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local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/Mapple7777/UI-Librarys/main/UI-1/UI.lua"))() local Window = Library:Create("Madaruw","Lock") local Tab1 = Window:Tab("Aimlocks",true) Tab1:Label("Aimlock") Tab1:Button("Madaruw's Aimlock",function(bool) getgenv().AimPart = "HumanoidRootPart" getgenv().AimlockKey = "q" getgenv().AimRadius = 30 getgenv().ThirdPerson = true getgenv().FirstPerson = true getgenv().TeamCheck = false getgenv().PredictMovement = true getgenv().PredictionVelocity = 6 local L_27_, L_28_, L_29_, L_30_ = game:GetService "Players", game:GetService "UserInputService", game:GetService "RunService", game:GetService "StarterGui" local L_31_, L_32_, L_33_, L_34_, L_35_, L_36_, L_37_ = L_27_.LocalPlayer, L_27_.LocalPlayer:GetMouse(), workspace.CurrentCamera, CFrame.new, Ray.new, Vector3.new, Vector2.new local L_38_, L_39_, L_40_ = true, false, false local L_41_ getgenv().CiazwareUniversalAimbotLoaded = true getgenv().WorldToViewportPoint = function(L_42_arg0) return L_33_:WorldToViewportPoint(L_42_arg0) end getgenv().WorldToScreenPoint = function(L_43_arg0) return L_33_.WorldToScreenPoint(L_33_, L_43_arg0) end getgenv().GetObscuringObjects = function(L_44_arg0) if L_44_arg0 and L_44_arg0:FindFirstChild(getgenv().AimPart) and L_31_ and L_31_.Character:FindFirstChild("Head") then local L_45_ = workspace:FindPartOnRay(L_35_(L_44_arg0[getgenv().AimPart].Position, L_31_.Character.Head.Position)) if L_45_ then return L_45_:IsDescendantOf(L_44_arg0) end end end getgenv().GetNearestTarget = function() local L_46_ = {} local L_47_ = {} local L_48_ = {} for L_50_forvar0, L_51_forvar1 in pairs(L_27_:GetPlayers()) do if L_51_forvar1 ~= L_31_ then table.insert(L_46_, L_51_forvar1) end end for L_52_forvar0, L_53_forvar1 in pairs(L_46_) do if L_53_forvar1.Character ~= nil then local L_54_ = L_53_forvar1.Character:FindFirstChild("Head") if getgenv().TeamCheck == true and L_53_forvar1.Team ~= L_31_.Team then local L_55_ = (L_53_forvar1.Character:FindFirstChild("Head").Position - game.Workspace.CurrentCamera.CFrame.p).magnitude local L_56_ = Ray.new( game.Workspace.CurrentCamera.CFrame.p, (L_32_.Hit.p - game.Workspace.CurrentCamera.CFrame.p).unit * L_55_ ) local L_57_, L_58_ = game.Workspace:FindPartOnRay(L_56_, game.Workspace) local L_59_ = math.floor((L_58_ - L_54_.Position).magnitude) L_47_[L_53_forvar1.Name .. L_52_forvar0] = {} L_47_[L_53_forvar1.Name .. L_52_forvar0].dist = L_55_ L_47_[L_53_forvar1.Name .. L_52_forvar0].plr = L_53_forvar1 L_47_[L_53_forvar1.Name .. L_52_forvar0].diff = L_59_ table.insert(L_48_, L_59_) elseif getgenv().TeamCheck == false and L_53_forvar1.Team == L_31_.Team then local L_60_ = (L_53_forvar1.Character:FindFirstChild("Head").Position - game.Workspace.CurrentCamera.CFrame.p).magnitude local L_61_ = Ray.new( game.Workspace.CurrentCamera.CFrame.p, (L_32_.Hit.p - game.Workspace.CurrentCamera.CFrame.p).unit * L_60_ ) local L_62_, L_63_ = game.Workspace:FindPartOnRay(L_61_, game.Workspace) local L_64_ = math.floor((L_63_ - L_54_.Position).magnitude) L_47_[L_53_forvar1.Name .. L_52_forvar0] = {} L_47_[L_53_forvar1.Name .. L_52_forvar0].dist = L_60_ L_47_[L_53_forvar1.Name .. L_52_forvar0].plr = L_53_forvar1 L_47_[L_53_forvar1.Name .. L_52_forvar0].diff = L_64_ table.insert(L_48_, L_64_) end end end if unpack(L_48_) == nil then return nil end local L_49_ = math.floor(math.min(unpack(L_48_))) if L_49_ > getgenv().AimRadius then return nil end for L_65_forvar0, L_66_forvar1 in pairs(L_47_) do if L_66_forvar1.diff == L_49_ then return L_66_forvar1.plr end end return nil end L_32_.KeyDown:Connect( function(L_67_arg0) if L_67_arg0 == AimlockKey and L_41_ == nil then pcall( function() if L_39_ ~= true then L_39_ = true end local L_68_ L_68_ = GetNearestTarget() if L_68_ ~= nil then L_41_ = L_68_ end end ) elseif L_67_arg0 == AimlockKey and L_41_ ~= nil then if L_41_ ~= nil then L_41_ = nil end if L_39_ ~= false then L_39_ = false end end end ) L_29_.RenderStepped:Connect( function() if getgenv().ThirdPerson == true and getgenv().FirstPerson == true then if (L_33_.Focus.p - L_33_.CoordinateFrame.p).Magnitude > 1 or (L_33_.Focus.p - L_33_.CoordinateFrame.p).Magnitude <= 1 then L_40_ = true else L_40_ = false end elseif getgenv().ThirdPerson == true and getgenv().FirstPerson == false then if (L_33_.Focus.p - L_33_.CoordinateFrame.p).Magnitude > 1 then L_40_ = true else L_40_ = false end elseif getgenv().ThirdPerson == false and getgenv().FirstPerson == true then if (L_33_.Focus.p - L_33_.CoordinateFrame.p).Magnitude <= 1 then L_40_ = true else L_40_ = false end end if L_38_ == true and L_39_ == true then if L_41_ and L_41_.Character and L_41_.Character:FindFirstChild(getgenv().AimPart) then if getgenv().FirstPerson == true then if L_40_ == true then if getgenv().PredictMovement == true then L_33_.CFrame = L_34_( L_33_.CFrame.p, L_41_.Character[getgenv().AimPart].Position + L_41_.Character[getgenv().AimPart].Velocity / PredictionVelocity ) elseif getgenv().PredictMovement == false then L_33_.CFrame = L_34_(L_33_.CFrame.p, L_41_.Character[getgenv().AimPart].Position) end end elseif getgenv().ThirdPerson == true then if L_40_ == true then if getgenv().PredictMovement == true then L_33_.CFrame = L_34_( L_33_.CFrame.p, L_41_.Character[getgenv().AimPart].Position + L_41_.Character[getgenv().AimPart].Velocity / PredictionVelocity ) elseif getgenv().PredictMovement == false then L_33_.CFrame = L_34_(L_33_.CFrame.p, L_41_.Character[getgenv().AimPart].Position) end end end end end end ) end) Tab1:Textbox("Aimlock Keybind","Q",function(bool) getgenv().AimlockKey = bool end) Tab1:Textbox("AimLock Prediction","6",function(bool) PredictionVelocity = bool end) Tab1:Dropdown("AimPart",{"Head","HumanoidRootPart","UpperTorso","LowerTorso"},function(value) getgenv().AimPart = value end) local Tab2 = Window:Tab("Silent Aim",false) Tab2:Toggle("Toggle Silent Aim",function(bool) DaHoodSettings.SilentAim = bool end) Tab2:Toggle("Toggle FOV",function(bool) Aiming.ShowFOV = bool end) Tab2:Slider("FOV Size",0,200,function(bool) Aiming.FOV = bool end) Tab2:Textbox("Silent Aim Prediction","0.157",function(bool) DaHoodSettings.Prediction = bool end) Tab2:Dropdown("Silent Aim Part",{"Head","HumanoidRootPart","UpperTorso","LowerTorso"},function(value) Aiming.AimPart = value end) local Tab3 = Window:Tab("Player",false) Tab3:Label("Player Scripts") game.StarterGui:SetCore("SendNotification", { Title = "Madaruw Lock"; Text = "Welcome Just Press E"; Icon = "RBXID OR BLANK"; Duration = "DURATION IN SECONDS"; callbakc = bindableFunction; Button1 = "Okay"; }) Tab3:Button("Realistic Speed Glitch (V)",function(bool) local Player = game:GetService("Players").LocalPlayer local Mouse = Player:GetMouse() local SpeedGlitch = false local Wallet = Player.Backpack:FindFirstChild("Wallet") local UniversalAnimation = Instance.new("Animation") function stopTracks() for _, v in next, game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):GetPlayingAnimationTracks() do if (v.Animation.AnimationId:match("rbxassetid")) then v:Stop() end end end function loadAnimation(id) if UniversalAnimation.AnimationId == id then stopTracks() UniversalAnimation.AnimationId = "1" else UniversalAnimation.AnimationId = id local animationTrack = game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):LoadAnimation(UniversalAnimation) animationTrack:Play() end end Mouse.KeyDown:Connect(function(Key) if Key == "v" then SpeedGlitch = not SpeedGlitch if SpeedGlitch == true then stopTracks() loadAnimation("rbxassetid://3189777795") wait(1.5) Wallet.Parent = Player.Character wait(0.15) Player.Character:FindFirstChild("Wallet").Parent = Player.Backpack wait(0.05) repeat game:GetService("RunService").Heartbeat:wait() keypress(0x49) game:GetService("RunService").Heartbeat:wait() keypress(0x4F) game:GetService("RunService").Heartbeat:wait() keyrelease(0x49) game:GetService("RunService").Heartbeat:wait() keyrelease(0x4F) game:GetService("RunService").Heartbeat:wait() until SpeedGlitch == false end end end) end) Tab3:Button("FLY (X)",function(bool) loadstring(game:HttpGet("https://pastebin.com/raw/sUA9m6M6"))() end) Tab3:Slider("Fov Camera",80,200,function(text) workspace.CurrentCamera.FieldOfView = (text) end) Tab3:Button("Tryhard Anims",function(bool) while true do wait(1) for i, player in ipairs(game.Players:GetChildren()) do local Animate = game.Players.LocalPlayer.Character.Animate Animate.idle.Animation1.AnimationId = "http://www.roblox.com/asset/?id=782841498" Animate.idle.Animation2.AnimationId = "http://www.roblox.com/asset/?id=782841498" Animate.walk.WalkAnim.AnimationId = "http://www.roblox.com/asset/?id=616168032" Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=616163682" Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=1083218792" Animate.climb.ClimbAnim.AnimationId = "http://www.roblox.com/asset/?id=1083439238" Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=707829716" game.Players.LocalPlayer.Character.Humanoid.Jump = false end end end) Tab3:Button("Headless Client Sided",function(bool) getgenv().game.Players.LocalPlayer.Character.Head.Transparency = 1 getgenv().game.Players.LocalPlayer.Character.Head.face:Destroy() getgenv().game.Players.LocalPlayer.Character.Head.face:Destroy() end) Tab3:Button("Korblox Client Sided",function(bool) local ply = game.Players.LocalPlayer local chr = ply.Character chr.RightLowerLeg.MeshId = "902942093" chr.RightLowerLeg.Transparency = "1" chr.RightUpperLeg.MeshId = "http://www.roblox.com/asset/?id=902942096" chr.RightUpperLeg.TextureID = "http://roblox.com/asset/?id=902843398" chr.RightFoot.MeshId = "902942089" chr.RightFoot.Transparency = "1" end) Tab3:Button("Trash Talk (J)",function(bool) local plr = game.Players.LocalPlayer repeat wait() until plr.Character local char = plr.Character local garbage = { "ur bad"; "sonney boy"; "ez"; "my grandma has more skill than you"; "seed"; "sit son"; "trash"; "LOL"; "LMAO"; "imagine being you right now"; "xd"; "don't try LOL"; "you lose"; "why do you even try"; "I didn't think being this bad was possible"; "leave"; "no skill"; "so sad man."; "bad"; "you're nothing"; "lol"; "so trash"; "so bad"; "ur salty"; "salty"; "look he's mad"; "cry more"; "keep crying"; "cry baby"; "hahaha I won"; "no one likes u"; "run 1s seed"; "thank you for your time"; "you were so close!"; "better luck next time!"; "rodent"; "HAHA"; "ill 5-0"; "just quit"; "time to take out the trash"; "did you get worse?"; "I'm surprised you haven't quit yet"; } function TrashTalk(inputObject, gameProcessedEvent) if inputObject.KeyCode == Enum.KeyCode.J and gameProcessedEvent == false then game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer( garbage[math.random(1,#garbage)], "All" ) end end game:GetService("UserInputService").InputBegan:connect(TrashTalk) end) local Tab4 = Window:Tab("Speed",false) Tab4:Label("Speed") Tab4:Button("Speed",function(bool) for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v:IsA("Script") and v.Name ~= "Health" and v.Name ~= "Sound" and v:FindFirstChild("LocalScript") then v:Destroy() end end game.Players.LocalPlayer.CharacterAdded:Connect(function(char) repeat wait() until game.Players.LocalPlayer.Character char.ChildAdded:Connect(function(child) if child:IsA("Script") then wait(0.1) if child:FindFirstChild("LocalScript") then child.LocalScript:FireServer() end end end) end) end) local glitch = false local clicker = false Tab4:Textbox("Speed (use my suggestion 3 )","Speed",function(a) getgenv().Multiplier = a end, { ["clear"] = false, }) Tab4:Button("for speed press (Z)",function(bool) local userInput = game:service('UserInputService') local runService = game:service('RunService') userInput.InputBegan:connect(function(Key) if Key.KeyCode == Enum.KeyCode.Z then Enabled = not Enabled if Enabled == true then repeat game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + game.Players.LocalPlayer.Character.Humanoid.MoveDirection * getgenv().Multiplier runService.Stepped:wait() until Enabled == false end end end) end) local Tab5 = Window:Tab("Teleports",false) Tab5:Label("Teleports") Tab5:Button("Double Barrel",function(value) getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-1039.59985, 18.8513641, -256.449951, -1, 0, 0, 0, 1, 0, 0, 0, -1) end) Tab5:Button("Revolver",function(value) getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-638.75, 18.8500004, -118.175011, -1, 0, 0, 0, 1, 0, 0, 0, -1) end) Tab5:Button("Shotgun",function(value) getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-578.623657, 5.47212696, -725.131531, 0, 0, 1, 0, 1, -0, -1, 0, 0) end) Tab5:Button("Tactical Shotgun",function(value) getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(470.877533, 45.1272316, -620.630676, 0.999999821, 0.000604254019, -2.60802135e-08, -0.000604254019, 0.999999821, -8.63220048e-05, -2.60802135e-08, 8.63220048e-05, 1) end) Tab5:Button("Smg",function(value) getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-577.123413, 5.47666788, -718.031433, -1, 0, 0, 0, 1, 0, 0, 0, -1) end) Tab5:Button("RPG",function(value) getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-794.814697, -42.5468521, -932.97998, 5.96046448e-08, 2.91038305e-11, 1, -0.000610388815, 0.999999821, 2.91038305e-11, -0.999999762, -0.000610388815, 5.96046448e-08) end) Tab5:Button("Armor",function(value) getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-607.978455, 7.44964886, -788.494263, -1.1920929e-07, 0, 1.00000012, 0, 1, 0, -1.00000012, 0, -1.1920929e-07) end) Tab5:Button("PopCorn",function(value) getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-995, 21.6998043, -153.100037, 1, 0, 0, 0, 1, 0, 0, 0, 1) end) Tab5:Button("Casino 1v1",function(value) getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-962.72345, 21.2549973, -186.814987, -0.0274876002, 2.91178949e-05, 0.999621451, -5.5798846e-06, 1, -2.92823333e-05, -0.999621451, -6.38268148e-06, -0.0274876002) end) Tab5:Button("Bank",function(value) getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-402.123718, 21.75, -283.988617, 0.0159681588, -0.000121377925, -0.999872446, -2.60148026e-05, 1, -0.000121808866, 0.999872506, 2.79565484e-05, 0.0159681737) end) Tab5:Button("Main Food",function(value) getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-338.352173, 23.6826477, -297.2146, -0.0060598203, -1.03402984e-08, -0.999981582, -1.61653102e-09, 1, -1.03306892e-08, 0.999981582, 1.55389912e-09, -0.0060598203) end) local Tab6 = Window:Tab("Keybind",false) Tab6:Label("Keybind") Tab6:Keybind("Toggle",Enum.KeyCode.V,function() Library:Toggle() end) local Tab7 = Window:Tab("Credits",false) Tab7:Label("madaruw#2184") local Aiming = loadstring(game:HttpGet("https://pastebin.com/raw/vsVecTqs"))() Aiming.TeamCheck(false) local Workspace = game:GetService("Workspace") local Players = game:GetService("Players") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local LocalPlayer = Players.LocalPlayer local Mouse = LocalPlayer:GetMouse() local CurrentCamera = Workspace.CurrentCamera local DaHoodSettings = { SilentAim = false, AimLock = false, Prediction = 0.157, AimLockKeybind = Enum.KeyCode.E } getgenv().DaHoodSettings = DaHoodSettings function Aiming.Check() if not (Aiming.Enabled == true and Aiming.Selected ~= LocalPlayer and Aiming.SelectedPart ~= nil) then return false end local Character = Aiming.Character(Aiming.Selected) local KOd = Character:WaitForChild("BodyEffects")["K.O"].Value local Grabbed = Character:FindFirstChild("GRABBING_CONSTRAINT") ~= nil if (KOd or Grabbed) then return false end return true end local __index __index = hookmetamethod(game, "__index", function(t, k) if (t:IsA("Mouse") and (k == "Hit" or k == "Target") and Aiming.Check()) then local SelectedPart = Aiming.SelectedPart if (DaHoodSettings.SilentAim and (k == "Hit" or k == "Target")) then local Hit = SelectedPart.CFrame + (SelectedPart.Velocity * DaHoodSettings.Prediction) return (k == "Hit" and Hit or SelectedPart) end end return __index(t, k) end) RunService:BindToRenderStep("AimLock", 0, function() if (DaHoodSettings.AimLock and Aiming.Check() and UserInputService:IsKeyDown(DaHoodSettings.AimLockKeybind)) then local SelectedPart = Aiming.SelectedPart local Hit = SelectedPart.CFrame + (SelectedPart.Velocity * DaHoodSettings.Prediction) CurrentCamera.CFrame = CFrame.lookAt(CurrentCamera.CFrame.Position, Hit.Position) end end) getgenv().Prediction = 0 getgenv().AimPart = "HumanoidRootPart" getgenv().Key = "E" getgenv().DisableKey = "P" getgenv().FOV = true getgenv().ShowFOV = false getgenv().FOVSize = 60 --// Variables (Service) local Players = game:GetService("Players") local RS = game:GetService("RunService") local WS = game:GetService("Workspace") local GS = game:GetService("GuiService") local SG = game:GetService("StarterGui") --// Variables (regular) local LP = Players.LocalPlayer local Mouse = LP:GetMouse() local Camera = WS.CurrentCamera local GetGuiInset = GS.GetGuiInset local AimlockState = true local Locked local Victim local SelectedKey = getgenv().Key local SelectedDisableKey = getgenv().DisableKey --// Notification function function Notify(tx) SG:SetCore("SendNotification", { Title = "MadaruwLock | :D", Text = tx, Duration = 5 }) end --// Check if aimlock is loaded if getgenv().Loaded == true then Notify("Lock Already In Use!") return end getgenv().Loaded = true --// FOV Circle local fov = Drawing.new("Circle") fov.Filled = false fov.Transparency = 1 fov.Thickness = 1 fov.Color = Color3.fromRGB(255, 255, 0) fov.NumSides = 1000 --// Functions function update() if getgenv().FOV == true then if fov then fov.Radius = getgenv().FOVSize * 2 fov.Visible = getgenv().ShowFOV fov.Position = Vector2.new(Mouse.X, Mouse.Y + GetGuiInset(GS).Y) return fov end end end function WTVP(arg) return Camera:WorldToViewportPoint(arg) end function WTSP(arg) return Camera.WorldToScreenPoint(Camera, arg) end function getClosest() local closestPlayer local shortestDistance = math.huge for i, v in pairs(game.Players:GetPlayers()) do local notKO = v.Character:WaitForChild("BodyEffects")["K.O"].Value ~= true local notGrabbed = v.Character:FindFirstChild("GRABBING_COINSTRAINT") == nil if v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health ~= 0 and v.Character:FindFirstChild(getgenv().AimPart) and notKO and notGrabbed then local pos = Camera:WorldToViewportPoint(v.Character.PrimaryPart.Position) local magnitude = (Vector2.new(pos.X, pos.Y) - Vector2.new(Mouse.X, Mouse.Y)).magnitude if (getgenv().FOV) then if (fov.Radius > magnitude and magnitude < shortestDistance) then closestPlayer = v shortestDistance = magnitude end else if (magnitude < shortestDistance) then closestPlayer = v shortestDistance = magnitude end end end end return closestPlayer end --// Checks if key is down Mouse.KeyDown:Connect(function(k) SelectedKey = SelectedKey:lower() SelectedDisableKey = SelectedDisableKey:lower() if k == SelectedKey then if AimlockState == true then Locked = not Locked if Locked then Victim = getClosest() Notify("Locked onto: "..tostring(Victim.Character.Humanoid.DisplayName)) else if Victim ~= nil then Victim = nil Notify("Unlocked!") end end else Notify("Aimlock is not enabled!") end end if k == SelectedDisableKey then AimlockState = not AimlockState end end) --// Loop update FOV and loop camera lock onto target RS.RenderStepped:Connect(function() update() if AimlockState == true then if Victim ~= nil then Camera.CFrame = CFrame.new(Camera.CFrame.p, Victim.Character[getgenv().AimPart].Position + Victim.Character[getgenv().AimPart].Velocity*getgenv().Prediction) end end end) while wait() do if getgenv().AutoPrediction == true then local pingvalue = game:GetService("Stats").Network.ServerStatsItem["Data Ping"]:GetValueString() local split = string.split(pingvalue,'(') local ping = tonumber(split[1]) if ping < 225 then getgenv().Prediction = 1.4 elseif ping < 215 then getgenv().Prediction = 1.2 elseif ping < 205 then getgenv().Prediction = 1.0 elseif ping < 190 then getgenv().Prediction = 0.10 elseif ping < 180 then getgenv().Prediction = 0.12 elseif ping < 170 then getgenv().Prediction = 0.15 elseif ping < 160 then getgenv().Prediction = 0.18 elseif ping < 150 then getgenv().Prediction = 0.110 elseif ping < 140 then getgenv().Prediction = 0.113 elseif ping < 130 then getgenv().Prediction = 0.116 elseif ping < 120 then getgenv().Prediction = 0.120 elseif ping < 110 then getgenv().Prediction = 0.124 elseif ping < 105 then getgenv().Prediction = 0.127 elseif ping < 90 then getgenv().Prediction = 0.130 elseif ping < 80 then getgenv().Prediction = 0.133 elseif ping < 70 then getgenv().Prediction = 0.136 elseif ping < 60 then getgenv().Prediction = 0.15038 elseif ping < 50 then getgenv().Prediction = 0.15038 elseif ping < 40 then getgenv().Prediction = 0.145 elseif ping < 30 then getgenv().Prediction = 0.155 elseif ping < 20 then getgenv().Prediction = 0.157 end end end
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