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--[[ Script de Carrière 16x16 - V5 - "Blindé" MÉTHODE: Puits Verticaux (le plus fiable pour les serveurs) *** MODIFIÉ : S'arrête à 16 blocs de profondeur *** - Gère l'inventaire plein et retourne au coffre. - Placement: Coffre DERRIÈRE la tortue. Carburant en slot 16. ]] -- ## CONFIGURATION ## local QUARRY_WIDTH = 16 local QUARRY_LENGTH = 16 local FUEL_SLOT = 16 local MAX_DEPTH = 16 -- <<< TA VARIABLE GLOBALE EST ICI ------------------------- -- Variables d'état (où la tortue PENSE être) local state = { x = 0, z = 0, y = 0, dirZ = 1 -- 1 pour Z+, -1 pour Z- } --- -- FONCTIONS "INSISTANTES" (Anti-Lag) --- function insistForward() while not turtle.forward() do print("Mouvement bloqué (lag?), nouvelle tentative...") os.sleep(0.1) end end function insistUp() while not turtle.up() do print("Montée bloquée (lag?), nouvelle tentative...") os.sleep(0.1) end end function insistDown() while not turtle.down() do print("Descente bloquée (lag?), nouvelle tentative...") os.sleep(0.1) end end function insistTurnRight() while not turtle.turnRight() do os.sleep(0.1) end end function insistTurnLeft() while not turtle.turnLeft() do os.sleep(0.1) end end --- -- FONCTIONS "SÉCURISÉES" (Anti-Obstacles) --- function checkFuel() turtle.select(FUEL_SLOT) if turtle.getFuelLevel() < 10 then if not turtle.refuel(1) then if turtle.getFuelLevel() < 10 then print("!! ERREUR: Plus de carburant") return false end end print("Ravitaillement.") end turtle.select(1) return true end function safeDigUp() local hasBlock, data = turtle.inspectUp() if hasBlock then while not turtle.digUp() do print("Bloc au-dessus bloqué (gravier?)...") os.sleep(0.1) end end end function safeDigDown() local hasBlock, data = turtle.inspectDown() if not hasBlock then return true end -- Air if data.name == "minecraft:bedrock" then print("Bedrock atteinte.") return false -- STOP end while not turtle.digDown() do print("Bloc en dessous bloqué...") os.sleep(0.1) local s, d = turtle.inspectDown() if not s or d.name == "minecraft:bedrock" then return false end end return true -- A réussi à creuser end --- -- GESTION DE L'INVENTAIRE --- function isInventoryFull() for i = 1, (FUEL_SLOT - 1) do if turtle.getItemCount(i) == 0 then return false end end print("Inventaire plein.") return true end function dumpInventory() print("Vidage de l'inventaire...") insistTurnRight() insistTurnRight() -- Face au coffre for i = 1, (FUEL_SLOT - 1) do turtle.select(i) turtle.drop() end turtle.select(1) insistTurnRight() insistTurnRight() -- Face à la carrière print("Vidage terminé.") end function checkAndDump() if not isInventoryFull() then return true -- Pas plein, on continue end print("Inventaire plein, retour à la base...") -- 1. Remonter à la surface (Y=0) while state.y > 0 do if not checkFuel() then return false end safeDigUp() insistUp() state.y = state.y - 1 end -- 2. Revenir au début de la rangée (Z=0) if state.dirZ == 1 then insistTurnRight() insistTurnRight() for i = 1, state.z do if not checkFuel() then return false end insistForward() end insistTurnRight() else for i = 1, (QUARRY_LENGTH - 1) - state.z do if not checkFuel() then return false end insistForward() end insistTurnLeft() end -- 3. Revenir au début de la carrière (X=0) for i = 1, state.x do if not checkFuel() then return false end insistForward() end -- 4. Se mettre en position de vidage (face Z-) insistTurnLeft() insistTurnLeft() insistTurnLeft() -- 5. Vider dumpInventory() -- Se remet face à Z+ -- 6. Retourner à la bonne rangée (X) insistTurnRight() for i = 1, state.x do if not checkFuel() then return false end insistForward() end -- 7. Se mettre dans la bonne direction (Z) if state.dirZ == 1 then insistTurnLeft() else insistTurnRight() end -- 8. Revenir au bon Z for i = 1, state.z do if not checkFuel() then return false end insistForward() end -- 9. Redescendre print("Retour au travail...") for i = 1, state.y do if not checkFuel() then return false end insistDown() end print("Reprise du minage.") return true end --- -- Logique de minage (MODIFIÉE ICI) --- function digShaft() print(string.format("Minage du puits : (X=%d, Z=%d)", state.x, state.z)) while true do -- Boucle de descente if not checkFuel() then return false end if not checkAndDump() then return false end -- ### MODIFICATION ICI ### -- Vérifie si la profondeur actuelle (state.y) -- a atteint ou dépassé la limite if state.y >= MAX_DEPTH then print("Profondeur max (" .. MAX_DEPTH .. ") atteinte.") break -- Arrête de creuser ce puits end -- ### FIN DE LA MODIFICATION ### -- Creuse if not safeDigDown() then break -- Bedrock atteinte end -- Descend insistDown() state.y = state.y + 1 end -- Remonte à la surface (Y=0) print("Puits terminé, remontée...") while state.y > 0 do if not checkFuel() then return false end safeDigUp() insistUp() state.y = state.y - 1 end return true -- Puits terminé avec succès end --- -- Logique principale --- function runQuarry() for x = 0, (QUARRY_WIDTH - 1) do state.x = x for z_iter = 0, (QUARRY_LENGTH - 1) do if not digShaft() then print("Arrêt dû au carburant ou erreur grave.") return end if z_iter < (QUARRY_LENGTH - 1) then if not checkFuel() then return false end insistForward() state.z = state.z + state.dirZ end end if state.x < (QUARRY_WIDTH - 1) then print("Changement de rangée...") if state.dirZ == 1 then insistTurnRight() if not checkFuel() then return false end insistForward() insistTurnRight() else insistTurnLeft() if not checkFuel() then return false end insistForward() insistTurnLeft() end state.dirZ = state.dirZ * -1 state.z = state.z + state.dirZ end end print("--- CARRIÈRE TERMINÉE (V5 - Prof 16) ---") print("Retour au point de départ...") if state.dirZ == -1 then insistTurnRight() insistTurnRight() end for i = 1, state.z do insistForward() end insistTurnLeft() for i = 1, state.x do insistForward() end insistTurnLeft() dumpInventory() print("C'est fini !") end -- Lancement du script runQuarry()
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