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Update v1.1.1.4: The goal of this minor patch is to address bugs. • Fixed Artifact of Dissonance breaking monster spawns and other systems • Fixed some of Commencement’s navigation/spawn nodes being placed underground, potentially causing a softlock loop • Fixed the landing blast for H3AD-5T v2 not activating from non-host players • Fixed language chosen in-game (instead of through Steam) not being correctly restored on startup • Fixed MUL-T’s Power Mode description not accurately reflecting in-game values • Fixed “Regenerative” keyword description not accurately reflecting in-game values Update v1.1.1.2: The goal of this minor patch is to address balance and bugs. Quality of Life: • Cleansing Pool Irradiant Pearl Chance: 4% ⇒ 20% Can no longer be pinged to reveal its contents • Resonance Disc Charge Buff Duration: 5s ⇒ 7s Updated Logbook description for more detailed explanation • Power Mode Armor Buff: 200 armor (66% damage reduction) ⇒ 100 armor (50% damage damage reduction) Developer Notes: Power Mode is gated behind a difficult challenge, but its current iteration is a bit too insane. Players should be motivated to leave Power Mode every now-and-then, and this is a safe way to make it less powerful while still keeping it fun. • Updated Bandit: B&E and Captain: Smushed challenges to have a short window of leniency ##### !FINAL STAGE SPOILERS! !SPOILERS! • Update the rescue ship’s charging zone to be infinitely tall, i.e you can charge it while floating above • Update escape portals from the final boss arena to be more portal-looking Bug Fixes: • Fixed a crash during the last boss fight • Fixed MUL-T not properly stopping its second primary in all cases when exiting Power Mode • Fixed MUL-T’s Scrap Launcher not resetting its cooldown timer on firing, making it reload much faster • Fixed MUL-T’s Power Saw behaving strangely with Power Mode, making it fire much slower • Fixed stray nodes causing lockboxes to spawn midair on the final stage • Fixed Bandit’s alternate skin not properly masking limbs for items • Fixed Bandit’s secondary palette on character select not reflecting actual coloration • Fixed Planula’s material not becoming invisible • Fixed some incorrect icons displayed for pings/Radar Scanner • Fixed Old Guillotine’s behavior for enemies with shields or barrier • Fixed some typos in the logbook • Fixed some typos in survivor skills • Fixed Frost Relic applying its slow debuff even when inactive • Fixed repeated jumping animations not being able to interrupt themselves • Fixed Lunar Chimera (Exploder)’s icon changing with texture resolutions • Fixed the stat screen’s pickups discovered category using achievements completed instead for its value • Fixed Cleansing Pools not rerolling on purchase • Fixed AI sometimes seeing you while stealthed • Fixed Deskplant and Mini Mushrum’s healing wards sometimes appearing underground • Fixed the secret survivor dying instantly if she got the Perfected elite buff • Fixed the tracking for the Mercenary: Flash of Blades challenge • Fixed Loader’s Thunder Slam not working in conjunction with H3AD-ST • Fixed Titans not showing their map-unique skins • Fixed The Crowdfunder not working on characters without the display (i.e Heretic) • Fixed Milky Chrysalis not working on characters without the display (i.e Heretic) • Updated outdated icons for Lunar Chimaera, friendly Beetle Guards, and achievements • Updated item display on Bandit and Captain to properly display all items • Updated Altered Siren’s Call very slightly to prevent clipping under certain terrain • Updated Wetland Aspect with a geyser to prevent a softlock in Wetlands Aspect • Updated some textures to better wrap on lower resolutions • Updated Bandit with idle breathing animations • Updated Magma Worm’s movement speed to be more consistent
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