngle(playerid, 358.3528); ShowPlayerDialog(playerid, 32768,0, " ", " ", " ", " "); return 1; } case 1: //Hanger { SetPlayerPos(playerid, -2326.2107, 1722.2156, 10.1563); SetPlayerFacingAngle(playerid, 357.4128); ShowPlayerDialog(playerid, 32768,0, " ", " ", " ", " "); return 1; } case 2: //Lower Deck { SetPlayerPos(playerid, -2371.0278, 1714.8348, 2.0812); SetPlayerFacingAngle(playerid, 90.1602); ShowPlayerDialog(playerid, 32768,0, " ", " ", " ", " "); return 1; } } } return 1; } if(dialogid == ELEVATOR_DIALOG2) //Ship 2 { if(response) { switch(listitem) { case 0: //Bridge { SetPlayerPos(playerid, -2508.2852, 1806.4326, 17.1891); SetPlayerFacingAngle(playerid, 270.8182); ShowPlayerDialog(playerid, 32768,0, " ", " ", " ", " "); return 1; } case 1: //Hanger { SetPlayerPos(playerid, -2506.4263, 1803.8979, 10.2063); SetPlayerFacingAngle(playerid, 269.6310); ShowPlayerDialog(playerid, 32768,0, " ", " ", " ", " "); return 1; } case 2: //Lower Deck { SetPlayerPos(playerid, -2513.8660, 1849.9811, 2.1813); SetPlayerFacingAngle(playerid, 358.3051); ShowPlayerDialog(playerid, 32768,0, " ", " ", " ", " "); return 1; } } } } return 0; } public TurnOfAntiSpawnKill(playerid) { SetPlayerHealth(playerid, 100.00); if(GetPlayerLanguage[playerid] == ENGLISH) { SendClientMessage(playerid, RED, "Anti-Spawn Kill: OFF"); } else if(GetPlayerLanguage[playerid] == RUSSIAN) { SendClientMessage(playerid, RED, "Анти-икру убийство: от"); } IsAntiSpawnKillOn[playerid] = false; return 1; } public ScanForHackers() { for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerLoggedIn[i] == true && GetPlayerState(i) == PLAYER_STATE_SPAWNED) { //Anti-Health Cheat new Float:hp; GetPlayerHealth(i, hp); if(hp > 100.00) { if(IsAdminOnDuty[i] == true) continue; if(IsAntiSpawnKillOn[i] == true) continue; AutoBanPlayer(i, "Health Hacks/Здоровье хаки"); continue; } //Anti-Jetpack Cheat if(GetPlayerSpecialAction(i) == SPECIAL_ACTION_USEJETPACK) { if(AccountInfo[i][user_level] == PLAYER_LEVEL) { AutoBanPlayer(i, "Jetpack Hacks/струяпакет хаки"); continue; } } //Anti-Vehicle Health Cheat if(IsPlayerInAnyVehicle(i)) { new Float:vhp; GetVehicleHealth(GetPlayerVehicleID(i), vhp); if(vhp > 1000.00) { AutoBanPlayer(i, "Vehicle Health Hacks/Автомобиль Здоровье Хаки"); continue; } } //Anti-Weapon Cheat if(AccountInfo[i][user_level] != VIP_LEVEL) { if(GetPlayerWeapon(i) == 24 || GetPlayerWeapon(i) == 31 || GetPlayerWeapon(i) == 34 || GetPlayerWeapon(i) == 36) { AutoBanPlayer(i, "Weapon Hacks/оружие хаки"); continue; } } for(new w; w < sizeof(BannableWeapons); w++) { if(GetPlayerWeapon(i) == BannableWeapons[w]) { AutoBanPlayer(i, "Weapon Hacks/оружие хаки"); continue; } } //Anti-Ammo Cheat { if(GetPlayerWeapon(i) == 16) //Grenades { new ammo = GetPlayerAmmo(i); if(ammo >= 31) { AutoBanPlayer(i, "Ammo Hacks/Боеприпасы хаки"); continue; } } else if(GetPlayerWeapon(i) == 22) //9mm { new ammo = GetPlayerAmmo(i); if(ammo >= 251) { AutoBanPlayer(i, "Ammo Hacks/Боеприпасы хаки"); continue; } } else if(GetPlayerWeapon(i) == 29) //MP5 { new ammo = GetPlayerAmmo(i); if(ammo >= 1501) { AutoBanPlayer(i, "Ammo Hacks/Боеприпасы хаки"); continue; } } else if(GetPlayerWeapon(i) == 30) //AK47 { new ammo = GetPlayerAmmo(i); if(ammo >= 501) { AutoBanPlayer(i, "Ammo Hacks/Боеприпасы хаки"); continue; } } else if(GetPlayerWeapon(i) == 33) //Country Rifle { new ammo = GetPlayerAmmo(i); if(ammo >= 501) { AutoBanPlayer(i, "Ammo Hacks/Боеприпасы хаки"); continue; } } else if(GetPlayerWeapon(i) == 35) //RPG { new ammo = GetPlayerAmmo(i); if(ammo >= 11) { AutoBanPlayer(i, "Ammo Hacks/Боеприпасы хаки"); continue; } } else if(GetPlayerWeapon(i) == 24) //Desert Eagle { new ammo = GetPlayerAmmo(i); if(ammo >= 751) { AutoBanPlayer(i, "Ammo Hacks/Боеприпасы хаки"); continue; } } else if(GetPlayerWeapon(i) == 31) //M4 { new ammo = GetPlayerAmmo(i); if(ammo >= 1501) { AutoBanPlayer(i, "Ammo Hacks/Боеприпасы хаки"); continue; } } else if(GetPlayerWeapon(i) == 34) //Sniper { new ammo = GetPlayerAmmo(i); if(ammo >= 1501) { AutoBanPlayer(i, "Ammo Hacks/Боеприпасы хаки"); continue; } } else if(GetPlayerWeapon(i) == 36) //Heat Seaking RPG { new ammo = GetPlayerAmmo(i); if(ammo >= 31) { AutoBanPlayer(i, "Ammo Hacks/Боеприпасы хаки"); continue; } } } //Anti-Money Cheat if(GetPlayerMoney(i) > 0) { AutoBanPlayer(i, "Money Hacks/деньги хаки"); continue; } } } return 1; } CMD:cmds(playerid, params[]) { ShowPlayerDialog(playerid, CMDS_DIALOG, DIALOG_STYLE_MSGBOX, "{FFFFFF}Server Commands/команды сервера", "{FFFFFF}/cmds /help /rules /stats /r /language /pass /report /changeteam", "Ok/хорошо", ""); return true; } CMD:acmds(playerid, params[]) { if(AccountInfo[playerid][user_level] < ADMIN_LEVEL) return SendClientMessage(playerid, RED, "Error: This is a restricted admin command."); ShowPlayerDialog(playerid, ACMDS_DIALOG, DIALOG_STYLE_MSGBOX, "{FFFFFF}Admin Commands/Админ Команды", "{FFFFFF}/acmds /a /kick /ban /unban /warn /explode /goto /get /(spec)off /duty /respawn /ann /jet", "Ok/хорошо", ""); return true; } CMD:help(playerid, params[]) { if(GetPlayerLanguage[playerid] == ENGLISH) { if(GetPlayerClass[playerid] == TEAM_COUNTER) { ShowPlayerDialog(playerid, HELP_DIALOG, DIALOG_STYLE_MSGBOX, "{FFFFFF}Server Help", "{FFFFFF}You're a Counter Terrorist, you need to defend the blue zone and attack the red zone. Your opponents are red color players(admins are purple).\nUse /stats to view player statistics. Use /pass to change your password. Use /report to report a player.\nUse /langauge to change the server language. Use /r to communicate with team members.", "Ok", ""); return true; } else if(GetPlayerClass[playerid] == TEAM_TERROR) { ShowPlayerDialog(playerid, HELP_DIALOG, DIALOG_STYLE_MSGBOX, "{FFFFFF}Server Help", "{FFFFFF}You're a Terrorist, you need to defend the red zone and attack the blue zone. Your opponents are blue color players(admins are purple).\nUse /stats to view player statistics. Use /pass to change your password. Use /report to report a player.\nUse /langauge to change the server language. Use /r to communicate with team members.", "Ok", ""); } return true; } else if(GetPlayerLanguage[playerid] == RUSSIAN) { if(GetPlayerClass[playerid] == TEAM_COUNTER) { ShowPlayerDialog(playerid, HELP_DIALOG, DIALOG_STYLE_MSGBOX, "{FFFFFF}справке по серверу", "{FFFFFF}Ты контртеррористическая, необходимо защитить синюю зону и атаковать красной зоне. Ваши противники красных игроков цветом(админы фиолетовый).\nИспользуйте /stats чтобы посмотреть в статистике игроков. Использовать от /pass до смены пароля. Используйте /report сообщить игроку.\nИспользуйте /language изменить сервер языка. Используйте /r общаться с членами команды.", "хорошо", ""); return true; } else if(GetPlayerClass[playerid] == TEAM_TERROR) { ShowPlayerDialog(playerid, HELP_DIALOG, DIALOG_STYLE_MSGBOX, "{FFFFFF}справке по серверу", "{FFFFFF}Ты террорист, вы должны защищать красную зону и атаковать синей зоне. Ваши оппоненты синего цвета игроков(админы фиолетовый).\nИспользуйте /stats чтобы посмотреть в статистике игроков. Использовать от /pass до смены пароля. Используйте /report сообщить игроку.\nИспользуйте /language изменить сервер языка. Используйте /r общаться с членами команды.", "хорошо", ""); } } return true; } CMD:rules(playerid, params[]) { ShowRulesDialog(playerid); return true; } CMD:stats(playerid, params[]) { if(IsPlayerLoggedIn[playerid] == false) { if(GetPlayerClass[playerid] == TEAM_COUNTER) { SendClientMessage(playerid, RED, "Error: You MUST be logged in to use this command."); return true; } else if(GetPlayerClass[playerid] == TEAM_TERROR) { SendClientMessage(playerid, RED, "Ошибка: Вы должны войти в систему, чтобы использовать эту команду."); } return true; } new string[128], string2[128], targetid; if(!sscanf(params, "u", targetid)) { if(GetPlayerLanguage[playerid] == ENGLISH) { format(string, sizeof(string), "{FFFFFF}%s's Statistics", GetUserName(targetid)); format(string2, sizeof(string2), "{FFFFFF}Score: %d\nKills: %d\nDeaths: %d\nStreaks: %d", GetPlayerScore(targetid), AccountInfo[targetid][user_kills], AccountInfo[targetid][user_deaths], AccountInfo[targetid][user_streaks]); ShowPlayerDialog(playerid, STATS_DIALOG, DIALOG_STYLE_MSGBOX, string, string2, "Ok", ""); return true; } else if(GetPlayerLanguage[playerid] == RUSSIAN) { format(string, sizeof(string), "{FFFFFF}%s Статистике", GetUserName(targetid)); format(string2, sizeof(string2), "{FFFFFF}счет: %d\nУбийства: %d\nСмертей: %d\nполосы: %d", GetPlayerScore(targetid), AccountInfo[targetid][user_kills], AccountInfo[targetid][user_deaths], AccountInfo[targetid][user_streaks]); ShowPlayerDialog(playerid, STATS_DIALOG, DIALOG_STYLE_MSGBOX, string, string2, "хорошо", ""); } return true; } else { if(GetPlayerLanguage[playerid] == ENGLISH) { format(string, sizeof(string), "{FFFFFF}%s's Statistics", GetUserName(playerid)); format(string2, sizeof(string2), "{FFFFFF}Score: %d\nKills: %d\nDeaths: %d\nStreaks: %d", GetPlayerScore(playerid), AccountInfo[playerid][user_kills], AccountInfo[playerid][user_deaths], AccountInfo[playerid][user_streaks]); ShowPlayerDialog(playerid, STATS_DIALOG, DIALOG_STYLE_MSGBOX, string, string2, "Ok", ""); return true; } else if(GetPlayerLanguage[playerid] == RUSSIAN) { format(string, sizeof(string), "{FFFFFF}%s Статистике", GetUserName(playerid)); format(string2, sizeof(string2), "{FFFFFF}счет: %d\nУбийства: %d\nСмертей: %d\nполосы: %d", GetPlayerScore(playerid), AccountInfo[playerid][user_kills], AccountInfo[playerid][user_deaths], AccountInfo[playerid][user_streaks]); ShowPlayerDialog(playerid, STATS_DIALOG, DIALOG_STYLE_MSGBOX, string, string2, "хорошо", ""); } } return true; } CMD:r(playerid, params[]) { new message[64], string[128]; if(GetPlayerLanguage[playerid] == ENGLISH) { if(GetPlayerState(playerid) == PLAYER_STATE_NONE) return SendClientMessage(playerid, RED, "Error: You MUST be spawned to use this command."); if(sscanf(params, "s[64]", message)) return SendClientMessage(playerid, RED, "Usage: /r [message]"); if(strlen(message) < 1 || strlen(message) > 64) return SendClientMessage(playerid, RED, "Error: Your message must be between 1-64 characters."); if(GetPlayerClass[playerid] == TEAM_COUNTER) { format(string, sizeof(string), "%s @ radio: %s", GetUserName(playerid), message); CounterRadio(string); return true; } else if(GetPlayerClass[playerid] == TEAM_TERROR) { format(string, sizeof(string), "%s @ radio: %s", GetUserName(playerid), message); TerrorRadio(string); } return true; } else if(GetPlayerLanguage[playerid] == RUSSIAN) { if(GetPlayerState(playerid) == PLAYER_STATE_NONE) return SendClientMessage(playerid, RED, "Ошибка: Вы должны быть порождены, чтобы использовать эту команду."); if(sscanf(params, "s[64]", message)) return SendClientMessage(playerid, RED, "Использование: /r [сообщение]"); if(strlen(message) < 1 || strlen(message) > 64) return SendClientMessage(playerid, RED, "Ошибка: Ваше сообщение должно быть в пределах 1-64 символов."); if(GetPlayerClass[playerid] == TEAM_COUNTER) { format(string, sizeof(string), "%s @ радио: %s", GetUserName(playerid), message); CounterRadio(string); return true; } else if(GetPlayerClass[playerid] == TEAM_TERROR) { format(string, sizeof(string), "%s @ радио: %s", GetUserName(playerid), message); TerrorRadio(string); } } return true; } CMD:language(playerid, params[]) { if(GetPlayerLanguage[playerid] == ENGLISH) { GetPlayerLanguage[playerid] = RUSSIAN; SendClientMessage(playerid, YELLOW, "Сервер: Язык сервера был установлен в русский."); return true; } else if(GetPlayerLanguage[playerid] == RUSSIAN) { GetPlayerLanguage[playerid] = ENGLISH; SendClientMessage(playerid, YELLOW, "Server: The server language has been set to English."); } return true; } CMD:pass(playerid, params[]) { if(IsPlayerLoggedIn[playerid] == false) { if(GetPlayerClass[playerid] == TEAM_COUNTER) { SendClientMessage(playerid, RED, "Error: You MUST be logged in to use this command."); return true; } else if(GetPlayerClass[playerid] == TEAM_TERROR) { SendClientMessage(playerid, RED, "Ошибка: Вы должны войти в систему, чтобы использовать эту команду."); } return true; } if(GetPlayerLanguage[playerid] == ENGLISH) { ShowPlayerDialog(playerid, PASS_DIALOG, DIALOG_STYLE_INPUT, "{FFFFFF}Change Password", "{FFFFFF}Please enter a new password below:", "Change", "Cancel"); return true; } else if(GetPlayerLanguage[playerid] == RUSSIAN) { ShowPlayerDialog(playerid, PASS_DIALOG, DIALOG_STYLE_INPUT, "{FFFFFF}Изменить пароль", "{FFFFFF}Пожалуйста, введите новый пароль в поле ниже:", "изменение", "отменить"); } return true; } CMD:set(playerid, params[]) { new targetid, field[6]; if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, WHITE, "SERVER: Unknown command."); if(sscanf(params, "us[6]", targetid, field)) return SendClientMessage(playerid, RED, "Usage: /set [name/id] [admin/vip]"); if(!IsPlayerConnected(targetid)) return SendClientMessage(playerid, RED, "Error: Player not found."); if(!strcmp(field, "admin", true)) { if(AccountInfo[targetid][user_level] == VIP_LEVEL) { AccountInfo[targetid][user_level] = PLAYER_LEVEL; } if(AccountInfo[targetid][user_level] == PLAYER_LEVEL) { AccountInfo[targetid][user_level] = ADMIN_LEVEL; SavePlayerAccount(targetid); new string[128]; format(string, sizeof(string), "Server: %s (%d) has been promoted to admin.", GetUserName(targetid), targetid); SendClientMessage(playerid, WHITE, string); SendClientMessage(targetid, YELLOW, "Admin: You have been promoted to admin!"); return true; } else if(AccountInfo[targetid][user_level] == ADMIN_LEVEL) { AccountInfo[targetid][user_level] = PLAYER_LEVEL; SavePlayerAccount(targetid); new string[128]; format(string, sizeof(string), "Server: %s (%d) has been demoted from admin.", GetUserName(targetid), targetid); SendClientMessage(playerid, YELLOW, string); SendClientMessage(targetid, RED, "Admin: You have been demoted from admin!"); } return true; } if(!strcmp(field, "vip", true)) { if(AccountInfo[targetid][user_level] == ADMIN_LEVEL) { AccountInfo[targetid][user_level] = PLAYER_LEVEL; } if(AccountInfo[targetid][user_level] == PLAYER_LEVEL) { AccountInfo[targetid][user_level] = VIP_LEVEL; SavePlayerAccount(targetid); new string[128]; format(string, sizeof(string), "Server: %s (%d) has been promoted to vip.", GetUserName(targetid), targetid); SendClientMessage(playerid, WHITE, string); SendClientMessage(targetid, YELLOW, "Admin: You have been promoted to vip!"); return true; } else if(AccountInfo[targetid][user_level] == VIP_LEVEL) { AccountInfo[targetid][user_level] = PLAYER_LEVEL; SavePlayerAccount(targetid); new string[128]; format(string, sizeof(string), "Server: %s (%d) has been demoted from vip.", GetUserName(targetid), targetid); SendClientMessage(playerid, YELLOW, string); SendClientMessage(targetid, RED, "Admin: You have been demoted from vip!"); } } return true; } CMD:report(playerid, params[]) { new targetid, report[64], string[128]; if(sscanf(params, "us[64]", targetid, report)) { if(GetPlayerLanguage[playerid] == ENGLISH) { SendClientMessage(playerid, RED, "Usage: /report [name/id] [message]"); return true; } else if(GetPlayerLanguage[playerid] == RUSSIAN) { SendClientMessage(playerid, RED, "Использование: /report [название] [сообщение]"); } return true; } if(!IsPlayerConnected(targetid)) return SendClientMessage(playerid, RED, "Error: Player not found."); if(strlen(report) < 3 || strlen(report) > 64) { if(GetPlayerLanguage[playerid] == ENGLISH) { SendClientMessage(playerid, RED, "Error: Your report MUST be between 3-64 characters."); return true; } else if(GetPlayerLanguage[playerid] == RUSSIAN) { SendClientMessage(playerid, RED, "Ошибка: Ваше сообщение должно быть в пределах 3-64 символов."); } return true; } format(string, sizeof(string), "Report: %s (%d) reported %s (%d) for: %s", GetUserName(playerid), playerid, GetUserName(targetid), targetid, report); AdminRadio(string); if(GetPlayerLanguage[playerid] == ENGLISH) { SendClientMessage(playerid, ORANGE, "Server: Your report has been sent to all online admins."); return true; } else if(GetPlayerLanguage[playerid] == RUSSIAN) { SendClientMessage(playerid, ORANGE, "Сервер: Ваш доклад был направлен ко всем онлайновым администраторов."); } return true; } CMD:a(playerid, params[]) { new message[80], string[128]; if(AccountInfo[playerid][user_level] < ADMIN_LEVEL) return SendClientMessage(playerid, RED, "Error: This is a restricted admin command."); if(sscanf(params, "s[80]", message)) return SendClientMessage(playerid, RED, "Usage: /a [message]"); if(!strlen(message)) return SendClientMessage(playerid, RED, "Error: You MUST enter a message."); if(strlen(message) < 1 || strlen(message) > 80) return SendClientMessage(playerid, RED, "Error: Your message MUST be between 1-80 characters."); format(string, sizeof(string), "Admin %s: %s", GetUserName(playerid), message); AdminRadio(string); return true; } CMD:kick(playerid, params[]) { new targetid, reason[32]; if(AccountInfo[playerid][user_level] < ADMIN_LEVEL) return SendClientMessage(playerid, RED, "Error: This is a restricted admin command."); if(sscanf(params, "us[32]", targetid, reason)) return SendClientMessage(playerid, RED, "Usage: /kick [name/id] [reason]"); if(!IsPlayerConnected(targetid)) return SendClientMessage(playerid, RED, "Error: Player not found."); if(!strlen(reason)) return SendClientMessage(playerid, RED, "Error: You MUST enter a reason."); if(strlen(reason) < 1 || strlen(reason) > 32) return SendClientMessage(playerid, RED, "Error: Your reason MUST be between 1-32 characters."); KickPlayer(targetid, reason); return true; } CMD:ban(playerid, params[]) { new targetid, reason[32]; if(AccountInfo[playerid][user_level] < ADMIN_LEVEL) return SendClientMessage(playerid, RED, "Error: This is a restricted admin command."); if(sscanf(params, "us[32]", targetid, reason)) return SendClientMessage(playerid, RED, "Usage: /ban [name/id] [reason]"); if(AccountInfo[targetid][user_level] == ADMIN_LEVEL) return SendClientMessage(playerid, RED, "Error: You cannot ban admins."); if(!IsPlayerConnected(targetid)) return SendClientMessage(playerid, RED, "Error: Player not found."); if(GetPlayerState(targetid) == PLAYER_STATE_NONE) return SendClientMessage(playerid, RED, "Error: Player not spawned."); if(!strlen(reason)) return SendClientMessage(playerid, RED, "Error: You MUST enter a reason."); if(strlen(reason) < 1 || strlen(reason) > 32) return SendClientMessage(playerid, RED, "Error: Your reason MUST be between 1-32 characters."); AccountInfo[targetid][user_banned] = 1; SavePlayerAccount(targetid); new string[128]; foreach(new id : Player) { if(GetPlayerLanguage[id] == ENGLISH) { format(string, sizeof(string), "Admin: %s (%d) has been banned from the server. Reason: %s", GetUserName(targetid), targetid, reason); SendClientMessage(id, RED, string); } else if(GetPlayerLanguage[id] == RUSSIAN) { format(string, sizeof(string), "Админ: %s (%d) была запрещена с сервера. Причина: %s", GetUserName(targetid), targetid, reason); SendClientMessage(id, RED, string); } } BanEx(targetid, reason); return true; } CMD:warn(playerid, params[]) { new targetid, reason[32], string[128], string2[128]; if(AccountInfo[playerid][user_level] < ADMIN_LEVEL) return SendClientMessage(playerid, RED, "Error: This is a restricted admin command."); if(sscanf(params, "us[32]", targetid, reason)) return SendClientMessage(playerid, RED, "Usage: /warn [name/id] [reason]"); if(!IsPlayerConnected(targetid)) return SendClientMessage(playerid, RED, "Error: Player not found."); if(!strlen(reason)) return SendClientMessage(playerid, RED, "Error: You MUST enter a reason."); if(strlen(reason) < 1 || strlen(reason) > 32) return SendClientMessage(playerid, RED, "Error: Your reason MUST be between 1-32 characters."); if(GetPlayerWarnCount[targetid] < 3) { GetPlayerWarnCount[targetid]++; if(GetPlayerLanguage[playerid] == ENGLISH) { format(string, sizeof(string), "Admin: You been warned by Admin %s for: %s [%d/3]", GetUserName(playerid), reason, GetPlayerWarnCount[playerid]); SendClientMessage(targetid, RED, string); } else if(GetPlayerLanguage[playerid] == RUSSIAN) { format(string, sizeof(string), "Admin: Вы были предупреждены Админ %s за: %s [%d/3]", GetUserName(playerid), reason, GetPlayerWarnCount[playerid]); SendClientMessage(targetid, RED, string); } format(string2, sizeof(string2), "Server: %s has been warned for: %s", GetUserName(targetid), reason); SendClientMessage(playerid, ORANGE, string2); return true; } else if(GetPlayerWarnCount[targetid] == 3) { KickPlayer(targetid, "3 Warnings/Предупреждения"); } return true; } CMD:explode(playerid, params[]) { new targetid, string[128]; if(AccountInfo[playerid][user_level] < ADMIN_LEVEL) return SendClientMessage(playerid, RED, "Error: This is a restricted admin command."); if(sscanf(params, "u", targetid)) return SendClientMessage(playerid, RED, "Usage: /explode [name/id]"); if(!IsPlayerConnected(targetid)) return SendClientMessage(playerid, RED, "Error: Player not found."); new Float:x, Float:y, Float:z; GetPlayerPos(targetid, x, y, z); CreateExplosion(x, y, z, 6, 5); CreateExplosion(x+2.5, y, z, 6, 2.5); CreateExplosion(x, y+2.5, z, 6, 2.5); CreateExplosion(x, y, z+2.5, 6, 2.5); SetPlayerHealth(targetid, 0.0); foreach(new id : Player) { if(GetPlayerLanguage[id] == ENGLISH) { format(string, sizeof(string), "Server: %s (%d) has died in an unknown explosion...", GetUserName(targetid), targetid); SendClientMessage(id, PINK, string); } else if(GetPlayerLanguage[id] == RUSSIAN) { format(string, sizeof(string), "Сервер: %s (%d) умер в неизвестном взрыв...", GetUserName(targetid), targetid); SendClientMessage(id, PINK, string); } } return true; } CMD:goto(playerid, params[]) { new targetid, Float:x, Float:y, Float:z; if(AccountInfo[playerid][user_level] < ADMIN_LEVEL) return SendClientMessage(playerid, RED, "Error: This is a restricted admin command."); if(sscanf(params, "u", targetid)) return SendClientMessage(playerid, RED, "Usage: /goto [name/id]"); if(!IsPlayerConnected(targetid)) return SendClientMessage(playerid, RED, "Error: Player not found."); GetPlayerPos(targetid, x, y, z); SetPlayerInterior(playerid, GetPlayerInterior(targetid)); SetPlayerPos(playerid, x+2, y+2, z+1); return true; } CMD:get(playerid, params[]) { new targetid, Float:x, Float:y, Float:z; if(AccountInfo[playerid][user_level] < ADMIN_LEVEL) return SendClientMessage(playerid, RED, "Error: This is a restricted admin command."); if(sscanf(params, "u", targetid)) return SendClientMessage(playerid, RED, "Usage: /get [name/id]"); if(!IsPlayerConnected(targetid)) return SendClientMessage(playerid, RED, "Error: Player not found."); GetPlayerPos(playerid, x, y, z); SetPlayerInterior(targetid, GetPlayerInterior(playerid)); SetPlayerPos(targetid, x+2, y+2, z+1); return true; } CMD:spec(playerid, params[]) { new targetid; if(AccountInfo[playerid][user_level] < ADMIN_LEVEL) return SendClientMessage(playerid, RED, "Error: This is a restricted admin command."); if(sscanf(params, "u", targetid)) return SendClientMessage(playerid, RED, "Usage: /spec [name/id]"); if(!IsPlayerConnected(targetid)) return SendClientMessage(playerid, RED, "Error: Player not found."); if(GetPlayerState(targetid) == PLAYER_STATE_NONE) return SendClientMessage(playerid, RED, "Error: Player not spawned."); if(targetid == playerid) return SendClientMessage(playerid, RED, "Error: You cannot spectate yourself."); IsAdminSpectating[playerid] = true; TogglePlayerSpectating(playerid, true); if(IsPlayerInAnyVehicle(targetid)) { SetPlayerInterior(playerid, GetPlayerInterior(targetid)); SetPlayerVirtualWorld(playerid, GetPlayerVirtualWorld(targetid)); PlayerSpectateVehicle(playerid, GetPlayerVehicleID(targetid)); return true; } else { SetPlayerInterior(playerid, GetPlayerInterior(targetid)); SetPlayerVirtualWorld(playerid, GetPlayerVirtualWorld(targetid)); PlayerSpectatePlayer(playerid, targetid); } return true; } CMD:specoff(playerid, params[]) { if(AccountInfo[playerid][user_level] < ADMIN_LEVEL) return SendClientMessage(playerid, RED, "Error: This is a restricted admin command."); if(IsAdminSpectating[playerid] == false) return SendClientMessage(playerid, RED, "Error: You are not spectating anyone."); IsAdminSpectating[playerid] = false; TogglePlayerSpectating(playerid, false); return true; } CMD:duty(playerid, params[]) { if(AccountInfo[playerid][user_level] < ADMIN_LEVEL) return SendClientMessage(playerid, RED, "Error: This is a restricted admin command."); if(IsAntiSpawnKillOn[playerid] == true) return SendClientMessage(playerid, RED, "Error: You cannot use this command whilst in anti-spawn mode."); if(IsAdminOnDuty[playerid] == false) { IsAdminOnDuty[playerid] = true; GetAdminTeamSkin[playerid] = GetPlayerSkin(playerid); SetPlayerSkin(playerid, 294); SetPlayerColor(playerid, PURPLE); SetPlayerHealth(playerid, 99999); return true; } else if(IsAdminOnDuty[playerid] == true) { if(GetPlayerClass[playerid] == TEAM_COUNTER) { SetPlayerSkin(playerid, GetAdminTeamSkin[playerid]); SetPlayerColor(playerid, BLUE); SetPlayerHealth(playerid, 100); IsAdminOnDuty[playerid] = false; return true; } else if(GetPlayerClass[playerid] == TEAM_TERROR) { SetPlayerSkin(playerid, GetAdminTeamSkin[playerid]); SetPlayerColor(playerid, RED); SetPlayerHealth(playerid, 100); IsAdminOnDuty[playerid] = false; } } return true; } CMD:respawn(playerid, params[]) { if(AccountInfo[playerid][user_level] < ADMIN_LEVEL) return SendClientMessage(playerid, RED, "Error: This is a restricted admin command."); for(new v = 0; v < MAX_VEHICLES; v++) { if(IsVehicleEmpty(v) == 1) { SetVehicleToRespawn(v); } } return true; } CMD:ann(playerid, params[]) { new message[32], string[128]; if(AccountInfo[playerid][user_level] < ADMIN_LEVEL) return SendClientMessage(playerid, RED, "Error: This is a restricted admin command."); if(sscanf(params, "s[32]", message)) return SendClientMessage(playerid, RED, "Usage: /ann [msg]"); if(strlen(message) < 1 || strlen(message) > 32) return SendClientMessage(playerid, RED, "Error: Your message MUST be between 1-32 characters."); format(string, sizeof(string), "~w~%s", message); GameTextForAll(string, 5000, 5); return true; } CMD:jet(playerid, params[]) { if(AccountInfo[playerid][user_level] < ADMIN_LEVEL) return SendClientMessage(playerid, RED, "Error: This is a restricted admin command."); SetPlayerSpecialAction(playerid, SPECIAL_ACTION_USEJETPACK); return true; } CMD:changeteam(playerid, params[]) { new string[128]; HasPlayerChangedClass[playerid] = true; SetPlayerHealth(playerid, 0); if(IsAntiSpawnKillOn[playerid] == true) { IsAntiSpawnKillOn[playerid] = false; KillTimer(anti_spawn_kill_timer[playerid]); } foreach(new id : Player) { if(GetPlayerLanguage[id] == ENGLISH) { format(string, sizeof(string), "Server: %s (%d) has changed team.", GetUserName(playerid), playerid); SendClientMessage(id, PINK, string); } else if(GetPlayerLanguage[id] == RUSSIAN) { format(string, sizeof(string), "Сервер: %s (%d) изменилась команда.", GetUserName(playerid), playerid); SendClientMessage(id, PINK, string); } } return true; }
Optional Paste Settings
Category:
None
Cryptocurrency
Cybersecurity
Fixit
Food
Gaming
Haiku
Help
History
Housing
Jokes
Legal
Money
Movies
Music
Pets
Photo
Science
Software
Source Code
Spirit
Sports
Travel
TV
Writing
Tags:
Syntax Highlighting:
None
Bash
C
C#
C++
CSS
HTML
JSON
Java
JavaScript
Lua
Markdown (PRO members only)
Objective C
PHP
Perl
Python
Ruby
Swift
4CS
6502 ACME Cross Assembler
6502 Kick Assembler
6502 TASM/64TASS
ABAP
AIMMS
ALGOL 68
APT Sources
ARM
ASM (NASM)
ASP
ActionScript
ActionScript 3
Ada
Apache Log
AppleScript
Arduino
Asymptote
AutoIt
Autohotkey
Avisynth
Awk
BASCOM AVR
BNF
BOO
Bash
Basic4GL
Batch
BibTeX
Blitz Basic
Blitz3D
BlitzMax
BrainFuck
C
C (WinAPI)
C Intermediate Language
C for Macs
C#
C++
C++ (WinAPI)
C++ (with Qt extensions)
C: Loadrunner
CAD DCL
CAD Lisp
CFDG
CMake
COBOL
CSS
Ceylon
ChaiScript
Chapel
Clojure
Clone C
Clone C++
CoffeeScript
ColdFusion
Cuesheet
D
DCL
DCPU-16
DCS
DIV
DOT
Dart
Delphi
Delphi Prism (Oxygene)
Diff
E
ECMAScript
EPC
Easytrieve
Eiffel
Email
Erlang
Euphoria
F#
FO Language
Falcon
Filemaker
Formula One
Fortran
FreeBasic
FreeSWITCH
GAMBAS
GDB
GDScript
Game Maker
Genero
Genie
GetText
Go
Godot GLSL
Groovy
GwBasic
HQ9 Plus
HTML
HTML 5
Haskell
Haxe
HicEst
IDL
INI file
INTERCAL
IO
ISPF Panel Definition
Icon
Inno Script
J
JCL
JSON
Java
Java 5
JavaScript
Julia
KSP (Kontakt Script)
KiXtart
Kotlin
LDIF
LLVM
LOL Code
LScript
Latex
Liberty BASIC
Linden Scripting
Lisp
Loco Basic
Logtalk
Lotus Formulas
Lotus Script
Lua
M68000 Assembler
MIX Assembler
MK-61/52
MPASM
MXML
MagikSF
Make
MapBasic
Markdown (PRO members only)
MatLab
Mercury
MetaPost
Modula 2
Modula 3
Motorola 68000 HiSoft Dev
MySQL
Nagios
NetRexx
Nginx
Nim
NullSoft Installer
OCaml
OCaml Brief
Oberon 2
Objeck Programming Langua
Objective C
Octave
Open Object Rexx
OpenBSD PACKET FILTER
OpenGL Shading
Openoffice BASIC
Oracle 11
Oracle 8
Oz
PARI/GP
PCRE
PHP
PHP Brief
PL/I
PL/SQL
POV-Ray
ParaSail
Pascal
Pawn
Per
Perl
Perl 6
Phix
Pic 16
Pike
Pixel Bender
PostScript
PostgreSQL
PowerBuilder
PowerShell
ProFTPd
Progress
Prolog
Properties
ProvideX
Puppet
PureBasic
PyCon
Python
Python for S60
QBasic
QML
R
RBScript
REBOL
REG
RPM Spec
Racket
Rails
Rexx
Robots
Roff Manpage
Ruby
Ruby Gnuplot
Rust
SAS
SCL
SPARK
SPARQL
SQF
SQL
SSH Config
Scala
Scheme
Scilab
SdlBasic
Smalltalk
Smarty
StandardML
StoneScript
SuperCollider
Swift
SystemVerilog
T-SQL
TCL
TeXgraph
Tera Term
TypeScript
TypoScript
UPC
Unicon
UnrealScript
Urbi
VB.NET
VBScript
VHDL
VIM
Vala
Vedit
VeriLog
Visual Pro Log
VisualBasic
VisualFoxPro
WHOIS
WhiteSpace
Winbatch
XBasic
XML
XPP
Xojo
Xorg Config
YAML
YARA
Z80 Assembler
ZXBasic
autoconf
jQuery
mIRC
newLISP
q/kdb+
thinBasic
Paste Expiration:
Never
Burn after read
10 Minutes
1 Hour
1 Day
1 Week
2 Weeks
1 Month
6 Months
1 Year
Paste Exposure:
Public
Unlisted
Private
Folder:
(members only)
Password
NEW
Enabled
Disabled
Burn after read
NEW
Paste Name / Title:
Create New Paste
Hello
Guest
Sign Up
or
Login
Sign in with Facebook
Sign in with Twitter
Sign in with Google
You are currently not logged in, this means you can not edit or delete anything you paste.
Sign Up
or
Login
Public Pastes
⭐Swapzone Glitch (Working) J
JavaScript | 4 sec ago | 0.31 KB
⭐Crypto Exchange Profit Method⭐
JavaScript | 5 sec ago | 0.32 KB
Swapzone Glitch ⭐Working⭐
JavaScript | 10 sec ago | 0.32 KB
ChangeNOW Exploit
JavaScript | 11 sec ago | 0.32 KB
✅ MAKE $5OO IN 15 MIN A
JavaScript | 18 sec ago | 0.31 KB
Profit Method
JavaScript | 24 sec ago | 0.32 KB
Free Crypto Method (NEVER SEEN BEFORE)
JavaScript | 27 sec ago | 0.32 KB
⭐ Instant Profit Method ⭐ R
JavaScript | 30 sec ago | 0.31 KB
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the
Cookies Policy
.
OK, I Understand
Not a member of Pastebin yet?
Sign Up
, it unlocks many cool features!