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--MADE BY OneLegend (NOT THE SCRIPT) Thanks to CyberFromLU for letting me Publish! REGULAR SCRIPT: Go to line 3 and 1607 put your name where it says "Chxp" ------------------------------------------------------------------- Player = script:FindFirstChild("Player") ~= nil and script.Player.Value or game:GetService("Players"):FindFirstChild("DarkHearth3") --Replace my name with yours for the RPG to work. Name = "cardeer123" --Sets name of the RPG. selected = true canDual = false dual = false Button1Down = false damage = 100 --Sets damage also. canFire = true canFire2 = false readyTime = 0.5 automatic = false burst = false burstCount = 0 burstCountMax = 3 canSilence = false silenced = false canZoom = true zoom = false switchToSingle = true switchToBurst = true switchToAutomatic = false ammoGui = Instance.new("ScreenGui") ammoGui.Name = Name local frame = Instance.new("Frame") frame.Name = "Frame" frame.Size = UDim2.new(0, 165, 0, 60) frame.Position = UDim2.new(0, 0, 1, -60) frame.BackgroundColor3 = Color3.new(1, 1, 1) frame.BorderColor3 = Color3.new(0, 0, 0) frame.Parent = ammoGui local label = Instance.new("TextLabel") label.Name = "Weapon" label.Text = "Weapon: " ..Name label.Size = UDim2.new(1, 0, 0, 20) label.Position = UDim2.new(0, 0, 0, 0) label.BackgroundColor3 = Color3.new(1, 0, 0) label.BorderColor3 = Color3.new(0, 0, 0) label.Parent = frame local label = Instance.new("TextLabel") label.Name = "MagazinePrefix" label.Text = " Magazine:" label.TextXAlignment = "Left" label.Size = UDim2.new(1, 0, 0, 20) label.Position = UDim2.new(0, 0, 0, 20) label.BackgroundColor3 = Color3.new(1, 1, 1) label.BorderColor3 = Color3.new(0, 0, 0) label.Parent = frame local label = Instance.new("TextLabel") label.Name = "Magazine" label.Text = "0/0" label.TextXAlignment = "Right" label.Size = UDim2.new(1, 0, 0, 20) label.Position = UDim2.new(0, -10, 0, 20) label.BackgroundTransparency = 1 label.BorderSizePixel = 0 label.Parent = frame local label = Instance.new("TextLabel") label.Name = "AmmoPrefix" label.Text = " Ammunition:" label.TextXAlignment = "Left" label.Size = UDim2.new(1, 0, 0, 20) label.Position = UDim2.new(0, 0, 0, 40) label.BackgroundColor3 = Color3.new(1, 1, 1) label.BorderColor3 = Color3.new(0, 0, 0) label.Parent = frame local label = Instance.new("TextLabel") label.Name = "Ammo" label.Text = "0/0" label.TextXAlignment = "Right" label.Size = UDim2.new(1, 0, 0, 20) label.Position = UDim2.new(0, -10, 0, 40) label.BackgroundTransparency = 1 label.BorderSizePixel = 0 label.Parent = frame function updateGui() if selected == false then return end if Player:FindFirstChild("PlayerGui") == nil then Instance.new("PlayerGui").Parent = Player end if Player.PlayerGui:FindFirstChild(Name) == nil then ammoGui:Clone().Parent = Player.PlayerGui end Player.PlayerGui[Name].Frame.Magazine.Text = tostring(magazine.Value).. "/" ..tostring(magazineMax.Value) Player.PlayerGui[Name].Frame.Ammo.Text = tostring(ammo.Value).. "/" ..tostring(ammoMax.Value) end function makeParts(format) local model = Instance.new("Model") model.Name = Name local pm = Instance.new("Part") pm.Name = "Handle" pm.FormFactor = "Custom" pm.Size = Vector3.new(1, 1, 1) pm.BrickColor = BrickColor.new("Black") pm.Locked = true pm.TopSurface = 0 pm.BottomSurface = 0 pm.Parent = model local m = Instance.new("CylinderMesh") m.Scale = Vector3.new(0.35, 1.5, 0.35) m.Parent = pm if format ~= nil then local w = Instance.new("Weld") w.Part0 = pm if format == "RightHand" then w.Part1 = Player.Character:FindFirstChild("Right Arm") w.C0 = CFrame.new(0, 1.5, 0.75) w.C1 = CFrame.new() elseif format == "RightHolster" then w.Part1 = Player.Character:FindFirstChild("Torso") w.C0 = CFrame.new(-0.65, 1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(185), math.rad(90), 0) w.C1 = CFrame.new() model.Name = Name.. " (Holstered)" end w.Parent = pm model.Parent = Player.Character end --[[ sniper1 http://www.roblox.com/Asset/?id=1868836 equip http://www.roblox.com/Asset/?id=13510737 fire1 http://www.roblox.com/Asset/?id=2760979 fire2 http://www.roblox.com/Asset/?id=13510352 fire3 http://www.roblox.com/Asset/?id=2692806 fire4 http://www.roblox.com/Asset/?id=2691586 fire5 http://www.roblox.com/Asset/?id=2920959 fire6 http://www.roblox.com/Asset/?id=2697431 fire7 http://www.roblox.com/Asset/?id=2920959 reload1 http://www.roblox.com/Asset/?id=2691591 reload2 http://www.roblox.com/Asset/?id=2697432 reload3 http://www.roblox.com/Asset/?id=2920960 reload4 http://www.roblox.com/Asset/?id=2761842 shotgun1 http://www.roblox.com/Asset/?id=2697294 --]] local s = Instance.new("Sound") s.Name = "Equip" s.SoundId = "http://www.roblox.com/Asset/?id=10209881" s.Volume = 1 s.Pitch = 1 s.Looped = false s.Parent = pm local s = Instance.new("Sound") s.Name = "Fire" s.SoundId = "rbxasset://sounds/Shoulder fired rocket.wav" s.Volume = 1 s.Pitch = 1.25 s.Looped = false s.Parent = pm local s = Instance.new("Sound") s.Name = "Reload" s.SoundId = "http://www.roblox.com/Asset/?id=2691591" s.Volume = 1 s.Pitch = 1.25 s.Looped = false s.Parent = pm local s = Instance.new("Sound") s.Name = "Empty" s.SoundId = "http://www.roblox.com/Asset/?id=2697295" s.Volume = 1 s.Pitch = 5 s.Looped = false s.Parent = pm local s = Instance.new("Sound") s.Name = "Switch" s.SoundId = "http://www.roblox.com/Asset/?id=2697295" s.Volume = 1 s.Pitch = 10 s.Looped = false s.Parent = pm local p = Instance.new("Part") p.Name = "Grip / Trigger Housing" p.FormFactor = "Custom" p.Size = Vector3.new(1, 1, 1) p.BrickColor = BrickColor.new("Black") p.Locked = true p.TopSurface = 0 p.BottomSurface = 0 p.Parent = model local m = Instance.new("SpecialMesh") m.MeshType = "Brick" m.Scale = Vector3.new(0.29, 0.75, 0.1) m.Parent = p local w = Instance.new("Weld") w.Part0 = p w.Part1 = pm w.C0 = CFrame.new(0, -0.2, -0.15) w.C1 = CFrame.new() w.Parent = p local p = Instance.new("Part") p.Name = "Grip 1" p.FormFactor = "Custom" p.Size = Vector3.new(1, 1, 1) p.BrickColor = BrickColor.new("Black") p.Locked = true p.TopSurface = 0 p.BottomSurface = 0 p.Parent = model local m = Instance.new("SpecialMesh") m.MeshType = "Brick" m.Scale = Vector3.new(0.29, 0.35, 0.9) m.Parent = p local w = Instance.new("Weld") w.Part0 = p w.Part1 = pm w.C0 = CFrame.new(0, -0.4, -0.65) w.C1 = CFrame.new() w.Parent = p local p = Instance.new("Part") p.Name = "Grip 2" p.FormFactor = "Custom" p.Size = Vector3.new(1, 1, 1) p.BrickColor = BrickColor.new("Reddish brown") p.Material = "Wood" p.Locked = true p.TopSurface = 0 p.BottomSurface = 0 p.Parent = model local m = Instance.new("SpecialMesh") m.MeshType = "Brick" m.Scale = Vector3.new(0.29, 0.35, 0.8) m.Parent = p local w = Instance.new("Weld") w.Part0 = p w.Part1 = pm w.C0 = CFrame.new(0, -1.1, -0.575) w.C1 = CFrame.new() w.Parent = p local p = Instance.new("Part") p.Name = "Trigger Housing 1" p.FormFactor = "Custom" p.Size = Vector3.new(1, 1, 1) p.BrickColor = BrickColor.new("Black") p.Locked = true p.TopSurface = 0 p.BottomSurface = 0 p.Parent = model local m = Instance.new("SpecialMesh") m.MeshType = "Brick" m.Scale = Vector3.new(0.1, 0.25, 0.025) m.Parent = p local w = Instance.new("Weld") w.Part0 = p w.Part1 = pm w.C0 = CFrame.new(0, -0.1, -0.5) w.C1 = CFrame.new() w.Parent = p local p = Instance.new("Part") p.Name = "Trigger Housing 2" p.FormFactor = "Custom" p.Size = Vector3.new(1, 1, 1) p.BrickColor = BrickColor.new("Black") p.Locked = true p.TopSurface = 0 p.BottomSurface = 0 p.Parent = model local m = Instance.new("SpecialMesh") m.MeshType = "Brick" m.Scale = Vector3.new(0.1, 0.025, 0.3) m.Parent = p local w = Instance.new("Weld") w.Part0 = p w.Part1 = pm w.C0 = CFrame.new(0, 0.01, -0.35) w.C1 = CFrame.new() w.Parent = p local p = Instance.new("Part") p.Name = "Trigger" p.FormFactor = "Custom" p.Size = Vector3.new(1, 1, 1) p.BrickColor = BrickColor.new("Black") p.Locked = true p.TopSurface = 0 p.BottomSurface = 0 p.Parent = model local m = Instance.new("SpecialMesh") m.MeshType = "Brick" m.Scale = Vector3.new(0.1, 0.05, 0.15) m.Parent = p local w = Instance.new("Weld") w.Part0 = p w.Part1 = pm w.C0 = CFrame.new(0, -0.11, -0.275) w.C1 = CFrame.new() w.Parent = p local p = Instance.new("Part") p.Name = "Center 1" p.FormFactor = "Custom" p.Size = Vector3.new(1, 1, 1) p.BrickColor = BrickColor.new("Black") p.Locked = true p.TopSurface = 0 p.BottomSurface = 0 p.Parent = model local m = Instance.new("CylinderMesh") m.Scale = Vector3.new(0.4, 0.5, 0.4) m.Parent = p local w = Instance.new("Weld") w.Part0 = p w.Part1 = pm w.C0 = CFrame.new(0, -1, 0) w.C1 = CFrame.new() w.Parent = p local p = Instance.new("Part") p.Name = "Center 2" p.FormFactor = "Custom" p.Size = Vector3.new(1, 1, 1) p.BrickColor = BrickColor.new("Reddish brown") p.Material = "Wood" p.Locked = true p.TopSurface = 0 p.BottomSurface = 0 p.Parent = model local m = Instance.new("CylinderMesh") m.Scale = Vector3.new(0.45, 1, 0.45) m.Parent = p local w = Instance.new("Weld") w.Part0 = p w.Part1 = pm w.C0 = CFrame.new(0, -1.75, 0) w.C1 = CFrame.new() w.Parent = p local p = Instance.new("Part") p.Name = "Center 3" p.FormFactor = "Custom" p.Size = Vector3.new(1, 1, 1) p.BrickColor = BrickColor.new("Reddish brown") p.Material = "Wood" p.Locked = true p.TopSurface = 0 p.BottomSurface = 0 p.Parent = model local m = Instance.new("SpecialMesh") m.MeshType = "FileMesh" m.MeshId = "http://www.roblox.com/Asset/?id=1778999" m.Scale = Vector3.new(0.335, 0.45, 0.335) m.Parent = p local w = Instance.new("Weld") w.Part0 = p w.Part1 = pm w.C0 = CFrame.new(0, -2.6225, 0) w.C1 = CFrame.new() w.Parent = p local p = Instance.new("Part") p.Name = "Center 4" p.FormFactor = "Custom" p.Size = Vector3.new(1, 1, 1) p.BrickColor = BrickColor.new("Reddish brown") p.Material = "Wood" p.Locked = true p.TopSurface = 0 p.BottomSurface = 0 p.Parent = model local m = Instance.new("CylinderMesh") m.Scale = Vector3.new(0.325, 1.25, 0.325) m.Parent = p local w = Instance.new("Weld") w.Part0 = p w.Part1 = pm w.C0 = CFrame.new(0, -3, 0) w.C1 = CFrame.new() w.Parent = p local p = Instance.new("Part") p.Name = "End 1" p.FormFactor = "Custom" p.Size = Vector3.new(1, 1, 1) p.BrickColor = BrickColor.new("Black") p.CanCollide = false p.Locked = true p.TopSurface = 0 p.BottomSurface = 0 p.Parent = model local m = Instance.new("CylinderMesh") m.Scale = Vector3.new(0.31, 0.1, 0.31) m.Parent = p local w = Instance.new("Weld") w.Part0 = p w.Part1 = pm w.C0 = CFrame.new(0, -3.625, 0) w.C1 = CFrame.new() w.Parent = p local p = Instance.new("Part") p.Name = "End 2" p.FormFactor = "Custom" p.Size = Vector3.new(1, 1, 1) p.BrickColor = BrickColor.new("Black") p.CanCollide = false p.Locked = true p.TopSurface = 0 p.BottomSurface = 0 p.Parent = model local m = Instance.new("SpecialMesh") m.MeshType = "FileMesh" m.MeshId = "http://www.roblox.com/Asset/?id=1778999" m.Scale = Vector3.new(0.425, 0.875, 0.425) m.Parent = p local w = Instance.new("Weld") w.Part0 = p w.Part1 = pm w.C0 = CFrame.new(0, 3.61, 0) * CFrame.fromEulerAnglesXYZ(math.rad(180), 0, 0) w.C1 = CFrame.new() w.Parent = p local f = Instance.new("Fire") f.Enabled = false f.Name = "Fire" f.Color = Color3.new(1, 0.5, 0) f.SecondaryColor = Color3.new(1, 0.75, 0.5) f.Heat = -25 f.Size = 5 f.Parent = p local s = Instance.new("Smoke") s.Enabled = false s.Name = "Smoke" s.Opacity = 0.5 s.Color = Color3.new(0.8, 0.8, 0.8) s.RiseVelocity = -10 s.Size = 5 s.Parent = p local p = Instance.new("Part") p.Name = "Muzzle" p.FormFactor = "Custom" p.Size = Vector3.new(1, 1, 1) p.Transparency = 1 p.CanCollide = false p.Locked = true p.Parent = model local w = Instance.new("Weld") w.Part0 = p w.Part1 = pm w.C0 = CFrame.new(0, 0.26, 0) w.C1 = CFrame.new() w.Parent = p local f = Instance.new("Fire") f.Enabled = false f.Name = "Fire" f.Color = Color3.new(1, 0.5, 0) f.SecondaryColor = Color3.new(1, 0.75, 0.5) f.Heat = -25 f.Size = 2.5 f.Parent = p local s = Instance.new("Smoke") s.Enabled = false s.Name = "Smoke" s.Opacity = 0.3 s.Color = Color3.new(0.8, 0.8, 0.8) s.RiseVelocity = -10 s.Size = 2.5 s.Parent = p local pm2 = Instance.new("Part") if magazine.Value <= 0 then pm2.Transparency = 1 end pm2.Name = "Projectile" pm2.FormFactor = "Custom" pm2.Size = Vector3.new(1, 1, 1) pm2.BrickColor = BrickColor.new("Bright red") pm2.CanCollide = false pm2.Locked = true pm2.TopSurface = 0 pm2.BottomSurface = 0 pm2.Parent = model local m = Instance.new("CylinderMesh") m.Scale = Vector3.new(0.2, 1, 0.2) m.Parent = pm2 local w = Instance.new("Weld") w.Part0 = pm2 w.Part1 = pm w.C0 = CFrame.new(0, 0.3, 0) w.C1 = CFrame.new() w.Parent = pm2 local f = Instance.new("Fire") f.Enabled = false f.Name = "Fire" f.Color = Color3.new(1, 0.5, 0) f.SecondaryColor = Color3.new(1, 0.75, 0.5) f.Heat = 25 f.Size = 1 f.Parent = pm2 local s = Instance.new("Smoke") s.Enabled = false s.Name = "Smoke" s.Opacity = 0.25 s.Color = Color3.new(0.8, 0.8, 0.8) s.RiseVelocity = 10 s.Size = 5 s.Parent = pm2 local p = Instance.new("Part") if magazine.Value <= 0 then p.Transparency = 1 end p.Name = "Projectile Center 1" p.FormFactor = "Custom" p.Size = Vector3.new(1, 1, 1) p.BrickColor = BrickColor.new("Bright red") p.CanCollide = false p.Locked = true p.TopSurface = 0 p.BottomSurface = 0 p.Parent = model local m = Instance.new("SpecialMesh") m.MeshType = "FileMesh" m.MeshId = "http://www.roblox.com/Asset/?id=1033714" --http://www.roblox.com/Asset/?id=1778999 m.Scale = Vector3.new(0.25, 1.25, 0.25) m.Parent = p local w = Instance.new("Weld") w.Part0 = p w.Part1 = pm2 w.C0 = CFrame.new(0, 0.65, 0) w.C1 = CFrame.new() w.Parent = p local p = Instance.new("Part") if magazine.Value <= 0 then p.Transparency = 1 end p.Name = "Projectile Center 2" p.FormFactor = "Custom" p.Size = Vector3.new(1, 1, 1) p.BrickColor = BrickColor.new("Bright red") p.CanCollide = false p.Locked = true p.TopSurface = 0 p.BottomSurface = 0 p.Parent = model local m = Instance.new("SpecialMesh") m.MeshType = "FileMesh" m.MeshId = "http://www.roblox.com/Asset/?id=1033714" --http://www.roblox.com/Asset/?id=1778999 m.Scale = Vector3.new(0.25, 1.1, 0.25) m.Parent = p local w = Instance.new("Weld") w.Part0 = p w.Part1 = pm2 w.C0 = CFrame.new(0, -1.53, 0) * CFrame.fromEulerAnglesXYZ(math.rad(180), 0, 0) w.C1 = CFrame.new() w.Parent = p local p = Instance.new("Part") if magazine.Value <= 0 then p.Transparency = 1 end p.Name = "Projectile Tip" p.FormFactor = "Custom" p.Size = Vector3.new(1, 1, 1) p.BrickColor = BrickColor.new("Bright red") p.CanCollide = false p.Locked = true p.TopSurface = 0 p.BottomSurface = 0 p.Parent = model local m = Instance.new("CylinderMesh") m.Scale = Vector3.new(0.1, 0.1, 0.1) m.Parent = p local w = Instance.new("Weld") w.Part0 = p w.Part1 = pm2 w.C0 = CFrame.new(0, 1.89, 0) w.C1 = CFrame.new() w.Parent = p return model end function removeParts(format) if format == "RightHand" then pcall(function() Player.Character[Name]:Remove() end) elseif format == "LeftHand" then pcall(function() Player.Character[Name.. " (Left)"]:Remove() end) elseif format == "RightHolster" then pcall(function() Player.Character[Name.. " (Holstered)"]:Remove() end) elseif format == "LeftHolster" then pcall(function() Player.Character[Name.. " (Holstered, Left)"]:Remove() end) end end function SetAngle(Joint, Angle, Character) if Character == nil then return false end local Joints = { Character.Torso:FindFirstChild("Right Shoulder 2"), Character.Torso:FindFirstChild("Left Shoulder 2"), Character.Torso:FindFirstChild("Right Hip 2"), Character.Torso:FindFirstChild("Left Hip 2") } if Joints[Joint] == nil then return false end if Joint == 1 or Joint == 3 then Joints[Joint].DesiredAngle = Angle end if Joint == 2 or Joint == 4 then Joints[Joint].DesiredAngle = -Angle end end function ForceAngle(Joint, Angle, Character) if Character == nil then return false end local Joints = { Character.Torso:FindFirstChild("Right Shoulder 2"), Character.Torso:FindFirstChild("Left Shoulder 2"), Character.Torso:FindFirstChild("Right Hip 2"), Character.Torso:FindFirstChild("Left Hip 2") } if Joints[Joint] == nil then return false end if Joint == 1 or Joint == 3 then Joints[Joint].DesiredAngle = Angle Joints[Joint].CurrentAngle = Angle end if Joint == 2 or Joint == 4 then Joints[Joint].DesiredAngle = -Angle Joints[Joint].CurrentAngle = -Angle end end function SetSpeed(Joint, Speed, Character) if Character == nil then return false end local Joints = { Character.Torso:FindFirstChild("Right Shoulder 2"), Character.Torso:FindFirstChild("Left Shoulder 2"), Character.Torso:FindFirstChild("Right Hip 2"), Character.Torso:FindFirstChild("Left Hip 2") } if Joints[Joint] == nil then return false end Joints[Joint].MaxVelocity = Speed end function DisableLimb(Limb, Character) if Character == nil then return false end if Character:FindFirstChild("Torso") == nil then return false end local Joints = { Character.Torso:FindFirstChild("Right Shoulder"), Character.Torso:FindFirstChild("Left Shoulder"), Character.Torso:FindFirstChild("Right Hip"), Character.Torso:FindFirstChild("Left Hip") } local Limbs = { Character:FindFirstChild("Right Arm"), Character:FindFirstChild("Left Arm"), Character:FindFirstChild("Right Leg"), Character:FindFirstChild("Left Leg") } if Joints[Limb] == nil then return false end if Limbs[Limb] == nil then return false end local Joint = Instance.new("Motor") Joint.Parent = Character.Torso Joint.Part0 = Character.Torso Joint.Part1 = Limbs[Limb] if Limb == 1 then Joint.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) Joint.Name = "Right Shoulder 2" elseif Limb == 2 then Joint.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) Joint.Name = "Left Shoulder 2" elseif Limb == 3 then Joint.C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) Joint.Name = "Right Hip 2" elseif Limb == 4 then Joint.C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) Joint.Name = "Left Hip 2" end Joint.MaxVelocity = Joints[Limb].MaxVelocity Joint.CurrentAngle = Joints[Limb].CurrentAngle Joint.DesiredAngle = Joints[Limb].DesiredAngle Joints[Limb]:Remove() end function ResetLimbCFrame(Limb, Character) if Character == nil then return false end if Character.Parent == nil then return false end if Character:FindFirstChild("Torso") == nil then return false end local Joints = { Character.Torso:FindFirstChild("Right Shoulder 2"), Character.Torso:FindFirstChild("Left Shoulder 2"), Character.Torso:FindFirstChild("Right Hip 2"), Character.Torso:FindFirstChild("Left Hip 2") } local Limbs = { Character:FindFirstChild("Right Arm"), Character:FindFirstChild("Left Arm"), Character:FindFirstChild("Right Leg"), Character:FindFirstChild("Left Leg") } if Joints[Limb] == nil then return false end if Limbs[Limb] == nil then return false end if Limb == 1 then Joints[Limb].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) elseif Limb == 2 then Joints[Limb].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) elseif Limb == 3 then Joints[Limb].C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) elseif Limb == 4 then Joints[Limb].C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) end end function EnableLimb(Limb, Character) if Character == nil then return false end if Character:FindFirstChild("Torso") == nil then return false end local Joints = { Character.Torso:FindFirstChild("Right Shoulder 2"), Character.Torso:FindFirstChild("Left Shoulder 2"), Character.Torso:FindFirstChild("Right Hip 2"), Character.Torso:FindFirstChild("Left Hip 2") } local Limbs = { Character:FindFirstChild("Right Arm"), Character:FindFirstChild("Left Arm"), Character:FindFirstChild("Right Leg"), Character:FindFirstChild("Left Leg") } if Joints[Limb] == nil then return false end if Limbs[Limb] == nil then return false end if Limb == 1 then Joints[Limb].Name = "Right Shoulder" elseif Limb == 2 then Joints[Limb].Name = "Left Shoulder" elseif Limb == 3 then Joints[Limb].Name = "Right Hip" elseif Limb == 4 then Joints[Limb].Name = "Left Hip" end Animate = Character:FindFirstChild("Animate") if Animate == nil then return false end Animate = Animate:Clone() Character.Animate:Remove() Animate.Parent = Character end function playAnimation(format, mouse) if format == "equip" then coroutine.resume(coroutine.create(function() for i = 0, 1, 0.025 do if Player.Character:FindFirstChild("Torso") ~= nil then if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(90) * i, 0, math.rad(67.5) * i) Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0, 0.5 * (1 - i), 0) * CFrame.new(0, 1.85 * i, 0) else return false end else return false end wait() end end)) for i = 0, 1, 0.05 do if Player.Character:FindFirstChild("Torso") ~= nil then if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, -0.25 * i) * CFrame.fromEulerAnglesXYZ(math.rad(-90) * i, 0, math.rad(-20) * i) Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) else return false end else return false end wait() end removeParts("RightHolster") makeParts("RightHand") for i = 0, 1, 0.05 do if Player.Character:FindFirstChild("Torso") ~= nil then if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5 * (1 - i), 0.5 * (1 - i), -0.25 * (1 - i)) * CFrame.fromEulerAnglesXYZ(math.rad(-90) * (1 - i), 0, math.rad(-20) * (1 - i)) * CFrame.new(1.25 * i, 0.5 * i, 0) * CFrame.fromEulerAnglesXYZ(math.rad(90) * i, 0, 0) Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5 * (1 - i), 0) * CFrame.new(0, 0.75 * i, 0.1 * i) else return false end else return false end if Player.Character:FindFirstChild(Name) ~= nil then if Player.Character[Name]:FindFirstChild("Handle") ~= nil then Player.Character[Name].Handle.Weld.C0 = CFrame.new(0, 1.5, 0.75) Player.Character[Name].Handle.Weld.C1 = CFrame.fromEulerAnglesXYZ(math.rad(-90) * (1 - i), 0, 0) else return false end else return false end wait() end makeParts("RightHolster") removeParts("RightHand") return playAnimation("hold") end if format == "unequip" then coroutine.resume(coroutine.create(function() for i = 1, 0, -0.025 do if Player.Character:FindFirstChild("Torso") ~= nil then if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(90) * i, 0, math.rad(67.5) * i) Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0, 0.5 * (1 - i), 0) * CFrame.new(0, 1.85 * i, 0) else return false end else return false end wait() end end)) for i = 1, 0, -0.05 do if Player.Character:FindFirstChild("Torso") ~= nil then if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5 * (1 - i), 0.5 * (1 - i), -0.25 * (1 - i)) * CFrame.fromEulerAnglesXYZ(math.rad(-90) * (1 - i), 0, math.rad(-20) * (1 - i)) * CFrame.new(1.25 * i, 0.5 * i, 0) * CFrame.fromEulerAnglesXYZ(math.rad(90) * i, 0, 0) Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5 * (1 - i), 0) * CFrame.new(0, 0.75 * i, 0.1 * i) else return false end else return false end if Player.Character:FindFirstChild(Name) ~= nil then if Player.Character[Name]:FindFirstChild("Handle") ~= nil then Player.Character[Name].Handle.Weld.C0 = CFrame.new(0, 1.5, 0.75) Player.Character[Name].Handle.Weld.C1 = CFrame.fromEulerAnglesXYZ(math.rad(-90) * (1 - i), 0, 0) else return false end else return false end wait() end makeParts("RightHolster") removeParts("RightHand") for i = 1, 0, -0.05 do if Player.Character:FindFirstChild("Torso") ~= nil then if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, -0.25 * i) * CFrame.fromEulerAnglesXYZ(math.rad(-90) * i, 0, math.rad(-20) * i) Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) else return false end else return false end wait() end removeParts("RightHolster") makeParts("RightHand") return true end if format == "hold" then if Player.Character:FindFirstChild("Torso") ~= nil then if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, math.rad(67.5)) Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0, 1.85, 0) Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.25, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0) Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.75, 0.1) else return false end else return false end end if format == "reload" then Player.Character[Name].Handle.Reload.Volume = 0 Player.Character[Name].Handle.Reload.Pitch = 1.78 Player.Character[Name].Handle.Reload:Play() coroutine.resume(coroutine.create(function() for i = 0, 1, 0.06 do if Player.Character:FindFirstChild("Torso") ~= nil and Player.Character:FindFirstChild(Name) ~= nil then if Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil and Player.Character[Name]:FindFirstChild("Handle") ~= nil then Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.25 + i / 10, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, math.rad(i * 90)) Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.75, 0.1) Player.Character[Name].Handle.Weld.C1 = CFrame.new(0, -1.4 * i, 0) * CFrame.fromEulerAnglesXYZ(0, 0, math.rad(-i * 170)) end end wait() end end)) for i = 1, 0, -0.1 do if Player.Character:FindFirstChild("Torso") ~= nil then if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(90) * i, 0, math.rad(67.5) * i) Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0, 0.5 * (1 - i), 0) * CFrame.new(0, 1.85 * i, 0) else return false end else return false end wait() end local projectile = Instance.new("Model") projectile.Name = Name.. " Projectile" local source = Player.Character[Name]:FindFirstChild("Projectile") if source == nil then return end source = source:Clone() source.Transparency = 0 source.Parent = projectile for _, Part in pairs(Player.Character[Name]:GetChildren()) do if string.match(Part.Name, "Projectile") and Part.Name ~= "Projectile" then local new = Part:Clone() new.Parent = projectile new.Transparency = 0 --new.CFrame = source.CFrame * (Part.Weld.C0 * Part.Weld.C1):inverse() local w = Instance.new("Weld", new) w.Part0 = w.Parent w.Part1 = source w.C0 = Part.Weld.C0 w.C1 = Part.Weld.C1 end end local w = Instance.new("Weld", source) w.Part0 = w.Parent w.Part1 = Player.Character:FindFirstChild("Left Arm") w.C0 = CFrame.new(0.2, -0.8, -0.6) * CFrame.fromEulerAnglesXYZ(math.rad(180), 0, math.rad(-37.5)) projectile.Parent = Player.Character[Name] for i = 0, 1, 0.1 do if Player.Character:FindFirstChild("Torso") ~= nil then if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(110) * i, 0, math.rad(67.5) * i) Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0, 0.5 * (1 - i), 0) * CFrame.new(0.35 * i, 1.85 * i, 0) else return false end else return false end wait() end Player.Character[Name].Handle.Reload.Volume = 1 Player.Character[Name].Handle.Reload.Pitch = 0.9 for i = 0, 0.9, 0.1 do if Player.Character:FindFirstChild("Torso") ~= nil then if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5 + i, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(110), 0, math.rad(67.5)) Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0.35 * (1 - i), 1.85, 0) else return false end else return false end wait() end projectile:Remove() Player.Character[Name].Handle.Reload:Stop() for _, Part in pairs(Player.Character[Name]:GetChildren()) do if string.match(Part.Name, "Projectile") then Part.Transparency = 0 end end coroutine.resume(coroutine.create(function() for i = 1, 0, -0.1 do if Player.Character:FindFirstChild("Torso") ~= nil and Player.Character:FindFirstChild(Name) ~= nil then if Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil and Player.Character[Name]:FindFirstChild("Handle") ~= nil then Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.25 + i / 10, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, math.rad(i * 90)) Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.75, 0.1) Player.Character[Name].Handle.Weld.C1 = CFrame.new(0, -1.4 * i, 0) * CFrame.fromEulerAnglesXYZ(0, 0, math.rad(-i * 170)) end end wait() end end)) for i = 0.9, 0, -0.1 do if Player.Character:FindFirstChild("Torso") ~= nil then if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5 + i, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(110), 0, math.rad(67.5)) Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0, 1.85, 0) else return false end else return false end wait() end Player.Character[Name].Handle.Weld.C1 = CFrame.new() playAnimation("hold") return true end if format == "fire" then if Player.Character[Name]:FindFirstChild("Handle") ~= nil then Player.Character[Name].Handle.Fire:Play() CamShake(0.1, 5000) else return false end if Player.Character:FindFirstChild("Humanoid") ~= nil then coroutine.resume(coroutine.create(function() if Player.Character.Humanoid.PlatformStand == false and Player.Character.Humanoid.Sit == false then Player.Character.Humanoid.PlatformStand = true wait(0.1) Player.Character.Humanoid.PlatformStand = false end end)) else return false end if Player.Character:FindFirstChild("Torso") ~= nil then coroutine.resume(coroutine.create(function() Player.Character.Torso.Velocity = Player.Character.Torso.Velocity + (Player.Character.Torso.CFrame.lookVector * -100) + Vector3.new(0, 25, 0) end)) else return false end if Player.Character[Name]:FindFirstChild("Muzzle") ~= nil then coroutine.resume(coroutine.create(function() Player.Character[Name].Muzzle.Smoke.Enabled = true Player.Character[Name].Muzzle.Fire.Enabled = true wait(0.5) Player.Character[Name].Muzzle.Smoke.Enabled = false Player.Character[Name].Muzzle.Fire.Enabled = false end)) else return false end if Player.Character[Name]:FindFirstChild("End 2") ~= nil then coroutine.resume(coroutine.create(function() Player.Character[Name]["End 2"].Smoke.Enabled = true Player.Character[Name]["End 2"].Fire.Enabled = true wait(0.5) Player.Character[Name]["End 2"].Smoke.Enabled = false Player.Character[Name]["End 2"].Fire.Enabled = false end)) else return false end end return true end function CamShake(time, freq) coroutine.resume(coroutine.create(function() local cam = Workspace.CurrentCamera local time = 10 local seed = Vector3.new(math.random(100, 200) / freq, math.random(100, 200) / freq, 0) if math.random(1, 2) == 1 then seed = Vector3.new(-seed.x, seed.y, 0) end if math.random(1, 2) == 1 then seed = Vector3.new(seed.x, -seed.y, 0) end cam.CoordinateFrame = (CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(seed.x * time, seed.y * time, 0)) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude) for i = 1, time do cam.CoordinateFrame = (CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(-seed.x, -seed.y, 0)) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude) wait() end end)) end function Weld(x, y) local weld = Instance.new("Weld") weld.Part0 = x weld.Part1 = y CJ = CFrame.new(x.Position) C0 = x.CFrame:inverse() * CJ C1 = y.CFrame:inverse() * CJ weld.C0 = C0 weld.C1 = C1 weld.Parent = x end function tagHumanoid(humanoid) local tag = Instance.new("ObjectValue") tag.Name = "creator" tag.Value = Player tag.Parent = humanoid local tag = Instance.new("StringValue") tag.Name = "creatorType1" tag.Value = Name tag.Parent = humanoid local tag = Instance.new("StringValue") tag.Name = "creatorType2" tag.Value = "blown to bits" tag.Parent = humanoid end function untagHumanoid(humanoid) if humanoid ~= nil then local tag = humanoid:FindFirstChild("creator") if tag ~= nil then tag:Remove() end local tag = humanoid:FindFirstChild("creatorType1") if tag ~= nil then tag:Remove() end local tag = humanoid:FindFirstChild("creatorType2") if tag ~= nil then tag:Remove() end end end function fire(startPoint, endPoint, hit) local projectile = Instance.new("Model") projectile.Name = Name.. " Projectile" local source = Player.Character[Name]:FindFirstChild("Projectile") if source == nil then return end source.Transparency = 1 source = source:Clone() source.Transparency = 0 source.CanCollide = false pcall(function() source.Fire.Enabled = true end) pcall(function() source.Smoke.Enabled = true end) source.CFrame = CFrame.new(startPoint, endPoint) * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0) source.Parent = projectile for _, Part in pairs(Player.Character[Name]:GetChildren()) do if string.match(Part.Name, "Projectile") and Part.Name ~= "Projectile" then local new = Part:Clone() new.Parent = projectile new.Transparency = 0 new.CFrame = source.CFrame * (Part.Weld.C0 * Part.Weld.C1):inverse() local w = Instance.new("Weld", new) w.Part0 = w.Parent w.Part1 = source w.C0 = Part.Weld.C0 w.C1 = Part.Weld.C1 Part.Transparency = 1 end end projectile.Parent = Workspace local vel = Instance.new("BodyVelocity") vel.maxForce = Vector3.new(math.huge, math.huge, math.huge) vel.velocity = (endPoint - startPoint).unit * 100 vel.Parent = source local gyro = Instance.new("BodyGyro") gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) gyro.cframe = CFrame.new(startPoint, endPoint) * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0) gyro.Parent = source coroutine.resume(coroutine.create(function() wait(1) gyro:Remove() end)) wait(0.2) source.CanCollide = true local connection = nil connection = source.Touched:connect(function() if hit.Parent == nil then return end if hit.Parent == projectile then return end if hit.Parent == Player.Character then return end if hit.Parent == Player.Character:FindFirstChild(Name) then return end if hit.Parent.Parent == Player.Character then return end for i = 1, math.random(3, 6) do local s = Instance.new("Sound", source) s.SoundId = "http://www.roblox.com/Asset/?id=2101148" s.Volume = 1 s.Pitch = math.random(1, 10) / 10 s:Play() end coroutine.resume(coroutine.create(function() pcall(function() vel:Remove() end) for _, Part in pairs(projectile:GetChildren()) do if Part.Name ~= "Projectile" then Part:Remove() else Part.Anchored = true Part.Transparency = 1 Part.CanCollide = false pcall(function() Part.Fire.Enabled = false end) pcall(function() Part.Smoke.Enabled = false end) end end connection:disconnect() wait(5) projectile:Remove() end)) local range = damage / 5 local power = damage / 2 local function Push(Part) if #Part:GetChildren() > 0 then for _, Parts in pairs(Part:GetChildren()) do Push(Parts) end end if pcall(function() local x = Part.CFrame end) == false then return end if Part.Anchored == true then return end if (Part.Position - source.Position).magnitude > range then return end Part.Velocity = Part.Velocity + ((Part.Position - source.Position).unit * power) coroutine.wrap(function() if Part.Parent:FindFirstChild("Humanoid") ~= nil then Part.Parent.Humanoid:TakeDamage(1000000) --Set to damage of explosion end end)() end Push(Workspace) for i = 1, math.random(5, 20) do local blast = Instance.new("Part") blast.FormFactor = 0 blast.Size = Vector3.new(1, 1, 1) local color = math.random(1, 4) if color == 1 then blast.BrickColor = BrickColor.new("Really red") elseif color == 2 then blast.BrickColor = BrickColor.new("Bright orange") elseif color == 3 then blast.BrickColor = BrickColor.new("Neon orange") elseif color == 4 then blast.BrickColor = BrickColor.new("Bright red") end blast.TopSurface = 0 blast.BottomSurface = 0 blast.Anchored = true blast.CanCollide = false blast.CFrame = source.CFrame * CFrame.new(math.random(-damage / 50, damage / 50), math.random(-damage / 50, damage / 50), math.random(-damage / 50, damage / 50)) blast.Parent = Workspace local mesh = Instance.new("SpecialMesh") mesh.MeshType = "Sphere" mesh.Parent = blast coroutine.resume(coroutine.create(function() for i = 1, range, math.random(range, range + 100) / 100 do blast.Transparency = i / range mesh.Scale = Vector3.new(i, i, i) wait() end blast:Remove() end)) end end) coroutine.resume(coroutine.create(function() wait(10) for _, Part in pairs(projectile:GetChildren()) do Part.CanCollide = false end pcall(function() source.Fire.Enabled = false end) pcall(function() source.Smoke.Enabled = false end) pcall(function() vel:Remove() end) pcall(function() connection:disconnect() end) end)) end function onButton1Down(mouse) if selected == false then return end if Player.Character:FindFirstChild(Name) ~= nil and Button1Down == false and canFire == true and (function() if dual == true then if Player.Character:FindFirstChild(Name.. " (Left)") ~= nil then return true else return false end else return true end end)() == true then if Player.Character[Name]:FindFirstChild("Handle") == nil then return end if Player.Character[Name]:FindFirstChild("Muzzle") == nil then return end if dual == true then if Player.Character[Name.. " (Left)"]:FindFirstChild("Handle") == nil then return end end if dual == true then if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") == nil then return end end mouse.Icon = "rbxasset://textures\\GunWaitCursor.png" Button1Down = true canFire = false canFire2 = true while canFire2 == true do local humanoid = Player.Character:FindFirstChild("Humanoid") if humanoid == nil then canFire2 = false break end if humanoid.Health <= 0 then canFire2 = false break end local fireLeft = false if automatic == false and burst == false then canFire2 = false elseif automatic == false and burst == true then if burstCount >= burstCountMax then canFire2 = false burstCount = 0 break end burstCount = burstCount + 1 elseif automatic == true and burst == false then fireLeft = true end if magazine.Value > 0 then magazine.Value = magazine.Value - 1 updateGui() fire(Player.Character[Name].Muzzle.Position, mouse.Hit.p, mouse.Target) coroutine.resume(coroutine.create(function() if dual == true then playAnimation("rightFire") elseif dual == false then playAnimation("fire") end end)) else Player.Character[Name].Handle.Empty:Play() end if fireLeft == true and dual == true and automatic == true then if magazine.Value > 0 then coroutine.resume(coroutine.create(function() wait(readyTime / 2) magazine.Value = magazine.Value - 1 updateGui() fire(Player.Character[Name.. " (Left)"].Muzzle.Position, mouse.Hit.p, mouse.Target) playAnimation("leftFire") end)) else coroutine.resume(coroutine.create(function() wait(readyTime / 2) Player.Character[Name].Handle.Empty:Play() end)) end end wait(readyTime) end mouse.Icon = "rbxasset://textures\\GunCursor.png" canFire = true end end function onButton1Up(mouse) if selected == false then return end Button1Down = false canFire2 = false burstCount = 0 while canFire == false do wait() end if dual == true and automatic == false then if Player.Character[Name.. " (Left)"]:FindFirstChild("Handle") == nil then return end if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") == nil then return end mouse.Icon = "rbxasset://textures\\GunWaitCursor.png" canFire = false canFire2 = true while canFire2 == true do local humanoid = Player.Character:FindFirstChild("Humanoid") if humanoid == nil then canFire2 = false break end if humanoid.Health <= 0 then canFire2 = false break end if burst == false then canFire2 = false elseif burst == true then if burstCount >= burstCountMax then canFire2 = false burstCount = 0 break end burstCount = burstCount + 1 end if magazine.Value <= 0 then Player.Character[Name].Handle.Empty:Play() else coroutine.resume(coroutine.create(function() playAnimation("leftFire") end)) magazine.Value = magazine.Value - 1 updateGui() fire(Player.Character[Name.. " (Left)"].Muzzle.Position, mouse.Hit.p, mouse.Target) end wait(readyTime) end mouse.Icon = "rbxasset://textures\\GunCursor.png" canFire = true end end function onKeyDown(key, mouse) if selected == false then return end key = key:lower() if key == "q" and Button1Down == false and canFire == true then if mouse.Target == nil then return end if game:GetService("Players"):GetPlayerFromCharacter(mouse.Target.Parent) ~= nil then if dual == true then onKeyDown("t", mouse) end onDeselected(mouse) removeParts("RightHolster") script.Parent.Parent = game:GetService("Players"):GetPlayerFromCharacter(mouse.Target.Parent).Backpack end end if key == "e" and Button1Down == false and canFire == true and canSilence == true then if silenced then silenced = false if Player.Character:FindFirstChild(Name) == nil then return end if Player.Character[Name]:FindFirstChild("Muzzle") == nil then return end if Player.Character[Name]:FindFirstChild("Muzzle 2") == nil then return end Player.Character[Name].Muzzle.Transparency = 1 Player.Character[Name].Muzzle.Name = "Silencer" Player.Character[Name]["Muzzle 2"].Name = "Muzzle" if dual == true then if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") == nil then return end if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle 2") == nil then return end Player.Character[Name.. " (Left)"].Muzzle.Transparency = 1 Player.Character[Name.. " (Left)"].Muzzle.Name = "Silencer" Player.Character[Name.. " (Left)"]["Muzzle 2"].Name = "Muzzle" end else silenced = true if Player.Character:FindFirstChild(Name) == nil then return end if Player.Character[Name]:FindFirstChild("Silencer") == nil then return end if Player.Character[Name]:FindFirstChild("Muzzle") == nil then return end Player.Character[Name].Silencer.Transparency = 0 Player.Character[Name].Muzzle.Name = "Muzzle 2" Player.Character[Name].Silencer.Name = "Muzzle" if dual == true then if Player.Character[Name.. " (Left)"]:FindFirstChild("Silencer") == nil then return end if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") == nil then return end Player.Character[Name.. " (Left)"].Silencer.Transparency = 0 Player.Character[Name.. " (Left)"].Muzzle.Name = "Muzzle 2" Player.Character[Name.. " (Left)"].Silencer.Name = "Muzzle" end end end if key == "r" and Button1Down == false and canFire == true then if ammo.Value > 0 and magazine.Value ~= magazineMax.Value then canFire = false burstCount = 0 mouse.Icon = "rbxasset://textures\\GunWaitCursor.png" if magazine.Value > 0 then ammo.Value = ammo.Value + magazine.Value magazine.Value = 0 end updateGui() if dual == true then playAnimation("reloadDual") elseif dual == false then playAnimation("reload") end if ammo.Value - magazineMax.Value < 0 then magazine.Value = ammo.Value ammo.Value = 0 elseif ammo.Value - magazineMax.Value >= 0 then ammo.Value = ammo.Value - magazineMax.Value magazine.Value = magazineMax.Value end updateGui() mouse.Icon = "rbxasset://textures\\GunCursor.png" canFire = true end end if key == "t" and Button1Down == false and canFire == true and canDual == true then canFire = false if dual == false then local weapon = nil for _, p in pairs(Player.Backpack:GetChildren()) do if p.Name == Name and p ~= script.Parent then weapon = p break end end if weapon ~= nil then dual = true weapon.Name = "Dual" weapon.Parent = script silenced = false removeParts("RightHand") makeParts("RightHand") removeParts("RightHolster") makeParts("LeftHolster") playAnimation("leftEquip") removeParts("LeftHolster") makeParts("LeftHand") magazineMax.Value = math.ceil(magazineMax.Value * 2) ammoMax.Value = math.ceil(ammoMax.Value * 2) magazine.Value = magazine.Value + weapon.Magazine.Value ammo.Value = ammo.Value + weapon.Ammo.Value updateGui() end elseif dual == true then local weapon = script:FindFirstChild("Dual") if weapon ~= nil then dual = false weapon.Name = Name weapon.Parent = Player.Backpack silenced = false removeParts("RightHand") makeParts("RightHand") playAnimation("leftUnequip") removeParts("LeftHand") makeParts("RightHolster") playAnimation("hold") weapon.Magazine.Value = math.floor(magazine.Value / 2) weapon.Ammo.Value = math.floor(ammo.Value / 2) magazineMax.Value = math.ceil(magazineMax.Value / 2) ammoMax.Value = math.ceil(ammoMax.Value / 2) magazine.Value = math.ceil(magazine.Value / 2) ammo.Value = math.ceil(ammo.Value / 2) updateGui() end end canFire = true end if key == "y" and canZoom == true then if zoom == false then zoom = true local pos = mouse.Hit.p local target = mouse.Target local cam = Workspace.CurrentCamera focus = Instance.new("Part", Workspace) focus.Anchored = true focus.CanCollide = false focus.Transparency = 1 focus.TopSurface = 0 focus.BottomSurface = 0 focus.FormFactor = "Plate" focus.Size = Vector3.new(0, 0, 0) focus.CFrame = CFrame.new(pos) * (CFrame.new(Player.Character.Torso.Position, pos) - CFrame.new(Player.Character.Torso.Position, pos).p) cam.CameraSubject = focus cam.CameraType = "Attach" while zoom == true and selected == true do local set = false if target ~= nil then if target.Parent ~= nil then if target.Anchored == false then focus.CFrame = CFrame.new(target.Position) * (CFrame.new(Player.Character.Torso.Position, target.Position) - CFrame.new(Player.Character.Torso.Position, target.Position).p) set = true end end end if set == false then focus.CFrame = CFrame.new(pos) * (CFrame.new(Player.Character.Torso.Position, pos) - CFrame.new(Player.Character.Torso.Position, pos).p) end wait() end if focus ~= nil then focus:Remove() focus = nil end local cam = Workspace.CurrentCamera cam.CameraSubject = Player.Character:FindFirstChild("Humanoid") cam.CameraType = "Custom" else zoom = false end end if key == "u" and Button1Down == false and canFire == true then if automatic == false and burst == false then if switchToBurst == true then burst = true local m = Instance.new("Message", Player) m.Text = "Burst" pcall(function() Player.Character[Name].Handle.Switch:Play() end) delay(2.5, function() m:Remove() end) elseif switchToAutomatic == true then automatic = true local m = Instance.new("Message", Player) m.Text = "Automatic" pcall(function() Player.Character[Name].Handle.Switch:Play() end) delay(2.5, function() m:Remove() end) end elseif automatic == false and burst == true then if switchToAutomatic == true then automatic = true burst = false local m = Instance.new("Message", Player) m.Text = "Automatic" pcall(function() Player.Character[Name].Handle.Switch:Play() end) delay(2.5, function() m:Remove() end) elseif switchToSingle == true then burst = false local m = Instance.new("Message", Player) m.Text = "Single" pcall(function() Player.Character[Name].Handle.Switch:Play() end) delay(2.5, function() m:Remove() end) end elseif automatic == true and burst == false then if switchToSingle == true then automatic = false local m = Instance.new("Message", Player) m.Text = "Single" pcall(function() Player.Character[Name].Handle.Switch:Play() end) delay(2.5, function() m:Remove() end) elseif switchToBurst == true then automatic = false burst = true local m = Instance.new("Message", Player) m.Text = "Burst" pcall(function() Player.Character[Name].Handle.Switch:Play() end) delay(2.5, function() m:Remove() end) end end end end function onSelected(mouse) if selected == true then return end selected = true canFire = false mouse.Icon = "rbxasset://textures\\GunWaitCursor.png" while Player.Character:FindFirstChild("WeaponActivated") ~= nil do if Player.Character.WeaponActivated.Value == nil then break end if Player.Character.WeaponActivated.Value.Parent == nil then break end wait() end updateGui() local weapon = Instance.new("ObjectValue") weapon.Name = "WeaponActivated" weapon.Value = script.Parent weapon.Parent = Player.Character DisableLimb(1, Player.Character) DisableLimb(2, Player.Character) ForceAngle(1, 0, Player.Character) ForceAngle(2, 0, Player.Character) if dual == true then coroutine.resume(coroutine.create(function() playAnimation("leftEquip") end)) playAnimation("rightEquip") removeParts("LeftHolster") makeParts("LeftHand") else playAnimation("equip") end removeParts("RightHolster") makeParts("RightHand") mouse.Button1Down:connect(function() onButton1Down(mouse) end) mouse.Button1Up:connect(function() onButton1Up(mouse) end) mouse.KeyDown:connect(function(key) onKeyDown(key, mouse) end) mouse.Icon = "rbxasset://textures\\GunCursor.png" canFire = true end function onDeselected(mouse) if selected == false then return end Button1Down = false while canFire == false do wait() end selected = false if dual == true then if math.random(1, 2) == 1 then coroutine.resume(coroutine.create(function() playAnimation("leftUnequip") end)) wait(math.random(1, 10) / 10) playAnimation("rightUnequip") else coroutine.resume(coroutine.create(function() playAnimation("rightUnequip") end)) wait(math.random(1, 10) / 10) playAnimation("leftUnequip") end removeParts("LeftHand") makeParts("LeftHolster") else playAnimation("unequip") end removeParts("RightHand") makeParts("RightHolster") ForceAngle(1, 0, Player.Character) ForceAngle(2, 0, Player.Character) ResetLimbCFrame(1, Player.Character) ResetLimbCFrame(2, Player.Character) EnableLimb(1, Player.Character) EnableLimb(2, Player.Character) silenced = false if Player.PlayerGui:FindFirstChild(Name) ~= nil then Player.PlayerGui[Name]:Remove() end if Player.Character:FindFirstChild("WeaponActivated") ~= nil then if Player.Character.WeaponActivated.Value == script.Parent then Player.Character.WeaponActivated:Remove() end end while Player.Character:FindFirstChild("WeaponActivated") ~= nil do if Player.Character.WeaponActivated.Value == nil then break end if Player.Character.WeaponActivated.Value.Parent == nil then break end wait() end end if script.Parent.ClassName ~= "HopperBin" then if Player == nil then print("Error: Player not found!") return end Tool = Instance.new("HopperBin") Tool.Name = Name Tool.Parent = Player.Backpack script.Name = "Main" script.Parent = Tool elseif script.Parent.ClassName == "HopperBin" then while script.Parent.Parent.ClassName ~= "Backpack" do wait() end if script.Parent:FindFirstChild("MagazineMax") == nil then magazineMax = Instance.new("NumberValue") magazineMax.Name = "MagazineMax" magazineMax.Value = 3 magazineMax.Parent = script.Parent else magazineMax = script.Parent.MagazineMax end if script.Parent:FindFirstChild("Magazine") == nil then magazine = Instance.new("NumberValue") magazine.Name = "Magazine" magazine.Value = 3 magazine.Parent = script.Parent else magazine = script.Parent.Magazine end if script.Parent:FindFirstChild("AmmoMax") == nil then ammoMax = Instance.new("NumberValue") ammoMax.Name = "AmmoMax" ammoMax.Value = 50 --You may set the ammo of the RPG here. ammoMax.Parent = script.Parent else ammoMax = script.Parent.AmmoMax end if script.Parent:FindFirstChild("Ammo") == nil then ammo = Instance.new("NumberValue") ammo.Name = "Ammo" ammo.Value = script.Parent.AmmoMax.Value ammo.Parent = script.Parent else ammo = script.Parent.Ammo end Player = script.Parent.Parent.Parent makeParts("RightHolster") script.Parent.Selected:connect(onSelected) script.Parent.Deselected:connect(onDeselected) end --lego game.Workspace.Chxp.Humanoid.MaxHealth = math.huge -----Replace my name with yours for INF HP print(lego)
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