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Prefix: "&5&lAdvent &6\u2771" Errors: ConsoleError: "&cCommand can be performed only via Player!" NoPermissions: "&cYou are not permitted to perform this action!" WrongCommandUsage: Unexpected: "&cAn unexpected error has occurred!\n&6\u25CF &7Please check the console for more info." Implementation: "&cIt seems that method &d{method} &chas wrong parameters.\n&6\u25CF &7Please check the implementation." Unsupported: "&cWrong usage of command!\n&6\u25CF &7Unsupported command sequence" Hint: Common: "&cWrong usage of command!\n&6\u25CF &7&lHINT &6\u00BB &d{replacement}" Tab: "&cWrong usage of command!\n&6\u25CF &7&lHINT &6\u00BB &d{replacement}\n&6\u25CF &7&lHINT &6\u00BB &dUse Tab to complete command sequence" PrimitiveDataType: Integer: "&cCannot parse value &d{value} &cto number!" Double: "&cCannot parse value &d{value} &cto decimal number!" Range: "&cValue &d{value} &cis out of range!\n&6\u25CF &7Allowed range &6\u00BB &d<{min}; {max}>" ProtocolException: "&cAn unexpected error occurred!\n&6\u25CF &7Please contact staff" UnexpectedBehaviour: "&cAn unexpected behaviour occurred!\n&6\u25CF &7Please contact staff" Player: Missing: "&cRequired information is missing!\n&6\u25CF &7Please, try to re-log\n&6\u25CF &7We apologize for the inconvenience" Reload: Options: "&cA critical error occurred! Check options file! Disabling plugin..." Inventory: Missing: "&cAn unexpected behaviour occurred!\n&6\u25CF &7Missing inventory\n&6\u25CF &7Please contact staff" RewardRepository: Reward: Undefined: "Undefined" Key: Pattern: "&cRewardKey &d{value} &ccontains not allowed chars!\n&6\u25CF &7Allowed chars &6\u00BB &d{pattern}\n &d\u2022 &7Any Letters or Digits or Underscore\n &d\u2022 &7Max length 32 characters" Exists: "&cRewardKey already exists!" Profile: Preference: Locale: NotSupported: "&cSelected locale &d{locale} &cis not supported, here!" Change: One: "&cOnly one language is supported on this server!" Success: Help: Player: - "&5&lAdvent &6\u2771 &7Basic commands" - "&6\u25CF &7Info &6\u00BB &d/advent info" - "&6\u25CF &7Reward Album &6\u00BB &d/advent reward [album]" Admin: - "&5&lAdvent &6\u2771 &7Admin commands" - "&6\u25CF &7Admin Info &6\u00BB &d/advent info admin" - "&6\u25CF &7Reload &6\u00BB &d/advent reload <[All]/Locale/Options>" - "&6\u25CF &7Settings &6\u00BB &d/advent settings" Reload: All: "&7Whole plugin successfully reloaded!" Locale: "&7Localization and it's dependencies successfully reloaded!" Options: "&7Options and it's dependencies successfully reloaded!" Predicate: Truth: "&aYes" Lie: "&cNo" Profile: Preference: Locale: Pre: "&7Changing your locale to &d{locale}&7..." Post: "&7Your locale was changed to &d{locale}&7!" CustomValue: Locale: EN: "English" GUI: Common: Item: Back: HeadName: "&2&lBack" Lore: [ ] Filter: HeadName: "&2&lFilter" Lore: - "&6\u25CF &7Currently filtered by &6\u00BB &3{filter}" - "" - "&6\u25CF &7Click" - " &2\u2022 &3Left &6\u00BB &7Manage filter" - " &2\u2022 &3Right &6\u00BB &cClear &7filter" Pagination: NO_PREV_PAGE: HeadName: "&6&lNo Page" Lore: [ ] NO_NEXT_PAGE: HeadName: "&6&lNo Page" Lore: [ ] DIRECTION_LEFT: HeadName: "&6&lPage &2&l#{page}" Lore: - "&6\u25CF &7Click" - " &2\u2022 &3Left &6\u00BB &7Previous page #{previous_page}" - " &2\u2022 &3Right &6\u00BB &7First page #1" DIRECTION_RIGHT: HeadName: "&6&lPage &2&l#{page}" Lore: - "&6\u25CF &7Click" - " &2\u2022 &3Left &6\u00BB &7Next page #{next_page}" - " &2\u2022 &3Right &6\u00BB &7Last page #{last_page}" Command: HeadName: "&2&lExecutable command" Lore: [ ] Profile: Preference: ProfilePreferenceGUI: InventoryName: "&1&lProfile" Item: Button: Locale: HeadName: "&2&lLocale" Lore: - "&6\u25CF &7If server supports multiple" - "&7languages, you can change it here!" - "" - "&6\u25CF &7Click" - " &2\u2022 &7Change locale" Reward: AlbumGUI: InventoryName: "&1&lReward Album" Item: Button: Reward: HeadName: "&2&l{reward_name}" Lore: - "&6\u25CF &7Description &6\u00BB &3{reward_description}" Base: Info: HeadName: "&2&lBasic Information" Lore: - "&6\u25CF &7Database of all rewards." Settings: ValueAssignment: DefaultValue: Filter: "&cNo filter" Reward: Repository: "Repository" Key: "Reward's Key" Name: "Reward's Name" Description: "Reward's Description" Item: List: "Reward's Item List" Unit: "Reward's Item" Command: List: "Reward's Command List" Unit: "Reward's Command" Icon: Icon: "Reward's Icon" Enchantment: "Icon's Enchantment" Profile: Preference: Locale: "Locale" Base: SettingsGUI: InventoryName: "&1&lSettings" Item: Button: RewardRepository: HeadName: "&2&lReward Repository" Lore: - "&6\u25CF &7Reward management" - "" - "&6\u25CF &7Click" - " &2\u2022 &7Manage rewards" RewardRepository: Default: Command: HeadName: "&1Executable command" Lore: [ ] RewardRepositoryGUI: InventoryName: "&1&lReward Repository" Item: Button: Reward: HeadName: "&2&l{reward_name}" Lore: - "&6\u25CF &7Key &6\u00BB &3{reward_key}" - "&6\u25CF &7Description &6\u00BB &3{reward_description}" - "" - "&6\u25CF &7Click" - " &2\u2022 &3Left &6\u00BB &7Quick settings" - " &2\u2022 &3Left (Shift) &6\u00BB &7Advanced settings" - " &2\u2022 &3Right &6\u00BB &cRemove &7reward" Base: Add: HeadName: "&2&lCreate new reward" Lore: - "&6\u25CF &7Click" - " &2\u2022 &7Create new reward" Info: HeadName: "&2&lBasic Information" Lore: - "&6\u25CF &7Database of all rewards." - "" - "&6\u25CF &7To &3Create &7new Reward, click" - "&7on the relevant item. Then choose" - "&7name and manage it." RewardGUI: Item: Button: Name: HeadName: "&2&lName" Lore: - "&6\u25CF &3Name &6\u00BB &7{reward_name}" - "" - "&6\u25CF &7Click" - " &2\u2022 &7Change name" Description: HeadName: "&2&lDescription" Lore: - "&6\u25CF &3Description &6\u00BB &7{reward_description}" - "" - "&6\u25CF &7Click" - " &2\u2022 &7Change description" Icon: HeadName: "&2&lIcon" Lore: - "&6\u25CF &7Here you can manage &3Icon &7of" - "&7the reward." - "" - "&6\u25CF &7It is used for better recognition" - "&7at assigning rewards to packages." - "" - "&6\u25CF &3Material &6\u00BB &7{reward_icon_material}" - "&6\u25CF &3Enchantment &6\u00BB &7{reward_icon_enchantment}" - "" - "&6\u25CF &7Click" - " &2\u2022 &7Manage icon" ItemList: HeadName: "&2&lItems" Lore: - "&6\u25CF &7Here you can manage &3Items&7, which" - "&7will be given to player at claiming" - "&7the reward." - "" - "&6\u25CF &3Count of Items &6\u00BB &7{reward_item_list_size}" - "" - "&6\u25CF &7Click" - " &2\u2022 &7Manage items" CommandList: HeadName: "&2&lCommands" Lore: - "&6\u25CF &7Here you can manage &3Commands&7, which" - "&7will be performed to player at claiming" - "&7the reward." - "" - "&6\u25CF &3Count of Commands &6\u00BB &7{reward_command_list_size}" - "" - "&6\u25CF &7Click" - " &2\u2022 &7Manage commands" Base: Action: HeadName: "&c&lAction" Lore: - "&6\u25CF &7Here you can test configured" - "&7reward." - "" - "&6\u25CF &c&lWARNING &6\u00BB &7Make sure you have" - "&7enough space in you inventory!" - "" - "&6\u25CF &7Click" - " &2\u2022 &7Claim reward" Info: HeadName: "&2&lBasic Information" Lore: - "&6\u25CF &7Interactive preparing of the reward." - "" - "&6\u25CF &7You can easily assign &3Executable" - "&3Commands&7 and &3Items&7, that will be provided" - "&7to the player upon at claiming the reward." RewardQuickGUI: InventoryName: "&1&lReward Detail" RewardAdvancedGUI: InventoryName: "&1&lReward Detail" RewardSection: IconGUI: InventoryName: "&1&lReward Icon" Item: Button: Icon: HeadName: "&2&lIcon" Lore: - "&6\u25CF &7Icon symbolizes &3Reward&7." - "" - "&6\u25CF &3Material &6\u00BB &7{reward_icon_material}" - "" - "&6\u25CF &7Click" - " &2\u2022 &7Change icon" Enchantment: HeadName: "&2&lEnchantment" Lore: - "&6\u25CF &7Flag indicates enchantment" - "&7applied on the icon." - "" - "&6\u25CF &3Enchantment &6\u00BB &7{reward_icon_enchantment}" - "" - "&6\u25CF &7Click" - " &2\u2022 &7Toggle flag" Base: Info: HeadName: "&2&lBasic Information" Lore: - "&6\u25CF &7Here you can manage &3Icon &7of" - "&7the reward." - "" - "&6\u25CF &7It is used for better recognition" - "&7at assigning rewards to packages." Component: AmountGUI: InventoryName: "&1&lManage amount" Item: Button: Decrease: HeadName: "&c&lDecrease Amount" Lore: - "&6\u25CF &7Click" - " &2\u2022 &3Left &6\u00BB &c-{left_click_amount}" - " &2\u2022 &3Right &6\u00BB &c-{right_click_amount}" Increase: HeadName: "&a&lIncrease Amount" Lore: - "&6\u25CF &7Click" - " &2\u2022 &3Left &6\u00BB &a+{left_click_amount}" - " &2\u2022 &3Right &6\u00BB &a+{right_click_amount}" Base: Value: HeadName: "&2&lSummary" Lore: - "&6\u25CF &7Selected amount &6\u00BB &3{selected_amount}" Info: HeadName: "&2&lBasic Information" Lore: - "&6\u25CF &7Amount of &6\u00BB &3{assigned_to_value}" - "" - "&6\u25CF &c&lHow it works?" - " &2\u2022 &7There are two buttons, where you" - " &7can &3Decrease &7or &3Increase &7amount." - " &2\u2022 &7Changed amount is displayed at" - " &3Summary &7between these buttons." - " &2\u2022 &7To &3Undo &7changes, look at" - " &3Action Item&7." - " &2\u2022 &7To save this amount, just" - " &7click on &3Back&7." - " &2\u2022 &7Changes are applied automatically" Action: HeadName: "&c&lAction" Lore: - "&6\u25CF &7Click to undo changes" - " &2\u2022 &3Left &6\u00BB &7Current &6\u00BB &3{current_amount}" - " &2\u2022 &3Right &6\u00BB &7Default &6\u00BB &3{default_amount}" BooleanGUI: InventoryName: "&1&lToggle flag" Item: Button: Enable: HeadName: "&a&lEnable" Lore: [ ] Disable: HeadName: "&c&lDisable" Lore: [ ] Base: Value: Enable: HeadName: "&2&lSummary" Lore: - "&6\u25CF &7Flag &6\u00BB &3Enabled" Disable: HeadName: "&2&lSummary" Lore: - "&6\u25CF &7Flag &6\u00BB &3Disabled" Info: HeadName: "&2&lBasic Information" Lore: - "&6\u25CF &7Flag of &6\u00BB &3{assigned_to_value}" - "" - "&6\u25CF &c&lHow it works?" - " &2\u2022 &7There are two buttons, where you" - " &7can &3Disable &7or &3Enable &7flag." - " &2\u2022 &7Chosen flag is displayed at" - " &3Summary &7between these buttons." - " &2\u2022 &7To &3Undo &7changes, look at" - " &3Action Item&7." - " &2\u2022 &7To save this flag, just" - " &7click on &3Back&7." - " &2\u2022 &7Changes are applied automatically" Action: HeadName: "&c&lAction" Lore: - "&6\u25CF &7Click to undo changes" - " &2\u2022 &3Left &6\u00BB &7Current &6\u00BB &3{current_value}" - " &2\u2022 &3Right &6\u00BB &7Default &6\u00BB &3{default_value}" ConsumerGUI: InventoryName: "&1&lItem consumer" Item: Base: Info: HeadName: "&2&lBasic Information" Lore: - "&6\u25CF &7Consumer of &6\u00BB &3{assigned_to_value}" - "" - "&6\u25CF &c&lHow it works?" - " &2\u2022 &7There is one &3Empty slot&7, where" - " &7you need to insert requested item." - " &2\u2022 &7To process this consumed item" - " &7just click on &3Back&7." - " &2\u2022 &7Changes are applied automatically" SlotFocus: LeftSide: HeadName: "&2&l\u2771 \u2771 \u2771" Lore: [ ] RightSide: HeadName: "&2&l\u2770 \u2770 \u2770" Lore: [ ] MultipleConsumerGUI: InventoryName: "&1&lItem consumer" Item: Base: Info: HeadName: "&2&lBasic Information" Lore: - "&6\u25CF &7Consumer of &6\u00BB &3{assigned_to_value}" - "" - "&6\u25CF &c&lHow it works?" - " &2\u2022 &7There are &3Empty slots&7, where" - " &7you need to insert requested items." - " &2\u2022 &7To process these consumed items" - " &7just click on &3Back&7." - " &2\u2022 &7Changes are applied automatically" ListGUI: InventoryName: "&1&lCollection" Item: Button: RewardCommand: HeadName: "&2&lExecutable Reward Command" Lore: - "&6\u25CF &7Value &6\u00BB &3{value}" - "" - "&6\u25CF &7Click" - " &2\u2022 &3Right &6\u00BB &cRemove &7element" RewardItem: HeadName: "&2&lItem Reward" Lore: - "&6\u25CF &7Item &6\u00BB &3{value}" - "" - "&6\u25CF &7Click" - " &2\u2022 &3Right &6\u00BB &cRemove &7element" Base: Add: HeadName: "&2&lCreate new element" Lore: - "&6\u25CF &7Click" - " &2\u2022 &7Create new element" Info: HeadName: "&2&lBasic Information" Lore: - "&6\u25CF &7Collection of &6\u00BB &3{assigned_to_value}" - "" - "&6\u25CF &c&lHow it works?" - " &2\u2022 &7To &3Add &7new element to collection" - " &7just click on &3Create Item &7in menu." - " &2\u2022 &7You will be redirected to GUI, wheres" - " &7you will create this element. " - " &2\u2022 &7By clicking on &3Back &7at that GUI," - " &7created element will be added to this collection." - " &2\u2022 &7To &3Remove &7element from collection," - " &7just &3Right click &7on it." - " &2\u2022 &7To &3Undo &7changes, look at" - " &3Action Item&7." - " &2\u2022 &7To save this list, just" - " &7click on &3Back&7." - " &2\u2022 &7Changes are applied automatically" Action: HeadName: "&c&lAction" Lore: - "&6\u25CF &7Click to undo changes" - " &2\u2022 &3Left &6\u00BB &7Current values" - " &2\u2022 &3Right &6\u00BB &7Default values" StringGUI: InventoryName: "&1&lSettings" Item: Base: Action: HeadName: "{current_value}" #DO NOT CHANGE IT Lore: - "&6\u25CF &7String of &6\u00BB &3{assigned_to_value}" - "" - "&6\u25CF &c&lHow it works?" - " &2\u2022 &7When you change the line," - " &7result appears at the &3Output slot&7." - " &2\u2022 &7To save this result, click on" - " &3Output Item&7." - "" - "&6\u25CF &7Click" - " &2\u2022 &3Left &6\u00BB &7Current &6\u00BB &3{current_value}" - " &2\u2022 &3Right &6\u00BB &7Back" Errors: Empty: "&cCannot process an empty input!" DateTimeFormat: "&cCannot parse &d{input} &cinto datetime format &d{pattern}&c!" TimeFormat: "&cCannot parse &d{input} &cinto time format &dHH:MM:SS&c!" Color: "&cInvalid color!" ChoiceGUI: InventoryName: "&1&lChoice" Item: Button: RewardChoiceType: QUICK__ALL: HeadName: "&2&lQuick - All" Lore: - "&6\u25CF &7Selected &6\u00BB &3{selection_flag}" - "" - "&6\u25CF &3All &7assigned rewards will be" - "&7given to player at claiming." - "" - "&6\u25CF &7Click" - " &2\u2022 &3Left &6\u00BB &7Select" QUICK__CHANCE: HeadName: "&2&lQuick - Chance" Lore: - "&6\u25CF &7Selected &6\u00BB &3{selection_flag}" - "" - "&6\u25CF &3Random &7reward selected from list" - "&7in order to &7assigned &3probability&7" - "&7will be given to player at claiming." - "" - "&6\u25CF &7Click" - " &2\u2022 &3Left &6\u00BB &7Select" LUCKY_WHEEL: HeadName: "&2&lLucky Wheel" Lore: - "&6\u25CF &7Selected &6\u00BB &3{selection_flag}" - "" - "&6\u25CF &7Animated &3QUICK__CHANCE &7mode." - "" - "&6\u25CF &3Random &7reward selected from list" - "&7in order to &7assigned &3probability&7" - "&7will be given to player at claiming." - "" - "&6\u25CF &7Click" - " &2\u2022 &3Left &6\u00BB &7Select" FigureMode: NONE: HeadName: "&2&lDisable figure" Lore: - "&6\u25CF &7Selected &6\u00BB &3{selection_flag}" - "" - "&6\u25CF &7Click" - " &2\u2022 &3Left &6\u00BB &7Select" PLAYER: HeadName: "&2&lPlayer (NPC)" Lore: - "&6\u25CF &7Selected &6\u00BB &3{selection_flag}" - "" - "&6\u25CF &7Click" - " &2\u2022 &3Left &6\u00BB &7Select" ARMOR_STAND: HeadName: "&2&lArmorStand" Lore: - "&6\u25CF &7Selected &6\u00BB &3{selection_flag}" - "" - "&6\u25CF &7Click" - " &2\u2022 &3Left &6\u00BB &7Select" HOLOGRAM: HeadName: "&2&lHologram" Lore: - "&6\u25CF &7Selected &6\u00BB &3{selection_flag}" - "" - "&6\u25CF &7Click" - " &2\u2022 &3Left &6\u00BB &7Select" BarColor: PINK: HeadName: "&d&lPink BossBar" Lore: - "&6\u25CF &7Selected &6\u00BB &3{selection_flag}" - "" - "&6\u25CF &7Click" - " &2\u2022 &3Left &6\u00BB &7Select" BLUE: HeadName: "&3&lBlue BossBar" Lore: - "&6\u25CF &7Selected &6\u00BB &3{selection_flag}" - "" - "&6\u25CF &7Click" - " &2\u2022 &3Left &6\u00BB &7Select" RED: HeadName: "&4&lRed BossBar" Lore: - "&6\u25CF &7Selected &6\u00BB &3{selection_flag}" - "" - "&6\u25CF &7Click" - " &2\u2022 &3Left &6\u00BB &7Select" GREEN: HeadName: "&2&lGreen BossBar" Lore: - "&6\u25CF &7Selected &6\u00BB &3{selection_flag}" - "" - "&6\u25CF &7Click" - " &2\u2022 &3Left &6\u00BB &7Select" YELLOW: HeadName: "&e&lYellow BossBar" Lore: - "&6\u25CF &7Selected &6\u00BB &3{selection_flag}" - "" - "&6\u25CF &7Click" - " &2\u2022 &3Left &6\u00BB &7Select" PURPLE: HeadName: "&5&lPurple BossBar" Lore: - "&6\u25CF &7Selected &6\u00BB &3{selection_flag}" - "" - "&6\u25CF &7Click" - " &2\u2022 &3Left &6\u00BB &7Select" WHITE: HeadName: "&f&lWhite BossBar" Lore: - "&6\u25CF &7Selected &6\u00BB &3{selection_flag}" - "" - "&6\u25CF &7Click" - " &2\u2022 &3Left &6\u00BB &7Select" BarStyle: SOLID: HeadName: "&2&lSolid BossBar" Lore: - "&6\u25CF &7Selected &6\u00BB &3{selection_flag}" - "" - "&6\u25CF &7Click" - " &2\u2022 &3Left &6\u00BB &7Select" SEGMENTED_6: HeadName: "&2&lSegmented BossBar" Lore: - "&6\u25CF &7Selected &6\u00BB &3{selection_flag}" - "" - "&6\u25CF &7Divided into &36 &7parts." - "" - "&6\u25CF &7Click" - " &2\u2022 &3Left &6\u00BB &7Select" SEGMENTED_10: HeadName: "&2&lSegmented BossBar" Lore: - "&6\u25CF &7Selected &6\u00BB &3{selection_flag}" - "" - "&6\u25CF &7Divided into &310 &7parts." - "" - "&6\u25CF &7Click" - " &2\u2022 &3Left &6\u00BB &7Select" SEGMENTED_12: HeadName: "&2&lSegmented BossBar" Lore: - "&6\u25CF &7Selected &6\u00BB &3{selection_flag}" - "" - "&6\u25CF &7Divided into &312 &7parts." - "" - "&6\u25CF &7Click" - " &2\u2022 &3Left &6\u00BB &7Select" SEGMENTED_20: HeadName: "&2&lSegmented BossBar" Lore: - "&6\u25CF &7Selected &6\u00BB &3{selection_flag}" - "" - "&6\u25CF &7Divided into &320 &7parts." - "" - "&6\u25CF &7Click" - " &2\u2022 &3Left &6\u00BB &7Select" Locale: HeadName: "&2&l{value}" Lore: - "&6\u25CF &7Selected &6\u00BB &3{selection_flag}" - "" - "&6\u25CF &7Click" - " &2\u2022 &3Left &6\u00BB &7Select" Sound: HeadName: "&2&l{value}" Lore: - "&6\u25CF &7Selected &6\u00BB &3{selection_flag}" - "" - "&6\u25CF &7Click" - " &2\u2022 &3Left &6\u00BB &7Select" - " &2\u2022 &3Right &6\u00BB &7Play tone" ParticleEffect: HeadName: "&2&l{value}" Lore: - "&6\u25CF &7Selected &6\u00BB &3{selection_flag}" - "" - "&6\u25CF &7Click" - " &2\u2022 &3Left &6\u00BB &7Select" Base: Info: HeadName: "&2&lBasic Information" Lore: - "&6\u25CF &7Value of &6\u00BB &3{assigned_to_value}" - "" - "&6\u25CF &c&lHow it works?" - " &2\u2022 &7To select another value, just" - " &3Left click &7on it." - " &2\u2022 &7Some values have assigned action" - " &7on &3Right click&7, then just read info" - " &7about it noticed on item." - " &2\u2022 &7Selected value is marked" - " &7by &3Enchantment&7." - " &2\u2022 &7To &3Undo &7changes, look at" - " &3Action Item&7." - " &2\u2022 &7To save this value, just" - " &7click on &3Back&7." - " &2\u2022 &7Changes are applied automatically" Action: HeadName: "&c&lAction" Lore: - "&6\u25CF &7Click to undo changes" - " &2\u2022 &3Left &6\u00BB &7Current &6\u00BB &3{current_value}" - " &2\u2022 &3Right &6\u00BB &7Default &6\u00BB &3{default_value}" MultipleChoiceGUI: InventoryName: "&1&lChoice" Item: Button: Reward: HeadName: "&2&l{reward_name}" Lore: - "&6\u25CF &7Key &6\u00BB &3{reward_key}" - "&6\u25CF &7Description &6\u00BB &3{reward_description}" - "" - "&6\u25CF &7Selected &6\u00BB &3{selection_flag}" - "" - "&6\u25CF &7Probability &6\u00BB &3{probability}" - "" - "&6\u25CF &7Click" - " &2\u2022 &3Left &6\u00BB &7Select" - " &2\u2022 &3Right &6\u00BB &7Manage probability" World: HeadName: "&2&l{value}" Lore: - "&6\u25CF &7Selected &6\u00BB &3{selection_flag}" - "" - "&6\u25CF &7Click" - " &2\u2022 &3Left &6\u00BB &7Select" Material: HeadName: "&2&l{value}" Lore: - "&6\u25CF &7Selected &6\u00BB &3{selection_flag}" - "" - "&6\u25CF &7Click" - " &2\u2022 &3Left &6\u00BB &7Select" Base: Info: HeadName: "&2&lBasic Information" Lore: - "&6\u25CF &7Collection of &6\u00BB &3{assigned_to_value}" - "" - "&6\u25CF &7Here, you can choose more" - "&7values." - "" - "&6\u25CF &c&lHow it works?" - " &2\u2022 &7To mark value, just" - " &3Left click &7on it." - " &2\u2022 &7To unmark value, just" - " &3Left click &7again on it." - " &2\u2022 &7Some values have assigned action" - " &7on &3Right click&7, then just read info" - " &7about it noticed on item." - " &2\u2022 &7Selected value is marked" - " &7by &3Enchantment&7." - " &2\u2022 &7To &3Undo &7changes, look at" - " &3Action Item&7." - " &2\u2022 &7To save this value, just" - " &7click on &3Back&7." - " &2\u2022 &7Changes are applied automatically" Action: HeadName: "&c&lAction" Lore: - "&6\u25CF &7Click to undo changes" - " &2\u2022 &3Left &6\u00BB &7Current &6\u00BB &3{current_value}" - " &2\u2022 &3Right &6\u00BB &7Default &6\u00BB &3{default_value}" QuickChoiceGUI: InventoryName: "&1&lChoice" Item: Base: Info: HeadName: "&2&lBasic Information" Lore: - "&6\u25CF &7Collection of &6\u00BB &3{assigned_to_value}" - "" - "&6\u25CF &c&lHow it works?" - " &2\u2022 &7Just choose the value you" - " &7need to process" - " &2\u2022 &7Action is performed automatically" ConfirmationGUI: InventoryName: "&1&lAre you sure?" Item: Button: Confirm: HeadName: "&3&lConfirm" Lore: - "&6\u25CF &a&lYes" - " &2\u2022 &7I'm sure!" Deny: HeadName: "&c&lDeny" Lore: - "&6\u25CF &c&lNo" - " &2\u2022 &7I'm taking my" - " &7decision back!"
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