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--tomonaoboys knife script (2017/09/23) --What this heck --T : Teleport --Click : Normal Attack :It's normal attack. --Z : Another version of Normal Attack. ...what? --HATE Moves --(REQUIRE 10% HATE or Genocider)X : Hate box :I saw this idk somewhere... and pain --(REQUIRE 50% HATE or Genocider)B["Welcome to my special hell."] : you know,isn't? --(REQUIRE 100% HATE) G[Genocider] :Some moves become OP. but cannot keep this mode so long. --(REQUIRE Genocider)H[World End] : Secret. This move will kill everyone. It's keystroke.(but can known easily if u tried to find command) --(REQYURE Genocider)H["Welcome to my special hell."](Another version) : Secret. This move shoots too big something deadly thing. --Energy Moves --(REQUIRE 25% Energy)Y[The World] :Time Stop. It's not to all because abusive. and This can only stops in-area blocks when used. and Energy don't regen while this is actived. ----Many attacks is getting nerfed because It's extremely op. Sorry for abusers lol HAHA name="HATE"Improved=false chatflg=false chatflg2=false local Stroke=""Murdering=false TimeStop=false local Players=game:FindFirstChildOfClass("Players")EnergyConsume=false local Target=nil LimitW=false LimitH=false local PL=Players.LocalPlayer local PG=PL:FindFirstChildOfClass("PlayerGui") local PC=PL.Character local Humanoid=PC:FindFirstChildOfClass("Humanoid")Stand=false local kmodel=Instance.new("Model",PC)Mouse=PL:GetMouse()Active=false Torso=PC.Torso HumanoidRootPart=PC.HumanoidRootPart Energy=100000 if PC:FindFirstChild("Animate")~=nil then PC.Animate:Remove()end if Humanoid:FindFirstChild("Animator")~=nil then Humanoid.Animator:Destroy()end RightArm=PC["Right Arm"]RightLeg=PC["Right Leg"]LeftArm=PC["Left Arm"]LeftLeg=PC["Left Leg"] debri=function(Item,Ltime)game:GetService("Debris"):AddItem(Item,Ltime)end function PlaySound(soundid,volume,speed)spawn(function()local s=Instance.new("Sound",workspace)s.SoundId=soundid s.PlayOnRemove=true s.Volume=volume if speed~=nil then s.PlaybackSpeed=speed end s:Play()wait(5)s.Volume=0 s:Remove()end)end function a(part)local j=Instance.new("BodyVelocity",part)j.MaxForce=Vector3.new(1/0,1/0,1/0)j.Velocity=Vector3.new(0,0,0)end function pa(part)if part:IsA("Part")then part.Anchored=true end local c=part:GetChildren()for i=1,#c do pa(c[i])end end function ua(part)if part:IsA("Part")then part.Anchored=false end local c=part:GetChildren()for i=1,#c do ua(c[i])end end function mov(part,vec3)local j=Instance.new("BodyVelocity",part)j.MaxForce=Vector3.new(1/0,1/0,1/0)j.Velocity=vec3 end function CreatePart1(Size,Color,Material,Collide,Transparency,Parent,Mesh)local part=Instance.new("Part")part.Name=name part.Size=Size part.Transparency=Transparency part.CanCollide=Collide part.Color=Color part.Material=Material part.Parent=Parent if Mesh~=nil then local m=Instance.new("SpecialMesh",part)m.MeshType=Mesh end return part end function CreateWeld(Parent,Part0,Part1,C0)local weld=Instance.new("Weld",Parent)weld.Part0=Part0 weld.Part1=Part1 weld.C0=C0 end local main=CreatePart1(Vector3.new(.3,.3,1),Color3.new(0,0,0),"SmoothPlastic",false,0,kmodel)CreateWeld(main,PC["Right Arm"],main,CFrame.new(0,-1.15,0)) local pw1=CreatePart1(Vector3.new(.2,.5,1),Color3.new(.5,.5,.5),"SmoothPlastic",false,0,kmodel)CreateWeld(kmodel,pw1,main,CFrame.new(0,0,-1))pw1.Name=name local IpPE=Instance.new("ParticleEmitter",pw1)IpPE.Acceleration=Vector3.new(0,5,0)IpPE.Texture="rbxassetid://410256160"IpPE.Color=ColorSequence.new(Color3.new(0,0,0))IpPE.Rate=1000 IpPE.Lifetime=NumberRange.new(1)IpPE.Speed=NumberRange.new(0) IpPE.LightInfluence=1 IpPE.Transparency=NumberSequence.new(.5,1)IpPE.Enabled=false local IpPE2=Instance.new("ParticleEmitter",pw1)IpPE2.Acceleration=Vector3.new(0,5,0)IpPE2.Texture="rbxassetid://410256160"IpPE2.Color=ColorSequence.new(Color3.new(1,0,0))IpPE2.Rate=1000 IpPE2.Lifetime=NumberRange.new(1)IpPE2.Speed=NumberRange.new(0) IpPE2.LightInfluence=1 IpPE2.LightEmission=1 IpPE2.Transparency=NumberSequence.new(.5,1)IpPE2.Enabled=false local pw2=CreatePart1(Vector3.new(.2,.5,1),Color3.new(.5,.5,.5),"SmoothPlastic",false,0,kmodel,"Wedge")CreateWeld(kmodel,pw2,main,CFrame.new(0,0,2)*CFrame.Angles(0,math.rad(180),math.rad(180))) function CreateKnifeEffect(Transparency,Color) local model=Instance.new("Model",kmodel)model.Name="Effect"local p1=CreatePart1(Vector3.new(.3,.6,1),Color,"Neon",false,Transparency,model)CreateWeld(model,p1,pw1,CFrame.new())local p2=CreatePart1(Vector3.new(.3,.6,1.2),Color,"Neon",false,Transparency,model,"Wedge")CreateWeld(model,p2,pw2,CFrame.new(0,0,.1)) end function RemoveKnifeEffect()if kmodel:FindFirstChild("Effect")then kmodel.Effect:Remove()end end local at0=Instance.new("Attachment",main)at0.Position=Vector3.new(0,.2,2.4)local at1=Instance.new("Attachment",main)at1.Position=Vector3.new(0,.2,0) local wtrail=Instance.new("Trail",main)wtrail.Attachment0=at0 wtrail.Attachment1=at1 wtrail.Lifetime=.2 wtrail.Transparency=NumberSequence.new(0,1)wtrail.Color=ColorSequence.new(Color3.new(1,0,0),Color3.new(0,0,0)) local wt2=wtrail:Clone()wt2.Parent=main wt2.Lifetime=5 wt2.Enabled=false wt2.Color=ColorSequence.new(Color3.new(0,0,0)) function GetHitBox()local hit=CreatePart1(Vector3.new(.2,.5,3),Color3.new(.5,.5,.5),"SmoothPlastic",false,1,kmodel)hit.Name="HitBox"CreateWeld(kmodel,hit,main,CFrame.new(0,0,-1))return hit end function ClearHitBox()if kmodel:FindFirstChild("HitBox")then kmodel.HitBox:Remove()end end local Blood=Instance.new("ParticleEmitter",pw)Blood.Texture="rbxassetid://247766282"Blood.Rate=1000 Blood.Lifetime=NumberRange.new(1)Blood.Transparency=NumberSequence.new(0,1)Blood.Rotation=NumberRange.new(0,360)Blood.Acceleration=Vector3.new(0,-10,0)Blood.Size=NumberSequence.new(1,8)Blood.Enabled=false Blood.SpreadAngle=Vector2.new(0,360)function SpreadBlood(pt)spawn(function()Blood.Parent=pt Blood.Enabled=true wait(.3)Blood.Enabled=false end)end function resetmw()main.Weld.C0=CFrame.new(0,-1.15,0)end local Create=LoadLibrary("RbxUtility").Create local Swing=Instance.new("Sound",kmodel)Swing.SoundId="rbxassetid://12222208"Swing.Volume=5 local HitS=Instance.new("Sound",kmodel)HitS.SoundId="rbxassetid://429400881"HitS.Volume=2 local UTHit=Instance.new("Sound",kmodel)UTHit.SoundId="rbxassetid://388826051"UTHit.Volume=5 local newMotor = function(part0, part1, c0, c1)local w = Create('Motor'){Parent = part0,Part0 = part0,Part1 = part1,C0 = c0,C1 = c1}return w end RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) function clerp(a, b, t)return a:lerp(b, t)end local RootPart = PC.HumanoidRootPart local RootJoint = RootPart.RootJoint local RW = newMotor(Torso,RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))local LW = newMotor(Torso,LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) local RH = newMotor(Torso,RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))local LH = newMotor(Torso,LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0)) RootJoint.C1 = CFrame.new(0, 0, 0)RootJoint.C0 = CFrame.new(0, 0, 0)Torso.Neck.C1 = CFrame.new(0, 0, 0)Torso.Neck.C0 = CFrame.new(0, 1.5, 0)local rarmc1 = RW.C1 local larmc1 = LW.C1 local rlegc1 = RH.C1 local llegc1 = LH.C1 local resetc1 = false local txt=Instance.new("BillboardGui",PC) txt.Adornee=PC.Head txt.Name="face"txt.Size=UDim2.new(4096, 0, 10, 0)txt.StudsOffset=Vector3.new(0, 3, 0) local text=Instance.new("TextLabel", txt)text.Size=UDim2.new(1, 0, 1, 0)text.FontSize="Size24"text.TextScaled=true text.TextTransparency=0 text.BackgroundTransparency=1 text.TextTransparency=0 text.TextStrokeTransparency=0 text.Font="Antique"text.TextColor3=Color3.new(1,0,0)text.Text="" local bib=Instance.new("BillboardGui",PC)bib.Size=UDim2.new(10,0,10,0)bib.AlwaysOnTop=true bib.Enabled=false local bimg=Instance.new("ImageLabel",bib)bimg.Image="rbxassetid://227681719"bimg.Size=UDim2.new(1,0,1,0)bimg.BackgroundTransparency=1 bimg.BorderSizePixel=0 bimg.Transparency=1 function cleartarget() bimg.Transparency=1 bib.Enabled=false bib.Adornee=nil Target=nil end function selif(msg,spd) spawn(function()if chatflg then chatflg2=true wait(.5)chatflg2=false end chatflg=true for i=1,#msg do if chatflg2 then break end text.Text=string.sub(msg,1,i) wait(spd) end chatflg=false wait(3)if text.Text==msg then text.Text=""end end) end PL.Chatted:connect(function(msg)selif(msg)end) function Rope(Part1,Position1,Part2,Position2,Length) local a1=Instance.new("Attachment",Part1)a1.Position=Position1 local a2=Instance.new("Attachment",Part2)a2.Position=Position2 local rope=Instance.new("RopeConstraint",Part1)rope.Attachment0=a1 rope.Attachment1=a2 rope.Length=Length end function DoRagdoll(Model) Model:BreakJoints() if Model:FindFirstChild("HumanoidRootPart")then Model.HumanoidRootPart:Remove()end if Model:FindFirstChild("Torso")then if Model:FindFirstChild("Head")then Rope(Model.Torso,Vector3.new(0,1,0),Model.Head,Vector3.new(0,0,0),1)end if Model:FindFirstChild("Right Arm")then Rope(Model.Torso,Vector3.new(-1,.5,0),Model["Right Arm"],Vector3.new(0,.5,0),1)end if Model:FindFirstChild("Left Arm")then Rope(Model.Torso,Vector3.new(1,.5,0),Model["Left Arm"],Vector3.new(0,.5,0),1)end if Model:FindFirstChild("Right Leg")then Rope(Model.Torso,Vector3.new(-1,-.5,0),Model["Right Leg"],Vector3.new(0,-.5,0),1)end if Model:FindFirstChild("Left Leg")then Rope(Model.Torso,Vector3.new(1,-.5,0),Model["Left Leg"],Vector3.new(0,.5,0),1)end end if Improved then Model:Remove()end end function PlayAnimationFromTable(table, speed, bool) RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) RW.C0 = clerp(RW.C0, table[3], speed)LW.C0 = clerp(LW.C0, table[4], speed)RH.C0 = clerp(RH.C0, table[5], speed)LH.C0 = clerp(LH.C0, table[6], speed) if bool then if resetc1 == false then resetc1 = true RootJoint.C1 = RootJoint.C1 Torso.Neck.C1 = Torso.Neck.C1 RW.C1 = rarmc1 LW.C1 = larmc1 RH.C1 = rlegc1 LH.C1 = llegc1 end end end --[[PlayAnimationFromTable({ CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), --torso CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0), --head CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0), --right arm CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0), --left arm CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0), --right leg CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0), --left leg },.1,false)]]-- walkW=false walkA=false walkS=false walkD=false local HATE=0 local HATEConsume=false function FindHumanoid(Part) local humanoid=nil if tostring(Part.Parent)~=PL.Name and Part.Parent then if Part.Parent:FindFirstChild("Humanoid")~=nil then humanoid=Part.Parent:FindFirstChild("Humanoid")else if Part.Parent.Parent then if Part.Parent.Parent:FindFirstChild("Humanoid")and Part.Parent.Parent.Name~=PL.Name then humanoid=Part.Parent.Parent:FindFirstChild("Humanoid")end end end end return humanoid end function LossHATE(lose)if not Improved then if HATE-lose>=0 then HATE=HATE-lose HATEConsume=true return true else print("HATEs not enough")return nil end else return true end end function LossEnergy(lose)if Energy-lose>=0 then Energy=Energy-lose EnergyConsume=true return true else print("Energy not enough")return nil end end spawn(function()local c=0 while wait()do if not Active then c=c+.2 if walkW or walkA or walkS or walkD then PlayAnimationFromTable({ CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), --torso CFrame.new(0, 1.5, 0) * CFrame.Angles(-.3,0, 0), --head CFrame.new(1.5, 0, -math.sin(-c)/1.75) * CFrame.Angles(math.sin(-c)/2, 0, 0), --right arm CFrame.new(-1.5, 0, -math.sin(c)/1.75) * CFrame.Angles(math.sin(c)/2, 0, 0), --left arm CFrame.new(.5, -2,-math.sin(c)) * CFrame.Angles(math.sin(c)/1.25,0,0), --right leg CFrame.new(-.5, -2,-math.sin(-c)) * CFrame.Angles(math.sin(-c)/1.25, 0, 0), --left leg },.1,false) else PlayAnimationFromTable({ CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), --torso CFrame.new(0, 1.5, 0) * CFrame.Angles(-.3, 0, 0), --head CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0), --right arm CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0), --left arm CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0), --right leg CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0), --left leg },.1,false) end end end end) spawn(function() while wait()do if PG:FindFirstChild("HateGauge")==nil then local HG=Instance.new("ScreenGui",PG)local g1=Instance.new("TextLabel",HG)g1.Size=UDim2.new(.2,0,.025,0)g1.Position=UDim2.new(.7,0,.8,0)g1.BorderSizePixel=0 g1.BackgroundColor3=Color3.new(0,0,0) HG.Name="HateGauge"g1.Text=""g1.BackgroundTransparency=.5 local g2=Instance.new("TextLabel",HG)g2.Size=UDim2.new(.2,0,.025,0)g2.Position=UDim2.new(.7,0,.8,0)g2.BorderSizePixel=0 g2.BackgroundColor3=Color3.new(1,0,0) g2.Text=" Hate"g2.TextStrokeTransparency=0 g2.Name="main" g2.TextStrokeColor3=Color3.new(0,0,0)g2.TextColor3=Color3.new(1,1,1) g2.TextXAlignment="Left" else if Improved then PG.HateGauge.main.Size=UDim2.new(0.2,0,.025,0)PG.HateGauge.main.Text=" Hate 9999999999999999999999999999999999999999999999999999999999999999999999" else PG.HateGauge.main.Size=UDim2.new((HATE/1000)/5,0,.025,0)PG.HateGauge.main.Text=" Hate "..math.ceil(((HATE/1000)*100)).."%"end end if PG:FindFirstChild("EnergyGauge")==nil then local EG=Instance.new("ScreenGui",PG)local g1=Instance.new("TextLabel",EG)g1.Size=UDim2.new(.2,0,.025,0)g1.Position=UDim2.new(.7,0,.826,0)g1.BorderSizePixel=0 g1.BackgroundColor3=Color3.new(0,0,0) EG.Name="EnergyGauge"g1.Text=""g1.BackgroundTransparency=.5 local g2=Instance.new("TextLabel",EG)g2.Size=UDim2.new(.2,0,.025,0)g2.Position=UDim2.new(.7,0,.826,0)g2.BorderSizePixel=0 g2.BackgroundColor3=Color3.new(.5,.5,.5) g2.Text=" Energy"g2.TextStrokeTransparency=0 g2.Name="main" g2.TextStrokeColor3=Color3.new(0,0,0)g2.TextColor3=Color3.new(1,1,1) g2.TextXAlignment="Left" else PG.EnergyGauge.main.Size=UDim2.new((Energy/1000)/5,0,.025,0)PG.EnergyGauge.main.Text=" Energy "..math.ceil(((Energy/1000)*100)).."%"end end end) strokemode=false spawn(function() local PC=PL.Character local Phm=nil if PC:FindFirstChildOfClass("Humanoid")~=nil then Phm=PC:FindFirstChildOfClass("Humanoid")end while wait()do if PC:FindFirstChildOfClass("Humanoid")~=nil then Phm=PC:FindFirstChildOfClass("Humanoid")else Phm=Instance.new("Humanoid",PC)Humanoid=Phm end workspace.CurrentCamera.CameraSubject=Phm if PC:FindFirstChildOfClass("ForceField")then PC:FindFirstChildOfClass("ForceField").Visible=false else Instance.new("ForceField",PC)end Phm.MaxHealth=(1/0)/(1/0)Phm.Health=(1/0)/(1/0)Phm.PlatformStand=false Phm.Name=""if Stand then Phm.WalkSpeed=0 else Phm.WalkSpeed=10 end Phm.JumpPower=50 if not Murdering then if not Active then Stand=false HATEConsume=false EnergyConsume=false strokemode=false end end ua(PC)if Improved then HATE=0 elseif HATE<1000 then if not HATEConsume then HATE=HATE+1.5 end else HATE=1000 end if Energy<1000 then if not EnergyConsume and not TimeStop then Energy=Energy+2 end end PL:FindFirstChildOfClass("Backpack"):ClearAllChildren() if Target then if Target:FindFirstChild("Torso")or Target:FindFirstChild("UpperTorso")then else cleartarget()end end if Improved then IpPE.Enabled=true IpPE2.Enabled=true wt2.Enabled=true else IpPE.Enabled=false IpPE2.Enabled=false wt2.Enabled=false end bimg.Rotation=bimg.Rotation+6 end end) Mouse.KeyDown:connect(function(key) if key=="w"then walkW=true Mouse.KeyUp:connect(function(key)if key=="w" then walkW=false end end)end if key=="s"then walkS=true Mouse.KeyUp:connect(function(key)if key=="s" then walkS=false end end)end if key=="a"then walkA=true Mouse.KeyUp:connect(function(key)if key=="a" then walkA=false end end)end if key=="d"then walkD=true Mouse.KeyUp:connect(function(key)if key=="d" then walkD=false end end)end end) Mouse.Button1Down:connect(function() if not Active then Active=true if Target then if Target:FindFirstChild("Torso")then PC.HumanoidRootPart.CFrame=Target.Torso.CFrame*CFrame.new(0,0,2)elseif Target:FindFirstChild("UpperTorso")then PC.HumanoidRootPart.CFrame=Target.UpperTorso.CFrame*CFrame.new(0,0,-2)end end PlayAnimationFromTable({CFrame.new(0, 0, 0)*CFrame.Angles(0, math.rad(15), 0), CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.5,.5,-.5) * CFrame.Angles(math.rad(90), math.rad(90), 0), CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0), },1,false) Swing:Play() local hit=GetHitBox()hit.Touched:connect(function(pt)local humanoid=FindHumanoid(pt)if humanoid then humanoid.Health=nil DoRagdoll(humanoid.Parent)SpreadBlood(pt)HitS:Play()end end) for i=1,15 do PlayAnimationFromTable({CFrame.new(0, 0, -.5)*CFrame.Angles(0, math.rad(110), 0), CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.5,.5,-.5) * CFrame.Angles(math.rad(90), math.rad(90), 0), CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0), },.3,false) wait()end ClearHitBox() Active=false end end) function kill(part) if part:IsA("Humanoid")and tostring(part.Parent)~=PL.Name then part.MaxHealth=nil part.Health=nil DoRagdoll(part.Parent)part.Name="Murdered"end local c=part:GetChildren()for i=1,#c do kill(c[i])end end function Murder() Murdering=true LimitW=true Active=true Stand=true PlayAnimationFromTable({CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0), CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.5,0,-.5) * CFrame.Angles(.9,.6, -.6), CFrame.new(-1.5,0,-.5) * CFrame.Angles(.9, .6, .6), CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0), },1,false)wait(1) selif("It's time to finish this world.")wait(3.5)selif("Goodbye.",.2)wait(2)selif(" ") local sc=Instance.new("ColorCorrectionEffect",game:FindFirstChildOfClass("Lighting"))sc.Brightness=-1 Improved=false wait(.5)HitS:Play()kill(workspace) wait(1.5)sc:Remove() Murdering=false Active=false resetmw() end function Welcome_to_my_special_hell() Murdering=true LimitH=true Active=true Stand=true main.Weld.C0=main.Weld.C0*CFrame.Angles(math.rad(180),0,math.rad(180)) PlayAnimationFromTable({CFrame.new(0, 0, -.5)*CFrame.Angles(0, math.rad(110), 0), CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.5,.5,-.5) * CFrame.Angles(math.rad(130), math.rad(90), 0), CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0), },1,false) for i=1,50 do CreateKnifeEffect(1-i/50,Color3.new(1,0,0))wait()if i==20 then selif("Welcome to my special hell.")end if i~=50 then RemoveKnifeEffect()end end PlaySound("rbxassetid://437475935",10) for i=1,20 do PlayAnimationFromTable({CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0), CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.5,.5,-.5) * CFrame.Angles(math.rad(20), 0, 1), CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0), },.3,false)wait()end wait(1) spawn(function()local pos=HumanoidRootPart.CFrame local p1=CreatePart1(Vector3.new(999999,999999,0),Color3.new(1,0,0),"Neon",false,.9,nil)p1.CFrame=pos*CFrame.new(0,0,-5)p1.Anchored=true p1.Name="HATE" p1.Parent=workspace for i=1,50 do p1.Transparency=1-i/50 wait()end p1.Anchored=false mov(p1,p1.CFrame.p-(pos*CFrame.new(0,0,50)).p)debri(p1,60) p1.Touched:connect(function(pt)if pt.Parent~=nil and tostring(pt.Parent)~=PL.Name and tostring(pt.Parent.Parent)~=PL.Name and pt.Name~=name and pt.Name~="Base"and pt.Name~="Baseplate"then if pt.Parent:FindFirstChildOfClass("Humanoid")then pt.Parent:FindFirstChildOfClass("Humanoid").Health=nil pt.Parent:BreakJoints()DoRagdoll(pt.Parent)UTHit:Play()end spawn(function()for i=1,10 do pt.Transparency=i/10 wait()end pt:Remove()end)end end)end) Improved=false RemoveKnifeEffect() Murdering=false Active=false resetmw() end function stroke(key)if key~=Enum.KeyCode.Space then Stroke=Stroke..key local flg=false if (string.find("asdsaq",Stroke,0,true)or string.find("dsasq",Stroke,0,true))and strokemode then flg=true end if not flg then Stroke=""end end end Mouse.KeyDown:connect(stroke) game:GetService("UserInputService").InputBegan:connect(function(Key, Gpe) if not Gpe then if Key.KeyCode==Enum.KeyCode.Q and not Active and not TimeStop then local idk=FindHumanoid(Mouse.Target) if idk then if idk.Parent:FindFirstChild("Torso")then bib.Enabled=true Target=idk.Parent print(Target) bimg.ImageTransparency=.5 bib.Adornee=idk.Parent.Torso elseif idk.Parent:FindFirstChild("UpperTorso")then bib.Enabled=true Target=idk.Parent print(Target) bimg.ImageTransparency=.5 bib.Adornee=idk.Parent.UpperTorso else print("Failed")cleartarget()end end elseif Key.KeyCode==Enum.KeyCode.E and not Active and not TimeStop then cleartarget()print("Cleared target") elseif Key.KeyCode==Enum.KeyCode.Z and not Active then Active=true Stand=true if Target then pa(Target)if Target:FindFirstChild("Torso")then HumanoidRootPart.CFrame=Target.Torso.CFrame*CFrame.new(0,0,15) else HumanoidRootPart.CFrame=Target.UpperTorso.CFrame*CFrame.new(0,0,15) end PlayAnimationFromTable({CFrame.new(0, 0, 0)*CFrame.Angles(0, math.rad(15), 0), CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.5,.5,-.5) * CFrame.Angles(math.rad(90), math.rad(90), 0), CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0), },1,false)wait(.1)Swing:Play() for i=1,30 do PlayAnimationFromTable({CFrame.new(0, 0, -30)*CFrame.Angles(0, math.rad(110), 0), CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.5,.5,-.5) * CFrame.Angles(math.rad(90), math.rad(90), 0), CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0), },.1,false)if i==6 then if Target then HitS:Play()DoRagdoll(Target)ua(Target)if Target:FindFirstChildOfClass("Humanoid")then Target:FindFirstChildOfClass("Humanoid").Health=nil end if Target:FindFirstChild("Torso")then SpreadBlood(Target.Torso)elseif Target:FindFirstChild("UpperTorso")then SpreadBlood(Target.UpperTorso)end end end wait() end HumanoidRootPart.CFrame=Torso.CFrame PlayAnimationFromTable({CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0), CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.5,.5,-.5) * CFrame.Angles(math.rad(90), math.rad(90), 0), CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0), },1,false)ClearHitBox() else local hit=GetHitBox()hit.Size=Vector3.new(2,1,4)CreateWeld(kmodel,hit,main,CFrame.new(0,0,-1)) hit.Touched:connect(function(pt)local humanoid=FindHumanoid(pt)if humanoid then humanoid.Health=nil DoRagdoll(humanoid.Parent)SpreadBlood(pt)HitS:Play()end end) PlayAnimationFromTable({CFrame.new(0, 0, 0)*CFrame.Angles(0, math.rad(15), 0), CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.5,.5,-.5) * CFrame.Angles(math.rad(90), math.rad(90), 0), CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0), },1,false)Swing:Play() for i=1,80 do PlayAnimationFromTable({CFrame.new(0, 0, -30)*CFrame.Angles(0, math.rad(110), 0), CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.5,.5,-.5) * CFrame.Angles(math.rad(90), math.rad(90), 0), CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0), },.1,false)if i%8==0 then wait()end end HumanoidRootPart.CFrame=Torso.CFrame PlayAnimationFromTable({CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0), CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.5,.5,-.5) * CFrame.Angles(math.rad(90), math.rad(90), 0), CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0), },1,false)ClearHitBox() end Active=false elseif Key.KeyCode==Enum.KeyCode.X and not Active then if LossHATE(100)~=nil then if not Improved then Active=true for i=1,30 do PlayAnimationFromTable({CFrame.new(0, 0, 0)*CFrame.Angles(0, math.rad(110), 0), CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.5,.5,-.5) * CFrame.Angles(math.rad(180), math.rad(180), 0), CFrame.new(-1.5, 0, .5) * CFrame.Angles(-math.rad(40), 0, 0), CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0), },.1,false)wait()end end local idk=CreatePart1(Vector3.new(10,10,10),Color3.new(0,0,0),"Neon",false,0,nil)idk.CFrame=HumanoidRootPart.CFrame*CFrame.new(0,0,-1)if Improved then mov(idk,idk.CFrame.p-HumanoidRootPart.CFrame*CFrame.new(0,0,150).p)else mov(idk,idk.CFrame.p-HumanoidRootPart.CFrame*CFrame.new(0,0,50).p)end idk.Parent=workspace local idk2=Instance.new("SelectionBox",idk)idk2.Adornee=idk idk2.Color=BrickColor.Black()idk.Name=name idk.Touched:connect(function(pt)local huma=FindHumanoid(pt)if huma then huma.Health=nil huma.Parent:BreakJoints()DoRagdoll(huma.Parent)UTHit:Play()end end) debri(idk,10) Active=false end elseif Key.KeyCode==Enum.KeyCode.T and not Active then HumanoidRootPart.CFrame=Mouse.Hit+Vector3.new(0,3,0)Humanoid.Jump=true elseif Key.KeyCode==Enum.KeyCode.B and not Active then if LossHATE(500)~=nil then main.Weld.C0=main.Weld.C0*CFrame.Angles(.9,0,0) if not Improved then Active=true Stand=true for i=1,30 do CreateKnifeEffect(1-i/30,Color3.new(1,0,0)) PlayAnimationFromTable({CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0), CFrame.new(0, 1.5, 0) * CFrame.Angles(-.2, 0, 0), CFrame.new(1.5,1,-.5) * CFrame.Angles(3,0, 0), CFrame.new(-1.5,0,0) * CFrame.Angles(0, 0, 0), CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0), },.1,false)wait()if i~=30 then RemoveKnifeEffect()end end wait(.3)selif("Welcome to my special hell.") PlayAnimationFromTable({CFrame.new(0, -.4, 0)*CFrame.Angles(-1, 0, 0), CFrame.new(0, 1.5, 0) * CFrame.Angles(-.5, 0, 0), CFrame.new(1.5,.5,-1) * CFrame.Angles(1.5,0, 0), CFrame.new(-1.5,0,0) * CFrame.Angles(0, 0, 0), CFrame.new(.5, -1.6, -1) * CFrame.Angles(1.4, 0, 0), CFrame.new(-.5, -1.8, -1) * CFrame.Angles(1.0, 0, 0), },1,false)UTHit:Play()wait(.5)end local Size=Vector3.new(1,60,60) if Improved then Size=Vector3.new(1,200,200)end local p1=CreatePart1(Size,Color3.new(1,0,0),"Neon",false,.9,nil,"Cylinder")p1.Position=HumanoidRootPart.Position-Vector3.new(0,3,0)a(p1)p1.Orientation=Vector3.new(0,0,90)local pos=p1.CFrame p1.Name="HATE" p1.Parent=workspace for i=1,25 do p1.Transparency=1-i/25 wait()end p1.Touched:connect(function(pt)if pt.Parent~=nil and tostring(pt.Parent)~=PL.Name and tostring(pt.Parent.Parent)~=PL.Name and pt.Name~=name and pt.Name~="Base"and pt.Name~="Baseplate"then if pt.Parent:FindFirstChildOfClass("Humanoid")then pt.Parent:FindFirstChildOfClass("Humanoid").Health=nil pt.Parent:BreakJoints()DoRagdoll(pt.Parent)UTHit:Play()end spawn(function()for i=1,10 do pt.Transparency=i/10 wait()end pt:Remove()end)end end) spawn(function()for i=1,100 do p1.Size=p1.Size+Vector3.new(10,0,0)p1.CFrame=pos p1.Transparency=i/10-9 wait()end p1:Remove()end) RemoveKnifeEffect()resetmw() Active=false end elseif Key.KeyCode==Enum.KeyCode.G and not Active and not Improved then if LossHATE(1000)~=nil then HATE=0 selif("How long can survive longer...?") spawn(function()Improved=true wait(20)Improved=false end) wait(2)selif("With this hell.",.1) end elseif Key.KeyCode==Enum.KeyCode.H and not Active and Improved and not TimeStop then Active=true Stand=true strokemode=true main.Weld.C0=main.Weld.C0*CFrame.Angles(math.rad(180),0,math.rad(90)) for i=1,50 do PlayAnimationFromTable({CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0), CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.5,0,-.5) * CFrame.Angles(.9,.6, -.6), CFrame.new(-1.5,0,-.5) * CFrame.Angles(.9, .6, .6), CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0), },.1,false)wait() if Stroke=="asdsaq"and not LimitW then spawn(Murder)break end if Stroke=="dsasq"and not LimitH then spawn(Welcome_to_my_special_hell)break end end strokemode=false if not Murdering then Active=false resetmw()end elseif Key.KeyCode==Enum.KeyCode.Y and not Active and not Improved and not TimeStop then if LossEnergy(250)~=nil then if not Target then Active=true Stand=true local idkv=0 local MainPos=HumanoidRootPart.CFrame TimeStop=true spawn(function()local Model=Instance.new("Model")local e={}for i=1,72 do e[i]=CreatePart1(Vector3.new(2,0,4),Color3.new(0,0,0),"Neon",false,0,Model)a(e[i])end Model.Parent=workspace local co=0 while wait()and TimeStop do co=co+.3 for i=1,72 do e[i].Anchored=true e[i].CFrame=(MainPos*CFrame.Angles(0,math.rad(i*5+co),0))*CFrame.new(0,0,idkv) end end for i2=0,1,.1 do for i=1,72 do e[i].Transparency=i2 end wait()end end) for i=1,70 do idkv=i if i>50 then PlayAnimationFromTable({ CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(30), 0, 0), CFrame.new(0, 1.5, 0) * CFrame.Angles(.5, 0, 0), CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 1), CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0,-1), CFrame.new(.5, -1.6, .5) * CFrame.Angles(math.rad(-30), 0, 0), CFrame.new(-.5, -1.6, .5) * CFrame.Angles(math.rad(-30), 0, 0) },.1,false)end end PlaySound("rbxassetid://840567549",5) local part=CreatePart1(Vector3.new(140,140,140),Color3.new(1,1,1),"Neon",false,1,nil,"Sphere")a(part)part.CFrame=MainPos part.Parent=workspace local li=Instance.new("ColorCorrectionEffect",workspace.CurrentCamera)for i=0,-2,-.1 do li.Contrast=i part.Transparency=1+i/20 wait()end wait(.5) part.Touched:connect(function(pt)if tostring(pt.Parent)~=PL.Name and tostring(pt.Parent.Parent)~=PL.Name and tostring(pt.Parent.Parent.Parent)~=PL.Name then if pt.Anchored==false then pt.Anchored=true pt.CFrame=pt.CFrame+Vector3.new(0,0,0)while wait()and TimeStop do pt.Anchored=true end pt.Anchored=false end end end)Active=false Stand=false for i=-2,0,.1 do li.Contrast=i part.Parent=nil part.Transparency=1+i/20 part.Parent=workspace wait()end part:Remove()li:Remove() wait(5)TimeStop=false else TimeStop=true PlaySound("rbxassetid://840567549",5) local li=Instance.new("ColorCorrectionEffect",workspace.CurrentCamera)for i=0,-2,-.1 do li.Contrast=i wait()end wait(.5) spawn(function()while TimeStop do if Target then pa(Target)else break end wait()end if Target then ua(Target)end end) for i=-2,0,.1 do li.Contrast=i wait()end li:Remove()wait(5)TimeStop=false end end elseif Key.KeyCode==Enum.KeyCode.V and not Active then if LossEnergy(150)~=nil then PlaySound("rbxassetid://227022193",5) local p1=Instance.new("Part")p1.CanCollide=false p1.Anchored=true local m1=Instance.new("SpecialMesh",p1)m1.MeshId="rbxassetid://20329976"p1.CFrame=HumanoidRootPart.CFrame local p2=Instance.new("Part")p2.CanCollide=false p2.Anchored=true local m2=Instance.new("SpecialMesh",p2)m2.MeshId="rbxassetid://20329976"p2.CFrame=HumanoidRootPart.CFrame p1.Parent=workspace p2.Parent=workspace spawn(function()for i=1,50 do m1.Scale=m1.Scale+Vector3.new(.5,0,.5)m2.Scale=m2.Scale+Vector3.new(.5,0,.5)p1.CFrame=p1.CFrame*CFrame.Angles(0,.1,0)p2.CFrame=p2.CFrame*CFrame.Angles(0,-.1,0)p1.Transparency=i/50 p2.Transparency=i/50 wait()end p1:Remove()p2:Remove()end) Humanoid.Jump=true HumanoidRootPart.Velocity=Vector3.new(0,200,0) end end end end) Humanoid.died:connect(function()script.Disabled=true script:Remove()end)
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