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Meshes = { Blast = '20329976', Crown = '1323306', Ring = '3270017', Claw = '10681506', Crystal = '9756362', Coil = '9753878', Cloud = '1095708', } clangsounds = { '199149119', '199149109', '199149072', '199149025', '199148971' } hitsounds = { '199149137', '199149186', '199149221', '199149235', '199149269', '199149297' } blocksounds = { '199148933', '199148947' } armorsounds = { '199149321', '199149338', '199149367', '199149409', '199149452' } woosh = { Heavy1 = '320557353', Heavy2 = '320557382', Heavy3 = '320557453', Heavy4 = '199144226', Heavy5 = '203691447', Heavy6 = '203691467', Heavy7 = '203691492', Light1 = '320557413', Light2 = '320557487', Light3 = '199145095', Light4 = '199145146', Light5 = '199145887', Light6 = '199145913', Light7 = '199145841', Medium1 = '320557518', Medium2 = '320557537', Medium3 = '320557563', Medium4 = '199145204' } Songs = { Breaking = '179281636', FinalReckoning = '357375770', NotDeadYet = '346175829', Intense = '151514610', JumpP1 = '160536628', JumpP2 = '60536666', SonsOfWar = '158929777', WrathOfSea = '165520893', ProtectorsOfEarth = '160542922', SkyTitans = '179282324', ArchAngel = '144043274', Anticipation = '168614529', TheMartyred = '186849544', AwakeP1 = '335631255', AwakeP2 = '335631297', ReadyAimFireP1 = '342455387', ReadyAimFireP2 = '342455399', DarkLordP1 = '209567483', DarkLordP2 = '209567529', BloodDrainP1 = '162914123', BloodDrainP2 = '162914203', DanceOfSwords = '320473062', Opal = '286415112', Calamity = '190454307', Hypnotica = '155968128', Nemisis = '160453802', Breathe = '276963903', GateToTheRift = '270655227', InfernalBeserking = '244143404', Trust = '246184492', AwakeningTheProject = '245121821', BloodPain = '242545577', Chaos = '247241693', NightmareFictionHighStake = '248062278', TheWhiteWeapon = '247236446', Gale = '256851659', ImperialCode = '256848383', Blitzkrieg = '306431437', RhapsodyRage = '348690251', TheGodFist = '348541501', BattleForSoul = '321185592', TheDarkColossus = '305976780', EmpireOfAngels = '302580452', Kronos = '302205297', Exorcist = '299796054', CrimsonFlames = '297799220', UltimatePower = '295753229', DrivingInTheDark = '295753229', AscendToPower = '293860654', GodOfTheSun = '293612495', DarkRider = '293861765', Vengeance = '293375555', SoundOfWar = '293376196', HellsCrusaders = '293012202', Legend = '293011823', RisingSouls = '290524959' } misc = { GroundSlam = '199145477', LaserSlash = '199145497', RailGunFire = '199145534', Charge1 = '199145659', Charge2 = '169380469', Charge3 = '169380479', EmptyGun = '203691822', GunShoot = '203691837', Stomp1 = '200632875', Stomp2 = '200632561', TelsaCannonCharge = '169445572', TelsaCannonShoot = '169445602', AncientHymm = '245313442' } wait(0.016666666666667) Effects = {} local Player = game.Players.localPlayer local Character = Player.Character local Humanoid = Character.Humanoid local mouse = Player:GetMouse() local m = Instance.new("Model", Character) m.Name = "WeaponModel" local LeftArm = Character["Left Arm"] local RightArm = Character["Right Arm"] local LeftLeg = Character["Left Leg"] local RightLeg = Character["Right Leg"] local Head = Character.Head local Torso = Character.Torso local RootPart = Character.HumanoidRootPart local RootJoint = RootPart.RootJoint local cam = game.Workspace.CurrentCamera local equipped = false local attack = false local Anim = "Idle" local idle = 0 local attacktype = 1 local Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude local velocity = RootPart.Velocity.y local sine = 0 local change = 1 local grabbed = false local cn = CFrame.new local mr = math.rad local angles = CFrame.Angles local ud = UDim2.new local c3 = Color3.new cf = CFrame.new vt = Vector3.new local NeckCF = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) Humanoid.Animator:Destroy() Character.Animate:Destroy() local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) local LHCF = (CFrame.fromEulerAnglesXYZ(0, -1.6, 0)) RSH = nil RW = Instance.new("Weld") LW = Instance.new("Weld") RH = Torso["Right Hip"] LH = Torso["Left Hip"] RSH = Torso["Right Shoulder"] LSH = Torso["Left Shoulder"] RSH.Parent = nil LSH.Parent = nil RW.Name = "RW" RW.Part0 = Torso RW.C0 = cn(1.5, 0.5, 0) RW.C1 = cn(0, 0.5, 0) RW.Part1 = RightArm RW.Parent = Torso LW.Name = "LW" LW.Part0 = Torso LW.C0 = cn(-1.5, 0.5, 0) LW.C1 = cn(0, 0.5, 0) LW.Part1 = LeftArm LW.Parent = Torso clerp = function(a, b, t) return a:lerp(b, t) end --[[-------------------------------------------------- LeftArm.Size = LeftArm.Size * 1 RightArm.Size = RightArm.Size * 1 LeftLeg.Size = LeftLeg.Size * 1 RightLeg.Size = RightLeg.Size * 1 Torso.Size = Torso.Size * 1 Head.Size = Head.Size * 1 RootPart.Size = RootPart.Size * 1 ----------------------------------------------------]] ArtificialHB = Instance.new("BindableEvent", script) ArtificialHB.Name = "Heartbeat" script:WaitForChild("Heartbeat") frame = 0.033333333333333 tf = 0 allowframeloss = false tossremainder = false lastframe = tick() script.Heartbeat:Fire() game:GetService("RunService").Heartbeat:connect(function(s, p) tf = tf + s if frame <= tf then if allowframeloss then script.Heartbeat:Fire() lastframe = tick() else for i = 1, math.floor(tf / frame) do script.Heartbeat:Fire() end lastframe = tick() end if tossremainder then tf = 0 else tf = tf - frame * math.floor(tf / frame) end end end ) swait = function(num) if num == 0 or num == nil then ArtificialHB.Event:wait() else for i = 0, num do ArtificialHB.Event:wait() end end end local RbxUtility = LoadLibrary("RbxUtility") local Create = RbxUtility.Create RemoveOutlines = function(part) part.TopSurface = 10 end ---------------------------------------------------- ---------------------------------------------------- local dmgMultipyer = 0 local co1 = 3 local co2 = 3 local co3 = 3 local co4 = 70 local cooco = 3 local cooldown1 = 3 local cooldown2 = 3 local cooldown3 = 3 local cooldown4 = 70 local coolcool = 3 local maxEnergy = 200 local Energy = 20 local skill1stam = 10 local skill2stam = 30 local skill3stam = 40 local skill4stam = 60 local recovermana = 15 local skillcolorscheme = BrickColor.new("Really black").Color local scrn = Instance.new("ScreenGui", Player.PlayerGui) makeframe = function(par, trans, pos, size, color) local frame = Instance.new("Frame", par) frame.BackgroundTransparency = trans frame.BorderSizePixel = 0 frame.Position = pos frame.Size = size frame.BackgroundColor3 = color return frame end makelabel = function(par, text) local label = Instance.new("TextLabel", par) label.BackgroundTransparency = 1 label.Size = UDim2.new(1, 0, 1, 0) label.Position = UDim2.new(0, 0, 0, 0) label.TextColor3 = Color3.new(255, 255, 255) label.TextStrokeTransparency = 0 label.FontSize = Enum.FontSize.Size32 label.Font = Enum.Font.SourceSansBold label.BorderSizePixel = 0 label.TextScaled = true label.Text = text end framesk1 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.85, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme) framesk2 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.74, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme) framesk3 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.63, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme) framesk4 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.52, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme) bar1 = makeframe(framesk1, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) bar2 = makeframe(framesk2, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) bar3 = makeframe(framesk3, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) bar4 = makeframe(framesk4, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) text1 = Instance.new("TextLabel", framesk1) text1.BackgroundTransparency = 1 text1.Size = UDim2.new(1, 0, 1, 0) text1.Position = UDim2.new(0, 0, 0, 0) text1.TextColor3 = Color3.new(255, 255, 255) text1.TextStrokeTransparency = 0 text1.FontSize = Enum.FontSize.Size18 text1.Font = Enum.Font.SourceSansBold text1.BorderSizePixel = 0 text1.TextScaled = true text1.Text = "[Z]\n Smek Combo" text2 = Instance.new("TextLabel", framesk2) text2.BackgroundTransparency = 1 text2.Size = UDim2.new(1, 0, 1, 0) text2.Position = UDim2.new(0, 0, 0, 0) text2.TextColor3 = Color3.new(255, 255, 255) text2.TextStrokeTransparency = 0 text2.FontSize = Enum.FontSize.Size18 text2.Font = Enum.Font.SourceSansBold text2.BorderSizePixel = 0 text2.TextScaled = true text2.Text = "[X]\n Wavez of Sugar" text3 = Instance.new("TextLabel", framesk3) text3.BackgroundTransparency = 1 text3.Size = UDim2.new(1, 0, 1, 0) text3.Position = UDim2.new(0, 0, 0, 0) text3.TextColor3 = Color3.new(255, 255, 255) text3.TextStrokeTransparency = 0 text3.FontSize = Enum.FontSize.Size18 text3.Font = Enum.Font.SourceSansBold text3.BorderSizePixel = 0 text3.TextScaled = false text3.Text = "[C]\n SpinCycle" text4 = Instance.new("TextLabel", framesk4) text4.BackgroundTransparency = 1 text4.Size = UDim2.new(1, 0, 1, 0) text4.Position = UDim2.new(0, 0, 0, 0) text4.TextColor3 = Color3.new(255, 255, 255) text4.TextStrokeTransparency = 0 text4.FontSize = Enum.FontSize.Size18 text4.Font = Enum.Font.SourceSansBold text4.BorderSizePixel = 0 text4.TextScaled = true text4.Text = "[V]\n Yummie laz0r" function NoOutline(Part) Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10 end function nooutline(part) part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 end CreatePart = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material}) RemoveOutlines(Part) nooutline(Part) return Part end CreateMesh = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale}) if Mesh == "SpecialMesh" then Msh.MeshType = MeshType Msh.MeshId = MeshId end return Msh end CreateWeld = function(Parent, Part0, Part1, C0, C1) local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1}) return Weld end rayCast = function(Position, Direction, Range, Ignore) return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) end CreateSound = function(id, par, vol, pit) coroutine.resume(coroutine.create(function() local sou = Instance.new("Sound", par or workspace) sou.Volume = vol sou.Pitch = pit or 1 sou.SoundId = id swait() sou:play() game:GetService("Debris"):AddItem(sou, 6) end )) end local getclosest = function(obj, distance) local last, lastx = distance + 1, nil for i,v in pairs(workspace:GetChildren()) do if v:IsA("Model") and v ~= Character and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then local t = v.Torso local dist = t.Position - obj.Position.magnitude if dist <= distance and dist < last then last = dist lastx = v end end end return lastx end Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) if hit.Parent == nil then return end local h = hit.Parent:FindFirstChild("Humanoid") for _,v in pairs(hit.Parent:children()) do if v:IsA("Humanoid") then h = v end end if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then return end local c = Create("ObjectValue")({Name = "creator", Value = game:service("Players").LocalPlayer, Parent = h}) game:GetService("Debris"):AddItem(c, 0.5) if HitSound ~= nil and HitPitch ~= nil then CreateSound(HitSound, hit, 1, HitPitch) end local Damage = math.random(minim, maxim) + dmgMultipyer local blocked = false local block = hit.Parent:findFirstChild("Block") if block ~= nil and block.className == "IntValue" and block.Value > 0 then blocked = true block.Value = block.Value - 1 print(block.Value) end if blocked == false then h.Health = h.Health - Damage ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color) else h.Health = h.Health - Damage / 2 ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color) end if Type == "Knockdown" then local hum = hit.Parent.Humanoid hum.PlatformStand = true coroutine.resume(coroutine.create(function(HHumanoid) swait(1) HHumanoid.PlatformStand = false end ), hum) local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit local bodvol = Create("BodyVelocity")({velocity = angle * knockback, P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit}) local rl = Create("BodyAngularVelocity")({P = 3000, maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit}) game:GetService("Debris"):AddItem(bodvol, 0.5) game:GetService("Debris"):AddItem(rl, 0.5) else do if Type == "Normal" then local vp = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05}) if knockback > 0 then vp.Parent = hit.Parent.Torso end game:GetService("Debris"):AddItem(vp, 0.5) else do if Type == "Up" then local bodyVelocity = Create("BodyVelocity")({velocity = vt(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit}) game:GetService("Debris"):AddItem(bodyVelocity, 0.5) else do if Type == "DarkUp" then coroutine.resume(coroutine.create(function() for i = 0, 1, 0.1 do swait() BlockEffect(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1) end end )) local bodyVelocity = Create("BodyVelocity")({velocity = vt(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit}) game:GetService("Debris"):AddItem(bodyVelocity, 1) else do if Type == "Snare" then local bp = Create("BodyPosition")({P = 2000, D = 100, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso}) game:GetService("Debris"):AddItem(bp, 1) else do if Type == "Freeze" then local BodPos = Create("BodyPosition")({P = 50000, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso}) local BodGy = Create("BodyGyro")({maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, P = 20000, Parent = hit.Parent.Torso, cframe = hit.Parent.Torso.CFrame}) hit.Parent.Torso.Anchored = true coroutine.resume(coroutine.create(function(Part) swait(1.5) Part.Anchored = false end ), hit.Parent.Torso) game:GetService("Debris"):AddItem(BodPos, 3) game:GetService("Debris"):AddItem(BodGy, 3) end do local debounce = Create("BoolValue")({Name = "DebounceHit", Parent = hit.Parent, Value = true}) game:GetService("Debris"):AddItem(debounce, Delay) c = Instance.new("ObjectValue") c.Name = "creator" c.Value = Player c.Parent = h game:GetService("Debris"):AddItem(c, 0.5) end end end end end end end end end end end end end MagniDamage = function(Part, magni, mindam, maxdam, knock, Type) for _,c in pairs(workspace:children()) do local hum = c:findFirstChild("Humanoid") if hum ~= nil then local head = c:findFirstChild("Torso") if head ~= nil then local targ = head.Position - Part.Position local mag = targ.magnitude if mag <= magni and c.Name ~= Player.Name then Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "http://www.roblox.com/asset/?id=231917784", 1) end end end end end ShowDamage = function(Pos, Text, Time, Color) local Rate = 0.033333333333333 if not Pos then local Pos = Vector3.new(0, 0, 0) end local Text = Text or "" local Time = Time or 2 if not Color then local Color = Color3.new(1, 0, 1) end local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", vt(0, 0, 0)) EffectPart.Anchored = true local BillboardGui = Create("BillboardGui")({Size = UDim2.new(3, 0, 3, 0), Adornee = EffectPart, Parent = EffectPart}) local TextLabel = Create("TextLabel")({BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Text = Text, TextColor3 = Color, TextScaled = true, Font = Enum.Font.ArialBold, Parent = BillboardGui}) game.Debris:AddItem(EffectPart, Time + 0.1) EffectPart.Parent = game:GetService("Workspace") delay(0, function() local Frames = Time / Rate for Frame = 1, Frames do wait(Rate) local Percent = Frame / Frames EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) TextLabel.TextTransparency = Percent end if EffectPart and EffectPart.Parent then EffectPart:Destroy() end end ) end Player=game:GetService('Players').LocalPlayer Character=Player.Character Mouse=Player:GetMouse() m=Instance.new('Model',Character) local function weldBetween(a, b) local weldd = Instance.new("ManualWeld") weldd.Part0 = a weldd.Part1 = b weldd.C0 = CFrame.new() weldd.C1 = b.CFrame:inverse() * a.CFrame weldd.Parent = a return weldd end it=Instance.new function nooutline(part) part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10 end function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) local fp=it("Part") fp.formFactor=formfactor fp.Parent=parent fp.Reflectance=reflectance fp.Transparency=transparency fp.CanCollide=false fp.Locked=true fp.BrickColor=BrickColor.new(tostring(brickcolor)) fp.Name=name fp.Size=size fp.Position=Character.Torso.Position nooutline(fp) fp.Material=material fp:BreakJoints() return fp end function mesh(Mesh,part,meshtype,meshid,offset,scale) local mesh=it(Mesh) mesh.Parent=part if Mesh=="SpecialMesh" then mesh.MeshType=meshtype mesh.MeshId=meshid end mesh.Offset=offset mesh.Scale=scale return mesh end function weld(parent,part0,part1,c0,c1) local weld=it("Weld") weld.Parent=parent weld.Part0=part0 weld.Part1=part1 weld.C0=c0 weld.C1=c1 return weld end m = Instance.new("Model", Character) m.Name = "Devine light" Handle=part(Enum.FormFactor.Custom,m,Enum.Material.Metal,0,0,"Really black","Handle",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Handleweld=weld(m,Character["Right Arm"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0299681127, 0.0631451607, 0.93859005, 0, 0, 1, 1, 0, 0, 0, 0.999999881, 0)) FakeHandle=part(Enum.FormFactor.Custom,m,Enum.Material.Metal,1,1,"Really black","Handle",Vector3.new(0.200000003, 0.200000003, 0.200000003)) FakeHandleWeld=weld(m,FakeHandleWeld,Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0299681127, 0.0631451607, 0.93859005, 0, 0, 1, 1, 0, 0, 0, 0.999999881, 0)) mesh("CylinderMesh",Handle,"","",Vector3.new(0, 0, 0),Vector3.new(1, 6, 6)) Handle1=part(Enum.FormFactor.Custom,m,Enum.Material.Metal,0,0,"Really black","Handle1",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Handle1weld=weld(m,Handle,Handle1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.98023224e-006, 0.674997807, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)) mesh("CylinderMesh",Handle1,"","",Vector3.new(0, 0, 0),Vector3.new(1.14999998, 1, 1.25)) Handle1=part(Enum.FormFactor.Custom,m,Enum.Material.Metal,0.10000000149012,0,"Really black","Handle1",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Handle1weld=weld(m,Handle,Handle1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.601040363, -0.601036072, -9.53674316e-007, 0, 0.707109332, 0.707104385, 0, -0.707104385, 0.707109332, 1, 0, 0)) mesh("BlockMesh",Handle1,"","",Vector3.new(0, 0, 0),Vector3.new(1.25, 1.25, 0.500999987)) Hilt=part(Enum.FormFactor.Custom,m,Enum.Material.Metal,0,0,"Really black","Hilt",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Hiltweld=weld(m,Handle,Hilt,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-9.53674316e-007, -0.624999523, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)) mesh("CylinderMesh",Hilt,"","",Vector3.new(0, 0, 0),Vector3.new(1.14999998, 1, 1.25)) ParticleEmitter=part(Enum.FormFactor.Custom,m,Enum.Material.Metal,0.10000000149012,1,"Really black","ParticleEmitter",Vector3.new(0.200000003, 3.79999995, 0.200000003)) ParticleEmitterweld=weld(m,Handle,ParticleEmitter,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.1920929e-006, -2.74999762, -2.98023224e-006, 0, 0, -1, 0, 1, 0, 1, 0, 0)) mesh("BlockMesh",ParticleEmitter,"","",Vector3.new(0, 0, 0),Vector3.new(0, 0, 0)) c=part(Enum.FormFactor.Custom,m,Enum.Material.Metal,0.10000000149012,0,"Really black","c",Vector3.new(0.200000003, 0.200000003, 0.200000003)) cweld=weld(m,Handle,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.795496941, 0.795491219, -2.02655792e-006, 0, 0.707109332, 0.707104385, 0, -0.707104385, 0.707109332, 1, 0, 0)) mesh("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1.75, 1.75, 0.500999987)) c=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0.10000000149012,0,"Really black","c",Vector3.new(0.200000003, 0.200000003, 0.200000003)) cweld=weld(m,Handle,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.795496941, 0.795491219, -2.02655792e-006, 0, 0.707109332, 0.707104385, 0, -0.707104385, 0.707109332, 1, 0, 0)) mesh("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1.5, 1.5, 0.504000008)) c=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Really black","c",Vector3.new(0.200000003, 0.200000003, 0.200000003)) cweld=weld(m,Handle,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.795496941, 0.795491219, -2.02655792e-006, 0, 0.707109332, 0.707104385, 0, -0.707104385, 0.707109332, 1, 0, 0)) mesh("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(0.649999976, 0.649999976, 0.507000029)) c=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.10000000149012,0,"Really black","c",Vector3.new(0.200000003, 0.200000003, 0.200000003)) cweld=weld(m,Handle,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.795496941, 0.795491219, -2.02655792e-006, 0, 0.707109332, 0.707104385, 0, -0.707104385, 0.707109332, 1, 0, 0)) mesh("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1.35000002, 1.35000002, 0.504999995)) d=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0.10000000149012,0,"Really black","d",Vector3.new(0.200000003, 0.200000003, 0.200000003)) dweld=weld(m,Handle,d,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.949998379, 0.0749989748, -9.53674316e-007, 0, 1, 0, 0, 0, 1, 1, 0, 0)) mesh("BlockMesh",d,"","",Vector3.new(0, 0, 0),Vector3.new(0.75, 0.0500000007, 0.503000021)) d=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0.10000000149012,0,"Really black","d",Vector3.new(0.200000003, 0.200000003, 0.200000003)) dweld=weld(m,Handle,d,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.949996471, -0.0750010014, -2.02655792e-006, 0, 1, 0, 0, 0, 1, 1, 0, 0)) mesh("BlockMesh",d,"","",Vector3.new(0, 0, 0),Vector3.new(0.75, 0.0500000007, 0.503000021)) d=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0.10000000149012,0,"Really black","d",Vector3.new(0.200000003, 0.200000003, 0.200000003)) dweld=weld(m,Handle,d,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.775868416, 0.077555418, -2.02655792e-006, 0, 0.984807968, 0.173647001, 0, -0.173647001, 0.984807968, 1, 0, 0)) mesh("BlockMesh",d,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.0500000007, 0.503000021)) d=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0.10000000149012,0,"Really black","d",Vector3.new(0.200000003, 0.200000003, 0.200000003)) dweld=weld(m,Handle,d,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.775867939, -0.0775574446, -2.02655792e-006, 0, 0.984807968, -0.173647001, 0, 0.173647001, 0.984807968, 1, 0, 0)) mesh("BlockMesh",d,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.0500000007, 0.503000021)) d=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0.10000000149012,0,"Really black","d",Vector3.new(0.200000003, 0.200000003, 0.200000003)) dweld=weld(m,Handle,d,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.79999495, 0.0749999285, -2.02655792e-006, 0, 1, 0, 0, 0, 1, 1, 0, 0)) mesh("BlockMesh",d,"","",Vector3.new(0, 0, 0),Vector3.new(17, 0.0500000007, 0.503000021)) d=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0.10000000149012,0,"Really black","d",Vector3.new(0.200000003, 0.200000003, 0.200000003)) dweld=weld(m,Handle,d,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.79999495, -0.0750000477, -2.98023224e-006, 0, 1, 0, 0, 0, 1, 1, 0, 0)) mesh("BlockMesh",d,"","",Vector3.new(0, 0, 0),Vector3.new(17, 0.0500000007, 0.503000021)) d=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0.10000000149012,0,"Really black","d",Vector3.new(0.200000003, 0.200000003, 0.200000003)) dweld=weld(m,Handle,d,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.13959432, 1.19210529, -9.53674316e-007, 0, 0.707109332, 0.707104385, 0, -0.707104385, 0.707109332, 1, 0, 0)) mesh("BlockMesh",d,"","",Vector3.new(0, 0, 0),Vector3.new(0.569999993, 0.0500000007, 0.503000021)) d=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0.10000000149012,0,"Really black","d",Vector3.new(0.200000003, 0.200000003, 0.200000003)) dweld=weld(m,Handle,d,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.13959455, -1.19210577, -2.02655792e-006, 0, 0.707109332, -0.707104385, 0, 0.707104385, 0.707109332, 1, 0, 0)) mesh("BlockMesh",d,"","",Vector3.new(0, 0, 0),Vector3.new(0.569999993, 0.0500000007, 0.503000021)) d=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0.10000000149012,0,"Really black","d",Vector3.new(0.200000003, 0.200000003, 0.200000003)) dweld=weld(m,Handle,d,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.49315012, 1.54565716, -2.02655792e-006, 0, 0.707109332, 0.707104385, 0, -0.707104385, 0.707109332, 1, 0, 0)) mesh("BlockMesh",d,"","",Vector3.new(0, 0, 0),Vector3.new(0.569999993, 0.0500000007, 0.503000021)) d=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0.10000000149012,0,"Really black","d",Vector3.new(0.200000003, 0.200000003, 0.200000003)) dweld=weld(m,Handle,d,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.49314976, -1.54565704, -2.02655792e-006, 0, 0.707109332, -0.707104385, 0, 0.707104385, 0.707109332, 1, 0, 0)) mesh("BlockMesh",d,"","",Vector3.new(0, 0, 0),Vector3.new(0.569999993, 0.0500000007, 0.503000021)) d=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0.10000000149012,0,"Really black","d",Vector3.new(0.200000003, 0.200000003, 0.200000003)) dweld=weld(m,Handle,d,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.84670651, 1.89920998, -2.98023224e-006, 0, 0.707109332, 0.707104385, 0, -0.707104385, 0.707109332, 1, 0, 0)) mesh("BlockMesh",d,"","",Vector3.new(0, 0, 0),Vector3.new(0.569999993, 0.0500000007, 0.503000021)) d=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0.10000000149012,0,"Really black","d",Vector3.new(0.200000003, 0.200000003, 0.200000003)) dweld=weld(m,Handle,d,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.84670687, -1.8992089, -2.02655792e-006, 0, 0.707109332, -0.707104385, 0, 0.707104385, 0.707109332, 1, 0, 0)) mesh("BlockMesh",d,"","",Vector3.new(0, 0, 0),Vector3.new(0.569999993, 0.0500000007, 0.503000021)) d=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0.10000000149012,0,"Really black","d",Vector3.new(0.200000003, 0.200000003, 0.200000003)) dweld=weld(m,Handle,d,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.20026016, 2.25276089, -2.02655792e-006, 0, 0.707109332, 0.707104385, 0, -0.707104385, 0.707109332, 1, 0, 0)) mesh("BlockMesh",d,"","",Vector3.new(0, 0, 0),Vector3.new(0.569999993, 0.0500000007, 0.503000021)) d=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0.10000000149012,0,"Really black","d",Vector3.new(0.200000003, 0.200000003, 0.200000003)) dweld=weld(m,Handle,d,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.20026064, -2.25276136, -2.02655792e-006, 0, 0.707109332, -0.707104385, 0, 0.707104385, 0.707109332, 1, 0, 0)) mesh("BlockMesh",d,"","",Vector3.new(0, 0, 0),Vector3.new(0.569999993, 0.0500000007, 0.503000021)) d=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0.10000000149012,0,"Really black","d",Vector3.new(0.200000003, 0.200000003, 0.200000003)) dweld=weld(m,Handle,d,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.55381083, -2.60631227, -2.02655792e-006, 0, 0.707109332, -0.707104385, 0, 0.707104385, 0.707109332, 1, 0, 0)) mesh("BlockMesh",d,"","",Vector3.new(0, 0, 0),Vector3.new(0.569999993, 0.0500000007, 0.503000021)) d=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0.10000000149012,0,"Really black","d",Vector3.new(0.200000003, 0.200000003, 0.200000003)) dweld=weld(m,Handle,d,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.55381536, 2.60631227, -2.02655792e-006, 0, 0.707109332, 0.707104385, 0, -0.707104385, 0.707109332, 1, 0, 0)) mesh("BlockMesh",d,"","",Vector3.new(0, 0, 0),Vector3.new(0.569999993, 0.0500000007, 0.503000021)) d=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0.10000000149012,0,"Really black","d",Vector3.new(0.200000003, 0.200000003, 0.200000003)) dweld=weld(m,Handle,d,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.90736866, 2.95986462, -2.02655792e-006, 0, 0.707109332, 0.707104385, 0, -0.707104385, 0.707109332, 1, 0, 0)) mesh("BlockMesh",d,"","",Vector3.new(0, 0, 0),Vector3.new(0.569999993, 0.0500000007, 0.503000021)) d=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0.10000000149012,0,"Really black","d",Vector3.new(0.200000003, 0.200000003, 0.200000003)) dweld=weld(m,Handle,d,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.90736771, -2.95986509, -2.02655792e-006, 0, 0.707109332, -0.707104385, 0, 0.707104385, 0.707109332, 1, 0, 0)) mesh("BlockMesh",d,"","",Vector3.new(0, 0, 0),Vector3.new(0.569999993, 0.0500000007, 0.503000021)) d=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0.10000000149012,0,"Really black","d",Vector3.new(0.200000003, 0.200000003, 0.200000003)) dweld=weld(m,Handle,d,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.18137264, 3.2338655, -2.02655792e-006, 0, 0.707109332, 0.707104385, 0, -0.707104385, 0.707109332, 1, 0, 0)) mesh("BlockMesh",d,"","",Vector3.new(0, 0, 0),Vector3.new(0.569999993, 0.0500000007, 0.503000021)) d=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0.10000000149012,0,"Really black","d",Vector3.new(0.200000003, 0.200000003, 0.200000003)) dweld=weld(m,Handle,d,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.18137026, -3.23386741, -2.02655792e-006, 0, 0.707109332, -0.707104385, 0, 0.707104385, 0.707109332, 1, 0, 0)) mesh("BlockMesh",d,"","",Vector3.new(0, 0, 0),Vector3.new(0.569999993, 0.0500000007, 0.503000021)) h=part(Enum.FormFactor.Custom,m,Enum.Material.Metal,0,0,"Really black","h",Vector3.new(0.200000003, 0.200000003, 0.200000003)) hweld=weld(m,Handle,h,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.15255737e-007, -0.718766689, -0.016694665, 0.866025984, 0, 0.499998987, 0.211307287, 0.906309247, -0.365995973, -0.45315364, 0.422615409, 0.784887314)) mesh("SpecialMesh",h,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.499000013, 1, 1.25)) h=part(Enum.FormFactor.Custom,m,Enum.Material.Metal,0,0,"Really black","h",Vector3.new(0.200000003, 0.200000003, 0.200000003)) hweld=weld(m,Handle,h,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.78813934e-006, -0.764952421, -0.127159119, -0.866025984, 0, -0.499998987, -0.321391523, 0.766047299, 0.556667924, 0.383022815, 0.642784297, -0.663416803)) mesh("SpecialMesh",h,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.497999996, 1, 1.5)) h=part(Enum.FormFactor.Custom,m,Enum.Material.Metal,0,0,"Really black","h",Vector3.new(0.200000003, 0.200000003, 0.200000003)) hweld=weld(m,Handle,h,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.1920929e-007, -0.718767166, -0.0166974068, -0.866025984, 0, -0.499998987, -0.211307287, 0.906309247, 0.365995973, 0.45315364, 0.422615409, -0.784887314)) mesh("SpecialMesh",h,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.499000013, 1, 1.25)) h=part(Enum.FormFactor.Custom,m,Enum.Material.Metal,0,0,"Really black","h",Vector3.new(0.200000003, 0.200000003, 0.200000003)) hweld=weld(m,Handle,h,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-006, -0.764955044, -0.127158165, 0.866025984, 0, 0.499998987, 0.321391672, 0.766047001, -0.556668162, -0.383022726, 0.642784655, 0.663416624)) mesh("SpecialMesh",h,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.497999996, 1, 1.5)) h=part(Enum.FormFactor.Custom,m,Enum.Material.Metal,0,0,"Really black","h",Vector3.new(0.200000003, 0.200000003, 0.200000003)) hweld=weld(m,Handle,h,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.21865082e-006, -0.718008518, 0.0974549651, 0.866025984, 0, 0.499998987, 0.0868233219, 0.984807968, -0.150382817, -0.492402971, 0.173647016, 0.852869272)) mesh("SpecialMesh",h,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.5, 1, 1.25)) h=part(Enum.FormFactor.Custom,m,Enum.Material.Metal,0,0,"Really black","h",Vector3.new(0.200000003, 0.200000003, 0.200000003)) hweld=weld(m,Handle,h,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(5.96046448e-007, -0.718010426, 0.0974559784, -0.866025984, 0, -0.499998987, -0.0868233219, 0.984807968, 0.150382817, 0.492402971, 0.173647016, -0.852869272)) mesh("SpecialMesh",h,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.5, 1, 1.25)) h=part(Enum.FormFactor.Custom,m,Enum.Material.Metal,0,0,"Really black","h",Vector3.new(0.200000003, 0.200000003, 0.200000003)) hweld=weld(m,Handle,h,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.32458115e-006, -0.718769073, -0.0166960955, 0.866025984, 0, -0.499998987, -0.211307287, 0.906309247, -0.365995973, 0.45315364, 0.422615409, 0.784887314)) mesh("SpecialMesh",h,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.499000013, 1, 1.25)) h=part(Enum.FormFactor.Custom,m,Enum.Material.Metal,0,0,"Really black","h",Vector3.new(0.200000003, 0.200000003, 0.200000003)) hweld=weld(m,Handle,h,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.32458115e-006, -0.76495266, -0.127157688, -0.866025388, 0, 0.500000238, 0.321392417, 0.766047001, 0.556667745, -0.38302362, 0.642784595, -0.663416088)) mesh("SpecialMesh",h,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.497999996, 1, 1.5)) h=part(Enum.FormFactor.Custom,m,Enum.Material.Metal,0,0,"Really black","h",Vector3.new(0.200000003, 0.200000003, 0.200000003)) hweld=weld(m,Handle,h,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.07288361e-006, -0.76495266, -0.127162218, 0.866025984, 0, -0.499998987, -0.321392179, 0.766046166, -0.556669056, 0.383022338, 0.642785668, 0.663415909)) mesh("SpecialMesh",h,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.497999996, 1, 1.5)) h=part(Enum.FormFactor.Custom,m,Enum.Material.Metal,0,0,"Really black","h",Vector3.new(0.200000003, 0.200000003, 0.200000003)) hweld=weld(m,Handle,h,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.55651093e-007, -0.718766689, -0.0166959763, -0.866025388, 0, 0.500000238, 0.211308002, 0.906309009, 0.365996003, -0.453154624, 0.422615826, -0.784886479)) mesh("SpecialMesh",h,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.499000013, 1, 1.25)) h=part(Enum.FormFactor.Custom,m,Enum.Material.Metal,0,0,"Really black","h",Vector3.new(0.200000003, 0.200000003, 0.200000003)) hweld=weld(m,Handle,h,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.31130219e-006, -0.718009472, 0.097455442, 0.866025984, 0, -0.499998987, -0.0868229121, 0.984808207, -0.150382087, 0.49240303, 0.173646137, 0.852869391)) mesh("SpecialMesh",h,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.5, 1, 1.25)) h=part(Enum.FormFactor.Custom,m,Enum.Material.Metal,0,0,"Really black","h",Vector3.new(0.200000003, 0.200000003, 0.200000003)) hweld=weld(m,Handle,h,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.66893005e-006, -0.718008041, 0.0974588394, -0.866025388, 0, 0.500000238, 0.0868235305, 0.984807968, 0.150382683, -0.492404163, 0.173646986, -0.852868617)) mesh("SpecialMesh",h,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.5, 1, 1.25)) Hitbox=part(Enum.FormFactor.Brick,m,Enum.Material.Plastic,0,1,"Medium stone grey","Hitbox",Vector3.new(5.86999989, 1, 1.9799999)) Hitboxweld=weld(m,Handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.91812801, -0.0785925388, 0.0599908978, 0, 1, 0, 0, 0, 1, 1, 0, 0)) Blade111=part(Enum.FormFactor.Custom,m,Enum.Material.Metal,0.10000000149012,0,"Really black","Blade111",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Blade111weld=weld(m,Handle,Blade111,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 2.69999647, -2.02655792e-006, 0, 0, 1, 0, -1, 0, 1, 0, 0)) mesh("BlockMesh",Blade111,"","",Vector3.new(0, 0, 0),Vector3.new(1, 18, 0.5)) Blade=part(Enum.FormFactor.Custom,m,Enum.Material.Metal,0.10000000149012,0,"Really black","Blade",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Bladeweld=weld(m,Handle,Blade,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.774998188, -2.02655792e-006, 0, 0, 1, 0, -1, 0, 1, 0, 0)) mesh("SpecialMesh",Blade,Enum.MeshType.Torso,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.25, 0.5)) Blade1=part(Enum.FormFactor.Custom,m,Enum.Material.Metal,0.10000000149012,0,"Really black","Blade1",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Blade1weld=weld(m,Handle,Blade1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.18198919, 3.18196392, -3.93390656e-006, 0, 0.707109332, 0.707104385, 0, -0.707104385, 0.707109332, 1, 0, 0)) mesh("BlockMesh",Blade1,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.500999987)) local function setupPart(part) part.Anchored = true part.FormFactor = 'Custom' part.CanCollide = false part.BrickColor = BrickColor.new("Really white") part.Material = "Neon" part.TopSurface = 'SmoothNoOutlines' part.BottomSurface = 'SmoothNoOutlines' part.FrontSurface = 'SmoothNoOutlines' part.BackSurface = 'SmoothNoOutlines' part.LeftSurface = 'SmoothNoOutlines' part.RightSurface = 'SmoothNoOutlines' end function CFrameFromTopBack(at, top, back) local right = top:Cross(back) return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) end function CreateTriangle(parent, a, b, c) local this = {} local mPart1 = Instance.new('WedgePart') setupPart(mPart1) local mPart2 = Instance.new('WedgePart') setupPart(mPart2) function this:Set(a, b, c) --[[ edg1 A ------|------>B --. '\ | / \ \part1|part2/ | \ cut / / Direction edges point in: edg3 \ / edg2 / (clockwise) \ / |/ \<- / ` \ / C --]] local ab, bc, ca = b-a, c-b, a-c local abm, bcm, cam = ab.magnitude, bc.magnitude, ca.magnitude local edg1 = math.abs(0.5 + ca:Dot(ab)/(abm*abm)) local edg2 = math.abs(0.5 + ab:Dot(bc)/(bcm*bcm)) local edg3 = math.abs(0.5 + bc:Dot(ca)/(cam*cam)) if edg1 < edg2 then if edg1 < edg3 then -- nothing to change else a, b, c = c, a, b ab, bc, ca = ca, ab, bc abm = cam end else if edg2 < edg3 then a, b, c = b, c, a ab, bc, ca = bc, ca, ab abm = bcm else a, b, c = c, a, b ab, bc, ca = ca, ab, bc abm = cam end end local len1 = -ca:Dot(ab)/abm local len2 = abm - len1 local width = (ca + ab.unit*len1).magnitude local maincf = CFrameFromTopBack(a, ab:Cross(bc).unit, -ab.unit) mPart1.Parent = parent mPart1.Size = Vector3.new(1,1,1) mPart1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2) local Mesh = Instance.new("SpecialMesh",mPart1) Mesh.MeshType = "Wedge" Mesh.Scale = Vector3.new(0.005, width, len1) mPart2.Parent = parent mPart2.Size = Vector3.new(1,1,1) mPart2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2) local Mesh = Instance.new("SpecialMesh",mPart2) Mesh.MeshType = "Wedge" Mesh.Scale = Vector3.new(0.005, width, len2) end function this:SetProperty(prop, value) mPart1[prop] = value mPart2[prop] = value end function this:GetProperty(prop) return mPart1[prop] end this:Set(a, b, c) function this:Destroy() mPart1:Destroy() mPart2:Destroy() end return this end function CreateTrail(Adornee, Axis) local Axis = Axis or "X" local trail = {} trail.Triangles = {} trail.Adornee = Adornee trail.Axis = Axis local L1, L2 function trail:Fade(speed) local speed = speed or 0.01 for n, v in pairs(trail.Triangles) do v:SetProperty("Transparency", v:GetProperty("Transparency") + speed) if v:GetProperty("Transparency") >= 1 then v:Destroy() table.remove(trail.Triangles, n) end end end function trail:Update() local adornee = trail.Adornee local axis = trail.Axis local Size = Vector3.new((axis == "X" and adornee.Size.X or 0), (axis == "Y" and adornee.Size.Y or 0), (axis == "Z" and adornee.Size.Z or 0)) local P1 = adornee.CFrame * CFrame.new(Size / 2) local P2 = adornee.CFrame * CFrame.new(Size / -2) if L1 and L2 then table.insert(trail.Triangles, CreateTriangle(adornee, L1.p, L2.p, P1.p)) table.insert(trail.Triangles, CreateTriangle(adornee, P1.p, P2.p, L2.p)) end L1, L2 = P1, P2 end return trail end Ssongs = { 378387996;203275374;303592872;179281636;357375770;346175829;151514610;160536628;60536666;158929777;165520893;160542922;179282324;144043274;168614529;186849544;335631255;335631297;342455387;342455399;209567483;209567529;162914123;162914203;320473062;286415112;190454307;155968128;160453802;276963903;270655227;244143404;246184492;245121821;242545577;247241693;248062278;247236446;256851659;256848383;342455399;209567483;209567529;162914123;162914203;320473062;286415112;190454307;155968128;160453802;276963903;270655227;244143404;246184492;245121821;242545577;247241693;248062278;247236446;256851659;256848383;306431437;348690251;348541501;321185592;305976780;302580452;302205297;299796054;297799220;295753229;295753229;293860654;293612495;293861765;293375555;293376196;293012202;293011823;290524959;306431437;348690251;348541501;321185592;305976780;302580452;302205297;299796054;297799220;295753229;295753229;293860654;293612495;293861765;293375555;293376196;293012202;293011823;290524959; } local sou = Instance.new("Sound", Hitbox) sou.Volume = 1 sou.Pitch = 1 sou.SoundId = "http://roblox.com/asset/?id="..Ssongs[math.random(1,#Ssongs)] sou:play() BlockEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) if Type == 1 or Type == nil then table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh}) else if Type == 2 then table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh}) end end end SphereEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) end RingEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) prt.Anchored = true prt.CFrame = cframe * CFrame.new(x1, y1, z1) local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) end CylinderEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) end WaveEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) end SpecialEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) end DragonEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://420077883", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) end BreakEffect = function(brickcolor, cframe, x1, y1, z1) local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) prt.Anchored = true prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) local num = math.random(10, 50) / 1000 game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, {prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100}) end Hate = function() attack = true local count = 1 local barra = false local keafy = false dd = math.random(-50, 50) dd2 = math.random(-50, 50) dd3 = math.random(-50, 50) if count == 1 then MagniDamage(RootPart, 17, 6, 10, 0, "Normal") CreateSound("http://roblox.com/asset/?id=63719813", Hitbox, 1, 0.6) coroutine.resume(coroutine.create(function() for i = 0, 360, 10 do swait() SphereEffect(BrickColor.new("Really black"), RootPart.CFrame * cf(0, 0, math.rad(i)) * angles(dd, math.rad(i), 0) * cf(0, -2, 10), 3, 3, 3, 1, 1, 1, 0.06) CylinderEffect(BrickColor.new("Really black"), RootPart.CFrame * cf(0, 0, math.rad(i)) * angles(dd, math.rad(i), 0) * cf(0, -2, 10) * angles(1.57, -1.57, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.1) RingEffect(BrickColor.new("Really black"), RootPart.CFrame * cf(0, 0, math.rad(i)) * angles(dd, math.rad(i), 0) * cf(0, -2, 10) * angles(1.57, -1.57, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.08) SpecialEffect(BrickColor.new("Magenta"), RootPart.CFrame * cf(0, 0, math.rad(i)) * angles(dd, math.rad(i), 0) * cf(0, -2, 10) * angles(1.57, -1.57, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.08) end end)) else if count == 2 then MagniDamage(RootPart, 17, 5, 15, 0, "Normal") CreateSound("http://roblox.com/asset/?id=63719813", Hitbox, 1, 0.5) coroutine.resume(coroutine.create(function() for i = 0, 360, 10 do swait() SphereEffect(BrickColor.new("Really black"), RootPart.CFrame * cf(0, 0, math.rad(i)) * angles(dd, math.rad(i), 0) * cf(0, -2, 10), 3, 3, 3, 1, 1, 1, 0.06) CylinderEffect(BrickColor.new("Really black"), RootPart.CFrame * cf(0, 0, math.rad(i)) * angles(dd, math.rad(i), 0) * cf(0, -2, 10) * angles(1.57, -1.57, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.1) RingEffect(BrickColor.new("Really black"), RootPart.CFrame * cf(0, 0, math.rad(i)) * angles(dd, math.rad(i), 0) * cf(0, -2, 10) * angles(1.57, -1.57, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.08) SpecialEffect(BrickColor.new("Magenta"), RootPart.CFrame * cf(0, 0, math.rad(i)) * angles(dd, math.rad(i), 0) * cf(0, -2, 10) * angles(1.57, -1.57, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.08) end end)) coroutine.resume(coroutine.create(function() for i = 0, 360, 10 do swait() SphereEffect(BrickColor.new("Really black"), RootPart.CFrame * cf(0, 0, math.rad(i)) * angles(dd, math.rad(i), 0) * cf(0, -2, 10), 3, 3, 3, 1, 1, 1, 0.06) CylinderEffect(BrickColor.new("Really black"), RootPart.CFrame * cf(0, 0, math.rad(i)) * angles(dd, math.rad(i), 0) * cf(0, -2, 10) * angles(1.57, -1.57, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.1) RingEffect(BrickColor.new("Really black"), RootPart.CFrame * cf(0, 0, math.rad(i)) * angles(dd, math.rad(i), 0) * cf(0, -2, 10) * angles(1.57, -1.57, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.08) SpecialEffect(BrickColor.new("Magenta"), RootPart.CFrame * cf(0, 0, math.rad(i)) * angles(dd, math.rad(i), 0) * cf(0, -2, 10) * angles(1.57, -1.57, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.08) end end)) else if count == 3 then CreateSound("http://roblox.com/asset/?id=63719813", Hitbox, 1, 0.2) MagniDamage(RootPart, 17, 4, 20, 0, "Normal") coroutine.resume(coroutine.create(function() for i = 0, 360, 10 do swait() SphereEffect(BrickColor.new("Really black"), RootPart.CFrame * cf(0, 0, math.rad(i)) * angles(dd, math.rad(i), 0) * cf(0, -2, 10), 3, 3, 3, 1, 1, 1, 0.06) CylinderEffect(BrickColor.new("Really black"), RootPart.CFrame * cf(0, 0, math.rad(i)) * angles(dd, math.rad(i), 0) * cf(0, -2, 10) * angles(1.57, -1.57, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.1) RingEffect(BrickColor.new("Really black"), RootPart.CFrame * cf(0, 0, math.rad(i)) * angles(dd, math.rad(i), 0) * cf(0, -2, 10) * angles(1.57, -1.57, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.08) SpecialEffect(BrickColor.new("Magenta"), RootPart.CFrame * cf(0, 0, math.rad(i)) * angles(dd, math.rad(i), 0) * cf(0, -2, 10) * angles(1.57, -1.57, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.08) end end)) coroutine.resume(coroutine.create(function() for i = 0, 360, 10 do swait() SphereEffect(BrickColor.new("Really black"), RootPart.CFrame * cf(0, 0, math.rad(i)) * angles(dd, math.rad(i), 0) * cf(0, -2, 10), 3, 3, 3, 1, 1, 1, 0.06) CylinderEffect(BrickColor.new("Really black"), RootPart.CFrame * cf(0, 0, math.rad(i)) * angles(dd, math.rad(i), 0) * cf(0, -2, 10) * angles(1.57, -1.57, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.1) RingEffect(BrickColor.new("Really black"), RootPart.CFrame * cf(0, 0, math.rad(i)) * angles(dd, math.rad(i), 0) * cf(0, -2, 10) * angles(1.57, -1.57, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.08) SpecialEffect(BrickColor.new("Magenta"), RootPart.CFrame * cf(0, 0, math.rad(i)) * angles(dd, math.rad(i), 0) * cf(0, -2, 10) * angles(1.57, -1.57, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.08) end end)) coroutine.resume(coroutine.create(function() for i = 0, 360, 10 do swait() SphereEffect(BrickColor.new("Really black"), RootPart.CFrame * cf(0, 0, math.rad(i)) * angles(dd, math.rad(i), 0) * cf(0, -2, 10), 3, 3, 3, 1, 1, 1, 0.06) CylinderEffect(BrickColor.new("Really black"), RootPart.CFrame * cf(0, 0, math.rad(i)) * angles(dd, math.rad(i), 0) * cf(0, -2, 10) * angles(1.57, -1.57, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.1) RingEffect(BrickColor.new("Really black"), RootPart.CFrame * cf(0, 0, math.rad(i)) * angles(dd, math.rad(i), 0) * cf(0, -2, 10) * angles(1.57, -1.57, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.08) SpecialEffect(BrickColor.new("Magenta"), RootPart.CFrame * cf(0, 0, math.rad(i)) * angles(dd, math.rad(i), 0) * cf(0, -2, 10) * angles(1.57, -1.57, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.08) end end)) end end end count = 1 wait(2) keafy = false attack = false end BlockEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) if Type == 1 or Type == nil then table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh}) else if Type == 2 then table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh}) end end end SphereEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) end RingEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) prt.Anchored = true prt.CFrame = cframe * CFrame.new(x1, y1, z1) local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) end CylinderEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) end WaveEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) end SpecialEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) end BreakEffect = function(brickcolor, cframe, x1, y1, z1) local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) prt.Anchored = true prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) local num = math.random(10, 50) / 1000 game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, {prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100}) end attackone = function() attack = true Humanoid.WalkSpeed = 0 local con = Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox, hit, 1, 3, math.random(1, 5), "Normal", RootPart, 0.2, "rbxassetid://199149221", 0.8) end ) for i = 0, 1, 0.13 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1) * angles(math.rad(-20), math.rad(0), math.rad(-10)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(10)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.7, 0.2) * angles(math.rad(180), math.rad(100), math.rad(5)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(0), math.rad(-140), math.rad(-75)), 0.3) RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-3), math.rad(10), math.rad(-50)), 0.3) LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(10), math.rad(20)), 0.3) FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-30), math.rad(100), math.rad(0)), 0.3) end CreateSound("http://roblox.com/asset/?id=320557563", Hitbox, 1, 0.8) for i = 0, 1, 0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.5) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(15), math.rad(0), math.rad(0)), 0.5) RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4, -0.3) * angles(math.rad(30), math.rad(100), math.rad(-20)), 0.5) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-40)), 0.5) RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-3), math.rad(0), math.rad(-10)), 0.5) LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(-20)), 0.5) FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-20), math.rad(100), math.rad(3)), 0.5) end con:disconnect() Humanoid.WalkSpeed = 15 attack = false end attacktwo = function() attack = true local con = Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox, hit, 1, 5, math.random(1, 5), "Normal", RootPart, 0.2, "rbxassetid://199149221", 0.8) end ) Humanoid.WalkSpeed = 5 for i = 0, 1, 0.13 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.5) * angles(math.rad(0), math.rad(0), math.rad(70)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.4, 0) * angles(math.rad(-90), math.rad(60), math.rad(90)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3) RH.C0 = clerp(RH.C0, cn(1, -0.5, 0) * RHCF * angles(math.rad(-3), math.rad(-30), math.rad(0)), 0.3) LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(-30), math.rad(50)), 0.3) FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(10)), 0.3) end CreateSound("http://roblox.com/asset/?id=320557563", Hitbox, 1, 0.9) for i = 0, 1, 0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.25) * angles(math.rad(10), math.rad(0), math.rad(-60)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(60)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4, 0.1) * angles(math.rad(-90), math.rad(-20), math.rad(90)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-40)), 0.3) RH.C0 = clerp(RH.C0, cn(1, -0.9, 0) * RHCF * angles(math.rad(-3), math.rad(40), math.rad(-10)), 0.3) LH.C0 = clerp(LH.C0, cn(-1, -0.7, 0) * LHCF * angles(math.rad(-2), math.rad(30), math.rad(-10)), 0.3) FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(-10)), 0.3) end con:disconnect() Humanoid.WalkSpeed = 15 attack = false end attackthree = function() attack = true local con = Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox, hit, 1, 10, math.random(1, 5), "Normal", RootPart, 0.2, "rbxassetid://199149221", 0.8) end ) Humanoid.WalkSpeed = 5 for i = 0, 1, 0.13 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(70)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(80), math.rad(-140), math.rad(-90)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.3) RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(10), math.rad(0)), 0.3) LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(10), math.rad(0)), 0.3) FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(10)), 0.3) end CreateSound("http://roblox.com/asset/?id=320557563", Hitbox, 1, 1) for i = 0, 1, 0.13 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(70)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5, -0.3) * angles(math.rad(80), math.rad(-50), math.rad(-90)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.3) RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(10), math.rad(0)), 0.3) LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(10), math.rad(0)), 0.3) FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-90), math.rad(0), math.rad(10)), 0.3) end con:disconnect() Humanoid.WalkSpeed = 15 attack = false end local attackready = false finale = function() attack = true attackready = true Humanoid.WalkSpeed = 0 for i = 0, 1, 0.13 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1) * angles(math.rad(-20), math.rad(0), math.rad(-10)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(10)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.7, 0.2) * angles(math.rad(180), math.rad(-10), math.rad(5)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(0), math.rad(-140), math.rad(-75)), 0.3) RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-3), math.rad(10), math.rad(-50)), 0.3) LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(10), math.rad(20)), 0.3) Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.3) end ref = CreatePart(workspace, "SmoothPlastic", 0, 0, BrickColor.new("Really black"), "ref", Vector3.new()) ref.Anchored = true ref.CanCollide = false ref.CFrame = LeftArm.CFrame * CFrame.new(0, -0.5, 0) coroutine.resume(coroutine.create(function() for i = 0, 5, 0.1 do swait() ref.CFrame = LeftArm.CFrame * CFrame.new(0, -0.5 - 5 * i, 0) end end )) coroutine.resume(coroutine.create(function() while attackready do wait(0.15) BlockEffect(BrickColor.new("Really black"), ref.CFrame, 50, 50, 50, -0.5, -0.5, -0.5, 0.07, 1) SphereEffect(BrickColor.new("Really black"), ref.CFrame, 50, 50, 50, -0.5, -0.5, -0.5, 0.07) end end )) CreateSound("http://roblox.com/asset/?id=320557563", Hitbox, 1, 0.8) for i = 0, 2, 0.05 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1) * angles(math.rad(-20), math.rad(0), math.rad(-90)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(90)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.7, 0.2) * angles(math.rad(180), math.rad(-10), math.rad(5)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(0), math.rad(0), math.rad(-95)), 0.3) RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-3), math.rad(10), math.rad(-20)), 0.3) LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(10), math.rad(-20)), 0.3) Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.3) end for i = 0, 2, 0.05 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1) * angles(math.rad(-20), math.rad(0), math.rad(-90)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(90)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.7, 0.2) * angles(math.rad(180), math.rad(-10), math.rad(5)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(0), math.rad(0), math.rad(-95)), 0.3) RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-3), math.rad(10), math.rad(-20)), 0.3) LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(10), math.rad(-20)), 0.3) Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.3) end for i = 0, 1, 0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1) * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.7, 0.2) * angles(math.rad(180), math.rad(-10), math.rad(5)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(0), math.rad(0), math.rad(-45)), 0.3) RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-3), math.rad(10), math.rad(-20)), 0.3) LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(10), math.rad(0)), 0.3) Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.3) end ref.CFrame = RootPart.CFrame * CFrame.new(0, -0.5, -25) MagniDamage(ref, 100, 1, 40, 10, "Knockdown") BlockEffect(BrickColor.new("Really black"), ref.CFrame, 150, 150, 150, 15, 15, 15, 0.07, 1) SphereEffect(BrickColor.new("Really black"), ref.CFrame, 150, 150, 150, 51, 51, 51, 0.07) SphereEffect(BrickColor.new("Really black"), ref.CFrame, 20, 100, 20, 10, 100, 10, 0.07) for i = 0, 1, 0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1) * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.7, 0.2) * angles(math.rad(180), math.rad(-10), math.rad(5)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(0), math.rad(0), math.rad(-45)), 0.3) RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-3), math.rad(10), math.rad(-20)), 0.3) LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(10), math.rad(0)), 0.3) Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.3) end ref.Parent = nil Humanoid.WalkSpeed = 15 attack = false attackready = false end Slashy = function() attack = true Humanoid.WalkSpeed = 0 local con = Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox, hit, 1, 10, math.random(1, 5), "Normal", RootPart, 0.2, "rbxassetid://199149221", 0.8) hit.Velocity = Vector3.new(0,100, 0) end ) for i = 0, 1, 0.05 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3) RW.C0 = clerp(RW.C0, CFrame.new(1, .5, -.7) * angles(math.rad(40), math.rad(80), math.rad(-50)), .3) RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-3), math.rad(0), math.rad(10)), .3) LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(-10)), .3) FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cn(0, 0, 0) * angles(math.rad(20), math.rad(-20), math.rad(50)), .3) MagniDamage(RootPart, 10, 10, 10, 10, "Normal") end wait(1) con:disconnect() attack = false end function DIVIDE() attack = true Character.Humanoid.Jump = true Torso.Velocity = Vector3.new(0,100, 0) for i = 0, 1, 0.05 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.5) * angles(6 * i, math.rad(0), math.rad(0)), .2) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(90)), .3) RW.C0 = clerp(RW.C0, CFrame.new(1.2, 1, .7) * angles(math.rad(180), math.rad(80), math.rad(-80)), .3) RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-3), math.rad(0), math.rad(-20)), .3) LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(20)), .3) FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cn(0, 0, 0) * angles(math.rad(-10), math.rad(10), math.rad(50)), .3) end for i = 0, 1, 0.017 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.5) * angles(math.rad(50), math.rad(0), math.rad(0)), .2) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3) RW.C0 = clerp(RW.C0, CFrame.new(1.2, 1, -1) * angles(math.rad(180), math.rad(80), math.rad(-80)), .3) RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-3), math.rad(0), math.rad(-50)), .2) LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(50)), .2) FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cn(0, 0, 0) * angles(math.rad(-10), math.rad(10), math.rad(50)), .3) end for i = 0, 1, 0.05 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3) RW.C0 = clerp(RW.C0, CFrame.new(1, .5, -.7) * angles(math.rad(40), math.rad(80), math.rad(-50)), .3) RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-3), math.rad(0), math.rad(10)), .3) LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(-10)), .3) FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cn(0, 0, 0) * angles(math.rad(20), math.rad(-20), math.rad(50)), .3) MagniDamage(RootPart, 10, 10, 10, 1e9, "Normal") end attack = false end spinattack = function() attack = true Humanoid.WalkSpeed = 5 for i = 0, 1, 0.13 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.5) * angles(math.rad(0), math.rad(0), math.rad(70)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.4, 0) * angles(math.rad(0), math.rad(60), math.rad(90)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(60), math.rad(0), math.rad(-30)), 0.3) RH.C0 = clerp(RH.C0, cn(1, -0.5, 0) * RHCF * angles(math.rad(-3), math.rad(-30), math.rad(0)), 0.3) LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(-30), math.rad(50)), 0.3) Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(10)), 0.3) end for i = 0, 3 do swait() MagniDamage(RootPart, 15, 1, 15, 0, "Normal") CreateSound("http://roblox.com/asset/?id=320557563", Hitbox, 1, 0.9) for i = 0, 1, 0.1 do swait() Torso.Velocity = RootPart.CFrame.lookVector * 75 RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.25) * angles(math.rad(0), math.rad(0), math.rad(0 - 360 * i)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(60)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4, 0.1) * angles(math.rad(100), math.rad(20), math.rad(90)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.3) RH.C0 = clerp(RH.C0, cn(1, -0.9, 0) * RHCF * angles(math.rad(-3), math.rad(40), math.rad(-10)), 0.3) LH.C0 = clerp(LH.C0, cn(-1, -0.7, 0) * LHCF * angles(math.rad(-2), math.rad(30), math.rad(-10)), 0.3) Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(-10)), 0.3) end end Humanoid.WalkSpeed = 15 attack = false end Naildrive = function() attack = true Humanoid.WalkSpeed = 5 local con = Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox, hit, 5, 58, math.random(1, 5), "Normal", RootPart, 0.2, "rbxassetid://199149221", 0.8) end ) for i = 0, 1, 0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(-90)), 0.4) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(90)), 0.4) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(100), math.rad(-140), math.rad(-90)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) RH.C0 = clerp(RH.C0, cn(1, -1, -0.5) * RHCF * angles(math.rad(-5), math.rad(10), math.rad(0)), 0.3) LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(10), math.rad(20)), 0.3) Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(160), math.rad(0), math.rad(10)), 0.3) end CreateSound("http://roblox.com/asset/?id=320557563", Hitbox, 1, 1) for i = 0, 1, 0.1 do Torso.Velocity = RootPart.CFrame.lookVector * 50 swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(90)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(-90)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(100), math.rad(200), math.rad(-90)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(10), math.rad(0)), 0.3) LH.C0 = clerp(LH.C0, cn(-1, -1, -0.5) * LHCF * angles(math.rad(-5), math.rad(10), math.rad(-10)), 0.3) Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(260), math.rad(0), math.rad(0)), 0.3) end CreateSound("http://roblox.com/asset/?id=320557563", Hitbox, 1, 0.8) for i = 0, 1, 0.08 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(10), math.rad(70)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(110), math.rad(250), math.rad(-90)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-100), math.rad(-90)), 0.3) RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(10), math.rad(0)), 0.3) LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(10), math.rad(-10)), 0.3) Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(400), math.rad(0), math.rad(0)), 0.3) end CreateSound("http://roblox.com/asset/?id=320557563", Hitbox, 1, 1.2) for i = 0, 1, 0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(100)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-100)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(300), math.rad(-90)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -1) * angles(math.rad(0), math.rad(-200), math.rad(-90)), 0.3) RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(10), math.rad(0)), 0.3) LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(10), math.rad(-10)), 0.3) Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(260), math.rad(0), math.rad(0)), 0.3) end con:disconnect() Humanoid.WalkSpeed = 15 attack = false end ob1u = function() end Laz0r = function(col23) attack = true local sine = 0 local change = 1 sine = sine + change Character.Humanoid.WalkSpeed = 0 la = Instance.new("Part",Character) la.FormFactor = 3 la.TopSurface = 0 la.Transparency = 0.8 la.BottomSurface = 0 la.Material = "Neon" la.Size = Vector3.new(0.3,0.3,0.3) la.BrickColor = BrickColor.new(tostring(col23)) lam = Instance.new("SpecialMesh",la) lam.MeshType = "Sphere" lam.Scale = Vector3.new(1,1,1) law = Instance.new("Weld",la) law.Part0 = la law.Part1 = Handle la1 = Instance.new("Part",Character) la1.FormFactor = 3 la1.TopSurface = 0 la1.Transparency = 0 la1.BottomSurface = 0 la1.Material = "Neon" la1.Size = Vector3.new(0.1,0.1,0.1) la1.BrickColor = BrickColor.new(tostring(col23)) lam1 = Instance.new("SpecialMesh",la1) lam1.MeshType = "Sphere" lam1.Scale = Vector3.new(1,1,1) law1 = Instance.new("Weld",la1) law1.Part0 = la1 law1.Part1 = Handle s1 = Instance.new("Sound",Handle) s1.SoundId = "rbxassetid://181004943" s1.Volume = .7 s1.Pitch = .9 s1:Play() for i = 1,6,0.15 do wait() lam.Scale = Vector3.new(i,i,i) lam1.Scale = Vector3.new(i,i,i) end wait(0.1) wait(0.4) s = Instance.new("Sound",Handle) s.SoundId = "rbxassetid://228343271" s.Volume = .7 s.Pitch = 1 s:Play() rng = Instance.new("Part",Character) rng.FormFactor = 3 rng.TopSurface = 0 rng.BottomSurface = 0 rng.Transparency = 0.8 rng.BrickColor = BrickColor.new(tostring(col23)) rng.Size = Vector3.new(0.1,0.1,0.1) rng.Material = "Neon" rngm = Instance.new("SpecialMesh",rng) rngm.MeshType = "FileMesh" rngm.MeshId = "http://www.roblox.com/asset/?id=3270017" rngm.Scale = Vector3.new(1,1,1) rngw = Instance.new("Weld",rng) rngw.Part0 = rng rngw.Part1 = Handle rngw.C0 = CFrame.new(0,0,0) * CFrame.Angles(math.pi/2,0,0) la2 = Instance.new("Part",Character) la2.FormFactor = 3 la2.TopSurface = 0 la2.Transparency = 0 la2.BottomSurface = 0 la2.Material = "Neon" la2.Size = Vector3.new(0.1,0.1,0.1) la2.BrickColor = BrickColor.new(tostring(col23)) lam2 = Instance.new("SpecialMesh",la2) lam2.MeshType = "Sphere" lam2.Scale = Vector3.new(1,1,1) law2 = Instance.new("Weld",la2) law2.Part0 = la2 law2.Part1 = la1 local Beam1 = la2:Clone() Beam1.Parent = Character local Mesh = Instance.new("CylinderMesh",Beam1) Beam1.Size = Vector3.new(1,1,1) Beam1.Anchored = true Beam1.CanCollide = false local Beam2 = Beam1:Clone() Beam2.Parent = Character Beam2.Transparency = .8 Beam2.BrickColor = BrickColor.new(tostring(col23)) local Mesh2 = Instance.new("CylinderMesh",Beam2) for i = 1,17,0.3 do wait() lam2.Scale = Vector3.new(0,0,i) rngm.Scale = Vector3.new(i/4,i/4,1) local Ray = Ray.new(la2.CFrame.p,(la2.CFrame.p-(la2.CFrame*CFrame.new(0,-10,0)).p).unit*900) local hit,pos = workspace:FindPartOnRay(Ray,Character) local Mag = (pos - la2.CFrame.p).magnitude Beam1.CFrame = la2.CFrame * CFrame.new(0,Mag/2,0) Mesh.Scale = Vector3.new(.7,Mag,.7) Beam2.CFrame = Beam1.CFrame Mesh2.Scale = Vector3.new(1.2,Mag,1.2) if hit then dmg2 = 6 if hit.Parent:FindFirstChild("Humanoid") then hit.Parent:FindFirstChild("Humanoid"):TakeDamage(dmg2) if hit.Parent.Parent:FindFirstChild("Humanoid") then hit.Parent.Parent:FindFirstChild("Humanoid"):TakeDamage(dmg2) if dmg2 > 6 then dmg2 = 6 end end end end end cn,ca,bc,v3,r = CFrame.new,CFrame.Angles,BrickColor.new,Vector3.new,function(a)return (math.random()-.5)*2*(a or 1) end deg,nf,c3,ins,ma,pi,mr = math.deg,math.floor,Color3.new,Instance.new,math.abs,math.pi,math.rad local part = function(prnt,cfr,siz,col,anc,canc,tra,mat,typ) local p = ins(typ or "Part") p.FormFactor = "Custom" p.Material = mat p.Transparency = tra p.CanCollide = canc p.Anchored = anc p.BrickColor = bc(col) p.Size = siz p.CFrame = cfr p.Parent = prnt p.Locked = true p.TopSurface,p.BottomSurface = 0,0 p:BreakJoints() return p end local mesh = function(typ,prnt,scal,mtyp,mid,mtx) local m = ins(typ or "SpecialMesh") if mtyp then m.MeshType = mtyp end if mid then m.MeshId = mid end if mtx then m.TextureId = mtx end if scal then m.Scale = scal end m.Parent = prnt return m end function cylinderOpen(cf) local p = part(Character,cf,v3(0,1000,0),tostring(col23),true,false,.1,"Neon") local pm = mesh("CylinderMesh",p) local p2 = part(Character,cf,v3(0,1000,0),tostring(col23),true,false,.1,"Neon") local p2m = mesh("CylinderMesh",p2) Spawn(function() for i=.1,1.1,.0125 do p.Transparency = i p2.Transparency = i pm.Scale = pm.Scale + v3(.8,0,.8) p2m.Scale = p2m.Scale + v3(.5,0,.5) wait() end p:Destroy() p2:Destroy() end) end for _,v in pairs(m:children()) do if v:IsA("Part") or v:IsA("WedgePart") then v.BrickColor = BrickColor.new(tostring(col23)) SpecialEffect(BrickColor.new(tostring(col23)), v.CFrame, .3, 1, .3, 1, .3, .3, 0.07) SpecialEffect(BrickColor.new(tostring(col23)), v.CFrame, .3, math.cos((sine) / 1), .3, math.cos((sine) / 1), .3, .3, 1) end end for _,v in pairs(m:children()) do if v:IsA("Part") or v:IsA("WedgePart") then v.Material = "Neon" SpecialEffect(BrickColor.new(tostring(col23)), v.CFrame, .3, 1, .3, 1, .3, .3, 0.07) SphereEffect(BrickColor.new(tostring(col23)), v.CFrame, .3, math.cos((sine) / 1), .3, math.cos((sine) / 1), .3, .3, 1) end end SphereEffect(BrickColor.new(tostring(col23)), RootPart.CFrame, 4, 4, 4, 4, 4, 4, 3) cylinderOpen(Handle.CFrame) SpecialEffect(BrickColor.new(tostring(col23)), RootPart.CFrame, .3, 1, .3, 1, .3, .3, 0.07) SpecialEffect(BrickColor.new(tostring(col23)), RootPart.CFrame, .3, math.cos((sine) / 1), .3, math.cos((sine) / 1), .3, .3, 1) SpecialEffect(BrickColor.new(tostring(col23)), RootPart.CFrame, .3, 1, .3, 1, .3, .3, 0.07) SpecialEffect(BrickColor.new(tostring(col23)), RootPart.CFrame, .3, math.cos((sine) / 1), .3, math.cos((sine) / 1), .3, .3, 1) for i = 4,1,-0.1 do wait() lam.Scale = Vector3.new(i+2,i+2,i+2) lam1.Scale = Vector3.new(i+2,i+2,i+2) lam2.Scale = Vector3.new(i,i,i) rng.Transparency = rng.Transparency + i/10 local Ray = Ray.new(la2.CFrame.p,(la2.CFrame.p-(la2.CFrame*CFrame.new(0,-10,0)).p).unit*900) local hit,pos = workspace:FindPartOnRay(Ray,Character) local Mag = (pos - la2.CFrame.p).magnitude Beam1.CFrame = la2.CFrame * CFrame.new(0,Mag/2,0) Beam2.CFrame = Beam1.CFrame Mesh.Scale = Vector3.new(.7/4*i,Mag,.7/4*i) Mesh2.Scale = Vector3.new(1.2/4*i,Mag,1.2/4*i) if hit then dmg = 6 if hit.Parent:FindFirstChild("Humanoid") then hit.Parent:FindFirstChild("Humanoid"):TakeDamage(dmg) if hit.Parent.Parent:FindFirstChild("Humanoid") then hit.Parent.Parent:FindFirstChild("Humanoid"):TakeDamage(dmg) if dmg > 6 then dmg = 6 end end end end end rng:Remove() la:Remove() la1:Remove() la2:Remove() Beam1:Remove() Beam2:Remove() wait(0.5) Character.Humanoid.WalkSpeed = 16 attack = false end ob1d = function() if attack == false and attacktype == 1 then attacktype = 2 attackone() else if attack == false and attacktype == 2 then attacktype = 3 attacktwo() else if attack == false and attacktype == 3 then attacktype = 1 attackthree() end end end end key = function(k) k = k:lower() if attack == false and k == "z" and co1 <= cooldown1 then cooldown1 = 0 Hate() wait(.3) DIVIDE() else if attack == false and k == "x" and co2 <= cooldown2 then cooldown2 = cooldown2 / 2 Slashy() else if attack == false and k == "c" and co3 <= cooldown3 then cooldown3 = 0 spinattack() else if attack == false and k == "v" and co4 <= cooldown4 then cooldown4 = 0 Laz0r("Really red") dmgMultipyer = 16 wait(20) Laz0r("Really black") dmgMultipyer = 3 end end end end end ds = function(mouse) end s = function(mouse) print("Selected") mouse.Button1Down:connect(function() ob1d(mouse) end ) mouse.Button1Up:connect(function() ob1u(mouse) end ) mouse.KeyDown:connect(key) end s(mouse) local walk = 0 local walkforw = false updateskills = function() if cooldown1 <= co1 then cooldown1 = cooldown1 + 0.033333333333333 end if cooldown2 <= co2 then cooldown2 = cooldown2 + 0.033333333333333 end if cooldown3 <= co3 then cooldown3 = cooldown3 + 0.033333333333333 end if cooldown4 <= co4 then cooldown4 = cooldown4 + 0.033333333333333 end end TrailThingy = CreateTrail(Blade111,"Y") TrailThingy1 = CreateTrail(Blade,"Y") TrailThingy2 = CreateTrail(Blade1,"Y") --[[TrailThingy3 = CreateTrail(RightArm,"Y") TrailThingy4 = CreateTrail(RightLeg,"Y") TrailThingy5 = CreateTrail(LeftArm,"Y") TrailThingy6 = CreateTrail(LeftLeg,"Y")]] while 1 do swait() TrailThingy:Update() TrailThingy:Fade(0.05) TrailThingy1:Update() TrailThingy1:Fade(0.05) TrailThingy2:Update() TrailThingy2:Fade(0.05) --[[TrailThingy3:Update() TrailThingy3:Fade(0.08) TrailThingy4:Update() TrailThingy4:Fade(0.08) TrailThingy5:Update() TrailThingy5:Fade(0.08) TrailThingy6:Update() TrailThingy6:Fade(0.08)]] updateskills() bar4:TweenSize(UDim2.new(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", 0.5) bar3:TweenSize(UDim2.new(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", 0.5) bar1:TweenSize(UDim2.new(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", 0.5) bar2:TweenSize(UDim2.new(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", 0.5) for i,v in pairs(Character:GetChildren()) do if v:IsA("Part") then v.Material = "SmoothPlastic" else if v:IsA("Hat") then v:WaitForChild("Handle").Material = "SmoothPlastic" end end end walk = walk + 1.2 if 15 - 5 * (Humanoid.WalkSpeed / 16) <= walk then walk = 0 if walkforw == true then walkforw = false else if walkforw == false then walkforw = true end end end Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude velocity = RootPart.Velocity.y sine = sine + change local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) if equipped == true or equipped == false then if 1 < RootPart.Velocity.y and hit == nil then Anim = "Jump" if attack == false then RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.7, 0) * angles(math.rad(-130), math.rad(115), math.rad(205)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.3) RH.C0 = clerp(RH.C0, cn(1, -0.5, -0.4) * RHCF * angles(math.rad(-3), math.rad(0), math.rad(-30)), 0.3) LH.C0 = clerp(LH.C0, cn(-1, -0.8, 0) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(20)), 0.3) Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 1) end else if RootPart.Velocity.y < -1 and hit == nil then Anim = "Fall" if attack == false then RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.7, 0) * angles(math.rad(130), math.rad(120), math.rad(205)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-60)), 0.3) RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-3), math.rad(0), math.rad(30)), 0.3) LH.C0 = clerp(LH.C0, cn(-1, -1, -0.3) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(-20)), 0.3) Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 1) end else if (math.abs(Torsovelocity.x) + math.abs(Torsovelocity.z)) < 1 and hit ~= nil then Anim = "Idle" if attack == false then change = 1 RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1) * angles(math.rad(40), math.rad(0), math.rad(-70)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(-30), math.rad(70)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.7, 0) * angles(math.rad(100), math.rad(110 - 3 * math.cos((sine) / 23)), math.rad(205 + 3 * math.cos((sine) / 23))), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-60)), 0.3) RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(60), math.rad(-30)), 0.3) LH.C0 = clerp(LH.C0, cf(-1, 0.2, 0) * angles(math.rad(0), math.rad(-40), math.rad(-60)), 0.3) Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 1) end else if 2 < (math.abs(Torsovelocity.x) + math.abs(Torsovelocity.z)) and hit ~= nil then Anim = "Walk" if attack == false then change = 2 RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(2 * math.cos((sine) / 7))), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 + 3 * math.cos((sine) / 23)), math.rad(0), math.rad(-2 * math.cos((sine) / 7))), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.7, 0) * angles(math.rad(100), math.rad(110), math.rad(-200)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30 * math.cos((sine) / 10)), math.rad(0), math.rad(-5)), 0.3) RH.C0 = clerp(RH.C0, cn(1, -1 - 0.3 * math.cos((sine) / 8) / 2, -0.03 + math.sin((sine) / 8) / 2) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(-10) - math.sin((sine) / 8)), 0.3) LH.C0 = clerp(LH.C0, cn(-1, -1 + 0.3 * math.cos((sine) / 8) / 2, -0.03 - math.sin((sine) / 8) / 2) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10) - math.sin((sine) / 8)), 0.3) Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 1) end end end end end end if 0 < #Effects then for e = 1, #Effects do if Effects[e] ~= nil then local Thing = Effects[e] if Thing ~= nil then local Part = Thing[1] local Mode = Thing[2] local Delay = Thing[3] local IncX = Thing[4] local IncY = Thing[5] local IncZ = Thing[6] if Thing[1].Transparency <= 1 then if Thing[2] == "Block1" then Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) Mesh = Thing[1].Mesh Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] else if Thing[2] == "Block2" then Thing[1].CFrame = Thing[1].CFrame Mesh = Thing[7] Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] else if Thing[2] == "Cylinder" then Mesh = Thing[1].Mesh Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] else if Thing[2] == "Blood" then Mesh = Thing[7] Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] else if Thing[2] == "Elec" then Mesh = Thing[1].Mesh Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] else if Thing[2] == "Disappear" then Thing[1].Transparency = Thing[1].Transparency + Thing[3] else if Thing[2] == "Shatter" then Thing[1].Transparency = Thing[1].Transparency + Thing[3] Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) Thing[6] = Thing[6] + Thing[5] end end end end end end end else Part.Parent = nil table.remove(Effects, e) end end end end end end
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