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Star Citizen Patch 3.13.0d Alpha Patch 3.13.0d has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.13.0-PTU.7187036. It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU. Database Reset: NO Long Term Persistence: Enabled Pledge Copy: Enabled Starting aUEC: 15,000,000 The current build is under NDA Please monitor etf-testing-chat in spectrum for updates and testing instructions. USER.cfg settings: r_displaySessionInfo = 1 Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay. Testing Focus Cave Entrances FPS Cave Missions Ship to Ship Docking Reputation UI New Quantum Sensitive and Timed Delivery Missions Pushables T0 Mounted Guns Ship Naming Force Reactions - Staggers Cyclone MT Note: The current build has respawn location selection turned on when joining a server for testing due to location issues. This will allow you to chose new spawn locations when joining the PU each time but you can choose to spawn at the previous location by joining without selecting one. Known Issues Player begins suffocating on respawn with no oxygen which persists through death Elevator traps player when spawning at, or going to the 4th floor at NB Contacts disappear from list after relaunching client and further sent/received requests from those contacts are not seen. Player is unable to manual / auto-dock the Merlin / Archimedes with any of the Constellation series ships Rocks levels are unable to be charged preventing any shattering when using the ROC Viewing reputation while in a ship will cause UI to mess up Many UI Displays/functionality stops after launching the client a 2nd time Character reset doesn't always work as intended On landing pads, trolleys are unable to be pushed / pulled up the entryway / cargo ramp, or elevator ramps. Leaving a trolley in a door way will clip through the floor erratically and can kill players Docking with a moving ship lags behind, causing a large snap into the docked position Docked merlin enter interactions don't show when constellation is moving The Player is unable to Sell Personal Inventory using the Pembroke Armor Players hands do not raise when staggered into a wall Mounting weapon while holding a grenade will cause the player to enter a broken state upon exiting via interaction mode during low FPS Feature Updates Gameplay FPS Missions to Caves We have added 3 new mission types aimed at FPS combat inside caves which introduces more AI NPCs into caves and FPS mission reputation. FPS Cave Assassination: The player must navigate their way to a cave and find a civilian target. The player must kill them when they find them. If the player is in a monitored zone this target will count as a murder victim. This mission will become available to players upon completing one Vaughn Assassination mission. FPS Cave Bounty: The player must navigate their way to a cave and find a criminal target. The target is protected by armed guards who will attempt to kill the player on sight. This mission will become available upon completing the Crusader Bounty introduction mission for missions around Stanton 2 and available upon completing the Hurston Bounty introduction mission around Stanton 1. FPS Cave Clear All: The player must navigate their way to a cave and kill all the criminals they find there. This mission will become available upon completing the Crusader Bounty introduction mission for missions around Stanton 2 and available upon completing the Hurston Bounty introduction mission around Stanton 1. Major Bug Fixes Player character should now be able to move after exiting pilot seat during QT Fixed an issue causing players to not be able to interact with other players in game using F to select their character Fixed an issue causing Vaughn reputation to not increase after a character reset MIC-L1 Shallow frontier station should now be in the correct location at MIC-L1 The consumables section of the Misc. category in shop kiosks should no longer display as string text Dying mid race in Arena Commander race modes should no longer force player back at the start of the track rather than close to the last checkpoint they passed through Technical Fixed 5 Client crashes Fixed 1 Server crashes
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