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Game.LoadMod("https://requirejs.org/docs/release/2.3.6/minified/require.js", () => { define("logs", ["require", "exports"], function (require, exports) { "use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.Logger = void 0; exports.boot = boot; exports.welcome = welcome; exports.init = init; exports.log = log; function boot(id) { console.log(`%cbooting %c${id}%c...`, "color: #d9b99b;", "color: #fff0db;", "color: #d9b99b;"); } function welcome() { console.log("%cmacadamia has booted!\n%cif you're a modder, read the docs here:\nhttps://macadamia.redbigz.com/docs", "color: #d9b99b; font-weight: 700; font-size: 1.5em;", "color: #fff0db;"); } function init() { console.log(`%c🥜 macadamia %cby redbigz\n%cv${window.Macadamia.Version} | main | CC v${window.VERSION}`, "color: #d9b99b; font-size: 2em;", "font-weight: 700;", "color: #fff0db;"); } function log(from, msg) { console.log(`%c[${from}] %c${msg}`, "color: #d9b99b;", "color: #fff0db;"); } class Logger { from; constructor(from) { this.from = from; } log(msg) { log(this.from, msg); } } exports.Logger = Logger; }); define("cleaner", ["require", "exports", "logs"], function (require, exports, logs_1) { "use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.clean = clean; function clean() { const logger = new logs_1.Logger("macadamia::cleaner"); logger.log("cleaning up localStorage..."); let macadamiaUnusedSaves = Object.keys(localStorage).filter(key => key.startsWith("macadamia_")); for (var key of macadamiaUnusedSaves) { localStorage.removeItem(key); } logger.log(`cleaned up ${macadamiaUnusedSaves.length} unused save${macadamiaUnusedSaves.length == 1 ? "" : "s"}.`); } }); define("raisin", ["require", "exports"], function (require, exports) { "use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.ModRaisin = exports.Raisin = void 0; // https://stackoverflow.com/questions/1007981/how-to-get-function-parameter-names-values-dynamically var STRIP_COMMENTS = /(\/\/.*$)|(\/\*[\s\S]*?\*\/)|(\s*=[^,\)]*(('(?:\\'|[^'\r\n])*')|("(?:\\"|[^"\r\n])*"))|(\s*=[^,\)]*))/mg; var ARGUMENT_NAMES = /([^\s,]+)/g; function getParamNames(func) { var fnStr = func.toString().replace(STRIP_COMMENTS, ''); var result = fnStr.slice(fnStr.indexOf('(') + 1, fnStr.indexOf(')')).match(ARGUMENT_NAMES); if (result === null) return []; return result; } function getFunctionBody(func) { var fnStr = func.toString(); if (fnStr.indexOf('{') == -1) { return fnStr.split("=>")[1].trim(); } var start = fnStr.indexOf('{') + 1; var end = fnStr.lastIndexOf('}'); return fnStr.substring(start, end).trim(); } window.RaisinUUIDs = {}; class Raisin { body; params; /** * Initialises a new Raisin. * * @param {function} func - The function. */ constructor(func) { this.body = getFunctionBody(func).split("\n"); this.params = getParamNames(func); } /** * Inserts the specified code at the given line. * * @param {number} line - The line number to insert the code. * @param {string|function} code - The code to insert. If a function, a decorator is added. * @param {boolean} [replace=false] - Whether to replace the existing code at the line. * @return {this} */ insert(line, code, replace = false) { if (line < 0) { line = this.body.length + 1 + line; } if (typeof code === "string") { var inject = code; } else { var codeParams = getParamNames(code).join(","); var inject = `([${codeParams}] = ((${codeParams}) => {${getFunctionBody(code)};return [${codeParams}]}).call(this, ${codeParams}));`; } // console.log(inject) this.body.splice(line, replace ? 1 : 0, inject); return this; } /** * Inserts the specified code at the given line, based on a signature match. * * @param {string} signature - The signature to match in the code. * @param {string|function} code - The code to insert. If a function, a decorator is added. * @param {boolean} [entireLine=true] - Whether to replace the entire line or just the matched signature. * @param {boolean} [replaceLine=false] - Whether to replace the existing code at the line. * @return {this} */ insertPerSignature(signature, code, entireLine = true, replaceLine = false) { for (var i in this.body) { if (this.body[i].match(signature)) { if (entireLine) this.insert(i + replaceLine ? 0 : 1, code, replaceLine); else this.body[i] = this.body[i].replaceAll(signature, code); } } return this; } /** * Runs the function code through a transpiler. * * @param {function} transpiler - The transpiler function to use. * @return {this} */ transpile(transpiler) { this.body = transpiler(this.body); return this; } /** * Compiles the function body and parameters into a new function. * * @return {function} The compiled function. */ compile() { return new Function(...this.params, this.body.join("\n")); } } exports.Raisin = Raisin; class ModRaisin extends Raisin { modID; constructor(modID, func) { super(func); this.modID = modID; } insert(line, code, replace) { if (line < 0) { line = this.body.length + 1 + line; } if (typeof code === "string") { var inject = code; } else { var codeParams = getParamNames(code).join(","); var inject = `if (window.MacadamiaModList['${this.modID}'].enabled) ([${codeParams}] = ((${codeParams}) => {${getFunctionBody(code)};return [${codeParams}]}).call(this, ${codeParams}));`; } // console.log(inject) this.body.splice(line, replace ? 1 : 0, inject); return this; } transpile(transpiler) { this.body = ["if (window.MacadamiaModList['" + this.modID + "'].enabled) {", ...transpiler(this.body), "} else {", ...this.body, "}"]; return this; } } exports.ModRaisin = ModRaisin; }); define("hooks", ["require", "exports"], function (require, exports) { "use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.Hooks = exports.HookList = void 0; exports.buildHooks = buildHooks; class Hook { id; subscribers; enabled = true; constructor(id) { this.id = id; this.subscribers = []; } subscribe(callback) { this.subscribers.push(callback); } publish(message) { if (!this.enabled) return; for (var i in this.subscribers) { this.subscribers[i](message); } } feed(message) { let output = message; for (var i in this.subscribers) { output = this.subscribers[i](output); } return output; } } class HookList { hooks; #enabled = true; constructor() { this.hooks = {}; } addHook(hook) { this.hooks[hook.id] = hook; return hook; } hook(id) { return this.hooks[id]; } get enabled() { return this.#enabled; } set enabled(value) { this.#enabled = value; for (var i in this.hooks) { this.hooks[i].enabled = value; } } } exports.HookList = HookList; var VanillaHooks; (function (VanillaHooks) { VanillaHooks["Draw"] = "vanilla/draw"; VanillaHooks["Logic"] = "vanilla/logic"; VanillaHooks["CPS"] = "vanilla/cps"; })(VanillaHooks || (VanillaHooks = {})); exports.Hooks = { Vanilla: VanillaHooks, }; function buildHooks() { let hooks = new HookList(); // Create hooks let drawHook = hooks.addHook(new Hook(exports.Hooks.Vanilla.Draw)); let logicHook = hooks.addHook(new Hook(exports.Hooks.Vanilla.Logic)); let cpsHook = hooks.addHook(new Hook(exports.Hooks.Vanilla.CPS)); // Implement vanilla hooks Game.registerHook("draw", () => drawHook.publish({})); Game.registerHook("logic", () => logicHook.publish({})); Game.registerHook("cps", (cps) => cpsHook.feed({ cps }).cps); return hooks; } }); define("core/modManager", ["require", "exports", "logs"], function (require, exports, logs_2) { "use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.loadModManager = loadModManager; let pages = { mods() { function buildContainer(mods) { return mods.map((mod) => { let disabler = `<a class="option${mod.enabled ? "" : " warning"}" style="font-size: 8pt; padding: 4px; float: right;" onclick="this.className = this.className == 'option warning' ? 'option' : 'option warning'; this.innerHTML = this.innerHTML == '✕ disabled' ? '✓ enabled' : '✕ disabled'; window.Macadamia.toggleMod('${mod.manifest.uuid}')">${mod.enabled ? "✓ enabled" : "✕ disabled"}</a>`; return `<div style="display: block; height: 48px;"> <img src="${mod.manifest.icon || "favicon.ico"}" style="image-rendering: pixelated; float: left; padding-right: 15px; overflow: hidden;" height="48px"> <div style="text-align: left;"> <span style='font-size: 12pt; font-weight: 700; position: relative;'>${mod.manifest.name}</span> <small>${mod.manifest.version}</small><br> by ${mod.manifest.author}<br> ${mod.manifest.uuid != "macadamia" ? disabler : ""} </div> </div>`; }); } return `${[...buildContainer(Object.values(window.MacadamiaModList))].join("<br>")}`; }, settings() { return `<a class="option${localStorage.getItem("streamerMode") !== "true" ? " warning" : ""}" onclick="window.Macadamia.toggleStreamerMode(); this.innerHTML = this.innerHTML == '✕ Streamer Mode' ? '✓ Streamer Mode' : '✕ Streamer Mode'; this.className = this.className == 'option warning' ? 'option' : 'option warning';">${localStorage.getItem("streamerMode") !== "true" ? "✕ Streamer Mode" : "✓ Streamer Mode"}</a><br><small>regenerates your peer id every time you restart the game.</small><br>For changes to take effect, restart the game.`; }, about() { return `<img src="https://redbigz.com/lfs/macadamia/res/logo.png" style="image-rendering: pixelated; width: 32px; height: 32px; vertical-align: middle;"><b>Macadamia</b><br>by RedBigz<br><small>${window.MacadamiaModList.macadamia.manifest.version}</small>`; } }; function generateLinks(links, current) { return Object.values(links).map((key) => { return `${key == current ? "<b>" : ""}<a href="javascript:window.ShowModManager('${key}')">${key}</a>${key == current ? "</b>" : ""}`; }).join(" | "); } async function loadModManager() { const logger = new logs_2.Logger("macadamia::modManager"); logger.log("loading mod manager..."); window.ShowModManager = (page) => { Game.Prompt(`<h3>Macadamia</h3><br>${generateLinks(["mods", "settings", "about"], page)}<br><div class=block style="position: relative; top: 5px; margin-bottom: 10px;">${pages[page]()}</div>`, []); }; logger.log("mod manager loaded."); } }); define("util", ["require", "exports"], function (require, exports) { "use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.injectCSS = injectCSS; function injectCSS(css) { const style = document.createElement("style"); style.textContent = css; document.head.appendChild(style); } }); define("core/multiplayer", ["require", "exports", "logs", "raisin", "util"], function (require, exports, logs_3, raisin_1, util_1) { "use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.SharedVariable = exports.RPC = void 0; exports.loadMultiplayer = loadMultiplayer; var metadata = { name: "Unnamed", }; const logger = new logs_3.Logger("macadamia::multiplayer"); let connections = []; window.connectedPlayers = []; let rpcFunctions = {}; let netcodeSettings = { syncPeriod: 60000, hosting: true, host: "" }; window.netcodeSettingsExport = netcodeSettings; window.inGame = false; var alreadyLoadedSave = false function loadPeerJS() { return new Promise((resolve) => { Game.LoadMod("https://unpkg.com/peerjs@1.5.4/dist/peerjs.min.js", () => { resolve(); }); }); } window.DO_NOT_RPC = false; var playerListElement = document.createElement("div"); playerListElement.style.cssText = "position: fixed; top: 40px; left: 10px; color: yellow; text-shadow: black 0 0 5px; font-family: Tahoma; z-index: 9999;"; playerListElement.id = "playerList"; document.body.appendChild(playerListElement); window.ShowInvitePrompt = () => { Game.Prompt(`<h3>Invite Friends</h3><br><div class=block><b>Peer ID</b><br><code style='font-family: monospace; user-select: text;'>${window.peer.id}</code></div><span style='color:#e33;font-weight:700;'><br>Your IP address is visible to those who join you/know your peer id! DO NOT HAND IT TO ANYONE THAT YOU DO NOT TRUST.</span><br>`, []); }; var saveToOld = Game.SaveTo; window.CloseConnection = () => { for (var connection in connections) { connections[connection].close(); } Game.SaveTo = saveToOld; Game.LoadSave(); localStorage.removeItem(Game.SaveTo); }; window.JoinGame = () => { Game.Prompt("<h3>Join Game</h3><br>Macadamia uses a P2P system for playing multiplayer. <b>Your IP address will be shared with users in your lobby due to how the networking is managed.</b><br><br><input id=peeridinput class=block placeholder='Peer ID' style='text-align:center;background-color:rgba(0,0,0,0);color:white;width:120px;margin-bottom:10px;'>", [["Join", "window.StartJoinGame(document.getElementById('peeridinput').value)"]]); }; window.StartJoinGame = (peerID) => { Game.ClosePrompt(); if (peerID == window.peer.id) { Game.Prompt("You can't join yourself!", []); return; } if (peerID == "") { Game.Prompt("Invalid peer ID!", []); return; } for (var connection in connections) { connections[connection].close(); } connections.splice(0, Infinity); Game.SaveTo = peerID; window.CreateConnection(peerID); if (MacadamiaModList.mouse) { MacadamiaModList.mouse.mod.initMouses([peerID]); setTimeout(() => { window.MacadamiaModList.mouse.mod.newMouseRPC.send({ uuid: window.peer.id, x: Game.mouseX, y: Game.mouseY }); }, 5000); } if (MacadamiaModList.tduuid) { MacadamiaModList.tduuid.mod.constructDisplayList([peerID]); setTimeout(() => { MacadamiaModList.tduuid.mod.newRowRPC.send({ id: window.peer.id }); }, 5000); } }; window.setUsername = (name) => { localStorage.setItem('macadamiaUsername', name); sendDataToPeers({ type: "newName", data: name }); metadata.name = name; rebuildPlayerList(); }; window.ChangeUsername = () => { Game.Prompt("<h3>Change Username</h3><br>Choose a username:<br><br><input id=nameinput class=block placeholder='Username' style='text-align:center;background-color:rgba(0,0,0,0);color:white;width:120px;margin-bottom:10px;'>", [["Change", "window.setUsername(document.getElementById('nameinput').value); Game.ClosePrompt();"]]); }; function rebuildPlayerList() { let output = `${metadata.name} (you)`; for (var connection in connections) { output += `\n${connections[connection].macaName}`; } playerListElement.innerText = output; var menuArea = ""; menuArea += "<a class='option' onclick='window.ShowModManager(\"mods\")'>☰ Mods & Settings</a>"; if (connections.length == 0) netcodeSettings.hosting = true; if (!netcodeSettings.hosting) { if (connections.length > 0) menuArea += "<a class='option' onclick='window.CloseConnection()'>✕ Leave</a>"; } if (netcodeSettings.hosting) { menuArea += "<a class='option' onclick='window.ShowInvitePrompt()'>➕ Invite</a>"; menuArea += "<a class='option' onclick='window.JoinGame()'>⮐ Join Game</a>"; } menuArea += "<a class='option' onclick='window.ChangeUsername()'>✎</a>"; playerListElement.innerHTML = menuArea + "<br><br>" + playerListElement.innerHTML; } async function loadMultiplayer() { logger.log("loading multiplayer..."); if (localStorage.getItem("multiplayerID") == null || localStorage.getItem("streamerMode") == "true") localStorage.setItem("multiplayerID", crypto.randomUUID()); if (localStorage.getItem("macadamiaUsername") !== null) { metadata.name = localStorage.getItem("macadamiaUsername"); } // load peerjs logger.log("waiting for peerjs..."); await loadPeerJS(); logger.log("peerjs loaded successfully!"); var peer = new window.Peer(`macadamia_${localStorage.getItem("multiplayerID")}`); logger.log("created peer"); window.peer = peer; logger.log("loading player list..."); (0, util_1.injectCSS)("#playerList { pointer-events: none; } #playerList > * { pointer-events: auto; }"); rebuildPlayerList(); console.log(`%cmacadamia::multiplayer\n%c🌐 network\n%cpeer id: %c${peer.id}\n\n%c/!\\ warning\n%cyour IP address is visible to those who join you/know your peer id!\nDO NOT HAND IT TO ANYONE THAT YOU DO NOT TRUST.`, "font-size: 0.5rem;", "color: #7289da; font-size: 1rem;", "color: #d9b99b;", "color: #fff0db;", "color: #e22; font-size: 1rem; font-weight: 700; text-shadow: #F00 1px 0 3px;", "color: #e22"); let onConnection = (connection, connectionFromNewPeer) => { connection.macaName = "Unnamed"; connection.on("open", () => { if (connections.length >= 4) { connection.close(); logger.log(`received connection from ${connection.peer}, but kicked because server is full`); return; } if (connection.peer != window.peer.id) { logger.log(`received connection from ${connection.peer}`); } if (!connectionFromNewPeer && netcodeSettings.hosting) { // sendDataToPeers({ type: "newPeer", peer: connection.peer }) for (var otherConnection in connections) { connection.send({ type: "newPeer", data: connections[otherConnection].peer }); } } connections.push(connection); // add connection to connections array connection.send({ type: "newName", data: metadata.name }); rebuildPlayerList(); if (netcodeSettings.hosting) { connection.send({ type: "saveData", data: Game.WriteSave(1) }); } connection.on("data", (data) => { // console.log(data) if (!data.type || !data.data) return; switch (data.type) { case "macadamiaSync": // handle cookies if (connection.peer != netcodeSettings.host) return; if (!data.data) return; //Game.LoadSave(data.data); // Game.cookies = data.cookies; break; case "rpc": // handle rpc if (!data.data.modID) return; if (!data.data.name) return; if (!rpcFunctions[data.data.modID]) return; if (!rpcFunctions[data.data.modID][data.data.name]) return; if (window.MacadamiaModList[data.data.modID].enabled == false) return; if (data.data.payload) rpcFunctions[data.data.modID][data.data.name](data.data.payload); else rpcFunctions[data.data.modID][data.data.name](); break; case "saveData": if (data.data && !alreadyLoadedSave && !netcodeSettings.hosting && connection.peer == netcodeSettings.host) { Game.LoadSave(data.data); alreadyLoadedSave = true; } break; case "newPeer": if (data.data && typeof data.data === "string" && connections.length < 4) { var conn = peer.connect(data.data); onConnection(conn, true); } break; case "newName": if (data.data && typeof data.data === "string") { connection.macaName = data.data; rebuildPlayerList(); } default: return; } }); connection.on("close", () => { connections.splice(connections.indexOf(connection), 1); rebuildPlayerList(); }); }); }; peer.on("connection", (conn) => onConnection(conn, false)); window.CreateConnection = (id) => { onConnection(peer.connect(id), true); netcodeSettings.host = id; netcodeSettings.hosting = false; alreadyLoadedSave = false; }; // establish hooks // On click cookie var clickRPC = new RPC("macadamia", "clickCookie"); clickRPC.setCallback(() => { window.DO_NOT_RPC = true; Game.ClickCookie(); window.DO_NOT_RPC = false; }); var bigCookie = document.querySelector("button#bigCookie"); // @ts-ignore bigCookie.removeEventListener("click", Game.ClickCookie); bigCookie.onclick = (event) => { clickRPC.rpc(); }; window.upgradeRPC = new RPC("macadamia", "upgradePurchased"); window.upgradeRPC.setCallback((data) => { var upgrade = Game.UpgradesById[data.id]; if (!upgrade) return; if (!upgrade.vanilla) return; if (upgrade.bought) return; window.DO_NOT_RPC = true; upgrade.buy(false); window.DO_NOT_RPC = false; }); Game.Upgrade.prototype.buy = new raisin_1.Raisin(Game.Upgrade.prototype.buy) .insert(0, function () { if (!this.vanilla) return; window.upgradeRPC.send({ id: this.id }); }) .compile(); // On upgrade purchased for (var objectID in Game.ObjectsById) { var object = Game.ObjectsById[objectID]; // On building purchased window.buildingRPC = new RPC("macadamia", "buildingPurchased"); window.buildingRPC.setCallback((data) => { if (!data.amount) return; var building = Game.ObjectsById[data.id]; if (!building) return; if (!building.vanilla) return; window.DO_NOT_RPC = true; // TODO: Find a better way to do this var oldBuyMode = Game.buyMode; Game.buyMode = 1; building.buy(data.amount); Game.buyMode = oldBuyMode; window.DO_NOT_RPC = false; }); object.buy = new raisin_1.Raisin(object.buy) .insert(0, function () { if (!this.vanilla) return []; if (Game.buyMode == -1) return []; // sell mode window.buildingRPC.send({ id: this.id, amount: Game.buyBulk }); }) .compile(); // On building sold window.buildingSellRPC = new RPC("macadamia", "buildingSold"); window.buildingSellRPC.setCallback((data) => { if (!data.amount) return; var building = Game.ObjectsById[data.id]; if (!building) return; if (!building.vanilla) return; window.DO_NOT_RPC = true; building.sell(data.amount, undefined); window.DO_NOT_RPC = false; }); object.sell = new raisin_1.Raisin(object.sell) .insert(0, function () { if (!this.vanilla) return []; window.buildingSellRPC.send({ id: this.id, amount: Game.buyBulk }); }) .compile(); // On building upgrade window.buildingUpgradeRPC = new RPC("macadamia", "buildingUpgrade"); window.buildingUpgradeRPC.setCallback((data) => { if (!data.id) return; var building = Game.ObjectsById[data.id]; if (!building) return; if (!building.vanilla) return; var oldLumps = Game.prefs.askLumps; Game.prefs.askLumps = false; window.DO_NOT_RPC = true; building.levelUp(); window.DO_NOT_RPC = false; Game.prefs.askLumps = oldLumps; }); object.levelUp = new raisin_1.Raisin(object.levelUp) .insert(0, function () { if (!this.vanilla) return []; window.buildingUpgradeRPC.send({ id: this.id }); }) .insertPerSignature(/(?<!Ga)(?<!miniga)me\./g, `Game.ObjectsById[${object.id}].`, false) .compile(); } } function sendDataToPeers(data) { for (var connection in connections) { connections[connection].send(data); } } ; class RPC { modID; name; constructor(modID, name) { this.modID = modID; this.name = name; } execute(payload) { if (payload) { rpcFunctions[this.modID][this.name](payload); } else { rpcFunctions[this.modID][this.name](); } } send(payload) { if (window.DO_NOT_RPC) return; sendDataToPeers({ type: "rpc", data: { modID: this.modID, name: this.name, payload: payload } }); } rpc(payload) { if (window.DO_NOT_RPC) return; this.send(payload); if (payload) rpcFunctions[this.modID][this.name](payload); else rpcFunctions[this.modID][this.name](); } setCallback(callback) { rpcFunctions[this.modID] = rpcFunctions[this.modID] || {}; rpcFunctions[this.modID][this.name] = callback; return this; } } exports.RPC = RPC; class SharedVariable extends RPC { #value; settings; subscribers = []; constructor(modID, name, settings) { super(modID, name); this.#value = settings.defaultValue; this.settings = settings; this.setCallback((payload) => { if (payload) { this.value = payload; } for (var subscriber in this.subscribers) { this.subscribers[subscriber](this.value); } }); } default() { this.value = this.settings.defaultValue; } get value() { return this.#value; } set value(val) { if (this.settings.sanitizer) { if (!this.settings.sanitizer(val)) return; } this.#value = val; this.send(val); } subscribe(callback) { this.subscribers.push(callback); return this; } } exports.SharedVariable = SharedVariable; setInterval(() => { if (netcodeSettings.hosting) sendDataToPeers({ type: "macadamiaSync", data: Game.WriteSave(1) }); }, netcodeSettings.syncPeriod); }); define("core/core", ["require", "exports", "logs", "core/modManager", "core/multiplayer"], function (require, exports, logs_4, modManager_1, multiplayer_1) { "use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.loadCore = loadCore; const logger = new logs_4.Logger("macadamia::core"); async function loadCore() { logger.log("loading core features..."); await (0, multiplayer_1.loadMultiplayer)(); // multiplayer await (0, modManager_1.loadModManager)(); // mod manager logger.log("core loaded successfully!"); } }); define("mod", ["require", "exports", "core/multiplayer", "hooks", "logs", "raisin"], function (require, exports, multiplayer_2, hooks_1, logs_5, raisin_2) { "use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.Mod = void 0; class Mod { uuid; logger; hooks; constructor(uuid) { this.uuid = uuid; this.logger = new logs_5.Logger(this.uuid); this.hooks = (0, hooks_1.buildHooks)(); } async awake() { } async sleep() { } async hookBuilder() { } async rpcBuilder() { } // Helper utils createSharedVariable(name, settings) { return new multiplayer_2.SharedVariable(this.uuid, name, settings); } createRPC(name) { return new multiplayer_2.RPC(this.uuid, name); } createRaisin(func) { return new raisin_2.ModRaisin(this.uuid, func); } } exports.Mod = Mod; }); define("index", ["require", "exports", "cleaner", "core/core", "logs", "mod"], function (require, exports, cleaner_1, core_1, logs_6, mod_1) { "use strict"; Object.defineProperty(exports, "__esModule", { value: true }); window.Macadamia = { Version: "1.0.0beta", Defaults: { // Defaults for Macadamia will go here. }, Mod: mod_1.Mod, async register(mod, manifest) { var currMod = new mod(manifest.uuid); window.MacadamiaModList[manifest.uuid] = { mod: currMod, manifest: manifest, enabled: true }; await currMod.rpcBuilder(); await currMod.awake(); await currMod.hookBuilder(); (0, logs_6.log)("macadamia", `registered ${manifest.uuid}.`); }, async disableMod(uuid) { if (uuid == "macadamia") return; var mod = window.MacadamiaModList[uuid]; if (!mod) { (0, logs_6.log)("macadamia", `mod ${uuid} not found.`); return; } mod.enabled = false; mod.mod.hooks.enabled = false; await mod.mod.sleep(); (0, logs_6.log)("macadamia", `disabled ${uuid}.`); }, enableMod(uuid) { if (uuid == "macadamia") return; var mod = window.MacadamiaModList[uuid]; if (!mod) { (0, logs_6.log)("macadamia", `mod ${uuid} not found.`); return; } mod.enabled = true; mod.mod.hooks.enabled = true; (0, logs_6.log)("macadamia", `enabled ${uuid}.`); }, toggleMod(uuid) { if (window.MacadamiaModList[uuid].enabled) { window.Macadamia.disableMod(uuid); } else { window.Macadamia.enableMod(uuid); } }, toggleStreamerMode() { if (localStorage.getItem("streamerMode") === "true") { localStorage.setItem("streamerMode", "false"); } else { localStorage.setItem("streamerMode", "true"); } } }; window.MacadamiaModList = { macadamia: { mod: null, manifest: { uuid: "macadamia", name: "Macadamia", description: "Macadamia", author: "RedBigz", version: window.Macadamia.Version, icon: "https://redbigz.com/lfs/macadamia/res/logo.png" }, enabled: true } }; // { [key: string]: { mod: Mod, manifest: { uuid: string; }, enabled: boolean } } async function main() { (0, cleaner_1.clean)(); (0, logs_6.init)(); await (0, core_1.loadCore)(); (0, logs_6.welcome)(); } main(); }); require(["index"]); }); var cssList = ''; var availableChars = '1234567890qwertyuiopasdfghjklzxcvbnmQWERTYUIOPASDFGHJKLZXCVBNM-=[]\\{}|;\'":,./<>+_?!@#$%^&*()`~'.split('').concat(' ').concat(' '); var colorList = ['#ffffff', '#a8ffbf']; var previousContents = {}; class charRow { constructor(uuid) { this.id = uuid; previousContents[uuid] = this; this.l = window.createTypingDisplay(uuid, colorList[Object.keys(previousContents).length]); this.c = []; } removeL() { this.l.remove(); } } class char { constructor(content, color, parent) { this.c = content; this.mt = 15 * Game.fps; this.mtFulllengthMax = 14 * Game.fps; this.t = this.mt; this.l = null; this.parentL = parent; this.margins = 1; this.color = color; this.createL(); } createL() { var div = document.createElement('span'); div.classList.add('character'); div.innerText = this.c; div.style.color = this.color; div.style.margin = this.margins; this.l = div; this.parentL.appendChild(this.l); } removeL() { this.l.remove(); } scale() { return Math.min(this.t / (this.mt - this.mtFulllengthMax), 1)*100; } } function createTypingDisplayMod() { window.addEventListener('keydown', function(e) { if (e.key == ' ') { e.preventDefault(); } }); window.createTypingDisplay = function(peerid, color) { var div = document.createElement('div'); div.classList.add('typingDisplayContainer'); div.id = 'typingDisplayContainer'; div.style.color = color; l('typingDisplayMaster').appendChild(div); return div; } let mdiv = document.createElement('div'); mdiv.classList.add('typingDisplayMaster'); mdiv.id = 'typingDisplayMaster'; l('game').appendChild(mdiv); function injectCSS(str) { cssList += str + '\n'; } injectCSS('.typingDisplayContainer { z-index: 100000000; transform: translate(-50%, 0%); padding: 5px; border-radius: 5px; background: rgba(0, 0, 0, 0.25); }'); injectCSS('.typingDisplayMaster { position: absolute; z-index: 1000; left: 50%; bottom: 10%; pointer-events: none; }') injectCSS('.character { display: inline-block; margin: 1px; font-size: 15px; }'); let allStyles = document.createElement('style'); allStyles.textContent = cssList; cssList = ''; l('game').appendChild(allStyles); addEventListener('keydown', function (event) { if (!event.ctrlKey && availableChars.includes(event.key)) { MacadamiaModList.tduuid.mod.addChar(event.key); } }); Game.registerHook('logic', function() { for (let i in previousContents) { let c = previousContents[i]; if (!c.c.length) { c.l.style.display = 'none'; } else { c.l.style.display = ''; } for (let i = 0; i < c.c.length; i++) { var me = c.c[i]; if (!me) { continue; } me.t--; if (me.t <= 0) { me.removeL(); c.c.shift(); i--; MacadamiaModList.tduuid.mod.charCountOffset++; continue; } me.l.style.transform = 'scaleX(' + me.scale() + '%)'; } } }) Game.registerHook('check', function() { for (let i in previousContents) { if (previousContents[i].c.length == 0) { while (previousContents[i].l.firstChild) { previousContents[i].l.removeChild(previousContents[i].l.firstChild); } } } }) class TypingDisplay extends Macadamia.Mod { async hookBuilder() { } async rpcBuilder() { this.charCount = 0; this.charCountOffset = 0; this.charRPC = this.createRPC("char"); this.charRPC.setCallback((arg) => { const ch = new char(arg.char, arg.color, previousContents[arg.id].l); if (arg.char == ' ') { ch.margins = 2; } const arr = previousContents[arg.id].c; while (arr.length + this.charCountOffset < arg.count - 1) { arr.push(null); } arr[arg.count - 1] = ch; }); this.newRowRPC = this.createRPC('newRow'); this.newRowRPC.setCallback((arg) => { new charRow(arg.id); //Game.Notify('new row! '+arg.id, '', 0); //console.log('new row '+arg.id); }); setTimeout(function() { new charRow(window.peer.id); }, 100); } constructDisplayList(connected) { for (let i in previousContents) { previousContents[i].removeL(); } previousContents = {}; new charRow(window.peer.id); for (let i in connected) { new charRow(connected[i]); } } async awake() { } async sleep() { // When your mod is disabled this is called. If you use any other modding APIs make sure you destroy any changes created with them here. } addChar(key) { this.charCount++; this.charRPC.send({ id: window.peer.id, char: key, count: this.charCount }); this.charRPC.execute({ id: window.peer.id, char: key, count: this.charCount }); } } Macadamia.register(TypingDisplay, { uuid: "tduuid", name: "TypingDisplay", description: "Displays what you typed onto the screen for all connected players.", author: "CursedSliver", version: "1.0.0" }); } class mouse { constructor(uuid) { let ele = document.createElement('div'); ele.style.backgroundImage = 'url(\'https://cursedsliver.github.io/asdoindwalk/mouse.png\')'; ele.style.backgroundSize = 'contain'; ele.style.backgroundRepeat = 'no-repeat'; ele.style.width = '512px'; ele.style.height = '512px'; ele.style.transform = 'scale(0.1) translate(-50%, -50%)'; ele.style.margin = '-216px -160px' ele.style.position = 'absolute'; ele.style.pointerEvents = 'none'; ele.style.top = '0px'; ele.style.left = '0px'; ele.style.zIndex = 10000000000; this.l = ele; this.uuid = uuid; this.x = 0; this.y = 0; l('mouseDisplay').appendChild(this.l); } updatePosition(x, y) { x = parseFloat(x); y = parseFloat(y); //console.log(x, y); this.x = x; this.l.style.left = Math.round(this.x * l('game').offsetWidth) + 'px'; this.y = y; this.l.style.top = Math.round(this.y * l('game').offsetHeight) + 'px'; } } let lastMovedFrame = Game.T; function createMouseDisplay() { let mouseDisplayLayer = document.createElement('div'); mouseDisplayLayer.style = 'position: absolute; left: -48px; top: 0px; filter:drop-shadow(0px 4px 4px rgba(0,0,0,0.75)); pointer-events: none; -webkit-filter:drop-shadow(0px 4px 4px rgba(0,0,0,0.75)); z-index: 100000000000;'; mouseDisplayLayer.id = 'mouseDisplay'; l('game').appendChild(mouseDisplayLayer); window.mouseList = {}; AddEvent(document, 'mousemove', (e) => { if (lastMovedFrame == Game.T) { return; } window.MacadamiaModList.mouse.mod.newPosRPC.send({ uuid: window.peer.id, x: Game.mouseX / l('game').offsetWidth, y: Game.mouseY / l('game').offsetHeight }); lastMovedFrame = Game.T; }); class mouseDisplayMod extends Macadamia.Mod { async awake() { } async rpcBuilder() { this.newPosRPC = this.createRPC('mousePosUpdate'); this.newPosRPC.setCallback((arg) => { if (window.mouseList[arg.uuid]) { window.mouseList[arg.uuid].updatePosition(arg.x, arg.y); } }); this.newMouseRPC = this.createRPC('newMouse'); this.newMouseRPC.setCallback((arg) => { window.MacadamiaModList.mouse.mod.addMouse(arg.uuid, arg.x, arg.y); }); } initMouses(peerIds) { window.mouseList = {}; for (let i in peerIds) { window.mouseList[peerIds[i]] = new mouse(peerIds[i]); } this.newMouseRPC.send({ uuid: window.peer.id, x: Game.mouseX / l('game').offsetWidth, y: Game.mouseY / l('game').offsetHeight }); } addMouse(peerId, x, y) { window.mouseList[peerId] = new mouse(peerId); if (typeof x === 'number' && typeof y === 'number') { window.mouseList[peerId].updatePosition(x, y); } } } Macadamia.register(mouseDisplayMod, { uuid: "mouse", name: "Mouse display", description: "Displays the mouses of all other connected players", author: "CursedSliver", version: "1.0.0" }); } var isHost = true; function createGCSyncer() { Game.registerHook('logic', () => { for (let i in Game.shimmers) { if (!Game.shimmers[i].sent) { Game.shimmers[i].sent = true; window.sendShimmerRPC.call(Game.shimmers[i]); } } }); //obligatory one frame delay yay!!! //screw raisins those suck so much class GCSyncer extends Macadamia.Mod { async hookBuilder() { eval('Game.updateShimmers='+Game.updateShimmers.toString().replace('//cookie storm!', `if (!netcodeSettingsExport.hosting) { return; } //cookie storm!`)); Game.shimmer.prototype.getForceObjString = function() { //gets a string representation for rpc purposes //honestly idk what forceobj is used for so I just left it blank let str = ''; return str; } Game.shimmer.prototype.modifyPayload = function(obj) { if (this.type == 'golden') { obj.wrath = this.wrath; } obj.dur = this.dur; obj.spawnLead = this.spawnLead; } window.sendShimmerRPC = function() { let obj = { x: this.x, y: this.y, id: this.id, force: this.force, type: this.type, noCount: this.noCount, backgroundImage: this.l.style.backgroundImage, forceObj: this.getForceObjString() }; this.modifyPayload(obj); MacadamiaModList.gcsy.mod.shimmerSpawnRPC.send(obj); }; Game.shimmer.prototype.pop = this.createRaisin(Game.shimmer.prototype.pop).insert(0, () => { window.MacadamiaModList.gcsy.mod.shimmerPopRPC.send({ id: this.id }); }).compile(); Game.killShimmers = this.createRaisin(Game.killShimmers).insert(0, () => { window.MacadamiaModList.gcsy.mod.killShimmersRPC.send(); }).compile(); Game.Popup = this.createRaisin(Game.Popup).insert(0, (text, x, y) => { if (Game.popups) { window.MacadamiaModList.gcsy.mod.popupRPC.send({ text: text, x: x, y: y }); } }).compile(); Game.gainBuff = this.createRaisin(Game.gainBuff).insert(0, (type, time, arg1, arg2, arg3) => { window.MacadamiaModList.gcsy.mod.gainBuffRPC.send({ type: type, time: time, arg1: arg1, arg2: arg2, arg3: arg3 }); }).compile(); Game.killBuff = this.createRaisin(Game.killBuff).insert(0, (what) => { window.MacadamiaModList.gcsy.mod.killBuffRPC.send({ buff: what }); }).compile(); Game.killBuffs = this.createRaisin(Game.killBuffs).insert(0, () => { window.MacadamiaModList.gcsy.mod.killBuffsRPC.send(); }).compile(); Game.Earn = this.createRaisin(Game.Earn).insert(0, (howmuch) => { window.MacadamiaModList.gcsy.mod.earnRPC.send({ n: parseInt(howmuch) }); }).compile(); Game.Notify = this.createRaisin(Game.Notify).insert(0, (title, desc, pic, quick, noLog) => { if (Game.popups) { window.MacadamiaModList.gcsy.mod.notifRPC.send({ title: title, text: desc, iconX: Array.isArray(pic)?pic[0]:null, iconY: pic[1], iconPic: pic[2], quick: quick, noLog: noLog }); } }).compile(); //make it so that non-hosts cant generate achievement or game saved notifs AddEvent(l('prefsButton'),'click',function(){ window.MacadamiaModList.gcsy.mod.openMenuRPC.send({ menu: 'prefs' }); }); AddEvent(l('statsButton'),'click',function(){ window.MacadamiaModList.gcsy.mod.openMenuRPC.send({ menu: 'stats' }); }); AddEvent(l('logButton'),'click',function(){ window.MacadamiaModList.gcsy.mod.openMenuRPC.send({ menu: 'log' }); }); Game.ClosePrompt = this.createRaisin(Game.ClosePrompt).insert(0, () => { window.MacadamiaModList.gcsy.mod.closePromptRPC.send(); }).compile(); Game.Prompt = this.createRaisin(Game.Prompt).insert(0, (content, options, updateFunc, style ) => { window.MacadamiaModList.gcsy.mod.promptRPC.send({ content: content, options: options, updateFunc: (updateFunc?updateFunc.toString():''), style: style }); }).compile(); AddEvent(l('commentsText1'),'click',function() { window.MacadamiaModList.gcsy.mod.tickerRPC.send(); }); Game.ToggleSpecialMenu = this.createRaisin(Game.ToggleSpecialMenu).insert(0, (on) => { window.MacadamiaModList.gcsy.mod.toggleSpecialRPC.send({ on: on, tab: Game.specialTab }); }).compile(); eval('Game.SelectDragonAura='+Game.SelectDragonAura.toString().replace(`(slot==0?'Game.dragonAura':'Game.dragonAura2')+'=Game.SelectingDragonAura;'`, `(slot==0?'Game.dragonAura':'Game.dragonAura2')+'=Game.SelectingDragonAura; window.MacadamiaModList.gcsy.mod.confirmAuraRPC.send({ slot: '+slot+', aura: Game.SelectingDragonAura });'`)); Game.SelectDragonAura = this.createRaisin(Game.SelectDragonAura).insert(0, (slot) => { window.MacadamiaModList.gcsy.mod.selectAuraRPC.send({ slot: slot }); }).compile(); Game.SetDragonAura = this.createRaisin(Game.SetDragonAura).insert(0, (aura, slot) => { window.MacadamiaModList.gcsy.mod.setAuraRPC.send({ aura: aura, slot: slot }); }).compile(); for (let i in Game.Objects) { eval('Game.Objects["'+i+'"].buyFree='+Game.Objects[i].buyFree.toString().replace('>=price', '>=this.price')); Game.Objects[i].buyFree = this.createRaisin(Game.Objects[i].buyFree).insert(0, (amount) => { window.MacadamiaModList.gcsy.mod.buyFreeRPC.send({ amount: amount, building: this.name }); }).compile(); Game.Objects[i].sacrifice = this.createRaisin(Game.Objects[i].sacrifice).insert(0, (amount) => { window.MacadamiaModList.gcsy.mod.sacrificeBuildingRPC.send({ amount: amount, building: this.name }); }).compile(); } } async rpcBuilder() { this.shimmerSpawnRPC = this.createRPC('shimmerSpawn'); this.shimmerSpawnRPC.setCallback((arg) => { //arg format: x, y, type, id, force, noCount, backgroundImage, forceObj (from getString), other stuff from modifyPayload let s = new Game.shimmer(arg.type, null, arg.noCount); s.x = arg.x; s.y = arg.y; s.id = arg.id; s.force = arg.force; s.l.style.backgroundImage = arg.backgroundImage; if (arg.spawnLead) { s.spawnLead = arg.spawnLead; } s.dur = arg.dur; s.life = Math.ceil(arg.dur * Game.fps); if (s.type == 'golden') { s.wrath = arg.wrath; } s.sent = true; }); this.shimmerPopRPC = this.createRPC('shimmerPop') this.shimmerPopRPC.setCallback((arg) => { for (let i in Game.shimmers) { if (Game.shimmers[i].id == arg.id) { Game.shimmers[i].die(); break; } } }); this.killShimmersRPC = this.createRPC('killShimmers'); this.killShimmersRPC.setCallback(() => { window.DO_NOT_RPC = true; Game.killShimmers(); window.DO_NOT_RPC = false; }); this.popupRPC = this.createRPC('popup'); this.popupRPC.setCallback((arg) => { Game.textParticlesAdd(arg.text,0,arg.x,arg.y); }); this.gainBuffRPC = this.createRPC('gainBuff'); this.gainBuffRPC.setCallback((arg) => { window.DO_NOT_RPC = true; Game.gainBuff(arg.type, arg.time, arg.arg1, arg.arg2, arg.arg3); window.DO_NOT_RPC = false; }); this.killBuffRPC = this.createRPC('killBuff'); this.killBuffRPC.setCallback((arg) => { window.DO_NOT_RPC = true; Game.killBuff(arg.buff); window.DO_NOT_RPC = false; }); this.killBuffsRPC = this.createRPC('killBuffs'); this.killBuffsRPC.setCallback(() => { window.DO_NOT_RPC = true; Game.killBuffs(); window.DO_NOT_RPC = false; }); this.earnRPC = this.createRPC('earn'); this.earnRPC.setCallback((howmuch) => { Game.cookies += howmuch.n; Game.cookiesEarned += howmuch.n; }); this.notifRPC = this.createRPC('notifs'); this.notifRPC.setCallback((arg) => { window.DO_NOT_RPC = true; let arr = [arg.iconX, arg.iconY]; if (arg.iconPic) { arr.push(arg.iconPic); } if (typeof arg.iconX === 'undefined') { arr = 0; } Game.Notify(arg.title, arg.text, arr, arg.quick, arg.noLog); window.DO_NOT_RPC = false; }); this.openMenuRPC = this.createRPC('openMenu'); this.openMenuRPC.setCallback((arg) => { Game.ShowMenu(arg.menu); }); this.closePromptRPC = this.createRPC('closePrompt'); this.closePromptRPC.setCallback(() => { window.DO_NOT_RPC = true; Game.ClosePrompt(); window.DO_NOT_RPC = false; }); this.promptRPC = this.createRPC('prompt'); this.promptRPC.setCallback((arg) => { window.DO_NOT_RPC = true; Game.Prompt(arg.content, arg.options, arg.updateFunc?(new Function('let hhhhhh = ' + arg.updateFunc + ' hhhhhh(); ')):0, arg.style); window.DO_NOT_RPC = false; }); this.tickerRPC = this.createRPC('ticker'); this.tickerRPC.setCallback(() => { window.DO_NOT_RPC = true; l('commentsText1').click(); window.DO_NOT_RPC = false; }); this.toggleSpecialRPC = this.createRPC('toggleSpecial'); this.toggleSpecialRPC.setCallback((arg) => { Game.specialTab = arg.tab; window.DO_NOT_RPC = true; Game.ToggleSpecialMenu(arg.on); window.DO_NOT_RPC = false; }); this.selectAuraRPC = this.createRPC('selectAura'); this.selectAuraRPC.setCallback((arg) => { window.DO_NOT_RPC = true; Game.SelectDragonAura(arg.slot, 0); window.DO_NOT_RPC = false; }); this.setAuraRPC = this.createRPC('setAura'); this.setAuraRPC.setCallback((arg) => { Game.SelectingDragonAura = arg.aura; //Game.Notify('Aura set: '+arg.aura, '', 0); window.DO_NOT_RPC = true; Game.SelectDragonAura(arg.slot,1); window.DO_NOT_RPC = false; //Game.Notify('Current aura: '+Game.SelectingDragonAura, '', 0); }); this.confirmAuraRPC = this.createRPC('confirmAura'); this.confirmAuraRPC.setCallback((arg) => { if (arg.slot == 0) { Game.dragonAura = arg.aura; } else { Game.dragonAura2 = arg.aura; } //Game.Notify('Aura confirmed: '+Game.SelectingDragonAura, '', 0); }); this.buyFreeRPC = this.createRPC('buyFree'); this.buyFreeRPC.setCallback((arg) => { window.DO_NOT_RPC = true; Game.Objects[arg.building].buyFree(arg.amount); window.DO_NOT_RPC = false; }); this.sacrificeBuildingRPC = this.createRPC('sacrificeBuilding'); this.sacrificeBuildingRPC.setCallback((arg) => { window.DO_NOT_RPC = true; Game.Objects[arg.building].sacrifice(arg.amount); window.DO_NOT_RPC = false; }); } } Macadamia.register(GCSyncer, { uuid: "gcsy", name: "Shimmer integration", description: "Syncs golden cookie behaviors across all current players... alongside some other things", author: "CursedSliver", version: "1.0.0" }); } function createMinigameSyncer() { class minigameSyncer extends Macadamia.Mod { async hookBuilder() { this.syncGarden(); this.syncStocks(); this.syncPantheon(); this.syncGrimoire(); } syncGarden() { if (!Game.Objects.Farm.minigameLoaded) { setTimeout(function() { MacadamiaModList.minigames.mod.syncGarden(); }, 20); return; } let M = Game.Objects['Farm'].minigame; eval('M.clickTile='+M.clickTile.toString().replace('//', 'MacadamiaModList.minigames.mod.clickTileRPC.send({ x: x, y: y, shift: Game.keys[16], seedHolding: M.seedSelected }) //')); M.buildPlot(); eval('M.buildPanel='+M.buildPanel.toString().replace('if (/* !M.freeze && */G', 'MacadamiaModList.minigames.mod.clickSeedRPC.send({ id: me.id }); if (/* !M.freeze && */G').replace('M.nextSoil=Date.now()', 'MacadamiaModList.minigames.mod.soilRPC.send({ id: me.id }); M.nextSoil=Date.now()')); eval('M.tools.harvestAll.func='+M.tools.harvestAll.func.toString().replace('PlaySound', 'MacadamiaModList.minigames.mod.harvestAllRPC.send(); PlaySound')); eval('M.tools.freeze.func='+M.tools.freeze.func.toString().replace('//if (!M.freeze && M.nextFreeze>Date.now()) return false;', 'MacadamiaModList.minigames.mod.freezeRPC.send(); //if (!M.freeze && M.nextFreeze>Date.now()) return false;')); eval('M.convert='+M.convert.toString().replace('M.harvestAll();', 'MacadamiaModList.minigames.mod.sacrificeRPC.send(); M.harvestAll();')); M.buildPanel(); eval('M.logic='+M.logic.toString().replace('M.computeBoostPlot();', 'if (!netcodeSettingsExport.hosting) { return; } M.computeBoostPlot();').replace('if (M.toCompute) M.computeEffs(); if (netcodeSettingsExport.hosting) { MacadamiaModList.minigames.mod.plotSyncRPC.send({ code: M.exportPlot() }); }')); M.exportPlot = function() { let str = ''; for (var y = 0; y < 6; y++) { for (var x = 0; x < 6; x++) { str += parseInt(M.plot[y][x][0]) + ':' + parseInt(M.plot[y][x][1]) + ':'; } } return str; } M.importPlot = function(str) { let plot = str.split(':'); var n = 0; for (var y = 0; y < 6; y++) { for (var x = 0; x < 6; x++) { M.plot[y][x] = [parseInt(plot[n]), parseInt(plot[n + 1])]; n += 2; } } M.buildPlot(); M.buildPanel(); } AddEvent(M.lumpRefill, 'click', function() { MacadamiaModList.minigames.mod.gardenRefillRPC.send(); }); } syncStocks() { if (!Game.Objects.Bank.minigameLoaded) { setTimeout(function() { MacadamiaModList.minigames.mod.syncStocks(); }, 20); return; } //only gonna sync the loans let M = Game.Objects['Bank'].minigame; for (let i = 1; i <= 3; i++) { AddEvent(l('bankLoan'+i), 'click', function() { MacadamiaModList.minigames.mod.loanRPC.send({ id: i, interest: 0 }); }); } Game.takeLoan = M.takeLoan; } syncPantheon() { if (!Game.Objects.Temple.minigameLoaded) { setTimeout(function() { MacadamiaModList.minigames.mod.syncPantheon(); }, 20); return; } //only gonna sync god slotting and unslotting let M = Game.Objects['Temple'].minigame; eval('M.dropGod='+M.dropGod.toString().replace('var div', 'MacadamiaModList.minigames.mod.dropGodRPC.send({ dragging: M.dragging, slotHovered: M.slotHovered }); var div')); AddEvent(M.lumpRefill, 'click', function() { MacadamiaModList.minigames.mod.pantheonRefillRPC.send(); }); } syncGrimoire() { if (!Game.Objects['Wizard tower'].minigameLoaded) { setTimeout(function() { MacadamiaModList.minigames.mod.syncGrimoire(); }, 20); return; } let M = Game.Objects['Wizard tower'].minigame; eval('M.castSpell='+M.castSpell.toString().replace('M.magic=Math.max(0,M.magic);', 'M.magic=Math.max(0,M.magic); MacadamiaModList.minigames.mod.syncMagicRPC.send({ magic: M.magic }); MacadamiaModList.minigames.mod.castSpellRPC.send({ passthrough: (spell.passthrough || obj.passthrough) });')); eval('M.logic='+M.logic.toString().replace('M.magic+=M.magicPS;', 'if (netcodeSettingsExport.hosting) { M.magic+=M.magicPS; MacadamiaModList.minigames.mod.syncMagicRPC.send({ magic: M.magic }); }')) eval('M.spells["stretch time"].win='+M.spells['stretch time'].win.toString().replace('var changed=0;', 'var changed=0; MacadamiaModList.minigames.mod.stSuccessRPC.send();')); eval('M.spells["stretch time"].fail='+M.spells['stretch time'].fail.toString().replace('var changed=0;', 'var changed=0; MacadamiaModList.minigames.mod.stBackfireRPC.send();')); AddEvent(M.lumpRefill, 'click', function() { MacadamiaModList.minigames.mod.grimoireRefillRPC.send(); }); } async rpcBuilder() { this.clickTileRPC = this.createRPC('clickTile'); this.clickTileRPC.setCallback((arg) => { window.DO_NOT_RPC = true; let prevShift = Game.keys[16]; if (arg.shift) { Game.keys[16] = 1; } Game.Objects.Farm.minigame.seedHolding = arg.seedHolding; Game.Objects.Farm.minigame.clickTile(arg.x, arg.y); if (prevShift) { Game.keys[16] = prevShift; } window.DO_NOT_RPC = false; }); this.clickSeedRPC = this.createRPC('clickSeed'); this.clickSeedRPC.setCallback((arg) => { window.DO_NOT_RPC = true; l('gardenSeed-'+arg.id).click(); window.DO_NOT_RPC = false; }); this.harvestAllRPC = this.createRPC('harvestAll'); this.harvestAllRPC.setCallback(() => { window.DO_NOT_RPC = true; l('gardenTool-1').click(); window.DO_NOT_RPC = false; }); this.freezeRPC = this.createRPC('freeze'); this.freezeRPC.setCallback(() => { window.DO_NOT_RPC = true; l('gardenTool-2').click(); window.DO_NOT_RPC = false; }); this.sacrificeRPC = this.createRPC('sacrifice'); this.sacrificeRPC.setCallback(() => { window.DO_NOT_RPC = true; Game.Objects.Farm.minigame.convert(); window.DO_NOT_RPC = false; }); this.soilRPC = this.createRPC('soil'); this.soilRPC.setCallback((arg) => { window.DO_NOT_RPC = true; l('gardenSoil-'+arg.id).click(); window.DO_NOT_RPC = false; }); this.plotSyncRPC = this.createRPC('plotSync'); this.plotSyncRPC.setCallback((arg) => { //console.log(arg.code); Game.Objects.Farm.minigame.importPlot(arg.code); }); this.loanRPC = this.createRPC('loan'); this.loanRPC.setCallback((arg) => { window.DO_NOT_RPC = true; Game.Objects.Bank.minigame.takeLoan(arg.id, arg.interest); window.DO_NOT_RPC = false; }); this.syncMagicRPC = this.createRPC('syncMagic'); this.syncMagicRPC.setCallback((arg) => { Game.Objects['Wizard tower'].minigame.magic = arg.magic; }); this.stSuccessRPC = this.createRPC('stSuccess'); this.stSuccessRPC.setCallback(() => { for (var i in Game.buffs) { var me=Game.buffs[i]; var gain=Math.min(Game.fps*60*5,me.maxTime*0.1); me.maxTime+=gain; me.time+=gain; } }); this.stBackfireRPC = this.createRPC('stBackfire'); this.stBackfireRPC.setCallback(() => { for (var i in Game.buffs) { var me=Game.buffs[i]; var loss=Math.min(Game.fps*60*10,me.time*0.2); me.time-=loss; me.time=Math.max(me.time,0); } }); this.castSpellRPC = this.createRPC('castSpell'); this.castSpellRPC.setCallback((arg) => { if (!arg.passthrough) { Game.Objects['Wizard tower'].minigame.spellsCast++; Game.Objects['Wizard tower'].minigame.spellsCastTotal++; } }); this.dropGodRPC = this.createRPC('dropGod'); this.dropGodRPC.setCallback((arg) => { let M = Game.Objects.Temple.minigame; Game.Objects.Temple.minigame.slot=[Game.Objects.Temple.minigame.slot[0],Game.Objects.Temple.minigame.slot[1],Game.Objects.Temple.minigame.slot[2]]; const prevDrag = M.dragging; const prevSlotHovered = M.slotHovered; M.dragging = arg.dragging; M.slotHovered = arg.slotHovered; window.DO_NOT_RPC = true; M.dropGod(); window.DO_NOT_RPC = false; M.dragging = prevDrag; M.slotHovered = prevSlotHovered; }); this.gardenRefillRPC = this.createRPC('gardenRefill'); this.gardenRefillRPC.setCallback(() => { window.DO_NOT_RPC = true; Game.Objects.Farm.minigame.lumpRefill.click(); window.DO_NOT_RPC = false; }); this.pantheonRefillRPC = this.createRPC('pantheonRefill'); this.pantheonRefillRPC.setCallback(() => { window.DO_NOT_RPC = true; Game.Objects.Temple.minigame.lumpRefill.click(); window.DO_NOT_RPC = false; }); this.grimoireRefillRPC = this.createRPC('grimoireRefill'); this.grimoireRefillRPC.setCallback(() => { window.DO_NOT_RPC = true; Game.Objects['Wizard tower'].minigame.lumpRefill.click(); window.DO_NOT_RPC = false; }); } } Macadamia.register(minigameSyncer, { uuid: "minigames", name: "Minigame integration", description: "Syncs all minigame behavior.", author: "CursedSliver", version: "1.0.0" }); } var intervaltest = setInterval(function() { if (typeof MacadamiaModList === 'object' && MacadamiaModList.macadamia) { createTypingDisplayMod(); createMouseDisplay(); createGCSyncer(); createMinigameSyncer(); if (typeof toLoad666 != 'undefined' && toLoad666) { setTimeout(function() { Game.LoadMod("https://glander.club/asjs/Hjs3ULwZ/"); }, 2000); } clearInterval(intervaltest); } }, 10);
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