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[Console] "This CS2 config file is "VAC-SAFE" and "FACEIT Approved" !!!" [Console] " " [Console] "Config Loaded! (1/2)" [Console] " " [Console] " ▌ 01 ▌ Mouse settings Loaded! (1/15)" [Console] " " [Console] " ▌ 02 ▌ Crosshair settings Loaded! (2/15)" [Console] " " [Console] " ➜ DOT Crosshair(Primary) Loaded! (2.2/2.7)" [Console] " " [Console] " ▌ 03 ▌ FOV & Viewmodels settings Loaded! (3/15)" [Console] " " [Console] " ▌ 04 ▌ Bob settings Loaded! (4/15)" [Console] " " [Console] " ▌ 05 ▌ HUD & Radar settings Loaded! (5/15)" [Console] " " [Console] " ▌ 06 ▌ Rates & Network settings Loaded! (6/15)" [Console] " " [Console] " ▌ 07 ▌ Video settings Loaded! (7/15)" [Console] " " [Console] " ▌ 08 ▌ Sound settings Loaded! (8/15)" [Console] " " [Console] " ▌ 09 ▌ Netgraph settings Loaded! (9/15)" [Console] " " [Console] " ▌ 10 ▌ Buy Scripts settings Loaded! (10/15)" [Console] " " [Console] " ▌ 11 ▌ Binds settings Loaded! (11/15)" [Console] " " [Console] " ➜ Fastswitch Weapons settings Loaded! (11.1/11.9)" [Console] " " [Console] " ➜ Jump Throw (For Grenades) settings Loaded! (11.2/11.9)" [Console] " " [Console] " ➜ Jump Duck (Crouch while Jump) settings Loaded! (11.3/11.9)" [Console] " " [Console] " ➜ Display Advanced Damage Details settings Loaded! (11.4/11.9)" [Console] " " [Console] " ➜ Show Team Weaponary settings Loaded! (11.5/11.9)" [Console] " " [Console] " ➜ Show net graph with scoreboard settings Loaded! (11.6/11.9)" [Console] " " [Console] " ➜ Disable Spam Radio Messages settings Loaded! (11.7/11.9)" [Console] " " [Console] " ➜ Mute Other Players' Microphones settings Loaded! (11.8/11.9)" [Console] " " [Console] " ➜ Record Voice to External Files settings Loaded! (11.9/11.9)" [Console] " " [Console] " ▌ 12 ▌ GAME MODES settings Loaded! (12/15)" [Console] " " [Console] " ▌ 13 ▌ Others (Main settings) settings Loaded! (13/15)" [Console] " " [Console] " ➜ Shortcuts for Popular commands in Console (nice to use) settings Loaded! (13.1/13.2)" [Console] " " [Console] " ➜ No Tutorial or Info Messages - Can give you FPS BOOST settings Loaded! (13.2/13.2)" [Console] " " [Console] " ▌ 14 ▌ Miscellaneous settings Loaded! (14/15)" [Console] " " [Console] " ➜ Bunny Hopping (like a Pro) settings Loaded! (14.1/14.1)" [Console] " " [Console] " ▌ 14 ▌ Links (Useful) Loaded! (15/15)" [Console] " " [Console] " [ ID ] ➥ http://steamcommunity.com/id/rajkamal_" [Console] " " [Console] " [ SETTINGS ] ➥ https://settings.gg/rajkamal_" [Console] " " [Console] " [ CROSSHAIR ] ➥ https://pastebin.com/2HvQR6qJ" [Console] " " [Console] " [ CFG ] ➥ https://pastebin.com/H30hXALu" [Console] " " [Console] " [ LAUNCH OPTION ] ➥ https://pastebin.com/VU91DMZR" [Console] " " [Console] " [ SIMPLE RADAR - IMPROVISED CS:GO RADAR ] ➥ https://pastebin.com/GY6i4e29" [Console] " " [Console] " [ RADIAL WEAPON SELECT MENU ] ➥ https://pastebin.com/KbVkFBCT" [Console] " " [Console] " [ HIDDEN RADIO COMMANDS ] ➥ https://pastebin.com/Jc0AqZc2" [Console] " " [Console] " [ STEAM CUSTOM THEME ] ➥ https://community.steamcustomizer.com/profiles/76561198431769615" [Console] " " [Console] "Config Loaded! (2/2)" [Console] " " [Console] " " [Console] " @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ " [Console] " @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ " [Console] " @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ " [Console] " @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ " [Console] " @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ " [Console] " @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ " [Console] " @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ " [Console] " @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ " [Console] " @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ " [Console] " @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ " [Console] " @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ " [Console] " @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ " [Console] " @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ " [Console] " @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ " [Console] " @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ " [Console] " @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@ " [Console] " @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@ " [Console] " @@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@ " [Console] " @@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ " [Console] " @@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ " [Console] " @@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ " [Console] " @@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ " [Console] " @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ " [Console] " @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@ " [Console] " @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@ " [Console] " @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@ " [Console] " @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ " [Console] " @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ " [Console] " @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ " [Console] " @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ " [Console] " @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ " [Console] " @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ " [Console] " @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ " [Console] " @@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ " [Console] " @@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@ @@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ " [Console] " @@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@ @@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@ " [Console] " @@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@ @@@@ @@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@ " [Console] " @@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@ @@@@@@@@@@@ @@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@ " [Console] " @@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@ @@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@ " [Console] " @@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@ @ @@@@@@@@@@@@@@@@@@@@@@@@@@@ " [Console] " @@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@ " [Console] " @@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@ " [Console] " @@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@ " [Console] " @@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ " [Console] " @@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ " [Console] " @@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ " [Console] " @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ " [Console] " @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ " [Console] " @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ " [Console] " " [Console] " Successfully loaded ManDu's CS2 Config !!! " [Console] " " [Console] " " [SplitScreen] Writing configuration for slot 0 [SplitScreen] Saved 'cs2_user_keys.vcfg' to SteamRemoteStorage, 2536 bytes OK [SplitScreen] Saved user config file 'cfg/cs2_user_keys_471503887_slot0.vcfg' [SplitScreen] Saved offline user config file 'cfg/cs2_user_keys_0_slot0.vcfg' [SplitScreen] Saved 'cs2_user_convars.vcfg' to SteamRemoteStorage, 454 bytes OK [SplitScreen] Saved user config file 'cfg/cs2_user_convars_471503887_slot0.vcfg' [SplitScreen] Saved offline user config file 'cfg/cs2_user_convars_0_slot0.vcfg' [SpawnGroup] 0 ManDu #`S<3` UserInfoChanged 38 bytes s=6 [SpawnGroup] 0 ManDu #`S<3` UserInfoChanged 38 bytes s=6 Unknown command: zoom_sensitivity_ratio_mouse Unknown command: m_rawinput Unknown command: m_mouseaccel1 Unknown command: m_mouseaccel2 Unknown command: m_customaccel Unknown command: m_mousespeed Unknown command: m_customaccel_exponent Unknown command: m_customaccel_max Unknown command: m_customaccel_scale Unknown command: m_forward Unknown command: m_side Unknown command: cl_righthand Unknown command: cl_viewmodel_shift_left_amt Unknown command: cl_viewmodel_shift_right_amt Unknown command: viewmodel_recoil Unknown command: cl_bob_lower_amt Unknown command: cl_bobamt_lat Unknown command: cl_bobamt_vert Unknown command: cl_bobcycle Unknown command: cl_hud_background_alpha Unknown command: cl_hud_bomb_under_radar Unknown command: cl_hud_healthammo_style Unknown command: cl_hud_playercount_pos Unknown command: cl_hud_playercount_showcount Unknown command: hud_takesshots Unknown command: cl_cmdrate Unknown command: sdr_spew_level Unknown command: net_droponsendoverflow Unknown command: fps_max_menu Unknown command: mat_monitorgamma [SoundSystemLowLevel] Decreased audio mix latency to 3 buffers [Developer] Failed to find ui preference 'panorama_play_movie_ambient_sound' [SoundSystemLowLevel] Audio device starved 297 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 264 samples [SoundSystemLowLevel] Audio device starved 248 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 402 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Increased audio mix latency to 4 buffers [SplitScreen] Writing configuration for slot 0 [SplitScreen] Saved 'cs2_user_keys.vcfg' to SteamRemoteStorage, 2536 bytes OK [SplitScreen] Saved user config file 'cfg/cs2_user_keys_471503887_slot0.vcfg' [SplitScreen] Saved offline user config file 'cfg/cs2_user_keys_0_slot0.vcfg' [SplitScreen] Saved 'cs2_user_convars.vcfg' to SteamRemoteStorage, 454 bytes OK [SplitScreen] Saved user config file 'cfg/cs2_user_convars_471503887_slot0.vcfg' [SplitScreen] Saved offline user config file 'cfg/cs2_user_convars_0_slot0.vcfg' [WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 942.747002ms [SoundSystemLowLevel] Audio device starved 255 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 142 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Increased audio mix latency to 5 buffers [SplitScreen] Writing configuration for slot 0 [SplitScreen] Saved 'cs2_user_keys.vcfg' to SteamRemoteStorage, 2536 bytes OK [SplitScreen] Saved user config file 'cfg/cs2_user_keys_471503887_slot0.vcfg' [SplitScreen] Saved offline user config file 'cfg/cs2_user_keys_0_slot0.vcfg' [SplitScreen] Saved 'cs2_user_convars.vcfg' to SteamRemoteStorage, 454 bytes OK [SplitScreen] Saved user config file 'cfg/cs2_user_convars_471503887_slot0.vcfg' [SplitScreen] Saved offline user config file 'cfg/cs2_user_convars_0_slot0.vcfg' [GCClient] <<GCMSG#9104 (k_EMsgGCCStrike15_v2_MatchmakingGC2ClientUpdate, 531 bytes) <<<<<<<<<<<<<< matchmaking: 1 +global_stats >>>>>>>>>>>>>> [SteamNetSockets] Refreshing ping measurements [SteamNetSockets] SDR RelayNetworkStatus: avail=OK config=OK anyrelay=OK (Refreshing ping measurements) [SteamNetSockets] SteamNetworkingSockets lock held for 29.3ms. (Performance warning.) This is usually a symptom of a general performance problem such as thread starvation. [SteamNetSockets] Waited 4.1ms for SteamNetworkingSockets lock [ServiceThread] [SteamNetSockets] src\steamnetworkingsockets\clientlib\steamnetworkingsockets_lowlevel.cpp(2112): SteamnetworkingSockets service thread waited 61ms for lock! This directly adds to network latency! It could be a bug, but it's usually caused by general performance problem such as thread starvation or a debug output handler taking too long. [SteamNetSockets] SteamNetworkingSockets lock held for 62.4ms. (Performance warning.) ServiceThread,SteamDatagramClientThinker::Think,EnsureDataCenterRoutesValid,ThinkPingProbes,CreateServerDataForCluster(x10),SendUDPacket(x10) This is usually a symptom of a general performance problem such as thread starvation. [GCClient] <<GCMSG#9173 (k_EMsgGCCStrike15_v2_GC2ClientGlobalStats, 310 bytes) <<<<<<<<<<<<<< search_statistics { game_type: 520 search_time_avg: 197144 } search_statistics { game_type: 32776 search_time_avg: 199665 } search_statistics { game_type: 4104 search_time_avg: 216791 } search_statistics { game_type: 1048584 search_time_avg: 837194 } search_statistics { game_type: 16392 search_time_avg: 411795 } search_statistics { game_type: 1032 search_time_avg: 998139 } search_statistics { game_type: 268435464 search_time_avg: 467887 } search_statistics { game_type: 8200 search_time_avg: 416811 } search_statistics { game_type: 134217736 search_time_avg: 731380 } search_statistics { game_type: 65544 search_time_avg: 587551 } search_statistics { game_type: 2056 search_time_avg: 753360 } search_statistics { game_type: 16777224 search_time_avg: 1058050 } search_statistics { game_type: 8388616 search_time_avg: 627299 } search_statistics { game_type: 33554440 search_time_avg: 539613 } search_statistics { game_type: 1034 search_time_avg: 365664 } search_statistics { game_type: 2058 search_time_avg: 325709 } search_statistics { game_type: 8388618 search_time_avg: 347602 } search_statistics { game_type: 8202 search_time_avg: 292000 } search_statistics { game_type: 4106 search_time_avg: 250758 } search_statistics { game_type: 536870922 search_time_avg: 399363 } search_statistics { game_type: 268435466 search_time_avg: 401663 } search_statistics { game_type: 16394 search_time_avg: 379098 } search_statistics { game_type: 262154 search_time_avg: 311209 } search_statistics { game_type: 524298 search_time_avg: 398936 } search_statistics { game_type: 65546 search_time_avg: 0 } search_statistics { game_type: 131082 search_time_avg: 0 } search_statistics { game_type: 269 search_time_avg: 411661 } search_statistics { game_type: 65549 search_time_avg: 451537 } search_statistics { game_type: 525 search_time_avg: 434509 } search_statis [SteamNetSockets] SteamNetworkingSockets lock held for 50.9ms. (Performance warning.) ServiceThread,RecvUDPPacket(x2),SteamDatagramClientThinker::Think,EnsureDataCenterRoutesValid,ThinkPingProbes,CreateServerDataForCluster(x10),SendUDPacket(x10) This is usually a symptom of a general performance problem such as thread starvation. [SteamNetSockets] Waited 20.4ms for SteamNetworkingSockets lock [GetSessionConnectionInfo] [SteamNetSockets] SteamNetworkingSockets lock held for 29.5ms. (Performance warning.) ServiceThread,RecvUDPPacket This is usually a symptom of a general performance problem such as thread starvation. [SteamNetSockets] Waited 29.2ms for SteamNetworkingSockets lock [GetSessionConnectionInfo] [SplitScreen] Writing configuration for slot 0 [SplitScreen] Saved 'cs2_user_keys.vcfg' to SteamRemoteStorage, 2536 bytes OK [SplitScreen] Saved user config file 'cfg/cs2_user_keys_471503887_slot0.vcfg' [SplitScreen] Saved offline user config file 'cfg/cs2_user_keys_0_slot0.vcfg' [SplitScreen] Saved 'cs2_user_convars.vcfg' to SteamRemoteStorage, 454 bytes OK [SplitScreen] Saved user config file 'cfg/cs2_user_convars_471503887_slot0.vcfg' [SplitScreen] Saved offline user config file 'cfg/cs2_user_convars_0_slot0.vcfg' Ping measurement has been active for 5.0s. Sending what we have to GC [SteamNetSockets] SteamNetworkingSockets lock held for 78.9ms. (Performance warning.) This is usually a symptom of a general performance problem such as thread starvation. ams: 150ms via direct route atl: 253ms via ams (front=150ms, back=103ms) bom: 58ms via direct route can: 321ms via sham (front=290ms, back=31ms) canm: 325ms via sham (front=290ms, back=35ms) cant: 321ms via sham (front=290ms, back=31ms) canu: 322ms via sham (front=290ms, back=32ms) dfw: 262ms via ams (front=150ms, back=112ms) dxb: 83ms via bom (front=57ms, back=26ms) eat: 237ms via tyo1 (front=140ms, back=97ms) eze: 350ms via direct route fra: 156ms via ams (front=150ms, back=6ms) gru: 378ms via eze (front=350ms, back=28ms) hkg: 192ms via tyo1 (front=140ms, back=52ms) iad: 237ms via ams (front=150ms, back=87ms) jnb: 411ms via direct route lax: 257ms via tyo1 (front=140ms, back=117ms) lhr: 155ms via ams (front=150ms, back=5ms) lim: 324ms via direct route maa: 64ms via direct route mad: 180ms via ams (front=150ms, back=30ms) mam1: 150ms via ams (front=150ms, back=0ms) mas1: 232ms via ams (front=150ms, back=82ms) mat1: 255ms via ams (front=150ms, back=105ms) mch1: 243ms via ams (front=150ms, back=93ms) mdc1: 244ms via ams (front=150ms, back=94ms) mdf1: 262ms via ams (front=150ms, back=112ms) mfr1: 157ms via ams (front=150ms, back=7ms) mhk1: 131ms via maa (front=63ms, back=68ms) mla1: 248ms via tyo1 (front=140ms, back=108ms) mln1: 157ms via ams (front=150ms, back=7ms) mlx1: 161ms via ams (front=150ms, back=11ms) mmi1: 260ms via ams (front=150ms, back=110ms) mny1: 232ms via ams (front=150ms, back=82ms) msa1: 270ms via tyo1 (front=140ms, back=130ms) msg1: 96ms via maa (front=63ms, back=33ms) msj1: 250ms via tyo1 (front=140ms, back=110ms) msp1: 378ms via eze (front=350ms, back=28ms) msy1: 197ms via maa (front=63ms, back=134ms) mtp1: 154ms via maa (front=63ms, back=91ms) mty1: 141ms via tyo1 (front=140ms, back=1ms) ord: 241ms via ams (front=150ms, back=91ms) par: 160ms via ams (front=150ms, back=10ms) pwg: 321ms via sham (front=290ms, back=31ms) pwj: 314ms via sham (front=290ms, back=24ms) pwu: 322ms via sham (front=290ms, back=32ms) pww: 309ms via sham (front=290ms, back=19ms) pwz: 304ms via sham (front=290ms, back=14ms) scl: 355ms via lim (front=324ms, back=31ms) sea: 232ms via tyo1 (front=140ms, back=92ms) seo: 170ms via tyo1 (front=140ms, back=30ms) sgp: 161ms via maa (front=63ms, back=98ms) sha: 291ms via sham (front=290ms, back=1ms) sham: 290ms via direct route shat: 290ms via sham (front=290ms, back=0ms) shau: 290ms via sham (front=290ms, back=0ms) shb: 295ms via sham (front=290ms, back=5ms) sto: 170ms via ams (front=150ms, back=20ms) sto2: 169ms via ams (front=150ms, back=19ms) syd: 252ms via maa (front=63ms, back=189ms) tsn: 316ms via sham (front=290ms, back=26ms) tsnm: 311ms via sham (front=290ms, back=21ms) tsnt: 317ms via sham (front=290ms, back=27ms) tsnu: 315ms via sham (front=290ms, back=25ms) tyo: 142ms via tyo1 (front=140ms, back=2ms) tyo1: 140ms via direct route vie: 167ms via ams (front=150ms, back=17ms) waw: 172ms via ams (front=150ms, back=22ms) [SteamNetSockets] Ping measurement completed [SteamNetSockets] Ping location: bom=57+5/58+5,maa=63+6/64+6,dxb=/83+5,tyo1=140+14,tyo=/142+14,ams=150+15,lhr=/155+15,fra=158+15/156+15,par=/160+15,sgp=/161+6,iad=/237+15,gru=385+38/378+35 [SteamNetSockets] SDR RelayNetworkStatus: avail=OK config=OK anyrelay=OK (Refreshing ping measurements) [SteamNetSockets] SteamNetworkingSockets lock held for 67.7ms. (Performance warning.) ServiceThread,SteamDatagramClientThinker::Think,BInternalGetPingLocation,EnsureDataCenterRoutesValid(x2),ThinkPingProbes,CreateServerDataForCluster(x19) This is usually a symptom of a general performance problem such as thread starvation. [SteamNetSockets] Waited 49.7ms for SteamNetworkingSockets lock [GetSessionConnectionInfo] [SplitScreen] Writing configuration for slot 0 [SplitScreen] Saved 'cs2_user_keys.vcfg' to SteamRemoteStorage, 2536 bytes OK [SplitScreen] Saved user config file 'cfg/cs2_user_keys_471503887_slot0.vcfg' [SplitScreen] Saved offline user config file 'cfg/cs2_user_keys_0_slot0.vcfg' [SplitScreen] Saved 'cs2_user_convars.vcfg' to SteamRemoteStorage, 454 bytes OK [SplitScreen] Saved user config file 'cfg/cs2_user_convars_471503887_slot0.vcfg' [SplitScreen] Saved offline user config file 'cfg/cs2_user_convars_0_slot0.vcfg' [SoundSystemLowLevel] Decreased audio mix latency to 4 buffers [GCClient] <<GCMSG#9107 (k_EMsgGCCStrike15_v2_MatchmakingGC2ClientReserve, 72 bytes) <<<<<<<<<<<<<< serverid: 90174063016444938 reservationid: 18374967986295628107 reservation { game_type: 65543 } map: "cs_office" server_address: "=[A:1:571245578:23765]:0" >>>>>>>>>>>>>> Forcing SDR connection to =[A:1:571245578:23765] as per net_client_steamdatagram_enable_override [Client] CheckServerReservation: 2 @ =[A:1:571245578:23765] (1 conn) [GCClient] <<GCMSG#9104 (k_EMsgGCCStrike15_v2_MatchmakingGC2ClientUpdate, 548 bytes) <<<<<<<<<<<<<< matchmaking: 4 error: "Match confirmed" +global_stats >>>>>>>>>>>>>> [GCClient] <<GCMSG#9173 (k_EMsgGCCStrike15_v2_GC2ClientGlobalStats, 310 bytes) <<<<<<<<<<<<<< search_statistics { game_type: 520 search_time_avg: 199449 } search_statistics { game_type: 32776 search_time_avg: 198456 } search_statistics { game_type: 4104 search_time_avg: 212148 } search_statistics { game_type: 1048584 search_time_avg: 838609 } search_statistics { game_type: 16392 search_time_avg: 411071 } search_statistics { game_type: 1032 search_time_avg: 996365 } search_statistics { game_type: 268435464 search_time_avg: 469613 } search_statistics { game_type: 8200 search_time_avg: 419098 } search_statistics { game_type: 134217736 search_time_avg: 731380 } search_statistics { game_type: 65544 search_time_avg: 587551 } search_statistics { game_type: 2056 search_time_avg: 753360 } search_statistics { game_type: 16777224 search_time_avg: 1058050 } search_statistics { game_type: 8388616 search_time_avg: 628053 } search_statistics { game_type: 33554440 search_time_avg: 539613 } search_statistics { game_type: 1034 search_time_avg: 365664 } search_statistics { game_type: 2058 search_time_avg: 325722 } search_statistics { game_type: 8388618 search_time_avg: 347602 } search_statistics { game_type: 8202 search_time_avg: 292000 } search_statistics { game_type: 4106 search_time_avg: 249962 } search_statistics { game_type: 536870922 search_time_avg: 399363 } search_statistics { game_type: 268435466 search_time_avg: 401663 } search_statistics { game_type: 16394 search_time_avg: 377472 } search_statistics { game_type: 262154 search_time_avg: 311209 } search_statistics { game_type: 524298 search_time_avg: 398936 } search_statistics { game_type: 65546 search_time_avg: 0 } search_statistics { game_type: 131082 search_time_avg: 0 } search_statistics { game_type: 269 search_time_avg: 411661 } search_statistics { game_type: 65549 search_time_avg: 436719 } search_statistics { game_type: 525 search_time_avg: 434509 } search_statis [SteamNetSockets] Received Steam datagram ticket for server steamid:90174063016444938 vport 0. [SteamNetSockets] SteamNetworkingSockets lock held for 132.6ms. (Performance warning.) This is usually a symptom of a general performance problem such as thread starvation. Received SDR ticket for [A:1:571245578:23765] [SteamNetSockets] Waited 6.3ms for SteamNetworkingSockets lock [ServiceThread] [SteamNetSockets] src\steamnetworkingsockets\clientlib\steamnetworkingsockets_lowlevel.cpp(2112): SteamnetworkingSockets service thread waited 89ms for lock! This directly adds to network latency! It could be a bug, but it's usually caused by general performance problem such as thread starvation or a debug output handler taking too long. [Client] CheckServerReservationUpdate: 0 -> 1 conn for update [SteamNetSockets] SteamNetworkingSockets lock held for 113.5ms. (Performance warning.) ConnectToHostedDedicatedServer,Base::BInitConnection,GetIdentity,BeginFetchNetworkConfig,FinalizeLocalCrypto,PostConnectionStateUpdateForDiagnosticsUI This is usually a symptom of a general performance problem such as thread starvation. [SteamNetSockets] Waited 6.9ms for SteamNetworkingSockets lock [ServiceThread] [SteamNetSockets] src\steamnetworkingsockets\clientlib\steamnetworkingsockets_lowlevel.cpp(2112): SteamnetworkingSockets service thread waited 111ms for lock! This directly adds to network latency! It could be a bug, but it's usually caused by general performance problem such as thread starvation or a debug output handler taking too long. [NetSteamConn] Established cacheable shared Steam Net Connection to '=[A:1:571245578:23765]' [SteamNetSockets] [#1767275803 SDR server steamid:90174063016444938 vport 0] Requesting session from bom#2 (155.133.233.98:27016). Ping = 63 = 62+1 (front+back). [SteamNetSockets] [#1767275803 SDR server steamid:90174063016444938 vport 0] Requesting session from maa#35 (155.133.232.98:27049). Ping = 80 = 63+17 (front+back). [SteamNetSockets] [#1767275803 SDR server steamid:90174063016444938 vport 0] Selecting bom#2 (155.133.233.98:27016) as primary. (Ping = 63 = 62+1+0 (front+interior+remote).) [SteamNetSockets] [#1767275803 SDR server steamid:90174063016444938 vport 0] Selecting maa#35 (155.133.232.98:27049) as backup #1 (Ping = 80 = 63+17+0 (front+interior+remote).) [SteamNetSockets] SteamNetworkingSockets lock held for 9.0ms. (Performance warning.) ServiceThread,RecvUDPPacket(x2),ThinkSelectServer(x2),CreateServerDataForCluster,CSteamNetworkConnectionBase::Think,SendUDPacket This is usually a symptom of a general performance problem such as thread starvation. [SteamNetSockets] [#1767275803 SDR server steamid:90174063016444938 vport 0] connected [SteamNetSockets] DualWifi not detected. We won't try again. Didn't find any Dual-Wifi-capable Wifi adapters [SteamNetSockets] SteamNetworkingSockets lock held for 356.4ms. (Performance warning.) ServiceThread,RecvUDPPacket(x2),BRecvCryptoHandshake,BFinishCryptoHandshake(x2),PostConnectionStateUpdateForDiagnosticsUI,CSteamNetworkConnectionBase::Think(x3),SteamDatagramClientThinker::Think,EnsureDataCenterRoutesValid,ThinkPingProbes,CreateServerData This is usually a symptom of a general performance problem such as thread starvation. [SteamNetSockets] Waited 315.2ms for SteamNetworkingSockets lock [GetSessionConnectionInfo] [SplitScreen] Writing configuration for slot 0 [SplitScreen] Saved 'cs2_user_keys.vcfg' to SteamRemoteStorage, 2536 bytes OK [SplitScreen] Saved user config file 'cfg/cs2_user_keys_471503887_slot0.vcfg' [SplitScreen] Saved offline user config file 'cfg/cs2_user_keys_0_slot0.vcfg' [SplitScreen] Saved 'cs2_user_convars.vcfg' to SteamRemoteStorage, 454 bytes OK [SplitScreen] Saved user config file 'cfg/cs2_user_convars_471503887_slot0.vcfg' [SplitScreen] Saved offline user config file 'cfg/cs2_user_convars_0_slot0.vcfg' [Client] Sending A2S_RESERVE_CHECK [13896 protocol] 3A3070CD:00000002 [18374967986295628107] to =[A:1:571245578:23765] [SteamNetSockets] SteamNetworkingSockets lock held for 82.3ms. (Performance warning.) SendMessageToConnection This is usually a symptom of a general performance problem such as thread starvation. [Client] CheckServerReservationUpdate: 1 conn periodic update [Client] Message received from =[A:1:571245578:23765] [2] 19 byte(s) [Client] Response arrived from =[A:1:571245578:23765] [2] v13896 t976253133 [Client] Server confirmed all players =[A:1:571245578:23765] [2] v13896 t976253133 (2, 0) [Client] CheckServerReservationRelease: =[A:1:571245578:23765] -> 4 (0 conn) [Client] CheckServerReservationUpdate: 1 -> 0 conn after update [ResourceSystem] Failed loading resource "panorama/images/map_icons/screenshots/360p/de_overpass_png.vtex_c" (ERROR_FILEOPEN: File not found) [SplitScreen] Writing configuration for slot 0 [SplitScreen] Saved 'cs2_user_keys.vcfg' to SteamRemoteStorage, 2536 bytes OK [SplitScreen] Saved user config file 'cfg/cs2_user_keys_471503887_slot0.vcfg' [SplitScreen] Saved offline user config file 'cfg/cs2_user_keys_0_slot0.vcfg' [SplitScreen] Saved 'cs2_user_convars.vcfg' to SteamRemoteStorage, 454 bytes OK [SplitScreen] Saved user config file 'cfg/cs2_user_convars_471503887_slot0.vcfg' [SplitScreen] Saved offline user config file 'cfg/cs2_user_convars_0_slot0.vcfg' [HostStateManager] CHostStateMgr::QueueNewRequest( Remote Connect (=[A:1:571245578:23765]), 3 ) [HostStateManager] HostStateRequest::Start(HSR_GAME): loop(remoteconnect) id(3) addons() desc(Remote Connect (=[A:1:571245578:23765])) [EngineServiceManager] SwitchToLoop remoteconnect requested: id [3] addons [] [Client] CL: IGameSystem::LoopDeactivateAllSystems { [Client] CL: } IGameSystem::LoopDeactivateAllSystems done [Client] CL: Disconnecting from server: NETWORK_DISCONNECT_LOOPDEACTIVATE [NetSteamConn] Closing Steam Net Connection on socket 'client' to loopback:1, handle #2142327153 (2055 NETWORK_DISCONNECT_LOOPDEACTIVATE) [NetSteamConn] CloseSteamNetConnection handle #2142327153 (userdata 0) [NetSteamConn] Disassociating NetChan client [-1] (unknown) from Steam Net Connection handle #2142327153 (userdata 0) [SteamNetSockets] [#2142327153 pipe] closed by app, linger requested but not needed (2055) NETWORK_DISCONNECT_LOOPDEACTIVATE [SteamNetSockets] [#1530867848 pipe] closed by peer (2055): NETWORK_DISCONNECT_LOOPDEACTIVATE [NetSteamConn] Removing Steam Net Connection for loopback:1, handle #2142327153 [Networking] Closing 'client' poll group [SteamNetSockets] SteamNetworkingSockets lock held for 9.8ms. (Performance warning.) DestroyPollGroup,RemoveFromPollGroup This is usually a symptom of a general performance problem such as thread starvation. [stringtables] CL: CNetworkStringTableContainer::RemoveAllTables: removing 11 tables [Server] SV: IGameSystem::LoopDeactivateAllSystems { [Host] HO: IGameSystem::LoopDeactivateAllSystems { [Host] HO: } IGameSystem::LoopDeactivateAllSystems done [Server] SV: } IGameSystem::LoopDeactivateAllSystems done [Server] SV: Server shutting down: NETWORK_DISCONNECT_LOOPDEACTIVATE (55) [Server] CNetworkGameServerBase::SetServerState (ss_active -> ss_dead) [Server] SV: Disconnect client 'ManDu #`S<3`' from server(1): NETWORK_DISCONNECT_SHUTDOWN [SignonState] Client 0 'ManDu #`S<3`' signon state SIGNONSTATE_FULL -> SIGNONSTATE_NONE [SpawnGroup] 0 ManDu #`S<3` UserInfoChanged 0 bytes s=0 [SpawnGroup] 0 ManDu #`S<3` UserInfoChanged 0 bytes s=0 [NetSteamConn] Closing Steam Net Connection on socket 'server' to loopback:0, handle #1530867848 (1001 NETWORK_DISCONNECT_SHUTDOWN) [NetSteamConn] CloseSteamNetConnection handle #1530867848 (userdata 1) [NetSteamConn] Disassociating NetChan ManDu #`S<3` [-1] (unknown) from Steam Net Connection handle #1530867848 (userdata 1) [NetSteamConn] Removing Steam Net Connection for loopback:0, handle #1530867848 [Server] CSource2Server::GameServerSteamAPIDeactivated() [Networking] Closing 'server' poll group [stringtables] SV: CNetworkStringTableContainer::RemoveAllTables: removing 11 tables [Client] CL: CGameRulesGameSystem::GameShutdown uninstalled game rules [Client] CL: CGameRules::CGameRules destructed WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 1845.077 [Server] SV: CGameRulesGameSystem::GameShutdown uninstalled game rules [Server] SV: CGameRules::CGameRules destructed [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success ) ChangeGameUIState: CSGO_GAME_UI_STATE_MAINMENU -> CSGO_GAME_UI_STATE_MAINMENU CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 1845.795 [NetSteamConn] Steam Net connection #1530867848 pipe closed by peer, reason 2055: NETWORK_DISCONNECT_LOOPDEACTIVATE [NetSteamConn] CloseSteamNetConnection handle #1530867848 (userdata -1) [NetSteamConn] Reusing cacheable shared Steam Net Connection to '=[A:1:571245578:23765]' [NetSteamConn] Opened Steam Net Connection on socket 'client' to =[A:1:571245578:23765], connection #1767275803 SDR server steamid:90174063016444938 vport 0 [Networking] Created poll group for socket 'client' [Client] Sending connect to =[A:1:571245578:23765] [Developer] Success. [SoundSystemLowLevel] Audio device starved 110 samples [SoundSystemLowLevel] Audio device starved 480 samples [SteamNetSockets] SteamNetworkingSockets lock held for 22.4ms. (Performance warning.) ServiceThread,CSteamNetworkConnectionBase::Think,RemoveFromPollGroup This is usually a symptom of a general performance problem such as thread starvation. [SoundSystemLowLevel] Decreased audio mix latency to 3 buffers [Client] Received S2C_CHALLENGE [0 auth 3] from =[A:1:571245578:23765] [Client] Sending C2S_CONNECT [13896 protocol 0 auth 3] to =[A:1:571245578:23765] [Client] Received S2C_CONNECTION from =[A:1:571245578:23765] [addons:''] [NetSteamConn] Associating NetChan client =[A:1:571245578:23765[0] (=[A:1:571245578:23765]) with Steam Net Connection handle #1767275803 (userdata 1) [Client] CL: Connected to '=[A:1:571245578:23765]' [SignonState] CL: Suppress INetchannel::Transmit() in loopmode( remoteconnect ) [Client] CL: CLoopModeRemoteConnect::OnClientFrameSimulate switching to "levelload" loopmode with addons: [EngineServiceManager] SwitchToLoop levelload requested: id [3] addons [] ChangeGameUIState: CSGO_GAME_UI_STATE_MAINMENU -> CSGO_GAME_UI_STATE_LOADINGSCREEN [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( levelload : success ) [SignonState] CL: Permit INetchannel::Transmit() [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons () [EngineServiceManager] SwitchToLoop game requested: id [3] addons [] [Client] CL: CNetworkGameClient already exists for connection to '=[A:1:571245578:23765]' [Client] CL: connection to '=[A:1:571245578:23765]' already started [Client] Game: "csgo" [Client] Map: "cs_office" [Client] Players: 1 (0 bots) / 64 humans [Client] Build: 9744 (revision 8166392) [Client] Server Number: 2 [SignonState] CL: CNetworkGameClient::ProcessServerInfo Game alias "casual" resolved game type=0 mode=0 **** Unable to localize '#loadingscreen_title_cs_office_5' on panel '' **** Unable to localize '#loadingscreen_title_cs_office_6' on panel '' **** Unable to localize '#loadingscreen_title_cs_office_7' on panel '' **** Unable to localize '#loadingscreen_title_cs_office_8' on panel '' **** Unable to localize '#loadingscreen_title_cs_office_9' on panel '' [VScript] Initializing CSGO VScript Game System [Client] CL: CGameRulesGameSystem::GameInit installed game rules ILocalize::AddFile() failed to load file "resource/subtitles/closecaption_english.txt". [Subtitles and Captions] Client: Failed to load caption file: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo\resource\subtitles\closecaption_english.dat [Subtitles and Captions] Client: Failed to load caption file: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo_imported\resource\subtitles\closecaption_english.dat [Subtitles and Captions] Client: Failed to load caption file: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo_core\resource\subtitles\closecaption_english.dat [Subtitles and Captions] Client: Failed to load caption file: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\game\core\resource\subtitles\closecaption_english.dat [Subtitles and Captions] Client: Failed to load caption file: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo\resource\subtitles\subtitles_english.dat [Subtitles and Captions] Client: Failed to load caption file: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo_imported\resource\subtitles\subtitles_english.dat [Subtitles and Captions] Client: Failed to load caption file: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo_core\resource\subtitles\subtitles_english.dat [Subtitles and Captions] Client: Failed to load caption file: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\game\core\resource\subtitles\subtitles_english.dat ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.037588 seconds [Client] CL: Got pure server whitelist: sv_pure = 1. [Networking] NetChan client ProcessMessages has taken more than 1050ms to process 40 messages. (Current message type: 'NetMessagePacketEnd [-1]') [Client] CNetworkGameClient::ProcessClassInfo: create on client true [Client] CNetworkGameClient::ProcessClassInfo: creating client serializers from local server serializers (crc 0, server api exists) [Client] Client missing networkable entity class CBrBaseItem [Client] Client missing networkable entity class CCSEnvGunfire [Client] CNetworkGameClientBase::LinkClasses took 3164.173 msec [SoundSystemLowLevel] Decreased audio mix latency to 2 buffers [ResourceSystem] Failed loading resource "materials/models/player/custom_player/scaffold_nodraw.vmat_c" (ERROR_FILEOPEN: File not found) [ResourceSystem] Failed loading resource "panorama/images/map_icons/screenshots/1080p/cs_office_9_png.vtex_c" (ERROR_FILEOPEN: File not found) [ResourceSystem] Failed loading resource "panorama/images/map_icons/screenshots/1080p/cs_office_8_png.vtex_c" (ERROR_FILEOPEN: File not found) [ResourceSystem] Failed loading resource "panorama/images/map_icons/screenshots/1080p/cs_office_7_png.vtex_c" (ERROR_FILEOPEN: File not found) [ResourceSystem] Failed loading resource "panorama/images/map_icons/screenshots/1080p/cs_office_6_png.vtex_c" (ERROR_FILEOPEN: File not found) [ResourceSystem] Failed loading resource "panorama/images/map_icons/screenshots/1080p/cs_office_5_png.vtex_c" (ERROR_FILEOPEN: File not found) [ResourceSystem] Failed loading resource "materials/models/player/holiday/facemasks/facemask_battlemask/battlemask.vmat_c" (ERROR_FILEOPEN: File not found) [ResourceSystem] Failed loading resource "materials/models/player/holiday/santahat.vmat_c" (ERROR_FILEOPEN: File not found) [SteamNetSockets] Waited 13.1ms for SteamNetworkingSockets lock [SetConfigValue] [SteamNetSockets] SteamNetworkingSockets lock held for 735.8ms. (Performance warning.) SetConfigValue This is usually a symptom of a general performance problem such as thread starvation. [SteamNetSockets] Waited 2.4ms for SteamNetworkingSockets lock [ServiceThread] [SteamNetSockets] src\steamnetworkingsockets\clientlib\steamnetworkingsockets_lowlevel.cpp(2112): SteamnetworkingSockets service thread waited 1202ms for lock! This directly adds to network latency! It could be a bug, but it's usually caused by general performance problem such as thread starvation or a debug output handler taking too long. [SteamNetSockets] SteamNetworkingSockets lock held for 1153.0ms. (Performance warning.) ServiceThread,RecvUDPPacket(x2),CSteamNetworkConnectionBase::Think,PostConnectionStateUpdateForDiagnosticsUI,SteamDatagramClientThinker::Think,EnsureDataCenterRoutesValid,ThinkPingProbes,ThinkSelectServer This is usually a symptom of a general performance problem such as thread starvation. [SteamNetSockets] Waited 1291.3ms for SteamNetworkingSockets lock [GetSessionConnectionInfo] [SteamNetSockets] SteamNetworkingSockets lock held for 63.9ms. (Performance warning.) ServiceThread,SteamDatagramClientThinker::Think,EnsureDataCenterRoutesValid,ThinkPingProbes,CreateServerDataForCluster,SendUDPacket,ThinkSelectServer This is usually a symptom of a general performance problem such as thread starvation. [SteamNetSockets] SteamNetworkingSockets lock held for 759.2ms. (Performance warning.) ServiceThread,RecvUDPPacket,SteamDatagramClientThinker::Think,EnsureDataCenterRoutesValid,ThinkPingProbes,CreateServerDataForCluster,SendUDPacket,ThinkSelectServer,CSteamNetworkConnectionBase::Think,PostConnectionStateUpdateForDiagnosticsUI This is usually a symptom of a general performance problem such as thread starvation. [SteamNetSockets] SteamNetworkingSockets lock held for 1445.1ms. (Performance warning.) ServiceThread,SteamDatagramClientThinker::Think(x2),EnsureDataCenterRoutesValid(x2),ThinkPingProbes(x2),CreateServerDataForCluster(x2),RelayServer::New(x2),OpenRawUDPSocketInternal(x2),SendUDPacket(x2),ThinkSelectServer(x2),CSteamNetworkConnectionBase::Th This is usually a symptom of a general performance problem such as thread starvation. [SteamNetSockets] SteamNetworkingSockets lock held for 148.5ms. (Performance warning.) ServiceThread,RecvUDPPacket(x3),CSteamNetworkConnectionBase::Think,SNP_SendPacket,SendUDPacket(x2),SteamDatagramClientThinker::Think,EnsureDataCenterRoutesValid,ThinkPingProbes,CreateServerDataForCluster,RelayServer::New,OpenRawUDPSocketInternal,ThinkSele This is usually a symptom of a general performance problem such as thread starvation. [SteamNetSockets] SteamNetworkingSockets lock held for 405.4ms. (Performance warning.) ServiceThread,SteamDatagramClientThinker::Think(x2),EnsureDataCenterRoutesValid(x2),ThinkPingProbes(x2),CreateServerDataForCluster(x2),RelayServer::New(x2),OpenRawUDPSocketInternal(x2),SendUDPacket(x2),ThinkSelectServer(x2),CSteamNetworkConnectionBase::Th This is usually a symptom of a general performance problem such as thread starvation. [SteamNetSockets] SteamNetworkingSockets lock held for 215.3ms. (Performance warning.) ServiceThread,SteamDatagramClientThinker::Think(x2),EnsureDataCenterRoutesValid(x2),ThinkPingProbes(x2),CreateServerDataForCluster(x2),RelayServer::New(x2),OpenRawUDPSocketInternal(x2),SendUDPacket(x2),ThinkSelectServer(x2),CSteamNetworkConnectionBase::Th This is usually a symptom of a general performance problem such as thread starvation. [AnimResource] Model models/props/crates/csgo_drop_crate_spectrum2.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_community_27.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_community_25.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_community_23.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_community_24.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_chroma.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_vanguard.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_dangerzone.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_breakout.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_community_22.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_huntsman.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_armsdeal3.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_winteroffensive.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_phoenix.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_community_26.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_bravo.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_horizon.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_armsdeal2.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_clutch.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_armsdeal1.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_community_28.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_shadow.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_bloodhound.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_chroma2.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_revolver.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_spectrum.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_wildfire.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_community_32.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_community_31.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_community_30.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_community_29.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_glove.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_gamma.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_chroma3.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_gamma2.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_hydra.vmdl: sequence/animation name collision found "tools_preview" [WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 278.517342ms [ResourceSystem] Failed loading resource "materials/decaltests/molotovscorch_tga_1dd246a4.vtex_c" (ERROR_FILEOPEN: File not found) [WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 108.810838ms [SteamNetSockets] SteamNetworkingSockets lock held for 7.7ms. (Performance warning.) This is usually a symptom of a general performance problem such as thread starvation. [SteamNetSockets] SteamNetworkingSockets lock held for 16.0ms. (Performance warning.) ServiceThread,CSteamNetworkConnectionBase::Think,SNP_SendPacket,SendUDPacket This is usually a symptom of a general performance problem such as thread starvation. [SteamNetSockets] Waited 28.4ms for SteamNetworkingSockets lock [SetConfigValue] [SteamNetSockets] SteamNetworkingSockets lock held for 55.3ms. (Performance warning.) ServiceThread,SteamDatagramClientThinker::Think,EnsureDataCenterRoutesValid,ThinkPingProbes,ThinkSelectServer,CSteamNetworkConnectionBase::Think,PostConnectionStateUpdateForDiagnosticsUI This is usually a symptom of a general performance problem such as thread starvation. [SteamNetSockets] Waited 2.0ms for SteamNetworkingSockets lock [SetConfigValue] [Client] CL: CGameClientConnectPrerequisite connection succeeded ChangeGameUIState: CSGO_GAME_UI_STATE_LOADINGSCREEN -> CSGO_GAME_UI_STATE_INGAME [SoundSystemLowLevel] Audio device starved 145 samples [SoundSystemLowLevel] Audio device starved 36 samples [Client] CL: IGameSystem::LoopActivateAllSystems { [Host] HO: IGameSystem::LoopActivateAllSystems { [Host] HO: } IGameSystem::LoopActivateAllSystems done [Client] CL: } IGameSystem::LoopActivateAllSystems done [HostStateManager] Host activate: Remote Connect (=[A:1:571245578:23765]) [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success ) ChangeGameUIState: CSGO_GAME_UI_STATE_INGAME -> CSGO_GAME_UI_STATE_INGAME ChangeGameUIState: CSGO_GAME_UI_STATE_INGAME -> CSGO_GAME_UI_STATE_INGAME ChangeGameUIState: CSGO_GAME_UI_STATE_INGAME -> CSGO_GAME_UI_STATE_INGAME **** Panel EmbeddedHudWeaponSelection has fill-parent-flow for height, but isn't in a flowing down or up layout [SteamNetSockets] Certificate expires in 8h31m at 1688659373 (current time 1688628687), will renew in 6h31m [SteamNetSockets] SteamNetworkingSockets lock held for 153.5ms. (Performance warning.) ServiceThread,BeginFetchNetworkConfig,SteamDatagramClientThinker::Think,EnsureDataCenterRoutesValid,ThinkPingProbes,ThinkSelectServer,CSteamNetworkConnectionBase::Think,PostConnectionStateUpdateForDiagnosticsUI This is usually a symptom of a general performance problem such as thread starvation. [SteamNetSockets] SteamNetworkingSockets lock held for 44.0ms. (Performance warning.) ServiceThread,RecvUDPPacket(x30) This is usually a symptom of a general performance problem such as thread starvation. [SteamNetSockets] SteamNetworkingSockets lock held for 41.4ms. (Performance warning.) ServiceThread,RecvUDPPacket(x3),CSteamNetworkConnectionBase::Think,SNP_SendPacket,SendUDPacket This is usually a symptom of a general performance problem such as thread starvation. [Client] CL: Receiving uncompressed update from server [Client] Created physics for cs_office [Client] Created physics for prefabs/misc/counterterrorist_team_intro [Client] Created physics for prefabs/misc/terrorist_team_intro [Client] Created physics for prefabs/misc/end_of_match [Client] Created physics for prefabs/misc/team_select [SteamNetSockets] SteamNetworkingSockets lock held for 17.8ms. (Performance warning.) ServiceThread,RecvUDPPacket(x2),CSteamNetworkConnectionBase::Think,PostConnectionStateUpdateForDiagnosticsUI This is usually a symptom of a general performance problem such as thread starvation. [SteamNetSockets] [#1767275803 SDR server steamid:90174063016444938 vport 0] recv queue overflow 1000 messages already queued. [SteamNetSockets] [#1767275803 SDR server steamid:90174063016444938 vport 0] problem detected locally (5002): Reliable message size 9 too large for remaining space in message queue. [SteamNetSockets] SteamNetworkingSockets lock held for 33.8ms. (Performance warning.) ServiceThread,RecvUDPPacket(x3),PostConnectionStateUpdateForDiagnosticsUI,SendUDPacket(x4),CSteamNetworkConnectionBase::Think This is usually a symptom of a general performance problem such as thread starvation. ManDu #`S<3` connected [Networking] client =[A:1:571245578:23765[0]: NetChan Setting Timeout to 30.00 seconds [Client] CL: Signon traffic "client": incoming 82.356 KB [314 pkts], outgoing 19.794 KB [4534 pkts] [Networking] NetChan client ProcessMessages has taken more than 9240ms to process 80 messages. (Current message type: 'NetMessagePacketEnd [-1]') [Networking] NetChan client ProcessMessages has taken more than 9271ms to process 100 messages. (Current message type: 'CNETMsg_Tick [4]') [Networking] NetChan client ProcessMessages has taken more than 9271ms to process 120 messages. (Current message type: 'NetMessagePacketStart [-1]') [Networking] NetChan client ProcessMessages has taken more than 9271ms to process 140 messages. (Current message type: 'NetMessagePacketStart [-1]') [Networking] NetChan client ProcessMessages has taken more than 9271ms to process 160 messages. (Current message type: 'NetMessagePacketEnd [-1]') [Networking] NetChan client ProcessMessages has taken more than 9271ms to process 180 messages. (Current message type: 'CNETMsg_Tick [4]') [Networking] NetChan client ProcessMessages has taken more than 9271ms to process 200 messages. (Current message type: 'NetMessagePacketStart [-1]') [Networking] NetChan client ProcessMessages has taken more than 9271ms to process 220 messages. (Current message type: 'NetMessagePacketEnd [-1]') [Networking] NetChan client ProcessMessages has taken more than 9271ms to process 240 messages. (Current message type: 'CNETMsg_Tick [4]') [Networking] NetChan client ProcessMessages has taken more than 9271ms to process 260 messages. (Current message type: 'NetMessagePacketStart [-1]') [Networking] NetChan client ProcessMessages has taken more than 9271ms to process 280 messages. (Current message type: 'NetMessagePacketEnd [-1]') [Networking] NetChan client ProcessMessages has taken more than 9272ms to process 300 messages. (Current message type: 'CNETMsg_Tick [4]') [Networking] NetChan client ProcessMessages has taken more than 9272ms to process 320 messages. (Current message type: 'NetMessagePacketStart [-1]') [Networking] NetChan client ProcessMessages has taken more than 9272ms to process 340 messages. (Current message type: 'NetMessagePacketEnd [-1]') [Networking] NetChan client ProcessMessages has taken more than 9272ms to process 360 messages. (Current message type: 'CNETMsg_Tick [4]') [Networking] NetChan client ProcessMessages has taken more than 9272ms to process 380 messages. (Current message type: 'NetMessagePacketStart [-1]') [Networking] NetChan client ProcessMessages has taken more than 9272ms to process 400 messages. (Current message type: 'NetMessagePacketEnd [-1]') [Networking] NetChan client ProcessMessages has taken more than 9272ms to process 420 messages. (Current message type: 'CNETMsg_Tick [4]') [Networking] NetChan client ProcessMessages has taken more than 9272ms to process 440 messages. (Current message type: 'NetMessagePacketStart [-1]') [NetSteamConn] Steam Net connection #1767275803 SDR server steamid:90174063016444938 vport 0 problem detected locally, reason 5002: Reliable message size 9 too large for remaining space in message queue. [Networking] Reliable message size 9 too large for remaining space in message queue. [NetSteamConn] Closing Steam Net Connection on socket 'client' to =[A:1:571245578:23765], handle #1767275803 (0 (null)) [NetSteamConn] CloseSteamNetConnection handle #1767275803 (userdata 1) [NetSteamConn] Disassociating NetChan client =[A:1:571245578:23765[0] (=[A:1:571245578:23765]) from Steam Net Connection handle #1767275803 (userdata 1) [Networking] Summary of connection [#1767275803 SDR server steamid:90174063016444938 vport 0]: [Networking] End-to-end connection: closed due to problem detected locally, reason code 5002. (Reliable message size 9 too large for remaining space in message queue.) [Networking] Remote host is in data center 'bom' [Networking] Current rates: [Networking] Sent: 16.4 pkts/sec 0.4 K/sec [Networking] Recv: 63.9 pkts/sec 5.1 K/sec [Networking] Ping:57ms Max latency variance: 30.8ms [Networking] Quality: 100% (Dropped:0.00% WeirdSeq:0.00%) [Networking] Est avail bandwidth: 768.0KB/s [Networking] Bytes buffered: 0 [Networking] Lifetime stats: [Networking] Totals [Networking] Sent: 4,698 pkts 153,063 bytes [Networking] Recv: 835 pkts 138,641 bytes [Networking] Recv w seq: 834 pkts [Networking] Dropped : 0 pkts 0.00% [Networking] OutOfOrder: 0 pkts 0.00% [Networking] OOOFixed : 0 pkts 0.00% [Networking] Duplicate : 0 pkts 0.00% [Networking] SeqLurch : 0 pkts 0.00% [Networking] Ping histogram: (263 total samples) [Networking] 0-25 25-50 50-75 75-100 100-125 125-150 150-200 200-300 300+ [Networking] 0 0 252 5 1 2 0 0 3 [Networking] 0.0% 0.0% 95.8% 1.9% 0.4% 0.8% 0.0% 0.0% 1.1% [Networking] Ping distribution: [Networking] 5th 50th 75th 95th 98th [Networking] 55ms 57ms 58ms 73ms 109ms [Networking] Connection quality histogram: (17 measurement intervals) [Networking] perfect 99+ 97-99 95-97 90-95 75-90 50-75 <50 dead [Networking] 17 0 0 0 0 0 0 0 0 [Networking] 100.0% 0.0% 0.0% 0.0% 0.0% 0.0% 0.0% 0.0% 0.0% [Networking] Connection quality distribution: [Networking] 50th 25th [Networking] 100% 100% [Networking] Latency variance histogram: (640 total measurements) [Networking] <1 1-2 2-5 5-10 10-20 >20 [Networking] 355 88 113 61 17 6 [Networking] 55.5% 13.8% 17.7% 9.5% 2.7% 0.9% [Networking] Rate stats received from remote host 14.3s ago: [Networking] Sent: 0.9 pkts/sec 0.0 K/sec [Networking] Recv: 0.1 pkts/sec 0.0 K/sec [Networking] Ping:57ms Max latency variance: ???ms [Networking] Quality: 100% (Dropped:0.00% WeirdSeq:0.00%) [Networking] Bytes buffered: 0 [Networking] Lifetime stats received from remote host 79.8s ago: [Networking] Totals [Networking] Sent: 157 pkts 49,152 bytes [Networking] Recv: 3,853 pkts 166,912 bytes [Networking] Recv w seq: 3,852 pkts [Networking] Dropped : 0 pkts 0.00% [Networking] OutOfOrder: 0 pkts 0.00% [Networking] OOOFixed : 0 pkts 0.00% [Networking] Duplicate : 0 pkts 0.00% [Networking] SeqLurch : 0 pkts 0.00% [Networking] Ping histogram: (77 total samples) [Networking] 0-25 25-50 50-75 75-100 100-125 125-150 150-200 200-300 300+ [Networking] 0 0 74 1 1 0 0 0 1 [Networking] 0.0% 0.0% 96.1% 1.3% 1.3% 0.0% 0.0% 0.0% 1.3% [Networking] Ping distribution: [Networking] 5th 50th 75th 95th 98th [Networking] 55ms 57ms 58ms 74ms 101ms [Networking] Connection quality histogram: (14 measurement intervals) [Networking] perfect 99+ 97-99 95-97 90-95 75-90 50-75 <50 dead [Networking] 14 0 0 0 0 0 0 0 0 [Networking] 100.0% 0.0% 0.0% 0.0% 0.0% 0.0% 0.0% 0.0% 0.0% [Networking] Connection quality distribution: [Networking] 50th 25th [Networking] 100% 100% [Networking] Latency variance histogram: (3808 total measurements) [Networking] <1 1-2 2-5 5-10 10-20 >20 [Networking] 2954 369 482 2 1 0 [Networking] 77.6% 9.7% 12.7% 0.1% 0.0% 0.0% [Networking] Primary router: bom#2 (155.133.233.98:27016) Ping = 56+1=57 (front+back=total) [Networking] Current rates: [Networking] Sent: 16.5 pkts/sec 0.5 K/sec [Networking] Recv: 63.6 pkts/sec 5.1 K/sec [Networking] Ping:56ms Max latency variance: 31.1ms [Networking] Quality: 100% (Dropped:0.00% WeirdSeq:0.00%) [Networking] Bytes buffered: 0 [Networking] Lifetime stats: [Networking] Totals [Networking] Sent: 4,708 pkts 205,455 bytes [Networking] Recv: 868 pkts 139,464 bytes [Networking] Recv w seq: 862 pkts [Networking] Dropped : 0 pkts 0.00% [Networking] OutOfOrder: 0 pkts 0.00% [Networking] OOOFixed : 0 pkts 0.00% [Networking] Duplicate : 0 pkts 0.00% [Networking] SeqLurch : 0 pkts 0.00% [Networking] Ping histogram: (37 total samples) [Networking] 0-25 25-50 50-75 75-100 100-125 125-150 150-200 200-300 300+ [Networking] 0 0 34 1 0 0 0 0 2 [Networking] 0.0% 0.0% 91.9% 2.7% 0.0% 0.0% 0.0% 0.0% 5.4% [Networking] Ping distribution: [Networking] 5th 50th 75th 95th [Networking] 55ms 58ms 59ms 158ms [Networking] Connection quality histogram: (31 measurement intervals) [Networking] perfect 99+ 97-99 95-97 90-95 75-90 50-75 <50 dead [Networking] 31 0 0 0 0 0 0 0 0 [Networking] 100.0% 0.0% 0.0% 0.0% 0.0% 0.0% 0.0% 0.0% 0.0% [Networking] Connection quality distribution: [Networking] 50th 25th 5th [Networking] 100% 100% 100% [Networking] Latency variance histogram: (642 total measurements) [Networking] <1 1-2 2-5 5-10 10-20 >20 [Networking] 360 91 106 61 18 6 [Networking] 56.1% 14.2% 16.5% 9.5% 2.8% 0.9% [Networking] Rate stats received from remote host 14.3s ago: [Networking] Sent: 1.1 pkts/sec 0.1 K/sec [Networking] Recv: 27.6 pkts/sec 1.2 K/sec [Networking] Ping:60ms Max latency variance: 5.0ms [Networking] Quality: 100% (Dropped:0.00% WeirdSeq:0.00%) [Networking] Bytes buffered: 0 [Networking] Lifetime stats received from remote host 1.4s ago: [Networking] Totals [Networking] Sent: 873 pkts 140,288 bytes [Networking] Recv: 4,706 pkts 204,800 bytes [Networking] Recv w seq: 4,701 pkts [Networking] Dropped : 0 pkts 0.00% [Networking] OutOfOrder: 0 pkts 0.00% [Networking] OOOFixed : 0 pkts 0.00% [Networking] Duplicate : 0 pkts 0.00% [Networking] SeqLurch : 0 pkts 0.00% [Networking] Ping histogram: (39 total samples) [Networking] 0-25 25-50 50-75 75-100 100-125 125-150 150-200 200-300 300+ [Networking] 0 0 33 3 0 0 2 0 1 [Networking] 0.0% 0.0% 84.6% 7.7% 0.0% 0.0% 5.1% 0.0% 2.6% [Networking] Ping distribution: [Networking] 5th 50th 75th 95th [Networking] 55ms 58ms 59ms 181ms [Networking] Connection quality histogram: (20 measurement intervals) [Networking] perfect 99+ 97-99 95-97 90-95 75-90 50-75 <50 dead [Networking] 20 0 0 0 0 0 0 0 0 [Networking] 100.0% 0.0% 0.0% 0.0% 0.0% 0.0% 0.0% 0.0% 0.0% [Networking] Connection quality distribution: [Networking] 50th 25th 5th [Networking] 100% 100% 100% [Networking] Latency variance histogram: (4613 total measurements) [Networking] <1 1-2 2-5 5-10 10-20 >20 [Networking] 3514 479 612 5 3 0 [Networking] 76.2% 10.4% 13.3% 0.1% 0.1% 0.0% [Networking] Backup router: maa#35 (155.133.232.98:27049) Ping = 62+17=79 (front+back=total) [Networking] [SteamNetSockets] SteamNetworkingSockets lock held for 10.0ms. (Performance warning.) CloseConnection This is usually a symptom of a general performance problem such as thread starvation. [NetSteamConn] Removing Steam Net Connection for =[A:1:571245578:23765], handle #1767275803 [Shooting] cl: ReadFrameInput - Presented data has no mod info [NetSteamConn] Tried to send ad-hoc to address =[A:1:571245578:23765], but address is not in list of steam net connections! [Networking] client (CL: SendMoveInternal()) SendMessage reliable failed with EResult: 2, bytes written 92 [NetSteamConn] Tried to send ad-hoc to address =[A:1:571245578:23765], but address is not in list of steam net connections! [Networking] client (CL: SendMoveInternal()) SendMessage unreliable failed with EResult: 2, bytes written 134 [Shooting] cl: ReadFrameInput - Presented data has no mod info [NetSteamConn] Tried to send ad-hoc to address =[A:1:571245578:23765], but address is not in list of steam net connections! [Networking] client (CL: SendMoveInternal()) SendMessage unreliable failed with EResult: 2, bytes written 148 [Shooting] cl: ReadFrameInput - Presented data has no mod info [NetSteamConn] Tried to send ad-hoc to address =[A:1:571245578:23765], but address is not in list of steam net connections! [Networking] client (CL: SendMoveInternal()) SendMessage unreliable failed with EResult: 2, bytes written 163 [Shooting] cl: ReadFrameInput - Presented data has no mod info [NetSteamConn] Tried to send ad-hoc to address =[A:1:571245578:23765], but address is not in list of steam net connections! [Networking] client (CL: SendMoveInternal()) SendMessage unreliable failed with EResult: 2, bytes written 177 [Shooting] cl: ReadFrameInput - Presented data has no mod info [NetSteamConn] Tried to send ad-hoc to address =[A:1:571245578:23765], but address is not in list of steam net connections! [Networking] client (CL: SendMoveInternal()) SendMessage unreliable failed with EResult: 2, bytes written 177 [Shooting] cl: ReadFrameInput - Presented data has no mod info [NetSteamConn] Tried to send ad-hoc to address =[A:1:571245578:23765], but address is not in list of steam net connections! [Networking] client (CL: SendMoveInternal()) SendMessage unreliable failed with EResult: 2, bytes written 177 [Shooting] cl: ReadFrameInput - Presented data has no mod info CCSGO_BlurTarget - Unable to find panel with the given id "loadingscreen__blur-target"! Panel is possibly created dynamically. ChangeGameUIState: CSGO_GAME_UI_STATE_INGAME -> CSGO_GAME_UI_STATE_INGAME ChangeGameUIState: CSGO_GAME_UI_STATE_INGAME -> CSGO_GAME_UI_STATE_INGAME ChangeGameUIState: CSGO_GAME_UI_STATE_INGAME -> CSGO_GAME_UI_STATE_INGAME [Client] Disconnection during connection phase. Sign-on state: 6 (SIGNONSTATE_FULL). Disconnect reason: 85 (NETWORK_DISCONNECT_INTERNAL_ERROR). [Client] CL: Server disconnected: 85: NETWORK_DISCONNECT_INTERNAL_ERROR [ResourceSystem] Failed loading resource "panorama/images/overheadmaps/cs_office_radar_spectate_psd.vtex_c" (ERROR_FILEOPEN: File not found) [SteamNetSockets] [#1767275803 SDR server steamid:90174063016444938 vport 0] Discarding inactive session maa#35 (155.133.232.98:27049). ConnectionShutdown [SteamNetSockets] [#1767275803 SDR server steamid:90174063016444938 vport 0] Discarding inactive session bom#2 (155.133.233.98:27016). ConnectionShutdown [SteamNetSockets] SteamNetworkingSockets lock held for 42.3ms. (Performance warning.) ServiceThread,CSteamNetworkConnectionBase::Think,RemoveFromPollGroup,P2P DestroyICENow,DestroyAllSessions,DestroySession(x2) This is usually a symptom of a general performance problem such as thread starvation. **** Unable to localize '#GenericConfirmText_Label' on panel descendant of 'PopupManager' ChangeGameUIState: CSGO_GAME_UI_STATE_INGAME -> CSGO_GAME_UI_STATE_INGAME ChangeGameUIState: CSGO_GAME_UI_STATE_INGAME -> CSGO_GAME_UI_STATE_INGAME [Client] CL: Disconnecting from server: NETWORK_DISCONNECT_INTERNAL_ERROR [Networking] Closing 'client' poll group [HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 4 ) [Console] Unknown command 'end_single_player_pause'! ChangeGameUIState: CSGO_GAME_UI_STATE_INGAME -> CSGO_GAME_UI_STATE_MAINMENU [Console] Unknown command 'single_player_pause'! [SoundSystemLowLevel] Audio device starved 325 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 130 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 341 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Increased audio mix latency to 3 buffers [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples Slow image load - https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/3381077/f172d2084850b4719a2332c9c98ce030f8ce88c7.png (dimensions 800x450, took 81 msec) [SoundSystemLowLevel] Audio device starved 480 samples [HostStateManager] HostStateRequest::Start(HSR_IDLE): loop(levelload) id(4) addons() desc(Idle (levelload)) [EngineServiceManager] SwitchToLoop levelload requested: id [4] addons [] [SoundSystemLowLevel] Audio device starved 402 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples Bailing out of OnBlockForQuery after 0.250 seconds [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples Bailing out of OnBlockForQuery after 0.250 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. [SoundSystemLowLevel] Audio device starved 329 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. [Client] CL: IGameSystem::LoopDeactivateAllSystems { [Host] HO: IGameSystem::LoopDeactivateAllSystems { [Host] HO: } IGameSystem::LoopDeactivateAllSystems done [Client] CL: } IGameSystem::LoopDeactivateAllSystems done [stringtables] CL: CNetworkStringTableContainer::RemoveAllTables: removing 11 tables [Client] CL: CGameRulesGameSystem::GameShutdown uninstalled game rules [Client] CL: CGameRules::CGameRules destructed WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 2047.790 ChangeGameUIState: CSGO_GAME_UI_STATE_MAINMENU -> CSGO_GAME_UI_STATE_MAINMENU [HostStateManager] Host activate: Idle (levelload) [Console] Unknown command 'single_player_pause'! CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 2047.851 [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons () [EngineServiceManager] SwitchToLoop game requested: id [4] addons [] [Developer] Success. [SoundSystemLowLevel] Increased audio mix latency to 4 buffers [Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest) [Server] SV: maxplayers set to 1 [VScript] Initializing CSGO VScript Game System [Server] SV: Executing server defaults [Server] SV: Executing listen server config file [Developer] GameTypes: could not find matching game mode value of "" in any game type. [Server] SV: CGameRulesGameSystem::GameInit installed game rules [SoundSystemLowLevel] Audio device starved 375 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [InputService] execing gamemode_casual.cfg [Console] Unknown command 'mp_ggtr_halftime_delay'! [Console] Unknown command 'mp_molotovusedelay'! [Console] Unknown command 'spec_freeze_panel_extended_time'! [Console] Unknown command 'sv_occlude_players'! [Console] Unknown command 'occlusion_test_async'! [InputService] exec: couldn't exec '{*}cfg/gamemode_casual_server.cfg', unable to read file [InputService] exec: couldn't exec '{*}cfg/skill1.cfg', unable to read file [InputService] execing server_default.cfg [SoundSystemLowLevel] Audio device starved 416 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Increased audio mix latency to 5 buffers [ResourceSystem] Failed loading resource "materials/models/player/custom_player/scaffold_nodraw.vmat_c" (ERROR_FILEOPEN: File not found) [Server] SV: Spawn Server: <empty> [Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading) [Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active) [Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server [Client] CL: CCreateGameClientJob creating client connection to 'loopback' [SteamNetSockets] [#2176731222 pipe] connected [SteamNetSockets] [#3089492803 pipe] connected [SteamNetSockets] SteamNetworkingSockets lock held for 166.2ms. (Performance warning.) CreateSocketPair,Base::BInitConnection(x2),FinalizeLocalCrypto(x2),BRecvCryptoHandshake(x2),BFinishCryptoHandshake(x4) This is usually a symptom of a general performance problem such as thread starvation. [SteamNetSockets] Waited 2.9ms for SteamNetworkingSockets lock [ServiceThread] [SteamNetSockets] src\steamnetworkingsockets\clientlib\steamnetworkingsockets_lowlevel.cpp(2112): SteamnetworkingSockets service thread waited 86ms for lock! This directly adds to network latency! It could be a bug, but it's usually caused by general performance problem such as thread starvation or a debug output handler taking too long. [Networking] Created poll group for socket 'client' [Networking] Created poll group for socket 'server' [Networking] Connected loopback client=81be4856@loopback:1 <-> server=b825eb43@loopback:0 [NetSteamConn] Associating NetChan ManDu #`S<3` loopback:0[1] (loopback:0) with Steam Net Connection handle #3089492803 (userdata 1) [SpawnGroup] 0 ManDu #`S<3` UserInfoChanged 0 bytes s=0 [SpawnGroup] 0 ManDu #`S<3` UserInfoChanged 38 bytes s=2 [NetSteamConn] Associating NetChan client loopback:1[0] (loopback:1) with Steam Net Connection handle #2176731222 (userdata 0) [Client] CL: Connected to 'loopback:1' ClientPutInServer create new player controller [ManDu #`S<3`] [Server] SV: Sending server info to client 'ManDu #`S<3`' at loopback:0, 11.4ms [SpawnGroup] 0 ManDu #`S<3` UserInfoChanged 38 bytes s=3 [Server] Client 0 'ManDu #`S<3`' setting rate to 786432 [SpawnGroup] 0 ManDu #`S<3` UserInfoChanged 38 bytes s=3 [Client] Game: "csgo" [Client] Map: "<empty>" [Client] Players: 1 (0 bots) / 1 humans [Client] Build: 9744 (revision 8166392) [Client] Server Number: 3 [SignonState] CL: CNetworkGameClient::ProcessServerInfo [VScript] Initializing CSGO VScript Game System [Client] CL: CGameRulesGameSystem::GameInit installed game rules ILocalize::AddFile() failed to load file "resource/subtitles/closecaption_english.txt". [Subtitles and Captions] Client: Failed to load caption file: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo\resource\subtitles\closecaption_english.dat [Subtitles and Captions] Client: Failed to load caption file: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo_imported\resource\subtitles\closecaption_english.dat [Subtitles and Captions] Client: Failed to load caption file: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo_core\resource\subtitles\closecaption_english.dat [Subtitles and Captions] Client: Failed to load caption file: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\game\core\resource\subtitles\closecaption_english.dat [Subtitles and Captions] Client: Failed to load caption file: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo\resource\subtitles\subtitles_english.dat [Subtitles and Captions] Client: Failed to load caption file: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo_imported\resource\subtitles\subtitles_english.dat [Subtitles and Captions] Client: Failed to load caption file: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo_core\resource\subtitles\subtitles_english.dat [Subtitles and Captions] Client: Failed to load caption file: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\game\core\resource\subtitles\subtitles_english.dat ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.032436 seconds [Client] CNetworkGameClient::ProcessClassInfo: create on client true [Client] CNetworkGameClient::ProcessClassInfo: creating client serializers from local server serializers (crc 0, server api exists) [Client] Client missing networkable entity class CBrBaseItem [Client] Client missing networkable entity class CCSEnvGunfire [Client] CNetworkGameClientBase::LinkClasses took 1067.592 msec [Client] CL: CGameClientConnectPrerequisite connection succeeded ChangeGameUIState: CSGO_GAME_UI_STATE_MAINMENU -> CSGO_GAME_UI_STATE_MAINMENU [Server] SV: IGameSystem::LoopActivateAllSystems { [Host] HO: IGameSystem::LoopActivateAllSystems { [Host] HO: } IGameSystem::LoopActivateAllSystems done [Server] SV: } IGameSystem::LoopActivateAllSystems done [Server] SV: 1 player server started Error parsing botprofile.db - unknown attribute 'Rank' Error parsing botprofile.db - unknown attribute 'Rank' Error parsing botprofile.db - unknown attribute 'Rank' Error parsing botprofile.db - unknown attribute 'Rank' Error parsing botprofile.db - unknown attribute 'Rank' Error parsing botprofile.db - unknown attribute 'Rank' Error parsing botprofile.db - unknown attribute 'Rank' Error parsing botprofile.db - unknown attribute 'Rank' [Client] CL: IGameSystem::LoopActivateAllSystems { [Client] CL: } IGameSystem::LoopActivateAllSystems done [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success ) [SpawnGroup] 0 ManDu #`S<3` UserInfoChanged 38 bytes s=5 [SoundSystemLowLevel] Audio device starved 84 samples [Server] SV: Sending full update to client ManDu #`S<3` (reason: initial update) [Client] CL: Receiving uncompressed update from server ManDu #`S<3` connected [Networking] client loopback:1[0]: NetChan Setting Timeout to 30.00 seconds [Client] CL: Signon traffic "client": incoming 27.984 KB [121 pkts], outgoing 1.271 KB [116 pkts] ChangeGameUIState: CSGO_GAME_UI_STATE_MAINMENU -> CSGO_GAME_UI_STATE_MAINMENU [Networking] ManDu #`S<3` loopback:0[1]: NetChan Setting Timeout to 20.00 seconds [Developer] vCompMat update exceeded 0.035 seconds! [weapons/paints/legacy/cu_ak47_mastery.vcompmat] CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event. [SoundSystemLowLevel] Audio device starved 318 samples [SoundSystemLowLevel] Audio device starved 480 samples CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event. [Developer] vCompMat update exceeded 0.083 seconds! [weapons/paints/legacy/cu_ak47_mastery.vcompmat] CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. [SoundSystemLowLevel] Audio device starved 160 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Increased audio mix latency to 6 buffers [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 164 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Increased audio mix latency to 7 buffers [SoundSystemLowLevel] Audio device starved 4 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 32 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 170 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Increased audio mix latency to 8 buffers [SoundSystemLowLevel] Audio device starved 171 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples [SoundSystemLowLevel] Audio device starved 480 samples
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