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-- branch -- Creates a 1x1x3 tunnel of the length specified by the user -- then mines 3 blocks to the right and tunnels back -- Torches, if supplied, will be placed on the right-hand wall at 8 block intervals -- Written by HarvDad, March 2014 args = {...} nArgs = #args print("branch: Rev 1.3") loop = 0; x = 0 y = 0 z = 0 face = 0 minimumFuel = 100 missionMessage = "Mission complete." abort = false local currentFuelLevel = turtle.getFuelLevel() if nArgs == 0 or (nArgs == 1 and args[1]== "help") then print("Creates a 2x2 tunnel with sealed sides.") print("Place fuel in slot 1") print("Place patch material (like cobblestone) in slot 2.") print("If torches are desired, place torches in slot 16.") print("Usage: branch <length>") return end if nArgs ~= 1 then print("Usage: branch <length>") return end length = tonumber(args[1]) if length == nil then print("\"", args[1], "\" is not a valid length") return end if length < 1 then print("length must be a positive number greater than zero") end targetArea = length areaCovered = 1; function left() if face == 0 then face = 1 turtle.turnLeft() return end if face == 1 then face = 2 turtle.turnLeft() return end if face == 2 then face = 3 turtle.turnLeft() return end if face == 3 then face = 0 turtle.turnLeft() return end print("function left\(\): Bad face value: ", face) end function right() if face == 0 then face = 3 turtle.turnRight() return end if face == 1 then face = 0 turtle.turnRight() return end if face == 2 then face = 1 turtle.turnRight() return end if face == 3 then face = 2 turtle.turnRight() return end print("function right\(\): Bad face value: ", face) end function up() success = false repeat while turtle.detectUp() do -- This loop added in case of falling sand or whatever turtle.digUp() end success = turtle.up() until success y = y+1 end function rise(nBlocks) local i for i=1,nBlocks do up() end end function descend(nBlocks) local i for i=1,nBlocks do down() end end function down() if turtle.detectDown() then turtle.digDown() end turtle.down() y = y-1 end function forward() while turtle.detect() do -- This loop added in case of falling sand or whatever turtle.dig() end for i=1,10 do if turtle.forward() then break end turtle.attack() sleep(2) end if face == 0 then z = z+1 return end if face == 1 then x = x-1 return end if face == 2 then z = z-1 return end if face == 3 then x = x+1 return end end function patch() turtle.select(2) turtle.place() end function patchUp() turtle.select(2) turtle.placeUp() end function patchDown() turtle.select(2) turtle.placeDown() end addTorch = true torchSpacing = 8 torchSpot = 6 function mineForward() forward() while turtle.detectUp() do -- This loop added in case of falling sand or whatever turtle.digUp() -- turtle.suckUp() end if turtle.detectDown() then turtle.digDown() -- turtle.suckDown() end if addTorch then if (torchSpot % torchSpacing) == 0 then left() left() turtle.select(16) turtle.place() right() right() end end torchSpot = torchSpot + 1 end function setFace(f) if f == 0 then if face == 0 then return end if face == 1 then right() return end if face == 2 then right() right() return end if face == 3 then left() return end end if f == 1 then if face == 0 then left() return end if face == 1 then return end if face == 2 then right() return end if face == 3 then right() right() return end end if f == 2 then if face == 0 then left() left() return end if face == 1 then left() return end if face == 2 then return end if face == 3 then right() return end end if f == 3 then if face == 0 then right() return end if face == 1 then left() left() return end if face == 2 then left() return end if face == 3 then return end end end function checkFuel() if currentFuelLevel == "unlimited" then return true end if currentFuelLevel < minimumFuel then if not turtle.refuel(200) then areaCovered = targetArea missionMessage = "Mission aborted due to low fuel." abort = true return false end end return true end function home(targetY) -- print("home:face ", face, ", x = ", x, ", z = ", z) if x < 0 then setFace(3) while x < 0 do forward() end else if x > 0 then setFace(1) while x > 0 do forward() end end end if z < 0 then setFace(0) while z < 0 do forward() end else if z > 0 then setFace(2) while z > 0 do forward() end end end end function dump() for i=2,14 do turtle.select(i) turtle.dropDown() end end function branchLoop() torchSpot = 6 local i for i=1,length do mineForward() end right() for i=1,3 do mineForward() end right() for i=1,length do mineForward() end setFace(0) down() if turtle.detectDown() then turtle.select(15) if not turtle.compareDown() then turtle.digDown() -- turtle.suckDown() turtle.placeDown() end end if turtle.compareDown() then dump() end end -- MAIN PROGRAM turtle.select(1) print("Current Fuel Level: ", currentFuelLevel) if currentFuelLevel ~= "unlimited" then if currentFuelLevel < minimumFuel then if not turtle.refuel() then print("No fuel") return end end end for loop=1,5 do addTorch = false rise(1) for i=1,5 do mineForward() end turtle.back() turtle.back() left() addTorch = true branchLoop() end print(missionMessage, " Current fuel level is ", turtle.getFuelLevel())
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