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<StringTable> <Label>IconianColonizationTech_Dec</Label> <String>For generations mankind has dreamed of setting foot on other worlds. That dream is now a reality. Feet are being set on other worlds. We're setting lots of things on other worlds actually.{This needs to be uptated for Iconians.}</String> </StringTable> <StringTable> <Label>IconianIndustrialSpecialization1_Dec</Label> <String>There's no sense stopping at "basic competance{competence}" when it comes to making things in alien environments. We should probably learn from the many mistakes we're still making, for example.</String> </StringTable> <StringTable> <Label>IconianManufacturingFocus1_Dec</Label> <String>Tooling our manufacturing centres{centers} to specialize in military production sends a pretty unfriendly message to anyone paying close attention to us. But it should make everyone in adapative{adaptive} camo fatigues happy.</String> </StringTable> <StringTable> <Label>IconianManufacturingFocus2_Dec</Label> <String>One of the unforseen{unforeseen} side-effects of managing a civilization on this scale is finding things to do with all these people. Keeping them happy is as important as keeping them safe, and they can sometimes be pretty difficult about it.</String> </StringTable> <StringTable> <Label>IconianIndustrialMastery1_Dec</Label> <String>We're slowly ekeing{eking} out the last possible efficiencies of our military manufacturing processes. Our civilization is now essentially a war machine itself.</String> </StringTable> <StringTable> <Label>IconianAgriculturalMastery1_Dec</Label> <String>Our food production capacity has taken another step forward. Also, we've finally gotten that weird taste out of micro-gravity raised carrots.{Doesn't really fit the Iconians.}</String> </StringTable> <StringTable> <Label>IconianRoboticFarming_ShortDec</Label> <String>Ircreases{Increases} the level of all Farms and Population Improvements.</String> </StringTable> <StringTable> <Label>IconianEnvironmentOptimization2_Dec</Label> <String>Our researchers have a variety of environmental needs, from a supply of extremely clean air and water, to high quality land for research farms. By accomodating{accommodating} them, we can expect to see faster and more efficient research.</String> </StringTable> <StringTable> <Label>IconianInterstellarSpecialization2_ShortDec</Label> <String>Reduces the Mass of Colony & Constuctor{Constructor} modules.</String> </StringTable> <StringTable> <Label>IconianHyperfieldProjection_Dec</Label> <String>Careful analysis of the way hyperfield waves interact when ships are travelling{traveling} in formation has revealed the possibility of building larger field generators capable of increasing the drive efficiency of an entire fleet.</String> </StringTable> <StringTable> <Label>IconianHyperfieldDisruption_Dec</Label> <String>By analyzing the interference effects of multiple hyperwave fields from different ships travelling{traveling} in close proximity, and combining that with our ability to generate hyperfield effects at ever increasing ranges, we can now limit the speed of enemy ships within the range of a properly equipped starbase.</String> </StringTable> <StringTable> <Label>IconianTargetingSupport_Dec</Label> <String> {there is an extra space here}We've adapted our tactical sensor improvements into support modules, capable of allowing a single ship to provide the same sensor accuracy and jamming benefits to an entire fleet of vessels.</String> </StringTable> <StringTable> <Label>IconianExplorationExtention_Dec</Label> <String>We've adapted the latest in Promethion support field technology to be used by our fleet-support vessals{vessels}, increasing a fleet's total potential travel range. Additionally, we've made significant improvements to our starbase life support extension modules.</String> </StringTable> <StringTable> <Label>IconianLivingShipsTech_Dec</Label> <String>We are now able to create living ships. Unlike our pervious{previous} forays into artificial life, they have proven to be loyal and helpful companions.</String> </StringTable> <StringTable> <Label>IconianCarrierFocus2_Dec</Label> <String>These tuff{tough} little drones will guard our Support and Capital ships to the end, and when they are destroyed, no lives are lost.</String> </StringTable> <StringTable> <Label>IconianDeepSpaceLogistics_Dec</Label> <String>Whether it's via unmanned probes, deep space caches, or our network of merchant vessals{vessels}, keeping our fleets well stocked while our civilization ever expands has proven to be a tremendous, but still very boring, challenge.</String> </StringTable> <StringTable> <Label>IconianWeaponsSpecializationTech2_Name</Label> <String>Miniturization{Miniaturization} Specialization</String> </StringTable> <StringTable> <Label>IconianWarheadFocus2_Dec</Label> <String>The most delicate part of missile manufacturing was the warhead, for obvious reasons. But the latest generation of ultra-stable exposives{explosives} should reduce both manufacturing costs and workplace accidents significantly.</String> </StringTable> <StringTable> <Label>IconianPayloadMastery2_Dec</Label> <String>Modeling of the subatomic interactions our warheads make upon detonation against various hull and shield systems have revealed the possibility of making lighter, more efficient warheads.c{remove "c"}</String> </StringTable> <StringTable> <Label>IconianPhotonTorpedos_Name</Label> <String>Photon Torpedos{Torpedoes}</String> </StringTable> <StringTable> <Label>IconianPhotonTorpedos_ShortDec</Label> <String>Allows construction of devestating{devastating} missile weapons.</String> </StringTable> <StringTable> <Label>IconianNightmareTorpedoTech_Dec</Label> <String>The Nightmare torpedo contains a tiny singularity trapped in a pocket universe until the moment of impact, which upon being released causes horrifying damage to anything foolish enough to be standing by a place we're firing something called Nightmare torpedos{torpedoes} at.</String> </StringTable> <StringTable> <Label>IconianKineticOptimization1_Name</Label> <String>Kinetic Range Extention{Extension}</String> </StringTable> <StringTable> <Label>IconianKineticAccelerationFocus1_Dec</Label> <String>The latest generation of superconductors have enabled us to deliver energy to our weapon systems much more rapidly. The trade off is smaller projectiles, though as they'll be launched at higher velocities, the destructive potential will be similiar{similar}, and the weapons will have a much longer effective range.</String> </StringTable> <StringTable> <Label>IconianQuantumDrivers_ShortDec</Label> <String>Allows construction of devestating{devastating} kinetic weapons.</String> </StringTable> <StringTable> <Label>IconianSingularityDrivers_Dec</Label> <String>The pinnacle of kinetic weapon technology, these launch micro singularities that collapse into existance{existence} shortly after impact. These are bad news, the worst news really, for anyone who can't get out of the way.</String> </StringTable> <StringTable> <Label>IconianMilitarySpecialization1_Dec</Label> <String>Our military's regular training exercises are beginning to pay off, and we can now expect our soldiers to be far more effective when conducting ground-based operations.c{remove "c"}</String> </StringTable> <StringTable> <Label>IconianInvasionOptimization2_Dec</Label> <String> Information warfare lacks a certain visceral appeal, but by using EMP's{EMPs} and targetted{targeted} hacking attacks, we can cripple an enemy's coordination abilities, dramatically limiting the effectiveness of their defenses. If they want to keep fighting after that, then it can get visceral.</String> </StringTable> <StringTable> <Label>IconianDroneSoldiers_Dec</Label> <String> {there is an extra space here}There are massive benefits in unit reliability and coordination if our troops are programmed to unfailingly do what we tell them to. And we won't have to feel so bad about losing these ones.</String> </StringTable> <StringTable> <Label>IconianAdvancedInvasionTactics_Dec</Label> <String> {there is an extra space here}A new generation of invasion transports, along with a new generation of soldiers that don't mind being stacked like firewood, allows us to put boots on the ground faster than ever.</String> </StringTable> <StringTable> <Label>IconianDefensiveFocus3_Dec</Label> <String> {there is an extra space here}It's impossible to predict the form of biological attack an alien invader could inflict upon us, making it impossible to conventionally vaccinate against. Thus we've developed adaptive vaccines, which are engineered virus that cycle through a number of semi-random stages in an attempt to expose a body's immune system to as broad a range of infection types as possible.</String> </StringTable> <StringTable> <Label>IconianPlanetaryDefenseDome_Dec</Label> <String> {there is an extra space here}With the resources and energy available to ground-based structures, we're now able to construct a defensive dome with so many layers of redundancy that it's effectively invulnerable to any orbital bombardment.</String> </StringTable> <StringTable> <Label>IconianShieldOptimization1_Name</Label> <String>Shield Enhancment{Enhancement}</String> </StringTable> <StringTable> <Label>IconianShieldMastery2_Dec</Label> <String>It's impossible to make the energy emitters of our shields any denser, our engineers now claim. They claim that kind of thing a lot and always take it back later, but they seem pretty sure this time.c{remove "c"}</String> </StringTable> <StringTable> <Label>IconianCounterMeasureFocus1_Dec</Label> <String>There's always a generational game of leap frog being played between missile designers and ECM designers, but we believe our latest algorithims{algorithms} have given us the leg up on the bad guys this time.c{remove "c"}</String> </StringTable> <StringTable> <Label>IconianDurantiumCompositeTech_Dec</Label> <String>Experminents{Experiments} have revealed that when certain materials are stacked in specific arrangements, they have a synergistic effect on the strength of their neighbors when exposed to compressive forces, which greatly magnifiess{magnifies} their damage absorption potential. We call these new composites Durantium, and they should tremendously increase the survivability of our ships.</String> </StringTable> <StringTable> <Label>IconianArmorFocus3_Dec</Label> <String>Some experiments with the arrangement of our Durantium composites has revealed that we can get away with slightly lense{less} dense materials at certain layers with no impact to the armor's effectiveness.</String> </StringTable> <StringTable> <Label>IconianArmorMastery1_Dec</Label> <String>With modern armoring systems, the design of the armor informs the shape of the ship as much as the other way around, and properly armoring a ship is a complicated trade off between armoror{armorer} and ship designer. It's an art essentially, and it's one that we have mastered.</String> </StringTable> <StringTable> <Label>IconianArmorEnhancement_Dec</Label> <String>The fields that we use to generate hardening effects at a distance have twenty seven different "poles" which can be cycled repeatedly through, changing the alignment of the hardening effects in the affected material, generating substantially stronger, more resiliant{resilient} materials.</String> </StringTable> <StringTable> <Label>IconianInterstellarGovernance_ShortDec</Label> <String>Allows use of Steller{Stellar} Empire form of government.</String> </StringTable> <StringTable> <Label>IconianInterstellarGovernance_Dec</Label> <String>Governing a civilization whose distant outposts are many weeks of travel away isn't a new challenge for us, parallaling{paralleling} our experience exploring our own world hundreds of years ago. But it's a field we're having to refamiliarize ourselves with pretty quickly, before we get any space tea dumped in one of our harbors.</String> </StringTable> <StringTable> <Label>IconianInterstellarDemocracyTech_Dec</Label> <String>A system which lets people pick their own rulers, or at least think they're picking their own rulers, has been one of the crowning achievments{achievements} of political theory. Adapting it to a galaxy-spanning civilization has posed a number of challenges - the campaign trail is now rather long - but the increase in public satisfaction and market certainty will certainly be worth it.</String> </StringTable> <StringTable> <Label>IconianPoliticalMastery2_Dec</Label> <String>Pacifist governments forego{forgo} the language of aggression and militarization, and focus all their efforts on promoting culture and social welfare. This makes them well liked in the galactic community, and their words travel far.</String> </StringTable> <StringTable> <Label>IconianUnitedPlanetsLobbyist_Dec</Label> <String>To the initiate in intragalactic{intergalactic} diplomacy, there's a shocking amount of crude backroom dealing which goes on behind the surface of an organization like the United Planets. But that's how the sausage is made, and we'll do well if we're better at it than our enemies. And our allies.</String> </StringTable> <StringTable> <Label>IconianCulturalOutreach_Dec</Label> <String>By building facilities that focus on spreading our cultural accomplishments amongst our civilians and neighbors, we expect to see even more influence in this region of space, or at the very least, more awards from the artisitic{artistic} community.</String> </StringTable> <StringTable> <Label>IconianCulturalAssimilation_Dec</Label> <String>We've long since encorporated{incorporated} all the worthy ideas of other cultures into our own, and can now safely say that they serve no purpose other than muddying the waters. By quickly assimilating and removing the cultural trappings of new arrivals, and even those just trying to pass through, we can increase the penetration and acceptance of our culture more still.</String> </StringTable> <StringTable> <Label>IconianInterstellarTrade_Dec</Label> <String> {there is an extra space here}Exchanging goods with our neighbors will theoretically enrich us both, and is worth pursuing for that reason alone. Also, if we play it smart, it can enrich us a lot more than the other guy.</String> </StringTable> <StringTable> <Label>IconianTradeOptimization2_Dec</Label> <String>We believe the best way to increase trade income is the establish more trade routes. With a bit of effort we have been able to stretch our recourses{resources} enough to establish one more.</String> </StringTable> <StringTable> <Label>IconianTradeFocus2_Dec</Label> <String>More trade routes, more trade income, who{with} no need for Tariffs, or 'Luxury items', Some times its best to stick to the basics.</String> </StringTable> <StringTable> <Label>IconianXenoEntertainment_Dec</Label> <String>With out{Without} the approval of our people, we won't be able to accomplish very much. Distracting them with various amusements is perhaps a cynical ploy, but it might be easier than trying to treat them as the rational beings they're so often not.</String> </StringTable> <StringTable> <Label>IconianApprovalFocus2_Name</Label> <String>Easley{Easily} Dstracted{Distracted}</String> </StringTable> <StringTable> <Label>IconianWondersoftheGalaxy_Dec</Label> <String>The galactic community is beginning to realize just how awesome we are, and if they aren't, we'll soon be airing targetted{targeted} advertisements which tell them to. The expected increase in tourism revenue is anticipated to be very nice indeed.</String> </StringTable> <StringTable> <Label>IconianBiospherePerfection_Dec</Label> <String>No longer must our colonists die without cause. Even the deadliest of planets are now perfectly surviable{survivable} to us.</String> </StringTable> <StringTable> <Label>IconianPrecursorTraditionSpecialization_Dec</Label> <String>With the lessons we have learned form{from} the{remove} our Precursor Traditions, we have been able to find new ways to make our ships superior to all others.</String> </StringTable> <StringTable> <Label>IconianWeaponsSpecialization_Dec</Label> <String>By dedicating their efforts on a specific field of weapons technology, our researchers believe they can deliver a number of more effiicent{efficient} weapon systems.</String> </StringTable> <StringTable> <Label>IconianKineticAccelerationFocus_Dec</Label> <String>Recent advances in superconducting technology should lead to improvements in the critical energy delivery systems of our kinetic weapons.c{remove "c"}</String> </StringTable> <StringTable> <Label>IconianKineticMastery_Dec</Label> <String>After several generations of whipping things at other things as fast as possible, our scientists are now really quite goood{good} at it. There remain but a few small efficiencies to wring out of the field.</String> </StringTable> <StringTable> <Label>IconianInvasionOptimization_Dec</Label> <String>Good news! We've developed some new, possibly ammoral{amoral}, but certainly effective techniques for pacifying enemy ground forces.</String> </StringTable> <StringTable> <Label>IconianGravitationalFocus_Dec</Label> <String>Our ability to manipulate gravitational fields presents several unique tactical possibilities for our ground forces. This{These} are powerful weapons we're giving to guys with pretty thick skulls, so we should definitely remember to keep an eye on them.</String> </StringTable> <StringTable> <Label>IconianDefensiveFocus_Dec</Label> <String>Our military theoricians{theoreticians} have analyzed reports of the latest invasion tactics in use in the galaxy and come up with a number of elegant ways to counter them.</String> </StringTable> <StringTable> <Label>IconianPoliticalMastery_Dec</Label> <String>Coordinating the activities and direction of an entire galaxy-wide civilization is tremendously dificult{difficult}. There's just so many damned people. But thanks to advances in deceit and brain injection technology, we can now put this whole show entirely on a war footing, or, if we choose, the exact opposite.</String> </StringTable>
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