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-- setup is turtle facing apiary, with a (large, maybe dimensional storage) chest beneath the turtle -- RwTbaqpP local apiary = peripheral.wrap("front") local chest = peripheral.wrap("bottom") local maxDrones = 6 local minDrones = 3 bees = {} stacks = {} shutdownMsg = nil function addParent(parent, offspring) if not bees[parent] then bees[parent] = { --name = parent, score = 0, mutateFrom = {} } end end function addOffspring(offspring, parentss) if bees[offspring] then for i, parents in ipairs(parentss) do table.insert(bees[offspring].mutateFrom, parents) end else bees[offspring] = { score = 0, mutateFrom = parentss } end for i, parents in ipairs(parentss) do for i, parent in ipairs(parents) do addParent(parent, offspring) end end end -- produce combinations from 1 or 2 lists function choose(list, list2) local newList = {} if list2 then for i = 1, #list2 do for j = 1, #list do if list[j] ~= list[i] then table.insert(newList, {list[j], list2[i]}) end end end else for i = 1, #list do for j = i, #list do if list[i] ~= list[j] then table.insert(newList, {list[i], list[j]}) end end end end return newList end --bee list from Master Apiarist Database v3.1 --Forestry v2.3.0.7 (683) --Extra Bees v1.8-dev2 --Magic Bees v2.1.7 (build 78) addOffspring("Common", choose({"Forest", "Meadows", "Modest", "Wintry", "Tropical", "Marshy", "Water", "Rocky", "Mystical", "Sorcerous", "Unusual", "Attuned"})) addOffspring("Cultivated", choose({"Common"}, {"Forest", "Meadows", "Modest", "Wintry", "Tropical", "Marshy", "Water", "Rocky", "Mystical", "Sorcerous", "Unusual", "Attuned"})) addOffspring("Noble", {{"Common", "Cultivated"}}) addOffspring("Majestic", {{"Noble", "Cultivated"}}) addOffspring("Imperial", {{"Noble", "Majestic"}}) addOffspring("Diligent", {{"Common", "Cultivated"}}) addOffspring("Unweary", {{"Diligent", "Cultivated"}}) addOffspring("Industrious", {{"Diligent", "Unweary"}}) addOffspring("Heroic", {{"Steadfast", "Valiant"}}) addOffspring("Sinister", choose({"Cultivated"}, {"Modest", "Tropical"})) addOffspring("Fiendish", choose({"Sinister"}, {"Cultivated", "Modest", "Tropical"})) addOffspring("Frugal", choose({"Modest"}, {"Sinister", "Fiendish"})) addOffspring("Demonic", {{"Sinister", "Fiendish"}}) addOffspring("Austere", {{"Modest", "Frugal"}}) addOffspring("Exotic", {{"Austere", "Tropical"}}) addOffspring("Edenic", {{"Exotic", "Tropical"}}) addOffspring("Spectral", {{"Hermitic", "Ender"}}) addOffspring("Phantasmal", {{"Spectral", "Ender"}}) addOffspring("Icy", {{"Industrious", "Wintry"}}) addOffspring("Glacial", {{"Icy", "Wintry"}}) addOffspring("Vindictive", {{"Monastic", "Demonic"}}) addOffspring("Vengeful", choose({"Vindictive"}, {"Demonic", "Monastic"})) addOffspring("Avenging", {{"Vengeful", "Vindictive"}}) addOffspring("Leporine", {{"Meadows", "Forest"}}) addOffspring("Merry", {{"Wintry", "Forest"}}) addOffspring("Tipsy", {{"Wintry", "Meadows"}}) addOffspring("Tricky", {{"Sinister", "Common"}}) addOffspring("Rural", {{"Meadows", "Diligent"}}) addOffspring("Secluded", {{"Monastic", "Austere"}}) addOffspring("Hermitic", {{"Monastic", "Secluded"}}) addOffspring("Arid", {{"Meadows", "Modest"}}) addOffspring("Barren", {{"Arid", "Common"}}) addOffspring("Desolate", {{"Arid", "Barren"}}) addOffspring("Decaying", {{"Desolate", "Modest"}}) addOffspring("Skeletal", {{"Desolate", "Frugal"}}) addOffspring("Creepy", {{"Desolate", "Austere"}}) addOffspring("Decomposing", {{"Gnawing", "Common"}}) addOffspring("Tolerant", {{"Rocky", "Diligent"}}) addOffspring("Robust", {{"Rocky", "Tolerant"}}) addOffspring("Resilient", {{"Imperial", "Robust"}}) addOffspring("Corroded", {{"Resilient", "Forest"}}) addOffspring("Tarnished", {{"Resilient", "Marshy"}}) addOffspring("Rusty", {{"Resilient", "Meadows"}}) addOffspring("Leaden", {{"Resilient", "Unweary"}}) addOffspring("Galvanized", {{"Tarnished", "Cultivated"}}) addOffspring("Impregnable", {{"Resilient", "Noble"}}) addOffspring("Invincible", {{"Resilient", "Ender"}}) addOffspring("Glittering", {{"Corroded", "Imperial"}}) addOffspring("Shining", {{"Rusty", "Imperial"}}) addOffspring("Valuable", {{"Glittering", "Shining"}}) addOffspring("Lapis", {{"Resilient", "Water"}}) addOffspring("Emerald", {{"Lapis", "Noble"}}) addOffspring("Ruby", {{"Emerald", "Austere"}}) addOffspring("Sapphire", {{"Emerald", "Ocean"}}) addOffspring("Diamond", {{"Lapis", "Imperial"}}) addOffspring("Unstable", {{"Austere", "Rocky"}}) addOffspring("Nuclear", {{"Unstable", "Rusty"}}) addOffspring("Radioactive", {{"Nuclear", "Glittering"}}) addOffspring("Ancient", {{"Noble", "Diligent"}}) addOffspring("Primeval", {{"Ancient", "Noble"}}) addOffspring("Prehistoric", {{"Primeval", "Majestic"}}) addOffspring("Relic", {{"Prehistoric", "Imperial"}}) addOffspring("Fossilised", {{"Primeval", "Growing"}}) addOffspring("Resinous", {{"Primeval", "Fungal"}}) addOffspring("Oily", {{"Primeval", "Ocean"}}) addOffspring("Distilled", {{"Oily", "Industrious"}}) addOffspring("Refined", {{"Oily", "Distilled"}}) addOffspring("Elastic", {{"Refined", "Resinous"}}) addOffspring("River", {{"Water", "Common"}}) addOffspring("Ocean", {{"Water", "Diligent"}}) addOffspring("Stained", {{"Ebony", "Ocean"}}) addOffspring("Growing", {{"Diligent", "Forest"}}) addOffspring("Thriving", {{"Growing", "Rural"}}) addOffspring("Blooming", {{"Thriving", "Growing"}}) addOffspring("Sweetened", {{"Valiant", "Diligent"}}) addOffspring("Sugary", {{"Sweetened", "Diligent"}}) addOffspring("Ripening", {{"Sugary", "Forest"}}) addOffspring("Fruity", {{"Ripening", "Rural"}}) addOffspring("Farmed", {{"Cultivated", "Rural"}}) addOffspring("Bovine", {{"Rural", "Water"}}) addOffspring("Caffeinated", {{"Tropical", "Rural"}}) addOffspring("Minty", {{"Tropical", "Farmed"}}) addOffspring("Damp", {{"Common", "Marshy"}}) addOffspring("Boggy", {{"Damp", "Marshy"}}) addOffspring("Fungal", {{"Boggy", "Damp"}}) addOffspring("Furious", {{"Embittered", "Sinister"}}) addOffspring("Volcanic", {{"Embittered", "Furious"}}) addOffspring("Malicious", {{"Sinister", "Tropical"}}) addOffspring("Infectious", {{"Malicious", "Tropical"}}) addOffspring("Virulent", {{"Malicious", "Infectious"}}) addOffspring("Viscous", {{"Water", "Exotic"}}) addOffspring("Glutinous", {{"Viscous", "Exotic"}}) addOffspring("Sticky", {{"Viscous", "Glutinous"}}) addOffspring("Corrosive", {{"Virulent", "Sticky"}}) addOffspring("Caustic", {{"Corrosive", "Fiendish"}}) addOffspring("Acidic", {{"Corrosive", "Caustic"}}) addOffspring("Excited", {{"Cultivated", "Valiant"}}) addOffspring("Energetic", {{"Excited", "Valiant"}}) addOffspring("Frigid", {{"Wintry", "Diligent"}}) addOffspring("Absolute", {{"Ocean", "Frigid"}}) addOffspring("Shadowed", {{"Tolerant", "Sinister"}}) addOffspring("Darkened", {{"Shadowed", "Embittered"}}) addOffspring("Abyssal", {{"Shadowed", "Darkened"}}) addOffspring("Maroon", {{"Forest", "Valiant"}}) addOffspring("Saffron", {{"Meadows", "Valiant"}}) addOffspring("Prussian", {{"Water", "Valiant"}}) addOffspring("Natural", {{"Tropical", "Valiant"}}) addOffspring("Ebony", {{"Rocky", "Valiant"}}) addOffspring("Bleached", {{"Wintry", "Valiant"}}) addOffspring("Sepia", {{"Marshy", "Valiant"}}) addOffspring("Amber", {{"Maroon", "Saffron"}}) addOffspring("Turquoise", {{"Natural", "Prussian"}}) addOffspring("Indigo", {{"Maroon", "Prussian"}}) addOffspring("Slate", {{"Ebony", "Bleached"}}) addOffspring("Azure", {{"Prussian", "Bleached"}}) addOffspring("Lavender", {{"Maroon", "Bleached"}}) addOffspring("Lime", {{"Natural", "Bleached"}}) addOffspring("Fuchsia", {{"Indigo", "Lavender"}}) addOffspring("Ashen", {{"Slate", "Bleached"}}) addOffspring("Celebratory", {{"Austere", "Excited"}}) addOffspring("Jaded", {{"Ender", "Relic"}}) addOffspring("Glowering", {{"Furious", "Excited"}}) addOffspring("Hazardous", {{"Austere", "Desolate"}}) addOffspring("Lustered", {{"Resilient", "Unweary"}}) addOffspring("Abnormal", {{"Secluded", "Ender"}}) addOffspring("Spatial", {{"Abnormal", "Hermitic"}}) addOffspring("Quantum", {{"Spatial", "Spectral"}}) addOffspring("Eldritch", choose({"Cultivated"}, {"Mystical", "Sorcerous", "Unusual", "Attuned"})) addOffspring("Esoteric", {{"Cultivated", "Eldritch"}}) addOffspring("Mysterious", {{"Eldritch", "Esoteric"}}) addOffspring("Arcane", {{"Esoteric", "Mysterious"}}) addOffspring("Charmed", {{"Cultivated", "Eldritch"}}) addOffspring("Enchanted", {{"Eldritch", "Charmed"}}) addOffspring("Supernatural", {{"Charmed", "Enchanted"}}) addOffspring("Ethereal", {{"Arcane", "Supernatural"}}) addOffspring("Watery", {{"Supernatural", "Ethereal"}}) addOffspring("Earthen", {{"Supernatural", "Ethereal"}}) addOffspring("Firey", {{"Supernatural", "Ethereal"}}) addOffspring("Windy", {{"Supernatural", "Ethereal"}}) addOffspring("Pupil", {{"Monastic", "Arcane"}}) addOffspring("Scholarly", {{"Arcane", "Pupil"}}) addOffspring("Savant", {{"Pupil", "Scholarly"}}) addOffspring("Aware", {{"Ethereal", "Attuned"}}) addOffspring("Spirit", choose({"Aware"}, {"MystEtherealical", "Attuned"})) addOffspring("Soul", {{"Aware", "Spirit"}}) addOffspring("Skulking", {{"Modest", "Eldritch"}}) addOffspring("Ghastly", {{"Skulking", "Ethereal"}}) addOffspring("Spidery", {{"Tropical", "Skulking"}}) addOffspring("Smouldering", {{"Skulking", "Hateful"}}) addOffspring("Timely", {{"Imperial", "Ethereal"}}) addOffspring("Lordly", {{"Imperial", "Timely"}}) addOffspring("Doctoral", {{"Timely", "Lordly"}}) addOffspring("Infernal", {{"Infernal", "ves"}}) addOffspring("Hateful", {{"Infernal", "Eldritch"}}) addOffspring("Spiteful", {{"Infernal", "Hateful"}}) addOffspring("Withering", {{"Demonic", "Spiteful"}}) addOffspring("Oblivion", {{"Oblivion", "ves"}}) addOffspring("Nameless", {{"Ethereal", "Oblivion"}}) addOffspring("Abandoned", {{"Oblivion", "Nameless"}}) addOffspring("Forlorn", {{"Nameless", "Abandoned"}}) addOffspring("Draconic", {{"Imperial", "Abandoned"}}) addOffspring("Ferrous", {{"Common", "Industrious"}}) addOffspring("Auric", {{"Minium", "Plumbum"}}) addOffspring("Cuprum", {{"Industrious", "Meadows"}}) addOffspring("Stannum", {{"Industrious", "Forest"}}) addOffspring("Argentum", {{"Imperial", "Modest"}}) addOffspring("Plumbum", {{"Stannum", "Common"}}) addOffspring("Aluminum", {{"Industrious", "Cultivated"}}) addOffspring("Ardite", {{"Industrious", "Infernal"}}) addOffspring("Cobalt", {{"Imperial", "Infernal"}}) addOffspring("Manyullyn", {{"Ardite", "Cobalt"}}) addOffspring("Diamandi", {{"Austere", "Auric"}}) addOffspring("Esmeraldi", {{"Austere", "Argentum"}}) addOffspring("Apatine", {{"Rural", "Cuprum"}}) addOffspring("Mutable", {{"Unusual", "Eldritch"}}) addOffspring("Transmuting", {{"Unusual", "Mutable"}}) addOffspring("Crumbling", {{"Unusual", "Mutable"}}) addOffspring("Invisible", {{"Mystical", "Mutable"}}) addOffspring("Aer", {{"Windy", "Windy"}}) addOffspring("Ignis", {{"Firey", "Firey"}}) addOffspring("Aqua", {{"Watery", "Watery"}}) addOffspring("Solum", {{"Earthen", "Earthen"}}) addOffspring("Ordered", {{"Ethereal", "Arcane"}}) addOffspring("Chaotic", {{"Ethereal", "Supernatural"}}) addOffspring("Brainy", {{"Skulking", "Pupil"}}) addOffspring("Batty", {{"Skulking", "Windy"}}) addOffspring("Poultry", {{"Common", "Skulking"}}) addOffspring("Beefy", {{"Common", "Skulking"}}) addOffspring("Porcine", {{"Common", "Skulking"}}) addOffspring("Minium", {{"Frugal", "Eldritch"}}) function findAvailableParent(species, score, type) for i, stack in pairs(stacks) do if stack.beeInfo.displayName == species then if type then if string.find(stack.name, type) then return species, nil, score end else return species, nil, score end end end local aScore, aParent, aOffspring local beeScore = 99999 local beeParent = nil local beeOffspring = nil for i, parents in ipairs(bees[species].mutateFrom) do aParent, aOffspring, aScore = findAvailableParent(parents[1], score + 1, type) if aScore < beeScore then beeScore = aScore beeParent = aParent beeOffspring = aOffspring end aParent, aOffspring, aScore = findAvailableParent(parents[2], score + 1, type) if aScore < beeScore then beeScore = aScore beeParent = aParent beeOffspring = aOffspring end end if beeOffspring == nil then beeOffspring = species end return beeParent, beeOffspring, beeScore end local function findSpecies(species) local princessIndex = nil local droneIndex = nil for i, stack in pairs(stacks) do if stack.beeInfo.displayName == species then if string.find(stack.name, "Princess") then princessIndex = i end if string.find(stack.name, "Drone") then droneIndex = i end end end return princessIndex, droneIndex end local function breedSpecies(parent1, parent2) local princess1 = nil local princess2 = nil local drone1 = nil local drone2 = nil princess1, drone1 = findSpecies(parent1) princess2, drone2 = findSpecies(parent2) if not (princess1 and drone2) then princess1 = princess2 drone2 = drone1 end print("Breeding " .. parent1 .. " with " .. parent2) if princess1 and drone2 then chest.pushItem("up", princess1, 1) --todo check against description turtle.drop() chest.pushItem("up", drone2, 1) --todo check against description turtle.drop() return true end return false end local function findExtraBee(type, msg) local counts = {} local bestcount = 0 local bestspecies = nil for i, stack in pairs(stacks) do if string.find(stack.name, type) then if counts[stack.beeInfo.displayName] then counts[stack.beeInfo.displayName] = counts[stack.beeInfo.displayName] + 1 else counts[stack.beeInfo.displayName] = 1 end if counts[stack.beeInfo.displayName] > bestcount then bestcount = counts[stack.beeInfo.displayName] bestspecies = stack.beeInfo.displayName end end end if bestcount < 2 then shutdownMsg = "Need more " .. type .. "s!"; else print(msg .. " Extra " .. bestspecies .. " " .. type) end return bestspecies, bestcount end local function purebreed(species) local princessCount = 0 local droneCount = 0 for i, stack in pairs(stacks) do if stack.beeInfo.displayName == species then if string.find(stack.name, "Princess") then princessCount = princessCount + stack.qty end if string.find(stack.name, "Drone") then droneCount = droneCount + stack.qty end end end if princessCount >= 1 and droneCount >= minDrones then return true end print("Attempting to purebreed " .. species) if princessCount >= 1 and droneCount >= 1 then breedSpecies(species, species) return false end local parent1, offspring, score if(princessCount >= 1) then parent1, offspring, score = findAvailableParent(species, 0, "Drone") if score == 99999 then parent1, score = findExtraBee("Drone", "Used") else if bees[parent1].mutateFrom[1] then if not purebreed(parent1) then return false end end end else parent1, offspring, score = findAvailableParent(species, 0, "Princess") if score == 99999 then parent1, score = findExtraBee("Princess", "Used") else if bees[parent1].mutateFrom[1] then if not purebreed(parent1) then return false end end end end if shutdownMsg then return false end breedSpecies(species, parent1) return false end local function targetSpecies(species) local parent1 local parent2 = nil local parent1, offspring, score = findAvailableParent(species, 0, nil) if score == 0 then --found species return true end if score == 99999 then shutdownMsg = "No available parents for " .. species return false end print("Targeting Species " .. offspring) local princess1, drone1 = findSpecies(parent1) local princess2, drone2 for i, parents in ipairs(bees[offspring].mutateFrom) do if parents[1] == parent1 then princess2, drone2 = findSpecies(parents[2]) if (princess1 and drone2) or (princess2 and drone1) then parent2 = parents[2] break end if not parent2 then parent2 = parents[2] end if princess2 or drone2 then parent2 = parents[2] end end if parents[2] == parent1 then princess2, drone2 = findSpecies(parents[1]) if (princess1 and drone2) or (princess2 and drone1) then parent2 = parents[1] break end if not parent2 then parent2 = parents[1] end if princess2 or drone2 then parent2 = parents[1] end end end princess2, drone2 = findSpecies(parent2) if (princess1 and drone2) or (princess2 and drone1) then if bees[parent1].mutateFrom[1] then if not purebreed(parent1) then return false end end if bees[parent2].mutateFrom[1] then if not purebreed(parent2) then return false end end breedSpecies(parent1, parent2) return false end if princess2 or drone2 then purebreed(parent2) return false end targetSpecies(parent2) return false end local function dropExtraDrones() local species, count = findExtraBee("Drone", "Dropping") shutdownMsg = nil if count <= maxDrones then return end for i, stack in pairs(stacks) do if stack.beeInfo.displayName == species and string.find(stack.name, "Drone") then chest.pushItem("up", i, 1) turtle.dropUp() count = count - 1 if count <= maxDrones then return end end end end local function main(species) for slot = 1, 16 do if turtle.getItemCount(slot) > 0 then turtle.select(slot) turtle.dropDown() end end turtle.select(1) local apiarystacks while(1) do --test for breeding in progress apiarystacks = apiary.getAllStacks() while apiarystacks[1] do sleep(1) while(turtle.suck()) do turtle.dropDown() end apiarystacks = apiary.getAllStacks() end --clear apiary while(turtle.suck()) do turtle.dropDown() end stacks = chest.getAllStacks() if targetSpecies(species) then if purebreed(species) then shutdownMsg = "Breeding complete: " .. species end end if(shutdownMsg) then print(shutdownMsg) break end dropExtraDrones() sleep(1) end end local species = ... if species == nil then print("Usage") print(" programname species") return end if bees[species] == nil then print("Species does not exist in database") end main(species)
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