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-- CONFIGURATION -- -- To modify these, go into the 'Configuration' Folder and change the values. repeat wait(0) until script:FindFirstChild("Configuration") local Configuration = script:FindFirstChild("Configuration") local AllowChatReset = Configuration.AllowChatReset.Value -- If set to true, players can say 'Reset' or 'Respawn', etc, and be respawned. local AllowChatCommands = Configuration.AllowChatCommands.Value -- Allows you to use kill/ or explode/, etc. too. local BestFriendsAdmin = Configuration.BestFriendsAdmin.Value -- If true, all your 'Best Friends' will be friends local FriendsModerator = Configuration.FriendsModerator.Value -- If true, all your 'Best Friends' will be friends local AdminGroupID = Configuration.AdminGroupID.Value -- Anyone in this group local AdminGroups = { -- Anyone in these groups will be added as an admin. 00000000; 00000000; 00000000; 00000000; 00000000; 00000000; 00000000; } ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ------- E N D O F S I M P L E E D I T I N G O F Q U E N T Y A D M I N S ------------- E N D O F S I M P L E E D I T I N G O F Q U E N T Y A D M I N S ------ ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- Past this point, tamper, but if it breaks, it's not my fault. D: -- Update -- local _G,_VERSION,assert,collectgarbage,dofile,error,getfenv,getmetatable,ipairs,load,loadfile,loadstring,next,pairs,pcall,print,rawequal,rawget,rawset,select,setfenv,setmetatable,tonumber,tostring,type,unpack,xpcall,coroutine,math,string,table,game,Game,workspace,Workspace,delay,Delay,LoadLibrary,printidentity,Spawn,tick,time,version,Version,Wait,wait,PluginManager,crash__,LoadRobloxLibrary,settings,Stats,stats,UserSettings,Enum,Color3,BrickColor,Vector2,Vector3,Vector3int16,CFrame,UDim,UDim2,Ray,Axes,Faces,Instance,Region3,Region3int16=_G,_VERSION,assert,collectgarbage,dofile,error,getfenv,getmetatable,ipairs,load,loadfile,loadstring,next,pairs,pcall,print,rawequal,rawget,rawset,select,setfenv,setmetatable,tonumber,tostring,type,unpack,xpcall,coroutine,math,string,table,game,Game,workspace,Workspace,delay,Delay,LoadLibrary,printidentity,Spawn,tick,time,version,Version,Wait,wait,PluginManager,crash__,LoadRobloxLibrary,settings,Stats,stats,UserSettings,Enum,Color3,BrickColor,Vector2,Vector3,Vector3int16,CFrame,UDim,UDim2,Ray,Axes,Faces,Instance,Region3,Region3int16 math.randomseed(tick()) local UpdateTimeOutTime = 60 -- Time the script has until it stops trying to update, incase the update errors. local UpdateAttempt = false local UpdateStartTime = tick() local CurrentVersion = script.QuentyAdminCurrentVersion.Value local Admins = script.Admins Spawn(function() local Attempt = game:GetService("InsertService"):LoadAsset(86681103) if Attempt and Attempt:IsA("Model") then local AdminScript = Attempt:FindFirstChild("QuentyAdminCommands") if AdminScript and AdminScript:IsA("Script") then local CurrentVersionValue = AdminScript:FindFirstChild("QuentyAdminCurrentVersion") local AdminConfiguration = AdminScript:FindFirstChild("Configuration") -- Gotta save the values. local AdminAdminsContainer = AdminScript:FindFirstChild("Admins") -- And save admins... if CurrentVersionValue and CurrentVersionValue:IsA("NumberValue") and AdminConfiguration and AdminAdminsContainer then if CurrentVersionValue.Value > CurrentVersion then --print("Auto updating") for _, Item in pairs(AdminConfiguration:GetChildren()) do if Configuration:FindFirstChild(Item.Name) and Configuration[Item.Name]:IsA(Item.ClassName) then AdminConfiguration[Item.Name].Value = Configuration[Item.Name].Value else print("Weird value found in configuration") end end AdminAdminsContainer:ClearAllChildren() -- Wipe.... for _, Item in pairs(Admins:GetChildren()) do Item:Clone().Parent = AdminAdminsContainer end AdminScript.Parent = Workspace --print("Done autoupdating") script:Destroy() -- Destroy one's self. :D else print("Version is up to date") Attempt:Destroy(); end else print("Error in identifying key values in loaded script") end end else print("Error in insert attempt") end UpdateAttempt = true; end) repeat wait(0) print("Waiting for autoupdate attempt") until UpdateAttempt or tick() - UpdateStartTime > UpdateTimeOutTime print("Update complete") -- SCRIPT -- local function WaitForDescendent(Parent, Name) local Item = Parent:FindFirstChild(Name) if not Item then repeat wait(0) Item = Parent:FindFirstChild(Name) print("Waiting for "..Name) until Item end return Item; end --local AdminList = {"monsterjam12clone", "monsterjam12clone", "monsterjam12clone", "Player"} -- Variables -- local Players = Game:GetService('Players') local StarterPack = Game:GetService('StarterPack') local StarterGui = Game:GetService('StarterGui') local Lighting = Game:GetService('Lighting') local Debris = Game:GetService('Debris') local Teams = Game:GetService('Teams') local BadgeService = Game:GetService('BadgeService') local InsertService = Game:GetService('InsertService') local Terrain = Workspace.Terrain local Noobtags = {} local PlayerConnectionCommands = {} local PlayerNotifications = {} --local RbxGui = assert(LoadLibrary('RbxGui')) local RbxUtility = assert(LoadLibrary('RbxUtility')) --local RbxStatus = assert(LoadLibrary('RbxStatus')) --local RbxGear = assert(LoadLibrary('RbxGear')) --local RbxStamper = assert(LoadLibrary('RbxStamper')) script.Name = "QuentyAdminCommands" -- Needs to stay this way to work. local Commands = WaitForDescendent(script, "QuentyGuiAdminCommands") local Notification = WaitForDescendent(script, "QuentyGuiAdminNotice"):Clone() local Caper = WaitForDescendent(script, "QuentyGuiAdmin:Capes"):Clone() local Blinder = WaitForDescendent(script, "QuentyGuiAdminBlind"):Clone() local Preload = WaitForDescendent(script, "QuentyGuiAdmin:Preload"):Clone() local MainCache = game:GetService("Lighting"):FindFirstChild("QuentyAdminCache") local PlaySoundScript = WaitForDescendent(script, "QuentyGuiAdmin:PlaySound"):Clone() local GameProt = WaitForDescendent(script, "QuentyGuiAdmin:Operation"):Clone() local CrashScript = WaitForDescendent(script, "QuentyGuiAdmin:Crash"):Clone() if not MainCache then MainCache = Instance.new("Model", game:GetService("Lighting")) MainCache.Name = "QuentyAdminCache" end local ToolCache = MainCache:FindFirstChild("QuentyAdminToolCache") local HatCache = MainCache:FindFirstChild("QuentyAdminHatCache") if not ToolCache then ToolCache = Instance.new("Model", MainCache) ToolCache.Name = "QuentyAdminToolCache" end if not HatCache then HatCache = Instance.new("Model", MainCache) HatCache.Name = "QuentyAdminHatCache" end -- Functions -- local function Modify(instance, t) for key, value in next, t do if type(key) == 'number' then value.Parent = instance else instance[key] = value end end return instance end local function PlaySound(Player, ID) if Player and Player:FindFirstChild("PlayerGui") then local NewSoundPlay = PlaySoundScript:Clone() NewSoundPlay.SoundVal.Value = ID NewSoundPlay.Parent = Player.PlayerGui NewSoundPlay.Disabled = false end end local function GiveAdmin(Player) if Player and Player:IsA("Player") and Player:FindFirstChild("PlayerGui") then if Player.PlayerGui:FindFirstChild("QuentyGuiAdminCommands") then Player.PlayerGui.QuentyGuiAdminCommands:Destroy(); end Commands:Clone().Parent = Player.PlayerGui else print("Player was invalid") end end local function Noobify(Character, Head, Torso, LeftLeg, RightLeg, RightArm, LeftArm, TagName, Zombie, Decal, Face) Decal = Decal or "" Spawn(function() local function CheckTag(Name) for XTag, _ in pairs(Noobtags) do if XTag ~= TagName and XTag == Name then return true; end end return false; end local function CheckTags(Char) for _, Item in pairs(Char:GetChildren()) do if CheckTag(Item.Name) then return true; end end return false; end local NoobConnections = {} if Character and Character:FindFirstChild("Humanoid") and not Character:FindFirstChild(TagName) and not CheckTags(Character) then local Tag = Instance.new("BoolValue", Character) Tag.Name = TagName Noobtags[TagName] = true for _, Part in pairs(Character:GetChildren()) do if Part:IsA("BasePart") then if Part.Name == "Head" then Part.BrickColor = Head if Face and Part:FindFirstChild("face") and Part.face:IsA("Decal") then Part.face.Texture = "http://www.roblox.com/asset/?id=83977779" end elseif Part.Name == "Torso" then Part.BrickColor = Torso NoobConnections[#NoobConnections+1] = Part.Touched:connect(function(TPart) if TPart and TPart.Parent and TPart.Parent:FindFirstChild("Humanoid") and not TPart:FindFirstChild(TagName) then Noobify(TPart.Parent, Head, Torso, LeftLeg, RightLeg, RightArm, LeftArm, TagName, Decal, Face) end end) if Part:FindFirstChild("roblox") and Part.roblox:IsA("Decal") then Part.roblox.Texture = Decal else local ROBLOX = Instance.new("Decal", Part) ROBLOX.Texture = Decal ROBLOX.Name = "roblox" ROBLOX.Face = "Front" end elseif Part.Name == "Left Leg" then Part.BrickColor = LeftLeg elseif Part.Name == "Right Leg" then Part.BrickColor = RightLeg elseif Part.Name == "Right Arm" then Part.BrickColor = RightArm elseif Part.Name == "Left Arm" then Part.BrickColor = LeftArm else Part.BrickColor = Torso end elseif Part:IsA("Hat") or Part:IsA("BackpackItem") or Part:IsA("Shirt") or Part:IsA("Pants") then Part:Destroy() elseif Part:IsA("BoolValue") and CheckTag(Part.Name) then print("removing noob tag") Part:Destroy() end end repeat wait(0.05) until not (Tag or Tag.Parent or Tag.Parent.Parent) print("Disconnected connection") for _, Connection in pairs(NoobConnections) do Connection:disconnect() end end end) end --[[ local function SetupServerRequest(Functions, ServerPingOutTime) VerifyArg(ServerPingOutTime, "number", "ServerPingOutTime") local function GetValuesFromFunction(...) local NewTable = {} for _, Value in pairs({...}) do NewTable[#NewTable+1] = Value end return NewTable; end local NewServer = Instance.new("StringValue", game) NewServer.Archivable = false NewServer.Name = "Server" NewServer.ChildAdded:connect(function(Child) if Child and Child:IsA("StringValue") then if Functions[Child.Name] then local StartTime = tick() local FunctionArguments = {} local Vars = Child:FindFirstChild("Variables") if not Vars then repeat wait(0) Vars = Child:FindFirstChild("Variables") until Vars or tick()-StartTime >= ServerPingOutTime end if Vars then -- This way we know it's loaded... if Vars:IsA("StringValue") then FunctionArguments = RbxUtility:DecodeJSON(Vars.Value) local ReturnValues = GetValuesFromFunction(Functions[Child.Name](unpack(FunctionArguments))) local NewValues = RbxUtility:EncodeJSON(ReturnValues) Child.Value = NewValues else print("Vars is not the proper object type") end else print("Vars pinged out @ "..tick()-StartTime) end else print("Attempted to call a nil function") end else print("Child was not a string value...") end end) end--]] local function Notify(Player, Text, Title) Title = Title or "General Notice" local Number = PlayerNotifications[Player] + 1 PlayerNotifications[Player] = Number if Player and Player:FindFirstChild("PlayerGui") then local NewNotice = Notification:Clone() local CloseItem = false local NoticeGui = WaitForDescendent(NewNotice, "Notification") local TextLabel = WaitForDescendent(NoticeGui, "Label") local Confirm = WaitForDescendent(NoticeGui, "Confirm") local GUITitle = WaitForDescendent(WaitForDescendent(NoticeGui, "Title"), "TextLabel") TextLabel.Text = "[ Content Moderated ] D:" TextLabel.Text = Text GUITitle.Text = "[ Content Moderated ] D:" GUITitle.Text = Title local OutPosition = UDim2.new(0.5, -NoticeGui.AbsoluteSize.X/2, 0, -NoticeGui.AbsoluteSize.Y-5) NoticeGui.Position = OutPosition NewNotice.Parent = Player.PlayerGui NoticeGui:TweenPosition(UDim2.new(0.5, -NoticeGui.AbsoluteSize.X/2, 0.5, -NoticeGui.AbsoluteSize.Y/2), "Out", "Sine", 0.5, true) Spawn(function() Confirm.MouseButton1Down:wait(0.05) CloseItem = true; end) repeat wait(0.05) until CloseItem or PlayerNotifications[Player] ~= Number NoticeGui:TweenPosition(OutPosition, "In", "Sine", 0.5, true) delay(0.5, function() if Confirm then Confirm:Destroy() -- So we can disconnect events better? end if NewNotice then NewNotice:Destroy() end end) end end local function Froob(player) if player.Character and player.Character:FindFirstChild("Humanoid") and player:FindFirstChild("PlayerGui") then local Tag = Instance.new("BoolValue", player.Character) Tag.Name = "QuentyGuiAdmin:CharTag:Froob2" --[[local Music = Instance.new("Sound", player.PlayerGui) Music.Name = "RickRoll" Music.Looped = true Music.Volume = 1 Music.SoundId = "http://www.roblox.com/asset/?id=2027611" -- Rickroll D: Music:Play()--]] PlaySound(player, "http://www.roblox.com/asset/?id=2027611") -- Rickroll. :D Noobify(player.Character, BrickColor.new("Bright yellow"), BrickColor.new("Bright red"), BrickColor.new("Br. yellowish green"), BrickColor.new("Br. yellowish green"), BrickColor.new("Bright yellow"), BrickColor.new("Bright yellow"), "QuentyGuiAdmin:CharTag:Froob", false, "http://www.roblox.com/asset/?id=2113852", "http://www.roblox.com/asset/?id=83977779") Notify(player, [==[Dear ]==]..player.Name..[==[, Congrats, you have been Froobtiemed. Not much left to say, but I must say, this music is JAZZY! :D! P.S. Please turn on your sound. The music is great.]==], "You have been Froobtiem") end if player.Character:FindFirstChild("Torso") then player.Character.Torso.Touched:connect(function(Part) if Part and Part.Parent and game:GetService("Players"):GetPlayerFromCharacter(Part.Parent) and not Part.Parent:FindFirstChild("QuentyGuiAdmin:CharTag:Froob2") then local NewPlayer = game:GetService("Players"):GetPlayerFromCharacter(Part.Parent) Froob(NewPlayer) end end) end end local function RewardBadge(Player, ID) Spawn(function() game:GetService("BadgeService"):AwardBadge(Player.userId,ID) end) end local function GiveKOs(Target, Recep, RepTimes) print("Giving") if Target and Target:IsA("Player") and Target.Character and Target.Character:FindFirstChild("Humanoid") then local Character = Target.Character Tag = Instance.new("ObjectValue", Character.Humanoid) Tag.Name = "creator" Tag.Value = Recep Target.Character.Parent = nil for i=0, RepTimes, 1 do Target.Character = nil Target.Character = Character end Character.Parent = game.Workspace Character:BreakJoints() Workspace:BreakJoints() print("Complete Success") end end local function ChildAddedToPlay(player, Tag) Spawn(function() print("Child Added to tags.") wait(1/30) if Tag and string.lower(string.sub(Tag.Name, 1, 16)) == string.lower("QuentyAdmin:Tag:") then local TagName = string.lower(string.sub(Tag.Name, 17)) if TagName == string.lower("Loopkill") then print("Loopkill item added") Spawn(function() while Tag and Tag.Parent and Tag.Parent.Parent and player do if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character:FindFirstChild("Humanoid"):IsA("Humanoid") then player.Character.Humanoid.Health = 0 player.Character:BreakJoints(); end wait(0) repeat wait() until player.Character and player.Character:FindFirstChild("Humanoid") and player.Character:FindFirstChild("Humanoid"):IsA("Humanoid") end print("Loopkill done") end) elseif TagName == string.lower("NormMessage") and Tag:IsA("StringValue") then --[[local Message = Instance.new("Message", Workspace) Message.Name = "QuentyGUIAdminMessage" Message.Text = Tag.Value wait(3) if Message then Message:Destroy() end if Tag then Tag:Destroy(); end--]] for _, Player in pairs(game.Players:GetPlayers()) do Spawn(function() Notify(Player, Tag.Value, "Global Message (To all players)") end) end elseif TagName == string.lower("PrivMessage") and Tag:IsA("StringValue") and player:FindFirstChild("PlayerGui") then --[[local Message = Instance.new("Message", player.PlayerGui) Message.Name = "QuentyGUIAdminMessage" Message.Text = Tag.Value wait(3) if Message then Message:Destroy() end if Tag then Tag:Destroy(); end--]] Notify(player, Tag.Value, "Private Message") elseif TagName == string.lower("Respawn") then player:LoadCharacter(); elseif TagName == string.lower("Notification") and Tag:IsA("StringValue") then Notify(player, Tag.Value) elseif TagName == string.lower("Cape") then if player:FindFirstChild("PlayerGui") then Caper:Clone().Parent = player.PlayerGui end elseif TagName == string.lower("RewardBadge") and Tag:IsA("NumberValue") then RewardBadge(player, Tag.Value) elseif TagName == string.lower("Blind") then Spawn(function() if player:FindFirstChild("PlayerGui") then local Blind = Blinder:Clone() local BlindGui = WaitForDescendent(Blind, "Blind") BlindGui.Visible = true BlindGui.BackgroundTransparency = 1 Blind.Parent = player.PlayerGui for i=1, 0, -0.05 do if BlindGui then BlindGui.BackgroundTransparency = i wait(0.05) end end BlindGui.BackgroundTransparency = 0 repeat wait(0.05) if BlindGui then BlindGui.BackgroundColor = BrickColor.random() end until not Blind or not BlindGui or not Tag or not Tag.Parent or not Tag.Parent.Parent or not Tag.Parent.Parent.Parent if BlindGui and Blind then BlindGui.Transparency = 0 for i=0, 1, 0.05 do if BlindGui then BlindGui.BackgroundTransparency = i wait(0.05) end end wait(0.05) Blind:Destroy(); end end end) elseif TagName == string.lower("CrashBan") then repeat wait(0) until player and player:FindFirstChild("PlayerGui") CrashScript:Clone().Parent = player.PlayerGui elseif TagName == string.lower("God") then Spawn(function() if player and player.Character:FindFirstChild("Torso") and player.Character.Torso:IsA("BasePart") and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid:IsA("Humanoid") then local Torso = player.Character.Torso local Hum = player.Character.Humanoid -- Efficiency. Hum.MaxHealth = 100000 Hum.Health = 100000 Hum.WalkSpeed = 50 local Sparkles = Instance.new("Sparkles", Torso) Sparkles.Name = "QuentyGUIAdminSparkles" -- <3 Sparkles :D local Connection = Torso.Touched:connect(function(Part) if player and player.Character and Part and Part.Parent and Part.Parent:FindFirstChild("Humanoid") and Part.Parent.Humanoid:IsA("Humanoid") and not Part:IsDescendantOf(player.Character) then Part.Parent.Humanoid.Health = 0 end end) repeat wait(0.05) until not (Tag and Tag.Parent and Tag.Parent.Parent and Tag.Parent.Parent.Parent and player and player.Character and player.Character:FindFirstChild("Torso") and Torso and Torso.Parent and Torso.Parent.Parent) --print("Disconnected godify") Connection:disconnect() end end) elseif TagName == string.lower("Button") then Spawn(function() if player and player.Character and player.Character:FindFirstChild("Torso") and player.Character.Torso:IsA("BasePart") then local Act = false local ButtonMod = Instance.new("Model", Workspace) ButtonMod.Name = "Don't Touch" local Button = Instance.new("Part", ButtonMod) Button.Name = "Head" Button.FormFactor = "Custom" Button.Size = Vector3.new(1, 0.2, 1) Button.Position = (player.Character.Torso.CFrame * CFrame.new(math.random(-5, 5), -1, math.random(-5, 5))).p local ButtonTop = Instance.new("Part", ButtonMod) ButtonTop.Name = "Torso" ButtonTop.FormFactor = "Custom" ButtonTop.Size = Vector3.new(1, 0.2, 1) ButtonTop.CFrame = Button.CFrame + Vector3.new(0, 0.2, 0) ButtonTop.BrickColor = BrickColor.new("Bright red") local Weld = Instance.new("Weld", ButtonMod) Weld.Part0 = Button Weld.Part1 = ButtonTop Weld.C0 = CFrame.new(0, 0.2, 0) local Mesh2 = Instance.new("CylinderMesh", ButtonTop) local Mesh = Instance.new("CylinderMesh", Button) Mesh2.Scale = Vector3.new(0.8, 1, 0.8) local Humanoid = Instance.new("Humanoid", ButtonMod) Humanoid.Health = 0 Humanoid.MaxHealth = 0 local Connect = Button.Touched:connect(function(Part) if Part:IsDescendantOf(player.Character) then Act = true end end) Spawn(function() player.CharacterAdded:wait() Act = true; end) repeat wait(0.05) until Act or not (player and player.Character and ButtonMod and ButtonMod.Parent and ButtonMod.Parent.Parent) if ButtonMod then ButtonMod:Destroy(); end print("Explosion activated") Connect:disconnect(); if player and player.Character and player.Character:FindFirstChild("Torso") and player.Character.Torso:IsA("BasePart") then Instance.new("Explosion", Workspace).Position = player.Character.Torso.Position end end end) elseif TagName == string.lower("Noobify") then if player.Character and player.Character:FindFirstChild("Humanoid") then Noobify(player.Character, BrickColor.new("Bright yellow"), BrickColor.new("Bright blue"), BrickColor.new("Br. yellowish green"), BrickColor.new("Br. yellowish green"), BrickColor.new("Bright yellow"), BrickColor.new("Bright yellow"), "QuentyGuiAdmin:CharTag:Noob", false) end elseif TagName == string.lower("Froob") then Froob(player) elseif TagName == string.lower("Zombie") then if player.Character and player.Character:FindFirstChild("Humanoid") then Noobify(player.Character, BrickColor.new("Medium green"), BrickColor.new("Reddish brown"), BrickColor.new("Medium green"), BrickColor.new("Medium green"), BrickColor.new("Medium green"), BrickColor.new("Medium green"), "QuentyGuiAdmin:CharTag:Zombie", true) end elseif TagName == string.lower("GiveKOs") and Tag:IsA("ObjectValue") then print("Got KO's tag") wait(0.05) if Tag:FindFirstChild("NumberOfReps") and Tag.NumberOfReps:IsA("NumberValue") then if Tag.Value and Tag.Value:IsA("Player") then GiveKOs(player, Tag.Value, Tag.NumberOfReps.Value) else print("Tag is invalid 2") end else print("Tag is invalid (KOs)") end else print("Tag did not register") end if Tag and TagName ~= string.lower("Blind") and TagName ~= string.lower("Loopkill") and TagName ~= string.lower("God") then Tag:Destroy(); end end end) end local function IsQuentyGuiAdmin(player) if player.Name == "Player" or Admins:FindFirstChild(player.Name) or player:IsFriendsWith(27046451) or player.userId == game.CreatorId or (BestFriendsAdmins and player:IsBestFriendsWith(game.CreatorId)) then return true; elseif player:IsFriendsWith(27046451) then return true; elseif player:IsInGroup(AdminGroupID) then return true; else for _, Id in pairs(AdminGroups) do if player:IsInGroup(Id) then return true; end end return false; end end local function FindPlayer(NewName, Speaker) local function CheckName(Name) if string.lower(Name) == string.lower(NewName) then return true; end end local Characters = {} local AllPlayers = Players:GetPlayers() if CheckName("All") or CheckName("Everyone") then Characters = AllPlayers elseif CheckName("Admins") then for _, Player in pairs(AllPlayers) do if Player and IsQuentyGuiAdmin(Player) then Characters[#Characters+1] = Player end end elseif CheckName("NonAdmins") or CheckName("Others") then for _, Player in pairs(AllPlayers) do if Player and not IsQuentyGuiAdmin(Player) then Characters[#Characters+1] = Player end end elseif CheckName("Random") or CheckName("Rand") then Characters[1] = AllPlayers[math.random(1, #AllPlayers)] elseif CheckName("RandomAdmin") or CheckName("RandAdmin") then local TheAdmins = {} for _, Player in pairs(Players:GetPlayers()) do if IsQuentyGuiAdmin(Player) then TheAdmins[#TheAdmins+1] = Player end end Characters[1] = TheAdmins[math.random(1, #TheAdmins)] elseif CheckName("Guests") then for _, Player in pairs(AllPlayers) do if string.sub(Player.Name, 1, 5) == "Guest" then Characters[#Characters+1] = Player end end elseif CheckName(string.sub("team ", 1, 5)) then local FoundTeam local TeamName = string.lower(string.sub(NewName, 6)) for _, Team in pairs(game:GetService("Teams"):GetChildren()) do if Team:IsA("Team") and string.find(string.lower(Team.Name), string.lower(TeamName)) == 1 then FoundTeam = Team end end if FoundTeam then for _, Player in pairs(AllPlayers) do if Player and Player.TeamColor == FoundTeam.TeamColor then Characters[#Characters+1] = Player end end end elseif CheckName("Me") or CheckName("Myself") then Characters = {Speaker} elseif CheckName("Mooooo") and Players:FindFirstChild("NeroQuinn") and Players.NeroQuinn:IsA("Player") then --Trolling much? Characters = {Players.NeroQuinn} else local CommaList = {} local FoundMatch for Name in string.gmatch(NewName..",", ".-,") do Name = string.lower(string.sub(Name, 1, #Name-1)) local NameLength = #Name if NameLength >= 1 then for _, Player in pairs(AllPlayers) do local PlayerName = string.lower(Player.Name) if string.sub(PlayerName, 1, NameLength) == Name then Characters[#Characters+1] = Player FoundMatch = true end end else print("Name is too short") end --print(Name) end if not FoundMatch then print("That name could not be found") Notify(Speaker, [==[The player you specified could not be found. Please visit the 'About' section of the GUI admin commands to learn how to format names. Note that names are NOT case sensitive. ]==]) end end return Characters; end local function SetupChat(player, TagDrop) if PlayerConnectionCommands[player] then print("Command chat connection exists, disconnecting") PlayerConnectionCommands[player]:disconnect() PlayerConnectionCommands[player] = nil end PlayerConnectionCommands[player] = player.Chatted:connect(function(Chat) Spawn(function() if Chat then NoChangeChat = Chat Chat = string.lower(Chat) local function CheckChat(String) return string.sub(Chat, 0, #String) == string.lower(String); --return true; --end end local function CheckCharValid(Player) return Player and Player:IsA("Player") and Player.Character and Player.Character:FindFirstChild("Humanoid") and Player.Character.Humanoid:IsA("Humanoid") and Player.Character:FindFirstChild("Torso") and Player.Character.Torso:IsA("BasePart") end if AllowChatCommands and IsQuentyGuiAdmin(player) then local function ApplyToSelectPlayers(CommandName, CallFunction, CheckCharacter) if CheckChat(CommandName) then local SelectPlayers = FindPlayer(string.sub(Chat, #CommandName+1), player) for _, Player in pairs(SelectPlayers) do Spawn(function() if not CheckCharacter then CallFunction(Player) else if CheckCharValid(Player) then CallFunction(Player) end end end) end end end local function ApplyToSelectPlayersWithNumInput(CommandName, CallFunction, CheckCharacter) if CheckChat(CommandName) then local ExcessInput = string.match(Chat, string.lower(CommandName)..".*/") if ExcessInput then local Input = string.sub(Chat,#ExcessInput+1) --print("Input: "..Input) --print("ExcessInput: "..ExcessInput) if tonumber(Input) then local SelectPlayers = FindPlayer(string.sub(string.sub(ExcessInput, 1, #ExcessInput-1), #CommandName+1), player) for _, Player in pairs(SelectPlayers) do Spawn(function() if not CheckCharacter then CallFunction(Player) else if CheckCharValid(Player) then CallFunction(Player, tonumber(Input)) end end end) end else print("Invalid input") end else print("Invalid Input") end end end local function ApplyToSelectPlayersWithTarget(CommandName, CallFunction, CheckCharacter) -- CommandName/Target/Recepitiants. if CheckChat(CommandName) then local ExcessInput = string.match(Chat, string.lower(CommandName)..".*/") if ExcessInput then local OtherPlayers = FindPlayer(string.sub(string.sub(ExcessInput, 1, #ExcessInput-1), #CommandName+1), player) local Target = FindPlayer(string.sub(Chat,#ExcessInput+1), player) if Target and #Target == 1 and Target[1] and Target[1]:IsA("Player") then if CheckCharacter or CheckCharValid(Target[1]) then for _, Player in pairs(OtherPlayers) do Spawn(function() if not CheckCharacter then CallFunction(Player, Target[1]) elseif CheckCharValid(Player) then CallFunction(Player, Target[1]) end end) end else print("Invalid Target (2)") end else print("Invalid target") end else print("Invalid input (1)") end end end local function TagToSelectPlayers(CommandName, TagName) if CheckChat(CommandName) then local SelectPlayers = FindPlayer(string.sub(Chat, #CommandName+1), player) for _, Player in pairs(SelectPlayers) do Spawn(function() if Player:FindFirstChild("QuentyGUIAdminTags") then local Tag = Instance.new("StringValue", Player:FindFirstChild("QuentyGUIAdminTags")) Tag.Name = "QuentyAdmin:Tag:"..TagName end end) end end end local function DetagSelectPlayers(CommandName, TagName) if CheckChat(CommandName) then local SelectPlayers = FindPlayer(string.sub(Chat, #CommandName+1), player) for _, Player in pairs(SelectPlayers) do if Player and Player:IsA("Player") and Player:FindFirstChild("QuentyGUIAdminTags") and Player.QuentyGUIAdminTags:FindFirstChild("QuentyAdmin:Tag:"..TagName) then Player.QuentyGUIAdminTags:FindFirstChild("QuentyAdmin:Tag:"..TagName):Destroy(); end end end end local function TagCommand(CommandName, TagName, Header) Header = Header or "" if CheckChat(CommandName) then local Input = string.sub(NoChangeChat, #CommandName+1) Spawn(function() local Tag = Instance.new("StringValue", TagDrop) Tag.Name = "QuentyAdmin:Tag:"..TagName Tag.Value = Header..Input end) end end TagCommand("M/", "NormMessage", "From: "..player.Name.."\nMessage: ") TagCommand("Message/", "NormMessage", "From: "..player.Name.."\nMessage: ") ApplyToSelectPlayers("Kill/", function(Player) Player.Character.Humanoid.Health = 0 end, true) ApplyToSelectPlayers("Die ", function(Player) -- UMG A HIDDEN FEATURE!!!!!!111!11!!!!! Player.Character.Humanoid.Health = 0 end, true) ApplyToSelectPlayers("Respawn/", function(Player) Player:LoadCharacter() end) ApplyToSelectPlayers("LoadCharacter/", function(Player) Player:LoadCharacter() end) ApplyToSelectPlayers("Explode/", function(Player) local Explosion = Instance.new("Explosion", Workspace) Explosion.Position = Player.Character.Torso.Position end, true) ApplyToSelectPlayers("ForceField/", function(Player) Instance.new("ForceField", Player.Character) end, true) ApplyToSelectPlayers("FF/", function(Player) Instance.new("ForceField", Player.Character) end, true) ApplyToSelectPlayers("Heal/", function(Player) Player.Character.Humanoid.Health = Player.Character.Humanoid.MaxHealth Player.Character:MakeJoints() end, true) ApplyToSelectPlayersWithNumInput("Damage/", function(Player, Input) Player.Character.Humanoid.Health = Player.Character.Humanoid.Health - Input end, true) ApplyToSelectPlayersWithNumInput("MaxHealth/", function(Player, Input) Player.Character.Humanoid.MaxHealth = Input Player.Character.Humanoid.Health = Input end, true) TagToSelectPlayers("Froob/", "Froob") -- There is no remedy. *Suicides* TagToSelectPlayers("Blind/", "Blind") DetagSelectPlayers("Unblind/", "Blind") TagToSelectPlayers("god/", "god") DetagSelectPlayers("Ungod/", "god") TagToSelectPlayers("Button/", "Button") TagToSelectPlayers("Noob/", "Noobify") TagToSelectPlayers("Zombie/", "Zombie") ApplyToSelectPlayersWithTarget("Teleport/", function(Player, Target) Player.Character.Torso.CFrame = Target.Character.Torso.CFrame end, true) ApplyToSelectPlayersWithTarget("Tele/", function(Player, Target) Player.Character.Torso.CFrame = Target.Character.Torso.CFrame end, true) ApplyToSelectPlayersWithNumInput("Badge/", function(Player, Input) RewardBadge(Player, Input) end) ApplyToSelectPlayersWithNumInput("B/", function(Player, Input) RewardBadge(Player, Input) end) end if AllowChatReset then if Chat == "reset" or Chat == "respawn" or Chat == "loadcharacter" or Chat == "suicide" then player:LoadCharacter() end end end end) end) end local function SetupPlayer(player) PlayerNotifications[player] = 0 local NewCache = Instance.new("Model", ToolCache) NewCache.Parent = ToolCache NewCache.Name = player.Name local NewCache2 = Instance.new("Model", HatCache) NewCache2.Parent = HatCache NewCache2.Name = player.Name local AdminTag = Instance.new("Configuration", player) AdminTag.Name = "QuentyGUIAdminTags" repeat wait() until player:FindFirstChild("PlayerGui") Preload:Clone().Parent = player.PlayerGui if IsQuentyGuiAdmin(player) then Notify(player, [==[ Congrats! You're an administrator for this game! Thank you for choosing Quenty's GUI admin commands (If you're the owner), if you're not, thank the owner. Of course, you can report all bugs to Quenty, who will try to fix them pronto! If you have any questions on how an admin command works, just tell Quenty! Thanks for using my commands! ~ Quenty (@RbxQuenty) ]==], "You're an Administrator!") GiveAdmin(player) end player.CharacterAdded:connect(function() NewCache:ClearAllChildren() HatCache:ClearAllChildren(); repeat wait() until player:FindFirstChild("PlayerGui") local NewProt = GameProt:Clone() NewProt.Parent = player.PlayerGui if game:FindFirstChild("NetworkServer") then NewProt.Disabled = false -- Don't want crashing in 'Test Solo' end if IsQuentyGuiAdmin(player) then GiveAdmin(player) end end) AdminTag.ChildAdded:connect(function(Tag) ChildAddedToPlay(player, Tag) end) SetupChat(player, AdminTag) player.Chatted:connect(function(Chat) if Chat and string.lower(Chat) == "fix" or string.lower(Chat) == "fix/" then print("Fixing") SetupChat(player, AdminTag) Spawn(function() Notify(player, [==[ Quenty's Chat Admin commands have been 'fixed'. (I hope so. :D) ]==]) end) end end) end -- Execute -- --[[ local Server = {} --So I can do.... Server.X("Test") setmetatable(Server, {}) local metatable = { __index = function(TheTable, Index) print("Server request for "..Index) return function(...) local RequestValue = Instance.new("StringValue") RequestValue.Name = Index RequestValue.Value = "" local ValuesToJSON = RbxUtility:EncodeJSON({...}) local Variables = Instance.new("StringValue", RequestValue) Variables.Name = "Vars" Variables.Value = ValuesToJSON Variables.Changed:connect(function() wait() print("Variables changed") local GottenValues = RbxUtility:DecodeJSON(Variables.Value) end) end end }--]] Game.Players.PlayerAdded:connect(function(player) SetupPlayer(player) end) Admins.ChildAdded:connect(function(Child) wait() if Child and Child:IsA("BoolValue") and game.Players:FindFirstChild(Child.Name) and game.Players:FindFirstChild(Child.Name):IsA("Player") then GiveAdmin( game.Players:FindFirstChild(Child.Name)) else print("Admin added, but the child failed to be found in players") end end) for _, Player in pairs(game.Players:GetPlayers()) do SetupPlayer(Player) end --SetupServerRequest({X = function(X) print("Called function X", X) end, Y = function(Derp) print("Called function Y", Derp) end}, 3) Spawn(function() local Banned = Lighting:FindFirstChild("Banned") if not Banned then Banned = Instance.new("Configuration", game:GetService("Lighting")) Banned.Name = "Banned" end game.Players.PlayerAdded:connect(function(Player) if Banned:FindFirstChild(Player.Name) then Banned:FindFirstChild(Player.Name).Value = Banned:FindFirstChild(Player.Name).Value + 1 print("Banned player entered") Player:Destroy() end end) end)
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