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/* (function(){var d=document,s=d.createElement('script');s.src='https://github.com/kitten-science/kitten-scientists/releases/download/v2.0.0-beta.7/kitten-scientists-2.0.0-beta.7.user.js';d.body.appendChild(s);})(); javascript:(function(){var d=document,s=d.createElement('script');s.src='https://pastebin.com/raw/TSS37BiV?.js';d.body.appendChild(s);})(); _ ____ _ _ (_) | _ \ | | (_) _ __ _ _ __ | |_) | ___ | |_ _ ___ | '_ \| | '_ \| _ < / _ \| __| | / __| | | | | | |_) | |_) | (_) | |_ _| \__ \ |_| |_|_| .__/|____/ \___/ \__(_) |___/ | | _/ | |_| |__/ */ /* var enstr = "\n"; gamePage.bld.meta[0].meta.forEach( function(montruck) { enstr += montruck.name+"\t"; if(montruck.label) { enstr += montruck.label+"\n"; } else if(montruck.stage) { montruck.stages.forEach( function(monmachin) { enstr += monmachin.label+"\t"; }); enstr += "\n" } else { enstr += montruck.name+" ?\n"; } }); enstr Name Label Stage2 field Catnip Field pasture Pasture Solar Farm aqueduct Aqueduct Hydro Plant hut Hut logHouse Log House mansion Mansion library Library Data Center academy Academy observatory Observatory biolab Bio Lab barn Barn warehouse Warehouse harbor Harbour mine Mine quarry Quarry smelter Smelter calciner Calciner steamworks Steamworks magneto Magneto lumberMill Lumber Mill oilWell Oil Well workshop Workshop factory Factory reactor Reactor accelerator Accelerator tradepost Tradepost mint Mint amphitheatre Amphitheatre Broadcast Tower chapel Chapel temple Temple unicornPasture Unic. Pasture ziggurat Ziggurat chronosphere Chronosphere aiCore AI Core zebraOutpost Zebra Outpost zebraWorkshop Zebra Workshop zebraForge Zebra Forge ------------------------------------------- var enstr = ""; gamePage.village.jobNames.forEach( function(montruck){ enstr += montruck+"\n"; } ); enstr woodcutter farmer scholar hunter miner priest geologist engineer ------------------------------------------- var enstr = ""; for (let [key, value] of Object.entries(gamePage.science.metaCache)) { //console.log(`${key}: ${value.name}`); enstr += `${value.name}`+"\n"; } enstr paradoxalKnowledge voidSpace tachyonTheory dimensionalPhysics chronophysics exogeophysics hydroponics terraformation antimatter superconductors advExogeology thorium exogeology orbitalEngineering oilProcessing sattelites particlePhysics nanotechnology blackchain quantumCryptography ai robotics rocketry nuclearFission ecology electronics combustion metalurgy mechanization genetics biochemistry industrialization biology drama metaphysics electricity chemistry acoustics architecture archeology physics navigation cryptotheology astronomy theology steel machinery philosophy writing engineering currency construction math civil metal animal archery mining agriculture calendar brewery ------------------------------------------- var enstr = ""; gamePage.workshop.meta[0].meta.forEach( function(montruck){ enstr += montruck.name+"\n"; } ); enstr mineralHoes ironHoes mineralAxes ironAxes steelAxe reinforcedSaw steelSaw titaniumSaw alloySaw titaniumAxe alloyAxe unobtainiumAxe unobtainiumSaw stoneBarns reinforcedBarns reinforcedWarehouses titaniumBarns alloyBarns concreteBarns titaniumWarehouses alloyWarehouses concreteWarehouses storageBunkers energyRifts stasisChambers voidEnergy darkEnergy chronoforge tachyonAccelerators fluxCondensator lhc photovoltaic thinFilm qdot solarSatellites cargoShips barges reactorVessel ironwood concreteHuts unobtainiumHuts eludiumHuts silos refrigeration compositeBow crossbow railgun bolas huntingArmor steelArmor alloyArmor nanosuits caravanserai advancedRefinement goldOre geodesy register strenghtenBuild miningDrill unobtainiumDrill coalFurnace deepMining pyrolysis electrolyticSmelting oxidation steelPlants automatedPlants nuclearPlants rotaryKiln fluidizedReactors nuclearSmelters orbitalGeodesy printingPress offsetPress photolithography uplink starlink cryocomputing machineLearning factoryAutomation advancedAutomation pneumaticPress combustionEngine fuelInjectors factoryLogistics factoryOptimization factoryRobotics spaceEngineers aiEngineers chronoEngineers spaceManufacturing celestialMechanics astrolabe titaniumMirrors unobtainiumReflectors eludiumReflectors hydroPlantTurbines amBases aiBases amFission amReactors amReactorsMK2 voidReactors relicStation amDrive pumpjack biofuel unicornSelection gmo cadSystems seti logistics augumentation internet neuralNetworks assistance enrichedUranium coldFusion thoriumReactors enrichedThorium hubbleTelescope satnav satelliteRadio astrophysicists mWReactor eludiumCracker thoriumEngine oilRefinery oilDistillation factoryProcessing voidAspiration distorsion turnSmoothly ------------------------------------------- var enstr = ""; gamePage.diplomacy.races.forEach( function(montruck){ enstr += montruck.name+"\n"; } ); enstr lizards sharks griffins nagas zebras spiders dragons leviathans ------------------------------------------- ------------------------------------------- ------------------------------------------- ------------------------------------------- ------------------------------------------- */ /* _____ _ _ _ / ____| | | | | | | | __| | ___ | |__ __ _| | __ ____ _ _ __ ___ | | |_ | |/ _ \| '_ \ / _` | | \ \ / / _` | '__/ __| | |__| | | (_) | |_) | (_| | | \ V / (_| | | \__ \ \_____|_|\___/|_.__/ \__,_|_| \_/ \__,_|_| |___/ */ //Frame count of spiner var myCount = 0; //Trigger mySpinner() evry x ticks var evryTicks = 5; //Store last trick that triggered mySpinner var lastTick = 0; // Array to store craft list, [i][0] = resToCraftName [i][1] = resTriggerName var craftList = [ ["wood", "catnip"], ["beam", "wood"], ["slab", "minerals"], ["plate", "iron"], ["steel", "coal"], ["manuscript", "culture"], ["kerosene", "oil"], ["thorium", "uranium"], ["alloy", "titanium"], ["eludium", "unobtainium"] ]; var myConfig = { speed :1, speedTmp :1, autoObserveBtn :false, autoHunt :false, autoHuntSec :10, autoPraise :false, autoPraiseSec :10, autoTradeZebras :false, autoTradeZebrasTitaniumPerCent :80, autoTradeZebrasSpend :20, autoTradeLeviathans :false, autoTradeLeviathansSec :10, autoTradeLeviathansSpend :40, autoTradeBcoin :false, autoTradeBcoinBuyMax :1000, autoTradeBcoinSellMin :1088, autoCombustTC :false, autoCombustTCHeat :10, autoCombustTCNb :1, autoResetPraise :false, autoResetPraiseUnit :999999, autoFurs :false, autoFursSec :10, autoCompedium :false, autoCompediumSec :10, autoCompediumSpend :2, autoBlueprint :false, autoBlueprintSec :10, autoBlueprintSpend :1, wood :false, woodSec :10, woodSpend :10, beam :false, beamSec :10, beamSpend :10, slab :false, slabSec :10, slabSpend :10, plate :false, plateSec :10, plateSpend :10, steel :false, steelSec :10, steelSpend :10, manuscript :false, manuscriptSec :10, manuscriptSpend :1, kerosene :false, keroseneSec :10, keroseneSpend :10, thorium :false, thoriumSec :10, thoriumSpend :10, alloy :false, alloySec :10, alloySpend :10, eludium :false, eludiumSec :10, eludiumSpend :10 }; if(!!localStorage.getItem("nipBotConfig")) { myConfig = JSON.parse(localStorage.getItem("nipBotConfig")); } /* _____ _ _ |_ _| (_) | | | | _ __ _ ___ ___| |_ | | | '_ \| |/ _ \/ __| __| _| |_| | | | | __/ (__| |_ |_____|_| |_| |\___|\___|\__| _/ | |__/ */ game.server.refreshNiped = game.server.refresh; game.server.refreshNipedCount = 0; game.server.refresh = function (){ game.server.refreshNipedCount++; if(game.server.refreshNipedCount > (myConfig.speed * 100)) { game.server.refreshNiped(); game.server.refreshNipedCount = 0; } } game.resetAutomaticNiped = game.resetAutomatic; game.resetAutomatic = function (){ myTurnOffJobs(); game.resetAutomaticNiped(); } gamePage.time.gainTemporalFlux = function (timestamp){ if (!this.game.science.get("calendar").researched){ return; } var now = Date.now(); var delta = now - ( timestamp || 0 ); if (delta <= 0){ return; } // Update temporalFluxMax from values loaded this.game.updateCaches(); this.game.resPool.update(); var temporalAccelerator = this.getCFU("temporalAccelerator"); var energyRatio = 1 + (temporalAccelerator.val * temporalAccelerator.effects["timeRatio"]); var temporalFluxGained = Math.round(delta / ( 60 * 1000 ) * (this.game.ticksPerSecond * energyRatio)); // 5 every 60 seconds temporalFluxGained = Math.round(temporalFluxGained * myConfig.speed) var temporalFluxAdded = this.game.resPool.addResEvent("temporalFlux", temporalFluxGained); var bonusSeconds = Math.floor(temporalFluxAdded / this.game.ticksPerSecond); if (bonusSeconds > 0){ this.game.msg("You have recharged " + bonusSeconds + " second" + (bonusSeconds > 1 ? "s" : "") + " of temporal flux"); } } gamePage.timer.updateScheduledEvents = function() { nipBot(); for (var i in this.scheduledHandlers) { this.scheduledHandlers[i](); } this.scheduledHandlers = []; }; document.getElementById('motd').innerHTML += " <a href='#' class='myAnimStart' id='mySpinner' onclick='toggleMenu();'>?</a>"; setTimeout(function (){ g('mySpinner').className = "myAnimEnd"; }, 1000); setTimeout(function (){ g('mySpinner').className = ""; }, 5000); mySpinner(); injectCss(); injectHtmlMenu(); if(!gamePage.nipUpdateModel){gamePage.nipUpdateModel = gamePage.updateModel;} gamePage.updateModel = function() { for(var myi = 0; myi < myConfig.speed; myi++) { if(myi != 0) { game.calendar.tick(); } game.nipUpdateModel(); } } /* ______ _ _ _____ | ____| | | | |_ _| | |__ _ _ _ __ ___ ___ | | | | | | | __| | | | '_ \ / __/ __| | | | | | | | | | |_| | | | | (__\__ \ | |__| |_| |_ |_| \__,_|_| |_|\___|___/ \____/|_____| */ function g(id) { return document.getElementById(id); } function gr(id) { return gamePage.resPool.get(id); } function myLast(arr) { return arr[arr.length -1]; } function getRace(race) { for(var i=0;i<gamePage.diplomacyTab.racePanels.length;i++) { if(gamePage.diplomacyTab.racePanels[i].race.name == race) { return gamePage.diplomacyTab.racePanels[i].race; } } return false; } function getWorkshop(upgrade) { for(var i=0;i<gamePage.workshop.meta[0].meta.length;i++) { if(gamePage.workshop.meta[0].meta[i].name == upgrade) { return gamePage.workshop.meta[0].meta[i]; } } return false; } function toggleMenu() { if(g('myMenuId').style.display == "none") { myConfig.speedTmp = myConfig.speed; myConfig.speed = 1; printHtmlMenu(); g('myMenuId').style.display = "block"; } else { myConfig.speed = myConfig.speedTmp; mySaveConfig(); g('myMenuId').style.display = "none"; } } function mySpinner() { var frames = ['⠋','⠛','⠙','⠹','⠸','⢸','⢰','⣰','⣠','⣤','⣄','⣆','⡆','⡇','⠇','⠏']; document.getElementById('mySpinner').innerHTML = ""+frames[myCount]; myCount++; if(myCount >= frames.length) { myCount = 0; } } function printCss() { var cssCode = ""; cssCode += ` #mySpinner { text-decoration:none; transition: transform ease 4s, background-color ease 4s; transform-origin: left top; } .myAnimStart { position: fixed; transform: scale(30); background-color:rgba(30,30,30,0.6); } .myAnimEnd { position: fixed; transform: scale(1); background-color:rgba(200,200,200,0); } .close { transition : background-color ease 0.3s; } .close:hover { background-color:rgba(255,0,0,0.3); } .scheme_grassy #myMenuId { padding: 30px; background-color: #C6EBA1; } #myMenuIdTable { text-align:center; width:100%; } #myMenuIdTable > tbody > tr > td { padding:8px 0 8px 0; } `; return cssCode; } function printHtmlMenu() { var myStrHtml = "" myStrHtml = ` <a href="#" class="close" onclick="toggleMenu();" style="position: absolute; top: 0px; right: 0px; padding:16px;">close</a> <table id="myMenuIdTable"><tbody> <tr> <td style="text-align:right;"><input id="autoObserveBtn" type="checkbox" `+((myConfig.autoObserveBtn) ? "checked" : "")+`> <label for="autoObserveBtn">Auto Observe </label></td><td style="text-align:left;"> the Sky </td><td> </td><td> </td><td> </td><td> </td> </tr> <tr style="display:`+((gr("manpower").unlocked) ? "table-row" : "none")+`"> <td><input id="autoHunt" type="checkbox" `+((myConfig.autoHunt) ? "checked" : "")+`> <label for="autoHunt">Auto send </td><td>hunters</td><td> if </td><td>` +gr('manpower').title+` </td><td> will be full in </label> </td><td><input type="number" id="autoHuntSec" value="`+(myConfig.autoHuntSec)+`" style="width:8ch" /> seconds</td> </tr> <tr style="display:`+((gr("faith").unlocked) ? "table-row" : "none")+`"> <td><input id="autoPraise" type="checkbox" `+((myConfig.autoPraise) ? "checked" : "")+`> <label for="autoPraise">Auto Praise </td><td> the sun</td><td> if </td><td>`+gr('faith').title+` </td><td> will be full in </label> </td><td><input type="number" id="autoPraiseSec" value="`+(myConfig.autoPraiseSec)+`" style="width:8ch" /> seconds</td> </tr> <tr style="display:`+((gamePage.workshop.getCraft("parchment").unlocked) ? "table-row" : "none")+`"> <td><input id="autoFurs" type="checkbox" `+((myConfig.autoFurs) ? "checked" : "")+`> <label for="autoFurs">Auto Craft </td><td>`+gr("parchment").title+` </td><td> if </td><td>`+gr('furs').title+` </td><td> is more than </label> </td><td><input type="number" id="autoFursSec" value="`+(myConfig.autoFursSec)+`" style="width:18ch" /> units </td> </tr> <tr style="display:`+((gamePage.workshop.getCraft("compedium").unlocked) ? "table-row" : "none")+`"> <td><input id="autoCompedium" type="checkbox" `+((myConfig.autoCompedium) ? "checked" : "")+`> <label for="autoCompedium">Auto Craft </td><td>`+gr("compedium").title+` </td><td> if </td><td> `+gr("science").title+` </td><td> will be full in </label> </td><td><input type="number" id="autoCompediumSec" value="`+(myConfig.autoCompediumSec)+`" style="width:8ch" /> sec, spend <input type="number" min="1" max="100" id="autoCompediumSpend" value="`+(myConfig.autoCompediumSpend)+`" style="width:8ch" />%</td> </tr> <tr style="display:`+((gamePage.workshop.getCraft("blueprint").unlocked) ? "table-row" : "none")+`"> <td><input id="autoBlueprint" type="checkbox" `+((myConfig.autoBlueprint) ? "checked" : "")+`> <label for="autoBlueprint">Auto Craft </td><td>`+gr("blueprint").title+` </td><td> if </td><td> `+gr("science").title+` </td><td> will be full in </label> </td><td><input type="number" id="autoBlueprintSec" value="`+(myConfig.autoBlueprintSec)+`" style="width:8ch" /> sec, spend <input type="number" min="1" max="100" id="autoBlueprintSpend" value="`+(myConfig.autoBlueprintSpend)+`" style="width:8ch" />%</td> </tr> <tr> <td> </td> <td> </td> <td> </td> <td> </td> <td> </td> <td> </td> </tr> <tr style="display:`+((getRace("zebras").unlocked) ? "table-row" : "none")+`"> <td><input id="autoTradeZebras" type="checkbox" `+((myConfig.autoTradeZebras) ? "checked" : "")+`> <label for="autoTradeZebras">Auto Trade </td><td>`+getRace("zebras").title+`</td><td> if </td><td>` +gr('titanium').title+` </td><td> is lower than </label> </td><td><input type="number" min="0" max="100" id="autoTradeZebrasTitaniumPerCent" value="`+(myConfig.autoTradeZebrasTitaniumPerCent)+`" style="width:8ch" />% try to send <input type="number" id="autoTradeZebrasSpend" value="`+(myConfig.autoTradeZebrasSpend)+`" style="width:8ch" /> trades</td> </tr> <tr style="display:`+((getRace("leviathans").unlocked) ? "table-row" : "none")+`"> <td><input id="autoTradeLeviathans" type="checkbox" `+((myConfig.autoTradeLeviathans) ? "checked" : "")+`> <label for="autoTradeLeviathans">Auto Trade </td><td>`+getRace("leviathans").title+`</td><td> if </td><td>` +gr('unobtainium').title+` </td><td> will be full in </label> </td><td><input type="number" id="autoTradeLeviathansSec" value="`+(myConfig.autoTradeLeviathansSec)+`" style="width:8ch" /> sec, spend <input type="number" min="1" max="100" id="autoTradeLeviathansSpend" value="`+(myConfig.autoTradeLeviathansSpend)+`" style="width:8ch" />%</td> </tr> <tr style="display:`+((gr("blackcoin").unlocked) ? "table-row" : "none")+`"> <td><input id="autoTradeBcoin" type="checkbox" `+((myConfig.autoTradeBcoin) ? "checked" : "")+`> <label for="autoTradeBcoin">Auto Trade </td><td>`+gr("blackcoin").title+`</td><td> Buy if </td><td>` +gr('blackcoin').title+` </td><td>price is lower than </label> </td><td><input type="number" id="autoTradeBcoinBuyMax" value="`+(myConfig.autoTradeBcoinBuyMax)+`" style="width:8ch" /> , Sell if pice is higher than <input type="number" id="autoTradeBcoinSellMin" value="`+(myConfig.autoTradeBcoinSellMin)+`" style="width:8ch" /> </td> </tr> <tr style="display:`+((gamePage.religion.meta[1].meta[8].val) ? "table-row" : "none")+`"> <td><input id="autoResetPraise" type="checkbox" `+((myConfig.autoResetPraise) ? "checked" : "")+`> <label for="autoResetPraise">Auto Reset </td><td>`+gr("faith").title+` </td><td> if accumulated</td><td>`+gr('faith').title+` </td><td> is more than </label> </td><td><input type="number" id="autoResetPraiseUnit" value="`+(myConfig.autoResetPraiseUnit)+`" style="width:18ch" /> units </td> </tr> <tr style="display:`+((getWorkshop("chronoforge").unlocked && gr("timeCrystal").unlocked) ? "table-row" : "none")+`"> <td><input id="autoCombustTC" type="checkbox" `+((myConfig.autoCombustTC) ? "checked" : "")+`> <label for="autoCombustTC">Auto Combust </td><td>`+gr("timeCrystal").title+`</td><td> if </td><td>heat</td><td> is lower than </label> </td><td><input type="number" id="autoCombustTCHeat" value="`+(myConfig.autoCombustTCHeat)+`" style="width:8ch" /> , Combust <select id="autoCombustTCNb"> <option value="1" `+((myConfig.autoCombustTCNb == 1)? `selected` : `` )+`>1</option> <option value="5" `+((myConfig.autoCombustTCNb == 5)? `selected` : `` )+`>5</option> <option value="45" `+((myConfig.autoCombustTCNb == 45)? `selected` : `` )+`>45</option> <option value="500" `+((myConfig.autoCombustTCNb == 500)? `selected` : `` )+`>500</option> </select> TC</td> </tr> <tr> <td> </td> <td> </td> <td> </td> <td> </td> <td> </td> <td> </td> </tr> `; // <input type="number" id="autoCombustTCNb" value="`+(myConfig.autoCombustTCNb)+`" style="width:8ch" /> //gamePage.time.heat myStrHtml += genCraftList(); myStrHtml += `</body></table><br><br> !Déja Vus ! speed : <input id="mySpeed" type="number" min="1" max="640" value="`+(myConfig.speedTmp)+`" style="width:5ch"><br><br> <a href="#" class="close" onclick="toggleMenu();" style="position: relative; top: 0px; right: 0px; padding:16px;">close</a> <br><br>`; g("myMenuId").innerHTML = myStrHtml; } function genCraftList() { var myStr = ""; var trDisplay = ""; craftList.forEach(function(truck){ //if(gamePage.workshop.getCraft(truck[0]).unlocked) //{ console.log(truck[0]+" et "+truck[0]); if( (gamePage.workshop.getCraft(truck[0]).unlocked && gr(truck[0]).unlocked && gr(truck[1]).unlocked) ) { trDisplay = "table-row"; } else { trDisplay = "none"; } console.log(trDisplay); myStr += ` <tr style="display:`+trDisplay+`"> <td><input id="auto`+truck[0]+`" type="checkbox" `+( (eval("myConfig."+truck[0]) ) ? "checked" : "")+`> <label for="auto`+truck[0]+`">Auto Craft </td><td>`+gr(truck[0]).title+` </td><td> if </td><td> `+gr(truck[1]).title+` </td><td> will be full in </label> </td><td><input type="number" id="auto`+truck[0]+`Sec" value="`+(eval('myConfig.'+truck[0]+'Sec'))+`" style="width:8ch" /> sec, spend <input type="number" min="1" max="100" id="auto`+truck[0]+`Spend" value="`+(eval('myConfig.'+truck[0]+'Spend'))+`" style="width:8ch" />%</td> </tr> `; //} }) return myStr; } function injectCss() { var cssCode = printCss(); var styleElement = document.createElement("style"); styleElement.type = "text/css"; if (styleElement.styleSheet) { styleElement.styleSheet.cssText = cssCode; } else { styleElement.appendChild(document.createTextNode(cssCode)); } document.getElementsByTagName("head")[0].appendChild(styleElement); } function injectHtmlMenu() { var myDiv = document.createElement("div"); //myDiv.innerHTML = myStrHtml; myDiv.setAttribute("class", "dialog help"); myDiv.setAttribute("style", "height: 72vh !important;top:225px !important;display:none; overflow:auto;width:720px;margin-left:-30%;"); myDiv.setAttribute("id", "myMenuId"); document.body.appendChild(myDiv); } function myTurnOffJobs() { myConfig.autoHunt = false; myConfig.autoPraise = false; myConfig.autoTradeZebras = false; myConfig.autoTradeLeviathans = false; myConfig.autoTradeBcoin = false; myConfig.autoCombustTC = false; myConfig.autoResetPraise = false; myConfig.autoFurs = false; myConfig.autoCompedium = false; myConfig.autoBlueprint = false; myConfig.wood = false; myConfig.beam = false; myConfig.slab = false; myConfig.plate = false; myConfig.steel = false; myConfig.manuscript = false; myConfig.kerosene = false; myConfig.thorium = false; myConfig.alloy = false; myConfig.eludium = false; localStorage.setItem("nipBotConfig", JSON.stringify(myConfig)); } function mySaveConfig() { myConfig.speed = g('mySpeed').value; //console.log(myConfig.speed); if(myConfig.speed < 1 || myConfig.speed > 640){myConfig.speed = 1} myConfig.autoObserveBtn = g('autoObserveBtn').checked; myConfig.autoHunt = g('autoHunt').checked; myConfig.autoHuntSec = g('autoHuntSec').value; myConfig.autoPraise = g('autoPraise').checked; myConfig.autoPraiseSec = g('autoPraiseSec').value; myConfig.autoTradeZebras = g('autoTradeZebras').checked; myConfig.autoTradeZebrasTitaniumPerCent = g('autoTradeZebrasTitaniumPerCent').value; myConfig.autoTradeZebrasSpend = g('autoTradeZebrasSpend').value; myConfig.autoTradeLeviathans = g('autoTradeLeviathans').checked; myConfig.autoTradeLeviathansSec = g('autoTradeLeviathansSec').value; myConfig.autoTradeLeviathansSpend = g('autoTradeLeviathansSpend').value; myConfig.autoTradeBcoin = g('autoTradeBcoin').checked; myConfig.autoTradeBcoinBuyMax = g('autoTradeBcoinBuyMax').value; myConfig.autoTradeBcoinSellMin = g('autoTradeBcoinSellMin').value; myConfig.autoCombustTC = g('autoCombustTC').checked; myConfig.autoCombustTCHeat = g('autoCombustTCHeat').value; myConfig.autoCombustTCNb = g('autoCombustTCNb').value; //myConfig.autoCombustTCNb = g('autoCombustTCNb').selected; myConfig.autoResetPraise = g('autoResetPraise').checked; myConfig.autoResetPraiseUnit = g('autoResetPraiseUnit').value; myConfig.autoFurs = g('autoFurs').checked; myConfig.autoFursSec = g('autoFursSec').value; myConfig.autoCompedium = g('autoCompedium').checked; myConfig.autoCompediumSec = g('autoCompediumSec').value; myConfig.autoCompediumSpend = g('autoCompediumSpend').value; myConfig.autoBlueprint = g('autoBlueprint').checked; myConfig.autoBlueprintSec = g('autoBlueprintSec').value; myConfig.autoBlueprintSpend = g('autoBlueprintSpend').value; myConfig.wood = g('autowood').checked; myConfig.woodSec = g('autowoodSec').value; myConfig.woodSpend = g('autowoodSpend').value; myConfig.beam = g('autobeam').checked; myConfig.beamSec = g('autobeamSec').value; myConfig.beamSpend = g('autobeamSpend').value; myConfig.slab = g('autoslab').checked; myConfig.slabSec = g('autoslabSec').value; myConfig.slabSpend = g('autoslabSpend').value; myConfig.plate = g('autoplate').checked; myConfig.plateSec = g('autoplateSec').value; myConfig.plateSpend = g('autoplateSpend').value; myConfig.steel = g('autosteel').checked; myConfig.steelSec = g('autosteelSec').value; myConfig.steelSpend = g('autosteelSpend').value; myConfig.manuscript = g('automanuscript').checked; myConfig.manuscriptSec = g('automanuscriptSec').value; myConfig.manuscriptSpend = g('automanuscriptSpend').value; myConfig.kerosene = g('autokerosene').checked; myConfig.keroseneSec = g('autokeroseneSec').value; myConfig.keroseneSpend = g('autokeroseneSpend').value; myConfig.thorium = g('autothorium').checked; myConfig.thoriumSec = g('autothoriumSec').value; myConfig.thoriumSpend = g('autothoriumSpend').value; myConfig.alloy = g('autoalloy').checked; myConfig.alloySec = g('autoalloySec').value; myConfig.alloySpend = g('autoalloySpend').value; myConfig.eludium = g('autoeludium').checked; myConfig.eludiumSec = g('autoeludiumSec').value; myConfig.eludiumSpend = g('autoeludiumSpend').value; localStorage.setItem("nipBotConfig", JSON.stringify(myConfig)); } /* ______ ____ _ | ____| | _ \ | | | |__ _ _ _ __ ___ | |_) | ___ | |_ | __| | | | '_ \/ __| | _ < / _ \| __| | | | |_| | | | \__ \ | |_) | (_) | |_ |_| \__,_|_| |_|___/ |____/ \___/ \__| */ function nipBot() { if(gamePage.ticks >= lastTick + evryTicks) { //console.log(gamePage.ticks); mySpinner(); myJobs(); setTimeout(myJobsTrade1, 450); setTimeout(myJobsTrade2, 850); lastTick = gamePage.ticks; } } function myJobsTrade1() { if(myConfig.autoTradeZebras) { //console.log("BRUH_autoTradeZebras"); if(myConfig.autoTradeZebrasTitaniumPerCent == 100) { gamePage.diplomacy.tradeMultiple(getRace("zebras"), myConfig.autoTradeZebrasSpend); //console.log("autoTradeZebrasTitaniumPerCent==100"); } else if (gr("titanium").value < ((gr("titanium").maxValue / 100) * myConfig.autoTradeZebrasTitaniumPerCent) ) { gamePage.diplomacy.tradeMultiple(getRace("zebras"), myConfig.autoTradeZebrasSpend); //console.log("autoTradeZebrasTitaniumPerCent!=100"); } } } function myJobsTrade2() { if(myConfig.autoTradeLeviathans) { //console.log("BRUH_autoTradeLeviathans"); //gamePage.diplomacy.tradeMultiple(getRace("leviathans"), 99) if(getRace("leviathans").duration > 10) { if ((gr("unobtainium").value + (gr("unobtainium").perTickCached * 5 * myConfig.autoTradeLeviathansSec)) > gr("unobtainium").maxValue) { nbToCraft = Math.floor( (gr("unobtainium").value * (myConfig.autoTradeLeviathansSpend / 100)) / 5000 ); if(nbToCraft < 1){nbToCraft = 1;} gamePage.diplomacy.tradeMultiple(getRace("leviathans"), nbToCraft) //console.log("autoTradeLeviathans_nbToCraft="+nbToCraft); } } } } function myJobs() { var nbToCraft = 0; var objTemp; var objTempSec; var priceTmp; myConfig.speedTmp = myConfig.speed; myConfig.speed = 1; if(myConfig.autoObserveBtn) { if (g('observeBtn') != null) { g('observeBtn').click(); } } if(myConfig.autoHunt) { if ((gr("manpower").value + (gr("manpower").perTickCached * 5 * myConfig.autoHuntSec)) > gr("manpower").maxValue) { gamePage.village.huntAll(); } } if(myConfig.autoTradeBcoin) { if(getRace("leviathans").duration > 1) { if(gamePage.calendar.cryptoPrice < myConfig.autoTradeBcoinBuyMax) { if( (gamePage.resPool.resourceMap.relic.value / gamePage.calendar.cryptoPrice) >= (gamePage.resPool.resourceMap.blackcoin.value / 1000) ) //if(gamePage.resPool.resourceMap.relic.value >= (gamePage.calendar.cryptoPrice * 100) ) { game.diplomacy.buyBcoin(); } } if(gamePage.calendar.cryptoPrice > myConfig.autoTradeBcoinSellMin) { if(gamePage.resPool.resourceMap.blackcoin.value > 0) { game.diplomacy.sellBcoin(); } } } } if(myConfig.autoCombustTC) { if(gamePage.time.heat < myConfig.autoCombustTCHeat) { if(myConfig.autoCombustTCNb == 1) { gamePage.timeTab.cfPanel.children[0].children[0].onClick(); } else if(myConfig.autoCombustTCNb == 5) { gamePage.timeTab.cfPanel.children[0].children[0].model.nextCycleLink.handler(); } else if(myConfig.autoCombustTCNb == 45) { gamePage.timeTab.cfPanel.children[0].children[0].model.previousCycleLink.handler(); } else if(myConfig.autoCombustTCNb == 500) { gamePage.timeTab.cfPanel.children[0].children[0].model.tenErasLink.handler(); } //gamePage.timeTab.cfPanel.children[0].children[0].onClick(); //gamePage.timeTab.cfPanel.children[0].children[0].model.nextCycleLink.handler(); //x5 //gamePage.timeTab.cfPanel.children[0].children[0].model.previousCycleLink.handler(); //x45 //gamePage.timeTab.cfPanel.children[0].children[0].model.tenErasLink.handler(); //x500 } } if(myConfig.autoResetPraise) { if(gamePage.religion.faith > myConfig.autoResetPraiseUnit) { //gamePage.tabs[5].resetFaithInternal(1.01); //gamePage.religionTab.resetFaithInternal(1.01); game.religion.resetFaith(1.01, false); } } if(myConfig.autoPraise) { if ((gr("faith").value + (gr("faith").perTickCached * 5 * myConfig.autoPraiseSec)) > gr("faith").maxValue) { gamePage.religion.praise(); } } if(myConfig.autoFurs) { if (gr("furs").value > myConfig.autoFursSec) { gamePage.craft("parchment", Math.floor(gr("furs").value / 1000) ); } } if(myConfig.autoCompedium) { if ((gr("science").value + (gr("science").perTickCached * 5 * myConfig.autoCompediumSec)) > gr("science").maxValue) { //nbToCraft = Math.floor( (gr("science").perTickCached * 5 * myConfig.autoCompediumSec) / 10000); nbToCraft = Math.floor( (gr("science").value * (myConfig.autoCompediumSpend / 100)) / 10000 ); if(nbToCraft < 1){nbToCraft = 1;} gamePage.craft("compedium", nbToCraft); } } if(myConfig.autoBlueprint) { if ((gr("science").value + (gr("science").perTickCached * 5 * myConfig.autoBlueprintSec)) > gr("science").maxValue) { //nbToCraft = Math.floor( (gr("science").perTickCached * 5 * myConfig.autoBlueprintSec) / 25000); nbToCraft = Math.floor( (gr("science").value * (myConfig.autoBlueprintSpend / 100)) / 25000 ); if(nbToCraft < 1){nbToCraft = 1;} gamePage.craft("blueprint", nbToCraft); } } craftList.forEach(function(truck){ objTemp = eval("myConfig."+truck[0]); objTempSec = eval("myConfig."+truck[0]+"Sec"); priceTmp = myLast(gamePage.workshop.getCraft(truck[0]).prices).val; if(objTemp) { if ((gr(truck[1]).value + (gr(truck[1]).perTickCached * 5 * objTempSec)) > gr(truck[1]).maxValue) { //nbToCraft = Math.floor( (gr(truck[1]).perTickCached * 5 * objTempSec) / priceTmp); nbToCraft = Math.floor( (gr(truck[1]).value * ( eval("myConfig."+truck[0]+"Spend") / 100)) / priceTmp ); if(nbToCraft < 1){nbToCraft = 1;} gamePage.craft(truck[0], nbToCraft); } } }) myConfig.speed = myConfig.speedTmp; } // // Lag test // var checkLagOld = 0; var checkLagNow = 0; var checkLagSpeed = 0; var checkLagIsLaggin = false; var checkLagNbSecToCheck = 300; checkLag(); function checkLag() { //console.log("checkLag Start"); checkLagOld = Math.round(game.calendar.trueYear() * game.calendar.seasonsPerYear * game.calendar.daysPerSeason * game.calendar.ticksPerDay / game.ticksPerSecond); setTimeout(checkLagNext, 1000); } function checkLagNext() { //console.log("checkLagNow Start"); checkLagNow = Math.round(game.calendar.trueYear() * game.calendar.seasonsPerYear * game.calendar.daysPerSeason * game.calendar.ticksPerDay / game.ticksPerSecond); calculatedSpeed = Math.round(checkLagNow - checkLagOld); console.log("Speed\t"+calculatedSpeed+"/"+myConfig.speed); if(checkLagIsLaggin) { if(calculatedSpeed > myConfig.speed + 2) { console.log("DejaVu!"); setTimeout(checkLag, 1000*2); } else { console.log("DejaVu stoped ^^' "+game.calendar.year); checkLagIsLaggin = false; myConfig.speed = checkLagSpeed; setTimeout(checkLag, 1000*checkLagNbSecToCheck); } } else { //if(calculatedSpeed < myConfig.speed) //{ checkLagIsLaggin = true; checkLagSpeed = myConfig.speed; myConfig.speed = 1; setTimeout(checkLag, 1000*5); //} //else //{ // setTimeout(checkLag, 1000*checkLagNbSecToCheck); //} } }
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