Pastebin
API
tools
faq
paste
Login
Sign up
Please fix the following errors:
New Paste
Syntax Highlighting
--Robot Suit Gifted by machontz, Regular Script! Names = "TheMoonlightGlows" Player = game:GetService("Players").TheMoonlightGlows Character = Player.Character PlayerGui = Player.PlayerGui Backpack = Player.Backpack Humanoid = Character.Humanoid Torso = Character.Torso Head = Character.Head LeftArm = Character["Left Arm"] RightArm = Character["Right Arm"] LeftLeg = Character["Left Leg"] RightLeg = Character["Right Leg"] Neck = Torso["Neck"] RightShoulder = Torso["Right Shoulder"] LeftShoulder = Torso["Left Shoulder"] RightHip = Torso["Right Hip"] LeftHip = Torso["Left Hip"] NeckC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) NeckC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) LeftShoulderC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) LeftShoulderC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) RightShoulderC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) RightShoulderC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) LeftHipC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) LeftHipC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) RightHipC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) RightHipC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) Damage = 2000000 Sound = Instance.new("Sound") Sound.Parent = Head Sound.Name = "Sound" Sound.Pitch = .8 Sound.SoundId = "" Sound.Volume = 2 Stuff = Player.Character:GetChildren() for i = 1 , #Stuff do if Stuff[i].Name == "Shirt" or Stuff[i].Name == "Pants" or Stuff[i].className == "Hat" then Stuff[i]:Remove() end end Torso.BrickColor = BrickColor.new("really blue") Head.BrickColor = BrickColor.new("really blue") RightArm.BrickColor = BrickColor.new("really blue") LeftArm.BrickColor = BrickColor.new("really blue") RightLeg.BrickColor = BrickColor.new("really blue") LeftLeg.BrickColor = BrickColor.new("really blue") Torso.Reflectance = .4 Head.Reflectance = .4 RightArm.Reflectance = .4 LeftArm.Reflectance = .4 RightLeg.Reflectance = .4 LeftLeg.Reflectance = .4 Character.Head.face:remove() Eye1 = Instance.new("Part") Eye1.Parent = Character Eye1.Size = Vector3.new(1,1,1) Eye1.TopSurface = "Smooth" Eye1.BottomSurface = "Smooth" Eye1.CanCollide = false Eye1.Reflectance = .1 Eye1.FormFactor = "Symmetric" Eye1.BrickColor = BrickColor.new("Lime green") e1m=Instance.new("BlockMesh") e1m.Scale=Vector3.new(.25,.2,.25) e1m.Bevel=.1 e1m.Parent=Eye1 Eye1:BreakJoints() pweld = Instance.new("Weld") pweld.Parent = Head pweld.Part0 = Head pweld.Part1 = Eye1 pweld.C0 = CFrame.new(.2,0.21,-.55) Eye2 = Instance.new("Part") Eye2.Parent = Character Eye2.Size = Vector3.new(1,1,1) Eye2.TopSurface = "Smooth" Eye2.BottomSurface = "Smooth" Eye2.CanCollide = false Eye2.Reflectance = .1 Eye2.FormFactor = "Symmetric" Eye2.BrickColor = BrickColor.new("Lime green") e2m=Instance.new("BlockMesh") e2m.Scale=Vector3.new(.25,.2,.25) e2m.Bevel=.1 e2m.Parent=Eye2 Eye2:BreakJoints() pweld = Instance.new("Weld") pweld.Parent = Head pweld.Part0 = Head pweld.Part1 = Eye2 pweld.C0 = CFrame.new(-.2,0.21,-.55) Mouth = Instance.new("Part") Mouth.Parent = Character Mouth.Size = Vector3.new(1,1,1) Mouth.TopSurface = "Smooth" Mouth.BottomSurface = "Smooth" Mouth.CanCollide = false Mouth.Reflectance = .1 Mouth.FormFactor = "Symmetric" Mouth.BrickColor = BrickColor.new("Lime green") MouthMesh=Instance.new("SpecialMesh") MouthMesh.Scale=Vector3.new(.9,0.2,1.05) MouthMesh.MeshType = "Sphere" MouthMesh.Parent=Mouth Mouth:BreakJoints() meld = Instance.new("Weld") meld.Parent = Head meld.Part0 = Head meld.Part1 = Mouth meld.C0 = CFrame.new(0,-.3,-.1) function PwnWelds() TiltX = 0 TiltY = 0 TiltZ = 1.57 RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(TiltX, TiltY, TiltZ) LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(TiltX, TiltY, -TiltZ) TiltX = 0.6 TiltY = 0 TiltZ = 0 MoveX = 0 MoveY = 0 MoveZ = -0.3 RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ) LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ) TiltX = -0.05 TiltY = 0 TiltZ = 0 MoveX = 0 MoveY = 0.1 MoveZ = 0 RightHip.C0 = RightHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ) LeftHip.C0 = LeftHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ) end function RefreshWelds() Neck.C0 = NeckC0 Neck.C1 = NeckC1 RightShoulder.C0 = RightShoulderC0 RightShoulder.C1 = RightShoulderC1 LeftShoulder.C0 = LeftShoulderC0 LeftShoulder.C1 = LeftShoulderC1 RightHip.C0 = RightHipC0 RightHip.C1 = RightHipC1 LeftHip.C0 = LeftHipC0 LeftHip.C1 = LeftHipC1 end function Heal() ShockWave = Instance.new("Part") ShockWave.Parent = Torso ShockWave.Anchored = true ShockWave.CanCollide = false ShockWave.Locked = true ShockWave.Transparency = 0 ShockWave.Shape = "Ball" ShockWave.BrickColor = BrickColor.new("Really red") ShockWave.Size = Vector3.new(1, 1, 1) ShockWave.TopSurface = "Smooth" ShockWave.BottomSurface = "Smooth" ShockWave.CFrame = Torso.CFrame ShockWaveMesh = Instance.new("SpecialMesh") ShockWaveMesh.Parent = ShockWave ShockWaveMesh.MeshType = "Sphere" ShockWaveMesh.Scale = Vector3.new(1, 1, 1) game:getService("Debris"):AddItem(ShockWave, 2) for i = 1 , 100 do ShockWave.Size = ShockWave.Size + Vector3.new(1, 1, 1) ShockWave.Transparency = ShockWave.Transparency + 0.02 ShockWave.CFrame = Torso.CFrame for u, c in pairs(workspace:GetChildren()) do h = c:findFirstChild("Humanoid") t = c:findFirstChild("Torso") if h ~= nil and t ~= nil then if (Torso.Position-t.Position).magnitude <= 20 then h.Health = h.Health + 12 end end end wait(0.01) end end function Roar() for i = 1, 4 do MouthMesh.Scale = MouthMesh.Scale + Vector3.new(0,.2,0) meld.C0 = meld.C0 + Vector3.new(0,.05,0) wait(.2) end Sound.SoundId = "http://www.roblox.com/asset/?id=24478553"--24478553,24483366 Sound.Pitch = 1 for i = 1, 50 do Sound:play() Sound:play() Sound:play() Sound:play() Sound:play() Sound:play() Sound:play() Sound:play() for u, c in pairs(workspace:GetChildren()) do if c.Name ~= Names then h = c:findFirstChild("Humanoid") t = c:findFirstChild("Torso") if h ~= nil and t ~= nil then if (Torso.Position-t.Position).magnitude <= 25000 then t.CFrame = t.CFrame * CFrame.Angles(math.random(-1, 1), math.random(-1, 1), math.random(-1, 1)) h:TakeDamage(h.Health/1) end end end end wait() end wait(2) for i = 1, 4 do MouthMesh.Scale = MouthMesh.Scale - Vector3.new(0,.2,0) meld.C0 = meld.C0 - Vector3.new(0,.05,0) wait(.2) end end function Rocket() for i = 1, 10 do e1m.Scale = e1m.Scale + Vector3.new(.025,.025,.025) e2m.Scale = e2m.Scale + Vector3.new(.025,.025,.025) wait() end Eye1.BrickColor = BrickColor.new("Black") Eye2.BrickColor = BrickColor.new("Black") RCKT = Eye1:Clone() RCKT.Parent = Character RCKT.Size = Vector3.new(10,2,3) RCKT.Anchored = false RCKT.Position = Head.Position RCKT.CFrame = RCKT.CFrame * CFrame.new(0, -2, 0) RVelocity = Instance.new("BodyVelocity") RVelocity.Parent = RCKT RVelocity.maxForce = Vector3.new(math.huge, math.huge, math.huge) RVelocity.velocity = RCKT.CFrame.lookVector * 30 game:getService("Debris"):AddItem(RCKT, 5) function damage(hit) local hum = hit.Parent:FindFirstChild("Humanoid") if hum ~= nil then hum.Health = hum.Health - 101 end end RCKT.Touched:connect(damage) wait(1) for i = 1, 10 do e1m.Scale = e1m.Scale - Vector3.new(.025,.025,.025) e2m.Scale = e2m.Scale - Vector3.new(.025,.025,.025) wait() end Eye1.BrickColor = BrickColor.new("Really red") Eye2.BrickColor = BrickColor.new("Really red") end function EyeLaser() Character.Humanoid.WalkSpeed = 0 local bea = Instance.new("Model") bea.Parent = Character for i = 1, 10 do wait() transnumb = 0.09*i pab1 = Eye1:Clone() pab1.Size = Vector3.new(2,2,4) pab1.Parent = bea pab1.Transparency = 0.9-transnumb pab1.Touched:connect( function(h) if h.Name ~= "Base" and h.Parent ~= Character then else return end h.BrickColor = BrickColor.new("Really red") h.Transparency = pab1.Transparency game:getService("Debris"):AddItem(h, 0.6) end) pab1:BreakJoints() pab2 = Eye2:Clone() pab2.Size = Vector3.new(2,2,4) pab2.Parent = bea pab2.Transparency = 0.9-transnumb pab2.Touched:connect( function(h) if h.Name ~= "Base" and h.Parent ~= Character then else return end h.BrickColor = BrickColor.new("Really red") h.Transparency = pab2.Transparency game:getService("Debris"):AddItem(h, 0.6) end) pab2:BreakJoints() weld = Instance.new("Weld") weld.Parent = bea weld.Part0 = Eye1 weld.Part1 = pab1 weld.C0 = CFrame.new(0,0,-1*i) weld = Instance.new("Weld") weld.Parent = bea weld.Part0 = Eye2 weld.Part1 = pab2 weld.C0 = CFrame.new(0,0,-1*i) end for i = 1, 50 do wait() lol = bea:GetChildren() for i = 1, #lol do if lol[i].className == "Weld" then lol[i].C0 = lol[i].C0 * CFrame.new(0,0,-1) end end end game:getService("Debris"):AddItem(bea, 0.01) Character.Humanoid.WalkSpeed = 16 end function Suicide() ef2 = Instance.new("BodyVelocity") ef2.Parent = Torso ef2.maxForce = Vector3.new(0,math.huge,0) ef2.velocity = Vector3.new(0, 50, 0) Character.Humanoid.PlatformStand = true fu = Instance.new("Fire") fu.Parent = Torso fu.Size = 10 fu.Heat = -15 wait(1) Sound.SoundId = "http://www.roblox.com/asset/?id=2101148" Sound.Pitch = 1 for i = 1, 3 do e = Instance.new("Explosion") e.Parent = Workspace e.Position = Torso.Position e.BlastRadius = 30 e.BlastPressure = 10000 Sound:play() wait(.2) e = Instance.new("Explosion") e.Parent = Workspace e.Position = Head.Position e.BlastRadius = 30 e.BlastPressure = 1000 Sound:play() wait(.2) e = Instance.new("Explosion") e.Parent = Workspace e.Position = RightArm.Position e.BlastRadius = 30 e.BlastPressure = 1000 Sound:play() wait(.2) e = Instance.new("Explosion") e.Parent = Workspace e.Position = LeftArm.Position e.BlastRadius = 30 e.BlastPressure = 1000 Sound:play() wait(.2) e = Instance.new("Explosion") e.Parent = Workspace e.Position = LeftLeg.Position e.BlastRadius = 30 e.BlastPressure = 1000 Sound:play() wait(.2) e = Instance.new("Explosion") e.Parent = Workspace e.Position = RightLeg.Position e.BlastRadius = 1000 e.BlastPressure = 1000 Sound:play() wait(.2) end end function Jump() Character.Humanoid.PlatformStand = true Torso.Velocity = Torso.CFrame.lookVector * 150 + Vector3.new(0, 130, 0) for i = 1 , 20 do Torso.CFrame = Torso.CFrame * CFrame.Angles(-0.5, 0, 0) wait() end Character.Humanoid.PlatformStand = false Gyro = Instance.new("BodyGyro") Gyro.Parent = Torso Gyro.cframe = CFrame.new(0, 0, 0) * CFrame.aAngles(0, 0, 0) Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) wait(0.1) Gyro:Remove() end function Shield() Character.Humanoid.PlatformStand = true s = Instance.new("Part") s.Parent = Character s.Size = Vector3.new(8,8,8) s.Shape = "Ball" s.TopSurface = "Smooth" s.BottomSurface = "Smooth" s.Transparency = .5 s.Position = Torso.Position s.BrickColor = BrickColor.new("Royal purple") sweld = Instance.new("Weld") sweld.Parent = Torso sweld.Part0 = Torso sweld.Part1 = s sweld.C0 = CFrame.new(0,0,0) game:getService("Debris"):AddItem(s, 13) wait(10) for i = 1, 10 do wait() s.Transparency = s.Transparency + .05 end Character.Humanoid.PlatformStand = false s:remove() end function GroundPound() ef2 = Instance.new("BodyVelocity") ef2.Parent = Torso ef2.maxForce = Vector3.new(0,math.huge,0) ef2.velocity = Vector3.new(0, 100, 0) --Character.Humanoid.PlatformStand = true wait(3) Torso.CFrame = Torso.CFrame*CFrame.Angles(3.14,0,0) ef2.velocity = Vector3.new(0, -100, 0) wait(1) ef2.velocity = Vector3.new(0, -150, 0) fu = Instance.new("Fire") fu.Parent = Torso fu.Size = 10 fu.Heat = 15 wait(1.3) Range = 10000 for i = 1 , 5 do Range = Range + 15 Character.Humanoid.WalkSpeed = 0 Boom = Instance.new("Explosion") Boom.Parent = Workspace Boom.BlastRadius = Range/2 Boom.Position = Torso.Position+Vector3.new(Range, 0, 0) Boom = Instance.new("Explosion") Boom.Parent = Workspace Boom.BlastRadius = Range/2 Boom.Position = Torso.Position+Vector3.new(-Range, 0, 0) Boom = Instance.new("Explosion") Boom.Parent = Workspace Boom.BlastRadius = Range/2 Boom.Position = Torso.Position+Vector3.new(0, 0, Range) Boom = Instance.new("Explosion") Boom.Parent = Workspace Boom.BlastRadius = Range/2 Boom.Position = Torso.Position+Vector3.new(0, 0, -Range) Boom = Instance.new("Explosion") Boom.Parent = Workspace Boom.BlastRadius = Range/2 Boom.Position = Torso.Position+Vector3.new(Range, 0, Range) Boom = Instance.new("Explosion") Boom.Parent = Workspace Boom.BlastRadius = Range/2 Boom.Position = Torso.Position+Vector3.new(-Range, 0, Range) Boom = Instance.new("Explosion") Boom.Parent = Workspace Boom.BlastRadius = Range/2 Boom.Position = Torso.Position+Vector3.new(Range, 0, -Range) Boom = Instance.new("Explosion") Boom.Parent = Workspace Boom.BlastRadius = Range/2 Boom.Position = Torso.Position+Vector3.new(-Range, 0, -Range) wait(0.05) end ef2:remove() fu:remove() Character.Humanoid.PlatformStand = false end function Eyez() for i = 1, 5 do e1m.Scale = e1m.Scale + Vector3.new(0,0,.1) e2m.Scale = e2m.Scale + Vector3.new(0,0,.1) wait() end wait() for i = 1, 5 do e1m.Scale = e1m.Scale - Vector3.new(0,0,.1) e2m.Scale = e2m.Scale - Vector3.new(0,0,.1) wait() end end function FootBlox() for u, c in pairs(workspace:GetChildren()) do h = c:findFirstChild("Humanoid") t = c:findFirstChild("Torso") if h ~= nil and t ~= nil and c.Name ~= Character.Name then if h.Health > 0 then if (Torso.Position-t.Position).magnitude <= 25000 then Gyro = Instance.new("BodyGyro") Gyro.Parent = Torso Gyro.maxTorque = Vector3.new(math.huge, 0, math.huge) Gyro.cframe = Torso.CFrame PwnWelds() RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(0, 0, 1.4) LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(0, 0, -1.4) wait(0.1) t.CFrame = Torso.CFrame h.PlatformStand = true ww = Instance.new("Weld") ww.Part0 =Torso ww.Part1 = t ww.Parent = Torso ww.C0 = CFrame.new(0, 0, -2) h:TakeDamage(2) wait(1) PwnWelds() h:TakeDamage(5) wait(0.05) LA = c["Left Arm"] LL = c["Left Leg"] RA = c["Right Arm"] RL = c["Right Leg"] w = Instance.new("Weld") w.Part0 = c["Right Leg"] w.Part1 = t w.Parent = c["Right Leg"] w.C0 = CFrame.new(.5, 0, .5) w = Instance.new("Weld") w.Part0 = c["Left Leg"] w.Part1 = t w.Parent = c["Left Leg"] w.C0 = CFrame.new(-.5, 0, .5) w = Instance.new("Weld") w.Part0 = c["Left Arm"] w.Part1 = t w.Parent = c["Left Arm"] w.C0 = CFrame.new(-.5, 0, -.5) w = Instance.new("Weld") w.Part0 = c["Right Arm"] w.Part1 = t w.Parent = c["Right Arm"] w.C0 = CFrame.new(.5, 0, -.5) w = Instance.new("Weld") w.Part0 = c.Head w.Part1 = t w.Parent = c.Head w.C0 = CFrame.new(0, -1, 0) wait(0.2) RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(0, 0, 1.3) LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(0, 0, -1.3) wait(0.15) PwnWelds() h:TakeDamage(5) wait(0.1) RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(0, 0, 1.4) LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(0, 0, -1.4) wait(1.5) for i = 1 , 6 do RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(0, 0, -0.15*i) LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(0, 0, 0.15*i) RightHip.C0 = RightHipC0 * CFrame.Angles(0, 0, 0.31*i) LeftHip.C0 = LeftHipC0 * CFrame.Angles(0, 0, 0.035*i) wait() end h:TakeDamage(20) ww:Remove() t.Velocity = Torso.CFrame.lookVector * 500 + Vector3.new(0, 50, 0) wait(0.3) for i = 1 , 6 do RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0, 0, 0.15) LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0, 0, -0.15) RightHip.C0 = RightHip.C0 * CFrame.Angles(0, 0, -0.31) LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0, 0, -0.035) wait() end Gyro:Remove() RefreshWelds() end end end end end function HeadAche() RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(0, 0, 3.14) wait(0.4) Character.Head.Mesh.Scale = Vector3.new(0,0,0) Character.Head.Transparency = 1 Mouth.Transparency = 1 Eye1.Transparency = 1 Eye2.Transparency = 1 Mod = Instance.new("Model",workspace) Mod.Name = Names HeadPart = Instance.new("Part") HeadPart.Parent = Mod HeadPart.CanCollide = false HeadPart.Size = Vector3.new(1,1,1) HeadPart.BrickColor = Character.Head.BrickColor HeadPart.Reflectance = Character.Head.Reflectance HeadPart.formFactor = "Symmetric" HeadPart.Position = RightArm.Position HeadPart.Name = "Head" Human = Instance.new("Humanoid") Human.Parent = Mod Human.Health = 0 HPMesh = Instance.new("SpecialMesh") HPMesh.MeshType = "Head" HPMesh.Parent = HeadPart HPMesh.Scale = Vector3.new(1.25,1.25,1.25) w = Instance.new("Weld") w.Parent = RightArm w.Part0 = RightArm w.Part1 = HeadPart w.C0 = CFrame.new(0, -1.3, 0) wait(0.7) RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(0, 0, -2) LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(0, 0, -1) wait(0.5) RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(0, 0, 1.6) LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(0, 0, 1.2) wait() w:Remove() function damage(hit) hum = hit.Parent:FindFirstChild("Humanoid") if hit.Parent ~= Character then if hum ~= nil then Velocity:Remove() Gyro:Remove() hum.PlatformStand = true hum.Health = hum.Health - 6 hum.Parent.Torso.CFrame = hum.Parent.Torso.CFrame * CFrame.Angles(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)) HeadPart.Size = Vector3.new(1,1,1) HPMesh.Scale = Vector3.new(1.25,1.25,1.25) HeadPart.CanCollide = true end end end HeadPart.Touched:connect(damage) Gyro = Instance.new("BodyGyro") Gyro.Parent = HeadPart Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) Gyro.cframe = Character.Torso.CFrame * CFrame.Angles(0, 0, 1.57) Gyro.D = 50 Velocity = Instance.new("BodyVelocity") Velocity.Parent = HeadPart Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge) Velocity.velocity = Character.Torso.CFrame.lookVector * 75 -- Torso.CFrame = Torso.CFrame * CFrame.Angles(2, 0, 0) wait(0.5) HeadPart.Size = Vector3.new(4,4,4) HPMesh.Scale = Vector3.new(.3125,.3125,.3125) -- Character.Humanoid.PlatformStand = true RefreshWelds() wait(.25) HeadPart.CanCollide = true for i = 1 , 10 do Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1, 1) wait(0.0625) end wait(.5) if Velocity ~= nil then Velocity:Remove() end wait(0.1) Character.Head.Mesh.Scale = Vector3.new(0,0,0) HPMesh.Scale = Vector3.new(1.25,1.25,1.25) HeadPart.Size = Vector3.new(1,1,1) HeadPart.CanCollide = true if Gyro ~= nil then Gyro:Remove() end wait(1) Mod:remove() Character.Head.Transparency = 0 Character.Head.Mesh.Scale = Vector3.new(0,0,0) for i = 1, 10 do Character.Head.Mesh.Scale = Character.Head.Mesh.Scale + Vector3.new(.125,.125,.125) wait(.05) end Mouth.Transparency = 0 Eye1.Transparency = 0 Eye2.Transparency = 0 wait(0.1) --Character.Humanoid.PlatformStand = false end function PrimaryLotus() Gyro = Instance.new("BodyGyro") Gyro.Parent = Torso Gyro.maxTorque = Vector3.new(0, 0, 0) Gyro.cframe = Torso.CFrame for i = 1 , 6 do RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(0, 0, -0.15*i) LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(0, 0, 0.15*i) RightHip.C0 = RightHipC0 * CFrame.Angles(0, 0, 0.31*i) LeftHip.C0 = LeftHipC0 * CFrame.Angles(0, 0, 0.035*i) wait() end for i, v in pairs(workspace:GetChildren()) do eTorso = v:findFirstChild("Torso") eHumanoid = v:findFirstChild("Humanoid") if eTorso ~= nil and eHumanoid ~= nil and v.Name ~= Character.Name then if (Torso.Position-eTorso.Position).magnitude <= 6 then RefreshWelds() eHumanoid.PlatformStand = true Humanoid.PlatformStand = true Torso.CFrame = eTorso.CFrame * CFrame.new(0, 5, -1.5) TorsoWeld = Instance.new("Weld") TorsoWeld.Parent = Torso TorsoWeld.Part0 = Torso TorsoWeld.Part1 = eTorso TorsoWeld.C0 = CFrame.new(0, 0, -1.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0) Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) Gyro.cframe = CFrame.fromEulerAnglesXYZ(0, 0, 0) RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(0, 0, 1.5) LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(0, 0, -1.5) handle21 = Instance.new("Part") handle21.Parent = Character handle21.TopSurface = "Smooth" handle21.BottomSurface = "Smooth" handle21.Size = Vector3.new(1, 1, 1) handle21.CFrame = Torso.CFrame weld2 = Instance.new("Weld") weld2.Part0 = eTorso weld2.Part1 = handle21 weld2.Parent = eTorso weld2.C0 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(3.14, 0, 0) p2 = Instance.new("SpecialMesh") p2.Parent = handle21 p2.Scale = Vector3.new(0, 0, 0) p2.MeshType = "Sphere" for i = 1 , 10 do Torso.Velocity = Vector3.new(0, 800, 0) if i >= 5 then p2.Scale = p2.Scale + Vector3.new(0.62, 1.5, 0.62) end wait(0.001) end wait(0.3) Torso.Velocity = Vector3.new(0, -400, 0) Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 0, -3.14) wait(0.3) handle2 = Instance.new("Part") handle2.Parent = Character handle2.TopSurface = "Smooth" handle2.BottomSurface = "Smooth" handle2.Size = Vector3.new(1, 1, 1) handle2.CFrame = Torso.CFrame weld = Instance.new("Weld") weld.Part0 = eTorso weld.Part1 = handle2 weld.Parent = eTorso weld.C0 = CFrame.new(0, 0, 0)*CFrame.Angles(3.14, 0, 0) p = Instance.new("SpecialMesh") p.Parent = handle2 p.Scale = Vector3.new(5, 15, 5) p.MeshType = "FileMesh" p.MeshId = "http://www.roblox.com/asset/?id=1051557" Torso.CFrame = Torso.CFrame*CFrame.Angles(3.14,0,0) wait(.7) handle2:Remove() handle21:Remove() TorsoWeld:Remove() ex = Instance.new("Explosion") ex.Parent = Workspace ex.BlastPressure = 0 ex.Position = Torso.Position eHumanoid:TakeDamage(math.huge) eHumanoid.PlatformStand = false eHumanoid.Sit = true for i = 1 , 15 do p = Instance.new("Part") p.Parent = Workspace p.Name = "Rocks" p.BrickColor = BrickColor.new("Brown") p.CanCollide = true p.TopSurface = "Smooth" p.Material = "Concrete" p.BottomSurface = "Smooth" p.Size = Vector3.new(math.random(3, 5), math.random(3, 5), math.random(3, 5)) p.CFrame = Torso.CFrame * CFrame.new(Vector3.new(math.random(-6, 6), -10, math.random(-6, 6))) * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3)) p.Velocity = p.CFrame.lookVector * 150 + Vector3.new(0, 10, 0) game:getService("Debris"):AddItem(p, 5) wait() end RefreshWelds() Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) Gyro.cframe = CFrame.Angles(0, 0, 0) Humanoid.Jump = true Torso.CFrame = CFrame.new(Torso.Position + Vector3.new(0, 5, 10)) wait(.5) Torso.Velocity = Vector3.new(0,0,0) eTorso.Velocity = Vector3.new(0,0,0) end end end wait(0.05) Gyro:Remove() Torso.Velocity = Vector3.new(0,0,0) RefreshWelds() end function Free() Stuff = Character:GetChildren() for i = 1 , #Stuff do if Stuff[i].className == "Part" then Stuff[i].Anchored = false end end Stuff = Character:GetChildren() for i = 1 , #Stuff do if Stuff[i].className == "Part" then Stuff[i].Anchored = false end Stuff2 = Stuff[i]:GetChildren() for i = 1 , #Stuff2 do if Stuff2[i].className == "BodyPosition" or Stuff2[i].className == "BodyVelocity" or Stuff2[i].className == "BodyGyro" then Stuff2[i]:Remove() end end end Character.Torso.CFrame = Character.Torso.CFrame + Vector3.new(0,30,0) Character.Torso.Anchored = true wait(.5) Character.Torso.Anchored = false end Shieldz = false function ShieldOn() Johnny = Instance.new("BodyGyro") Johnny.Name = "JooDaddeh" Johnny.Parent = Torso Johnny.cframe = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) Johnny.maxTorque = Vector3.new(math.huge, math.huge, math.huge) Billy = Instance.new("BodyPosition") Billy.Name = "JoeMama" Billy.Parent = Head Billy.position = Head.Position Billy.maxForce = Vector3.new(math.huge, math.huge, math.huge) wait() for i = 1, 5 do wait() Billy.position = Billy.position + Vector3.new(0,1,0) end wait(0.5) for i = 1, 11 do Head.Mesh.Scale = Head.Mesh.Scale + Vector3.new(1,1,1) wait(0.01) end Shieldz = true while Shieldz do wait() for i,v in pairs (workspace:GetChildren()) do if v.className == "Part" and v.Name ~= "Base" then if (Torso.Position-v.Position).magnitude <= 11 then v:Remove() end end if v.className == "Model" then for u, c in pairs (v:GetChildren()) do if c.className == "Part" and v.Name ~= Character.Name then if (Torso.Position-c.Position).magnitude <= 11 then c:Remove() end end end if v.Name ~= Character.Name then BobHumanoid = v:findFirstChild("Humanoid") BobHead = v:findFirstChild("Head") if BobHead ~= nil and BobHumanoid ~= nil then if (Torso.Position-BobHead.Position).magnitude <= 11 then for i = 1, 22 do wait() if i > 12 then BobHead.Mesh.Scale = BobHead.Mesh.Scale + Vector3.new(1, 1, 1) else if v:findFirstChild("Left Arm") ~= nil then v:findFirstChild("Left Arm"):Remove() end if v:findFirstChild("Left Leg") ~= nil then v:findFirstChild("Left Leg"):Remove() end if v:findFirstChild("Right Arm") ~= nil then v:findFirstChild("Right Arm"):Remove() end if v:findFirstChild("Right Leg") ~= nil then v:findFirstChild("Right Leg"):Remove() end if v:findFirstChild("Torso") ~= nil then v:findFirstChild("Torso"):Remove() end BobHead.Mesh.Scale = BobHead.Mesh.Scale + Vector3.new(-1, -1, -1) end end v:Remove() end end end end end end wait() end function ShieldOff() Shieldz = false for i = 1, 11 do Head.Mesh.Scale = Head.Mesh.Scale + Vector3.new(-1,-1,-1) wait(0.01) end for i = 1, 5 do pcall(function() Head.JoeMama.position = Head.JoeMama.position + Vector3.new(0,-1,0) end) wait(0.01) end pcall(function() Head.JoeMama:Remove() end) pcall(function() Torso.JooDaddeh:Remove() end) end function Page(Num,gm) if Num == 1 then for _,v in pairs (gm:GetChildren()) do if v.Name == "Pg2" then v:Remove() else v.Visible = true end end elseif Num == 2 then for _,v in pairs (gm:GetChildren()) do if v.Name ~= "Pg2" then if v.className == "TextButton" then v.Visible = false end end end tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,800,0,40) tb.Text = "New Attack" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) tb.Name = "Pg2" end end gm = Instance.new("GuiMain") gm.Parent = Player.PlayerGui gm.Name = "GUI-Main" Frame = Instance.new("Frame",gm) Frame.Size = UDim2.new(0,310,0,300) Frame.Position = UDim2.new(0,780,0,20) Frame.BackgroundTransparency = .5 Frame.BackgroundColor3 = Color3.new(50,50,50) Frame.BorderColor3 = Color3.new(0,0,0) Prev = Instance.new("TextButton",Frame) Prev.Position = UDim2.new(0,0,0,285) Prev.Size = UDim2.new(0,70,0,15) Prev.Text = "Page 1" Prev.BackgroundTransparency = .5 Prev.TextTransparency = .1 Prev.BackgroundColor3 = Color3.new(100,255,255) Prev.BorderColor3 = Color3.new(50,255,255) function onClick() Page(1,gm) end Prev.MouseButton1Click:connect(onClick) Next = Instance.new("TextButton",Frame) Next.Position = UDim2.new(0,240,0,285) Next.Size = UDim2.new(0,70,0,15) Next.Text = "Page 2" Next.BackgroundTransparency = .5 Next.TextTransparency = .1 Next.BackgroundColor3 = Color3.new(100,255,255) Next.BorderColor3 = Color3.new(50,255,255) function onClick() Page(2,gm) end Next.MouseButton1Click:connect(onClick) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,800,0,80) tb.Text = "EyeLaser" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) function onClick() EyeLaser() end tb.MouseButton1Click:connect(onClick) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,900,0,80) tb.Text = "Roar" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) function onClick() Roar() end tb.MouseButton1Click:connect(onClick) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,1000,0,80) tb.Text = "Heal" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) function onClick() Heal() end tb.MouseButton1Click:connect(onClick) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,800,0,120) tb.Text = "Suicide" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) function onClick() Suicide() end tb.MouseButton1Click:connect(onClick) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,900,0,120) tb.Text = "Rocket" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) function onClick() Rocket() end tb.MouseButton1Click:connect(onClick) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,1000,0,120) tb.Text = "Jump" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) function onClick() Jump() end tb.MouseButton1Click:connect(onClick) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,800,0,160) tb.Text = "Bubble" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) function onClick() Shield() end tb.MouseButton1Click:connect(onClick) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,900,0,160) tb.Text = "Ground-Pound" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) function onClick() GroundPound() end tb.MouseButton1Click:connect(onClick) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,1000,0,160) tb.Text = "Eyez" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) function onClick() Eyez() end tb.MouseButton1Click:connect(onClick) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,800,0,200) tb.Text = "FootBlox" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) function onClick() FootBlox() end tb.MouseButton1Click:connect(onClick) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,900,0,200) tb.Text = "Primary Lotus" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) function onClick() PrimaryLotus() end tb.MouseButton1Click:connect(onClick) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,800,0,40) tb.Text = "Red" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) function onClick() Mouth.BrickColor = BrickColor.new("Black") Eye1.BrickColor = BrickColor.new("Black") Eye2.BrickColor = BrickColor.new("Black") end tb.MouseButton1Click:connect(onClick) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,900,0,40) tb.Text = "Blue" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) function onClick() Mouth.BrickColor = BrickColor.new("Really blue") Eye1.BrickColor = BrickColor.new("Really blue") Eye2.BrickColor = BrickColor.new("Really blue") end tb.MouseButton1Click:connect(onClick) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,1000,0,40) tb.Text = "Yellow" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) function onClick() Mouth.BrickColor = BrickColor.new("Really red") Eye1.BrickColor = BrickColor.new("Really red") Eye2.BrickColor = BrickColor.new("Really red") end tb.MouseButton1Click:connect(onClick) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,1000,0,200) tb.Text = "Free Self" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) function onClick() Free() end tb.MouseButton1Click:connect(onClick) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,800,0,240) tb.Text = "HeadAche" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) function onClick() HeadAche() end tb.MouseButton1Click:connect(onClick) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,900,0,240) tb.Text = "Shield" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) function click() if not Shieldz then ShieldOn() else ShieldOff() end end tb.MouseButton1Click:connect(click) while true do wait() Character.Humanoid.WalkSpeed = 50 Character.Humanoid.MaxHealth = math.huge Character.Humanoid.Health = math.huge if Torso.Position.Y <= -20 or Torso.Position.Y >= 10000 then Base = Workspace:findFirstChild("Base") if Base ~= nil then Character:MoveTo(Base.Position) else Character:MoveTo(Vector3.new(0, 100, 0)) end end end
Optional Paste Settings
Category:
None
Cryptocurrency
Cybersecurity
Fixit
Food
Gaming
Haiku
Help
History
Housing
Jokes
Legal
Money
Movies
Music
Pets
Photo
Science
Software
Source Code
Spirit
Sports
Travel
TV
Writing
Tags:
Syntax Highlighting:
None
Bash
C
C#
C++
CSS
HTML
JSON
Java
JavaScript
Lua
Markdown (PRO members only)
Objective C
PHP
Perl
Python
Ruby
Swift
4CS
6502 ACME Cross Assembler
6502 Kick Assembler
6502 TASM/64TASS
ABAP
AIMMS
ALGOL 68
APT Sources
ARM
ASM (NASM)
ASP
ActionScript
ActionScript 3
Ada
Apache Log
AppleScript
Arduino
Asymptote
AutoIt
Autohotkey
Avisynth
Awk
BASCOM AVR
BNF
BOO
Bash
Basic4GL
Batch
BibTeX
Blitz Basic
Blitz3D
BlitzMax
BrainFuck
C
C (WinAPI)
C Intermediate Language
C for Macs
C#
C++
C++ (WinAPI)
C++ (with Qt extensions)
C: Loadrunner
CAD DCL
CAD Lisp
CFDG
CMake
COBOL
CSS
Ceylon
ChaiScript
Chapel
Clojure
Clone C
Clone C++
CoffeeScript
ColdFusion
Cuesheet
D
DCL
DCPU-16
DCS
DIV
DOT
Dart
Delphi
Delphi Prism (Oxygene)
Diff
E
ECMAScript
EPC
Easytrieve
Eiffel
Email
Erlang
Euphoria
F#
FO Language
Falcon
Filemaker
Formula One
Fortran
FreeBasic
FreeSWITCH
GAMBAS
GDB
GDScript
Game Maker
Genero
Genie
GetText
Go
Godot GLSL
Groovy
GwBasic
HQ9 Plus
HTML
HTML 5
Haskell
Haxe
HicEst
IDL
INI file
INTERCAL
IO
ISPF Panel Definition
Icon
Inno Script
J
JCL
JSON
Java
Java 5
JavaScript
Julia
KSP (Kontakt Script)
KiXtart
Kotlin
LDIF
LLVM
LOL Code
LScript
Latex
Liberty BASIC
Linden Scripting
Lisp
Loco Basic
Logtalk
Lotus Formulas
Lotus Script
Lua
M68000 Assembler
MIX Assembler
MK-61/52
MPASM
MXML
MagikSF
Make
MapBasic
Markdown (PRO members only)
MatLab
Mercury
MetaPost
Modula 2
Modula 3
Motorola 68000 HiSoft Dev
MySQL
Nagios
NetRexx
Nginx
Nim
NullSoft Installer
OCaml
OCaml Brief
Oberon 2
Objeck Programming Langua
Objective C
Octave
Open Object Rexx
OpenBSD PACKET FILTER
OpenGL Shading
Openoffice BASIC
Oracle 11
Oracle 8
Oz
PARI/GP
PCRE
PHP
PHP Brief
PL/I
PL/SQL
POV-Ray
ParaSail
Pascal
Pawn
Per
Perl
Perl 6
Phix
Pic 16
Pike
Pixel Bender
PostScript
PostgreSQL
PowerBuilder
PowerShell
ProFTPd
Progress
Prolog
Properties
ProvideX
Puppet
PureBasic
PyCon
Python
Python for S60
QBasic
QML
R
RBScript
REBOL
REG
RPM Spec
Racket
Rails
Rexx
Robots
Roff Manpage
Ruby
Ruby Gnuplot
Rust
SAS
SCL
SPARK
SPARQL
SQF
SQL
SSH Config
Scala
Scheme
Scilab
SdlBasic
Smalltalk
Smarty
StandardML
StoneScript
SuperCollider
Swift
SystemVerilog
T-SQL
TCL
TeXgraph
Tera Term
TypeScript
TypoScript
UPC
Unicon
UnrealScript
Urbi
VB.NET
VBScript
VHDL
VIM
Vala
Vedit
VeriLog
Visual Pro Log
VisualBasic
VisualFoxPro
WHOIS
WhiteSpace
Winbatch
XBasic
XML
XPP
Xojo
Xorg Config
YAML
YARA
Z80 Assembler
ZXBasic
autoconf
jQuery
mIRC
newLISP
q/kdb+
thinBasic
Paste Expiration:
Never
Burn after read
10 Minutes
1 Hour
1 Day
1 Week
2 Weeks
1 Month
6 Months
1 Year
Paste Exposure:
Public
Unlisted
Private
Folder:
(members only)
Password
NEW
Enabled
Disabled
Burn after read
NEW
Paste Name / Title:
Create New Paste
Hello
Guest
Sign Up
or
Login
Sign in with Facebook
Sign in with Twitter
Sign in with Google
You are currently not logged in, this means you can not edit or delete anything you paste.
Sign Up
or
Login
Public Pastes
⭐⭐⭐Make $1500 in 20 minutes⭐⭐⭐
Java | 5 sec ago | 0.09 KB
⭐⭐⭐MAKE $900 INSTANTLY⭐⭐⭐
Java | 8 sec ago | 0.06 KB
⭐ Instant Profit Method ⭐
JavaScript | 14 sec ago | 0.32 KB
⭐⭐⭐Instant Profit Method⭐⭐⭐
Java | 17 sec ago | 0.09 KB
⭐⭐⭐Make $1500 in 20 minutes⭐⭐⭐
Java | 19 sec ago | 0.09 KB
⭐⭐⭐if you really want more bring up the fire⭐...
Java | 28 sec ago | 0.06 KB
⭐⭐⭐Exchange Exploit⭐⭐⭐
Java | 31 sec ago | 0.06 KB
⭐ Free ETH Method ⭐
JavaScript | 34 sec ago | 0.32 KB
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the
Cookies Policy
.
OK, I Understand
Not a member of Pastebin yet?
Sign Up
, it unlocks many cool features!