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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------==Made by ROBLOX_SCRIPT_BUILD(solidgoldbrandon)==-- --==Santoryu==-- --script:remove() local player=game.Players.LocalPlayer local char=player.Character repeat wait() until player and char local torso=char.Torso local head=char.Head local human=char.Humanoid local hat for i, v in pairs(char:children()) do if v:isA("Hat") then hat=v end end local arm={Left=char["Left Arm"], Right=char["Right Arm"]} local leg={Left=char["Left Leg"], Right=char["Right Leg"]} local c=function(f) coroutine.resume(coroutine.create(f)) end local p=function(f) pcall(f) end local add={ Part=function(par, a, c, col, t, s, cf) local p=Instance.new("Part", par) p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Anchored=a p.CanCollide=c p.BrickColor=BrickColor.new(col) p.Transparency=t p.Size=s p.CFrame=cf or CFrame.new() return p end, Wedge=function(par, a, c, col, t, s, cf) local p=Instance.new("WedgePart", par) p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Anchored=a p.CanCollide=c p.BrickColor=BrickColor.new(col) p.Transparency=t p.Size=s p.CFrame=cf or CFrame.new() return p end, Weld=function(par, p1, cf) local w=Instance.new("Weld", par) w.Part0=w.Parent or par w.Part1=p1 w.C1=cf or CFrame.new() return w end, Mesh=function(ins, par, s, of, t) local m=Instance.new(ins, par) m.Scale=s or Vector3.new() m.Offset=of or Vector3.new() pcall(function() m.MeshType=t end) return m end } local scriptname="Santoryu" --Name here pcall(function() player.Backpack[scriptname]:remove() char[scriptname]:remove() char[scriptname.."B"]:remove() player.PlayerGui[scriptname]:remove() end) local model=Instance.new("Model", char) model.Name=scriptname local modelB=Instance.new("Model", char) modelB.Name=scriptname.."B" local gui=Instance.new("ScreenGui", player.PlayerGui) gui.Name=scriptname local sound=Instance.new("Sound", char) local bin=Instance.new("HopperBin", player.Backpack) bin.Name=model.Name local skincolor="White" local body={} local animate={} local obj={} function createParts() --==PARTS==-- body.Head=head:clone() body.Head.Parent=model body.Head.BrickColor=BrickColor.new(skincolor) body.Head.Transparency=0 body.Torso=add.Part(model, false, false, skincolor, 0, Vector3.new(2, 2, 1), nil) body.ArmLeft, body.ArmRight=add.Part(model, false, false, skincolor, 0, Vector3.new(1, 1, 1), nil), add.Part(model, false, false, skincolor, 0, Vector3.new(1, 1, 1), nil) body.LegLeft, body.LegRight=add.Part(model, false, false, skincolor, 0, Vector3.new(1, 1, 1), nil), add.Part(model, false, false, skincolor, 0, Vector3.new(1, 1, 1), nil) p(function() for i, v in pairs(char:children()) do v.Transparency=1 end end) p(function() for i, v in pairs(char:children()) do v["face"]:clone().Parent=body.Head v["face"]:remove() end end) p(function() for i, v in pairs(char:children()) do if v.ClassName=="Hat" then v:remove() end end end) --==WELDS==-- body.HeadW=add.Weld(body.Head, body.Torso, CFrame.new(0, 1.5, 0)) body.TorsoW=add.Weld(body.Torso, torso, nil) body.ArmLeftW, body.ArmRightW=add.Weld(body.ArmLeft, body.Torso, CFrame.new(-1.5, .5, 0)), add.Weld(body.ArmRight, body.Torso, CFrame.new(1.5, .5, 0)) body.LegLeftW, body.LegRightW=add.Weld(body.LegLeft, body.Torso, CFrame.new(-.5, -1.5, 0)), add.Weld(body.LegRight, body.Torso, CFrame.new(.5, -1.5, 0)) --==MESHES==-- add.Mesh("BlockMesh", body.ArmLeft, Vector3.new(1, 2, 1), Vector3.new(0, -.5, 0), nil) add.Mesh("BlockMesh", body.ArmRight, Vector3.new(1, 2, 1), Vector3.new(0, -.5, 0), nil) add.Mesh("BlockMesh", body.LegLeft, Vector3.new(1, 2, 1), Vector3.new(0, -.5, 0), nil) add.Mesh("BlockMesh", body.LegRight, Vector3.new(1, 2, 1), Vector3.new(0, -.5, 0), nil) --------------------------------------------------------------------------------------- animate={ ["Head"]=function(cf) p(function() for i, v in pairs(model:children()) do v.Transparency=0 end end) leg.Left.Transparency=1 leg.Right.Transparency=1 body.HeadW.C1=CFrame.new(0, 1.5, 0)*cf end; ["Torso"]=function(cf) p(function() for i, v in pairs(model:children()) do v.Transparency=0 end end) leg.Left.Transparency=1 leg.Right.Transparency=1 body.TorsoW.C1=cf end; ["ArmLeft"]=function(cf) p(function() for i, v in pairs(model:children()) do v.Transparency=0 end end) leg.Left.Transparency=1 leg.Right.Transparency=1 body.ArmLeftW.C1=CFrame.new(-1.5, .5, 0)*cf end; ["ArmRight"]=function(cf) p(function() for i, v in pairs(model:children()) do v.Transparency=0 end end) leg.Left.Transparency=1 leg.Right.Transparency=1 body.ArmRightW.C1=CFrame.new(1.5, .5, 0)*cf end; ["LegLeft"]=function(cf) p(function() for i, v in pairs(model:children()) do v.Transparency=0 end end) leg.Left.Transparency=1 leg.Right.Transparency=1 body.LegLeftW.C1=CFrame.new(-.5, -1.5, 0)*cf end; ["LegRight"]=function(cf) p(function() for i, v in pairs(model:children()) do v.Transparency=0 end end) leg.Left.Transparency=1 leg.Right.Transparency=1 body.LegRightW.C1=CFrame.new(.5, -1.5, 0)*cf end; } --==Objects==-- obj.LH=add.Part(model, false, false, "Really black", 0, Vector3.new(.5, 1, .2), nil) obj.LHW=add.Weld(obj.LH, body.ArmLeft, CFrame.new(-.3, -.5, -.2)) obj.LH=add.Part(model, false, false, "Really black", 0, Vector3.new(.5, .2, .5), nil) obj.LHW=add.Weld(obj.LH, body.ArmLeft, CFrame.new(-.3, -.9, 0)) --Right obj.HandleRight=add.Part(modelB, false, false, "Really black", 0, Vector3.new(.25, 2, .25), nil) obj.HandleRightW=add.Weld(obj.HandleRight, body.ArmRight, CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), 0, 0)) for i=1, 5 do obj.DesignRight=add.Part(modelB, false, false, "White", 0, Vector3.new(.3, .1, .1), nil) obj.DesignRightW=add.Weld(obj.DesignRight, obj.HandleRight, CFrame.new(0, -1+i/3, 0)*CFrame.Angles(math.rad(45), 0, 0)) end obj.GuardRight=add.Part(modelB, false, false, "Really black", 0, Vector3.new(.5, .2, .5), nil) obj.GuardRightW=add.Weld(obj.GuardRight, obj.HandleRight, CFrame.new(0, 1.1, 0)) obj.GuardRightB=add.Part(modelB, false, false, "White", 0, Vector3.new(.25, .2, .3), nil) obj.GuardRightBM=add.Mesh("BlockMesh", obj.GuardRightB, Vector3.new(.5, 1, 1), nil, nil) obj.GuardRightBW=add.Weld(obj.GuardRightB, obj.HandleRight, CFrame.new(0, 1.25, 0)) obj.BladeRight=add.Part(modelB, false, false, "Mid gray", 0, Vector3.new(.2, 4, .25), nil) obj.BladeRight.Reflectance=.5 obj.BladeRightM=add.Mesh("BlockMesh", obj.BladeRight, Vector3.new(.5, 1, 1), nil, nil) obj.BladeRightW=add.Weld(obj.BladeRight, obj.HandleRight, CFrame.new(0, 3, 0)) obj.PointRight=add.Wedge(modelB, false, false, "Mid gray", 0, Vector3.new(.2, 1, .25), nil) obj.PointRight.Reflectance=.5 obj.PointM=add.Mesh("SpecialMesh", obj.PointRight, Vector3.new(.5, 1, 1), nil, "Wedge") obj.PointW=add.Weld(obj.PointRight, obj.BladeRight, CFrame.new(0, 2.5, 0)*CFrame.Angles(math.rad(0), 0, 0)) --Left obj.HandleLeft=add.Part(modelB, false, false, "Really black", 0, Vector3.new(.25, 2, .25), nil) obj.HandleLeftW=add.Weld(obj.HandleLeft, body.ArmLeft, CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), 0, 0)) for i=1, 5 do obj.DesignLeft=add.Part(modelB, false, false, "White", 0, Vector3.new(.3, .1, .1), nil) obj.DesignLeftW=add.Weld(obj.DesignLeft, obj.HandleLeft, CFrame.new(0, -1+i/3, 0)*CFrame.Angles(math.rad(45), 0, 0)) end obj.GuardLeft=add.Part(modelB, false, false, "Really black", 0, Vector3.new(.5, .2, .5), nil) obj.GuardLeftW=add.Weld(obj.GuardLeft, obj.HandleRight, CFrame.new(0, 1.1, 0)) obj.GuardLeftB=add.Part(modelB, false, false, "White", 0, Vector3.new(.25, .2, .3), nil) obj.GuardLeftBM=add.Mesh("BlockMesh", obj.GuardLeftB, Vector3.new(.5, 1, 1), nil, nil) obj.GuardLeftBW=add.Weld(obj.GuardLeftB, obj.HandleLeft, CFrame.new(0, 1.25, 0)) obj.BladeLeft=add.Part(modelB, false, false, "Mid gray", 0, Vector3.new(.2, 4, .25), nil) obj.BladeLeft.Reflectance=.5 obj.BladeLeftM=add.Mesh("BlockMesh", obj.BladeLeft, Vector3.new(.5, 1, 1), nil, nil) obj.BladeLeftW=add.Weld(obj.BladeLeft, obj.HandleLeft, CFrame.new(0, 3, 0)) obj.PointLeft=add.Wedge(modelB, false, false, "Mid gray", 0, Vector3.new(.2, 1, .25), nil) obj.PointLeft.Reflectance=.5 obj.PointM=add.Mesh("SpecialMesh", obj.PointLeft, Vector3.new(.5, 1, 1), nil, "Wedge") obj.PointW=add.Weld(obj.PointLeft, obj.BladeLeft, CFrame.new(0, 2.5, 0)*CFrame.Angles(math.rad(0), 0, 0)) --Head obj.HandleHead=add.Part(modelB, false, false, "Really black", 0, Vector3.new(.25, 2, .25), nil) obj.HandleHeadW=add.Weld(obj.HandleHead, body.Head, CFrame.new(0, -.25, -.5)*CFrame.Angles(0, 0, math.rad(90))) for i=1, 5 do obj.DesignHead=add.Part(modelB, false, false, "White", 0, Vector3.new(.3, .1, .1), nil) obj.DesignHeadW=add.Weld(obj.DesignHead, obj.HandleHead, CFrame.new(0, -1+i/3, 0)*CFrame.Angles(math.rad(45), 0, 0)) end obj.GuardHead=add.Part(modelB, false, false, "Really black", 0, Vector3.new(.5, .2, .5), nil) obj.GuardHeadW=add.Weld(obj.GuardHead, obj.HandleHead, CFrame.new(0, 1.1, 0)) obj.GuardHeadB=add.Part(modelB, false, false, "White", 0, Vector3.new(.25, .2, .3), nil) obj.GuardHeadBM=add.Mesh("BlockMesh", obj.GuardHeadB, Vector3.new(.5, 1, 1), nil, nil) obj.GuardHeadBW=add.Weld(obj.GuardHeadB, obj.HandleHead, CFrame.new(0, 1.25, 0)) obj.BladeHead=add.Part(modelB, false, false, "Mid gray", 0, Vector3.new(.2, 4, .25), nil) obj.BladeHead.Reflectance=.5 obj.BladeHeadM=add.Mesh("BlockMesh", obj.BladeHead, Vector3.new(.5, 1, 1), nil, nil) obj.BladeHeadW=add.Weld(obj.BladeHead, obj.HandleHead, CFrame.new(0, 3, 0)) obj.PointHead=add.Wedge(modelB, false, false, "Mid gray", 0, Vector3.new(.2, 1, .25), nil) obj.PointHead.Reflectance=.5 obj.PointM=add.Mesh("SpecialMesh", obj.PointHead, Vector3.new(.5, 1, 1), nil, "Wedge") obj.PointW=add.Weld(obj.PointHead, obj.BladeHead, CFrame.new(0, 2.5, 0)*CFrame.Angles(math.rad(0), 0, 0)) end function removeParts() p(function() for i, v in pairs(model:children()) do v:remove() end for i, v in pairs(modelB:children()) do v:remove() end for i, v in pairs(char:children()) do v.Transparency=0 end end) end function play(id, pitch) c(function() local sound=Instance.new("Sound", workspace) sound.Pitch=pitch sound.SoundId=id sound:play() wait(.5) sound:remove() end) end --Variables-- local speed=32 local mana=100 local trailDeb=false local hitDeb=false local keyDeb=false local loopDeb=false local label=Instance.new("TextLabel", gui) label.Position=UDim2.new(0, 0, 0, 100) label.Size=UDim2.new(0, 200, 0, 20) label.BorderColor=BrickColor.Black() label.BackgroundColor=BrickColor.White() label.TextColor=BrickColor.Black() label.Font="ArialBold" label.FontSize="Size18" label.Text="100" local charge=Instance.new("TextLabel", label) charge.Transparency=.5 charge.Position=UDim2.new(0, 0, 0, 0) charge.Size=UDim2.new(1, 0, 1, 0) charge.BorderColor=BrickColor.Black() charge.BackgroundColor=BrickColor.Blue() charge.TextColor=BrickColor.Black() charge.Font="ArialBold" charge.FontSize="Size18" charge.Text="" local attackLabel=Instance.new("TextLabel", gui) attackLabel.Position=UDim2.new(0, 0, 0, 150) attackLabel.Size=UDim2.new(0, 150, 0, 50) attackLabel.BorderColor=BrickColor.Black() attackLabel.BackgroundColor=BrickColor.Black() attackLabel.TextColor=BrickColor.White() attackLabel.Font="ArialBold" attackLabel.FontSize="Size18" attackLabel.Text="DemonSlash(Q)" local attackLabel2=Instance.new("TextLabel", attackLabel) attackLabel2.Position=UDim2.new(0, 0, 1, 0) attackLabel2.Size=UDim2.new(1, 0, 1, 0) attackLabel2.BorderColor=BrickColor.Black() attackLabel2.BackgroundColor=BrickColor.Black() attackLabel2.TextColor=BrickColor.White() attackLabel2.Font="ArialBold" attackLabel2.FontSize="Size18" attackLabel2.Text="PoundHo(E)" local attackLabel3=Instance.new("TextLabel", attackLabel2) attackLabel3.Position=UDim2.new(0, 0, 1, 0) attackLabel3.Size=UDim2.new(1, 0, 1, 0) attackLabel3.BorderColor=BrickColor.Black() attackLabel3.BackgroundColor=BrickColor.Black() attackLabel3.TextColor=BrickColor.White() attackLabel3.Font="ArialBold" attackLabel3.FontSize="Size18" attackLabel3.Text="ThousandWorlds(R)" local attackLabel4=Instance.new("TextLabel", attackLabel3) attackLabel4.Position=UDim2.new(0, 0, 1, 0) attackLabel4.Size=UDim2.new(1, 0, 1, 0) attackLabel4.BorderColor=BrickColor.Black() attackLabel4.BackgroundColor=BrickColor.Black() attackLabel4.TextColor=BrickColor.White() attackLabel4.Font="ArialBold" attackLabel4.FontSize="Size18" attackLabel4.Text="Charge(Z)" local attackLabel5=Instance.new("TextLabel", attackLabel4) attackLabel5.Position=UDim2.new(0, 0, 1, 0) attackLabel5.Size=UDim2.new(1, 0, 1, 0) attackLabel5.BorderColor=BrickColor.Black() attackLabel5.BackgroundColor=BrickColor.Black() attackLabel5.TextColor=BrickColor.White() attackLabel5.Font="ArialBold" attackLabel5.FontSize="Size18" attackLabel5.Text="GreatTwister(F)" local attackLabel6=Instance.new("TextLabel", attackLabel5) attackLabel6.Position=UDim2.new(0, 0, 1, 0) attackLabel6.Size=UDim2.new(1, 0, 1, 0) attackLabel6.BorderColor=BrickColor.Black() attackLabel6.BackgroundColor=BrickColor.Black() attackLabel6.TextColor=BrickColor.White() attackLabel6.Font="ArialBold" attackLabel6.FontSize="Size18" attackLabel6.Text="Block(X)" function hit(h) for i, v in pairs(modelB:children()) do if h==v then return end end for i, v in pairs(model:children()) do if h==v then return end end if runDeb==true and h.Parent~=char and h.Name~="Trailz" and h.Name~="Base" and hitDeb==false then hitDeb=true print("GotHit") h:remove() p(function() local pYPos=h.Position.y-(h.Size.y/2) local sYPos=obj.PointHead.Position.y local p=h:clone() p.Parent=workspace p.Anchored=true p.CanCollide=false p.Name="Trailz" local p2=h:clone() p2.Parent=workspace p2.Anchored=true p2.CanCollide=false p.Name="Trailz" p.formFactor="Custom" p2.formFactor="Custom" p.Size=Vector3.new(h.Size.x, sYPos-pYPos, h.Size.z) p2.Size=Vector3.new(h.Size.x, p2.Size.y-(sYPos-pYPos), h.Size.z) p.CFrame=h.CFrame*CFrame.new(0, -p2.Size.y/2, 0) p2.CFrame=h.CFrame*CFrame.new(0, p.Size.y/2, 0) c(function() for i=0, 1, .05 do wait() p.Transparency=i p2.Transparency=i end p:remove() p2:remove() end) end) wait() hitDeb=false end end function computePos(pos, pos2) local pos3=Vector3.new(pos2.x, pos.y, pos2.z) torso.CFrame=CFrame.new(pos, pos3) return pos3 end function nearTorso(pos, dis) local temp local distance=dis for i, v in pairs(workspace:children()) do if v:isA("Model") then temp=v:findFirstChild("Torso") local humanoid=v:findFirstChild("Humanoid") if temp and humanoid and v~=char and (temp.CFrame.p-pos).magnitude<distance then distance=(temp.CFrame.p-pos).magnitude return temp end end end end function trail(pos, cf) c(function() local old=(pos.CFrame*cf).p while trailDeb==true do wait() local new=(pos.CFrame*cf).p local mag=(old-new).magnitude local dis=(old+new)/2 local trail=add.Part(model, true, false, "Pastel blue-green", 0, Vector3.new(.2, mag, .2), CFrame.new(dis, new)*CFrame.Angles(math.pi/2, 0, 0)) trail.Name="Trailz" local tMesh=add.Mesh("CylinderMesh", trail, Vector3.new(1, 1, 1), nil, nil) old=new c(function() for i=1, 0, -.2 do wait() trail.Mesh.Scale=trail.Mesh.Scale*Vector3.new(i, 1, i) end trail:remove() end) c(function() for i=0, 1, .2 do wait() trail.Transparency=i end end) end end) end local Attacks={ ["DemonSlash"]=function(mouse) human.WalkSpeed=0 computePos(torso.CFrame.p, mouse.Hit.p) mana=mana-5 for i=0, 1, .1 do wait() animate.ArmLeft(CFrame.Angles(math.rad(90)*i, -math.rad(45)*i, math.rad(15)*i)) animate.ArmRight(CFrame.Angles(math.rad(90)*i, math.rad(45)*i, -math.rad(15)*i)) end trailDeb=true trail(obj.PointLeft, CFrame.new()) trail(obj.PointRight, CFrame.new()) for i, v in pairs(modelB:children()) do connection=v.Touched:connect(hit) end play("rbxasset://sounds//swordslash.wav", 1) for i=0, 1, .2 do wait() torso.CFrame=torso.CFrame+torso.CFrame.lookVector*(10*i) animate.Torso(CFrame.new(0, -1.5*i, 0)*CFrame.Angles(-math.rad(45)*i, 0, 0)) animate.ArmLeft(CFrame.Angles(math.rad(90), -math.rad(45)+(math.rad(45)*i), math.rad(15)-(math.rad(150)*i))) animate.ArmRight(CFrame.Angles(math.rad(90), math.rad(45)+(-math.rad(45)*i), -math.rad(15)-(-math.rad(150)*i))) animate.LegLeft(CFrame.new(0, 1.5*i, -.5*i)*CFrame.Angles(math.rad(45)*i, 0, 0)) animate.LegRight(CFrame.Angles(-math.rad(45)*i, 0, 0)) obj.HandleLeftW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), 0, math.rad(90)*i) obj.HandleRightW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), 0, -math.rad(90)*i) end wait(1) for i=1, 0, -.1 do wait() animate.Torso(CFrame.new(0, -1.5*i, 0)*CFrame.Angles(-math.rad(45)*i, 0, 0)) animate.ArmLeft(CFrame.Angles(math.rad(90)*i, 0, -math.rad(90)*i)) animate.ArmRight(CFrame.Angles(math.rad(90)*i, 0, math.rad(90)*i)) animate.LegLeft(CFrame.new(0, 1.5*i, -.5*i)*CFrame.Angles(math.rad(45)*i, 0, 0)) animate.LegRight(CFrame.Angles(-math.rad(45)*i, 0, 0)) obj.HandleLeftW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), 0, math.rad(135)*i) obj.HandleRightW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), 0, -math.rad(135)*i) end trailDeb=false human.WalkSpeed=speed end; ["PoundHo"]=function(mouse) human.WalkSpeed=0 for i=0, 1, .1 do wait() animate.Torso(CFrame.new(0, 2.5*i, -5*i)*CFrame.Angles(-math.rad(90)*i, 0, 0)) animate.ArmLeft(CFrame.Angles(0, 0, -math.rad(90)*i)) animate.ArmRight(CFrame.Angles(0, 0, math.rad(90)*i)) obj.HandleLeftW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), 0, math.rad(180)*i) end local spin=45 local rotate=45 trailDeb=true trail(obj.PointLeft, CFrame.new()) trail(obj.PointRight, CFrame.new()) trail(obj.PointHead, CFrame.new()) for i, v in pairs(modelB:children()) do connection=v.Touched:connect(hit) end while loopDeb==true and mana>0 do wait() spin=spin+rotate mana=mana-1 --[[local wind=add.Part(model, true, false, "Cyan", .5, Vector3.new(1, 1, 1), body.Torso.CFrame*CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(90), 0, 0)) wind.Name="Trailz" local windM=add.Mesh("SpecialMesh", wind, Vector3.new(1, 1, 1), nil, "File") windM.MeshId="http://www.roblox.com/asset/?id=3270017" c(function() for i=0, 3, .2 do wait() wind.CFrame=body.Torso.CFrame*CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(90), 0, 0) wind.Mesh.Scale=wind.Mesh.Scale+Vector3.new(i, i, i) end wind:remove() end)]] computePos((torso.CFrame*CFrame.new(0, 0, -1)*CFrame.Angles(-math.rad(90), 0, 0)).p, mouse.Hit.p) animate.Torso(CFrame.new(0, 2.5, -5)*CFrame.Angles(-math.rad(90), -math.rad(spin), 0)) end trailDeb=false for i=1, 0, -.1 do wait() play("rbxasset://sounds//swordslash.wav", 1) animate.Torso(CFrame.new(0, 2.5*i, -5*i)*CFrame.Angles(-math.rad(90)*i, 0, 0)) animate.ArmLeft(CFrame.Angles(0, 0, -math.rad(90)*i)) animate.ArmRight(CFrame.Angles(0, 0, math.rad(90)*i)) obj.HandleLeftW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), 0, math.rad(180)*i) end human.WalkSpeed=speed end; ["ThousandWorlds"]=function(mouse) human.WalkSpeed=0 computePos(torso.CFrame.p, mouse.Hit.p) mana=mana-20 for i=0, 1, .1 do wait() animate.ArmLeft(CFrame.new(.5*i, 0, -.5*i)*CFrame.Angles(math.rad(90)*i, 0, math.rad(45)*i)) animate.ArmRight(CFrame.new(-.5*i, 0, -.5*i)*CFrame.Angles(math.rad(90)*i, 0, -math.rad(45)*i)) obj.HandleLeftW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), math.rad(45)*i, math.rad(180)*i) obj.HandleRightW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), -math.rad(45)*i, 0) end trailDeb=true trail(obj.PointLeft, CFrame.new()) trail(obj.PointRight, CFrame.new()) for i, v in pairs(modelB:children()) do connection=v.Touched:connect(hit) end for i=0, 50, 1 do wait() play("http://www.roblox.com/asset/?id=3931318", 1) obj.HandleLeftW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), math.rad(45), math.rad(180)+i) obj.HandleRightW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), -math.rad(45), i) end play("rbxasset://sounds//swordslash.wav", 1) for i=0, 1, .2 do wait() local fakeP=add.Part(workspace, true, false, "White", 0, Vector3.new(5, 5, 5), CFrame.new((torso.CFrame*CFrame.new(0, 0, 1.5)).p, torso.CFrame.p)*CFrame.Angles(math.rad(90), 0, 0)) fakeP.Name="Trailz" local mesh=add.Mesh("SpecialMesh", fakeP, Vector3.new(1, 1, 1), nil, "File") mesh.MeshId="http://www.roblox.com/asset/?id=20329976" c(function() for i=0, 1, .05 do wait() fakeP.Transparency=i end fakeP:remove() end) c(function() for i=1, 20, 1 do wait() mesh.Scale=Vector3.new(i, i/2, i) end end) torso.CFrame=torso.CFrame+torso.CFrame.lookVector*(20*i) animate.Torso(CFrame.new(0, -1.5*i, 0)*CFrame.Angles(-math.rad(45)*i, 0, 0)) animate.ArmLeft(CFrame.new(.5*i, 0, -.5*i)*CFrame.Angles(math.rad(90)*i, 0, 0)) animate.ArmRight(CFrame.new(-.5*i, 0, -.5*i)*CFrame.Angles(-math.rad(90)*i, 0, 0)) obj.HandleLeftW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), 0, -math.rad(90)*i) obj.HandleRightW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), 0, math.rad(90)*i) animate.LegLeft(CFrame.new(0, 1.5*i, -.5*i)*CFrame.Angles(math.rad(45)*i, 0, 0)) animate.LegRight(CFrame.Angles(-math.rad(45)*i, 0, 0)) end trailDeb=false wait(3) for i=1, 0, -.1 do wait() animate.Torso(CFrame.new(0, -1.5*i, 0)*CFrame.Angles(-math.rad(45)*i, 0, 0)) animate.ArmLeft(CFrame.new(.5*i, 0, -.5*i)*CFrame.Angles(math.rad(90)*i, 0, 0)) animate.ArmRight(CFrame.new(-.5*i, 0, -.5*i)*CFrame.Angles(-math.rad(90)*i, 0, 0)) obj.HandleLeftW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), 0, -math.rad(90)*i) obj.HandleRightW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), 0, math.rad(90)*i) animate.LegLeft(CFrame.new(0, 1.5*i, -.5*i)*CFrame.Angles(math.rad(45)*i, 0, 0)) animate.LegRight(CFrame.Angles(-math.rad(45)*i, 0, 0)) end human.WalkSpeed=speed end; ["Charge"]=function(mouse) human.WalkSpeed=0 computePos(torso.CFrame.p, mouse.Hit.p) for i=0, 1, .1 do wait() animate.Torso(CFrame.new(0, -1.5*i, 0)*CFrame.Angles(-math.rad(45)*i, 0, 0)) animate.ArmLeft(CFrame.Angles(0, 0, -math.rad(180)-(-math.rad(90)*i))) animate.ArmRight(CFrame.Angles(0, 0, -math.rad(180)-(math.rad(90)*i))) animate.LegLeft(CFrame.new(0, 1.5*i, -.5*i)*CFrame.Angles(math.rad(45)*i, 0, 0)) animate.LegRight(CFrame.Angles(-math.rad(45)*i, 0, 0)) obj.HandleLeftW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), 0, -math.rad(45)*i) obj.HandleRightW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), 0, math.rad(45)*i) end while loopDeb==true do wait() if mana>=0 and mana<100 then mana=mana+1 end play("http://www.roblox.com/asset/?id=2101137", 1) local aura=add.Part(model, true, false, "Really black", .5, Vector3.new(1, 1, 1), torso.CFrame*CFrame.new(0, -4, 0)*CFrame.Angles(0, math.rad(math.random(-45, 45)), 0)) aura.Name="Trailz" local auraM=add.Mesh("SpecialMesh", aura, Vector3.new(1, 1, 1), nil, "File") auraM.MeshId="http://www.roblox.com/asset/?id=20329976" local aura2=add.Part(model, true, false, "Really black", .5, Vector3.new(5, 5, 5), torso.CFrame*CFrame.new(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15))*CFrame.Angles(math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45)))) aura2.Name="Trailz" c(function() for i=0, 3, .2 do wait() auraM.Scale=auraM.Scale+Vector3.new(i, i/2, i) end c(function() for i=.5, 1, .1 do wait() aura.Transparency=i aura2.Transparency=i end end) aura:remove() aura2:remove() end) end for i=1, 0, -.1 do wait() animate.Torso(CFrame.new(0, -1.5*i, 0)*CFrame.Angles(-math.rad(45)*i, 0, 0)) animate.ArmLeft(CFrame.Angles(0, 0, (-math.rad(90)*i))) animate.ArmRight(CFrame.Angles(0, 0, (math.rad(90)*i))) animate.LegLeft(CFrame.new(0, 1.5*i, -.5*i)*CFrame.Angles(math.rad(45)*i, 0, 0)) animate.LegRight(CFrame.Angles(-math.rad(45)*i, 0, 0)) obj.HandleLeftW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), 0, -math.rad(45)*i) obj.HandleRightW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), 0, math.rad(45)*i) end human.WalkSpeed=speed end; ["GreatTwister"]=function(mouse) human.WalkSpeed=0 computePos(torso.CFrame.p, mouse.Hit.p) mana=mana-40 for i=0, 1, .1 do wait() animate.Torso(CFrame.new(0, 0, -50*i)) animate.ArmLeft(CFrame.Angles(0, 0, -math.rad(90)*i)) animate.ArmRight(CFrame.Angles(0, 0, math.rad(90)*i)) obj.HandleLeftW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90)+(-math.rad(90)*i), math.rad(180)*i, 0) obj.HandleRightW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90)+(-math.rad(90)*i), 0, 0) end trailDeb=true trail(obj.PointLeft, CFrame.new()) trail(obj.PointRight, CFrame.new()) local tornado=add.Part(workspace, true, false, "Cyan", .5, Vector3.new(1, 1, 1), body.Torso.CFrame*CFrame.Angles(math.rad(180), 0, 0)) tornado.Name="Trailz" local tornadoM=add.Mesh("SpecialMesh", tornado, Vector3.new(1, 1, 1), nil, "File") tornadoM.MeshId="http://www.roblox.com/asset/?id=36755354" local spin=35 for i=0, 50, 1 do wait() play("rbxasset://sounds//swordslash.wav", 1) animate.Torso(CFrame.new(0, 0, -50)*CFrame.Angles(0, -math.rad(i*45), 0)) tornado.CFrame=body.Torso.CFrame*CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(180), 0, 0) tornado.Size=Vector3.new(i, i, i) tornadoM.Scale=Vector3.new(i, i, i) end c(function() c(function()wait(10) tornado:remove() end) while true do wait() spin=spin+35 tornado.Touched:connect(hit) tornado.CFrame=tornado.CFrame*CFrame.new(0, 0, 0)*CFrame.Angles(0, math.rad(spin), 0) end end) for i=1, 0, -.1 do wait() animate.Torso(CFrame.new(0, 0, -50*i)*CFrame.Angles(0, -math.rad(i*45), 0)) animate.Torso(CFrame.Angles(0, 0, 0)) animate.ArmLeft(CFrame.Angles(0, 0, -math.rad(90)*i)) animate.ArmRight(CFrame.Angles(0, 0, math.rad(90)*i)) obj.HandleLeftW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90)+(-math.rad(90)*i), math.rad(180)*i, 0) obj.HandleRightW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90)+(-math.rad(90)*i), 0, 0) end trailDeb=false human.WalkSpeed=speed end; ["Block"]=function(mouse) human.WalkSpeed=0 computePos(torso.CFrame.p, mouse.Hit.p) for i=0, 1, .1 do wait() animate.ArmLeft(CFrame.Angles(math.rad(90)*i, -math.rad(45)*i, math.rad(15)*i)) animate.ArmRight(CFrame.Angles(math.rad(90)*i, math.rad(45)*i, -math.rad(15)*i)) end local shieldPart=add.Part(model, true, false, "White", 1, Vector3.new(10, 10, 1), torso.CFrame+torso.CFrame.lookVector*1.5) while loopDeb==true do wait() computePos(torso.CFrame.p, mouse.Hit.p) shieldPart.CFrame=torso.CFrame+torso.CFrame.lookVector*1.5 shieldPart.Touched:connect(function(h) while runDeb==false do wait() end if h.Parent~=char and h.Parent~=modelB and h.Parent~=model and h.Name~="Trailz" and h.Name~="Base" and hitDeb==false then hitDeb=true print(h.Name) local fakeP=add.Part(workspace, true, false, "Bright yellow", 0, Vector3.new(1, 1, 1), CFrame.new(h.CFrame.p, torso.CFrame.p)) local mesh=add.Mesh("SpecialMesh", fakeP, Vector3.new(1, 1, 1), nil, "File") mesh.MeshId="http://www.roblox.com/asset/?id=3270017" c(function() for i=0, 1, .05 do wait() fakeP.Mesh.Scale=fakeP.Mesh.Scale+Vector3.new(i, i, 0) end fakeP:remove() end) c(function() for i=0, 1, .05 do wait() fakeP.Transparency=i end end) h.Anchored=false local bp=Instance.new("BodyPosition", h) bp.maxForce=Vector3.new(math.huge, math.huge, math.huge) bp.position=(CFrame.new(torso.CFrame.p, h.CFrame.p)*CFrame.new(0, 0, -50)).p h.Velocity=Vector3.new(0, 0, 0) h.RotVelocity=Vector3.new(0, 0, 0) game.Debris:addItem(bp, .2) wait() hitDeb=false end end) end shieldPart:remove() for i=1, 0, -.1 do wait() animate.ArmLeft(CFrame.Angles(math.rad(90)*i, -math.rad(45)*i, math.rad(15)*i)) animate.ArmRight(CFrame.Angles(math.rad(90)*i, math.rad(45)*i, -math.rad(15)*i)) end human.WalkSpeed=speed end } bin.Selected:connect(function(mouse) createParts() human.WalkSpeed=speed for i=0, 1, .1 do wait() animate.ArmLeft(CFrame.Angles(0, math.rad(45)*i, -math.rad(45)*i)) animate.ArmRight(CFrame.Angles(0, -math.rad(45)*i, math.rad(45)*i)) end human.Running:connect(function(speed) if speed>0 then while keyDeb==true do wait() end animate.ArmLeft(CFrame.Angles(0, math.rad(45), -math.rad(45))) animate.ArmRight(CFrame.Angles(0, -math.rad(45), math.rad(45))) body.LegLeft.Transparency=1 body.LegRight.Transparency=1 leg.Left.Transparency=0 leg.Right.Transparency=0 end end) mouse.KeyDown:connect(function(key) if key=="q" and keyDeb==false and mana>=5 then keyDeb=true runDeb=true Attacks.DemonSlash(mouse) keyDeb=false runDeb=false end if key=="e" and keyDeb==false and mana>=0 then keyDeb=true runDeb=true loopDeb=true Attacks.PoundHo(mouse) keyDeb=false runDeb=false end if key=="r" and keyDeb==false and mana>=20 then keyDeb=true runDeb=true loopDeb=true Attacks.ThousandWorlds(mouse) keyDeb=false runDeb=false end if key=="z" and keyDeb==false then keyDeb=true runDeb=true loopDeb=true Attacks.Charge(mouse) keyDeb=false runDeb=false end if key=="f" and keyDeb==false and mana>=40 then keyDeb=true runDeb=true loopDeb=true Attacks.GreatTwister(mouse) keyDeb=false runDeb=false end if key=="x" and keyDeb==false and mana>=0 then keyDeb=true runDeb=true loopDeb=true Attacks.Block(mouse) keyDeb=false runDeb=false end end) mouse.KeyUp:connect(function(key) if key=="e" and keyDeb==true then loopDeb=false end if key=="x" and keyDeb==true then loopDeb=false end if key=="z" and keyDeb==true then loopDeb=false end end) c(function() while true do wait() label.Text=mana charge.Size=UDim2.new(mana/100, 0, 1, 0) end end) end) bin.Deselected:connect(function() removeParts() end)--mediafire
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