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local count=0 local slot =1 local count=0 local breakMode=true local args = {...} local version="0.8.5" -- 1 2 3 4 5 local ftbl= { {turtle.placeDown, mdt, turtle.digDown, turtle.detectDown, turtle.compareDown }, {turtle.place, mft, turtle.dig , turtle.detect , turtle.compare }, {turtle.placeUp, mut, turtle.digUp, turtle.detectUp, turtle.compareUp } } local tx,ty,tz=0,0,0 local face=2; local dirinc = { {0,-1},{1,0},{0,1},{-1,0} } local function tlt() turtle.turnLeft() face=(face+1)%4 end local function trt() turtle.turnRight() face=(face+4-1)%4 end local function mut() if not turtle.up() then return false end tz=tz+1 return true end local function mdt() if not turtle.down() then return false end tz=tz-1 return true end local function mft() local idx = (face)%4+1 if not turtle.forward() then return false end tx=tx+dirinc[idx][1]; ty=ty+dirinc[idx][2]; return true end local function mbt() local idx = (face+2)%4+1 if not turtle.back() then return false end tx=tx+dirinc[idx][1]; ty=ty+dirinc[idx][2]; return true end local function ensureSlot() --write("e") if count<=0 then slot=slot+1; if(slot>16) then slot=1 end count=turtle.getItemCount(slot) if count==0 then print("not enough blocks"); error() end turtle.select(slot) end end local function digAndThrow(dir) if dir== nil then dir=0 end local dir2=dir+2 local full=false; local inv={} for i=1,16 do inv[i]=turtle.getItemCount(i) if inv==0 then turtle.select(i) break end if(i==16) then --print("failed to place block - not critical") -- return false full = true end end -- if all slots are if not ftbl[dir2][3]() then turtle.select(slot);return false end if not full then turtle.drop() turtle.select(slot) return true else for i=1,16 do if inv[i]~=turtle.getItemCount(i) then turtle.select(i) turtle.drop(turtle.getItemCount(i)-inv[i]) turtle.select(slot) return true end end end return true end --[[ function fCirc(x,r) return math.sqrt(r*r-x*x) end function followCirclePath() local i=1 while true do end end ]]-- function backSpecial() while not mbt() do if breakMode then trt();trt(); if not digAndThrow(0) then print("obsticle found:waiting...");sleep(1) else --return false end trt();trt(); else print("obsticle found:waiting...");sleep(1) end end return true end function upSpecial() while not mut() do if not digAndThrow(1) then print("can't move up") sleep(1) end end end local function tp(dir) if dir== nil then dir=0 end local dir2=dir+2 if ftbl[dir2][1]() then count=count-1 ensureSlot() else if digAndThrow(dir) then if ftbl[dir2][1]() then count=count-1 ensureSlot() end else print("failed to place block - not critical") end end end local function findDims(inclusive) local x,y=1,1 local xr,yr=0,0 if inclusive== nil then inclusive=true end while mft() do x=x+1 end if inclusive then digAndThrow(0) mft() x=x+1 end xr=x tlt() while mft() do y=y+1 end if inclusive then digAndThrow(0) mft() y=y+1 end yr=y while y>1 do mbt();y=y-1 end trt() while x>1 do mbt();x=x-1 end return xr,yr end ------------------------------------------------------------- local function buildWallPolygon(ar,len,r,z,connected,startDiagonal) local i=1 local fin=false; local diagonal=false; local turnleft=true local firstz = true local pb=0; if connected== nil then connected=true end if startDiagonal== nil then startDiagonal=false end diagonal=startDiagonal local lx=0 zr=z %3 z=math.floor(z/3) if (zr~=0) then z=z+1 end local buildUp=true; local buildForward=true; --print(ar[1].." "..len.." "..r.." "..z) for k=1,z do --write("z") firstz=true if(k<z) then buildUp=true;buildForward=true; elseif zr==1 then buildUp=false;buildForward=false; elseif zr==2 then buildUp=false;buildForward=true; else buildUp=true ;buildForward=true; end upSpecial() fin=false for l=1,r do for i=1,len,2 do pb=0 -- write (i..">"..ar[i]) lx=ar[i] --[[if(lx<0) then lx=-lx; turnleft=false else turnleft = true end --]] for x=1,lx do -- write("x") if not connected or not firstz then tp(-1) pb=pb+1 if buildUp then tp(1) end end --write("b") backSpecial() if (not connected or not firstz) and buildForward then -- write("-") tp(0) end firstz=false if diagonal then --if pb>0 then if turnleft then trt() else tlt() end backSpecial() if not turnleft then trt() else tlt() end --tlt() --end end -- write(">"..x) end lx=ar[i+1] if lx<0 then turnleft= false; lx=-lx else turnleft=true end for i=1,lx do if not diagonal then if not turnleft then trt() else tlt() end end diagonal= not diagonal end -- print("out of x loop") if i==len and l==r then fin= true end --[[ if not diagonal then --tlt() if not turnleft then trt() else tlt() end end diagonal=not diagonal; --]] end end tp(-1) if buildForward and j==lim then upSpecial() tp(-1) end if buildUp then if j~=lim then tp(1) else upSpecial() tp(-1) end end --[[ if not octagon then tlt() end--]] --backSpecial() -- if buildForward and k~=z then -- tp(0) -- end end end -- local function buildPlate(x,y) upSpecial() for j=1,y do for i=1,x-1 do tp(-1) backSpecial() end tp(-1) if(j<y) then if(j%2== 1) then tlt() else trt() end backSpecial() if(j%2== 1) then tlt() else trt() end end --turtle.back() end if x%2==1 then trt();trt() else tlt() end end ----------------------------------------------------------------------- print ("Rectangular "..version.. " room builder by Niseg") local sel=0 local x1,y1,z1 local argmode=false local fuel=turtle.getFuelLevel(); if(fuel<10) then print(fuel.." fuel is probobly not enough "); print("put in more fuel and refuel all") print("then you can start the program") error() end --[[ local foundfuel=false; for i=1,16 do if not foundfuel and turtle.getItemCount(i)>0 then trutle.select(i) if turtle.refuel(turtle.getItemCount(i)) then foundfuel=true end if foundfuel and i<16 then --condense turtle.select(i+1) turtle.transferTo(i) end end ]] if #args==4 then argmode=true local tempnum for i=1,4 do tempnum=tonumber(args[i]) if(tempnum==nil) then print("invalid argument #"..i.."="..args[i]) print("expecting a number") error() end args[i]=tempnum; end x1,y1,z1,sel=args[1],args[2],args[3],args[4] else print ("cmd line syntax(skip UI): ") print("build <length> <width> <height> <0-5>") --print("0 = walls only 1= adds floor 2= adds roof 3= adds both" ) print("") --print("no arguments running UI") if #args~=0 then error() end end for i=1,16 do if turtle.getItemCount(i)>0 then turtle.select(i); slot=i count=turtle.getItemCount(slot) break end end local arshape={} --[[ local con=true local rpt local sd=false if args[1]=="1" then con=false elseif args[1]=="2" then sd=true elseif args[1]=="3" then con=false;sd=true; end z1=tonumber(args[2]) rpt=tonumber(args[3]) for i=4,#args do arshape[i-3]=tonumber(args[i]) end buildWallPolygon(arshape,#arshape,rpt,z1,con,sd ) --]] --ttr();ttr(); --error() if not argmode then --print("make sure the turtle is refueled") print("Load the blocks in contiguous slots") print("Place turtle at bottom right corner") -- print("(builds in place)") print("Hold CTRL-T to terminate") local blockcount=0 local constraint=0 local floorcount=0 local wallcount=0 for i=1,16 do blockcount=blockcount + turtle.getItemCount(i) end print ("Block count= "..blockcount) -- print("") repeat print("0/-1 length or width will start auto detection") print("0 will build over the block -1 will build by it") write("Length(1st)/flat side? ") x1=tonumber(read()) until x1~= nil; repeat write("Width(2nd)/diagonal side? ") y1=tonumber(read()) until y1~= nil; end if y1==0 or x1==0 then print("finding room dimensions including markers") if not argmode then print("press enter to continue") read() end x1,y1=findDims(true) print("building "..x1.." long and "..y1.." wide" ) elseif y1==-1 or x1==-1 then print("finding room dimensions excluding markers") if not argmode then print("press enter to continue") read() end x1,y1=findDims(false) print("building "..x1.." long and "..y1.." wide" ) end blockcount=0 for i=1,16 do blockcount=blockcount + turtle.getItemCount(i) end wallcount=x1*y1 -(x1-2)*(y1-2) floorcount=x1*y1 --local ox,oy --oy=math.floor(x1/3) --ox=x1-(oy*2) -- local wc_oct=ox*4 +math.max(0,(oy-2))*4 local wc_oct=x1*4 +math.max(0,(y1-2))*4 if not argmode then print ("Block count= "..blockcount) print("Cost per wall= "..wallcount.." floor/roof= "..floorcount) print("max heights:") write("Walls= " ..math.floor(blockcount/wallcount)) write(" with floor/roof= "..math.max(0,math.floor((blockcount-floorcount)/wallcount))) print(" both= "..math.max(0,math.floor((blockcount-floorcount)/wallcount))) write("single wall= "..math.floor(blockcount/x1).." ") print("octagon ="..math.floor(blockcount/wc_oct)) repeat write("Height? ") z1=tonumber(read()) until z1~= nil; end local fuel_cost; if not argmode then repeat print("0 walls only") print("1 floor and walls") print("2 walls and roof ") print("3 floor walls and roof" ) print("4 a single wall ".."5 octagon " ) print("6 hexagon 7 Parallelogram 8 digonal wall") print("9 cross 10 cross diagonal corner") print("11 cross start long side") sel=tonumber(read()) until(sel~= nil and sel>=0 and sel<=11) end if sel==0 then constraint=z1*wallcount; fuel_cost=math.ceil(constraint/3)+z1+10; elseif sel==1 or sel==2 then constraint=(z1-1)*wallcount +floorcount fuel_cost=math.ceil((constraint-floorcount)/3)+z1+10+floorcount; elseif sel==3 then constraint=(z1-2)*wallcount +2*floorcount fuel_cost=math.ceil((constraint-floorcount)/3)+z1+10+2*floorcount; elseif sel== 4 then constraint=z1*x1; fuel_cost=math.ceil(constraint/3)+z1+10; --elseif sel==5 then --y1=x1 else constraint=0; fuel_cost=0; --[[ local y2=math.floor(x1/3) local x2=x1-(y2*2) constraint=z1*(x2*4+y2*4); fuel_cost=math.ceil((constraint+y2*4)/3)+z1+10;]]-- end print("min fuel cost = "..fuel_cost); if fuel<fuel_cost then print(fuel.." fuel is not enough!"); error() end if(blockcount<constraint) then print("you will have to resupply the turtle while it's working") print (" needed blocks = "..(constraint-blockcount).." ( "..math.ceil((constraint-blockcount)/64).."~ stacks)" ) if not argmode then print(" press enter to start or hold CTRL-T to quit") read() end end --turtle.select(1) --- starts building trt();trt(); if sel>=0 and sel<=3 then if sel==1 or sel ==3 then buildPlate(x1,y1) z1=z1-1 end arshape[1]=x1-1 arshape[2]=2 arshape[3]=y1-1 arshape[4]=2 if z1>1 and (sel==2 or sel==3) then z1=z1-1 end if z1>0 then buildWallPolygon(arshape,4,2,z1,true,false) end if sel==2 or sel ==3 then buildPlate(x1,y1) end elseif sel==4 then -- wall arshape[1]=x1-1 arshape[2]=4 arshape[3]=0 arshape[4]=0 arshape[5]=0 arshape[6]=0 buildWallPolygon(arshape,2,1,z1,false) elseif sel==5 then -- octagon arshape[1]=x1-1 arshape[2]=1 arshape[3]=y1-1 arshape[4]=1 buildWallPolygon(arshape,4,4,z1) elseif sel==6 then -- hexagon arshape[1]=x1-1 arshape[2]=1 arshape[3]=y1-1 arshape[4]=2 arshape[5]=y1-1 arshape[6]=1 buildWallPolygon(arshape,6,2,z1) elseif sel==7 then -- Parallelogram arshape[1]=x1-1 arshape[2]=2 arshape[3]=y1-1 arshape[4]=2 buildWallPolygon(arshape,4,2,z1,true,true) elseif sel==8 then -- diagonal wall arshape[1]=x1-1 arshape[2]=4 arshape[3]=0 arshape[4]=0 arshape[5]=0 arshape[6]=0 buildWallPolygon(arshape,6,1,z1,false,true) elseif sel==9 then -- cross arshape[1]=x1-1 arshape[2]=-2 arshape[3]=y1-1 arshape[4]=2 arshape[5]=y1-1 arshape[6]=-2 buildWallPolygon(arshape,6,4,z1,true,false) elseif sel==10 then -- cross with diagonal corner arshape[1]=x1-2 arshape[2]=-1 arshape[3]=1 arshape[4]=-1 arshape[5]=y1-2 arshape[6]=1 arshape[7]=1 arshape[8]=1 arshape[9]=y1-2 arshape[10]=-1 arshape[11]=1 arshape[12]=-1 buildWallPolygon(arshape,12,4,z1,true,false) elseif sel==11 then -- cross start long side arshape[1]=y1-1 arshape[2]=2 arshape[3]=x1-1 arshape[4]=2 arshape[5]=y1-1 arshape[6]=-2 buildWallPolygon(arshape,6,4,z1,true,false) else print("invalid shape") error() end trt();trt() print("done. cost was "..(fuel-turtle.getFuelLevel()).." fuel"); print("Fuel left : "..turtle.getFuelLevel()) print("position relative to start = "..tx..","..ty..","..tz)
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