Pastebin
API
tools
faq
paste
Login
Sign up
Please fix the following errors:
New Paste
Syntax Highlighting
--MADE BY OneLegend (NOT THE SCRIPT) LOCAL SCRIPT: Go to line 9 and put your name where it says "YOUR NAME HERE" print("Deamon Loaded") if (script.Parent.className ~= "HopperBin") then local h = Instance.new("HopperBin") h.Name = "Deamon" h.Parent = game.Players["WinslowMau"].Backpack script.Parent = h script.Name = "Function" end Player = script.Parent.Parent.Parent Person = Player Character = Player.Character Torso = Character.Torso Head = Character:findFirstChild("Head") LA = Character:findFirstChild("Left Arm") RA = Character:findFirstChild("Right Arm") LL = Character:findFirstChild("Left Leg") RL = Character:findFirstChild("Right Leg") Characters = Instance.new("Model") Characters.Name = "Suit" Characters.Parent = Character Bin = script.Parent Person = game.Players.LocalPlayer PersonT = Person.Character.Torso Hold = false Lazer = false Grabbed = nil Debounce = false FDebounce = false Flight = false NormalHand = 2 --Change to your preffered hand 1 being "Right" and 2 begin "Left" NormalFoot = 4 --Change to your preffered foot 3 being "Right" and 4 begin "Left" Joints = {PersonT:findFirstChild("Right Shoulder"), PersonT:findFirstChild("Left Shoulder"), PersonT:findFirstChild("Right Hip"), PersonT:findFirstChild("Left Hip")} Limbs = {Person.Character:findFirstChild("Right Arm"), Person.Character:findFirstChild("Left Arm"), Person.Character:findFirstChild("Right Leg"), Person.Character:findFirstChild("Left Leg")} UsingTools = 0 AnimatingTools = false Suit = Character.Suit --Head!!!!!!!! Ha = Character.Head:Clone() Ha.BrickColor = BrickColor.new("New Yeller") Ha.face:Remove() Ha2 = Ha:Clone() Ha.Transparency = 0.5 Ha.Name = "Head" Ha.Reflectance = 0.7 Ha.Mesh.Scale = Ha.Mesh.Scale + Vector3.new(0.05,0.05,0.05) Ha2.Name = "HeadMotor" Ha2.Transparency = 1 Ha2.Mesh:Remove() Ha2.Parent = Characters Haw = Instance.new("Weld") Haw.Part0 = Torso Haw.Part1 = Ha2 Haw.Parent = Torso Haw.C0 = CFrame.new(0,1.5,0)*CFrame.fromEulerAnglesXYZ(0,0,0) Ha.Parent = Characters Hmotor1 = Instance.new("Motor") Hmotor1.Parent = Ha2 Hmotor1.Part0 = Ha2 Hmotor1.Part1 = Ha Hmotor1.MaxVelocity = 0.05 Hmotor1.C1 = CFrame.new(0,0,0) -- Left Wing!!! w11 = Instance.new("Part") w11.Name = "LWingMotor" w11.formFactor = "Symmetric" w11.Size = Vector3.new(1,1,1) w11.TopSurface = "Smooth" w11.BottomSurface = "Smooth" w11.CanCollide = false w11.Transparency = 1 w12 = Instance.new("Part") w12.Name = "Wing1" w12.BrickColor = BrickColor.new("New Yeller") w12.formFactor = "Symmetric" w12.Size = Vector3.new(1,5,2) w12.TopSurface = "Smooth" w12.BottomSurface = "Smooth" w12.CanCollide = false w12.Transparency = 0.35 w12.Reflectance = 0.7 w1m = Instance.new("SpecialMesh") w1m.Parent = w12 w1m.MeshType = "Sphere" w1m.Scale = Vector3.new(0.2, 1.25, 1) w11.Parent = Characters ww1 = Instance.new("Weld") ww1.Part0 = Torso ww1.Part1 = w11 ww1.Parent = Torso ww1.C0 = CFrame.new(-0.4,0,0.8)*CFrame.fromEulerAnglesXYZ(0.5, 0, 0.5) w12 .Parent = Characters motor1 = Instance.new("Motor") motor1.Parent = w11 motor1.Part0 = w11 motor1.Part1 = w12 motor1.MaxVelocity = 0.35 motor1.C1 = CFrame.new(0,-2,0.5) --Right Wing!!! w21 = Instance.new("Part") w21.Name = "RWingMotor" w21.formFactor = "Symmetric" w21.Size = Vector3.new(1,1,1) w21.TopSurface = "Smooth" w21.BottomSurface = "Smooth" w21.CanCollide = false w21.Transparency = 1 w22 = Instance.new("Part") w22.Name = "Wing2" w22.BrickColor = BrickColor.new("New Yeller") w22.formFactor = "Symmetric" w22.Size = Vector3.new(1,5,2) w22.TopSurface = "Smooth" w22.BottomSurface = "Smooth" w22.CanCollide = false w22.Transparency = 0.35 w22.Reflectance = 0.7 w2m = Instance.new("SpecialMesh") w2m.Parent = w22 w2m.MeshType = "Sphere" w2m.Scale = Vector3.new(0.2, 1.25, 1) w21.Parent = Characters ww2 = Instance.new("Weld") ww2.Part0 = Torso ww2.Part1 = w21 ww2.Parent = Torso ww2.C0 = CFrame.new(0.4,0,0.8)*CFrame.fromEulerAnglesXYZ(0.5, 0, -0.5) w22 .Parent = Characters motor2 = Instance.new("Motor") motor2.Parent = w21 motor2.Part0 = w21 motor2.Part1 = w22 motor2.MaxVelocity = 0.35 motor2.C1 = CFrame.new(0,-2,0.5) -- Extra Right Wings!!! Lwing1 = w22:Clone() Lwing1.Parent = Characters Lw1w = Instance.new("Weld") Lw1w.Part0 = w22 Lw1w.Part1 = Lwing1 Lw1w.Parent = w22 Lw1w.C0 = CFrame.new(0,-0.5,1)*CFrame.fromEulerAnglesXYZ(0.5,0,0) Lwing2 = Lwing1:Clone() Lwing2.Parent = Characters Lw2w = Instance.new("Weld") Lw2w.Part0 = Lwing1 Lw2w.Part1 = Lwing2 Lw2w.Parent = Lwing1 Lw2w.C0 = CFrame.new(0,-0.3,1)*CFrame.fromEulerAnglesXYZ(0.5,0,0) --Extra Left Wings!!! Rwing1 = w12:Clone() Rwing1.Parent = Characters Rw1w = Instance.new("Weld") Rw1w.Part0 = w12 Rw1w.Part1 = Rwing1 Rw1w.Parent = w12 Rw1w.C0 = CFrame.new(0,-0.5,1)*CFrame.fromEulerAnglesXYZ(0.5,0,0) Rwing2 = Lwing1:Clone() Rwing2.Parent = Characters Rw2w = Instance.new("Weld") Rw2w.Part0 = Rwing1 Rw2w.Part1 = Rwing2 Rw2w.Parent = Rwing1 Rw2w.C0 = CFrame.new(0,-0.3,1)*CFrame.fromEulerAnglesXYZ(0.5,0,0) -- Torso!!!!!!! --BackShuriken!!! Bs = Instance.new("Part") Bs.Name = "BackShuriken" Bs.formFactor = "Plate" Bs.Size = Vector3.new(2,0.4,2) Bs.TopSurface = "Smooth" Bs.BottomSurface = "Smooth" Bs.CanCollide = false Instance.new("Sparkles").Parent = Bs Bs.Sparkles.Enabled = false Smb = Instance.new("SpecialMesh") Smb.Parent = Bs Smb.MeshType = "FileMesh" Smb.TextureId = "http://www.roblox.com/asset/?id=11112112" -- Shuriken Texture Id 1 Smb.MeshId = "http://www.roblox.com/asset/?id=11112101" -- Shuriken Mesh Id 1 Smb.Scale = Vector3.new(7,9,7) Bs.Parent = Characters Bsw = Instance.new("Weld") Bsw.Part0 = Torso Bsw.Part1 = Bs Bsw.Parent = Torso Bsw.C0 = CFrame.new(0,0,0.65)*CFrame.fromEulerAnglesXYZ(1.5,0,0) -- Torso Armor!!! Ta = Instance.new("Part") Ta.Name = "TorsoArmor" Ta.formFactor = "Symmetric" Ta.Size = Vector3.new(2,2,1) Ta.TopSurface = "Smooth" Ta.BottomSurface = "Smooth" Ta.BrickColor = BrickColor.new("Really black") Ta.Reflectance = 0.4 Ta.Transparency = 0.5 Tam = Instance.new("BlockMesh") Tam.Parent = Ta Tam.Scale = Vector3.new(0.9,1.005,1.2) Ta.Parent = Characters Taw = Instance.new("Weld") Taw.Part0 = Torso Taw.Part1 = Ta Taw.Parent = Torso Taw.C0 = CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0) -- Torso X Front!!! x1 = Instance.new("Part") x1.Name = "X1" x1.formFactor = "Symmetric" x1.Size = Vector3.new(1,3,1) x1.TopSurface = "Smooth" x1.BottomSurface = "Smooth" x1.BrickColor = BrickColor.new("Really red") x1.Reflectance = 0.1 x1.CanCollide = false x1m = Instance.new("BlockMesh") x1m.Parent = x1 x1m.Scale = Vector3.new(0.3,0.95,0.3) x2 = Instance.new("Part") x2.Name = "X2" x2.formFactor = "Symmetric" x2.Size = Vector3.new(1,3,1) x2.TopSurface = "Smooth" x2.BottomSurface = "Smooth" x2.BrickColor = BrickColor.new("Really red") x2.Reflectance = 0.1 x2.CanCollide = false x2m = Instance.new("BlockMesh") x2m.Parent = x2 x2m.Scale = Vector3.new(0.3,0.95,0.3) x1.Parent = Characters x1w = Instance.new("Weld") x1w.Part0 = Torso x1w.Part1 = x1 x1w.Parent = Torso x1w.C0 = CFrame.new(0,0,-0.55)*CFrame.fromEulerAnglesXYZ(0,0,0.7) x2.Parent = Characters x2w = Instance.new("Weld") x2w.Part0 = Torso x2w.Part1 = x2 x2w.Parent = Torso x2w.C0 = CFrame.new(0,0,-0.55)*CFrame.fromEulerAnglesXYZ(0,0,-0.7) x0 = Instance.new("Part") x0.Name = "X0" x0.formFactor = "Symmetric" x0.Size = Vector3.new(1,1,1) x0.TopSurface = "Smooth" x0.BottomSurface = "Smooth" x0.BrickColor = BrickColor.new("Really red") x0.Reflectance = 0.1 x0.CanCollide = false x0m = Instance.new("SpecialMesh") x0m.Parent = x0 x0m.MeshType = "Sphere" x0m.Scale = Vector3.new(1,1,0.5) x0.Parent = Characters x0w = Instance.new("Weld") x0w.Part0 = Torso x0w.Part1 = x0 x0w.Parent = Torso x0w.C0 = CFrame.new(0,0,-0.55)*CFrame.fromEulerAnglesXYZ(0,0,0) --Dark Suit Ball!!! db = Instance.new("Part") db.Name = "DarkBall" db.formFactor = "Symmetric" db.Shape = "Ball" db.Size = Vector3.new(1,1,1) db.TopSurface = "Smooth" db.BottomSurface = "Smooth" db.BrickColor = BrickColor.new("Really black") db.Transparency = 0.955 db.CanCollide = false db.CFrame = Torso.CFrame dbm = Instance.new("SpecialMesh") dbm.Parent = db dbm.MeshType = "Sphere" dbm.Scale = Vector3.new(20,20,20) dsbp = Instance.new("BodyPosition") dsbp.maxForce = Vector3.new(math.huge,math.huge,math.huge) dsbp.Parent = db db.Parent = Characters -- Left Arm!!!!!!!!!!!!!!!! -- Left Arm Armor!!!! LAa = Instance.new("Part") LAa.Name = "LeftArmArmor" LAa.formFactor = "Symmetric" LAa.Size = Vector3.new(1,2,1) LAa.TopSurface = "Smooth" LAa.BottomSurface = "Smooth" LAa.BrickColor = BrickColor.new("Really black") LAa.Reflectance = 0.1 LAa.Transparency = 0.1 LAm = Instance.new("BlockMesh") LAm.Parent = LAa LAm.Scale = Vector3.new(1.1,1.1,1.1) LAa.Parent = Characters LAaw = Instance.new("Weld") LAaw.Part0 = LA LAaw.Part1 = LAa LAaw.Parent = LA LAaw.C0 = CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0) --Left Arm Wedge1!!! LAw = Instance.new("WedgePart") LAw.Name = "LeftArmWedge" LAw.formFactor = "Plate" LAw.Size = Vector3.new(1, 0.4, 1) LAw.TopSurface = "Smooth" LAw.BottomSurface = "Smooth" LAw.BrickColor = BrickColor.new("Really black") LAw.Reflectance = 0.1 LAw.Transparency = 0.1 LAw.Parent = Characters LAww = Instance.new("Weld") LAww.Part0 = LAw LAww.Part1 = LA LAww.Parent = LAw LAww.C0 = CFrame.new(0,-0.7,0.5)*CFrame.fromEulerAnglesXYZ(0,-1.5,-1.6) --Left Arm Shuriken!!! LAs = Instance.new("Part") LAs.Name = "LeftArmShuriken" LAs.formFactor = "Plate" LAs.Size = Vector3.new(1, 0.4, 1) LAs.TopSurface = "Smooth" LAs.BottomSurface = "Smooth" LAs.BrickColor = BrickColor.new("Really black") LAs.Reflectance = 0.1 Lasm = Instance.new("SpecialMesh") Lasm.Parent = LAs Lasm.MeshType = "FileMesh" Lasm.TextureId = "http://www.roblox.com/asset/?id=11376931" -- Shuriken Texture Id 2 Lasm.MeshId = "http://www.roblox.com/asset/?id=11376946" -- Shuriken Mesh Id 2 Lasm.Scale = Vector3.new(3,5,3) LAs.Parent = Characters LAsw = Instance.new("Weld") LAsw.Part0 = LAs LAsw.Part1 = LA LAsw.Parent = LAs LAsw.C0 = CFrame.new(0,-0.6,-0.5)*CFrame.fromEulerAnglesXYZ(0,-1.5,-1.6) -- Left Arm Claw!!! LAc = Instance.new("Part") LAc.Name = "LClaw" LAc.formFactor = "Symmetric" LAc.Size = Vector3.new(1, 1, 1) LAc.TopSurface = "Smooth" LAc.BottomSurface = "Smooth" LAc.BrickColor = BrickColor.new("Really black") Lacm = Instance.new("SpecialMesh") Lacm.Parent = LAc Lacm.MeshType = "FileMesh" Lacm.TextureId = "http://www.roblox.com/asset/?id=10681501" -- Claw Texture Id Lacm.MeshId = "http://www.roblox.com/asset/?id=10681506" -- Claw Mesh Id Lacm.Scale = Vector3.new(1, 2, 0.8) LAc.Parent = Characters LAcw = Instance.new("Weld") LAcw.Part0 = LAc LAcw.Part1 = LA LAcw.Parent = LAc LAcw.C0 = CFrame.new(-0.5,0,-1.45)*CFrame.fromEulerAnglesXYZ(-1.6,-1.5,0) -- Right Arm!!!!!!!!!!!!!!!!!!!!!! -- Right Arm Armor!!!! RAa = Instance.new("Part") RAa.Name = "RightArmArmor" RAa.formFactor = "Symmetric" RAa.Size = Vector3.new(1,2,1) RAa.TopSurface = "Smooth" RAa.BottomSurface = "Smooth" RAa.BrickColor = BrickColor.new("Really black") RAa.Reflectance = 0.1 RAa.Transparency = 0.1 RAm = Instance.new("BlockMesh") RAm.Parent = RAa RAm.Scale = Vector3.new(1.1,1.1,1.1) RAa.Parent = Characters RAaw = Instance.new("Weld") RAaw.Part0 = RA RAaw.Part1 = RAa RAaw.Parent = RA RAaw.C0 = CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0) --Right Arm Wedge!!! RAw = Instance.new("WedgePart") RAw.Name = "RightArmWedge" RAw.formFactor = "Plate" RAw.Size = Vector3.new(1, 0.4, 1) RAw.TopSurface = "Smooth" RAw.BottomSurface = "Smooth" RAw.BrickColor = BrickColor.new("Really black") RAw.Reflectance = 0.1 RAw.Transparency = 0.1 RAw.Parent = Characters RAww = Instance.new("Weld") RAww.Part0 = RAw RAww.Part1 = RA RAww.Parent = RAw RAww.C0 = CFrame.new(0,-0.7,0.5)*CFrame.fromEulerAnglesXYZ(0,1.5,1.5) --Right Arm Shuriken!!! RAs = Instance.new("Part") RAs.Name = "RightArmShuriken" RAs.formFactor = "Plate" RAs.Size = Vector3.new(1, 0.4, 1) RAs.TopSurface = "Smooth" RAs.BottomSurface = "Smooth" RAs.BrickColor = BrickColor.new("Really black") RAs.Reflectance = 0.1 Rasm = Instance.new("SpecialMesh") Rasm.Parent = RAs Rasm.MeshType = "FileMesh" Rasm.TextureId = "http://www.roblox.com/asset/?id=11376931" -- Shuriken Texture Id 2 Rasm.MeshId = "http://www.roblox.com/asset/?id=11376946" -- Shuriken Mesh Id 2 Rasm.Scale = Vector3.new(3,5,3) RAs.Parent = Characters RAsw = Instance.new("Weld") RAsw.Part0 = RAs RAsw.Part1 = RA RAsw.Parent = RAs RAsw.C0 = CFrame.new(0,-0.6,-0.5)*CFrame.fromEulerAnglesXYZ(0,1.5,1.6) -- Right Arm Claw!!! RAc = Instance.new("Part") RAc.Name = "RClaw" RAc.formFactor = "Symmetric" RAc.Size = Vector3.new(1, 1, 1) RAc.TopSurface = "Smooth" RAc.BottomSurface = "Smooth" RAc.BrickColor = BrickColor.new("Really black") Racm = Instance.new("SpecialMesh") Racm.Parent = RAc Racm.MeshType = "FileMesh" Racm.TextureId = "http://www.roblox.com/asset/?id=10681501" -- Claw Texture Id Racm.MeshId = "http://www.roblox.com/asset/?id=10681506" -- Claw Mesh Id Racm.Scale = Vector3.new(1, 2, 0.8) RAc.Parent = Characters RAcw = Instance.new("Weld") RAcw.Part0 = RAc RAcw.Part1 = RA RAcw.Parent = RAc RAcw.C0 = CFrame.new(-0.5,0,-1.45)*CFrame.fromEulerAnglesXYZ(-1.6,-1.5,0) -- Left Leg!!!!!!!!!!!!!!!!!!!!!!!!!!!! --Left Leg Armor!!! LLa = Instance.new("Part") LLa.Name = "RightLegArmor" LLa.formFactor = "Symmetric" LLa.Size = Vector3.new(1,2,1) LLa.TopSurface = "Smooth" LLa.BottomSurface = "Smooth" LLa.BrickColor = BrickColor.new("Really black") LLa.Reflectance = 0.1 LLa.Transparency = 0.1 LLm = Instance.new("BlockMesh") LLm.Parent = LLa LLm.Scale = Vector3.new(1.1,1.1,1.1) LLa.Parent = Characters LLaw = Instance.new("Weld") LLaw.Part0 = LL LLaw.Part1 = LLa LLaw.Parent = LL LLaw.C0 = CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0) --Right Leg!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --Right Leg Armor!!! RLa = Instance.new("Part") RLa.Name = "RightLegArmor" RLa.formFactor = "Symmetric" RLa.Size = Vector3.new(1,2,1) RLa.TopSurface = "Smooth" RLa.BottomSurface = "Smooth" RLa.BrickColor = BrickColor.new("Really black") RLa.Reflectance = 0.1 RLa.Transparency = 0.1 RLm = Instance.new("BlockMesh") RLm.Parent = RLa RLm.Scale = Vector3.new(1.1,1.1,1.1) RLa.Parent = Characters RLaw = Instance.new("Weld") RLaw.Part0 = RL RLaw.Part1 = RLa RLaw.Parent = RL RLaw.C0 = CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0) --Watch 8D!!! Watch2 = Instance.new("Part") Watch2.Name = "Watch2" Watch2.formFactor = "Plate" Watch2.Size = Vector3.new(1,0.4,1) Watch2.TopSurface = "Smooth" Watch2.BottomSurface = "Smooth" Watch2.BrickColor = BrickColor.new("Really black") Watch2.Reflectance = 0.1 Watch2.Transparency = 0.1 Watch2.Parent = Characters Watch2w = Instance.new("Weld") Watch2w.Part0 = RA Watch2w.Part1 = Watch2 Watch2w.Parent = RA Watch2w.C0 = CFrame.new(0,-0.25,0)*CFrame.fromEulerAnglesXYZ(0,0,0) --Sounds in the Suit!!!! Cs = Instance.new("Sound") Cs.Parent = Ta Cs.Name = "Cast" Cs.Volume = 1 Cs.Pitch = 1 Cs.SoundId = "http://www.roblox.com/asset/?id=2101137" Fp = Instance.new("Sound") Fp.Parent = Ta Fp.Name = "FalconPunch" Fp.Volume = 1 Fp.Pitch = 1 Fp.SoundId = "http://www.roblox.com/asset/?id=1387390" Tz = Instance.new("Sound") Tz.Parent = Ta Tz.Name = "Tz" Tz.Volume = 1 Tz.Pitch = 1 Tz.SoundId = "http://www.roblox.com/asset/?id=2974000" Hs = Instance.new("Sound") Hs.Parent = Ta Hs.Name = "Heal" Hs.Volume = 1 Hs.Pitch = 1 Hs.SoundId = "http://www.roblox.com/asset/?id=2101144" Ex = Instance.new("Sound") Ex.Parent = Ta Ex.Name = "Ex" Ex.Volume = 1 Ex.Pitch = 1 Ex.SoundId = "http://www.roblox.com/asset?id=2101157" ---ENd of Suit!!!!!!! ---Function!!!!!!!!!! :D YEAH! print("0") function SetAngle(Joint, Angle) if (Joint == 1) or (Joint == 3) then Joints[Joint].DesiredAngle = Angle end if (Joint == 2) or (Joint == 4) then Joints[Joint].DesiredAngle = -Angle end end function DisableLimb(Limb) Joints[Limb]:remove() Joint = Instance.new("Motor") Joint.Parent = Person.Character.Torso Joint.Part0 = Person.Character.Torso Joint.Part1 = Limbs[Limb] Joint.MaxVelocity = 0.1 if (Limb == 1) then C0 = CFrame.new(PersonT.Size.x/2 + Limbs[Limb].Size.x/2, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0) Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0) Joint.Name = "Right Joint Top" elseif (Limb == 2) then C0 = CFrame.new(-PersonT.Size.x/2 - Limbs[Limb].Size.x/2, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0) Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0) Joint.Name = "Left Joint Top" elseif (Limb == 3) then C0 = CFrame.new(Limbs[Limb].Size.x/2, -(Limbs[Limb].Size.y/4) * 3, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0) Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0) Joint.Name = "Right Joint Bottom" elseif(Limb == 4) then C0 = CFrame.new(-Limbs[Limb].Size.x/2, -(Limbs[Limb].Size.y/4) * 3, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0) Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0) Joint.Name = "Left Joint Bottom" end Joint.C0 = C0 Joints[Limb] = Joint end print("1") function EnableLimb(Limb) if (Limb == 1) then Joints[Limb].Name = "Right Shoulder" elseif (Limb == 2) then Joints[Limb].Name = "Left Shoulder" elseif (Limb == 3) then Joints[Limb].Name = "Right Hip" elseif(Limb == 4) then Joints[Limb].Name = "Left Hip" end Anim = Person.Character.Animate:clone() Person.Character.Animate:remove() Anim.Parent = Person.Character end print("2") function Grab(Part) if (Grabbed == nil) then if (Part.Parent ~= nil) then Human = Part.Parent:findFirstChild("Humanoid") if (Human ~= nil) then Player = game.Players:GetPlayerFromCharacter(Human.Parent) if (Player ~= nil) then if (Player ~= Person) then Human.Sit = true Weld = Instance.new("Weld") Weld.Name = "Grip" Weld.Parent = Person.Character.Torso Weld.Part0 = Person.Character.Torso Weld.Part1 = Player.Character.Torso Weld.C0 = CFrame.new(0, 2.5, 0) * CFrame.fromEulerAnglesXYZ(3.14/2, 0, 0) SetAngle(1, 3.14) SetAngle(2, 3.14) Grabbed = Player Human.Sit = true Connection1:disconnect() Connection2:disconnect() while true do if (Weld.Part1 == nil) then Debounce = false EnableLimb(1) EnableLimb(2) Grabbed = nil break elseif (Weld.Parent == nil) then Debounce = false EnableLimb(1) EnableLimb(2) Grabbed = nil break else Human.Sit = true end wait() end end end end end end end print("3") function Click(mouse) Hold = true if (Flight == true) then Person.Character.Engine.BodyPosition.maxForce = Vector3.new(0, 0, 0) Person.Character.Engine.BodyVelocity.maxForce = Vector3.new(4e+030, 4e+030, 4e+030) Position = Person.Character.Engine.Position Person.Character.Engine.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(3.14/2, 0, 0) SetAngle(NormalHand, 3.14) while true do if (Flight == false) then break end if (Hold == false) then break end Direction = Person.Character.Engine.CFrame.lookVector Position = Position + 2 * 3 * Direction error = Position - Person.Character.Engine.Position Person.Character.Engine.BodyVelocity.velocity = 2 * error wait() end BodyP.position = Engine.Position Person.Character.Engine.BodyPosition.maxForce = Vector3.new(4e+050, 4e+050, 4e+050) Person.Character.Engine.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) SetAngle(NormalHand, 0) end end print("5") function Release(mouse) Hold = false end function Direct(En, Target) local OriginCFrame = En:findFirstChild("BodyGyro").cframe local Direction = (Target - En.Position).unit local SpawnPosition = En.Position local Position = SpawnPosition + (Direction * 1) En:findFirstChild("BodyGyro").maxTorque = Vector3.new(9000, 9000, 9000) En:findFirstChild("BodyGyro").cframe = CFrame.new(Position, Position + Direction) end print("6") function PressKey(key, mouse) key = key:upper() if (key == "Z") then if (Debounce == false) then Debounce = true DisableLimb(1) DisableLimb(2) Joints[1].MaxVelocity = 1 SetAngle(1, 3.14) Joints[2].MaxVelocity = 1 SetAngle(2, 3.14) function Touch(Part) if (Part.Parent ~= nil) then Human = Part.Parent:findFirstChild("Humanoid") if (Human ~= nil) then --Human.Sit = true Human.Parent.Torso.Velocity = Vector3.new(0, 300, 0) end end end Connection = Limbs[1].Touched:connect(Touch) ConnectionB = Limbs[2].Touched:connect(Touch) wait(0.5) Joints[1].MaxVelocity = 0.1 Joints[2].MaxVelocity = 0.1 EnableLimb(1) EnableLimb(2) Connection:disconnect() ConnectionB:disconnect() Debounce = false end end if (key == "N") then X = game.Workspace:GetChildren() for I, E in pairs(X) do if (E.Name == "Bomb") then E.Ex:play() Ex = Instance.new("Explosion") Ex.Parent = game.Workspace Ex.BlastRadius = 15 Ex.Position = E.Position Ex.BlastPressure = 1000 E:remove() end end end if (key == "Y") then Bomb = Instance.new("Part") Character.Suit.TorsoArmor.Ex:Clone().Parent = Bomb Bomb.Name = "Bomb" Bomb.formFactor = "Symmetric" Bomb.Shape = "Ball" Bomb.Size = Vector3.new(2,2,2) Bomb.TopSurface = 0 Bomb.BottomSurface = 0 Bomb.BrickColor = BrickColor.new("Blue") Bomb.CFrame = CFrame.new(Person.Character.Suit.Watch2.Position) Bomb.CanCollide = true Bomb.Parent = game.Workspace Smoke = Instance.new("Smoke") Smoke.Parent = Bomb local c = (PersonT.Color.r + PersonT.Color.g + PersonT.Color.b)/3 Smoke.Color = Color3.new(0,0,0) Smoke.Size = 2 Smoke.Opacity = 0.5 Bomb:BreakJoints() end if (key == "Q") then if (Debounce == false) then Debounce = true DisableLimb(NormalFoot) Joints[NormalFoot].MaxVelocity = 1 SetAngle(NormalFoot, 0.7) function Touch(Part) if (Part.Parent ~= nil) then Human = Part.Parent:findFirstChild("Humanoid") if (Human ~= nil) then Human.Sit = true Position = Human.Parent.Torso.Position Direction = PersonT.CFrame.lookVector Position = Position + 10 * 3 * Direction error = Position - PersonT.Position Human.Parent.Torso.Velocity = 5 * error Human.Parent.Torso.Velocity = Human.Parent.Torso.Velocity + Vector3.new(0, 50, 0) end end end Connection = Limbs[NormalFoot].Touched:connect(Touch) wait(0.5) Joints[NormalFoot].MaxVelocity = 0.2 EnableLimb(NormalFoot) Connection:disconnect() Debounce = false end end if (key == "F") then if (Debounce == false) then Debounce = true DisableLimb(NormalFoot) Joints[NormalFoot].MaxVelocity = 1 SetAngle(NormalFoot, 0.7) function Touch(Part) if (Part.Parent ~= nil) then Human = Part.Parent:findFirstChild("Humanoid") if (Human ~= nil) then Player = game.Players:GetPlayerFromCharacter(Human.Parent) if (Player ~= nil) then if (Player ~= Person) then Human.Sit = true Position = Human.Parent.Torso.Position Direction = PersonT.CFrame.lookVector Position = Position + 10 * 3 * Direction error = Position - PersonT.Position Human.Parent.Torso.Velocity = 10 * error Human.Parent.Torso.Velocity = Human.Parent.Torso.Velocity + Vector3.new(0, 100, 0) wait(0.5) Player:remove() end end end end end Connection = Limbs[NormalFoot].Touched:connect(Touch) wait(0.5) Joints[NormalFoot].MaxVelocity = 0.1 EnableLimb(NormalFoot) Connection:disconnect() Debounce = false end end if (key == "E") then if (Flight == true) then if (FDebounce == false) then FDebounce = true Character.Suit.TorsoArmor.FalconPunch:play() function Touch(Part) if (Part.Parent ~= nil) then Human = Part.Parent:findFirstChild("Humanoid") if (Human ~= nil) then Instance.new("Smoke").Parent = Character.Suit.LegArmArmor Character.Suit.LegArmArmor.Smoke.Color = Color3.new(0,0,0) wait(0.8) Human.Sit = true Huamn.Health = Human.Health - 99.999 Position = Human.Parent.Torso.Position Direction = Person.Character.Engine.CFrame.lookVector Position = Position + 10 * 3 * Direction error = Position - PersonT.Position Human.Parent.Torso.Velocity = 10 * error Character.Suit.LegArmArmor.Smoke:Remove() end end end Connection = PersonT.Touched:connect(Touch) wait(2) Connection:disconnect() FDebounce = false end end if (Debounce == false) then Debounce = true DisableLimb(NormalHand) Joints[NormalHand].MaxVelocity = 1 SetAngle(NormalHand, 1.57) function Touch(Part) if (Part.Parent ~= nil) then Human = Part.Parent:findFirstChild("Humanoid") if (Human ~= nil) then Human.Sit = true Position = Human.Parent.Torso.Position Direction = PersonT.CFrame.lookVector Position = Position + 10 * 3 * Direction error = Position - PersonT.Position Human.Parent.Torso.Velocity = 10 * error end end end Connection = Limbs[NormalHand].Touched:connect(Touch) wait(0.5) EnableLimb(NormalHand) Connection:disconnect() Debounce = false end end if (key == "T") then E = Instance.new("Explosion") E.Parent = game.Workspace E.BlastRadius = 12 E.Position = mouse.hit.p E.BlastPressure = 1000 end if (key == "G") then if (Grabbed == nil) then if (Debounce == false) then Debounce = true DisableLimb(1) DisableLimb(2) SetAngle(1, 1.57) SetAngle(2, 1.57) Connection1 = Limbs[1].Touched:connect(Grab) Connection2 = Limbs[2].Touched:connect(Grab) for E = 1, 30 do if (Grabbed ~= nil) then break end wait(0.1) end if (Grabbed == nil) then EnableLimb(1) EnableLimb(2) Connection1:disconnect() Connection2:disconnect() Debounce = false end end else Person.Character.Torso.Grip:remove() Position = Grabbed.Character.Torso.Position Direction = PersonT.CFrame.lookVector Position = Position + 4 * 3 * Direction error = Position - PersonT.Position Grabbed.Character.Torso.Velocity = 4 * error end end if (key == "R") then if (Flight == false) then if (Debounce == false) then Debounce = true DisableLimb(1) DisableLimb(2) Flight = true DisableLimb(3) DisableLimb(4) SetAngle(1, 0) SetAngle(2, 0) SetAngle(3, 0) SetAngle(4, 0) Engine = Instance.new("Part") Engine.Parent = Person.Character Engine.Size = PersonT.Size Engine.Name = "Engine" Engine.TopSurface = 0 Engine.BottomSurface = 0 Engine.formFactor = "Symmetric" Engine.Transparency = 1 Engine:BreakJoints() Weld = Instance.new("Weld") Weld.Parent = Engine Weld.Part0 = PersonT Weld.Part1 = Engine Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) BodyP = Instance.new("BodyPosition") BodyP.Parent = Engine BodyP.position = Engine.Position + Vector3.new(0, 10, 0) BodyP.maxForce = Vector3.new(4e+050, 4e+050, 4e+050) BodyG = Instance.new("BodyGyro") BodyG.Parent = Engine BodyV = Instance.new("BodyVelocity") BodyV.Parent = Engine BodyV.velocity = Vector3.new(0, 0, 0) BodyV.maxForce = Vector3.new(0, 0, 0) while true do if (Flight == false) then break end Direct(Engine, mouse.hit.p) Person.Character.Humanoid.Sit = true Person.Character.Head.CanCollide = false Person.Character.Torso.CanCollide = false wait(0.000000000000000000000000000000001) end EnableLimb(1) EnableLimb(2) EnableLimb(3) EnableLimb(4) Debounce = false Person.Character.Engine:remove() Person.Character.Humanoid.Sit = false end else Flight = false end end if (key == "L") then DisableLimb(NormalHand) SetAngle(NormalHand, 2.57) wait(1) SetAngle(NormalHand, 0) end if (key == "H") then -- Heal 8D if (Debounce == false) then Debounce = true HealBrick = Instance.new("Part") HealBrick.CanCollide = false HealBrick.Anchored = true HealBrick.Transparency = 0 HealBrick.Locked = true HealBrick.archivable = false HealBrick.TopSurface = 0 HealBrick.BottomSurface = 0 HealBrick.Size = Vector3.new(2,4,2) HealBrick.BrickColor = BrickColor.new("Really black") HealBrick.Parent = Suit HealBrick.CFrame = Torso.CFrame Hm = Instance.new("SpecialMesh") Hm.Parent = HealBrick Hm.MeshType = "Sphere" for i=1,10 do Hm.Scale = Hm.Scale + Vector3.new(0.4,0.8,0.4) wait(0.1) end Ta.Heal:play() for i=1,12 do Hm.Scale = Hm.Scale - Vector3.new(0.4,0.8,0.4) wait(0.1) end Character.Humanoid.Health = Character.Humanoid.Health + 999999999 HealBrick:Remove() wait(0.1) Debounce = false end end if (key == "J") and (UsingTools == 0) then -- Summoning Tools!! 8D if (Debounce == false) and (AnimatingTools == false) then if (Lazer == false) then Debounce = true UsingTools = 1 AnimatingTools = true NewTool = Instance.new("Model") NewTool.Parent = Suit NewTool.Name = "GiantSword" Character.Suit.TorsoArmor.Anchored = true Pt = Instance.new("Part") Pt.CanCollide = false Pt.Anchored = true Pt.Transparency = 0.8 Pt.Locked = true Pt.archivable = false Pt.TopSurface = 0 Pt.BottomSurface = 0 Pt.Size = Vector3.new(2,3,2) Pt.BrickColor = BrickColor.new("Magenta") Pt.Parent = Suit Pt.CFrame = Torso.CFrame + Torso.CFrame.lookVector * 10 Pt.CFrame = Pt.CFrame + Vector3.new(0,10,0) Pm = Instance.new("SpecialMesh") Pm.Parent = Pt Pm.MeshType = "Sphere" for i=1,10 do Pm.Scale = Pm.Scale + Vector3.new(0.4,0.8,0.4) wait(0.05) end wait(0.1) for i=1,16 do wait(0.05) Pt.Transparency = Pt.Transparency - 0.05 end Ta.Tz:play() --GIANT SWORD CCREATION :D Gsh1 = Instance.new("Part") Gsh1.Name = "Handle" Gsh1.CanCollide = true Gsh1.Anchored = false Gsh1.Transparency = 0 Gsh1.Locked = true Gsh1.archivable = false Gsh1.TopSurface = 0 Gsh1.BottomSurface = 0 Gsh1.Size = Vector3.new(1,1,1) Gsh1.formFactor = "Symmetric" Gsh1.BrickColor = BrickColor.new("Mid gray") Gsh1.Parent = NewTool Gsh1.CFrame = Pt.CFrame - Vector3.new(0,-4.5,0) Gsh2 = Instance.new("Part") Gsh2.Name = "Handle2" Gsh2.CanCollide = true Gsh2.Anchored = false Gsh2.Transparency = 0 Gsh2.Locked = true Gsh2.archivable = false Gsh2.TopSurface = 0 Gsh2.BottomSurface = 0 Gsh2.Size = Vector3.new(1,1,1) Gsh2.formFactor = "Symmetric" Gsh2.BrickColor = BrickColor.new("Mid gray") Gsh2.CFrame = Pt.CFrame - Vector3.new(0,-4,0) Gsh2m = Instance.new("BlockMesh") Gsh2m.Parent = Gsh2 Gsh2m.Scale = Vector3.new(2.2,0.25,2) Gsh2.Parent = NewTool Gsh2w = Instance.new("Weld") Gsh2w.Part0 = Gsh2 Gsh2w.Part1 = Gsh1 Gsh2w.Parent = Gsh2 Gsh2w.C0 = CFrame.new(0,-0.48,0)*CFrame.fromEulerAnglesXYZ(0,1.5,0) Gss = Instance.new("Part") Gss.CanCollide = true Gss.Anchored = false Gss.Transparency = 0 Gss.Locked = true Gss.archivable = false Gss.TopSurface = 0 Gss.BottomSurface = 0 Gss.Size = Vector3.new(2,5,1) Gss.formFactor = "Symmetric" Gss.BrickColor = BrickColor.new("Mid gray") Gss.CFrame = Pt.CFrame - Vector3.new(0,-1.5,0) Gssm = Instance.new("SpecialMesh") Gssm.Parent = Gss Gssm.MeshType = "Brick" Gssm.Scale = Vector3.new(0.8,1,0.2) Gss.Parent = NewTool Gssw = Instance.new("Weld") Gssw.Part0 = Gss Gssw.Part1 = Gsh2 Gssw.Parent = Gss Gssw.C0 = CFrame.new(0,-2.5,0)*CFrame.fromEulerAnglesXYZ(0,0,0) Gsw1 = Instance.new("Part") Gsw1.Name = "Blade" Gsw1.CanCollide = true Gsw1.Anchored = false Gsw1.Transparency = 0 Gsw1.Locked = true Gsw1.archivable = false Gsw1.TopSurface = 0 Gsw1.BottomSurface = 0 Gsw1.Size = Vector3.new(2,5,1) Gsw1.formFactor = "Symmetric" Gsw1.BrickColor = BrickColor.new("Mid gray") Gsw1.CFrame = Pt.CFrame - Vector3.new(0,-1.5,0) gsbg = Instance.new("BodyGyro") gsbg.Parent = Gsh1 gsbp = Instance.new("BodyPosition") gsbp.Parent = Gsh1 gsbp.maxForce = Vector3.new(math.huge,math.huge,math.huge) gsbp.position = Gsh1.Position for i=1,12 do Pm.Scale = Pm.Scale - Vector3.new(0.4,0.8,0.4) wait(0.05) end Pt:Remove() wait(0.5) gsbp.position = Suit.RightArmArmor.Position wait(1) Gsh1.BodyGyro:Remove() Gsh1.BodyPosition:Remove() Gsh1w = Instance.new("Weld") Gsh1w.Part0 = Gsh1 Gsh1w.Part1 = Suit.RightArmArmor Gsh1w.Parent = Gsh1 Gsh1w.C0 = CFrame.new(0.5,1,0)*CFrame.fromEulerAnglesXYZ(0,1.5,0) wait(0.5) Ta.Anchored = false wait(0.5) AnimatingTools = false Debounce = False end end end if (key == "K") then if (Debounce == false) then if (Lazer == false) then Debounce = true Lazer = true DisableLimb(NormalHand) SetAngle(NormalHand, 0.785) BP = Instance.new("BodyPosition") BP.maxForce = Vector3.new(math.huge, math.huge, math.huge) BP.P = BP.P / 4 BG = Instance.new("BodyGyro") BG.maxTorque = Vector3.new(math.huge, math.huge, math.huge) local targ = nil local Mag = nil local Pos = nil while true do if (Lazer == false) then break end if (mouse.Target ~= nil) and (targ == nil) then if (mouse.Target.Anchored == false) then if ((mouse.Hit.p - Person.Character.Suit.Watch2.Position).magnitude <= 10000) then targ = mouse.Target BP.Parent = targ BG.Parent = targ Mag = (targ.Position - mouse.Hit.p).magnitude Pos = (targ.Position - mouse.Hit.p).unit * -Mag end end end local pop = mouse.Hit.p local G = Instance.new("Part") G.Parent = Person.Character G.Name = "Grab Lazer" G.Anchored = true G.Locked = true G.CanCollide = false G.formFactor = 0 G.Size = Vector3.new(1, 1, 1) G.BrickColor = BrickColor.new("Royal blue") G.Reflectance = 0.05 G.Transparency = 0.025 local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0) local MeAsh = Instance.new("CylinderMesh") MeAsh.Parent = G if (targ == nil) or (targ.Anchored == true) then MeAsh.Scale = Vector3.new(0.1, (Place0.p-pop).magnitude, 0.1) G.CFrame = CFrame.new((Place0.p + pop)/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) else BP.Parent = targ BP.position = (PersonT.CFrame + (mouse.Hit.lookVector * 8) + Pos).p + Vector3.new(0, 5.7, 0) BG.Parent = targ BG.cframe = CFrame.new(targ.Position, PersonT.Position) if (targ.Parent == nil) or (targ.Parent.Parent == Person.Character) then BP.Parent = nil BG.Parent = nil end MeAsh.Scale = Vector3.new(0.1, (Place0.p - targ.Position).magnitude, 0.1) G.CFrame = CFrame.new((Place0.p + (targ.Position + Pos))/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) end wait() G:Remove() end Debounce = false EnableLimb(NormalHand) BP.Parent = nil BG.Parent = nil end end end end print("7") function LiftKey(key, mouse) key = key:upper() if (key == "L") then if (Person.Character.Suit.Band:findFirstChild("Smoke") ~= nil) then Person.Character.Suit.Band.Smoke:remove() EnableLimb(NormalHand) end end if (key == "H") then if (Person.Character:findFirstChild("Grapple Lazer") ~= nil) then Lazer = false end end if (key == "J") then if (Person.Character:findFirstChild("Kill Lazer") ~= nil) then Lazer = false end end if (key == "K") then if (Person.Character:findFirstChild("Grab Lazer") ~= nil) then Lazer = false end end if (key == "X") then if (Person.Character:findFirstChild(" Lazer") ~= nil) then Lazer = false end end end function Select(mouse) mouse.Button1Down:connect(function() Click(mouse) end) mouse.Button1Up:connect(function() Release(mouse) end) mouse.KeyDown:connect(function(key) PressKey(key, mouse) end) mouse.KeyUp:connect(function(key) LiftKey(key, mouse) end) end print("8") function Deselect(mouse) Hold = false Lazer = false Flight = false end print("9 =D") ModeDebounce = false script.Parent.Selected:connect(function(mouse) mouse.KeyDown:connect(function(key) key = key:lower() if (key=="z") and (ModeDebounce == false) then -- z charge ball to fire blast ModeDebounce = true --[[ a["Left Hip"].DesiredAngle = 0 a["Right Hip"].DesiredAngle = 0 a["Right Shoulder"].DesiredAngle = 3.1 a["Left Shoulder"].DesiredAngle = 3.1 ]] wait() Suit.TorsoArmor.Anchored = true OldWs = Character.Humanoid.WalkSpeed Character.Humanoid.WalkSpeed = 0 wait(1) Cb = Instance.new("Part") Cb.Name = "ChargeBall" Cb.formFactor = "Symmetric" Cb.Shape = "Ball" Cb.Size = Vector3.new(1,1,1) Cb.Anchored = true Cb.TopSurface = "Smooth" Cb.BottomSurface = "Smooth" Cb.Locked = true Cb.BrickColor = BrickColor.new("Really black") Cb.Transparency = 0.5 Cb.Parent = Character Cb.CFrame = Character.Head.CFrame + Vector3.new(0,2,0) for i=1,20 do Suit.TorsoArmor.Cast:play() Cb.Size = Cb.Size + Vector3.new(1,1,1) Cb.CFrame = Cb.CFrame + Vector3.new(0,0.5,0) wait(0.05) end Cb1 = Instance.new("Part") Cb1.Name = "ChargeBall" Cb1.formFactor = "Symmetric" Cb1.Shape = "Ball" Cb1.Size = Vector3.new(1,1,1) Cb1.Anchored = true Cb1.TopSurface = "Smooth" Cb1.BottomSurface = "Smooth" Cb1.Locked = true Cb1.BrickColor = BrickColor.new("Really black") Cb1.Transparency = 0.5 Cb1.Parent = Character Cb1.CFrame = Cb.CFrame Cb:Remove() Cb = Cb1 Instance.new("ForceField").Parent = Character Cb.Size = Vector3.new(1,1,1) Range = 0 Suit.TorsoArmor.Anchored = false Character.Humanoid.WalkSpeed = OldWs for i=1,5 do wait() Suit.TorsoArmor.Ex:play() ex1 = Instance.new("Explosion") ex1.BlastPressure = 2500 ex1.BlastRadius = 25 ex1.Position = Cb.Position + Cb.CFrame.lookVector * Range ex1.Parent = game.Workspace Range = Range + 50 wait(0.1) end Character.ForceField:Remove() for i=1,5 do wait() Suit.TorsoArmor.Ex:play() ex1 = Instance.new("Explosion") ex1.BlastPressure = 5000 ex1.BlastRadius = 100 ex1.Position = Cb.Position + Cb.CFrame.lookVector * 250 wait() --ex1.Position = ex1.Position + Vector3.new(-100,100,-100,100,-100,100) ex1.Parent = game.Workspace wait(0.1) end Cb:Remove() wait(0.5) ModeDebounce = false elseif (key=="m") and (ModeDebounce == false) then -- Spiral BaleFiraz :D ModeDebounce = true Instance.new("ForceField").Parent = Character Instance.new("BodyAngularVelocity").Parent = Torso Torso.BodyAngularVelocity.Name = "Bav" Torso.Bav.maxTorque = Vector3.new(0,math.huge,0) Torso.Bav.angularvelocity = Vector3.new(0,100,0) Range = 10 for i=1,10 do wait() Suit.TorsoArmor.Ex:play() ex1 = Instance.new("Explosion") ex1.BlastPressure = 5000 ex1.BlastRadius = 10 ex1.Position = Torso.Position + Torso.CFrame.lookVector * Range ex1.Parent = game.Workspace ex2 = Instance.new("Explosion") ex2.BlastPressure = 5000 ex2.BlastRadius = 10 ex2.Position = Torso.Position + Torso.CFrame.lookVector * -Range ex2.Parent = game.Workspace Range = Range + 10 wait(0.1) end Character.ForceField:Remove() Torso.Bav:Remove() wait(0.5) ModeDebounce = false else end end) end) -- End Keys print("End") Bin.Selected:connect(Select) Bin.Deselected:connect(Deselect) print("Scripting Rocks!") Character.Humanoid.MaxHealth = 999999999 Character.Humanoid.Health = 999999999 while true do wait() dsbp.position = Torso.Position if (Flight == true) then Bs.Sparkles.Enabled = true w11.Motor.DesiredAngle = -0.5 w21.Motor.DesiredAngle = 0.5 wait(0.15) w11.Motor.DesiredAngle = 0.5 w21.Motor.DesiredAngle = -0.5 wait(0.15) elseif (Flight == false) then Bs.Sparkles.Enabled = false w11.Motor.DesiredAngle = 0 w21.Motor.DesiredAngle = 0 wait() else end end print("11 8D") -- this line fails but doesnt 8D
Optional Paste Settings
Category:
None
Cryptocurrency
Cybersecurity
Fixit
Food
Gaming
Haiku
Help
History
Housing
Jokes
Legal
Money
Movies
Music
Pets
Photo
Science
Software
Source Code
Spirit
Sports
Travel
TV
Writing
Tags:
Syntax Highlighting:
None
Bash
C
C#
C++
CSS
HTML
JSON
Java
JavaScript
Lua
Markdown (PRO members only)
Objective C
PHP
Perl
Python
Ruby
Swift
4CS
6502 ACME Cross Assembler
6502 Kick Assembler
6502 TASM/64TASS
ABAP
AIMMS
ALGOL 68
APT Sources
ARM
ASM (NASM)
ASP
ActionScript
ActionScript 3
Ada
Apache Log
AppleScript
Arduino
Asymptote
AutoIt
Autohotkey
Avisynth
Awk
BASCOM AVR
BNF
BOO
Bash
Basic4GL
Batch
BibTeX
Blitz Basic
Blitz3D
BlitzMax
BrainFuck
C
C (WinAPI)
C Intermediate Language
C for Macs
C#
C++
C++ (WinAPI)
C++ (with Qt extensions)
C: Loadrunner
CAD DCL
CAD Lisp
CFDG
CMake
COBOL
CSS
Ceylon
ChaiScript
Chapel
Clojure
Clone C
Clone C++
CoffeeScript
ColdFusion
Cuesheet
D
DCL
DCPU-16
DCS
DIV
DOT
Dart
Delphi
Delphi Prism (Oxygene)
Diff
E
ECMAScript
EPC
Easytrieve
Eiffel
Email
Erlang
Euphoria
F#
FO Language
Falcon
Filemaker
Formula One
Fortran
FreeBasic
FreeSWITCH
GAMBAS
GDB
GDScript
Game Maker
Genero
Genie
GetText
Go
Godot GLSL
Groovy
GwBasic
HQ9 Plus
HTML
HTML 5
Haskell
Haxe
HicEst
IDL
INI file
INTERCAL
IO
ISPF Panel Definition
Icon
Inno Script
J
JCL
JSON
Java
Java 5
JavaScript
Julia
KSP (Kontakt Script)
KiXtart
Kotlin
LDIF
LLVM
LOL Code
LScript
Latex
Liberty BASIC
Linden Scripting
Lisp
Loco Basic
Logtalk
Lotus Formulas
Lotus Script
Lua
M68000 Assembler
MIX Assembler
MK-61/52
MPASM
MXML
MagikSF
Make
MapBasic
Markdown (PRO members only)
MatLab
Mercury
MetaPost
Modula 2
Modula 3
Motorola 68000 HiSoft Dev
MySQL
Nagios
NetRexx
Nginx
Nim
NullSoft Installer
OCaml
OCaml Brief
Oberon 2
Objeck Programming Langua
Objective C
Octave
Open Object Rexx
OpenBSD PACKET FILTER
OpenGL Shading
Openoffice BASIC
Oracle 11
Oracle 8
Oz
PARI/GP
PCRE
PHP
PHP Brief
PL/I
PL/SQL
POV-Ray
ParaSail
Pascal
Pawn
Per
Perl
Perl 6
Phix
Pic 16
Pike
Pixel Bender
PostScript
PostgreSQL
PowerBuilder
PowerShell
ProFTPd
Progress
Prolog
Properties
ProvideX
Puppet
PureBasic
PyCon
Python
Python for S60
QBasic
QML
R
RBScript
REBOL
REG
RPM Spec
Racket
Rails
Rexx
Robots
Roff Manpage
Ruby
Ruby Gnuplot
Rust
SAS
SCL
SPARK
SPARQL
SQF
SQL
SSH Config
Scala
Scheme
Scilab
SdlBasic
Smalltalk
Smarty
StandardML
StoneScript
SuperCollider
Swift
SystemVerilog
T-SQL
TCL
TeXgraph
Tera Term
TypeScript
TypoScript
UPC
Unicon
UnrealScript
Urbi
VB.NET
VBScript
VHDL
VIM
Vala
Vedit
VeriLog
Visual Pro Log
VisualBasic
VisualFoxPro
WHOIS
WhiteSpace
Winbatch
XBasic
XML
XPP
Xojo
Xorg Config
YAML
YARA
Z80 Assembler
ZXBasic
autoconf
jQuery
mIRC
newLISP
q/kdb+
thinBasic
Paste Expiration:
Never
Burn after read
10 Minutes
1 Hour
1 Day
1 Week
2 Weeks
1 Month
6 Months
1 Year
Paste Exposure:
Public
Unlisted
Private
Folder:
(members only)
Password
NEW
Enabled
Disabled
Burn after read
NEW
Paste Name / Title:
Create New Paste
Hello
Guest
Sign Up
or
Login
Sign in with Facebook
Sign in with Twitter
Sign in with Google
You are currently not logged in, this means you can not edit or delete anything you paste.
Sign Up
or
Login
Public Pastes
🔥🔥🔥 Crazy Money by Swapzone LEAKED
JavaScript | 2 min ago | 0.67 KB
💎💎💎 HOW TO EARN $5,000 A WEEK [GUIDE] 💎 ⭐🎯
JavaScript | 4 min ago | 0.67 KB
✅ EARN 11,500$ IN LESS THAN 10 MINUTES
JavaScript | 6 min ago | 0.67 KB
🚨 QUICK $1,500 IN 2 HOURS ✅🎯
JavaScript | 10 min ago | 0.67 KB
🔥🔥 FREE 2,000$ FROM SWAPZONE 🔥🔥
JavaScript | 11 min ago | 0.67 KB
✅ QUICK $1,500 IN 2 HOURS ✅
JavaScript | 15 min ago | 0.67 KB
⭐⭐ Free Crypto Method ⭐ ⭐⭐
JavaScript | 15 min ago | 0.67 KB
⭐⭐ FREE BTC GUIDE ✅ Working ⭐⭐
JavaScript | 19 min ago | 0.67 KB
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the
Cookies Policy
.
OK, I Understand
Not a member of Pastebin yet?
Sign Up
, it unlocks many cool features!