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All Counter-Strike: Global Offensive convars/concommands: LAST UPDATE: 31.07.2020 3087 total convars/concommands +alt1 : cmd : : +alt2 : cmd : : +attack : cmd : : +attack2 : cmd : : +back : cmd : : +break : cmd : : +camdistance : cmd : : +camin : cmd : : +cammousemove : cmd : : +camout : cmd : : +campitchdown : cmd : : +campitchup : cmd : : +camyawleft : cmd : : +camyawright : cmd : : +cl_show_team_equipment : cmd : : +commandermousemove : cmd : : +csm_rot_x_neg : cmd : : +csm_rot_x_plus : cmd : : +csm_rot_y_neg : cmd : : +csm_rot_y_plus : cmd : : +duck : cmd : : +forward : cmd : : +graph : cmd : : +grenade1 : cmd : : +grenade2 : cmd : : +jlook : cmd : : +jump : cmd : : +klook : cmd : : +left : cmd : : +lookdown : cmd : : +lookspin : cmd : : +lookup : cmd : : +mat_texture_list : cmd : : +movedown : cmd : : +moveleft : cmd : : +moveright : cmd : : +moveup : cmd : : +quickinv : cmd : : +reload : cmd : : +right : cmd : : +score : cmd : : +showbudget : cmd : : +showbudget_texture : cmd : : +showbudget_texture_global : cmd : : +showscores : cmd : : +showvprof : cmd : : +speed : cmd : : +spray_menu : cmd : : +strafe : cmd : : +use : cmd : : +vgui_drawtree : cmd : : +voicerecord : cmd : : +walk : cmd : : +zoom : cmd : : +zoom_in : cmd : : +zoom_out : cmd : : -alt1 : cmd : : -alt2 : cmd : : -attack : cmd : : -attack2 : cmd : : -back : cmd : : -break : cmd : : -camdistance : cmd : : -camin : cmd : : -cammousemove : cmd : : -camout : cmd : : -campitchdown : cmd : : -campitchup : cmd : : -camyawleft : cmd : : -camyawright : cmd : : -cl_show_team_equipment : cmd : : -commandermousemove : cmd : : -csm_rot_x_neg : cmd : : -csm_rot_x_plus : cmd : : -csm_rot_y_neg : cmd : : -csm_rot_y_plus : cmd : : -duck : cmd : : -forward : cmd : : -graph : cmd : : -grenade1 : cmd : : -grenade2 : cmd : : -jlook : cmd : : -jump : cmd : : -klook : cmd : : -left : cmd : : -lookdown : cmd : : -lookspin : cmd : : -lookup : cmd : : -mat_texture_list : cmd : : -movedown : cmd : : -moveleft : cmd : : -moveright : cmd : : -moveup : cmd : : -quickinv : cmd : : -reload : cmd : : -right : cmd : : -score : cmd : : -showbudget : cmd : : -showbudget_texture : cmd : : -showbudget_texture_global : cmd : : -showscores : cmd : : -showvprof : cmd : : -speed : cmd : : -spray_menu : cmd : : -strafe : cmd : : -use : cmd : : -vgui_drawtree : cmd : : -voicerecord : cmd : : -walk : cmd : : -zoom : cmd : : -zoom_in : cmd : : -zoom_out : cmd : : achievement_debug : 0 : , "cheat", "rep", "cl" : Turn on achievement debug msgs. achievement_disable : 0 : , "cheat", "rep", "cl" : Turn off achievements. addip : cmd : : Add an IP address to the ban list. adsp_debug : 0 : , "a" : adsp_reset_nodes : cmd : : ainet_generate_report : cmd : : Generate a report to the console. ainet_generate_report_only : cmd : : Generate a report to the console. air_density : cmd : : Changes the density of air for drag computations. ai_clear_bad_links : cmd : : Clears bits set on nav links indicating link is unusable ai_debug_los : 0 : , "sv", "cheat" : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l ai_debug_node_connect : cmd : : Debug the attempted connection between two nodes ai_debug_shoot_positions : 0 : , "cheat", "rep", "cl" : ai_disable : cmd : : Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t ai_drawbattlelines : 0 : , "sv", "cheat" : ai_drop_hint : cmd : : Drop an ai_hint at the player's current eye position. ai_dump_hints : cmd : : ai_hull : cmd : : Controls which connections are shown when ai_show_hull or ai_show_connect commands are used Arguments: NPC name or classname, ai_next_hull : cmd : : Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are ai_nodes : cmd : : Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes a ai_report_task_timings_on_limit : 0 : , "a", "sv" : ai_resume : cmd : : If NPC is stepping through tasks (see ai_step ) will resume normal processing. ai_setenabled : cmd : : Like ai_disable but you manually specify the state (with a 0 or 1) instead of toggling it. ai_set_move_height_epsilon : cmd : : Set how high AI bumps up ground walkers when checking steps ai_show_connect : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre ai_show_connect_crawl : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre ai_show_connect_fly : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre ai_show_connect_jump : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre ai_show_graph_connect : cmd : : Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by ai_show_grid : cmd : : Draw a grid on the floor where looking. ai_show_hints : cmd : : Displays all hints as small boxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange - ai_show_hull : cmd : : Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows: Green - ai_show_node : cmd : : Highlight the specified node ai_show_visibility : cmd : : Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be d ai_step : cmd : : NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing no ai_test_los : cmd : : Test AI LOS from the player's POV ai_think_limit_label : 0 : , "a", "sv" : ai_vehicle_avoidance : 1 : , "sv", "cheat" : alias : cmd : : Alias a command. ammo_338mag_max : 30 : , "rep", "cl" : ammo_357sig_max : 52 : , "rep", "cl" : ammo_357sig_min_max : 12 : , "rep", "cl" : ammo_357sig_p250_max : 26 : , "rep", "cl" : ammo_357sig_small_max : 24 : , "rep", "cl" : ammo_45acp_max : 100 : , "rep", "cl" : ammo_50AE_max : 35 : , "rep", "cl" : ammo_556mm_box_max : 200 : , "rep", "cl" : ammo_556mm_max : 90 : , "rep", "cl" : ammo_556mm_small_max : 40 : , "rep", "cl" : ammo_57mm_max : 100 : , "rep", "cl" : ammo_762mm_max : 90 : , "rep", "cl" : ammo_9mm_max : 120 : , "rep", "cl" : ammo_buckshot_max : 32 : , "rep", "cl" : ammo_grenade_limit_breachcharge : 3 : , "rep", "cl" : ammo_grenade_limit_bumpmine : 3 : , "rep", "cl" : ammo_grenade_limit_default : 1 : , "rep", "cl" : ammo_grenade_limit_flashbang : 1 : , "rep", "cl" : ammo_grenade_limit_snowballs : 3 : , "rep", "cl" : ammo_grenade_limit_total : 3 : , "rep", "cl" : ammo_item_limit_healthshot : 4 : , "rep", "cl" : anim_twistbones_enabled : 0 : , "cheat", "rep", "cl" : Enable procedural twist bones. apply_crosshair_code : cmd : : Apply a crosshair code to the current crosshair settings. askconnect_accept : cmd : : Accept a redirect request by the server. asw_engine_finished_building_map : cmd : : Notify engine that we've finished building a map async_resume : cmd : : async_suspend : cmd : : audit_save_in_memory : cmd : : Audit the memory usage and files in the save-to-memory system autobuy : cmd : : Attempt to purchase items with the order listed in cl_autobuy autosave : cmd : : Autosave autosavedangerous : cmd : : AutoSaveDangerous autosavedangerousissafe : cmd : : banid : cmd : : Add a user ID to the ban list. banip : cmd : : Add an IP address to the ban list. benchframe : cmd : : Takes a snapshot of a particular frame in a time demo. bench_end : cmd : : Ends gathering of info. bench_showstatsdialog : cmd : : Shows a dialog displaying the most recent benchmark results. bench_start : cmd : : Starts gathering of info. Arguments: filename to write results into bench_upload : cmd : : Uploads most recent benchmark stats to the Valve servers. bind : cmd : : Bind a key. BindToggle : cmd : : Performs a bind <key> 'increment var <cvar> 0 1 1' bind_osx : cmd : : Bind a key for OSX only. blackbox_record : cmd : : Record an entry into the blackbox bot_add : cmd : : bot_add <t|ct> <type> <difficulty> <name> - Adds a bot matching the given criteria. bot_add_ct : cmd : : bot_add_ct <type> <difficulty> <name> - Adds a Counter-Terrorist bot matching the given criteria. bot_add_t : cmd : : bot_add_t <type> <difficulty> <name> - Adds a terrorist bot matching the given criteria. bot_allow_grenades : 1 : , "sv", "rep" : If nonzero, bots may use grenades. bot_allow_machine_guns : 1 : , "sv", "rep" : If nonzero, bots may use the machine gun. bot_allow_pistols : 1 : , "sv", "rep" : If nonzero, bots may use pistols. bot_allow_rifles : 1 : , "sv", "rep" : If nonzero, bots may use rifles. bot_allow_rogues : 1 : , "sv", "rep" : If nonzero, bots may occasionally go 'rogue'. Rogue bots do not obey radio commands, nor pursue scenario goals. bot_allow_shotguns : 1 : , "sv", "rep" : If nonzero, bots may use shotguns. bot_allow_snipers : 1 : , "sv", "rep" : If nonzero, bots may use sniper rifles. bot_allow_sub_machine_guns : 1 : , "sv", "rep" : If nonzero, bots may use sub-machine guns. bot_all_weapons : cmd : : Allows the bots to use all weapons bot_autodifficulty_threshold_high : 5 : , "rep", "cl" : Upper bound above Average Human Contribution Score that a bot must be above to change its difficulty bot_autodifficulty_threshold_low : -2 : , "rep", "cl" : Lower bound below Average Human Contribution Score that a bot must be below to change its difficulty bot_chatter : 0 : , "sv", "rep" : Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'. bot_coop_force_throw_grenade_chance : 0 : , "sv", "cheat" : bot_coop_idle_max_vision_distance : 1400 : , "sv", "rep" : Max distance bots can see targets (in coop) when they are idle, dormant, hiding or asleep. bot_crouch : 0 : , "sv", "cheat" : bot_debug : 0 : , "sv", "cheat", "rep" : For internal testing purposes. bot_debug_target : 0 : , "sv", "cheat", "rep" : For internal testing purposes. bot_defer_to_human_goals : 0 : , "sv", "rep" : If nonzero and there is a human on the team, the bots will not do the scenario tasks. bot_defer_to_human_items : 1 : , "sv", "rep" : If nonzero and there is a human on the team, the bots will not get scenario items. bot_difficulty : 1 : , "sv", "rep" : Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert. bot_dont_shoot : 0 : , "sv", "cheat", "rep" : If nonzero, bots will not fire weapons (for debugging). bot_freeze : 0 : , "sv", "cheat" : bot_goto_mark : cmd : : Sends a bot to the marked nav area (useful for testing navigation meshes) bot_goto_selected : cmd : : Sends a bot to the selected nav area (useful for testing navigation meshes) bot_ignore_enemies : 0 : , "sv", "cheat", "rep" : If nonzero, bots will ignore enemies (for debugging). bot_ignore_players : 0 : , "sv", "cheat" : Bots will not see non-bot players. bot_join_after_player : 1 : , "sv", "rep" : If nonzero, bots wait until a player joins before entering the game. bot_join_team : 0 : , "sv", "rep" : Determines the team bots will join into. Allowed values: 'any', 'T', or 'CT'. bot_kick : cmd : : bot_kick <all> <t|ct> <type> <difficulty> <name> - Kicks a specific bot, or all bots, matching the given criteria. bot_kill : cmd : : bot_kill <all> <t|ct> <type> <difficulty> <name> - Kills a specific bot, or all bots, matching the given criteria. bot_knives_only : cmd : : Restricts the bots to only using knives bot_loadout : 0 : , "sv", "cheat" : bots are given these items at round start bot_max_hearing_distance_override : -1 : , "sv", "rep" : Max distance bots can hear targets. bot_max_visible_smoke_length : 200 : , "sv", "rep" : Bots will see players through smoke clouds up to this length. bot_max_vision_distance_override : -1 : , "sv", "rep" : Max distance bots can see targets. bot_mimic : 0 : , "sv", "cheat" : bot_mimic_yaw_offset : 180 : , "sv", "cheat" : bot_pistols_only : cmd : : Restricts the bots to only using pistols bot_place : cmd : : bot_place - Places a bot from the map at where the local player is pointing. bot_quota : 10 : , "sv", "rep" : Determines the total number of bots in the game. bot_quota_mode : 0 : , "sv", "rep" : Determines the type of quota. Allowed values: 'normal', 'fill', and 'match'. If 'fill', the server will adjust bots to keep N p bot_randombuy : 0 : , "sv", "cheat" : should bots ignore their prefered weapons and just buy weapons at random? bot_show_battlefront : 0 : , "sv", "cheat" : Show areas where rushing players will initially meet. bot_show_nav : 0 : , "sv", "cheat", "rep" : For internal testing purposes. bot_show_occupy_time : 0 : , "sv", "cheat" : Show when each nav area can first be reached by each team. bot_show_patrol_areas : 0 : , "sv", "cheat" : Show bot patrol areas if present. bot_snipers_only : cmd : : Restricts the bots to only using sniper rifles bot_stop : 0 : , "sv", "cheat", "rep" : bot_stop <1|all> | <not_bomber> | <t> | <ct> bot_traceview : 0 : , "sv", "cheat", "rep" : For internal testing purposes. bot_zombie : 0 : , "sv", "cheat", "rep" : If nonzero, bots will stay in idle mode and not attack. box : cmd : : Draw a debug box. buddha : cmd : : Toggle. Player takes damage but won't die. (Shows red cross when health is zero) budget_averages_window : 30 : , "a" : number of frames to look at when figuring out average frametimes budget_background_alpha : 128 : , "a" : how translucent the budget panel is budget_bargraph_background_alpha : 128 : , "a" : how translucent the budget panel is budget_bargraph_range_ms : 16 : , "a" : budget bargraph range in milliseconds budget_history_numsamplesvisible : 100 : , "a" : number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel budget_history_range_ms : 66 : , "a" : budget history range in milliseconds budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1 budget_panel_height : 384 : , "a" : height in pixels of the budget panel budget_panel_width : 512 : , "a" : width in pixels of the budget panel budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel budget_panel_y : 50 : , "a" : number of pixels from the top side of the game screen to draw the budget panel budget_peaks_window : 30 : , "a" : number of frames to look at when figuring out peak frametimes budget_show_averages : 0 : , "a" : enable/disable averages in the budget panel budget_show_history : 1 : , "a" : turn history graph off and on. . good to turn off on low end budget_show_peaks : 1 : , "a" : enable/disable peaks in the budget panel budget_toggle_group : cmd : : Turn a budget group on/off bug : cmd : : Show the bug reporting UI. bugreporter_uploadasync : 0 : , "a" : Upload attachments asynchronously bugreporter_username : 0 : , "a" : Username to use for bugreporter buildcubemaps : cmd : : Rebuild cubemaps. building_cubemaps : 0 : , "cheat", "cl" : Indicates we're building cubemaps buildmodelforworld : cmd : : buildmodelforworld buymenu : cmd : : Show or hide main buy menu buyrandom : cmd : : Buy random primary and secondary. Primarily for deathmatch where cost is not an issue. buy_stamps : cmd : : Temporary solution for Pinion to kick back to community map makers. cache_print : cmd : : cache_print [section] Print out contents of cache memory. cache_print_lru : cmd : : cache_print_lru [section] Print out contents of cache memory. cache_print_summary : cmd : : cache_print_summary [section] Print out a summary contents of cache memory. callvote : cmd : : Start a vote on an issue. cameraman_override : 0 : : Set to 1 when you're secondary cameraman and need to override the primary cameraman's observer target and mode cam_collision : 1 : , "a", "server_can_execute", "cl" : When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls. cam_command : cmd : : Tells camera to change modes cam_idealdelta : 4 : , "a", "cl" : Controls the speed when matching offset to ideal angles in thirdperson view cam_idealdist : 150 : , "a", "server_can_execute", "cl" : cam_idealdistright : 0 : , "a", "server_can_execute", "cl" : cam_idealdistup : 0 : , "a", "server_can_execute", "cl" : cam_ideallag : 4 : , "a", "cl" : Amount of lag used when matching offset to ideal angles in thirdperson view cam_idealpitch : 0 : , "a", "server_can_execute", "cl" : cam_idealyaw : 0 : , "a", "server_can_execute", "cl" : cam_showangles : 0 : , "cheat", "cl" : When in thirdperson, print viewangles/idealangles/cameraoffsets to the console. cam_snapto : 0 : , "a", "cl" : cancelselect : cmd : : cash_player_bomb_defused : 300 : , "nf", "rep", "cl" : cash_player_bomb_planted : 300 : , "nf", "rep", "cl" : cash_player_damage_hostage : -30 : , "nf", "rep", "cl" : cash_player_get_killed : 0 : , "nf", "rep", "cl" : cash_player_interact_with_hostage : 150 : , "nf", "rep", "cl" : cash_player_killed_enemy_default : 300 : , "nf", "rep", "cl" : cash_player_killed_enemy_factor : 1 : , "nf", "rep", "cl" : cash_player_killed_hostage : -1000 : , "nf", "rep", "cl" : cash_player_killed_teammate : -300 : , "nf", "rep", "cl" : cash_player_rescued_hostage : 1000 : , "nf", "rep", "cl" : cash_player_respawn_amount : 0 : , "nf", "rep", "cl" : cash_team_elimination_bomb_map : 3250 : , "nf", "rep", "cl" : cash_team_elimination_hostage_map_ct : 2000 : , "nf", "rep", "cl" : cash_team_elimination_hostage_map_t : 1000 : , "nf", "rep", "cl" : cash_team_hostage_alive : 0 : , "nf", "rep", "cl" : cash_team_hostage_interaction : 500 : , "nf", "rep", "cl" : cash_team_loser_bonus : 1400 : , "nf", "rep", "cl" : cash_team_loser_bonus_consecutive_rounds : 500 : , "nf", "rep", "cl" : cash_team_planted_bomb_but_defused : 800 : , "nf", "rep", "cl" : cash_team_rescued_hostage : 0 : , "nf", "rep", "cl" : cash_team_survive_guardian_wave : 1000 : , "nf", "rep", "cl" : cash_team_terrorist_win_bomb : 3500 : , "nf", "rep", "cl" : cash_team_winner_bonus_consecutive_rounds : 0 : , "nf", "rep", "cl" : cash_team_win_by_defusing_bomb : 3250 : , "nf", "rep", "cl" : cash_team_win_by_hostage_rescue : 3500 : , "nf", "rep", "cl" : cash_team_win_by_time_running_out_bomb : 3250 : , "nf", "rep", "cl" : cash_team_win_by_time_running_out_hostage : 3250 : , "nf", "rep", "cl" : cast_hull : cmd : : Tests hull collision detection cast_ray : cmd : : Tests collision detection cc_emit : cmd : : Emits a closed caption cc_findsound : cmd : : Searches for soundname which emits specified text. cc_flush : cmd : : Flushes async'd captions. cc_lang : 0 : , "a", "cl" : Current close caption language (emtpy = use game UI language) cc_linger_time : 1 : , "a", "cl" : Close caption linger time. cc_predisplay_time : 0 : , "a", "cl" : Close caption delay before showing caption. cc_random : cmd : : Emits a random caption cc_showblocks : cmd : : Toggles showing which blocks are pending/loaded async. cc_subtitles : 0 : , "a", "cl" : If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players). centerview : cmd : : changelevel : cmd : : Change server to the specified map changelevel2 : cmd : : Transition to the specified map in single player chet_debug_idle : 0 : , "a", "sv" : If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info ch_createairboat : cmd : : Spawn airboat in front of the player. ch_createjeep : cmd : : Spawn jeep in front of the player. clear : cmd : : Clear all console output. clear_anim_cache : cmd : : Clears the animation cache, freeing the memory (until the next time a streaming animblock is requested). clear_bombs : cmd : : clear_debug_overlays : cmd : : clears debug overlays clientport : 27005 : : Host game client port closecaption : 0 : , "a" : Enable close captioning. closeonbuy : 0 : , "a", "cl", "ss" : Set non-zero to close the buy menu after buying something cloth_windage_multiplier : 1 : , "cheat", "cl" : clutch_mode_toggle : cmd : : Toggle clutch mode convar cl_allowdownload : 1 : , "a" : Client downloads customization files cl_allowupload : 1 : , "a" : Client uploads customization files cl_animationinfo : cmd : : Hud element to examine. cl_autobuy : 0 : , "cl" : The order in which autobuy will attempt to purchase items cl_autohelp : 0 : , "a", "user", "cl" : Auto-help cl_autowepswitch : 0 : , "a", "user", "cl", "ss" : Automatically switch to picked up weapons (if more powerful) cl_avatar_convert_png : cmd : : Converts all rgb avatars in the avatars directory to png cl_avatar_convert_rgb : cmd : : Converts all png avatars in the avatars directory to rgb cl_backspeed : 450 : , "cheat", "cl" : cl_bobamt_lat : 0 : , "a", "cl" : The amount the viewmodel moves side to side when running cl_bobamt_vert : 0 : , "a", "cl" : The amount the viewmodel moves up and down when running cl_bobcycle : 0 : , "a", "cl" : the frequency at which the viewmodel bobs. cl_bobup : 0 : , "cheat", "cl" : cl_bob_lower_amt : 30 : , "a", "cl" : The amount the viewmodel lowers when running cl_bob_version : 0 : , "cheat", "cl" : cl_brushfastpath : 1 : , "cheat", "cl" : cl_buywheel_nomousecentering : 1 : , "a", "cl", "ss" : Set non-zero to prevent buy wheel from centering mouse into the wheel origin cl_buywheel_nonumberpurchasing : 0 : , "a", "cl", "ss" : Set non-zero to prevent buy wheel from purchasing via number keys cl_camera_follow_bone_index : -2 : , "cheat", "cl" : Index of the bone to follow. -2 == disabled. -1 == root bone. 0+ is bone index. cl_camera_height_restriction_debug : 0 : , "cheat", "rep", "cl" : cl_cam_driver_compensation_scale : 0 : , "cl" : cl_chatfilters : 63 : , "a", "cl" : Stores the chat filter settings cl_clearhinthistory : cmd : : Clear memory of client side hints displayed to the player. cl_clockdrift_max_ms : 150 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. cl_clockdrift_max_ms_threadmode : 0 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. cl_clock_correction : 1 : , "cheat" : Enable/disable clock correction on the client. cl_clock_correction_adjustment_max_amount : 200 : , "cheat" : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount cl_clock_correction_adjustment_max_offset : 90 : , "cheat" : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply cl_clock_correction_adjustment_min_offset : 10 : , "cheat" : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied. cl_clock_correction_force_server_tick : 999 : , "cheat" : Force clock correction to match the server tick + this offset (-999 disables it). cl_clock_showdebuginfo : 0 : , "cheat" : Show debugging info about the clock drift. cl_cmdrate : 64 : , "a", "user" : Max number of command packets sent to server per second cl_color : 1 : , "a", "user" : Preferred teammate color cl_compass_enabled : 1 : , "a", "cl" : cl_connection_trouble_show : 0 : , "cl" : Show connection trouble HUD warnings cl_countbones : 0 : , "cheat", "cl" : cl_crosshairalpha : 200 : , "a", "cl", "ss" : cl_crosshaircolor : 1 : , "a", "cl", "ss" : Set crosshair color as defined in game_options.consoles.txt cl_crosshaircolor_b : 50 : , "a", "cl", "ss" : cl_crosshaircolor_g : 250 : , "a", "cl", "ss" : cl_crosshaircolor_r : 50 : , "a", "cl", "ss" : cl_crosshairdot : 1 : , "a", "cl", "ss" : cl_crosshairgap : 1 : , "a", "cl", "ss" : cl_crosshairgap_useweaponvalue : 0 : , "a", "cl", "ss" : If set to 1, the gap will update dynamically based on which weapon is currently equipped cl_crosshairsize : 5 : , "a", "cl", "ss" : cl_crosshairstyle : 4 : , "a", "cl", "ss" : 0 = DEFAULT, 1 = DEFAULT STATIC, 2 = ACCURATE SPLIT (accurate recoil/spread feedback with a fixed inner part), 3 = ACCURATE DYN cl_crosshairthickness : 0 : , "a", "cl", "ss" : cl_crosshairusealpha : 1 : , "a", "cl", "ss" : cl_crosshair_drawoutline : 1 : , "a", "cl", "ss" : Draws a black outline around the crosshair for better visibility cl_crosshair_dynamic_maxdist_splitratio : 0 : , "a", "cl", "ss" : If using cl_crosshairstyle 2, this is the ratio used to determine how long the inner and outer xhair pips will be. [inner = cl_ cl_crosshair_dynamic_splitalpha_innermod : 1 : , "a", "cl", "ss" : If using cl_crosshairstyle 2, this is the alpha modification that will be used for the INNER crosshair pips once they've split. cl_crosshair_dynamic_splitalpha_outermod : 0 : , "a", "cl", "ss" : If using cl_crosshairstyle 2, this is the alpha modification that will be used for the OUTER crosshair pips once they've split. cl_crosshair_dynamic_splitdist : 7 : , "a", "cl", "ss" : If using cl_crosshairstyle 2, this is the distance that the crosshair pips will split into 2. (default is 7) cl_crosshair_friendly_warning : 1 : , "a", "cl" : 0: always off, 1: only on default crosshair styles, 2: always on cl_crosshair_outlinethickness : 1 : , "a", "cl", "ss" : Set how thick you want your crosshair outline to draw (0-3) cl_crosshair_recoil : 0 : , "cheat", "cl" : Recoil/aimpunch will move the user's crosshair to show the effect cl_crosshair_sniper_show_normal_inaccuracy : 0 : , "a", "cl", "ss" : Include standing inaccuracy when determining sniper crosshair blur cl_crosshair_sniper_width : 1 : , "a", "cl", "ss" : If >1 sniper scope cross lines gain extra width (1 for single-pixel hairline) cl_crosshair_t : 0 : , "a", "cl", "ss" : T style crosshair cl_csm_server_status : cmd : : Usage: cl_csm_server_status cl_csm_status : cmd : : Usage: cl_csm_status cl_cs_dump_econ_item_stringtable : cmd : : cl_cs_dump_econ_item_stringtable cl_custommaterial_debug_graph : 0 : , "cheat", "cl" : cl_dangerzone_approaching_sound_radius : 700 : , "cheat", "cl" : cl_dangerzone_moving_sound_volume : 0 : , "cheat", "cl" : cl_dangerzone_sound_volume : 0 : , "cheat", "cl" : cl_debugrumble : 0 : , "a", "cl" : Turn on rumble debugging spew cl_debug_ugc_downloads : 0 : : cl_decryptdata_key : 0 : : Key to decrypt encrypted GOTV messages cl_decryptdata_key_pub : 0 : : Key to decrypt public encrypted GOTV messages cl_detail_avoid_force : 0 : , "a", "cl" : force with which to avoid players ( in units, percentage of the width of the detail sprite ) cl_detail_avoid_radius : 64 : , "a", "cl" : radius around detail sprite to avoid players cl_detail_avoid_recover_speed : 0 : , "a", "cl" : how fast to recover position after avoiding players cl_detail_max_sway : 5 : , "a", "cl" : Amplitude of the detail prop sway cl_detail_multiplier : 1 : , "cheat", "cl" : extra details to create cl_disablefreezecam : 1 : , "a", "cl" : Turn on/off freezecam on client cl_disablehtmlmotd : 1 : , "a", "cl" : Disable HTML motds. cl_disable_ragdolls : 0 : , "cheat", "cl" : cl_dm_buyrandomweapons : 0 : , "a", "cl" : Player will automatically receive a random weapon on spawn in deathmatch if this is set to 1 (otherwise, they will receive the cl_downloadfilter : 0 : , "a" : Determines which files can be downloaded from the server (all, none, nosounds) cl_download_demoplayer : 1 : : Determines whether downloads of external resources are allowed during demo playback (0:no,1:workshop,2:all) cl_drawhud : 1 : , "cheat", "cl" : Enable the rendering of the hud cl_drawhud_force_deathnotices : 0 : , "cl" : 0: default; 1: draw deathnotices even if hud disabled; -1: force no deathnotices cl_drawhud_force_radar : 0 : , "cl" : 0: default; 1: draw radar even if hud disabled; -1: force no radar cl_drawhud_force_teamid_overhead : 0 : , "cl" : 0: default; 1: draw teamid even if hud disabled; -1: force no teamid cl_drawhud_specvote : 1 : , "cl" : 1: default; 0: disables vote UI for spectators cl_drawleaf : -1 : , "cheat", "cl" : cl_drawmaterial : 0 : , "cheat", "cl" : Draw a particular material over the frame cl_drawshadowtexture : 0 : , "cheat", "cl" : cl_draw_only_deathnotices : 0 : , "cl" : For drawing only the crosshair and death notices (used for moviemaking) cl_dumpplayer : cmd : : Dumps info about a player cl_dumpsplithacks : cmd : : Dump split screen workarounds. cl_dump_particle_stats : cmd : : dump particle profiling info to particle_profile.csv cl_dz_playagain_auto_spectate : 0 : , "a", "cl" : Automatically switch to spectate mode after clicking the 'Play Again' button in end of match screen cl_entityreport : 0 : , "cheat" : For debugging, draw entity states to console cl_ent_absbox : cmd : : Displays the client's absbox for the entity under the crosshair. cl_ent_bbox : cmd : : Displays the client's bounding box for the entity under the crosshair. cl_ent_rbox : cmd : : Displays the client's render box for the entity under the crosshair. cl_extrapolate : 1 : , "cheat", "cl" : Enable/disable extrapolation if interpolation history runs out. cl_extrapolate_amount : 0 : , "cheat", "cl" : Set how many seconds the client will extrapolate entities for. cl_fastdetailsprites : 1 : , "cheat", "cl" : whether to use new detail sprite system cl_filtertext_enabled : 0 : , "a", "cl" : Enables text chat filtering cl_find_ent : cmd : : Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring> cl_find_ent_index : cmd : : Display data for clientside entity matching specified index. Format: cl_find_ent_index <index> cl_fixedcrosshairgap : 3 : , "a", "cl", "ss" : For crosshair style 1: How big to make the gap between the pips in the fixed crosshair cl_flushentitypacket : 0 : , "cheat" : For debugging. Force the engine to flush an entity packet. cl_foot_contact_shadows : 1 : , "cl" : cl_forcepreload : 1 : , "a" : Whether we should force preloading. cl_forwardspeed : 450 : , "cheat", "cl" : cl_freezecameffects_showholiday : 0 : , "cl" : Happy holidays from the CS:GO team and Valve! cl_freezecampanel_position_dynamic : 1 : , "a", "cl" : Turn on/off freezecam's kill panel dynamic Y movement cl_fullupdate : cmd : : Forces the server to send a full update packet cl_game_mode_convars : cmd : : Display the values of the convars for the current game_mode. cl_grass_mip_bias : 0 : , "a" : cl_grenadepreview : 0 : , "cheat", "cl" : Show trajectory of a grenade when pin is pulled. cl_hideserverip : 0 : : If set to 1, server IPs will be hidden in the console (except when you type 'status') cl_hide_avatar_images : 0 : , "a", "cl" : Hide avatar images for other players. 0 - Off. 1 - Block All 2 - Block all but friends cl_http_log_enable : 0 : , "norecord", "clientcmd_can_execute", "cl" : Allows sending HTTP log from client main menu. cl_hud_background_alpha : 0 : , "a", "cl" : cl_hud_bomb_under_radar : 1 : , "a", "cl" : cl_hud_color : 0 : , "a", "cl" : 0 = default, 1 = light blue, 2 = orange, 3 = green, 4 = purple, 5 = white. cl_hud_healthammo_style : 0 : , "a", "cl" : cl_hud_playercount_pos : 0 : , "a", "cl" : 0 = default (top), 1 = bottom cl_hud_playercount_showcount : 0 : , "a", "cl" : 0 = show player avatars (default), 1 = just show count number (no avatars) cl_hud_radar_scale : 1 : , "a", "cl" : cl_idealpitchscale : 0 : , "a", "cl" : cl_ignorepackets : 0 : , "cheat" : Force client to ignore packets (for debugging). cl_interp : 0 : , "user", "cl" : Sets the interpolation amount (bounded on low side by server interp ratio settings). cl_interpolate : 1 : : Enables or disables interpolation on listen servers or during demo playback cl_interp_ratio : 1 : , "user", "cl" : Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate). cl_inventory_debug_tooltip : 0 : , "cl" : cl_inventory_saved_filter2 : 0 : , "a", "cl" : cl_inventory_saved_sort2 : 0 : , "a", "cl" : cl_invites_only_friends : 0 : , "a", "cl" : If turned on, will ignore in-game invites from recent teammates or other non-friends cl_invites_only_mainmenu : 0 : , "a", "cl" : If turned on, will ignore all invites when user is playing a match cl_itemimages_dynamically_generated : 2 : , "a", "cl" : 2: use render-targets, fallback to cache and disk; 1: no render targets, but use cache and fallback to disk; 0: disk assets onl cl_jiggle_bone_debug : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information cl_jiggle_bone_debug_pitch_constraints : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information cl_jiggle_bone_debug_yaw_constraints : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information cl_jiggle_bone_invert : 0 : , "cheat", "cl" : cl_join_advertise : 2 : , "a", "cl" : Advertise joinable game in progress to Steam friends, otherwise need a Steam invite (2: all servers, 1: official servers, 0: no cl_lagcompensation : 1 : , "user", "cl" : Perform server side lag compensation of weapon firing events. cl_leafsystemvis : 0 : , "cheat", "cl" : cl_leveloverview : 0 : , "cheat", "cl" : cl_leveloverviewmarker : 0 : , "cheat", "cl" : cl_lock_camera : 0 : , "cheat", "cl" : cl_mainmenu_show_datagraph : 0 : , "cl" : cl_matchstats_print_own_data : cmd : : cl_matchstats_print_own_data RANGENAME cl_maxrenderable_dist : 3000 : , "cheat", "cl" : Max distance from the camera at which things will be rendered cl_minimal_rtt_shadows : 1 : , "a", "cl" : cl_modemanager_reload : cmd : : Reloads the panel metaclasses for vgui screens. cl_mouselook : 1 : , "a", "cl", "ss" : Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server. cl_mute_all_but_friends_and_party : 0 : , "a", "cl" : Only allow communication from friends and matchmaking party members. Set to 1 to apply the in non-competitive game modes. Set t cl_mute_enemy_team : 0 : , "a", "cl" : Block all communication from players on the enemy team. cl_observercrosshair : 1 : , "a", "cl", "ss" : cl_obs_interp_enable : 1 : , "a", "cl" : Enables interpolation between observer targets cl_overdraw_test : 0 : , "cheat", "numeric", "cl" : cl_panelanimation : cmd : : Shows panel animation variables: <panelname | blank for all panels>. cl_particles_dumplist : cmd : : Dump all new particles, optional name substring. cl_particles_dump_effects : cmd : : cl_particles_show_bbox : 0 : , "cheat", "cl" : cl_particles_show_controlpoints : 0 : , "cheat", "cl" : cl_particle_retire_cost : 0 : , "cheat", "cl" : cl_pclass : 0 : , "cheat", "cl" : Dump entity by prediction classname. cl_pdump : -1 : , "cheat", "cl" : Dump info about this entity to screen. cl_phys_show_active : 0 : , "cheat", "cl" : cl_phys_timescale : 1 : , "cheat", "cl" : Sets the scale of time for client-side physics (ragdolls) cl_pitchdown : 89 : , "cheat", "cl" : cl_pitchup : 89 : , "cheat", "cl" : cl_playerspray_auto_apply : 1 : , "a", "cl" : Automatically apply graffiti when graffiti menu closes cl_player_ping_mute : 0 : , "a", "cl" : If 1, player pinging will make a sound, if 0, pings will be silent cl_player_proximity_debug : 0 : , "cheat", "rep", "cl" : cl_portal_use_new_dissolve : 1 : , "cheat", "cl" : Use new dissolve effect cl_precacheinfo : cmd : : Show precache info (client). cl_predict : 1 : , "user", "cl" : Perform client side prediction. cl_predictioncopy_describe : cmd : : Describe datamap_t for entindex cl_predictionlist : 0 : , "cheat", "cl" : Show which entities are predicting cl_predictweapons : 1 : , "user", "cl" : Perform client side prediction of weapon effects. cl_pred_track : cmd : : <entindex> <fieldname>: Track changes to entity index entindex, for field fieldname. cl_promoted_settings_acknowledged : 0 : , "a", "cl" : cl_quest_events_print : cmd : : cl_quest_events_print cl_quest_schedule_print : cmd : : cl_quest_schedule_print cl_quickinventory_lastinv : 1 : , "a", "cl" : cl_quickinventory_line_update_speed : 65 : , "a", "cl" : cl_radar_always_centered : 0 : , "a", "cl" : If set to 0, the radar is maximally used. Otherwise the player is always centered, even at map extents. cl_radar_icon_scale_min : 0 : , "a", "cl" : Sets the minimum icon scale. Valid values are 0.4 to 1.25. cl_radar_rotate : 1 : , "a", "cl" : 1 cl_radar_scale : 0 : , "a", "cl" : Sets the radar scale. Valid values are 0.25 to 1.0. cl_radar_square_with_scoreboard : 1 : , "a", "cl" : If set, the radar will toggle to square when the scoreboard is visible. cl_radialmenu_deadzone_size : 0 : , "a", "cl" : cl_radial_radio_tab : 0 : , "a", "cl" : cl_ragdoll_gravity : 600 : , "cheat", "cl" : Sets the gravity client-side ragdolls cl_ragdoll_workaround_threshold : 4 : , "cl" : Mainly cosmetic, client-only effect: when client doesn't know the last position of another player that spawns a ragdoll, the ra cl_rappel_tilt : 0 : , "cl" : cl_rebuy : 0 : , "cl" : The order in which rebuy will attempt to repurchase items cl_reloadpostprocessparams : cmd : : cl_reload_hud : cmd : : Reloads the hud scale and resets scale and borders cl_removedecals : cmd : : Remove the decals from the entity under the crosshair. cl_remove_all_workshop_maps : cmd : : Removes all maps from the workshop directory. cl_remove_old_ugc_downloads : 1 : , "cl" : cl_report_soundpatch : cmd : : reports client-side sound patch count cl_resend : 2 : : Delay in seconds before the client will resend the 'connect' attempt cl_resend_timeout : 60 : : Total time allowed for the client to resend the 'connect' attempt cl_righthand : 1 : , "a", "cl", "ss" : Use right-handed view models. cl_rumblescale : 0 : , "a", "cl", "ss" : Scale sensitivity of rumble effects (0 to 1.0) cl_sanitize_player_names : 0 : , "a", "cl" : Replace names of other players with something non-offensive. cl_scoreboard_mouse_enable_binding : 0 : , "a", "cl" : Name of the binding to enable mouse selection in the scoreboard cl_scoreboard_survivors_always_on : 0 : , "a", "cl" : cl_server_graphic1_enable : 1 : , "cl" : When enabled, 360x60 (<16kb) image file will be displayed to on-server spectators. cl_server_graphic2_enable : 1 : , "cl" : When enabled, 220x45 (<16kb) image file will be displayed to on-server spectators. cl_shadowtextureoverlaysize : 256 : , "cheat", "cl" : cl_showanimstate_activities : 0 : , "cheat", "cl" : Show activities in the (client) animation state display. cl_showents : cmd : : Dump entity list to console. cl_showerror : 0 : , "cl" : Show prediction errors, 2 for above plus detailed field deltas. cl_showevents : 0 : , "cheat" : Print event firing info in the console cl_showfps : 0 : , "cl" : Draw fps meter (1 = fps, 2 = smooth, 3 = server, 4 = Show+LogToFile, 5 = Thread and wait times +10 = detailed ) cl_showhelp : 0 : , "a", "cl" : Set to 0 to not show on-screen help cl_showloadout : 0 : , "a", "cl", "ss" : Toggles display of current loadout. cl_showpluginmessages2 : 0 : , "a" : Allow plugins to display messages to you cl_showpos : 0 : , "cl" : Draw current position at top of screen cl_show_clan_in_death_notice : 0 : , "a", "cl" : Is set, the clan name will show next to player names in the death notices. cl_show_observer_crosshair : 1 : , "a", "cl" : Show the crosshair of the player being observed. 0: off 1: friends and party 2: everyone cl_sidespeed : 450 : , "cheat", "cl" : cl_sim_grenade_trajectory : cmd : : Draw trajectory of the deployed grenade if thrown from this position. Takes an optional parameter for how long the drawn trajec cl_skipfastpath : 0 : , "cheat", "cl" : Set to 1 to stop all models that go through the model fast path from rendering cl_skipslowpath : 0 : , "cheat" : Set to 1 to skip any models that don't go through the model fast path cl_sniper_delay_unscope : 0 : , "a", "cl" : cl_sos_test_get_opvar : cmd : : cl_sos_test_set_opvar : cmd : : cl_soundemitter_flush : cmd : : Flushes the sounds.txt system (server only) cl_soundemitter_reload : cmd : : Flushes the sounds.txt system cl_soundscape_flush : cmd : : Flushes the client side soundscapes cl_soundscape_printdebuginfo : cmd : : print soundscapes cl_spec_follow_grenade_key : 0 : , "a", "cl" : 0 = LALT, 1 = LSHIFT, 2 = +reload cl_spec_mode : 5 : , "a", "user", "server_can_execute", "cl", "ss" : Saves the last viewed spectator mode for use next time we start to spectate cl_spec_show_bindings : 1 : , "clientcmd_can_execute", "cl" : Toggle the visibility of the spectator bindings. cl_spec_stats : 1 : , "cl" : cl_spec_swapplayersides : 0 : , "cl" : Toggle set the player names and team names to the opposite side in which they are are on the spectator panel. cl_spec_use_tournament_content_standards : 0 : , "cl" : cl_sporeclipdistance : 512 : , "cheat", "cl" : cl_ss_origin : cmd : : print origin in script format cl_steamscreenshots : cmd : : Enable/disable saving screenshots to Steam cl_sunlight_ortho_size : 0 : , "cheat", "cl" : Set to values greater than 0 for ortho view render projections. cl_sun_decay_rate : 0 : , "cheat", "cl" : cl_sun_in_reflection_h_scale : 2 : , "cheat", "cl" : cl_sun_in_reflection_v_scale : 2 : , "cheat", "cl" : cl_tablet_mapmode : 1 : , "a", "cl" : cl_teamid_overhead_maxdist : 3000 : , "cheat", "cl", "ss" : max distance at which the overhead team id icons will show cl_teamid_overhead_maxdist_spec : 2000 : , "cheat", "cl", "ss" : max distance at which the overhead team id icons will show when a spectator cl_teamid_overhead_mode : 2 : , "a", "cl" : Always show team id over teammates. 1 = pips; 2 = pips, name, and equipment cl_teammate_colors_show : 2 : , "a", "cl" : In competitive, 1 = show teammates as separate colors in the radar, scoreboard, etc., 2 = show colors and letters cl_threaded_bone_setup : 0 : , "cl" : Enable parallel processing of bones cl_timeout : 30 : , "a" : After this many seconds without receiving a packet from the server, the client will disconnect itself cl_tree_sway_dir : cmd : : sets tree sway wind direction and strength cl_updaterate : 64 : , "a", "user" : Number of packets per second of updates you are requesting from the server cl_updatevisibility : cmd : : Updates visibility bits. cl_upspeed : 320 : , "cheat", "cl" : cl_use_new_headbob : 1 : , "cheat", "cl" : cl_use_opens_buy_menu : 0 : , "a", "user", "cl", "ss" : Pressing the +use key will open the buy menu if in a buy zone (just as if you pressed the 'buy' key). cl_versus_intro : 1 : , "a", "cl" : cl_view : cmd : : Set the view entity index. cl_viewmodel_shift_left_amt : 0 : , "a", "cl" : The amount the viewmodel shifts to the left when shooting accuracy increases. cl_viewmodel_shift_right_amt : 0 : , "a", "cl" : The amount the viewmodel shifts to the right when shooting accuracy decreases. cl_voice_filter : 0 : : Filter voice traffic, e.g.: 'steamids:765123,765456,7651244' cl_weapon_clip_thinwalls : 1 : , "cheat", "rep", "cl" : cl_weapon_clip_thinwalls_debug : 0 : , "cheat", "rep", "cl" : cl_weapon_clip_thinwalls_lock : 0 : , "cheat", "rep", "cl" : cl_weapon_debug_print_accuracy : 0 : , "cheat", "cl" : cl_weapon_debug_show_accuracy : 0 : , "cheat", "cl" : Draws a circle representing the effective range with every shot. cl_weapon_debug_show_accuracy_duration : 10 : , "cheat", "cl" : cl_winddir : 0 : , "cheat", "cl" : Weather effects wind direction angle cl_windspeed : 0 : , "cheat", "cl" : Weather effects wind speed scalar cl_wpn_sway_scale : 1 : , "cheat", "cl" : cmd : cmd : : Forward command to server. cmd1 : cmd : : sets userinfo string for split screen player in slot 1 cmd2 : cmd : : sets userinfo string for split screen player in slot 2 cmd3 : cmd : : sets userinfo string for split screen player in slot 3 cmd4 : cmd : : sets userinfo string for split screen player in slot 4 collision_test : cmd : : Tests collision system colorcorrectionui : cmd : : Show/hide the color correction tools UI. commentary_cvarsnotchanging : cmd : : commentary_finishnode : cmd : : commentary_firstrun : 0 : , "a", "cl" : commentary_showmodelviewer : cmd : : Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name> commentary_testfirstrun : cmd : : condump : cmd : : dump the text currently in the console to condumpXX.log connect : cmd : : Connect to specified server. contributionscore_assist : 1 : , "sv" : amount of contribution score added for an assist contributionscore_bomb_defuse_major : 3 : , "sv" : amount of contribution score for defusing a bomb while at least one enemy remains alive contributionscore_bomb_defuse_minor : 1 : , "sv" : amount of contribution score for defusing a bomb after eliminating enemy team contributionscore_bomb_exploded : 1 : , "sv" : amount of contribution score awarded to bomb planter and terrorists remaining alive if bomb explosion wins the round contributionscore_bomb_planted : 2 : , "sv" : amount of contribution score for planting a bomb contributionscore_cash_bundle : 0 : , "sv" : amount of contribution score for picking up a cash bundle contributionscore_crate_break : 0 : , "sv" : amount of contribution score for breaking an item crate contributionscore_hostage_kill : -2 : , "sv" : amount of contribution score for killing a hostage, normally negative contributionscore_hostage_rescue_major : 3 : , "sv" : amount of contribution score added to rescuer per hostage rescued contributionscore_hostage_rescue_minor : 1 : , "sv" : amount of contribution score added to all alive CTs per hostage rescued contributionscore_kill : 2 : , "sv" : amount of contribution score added for a kill contributionscore_kill_factor : 0 : , "sv" : percentage of victim's contribution score to award to their killer as a bonus contributionscore_objective_kill : 3 : , "sv" : amount of contribution score added for an objective related kill contributionscore_suicide : -2 : , "sv" : amount of contribution score for a suicide, normally negative contributionscore_team_kill : -2 : , "sv" : amount of contribution score for a team kill, normally negative con_allownotify : 1 : , "a" : Allows the notification area to be visible. con_enable : 1 : , "a" : Allows the console to be activated. con_filter_enable : 0 : : Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot con_filter_text : 0 : : Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate. con_filter_text_out : 0 : : Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate. con_logfile : 0 : : Console output gets written to this file con_min_severity : cmd : : Minimum severity level for messages sent to any logging channel: LS_MESSAGE=0, LS_WARNING=1, LS_ASSERT=2, LS_ERROR=3. con_timestamp : 0 : : Prefix console.log entries with timestamps cpu_frequency_monitoring : 0 : : Set CPU frequency monitoring interval in seconds. Zero means disabled. crash : cmd : : Cause the engine to crash (Debug!!) CreatePredictionError : cmd : : Create a prediction error create_flashlight : cmd : : creditsdone : cmd : : crosshair : 1 : , "a", "cl", "ss" : csgo_download_match : cmd : : Downloads a match via serial code and starts playback cs_enable_player_physics_box : 0 : , "sv" : cs_hostage_near_rescue_music_distance : 2000 : , "sv", "cheat" : cs_make_vip : cmd : : Marks a player as the VIP cs_ShowStateTransitions : -2 : , "sv", "cheat" : cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions. CS_WarnFriendlyDamageInterval : 3 : , "sv", "cheat" : Defines how frequently the server notifies clients that a player damaged a friend custom_bot_difficulty : 0 : , "sv", "rep", "cl" : Bot difficulty for offline play. cvarlist : cmd : : Show the list of convars/concommands. cv_bot_ai_bt_debug_target : -1 : , "sv", "cheat", "rep" : Draw the behavior tree of the given bot. cv_bot_ai_bt_hiding_spot_show : 0 : , "sv", "cheat", "rep" : Draw hiding spots. cv_bot_ai_bt_moveto_show_next_hiding_spot : 0 : , "sv", "cheat", "rep" : Draw the hiding spot the bot will check next. c_maxdistance : 200 : , "a", "cl" : c_maxpitch : 90 : , "a", "cl" : c_maxyaw : 135 : , "a", "cl" : c_mindistance : 30 : , "a", "cl" : c_minpitch : 0 : , "a", "cl" : c_minyaw : -135 : , "a", "cl" : c_orthoheight : 100 : , "a", "cl" : c_orthowidth : 100 : , "a", "cl" : c_thirdpersonshoulder : 0 : , "a", "cl" : c_thirdpersonshoulderaimdist : 120 : , "a", "cl" : c_thirdpersonshoulderdist : 40 : , "a", "cl" : c_thirdpersonshoulderheight : 5 : , "a", "cl" : c_thirdpersonshoulderoffset : 20 : , "a", "cl" : dbghist_addline : cmd : : Add a line to the debug history. Format: <category id> <line> dbghist_dump : cmd : : Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Sc debug_drawbox : cmd : : Create debug box debug_drawdisp_boundbox : cmd : : Create debug boxes for invalid displacements debug_entity_outline_highlight : 0 : , "cheat", "cl" : debug_map_crc : 0 : : Prints CRC for each map lump loaded debug_purchase_defidx : cmd : : Purchase an item by defindex debug_visibility_monitor : 0 : , "sv", "cheat" : default_fov : 90 : , "cheat", "cl" : demolist : cmd : : Print demo sequence list. demos : cmd : : Demo demo file sequence. demoui : cmd : : Show/hide the demo player UI. demo_goto : cmd : : Skips to location in demo. demo_gototick : cmd : : Skips to a tick in demo. demo_info : cmd : : Print information about currently playing demo. demo_listhighlights : cmd : : List all highlights data for the demo. demo_listimportantticks : cmd : : List all important ticks in the demo. demo_pause : cmd : : Pauses demo playback. demo_recordcommands : 1 : , "cheat" : Record commands typed at console into .dem files. demo_resume : cmd : : Resumes demo playback. demo_strict_validation : 0 : : demo_timescale : cmd : : Sets demo replay speed. demo_togglepause : cmd : : Toggles demo playback. developer : 0 : : Set developer message level devshots_nextmap : cmd : : Used by the devshots system to go to the next map in the devshots maplist. devshots_screenshot : cmd : : Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead. differences : cmd : : Show all convars which are not at their default values. disconnect : cmd : : Disconnect game from server. display_elapsedtime : cmd : : Displays how much time has elapsed since the game started display_game_events : 0 : , "cheat" : disp_list_all_collideable : cmd : : List all collideable displacements dlight_debug : cmd : : Creates a dlight in front of the player dm_reset_spawns : cmd : : dm_togglerandomweapons : cmd : : Turns random weapons in deathmatch on/off drawcross : cmd : : Draws a cross at the given location Arguments: x y z drawline : cmd : : Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2 drawoverviewmap : cmd : : Draws the overview map drawradar : cmd : : Draws HUD radar dsp_db_min : 74 : , "cheat", "demo" : dsp_db_mixdrop : 0 : , "cheat", "demo" : dsp_dist_max : 1440 : , "cheat", "demo" : dsp_dist_min : 0 : , "cheat", "demo" : dsp_enhance_stereo : 0 : , "a" : dsp_mix_max : 0 : , "cheat", "demo" : dsp_mix_min : 0 : , "cheat", "demo" : dsp_off : 0 : , "cheat" : dsp_player : 0 : , "demo", "server_can_execute" : dsp_reload : cmd : : dsp_slow_cpu : 0 : , "cheat" : dsp_volume : 0 : , "cheat" : ds_get_newest_subscribed_files : cmd : : Re-reads web api auth key and subscribed file lists from disk and downloads the latest updates of those files from steam dti_flush : cmd : : Write out the datatable instrumentation files (you must run with -dti for this to work). dumpentityfactories : cmd : : Lists all entity factory names. dumpeventqueue : cmd : : Dump the contents of the Entity I/O event queue to the console. dumpgamestringtable : cmd : : Dump the contents of the game string table to the console. dumpstringtables : cmd : : Print string tables to console. dump_entity_sizes : cmd : : Print sizeof(entclass) dump_globals : cmd : : Dump all global entities/states dump_panorama_css_properties : cmd : : Prints out all valid panorama CSS properties and their documentation dump_panorama_css_properties_memstats : cmd : : Prints out mem stats of all valid panorama CSS properties dump_panorama_events : cmd : : print panorama event types and their documentation dump_panorama_js_scopes : cmd : : print panorama js scopes, such as classes, and their associated methods. (wiki table format) dump_panorama_render_command_stats : cmd : : dump_particlemanifest : cmd : : Dump the list of particles loaded. dz_clearteams : cmd : : Clear all DZ teams dz_jointeam : cmd : : dz_jointeam team# [userid#|name] - Join DZ team N (0 to leave your team). Server admins can assign other players to teams. dz_shuffle_teams : cmd : : Shuffle all teams for Danger Zone dz_spawnselect_choose_hex : cmd : : echo : cmd : : Echo text to console. econ_build_pinboard_images_from_collection_name : cmd : : Renders and saves images for all models in a collection. econ_clear_inventory_images : cmd : : clear the local inventory images (they will regenerate) econ_show_items_with_tag : cmd : : Lists the item definitions that have a specified tag. editdemo : cmd : : Edit a recorded demo file (.dem ). editor_toggle : cmd : : Disables the simulation and returns focus to the editor enable_debug_overlays : 1 : , "sv", "cheat" : Enable rendering of debug overlays enable_fast_math : 1 : : Turns Denormals-Are-Zeroes and Flush-to-Zero on or off enable_skeleton_draw : 0 : , "cheat", "cl" : Render skeletons in wireframe endmatch_votenextmap : cmd : : Votes for the next map at the end of the match endmovie : cmd : : Stop recording movie frames. endround : cmd : : End the current round. engine_no_focus_sleep : 50 : , "a" : ent_absbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar ent_attachments : cmd : : Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is loo ent_autoaim : cmd : : Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_bbox : cmd : : Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay ent_cancelpendingentfires : cmd : : Cancels all ent_fire created outputs that are currently waiting for their delay to expire. ent_create : cmd : : Creates an entity of the given type where the player is looking. ent_dump : cmd : : Usage: ent_dump <entity name> ent_fire : cmd : : Usage: ent_fire <target> [action] [value] [delay] ent_info : cmd : : Usage: ent_info <class name> ent_keyvalue : cmd : : Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity id> <key1>=<v ent_list_report : cmd : : Reports all list of all entities in a map, one by one ent_messages : cmd : : Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes ent_messages_draw : 0 : , "sv", "cheat" : Visualizes all entity input/output activity. ent_name : cmd : : ent_orient : cmd : : Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt ent_pause : cmd : : Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess ent_pivot : cmd : : Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class ent_rbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar ent_remove : cmd : : Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_remove_all : cmd : : Removes all entities of the specified type Arguments: {entity_name} / {class_name} ent_rotate : cmd : : Rotates an entity by a specified # of degrees ent_script_dump : cmd : : Dumps the names and values of this entity's script scope to the console Arguments: {entity_name} / {class_name} / no argume ent_setang : cmd : : Set entity angles ent_setname : cmd : : Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh ent_setpos : cmd : : Move entity to position ent_show_response_criteria : cmd : : Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} / ent_step : cmd : : When 'ent_pause' is set this will step through one waiting input / output message at a time. ent_teleport : cmd : : Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name> ent_text : cmd : : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_ ent_viewoffset : cmd : : Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks wha envmap : cmd : : escape : cmd : : Escape key pressed. exec : cmd : : Execute script file. execifexists : cmd : : Execute script file if file exists. execwithwhitelist : cmd : : Execute script file, only execing convars on a whitelist. exit : cmd : : Exit the engine. exojump : cmd : : equips or removes exojump explode : cmd : : Kills the player with explosive damage explodevector : cmd : : Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value> fadein : cmd : : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds. fadeout : cmd : : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds. ff_damage_bullet_penetration : 0 : , "rep", "cl" : If friendly fire is off, this will scale the penetration power and damage a bullet does when penetrating another friendly playe ff_damage_decoy_explosion : 0 : , "rep", "cl" : Enables or disables team damage from decoy detonation ff_damage_grenade_hit : 1 : , "rep", "cl" : Enables or disables team damage from thrown grenade impacts ff_damage_reduction_bullets : 0 : , "rep", "cl" : How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an en ff_damage_reduction_grenade : 0 : , "rep", "cl" : How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is don ff_damage_reduction_grenade_self : 1 : , "rep", "cl" : How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is do ff_damage_reduction_other : 0 : , "rep", "cl" : How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damag find : cmd : : Find concommands with the specified string in their name/help text. findflags : cmd : : Find concommands by flags. find_ent : cmd : : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring> find_ent_index : cmd : : Display data for entity matching specified index. Format: find_ent_index <index> firetarget : cmd : : firstperson : cmd : : Switch to firstperson camera. fish_debug : 0 : , "cheat", "cl" : Show debug info for fish fish_dormant : 0 : , "sv", "cheat", "rep" : Turns off interactive fish behavior. Fish become immobile and unresponsive. flush : cmd : : Flush unlocked cache memory. flush_locked : cmd : : Flush unlocked and locked cache memory. fogui : cmd : : Show/hide fog control UI. fog_color : -1 : , "cheat", "cl" : fog_colorskybox : -1 : , "cheat", "cl" : fog_enable : 1 : , "cheat", "cl" : fog_enableskybox : 1 : , "cheat", "cl" : fog_enable_water_fog : 1 : , "cheat" : fog_end : -1 : , "cheat", "cl" : fog_endskybox : -1 : , "cheat", "cl" : fog_hdrcolorscale : -1 : , "cheat", "cl" : fog_hdrcolorscaleskybox : -1 : , "cheat", "cl" : fog_maxdensity : -1 : , "cheat", "cl" : fog_maxdensityskybox : -1 : , "cheat", "cl" : fog_override : 0 : , "cheat", "cl" : Overrides the map's fog settings (-1 populates fog_ vars with map's values) fog_start : -1 : , "cheat", "cl" : fog_startskybox : -1 : , "cheat", "cl" : forcebind : cmd : : Bind a command to an available key. (forcebind command opt:suggestedKey) force_audio_english : 0 : , "a" : Keeps track of whether we're forcing english in a localized language. force_centerview : cmd : : foundry_engine_get_mouse_control : cmd : : Give the engine control of the mouse. foundry_engine_release_mouse_control : cmd : : Give the control of the mouse back to Hammer. foundry_select_entity : cmd : : Select the entity under the crosshair or select entities with the specified name. foundry_sync_hammer_view : cmd : : Move Hammer's 3D view to the same position as the engine's 3D view. foundry_update_entity : cmd : : Updates the entity's position/angles when in edit mode fov_cs_debug : 0 : , "cheat", "cl" : Sets the view fov if cheats are on. fov_tv_debug : 0 : , "cl" : Sets the GOTV view custom fov in roaming view. fps_max : 0 : : Frame rate limiter fps_max_menu : 120 : : Frame rate limiter, main menu fps_screenshot_frequency : 10 : , "cheat" : While the fps is below the threshold we will dump a screen shot this often in seconds (i.e. 10 = screen shot every 10 seconds w fps_screenshot_threshold : -1 : , "cheat" : Dump a screenshot when the FPS drops below the given value. fs_allow_unsafe_writes : 0 : : 0: Disallow writes to filesystem locations we don't own. 1: Allow such writes (potentially unsafe). fs_clear_open_duplicate_times : cmd : : Clear the list of files that have been opened. fs_dump_open_duplicate_times : cmd : : Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was fs_fios_cancel_prefetches : cmd : : Cancels all the prefetches in progress. fs_fios_flush_cache : cmd : : Flushes the FIOS HDD cache. fs_fios_prefetch_file : cmd : : Prefetches a file: </PS3_GAME/USRDIR/filename.bin>. The preftech is medium priority and persistent. fs_fios_prefetch_file_in_pack : cmd : : Prefetches a file in a pack: <portal2/models/container_ride/fineDebris_part5.ani>. The preftech is medium priority and non-pers fs_fios_print_prefetches : cmd : : Displays all the prefetches currently in progress. fs_printopenfiles : cmd : : Show all files currently opened by the engine. fs_report_sync_opens : 0 : : 0:Off, 1:Always, 2:Not during map load fs_show_pure_state : cmd : : Display current filesystem whitelist state fs_syncdvddevcache : cmd : : Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev. fs_warning_level : cmd : : Set the filesystem warning level. func_break_max_pieces : 15 : , "a", "rep", "cl" : fx_new_sparks : 1 : , "sv", "cheat" : Use new style sparks. g15_dumpplayer : cmd : : Spew player data. g15_reload : cmd : : Reloads the Logitech G-15 Keyboard configs. g15_update_msec : 250 : , "a", "cl" : Logitech G-15 Keyboard update interval. gameinstructor_dump_open_lessons : cmd : : Gives a list of all currently open lessons. gameinstructor_enable : 0 : , "a", "cl" : Display in game lessons that teach new players. gameinstructor_find_errors : 0 : , "cheat", "cl" : Set to 1 and the game instructor will run EVERY scripted command to uncover errors. gameinstructor_reload_lessons : cmd : : Shuts down all open lessons and reloads them from the script file. gameinstructor_reset_counts : cmd : : Resets all display and success counts to zero. gameinstructor_save_restore_lessons : 1 : , "cheat", "cl" : Set to 0 to disable save/load of open lesson opportunities in single player. gameinstructor_verbose : 0 : , "cheat", "cl" : Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions. gameinstructor_verbose_lesson : 0 : , "cheat", "cl" : Display more verbose information for lessons have this name. gamemenucommand : cmd : : Issue game menu command. gamepadslot1 : cmd : : gamepadslot2 : cmd : : gamepadslot3 : cmd : : gamepadslot4 : cmd : : gamepadslot5 : cmd : : gamepadslot6 : cmd : : gameui_activate : cmd : : Shows the game UI gameui_allowescape : cmd : : Escape key allowed to hide game UI gameui_allowescapetoshow : cmd : : Escape key allowed to show game UI gameui_hide : cmd : : Hides the game UI gameui_preventescape : cmd : : Escape key doesn't hide game UI gameui_preventescapetoshow : cmd : : Escape key doesn't show game UI game_mode : 0 : , "sv", "rep", "cl" : The current game mode (based on game type). See GameModes.txt. game_type : 0 : , "sv", "rep", "cl" : The current game type. See GameModes.txt. getpos : cmd : : dump position and angles to the console getpos_exact : cmd : : dump origin and angles to the console give : cmd : : Give item to player. Arguments: <item_name> givecurrentammo : cmd : : Give a supply of ammo for current weapon.. global_chatter_info : 0 : , "sv" : Map/mode-specific responserules criteria used by calls to UTIL_GlobalChatter global_event_log_enabled : 0 : , "sv", "cheat" : Enables the global event log system global_set : cmd : : global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD). glow_outline_effect_enable : 1 : , "cheat", "cl" : Enable entity outline glow effects. glow_outline_width : 6 : , "cheat", "cl" : Width of glow outline effect in screen space. gl_clear_randomcolor : 0 : , "cheat", "cl" : Clear the back buffer to random colors every frame. Helps spot open seams in geometry. god : cmd : : Toggle. Player becomes invulnerable. gods : cmd : : Toggle. All players become invulnerable. gotv_theater_container : 0 : , "cl" : Enables GOTV theater mode for the specified container, setting it to 'live' will play top live matches groundlist : cmd : : Display ground entity list <index> g_debug_angularsensor : 0 : , "sv", "cheat" : g_debug_constraint_sounds : 0 : , "sv", "cheat" : Enable debug printing about constraint sounds. g_debug_ragdoll_removal : 0 : , "cheat", "rep", "cl" : g_debug_ragdoll_visualize : 0 : , "cheat", "cl" : g_debug_trackpather : 0 : , "sv", "cheat" : g_debug_vehiclebase : 0 : , "sv", "cheat" : g_debug_vehicledriver : 0 : , "sv", "cheat" : g_debug_vehicleexit : 0 : , "sv", "cheat" : g_debug_vehiclesound : 0 : , "sv", "cheat" : g_jeepexitspeed : 100 : , "sv", "cheat" : hammer_update_entity : cmd : : Updates the entity's position/angles when in edit mode hammer_update_safe_entities : cmd : : Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit healthshot_allow_use_at_full : 1 : , "rep", "cl" : healthshot_health : 50 : , "rep", "cl" : healthshot_healthboost_damage_multiplier : 1 : , "sv", "rep" : healthshot_healthboost_speed_multiplier : 1 : , "rep", "cl" : healthshot_healthboost_time : 0 : , "rep", "cl" : heartbeat : cmd : : Force heartbeat of master servers help : cmd : : Find help about a convar/concommand. hideconsole : cmd : : Hide the console. hidehud : 0 : , "cheat", "cl", "ss" : hideoverviewmap : cmd : : Hides the overview map hidepanel : cmd : : Hides a viewport panel <name> hideradar : cmd : : Hides HUD radar hidescores : cmd : : Forcibly hide score panel hltv_replay_status : cmd : : Show Killer Replay status and some statistics, works on listen or dedicated server. hostage_debug : 0 : , "sv", "cheat" : Show hostage AI debug information hostage_is_silent : 0 : , "sv", "cheat" : When set, the hostage won't play any code driven response rules lines hostfile : 0 : , "sv" : The HOST file to load. hostip : -1062731648.000 : : Host game server ip hostname : 0 : : Hostname for server. hostport : 27015 : : Host game server port host_filtered_time_report : cmd : : Dumps time spent idle in previous frames in ms(dedicated only). host_flush_threshold : 12 : : Memory threshold below which the host should flush caches between server instances host_framerate : 0 : , "cheat", "rep" : Set to lock per-frame time elapse. host_info_show : 1 : : How server info gets disclosed in server queries: 0 - query disabled, 1 - show only general info, 2 - show full info host_map : 0 : : Current map name. host_name_store : 1 : : Whether hostname is recorded in game events and GOTV. host_players_show : 1 : : How players are disclosed in server queries: 0 - query disabled, 1 - show only max players count, 2 - show all players host_reset_config : cmd : : reset config (for testing) with param as splitscreen index. host_rules_show : 1 : : How server rules get disclosed in server queries: 0 - query disabled, 1 - query enabled host_runofftime : cmd : : Run off some time without rendering/updating sounds host_sleep : 0 : , "cheat" : Force the host to sleep a certain number of milliseconds each frame. host_timer_report : cmd : : Spew CPU timer jitter for the last 128 frames in microseconds (dedicated only) host_timescale : 1 : , "cheat", "rep" : Prescale the clock by this amount. host_workshop_collection : cmd : : Get the latest version of maps in a workshop collection and host them as a maplist. host_workshop_map : cmd : : Get the latest version of the map and host it on this server. host_writeconfig : cmd : : Store current settings to config.cfg (or specified .cfg file). host_writeconfig_ss : cmd : : Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index. hud_reloadscheme : cmd : : Reloads hud layout and animation scripts. hud_scaling : 0 : , "a", "cl" : Scales hud elements hud_showtargetid : 1 : , "a", "cl", "ss" : Enables display of target names hud_subtitles : cmd : : Plays the Subtitles: <filename> hud_takesshots : 0 : , "a", "cl" : Auto-save a scoreboard screenshot at the end of a map. hurtme : cmd : : Hurts the player. Arguments: <health to lose> ime_hkl_info : cmd : : Spew IME HKL info. ime_info : cmd : : Spew IME info. ime_supported_info : cmd : : Spew IME Supported info. impulse : cmd : : incrementvar : cmd : : Increment specified convar value. inferno_child_spawn_interval_multiplier : 0 : , "sv", "cheat" : Amount spawn interval increases for each child inferno_child_spawn_max_depth : 4 : , "sv", "rep" : inferno_damage : 40 : , "sv", "cheat" : Damage per second inferno_debug : 0 : , "sv", "cheat" : inferno_dlight_spacing : 200 : , "cheat", "cl" : Inferno dlights are at least this far apart inferno_flame_lifetime : 7 : , "sv", "rep" : Average lifetime of each flame in seconds inferno_flame_spacing : 42 : , "sv", "cheat" : Minimum distance between separate flame spawns inferno_forward_reduction_factor : 0 : , "sv", "cheat" : inferno_friendly_fire_duration : 6 : , "sv", "cheat" : For this long, FF is credited back to the thrower. inferno_initial_spawn_interval : 0 : , "sv", "cheat" : Time between spawning flames for first fire inferno_max_child_spawn_interval : 0 : , "sv", "cheat" : Largest time interval for child flame spawning inferno_max_flames : 16 : , "sv", "rep" : Maximum number of flames that can be created inferno_max_range : 150 : , "sv", "rep" : Maximum distance flames can spread from their initial ignition point inferno_per_flame_spawn_duration : 3 : , "sv", "cheat" : Duration each new flame will attempt to spawn new flames inferno_scorch_decals : 1 : , "sv", "cheat" : inferno_spawn_angle : 45 : , "sv", "cheat" : Angular change from parent inferno_surface_offset : 20 : , "sv", "cheat" : inferno_velocity_decay_factor : 0 : , "sv", "cheat" : inferno_velocity_factor : 0 : , "sv", "cheat" : inferno_velocity_normal_factor : 0 : , "sv", "cheat" : invnext : cmd : : invnextgrenade : cmd : : invnextitem : cmd : : invnextnongrenade : cmd : : invprev : cmd : : in_forceuser : 0 : , "cheat" : Force user input to this split screen player. ip : 0 : : Overrides IP for multihomed hosts ipc_console_disable : cmd : : Disable IPC console(s) ipc_console_disable_all : cmd : : Disable all IPC consoles ipc_console_enable : cmd : : Enable IPC console ipc_console_show : cmd : : Show status of IPC consoles ip_relay : 0 : : Overrides IP used to redirect TV relay connections for NAT hosts ip_steam : 0 : : Overrides IP used to bind Steam port for multihomed hosts ip_tv : 0 : : Overrides IP used to bind TV port for multihomed hosts ip_tv1 : 0 : : Overrides IP used to bind TV1 port for multihomed hosts itemtimedata_dump_active : cmd : : itemtimedata_dump_total : cmd : : itemtimedata_print_and_reset : cmd : : Outputs item time data to server log and clears data. joyadvancedupdate : cmd : : joystick : 0 : , "a", "cl" : True if the joystick is enabled, false otherwise. joystick_force_disabled : 1 : , "a", "cl" : Prevents any and all joystick input for cases where a piece of hardware is incorrectly identified as a joystick an sends bad si joystick_force_disabled_set_from_options : 1 : , "a", "cl" : Sets controllers enabled/disabled just before the config is written. joy_accelmax : 1 : , "a", "cl" : joy_accelscale : 3 : , "a", "cl" : joy_accelscalepoly : 0 : , "a", "cl" : joy_advanced : 0 : , "a", "cl" : joy_advaxisr : 0 : , "a", "cl" : joy_advaxisu : 0 : , "a", "cl" : joy_advaxisv : 0 : , "a", "cl" : joy_advaxisx : 0 : , "a", "cl" : joy_advaxisy : 0 : , "a", "cl" : joy_advaxisz : 0 : , "a", "cl" : joy_autoaimdampen : 0 : , "a", "cl" : How much to scale user stick input when the gun is pointing at a valid target. joy_autoAimDampenMethod : 0 : , "a", "cl" : joy_autoaimdampenrange : 0 : , "a", "cl" : The stick range where autoaim dampening is applied. 0 = off joy_axisbutton_threshold : 0 : , "a" : Analog axis range before a button press is registered. joy_cfg_preset : 1 : , "a", "cl", "ss" : joy_circle_correct : 1 : , "a", "cl" : joy_curvepoint_1 : 0 : , "a", "cl" : joy_curvepoint_2 : 0 : , "a", "cl" : joy_curvepoint_3 : 0 : , "a", "cl" : joy_curvepoint_4 : 1 : , "a", "cl" : joy_curvepoint_end : 2 : , "a", "cl" : joy_diagonalpov : 0 : , "a", "cl" : POV manipulator operates on diagonal axes, too. joy_display_input : 0 : , "a", "cl" : joy_forwardsensitivity : -1 : , "a", "cl" : joy_forwardthreshold : 0 : , "a", "cl" : joy_gamma : 0 : , "a", "cl" : joy_inverty : 0 : , "a", "cl", "ss" : Whether to invert the Y axis of the joystick for looking. joy_lowend : 1 : , "a", "cl" : joy_lowend_linear : 0 : , "a", "cl" : joy_lowmap : 1 : , "a", "cl" : joy_movement_stick : 0 : , "a", "cl", "ss" : Which stick controls movement : 0 = left stick, 1 = right stick, 2 = legacy controls joy_name : 0 : , "a", "cl" : joy_no_accel_jump : 0 : , "a", "cl" : joy_pitchsensitivity : -1 : , "a", "cl", "ss" : joystick pitch sensitivity joy_pitchthreshold : 0 : , "a", "cl" : joy_response_look : 0 : , "a", "cl" : 'Look' stick response mode: 0=Default, 1=Acceleration Promotion joy_response_look_pitch : 1 : , "a", "cl" : 'Look' stick response mode for pitch: 0=Default, 1=Acceleration Promotion joy_response_move : 1 : , "a", "cl" : 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity joy_sensitive_step0 : 0 : , "a", "cl" : joy_sensitive_step1 : 0 : , "a", "cl" : joy_sensitive_step2 : 0 : , "a", "cl" : joy_sidesensitivity : 1 : , "a", "cl" : joy_sidethreshold : 0 : , "a", "cl" : joy_wingmanwarrior_centerhack : 0 : , "a" : Wingman warrior centering hack. joy_wingmanwarrior_turnhack : 0 : , "a", "cl" : Wingman warrior hack related to turn axes. joy_yawsensitivity : -1 : , "a", "cl", "ss" : joystick yaw sensitivity joy_yawthreshold : 0 : , "a", "cl" : jpeg : cmd : : Take a jpeg screenshot: jpeg <filename> <quality 1-100>. kdtree_test : cmd : : Tests spatial partition for entities queries. key_findbinding : cmd : : Find key bound to specified command string. key_listboundkeys : cmd : : List bound keys with bindings. key_updatelayout : cmd : : Updates game keyboard layout to current windows keyboard setting. kick : cmd : : Kick a player by name. kickid : cmd : : Kick a player by userid or uniqueid, with a message. kickid_ex : cmd : : Kick a player by userid or uniqueid, provide a force-the-kick flag and also assign a message. kill : cmd : : Kills the player with generic damage killserver : cmd : : Shutdown the server. killvector : cmd : : Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value> lastinv : cmd : : launch_warmup_map : cmd : : Launches warmup map lightcache_maxmiss : 2 : , "cheat" : lightprobe : cmd : : Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material light_crosshair : cmd : : Show texture color at crosshair linefile : cmd : : Parses map leak data from .lin file listdemo : cmd : : List demo file contents. listid : cmd : : Lists banned users. listip : cmd : : List IP addresses on the ban list. listissues : cmd : : List all the issues that can be voted on. listmodels : cmd : : List loaded models. listRecentNPCSpeech : cmd : : Displays a list of the last 5 lines of speech from NPCs. load : cmd : : Load a saved game. loadcommentary : cmd : : loader_dump_table : cmd : : lobby_default_privacy_bits2 : 1 : , "a", "cl" : Lobby default permissions (0: private, 1: public) localization_quest_item_string_printout : cmd : : localization_quest_item_string_printout locator_split_len : 0 : , "cheat", "cl" : locator_split_maxwide_percent : 0 : , "cheat", "cl" : lockMoveControllerRet : 0 : , "a", "cl" : log : cmd : : Enables logging to file, console, and udp < on | off >. logaddress_add : cmd : : Set address and port for remote host <ip:port>. logaddress_add_ex : cmd : : Set address and port for remote host <ip:port> and supplies a unique token in the UDP packets. logaddress_add_http : cmd : : Set URI of a listener to receive logs via http post. Wrap URI in double quotes. logaddress_add_http_delayed : cmd : : Set a delay and URI of a listener to receive logs via http post. Wrap URI in double quotes. logaddress_add_ts : cmd : : Set address and port for remote host <ip:port> and uses a unique checksum from logaddress_token_secret in the UDP packets. logaddress_del : cmd : : Remove address and port for remote host <ip:port>. logaddress_delall : cmd : : Remove all udp addresses being logged to logaddress_delall_http : cmd : : Remove all http listeners from the dispatch list. logaddress_list : cmd : : List all addresses currently being used by logaddress. logaddress_list_http : cmd : : List all URIs currently receiving server logs logaddress_token_secret : 0 : : Set a secret string that will be hashed when using logaddress with explicit token hash. log_color : cmd : : Set the color of a logging channel. log_dumpchannels : cmd : : Dumps information about all logging channels. log_flags : cmd : : Set the flags on a logging channel. log_level : cmd : : Set the spew level of a logging channel. lookspring : 0 : , "a", "cl" : lookstrafe : 0 : , "a", "cl" : loopsingleplayermaps : 0 : , "sv", "cheat", "rep" : map : cmd : : Start playing on specified map. mapcycledisabled : 0 : , "rep", "cl" : repeats the same map after each match instead of using the map cycle mapgroup : cmd : : Specify a map group mapoverview_allow_client_draw : 0 : , "cl" : Allow a client to draw on the map overview mapoverview_allow_grid_usage : 0 : , "cl" : When set to 1, allows turning on the (experimental) grid for drawing. mapoverview_icon_scale : 1 : , "a", "cl" : Sets the icon scale multiplier for the overview map. Valid values are 0.5 to 3.0. maps : cmd : : Displays list of maps. map_background : cmd : : Runs a map as the background to the main menu. map_commentary : cmd : : Start playing, with commentary, on a specified map. map_edit : cmd : : map_setbombradius : cmd : : Sets the bomb radius for the map. map_showbombradius : cmd : : Shows bomb radius from the center of each bomb site and planted bomb. map_showspawnpoints : cmd : : Shows player spawn points (red=invalid). Optionally pass in the duration. mat_accelerate_adjust_exposure_down : 40 : , "cheat", "cl" : mat_ambient_light_b : 0 : , "cheat" : mat_ambient_light_g : 0 : , "cheat" : mat_ambient_light_r : 0 : , "cheat" : mat_aniso_disable : 0 : , "cheat" : NOTE: You must change mat_forceaniso after changing this convar for this to take effect mat_autoexposure_max : 2 : , "cheat", "cl" : mat_autoexposure_max_multiplier : 1 : , "cheat", "cl" : mat_autoexposure_min : 0 : , "cheat", "cl" : mat_bloomamount_rate : 0 : , "cheat", "cl" : mat_bumpbasis : 0 : , "cheat" : mat_camerarendertargetoverlaysize : 128 : , "cheat", "cl" : mat_colcorrection_forceentitiesclientside : 0 : , "cheat", "cl" : Forces color correction entities to be updated on the client mat_colorcorrection : 1 : , "cheat" : mat_configcurrent : cmd : : show the current video control panel config for the material system mat_crosshair : cmd : : Display the name of the material under the crosshair mat_crosshair_edit : cmd : : open the material under the crosshair in the editor defined by mat_crosshair_edit_editor mat_crosshair_explorer : cmd : : open the material under the crosshair in explorer and highlight the vmt file mat_crosshair_printmaterial : cmd : : print the material under the crosshair mat_crosshair_reloadmaterial : cmd : : reload the material under the crosshair mat_custommaterialusage : cmd : : Show memory usage for custom weapon materials. mat_debugalttab : 0 : , "cheat" : mat_debug_bloom : 0 : , "cheat", "cl" : mat_debug_postprocessing_effects : 0 : , "cheat", "cl" : 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen mat_disable_bloom : 0 : , "cheat", "cl" : mat_displacementmap : 1 : , "cheat" : mat_drawflat : 0 : , "cheat" : mat_drawgray : 0 : , "cheat" : mat_drawwater : 1 : , "cheat", "cl" : mat_draw_resolution : 0 : , "cheat" : mat_draw_resolution_threshold : 3072 : , "cheat" : mat_draw_zone_highlight : 1 : , "cheat", "cl" : mat_draw_zone_projection_mode : 1 : , "cheat", "cl" : mat_dynamiclightmaps : 0 : , "cheat" : mat_dynamicPaintmaps : 0 : , "cheat" : mat_dynamic_tonemapping : 1 : , "cheat" : mat_edit : cmd : : Bring up the material under the crosshair in the editor mat_exposure_center_region_x : 0 : , "cheat", "cl" : mat_exposure_center_region_y : 0 : , "cheat", "cl" : mat_fastclip : 0 : , "cheat" : mat_fastnobump : 0 : , "cheat" : mat_fillrate : 0 : , "cheat" : mat_forcedynamic : 0 : , "cheat" : mat_force_bloom : 0 : , "cheat", "cl" : mat_force_tonemap_min_avglum : -1 : , "cheat", "cl" : Override. Old default was 3.0 mat_force_tonemap_percent_bright_pixels : -1 : , "cheat", "cl" : Override. Old value was 2.0 mat_force_tonemap_percent_target : -1 : , "cheat", "cl" : Override. Old default was 60. mat_force_tonemap_scale : 0 : , "cheat" : mat_frame_sync_enable : 1 : , "cheat" : mat_frame_sync_force_texture : 0 : , "cheat" : Force frame syncing to lock a managed texture. mat_fullbright : 0 : , "cheat" : mat_hdr_enabled : cmd : : Report if HDR is enabled for debugging mat_hdr_uncapexposure : 0 : , "cheat", "cl" : mat_hsv : 0 : , "cheat", "cl" : mat_info : cmd : : Shows material system info mat_leafvis : 0 : , "cheat" : Draw wireframe of: [0] nothing, [1] current leaf, [2] entire vis cluster, or [3] entire PVS (see mat_leafvis_draw_mask for what mat_loadtextures : 1 : , "cheat" : mat_local_contrast_edge_scale_override : -1000 : , "cheat" : mat_local_contrast_midtone_mask_override : -1 : , "cheat" : mat_local_contrast_scale_override : 0 : , "cheat" : mat_local_contrast_vignette_end_override : -1 : , "cheat" : mat_local_contrast_vignette_start_override : -1 : , "cheat" : mat_lpreview_mode : -1 : , "cheat", "cl" : mat_luxels : 0 : , "cheat" : mat_measurefillrate : 0 : , "cheat" : mat_monitorgamma : 1 : , "a" : monitor gamma (typically 2.2 for CRT and 1.7 for LCD) mat_monitorgamma_tv_enabled : 0 : , "a" : mat_morphstats : 0 : , "cheat" : mat_norendering : 0 : , "cheat" : mat_normalmaps : 0 : , "cheat" : mat_normals : 0 : , "cheat" : mat_postprocess_enable : 1 : , "cheat", "cl" : mat_powersavingsmode : 0 : , "a" : Power Savings Mode mat_preview : 0 : , "cheat", "cl" : mat_proxy : 0 : , "cheat" : mat_queue_mode : 2 : : The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued mat_queue_priority : 1 : : mat_queue_report : 0 : , "a" : Report thread stalls. Positive number will filter by stalls >= time in ms. -1 reports all locks. mat_reloadallcustommaterials : cmd : : Reloads all custom materials mat_reloadallmaterials : cmd : : Reloads all materials mat_reloadmaterial : cmd : : Reloads a single material mat_reloadtextures : cmd : : Reloads all textures mat_remoteshadercompile : 127 : , "cheat" : mat_rendered_faces_count : 0 : , "cheat" : Set to N to count how many faces each model draws each frame and spew the top N offenders from the last 150 frames (use 'mat_re mat_rendered_faces_spew : cmd : : 'mat_rendered_faces_spew <n>' Spew the number of faces rendered for the top N models used this frame (mat_rendered_faces_count mat_reporthwmorphmemory : cmd : : Reports the amount of size in bytes taken up by hardware morph textures. mat_resolveFullFrameDepth : 1 : , "cheat" : Enable depth resolve to a texture. 0=disable, 1=enable via resolve tricks if supported in hw, otherwise disable, 2=force extra mat_reversedepth : 0 : , "cheat" : mat_savechanges : cmd : : saves current video configuration to the registry mat_setvideomode : cmd : : sets the width, height, windowed state of the material system mat_shadercount : cmd : : display count of all shaders and reset that count mat_showcamerarendertarget : 0 : , "cheat", "cl" : mat_showframebuffertexture : 0 : , "cheat", "cl" : mat_showlowresimage : 0 : , "cheat" : mat_showmaterials : cmd : : Show materials. mat_showmaterialsverbose : cmd : : Show materials (verbose version). mat_showmiplevels : 0 : , "cheat" : color-code miplevels 2: normalmaps, 1: everything else mat_showtextures : cmd : : Show used textures. mat_showwatertextures : 0 : , "cheat", "cl" : mat_show_histogram : 0 : , "cheat", "cl" : mat_show_texture_memory_usage : 0 : , "cheat", "numeric" : Display the texture memory usage on the HUD. mat_softwareskin : 0 : , "cheat" : mat_spewalloc : 0 : , "a" : mat_spewvertexandpixelshaders : cmd : : Print all vertex and pixel shaders currently loaded to the console mat_stub : 0 : , "cheat", "cl" : mat_surfaceid : 0 : , "cheat" : mat_surfacemat : 0 : , "cheat" : mat_tessellationlevel : 6 : , "cheat" : mat_tessellation_accgeometrytangents : 0 : , "cheat" : mat_tessellation_cornertangents : 1 : , "cheat" : mat_tessellation_update_buffers : 1 : , "cheat" : mat_texture_list : 0 : , "cheat" : For debugging, show a list of used textures per frame mat_texture_list_content_path : 0 : , "a" : The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently runn mat_texture_list_exclude : cmd : : 'load' - loads the exclude list file, 'reset' - resets all loaded exclude information, 'save' - saves exclude list file mat_texture_list_txlod : cmd : : Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution mat_texture_list_txlod_sync : cmd : : 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files mat_tonemap_algorithm : 1 : , "cheat", "cl" : 0 = Original Algorithm 1 = New Algorithm mat_updateconvars : cmd : : updates the video config convars mat_viewportscale : 1 : , "cheat", "cl" : Scale down the main viewport (to reduce GPU impact on CPU profiling) mat_viewportupscale : 1 : , "cheat", "cl" : Scale the viewport back up mat_wireframe : 0 : , "cheat" : mat_yuv : 0 : , "cheat", "cl" : maxplayers : cmd : : Change the maximum number of players allowed on this server. mc_accel_band_size : 0 : , "a", "cl" : Percentage of half the screen width or height. mc_dead_zone_radius : 0 : , "a", "cl" : 0 to 0.9. 0 being just around the center of the screen and 1 being the edges of the screen. mc_max_pitchrate : 100 : , "a", "cl" : (degrees/sec) mc_max_yawrate : 230 : , "a", "cl" : (degrees/sec) mdlcache_dump_dictionary_state : cmd : : Dump the state of the MDLCache Dictionary. memory : cmd : : Print memory stats. mem_compact : cmd : : mem_dump : cmd : : Dump memory stats to text file. mem_dumpvballocs : cmd : : Dump VB memory allocation stats. mem_eat : cmd : : mem_incremental_compact : cmd : : mem_incremental_compact_rate : 0 : , "cheat" : Rate at which to attempt internal heap compation mem_test : cmd : : mem_vcollide : cmd : : Dumps the memory used by vcollides mem_verify : cmd : : Verify the validity of the heap menuselect : cmd : : menuselect minisave : cmd : : Saves game (for current level only!) mm_csgo_community_search_players_min : 3 : , "a" : When performing CSGO community matchmaking look for servers with at least so many human players mm_datacenter_debugprint : cmd : : Shows information retrieved from data center mm_debugprint : cmd : : Show debug information about current matchmaking session mm_dedicated_force_servers : 0 : : Comma delimited list of ip:port of servers used to search for dedicated servers instead of searching for public servers. Use sy mm_dedicated_search_maxping : 40 : , "a" : Longest preferred ping to dedicated servers for games mm_dlc_debugprint : cmd : : Shows information about dlc mm_queue_show_stats : cmd : : Display global server stats mm_server_search_lan_ports : 27015 : , "a" : Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs. mm_session_search_ping_buckets : 4 : : mm_session_search_qos_timeout : 15 : : mm_session_sys_kick_ban_duration : 180 : : mm_session_sys_pkey : 0 : : mod_combiner_info : cmd : : debug spew for Combiner Info mod_DumpWeaponWiewModelCache : cmd : : Dumps the weapon view model cache contents mod_DumpWeaponWorldModelCache : cmd : : Dumps the weapon world model cache contents molotov_throw_detonate_time : 2 : , "rep", "cl" : motdfile : 0 : , "sv" : The MOTD file to load. movie_fixwave : cmd : : Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc. mp_afterroundmoney : 0 : , "rep", "cl" : amount of money awared to every player after each round mp_anyone_can_pickup_c4 : 0 : , "rep", "cl" : If set, everyone can pick up the c4, not just Ts. mp_autokick : 1 : , "sv", "rep" : Kick idle/team-killing/team-damaging players mp_autoteambalance : 1 : , "sv", "nf" : mp_backup_restore_list_files : cmd : : Lists recent backup round files matching the prefix, most recent files first, accepts a numeric parameter to limit the number o mp_backup_restore_load_autopause : 1 : , "sv" : Whether to automatically pause the match after restoring round data from backup mp_backup_restore_load_file : cmd : : Loads player cash, KDA, scores and team scores; resets to the next round after the backup mp_backup_round_auto : 1 : , "sv" : If enabled will keep in-memory backups to handle reconnecting players even if the backup files aren't written to disk mp_backup_round_file : 0 : , "sv" : If set then server will save all played rounds information to files filename_date_time_team1_team2_mapname_roundnum_score1_scor mp_backup_round_file_last : 0 : , "sv" : Every time a backup file is written the value of this convar gets updated to hold the name of the backup file. mp_backup_round_file_pattern : 0 : , "sv" : If set then server will save all played rounds information to files named by this pattern, e.g.'%prefix%_%date%_%time%_%team1%_ mp_bot_ai_bt : 0 : , "sv" : Use the specified behavior tree file to drive the bot behavior. mp_bot_ai_bt_clear_cache : cmd : : Clears the cache for behavior tree files. mp_buytime : 90 : , "rep", "cl" : How many seconds after round start players can buy items for. mp_buy_allow_grenades : 1 : , "rep", "cl" : Whether players can purchase grenades from the buy menu or not. mp_buy_allow_guns : 255 : , "rep", "cl" : Whether players can purchase guns: pistols (1), SMGs (2), rifles (4), shotguns (8), sniper rifles (16), heavy MGs (32). mp_buy_anywhere : 0 : , "nf", "rep", "cl" : When set, players can buy anywhere, not only in buyzones. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists. mp_buy_during_immunity : 0 : , "nf", "rep", "cl" : When set, players can buy when immune, ignoring buytime. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists. mp_c4timer : 40 : , "nf", "rep", "cl" : how long from when the C4 is armed until it blows mp_c4_cannot_be_defused : 0 : , "rep", "cl" : If set, the planted c4 cannot be defused. mp_competitive_endofmatch_extra_time : 15 : , "sv" : After a competitive match finishes rematch voting extra time is given for rankings. mp_consecutive_loss_aversion : 1 : , "sv", "rep" : How loss streak is affected with round win: 0 = win fully resets loss bonus, 1 = first win steps down loss bonus, 2 = first win mp_consecutive_loss_max : 4 : , "sv", "rep" : mp_coopmission_bot_difficulty_offset : 0 : , "sv", "rep" : The difficulty offset modifier for bots during coop missions. mp_coopmission_dz : 0 : , "rep", "cl" : Whether this a coop mission leveraging the DZ universe (tablets, choppers, drones, etc). mp_coopmission_dz_use_bt : 1 : , "rep", "cl" : Use new AI system for bots or not. mp_coopmission_mission_number : 0 : , "rep", "cl" : Which mission the map should run after it loads. mp_coop_force_join_ct : 0 : , "rep", "cl" : If set, real players will auto join CT on join. mp_ct_default_grenades : 0 : , "rep", "cl" : The default grenades that the CTs will spawn with. To give multiple grenades, separate each weapon class with a space like thi mp_ct_default_melee : 0 : , "rep", "cl" : The default melee weapon that the CTs will spawn with. Even if this is blank, a knife will be given. To give a taser, it shou mp_ct_default_primary : 0 : , "rep", "cl" : The default primary (rifle) weapon that the CTs will spawn with mp_ct_default_secondary : 0 : , "rep", "cl" : The default secondary (pistol) weapon that the CTs will spawn with mp_damage_headshot_only : 0 : , "sv", "rep" : Determines whether non-headshot hits do any damage. mp_damage_scale_ct_body : 1 : , "sv", "rep" : Scales the damage a CT player takes by this much when they take damage in the body. (1 == 100%, 0.5 == 50%) mp_damage_scale_ct_head : 1 : , "sv", "rep" : Scales the damage a CT player takes by this much when they take damage in the head (1 == 100%, 0.5 == 50%). REMEMBER! headshot mp_damage_scale_t_body : 1 : , "sv", "rep" : Scales the damage a T player takes by this much when they take damage in the body. (1 == 100%, 0.5 == 50%) mp_damage_scale_t_head : 1 : , "sv", "rep" : Scales the damage a T player takes by this much when they take damage in the head (1 == 100%, 0.5 == 50%). REMEMBER! headshots mp_damage_vampiric_amount : 0 : , "sv", "rep" : If Set to non-0, will determine the fraction of damage dealt that will be given to attacker. mp_deathcam_skippable : 1 : , "sv", "rep" : Determines whether a player can early-out of the deathcam. mp_death_drop_breachcharge : 1 : , "rep", "cl" : Drop breachcharge on player death mp_death_drop_c4 : 1 : , "rep", "cl" : Whether c4 is droppable mp_death_drop_defuser : 1 : , "rep", "cl" : Drop defuser on player death mp_death_drop_grenade : 2 : , "rep", "cl" : Which grenade to drop on player death: 0=none, 1=best, 2=current or best, 3=all grenades mp_death_drop_gun : 1 : , "rep", "cl" : Which gun to drop on player death: 0=none, 1=best, 2=current or best mp_death_drop_healthshot : 1 : , "rep", "cl" : Drop healthshot on player death mp_death_drop_taser : 1 : , "rep", "cl" : Drop taser on player death mp_debug_timeouts : cmd : : Prints time outs to the console for debugging mp_default_team_winner_no_objective : -1 : , "rep", "cl" : If the map doesn't define an objective (bomb, hostage, etc), the value of this convar will declare the winner when the time run mp_defuser_allocation : 0 : , "rep", "cl" : How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone mp_disable_autokick : cmd : : Prevents a userid from being auto-kicked mp_disconnect_kills_bots : 0 : , "sv" : When a bot disconnects, kill them first. Requires mp_disconnect_kills_players. mp_disconnect_kills_players : 1 : , "sv" : When a player disconnects, kill them first (triggering item drops, stats, etc.) mp_display_kill_assists : 1 : , "rep", "cl" : Whether to display and score player assists mp_dm_bonusweapon_dogtags : 0 : , "rep", "cl" : Additional dogtags to drop when making a kill with the bonus weapon mp_dm_bonus_length_max : 30 : , "sv", "rep" : Maximum time the bonus time will last (in seconds) mp_dm_bonus_length_min : 30 : , "sv", "rep" : Minimum time the bonus time will last (in seconds) mp_dm_bonus_percent : 50 : , "rep", "cl" : Percent of points additionally awarded when someone gets a kill with the bonus weapon during the bonus period. mp_dm_bonus_respawn : 0 : , "rep", "cl" : When attempting to get the bonus weapon in deathmatch, whether we should respawn you with it or just give it to you directly mp_dm_dogtag_score : 0 : , "rep", "cl" : Points to award for picking up a dogtag in deathmatch. mp_dm_kill_base_score : 10 : , "rep", "cl" : Number of base points to award for a kill in deathmatch. Cheaper weapons award 1 or 2 additional points. mp_dm_teammode : 0 : , "rep", "cl" : In deathmatch, enables team DM visuals & scoring mp_dm_teammode_bonus_score : 1 : , "rep", "cl" : Team deathmatch victory points to award for kill with bonus weapon mp_dm_teammode_dogtag_score : 0 : , "rep", "cl" : Team deathmatch victory points to award for collecting enemy dogtags mp_dm_teammode_kill_score : 1 : , "rep", "cl" : Team deathmatch victory points to award for enemy kill mp_dm_time_between_bonus_max : 40 : , "sv", "rep" : Maximum time a bonus time will start after the round start or after the last bonus (in seconds) mp_dm_time_between_bonus_min : 30 : , "sv", "rep" : Minimum time a bonus time will start after the round start or after the last bonus (in seconds) mp_dogtag_despawn_on_killer_death : 1 : , "sv", "rep" : Whether dogtags should despawn when their killer dies mp_dogtag_despawn_time : 120 : , "sv", "rep" : How many seconds dogtags should stay around before despawning automatically (0 = infinite) mp_dogtag_pickup_rule : 0 : , "sv", "rep" : Who is eligible to pick up a dogtag (0 = killer only, 1 = killer's team, 2 = victim's team, 3 = killer & victim's team, 4 = any mp_do_warmup_offine : 0 : , "rep", "cl" : Whether or not to do a warmup period at the start of a match in an offline (bot) match. mp_do_warmup_period : 1 : , "rep", "cl" : Whether or not to do a warmup period at the start of a match. mp_drop_grenade_enable : 0 : , "sv" : Allows players to drop grenades. mp_drop_knife_enable : 0 : , "sv" : Allows players to drop knives. mp_dump_timers : cmd : : Prints round timers to the console for debugging mp_economy_reset_rounds : 0 : , "rep", "cl" : Reset all player money every N rounds (0 for never) mp_endmatch_votenextleveltime : 20 : , "cl" : If mp_endmatch_votenextmap is set, players have this much time to vote on the next map at match end. mp_endmatch_votenextmap : 1 : , "rep", "cl" : Whether or not players vote for the next map at the end of the match when the final scoreboard comes up mp_endmatch_votenextmap_keepcurrent : 1 : , "rep", "cl" : If set, keeps the current map in the list of voting options. If not set, the current map will not appear in the list of voting mp_endmatch_votenextmap_wargames_modes : 0 : , "sv" : Modes available for endmatch voting during War Games. Separate names with spaces. mp_endmatch_votenextmap_wargames_nummaps : 3 : , "sv" : Maximum number of maps to include in endmatch voting during War Games mp_endmatch_votenextmap_wargames_nummodes : 1 : , "sv" : Maximum number of other War Games to include in endmatch voting during War Games mp_endwarmup_player_count : 0 : , "rep", "cl" : Number of players required to be connected to end warmup early. 0 to require maximum players for mode. mp_equipment_reset_rounds : 0 : , "rep", "cl" : Reset all player equipment every N rounds (0 for never) mp_footsteps_serverside : 1 : , "sv" : Makes the server always play footstep sounds. Clients never calculate footstep sounds locally, instead relying on the server. mp_forcecamera : 1 : , "rep", "cl" : Restricts spectator modes for dead players. 0 = Any team. 1 = Only own team. 2 = No one; fade to black on death (previously mp_ mp_forcerespawnplayers : cmd : : Force all players to respawn. mp_forcewin : cmd : : Forces team to win mp_force_assign_teams : 0 : , "rep", "cl" : Players don't get to choose what team they are on, it is auto assinged. mp_force_pick_time : 15 : , "rep", "cl" : The amount of time a player has on the team screen to make a selection before being auto-teamed mp_freezetime : 6 : , "sv", "nf", "rep" : how many seconds to keep players frozen when the round starts mp_free_armor : 0 : , "rep", "cl" : Determines whether kevlar (1+) and/or helmet (2+) are given automatically. mp_friendlyfire : 0 : , "nf", "rep", "cl" : Allows team members to injure other members of their team mp_ggprogressive_random_weapon_kills_needed : 2 : , "rep", "cl" : If mp_ggprogressive_use_random_weapons is set, this is the number of kills needed with each weapon mp_ggprogressive_round_restart_delay : 15 : , "rep", "cl" : Number of seconds to delay before restarting a round after a win in gungame progessive mp_ggprogressive_use_random_weapons : 1 : , "rep", "cl" : If set, selects random weapons from set categories for the progression order mp_ggtr_always_upgrade : 0 : , "rep", "cl" : Award this many upgrade points every round in demolition mode mp_ggtr_bomb_defuse_bonus : 1 : , "rep", "cl" : Number of bonus upgrades to award the CTs when they defuse a gun game bomb mp_ggtr_bomb_detonation_bonus : 1 : , "rep", "cl" : Number of bonus upgrades to award the Ts when they detonate a gun game bomb mp_ggtr_bomb_pts_for_flash : 4 : , "rep", "cl" : Kill points required in a round to get a bonus flash grenade mp_ggtr_bomb_pts_for_he : 3 : , "rep", "cl" : Kill points required in a round to get a bonus HE grenade mp_ggtr_bomb_pts_for_molotov : 5 : , "rep", "cl" : Kill points required in a round to get a bonus molotov cocktail mp_ggtr_bomb_pts_for_upgrade : 2 : , "rep", "cl" : Kill points required to upgrade a player's weapon mp_ggtr_bomb_respawn_delay : 0 : , "rep", "cl" : Number of seconds to delay before making the bomb available to a respawner in gun game mp_ggtr_end_round_kill_bonus : 1 : , "rep", "cl" : Number of bonus points awarded in Demolition Mode when knife kill ends round mp_ggtr_halftime_delay : 0 : , "rep", "cl" : Number of seconds to delay during TR Mode halftime mp_ggtr_last_weapon_kill_ends_half : 0 : , "rep", "cl" : End the half and give a team round point when a player makes a kill using the final weapon mp_ggtr_num_rounds_autoprogress : 3 : , "rep", "cl" : Upgrade the player's weapon after this number of rounds without upgrading mp_give_player_c4 : 1 : , "rep", "cl" : Whether this map should spawn a c4 bomb for a player or not. mp_global_damage_per_second : 0 : , "sv", "rep" : If above 0, deal non-lethal damage to players over time. mp_guardian_add_bounds_pt : cmd : : mp_guardian_add_bounds_pt mp_guardian_bot_money_per_wave : 800 : , "sv", "rep" : The amount of money bots get time each wave the players complete. This # is absolute and not additive, the money is set to (th mp_guardian_clear_all_bounds : cmd : : mp_guardian_clear_all_bounds mp_guardian_emit_bounds_config : cmd : : mp_guardian_emit_bounds_config mp_guardian_force_collect_hostages_timeout : 50 : , "sv" : Force bots to collect hostages after this amount of time if no enemy has been seen. mp_guardian_give_random_grenades_to_bots : 1 : , "sv" : If set guardian bots will be given grenades at the beginning of the wave. mp_guardian_loc_string_desc : 0 : , "rep", "cl" : Loc string token for instructions for this mission, otherwise default to kills with weapon. mp_guardian_loc_string_hud : 0 : , "rep", "cl" : Loc string token to use on hud for this mission, otherwise default to kills with weapon. mp_guardian_loc_weapon : 0 : , "rep", "cl" : Override to weapon dialog var applied to UI mp_guardian_new_bounds : cmd : : mp_guardian_new_bounds mp_guardian_player_dist_max : 2000 : , "sv", "rep" : The maximum distance a player is allowed to get from the bombsite before they're killed. mp_guardian_player_dist_min : 1300 : , "sv", "rep" : The distance at which we start to warn a player when they are too far from the guarded bombsite. mp_guardian_shoot_point : cmd : : mp_guardian_shoot_point mp_guardian_special_kills_needed : 10 : , "sv", "rep" : The number of kills needed with a specific weapon. mp_guardian_special_weapon_needed : 0 : , "sv", "rep" : The weapon that needs to be used to increment the kills needed to complete the mission. mp_guardian_target_site : -1 : , "sv" : If set to the index of a bombsite, will cause random spawns to be only created near that site. mp_halftime : 0 : , "rep", "cl" : Determines whether the match switches sides in a halftime event. mp_halftime_duration : 15 : , "rep", "cl" : Number of seconds that halftime lasts mp_halftime_pausematch : 0 : , "rep", "cl" : Set to 1 to pause match after halftime countdown elapses. Match must be resumed by vote or admin. mp_halftime_pausetimer : 0 : , "rep", "cl" : Set to 1 to stay in halftime indefinitely. Set to 0 to resume the timer. mp_heavyassaultsuit_aimpunch : 1 : , "rep", "cl" : How much EXTRA aim punch will happen when a player wearing the assault suit gets when shot mp_heavyassaultsuit_cooldown : 5 : , "rep", "cl" : Determines cooldown of purchase. mp_heavyassaultsuit_deploy_timescale : 0 : , "rep", "cl" : How fast a player wearing the heavy assault suit will draw their weapon (1.0 = normal speed, 0.5 = half speed) mp_heavyassaultsuit_speed : 130 : , "rep", "cl" : The max speed of a player when they are wearing the heavy assault suit mp_heavybot_damage_reduction_scale : 1 : , "rep", "cl" : How much damage should scale when the player wearing the heavy assault suit is shot (1.0 = no change, 0.5 = half damage) mp_hostages_max : 2 : , "sv", "rep" : Maximum number of hostages to spawn. mp_hostages_rescuetime : 1 : , "rep", "cl" : Additional time added to round time if a hostage is reached by a CT. mp_hostages_run_speed_modifier : 1 : , "sv", "rep" : Default is 1.0, slow down hostages by setting this to < 1.0. mp_hostages_spawn_farthest : 0 : , "sv", "rep" : When enabled will consistently force the farthest hostages to spawn. mp_hostages_spawn_force_positions : 0 : , "sv", "rep" : Comma separated list of zero based indices to force spawn positions, e.g. '0,2' or '1,6' mp_hostages_spawn_same_every_round : 1 : , "sv", "rep" : 0 = spawn hostages randomly every round, 1 = same spawns for entire match. mp_hostages_takedamage : 0 : , "rep", "cl" : Whether or not hostages can be hurt. mp_humanteam : 0 : , "sv", "rep" : Restricts human players to a single team {any, CT, T} mp_ignore_round_win_conditions : 0 : , "sv", "rep" : Ignore conditions which would end the current round mp_items_prohibited : 0 : , "rep", "cl" : Set this convar to a comma-delimited list of definition indices of weapons that should be prohibited from use. mp_join_grace_time : 0 : , "rep", "cl" : Number of seconds after round start to allow a player to join a game mp_limitteams : 2 : , "sv", "nf", "rep" : Max # of players 1 team can have over another (0 disables check) mp_logdetail : 0 : , "sv" : Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both) mp_logdetail_items : 0 : , "sv" : Logs a line any time a player acquires or loses an item. mp_logdistance_2d : 250 : , "sv" : Enables distance logging every so many units mp_logdistance_sec : 15 : , "sv" : Enables distance logging every so many seconds mp_logloadouts : 1 : , "sv" : Enables distance logging with full loadouts mp_logmoney : 0 : , "sv" : Enables money logging. Values are: 0=off, 1=on mp_match_can_clinch : 1 : , "rep", "cl" : Can a team clinch and end the match by being so far ahead that the other team has no way to catching up? mp_match_end_changelevel : 0 : , "rep", "cl" : At the end of the match, perform a changelevel even if next map is the same mp_match_end_restart : 0 : , "rep", "cl" : At the end of the match, perform a restart instead of loading a new map mp_match_restart_delay : 25 : , "rep", "cl" : Time (in seconds) until a match restarts. mp_maxmoney : 16000 : , "rep", "cl" : maximum amount of money allowed in a player's account mp_maxrounds : 0 : , "nf", "rep", "cl" : max number of rounds to play before server changes maps mp_max_armor : 2 : , "rep", "cl" : Determines the highest level of armor allowed to be purchased. (0) None, (1) Kevlar, (2) Helmet mp_molotovusedelay : 15 : , "rep", "cl" : Number of seconds to delay before the molotov can be used after acquiring it mp_only_cts_rescue_hostages : 1 : , "sv", "rep" : mp_overtime_enable : 0 : , "rep", "cl" : If a match ends in a tie, use overtime rules to determine winner mp_overtime_halftime_pausetimer : 0 : , "rep", "cl" : If set to 1 will set mp_halftime_pausetimer to 1 before every half of overtime. Set mp_halftime_pausetimer to 0 to resume the t mp_overtime_maxrounds : 6 : , "rep", "cl" : When overtime is enabled play additional rounds to determine winner mp_overtime_startmoney : 10000 : , "rep", "cl" : Money assigned to all players at start of every overtime half mp_pause_match : cmd : : Pause the match in the next freeze time mp_plant_c4_anywhere : 0 : , "rep", "cl" : mp_playercashawards : 1 : , "rep", "cl" : Players can earn money by performing in-game actions mp_playerid : 0 : , "rep", "cl" : Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names mp_playerid_delay : 0 : , "rep", "cl" : Number of seconds to delay showing information in the status bar mp_playerid_hold : 0 : , "rep", "cl" : Number of seconds to keep showing old information in the status bar mp_radar_showall : 0 : , "rep", "cl" : Determines who should see all. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists. mp_randomspawn : 0 : , "rep", "cl" : Determines whether players are to spawn. 0 = default; 1 = both teams; 2 = Terrorists; 3 = CTs. mp_randomspawn_dist : 0 : , "rep", "cl" : If using mp_randomspawn, determines whether to test distance when selecting this spot. mp_randomspawn_los : 1 : , "rep", "cl" : If using mp_randomspawn, determines whether to test Line of Sight when spawning. mp_require_gun_use_to_acquire : 0 : , "sv" : Whether guns must be +used to acquire or default is touch-to-pickup mp_respawnwavetime_ct : 10 : , "rep", "cl" : Time between respawn waves for CTs. mp_respawnwavetime_t : 10 : , "rep", "cl" : Time between respawn waves for Terrorists. mp_respawn_immunitytime : 4 : , "rep", "cl" : How many seconds after respawn immunity lasts. Set to negative value to disable warmup immunity. mp_respawn_on_death_ct : 0 : , "rep", "cl" : When set to 1, counter-terrorists will respawn after dying. mp_respawn_on_death_t : 0 : , "rep", "cl" : When set to 1, terrorists will respawn after dying. mp_restartgame : 0 : , "sv" : If non-zero, game will restart in the specified number of seconds mp_roundtime : 5 : , "sv", "nf", "rep" : How many minutes each round takes. mp_roundtime_defuse : 0 : , "sv", "nf", "rep" : How many minutes each round of Bomb Defuse takes. If 0 then use mp_roundtime instead. mp_roundtime_deployment : 5 : , "sv" : How many minutes deployment for coop mission takes. mp_roundtime_hostage : 0 : , "sv", "nf", "rep" : How many minutes each round of Hostage Rescue takes. If 0 then use mp_roundtime instead. mp_round_restart_delay : 7 : , "rep", "cl" : Number of seconds to delay before restarting a round after a win mp_scrambleteams : cmd : : Scramble the teams and restart the game mp_shield_speed_deployed : 170 : , "rep", "cl" : The max speed of a player when they have a shield deployed mp_shield_speed_holstered : 200 : , "rep", "cl" : The max speed of a player when they have a shield holstered mp_solid_teammates : 1 : , "rep", "cl" : How solid are teammates: 0 = transparent; 1 = fully solid; 2 = can stand on top of heads mp_spawnprotectiontime : 5 : , "sv", "rep" : Kick players who team-kill within this many seconds of a round restart. mp_spectators_max : 2 : , "rep", "cl" : How many spectators are allowed in a match. mp_spec_swapplayersides : 0 : , "rep", "cl" : Toggle set the player names and team names to the opposite side in which they are are on the spectator panel. mp_starting_losses : 0 : , "sv", "rep" : Determines what the initial loss streak is. mp_startmoney : 800 : , "rep", "cl" : amount of money each player gets when they reset mp_suicide_penalty : 1 : , "sv" : Punish players for suicides mp_suicide_time : 5 : , "sv", "cheat", "rep" : Specifies number of seconds required to wait before another suicide. mp_swapteams : cmd : : Swap the teams and restart the game mp_switchteams : cmd : : Switch teams and restart the game mp_tagging_scale : 1 : , "sv", "rep" : Scalar for player tagging modifier when hit. Lower values for greater tagging. mp_taser_recharge_time : -1 : , "rep", "cl" : Determines recharge time for taser. -1 = disabled. mp_tdm_healthshot_killcount : 3 : , "rep", "cl" : Grant healthshots in team deathmatch after n kills mp_td_dmgtokick : 300 : , "sv", "rep" : The damage threshhold players have to exceed in a match to get kicked. mp_td_dmgtowarn : 200 : , "sv", "rep" : The damage threshhold players have to exceed in a match to get warned that they are about to be kicked. mp_td_spawndmgthreshold : 50 : , "sv", "rep" : The damage threshold players have to exceed at the start of the round to be warned/kick. mp_teamcashawards : 1 : , "rep", "cl" : Teams can earn money by performing in-game actions mp_teamflag_1 : 0 : , "sv" : Enter a country's alpha 2 code to show that flag next to team 1's name in the spectator scoreboard. mp_teamflag_2 : 0 : , "sv" : Enter a country's alpha 2 code to show that flag next to team 2's name in the spectator scoreboard. mp_teamlogo_1 : 0 : , "sv" : Enter a team's shorthand image name to display their logo. Images can be found here: 'resource/flash/econ/tournaments/teams' mp_teamlogo_2 : 0 : , "sv" : Enter a team's shorthand image name to display their logo. Images can be found here: 'resource/flash/econ/tournaments/teams' mp_teammatchstat_1 : 0 : , "sv" : A non-empty string sets first team's match stat. mp_teammatchstat_2 : 0 : , "sv" : A non-empty string sets second team's match stat. mp_teammatchstat_cycletime : 45 : , "sv" : Cycle match stats after so many seconds mp_teammatchstat_holdtime : 5 : , "sv" : Decide on a match stat and hold it additionally for at least so many seconds mp_teammatchstat_txt : 0 : , "sv" : A non-empty string sets the match stat description, e.g. 'Match 2 of 3'. mp_teammates_are_enemies : 0 : , "nf", "rep", "cl" : When set, your teammates act as enemies and all players are valid targets. mp_teamname_1 : 0 : , "sv" : A non-empty string overrides the first team's name. mp_teamname_2 : 0 : , "sv" : A non-empty string overrides the second team's name. mp_teamprediction_pct : 0 : , "sv" : A value between 1 and 99 will show predictions in favor of CT team. mp_teamprediction_txt : 0 : , "sv" : A value between 1 and 99 will set predictions in favor of first team. mp_teamscore_1 : 0 : , "sv" : A non-empty string for best-of-N maps won by the first team. mp_teamscore_2 : 0 : , "sv" : A non-empty string for best-of-N maps won by the second team. mp_teamscore_max : 0 : , "sv" : How many maps to win the series (bo3 max=2; bo5 max=3; bo7 max=4) mp_team_timeout_max : 1 : , "sv", "rep", "cl" : Number of timeouts each team gets per match. mp_team_timeout_time : 60 : , "sv", "rep", "cl" : Duration of each timeout. mp_timelimit : 5 : , "nf", "rep", "cl" : game time per map in minutes mp_tkpunish : 0 : , "sv", "rep" : Will TK'ers and team damagers be punished in the next round? {0=no, 1=yes} mp_tournament_restart : cmd : : Restart Tournament Mode on the current level. mp_t_default_grenades : 0 : , "rep", "cl" : The default grenades that the Ts will spawn with. To give multiple grenades, separate each weapon class with a space like this mp_t_default_melee : 0 : , "rep", "cl" : The default melee weapon that the Ts will spawn with mp_t_default_primary : 0 : , "rep", "cl" : The default primary (rifle) weapon that the Ts will spawn with mp_t_default_secondary : 0 : , "rep", "cl" : The default secondary (pistol) weapon that the Ts will spawn with mp_unpause_match : cmd : : Resume the match mp_use_respawn_waves : 0 : , "rep", "cl" : When set to 1, and that player's team is set to respawn, they will respawn in waves. If set to 2, teams will respawn when the w mp_verbose_changelevel_spew : 1 : , "cl" : mp_warmuptime : 30 : , "rep", "cl" : How long the warmup period lasts. Changing this value resets warmup. mp_warmuptime_all_players_connected : 0 : , "rep", "cl" : Warmup time to use when all players have connected. 0 to disable. mp_warmup_end : cmd : : End warmup immediately. mp_warmup_pausetimer : 0 : , "rep", "cl" : Set to 1 to stay in warmup indefinitely. Set to 0 to resume the timer. mp_warmup_start : cmd : : Start warmup. mp_weapons_allow_heavy : -1 : , "rep", "cl" : Determines which team, if any, can purchase Heavy guns. -1 = any; 0 = non; 2 = Ts; 3 = CTs. mp_weapons_allow_heavyassaultsuit : 0 : , "rep", "cl" : Determines whether heavyassaultsuit is permitted. mp_weapons_allow_map_placed : 0 : , "rep", "cl" : If this convar is set, when a match starts, the game will not delete weapons placed in the map. mp_weapons_allow_pistols : -1 : , "rep", "cl" : Determines which team, if any, can purchase Pistols. -1 = any; 0 = non; 2 = Ts; 3 = CTs. mp_weapons_allow_rifles : -1 : , "rep", "cl" : Determines which team, if any, can purchase Rifles. -1 = any; 0 = non; 2 = Ts; 3 = CTs. mp_weapons_allow_smgs : -1 : , "rep", "cl" : Determines which team, if any, can purchase SMGs. -1 = any; 0 = non; 2 = Ts; 3 = CTs. mp_weapons_allow_typecount : 5 : , "rep", "cl" : Determines how many purchases of each weapon type allowed per player per round (0 to disallow purchasing, -1 to have no limit). mp_weapons_allow_zeus : 1 : , "rep", "cl" : Determines how many Zeus purchases a player can make per round (0 to disallow, -1 to have no limit). mp_weapons_glow_on_ground : 1 : , "rep", "cl" : If this convar is set, weapons on the ground will have a glow around them. mp_weapons_max_gun_purchases_per_weapon_per_match : -1 : , "sv", "rep", "cl" : Max number of times a player may purchase any weapon per match mp_weapon_melee_touch_time_after_hit : 5 : , "sv", "cheat" : mp_weapon_next_owner_touch_time : 1 : , "sv", "cheat" : mp_weapon_prev_owner_touch_time : 1 : , "sv", "cheat" : mp_weapon_self_inflict_amount : 0 : , "sv", "rep" : If Set to non-0, will hurt the attacker by the specified fraction of max damage if they miss. mp_win_panel_display_time : 3 : , "rep", "cl" : The amount of time to show the win panel between matches / halfs ms_player_dump_properties : cmd : : Prints a dump the current players property data multvar : cmd : : Multiply specified convar value. muzzleflash_light : 0 : , "a", "cl" : m_customaccel : 0 : , "a", "cl" : Custom mouse acceleration: 0: custom accelaration disabled 1: mouse_acceleration = min(m_customaccel_max, pow(raw_mouse_delta, m_customaccel_exponent : 1 : , "a", "cl" : Mouse move is raised to this power before being scaled by scale factor. m_customaccel_max : 0 : , "a", "cl" : Max mouse move scale factor, 0 for no limit m_customaccel_scale : 0 : , "a", "cl" : Custom mouse acceleration value. m_forward : 1 : , "a", "cl" : Mouse forward factor. m_mouseaccel1 : 0 : , "a", "cl" : Windows mouse acceleration initial threshold (2x movement). m_mouseaccel2 : 0 : , "a", "cl" : Windows mouse acceleration secondary threshold (4x movement). m_mousespeed : 1 : , "a", "cl" : Windows mouse acceleration (0 to disable, 1 to enable [Windows 2000: enable initial threshold], 2 to enable secondary threshold m_pitch : 0 : , "a", "cl", "ss" : Mouse pitch factor. m_rawinput : 1 : , "a", "cl" : Use Raw Input for mouse input. m_side : 0 : , "a", "cl" : Mouse side factor. m_yaw : 0 : , "a", "cl" : Mouse yaw factor. name : 0 : , "a", "user", "print", "server_can_execute", "ss" : Current user name nav_add_to_selected_set : cmd : : Add current area to the selected set. nav_add_to_selected_set_by_id : cmd : : Add specified area id to the selected set. nav_analyze : cmd : : Re-analyze the current Navigation Mesh and save it to disk. nav_area_bgcolor : 1092752128.000 : , "sv", "cheat" : RGBA color to draw as the background color for nav areas while editing. nav_area_max_size : 50 : , "sv", "cheat" : Max area size created in nav generation nav_avoid : cmd : : Toggles the 'avoid this area when possible' flag used by the AI system. nav_begin_area : cmd : : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and nav_begin_deselecting : cmd : : Start continuously removing from the selected set. nav_begin_drag_deselecting : cmd : : Start dragging a selection area. nav_begin_drag_selecting : cmd : : Start dragging a selection area. nav_begin_selecting : cmd : : Start continuously adding to the selected set. nav_begin_shift_xy : cmd : : Begin shifting the Selected Set. nav_build_ladder : cmd : : Attempts to build a nav ladder on the climbable surface under the cursor. nav_check_connectivity : cmd : : Checks to be sure every (or just the marked) nav area can get to every goal area for the map (hostages or bomb site). nav_check_file_consistency : cmd : : Scans the maps directory and reports any missing/out-of-date navigation files. nav_check_floor : cmd : : Updates the blocked/unblocked status for every nav area. nav_check_stairs : cmd : : Update the nav mesh STAIRS attribute nav_chop_selected : cmd : : Chops all selected areas into their component 1x1 areas nav_clear_attribute : cmd : : Remove given nav attribute from all areas in the selected set. nav_clear_selected_set : cmd : : Clear the selected set. nav_clear_walkable_marks : cmd : : Erase any previously placed walkable positions. nav_compress_id : cmd : : Re-orders area and ladder ID's so they are continuous. nav_connect : cmd : : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a nav_coplanar_slope_limit : 0 : , "sv", "cheat" : nav_coplanar_slope_limit_displacement : 0 : , "sv", "cheat" : nav_corner_adjust_adjacent : 18 : , "sv", "cheat" : radius used to raise/lower corners in nearby areas when raising/lowering corners. nav_corner_lower : cmd : : Lower the selected corner of the currently marked Area. nav_corner_place_on_ground : cmd : : Places the selected corner of the currently marked Area on the ground. nav_corner_raise : cmd : : Raise the selected corner of the currently marked Area. nav_corner_select : cmd : : Select a corner of the currently marked Area. Use multiple times to access all four corners. nav_create_area_at_feet : 0 : , "sv", "cheat" : Anchor nav_begin_area Z to editing player's feet nav_create_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when created by hand. nav_crouch : cmd : : Toggles the 'must crouch in this area' flag used by the AI system. nav_debug_blocked : 0 : , "sv", "cheat" : nav_delete : cmd : : Deletes the currently highlighted Area. nav_delete_marked : cmd : : Deletes the currently marked Area (if any). nav_disconnect : cmd : : To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec nav_displacement_test : 10000 : , "sv", "cheat" : Checks for nodes embedded in displacements (useful for in-development maps) nav_dont_hide : cmd : : Toggles the 'area is not suitable for hiding spots' flag used by the AI system. nav_draw_limit : 500 : , "sv", "cheat" : The maximum number of areas to draw in edit mode nav_edit : 0 : , "sv", "cheat" : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode. nav_end_area : cmd : : Defines the second corner of a new Area or Ladder and creates it. nav_end_deselecting : cmd : : Stop continuously removing from the selected set. nav_end_drag_deselecting : cmd : : Stop dragging a selection area. nav_end_drag_selecting : cmd : : Stop dragging a selection area. nav_end_selecting : cmd : : Stop continuously adding to the selected set. nav_end_shift_xy : cmd : : Finish shifting the Selected Set. nav_flood_select : cmd : : Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again. nav_generate : cmd : : Generate a Navigation Mesh for the current map and save it to disk. nav_generate_fencetops : 1 : , "sv", "cheat" : Autogenerate nav areas on fence and obstacle tops nav_generate_fixup_jump_areas : 1 : , "sv", "cheat" : Convert obsolete jump areas into 2-way connections nav_generate_incremental : cmd : : Generate a Navigation Mesh for the current map and save it to disk. nav_generate_incremental_range : 2000 : , "sv", "cheat" : nav_generate_incremental_tolerance : 0 : , "sv", "cheat" : Z tolerance for adding new nav areas. nav_gen_cliffs_approx : cmd : : Mark cliff areas, post-processing approximation nav_jump : cmd : : Toggles the 'traverse this area by jumping' flag used by the AI system. nav_ladder_flip : cmd : : Flips the selected ladder's direction. nav_load : cmd : : Loads the Navigation Mesh for the current map. nav_lower_drag_volume_max : cmd : : Lower the top of the drag select volume. nav_lower_drag_volume_min : cmd : : Lower the bottom of the drag select volume. nav_make_sniper_spots : cmd : : Chops the marked area into disconnected sub-areas suitable for sniper spots. nav_mark : cmd : : Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands. nav_mark_attribute : cmd : : Set nav attribute for all areas in the selected set. nav_mark_unnamed : cmd : : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting. nav_mark_walkable : cmd : : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate nav_max_view_distance : 0 : , "sv", "cheat" : Maximum range for precomputed nav mesh visibility (0 = default 1500 units) nav_max_vis_delta_list_length : 64 : , "sv", "cheat" : nav_merge : cmd : : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm nav_merge_mesh : cmd : : Merges a saved selected set into the current mesh. nav_no_hostages : cmd : : Toggles the 'hostages cannot use this area' flag used by the AI system. nav_no_jump : cmd : : Toggles the 'dont jump in this area' flag used by the AI system. nav_place_floodfill : cmd : : Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli nav_place_list : cmd : : Lists all place names used in the map. nav_place_pick : cmd : : Sets the current Place to the Place of the Area under the cursor. nav_place_replace : cmd : : Replaces all instances of the first place with the second place. nav_place_set : cmd : : Sets the Place of all selected areas to the current Place. nav_potentially_visible_dot_tolerance : 0 : , "sv", "cheat" : nav_precise : cmd : : Toggles the 'dont avoid obstacles' flag used by the AI system. nav_quicksave : 0 : , "sv", "cheat" : Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing. nav_raise_drag_volume_max : cmd : : Raise the top of the drag select volume. nav_raise_drag_volume_min : cmd : : Raise the bottom of the drag select volume. nav_recall_selected_set : cmd : : Re-selects the stored selected set. nav_remove_from_selected_set : cmd : : Remove current area from the selected set. nav_remove_jump_areas : cmd : : Removes legacy jump areas, replacing them with connections. nav_run : cmd : : Toggles the 'traverse this area by running' flag used by the AI system. nav_save : cmd : : Saves the current Navigation Mesh to disk. nav_save_selected : cmd : : Writes the selected set to disk for merging into another mesh via nav_merge_mesh. nav_selected_set_border_color : -1608355328.000 : , "sv", "cheat" : Color used to draw the selected set borders while editing. nav_selected_set_color : 1072359872.000 : , "sv", "cheat" : Color used to draw the selected set background while editing. nav_select_blocked_areas : cmd : : Adds all blocked areas to the selected set nav_select_damaging_areas : cmd : : Adds all damaging areas to the selected set nav_select_half_space : cmd : : Selects any areas that intersect the given half-space. nav_select_invalid_areas : cmd : : Adds all invalid areas to the Selected Set. nav_select_obstructed_areas : cmd : : Adds all obstructed areas to the selected set nav_select_overlapping : cmd : : Selects nav areas that are overlapping others. nav_select_radius : cmd : : Adds all areas in a radius to the selection set nav_select_stairs : cmd : : Adds all stairway areas to the selected set nav_set_place_mode : cmd : : Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names. nav_shift : cmd : : Shifts the selected areas by the specified amount nav_show_approach_points : 0 : , "sv", "cheat" : Show Approach Points in the Navigation Mesh. nav_show_area_info : 0 : , "sv", "cheat" : Duration in seconds to show nav area ID and attributes while editing nav_show_compass : 0 : , "sv", "cheat" : nav_show_continguous : 0 : , "sv", "cheat" : Highlight non-contiguous connections nav_show_danger : 0 : , "sv", "cheat" : Show current 'danger' levels. nav_show_light_intensity : 0 : , "sv", "cheat" : nav_show_nodes : 0 : , "sv", "cheat" : nav_show_node_grid : 0 : , "sv", "cheat" : nav_show_node_id : 0 : , "sv", "cheat" : nav_show_player_counts : 0 : , "sv", "cheat" : Show current player counts in each area. nav_show_potentially_visible : 0 : , "sv", "cheat" : Show areas that are potentially visible from the current nav area nav_simplify_selected : cmd : : Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas nav_slope_limit : 0 : , "sv", "cheat" : The ground unit normal's Z component must be greater than this for nav areas to be generated. nav_slope_tolerance : 0 : , "sv", "cheat" : The ground unit normal's Z component must be this close to the nav area's Z component to be generated. nav_snap_to_grid : 0 : , "sv", "cheat" : Snap to the nav generation grid when creating new nav areas nav_solid_props : 0 : , "sv", "cheat" : Make props solid to nav generation/editing nav_splice : cmd : : To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them. nav_split : cmd : : To split an Area into two, align the split line using your cursor and invoke the split command. nav_split_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when split. nav_stand : cmd : : Toggles the 'stand while hiding' flag used by the AI system. nav_stop : cmd : : Toggles the 'must stop when entering this area' flag used by the AI system. nav_store_selected_set : cmd : : Stores the current selected set for later retrieval. nav_strip : cmd : : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area. nav_subdivide : cmd : : Subdivides all selected areas. nav_test_node : 0 : , "sv", "cheat" : nav_test_node_crouch : 0 : , "sv", "cheat" : nav_test_node_crouch_dir : 4 : , "sv", "cheat" : nav_test_stairs : cmd : : Test the selected set for being on stairs nav_toggle_deselecting : cmd : : Start or stop continuously removing from the selected set. nav_toggle_in_selected_set : cmd : : Remove current area from the selected set. nav_toggle_place_mode : cmd : : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names. nav_toggle_place_painting : cmd : : Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place. nav_toggle_selected_set : cmd : : Toggles all areas into/out of the selected set. nav_toggle_selecting : cmd : : Start or stop continuously adding to the selected set. nav_transient : cmd : : Toggles the 'area is transient and may become blocked' flag used by the AI system. nav_unmark : cmd : : Clears the marked Area or Ladder. nav_update_blocked : cmd : : Updates the blocked/unblocked status for every nav area. nav_update_lighting : cmd : : Recomputes lighting values nav_update_visibility_on_edit : 0 : , "sv", "cheat" : If nonzero editing the mesh will incrementally recompue visibility nav_use_place : cmd : : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set. nav_walk : cmd : : Toggles the 'traverse this area by walking' flag used by the AI system. nav_warp_to_mark : cmd : : Warps the player to the marked area. nav_world_center : cmd : : Centers the nav mesh in the world net_allow_multicast : 1 : , "a" : net_blockmsg : 0 : , "cheat" : Discards incoming message: <0|1|name> net_channels : cmd : : Shows net channel info net_chan_limit_msec : 0 : : Netchannel processing is limited to so many milliseconds, abort connection if exceeding budget net_chan_stats_dump : 0 : : Netchannel statistics will dump in the logs upon request net_chan_stats_dump_top_msgs : 5 : : Netchannel statistics will dump so many top messages in each category net_chan_stats_lru : 3 : : Netchannel statistics LRU accumulation buffer size net_client_steamdatagram_enable_override : 0 : , "cl" : 0: Use connect method requested by GC. >0: Always use SDR if possible. <0: Always use direct UDP if possible net_connections_stats : cmd : : Print detailed network statistics for each network connection net_droponsendoverflow : 0 : : If enabled, channel will drop client when sending too much data causes buffer overrun net_droppackets : 0 : , "cheat" : Drops next n packets on client net_dumpeventstats : cmd : : Dumps out a report of game event network usage net_earliertempents : 0 : , "cheat" : net_fakejitter : 0 : , "cheat" : Jitter fakelag packet time net_fakelag : 0 : , "cheat" : Lag all incoming network data (including loopback) by this many milliseconds. net_fakeloss : 0 : , "cheat" : Simulate packet loss as a percentage (negative means drop 1/n packets) net_graph : 1 : , "a", "cl" : Draw the network usage data, = 2 prints in/out data, = 3 draws data on payload, net_graphheight : 64 : , "a", "cl" : Height of netgraph panel net_graphholdsvframerate : 0 : , "a", "cl" : Hold worst case in server framerate line. net_graphipc : 0 : , "a", "cl" : Show IPCs on netgraph panel net_graphmsecs : 400 : , "a", "cl" : The latency graph represents this many milliseconds. net_graphpos : 1 : , "a", "cl" : net_graphproportionalfont : 0 : , "a", "cl" : Determines whether netgraph font is proportional or not net_graphshowinterp : 1 : , "a", "cl" : Draw the interpolation graph. net_graphshowlatency : 1 : , "a", "cl" : Draw the ping/packet loss graph. net_graphshowsvframerate : 0 : , "a", "cl" : Draw the server framerate graph. net_graphsolid : 1 : , "a", "cl" : net_graphtext : 1 : , "a", "cl" : Draw text fields net_maxroutable : 1200 : , "a", "user" : Requested max packet size before packets are 'split'. net_public_adr : 0 : : For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x' net_scale : 5 : , "a", "cl" : net_showreliablesounds : 0 : , "cheat" : net_showsplits : 0 : : Show info about packet splits net_showudp : 0 : : Dump UDP packets summary to console net_showudp_oob : 0 : : Dump OOB UDP packets summary to console net_showudp_remoteonly : 0 : : Dump non-loopback udp only net_splitrate : 1 : : Number of fragments for a splitpacket that can be sent per frame net_start : cmd : : Inits multiplayer network sockets net_status : cmd : : Shows current network status net_steamcnx_allowrelay : 1 : , "a" : Allow steam connections to attempt to use relay servers as fallback (best if specified on command line: +net_steamcnx_allowrel net_steamcnx_enabled : 1 : : Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP. net_steamcnx_status : cmd : : Print status of steam connection sockets. net_threaded_socket_burst_cap : 1024 : : Max number of packets per burst beyond which threaded socket pump algorithm will start dropping packets. net_threaded_socket_recovery_rate : 6400 : : Number of packets per second that threaded socket pump algorithm allows from client. net_threaded_socket_recovery_time : 60 : : Number of seconds over which the threaded socket pump algorithm will fully recover client ratelimit. net_warningthrottle : 5 : : Network warning throttling to specified Hz rate next : 0 : , "cheat" : Set to 1 to advance to next frame ( when singlestep == 1 ) nextdemo : cmd : : Play next demo in sequence. nextlevel : 0 : , "nf", "rep", "cl" : If set to a valid map name, will trigger a changelevel to the specified map at the end of the round nextmap_print_enabled : 0 : , "sv" : When enabled prints next map to clients nextmode : 0 : , "nf", "rep", "cl" : Sets the game mode to be played when the next level loads noclip : cmd : : Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable noclip_fixup : 1 : , "sv", "cheat" : notarget : cmd : : Toggle. Player becomes hidden to NPCs. npc_ally_deathmessage : 1 : , "sv", "cheat" : npc_ammo_deplete : cmd : : Subtracts half of the target's ammo npc_bipass : cmd : : Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, s npc_combat : cmd : : Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments: {npc_name} npc_conditions : cmd : : Displays all the current AI conditions that an NPC has in the overlay text. Arguments: {npc_name} / {npc class_name} / no a npc_create : cmd : : Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Argumen npc_create_aimed : cmd : : Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at npc_destroy : cmd : : Removes the given NPC(s) from the universe Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looki npc_destroy_unselected : cmd : : Removes all NPCs from the universe that aren't currently selected npc_enemies : cmd : : Shows memory of NPC. Draws an X on top of each memory. Eluded entities drawn in blue (don't know where it went) Unreachable npc_focus : cmd : : Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) Arguments: {npc_name} / {np npc_freeze : cmd : : Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments npc_freeze_unselected : cmd : : Freeze all NPCs not selected npc_go : cmd : : Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none- npc_go_random : cmd : : Sends all selected NPC(s) to a random node. Arguments: -none- npc_heal : cmd : : Heals the target back to full health npc_height_adjust : 1 : , "a", "sv" : Enable test mode for ik height adjustment npc_kill : cmd : : Kills the given NPC(s) Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at npc_nearest : cmd : : Draw's a while box around the NPC(s) nearest node Arguments: {entity_name} / {class_name} / no argument picks what player i npc_relationships : cmd : : Displays the relationships between this NPC and all others. Arguments: {entity_name} / {class_name} / no argument picks wha npc_reset : cmd : : Reloads schedules for all NPC's from their script files Arguments: -none- npc_route : cmd : : Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectang npc_select : cmd : : Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box Arg npc_set_freeze : cmd : : Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments npc_set_freeze_unselected : cmd : : Freeze all NPCs not selected npc_squads : cmd : : Obsolete. Replaced by npc_combat npc_steering : cmd : : Displays the steering obstructions of the NPC (used to perform local avoidance) Arguments: {entity_name} / {class_name} / n npc_steering_all : cmd : : Displays the steering obstructions of all NPCs (used to perform local avoidance) npc_tasks : cmd : : Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) A npc_task_text : cmd : : Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedu npc_teleport : cmd : : Selected NPC will teleport to the location that the player is looking (shown with a purple box) Arguments: -none- npc_thinknow : cmd : : Trigger NPC to think npc_viewcone : cmd : : Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) Arguments: {ent observer_use : cmd : : occlusion_old : 0 : : occlusion_stats : cmd : : Occlusion statistics; [-jitter] [-reset] occlusion_test_async : 0 : : Enable asynchronous occlusion test in another thread; may save some server tick time at the cost of synchronization overhead wi occlusion_test_async_jitter : 2 : , "cheat" : occlusion_test_async_move_tolerance : 8 : , "cheat" : occlusion_test_camera_margins : 12 : , "sv" : Amount by which the camera (viewer's eye) is expanded for occlusion test. This should be large enough to accommodate eye's move occlusion_test_jump_margin : 12 : : Amount by which the player bounding box is expanded up for occlusion test to account for jumping. This margin should be large e occlusion_test_margins : 36 : : Amount by which the player bounding box is expanded for occlusion test. This margin should be large enough to accommodate playe occlusion_test_shadow_length : 144 : , "sv" : Max length of completely occluded shadow to consider a player for occlusion test. If shadow provably stops at this distance, th occlusion_test_shadow_max_distance : 1500 : : Max distance at which to consider shadows for occlusion computations option_duck_method : 0 : , "a", "cl", "ss" : option_speed_method : 0 : , "a", "cl", "ss" : paintsplat_bias : 0 : , "cheat", "rep" : Change bias value for computing circle buffer paintsplat_max_alpha_noise : 0 : , "cheat", "rep" : Max noise value of circle alpha paintsplat_noise_enabled : 1 : , "cheat", "rep" : panel_test_title_safe : 0 : , "cheat" : Test vgui panel positioning with title safe indentation panorama_dump_events_backlog : 0 : : panorama_dump_events_threshold_break : 0 : : panorama_dump_events_threshold_us : 0 : : parachute : cmd : : equips parachute particle_simulateoverflow : 0 : , "cheat", "cl" : Used for stress-testing particle systems. Randomly denies creation of particles. particle_test_attach_attachment : 0 : , "sv", "cheat" : Attachment index for attachment mode particle_test_attach_mode : 0 : , "sv", "cheat" : Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin' particle_test_file : 0 : , "sv", "cheat" : Name of the particle system to dynamically spawn particle_test_start : cmd : : Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particl particle_test_stop : cmd : : Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what playe password : 801 : , "a", "norecord" : Current server access password path : cmd : : Show the engine filesystem path. pause : cmd : : Toggle the server pause state. perfui : cmd : : Show/hide the level performance tools UI. perfvisualbenchmark : cmd : : perfvisualbenchmark_abort : cmd : : physics_budget : cmd : : Times the cost of each active object physics_constraints : cmd : : Highlights constraint system graph for an entity physics_debug_entity : cmd : : Dumps debug info for an entity physics_highlight_active : cmd : : Turns on the absbox for all active physics objects physics_report_active : cmd : : Lists all active physics objects physics_select : cmd : : Dumps debug info for an entity phys_debug_check_contacts : 0 : , "cheat", "rep", "cl" : phys_show_active : 0 : , "sv", "cheat" : picker : cmd : : Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play pick_hint : cmd : : ping : cmd : : Display ping to server. pixelvis_debug : cmd : : Dump debug info play : cmd : : Play a sound. playcast : cmd : : Play a broadcast playdemo : cmd : : Play a recorded demo file (.dem ). player_botdifflast_s : 2 : , "a", "cl" : player_competitive_maplist_2v2_8_0_E8907D2E : 0 : , "a", "cl" : player_competitive_maplist_8_8_0_C51B3F85 : 0 : , "a", "cl" : player_debug_print_damage : 0 : , "sv", "cheat" : When true, print amount and type of all damage received by player to console. player_nevershow_communityservermessage : 1 : , "a", "cl", "ss" : player_ping : cmd : : Creates a ping notification where the player is looking. player_ping_throttle_decay : 0 : , "sv", "cheat" : Decay for how fast the ping throttle delay will decay player_survival_list_8_0_3 : 0 : , "a", "cl" : player_teamplayedlast : 2 : , "a", "cl", "ss" : player_wargames_list2_8_0_604 : 0 : , "a", "cl" : playflush : cmd : : Play a sound, reloading from disk in case of changes. playgamesound : cmd : : Play a sound from the game sounds txt file playsoundscape : cmd : : Forces a soundscape to play playvideo : cmd : : Plays a video: <filename> [width height] playvideo_end_level_transition : cmd : : Plays a video fullscreen without ability to skip (unless dev 1) and fades in: <filename> <time> playvideo_exitcommand : cmd : : Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command> playvideo_exitcommand_nointerrupt : cmd : : Plays a video (without interruption) and fires and exit command when it is stopped or finishes: <filename> <exit command> playvideo_nointerrupt : cmd : : Plays a video without ability to skip: <filename> [width height] playvol : cmd : : Play a sound at a specified volume. play_distance : 1 : , "a", "cl" : Set to 1:'2 foot' or 2:'10 foot' presets. play_hrtf : cmd : : Play a sound with HRTF spatialization. plugin_load : cmd : : plugin_load <filename> : loads a plugin plugin_pause : cmd : : plugin_pause <index> : pauses a loaded plugin plugin_pause_all : cmd : : pauses all loaded plugins plugin_print : cmd : : Prints details about loaded plugins plugin_unload : cmd : : plugin_unload <index> : unloads a plugin plugin_unpause : cmd : : plugin_unpause <index> : unpauses a disabled plugin plugin_unpause_all : cmd : : unpauses all disabled plugins post_jump_crouch : 0 : , "cheat", "rep", "cl" : This determines how long the third person player character will crouch for after landing a jump. This only affects the third p press_x360_button : cmd : : Press the specified Xbox 360 controller button (lt, rt, st[art], ba[ck], lb, rb, a, b, x, y, l[eft], r[right], u[p], d[own]) print_colorcorrection : cmd : : Display the color correction layer information. print_mapgroup : cmd : : Prints the current mapgroup and the contained maps print_mapgroup_sv : cmd : : Prints the current mapgroup and the contained maps progress_enable : cmd : : prop_crosshair : cmd : : Shows name for prop looking at prop_debug : cmd : : Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys prop_dynamic_create : cmd : : Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name} prop_physics_create : cmd : : Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name} pvs_min_player_distance : 1500 : , "sv" : Min distance to player at which PVS is used. At closer distances, PVS assumes we can see a shadow or something else from the pl pwatchent : -1 : , "cheat", "cl" : Entity to watch for prediction system changes. pwatchvar : 0 : , "cheat", "cl" : Entity variable to watch in prediction system for changes. quit : cmd : : Exit the engine. quit_prompt : cmd : : Exit the engine. radarvisdistance : 1000 : , "sv", "cheat" : at this distance and beyond you need to be point right at someone to see them radarvismaxdot : 0 : , "sv", "cheat" : how closely you have to point at someone to see them beyond max distance radarvismethod : 1 : , "sv", "cheat" : 0 for traditional method, 1 for more realistic method radarvispow : 0 : , "sv", "cheat" : the degree to which you can point away from a target, and still see them on radar. radio : cmd : : Opens a radio menu radio1 : cmd : : Opens a radio menu radio2 : cmd : : Opens a radio menu radio3 : cmd : : Opens a radio menu rangefinder : cmd : : rangefinder rate : 786432 : , "a", "user" : Max bytes/sec the host can receive data rcon : cmd : : Issue an rcon command. rcon_address : 0 : , "norecord" : Address of remote server if sending unconnected rcon commands (format x.x.x.x:p) rcon_password : 0 : , "norecord" : remote console password. rebuy : cmd : : Attempt to repurchase items with the order listed in cl_rebuy recompute_speed : cmd : : Recomputes clock speed (for debugging purposes). record : cmd : : Record a demo. reload : cmd : : Reload the most recent saved game (add setpos to jump to current view position on reload). reload_store_config : cmd : : reload_vjobs : cmd : : reload vjobs module removeallids : cmd : : Remove all user IDs from the ban list. removeid : cmd : : Remove a user ID from the ban list. removeip : cmd : : Remove an IP address from the ban list. render_blanks : cmd : : render N blank frames replay_death : cmd : : start hltv replay of last death replay_debug : 0 : , "rep" : replay_start : cmd : : Start GOTV replay: replay_start <delay> [<player name or index>] replay_stop : cmd : : stop hltv replay report_cliententitysim : 0 : , "cheat", "cl" : List all clientside simulations and time - will report and turn itself off. report_clientthinklist : 0 : , "cheat", "cl" : List all clientside entities thinking and time - will report and turn itself off. report_entities : cmd : : Lists all entities report_simthinklist : cmd : : Lists all simulating/thinking entities report_soundpatch : cmd : : reports sound patch count report_touchlinks : cmd : : Lists all touchlinks reset_expo : cmd : : Reset player scores, player controls, team scores, and end the round reset_gameconvars : cmd : : Reset a bunch of game convars to default values respawn_entities : cmd : : Respawn all the entities in the map. restart : cmd : : Restart the game on the same level (add setpos to jump to current view position on restart). retry : cmd : : Retry connection to last server. rope_min_pixel_diameter : 2 : , "cheat" : rr_followup_maxdist : 1800 : , "sv", "cheat" : 'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance. rr_forceconcept : cmd : : fire a response concept directly at a given character. USAGE: rr_forceconcept <target> <concept> 'criteria1:value1,criteria2:va rr_reloadresponsesystems : cmd : : Reload all response system scripts. rr_remarkables_enabled : 1 : , "sv", "cheat" : If 1, polling for info_remarkables and issuances of TLK_REMARK is enabled. rr_remarkable_max_distance : 1200 : , "sv", "cheat" : AIs will not even consider remarkarbles that are more than this many units away. rr_remarkable_world_entities_replay_limit : 1 : , "sv", "cheat" : TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable rr_thenany_score_slop : 0 : , "sv", "cheat" : When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considere r_AirboatViewDampenDamp : 1 : , "cheat", "nf", "rep", "cl" : r_AirboatViewDampenFreq : 7 : , "cheat", "nf", "rep", "cl" : r_AirboatViewZHeight : 0 : , "cheat", "nf", "rep", "cl" : r_alphafade_usefov : 1 : , "cheat", "cl" : Account for FOV when computing an entity's distance-based alpha fade r_ambientfraction : 0 : , "cheat" : Fraction of direct lighting used to boost lighting when model requests r_ambientlightingonly : 0 : , "cheat" : Set this to 1 to light models with only ambient lighting (and no static lighting). r_avglight : 1 : , "cheat" : r_avglightmap : 0 : , "cheat" : r_brush_queue_mode : 0 : , "cheat" : r_cheapwaterend : cmd : : r_cheapwaterstart : cmd : : r_cleardecals : cmd : : Usage r_cleardecals <permanent>. r_ClipAreaFrustums : 1 : , "cheat" : r_ClipAreaPortals : 1 : , "cheat" : r_colorstaticprops : 0 : , "cheat" : r_debugcheapwater : 0 : , "cheat", "cl" : r_debugrandomstaticlighting : 0 : , "cheat" : Set to 1 to randomize static lighting for debugging. Must restart for change to take affect. r_depthoverlay : 0 : , "cheat", "cl" : Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output. r_disable_distance_fade_on_big_props : 0 : , "cheat", "cl" : Completely disable distance fading on large props r_disable_distance_fade_on_big_props_thresh : 48000 : , "cheat", "cl" : Distance prop fade disable threshold size r_disable_static_prop_loading : 0 : , "cheat" : If non-zero when a map loads, static props won't be loaded r_disable_update_shadow : 1 : , "cheat", "cl" : r_DispBuildable : 0 : , "cheat" : r_DispWalkable : 0 : , "cheat" : r_dlightsenable : 1 : , "cheat" : r_drawallrenderables : 0 : , "cheat", "cl" : Draw all renderables, even ones inside solid leaves. r_DrawBeams : 1 : , "cheat" : 0=Off, 1=Normal, 2=Wireframe r_drawbrushmodels : 1 : , "cheat" : Render brush models. 0=Off, 1=Normal, 2=Wireframe r_drawclipbrushes : 0 : , "cheat" : Draw clip brushes (red=NPC+player, pink=player, purple=NPC) r_drawdecals : 1 : , "cheat" : Render decals. r_DrawDisp : 1 : , "cheat" : Toggles rendering of displacment maps r_drawentities : 1 : , "cheat" : r_drawfuncdetail : 1 : , "cheat" : Render func_detail r_drawleaf : -1 : , "cheat" : Draw the specified leaf. r_drawlightcache : 0 : , "cheat" : 0: off 1: draw light cache entries 2: draw rays r_drawlightinfo : 0 : , "cheat" : r_drawlights : 0 : , "cheat" : r_DrawModelLightOrigin : 0 : , "cheat" : r_drawmodelnames : 0 : , "cheat", "rep", "cl" : r_drawmodelstatsoverlay : 0 : , "cheat" : r_drawmodelstatsoverlaydistance : 500 : , "cheat" : r_drawmodelstatsoverlayfilter : -1 : , "cheat" : r_drawmodelstatsoverlaymax : 1 : , "a" : time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2 r_drawmodelstatsoverlaymin : 0 : , "a" : time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2 r_drawopaquedetailprops : 1 : , "cheat", "cl" : r_drawopaquedetailprops_csm : 0 : , "cheat", "cl" : r_drawopaquedetailprops_reflect : 0 : , "cheat", "cl" : r_drawopaquedetailprops_refract : 0 : , "cheat", "cl" : r_drawopaquerenderables : 1 : , "cheat", "cl" : r_drawopaqueworld : 1 : , "cheat", "cl" : r_drawothermodels : 1 : , "cheat", "cl" : 0=Off, 1=Normal, 2=Wireframe r_drawparticles : 1 : , "cheat", "cl" : Enable/disable particle rendering r_drawplayers : 1 : , "cheat", "cl" : r_DrawPortals : 0 : , "cheat" : r_DrawRain : 1 : , "cheat", "cl" : Enable/disable rain rendering. r_drawrenderboxes : 0 : , "cheat", "cl" : (0 - off) (1 - Draws the bounding box of entities) (2 - Draws the axis aligned bounding box used for culling) (3 - draws both b r_drawropes : 1 : , "cheat", "cl" : r_drawscreenoverlay : 1 : , "cheat", "server_can_execute", "cl" : r_drawshieldstencil : 1 : , "cheat", "cl" : r_drawshieldstencil_debug : 0 : , "cheat", "cl" : r_drawskybox : 1 : , "cheat" : r_drawsprites : 1 : , "cheat", "cl" : r_drawstaticprops : 1 : , "cheat" : 0=Off, 1=Normal, 2=Wireframe r_drawtracers : 1 : , "cheat", "cl" : r_drawtracers_firstperson : 1 : , "a", "cl" : Toggle visibility of first person weapon tracers r_drawtracers_movetonotintersect : 1 : , "cheat", "cl" : r_drawtranslucentrenderables : 1 : , "cheat", "cl" : r_drawtranslucentworld : 1 : , "cheat" : r_drawunderwatercap : 1 : , "cheat", "server_can_execute", "cl" : r_drawunderwateroverlay : 1 : , "cheat", "server_can_execute", "cl" : r_drawvgui : 1 : , "cheat" : Enable the rendering of vgui panels r_drawviewmodel : 1 : , "cheat", "cl" : r_drawworld : 1 : , "cheat" : Render the world. r_dscale_basefov : 90 : , "cheat" : r_dscale_fardist : 2000 : , "cheat" : r_dscale_farscale : 4 : , "cheat" : r_dscale_neardist : 100 : , "cheat" : r_dscale_nearscale : 1 : , "cheat" : r_dynamic : 1 : : r_dynamiclighting : 1 : , "cheat" : r_eyegloss : 0 : , "a", "cl" : r_eyemove : 0 : , "a" : r_eyeshift_x : 0 : , "a" : r_eyeshift_y : 0 : , "a" : r_eyeshift_z : 0 : , "a" : r_eyesize : 0 : , "a" : r_eyewaterepsilon : 7 : , "cheat", "cl" : r_farz : -1 : , "cheat", "cl" : Override the far clipping plane. -1 means to use the value in env_fog_controller. r_flashlightambient : 0 : , "cheat", "cl" : r_flashlightbacktraceoffset : 0 : , "cheat", "cl" : r_flashlightbrightness : 0 : , "cheat" : r_flashlightclip : 0 : , "cheat" : r_flashlightconstant : 0 : , "cheat", "cl" : r_flashlightdrawclip : 0 : , "cheat" : r_flashlightfar : 750 : , "cheat", "cl" : r_flashlightfov : 53 : , "cheat", "cl" : r_flashlightladderdist : 40 : , "cheat", "cl" : r_flashlightlinear : 100 : , "cheat", "cl" : r_flashlightlockposition : 0 : , "cheat", "cl" : r_flashlightmuzzleflashfov : 120 : , "cheat", "cl" : r_flashlightnear : 4 : , "cheat", "cl" : r_flashlightnearoffsetscale : 1 : , "cheat", "cl" : r_flashlightoffsetforward : 0 : , "cheat", "cl" : r_flashlightoffsetright : 5 : , "cheat", "cl" : r_flashlightoffsetup : -5 : , "cheat", "cl" : r_flashlightquadratic : 0 : , "cheat", "cl" : r_flashlightshadowatten : 0 : , "cheat", "cl" : r_flashlightvisualizetrace : 0 : , "cheat", "cl" : r_flushlod : cmd : : Flush and reload LODs. r_hwmorph : 0 : , "cheat" : r_itemblinkmax : 0 : , "cheat" : r_itemblinkrate : 4 : , "cheat" : r_JeepFOV : 90 : , "sv", "cheat", "rep" : r_JeepViewBlendTo : 1 : , "cheat", "cl" : r_JeepViewBlendToScale : 0 : , "cheat", "cl" : r_JeepViewBlendToTime : 1 : , "cheat", "cl" : r_JeepViewDampenDamp : 1 : , "cheat", "nf", "rep", "cl" : r_JeepViewDampenFreq : 7 : , "cheat", "nf", "rep", "cl" : r_JeepViewZHeight : 10 : , "cheat", "nf", "rep", "cl" : r_lightcachecenter : 1 : , "cheat" : r_lightcachemodel : -1 : , "cheat" : r_lightcache_invalidate : cmd : : r_lightcache_numambientsamples : 162 : , "cheat" : number of random directions to fire rays when computing ambient lighting r_lightcache_radiusfactor : 1000 : , "cheat" : Allow lights to influence lightcaches beyond the lights' radii r_lightinterp : 5 : , "cheat" : Controls the speed of light interpolation, 0 turns off interpolation r_lightmap : -1 : , "cheat" : r_lightstyle : -1 : , "cheat" : r_lightwarpidentity : 0 : , "cheat" : r_lockpvs : 0 : , "cheat" : Lock the PVS so you can fly around and inspect what is being drawn. r_mapextents : 16384 : , "cheat", "cl" : Set the max dimension for the map. This determines the far clipping plane r_modelAmbientMin : 0 : , "cheat" : Minimum value for the ambient lighting on dynamic models with more than one bone (like players and their guns). r_modelwireframedecal : 0 : , "cheat" : r_nohw : 0 : , "cheat" : r_nosw : 0 : , "cheat" : r_novis : 0 : , "cheat" : Turn off the PVS. r_occlusionspew : 0 : , "cheat" : Activate/deactivates spew about what the occlusion system is doing. r_oldlightselection : 0 : , "cheat" : Set this to revert to HL2's method of selecting lights r_particle_demo : 0 : , "cheat", "cl" : r_partition_level : -1 : , "cheat" : Displays a particular level of the spatial partition system. Use -1 to disable it. r_player_visibility_mode : 1 : , "a", "cl" : r_portalsopenall : 0 : , "cheat" : Open all portals r_PortalTestEnts : 1 : , "cheat", "cl" : Clip entities against portal frustums. r_printdecalinfo : cmd : : r_proplightingpooling : -1 : , "cheat" : 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset r_radiosity : 4 : , "cheat" : 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 sam r_rainalpha : 0 : , "cheat", "cl" : r_rainalphapow : 0 : , "cheat", "cl" : r_RainCheck : 0 : , "cheat", "cl" : Enable/disable IsInAir() check for rain drops? r_RainDebugDuration : 0 : , "cheat", "cl" : Shows rain tracelines for this many seconds (0 disables) r_raindensity : 0 : , "cheat", "cl" : r_RainHack : 0 : , "cheat", "cl" : r_rainlength : 0 : , "cheat", "cl" : r_RainProfile : 0 : , "cheat", "cl" : Enable/disable rain profiling. r_RainRadius : 1500 : , "cheat", "cl" : r_RainSideVel : 130 : , "cheat", "cl" : How much sideways velocity rain gets. r_RainSimulate : 1 : , "cheat", "cl" : Enable/disable rain simulation. r_rainspeed : 600 : , "cheat", "cl" : r_RainSplashPercentage : 20 : , "cheat", "cl" : r_rainwidth : 0 : , "cheat", "cl" : r_randomflex : 0 : , "cheat" : r_replay_post_effect : -1 : , "cheat", "cl" : r_rimlight : 1 : , "cheat" : r_ropes_holiday_light_color : cmd : : Set each light's color: [light0-3] [r0-255] [g0-255] [b0-255] r_screenoverlay : cmd : : Draw specified material as an overlay r_shadowangles : cmd : : Set shadow angles r_shadowblobbycutoff : cmd : : some shadow stuff r_shadowcolor : cmd : : Set shadow color r_shadowdir : cmd : : Set shadow direction r_shadowdist : cmd : : Set shadow distance r_shadowfromanyworldlight : 0 : , "cheat", "cl" : r_shadowfromworldlights_debug : 0 : , "cheat", "cl" : r_shadowids : 0 : , "cheat" : r_shadows_gamecontrol : -1 : , "cheat" : r_shadowwireframe : 0 : , "cheat" : r_shadow_debug_spew : 0 : , "cheat", "cl" : r_shadow_deferred : 0 : , "cheat" : Toggle deferred shadow rendering r_showenvcubemap : 0 : , "cheat" : r_showz_power : 1 : , "cheat" : r_skin : 0 : , "cheat" : r_skybox : 1 : , "cheat", "cl" : Enable the rendering of sky boxes r_slowpathwireframe : 0 : , "cheat" : r_SnowDebugBox : 0 : , "cheat", "cl" : Snow Debug Boxes. r_SnowEnable : 1 : , "cheat", "cl" : Snow Enable r_SnowEndAlpha : 255 : , "cheat", "cl" : Snow. r_SnowEndSize : 0 : , "cheat", "cl" : Snow. r_SnowFallSpeed : 1 : , "cheat", "cl" : Snow fall speed scale. r_SnowInsideRadius : 256 : , "cheat", "cl" : Snow. r_SnowOutsideRadius : 1024 : , "cheat", "cl" : Snow. r_SnowParticles : 500 : , "cheat", "cl" : Snow. r_SnowPosScale : 1 : , "cheat", "cl" : Snow. r_SnowRayEnable : 1 : , "cheat", "cl" : Snow. r_SnowRayLength : 8192 : , "cheat", "cl" : Snow. r_SnowRayRadius : 256 : , "cheat", "cl" : Snow. r_SnowSpeedScale : 1 : , "cheat", "cl" : Snow. r_SnowStartAlpha : 25 : , "cheat", "cl" : Snow. r_SnowStartSize : 1 : , "cheat", "cl" : Snow. r_SnowWindScale : 0 : , "cheat", "cl" : Snow. r_SnowZoomOffset : 384 : , "cheat", "cl" : Snow. r_SnowZoomRadius : 512 : , "cheat", "cl" : Snow. r_swingflashlight : 1 : , "cheat", "cl" : r_underwateroverlay_drain_speed : 0 : , "cheat", "cl" : r_updaterefracttexture : 1 : , "cheat", "cl" : r_vehicleBrakeRate : 1 : , "sv", "cheat" : r_VehicleViewClamp : 1 : , "cheat", "cl" : r_VehicleViewDampen : 1 : , "cheat", "nf", "rep", "cl" : r_visocclusion : 0 : , "cheat" : Activate/deactivate wireframe rendering of what the occlusion system is doing. r_visualizelighttraces : 0 : , "cheat" : r_visualizelighttracesshowfulltrace : 0 : , "cheat" : r_visualizetraces : 0 : , "cheat" : safezonex : 1 : , "a", "cl" : The percentage of the screen width that is considered safe from overscan safezoney : 1 : , "a", "cl" : The percentage of the screen height that is considered safe from overscan save : cmd : : Saves current game. save_finish_async : cmd : : say : cmd : : Display player message say_team : cmd : : Display player message to team scandemo : cmd : : Scan a recorded demo file (.dem ) for specific game events and dump data. scene_flush : cmd : : Flush all .vcds from the cache and reload from disk. scene_playvcd : cmd : : Play the given VCD as an instanced scripted scene. scene_showfaceto : 0 : , "a", "sv" : When playing back, show the directions of faceto events. scene_showlook : 0 : , "a", "sv" : When playing back, show the directions of look events. scene_showmoveto : 0 : , "a", "sv" : When moving, show the end location. scene_showunlock : 0 : , "a", "sv" : Show when a vcd is playing but normal AI is running. screenshot : cmd : : Take a screenshot. script : cmd : : Run the text as a script script_client : cmd : : Run the text as a script script_debug : cmd : : Connect the vscript VM to the script debugger script_debug_client : cmd : : Connect the vscript VM to the script debugger script_dump_all : cmd : : Dump the state of the VM to the console script_dump_all_client : cmd : : Dump the state of the VM to the console script_execute : cmd : : Run a vscript file script_execute_client : cmd : : Run a vscript file script_help : cmd : : Output help for script functions, optionally with a search string script_help_client : cmd : : Output help for script functions, optionally with a search string script_reload_code : cmd : : Execute a vscript file, replacing existing functions with the functions in the run script script_reload_entity_code : cmd : : Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts script_reload_think : cmd : : Execute an activation script, replacing existing functions with the functions in the run script sc_enable : 1 : , "a", "cl", "ss" : Enable SteamController sc_joystick_map : 1 : , "a" : How to map the analog joystick deadzone and extents 0 = Scaled Cross, 1 = Concentric Mapping to Square. sc_pitch_sensitivity : 1 : , "a", "cl", "ss" : SteamController pitch factor. sc_yaw_sensitivity : 1 : , "a", "cl", "ss" : SteamController yaw factor. sdr_spew_level : 5 : : verbosity level for SteamNetSockets spew sensitivity : 1 : , "a", "cl" : Mouse sensitivity. servercfgfile : 0 : , "sv" : server_game_time : cmd : : Gives the game time in seconds (server's curtime) setang : cmd : : Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats). setang_exact : cmd : : Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats). setinfo : cmd : : Adds a new user info value setmodel : cmd : : Changes's player's model setpause : cmd : : Set the pause state of the server. setpos : cmd : : Move player to specified origin (must have sv_cheats). setpos_exact : cmd : : Move player to an exact specified origin (must have sv_cheats). setpos_player : cmd : : Move specified player to specified origin (must have sv_cheats). shake : cmd : : Shake the screen. shake_stop : cmd : : Stops all active screen shakes. shake_testpunch : cmd : : Test a punch-style screen shake. showbudget_texture : 0 : , "cheat" : Enable the texture budget panel. showbudget_texture_global_dumpstats : cmd : : Dump all items in +showbudget_texture_global in a text form showconsole : cmd : : Show the console. showinfo : cmd : : Shows a info panel: <type> <title> <message> [<command number>] showpanel : cmd : : Shows a viewport panel <name> showtriggers : 0 : , "sv", "cheat" : Shows trigger brushes showtriggers_toggle : cmd : : Toggle show triggers show_loadout_toggle : cmd : : Toggles loadout display singlestep : 0 : , "cheat" : Run engine in single step mode ( set next to 1 to advance a frame ) skill : 1 : , "a" : Game skill level (1-3). skip_next_map : cmd : : Skips the next map in the map rotation for the server. skybox_disablereflection : 0 : , "cheat", "cl" : sk_autoaim_mode : 1 : , "a", "rep", "cl" : slot0 : cmd : : slot1 : cmd : : slot10 : cmd : : slot11 : cmd : : slot12 : cmd : : slot13 : cmd : : slot2 : cmd : : slot3 : cmd : : slot4 : cmd : : slot5 : cmd : : slot6 : cmd : : slot7 : cmd : : slot8 : cmd : : slot9 : cmd : : snapto : cmd : : sndplaydelay : cmd : : snd_async_flush : cmd : : Flush all unlocked async audio data snd_async_showmem : cmd : : Show async memory stats snd_async_showmem_music : cmd : : Show async memory stats for just non-streamed music snd_async_showmem_summary : cmd : : Show brief async memory stats snd_deathcamera_volume : 0 : , "a" : Relative volume of the death camera music. snd_debug_panlaw : 0 : , "cheat" : Visualize panning crossfade curves snd_disable_mixer_duck : 0 : , "cheat" : snd_disable_mixer_solo : 0 : , "cheat" : snd_duckerattacktime : 0 : , "a" : snd_duckerreleasetime : 2 : , "a" : snd_duckerthreshold : 0 : , "a" : snd_ducking_off : 1 : , "a" : snd_ducktovolume : 0 : , "a" : snd_dumpclientsounds : cmd : : Dump sounds to console snd_dump_filepaths : cmd : : snd_dvar_dist_max : 1320 : , "cheat" : Play full 'far' sound at this distance snd_dvar_dist_min : 240 : , "cheat" : Play full 'near' sound at this distance snd_dzmusic_volume : 0 : , "a" : Relative volume of the Danger Zone victory music. snd_filter : 0 : , "cheat" : snd_foliage_db_loss : 4 : , "cheat" : foliage dB loss per 1200 units snd_front_headphone_position : cmd : : Specifies the position (in degrees) of the virtual front left/right headphones. snd_front_stereo_speaker_position : cmd : : Specifies the position (in degrees) of the virtual front left/right speakers. snd_front_surround_speaker_position : cmd : : Specifies the position (in degrees) of the virtual front left/right speakers. snd_gain : 1 : , "cheat" : snd_gain_max : 1 : , "cheat" : snd_gain_min : 0 : , "cheat" : snd_getmixer : cmd : : Get data related to mix group matching string snd_headphone_pan_exponent : cmd : : Specifies the exponent for the pan xfade from phone to phone if the 'exp' pan law is being used. snd_headphone_pan_radial_weight : cmd : : Apply cos(angle) * weight before pan law snd_hrtf_distance_behind : 100 : , "a" : HRTF calculations will calculate the player as being this far behind the camera snd_hrtf_lerp_max_distance : 800 : , "cheat" : snd_hrtf_lerp_min_distance : 100 : , "cheat" : snd_hrtf_stereo_blend : 1 : , "cheat" : snd_hrtf_voice_delay : 0 : , "a" : snd_hrtf_volume : 0 : , "cheat" : Controls volume of HRTF sounds snd_hwcompat : 0 : , "a" : snd_list : 0 : , "cheat" : snd_mainmenu_music_break_time_max : 0 : , "cheat", "cl" : Minimum amount of time to pause between playing main menu music snd_mainmenu_music_break_time_min : 0 : , "cheat", "cl" : Minimum amount of time to pause between playing main menu music snd_mapobjective_volume : 0 : , "a" : Relative volume of map objective music. snd_max_same_sounds : 4 : , "cheat" : snd_max_same_weapon_sounds : 3 : , "cheat" : snd_menumusic_volume : 0 : , "a" : Relative volume of the main menu music. snd_mixahead : 0 : , "a" : snd_mixer_master_dsp : 1 : , "cheat" : snd_mixer_master_level : 1 : , "cheat" : snd_mix_async : 1 : , "a" : Sets sound to get mixed asynchronously on a different thread snd_musicvolume_multiplier_inoverlay : 0 : , "a" : Music volume multiplier when Steam Overlay is active snd_music_selection : 1 : , "a", "cl" : Tracking rotating music for players with no music packs equipped. snd_mute_losefocus : 0 : , "a" : snd_mute_mvp_music_live_players : 0 : , "a", "cl" : If set, MVP music is muted if players from both teams are still alive. snd_mvp_volume : 0 : , "a" : Relative volume of the MVP music. snd_obscured_gain_dB : -2 : , "cheat" : snd_occlusion_bounces : 1 : , "cheat", "rep" : snd_occlusion_eq_high : 0 : , "cheat" : snd_occlusion_eq_low : 0 : , "cheat" : snd_occlusion_eq_mid : 1 : , "cheat" : snd_occlusion_no_eq_scale : 1 : , "cheat" : snd_occlusion_rays : 4 : , "cheat", "rep" : snd_op_test_convar : 1 : , "cheat" : snd_pause_all : 1 : , "cheat" : Specifies to pause all sounds and not just voice snd_pitchquality : 1 : , "a" : snd_playsounds : cmd : : Play sounds from the game sounds txt file at a given location snd_prefetch_common : 1 : : Prefetch common sounds from directories specified in scripts/sound_prefetch.txt snd_pre_gain_dist_falloff : 1 : , "cheat" : snd_print_channels : cmd : : Prints all the active channel. snd_print_channel_by_guid : cmd : : Prints the content of a channel from its guid. snd_print_channel_by_guid <guid>. snd_print_channel_by_index : cmd : : Prints the content of a channel from its index. snd_print_channel_by_index <index>. snd_print_dsp_effect : cmd : : Prints the content of a dsp effect. snd_rear_headphone_position : cmd : : Specifies the position (in degrees) of the virtual rear left/right headphones. snd_rear_speaker_scale : 1 : , "cheat" : How much to scale rear speaker contribution to front stereo output snd_rear_stereo_speaker_position : cmd : : Specifies the position (in degrees) of the virtual rear left/right speakers. snd_rear_surround_speaker_position : cmd : : Specifies the position (in degrees) of the virtual rear left/right speakers. snd_refdb : 60 : , "cheat" : Reference dB at snd_refdist snd_refdist : 36 : , "cheat" : Reference distance for snd_refdb snd_report_format_sound : 0 : , "cheat" : If set to 1, report all sound formats. snd_report_loop_sound : 0 : , "cheat" : If set to 1, report all sounds that just looped. snd_report_start_sound : 0 : , "cheat" : If set to 1, report all sounds played with S_StartSound(). The sound may not end up being played (if error occurred for example snd_report_stop_sound : 0 : , "cheat" : If set to 1, report all sounds stopped with S_StopSound(). snd_report_verbose_error : 0 : , "cheat" : If set to 1, report more error found when playing sounds. snd_restart : cmd : : Restart sound system. snd_roundend_volume : 0 : , "a" : Relative volume of round end music. snd_roundstart_volume : 0 : , "a" : Relative volume of round start music. snd_setmixer : cmd : : Set named Mixgroup of current mixer to mix vol, mute, solo. snd_setmixlayer : cmd : : Set named Mixgroup of named mix layer to mix vol, mute, solo. snd_setmixlayer_amount : cmd : : Set named mix layer mix amount. snd_set_master_volume : cmd : : Sets the master volume for a channel. snd_set_master_volume <guid> <mastervolume>. snd_show : 0 : , "cheat" : Show sounds info snd_showclassname : 0 : , "cheat" : snd_showmixer : 0 : , "cheat" : snd_showstart : 0 : , "cheat" : snd_show_filter : 0 : , "cheat" : Limit debug sounds to those containing this substring snd_show_print : 0 : , "cheat" : Print to console the sounds that are normally printed on screen only. 1 = print to console and to screen; 2 = print only to con snd_sos_flush_operators : cmd : : Flush and re-parse the sound operator system snd_sos_list_operator_updates : 0 : , "cheat" : snd_sos_print_operators : cmd : : Prints a list of currently available operators snd_sos_show_block_debug : 0 : , "cheat" : Spew data about the list of block entries. snd_sos_show_client_rcv : 0 : , "cheat" : snd_sos_show_client_xmit : 0 : , "cheat", "cl" : snd_sos_show_operator_entry_filter : 0 : , "cheat" : snd_sos_show_operator_init : 0 : , "cheat" : snd_sos_show_operator_parse : 0 : , "cheat" : snd_sos_show_operator_prestart : 0 : , "cheat" : snd_sos_show_operator_shutdown : 0 : , "cheat" : snd_sos_show_operator_start : 0 : , "cheat" : snd_sos_show_operator_stop_entry : 0 : , "cheat" : snd_sos_show_operator_updates : 0 : , "cheat" : snd_sos_show_queuetotrack : 0 : , "cheat" : snd_sos_show_server_xmit : 0 : , "sv", "cheat" : snd_sos_show_startqueue : 0 : , "cheat" : snd_soundmixer_flush : cmd : : Reload soundmixers.txt file. snd_soundmixer_list_mixers : cmd : : List all mixers to dev console. snd_soundmixer_list_mix_groups : cmd : : List all mix groups to dev console. snd_soundmixer_list_mix_layers : cmd : : List all mix layers to dev console. snd_soundmixer_set_trigger_factor : cmd : : Set named mix layer / mix group, trigger amount. snd_stereo_speaker_pan_exponent : cmd : : Specifies the exponent for the pan xfade from speaker to speaker if the 'exp' pan law is being used. snd_stereo_speaker_pan_radial_weight : cmd : : Apply cos(angle) * weight before pan law snd_surround_speakers : -1 : , "a" : snd_surround_speaker_pan_exponent : cmd : : Specifies the exponent for the pan xfade from speaker to speaker if the 'exp' pan law is being used. snd_surround_speaker_pan_radial_weight : cmd : : Apply cos(angle) * weight before pan law snd_tensecondwarning_volume : 0 : , "a" : Relative volume of ten second warning music. snd_visualize : 0 : , "cheat" : Show sounds location in world snd_writemanifest : cmd : : If running a game, outputs the precache manifest for the current level soundfade : cmd : : Fade client volume. soundinfo : cmd : : Describe the current sound device. soundlist : cmd : : List all known sounds. soundscape_debug : 0 : , "sv", "cheat" : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar soundscape_dumpclient : cmd : : Dumps the client's soundscape data. soundscape_fadetime : 3 : , "cheat", "cl" : Time to crossfade sound effects between soundscapes soundscape_flush : cmd : : Flushes the server & client side soundscapes soundscape_radius_debug : 0 : , "cheat", "cl" : Prints current volume of radius sounds sound_device_list : cmd : : Lists all available audio devices. sound_device_override : 0 : , "a" : ID of the sound device to use speak : cmd : : Play a constructed sentence. spec_allow_roaming : 0 : , "sv", "cheat", "rep" : If nonzero, allow free-roaming spectator camera. spec_cameraman_set_xray : cmd : : Client command to change the whether the spectator is using the cameraman's X-ray state, if they are active, or let the spectat spec_dz_group_teams : 1 : , "cl" : If set, will group players into their teams for spectating, if 0, spectating numbers will be the default individual players spec_freeze_cinematiclight_b : 1 : , "cheat", "cl" : spec_freeze_cinematiclight_g : 1 : , "cheat", "cl" : spec_freeze_cinematiclight_r : 1 : , "cheat", "cl" : spec_freeze_cinematiclight_scale : 2 : , "cheat", "cl" : spec_freeze_deathanim_time : 0 : , "rep", "cl" : The time that the death cam will spend watching the player's ragdoll before going into the freeze death cam. spec_freeze_distance_max : 80 : , "cheat", "cl" : Maximum random distance from the target to stop when framing them in observer freeze cam. spec_freeze_distance_min : 60 : , "cheat", "cl" : Minimum random distance from the target to stop when framing them in observer freeze cam. spec_freeze_panel_extended_time : 0 : , "rep", "cl" : Time spent with the freeze panel still up after observer freeze cam is done. spec_freeze_target_fov : 42 : , "cheat", "rep", "cl" : The target FOV that the deathcam should use. spec_freeze_target_fov_long : 90 : , "cheat", "rep", "cl" : The target FOV that the deathcam should use when the cam zoom far away on the target. spec_freeze_time : 3 : , "rep", "cl" : Time spend frozen in observer freeze cam. spec_freeze_time_lock : 1 : , "sv", "rep" : Time players are prevented from skipping the freeze cam spec_freeze_traveltime : 0 : , "rep", "cl" : Time taken to zoom in to frame a target in observer freeze cam. spec_freeze_traveltime_long : 0 : , "cheat", "rep", "cl" : Time taken to zoom in to frame a target in observer freeze cam when they are far away. spec_glow_decay_time : 2 : , "cl" : Time to decay glow from 1.0 to spec_glow_silent_factor after spec_glow_full_time. spec_glow_full_time : 1 : , "cl" : Noisy players stay at full brightness for this long. spec_glow_silent_factor : 0 : , "cl" : Lurking player xray glow scaling. spec_glow_spike_factor : 1 : , "cl" : Noisy player xray glow scaling (pop when noise is made). Make >1 to add a 'spike' to noise-making players spec_glow_spike_time : 0 : , "cl" : Time for noisy player glow 'spike' to show that they made noise very recently. spec_goto : cmd : : Move spectator to specified origin and eyes to specified pitch yaw. spec_gui : cmd : : Shows or hides the spectator bar spec_hide_players : 0 : , "clientcmd_can_execute", "cl" : Toggle the visibility of scoreboard players. spec_lerpto : cmd : : Lerp the spectator camera to specified origin and eyes to specified pitch yaw. spec_lock_to_accountid : 0 : , "cl" : As an observer, lock the spectate target to the given accountid. spec_menu : cmd : : Activates spectator menu spec_mode : cmd : : Set spectator mode spec_next : cmd : : Spectate next player spec_player : cmd : : Spectate player by index spec_player_by_accountid : cmd : : Spectate player by Steam account ID spec_player_by_name : cmd : : Spectate player by name spec_pos : cmd : : dump position and angles to the console spec_prev : cmd : : Spectate previous player ( valid values are 3 to 6 ) spec_replay_autostart : 0 : , "a", "cl" : Auto-start Killer Replay when available spec_replay_bot : 0 : , "sv" : Enable Spectator Hltv Replay when killed by bot spec_replay_cam_delay : 5 : , "sv" : Hltv Replay delay in seconds spec_replay_cam_options : 0 : , "sv" : Debug options for replay cam spec_replay_enable : 0 : , "rep" : Enable Killer Replay, requires hltv server running (0:off, 1:default, 2:force) spec_replay_leadup_time : 5 : , "rep" : Replay time in seconds before the highlighted event spec_replay_message_time : 9 : , "rep" : How long to show the message about Killer Replay after death. The best setting is a bit shorter than spec_replay_autostart_dela spec_replay_on_death : 0 : , "rep" : When > 0, sets the mode whereas players see delayed replay, and are segregated into a domain of chat and voice separate from th spec_replay_rate_base : 1 : , "rep" : Base time scale of Killer Replay.Experimental. spec_replay_rate_limit : 3 : , "rep" : Minimum allowable pause between replay requests in seconds spec_replay_round_delay : 0 : , "sv" : Round can be delayed by this much due to someone watching a replay; must be at least 3-4 seconds, otherwise the last replay wil spec_replay_winddown_time : 2 : , "sv" : The trailing time, in seconds, of replay past the event, including fade-out spec_show_xray : 1 : , "a", "cl" : If set to 1, you can see player outlines and name IDs through walls - who you can see depends on your team and mode spec_usenumberkeys_nobinds : 1 : , "a", "cl" : If set to 1, map voting and spectator view use the raw number keys instead of the weapon binds (slot1, slot2, etc). spec_xray_dropped_defusekits : 0 : , "cl" : Whether to X-ray dropped defuse kits. spec_xray_dropped_unoccluded : 0 : , "cl" : Whether to always X-ray dropped c4 and defuse kits. spike : cmd : : generates a fake spike spincycle : cmd : : Cause the engine to spincycle (Debug!!) ss_enable : 0 : , "cl" : Enables Split Screen support. Play Single Player now launches into split screen mode. NO ONLINE SUPPORT ss_map : cmd : : Start playing on specified map with max allowed splitscreen players. ss_reloadletterbox : cmd : : ss_reloadletterbox ss_splitmode : 0 : , "a", "cl" : Two player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescr startdemos : cmd : : Play demos in demo sequence. startmovie : cmd : : Start recording movie frames. startupmenu : cmd : : Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer star_memory : cmd : : Dump memory stats stats : cmd : : Prints server performance variables status : cmd : : Display map and connection status. steam_controller_haptics : 1 : , "cl" : steam_controller_status : cmd : : Spew report of steam controller status stop : cmd : : Finish recording demo. stopdemo : cmd : : Stop playing back a demo. stopsound : cmd : : stopsoundscape : cmd : : Stops all soundscape processing and fades current looping sounds stopvideos : cmd : : Stops all videos playing to the screen stopvideos_fadeout : cmd : : Fades out all videos playing to the screen: <time> stop_transition_videos_fadeout : cmd : : Fades out all transition videos playing to the screen: <time> stringtabledictionary : cmd : : Create dictionary for current strings. stuffcmds : cmd : : Parses and stuffs command line + commands to command buffer. suitvolume : 0 : , "a", "sv" : surfaceprop : cmd : : Reports the surface properties at the cursor survival_check_num_possible_final_zone : cmd : : print out a number of all possible final zone sv_accelerate : 5 : , "nf", "rep", "cl" : Linear acceleration amount (old value is 5.6) sv_accelerate_debug_speed : 0 : , "nf", "rep", "cl" : sv_accelerate_use_weapon_speed : 1 : , "nf", "rep", "cl" : sv_airaccelerate : 12 : , "nf", "rep", "cl" : sv_airaccelerate_parachute : 2 : , "rep", "cl" : sv_airaccelerate_rappel : 2 : , "rep", "cl" : sv_air_max_horizontal_parachute_ratio : 0 : , "rep", "cl" : sv_air_max_horizontal_parachute_speed : 240 : , "rep", "cl" : sv_air_max_wishspeed : 30 : , "rep", "cl" : sv_air_pushaway_dist : 0 : , "rep", "cl" : sv_allchat : 1 : , "sv", "nf" : Players can receive all other players' text chat, team restrictions apply sv_allowdownload : 1 : : Allow clients to download files sv_allowupload : 0 : : Allow clients to upload customizations files sv_allow_legacy_cmd_execution_from_client : 0 : : Enables old concommand execution behavior allowing remote clients to run any command not explicitly flagged as disallowed. sv_allow_thirdperson : 0 : , "rep", "cl" : Allows the server set players in third person mode without the client slamming it back (if cheats are on, all clients can set t sv_allow_votes : 1 : , "sv" : Allow voting? sv_allow_wait_command : 1 : , "rep" : Allow or disallow the wait command on clients connected to this server. sv_alltalk : 0 : , "nf", "rep", "cl" : Deprecated. Replaced with sv_talk_enemy_dead and sv_talk_enemy_living. sv_alternateticks : 0 : : If set, server only simulates entities on even numbered ticks. sv_arms_race_vote_to_restart_disallowed_after : 0 : , "sv", "rep" : Arms Race gun level after which vote to restart is disallowed sv_autobunnyhopping : 0 : , "rep", "cl" : Players automatically re-jump while holding jump button sv_autobuyammo : 0 : , "sv", "nf", "rep" : Enable automatic ammo purchase when inside buy zones during buy periods sv_autoexec_mapname_cfg : 0 : , "sv" : Execute a mapname cfg file on the server automatically in custom game modes that require it. sv_auto_adjust_bot_difficulty : 1 : , "sv" : Adjust the difficulty of bots each round based on contribution score. sv_auto_full_alltalk_during_warmup_half_end : 1 : , "sv" : When enabled will automatically turn on full all talk mode in warmup, at halftime and at the end of the match sv_benchmark_force_start : cmd : : Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level. sv_bots_force_rebuy_every_round : 0 : , "sv" : If set, this strips the bots of their weapons every round and forces them to rebuy. sv_bots_get_easier_each_win : 0 : , "sv" : If > 0, some # of bots will lower thier difficulty each time they win. The argument defines how many will lower their difficult sv_bots_get_harder_after_each_wave : 0 : , "sv" : If > 0, some # of bots will raise thier difficulty each time CTs beat a Guardian wave. The argument defines how many will raise sv_bot_buy_decoy_weight : 1 : , "sv" : Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars. sv_bot_buy_flash_weight : 1 : , "sv" : Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars. sv_bot_buy_grenade_chance : 33 : , "sv" : Chance bots will buy a grenade with leftover money (after prim, sec and armor). Input as percent (0-100.0) sv_bot_buy_hegrenade_weight : 6 : , "sv" : Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars. sv_bot_buy_molotov_weight : 1 : , "sv" : Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars. sv_bot_buy_smoke_weight : 1 : , "sv" : Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars. sv_bounce : 0 : , "nf", "rep", "cl" : Bounce multiplier for when physically simulated objects collide with other objects. sv_breachcharge_arm_delay : 0 : , "sv", "cl" : sv_breachcharge_delay_max : 0 : , "sv", "cl" : sv_breachcharge_delay_min : 0 : , "sv", "cl" : sv_breachcharge_distance_max : 1200 : , "sv", "cl" : sv_breachcharge_distance_min : 600 : , "sv", "cl" : sv_breachcharge_fuse_max : 1 : , "sv", "cl" : sv_breachcharge_fuse_min : 0 : , "sv", "cl" : sv_broadcast_ugc_downloads : 0 : , "sv" : sv_broadcast_ugc_download_progress_interval : 8 : , "sv" : sv_bumpmine_arm_delay : 0 : , "sv", "cl" : sv_bumpmine_detonate_delay : 0 : , "sv", "cl" : sv_buy_status_override : -1 : , "sv", "rep" : Override for buy status map info. 0 = everyone can buy, 1 = ct only, 2 = t only 3 = nobody sv_chat_proximity : -1 : , "rep", "cl" : sv_cheats : 0 : , "nf", "rep" : Allow cheats on server sv_clamp_unsafe_velocities : 1 : , "rep", "cl" : Whether the server will attempt to clamp velocities that could cause physics bugs or crashes. sv_clearhinthistory : cmd : : Clear memory of server side hints displayed to the player. sv_client_cmdrate_difference : 0 : , "rep" : cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an sv_clockcorrection_msecs : 30 : , "sv" : The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount sv_closecaption : 1 : , "rep", "cl" : Enable server-side close captioning: 0 = disabled; 1 = enabled as text chat; 2 = enabled for all sounds sv_coaching_enabled : 0 : , "rep", "cl" : Allows spectating and communicating with a team ( 'coach t' or 'coach ct' ) sv_coach_comm_unrestricted : 0 : , "rep", "cl" : When set, ignores coach communication restrictions. sv_competitive_minspec : 1 : , "nf", "rep", "cl" : Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages. sv_competitive_official_5v5 : 0 : , "nf", "rep", "cl" : Enable to force the server to show 5v5 scoreboards and allows spectators to see characters through walls. sv_consistency : 0 : , "rep" : Whether the server enforces file consistency for critical files sv_contact : 0 : , "nf" : Contact email for server sysop sv_cs_dump_econ_item_stringtable : cmd : : sv_cs_dump_econ_item_stringtable sv_cs_player_speed_has_hostage : 200 : , "rep", "cl" : sv_ct_spawn_on_bombsite : -1 : , "sv" : Force cts to spawn on a bombsite sv_damage_print_enable : 1 : , "sv", "rep" : Turn this off to disable the player's damage feed in the console after getting killed. sv_dc_friends_reqd : 0 : , "sv" : Set this to 0 to allow direct connects to a game in progress even if no presents are present sv_deadtalk : 0 : , "nf", "rep", "cl" : Dead players can speak (voice, text) to the living sv_debugmanualmode : 0 : : Make sure entities correctly report whether or not their network data has changed. sv_debug_ugc_downloads : 0 : , "sv" : sv_disable_immunity_alpha : 0 : , "rep", "cl" : If set, clients won't slam the player model render settings each frame for immunity [mod authors use this] sv_disable_observer_interpolation : 0 : , "rep", "cl" : Disallow interpolating between observer targets on this server. sv_disable_pas : 1 : , "sv", "cheat", "rep" : sv_disable_radar : 0 : , "rep", "cl" : sv_downloadurl : 0 : , "rep" : Location from which clients can download missing files sv_drowning_damage_initial : 2 : , "sv", "rep" : sv_drowning_damage_max : 5 : , "sv", "rep" : sv_dumpstringtables : 0 : , "cheat" : sv_dump_class_info : cmd : : Dump server class infos. sv_dump_class_table : cmd : : Dump server class table matching the pattern (substr). sv_dump_serialized_entities_mem : cmd : : Dump serialized entity allocations stats. sv_duplicate_playernames_ok : 0 : , "rep" : When enabled player names won't have the (#) in front of their names its the same as another player. sv_dz_autojointeam : 1 : , "sv" : Whether players are automatically assigned a DZ team sv_dz_cash_bundle_size : 50 : , "sv", "rep" : Size of a cash bundle sv_dz_cash_mega_bundle_size : 13 : , "sv", "rep" : Size of a mega cash bundle sv_dz_contractkill_reward : 10 : , "sv", "rep" : Cash bundles to award for a successful contract kill sv_dz_enable_respawn : 1 : , "rep", "cl" : sv_dz_enable_respawn_solos : 0 : , "rep", "cl" : sv_dz_exploration_payment_amount : 2 : , "sv", "rep" : Number of cash bundles to award for exploring a new sector sv_dz_exploration_payment_amount_bonus : 2 : , "sv", "rep" : Number of BONUS cash bundles to award for exploring (if the player has the item/upgrade) sv_dz_hostage_rescue_reward : 18 : , "rep", "cl" : Number of cash bundles to award for rescuing a hostage sv_dz_jointeam_allowed : 0 : , "sv" : Whether non-server admins are allowed to use the dz_jointeam command sv_dz_parachute_reuse : 1 : , "sv", "rep" : sv_dz_paradrop : cmd : : sv_dz_player_max_health : 120 : , "sv" : sv_dz_player_spawn_armor : 0 : , "sv" : sv_dz_player_spawn_health : 120 : , "sv" : sv_dz_reset_danger_zone : cmd : : sv_dz_show_enemy_name_scope_range : 800 : , "sv" : sv_dz_squad_wipe_reward : 2 : , "rep", "cl" : Number of cash bundles to award for eliminating a squad sv_dz_team_count : 1 : , "rep", "cl" : Max players allowed per team sv_dz_warmup_tablet : 1 : , "sv" : sv_dz_zone_bombdrop_money_reward : 15 : , "rep", "cl" : How many money stacks players are rewarded each danger zone wave sv_dz_zone_bombdrop_money_reward_bonus : 5 : , "rep", "cl" : How many bonus money stacks players are rewarded each danger zone wave when they have the bonus item sv_dz_zone_damage : 1 : , "sv", "cheat" : sv_dz_zone_hex_radius : 2200 : , "rep", "cl" : sv_enablebunnyhopping : 0 : , "rep", "cl" : Allow player speed to exceed maximum running speed sv_enable_delta_packing : 1 : : When enabled, this allows for entity packing to use the property changes for building up the data. This is many times faster, b sv_env_entity_makers_enabled : 1 : , "sv", "rep" : sv_exojump_jumpbonus_forward : 0 : , "rep", "cl" : ExoJump forwards velocity bonus when duck jumping sv_exojump_jumpbonus_up : 0 : , "rep", "cl" : ExoJump upwards bonus when holding the jump button sv_exostaminajumpcost : 0 : , "rep", "cl" : Stamina penalty for jumping with exo legs sv_exostaminalandcost : 0 : , "rep", "cl" : Stamina penalty for landing with exo legs sv_extract_ammo_from_dropped_weapons : 0 : , "rep", "cl" : sv_falldamage_exojump_multiplier : 0 : , "rep", "cl" : ExoJump fall damage multiplier sv_falldamage_scale : 1 : , "rep", "cl" : sv_falldamage_to_below_player_multiplier : 1 : , "rep", "cl" : Scale damage when distributed across two players sv_falldamage_to_below_player_ratio : 0 : , "rep", "cl" : Landing on a another player's head gives them this ratio of the damage. sv_footstep_sound_frequency : 0 : , "cheat", "rep", "cl" : How frequent to hear the player's step sound or how fast they appear to be running from first person. sv_forcepreload : 1 : , "a" : Force server side preloading. sv_force_reflections : 0 : , "rep", "cl" : sv_force_transmit_ents : 0 : , "sv" : Will transmit all entities to client, regardless of PVS conditions (will still skip based on transmit flags, however). sv_force_transmit_players : 0 : , "sv" : Will transmit players to all clients regardless of PVS checks. sv_friction : 5 : , "nf", "rep", "cl" : World friction. sv_full_alltalk : 0 : , "rep", "cl" : Any player (including Spectator team) can speak to any other player sv_gameinstructor_disable : 0 : , "rep", "cl" : Force all clients to disable their game instructors. sv_game_mode_convars : cmd : : Display the values of the convars for the current game_mode. sv_getinfo : cmd : : Show user info of a connected client sv_grassburn : 0 : , "rep", "cl" : sv_gravity : 800 : , "nf", "rep", "cl" : World gravity. sv_grenade_trajectory : 0 : , "cheat", "rep", "cl" : Shows grenade trajectory visualization in-game. sv_grenade_trajectory_dash : 0 : , "rep", "cl" : Dot-dash style grenade trajectory arc sv_grenade_trajectory_thickness : 0 : , "rep", "cl" : Visible thickness of grenade trajectory arc sv_grenade_trajectory_time : 20 : , "rep", "cl" : Length of time grenade trajectory remains visible. sv_grenade_trajectory_time_spectator : 4 : , "rep", "cl" : Length of time grenade trajectory remains visible as a spectator. sv_guardian_extra_equipment_ct : 0 : , "sv" : Extra starting equipment for CT players in guardian modes sv_guardian_extra_equipment_t : 0 : , "sv" : Extra starting equipment for Terrorist players in guardian modes sv_guardian_health_refresh_per_wave : 50 : , "sv" : Health given to survivors per wave in guardian mode. sv_guardian_heavy_all : 0 : , "sv" : sv_guardian_heavy_count : 0 : , "sv" : sv_guardian_max_wave_for_heavy : 0 : , "sv" : sv_guardian_min_wave_for_heavy : 0 : , "sv" : sv_guardian_refresh_ammo_for_items_on_waves : 0 : , "sv" : List of additional weapons to refill ammo on waves. sv_guardian_reset_c4_every_wave : 0 : , "sv" : sv_guardian_respawn_health : 50 : , "sv" : Starting health of guardian players when respawned. sv_guardian_spawn_health_ct : 100 : , "sv" : Starting health in guardian modes. sv_guardian_spawn_health_t : 100 : , "sv" : Starting health in guardian modes. sv_guardian_starting_equipment_humans : 0 : , "sv" : Extra starting equipment for human players in guardian modes sv_health_approach_enabled : 0 : , "sv", "rep" : sv_health_approach_speed : 10 : , "sv", "rep" : sv_hegrenade_damage_multiplier : 1 : , "sv", "rep" : sv_hegrenade_radius_multiplier : 1 : , "sv", "rep" : sv_hibernate_ms : 20 : : # of milliseconds to sleep per frame while hibernating sv_hibernate_ms_vgui : 20 : : # of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend sv_hibernate_postgame_delay : 5 : : # of seconds to wait after final client leaves before hibernating. sv_hibernate_punt_tv_clients : 0 : : When enabled will punt all GOTV clients during hibernation sv_hibernate_when_empty : 1 : : Puts the server into extremely low CPU usage mode when no clients connected sv_highlight_distance : 500 : , "rep", "cl" : sv_highlight_duration : 3 : , "rep", "cl" : sv_holiday_mode : 0 : , "rep", "cl" : 0 = OFF, 1 = Halloween, 2 = Winter sv_ignoregrenaderadio : 0 : , "sv" : Turn off Fire in the hole messages sv_infinite_ammo : 0 : , "rep", "cl" : Player's active weapon will never run out of ammo. If set to 2 then player has infinite total ammo but still has to reload the sv_invites_only_mainmenu : 0 : , "rep", "cl" : If turned on, will ignore all invites when user is playing a match sv_jump_impulse : 301 : , "rep", "cl" : Initial upward velocity for player jumps; sqrt(2*gravity*height). sv_jump_impulse_exojump_multiplier : 1 : , "rep", "cl" : ExoJump impulse multiplier sv_kick_ban_duration : 15 : , "nf", "rep", "cl" : How long should a kick ban from the server should last (in minutes) sv_kick_players_with_cooldown : 1 : , "sv", "rep" : (0: do not kick on insecure servers; 1: kick players with Untrusted status or convicted by Overwatch; 2: kick players with any sv_knife_attack_extend_from_player_aabb : 0 : , "rep", "cl" : sv_ladder_scale_speed : 0 : , "rep", "cl" : Scale top speed on ladders sv_lagcompensateself : 0 : , "sv", "cheat" : Player can lag compensate themselves. sv_lagcompensationforcerestore : 1 : , "sv", "cheat" : Don't test validity of a lag comp restore, just do it. sv_lan : 0 : : Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) sv_ledge_mantle_helper : 1 : , "rep", "cl" : 1=Only improves success of jump+ducks to windows or vents (jump+duck to duck), 2=Improves success of all jump+ducks to ledges, sv_ledge_mantle_helper_dzonly : 0 : , "rep", "cl" : 1=only does the feature if running in game mode Danger Zone, 0=Doesn't check game mode to run sv_load_forced_client_names_file : cmd : : Loads a file containing SteamID64 names for clients sv_load_random_client_names_file : cmd : : Loads a file containing random name words for clients sv_logbans : 0 : , "a" : Log server bans in the server logs. sv_logblocks : 0 : : If true when log when a query is blocked (can cause very large log files) sv_logecho : 1 : , "a" : Echo log information to the console. sv_logfile : 1 : , "a" : Log server information in the log file. sv_logflush : 0 : , "a" : Flush the log file to disk on each write (slow). sv_logsdir : 0 : , "a" : Folder in the game directory where server logs will be stored. sv_logsecret : 0 : : If set then include this secret when doing UDP logging (will use 0x53 as packet type, not usual 0x52) sv_logsocket : 1 : : Uses a specific outgoing socket for sv udp logging sv_logsocket2 : 1 : : Uses a specific outgoing socket for second source of sv udp logging sv_logsocket2_substr : 0 : : Uses a substring match for second source of sv udp logging sv_log_http_record_before_any_listeners : 0 : , "sv" : sv_log_onefile : 0 : , "a" : Log server information to only one file. sv_matchend_drops_enabled : 1 : , "sv" : Rewards gameplay time is always accumulated for players, but drops at the end of the match can be prevented sv_matchpause_auto_5v5 : 0 : , "rep", "cl" : When enabled will automatically pause the match at next freeze time if less than 5 players are connected on each team. sv_maxrate : 0 : , "rep" : Max bandwidth rate allowed on server, 0 == unlimited sv_maxspeed : 320 : , "nf", "rep", "cl" : sv_maxunlag : 0 : , "sv" : Maximum lag compensation in seconds sv_maxupdaterate : 64 : , "rep" : Maximum updates per second that the server will allow sv_maxuptimelimit : 0 : : If set, whenever a game ends, if the server uptime exceeds this number of hours, the server will exit. sv_maxusrcmdprocessticks : 16 : , "sv" : Maximum number of client-issued usrcmd ticks that can be replayed in packet loss conditions, 0 to allow no restrictions sv_maxusrcmdprocessticks_holdaim : 1 : , "sv" : Hold client aim for multiple server sim ticks when client-issued usrcmd contains multiple actions (0: off; 1: hold this server sv_maxusrcmdprocessticks_warning : -1 : , "sv" : Print a warning when user commands get dropped due to insufficient usrcmd ticks allocated, number of seconds to throttle, negat sv_maxvelocity : 3500 : , "rep", "cl" : Maximum speed any ballistically moving object is allowed to attain per axis. sv_max_allowed_net_graph : 1 : , "nf", "rep", "cl" : Determines max allowed net_graph value for clients. sv_max_dropped_packets_to_process : 10 : : Max dropped packets to process. Lower settings prevent lagged players from simulating too far in the past. Setting of 0 disable sv_max_queries_sec : 10 : : Maximum queries per second to respond to from a single IP address. sv_max_queries_sec_global : 500 : : Maximum queries per second to respond to from anywhere. sv_max_queries_tracked_ips_max : 50000 : : Window over which to average queries per second averages. sv_max_queries_tracked_ips_prune : 10 : : Window over which to average queries per second averages. sv_max_queries_window : 30 : : Window over which to average queries per second averages. sv_memlimit : 0 : : If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit. sv_mincmdrate : 64 : , "rep" : This sets the minimum value for cl_cmdrate. 0 == unlimited. sv_minrate : 16000 : , "rep" : Min bandwidth rate allowed on server, 0 == unlimited sv_minupdaterate : 64 : , "rep" : Minimum updates per second that the server will allow sv_minuptimelimit : 0 : : If set, whenever a game ends, if the server uptime is less than this number of hours, the server will continue running regardle sv_min_jump_landing_sound : 260 : , "rep", "cl" : sv_noclipaccelerate : 5 : , "a", "nf", "rep", "cl" : sv_noclipduringpause : 0 : , "cheat", "rep", "cl" : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.). sv_noclipspeed : 5 : , "a", "nf", "rep", "cl" : sv_occlude_players : 1 : , "sv" : sv_outofammo_indicator : 0 : , "rep", "cl" : sv_parallel_packentities : 1 : : sv_parallel_send : 0 : : Pack and send snapshots in parallel for smoother server tick rate at the expense of spending more CPU. sv_parallel_sendsnapshot : 1 : : sv_party_mode : 0 : , "rep", "cl" : Party!! sv_password : 0 : , "nf", "prot", "norecord" : Server password for entry into multiplayer games sv_pausable : 0 : : Is the server pausable. sv_player_parachute_velocity : -200 : , "sv", "rep" : sv_precacheinfo : cmd : : Show precache info. sv_prime_accounts_only : 0 : , "sv" : When this setting is enabled only prime users can connect to this game server. sv_prop_door_open_speed_scale : 1 : , "sv", "rep" : sv_pure : cmd : : Show user data. sv_pure_allow_loose_file_loads : 1 : : If set to 1, clients may load non-vpk files from pure protected directories. sv_pure_allow_missing_files : 1 : : If set to 1, the server will allow clients to play if files they loaded are missing on server, otherwise treat client as file m sv_pure_checkvpk : cmd : : CheckPureServerVPKFiles sv_pure_consensus : 100000000.000 : : Minimum number of file hashes to agree to form a consensus. sv_pure_finduserfiles : cmd : : ListPureServerFiles sv_pure_kick_clients : 1 : : If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. sv_pure_listfiles : cmd : : ListPureServerFiles sv_pure_listuserfiles : cmd : : ListPureServerFiles sv_pure_retiretime : 900 : : Seconds of server idle time to flush the sv_pure file hash cache. sv_pure_trace : 0 : : If set to 1, the server will print a message whenever a client is verifying a CRC for a file. sv_pushaway_hostage_force : 20000 : , "sv", "cheat", "rep" : How hard the hostage is pushed away from physics objects (falls off with inverse square of distance). sv_pushaway_max_hostage_force : 1000 : , "sv", "cheat", "rep" : Maximum of how hard the hostage is pushed away from physics objects. sv_pvsskipanimation : 1 : , "a", "sv" : Skips SetupBones when npc's are outside the PVS sv_querycache_stats : cmd : : Display status of the query cache (client only) sv_quota_stringcmdspersecond : 40 : : How many string commands per second clients are allowed to submit, 0 to disallow all string commands sv_rcon_whitelist_address : 0 : : When set, rcon failed authentications will never ban this address, e.g. '127.0.0.1' sv_record_item_time_data : 0 : , "sv" : Turn on recording of per player item time data into the server log. sv_regeneration_force_on : 0 : , "sv", "cheat" : Cheat to test regenerative health systems sv_region : -1 : : The region of the world to report this server in. sv_reliableavatardata : 0 : , "rep" : When enabled player avatars are exchanged via gameserver (0: off, 1: players, 2: server) sv_remove_old_ugc_downloads : 1 : , "sv" : sv_replaybots : 1 : : If set to 1, the server records data needed to replay network stream from bot's perspective sv_reservation_tickrate_adjustment : 0 : : Adjust server tickrate upon reservation sv_reservation_timeout : 45 : : Time in seconds before lobby reservation expires. sv_rethrow_last_grenade : cmd : : Emit the last grenade thrown on the server. sv_search_key : 0 : : When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key. sv_search_team_key : 0 : : When initiating team search, set this key to match with known opponents team sv_send_stats : cmd : : show stats of running parallel send sv_server_graphic1 : 0 : , "rep", "cl" : A 360x60 (<16kb) image file in /csgo/ that will be displayed to spectators. sv_server_graphic2 : 0 : , "rep", "cl" : A 220x45 (<16kb) image file in /csgo/ that will be displayed to spectators. sv_server_verify_blood_on_player : 1 : , "cheat", "rep", "cl" : sv_setsteamaccount : cmd : : token Set game server account token to use for logging in to a persistent game server account sv_shield_explosive_damage_cap : 99 : , "rep", "cl" : sv_shield_explosive_damage_crouch_bonus : 10 : , "rep", "cl" : sv_shield_explosive_damage_mindist : 250 : , "rep", "cl" : sv_shield_explosive_damage_mult : 4 : , "rep", "cl" : sv_shield_explosive_damage_scale : 0 : , "rep", "cl" : sv_shield_hitpoints : 650 : , "rep", "cl" : sv_showbullethits : 0 : , "rep", "cl" : 1=show hits and near misses, 2=show hits only sv_showimpacts : 0 : , "rep", "cl" : Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only) sv_showimpacts_penetration : 0 : , "rep", "cl" : Shows extra data when bullets penetrate. (use sv_showimpacts_time to increase time shown) sv_showimpacts_time : 4 : , "rep", "cl" : Duration bullet impact indicators remain before disappearing sv_showlagcompensation : 0 : , "sv", "cheat" : Show lag compensated hitboxes whenever a player is lag compensated. sv_showlagcompensation_duration : 4 : , "sv", "cheat" : Duration to show lag-compensated hitboxes sv_showtags : cmd : : Describe current gametags. sv_show_cull_props : 0 : : Print out props that are being culled/added by recipent proxies. sv_show_ragdoll_playernames : 0 : , "rep", "cl" : sv_show_team_equipment_force_on : 0 : , "rep", "cl" : Force on if not prohibited sv_show_team_equipment_prohibit : 0 : , "nf", "rep", "cl" : Determines whether +cl_show_team_equipment is prohibited. sv_show_voip_indicator_for_enemies : 0 : , "sv", "rep" : Makes it so the voip icon is shown over enemies as well as allies when they are talking sv_shutdown : cmd : : Sets the server to shutdown when all games have completed sv_skirmish_id : 0 : , "rep", "cl" : Dedicated server skirmish id to run sv_skyname : 0 : , "a", "rep", "cl" : Current name of the skybox texture sv_soundemitter_reload : cmd : : Flushes the sounds.txt system sv_soundscape_printdebuginfo : cmd : : print soundscapes sv_spawn_afk_bomb_drop_time : 15 : , "sv", "rep" : Players that have never moved since they spawned will drop the bomb after this amount of time. sv_spawn_rappel_min_duration : 8 : , "sv", "rep" : sv_spawn_rappel_min_duration_with_chute : 2 : , "sv", "rep" : sv_specaccelerate : 5 : , "a", "nf", "rep", "cl" : sv_specnoclip : 1 : , "a", "nf", "rep", "cl" : sv_specspeed : 3 : , "a", "nf", "rep", "cl" : sv_spec_hear : 1 : , "nf", "rep", "cl" : Determines who spectators can hear: 0: only spectators; 1: all players; 2: spectated team; 3: self only; 4: nobody sv_spec_post_death_additional_time : 0 : , "sv", "rep" : sv_spec_use_tournament_content_standards : 0 : , "rep", "cl" : sv_staminajumpcost : 0 : , "rep", "cl" : Stamina penalty for jumping sv_staminalandcost : 0 : , "rep", "cl" : Stamina penalty for landing sv_staminamax : 80 : , "rep", "cl" : Maximum stamina penalty sv_staminarecoveryrate : 60 : , "rep", "cl" : Rate at which stamina recovers (units/sec) sv_standable_normal : 0 : , "rep", "cl" : sv_steamauth_enforce : 2 : : By default, player must maintain a reliable connection to Steam servers. When player Steam session drops, enforce it: 2 = insta sv_steamgroup : 0 : , "nf" : The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam comm sv_steamgroup_exclusive : 0 : : If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the ser sv_stopspeed : 80 : , "nf", "rep", "cl" : Minimum stopping speed when on ground. sv_stressbots : 0 : : If set to 1, the server calculates data and fills packets to bots. Used for perf testing. sv_tablet_show_path_to_nearest_resq : 0 : , "rep", "cl" : sv_tags : 0 : , "nf" : Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma. sv_talk_after_dying_time : 0 : , "rep", "cl" : The number of seconds a player can continue talking after dying as if they were still alive sv_talk_enemy_dead : 0 : , "rep", "cl" : Dead players can hear all dead enemy communication (voice, chat) sv_talk_enemy_living : 0 : , "rep", "cl" : Living players can hear all living enemy communication (voice, chat) sv_teamid_overhead : 1 : , "nf", "rep", "cl" : Shows teamID over player's heads. 0 = off, 1 = on sv_teamid_overhead_always_prohibit : 0 : , "nf", "rep", "cl" : Determines whether cl_teamid_overhead_always is prohibited. sv_teamid_overhead_maxdist : 0 : , "rep", "cl" : If >0, server will override cl_teamid_overhead_maxdist sv_teamid_overhead_maxdist_spec : 0 : , "rep", "cl" : If >0, server will override cl_teamid_overhead_maxdist_spec sv_timebetweenducks : 0 : , "rep", "cl" : Minimum time before recognizing consecutive duck key sv_turning_inaccuracy_angle_min : 4 : , "cheat", "rep", "cl" : sv_turning_inaccuracy_decay : 0 : , "cheat", "rep", "cl" : sv_turning_inaccuracy_enabled : 0 : , "cheat", "rep", "cl" : sv_ugc_manager_max_new_file_check_interval_secs : 1000 : , "sv" : sv_unlockedchapters : 1 : , "a" : Highest unlocked game chapter. sv_usercmd_custom_random_seed : 1 : , "sv" : When enabled server will populate an additional random seed independent of the client sv_validate_edict_change_infos : 0 : : Verify that edict changeinfos are being calculated properly (used to debug local network backdoor mode). sv_versus_screen_scene_id : 0 : , "sv" : Determines which scene is used for the versus screen. sv_visiblemaxplayers : -1 : : Overrides the max players reported to prospective clients sv_voicecodec : 0 : , "rep" : Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension. sv_voiceenable : 1 : , "a", "nf" : sv_voice_proximity : -1 : , "sv", "rep" : sv_voice_proximity_minvolume : 0 : , "rep" : sv_voice_proximity_positional : 0 : , "sv", "rep" : sv_voice_proximity_use_falloff : 0 : , "rep" : sv_vote_allow_in_warmup : 0 : , "sv" : Allow voting during warmup? sv_vote_allow_spectators : 0 : , "sv" : Allow spectators to initiate votes? sv_vote_command_delay : 2 : , "sv" : How long after a vote passes until the action happens sv_vote_count_spectator_votes : 0 : , "sv" : Allow spectators to vote on issues? sv_vote_creation_timer : 120 : , "sv" : How often someone can individually call a vote. sv_vote_disallow_kick_on_match_point : 0 : , "sv" : Disallow vote kicking on the match point round. sv_vote_failure_timer : 300 : , "sv" : A vote that fails cannot be re-submitted for this long sv_vote_issue_kick_allowed : 1 : , "sv", "nf", "rep" : Can people hold votes to kick players from the server? sv_vote_issue_loadbackup_allowed : 1 : , "sv", "nf", "rep" : Can people hold votes to load match from backup? sv_vote_issue_loadbackup_spec_authoritative : 0 : , "sv" : When enabled, admins load match from backup without players vote sv_vote_issue_loadbackup_spec_only : 0 : , "sv", "nf", "rep" : When enabled, only admins load match from backup sv_vote_issue_loadbackup_spec_safe : 1 : , "sv" : When enabled, admins load match from backup in safe time of the round only sv_vote_issue_pause_match_spec_only : 0 : , "sv", "nf", "rep" : When enabled, only admins start technical pause sv_vote_issue_restart_game_allowed : 0 : , "sv" : Can people hold votes to restart the game? sv_vote_kick_ban_duration : 15 : , "sv", "nf", "rep" : How long should a kick vote ban someone from the server? (in minutes) sv_vote_quorum_ratio : 0 : , "sv" : The minimum ratio of players needed to vote on an issue to resolve it. sv_vote_timer_duration : 15 : , "sv" : How long to allow voting on an issue sv_vote_to_changelevel_before_match_point : 0 : , "sv", "rep" : Restricts vote to change level to rounds prior to match point (default 0, vote is never disallowed) sv_walkable_normal : 0 : , "rep", "cl" : sv_warmup_to_freezetime_delay : 4 : , "rep", "cl" : Delay between end of warmup and start of match. sv_water_movespeed_multiplier : 0 : , "rep", "cl" : sv_water_swim_mode : 0 : , "rep", "cl" : sv_weapon_encumbrance_per_item : 0 : , "rep", "cl" : sv_weapon_encumbrance_scale : 0 : , "rep", "cl" : sv_weapon_require_use_grace_period : 1 : , "sv" : sv_workshop_allow_other_maps : 1 : , "sv" : When hosting a workshop collection, users can play other workshop map on this server when it is empty and then mapcycle into th sys_minidumpspewlines : 500 : : Lines of crash dump console spew to keep. tablet_c4_dist_max : 3000 : , "rep", "cl" : tablet_c4_dist_min : 400 : , "rep", "cl" : teammenu : cmd : : Show team selection window testhudanim : cmd : : Test a hud element animation. Arguments: <anim name> test_convar : 0 : , "a", "clientcmd_can_execute", "cl" : Skips the prompt when saving a buy favorite in the buy menu test_dispatcheffect : cmd : : Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defau Test_EHandle : cmd : : test_entity_blocker : cmd : : Test command that drops an entity blocker out in front of the player. test_freezeframe : cmd : : Test the freeze frame code. Test_InitRandomEntitySpawner : cmd : : test_js_proto : cmd : : Run a simple set of tests converting back and forth between JS and Protobuf objects. Test_Loop : cmd : : Test_Loop <loop name> - loop back to the specified loop start point unconditionally. Test_LoopCount : cmd : : Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times. Test_LoopForNumSeconds : cmd : : Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds. test_outtro_stats : cmd : : Test_ProxyToggle_EnableProxy : cmd : : Test_ProxyToggle_EnsureValue : cmd : : Test_ProxyToggle_EnsureValue Test_ProxyToggle_SetValue : cmd : : Test_RandomChance : cmd : : Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percenta Test_RandomizeInPVS : cmd : : Test_RemoveAllRandomEntities : cmd : : Test_RunFrame : cmd : : Test_SendKey : cmd : : Test_SpawnRandomEntities : cmd : : Test_StartLoop : cmd : : Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to. Test_StartScript : cmd : : Start a test script running.. Test_Wait : cmd : : Test_WaitForCheckPoint : cmd : : texture_budget_background_alpha : 128 : , "a" : how translucent the budget panel is texture_budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1 texture_budget_panel_height : 284 : , "a" : height in pixels of the budget panel texture_budget_panel_width : 512 : , "a" : width in pixels of the budget panel texture_budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel texture_budget_panel_y : 450 : , "a" : number of pixels from the top side of the game screen to draw the budget panel their network data has changed. think_limit : 10 : , "rep", "cl" : Maximum think time in milliseconds, warning is printed if this is exceeded. thirdperson : cmd : : Switch to thirdperson camera. thirdperson_lockcamera : 0 : , "cheat", "rep", "cl" : thirdperson_mayamode : cmd : : Switch to thirdperson Maya-like camera controls. threadpool_cycle_reserve : cmd : : Cycles threadpool reservation by powers of 2 threadpool_run_tests : cmd : : thread_test_tslist : cmd : : thread_test_tsqueue : cmd : : timedemo : cmd : : Play a demo and report performance info. timedemoquit : cmd : : Play a demo, report performance info, and then exit timedemo_vprofrecord : cmd : : Play a demo and report performance info. Also record vprof data for the span of the demo timeleft : cmd : : prints the time remaining in the match timeout_ct_start : cmd : : timeout_terrorist_start : cmd : : timerefresh : cmd : : Profile the renderer. toggle : cmd : : Toggles a convar on or off, or cycles through a set of values. toggleconsole : cmd : : Show/hide the console. toggleLmapPath : cmd : : toggleLmapPath togglescores : cmd : : Toggles score panel toggleShadowPath : cmd : : Toggles CSM generation method toggleUnlitPath : cmd : : toggleUnlitPath toggleVtxLitPath : cmd : : toggleVtxLitPath toggle_duck : cmd : : toolload : cmd : : Load a tool. toolunload : cmd : : Unload a tool. traceattack : cmd : : traceattack damage hitgroup triple_monitor_mode : 0 : , "a", "cl" : Enable triple-monitor mode, restricting UI elements to the middle third of the display trusted_launch : 1 : , "a", "cl" : Trusted launch status trusted_launch_info : cmd : : Present information about trusted launch to console trusted_launch_once : 0 : , "a", "cl" : Trusted launch shown once tv_advertise_watchable : 0 : , "nf", "prot", "norecord" : GOTV advertises the match as watchable via game UI, clients watching via UI will not need to type password tv_allow_autorecording_index : -1 : , "sv" : When >=0 restricts autorecording only to the specified TV index tv_allow_camera_man_override : 0 : : Allows cameraman_override to have effect. When this is set, the primary interactive caster will have all the relevant fields pr tv_allow_camera_man_steamid : 0 : , "sv" : Allows tournament production cameraman to run csgo.exe -interactivecaster on SteamID 7650123456XXX and be the camera man. tv_allow_camera_man_steamid2 : 0 : , "sv" : Allows tournament production tv cameraman to run csgo.exe -interactivecaster on SteamID 7650123456XXX and be the tv camera man. tv_allow_static_shots : 1 : , "sv" : Auto director uses fixed level cameras for shots tv_autorecord : 0 : : Automatically records all games as GOTV demos. tv_autoretry : 1 : : Relay proxies retry connection after network timeout tv_broadcast : 0 : : Automatically broadcasts all games as GOTV demos through Steam. tv_broadcast1 : 0 : : Automatically broadcasts all games as GOTV[1] demos through Steam. tv_broadcast_keyframe_interval : 3 : : The frequency, in seconds, of sending keyframes and delta fragments to the broadcast relay server tv_broadcast_keyframe_interval1 : 3 : : The frequency, in seconds, of sending keyframes and delta fragments to the broadcast1 relay server tv_broadcast_max_requests : 20 : : Max number of broadcast http requests in flight. If there is a network issue, the requests may start piling up, degrading serve tv_broadcast_max_requests1 : 20 : : Max number of broadcast1 http requests in flight. If there is a network issue, the requests may start piling up, degrading serv tv_broadcast_resend : cmd : : resend broadcast data to broadcast relay tv_broadcast_server_info_message_size_kb : 512 : : The size, in KB, of the server info message size for tv broadcasts. tv_broadcast_startup_resend_interval : 10 : : The interval, in seconds, of re-sending startup data to the broadcast relay server (useful in case relay crashes, restarts or s tv_broadcast_status : cmd : : Print out broadcast status tv_broadcast_url : 0 : : URL of the broadcast relay tv_broadcast_url1 : 0 : : URL of the broadcast relay1 tv_challenge_steam_iprange : 0 : : Comma-separated IP ranges which require Steam3 challenge protocol even for GOTV connections tv_chatgroupsize : 0 : : Set the default chat group size tv_chattimelimit : 8 : : Limits spectators to chat only every n seconds tv_clients : cmd : : Shows list of connected GOTV clients [-instance <inst> ] tv_debug : 0 : : GOTV debug info. tv_delay : 10 : , "sv" : GOTV broadcast delay in seconds tv_delay1 : 15 : , "sv" : GOTV[instance 1] broadcast delay in seconds tv_delaymapchange : 1 : , "sv" : Delays map change until broadcast is complete tv_deltacache : 2 : : Enable delta entity bit stream cache tv_dispatchmode : 1 : : Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always tv_dispatchweight : 1 : : Dispatch clients to relay proxies based on load, 1.25 will prefer for every 4 local clients to put 5 clients on every connected tv_enable : 0 : , "nf" : Activates GOTV on server (0=off;1=on;2=on when reserved) tv_enable1 : 0 : , "nf" : Activates GOTV[1] on server (0=off;1=on;2=on when reserved) tv_enable_delta_frames : 1 : : Indicates whether or not the tv should use delta frames for storage of intermediate frames. This takes more CPU but significant tv_encryptdata_key : 0 : : When set to a valid key communication messages will be encrypted for GOTV tv_encryptdata_key_pub : 0 : : When set to a valid key public communication messages will be encrypted for GOTV tv_maxclients : 128 : : Maximum client number on GOTV server. tv_maxclients_relayreserved : 0 : : Reserves a certain number of GOTV client slots for relays. tv_maxrate : 196608 : : Max GOTV spectator bandwidth rate allowed, 0 == unlimited tv_mem : cmd : : hltv memory statistics tv_msg : cmd : : Send a screen message to all clients [-instance <inst> ] tv_name : 0 : : GOTV host name tv_nochat : 0 : , "a", "user" : Don't receive chat messages from other GOTV spectators tv_overridemaster : 0 : : Overrides the GOTV master root address. tv_password : 0 : , "nf", "prot", "norecord" : GOTV password for all clients tv_playcast_delay_prediction : 1 : : tv_playcast_delay_resync : 0 : : To alleviate intermittent network connectivity problems, this is the number of seconds to wait before actually re-syncing the s tv_playcast_retry_timeout : 12 : : In case of intermittent network problems, how long should playcast retry fragment retrieval before resorting to resync tv_port : 27020 : : Host GOTV[0] port tv_port1 : 27021 : : Host GOTV[1] port tv_record : cmd : : Starts GOTV demo recording [-instance <inst> ] tv_relay : cmd : : Connect to GOTV server and relay broadcast. tv_relaypassword : 0 : , "nf", "prot", "norecord" : GOTV password for relay proxies tv_relayradio : 0 : , "sv" : Relay team radio commands to TV: 0=off, 1=on tv_relaytextchat : 1 : , "sv" : Relay text chat data: 0=off, 1=say, 2=say+say_team tv_relayvoice : 1 : : Relay voice data: 0=off, 1=on tv_retry : cmd : : Reconnects the GOTV relay proxy tv_secure_bypass : 0 : : Bypass secure challenge on GOTV port tv_snapshotrate : 32 : , "rep" : Snapshots broadcasted per second tv_snapshotrate1 : 32 : : Snapshots broadcasted per second, GOTV[1] tv_spectator_port_offset : 0 : , "cl" : tv_status : cmd : : Show GOTV server status. tv_stop : cmd : : Stops the GOTV broadcast [-instance <inst> ] tv_stoprecord : cmd : : Stops GOTV demo recording [-instance <inst> ] tv_timeout : 30 : : GOTV connection timeout in seconds. tv_time_remaining : cmd : : Print remaining tv broadcast time tv_title : 0 : : Set title for GOTV spectator UI tv_transmitall : 1 : , "rep" : Transmit all entities (not only director view) tweak_ammo_impulses : cmd : : Allow real-time tweaking of the ammo impulse values. ui_inventorysettings_recently_acknowledged : 0 : , "a", "cl" : ui_lobby_draft_enabled : 0 : , "cl" : ui_mainmenu_bkgnd_movie2 : 0 : , "a", "cl" : Main menu background movie ui_nearbylobbies_filter3 : 0 : , "a", "cl" : ui_news_last_read_link : 0 : , "a", "cl" : ui_playsettings_maps_listen_casual : 0 : , "a", "cl" : ui_playsettings_maps_listen_competitive : 0 : , "a", "cl" : ui_playsettings_maps_listen_deathmatch : 0 : , "a", "cl" : ui_playsettings_maps_listen_scrimcomp2v2 : 0 : , "a", "cl" : ui_playsettings_maps_listen_skirmish : 0 : , "a", "cl" : ui_playsettings_maps_official_casual : 0 : , "a", "cl" : ui_playsettings_maps_official_deathmatch : 0 : , "a", "cl" : ui_playsettings_maps_workshop : 0 : , "a", "cl" : ui_playsettings_mode_listen : 0 : , "a", "cl" : ui_playsettings_mode_official_v20 : 0 : , "a", "cl" : ui_playsettings_survival_solo : 0 : , "a", "cl" : ui_playsettings_warmup_map_name : 0 : , "a", "cl" : ui_popup_weaponupdate_version : 0 : , "a", "cl" : ui_posedebug_fade_in_time : 0 : , "cheat", "norecord", "cl" : Time during which a new pose activity layer is shown in green in +posedebug UI ui_posedebug_fade_out_time : 0 : , "cheat", "norecord", "cl" : Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI ui_reloadscheme : cmd : : Reloads the resource files for the active UI window ui_setting_advertiseforhire_auto : 0 : , "a", "cl" : Whether users will automatically advertise for invites (0: off; 1: last; 2: auto) ui_setting_advertiseforhire_auto_last : 0 : , "a", "cl" : Which game mode users last used to advertise for invites ui_steam_overlay_notification_position : 0 : , "a", "cl" : Steam overlay notification position ui_vanitysetting_loadoutslot_ct : 0 : , "a", "cl" : ui_vanitysetting_loadoutslot_t : 0 : , "a", "cl" : ui_vanitysetting_team : 0 : , "a", "cl" : unbind : cmd : : Unbind a key. unbindall : cmd : : Unbind all keys. unbindalljoystick : cmd : : Unbind all joystick keys. unbindallmousekeyboard : cmd : : Unbind all mouse / keyboard keys. unpause : cmd : : Unpause the game. use : cmd : : Use a particular weapon Arguments: <weapon_name> user : cmd : : Show user data. users : cmd : : Show user info for players on server. vcollide_wireframe : 0 : , "cheat", "cl" : Render physics collision models in wireframe vehicle_flushscript : cmd : : Flush and reload all vehicle scripts version : cmd : : Print version info string. vgui_drawtree : 0 : , "cheat" : Draws the vgui panel hiearchy to the specified depth level. vgui_drawtree_clear : cmd : : vgui_dump_panels : cmd : : vgui_dump_panels [visible] vgui_message_dialog_modal : 1 : , "a", "cl" : vgui_spew_fonts : cmd : : vgui_togglepanel : cmd : : show/hide vgui panel by name. viewanim_addkeyframe : cmd : : viewanim_create : cmd : : viewanim_create viewanim_load : cmd : : load animation from file viewanim_reset : cmd : : reset view angles! viewanim_save : cmd : : Save current animation to file viewanim_test : cmd : : test view animation viewmodel_fov : 54 : , "a", "cl" : viewmodel_offset_randomize : 0 : , "cheat", "cl" : randomly change viewmodel offsets to visualize range viewmodel_offset_x : -2 : , "a", "cl" : viewmodel_offset_y : -2 : , "a", "cl" : viewmodel_offset_z : -2 : , "a", "cl" : viewmodel_presetpos : 1 : , "a", "cl" : 1:'Desktop', 2:'Couch', 3:'Classic' viewmodel_recoil : 1 : , "a", "cl" : Amount of weapon recoil/aimpunch to display on viewmodel view_punch_decay : 18 : , "cheat", "rep", "cl" : Decay factor exponent for view punch view_recoil_tracking : 0 : , "cheat", "rep", "cl" : How closely the view tracks with the aim punch from weapon recoil vismon_poll_frequency : 0 : , "sv", "cheat" : vismon_trace_limit : 12 : , "sv", "cheat" : vis_force : 0 : , "sv", "cheat" : vm_debug : 0 : , "cheat", "cl" : vm_draw_always : 0 : , "cheat", "cl" : 1 - Always draw view models, 2 - Never draw view models. Should be done before map launches. voicerecord_toggle : cmd : : voice_caster_enable : 0 : , "a" : Toggle voice transmit and receive for casters. 0 = no caster, account number of caster to enable. voice_caster_scale : 1 : , "a" : Caster Volume 0.0-1.0 voice_enable : 1 : , "a" : Toggle voice transmit and receive. voice_enable_toggle : cmd : : Toggles voice_enable convar. voice_forcemicrecord : 1 : , "a" : voice_inputfromfile : 0 : : Get voice input from 'voice_input.wav' rather than from the microphone. voice_loopback : 0 : , "user" : voice_mixer_boost : 0 : , "a" : voice_mixer_mute : 0 : , "a" : voice_mixer_volume : 1 : , "a" : voice_modenable : 1 : , "a", "clientcmd_can_execute", "cl" : Enable/disable voice in this mod. voice_mute : cmd : : Mute a specific Steam user voice_player_speaking_delay_threshold : 0 : , "sv", "cheat" : voice_player_volume : cmd : : voice_positional : 0 : , "a" : voice_positional_seconds_after_death : 6 : : voice_recordtofile : 0 : : Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav' voice_reset_mutelist : cmd : : Reset all mute information for all players who were ever muted. voice_scale : 0 : , "a" : Overall volume of voice over IP 0.0-1.0 voice_show_mute : cmd : : Show whether current players are muted. voice_system_enable : 1 : , "a" : Toggle voice system. voice_threshold : 4000 : , "a", "cl" : voice_unmute : cmd : : Unmute a specific Steam user, or `all` to unmute all connected players. volume : 0 : , "a" : Sound volume voxeltree_box : cmd : : View entities in the voxel-tree inside box <Vector(min), Vector(max)>. voxeltree_playerview : cmd : : View entities in the voxel-tree at the player position. voxeltree_sphere : cmd : : View entities in the voxel-tree inside sphere <Vector(center), float(radius)>. voxeltree_view : cmd : : View entities in the voxel-tree. vox_reload : cmd : : Reload sentences.txt file vphys_sleep_timeout : cmd : : set sleep timeout: large values mean stuff won't ever sleep vprof : cmd : : Toggle VProf profiler vprof_adddebuggroup1 : cmd : : add a new budget group dynamically for debugging vprof_cachemiss : cmd : : Toggle VProf cache miss checking vprof_cachemiss_off : cmd : : Turn off VProf cache miss checking vprof_cachemiss_on : cmd : : Turn on VProf cache miss checking vprof_child : cmd : : vprof_collapse_all : cmd : : Collapse the whole vprof tree vprof_dump_counters : cmd : : Dump vprof counters to the console vprof_dump_groupnames : cmd : : Write the names of all of the vprof groups to the console. vprof_expand_all : cmd : : Expand the whole vprof tree vprof_expand_group : cmd : : Expand a budget group in the vprof tree by name vprof_generate_report : cmd : : Generate a report to the console. vprof_generate_report_AI : cmd : : Generate a report to the console. vprof_generate_report_AI_only : cmd : : Generate a report to the console. vprof_generate_report_budget : cmd : : Generate a report to the console based on budget group. vprof_generate_report_hierarchy : cmd : : Generate a report to the console. vprof_generate_report_hierarchy_per_frame_and_count_only : cmd : : Generate a minimal hiearchical report to the console. vprof_generate_report_map_load : cmd : : Generate a report to the console. vprof_graphheight : 256 : , "a" : vprof_graphwidth : 512 : , "a" : vprof_nextsibling : cmd : : vprof_off : cmd : : Turn off VProf profiler vprof_on : cmd : : Turn on VProf profiler vprof_parent : cmd : : vprof_playback_average : cmd : : Average the next N frames. vprof_playback_start : cmd : : Start playing back a recorded .vprof file. vprof_playback_step : cmd : : While playing back a .vprof file, step to the next tick. vprof_playback_stepback : cmd : : While playing back a .vprof file, step to the previous tick. vprof_playback_stop : cmd : : Stop playing back a recorded .vprof file. vprof_prevsibling : cmd : : vprof_record_start : cmd : : Start recording vprof data for playback later. vprof_record_stop : cmd : : Stop recording vprof data vprof_remote_start : cmd : : Request a VProf data stream from the remote server (requires authentication) vprof_remote_stop : cmd : : Stop an existing remote VProf data request vprof_reset : cmd : : Reset the stats in VProf profiler vprof_reset_peaks : cmd : : Reset just the peak time in VProf profiler vprof_to_csv : cmd : : Convert a recorded .vprof file to .csv. vprof_unaccounted_limit : 0 : , "a" : number of milliseconds that a node must exceed to turn red in the vprof panel vprof_verbose : 1 : , "a" : Set to one to show average and peak times vprof_vtune_group : cmd : : enable vtune for a particular vprof group ('disable' to disable) vprof_warningmsec : 10 : , "a" : Above this many milliseconds render the label red to indicate slow code. vtune : cmd : : Controls VTune's sampling. vx_model_list : cmd : : Dump models to VXConsole wc_air_edit_further : cmd : : When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from play wc_air_edit_nearer : cmd : : When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player wc_air_node_edit : cmd : : When in WC edit mode, toggles laying down or air nodes instead of ground nodes wc_create : cmd : : When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select wc_destroy : cmd : : When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box). wc_destroy_undo : cmd : : When in WC edit mode restores the last deleted node wc_link_edit : cmd : : weapon_accuracy_forcespread : 0 : , "rep", "cl" : Force spread to the specified value. weapon_accuracy_nospread : 0 : , "rep", "cl" : Disable weapon inaccuracy spread weapon_accuracy_reset_on_deploy : 0 : , "cheat", "rep", "cl" : On deploy, forcibly reset weapon accuracy to zero. weapon_accuracy_shotgun_spread_patterns : 1 : , "rep", "cl" : weapon_air_spread_scale : 1 : , "rep", "cl" : Scale factor for jumping inaccuracy, set to 0 to make jumping accuracy equal to standing weapon_auto_cleanup_time : 0 : , "cl" : If set to non-zero, weapons will delete themselves after the specified time (in seconds) if no players are near. weapon_debug_spread_gap : 0 : , "cheat", "cl", "ss" : weapon_debug_spread_show : 0 : , "cheat", "cl", "ss" : Enables display of weapon accuracy; 1: show accuracy box, 3: show accuracy with dynamic crosshair weapon_max_before_cleanup : 0 : , "cl" : If set to non-zero, will remove the oldest dropped weapon to maintain the specified number of dropped weapons in the world. weapon_near_empty_sound : 1 : , "cheat", "rep", "cl" : weapon_recoil_cooldown : 0 : , "cheat", "rep", "cl" : DEPRECATED. Recoil now decays using weapon_recoil_decay_coefficient weapon_recoil_decay1_exp : 3 : , "cheat", "rep", "cl" : Decay factor exponent for weapon recoil weapon_recoil_decay2_exp : 8 : , "cheat", "rep", "cl" : Decay factor exponent for weapon recoil weapon_recoil_decay2_lin : 18 : , "cheat", "rep", "cl" : Decay factor (linear term) for weapon recoil weapon_recoil_decay_coefficient : 2 : , "cheat", "rep", "cl" : weapon_recoil_scale : 2 : , "rep", "cl" : Overall scale factor for recoil. Used to reduce recoil on specific platforms weapon_recoil_scale_motion_controller : 1 : , "cheat", "rep", "cl" : Overall scale factor for recoil. Used to reduce recoil. Only for motion controllers weapon_recoil_suppression_factor : 0 : , "cheat", "rep", "cl" : Initial recoil suppression factor (first suppressed shot will use this factor * standard recoil, lerping to 1 for later shots weapon_recoil_suppression_shots : 4 : , "cheat", "rep", "cl" : Number of shots before weapon uses full recoil weapon_recoil_variance : 0 : , "cheat", "rep", "cl" : Amount of variance per recoil impulse weapon_recoil_vel_decay : 4 : , "cheat", "rep", "cl" : Decay factor for weapon recoil velocity weapon_recoil_view_punch_extra : 0 : , "cheat", "rep", "cl" : Additional (non-aim) punch added to view from recoil weapon_reticle_knife_show : 1 : , "rep", "cl" : When enabled will show knife reticle on clients. Used for game modes requiring target id display when holding a knife. weapon_sound_falloff_multiplier : 1 : , "cheat", "rep", "cl" : Scaling for falloff of weapon firing sounds whitelistcmd : cmd : : Runs a whitelisted command. window resized wipe_nav_attributes : cmd : : Clear all nav attributes of selected area. workshop_publish : cmd : : Bring up the Workshop Publish dialog. workshop_start_map : cmd : : Sets the first map to load once a workshop collection been hosted. Takes the file id of desired start map as a parameter. workshop_workbench : cmd : : Bring up the Workshop workbench dialog. writeid : cmd : : Writes a list of permanently-banned user IDs to banned_user.cfg. writeip : cmd : : Save the ban list to banned_ip.cfg. xbox_autothrottle : 1 : , "a", "sv" : xbox_throttlebias : 100 : , "a", "sv" : xbox_throttlespoof : 200 : , "a", "sv" : xload : cmd : : Load a saved game from a console storage device. xlook : cmd : : xmove : cmd : : xsave : cmd : : Saves current game to a console storage device. zoom_sensitivity_ratio_joystick : 1 : , "a", "cl", "ss" : Additional controller sensitivity scale factor applied when FOV is zoomed in. zoom_sensitivity_ratio_mouse : 1 : , "a", "cl", "ss" : Additional mouse sensitivity scale factor applied when FOV is zoomed in. _autosave : cmd : : Autosave _autosavedangerous : cmd : : AutoSaveDangerous _bugreporter_restart : cmd : : Restarts bug reporter .dll _record : cmd : : Record a demo incrementally. _resetgamestats : cmd : : Erases current game stats and writes out a blank stats file _restart : cmd : : Shutdown and restart the engine.
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