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import java.awt.Point; import java.util.ArrayList; public class Forest { private static Tree[][] trees; private static Lumberjack[][] lumberjacks; private static Bear[][] bears; private static char[][] forest; private static int lumberCollected; private static int monthCount; private static int lumberMod = -10; //The higher the number, the more of a disadvantage the lumberjacks have private static int N; private static double treePercentage = 50; private static double lumberjackPercentage = 10; private static double bearPercentage = 2; //S = Sapling //T = Tree //E = Elder Tree //L = Lumberjack //B = Bear public Forest(int size) { this.N = size; trees = new Tree[size][size]; lumberjacks = new Lumberjack[size][size]; bears = new Bear[size][size]; forest = spawnForest(); lumberCollected = 0; } public static void nextMonth(){ //Spawn a new sapling, 10-20% chance spawnSaplings(); //Check for plants maturing maturePlants(); //Lumberjacks are to cut trees each month chopTrees(); //Check if lumberjacks have enough lumber lumberCheck(); //Bears need to hunt lumberjacks huntLumberjacks(); //Check if bears need killing or spawning bearCheck(); } private static void spawnSaplings(){ for(int i = 0; i < N; i++){ for(int j = 0; j < N; j++){ if(trees[i][j] != null){ if((int)(Math.random()*100) <= trees[i][j].getSpawnPower()){ Point p = getTreeNeighbour(i, j); if(p != null){ trees[(int)p.getX()][(int)p.getY()] = new Tree(); forest[(int)p.getX()][(int)p.getY()] = trees[(int)p.getX()][(int)p.getY()].getChar(); } } } } } } private static void maturePlants(){ for(int i = 0; i < N; i++){ for(int j = 0; j < N; j++){ if(trees[i][j] != null){ trees[i][j].increaseAge(); forest[i][j] = trees[i][j].getChar(); } } } } private static void chopTrees(){ int w; Point p; for(int i = 0; i < N; i++){ for(int j = 0; j < N; j++){ if(lumberjacks[i][j] != null){ w = (int)(Math.random()*3)+1; //Lumberjack will wander UP TO 3 times. That means 1, 2 or 3 times. //0 wanders would put the lumberjacks at too much of a disadvantage. //Also assumes that lumberjacks will not even go to where a sapling is. They will just ignore the spot. for(int k = 0; k < w; k++){ p = getLumberNeighbour(i, j); if(p != null){ if(forest[(int)p.getX()][(int)p.getY()] == 'T' || forest[(int)p.getX()][(int)p.getY()] == 'E'){ lumberjacks[i][j].addLumber(trees[(int)p.getX()][(int)p.getY()].getTreeType()); trees[(int)p.getX()][(int)p.getY()] = null; lumberjacks[(int)p.getX()][(int)p.getY()] = lumberjacks[i][j]; forest[(int)p.getX()][(int)p.getY()] = 'L'; lumberjacks[i][j] = null; forest[i][j] = '#'; lumberCollected++; break; } } } } } } } private static void lumberCheck(){ if(monthCount == 12){ int lumberjackCount = 0; for(int i = 0; i < N; i++){ for(int j = 0; j < N; j++){ if(lumberjacks[i][j] != null){ lumberjackCount++; } } } if(lumberjackCount != 0){ int hireCount = lumberCollected/lumberjackCount; if(lumberCollected-lumberMod > lumberjackCount){ ArrayList<Point> lumJacks = new ArrayList<>(); //Hire a new lumberjack for(int i = 0; i < N; i++){ for(int j = 0; j < N; j++){ if(forest[i][j] == '#'){ lumJacks.add(new Point(i, j)); } } } for(int i = 0; i < hireCount; i++){ Point p = lumJacks.get((int)(Math.random()*lumJacks.size())); forest[(int)(p.getX())][(int)(p.getY())] = 'L'; lumberjacks[(int)(p.getX())][(int)(p.getY())] = new Lumberjack(); } } else{ ArrayList<Point> lumJacks = new ArrayList<>(); for(int i = 0; i < N; i++){ for(int j = 0; j < N; j++){ if(forest[i][j] == 'L'){ lumJacks.add(new Point(i, j)); } } } try{ int randPoint = (int)(Math.random()*lumJacks.size()); forest[(int)lumJacks.get(randPoint).getX()][(int)lumJacks.get(randPoint).getY()] = '#'; lumberjacks[(int)lumJacks.get(randPoint).getX()][(int)lumJacks.get(randPoint).getY()] = null; } catch(Exception e){ } } } monthCount = 0; lumberCollected = 0; } monthCount++; } private static void huntLumberjacks(){ for(int i = 0; i < N; i++){ for(int j = 0; j < N; j++){ if(forest[i][j] == 'B' && bears[i][j] != null){ Point p = getBearNeighbour(i, j); if(getBearNeighbour(i, j) != null){ //Found a lumberjack! System.out.println("Lumberjack found \n"); bears[i][j].addMaw(); lumberjacks[(int)p.getX()][(int)p.getY()] = null; forest[(int)p.getX()][(int)p.getY()] = 'B'; bears[(int)p.getX()][(int)p.getY()] = bears[i][j]; bears[i][j] = null; } else{ Point pN = getTreeNeighbour(i, j); if(pN != null){ //Go here forest[(int)pN.getX()][(int)pN.getY()] = 'B'; forest[i][j] = '#'; bears[(int)pN.getX()][(int)pN.getY()] = bears[i][j]; bears[i][j] = null; } } } } } } private static void bearCheck(){ if(monthCount == 12){ int bearCount = 0; for(int i = 0; i < N; i++){ for(int j = 0; j < N; j++){ if(bears[i][j] != null){ bearCount++; } } } if(bearCount != 0){ int mawCount = lumberCollected/bearCount; if(lumberCollected-lumberMod > bearCount){ ArrayList<Point> brs = new ArrayList<>(); //spawn a new bear for(int i = 0; i < N; i++){ for(int j = 0; j < N; j++){ if(forest[i][j] == '#'){ brs.add(new Point(i, j)); } } } for(int i = 0; i < mawCount; i++){ Point p = brs.get((int)(Math.random()*brs.size())); forest[(int)(p.getX())][(int)(p.getY())] = 'L'; bears[(int)(p.getX())][(int)(p.getY())] = new Bear(); } } else{ ArrayList<Point> brs = new ArrayList<>(); for(int i = 0; i < N; i++){ for(int j = 0; j < N; j++){ if(forest[i][j] == 'L'){ brs.add(new Point(i, j)); } } } int randPoint = (int)(Math.random()*brs.size()); forest[(int)brs.get(randPoint).getX()][(int)brs.get(randPoint).getY()] = '#'; bears[(int)brs.get(randPoint).getX()][(int)brs.get(randPoint).getY()] = null; } } monthCount = 0; lumberCollected = 0; } monthCount++; } private static Point getBearNeighbour(int row, int col){ ArrayList<Point> list = new ArrayList<>(); try { for (int rowMod = -1; rowMod <= 1; rowMod++ ) { for (int colMod = -1; colMod <= 1; colMod++) { if (forest[row+rowMod][col+colMod] == 'L') { list.add(new Point(row+rowMod, col+colMod)); } } } } catch ( ArrayIndexOutOfBoundsException e ) { } if(list.size() == 0) return null; return list.get((int)(Math.random()*list.size())); } private static Point getTreeNeighbour(int row, int col){ ArrayList<Point> list = new ArrayList<>(); try { for (int rowMod = -1; rowMod <= 1; rowMod++ ) { for (int colMod = -1; colMod <= 1; colMod++) { if (forest[row+rowMod][col+colMod] == '#') { list.add(new Point(row+rowMod, col+colMod)); } } } } catch ( ArrayIndexOutOfBoundsException e ) { } if(list.size() == 0) return null; return list.get((int)(Math.random()*list.size())); } private static Point getLumberNeighbour(int row, int col){ ArrayList<Point> list = new ArrayList<>(); try { for (int rowMod = -1; rowMod <= 1; rowMod++ ) { for (int colMod = -1; colMod <= 1; colMod++) { if (forest[row+rowMod][col+colMod] == 'T' || forest[row+rowMod][col+colMod] == 'E') { list.add(new Point(row+rowMod, col+colMod)); } } } } catch ( ArrayIndexOutOfBoundsException e ) { } if(list.size() == 0) return null; return list.get((int)(Math.random()*list.size())); } private static char[][] spawnForest(){ char[][] tempForest = new char[N][N]; int t = (int)(((N*N)/100)*treePercentage), l = (int)(((N*N)/100)*lumberjackPercentage), b = (int)(((N*N)/100)*bearPercentage); for(int i = 0; i < N; i++){ for(int j = 0; j < N; j++){ if(t > 0){ tempForest[i][j] = 'S'; trees[i][j] = new Tree(); t--; } else if(l > 0){ tempForest[i][j] = 'L'; lumberjacks[i][j] = new Lumberjack(); l--; } else if(b > 0){ tempForest[i][j] = 'B'; bears[i][j] = new Bear(); b--; } else{ tempForest[i][j] = '#'; } } } //Shuffle the contents of the forest char temp; for(int i = 0; i < N; i++){ for(int j = 0; j < N; j++){ int m = (int)(Math.random()*N), n = (int)(Math.random()*N); temp = tempForest[i][j]; tempForest[i][j] = tempForest[m][n]; tempForest[m][n] = temp; } } return tempForest; } public char getTileAt(int i, int j){ return forest[i][j]; } public int getTreeCount(){ return 1; } }
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