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pls = game:GetService("Players") rs = game:GetService("RunService") uinps = game:GetService("UserInputService") lp = pls.LocalPlayer mouse = lp:GetMouse() c = lp.Character human = c.Humanoid health = 130 root = c.HumanoidRootPart EfxModel = Instance.new("Model", c) Effects = { Spark = {new = function(pos, point, length, thickness, speed, distime, color, trans, material) local e = Instance.new("Part", EfxModel) e.Name = "Spark" e.Size = Vector3.new(thickness, thickness, length + math.random(-10, 10) / 10) e.BrickColor = BrickColor.new(color or "Black") if not trans then e.Transparency = math.random(1, 3) / 10 e.Material = material or "Neon" e.Anchored = true e.CanCollide = false e.CFrame = CFrame.new(pos, point) local m = Instance.new("SpecialMesh", e) m.MeshType = "Sphere" local d = Instance.new("NumberValue", e) d.Name = "Time" d.Value = distime or 0.05 local s = Instance.new("NumberValue", e) s.Name = "Speed" s.Value = speed or 0.5 end end, move = function(part) part.CFrame = part.CFrame:toWorldSpace(CFrame.new(0, 0, part.Speed.Value / (Debounces.FPS / 60))) part.Transparency = part.Transparency + part.Time.Value / (Debounces.FPS / 60) if part.Transparency > 0.97 then part:Destroy() end end} , Spark2 = {new = function(pos, point, length, thickness, speed, distime, drop, color, trans, material) local e = Instance.new("Part", EfxModel) e.Name = "Spark2" e.Size = Vector3.new(thickness, thickness, length + math.random(-10, 10) / 10) e.BrickColor = BrickColor.new(color or "Black") if not trans then e.Transparency = math.random(1, 3) / 10 e.Material = material or "Neon" e.Anchored = true e.CanCollide = false e.CFrame = CFrame.new(pos, point) local m = Instance.new("SpecialMesh", e) m.MeshType = "Sphere" local d = Instance.new("NumberValue", e) d.Name = "Time" d.Value = distime or 0.05 local s = Instance.new("NumberValue", e) s.Name = "Speed" s.Value = speed or 0.5 local d2 = Instance.new("NumberValue", e) d2.Name = "Drop" d2.Value = drop or 0.2 end end, move = function(part) local moveTo = part.CFrame.lookVector * part.Speed.Value moveTo = moveTo - Vector3.new(0, part.Drop.Value / Debounces.FPS, 0) part.CFrame = CFrame.new(part.CFrame.p + (moveTo), part.CFrame.p + (moveTo) * 2) part.Transparency = part.Transparency + part.Time.Value / (Debounces.FPS / 60) if part.Transparency > 0.97 then part:Destroy() end end} , Sphere = {new = function(pos, radius, time, size, color, trans, material) local e = Instance.new("Part", EfxModel) e.Name = "Sphere" e.Size = Vector3.new(radius, radius, radius) e.BrickColor = BrickColor.new(color or "Black") if not trans then e.Transparency = math.random(1, 3) / 10 e.Material = material or "Neon" e.Anchored = true e.CanCollide = false e.CFrame = CFrame.new(pos) local m = Instance.new("SpecialMesh", e) m.MeshType = "Sphere" local d = Instance.new("NumberValue", e) d.Name = "Time" d.Value = distime or 0.055 local s = Instance.new("NumberValue", e) s.Name = "SizeChange" s.Value = size or 0.5 end end, move = function(part) local pcf = part.CFrame part.Size = part.Size + Vector3.new(part.SizeChange.Value, part.SizeChange.Value, part.SizeChange.Value) part.CFrame = pcf part.Transparency = part.Transparency + part.Time.Value if part.Transparency > 0.95 then part:Destroy() end end} , Fire = {new = function(pos, size, speed, transspeed, wave, color, trans, material) local e = Instance.new("Part", EfxModel) e.Name = "Fire" e.Size = Vector3.new(size, size, size) e.BrickColor = BrickColor.new(color or "Bright orange") if not trans then e.Transparency = math.random(1, 3) / 10 e.Material = material or "Neon" e.Anchored = true e.CanCollide = false e.CFrame = CFrame.new(pos) local d = Instance.new("NumberValue", e) d.Name = "Time" d.Value = transspeed or 0.05 local s = Instance.new("NumberValue", e) s.Name = "Speed" s.Value = speed or 0.5 local w = Instance.new("NumberValue", e) w.Name = "Wave" w.Value = wave or 0 end end, move = function(part) local partPos = part.CFrame.p part.Size = part.Size - Vector3.new(0.2, 0.2, 0.2) part.CFrame = CFrame.new(partPos + Vector3.new(math.sin(tick() * part.Wave.Value), part.Speed.Value, math.sin(tick() * part.Wave.Value)).unit / part.Size.x) * CFrame.Angles(math.random(1, 6), math.random(1, 6), math.random(1, 6)) part.Transparency = part.Transparency + part.Time.Value / (Debounces.FPS / 60) if part.Transparency > 0.97 then part:Destroy() end end} } CEfx = {SparkSphere = function(pos, loopcount, radius, length, thickness, speed, distime, color, trans, material) for i = 1, loopcount do Effects.Spark.new(pos + Vector3.new(math.sin(i / loopcount * math.pi * 2), math.abs(math.sin(math.random(0, 50))), math.cos(i / loopcount * math.pi * 2)).unit * radius, pos, length, thickness, speed, distime, color, trans, material) end end, Spark2Sphere = function(pos, loopcount, radius, length, thickness, speed, distime, drop, color, trans, material) for i = 1, loopcount do local vector = Vector3.new(math.sin(i / loopcount * math.pi * 2), math.abs(math.sin(math.random(0, 50))), math.cos(i / loopcount * math.pi * 2)).unit * radius Effects.Spark2.new(pos + vector, pos + vector * 2, length, thickness, speed, distime, drop, color, trans, material) end end} Debounces = {FPS = 0, Speed = 1, Combo = 1, ComboTimer = 0, canSpecial = true, canNormal = true, isAttacking = false, isMoving = false, isSprinting = false, isTyping = false} numLerp = function(start, goal, alpha) return (goal - start) * alpha + start end CFrameZero = function() return CFrame.new(Vector3.new()) end rad = function(value) return math.rad(value) end CFAngles = function(Vector) return CFrame.Angles(rad(Vector.x), rad(Vector.y), rad(Vector.z)) end AnimStat = {lerpSpeed = 0.2} Joints = {c.HumanoidRootPart.RootJoint, c.Torso.Neck, c.Torso["Left Shoulder"], c.Torso["Right Shoulder"], c.Torso["Left Hip"], c.Torso["Right Hip"]} JointTargets = {CFrameZero(), CFrameZero(), CFrameZero(), CFrameZero(), CFrameZero(), CFrameZero()} Combo = {function() setLerp(0.3) Debounces.Speed = 0.7 setJointCFrames({CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, -71, 0)), CFrame.new(Vector3.new(-0.031, 1.5, -0.01)) * CFAngles(Vector3.new(1.336, 35.63, -1.865)), CFrame.new(Vector3.new(-1.501, 0.059, -0.59)) * CFAngles(Vector3.new(150.11, -61.307, -0.508)), CFrame.new(Vector3.new(1.239, 0.43, -0.91)) * CFAngles(Vector3.new(92.909, 10.092, -31.545)), CFrame.new(Vector3.new(-0.55, -2.051, -0.081)) * CFAngles(Vector3.new(0.962, 35.736, 0.77)), CFrame.new(Vector3.new(0.869, -1.881, -0.15)) * CFAngles(Vector3.new(-0.82, -20.773, 16.901))}) wait(0.15) local hit = takeDamage(root.Position, math.random(13, 16), 5, false) setLerp(0.4) Debounces.Speed = 1.1 setJointCFrames({CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 65, 0)), CFrame.new(Vector3.new(0.079, 1.5, -0.01)) * CFAngles(Vector3.new(-1.221, -44.109, -2.112)), CFrame.new(Vector3.new(-1.251, 0.189, -0.99)) * CFAngles(Vector3.new(90.281, -49.501, 47.064)), CFrame.new(Vector3.new(1.989, 0.47, -0.4)) * CFAngles(Vector3.new(155.987, -32.162, 72.107)), CFrame.new(Vector3.new(-0.71, -1.991, 0.149)) * CFAngles(Vector3.new(-7.213, 10.172, -12.334)), CFrame.new(Vector3.new(0.51, -1.951, 0.21)) * CFAngles(Vector3.new(-10.342, -20.926, -0.716))}) sound(c.Torso, 280667448, math.random(72, 97) / 100, math.random(85, 115) / 100) wait(0.17) return hit[1] end, function() setLerp(0.3) Debounces.Speed = 0.7 setJointCFrames({CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 15, 0)), CFrame.new(Vector3.new(-0.031, 1.5, -0.01)) * CFAngles(Vector3.new(-0.157, -15.009, -1.57)), CFrame.new(Vector3.new(-1.621, 0.059, 0.129)) * CFAngles(Vector3.new(25.69, 3.472, -14.641)), CFrame.new(Vector3.new(0.949, 0.239, -0.891)) * CFAngles(Vector3.new(69.388, 5.364, -33.696)), CFrame.new(Vector3.new(-0.8, -1.891, -0.231)) * CFAngles(Vector3.new(-2.542, 16.877, -4.399)), CFrame.new(Vector3.new(0.6, -1.951, 0.13)) * CFAngles(Vector3.new(-8.352, -11.307, 2.56))}) wait(0.15) local hit = takeDamage(root.Position, math.random(13, 15), 5, false) setLerp(0.4) setJointCFrames({CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, -71, 0)), CFrame.new(Vector3.new(-0.031, 1.5, -0.01)) * CFAngles(Vector3.new(3.865, 67.238, -3.921)), CFrame.new(Vector3.new(-2.031, 0.31, -0.211)) * CFAngles(Vector3.new(132.173, -1.906, -79.905)), CFrame.new(Vector3.new(1.499, 0.039, -0.261)) * CFAngles(Vector3.new(43.335, -7.22, 25.135)), CFrame.new(Vector3.new(-0.64, -2.071, -0.031)) * CFAngles(Vector3.new(4.351, 39.697, -5.775)), CFrame.new(Vector3.new(0.6, -1.951, -0.01)) * CFAngles(Vector3.new(-2.073, -25.333, 4.241))}) sound(c.Torso, 280667448, math.random(72, 97) / 100, math.random(85, 115) / 100) wait(0.17) return hit[1] end, function() setLerp(0.3) Debounces.Speed = 0.7 setJointCFrames({CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, -71, 0)), CFrame.new(Vector3.new(-0.031, 1.5, -0.01)) * CFAngles(Vector3.new(3.247, 63.159, -3.359)), CFrame.new(Vector3.new(-1.771, 0.1, -0.05)) * CFAngles(Vector3.new(-19.34, -18.625, -40.311)), CFrame.new(Vector3.new(1.659, 0.049, -0.251)) * CFAngles(Vector3.new(2.979, 26.217, 31.923)), CFrame.new(Vector3.new(-0.74, -1.941, -0.081)) * CFAngles(Vector3.new(-1.663, 35.343, -2.91)), CFrame.new(Vector3.new(0.909, -1.881, -0.15)) * CFAngles(Vector3.new(1.355, -27.383, 17.173))}) wait(0.15) local hit = takeDamage(root.Position, math.random(13, 17), 5, false) setLerp(0.4) Debounces.Speed = 1.1 setJointCFrames({CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(75, 75, 0)), CFrame.new(Vector3.new(-0.031, 1.5, -0.01)) * CFAngles(Vector3.new(3.247, 63.159, -3.359)), CFrame.new(Vector3.new(-1.771, 0.1, -0.05)) * CFAngles(Vector3.new(-19.34, -18.625, -40.311)), CFrame.new(Vector3.new(1.659, 0.049, -0.251)) * CFAngles(Vector3.new(2.979, 26.217, 31.923)), CFrame.new(Vector3.new(-1.37, -1.531, 0.379)) * CFAngles(Vector3.new(-25.945, 18.839, -46.095)), CFrame.new(Vector3.new(0.909, -1.881, -0.15)) * CFAngles(Vector3.new(1.355, -27.383, 17.173))}) sound(c.Torso, 147722227, math.random(72, 97) / 100, math.random(85, 115) / 100) wait(0.06) Effects.Fire.new(c["Right Leg"].Position, 4, 0.5, 0.04, 3, "Bright yellow") wait(0.08) return hit[1] end, function() setLerp(0.3) Debounces.Speed = 0.7 setJointCFrames({CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, -71, 0)), CFrame.new(Vector3.new(-0.031, 1.5, -0.01)) * CFAngles(Vector3.new(1.336, 35.63, -1.865)), CFrame.new(Vector3.new(-1.501, 0.059, -0.59)) * CFAngles(Vector3.new(150.11, -61.307, -0.508)), CFrame.new(Vector3.new(1.239, 0.43, -0.91)) * CFAngles(Vector3.new(92.909, 10.092, -31.545)), CFrame.new(Vector3.new(-0.55, -2.051, -0.081)) * CFAngles(Vector3.new(0.962, 35.736, 0.77)), CFrame.new(Vector3.new(0.869, -1.881, -0.15)) * CFAngles(Vector3.new(-0.82, -20.773, 16.901))}) wait(0.15) local hit = takeDamage(root.Position, math.random(12, 15), 5, false) setLerp(0.4) Debounces.Speed = 1.1 setJointCFrames({CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 65, 0)), CFrame.new(Vector3.new(0.079, 1.5, -0.01)) * CFAngles(Vector3.new(-1.221, -44.109, -2.112)), CFrame.new(Vector3.new(-1.251, 0.189, -0.99)) * CFAngles(Vector3.new(90.281, -49.501, 47.064)), CFrame.new(Vector3.new(1.989, 0.47, -0.4)) * CFAngles(Vector3.new(155.987, -32.162, 72.107)), CFrame.new(Vector3.new(-0.71, -1.991, 0.149)) * CFAngles(Vector3.new(-7.213, 10.172, -12.334)), CFrame.new(Vector3.new(0.51, -1.951, 0.21)) * CFAngles(Vector3.new(-10.342, -20.926, -0.716))}) Effects.Fire.new(c["Right Arm"].Position, 4, 0.5, 0.04, 3, "Bright yellow") CEfx.Spark2Sphere(c["Right Arm"].Position, 15, 4, 8, 0.3, 2, 0.05, 3, "Bright yellow") sound(c.Torso, 260430079, math.random(72, 97) / 100, math.random(85, 115) / 100) wait(0.17) return hit[1] end, function() setLerp(0.3) Debounces.Speed = 0.7 CEfx.SparkSphere(c.Torso.Position, 10, 15, 4, 0.2, -0.8, 0.05, "Bright yellow") setJointCFrames({CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 15, 0)), CFrame.new(Vector3.new(-0.031, 1.5, -0.01)) * CFAngles(Vector3.new(-0.157, -15.009, -1.57)), CFrame.new(Vector3.new(-1.621, 0.059, 0.129)) * CFAngles(Vector3.new(25.69, 3.472, -14.641)), CFrame.new(Vector3.new(0.949, 0.239, -0.891)) * CFAngles(Vector3.new(69.388, 5.364, -33.696)), CFrame.new(Vector3.new(-0.8, -1.891, -0.231)) * CFAngles(Vector3.new(-2.542, 16.877, -4.399)), CFrame.new(Vector3.new(0.6, -1.951, 0.13)) * CFAngles(Vector3.new(-8.352, -11.307, 2.56))}) wait(0.15) local hit = takeDamage(root.Position, math.random(13, 15), 5, false) setLerp(0.4) Debounces.Speed = 1.1 setJointCFrames({CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, -71, 0)), CFrame.new(Vector3.new(-0.031, 1.5, -0.01)) * CFAngles(Vector3.new(3.865, 67.238, -3.921)), CFrame.new(Vector3.new(-2.031, 0.31, -0.211)) * CFAngles(Vector3.new(132.173, -1.906, -79.905)), CFrame.new(Vector3.new(1.499, 0.039, -0.261)) * CFAngles(Vector3.new(43.335, -7.22, 25.135)), CFrame.new(Vector3.new(-0.64, -2.071, -0.031)) * CFAngles(Vector3.new(4.351, 39.697, -5.775)), CFrame.new(Vector3.new(0.6, -1.951, -0.01)) * CFAngles(Vector3.new(-2.073, -25.333, 4.241))}) sound(c.Torso, 147722227, math.random(72, 97) / 100, math.random(85, 115) / 100) wait(0.17) return hit[1] end, function() setLerp(0.3) Debounces.Speed = 0.7 setJointCFrames({CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, -71, 0)), CFrame.new(Vector3.new(-0.031, 1.5, -0.01)) * CFAngles(Vector3.new(3.247, 63.159, -3.359)), CFrame.new(Vector3.new(-1.771, 0.1, -0.05)) * CFAngles(Vector3.new(-19.34, -18.625, -40.311)), CFrame.new(Vector3.new(1.659, 0.049, -0.251)) * CFAngles(Vector3.new(2.979, 26.217, 31.923)), CFrame.new(Vector3.new(-0.74, -1.941, -0.081)) * CFAngles(Vector3.new(-1.663, 35.343, -2.91)), CFrame.new(Vector3.new(0.909, -1.881, -0.15)) * CFAngles(Vector3.new(1.355, -27.383, 17.173))}) wait(0.15) local hit = takeDamage(root.Position, math.random(10, 12), 5, false) setLerp(0.4) Debounces.Speed = 1.1 setJointCFrames({CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(75, 75, 0)), CFrame.new(Vector3.new(-0.031, 1.5, -0.01)) * CFAngles(Vector3.new(3.247, 63.159, -3.359)), CFrame.new(Vector3.new(-1.771, 0.1, -0.05)) * CFAngles(Vector3.new(-19.34, -18.625, -40.311)), CFrame.new(Vector3.new(1.659, 0.049, -0.251)) * CFAngles(Vector3.new(2.979, 26.217, 31.923)), CFrame.new(Vector3.new(-1.37, -1.531, 0.379)) * CFAngles(Vector3.new(-25.945, 18.839, -46.095)), CFrame.new(Vector3.new(0.909, -1.881, -0.15)) * CFAngles(Vector3.new(1.355, -27.383, 17.173))}) wait(0.06) Effects.Fire.new(c["Right Leg"].Position, 4, 0.5, 0.04, 3, "Bright yellow") sound(c.Torso, 260430079, math.random(72, 97) / 100, math.random(105, 115) / 100) wait(0.08) return hit[1] end, function() Debounces.Speed = 0 setLerp(0.2) CEfx.SparkSphere(c.Torso.Position, 15, 25, 7, 0.3, -0.6, 0.02, "Bright orange") sound(c.Torso, 280667448, math.random(47, 72) / 100, math.random(85, 90) / 100) setJointCFrames({CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, -71, 0)), CFrame.new(Vector3.new(-0.031, 1.5, -0.01)) * CFAngles(Vector3.new(1.336, 35.63, -1.865)), CFrame.new(Vector3.new(-1.501, 0.059, -0.59)) * CFAngles(Vector3.new(150.11, -61.307, -0.508)), CFrame.new(Vector3.new(1.239, 0.43, -0.91)) * CFAngles(Vector3.new(92.909, 10.092, -31.545)), CFrame.new(Vector3.new(-0.55, -2.051, -0.081)) * CFAngles(Vector3.new(0.962, 35.736, 0.77)), CFrame.new(Vector3.new(0.869, -1.881, -0.15)) * CFAngles(Vector3.new(-0.82, -20.773, 16.901))}) wait(0.3) moveVel(root.CFrame.lookVector, 65, 0.5) setLerp(0.4) setJointCFrames({CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 65, 0)), CFrame.new(Vector3.new(0.079, 1.5, -0.01)) * CFAngles(Vector3.new(-1.221, -44.109, -2.112)), CFrame.new(Vector3.new(-1.251, 0.189, -0.99)) * CFAngles(Vector3.new(90.281, -49.501, 47.064)), CFrame.new(Vector3.new(1.989, 0.47, -0.4)) * CFAngles(Vector3.new(155.987, -32.162, 72.107)), CFrame.new(Vector3.new(-0.71, -1.991, 0.149)) * CFAngles(Vector3.new(-7.213, 10.172, -12.334)), CFrame.new(Vector3.new(0.51, -1.951, 0.21)) * CFAngles(Vector3.new(-10.342, -20.926, -0.716))}) sound(c.Torso, 260430117, 1, math.random(95, 115) / 100) for i = 1, 8 do wait(0.05) local hit = takeDamage(root.Position, math.random(5, 7), 5, false) Effects.Fire.new(c["Right Arm"].Position, 4 + math.random(-10, 10) / 10, 0.5, 0.04, 5 + math.random(1, 4), "Bright yellow") Effects.Fire.new(c["Right Arm"].Position, 4 + math.random(-10, 10) / 10, 0.5, 0.04, 4 + math.random(1, 4), "Bright orange") Effects.Fire.new(c["Right Arm"].Position, 4 + math.random(-10, 10) / 10, 0.5, 0.04, 7 + math.random(1, 4), "Bright red") end --return hit[1] end} prepareCharacter = function() local animator = c.Humanoid:FindFirstChild("Animator") if animator then animator:Destroy() end local animate = c:FindFirstChild("Animate") if animate then animate:Destroy() end for _,x in pairs(Joints) do x.C1 = CFrameZero() end for _,v in pairs(c.Head:children()) do if v:isA("Sound") then v:Destroy() end end c.Humanoid.MaxHealth = health wait() c.Humanoid.Health = health end setJointCFrames = function(table) for i = 1, #table do JointTargets[i] = table[i] end end setLerp = function(speed) AnimStat.lerpSpeed = speed end takeDamage = function(position, damage, distance, platformStand) hitPlrs = {} for i,v in pairs(pls:children()) do if v:isA("Player") and workspace:FindFirstChild(v.Name) and v ~= lp then local tor = workspace[v.Name] --if tor and tor:FindFirstChild("HumanoidRootPart") and tor:FindFirstChild("Humanoid") and tor.HumanoidRootPart.Position - position.magnitude < distance then tor.Humanoid:TakeDamage(damage) table.insert(hitPlrs, #hitPlrs + 1, v) sound(tor.HumanoidRootPart, 131237241, math.random(4, 7) / 10, math.random(85, 115) / 100) if platformStand then v.Character.PlatformStand = platformStand end --end end end return hitPlrs end moveVel = function(dir, speed, time) spawn(function() local g = Instance.new("BodyGyro", root) g.D = 0 g.CFrame = root.CFrame g.MaxTorque = Vector3.new(1000000000, 1000000000, 1000000000) g.P = 10000000000 local e = Instance.new("BodyVelocity", root) e.Velocity = dir.unit * speed e.P = 10000 e.MaxForce = Vector3.new(100000000, 100000000, 100000000) wait(time) e:Destroy() g:Destroy() end) end sound = function(part, id, volume, pitch) local x = Instance.new("Sound", part) x.SoundId = "rbxassetid://" .. id x.Volume = volume or 0.7 x.Pitch = pitch or 1 spawn(function() wait() x:Play() wait((x.TimeLength or 120) + 0.033333333333333) x:Destroy() end) end prepareCharacter() spawn(function() Tick = 0 sine = 0 while wait() do Debounces.ComboTimer = Debounces.ComboTimer - 0.033333333333333 Tick = tick() * 4.5 sine = math.sin(Tick) if Debounces.isAttacking == false and Debounces.isMoving == false and math.abs(root.Velocity.y) < 1 then setLerp(0.2) setJointCFrames({CFrame.new(Vector3.new(0, -0.2 + sine / 45, 0)) * CFAngles(Vector3.new(0, -71, 3)), CFrame.new(Vector3.new(-0.031, 1.5 + math.sin(Tick + 1) / 65, -0.01)) * CFAngles(Vector3.new(2.959 + math.sin(Tick) * 2, 60.763, -3.105)), CFrame.new(Vector3.new(-1.621, 0.229 + math.sin(Tick + 0.5) / 25, -0.46)) * CFAngles(Vector3.new(92.104 + math.sin(Tick + 1.7) * 2, -43.603, -48.471 + math.sin(Tick - 1.4) * 2)), CFrame.new(Vector3.new(0.649, 0.049 + math.sin(Tick + 0.7) / 25, -0.97)) * CFAngles(Vector3.new(121.338 + math.sin(Tick + 1.5) * 2, 13.67 + math.sin(Tick + 2.1), -50.552 + math.sin(Tick + 1.2) * 2)), CFrame.new(Vector3.new(-0.8, -1.891, -0.081)) * CFAngles(Vector3.new(-2.819, 35.424, -4.553)), CFrame.new(Vector3.new(0.6, -1.881, -0.15)) * CFAngles(Vector3.new(-0.82, -20.773, 4.072))}) else if Debounces.isAttacking == false and Debounces.isMoving == true and math.abs(root.Velocity.y) < 1 then setLerp(0.3) Debounces.Speed = 0.9 setJointCFrames({CFrame.new(Vector3.new(0, -0.21 + math.sin(Tick * 4) / 45, 0)) * CFAngles(Vector3.new(-math.abs(root.RotVelocity.y / 1.7), -71, 3.7)), CFrame.new(Vector3.new(-0.031, 1.5 + math.sin(Tick * 4 + 1) / 75, -0.01)) * CFAngles(Vector3.new(2.959 + math.sin(Tick) * 2, 60.763 + root.RotVelocity.y * 3, -3.105)), CFrame.new(Vector3.new(-1.621, 0.229 + math.sin(Tick * 4 + 0.5) / 45, -0.46)) * CFAngles(Vector3.new(92.104 + math.sin(Tick * 4 + 1.7), -43.603 + math.sin(Tick * 4) * 2, -48.471 + math.sin(Tick * 4 + 1.4) * 1)), CFrame.new(Vector3.new(0.649, 0.049 + math.sin(Tick * 4 + 0.7) / 45, -0.97)) * CFAngles(Vector3.new(121.338 + math.sin(Tick * 4 + 1.5), 13.67, -50.552 + math.sin(Tick * 4 + 1.2) * 1.2)), CFrame.new(Vector3.new(-0.7 + math.sin(Tick * 2.5) / 3, -1.791 - math.cos(Tick * 2.5) / 35, -0.081 - math.sin(Tick * 2.5) / 35)) * CFAngles(Vector3.new(-2.819 - math.sin(Tick * 2.5) * 12, 35.424, -8.553 + math.sin(Tick * 2.5 + 0.1) * 14)), CFrame.new(Vector3.new(0.55 + math.sin(Tick * 2.5 + math.pi) / 3, -1.821 - math.cos(Tick * 2.5 + math.pi) / 20, -0.15)) * CFAngles(Vector3.new(-0.82, -20.773, 4.072 + math.sin(Tick * 2.5 + math.pi - 0.1) * 13))}) else if Debounces.isAttacking == false and math.abs(root.Velocity.y) > 1 then if root.Velocity.y > 0 then Debounces.Speed = 0.9 setLerp(0.1) setJointCFrames({CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, -71, 0)), CFrame.new(Vector3.new(-0.031, 1.5, -0.01)) * CFAngles(Vector3.new(10.058, 50.565 + root.RotVelocity.y * 3, -9.426)), CFrame.new(Vector3.new(-1.671, 0.559, -0.46)) * CFAngles(Vector3.new(134.256, -65.009, -21.142)), CFrame.new(Vector3.new(0.649, 0.049, -0.97)) * CFAngles(Vector3.new(120.776, 14.331, -50.416)), CFrame.new(Vector3.new(-0.39, -2.021, -0.081)) * CFAngles(Vector3.new(-2.819, 35.424, 5.086)), CFrame.new(Vector3.new(0.6, -1.931, -0.15)) * CFAngles(Vector3.new(-2.057, -13.672, 9.265))}) else setLerp(0.1) Debounces.Speed = 1.1 setJointCFrames({CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, -71, 0)), CFrame.new(Vector3.new(-0.031, 1.5, -0.01)) * CFAngles(Vector3.new(-10.332, 31.167 + root.RotVelocity.y * 3, 6.469)), CFrame.new(Vector3.new(-1.671, 0.229, -0.46)) * CFAngles(Vector3.new(101.838, -52.86, -49.259)), CFrame.new(Vector3.new(0.929, 0.149, -1.311)) * CFAngles(Vector3.new(95.716, 21.155, -49.455)), CFrame.new(Vector3.new(-0.8, -1.891, -0.081)) * CFAngles(Vector3.new(-10.964, 9.476, -6.771)), CFrame.new(Vector3.new(0.6, -1.881, -0.15)) * CFAngles(Vector3.new(-6.112, -7.568, 7.395))}) end end end end human.WalkSpeed = Debounces.Speed * 16 end end) human.Changed:connect(function(prop) if prop == "MoveDirection" then if human.MoveDirection.magnitude > 0.02 then Debounces.isMoving = true else Debounces.isMoving = false end end end) uinps.InputBegan:connect(function(InputObj) if InputObj.KeyCode == Enum.KeyCode.Slash then local finishEvent = nil do Debounces.isTyping = true finishEvent = uinps.InputBegan:connect(function(InputObj) if InputObj.KeyCode == Enum.KeyCode.Return or InputObj.UserInputType == Enum.UserInputType.MouseButton1 then Debounces.isTyping = false finishEvent:disconnect() end end) end end end) uinps.InputBegan:connect(function(InputObj) if not Debounces.isTyping then if InputObj.KeyCode == Enum.KeyCode.LeftShift then Debounces.isSprinting = true else if InputObj.KeyCode == Enum.KeyCode.Q and not Debounces.isAttacking then Debounces.isAttacking = true wait() Debounces.Speed = 0.3 setLerp(0.5) sound(c.Torso, 280667448, 0.3, math.random(100, 110) / 100) setJointCFrames({CFrame.new(Vector3.new(0, -0.2 + sine / 45, 0)) * CFAngles(Vector3.new(0, -71, 3)), CFrame.new(Vector3.new(-0.031, 1.5 + math.sin(Tick + 1) / 65, -0.01)) * CFAngles(Vector3.new(2.959 + math.sin(Tick) * 2, 60.763, 1.105)), CFrame.new(Vector3.new(-1.621, 0.529, -0.46)) * CFAngles(Vector3.new(130.035, -58.975, -25.477)), CFrame.new(Vector3.new(0.649, 0.049 + math.sin(Tick + 0.7) / 25, -0.97)) * CFAngles(Vector3.new(121.338 + math.sin(Tick + 1.5) * 2, 13.67 + math.sin(Tick + 2.1), -50.552 + math.sin(Tick + 1.2) * 2)), CFrame.new(Vector3.new(-0.8, -1.891, -0.081)) * CFAngles(Vector3.new(-2.819, 35.424, -4.553)), CFrame.new(Vector3.new(0.6, -1.881, -0.15)) * CFAngles(Vector3.new(-0.82, -20.773, 4.072))}) wait(0.05) setLerp(0.4) setJointCFrames({CFrame.new(Vector3.new(0, -0.2 + sine / 45, 0)) * CFAngles(Vector3.new(0, -71, 3)), CFrame.new(Vector3.new(-0.031, 1.5 + math.sin(Tick + 1) / 65, -0.01)) * CFAngles(Vector3.new(2.959 + math.sin(Tick) * 2, 60.763, -3.105)), CFrame.new(Vector3.new(-1.621, 0.229, -0.46)) * CFAngles(Vector3.new(92.104, -43.603, -48.471)), CFrame.new(Vector3.new(0.649, 0.049 + math.sin(Tick + 0.7) / 25, -0.97)) * CFAngles(Vector3.new(121.338 + math.sin(Tick + 1.5) * 2, 13.67 + math.sin(Tick + 2.1), -50.552 + math.sin(Tick + 1.2) * 2)), CFrame.new(Vector3.new(-0.8, -1.891, -0.081)) * CFAngles(Vector3.new(-2.819, 35.424, -4.553)), CFrame.new(Vector3.new(0.6, -1.881, -0.15)) * CFAngles(Vector3.new(-0.82, -20.773, 4.072))}) wait(0.07) setLerp(0.5) sound(c.Torso, 280667448, 0.3, math.random(100, 110) / 100) setJointCFrames({CFrame.new(Vector3.new(0, -0.2 + sine / 45, 0)) * CFAngles(Vector3.new(0, -71, 3)), CFrame.new(Vector3.new(-0.031, 1.5 + math.sin(Tick + 1) / 65, -0.01)) * CFAngles(Vector3.new(2.959 + math.sin(Tick) * 2, 60.763, 1.105)), CFrame.new(Vector3.new(-1.621, 0.529, -0.46)) * CFAngles(Vector3.new(130.035, -58.975, -25.477)), CFrame.new(Vector3.new(0.649, 0.049 + math.sin(Tick + 0.7) / 25, -0.97)) * CFAngles(Vector3.new(121.338 + math.sin(Tick + 1.5) * 2, 13.67 + math.sin(Tick + 2.1), -50.552 + math.sin(Tick + 1.2) * 2)), CFrame.new(Vector3.new(-0.8, -1.891, -0.081)) * CFAngles(Vector3.new(-2.819, 35.424, -4.553)), CFrame.new(Vector3.new(0.6, -1.881, -0.15)) * CFAngles(Vector3.new(-0.82, -20.773, 4.072))}) wait(0.08) Debounces.isAttacking = false else if InputObj.KeyCode == Enum.KeyCode.E and Debounces.canSpecial and not Debounces.isAttacking then Debounces.isAttacking = true Debounces.canSpecial = false Combo[#Combo]() Debounces.isAttacking = false wait(7) Debounces.canSpecial = true else if InputObj.KeyCode == Enum.KeyCode.X and Debounces.canNormal and not Debounces.isAttacking then Debounces.isAttacking = true Debounces.canNormal = false Combo[4]() Debounces.isAttacking = false wait(3.25) Debounces.canNormal = true else if InputObj.KeyCode == Enum.KeyCode.Z and Debounces.canNormal and not Debounces.isAttacking then Debounces.isAttacking = true Debounces.canNormal = false Combo[6]() Debounces.isAttacking = false wait(2.75) Debounces.canNormal = true end end end end end end end) uinps.InputEnded:connect(function(InputObj) if InputObj.KeyCode == Enum.KeyCode.LeftShift then Debounces.isSprinting = false end end) mouse.Button1Down:connect(function() if not Debounces.isAttacking then Debounces.isAttacking = true if Debounces.ComboTimer > 0 then Debounces.Combo = Debounces.Combo + 1 else Debounces.Combo = 1 end local hit = Combo[Debounces.Combo % #Combo + 1]() if hit then Debounces.ComboTimer = 1.25 end Debounces.isAttacking = false end end) rs.RenderStepped:connect(function() Debounces.FPS = 1 / rs.RenderStepped:wait() if Debounces.FPS < 15 then Debounces.FPS = 15 end for _,v in pairs(EfxModel:children()) do Effects[v.Name].move(v) end local FPSLerp = AnimStat.lerpSpeed / (Debounces.FPS / 60) for i = 1, #Joints do Joints[i].C0 = Joints[i].C0:lerp(JointTargets[i], FPSLerp) end local sineval = math.sin(tick() * 2) * 3 end) 4
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