Pastebin
API
tools
faq
paste
Login
Sign up
Please fix the following errors:
New Paste
Syntax Highlighting
repeat wait() until game.Players.LocalPlayer and game.Players.LocalPlayer.Character --- MADE BY ththth00, GIVE CREDIT! :) local num = 0 local p = game.Players.LocalPlayer local char = p.Character local rad = math.rad local hum = char.Humanoid local EM = Enum.Material local CF = CFrame local V3 = Vector3 local Ins = Instance local Col = Color3 local UD = UDim local UD2 = UDim2 local mr = math.rad local mra = math.random local mh = math.huge local whitelist = {25484394} function checkwhitelist(player) for i = 1,#whitelist do if whitelist[i] ~= p.UserId then return true else return false end end end coroutine.resume(coroutine.create(function() while wait() do if checkwhitelist(p) then p:Kick("You Are NOT Whitelisted To Use This. || Made By Ookyama.") end end end)) for _, p in pairs(char:GetChildren()) do if p:IsA("Accessory")or p:IsA("Shirt") or p:IsA("Pants") then p:Destroy() end end local BC = char["Body Colors"] BC.HeadColor = BrickColor.new("Bright yellow") BC.RightArmColor = BrickColor.new("Bright yellow") BC.LeftArmColor = BrickColor.new("Bright yellow") BC.RightLegColor = BrickColor.new("Br. yellowish green") BC.LeftLegColor = BrickColor.new("Br. yellowish green") BC.TorsoColor = BrickColor.new("Bright blue") char.Head.face.Texture = "http://www.roblox.com/asset/?id=268018808" human = char.Humanoid hrp = char.HumanoidRootPart anim = human.Animator -- HAIR local txt2 = Instance.new("BillboardGui", char) txt2.Adornee = char.Head txt2.Name = "_status2" txt2.Size = UDim2.new(2, 0, 1.2, 0) txt2.StudsOffset = Vector3.new(-14, 3, 0) local text2 = Instance.new("TextLabel", txt2) text2.Size = UDim2.new(15, 0,2, 0) text2.FontSize = "Size24" text2.TextScaled = true text2.TextTransparency = 0 text2.BackgroundTransparency = 1 text2.TextTransparency = 0 text2.TextStrokeTransparency = 0 text2.Font = Enum.Font.SciFi text2.TextStrokeColor3 = Color3.new(0,0,0) text2.TextColor3 = Color3.fromRGB(14, 83, 148) text2.Text = "Nooby "..p.Name v2=Instance.new("Part") v2.Name = "ColorBrick" v2.Parent= char v2.FormFactor="Symmetric" v2.Anchored=true v2.CanCollide=false v2.BottomSurface="Smooth" v2.TopSurface="Smooth" v2.Size=Vector3.new(10,5,3) v2.Transparency=1 v2.CFrame=char.HumanoidRootPart.CFrame v2.BrickColor=BrickColor.new("Lime green") v2.Transparency=1 v2.Shape="Block" coroutine.resume(coroutine.create(function() while wait() do for i = 1,50 do wait() text2.TextColor3 = text2.TextColor3:lerp(Color3.fromRGB(85, 103, 34), 0.05) end for i = 1,50 do wait() text2.TextColor3 = text2.TextColor3:lerp(Color3.fromRGB(14, 83, 148), 0.05) end for i = 1,50 do wait() text2.TextColor3 = text2.TextColor3:lerp(Color3.fromRGB(245, 205, 48), 0.05) end end end)) local Mode = "Noob" coroutine.resume(coroutine.create(function() while wait() do if char:FindFirstChild("Eye1") ~= nil then local Eye1 = char:FindFirstChild("Eye1").Mesh.Scale local Eye2 = char:FindFirstChild("Eye2").Mesh.Scale for i = 1, 10 do wait() Eye1 = Eye1:lerp(Vector3.new(1, 0.1, 1), 0.5) Eye2 = Eye2:lerp(Vector3.new(1, 0.1, 1), 0.5) end for i = 1, 10 do wait() Eye1 = Eye1:lerp(Vector3.new(1, 1, 1), 0.5) Eye2 = Eye2:lerp(Vector3.new(1, 1, 1), 0.5) end wait(2) end end end)) local namee = "Nooby "..p.Name local chatDB = false function chatfunc(msg) coroutine.resume(coroutine.create(function() if not chatDB then chatDB = true for i = 1,#msg do wait() text2.Text = string.sub(msg, 1, i) end wait(2) if Mode == "Guest" then namee = "Guesty "..p.Name elseif Mode == "Guest666" then namee = "The Awakened "..p.Name end for i = 1,#namee do wait() text2.Text = string.sub(namee, 1, i) end chatDB = false -- So you can use right after it is done. end end)) end local Theme = Instance.new("Sound", char) Theme.Looped = true Theme.SoundId = "rbxassetid://265241849" Theme:Play() local clerp = function(a, b, t) return a:lerp(b, t) end ------------------------------------- local Head = char.Head local RArm = char["Right Arm"] local LArm = char["Left Arm"] local Torso = char.Torso local LLeg = char["Left Leg"] local RLeg = char["Right Leg"] ------------------------------------- RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) RS = Torso:FindFirstChild("Right Shoulder") LS = Torso:FindFirstChild("Left Shoulder") RH = Torso:FindFirstChild("Right Hip") LH = Torso:FindFirstChild("Left Hip") RJ = hrp:FindFirstChild("RootJoint") NK = Torso:FindFirstChild("Neck") local RunS = game:GetService("RunService") local Mouse = p:GetMouse() local animen = true local Player = game.Players.localPlayer local Character = Player.Character local Humanoid = Character.Humanoid local LeftArm = Character["Left Arm"] local RightArm = Character["Right Arm"] local LeftLeg = Character["Left Leg"] local RightLeg = Character["Right Leg"] local Head = Character.Head local Torso = Character.Torso local Camera = game.Workspace.CurrentCamera local RootPart = Character.HumanoidRootPart local RootJoint = RootPart.RootJoint local Pause = false local attack = false local LOL = false local Anim = 'Idle' local attacktype = 1 local delays = false local play = true local targetted = nil local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude local velocity = RootPart.Velocity.y local sine = 0 local change = 1 local doe = 0 local Create = LoadLibrary("RbxUtility").Create Humanoid.WalkSpeed = 80 local TrailSoundStart = Instance.new("Sound", char) TrailSoundStart.Looped = false TrailSoundStart.Volume = 0.4 TrailSoundStart.SoundId = "rbxassetid://905876599" local TrailSound = Instance.new("Sound", char) TrailSound.Looped = true TrailSound.Volume = 0.4 TrailSound.SoundId = "rbxassetid://379557765" local StepSound = Instance.new("Sound", char) StepSound.Looped = false StepSound.Volume = 0.7 StepSound.SoundId = "rbxassetid://289556450" local TransformationSound = Instance.new("Sound", char) TransformationSound.Looped = false TransformationSound.Volume = 0.5 TransformationSound.SoundId = "rbxassetid://165969964" local ShadowTravel = Instance.new("Sound", char) ShadowTravel.Looped = true ShadowTravel.Volume = 1 ShadowTravel.SoundId = "rbxassetid://362395087" local NeckSnap = Instance.new("Sound", char) NeckSnap.Looped = false NeckSnap.Volume = 1 NeckSnap.SoundId = "rbxassetid://198606040" function findNearestTorso(pos) local list = game.Workspace:children() local torso = nil local dist = 150 local temp = nil local human = nil local temp2 = nil for x = 1, #list do temp2 = list[x] if (temp2.className == "Model") and (temp2 ~= script.Parent) then temp = temp2:findFirstChild("HumanoidRootPart") human = temp2:findFirstChildOfClass("Humanoid") if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then if (temp.Position - pos).magnitude < dist then torso = temp dist = (temp.Position - pos).magnitude end end end end return torso.Parent.Name end function findNearestTorso2(pos) local list = game.Workspace:children() local torso local dist = 150 local temp local human local temp2 for x = 1, #list do temp2 = list[x] if (temp2.className == "Model") and (temp2 ~= script.Parent) then temp = temp2:findFirstChild("HumanoidRootPart") human = temp2:findFirstChildOfClass("Humanoid") if (temp) and (human) and (human.Health > 0) then if (temp.Position - pos).magnitude < dist then torso = temp dist = (temp.Position - pos).magnitude end end end end return torso end function NoobStep() StepSound:Play() if Mode == "Guest" then chatfunc("GUEST STEP!!11!1!") elseif Mode == "Noob" then chatfunc("NOOB STEP!!111!!") end local NeonTorsopls = Torso:Clone() local Arm1 = RightArm:Clone() local Arm2 = LeftArm:Clone() local Head1 = Head:Clone() local Leg1 = RightLeg:Clone() local Leg2 = LeftLeg:Clone() Head1.Name = "Headdd" Arm1.Name = "Armmm1" Arm2.Name = "Armmm2" NeonTorsopls.Name = "Torsooo" Leg1.Name = "Leggg1" Leg2.Name = "Leggg2" NeonTorsopls.Parent = char Arm1.Parent = char Arm2.Parent = char Head1.Parent = char Leg1.Parent = char Leg2.Parent = char Head1:ClearAllChildren() Arm1:ClearAllChildren() Leg1:ClearAllChildren() Leg2:ClearAllChildren() NeonTorsopls:ClearAllChildren() Arm2:ClearAllChildren() NeonTorsopls.CFrame = Torso.CFrame Arm1.CFrame = RightArm.CFrame Arm2.CFrame = LeftArm.CFrame Head1.CFrame = Head.CFrame Leg1.CFrame = RightLeg.CFrame Leg2.CFrame = LeftLeg.CFrame Leg1.Material = "Neon" Arm1.Material = "Neon" Arm2.Material = "Neon" Leg2.Material = "Neon" NeonTorsopls.Material = "Neon" Head1.Material = "Neon" Head1.Anchored = true NeonTorsopls.Anchored = true Arm1.Anchored = true Arm2.Anchored = true Leg1.Anchored = true Leg2.Anchored = true Leg2.CanCollide = false Leg1.CanCollide = false Head1.CanCollide = false NeonTorsopls.CanCollide = false Arm1.CanCollide = false Arm2.CanCollide = false coroutine.resume(coroutine.create(function() for i = 1,300 do game:GetService("RunService").RenderStepped:wait() Arm1.Transparency = Arm1.Transparency + 0.01 Arm2.Transparency = Arm2.Transparency + 0.01 Head1.Transparency = Head1.Transparency + 0.01 NeonTorsopls.Transparency = NeonTorsopls.Transparency + 0.01 Leg1.Transparency = Leg1.Transparency + 0.01 Leg2.Transparency = Leg2.Transparency + 0.01 if Head1.Transparency >= 1 then Leg1:Destroy() Leg2:Destroy() Head1:Destroy() Arm1:Destroy() Arm2:Destroy() NeonTorsopls:Destroy() end end end)) Torso.CFrame = CFrame.new(Mouse.Hit.X, Mouse.Hit.Y, Mouse.Hit.Z) end local TrailEnabled = false function EnableTrail() if Mode == "Noob" or Mode == "Guest" then TrailSoundStart:Play() chatfunc("Be Confuuse!!111!!") TrailSound:Play() while wait() and TrailEnabled == true do local NeonTorsopls = Torso:Clone() local Arm1 = RightArm:Clone() local Arm2 = LeftArm:Clone() local Head1 = Head:Clone() local Leg1 = RightLeg:Clone() local Leg2 = LeftLeg:Clone() Head1.Name = "Headdd" Arm1.Name = "Armmm1" Arm2.Name = "Armmm2" NeonTorsopls.Name = "Torsooo" Leg1.Name = "Leggg1" Leg2.Name = "Leggg2" NeonTorsopls.Parent = char Arm1.Parent = char Arm2.Parent = char Head1.Parent = char Leg1.Parent = char Leg2.Parent = char Head1:ClearAllChildren() Arm1:ClearAllChildren() Leg1:ClearAllChildren() Leg2:ClearAllChildren() NeonTorsopls:ClearAllChildren() Arm2:ClearAllChildren() NeonTorsopls.CFrame = Torso.CFrame Arm1.CFrame = RightArm.CFrame Arm2.CFrame = LeftArm.CFrame Head1.CFrame = Head.CFrame Leg1.CFrame = RightLeg.CFrame Leg2.CFrame = LeftLeg.CFrame Leg1.Material = "Neon" Arm1.Material = "Neon" Arm2.Material = "Neon" Leg2.Material = "Neon" NeonTorsopls.Material = "Neon" Head1.Material = "Neon" Head1.Anchored = true NeonTorsopls.Anchored = true Arm1.Anchored = true Arm2.Anchored = true Leg1.Anchored = true Leg2.Anchored = true Leg2.CanCollide = false Leg1.CanCollide = false Head1.CanCollide = false NeonTorsopls.CanCollide = false Arm1.CanCollide = false Arm2.CanCollide = false coroutine.resume(coroutine.create(function() for i = 1,300 do game:GetService("RunService").RenderStepped:wait() Arm1.Transparency = Arm1.Transparency + 0.01 Arm2.Transparency = Arm2.Transparency + 0.01 Head1.Transparency = Head1.Transparency + 0.01 NeonTorsopls.Transparency = NeonTorsopls.Transparency + 0.01 Leg1.Transparency = Leg1.Transparency + 0.01 Leg2.Transparency = Leg2.Transparency + 0.01 if Head1.Transparency >= 1 then Leg1:Destroy() Leg2:Destroy() Head1:Destroy() Arm1:Destroy() Arm2:Destroy() NeonTorsopls:Destroy() end end end)) end elseif Mode == "Guest666" then chatfunc("Shadow Travel...") ShadowTravel:Play() while wait() and TrailEnabled == true do local NeonTorsopls = Torso:Clone() local Arm1 = RightArm:Clone() local Arm2 = LeftArm:Clone() local Head1 = Head:Clone() local Leg1 = RightLeg:Clone() local Leg2 = LeftLeg:Clone() Head1.Name = "Headdd" Arm1.Name = "Armmm1" Arm2.Name = "Armmm2" NeonTorsopls.Name = "Torsooo" Leg1.Name = "Leggg1" Leg2.Name = "Leggg2" NeonTorsopls.Parent = char Arm1.Parent = char Arm2.Parent = char Head1.Parent = char Leg1.Parent = char Leg2.Parent = char Head1:ClearAllChildren() Arm1:ClearAllChildren() Leg1:ClearAllChildren() Leg2:ClearAllChildren() NeonTorsopls:ClearAllChildren() Arm2:ClearAllChildren() NeonTorsopls.CFrame = Torso.CFrame Arm1.CFrame = RightArm.CFrame Arm2.CFrame = LeftArm.CFrame Head1.CFrame = Head.CFrame Leg1.CFrame = RightLeg.CFrame Leg2.CFrame = LeftLeg.CFrame Leg1.Material = "Neon" Arm1.Material = "Neon" Arm2.Material = "Neon" Leg2.Material = "Neon" NeonTorsopls.Material = "Neon" Head1.Material = "Neon" Head1.Anchored = true NeonTorsopls.Anchored = true Arm1.Anchored = true Arm2.Anchored = true Leg1.Anchored = true Leg2.Anchored = true Leg2.CanCollide = false Leg1.CanCollide = false Head1.CanCollide = false NeonTorsopls.CanCollide = false Arm1.CanCollide = false Arm2.CanCollide = false coroutine.resume(coroutine.create(function() for i = 1,300 do game:GetService("RunService").RenderStepped:wait() Arm1.Transparency = Arm1.Transparency + 0.1 Arm2.Transparency = Arm2.Transparency + 0.1 Head1.Transparency = Head1.Transparency + 0.1 NeonTorsopls.Transparency = NeonTorsopls.Transparency + 0.1 Leg1.Transparency = Leg1.Transparency + 0.1 Leg2.Transparency = Leg2.Transparency + 0.1 if Head1.Transparency >= 1 then Leg1:Destroy() Leg2:Destroy() Head1:Destroy() Arm1:Destroy() Arm2:Destroy() NeonTorsopls:Destroy() end end end)) end end end AnimEnabled = true Mouse.KeyDown:Connect(function(k) if k == "9" then chatfunc("Wow The Clouds In The Scy Are Buutiful Toniyt.") elseif k == "8" then chatfunc("PLS NO!11!!") elseif k == "7" then chatfunc(findNearestTorso(char.HumanoidRootPart.Position).." Be My Frien Pls!11!!!1") elseif k == "6" then chatfunc("Hi "..findNearestTorso(char.HumanoidRootPart.Position)) elseif k == "5" then chatfunc("Do N0t Make Me Ki11 U!111!!!!") elseif k == "4" then chatfunc("I Will Straighten U Out!!111!1") elseif k == "e" then NoobStep() elseif k == "q" then if TrailEnabled == false then TrailEnabled = true char.Humanoid.WalkSpeed = char.Humanoid.WalkSpeed + 20 EnableTrail() elseif TrailEnabled == true then TrailSound:Stop() ShadowTravel:Stop() TrailEnabled = false char.Humanoid.WalkSpeed = char.Humanoid.WalkSpeed - 20 end end end) Humanoid.Animator.Parent = nil Character.Animate.Parent = nil local newMotor = function(part0, part1, c0, c1) local w = Create('Motor'){ Parent = part0, Part0 = part0, Part1 = part1, C0 = c0, C1 = c1, } return w end function clerp(a, b, t) return a:lerp(b, t) end RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0)) local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0)) RootJoint.C1 = CFrame.new(0, 0, 0) RootJoint.C0 = CFrame.new(0, 0, 0) Torso.Neck.C1 = CFrame.new(0, 0, 0) Torso.Neck.C0 = CFrame.new(0, 1.5, 0) local rarmc1 = RW.C1 local larmc1 = LW.C1 local rlegc1 = RH.C1 local llegc1 = LH.C1 local resetc1 = false function PlayAnimationFromTable(table, speed, bool) RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) RW.C0 = clerp(RW.C0, table[3], speed) LW.C0 = clerp(LW.C0, table[4], speed) RH.C0 = clerp(RH.C0, table[5], speed) LH.C0 = clerp(LH.C0, table[6], speed) if bool == true then if resetc1 == false then resetc1 = true RootJoint.C1 = RootJoint.C1 Torso.Neck.C1 = Torso.Neck.C1 RW.C1 = rarmc1 LW.C1 = larmc1 RH.C1 = rlegc1 LH.C1 = llegc1 end end end function NoobBullets() chatfunc("TAIST THEESE SUKKERS!!11!!") AnimEnabled = false char.Humanoid.WalkSpeed = 0 coroutine.resume(coroutine.create(function() for f = 1,150 do PlayAnimationFromTable({ CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(15), mr(90), mr(-15)), -- Torso, CFrame.new(0,1.3,0.3) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(50), mr(-90), 0), ----- Head CFrame.new(1.8,0.6,0) * CFrame.new(0, 0-.1*math.sin(tick()*1), 0.2) * CFrame.Angles(mr(0),mr(0),mr(90)), --- RightArm CFrame.new(-1.5,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*1), 0.2) * CFrame.Angles(mr(-15), mr(0), mr(0)),--LeftArm CFrame.new(0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-15), mr(-15), mr(-10)), --RightLeg CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-15), mr(-15), mr(-10)), --LeftLeg }, .3, false) game:GetService("RunService").RenderStepped:wait() local random = math.random(-50, 50) local random2 = math.random(-65, 65) local random3 = math.random(-45, 45) local Bullet = Instance.new("Part", char) Bullet.Shape = "Ball" Bullet.BrickColor = BrickColor.new("New Yeller") Bullet.Anchored = true Bullet.CanCollide = false Bullet.Material = "Neon" Bullet.Size = Vector3.new(0.1, 0.1, 0.1) Bullet.CFrame = RightArm.CFrame - Vector3.new(0,0,1) coroutine.resume(coroutine.create(function() for o = 1,150 do game:GetService("RunService").RenderStepped:wait() Bullet.Size = Bullet.Size + Vector3.new(0.001, 0.001, 0.001) Bullet.CFrame = Bullet.CFrame:lerp (Bullet.CFrame*CFrame.new (random/50,random2/70,random3/34),.1) end wait(1) Bullet.Anchored = false local bv = Instance.new("BodyVelocity") bv.maxForce = Vector3.new(1e9, 1e9, 1e9) bv.velocity = Mouse.Hit.lookVector *100 bv.Parent = Bullet local Fired = true Bullet.Touched:Connect(function(hit) if Fired == true then if hit.Parent.Name == char.Name then return end Bullet.Anchored = true coroutine.wrap(function() for o = 1,150 do game:GetService("RunService").RenderStepped:wait() Bullet.Size = Bullet.Size + Vector3.new(5, 5, 5) end end) if hit.Parent:FindFirstChild("Humanoid") hit.Parent:BreakJoints() for _, y in pairs(hit.Parent:GetChildren()) do if y:IsA("MeshPart") or y:IsA("Part") then y.Anchored = true y.Material = "Neon" y:ClearAllChildren() else y:Destroy() end end end Bullet:Destroy() AnimEnabled = true char.Humanoid.WalkSpeed = 80 end end) end)) end end)) end function Transform() if Mode == "Guest" then char.Humanoid.WalkSpeed = 0 char.Humanoid.JumpPower = 0 local Part = Instance.new("Part", char) Part.Anchored = true Part.CanCollide = false Part.Position = Torso.Position Part.Size = Vector3.new(1,1,1) Part.Material = "Neon" local Mesh = Instance.new("SpecialMesh", Part) Mesh.MeshType = "Sphere" coroutine.resume(coroutine.create(function() for i = 1,10 do game:GetService("RunService").RenderStepped:wait() for i = 1,30 do game:GetService("RunService").RenderStepped:wait(0.00000001) Part.Size = Part.Size + Vector3.new(2, 2, 2) Part.Color = Part.Color:lerp(Color3.fromRGB(255, 255, 0), 0.1) end for i = 1,30 do game:GetService("RunService").RenderStepped:wait(0.00000001) Part.Size = Part.Size - Vector3.new(2, 2, 2) Part.Color = Part.Color:lerp(Color3.fromRGB(0, 0, 0), 0.1) end end Theme.SoundId = "rbxassetid://305952044" TransformationSound:Play() local shirt = Instance.new("Shirt", char) shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=8854587" BC.HeadColor = BrickColor.new("Light stone grey") BC.RightArmColor = BrickColor.new("Really black") BC.LeftArmColor = BrickColor.new("Really black") BC.RightLegColor = BrickColor.new("Really black") BC.LeftLegColor = BrickColor.new("Really black") BC.TorsoColor = BrickColor.new("Really black") Mesh.MeshType = "Cylinder" Part.Position = Torso.Position Part.Orientation = Vector3.new(0,0,90) for i = 1,200 do game:GetService("RunService").RenderStepped:wait(0.00000001) Mesh.Scale = Mesh.Scale + Vector3.new(10, 0.1, 0.1) Part.Transparency = Part.Transparency + 0.005 Part.Color = Part.Color:lerp(Color3.fromRGB(255, 255, 255), 0.1) end chatfunc("Im Even Stronger Now!11!!") char.Humanoid.WalkSpeed = 200 char.Humanoid.JumpPower = 30 end)) elseif Mode == "Guest666" then char.Humanoid.WalkSpeed = 0 char.Humanoid.JumpPower = 0 local Part = Instance.new("Part", char) Part.Anchored = true Part.CanCollide = false Part.Position = Torso.Position Part.Size = Vector3.new(1,1,1) Part.Material = "Neon" local Mesh = Instance.new("SpecialMesh", Part) Mesh.MeshType = "Sphere" coroutine.resume(coroutine.create(function() coroutine.resume(coroutine.create(function() for i = 1,10 do game:GetService("RunService").RenderStepped:wait() for i = 1,70 do game:GetService("RunService").RenderStepped:wait(0.00000001) Part.Size = Part.Size + Vector3.new(0.1, 0.1, 0.1) Part.Color = Part.Color:lerp(Color3.fromRGB(255, 255, 255), 0.1) end for i = 1,70 do game:GetService("RunService").RenderStepped:wait(0.00000001) Part.Size = Part.Size - Vector3.new(0.1, 0.1, 0.1) Part.Color = Part.Color:lerp(Color3.fromRGB(255, 0, 0), 0.1) end end end)) for i = 1,50 do wait(math.random(0.0001, 1)) local random = math.random(-5, 5) local random2 = math.random(-5, 5) local random3 = math.random(-5, 5) local Part2 = Instance.new("Part", char) Part2.Anchored = true Part2.CanCollide = false Part2.Position = Torso.Position * Vector3.new(random*math.random(1,3), random2*math.random(1, 2), random3*math.random(1,2)) Part2.Size = Vector3.new(1,1,1) Part2.BrickColor = BrickColor.new("Really red") Part2.Material = "Neon" Part2.Orientation = Vector3.new(0,0,90) local Mesh2 = Instance.new("SpecialMesh", Part2) Mesh2.MeshType = "Cylinder" Mesh2.Scale = Vector3.new(0.1, 10, 10) coroutine.resume(coroutine.create(function() for i = 1,200 do game:GetService("RunService").RenderStepped:wait() Mesh2.Scale = Mesh2.Scale + Vector3.new(50,0,0) Part2.Transparency = Part2.Transparency + 0.005 if Part2.Transparency >= 1 then Part2:Destroy() end end end)) end TransformationSound:Play() Theme.SoundId = "rbxassetid://289016480" local Part3 = Instance.new("Part", char) Part3.Anchored = false Part3.CanCollide = false Part3.Position = Torso.Position Part3.Size = Vector3.new(0.2,0.2,0.2) Part3.Material = "Neon" Part3.BrickColor = BrickColor.new("Really red") Part3.Name = "Eye1" local Mesh3 = Instance.new("SpecialMesh", Part3) Mesh3.MeshType = "Sphere" local EyeWeld1 = Instance.new("Weld", Part3) EyeWeld1.Part0 = char.Head EyeWeld1.Part1 = Part3 EyeWeld1.C0 = CFrame.new(-0.2,0.15,-0.52) local Part4 = Instance.new("Part", char) Part4.Anchored = false Part4.CanCollide = false Part4.Position = Torso.Position Part4.Size = Vector3.new(0.2,0.2,0.2) Part4.Material = "Neon" Part4.BrickColor = BrickColor.new("Really red") Part4.Name = "Eye2" local Mesh4 = Instance.new("SpecialMesh", Part4) Mesh4.MeshType = "Sphere" local EyeWeld2 = Instance.new("Weld", Part4) EyeWeld2.Part0 = char.Head EyeWeld2.Part1 = Part4 EyeWeld2.C0 = CFrame.new(0.2,0.15,-0.52) char.Head.face:Destroy() local shirt = Instance.new("Shirt", char) shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=8854587" BC.HeadColor = BrickColor.new("Really black") BC.RightArmColor = BrickColor.new("Really black") BC.LeftArmColor = BrickColor.new("Really black") BC.RightLegColor = BrickColor.new("Really black") BC.LeftLegColor = BrickColor.new("Really black") BC.TorsoColor = BrickColor.new("Really black") Mesh.MeshType = "Cylinder" Part.Position = Torso.Position Part.Orientation = Vector3.new(0,0,90) for i = 1,250 do game:GetService("RunService").RenderStepped:wait(0.00000001) Mesh.Scale = Mesh.Scale + Vector3.new(10, 0.6, 0.6) Part.Transparency = Part.Transparency + 0.005 Part.Color = Part.Color:lerp(Color3.fromRGB(0, 0, 0), 0.1) end chatfunc("I'm Gonna Kill You.") char.Humanoid.WalkSpeed = 3 char.Humanoid.JumpPower = 30 end)) end end function WipeOut() char.Humanoid.WalkSpeed = 0 char.Humanoid.JumpPower = 0 local Torsoo = findNearestTorso2(char.Torso.Position) for _, o in pairs(Torsoo.Parent:GetChildren()) do if o:IsA("Part") or o:IsA("MeshPart") then o.Anchored = true end end char.Torso.CFrame = Torsoo.CFrame * CFrame.new(0,0,2) AnimEnabled = false for i = 1,10 do wait() PlayAnimationFromTable({ CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-15), mr(0), 0), -- Torso, CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(0), mr(0), mr(20)), ----- Head CFrame.new(1,1.5,-1.5) * CFrame.new(0, 0, 0.2) * CFrame.Angles(mr(120),mr(0),mr(-15)), --- RightArm CFrame.new(-1,1.5,-1.5) * CFrame.new(0, 0, 0.2) * CFrame.Angles(mr(120), mr(0), mr(15)),--LeftArm CFrame.new(0.6,-2,-0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(15), mr(-5), mr(5)), --RightLeg CFrame.new(-0.6,-2,-0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(15), mr(5), mr(-5)), --LeftLeg }, .3, false) end chatfunc("Shhh.... Don't Move.") wait(2) coroutine.resume(coroutine.create(function() for i = 1,10 do wait() PlayAnimationFromTable({ CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-15), mr(0), 0), -- Torso, CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(0), mr(0), mr(20)), ----- Head CFrame.new(1,1.5,-2) * CFrame.new(0, 0, 0.2) * CFrame.Angles(mr(120),mr(0),mr(-15)), --- RightArm CFrame.new(-1,0.7,0.5) * CFrame.new(0, 0, 0.2) * CFrame.Angles(mr(120), mr(0), mr(15)),--LeftArm CFrame.new(0.6,-2,-0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(15), mr(-5), mr(5)), --RightLeg CFrame.new(-0.6,-2,-0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(15), mr(5), mr(-5)), --LeftLeg }, .8, false) end end)) NeckSnap:Play() for u = 1,10 do wait() Torsoo.Parent.Head.Orientation = Torsoo.Parent.Head.Orientation:lerp(Vector3.new(0,0,mr(-180)), 0.8) end wait(2) chatfunc("Go To Sleep.") Torsoo.Parent.Head.Anchored = false AnimEnabled = true human.JumpPower = 30 human.WalkSpeed = 3 end Mouse.KeyDown:Connect(function(kk) if kk == "r" then NoobBullets() elseif kk == "x" then if Mode == "Guest666" then WipeOut() end elseif kk == "f" then if Mode == "Noob" then chatfunc("BEHOLD!1!") wait(1) Mode = "Guest" Transform() elseif Mode == "Guest" then chatfunc("Now Im Angry...") Mode = "Guest666" Transform() end end end) ArtificialHB = Create("BindableEvent", script){ Parent = script, Name = "Heartbeat", } script:WaitForChild("Heartbeat") frame = 1 / 30 tf = 0 allowframeloss = false tossremainder = false lastframe = tick() script.Heartbeat:Fire() game:GetService("RunService").Heartbeat:connect(function(s, p) tf = tf + s if tf >= frame then if allowframeloss then script.Heartbeat:Fire() lastframe = tick() else for i = 1, math.floor(tf / frame) do script.Heartbeat:Fire() end lastframe = tick() end if tossremainder then tf = 0 else tf = tf - frame * math.floor(tf / frame) end end end) function swait(num) if num == 0 or num == nil then ArtificialHB.Event:wait() else for i = 0, num do ArtificialHB.Event:wait() end end end New = function(Object, Parent, Name, Data) local Object = Instance.new(Object) for Index, Value in pairs(Data or {}) do Object[Index] = Value end Object.Parent = Parent Object.Name = Name return Object end function rayCast(Position, Direction, Range, Ignore) return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) end coroutine.wrap(function() while 1 do swait() if doe <= 360 then doe = doe + 2 else doe = 0 end end end)() while true do swait() Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude velocity = RootPart.Velocity.y sine = sine + change local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) if RootPart.Velocity.y > 1 and hit == nil and AnimEnabled == true then if Mode == "Guest666" then Anim = "Jump" PlayAnimationFromTable({ CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-10), 0, 0), -- Torso, CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(5), mr(0), mr(0)), ----- Head CFrame.new(1.5,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(0), mr(5), mr(5)), --- RightArm CFrame.new(-1.5,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(0), mr(5), mr(-5)),--LeftArm CFrame.new(0.5,-1.4, -0.4) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(15), 0, mr(5)), --RightLeg CFrame.new(-0.5,-1.4, -0.4) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(15), 0, mr(-5)), --LeftLeg }, .3, false) elseif Mode == "Noob" or Mode == "Guest" then Anim = "Jump" PlayAnimationFromTable({ CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-10), 0, 0), -- Torso, CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0.3) * CFrame.Angles(mr(50), mr(0), mr(0)), ----- Head CFrame.new(1.5,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(180),0,mr(0)), --- RightArm CFrame.new(-1.5,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(180), 0, mr(0)),--LeftArm CFrame.new(0.8,-1.4, -1.2) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(90), 0, mr(30)), --RightLeg CFrame.new(-0.8,-1.4, -1.2) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(90), 0, mr(-30)), --LeftLeg }, .3, false) end elseif RootPart.Velocity.y < -1 and hit == and AnimEnabled == true then if Mode == "Guest666" then Anim = "Fall" PlayAnimationFromTable({ CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-10), 0, 0), -- Torso, CFrame.new(0,1.5,0) * CFrame.new(0, 0, -0.4) * CFrame.Angles(mr(-50), mr(0), mr(0)), ----- Head CFrame.new(1.5,0.6,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(0),0,mr(20)), --- RightArm CFrame.new(-1.5,0.6,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(0), 0, mr(-20)),--LeftArm CFrame.new(0.6,-1.2, -0.3) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(2), 0, mr(2)), --RightLeg CFrame.new(-0.6,-1.2, -0.3) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(2), 0, mr(2)), --LeftLeg }, .3, false) elseif Mode == "Guest" or Mode == "Noob" then Anim = "Fall" PlayAnimationFromTable({ CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-10), 0, 0), -- Torso, CFrame.new(0,1.5,0) * CFrame.new(0, 0, -0.4) * CFrame.Angles(mr(-50), mr(0), mr(0)), ----- Head CFrame.new(1.5,0.6,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(180),0,mr(90)), --- RightArm CFrame.new(-1.5,0.6,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(180), 0, mr(-90)),--LeftArm CFrame.new(0.6,-1.2, -0.3) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(20), 0, mr(10)), --RightLeg CFrame.new(-0.6,-1.2, -0.3) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(20), 0, mr(-10)), --LeftLeg }, .3, false) end elseif Torsovelocity < 1 and hit ~= nil and AnimEnabled == true then if Mode == "Guest666" then Anim = "Idle" change = 1 PlayAnimationFromTable({ CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-20), mr(0), 0), -- Torso, CFrame.new(0,1.2,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-50), mr(0), mr(10)), ----- Head CFrame.new(1.5,0,-0.4) * CFrame.new(0, 0-.3*math.sin(tick()*1), 0.2) * CFrame.Angles(mr(25),mr(0),mr(0)), --- RightArm CFrame.new(-1.5,0,-0.4) * CFrame.new(0, 0-.3*math.sin(tick()*1), 0.2) * CFrame.Angles(mr(25), mr(0), mr(0)),--LeftArm CFrame.new(0.6,-2,-0.4) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(26), mr(-5), mr(5)), --RightLeg CFrame.new(-0.6,-2,-0.4) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(20), mr(5), mr(-5)), --LeftLeg }, .3, false) elseif Mode == "Guest" or Mode == "Noob" then Anim = "Idle" change = 1 PlayAnimationFromTable({ CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(15), mr(0), 0), -- Torso, CFrame.new(0,1.3,0.3) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(50), mr(0), 0), ----- Head CFrame.new(1.5,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*1), 0.2) * CFrame.Angles(mr(-15),mr(0),mr(0)), --- RightArm CFrame.new(-1.5,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*1), 0.2) * CFrame.Angles(mr(-15), mr(0), mr(0)),--LeftArm CFrame.new(0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-15), mr(-5), mr(5)), --RightLeg CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-15), mr(5), mr(-5)), --LeftLeg }, .3, false) end elseif Torsovelocity > 2 and hit ~= nil and AnimEnabled == true then if Mode == "Guest666" then Anim = "Walk" PlayAnimationFromTable({ CFrame.new(0,0,0) * CFrame.new(0, 0-0.1*math.sin(tick()*2), 0) * CFrame.Angles(-0.4, 0, 0+RootPart.RotVelocity.Y/30), -- Torso CFrame.new(-0.2,1.5,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0+RootPart.RotVelocity.Y/20, 0.5), -- Head CFrame.new(1.5, 0, 0.2) * CFrame.new(0, 0-0.2*math.sin(tick()*2), 0 - 0.5 * math.cos((sine) / 30)) * CFrame.Angles(math.rad((-1) + 40 * math.cos((sine) / 30)), 0, 0-RootPart.RotVelocity.Y/33), CFrame.new(-1.5,0,0.2) * CFrame.new(0, 0-0.2*math.sin(tick()*2), 0 + 0.5 * math.cos((sine) / 30)) * CFrame.Angles(math.rad((-1) - 40 * math.cos((sine) / 30)), 0, 0-RootPart.RotVelocity.Y/33), CFrame.new(0.4,-2,0) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 30)) * CFrame.Angles(math.rad((10) - 40 * math.cos((sine) / 30)), 0, 0-RootPart.RotVelocity.Y/33), CFrame.new(-0.4,-2,0) * CFrame.new(0, 0, 0- 0.5 * math.cos((sine) / 30)) * CFrame.Angles(math.rad((10) + 40 * math.cos((sine) / 30)), 0, 0-RootPart.RotVelocity.Y/33), }, .3, false) elseif Mode == "Noob" or Mode == "Guest" then Anim = "Walk" PlayAnimationFromTable({ CFrame.new(0,0,0) * CFrame.new(0, 0-0.5*math.sin(tick()*20), 0) * CFrame.Angles(0.4, 0, 0+RootPart.RotVelocity.Y/30), -- Torso CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0+RootPart.RotVelocity.Y/20, 0), -- Head CFrame.new(1.3, 0.9, 0.7) * CFrame.new(0, 0 - 0.3 * math.cos((sine) / 3), 0- 0.3 * math.cos((sine) / 3)) * CFrame.Angles(math.rad(-110 + math.random(1, 30) * math.cos((sine) / 3)), 0, 0- math.rad(0 + math.random(1, 30) * math.cos((sine) / 3)) -RootPart.RotVelocity.Y/33), CFrame.new(-1.3,0.9,0.7) * CFrame.new(0, 0 + 0.3 * math.cos((sine) / 3), 0+ 0.3 * math.cos((sine) / 3)) * CFrame.Angles(math.rad(-110 - math.random(1, 30) * math.cos((sine) / 3)), 0, 0 - math.rad(0 - math.random(1, 30) * math.cos((sine) / 3)) -RootPart.RotVelocity.Y/33), CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ 1.5 * math.cos((sine) / 3)) * CFrame.Angles(math.rad((-0.4) - 100 * math.cos((sine) / 3)), 0, 0-RootPart.RotVelocity.Y/33), CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- 1.5 * math.cos((sine) / 3)) * CFrame.Angles(math.rad((-0.4) + 100 * math.cos((sine) / 3)), 0, 0-RootPart.RotVelocity.Y/33), }, .3, false) end end end
Optional Paste Settings
Category:
None
Cryptocurrency
Cybersecurity
Fixit
Food
Gaming
Haiku
Help
History
Housing
Jokes
Legal
Money
Movies
Music
Pets
Photo
Science
Software
Source Code
Spirit
Sports
Travel
TV
Writing
Tags:
Syntax Highlighting:
None
Bash
C
C#
C++
CSS
HTML
JSON
Java
JavaScript
Lua
Markdown (PRO members only)
Objective C
PHP
Perl
Python
Ruby
Swift
4CS
6502 ACME Cross Assembler
6502 Kick Assembler
6502 TASM/64TASS
ABAP
AIMMS
ALGOL 68
APT Sources
ARM
ASM (NASM)
ASP
ActionScript
ActionScript 3
Ada
Apache Log
AppleScript
Arduino
Asymptote
AutoIt
Autohotkey
Avisynth
Awk
BASCOM AVR
BNF
BOO
Bash
Basic4GL
Batch
BibTeX
Blitz Basic
Blitz3D
BlitzMax
BrainFuck
C
C (WinAPI)
C Intermediate Language
C for Macs
C#
C++
C++ (WinAPI)
C++ (with Qt extensions)
C: Loadrunner
CAD DCL
CAD Lisp
CFDG
CMake
COBOL
CSS
Ceylon
ChaiScript
Chapel
Clojure
Clone C
Clone C++
CoffeeScript
ColdFusion
Cuesheet
D
DCL
DCPU-16
DCS
DIV
DOT
Dart
Delphi
Delphi Prism (Oxygene)
Diff
E
ECMAScript
EPC
Easytrieve
Eiffel
Email
Erlang
Euphoria
F#
FO Language
Falcon
Filemaker
Formula One
Fortran
FreeBasic
FreeSWITCH
GAMBAS
GDB
GDScript
Game Maker
Genero
Genie
GetText
Go
Godot GLSL
Groovy
GwBasic
HQ9 Plus
HTML
HTML 5
Haskell
Haxe
HicEst
IDL
INI file
INTERCAL
IO
ISPF Panel Definition
Icon
Inno Script
J
JCL
JSON
Java
Java 5
JavaScript
Julia
KSP (Kontakt Script)
KiXtart
Kotlin
LDIF
LLVM
LOL Code
LScript
Latex
Liberty BASIC
Linden Scripting
Lisp
Loco Basic
Logtalk
Lotus Formulas
Lotus Script
Lua
M68000 Assembler
MIX Assembler
MK-61/52
MPASM
MXML
MagikSF
Make
MapBasic
Markdown (PRO members only)
MatLab
Mercury
MetaPost
Modula 2
Modula 3
Motorola 68000 HiSoft Dev
MySQL
Nagios
NetRexx
Nginx
Nim
NullSoft Installer
OCaml
OCaml Brief
Oberon 2
Objeck Programming Langua
Objective C
Octave
Open Object Rexx
OpenBSD PACKET FILTER
OpenGL Shading
Openoffice BASIC
Oracle 11
Oracle 8
Oz
PARI/GP
PCRE
PHP
PHP Brief
PL/I
PL/SQL
POV-Ray
ParaSail
Pascal
Pawn
Per
Perl
Perl 6
Phix
Pic 16
Pike
Pixel Bender
PostScript
PostgreSQL
PowerBuilder
PowerShell
ProFTPd
Progress
Prolog
Properties
ProvideX
Puppet
PureBasic
PyCon
Python
Python for S60
QBasic
QML
R
RBScript
REBOL
REG
RPM Spec
Racket
Rails
Rexx
Robots
Roff Manpage
Ruby
Ruby Gnuplot
Rust
SAS
SCL
SPARK
SPARQL
SQF
SQL
SSH Config
Scala
Scheme
Scilab
SdlBasic
Smalltalk
Smarty
StandardML
StoneScript
SuperCollider
Swift
SystemVerilog
T-SQL
TCL
TeXgraph
Tera Term
TypeScript
TypoScript
UPC
Unicon
UnrealScript
Urbi
VB.NET
VBScript
VHDL
VIM
Vala
Vedit
VeriLog
Visual Pro Log
VisualBasic
VisualFoxPro
WHOIS
WhiteSpace
Winbatch
XBasic
XML
XPP
Xojo
Xorg Config
YAML
YARA
Z80 Assembler
ZXBasic
autoconf
jQuery
mIRC
newLISP
q/kdb+
thinBasic
Paste Expiration:
Never
Burn after read
10 Minutes
1 Hour
1 Day
1 Week
2 Weeks
1 Month
6 Months
1 Year
Paste Exposure:
Public
Unlisted
Private
Folder:
(members only)
Password
NEW
Enabled
Disabled
Burn after read
NEW
Paste Name / Title:
Create New Paste
Hello
Guest
Sign Up
or
Login
Sign in with Facebook
Sign in with Twitter
Sign in with Google
You are currently not logged in, this means you can not edit or delete anything you paste.
Sign Up
or
Login
Public Pastes
Cooking Recipe
16 min ago | 6.19 KB
Cooking Recipe
17 min ago | 6.20 KB
Cooking Recipe
20 min ago | 6.18 KB
⭐ Exploit Documentation ⭐
CSS | 53 min ago | 1.04 KB
This month smells like money
CSS | 53 min ago | 1.04 KB
✅ API Flaw Money Method
CSS | 53 min ago | 1.04 KB
Cooking Recipe
1 hour ago | 6.11 KB
Cooking Recipe
2 hours ago | 6.10 KB
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the
Cookies Policy
.
OK, I Understand
Not a member of Pastebin yet?
Sign Up
, it unlocks many cool features!