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--[[ Desert Eagle A humungous and powerful .44 (8-round capacity) weapon created by Magnum Research, inc. --]] if script == nil then return end ModelName = "Desert Eagle" AmmoType = ".44" MagazineCapacity = 8 MagazineCapacityAdd = 1 Player = Game:GetService("Players").LocalPlayer Char = Player.Character animate = Char:findFirstChild("Animate") if animate then animate:Destroy() end Selected = false Connected = false Button1Down = false CanUse = true Dual = script:FindFirstChild("Dual") ~= nil function CheckPlayer() if Player.Character == nil then return false end if Player.Character:FindFirstChild("Torso") == nil or Player.Character:FindFirstChild("Right Arm") == nil or Player.Character:FindFirstChild("Left Arm") == nil or Player.Character:FindFirstChild("Humanoid") == nil then return false end if Player.Character.Humanoid.Health <= 0 then return false end return true end function tagHumanoid(humanoid) local tag = Instance.new("ObjectValue") tag.Name = "creator" tag.Value = Player tag.Parent = humanoid end function untagHumanoid(humanoid) if humanoid ~= nil then local tag = humanoid:FindFirstChild("creator") if tag ~= nil then tag:Remove() end end end --[[ CameraPunch v5 Functions: CameraPunch CameraSlide --]] function CameraPunch(X, Y) X, Y = X or math.rad(10), Y or math.rad(math.random(-10000, 10000) / 1000) Workspace.CurrentCamera.CoordinateFrame = CFrame.new(Workspace.CurrentCamera.Focus.p) * CFrame.fromEulerAnglesXYZ(CFrame.new(Workspace.CurrentCamera.CoordinateFrame.p, Workspace.CurrentCamera.Focus.p):toEulerAnglesXYZ()) * CFrame.fromEulerAnglesXYZ(X, Y, 0) * CFrame.new(0, 0, (Workspace.CurrentCamera.CoordinateFrame.p - Workspace.CurrentCamera.Focus.p).magnitude) end function CameraSlide(X, Y, Step) X, Y, Step = X or math.rad(10), Y or math.rad(math.random(-10000, 10000) / 1000), Step or 0.1 for i = 0, 1, Step do CameraPunch(Step * X, Step * Y) wait() end end SoundToServer = function(Name, SoundId, Pitch, Volume, Looped, Parent) local Sound = Instance.new("Sound") Sound.Name = Name Sound.SoundId = SoundId Sound.Pitch = Pitch Sound.Volume = Volume Sound.Looped = Looped Sound.Parent = Parent Sound:Play() end function CreateParts(Parent, Format) if Parent == nil then return end local Parts = Instance.new("Model") Parts.Name = ModelName if Format == 1 then Parts.Name = Parts.Name.. " (Holstered)" elseif Format == 3 then Parts.Name = Parts.Name.. " (Holstered Dual)" elseif Format == 4 then Parts.Name = Parts.Name.. " (Dual)" end Parts.Parent = Parent local MasterPart1 = Instance.new("Part") MasterPart1.Name = "Handle" MasterPart1.BrickColor = BrickColor.new("Dark stone grey") MasterPart1.TopSurface = 0 MasterPart1.BottomSurface = 0 MasterPart1.FormFactor = "Custom" MasterPart1.Size = Vector3.new(0.2, 1.3, 0.2) MasterPart1.Parent = Parts local Mesh = Instance.new("SpecialMesh", MasterPart1) Mesh.MeshType = "Brick" Mesh.Scale = Vector3.new(0.075 / 0.2, 1, 0.1 / 0.2) local Weld = Instance.new("Weld") Weld.Part0 = MasterPart1 if Format == 1 then Weld.Part1 = Player.Character:FindFirstChild("Torso") Weld.C0 = CFrame.new(0.6, 0.4, -0.5) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) Weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, math.rad(-20)) elseif Format == 2 then Weld.Part1 = Player.Character:FindFirstChild("Right Arm") Weld.C1 = CFrame.new(0, -1.5, -0.5) elseif Format == 3 then Weld.Part1 = Player.Character:FindFirstChild("Torso") Weld.C0 = CFrame.new(-0.6, 0.4, -0.5) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) Weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, math.rad(20)) elseif Format == 4 then Weld.Part1 = Player.Character:FindFirstChild("Left Arm") Weld.C1 = CFrame.new(0, -1.5, -0.5) end Weld.Parent = Weld.Part0 local Part = Instance.new("Part") Part.Name = "Grip 1" Part.BrickColor = BrickColor.new("Dark stone grey") Part.TopSurface = 0 Part.BottomSurface = 0 Part.FormFactor = "Custom" Part.Size = Vector3.new(0.231, 0.3, 0.65) Part.Parent = Parts local Weld = Instance.new("Weld") Weld.Part0 = Part Weld.Part1 = MasterPart1 Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(8), 0, 0) Weld.C1 = CFrame.new(0, 0.425, 0.3) Weld.Parent = Weld.Part0 local Part = Instance.new("Part") Part.Name = "Magazine" Part.BrickColor = BrickColor.new("Really black") Part.TopSurface = 0 Part.BottomSurface = 0 Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2, 0.24, 0.7) Part.Parent = Parts local Weld = Instance.new("Weld") Weld.Part0 = Part Weld.Part1 = MasterPart1 Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(8), 0, 0) Weld.C1 = CFrame.new(0, 0.41, 0.315) Weld.Parent = Weld.Part0 local Part = Instance.new("Part") Part.Name = "Grip 2" Part.BrickColor = BrickColor.new("Dark stone grey") Part.TopSurface = 0 Part.BottomSurface = 0 Part.FormFactor = "Custom" Part.Size = Vector3.new(0.23, 0.3, 0.2) Part.Parent = Parts local Mesh = Instance.new("SpecialMesh", Part) Mesh.MeshType = "Brick" Mesh.Scale = Vector3.new(1, 1, 0.1 / 0.2) local Weld = Instance.new("Weld") Weld.Part0 = Part Weld.Part1 = MasterPart1 Weld.C0 = CFrame.new(0, -0.468, -0.65) Weld.Parent = Weld.Part0 local Part = Instance.new("WedgePart") Part.Name = "Grip 3" Part.BrickColor = BrickColor.new("Dark stone grey") Part.TopSurface = 0 Part.BottomSurface = 0 Part.FormFactor = "Custom" Part.Size = Vector3.new(0.23, 0.3, 0.2) Part.Parent = Parts local Weld = Instance.new("Weld") Weld.Part0 = Part Weld.Part1 = MasterPart1 Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, 0) Weld.C1 = CFrame.new(0, 0.53, 0.225) Weld.Parent = Weld.Part0 local Part = Instance.new("Part") Part.Name = "Grip 4" Part.BrickColor = BrickColor.new("Dark stone grey") Part.TopSurface = 0 Part.BottomSurface = 0 Part.FormFactor = "Custom" Part.Size = Vector3.new(0.23, 0.25, 0.2) Part.Parent = Parts local Mesh = Instance.new("SpecialMesh", Part) Mesh.MeshType = "Brick" Mesh.Scale = Vector3.new(1, 1, 0.05 / 0.2) local Weld = Instance.new("Weld") Weld.Part0 = Part Weld.Part1 = MasterPart1 Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-3), 0, 0) Weld.C1 = CFrame.new(0, 0.65, 0.075) Weld.Parent = Weld.Part0 local MasterPart2 = Instance.new("Part") MasterPart2.Name = "Slide" MasterPart2.BrickColor = BrickColor.new("Dark stone grey") MasterPart2.TopSurface = 0 MasterPart2.BottomSurface = 0 MasterPart2.FormFactor = "Custom" MasterPart2.Size = Vector3.new(0.25, 0.4, 0.3) MasterPart2.Parent = Parts local Weld = Instance.new("Weld") Weld.Part0 = MasterPart2 Weld.Part1 = MasterPart1 Weld.C0 = CFrame.new(0, -0.35, 0.1) Weld.C1 = CFrame.new(0, (function() if Format == 1 or Format == 2 then return script.Magazine.Value > 0 and 0 or 0.4 elseif Format == 3 or Format == 4 then return script.Dual.Main.Magazine.Value > 0 and 0 or 0.4 end end)(), 0) Weld.Parent = Weld.Part0 for i = -1, 1, 2 do local Part = Instance.new("WedgePart") Part.Name = "Slide Back" Part.BrickColor = BrickColor.new("Dark stone grey") Part.TopSurface = 0 Part.BottomSurface = 0 Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2, 0.2, 0.3) Part.Parent = Parts local Mesh = Instance.new("SpecialMesh", Part) Mesh.MeshType = "Wedge" Mesh.Scale = Vector3.new(0.09 / 0.2, 0.1 / 0.2, 1) local Weld = Instance.new("Weld") Weld.Part0 = Part Weld.Part1 = MasterPart2 Weld.C0 = CFrame.new(0.08 * i, -0.25, 0) Weld.Parent = Weld.Part0 end local Part = Instance.new("Part") Part.Name = "Slide Front" Part.BrickColor = BrickColor.new("Dark stone grey") Part.TopSurface = 0 Part.BottomSurface = 0 Part.FormFactor = "Custom" Part.Size = Vector3.new(0.25, 0.7, 0.2) Part.Parent = Parts local Mesh = Instance.new("SpecialMesh", Part) Mesh.MeshType = "Brick" Mesh.Scale = Vector3.new(1, 1, 0.125 / 0.2) local Weld = Instance.new("Weld") Weld.Part0 = Part Weld.Part1 = MasterPart2 Weld.C0 = CFrame.new(0, 0.55, -0.09) Weld.Parent = Weld.Part0 local Part = Instance.new("Part") Part.Name = "Barrel 1" Part.BrickColor = BrickColor.new("Dark stone grey") Part.TopSurface = 0 Part.BottomSurface = 0 Part.FormFactor = "Custom" Part.Size = Vector3.new(0.25, 0.2, 0.25) Part.Parent = Parts Instance.new("CylinderMesh", Part) local Weld = Instance.new("Weld") Weld.Part0 = Part Weld.Part1 = MasterPart1 Weld.C0 = CFrame.new(0, -0.05, 0.125) Weld.Parent = Weld.Part0 local Part = Instance.new("Part") Part.Name = "Barrel 2" Part.BrickColor = BrickColor.new("Dark stone grey") Part.TopSurface = 0 Part.BottomSurface = 0 Part.FormFactor = "Custom" Part.Size = Vector3.new(0.25, 0.2, 0.25) Part.Parent = Parts Instance.new("SpecialMesh", Part).MeshType = "Sphere" local Weld = Instance.new("Weld") Weld.Part0 = Part Weld.Part1 = MasterPart1 Weld.C0 = CFrame.new(0, 0.05, 0.125) Weld.Parent = Weld.Part0 local Part = Instance.new("Part") Part.Name = "Barrel 3" Part.BrickColor = BrickColor.new("Dark stone grey") Part.TopSurface = 0 Part.BottomSurface = 0 Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2, 0.7, 0.2) Part.Parent = Parts local Mesh = Instance.new("SpecialMesh", Part) Mesh.MeshType = "Brick" Mesh.Scale = Vector3.new(0.1 / 0.2, 1, 0.175 / 0.2) local Weld = Instance.new("Weld") Weld.Part0 = Part Weld.Part1 = MasterPart1 Weld.C0 = CFrame.new(0, 0.4, 0.1375) Weld.Parent = Weld.Part0 for i = -1, 1, 2 do local Part = Instance.new("WedgePart") Part.Name = "Barrel 4 " ..i Part.BrickColor = BrickColor.new("Dark stone grey") Part.TopSurface = 0 Part.BottomSurface = 0 Part.FormFactor = "Custom" Part.Size = Vector3.new(0.7, 0.2, 0.2) Part.Parent = Parts local Mesh = Instance.new("SpecialMesh", Part) Mesh.MeshType = "Wedge" Mesh.Scale = Vector3.new(1, 0.075 / 0.2, 0.15 / 0.2) local Weld = Instance.new("Weld") Weld.Part0 = Part Weld.Part1 = MasterPart1 Weld.C0 = CFrame.fromEulerAnglesXYZ(0, 0, math.rad(90 * i)) Weld.C1 = CFrame.new(0.0875 * i, -0.4, -0.15) Weld.Parent = Weld.Part0 end local Part = Instance.new("Part") Part.Name = "Barrel 5" Part.BrickColor = BrickColor.new("Dark stone grey") Part.TopSurface = 0 Part.BottomSurface = 0 Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2, 0.2, 0.2) Part.Parent = Parts local Mesh = Instance.new("SpecialMesh", Part) Mesh.MeshType = "Brick" Mesh.Scale = Vector3.new(1, 1, 0.125 / 0.2) local Weld = Instance.new("Weld") Weld.Part0 = Part Weld.Part1 = MasterPart1 Weld.C0 = CFrame.new(0, 0.65, 0.025) Weld.Parent = Weld.Part0 local Part = Instance.new("Part") Part.Name = "Trigger Guard 1" Part.BrickColor = BrickColor.new("Dark stone grey") Part.TopSurface = 0 Part.BottomSurface = 0 Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2, 0.3, 0.2) Part.Parent = Parts local Mesh = Instance.new("SpecialMesh", Part) Mesh.MeshType = "Brick" Mesh.Scale = Vector3.new(0.5, 1, 0.05 / 0.2) local Weld = Instance.new("Weld") Weld.Part0 = Part Weld.Part1 = MasterPart1 Weld.C0 = CFrame.new(0, -0.1, -0.075) Weld.Parent = Weld.Part0 local Part = Instance.new("Part") Part.Name = "Trigger Guard 2" Part.BrickColor = BrickColor.new("Dark stone grey") Part.TopSurface = 0 Part.BottomSurface = 0 Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2, 0.25, 0.2) Part.Parent = Parts local Mesh = Instance.new("SpecialMesh", Part) Mesh.MeshType = "Brick" Mesh.Scale = Vector3.new(0.5, 1, 0.1) local Weld = Instance.new("Weld") Weld.Part0 = Part Weld.Part1 = MasterPart1 Weld.C0 = CFrame.new(0, -0.15, -0.275) Weld.Parent = Weld.Part0 local Part = Instance.new("Part") Part.Name = "Trigger Guard 3" Part.BrickColor = BrickColor.new("Dark stone grey") Part.TopSurface = 0 Part.BottomSurface = 0 Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2, 0.2, 0.2) Part.Parent = Parts local Mesh = Instance.new("SpecialMesh", Part) Mesh.MeshType = "Brick" Mesh.Scale = Vector3.new(0.5, 0.1, 0.2 / 0.2) local Weld = Instance.new("Weld") Weld.Part0 = Part Weld.Part1 = MasterPart1 Weld.C0 = CFrame.new(0, -0.015, -0.1825) Weld.Parent = Weld.Part0 local Part = Instance.new("Part") Part.Name = "Trigger" Part.BrickColor = BrickColor.new("Really black") Part.TopSurface = 0 Part.BottomSurface = 0 Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2, 0.2, 0.2) Part.Parent = Parts local Mesh = Instance.new("SpecialMesh", Part) Mesh.MeshType = "Brick" Mesh.Scale = Vector3.new(0.35, 0.1, 0.7) local Weld = Instance.new("Weld") Weld.Part0 = Part Weld.Part1 = MasterPart1 Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-15), 0, 0) Weld.C1 = CFrame.new(0, 0.14, 0.175) Weld.Parent = Weld.Part0 local Part = Instance.new("Part") Part.Name = "Source" Part.TopSurface = 0 Part.BottomSurface = 0 Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2, 0.2, 0.2) Part.CanCollide = false Part.Transparency = 1 Part.Parent = Parts local Weld = Instance.new("Weld") Weld.Part0 = Part Weld.Part1 = MasterPart1 Weld.C0 = CFrame.new(0, 0.9, 0.2) Weld.Parent = Weld.Part0 local Fire = Instance.new("Fire", Part) Fire.Enabled = false Fire.Size = 2 Fire.Heat = -10 Fire.Color = Color3.new(0.9, 0.9, 0.4) Fire.SecondaryColor = Color3.new(0.3, 0.2, 0.2) local Smoke = Instance.new("Smoke", Part) Smoke.Enabled = false Smoke.Size = 3 Smoke.RiseVelocity = -5 Smoke.Color = Color3.new(0.85, 0.85, 0.85) Smoke.Opacity = 0.05 for _, Part in pairs(Parts:GetChildren()) do Part.Locked = true Part.CanCollide = false end end function RemoveParts(Parent, Format) if Format == 1 then pcall(function() Parent[ModelName.. " (Holstered)"]:Remove() end) elseif Format == 2 then pcall(function() Parent[ModelName]:Remove() end) elseif Format == 3 then pcall(function() Parent[ModelName.. " (Holstered Dual)"]:Remove() end) elseif Format == 4 then pcall(function() Parent[ModelName.. " (Dual)"]:Remove() end) end end function SetAngle(Joint, Angle, Character) if Character == nil then return false end local Joints = { Character.Torso:FindFirstChild("Right Shoulder 2"), Character.Torso:FindFirstChild("Left Shoulder 2"), Character.Torso:FindFirstChild("Right Hip 2"), Character.Torso:FindFirstChild("Left Hip 2") } if Joints[Joint] == nil then return false end if Joint == 1 or Joint == 3 then Joints[Joint].DesiredAngle = Angle end if Joint == 2 or Joint == 4 then Joints[Joint].DesiredAngle = -Angle end end function ForceAngle(Joint, Angle, Character) if Character == nil then return false end local Joints = { Character.Torso:FindFirstChild("Right Shoulder 2"), Character.Torso:FindFirstChild("Left Shoulder 2"), Character.Torso:FindFirstChild("Right Hip 2"), Character.Torso:FindFirstChild("Left Hip 2") } if Joints[Joint] == nil then return false end if Joint == 1 or Joint == 3 then Joints[Joint].DesiredAngle = Angle Joints[Joint].CurrentAngle = Angle end if Joint == 2 or Joint == 4 then Joints[Joint].DesiredAngle = -Angle Joints[Joint].CurrentAngle = -Angle end end function SetSpeed(Joint, Speed, Character) if Character == nil then return false end local Joints = { Character.Torso:FindFirstChild("Right Shoulder 2"), Character.Torso:FindFirstChild("Left Shoulder 2"), Character.Torso:FindFirstChild("Right Hip 2"), Character.Torso:FindFirstChild("Left Hip 2") } if Joints[Joint] == nil then return false end Joints[Joint].MaxVelocity = Speed end function DisableLimb(Limb, Character) if Character == nil then return false end if Character:FindFirstChild("Torso") == nil then return false end local Joints = { Character.Torso:FindFirstChild("Right Shoulder"), Character.Torso:FindFirstChild("Left Shoulder"), Character.Torso:FindFirstChild("Right Hip"), Character.Torso:FindFirstChild("Left Hip") } local Limbs = { Character:FindFirstChild("Right Arm"), Character:FindFirstChild("Left Arm"), Character:FindFirstChild("Right Leg"), Character:FindFirstChild("Left Leg") } if Joints[Limb] == nil then return false end if Limbs[Limb] == nil then return false end local Joint = Instance.new("Motor6D") Joint.Parent = Character.Torso Joint.Part0 = Character.Torso Joint.Part1 = Limbs[Limb] if Limb == 1 then Joint.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) Joint.Name = "Right Shoulder 2" elseif Limb == 2 then Joint.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) Joint.Name = "Left Shoulder 2" elseif Limb == 3 then Joint.C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) Joint.Name = "Right Hip 2" elseif Limb == 4 then Joint.C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) Joint.Name = "Left Hip 2" end Joint.MaxVelocity = Joints[Limb].MaxVelocity Joint.CurrentAngle = Joints[Limb].CurrentAngle Joint.DesiredAngle = Joints[Limb].DesiredAngle Joints[Limb]:Remove() end function ResetLimbCFrame(Limb, Character) if Character == nil then return false end if Character.Parent == nil then return false end if Character:FindFirstChild("Torso") == nil then return false end local Joints = { Character.Torso:FindFirstChild("Right Shoulder 2"), Character.Torso:FindFirstChild("Left Shoulder 2"), Character.Torso:FindFirstChild("Right Hip 2"), Character.Torso:FindFirstChild("Left Hip 2") } local Limbs = { Character:FindFirstChild("Right Arm"), Character:FindFirstChild("Left Arm"), Character:FindFirstChild("Right Leg"), Character:FindFirstChild("Left Leg") } if Joints[Limb] == nil then return false end if Limbs[Limb] == nil then return false end if Limb == 1 then Joints[Limb].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) elseif Limb == 2 then Joints[Limb].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) elseif Limb == 3 then Joints[Limb].C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) elseif Limb == 4 then Joints[Limb].C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) end end function EnableLimb(Limb, Character) if Character == nil then return false end if Character:FindFirstChild("Torso") == nil then return false end local Joints = { Character.Torso:FindFirstChild("Right Shoulder 2"), Character.Torso:FindFirstChild("Left Shoulder 2"), Character.Torso:FindFirstChild("Right Hip 2"), Character.Torso:FindFirstChild("Left Hip 2") } local Limbs = { Character:FindFirstChild("Right Arm"), Character:FindFirstChild("Left Arm"), Character:FindFirstChild("Right Leg"), Character:FindFirstChild("Left Leg") } if Joints[Limb] == nil then return false end if Limbs[Limb] == nil then return false end if Limb == 1 then Joints[Limb].Name = "Right Shoulder" elseif Limb == 2 then Joints[Limb].Name = "Left Shoulder" elseif Limb == 3 then Joints[Limb].Name = "Right Hip" elseif Limb == 4 then Joints[Limb].Name = "Left Hip" end Animate = Character:FindFirstChild("Animate") if Animate == nil then return false end Animate = Animate:Clone() Character.Animate:Remove() Animate.Parent = Character end function onButton1Down(Mouse) if Button1Down == true then return end Button1Down = true if CheckPlayer() == false then return end if CanUse == true then SoundToServer("Click", "http://www.roblox.com/Asset/?id=2697295", 10, 0.8, false, Player.Character[ModelName].Handle) if script.Magazine.Value <= 0 then return end CanUse = false script.Magazine.Value = script.Magazine.Value - 1 SoundToServer("Fire", "http://www.roblox.com/Asset/?id=2760979", 0.5, 1, false, Player.Character[ModelName].Handle) coroutine.wrap(function() pcall(function() Player.Character[ModelName].Source.Fire.Enabled = true Player.Character[ModelName].Source.Smoke.Enabled = true Player.Character[ModelName].Slide.Weld.C1 = CFrame.new(0, 0.4, 0) end) wait(0.075) pcall(function() Player.Character[ModelName].Source.Fire.Enabled = false Player.Character[ModelName].Source.Smoke.Enabled = false if script.Magazine.Value > 0 then Player.Character[ModelName].Slide.Weld.C1 = CFrame.new() end end) end)() pcall(function() local Shell = Instance.new("Part", Workspace) Shell.Name = "Shell" Shell.TopSurface = 0 Shell.BottomSurface = 0 Shell.FormFactor = "Custom" Shell.BrickColor = BrickColor.new("New Yeller") Shell.Size = Vector3.new(0.2, 0.3, 0.2) Shell.CFrame = Player.Character[ModelName].Handle.CFrame * CFrame.new(0.5, 0.5, -0.2) * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0, 360)), math.rad(math.random(0, 360)), math.rad(math.random(0, 360))) Shell.Velocity = ((Player.Character[ModelName].Handle.Position - (Player.Character[ModelName].Handle.CFrame * CFrame.new(-1, 0, 0)).p).unit) * 40 Shell:BreakJoints() local Mesh = Instance.new("CylinderMesh") Mesh.Scale = Vector3.new(0.5, 1, 0.5) Mesh.Parent = Shell game:GetService("Debris"):AddItem(Shell, 10) end) local Bullet = Instance.new("Part", Workspace) Bullet.Name = "Bullet" Bullet.TopSurface = 0 Bullet.BottomSurface = 0 Bullet.BrickColor = BrickColor.new("Really black") Bullet.Locked = true Bullet.FormFactor = "Custom" Bullet.Size = Vector3.new(0.2, 0.2, 0.2) Bullet.CFrame = Player.Character[ModelName].Source.CFrame * CFrame.new(0, -1.5, 0) Bullet.Elasticity = 0 Bullet.Friction = 0 local Mesh = Instance.new("SpecialMesh", Bullet) Mesh.MeshType = "Sphere" Mesh.Scale = Vector3.new(0.25, 0.25, 0.25) tagHumanoid(Bullet) local BodyVelocity = Instance.new("BodyVelocity", Bullet) BodyVelocity.maxForce = Vector3.new(math.huge, math.huge, math.huge) BodyVelocity.velocity = ((Mouse.Hit.p - Player.Character[ModelName].Source.Position).unit * 300) + Vector3.new(math.random(-2000, 2000) / 1000, math.random(-2000, 2000) / 1000, math.random(-2000, 2000) / 1000) game:GetService("Debris"):AddItem(Bullet, 2) debounce = false Bullet.Touched:connect(function(hit) if debounce == false then debounce = true isPlayer = hit.Parent:FindFirstChild("Humanoid") if isPlayer then isPlayer:TakeDamage(30) wait(0.5) end debounce = false end end) --TouchedToServer(BulletData, Bullet) CameraPunch(math.rad(math.random(5000, 6000) / 1000), math.rad(math.random(-7500, 7500) / 1000)) SetSpeed(1, 0.1, Player.Character) SetAngle(1, math.rad(100), Player.Character) if Dual == false then SetSpeed(2, 0.1, Player.Character) SetAngle(2, math.rad(100), Player.Character) end wait(0.1) SetAngle(1, math.rad(90), Player.Character) if Dual == false then SetAngle(2, math.rad(90), Player.Character) end wait(0.1) CanUse = true end end function onButton1Up(Mouse) coroutine.wrap(function() wait(0.2) Button1Down = false end)() if Dual == true and Button1Down == true and CheckPlayer() == true then while CanUse == false do wait() end SoundToServer("Click", "http://www.roblox.com/Asset/?id=2697295", 10, 0.8, false, Player.Character[ModelName.. " (Dual)"].Handle) if script.Dual.Main.Magazine.Value <= 0 then return end CanUse = false script.Dual.Main.Magazine.Value = script.Dual.Main.Magazine.Value - 1 SoundToServer("Fire", "http://www.roblox.com/Asset/?id=2760979", 0.5, 1, false, Player.Character[ModelName.. " (Dual)"].Handle) coroutine.wrap(function() pcall(function() Player.Character[ModelName.. " (Dual)"].Source.Fire.Enabled = true Player.Character[ModelName.. " (Dual)"].Source.Smoke.Enabled = true Player.Character[ModelName.. " (Dual)"].Slide.Weld.C1 = CFrame.new(0, 0.4, 0) end) wait(0.075) pcall(function() Player.Character[ModelName.. " (Dual)"].Source.Fire.Enabled = false Player.Character[ModelName.. " (Dual)"].Source.Smoke.Enabled = false if script.Dual.Main.Magazine.Value > 0 then Player.Character[ModelName.. " (Dual)"].Slide.Weld.C1 = CFrame.new() end end) end)() pcall(function() local Shell = Instance.new("Part", Workspace) Shell.Name = "Shell" Shell.TopSurface = 0 Shell.BottomSurface = 0 Shell.FormFactor = "Custom" Shell.BrickColor = BrickColor.new("New Yeller") Shell.Size = Vector3.new(0.2, 0.3, 0.2) Shell.CFrame = Player.Character[ModelName.. " (Dual)"].Handle.CFrame * CFrame.new(0.5, 0.5, -0.2) * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0, 360)), math.rad(math.random(0, 360)), math.rad(math.random(0, 360))) Shell.Velocity = ((Player.Character[ModelName.. " (Dual)"].Handle.Position - (Player.Character[ModelName.. " (Dual)"].Handle.CFrame * CFrame.new(-1, 0, 0)).p).unit) * 40 Shell:BreakJoints() local Mesh = Instance.new("CylinderMesh") Mesh.Scale = Vector3.new(0.5, 1, 0.5) Mesh.Parent = Shell game:GetService("Debris"):AddItem(Shell, 10) end) local Bullet = Instance.new("Part", Workspace) Bullet.Name = "Bullet" Bullet.TopSurface = 0 Bullet.BottomSurface = 0 Bullet.BrickColor = BrickColor.new("Really black") Bullet.Locked = true Bullet.FormFactor = "Custom" Bullet.Size = Vector3.new(0.2, 0.2, 0.2) Bullet.CFrame = Player.Character[ModelName.. " (Dual)"].Source.CFrame * CFrame.new(0, -1.5, 0) Bullet.Elasticity = 0 Bullet.Friction = 0 local Mesh = Instance.new("SpecialMesh", Bullet) Mesh.MeshType = "Sphere" Mesh.Scale = Vector3.new(0.25, 0.25, 0.25) tagHumanoid(Bullet) local BodyVelocity = Instance.new("BodyVelocity", Bullet) BodyVelocity.maxForce = Vector3.new(math.huge, math.huge, math.huge) BodyVelocity.velocity = ((Mouse.Hit.p - Player.Character[ModelName.. " (Dual)"].Source.Position).unit * 240) + Vector3.new(math.random(-1500, 1500) / 1000, math.random(-1500, 1500) / 1000, math.random(-1500, 1500) / 1000) game:GetService("Debris"):AddItem(Bullet, 2) --TouchedToServer(BulletData, Bullet) CameraPunch(math.rad(math.random(1000, 3000) / 1000), math.rad(math.random(-1500, 1500) / 1000)) SetSpeed(2, 0.1, Player.Character) SetAngle(2, math.rad(100), Player.Character) wait(0.1) SetAngle(2, math.rad(90), Player.Character) wait(0.1) CanUse = true end end function onKeyDown(Key, Mouse) if Selected == false then return end Key = Key:lower() if Button1Down == false and CanUse == true and CheckPlayer() == true then if Key == "q" then if Mouse.Target == nil then return end if CheckPlayer() == false then return end local NewPlayer = game:GetService("Players"):GetPlayerFromCharacter(Mouse.Target.Parent) if NewPlayer == nil then return end if NewPlayer.Character == nil then return end if NewPlayer.Character:FindFirstChild("Torso") == nil then return end if (NewPlayer.Character.Torso.Position - Player.Character.Torso.Position).magnitude > 20 then return end onDeselected(Mouse) RemoveParts(Player.Character, 1) if Dual == true then RemoveParts(Player.Character, 3) end wait() script.Parent.Parent = NewPlayer.Backpack Player = NewPlayer elseif Key == "r" then if Player.Backpack.Ammo[AmmoType].Value <= 0 then return end if Dual == true then if script.Magazine.Value >= MagazineCapacity + MagazineCapacityAdd and script.Dual.Main.Magazine.Value >= MagazineCapacity + MagazineCapacityAdd then return end CanUse = false local Loaded = script.Magazine.Value > 0 local LoadedDual = script.Dual.Main.Magazine.Value > 0 local Add = math.min(script.Magazine.Value, MagazineCapacityAdd) local AddDual = math.min(script.Dual.Main.Magazine.Value, MagazineCapacityAdd) Player.Backpack.Ammo[AmmoType].Value = Player.Backpack.Ammo[AmmoType].Value + script.Magazine.Value + script.Dual.Main.Magazine.Value - Add - AddDual script.Magazine.Value = Add script.Dual.Main.Magazine.Value = AddDual SoundToServer("Reload 1", "http://www.roblox.com/Asset/?id=10209834", 2, 1, false, Player.Character[ModelName].Handle) SoundToServer("Reload 1", "http://www.roblox.com/Asset/?id=10209834", 2, 1, false, Player.Character[ModelName.. " (Dual)"].Handle) pcall(function() local Clone = Player.Character[ModelName].Magazine:Clone() Clone.CanCollide = true Clone.Velocity = (Clone.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(180), 0, 0)).lookVector * 10 Clone.Parent = Workspace game:GetService("Debris"):AddItem(Clone, 10) Player.Character[ModelName].Magazine.Transparency = 1 end) pcall(function() local Clone = Player.Character[ModelName.. " (Dual)"].Magazine:Clone() Clone.CanCollide = true Clone.Velocity = (Clone.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(180), 0, 0)).lookVector * 10 Clone.Parent = Workspace game:GetService("Debris"):AddItem(Clone, 10) Player.Character[ModelName.. " (Dual)"].Magazine.Transparency = 1 end) SetSpeed(1, 0.04, Player.Character) SetAngle(1, math.rad(110), Player.Character) SetSpeed(2, 0.04, Player.Character) SetAngle(2, math.rad(110), Player.Character) wait(0.3) SetSpeed(1, 0.15, Player.Character) SetAngle(1, math.rad(0), Player.Character) SetSpeed(2, 0.15, Player.Character) SetAngle(2, math.rad(0), Player.Character) SoundToServer("Reload 2", "http://www.roblox.com/Asset/?id=10209845", 2.5, 1, false, Player.Character[ModelName].Handle) SoundToServer("Reload 2", "http://www.roblox.com/Asset/?id=10209845", 2.5, 1, false, Player.Character[ModelName.. " (Dual)"].Handle) wait(0.6) if Player.Backpack.Ammo[AmmoType].Value - MagazineCapacity < 0 then script.Magazine.Value = Player.Backpack.Ammo[AmmoType].Value Player.Backpack.Ammo[AmmoType].Value = 0 else script.Magazine.Value = script.Magazine.Value + MagazineCapacity Player.Backpack.Ammo[AmmoType].Value = Player.Backpack.Ammo[AmmoType].Value - MagazineCapacity end if Player.Backpack.Ammo[AmmoType].Value - MagazineCapacity < 0 then script.Dual.Main.Magazine.Value = Player.Backpack.Ammo[AmmoType].Value Player.Backpack.Ammo[AmmoType].Value = 0 else script.Dual.Main.Magazine.Value = script.Dual.Main.Magazine.Value + MagazineCapacity Player.Backpack.Ammo[AmmoType].Value = Player.Backpack.Ammo[AmmoType].Value - MagazineCapacity end pcall(function() Player.Character[ModelName].Magazine.Transparency = 0 end) pcall(function() Player.Character[ModelName.. " (Dual)"].Magazine.Transparency = 0 end) SetSpeed(1, 0.2, Player.Character) SetAngle(1, math.rad(90), Player.Character) SetSpeed(2, 0.2, Player.Character) SetAngle(2, math.rad(90), Player.Character) wait(0.4) if Loaded == false or LoadedDual == false then if Loaded == false then SoundToServer("Reload 3", "http://www.roblox.com/Asset/?id=10209894", 3, 1, false, Player.Character[ModelName].Handle) wait(0.2) for i = 1, 0, -0.35 do pcall(function() Player.Character[ModelName].Slide.Weld.C1 = CFrame.new(0, 0.4 * i, 0) end) wait() end pcall(function() Player.Character[ModelName].Slide.Weld.C1 = CFrame.new() end) end if LoadedDual == false then SoundToServer("Reload 3", "http://www.roblox.com/Asset/?id=10209894", 3, 1, false, Player.Character[ModelName.. " (Dual)"].Handle) wait(0.2) for i = 1, 0, -0.35 do pcall(function() Player.Character[ModelName.. " (Dual)"].Slide.Weld.C1 = CFrame.new(0, 0.4 * i, 0) end) wait() end pcall(function() Player.Character[ModelName.. " (Dual)"].Slide.Weld.C1 = CFrame.new() end) end end CanUse = true else if script.Magazine.Value >= MagazineCapacity + MagazineCapacityAdd then return end CanUse = false local Loaded = script.Magazine.Value > 0 local Add = math.min(script.Magazine.Value, MagazineCapacityAdd) Player.Backpack.Ammo[AmmoType].Value = Player.Backpack.Ammo[AmmoType].Value + script.Magazine.Value - Add script.Magazine.Value = Add SetSpeed(1, 0.1, Player.Character) SetAngle(1, math.rad(110), Player.Character) SetSpeed(2, 0.1, Player.Character) SetAngle(2, 0, Player.Character) SoundToServer("Reload 1", "http://www.roblox.com/Asset/?id=10209834", 2, 1, false, Player.Character[ModelName].Handle) pcall(function() local Clone = Player.Character[ModelName].Magazine:Clone() Clone.CanCollide = true Clone.Velocity = (Clone.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(180), 0, 0)).lookVector * 5 Clone.Parent = Workspace game:GetService("Debris"):AddItem(Clone, 10) Player.Character[ModelName].Magazine.Transparency = 1 end) for i = 1, 0, -0.05 do pcall(function() Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5 + (0.9 * i), 0.5 - (0.05 * i), -0.4 * i) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90) - math.rad(45 * i), 0) Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) end) wait() end pcall(function() local Magazine = Player.Character[ModelName].Magazine:Clone() Magazine.Name = "New Magazine" Magazine.Transparency = 0 Magazine.Parent = Player.Character[ModelName] local Weld = Instance.new("Weld", Magazine) Weld.Part0 = Weld.Parent Weld.Part1 = Player.Character["Left Arm"] Weld.C0 = CFrame.fromEulerAnglesXYZ(0, math.rad(-10), math.rad(45)) Weld.C1 = CFrame.new(0.2, -1, -0.4) end) SetSpeed(1, 0.025, Player.Character) SetAngle(1, math.rad(90), Player.Character) SetAngle(2, math.rad(85), Player.Character) SoundToServer("Reload 2", "http://www.roblox.com/Asset/?id=10209845", 2, 1, false, Player.Character[ModelName].Handle) for i = 0, 1, 0.1 do pcall(function() Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5 + (0.9 * i), 0.5 - (0.05 * i), -0.4 * i) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 - (30 * i)), 0) Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(0.6, 0.55, -0.1) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 + (10 * i)), 0) Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) end) wait() end pcall(function() Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-0.6, 0.45, -0.4) * CFrame.fromEulerAnglesXYZ(0, math.rad(-120), 0) Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(0.6, 0.55, -0.1) * CFrame.fromEulerAnglesXYZ(0, math.rad(100), 0) Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) end) wait(0.1) pcall(function() Player.Character[ModelName].Magazine.Transparency = 0 Player.Character[ModelName]["New Magazine"]:Remove() end) if Player.Backpack.Ammo[AmmoType].Value - MagazineCapacity < 0 then script.Magazine.Value = Player.Backpack.Ammo[AmmoType].Value Player.Backpack.Ammo[AmmoType].Value = 0 else script.Magazine.Value = script.Magazine.Value + MagazineCapacity Player.Backpack.Ammo[AmmoType].Value = Player.Backpack.Ammo[AmmoType].Value - MagazineCapacity end if Loaded == true then SetAngle(2, math.rad(100), Player.Character) SetAngle(2, math.rad(90), Player.Character) wait(0.1) for i = 0, 1, 0.1 do pcall(function() Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-0.6, 0.45, -0.4) * CFrame.fromEulerAnglesXYZ(0, math.rad(-120 - (15 * i)), 0) Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(0.6, 0.55, -0.1) * CFrame.fromEulerAnglesXYZ(0, math.rad(100 - (10 * i)), 0) Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) end) wait() end else wait(0.5) SoundToServer("Reload 3", "http://www.roblox.com/Asset/?id=10209894", 3, 1, false, Player.Character[ModelName].Handle) pcall(function() Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-0.6, 0.45, -0.4) * CFrame.fromEulerAnglesXYZ(0, math.rad(-120), 0) Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) end) SetSpeed(2, 0.1, Player.Character) SetAngle(2, math.rad(110), Player.Character) for i = 0, 1, 0.2 do pcall(function() Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(0.6, 0.55, -0.1 + (0.2 * i)) * CFrame.fromEulerAnglesXYZ(0, math.rad(100), 0) Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) end) wait() end wait(0.1) coroutine.wrap(function() for i = 1, 0, -0.3 do pcall(function() Player.Character[ModelName].Slide.Weld.C1 = CFrame.new(0, 0.3 * i, 0) end) wait() end pcall(function() Player.Character[ModelName].Slide.Weld.C1 = CFrame.new() end) end)() SetAngle(2, math.rad(90), Player.Character) for i = 0, 1, 0.2 do pcall(function() Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-0.6, 0.45, -0.4) * CFrame.fromEulerAnglesXYZ(0, math.rad(-120 - (15 * i)), 0) Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(0.6, 0.55, 0.1 - (0.2 * i)) * CFrame.fromEulerAnglesXYZ(0, math.rad(100 - (10 * i)), 0) Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) end) wait() end end pcall(function() Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-0.6, 0.45, -0.4) * CFrame.fromEulerAnglesXYZ(0, math.rad(-135), 0) Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(0.6, 0.55, -0.1) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) end) CanUse = true end elseif Key == "g" then CanUse = false SetSpeed(2, 0.1, Player.Character) SetAngle(2, math.rad(10), Player.Character) for i = 0, 1, 0.1 do pcall(function() Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(0.6, 0.55, -0.1) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 + (60 * i)), 0) end) CameraPunch(0, math.rad(6)) wait() end SoundToServer("Slash", "rbxasset://sounds/swordslash.wav", 1.8, 1, false, Player.Character.Torso) local HasHit = false local _, HitConnection = pcall(function() return Player.Character[ModelName].Handle.Touched:connect(function(Hit) if HasHit == true or Hit:IsDescendantOf(Player.Character) then return end HasHit = true SoundToServer("Bash", "http://www.roblox.com/Asset/?id=46153268", 1, 0.25, false, Player.Character.Torso) local Humanoid = Hit.Parent:FindFirstChild("Humanoid") or Hit.Parent.Parent:FindFirstChild("Humanoid") if Humanoid ~= nil then tagHumanoid(Humanoid) Humanoid:TakeDamage(50) pcall(function() Humanoid.Sit = true Hit.Parent.Torso.Velocity = (Player.Character.Torso.Position - (Player.Character.Torso.CFrame * CFrame.new(-1, 0.6, 0.5)).p).unit * 150 end) wait() pcall(function() untagHumanoid(Humanoid) end) end end) end) for i = 1, 0, -0.2 do pcall(function() Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(0.6, 0.55, -0.1) * CFrame.fromEulerAnglesXYZ(0, math.rad(150 * i), 0) end) CameraPunch(0, math.rad(-24)) wait() end pcall(function() HitConnection:disconnect() end) SetSpeed(2, 0.2, Player.Character) SetAngle(2, math.rad(90), Player.Character) for i = 0, 1, 0.1 do pcall(function() Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(0.6, 0.55, -0.1) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 * i), 0) end) CameraPunch(0, math.rad(6)) wait() end pcall(function() Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(0.6, 0.55, -0.1) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) end) CanUse = true elseif Key == "y" then if Dual == false then local Weapon = nil for _, Part in pairs(Player.Backpack:GetChildren()) do if Part.Name == ModelName and Part ~= script.Parent then if Part.Main:FindFirstChild("Dual") == nil then Weapon = Part break end end end if Weapon == nil then return end CanUse = false SetSpeed(2, 0.3, Player.Character) SetAngle(2, math.rad(-40), Player.Character) for i = 1, 0, -0.1 do pcall(function() Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5 + (0.9 * i), 0.5 - (0.05 * i), -0.4 * i) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90) - math.rad(45 * i), 0) Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) end) wait() end for i = 0, 1, 0.2 do pcall(function() Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5 + (0.2 * i), 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90) + math.rad(40 * i), 0) Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) end) wait() end Weapon.Name = "Dual" Weapon.Parent = script Dual = true RemoveParts(Player.Character, 1) CreateParts(Player.Character, 4) UpdateFirstPerson(true) SetSpeed(2, 0.6, Player.Character) SetAngle(2, math.rad(90), Player.Character) for i = 0, 1, 0.15 do pcall(function() Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.3 + (0.7 * i), 0.5 + (0.05 * i), -0.1 * i) * CFrame.fromEulerAnglesXYZ(0, math.rad(-50) - math.rad(40 * i), 0) Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) end) wait() end pcall(function() Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-0.6, 0.55, -0.1) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) end) else CanUse = false SetSpeed(2, 0.25, Player.Character) SetAngle(2, math.rad(-40), Player.Character) for i = 1, 0, -0.1 do pcall(function() Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.3 + (0.7 * i), 0.5 + (0.05 * i), -0.1 * i) * CFrame.fromEulerAnglesXYZ(0, math.rad(-50) - math.rad(40 * i), 0) Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) end) wait() end RemoveParts(Player.Character, 4) CreateParts(Player.Character, 1) UpdateFirstPerson(true) Dual = false local Weapon = script.Dual Weapon.Name = ModelName Weapon.Parent = Player.Backpack SetSpeed(2, 0.3, Player.Character) SetAngle(2, 0, Player.Character) for i = 1, 0, -0.2 do pcall(function() Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5 + (0.2 * i), 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90) + math.rad(40 * i), 0) Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) end) wait() end SetSpeed(2, 0.3, Player.Character) SetAngle(2, math.rad(90), Player.Character) for i = 0, 1, 0.1 do pcall(function() Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5 + (0.9 * i), 0.5 - (0.05 * i), -0.4 * i) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90) - math.rad(45 * i), 0) Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) end) wait() end pcall(function() Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-0.6, 0.45, -0.4) * CFrame.fromEulerAnglesXYZ(0, math.rad(-135), 0) Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) end) end CanUse = true end end end function onSelected(Mouse) if Selected == true or CanUse == false then return end CanUse = false while true do if CheckPlayer() == true then if Player.Character.Torso:FindFirstChild("Right Shoulder") ~= nil and Player.Character.Torso:FindFirstChild("Left Shoulder") ~= nil then break end end wait(0.1) end Selected = true DisableLimb(1, Player.Character) SetSpeed(1, 0.3, Player.Character) SetAngle(1, math.rad(-40), Player.Character) if Dual == true then DisableLimb(2, Player.Character) SetSpeed(2, 0.3, Player.Character) SetAngle(2, math.rad(-40), Player.Character) end for i = 0, 1, 0.2 do pcall(function() Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5 - (0.2 * i), 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90) - math.rad(40 * i), 0) Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) end) if Dual == true then pcall(function() Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5 + (0.2 * i), 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90) + math.rad(40 * i), 0) Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) end) end wait() end RemoveParts(Player.Character, 1) CreateParts(Player.Character, 2) SetSpeed(1, 0.6, Player.Character) SetAngle(1, math.rad(90), Player.Character) if Dual == true then RemoveParts(Player.Character, 3) CreateParts(Player.Character, 4) SetSpeed(2, 0.6, Player.Character) SetAngle(2, math.rad(90), Player.Character) else DisableLimb(2, Player.Character) SetSpeed(2, 0.3, Player.Character) SetAngle(2, math.rad(90), Player.Character) end for i = 0, 1, 0.15 do pcall(function() Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.3 - (0.7 * i), 0.5 + (0.05 * i), -0.1 * i) * CFrame.fromEulerAnglesXYZ(0, math.rad(50) + math.rad(40 * i), 0) Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) end) if Dual == true then pcall(function() Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.3 + (0.7 * i), 0.5 + (0.05 * i), -0.1 * i) * CFrame.fromEulerAnglesXYZ(0, math.rad(-50) - math.rad(40 * i), 0) Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) end) else pcall(function() Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5 + (0.9 * i), 0.5 - (0.05 * i), -0.4 * i) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90) - math.rad(45 * i), 0) Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) end) end wait() end pcall(function() Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(0.6, 0.55, -0.1) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) end) if Dual == true then pcall(function() Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-0.6, 0.55, -0.1) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) end) else pcall(function() Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-0.6, 0.45, -0.4) * CFrame.fromEulerAnglesXYZ(0, math.rad(-135), 0) Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) end) end Mouse.Icon = "rbxasset://textures\\GunCursor.png" Mouse.Button1Down:connect(function() onButton1Down(Mouse) end) Mouse.Button1Up:connect(function() onButton1Up(Mouse) end) Mouse.KeyDown:connect(function(Key) onKeyDown(Key, Mouse) end) CanUse = true end function onDeselected(Mouse) if Selected == false then return end Selected = false while CanUse == false do wait() end if CheckPlayer() == false or pcall(function() local _ = Player.Character.Torso["Right Shoulder 2"] end) == false then RemoveParts(Player.Character, 2) CreateParts(Player.Character, 1) if Dual == true then RemoveParts(Player.Character, 4) CreateParts(Player.Character, 3) end SetAngle(1, 0, Player.Character) ResetLimbCFrame(1, Player.Character) EnableLimb(1, Player.Character) SetAngle(2, 0, Player.Character) ResetLimbCFrame(2, Player.Character) EnableLimb(2, Player.Character) return end if Selected == true then return end CanUse = false SetSpeed(1, 0.25, Player.Character) SetAngle(1, math.rad(-40), Player.Character) if Dual == true then SetSpeed(2, 0.25, Player.Character) SetAngle(2, math.rad(-40), Player.Character) else SetSpeed(2, 0.3, Player.Character) SetAngle(2, 0, Player.Character) end for i = 1, 0, -0.1 do pcall(function() Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.3 - (0.7 * i), 0.5 + (0.05 * i), -0.1 * i) * CFrame.fromEulerAnglesXYZ(0, math.rad(50) + math.rad(40 * i), 0) Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) end) if Dual == true then pcall(function() Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.3 + (0.7 * i), 0.5 + (0.05 * i), -0.1 * i) * CFrame.fromEulerAnglesXYZ(0, math.rad(-50) - math.rad(40 * i), 0) Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) end) else pcall(function() Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5 + (0.9 * i), 0.5 - (0.05 * i), -0.4 * i) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90) - math.rad(45 * i), 0) Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) end) end wait() end RemoveParts(Player.Character, 2) CreateParts(Player.Character, 1) SetSpeed(1, 0.3, Player.Character) SetAngle(1, 0, Player.Character) if Dual == true then RemoveParts(Player.Character, 4) CreateParts(Player.Character, 3) SetSpeed(2, 0.3, Player.Character) SetAngle(2, 0, Player.Character) else ResetLimbCFrame(2, Player.Character) EnableLimb(2, Player.Character) end for i = 1, 0, -0.2 do pcall(function() Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5 - (0.2 * i), 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90) - math.rad(40 * i), 0) Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) end) if Dual == true then pcall(function() Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5 + (0.2 * i), 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90) + math.rad(40 * i), 0) Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) end) end wait() end ResetLimbCFrame(1, Player.Character) EnableLimb(1, Player.Character) if Dual == true then ResetLimbCFrame(2, Player.Character) EnableLimb(2, Player.Character) end CanUse = true end if script.Parent.ClassName ~= "HopperBin" then if Player == nil then print("Error: Player not found!") return end Tool = Instance.new("HopperBin") Tool.Name = ModelName Tool.Parent = Player.Backpack Instance.new("IntValue", script).Name = "Magazine" script.Name = "Main" script.Parent = Tool elseif script.Parent.ClassName == "HopperBin" and Connected == false then Connected = true Player = script.Parent.Parent.Parent end wait() if script.Parent.ClassName == "HopperBin" then while script.Parent.Parent.ClassName ~= "Backpack" do wait() end Instance.new("Configuration", Player.Backpack).Name = "Ammo" Instance.new("IntValue", Player.Backpack.Ammo).Name = AmmoType Player.Backpack.Ammo[AmmoType].Value = MagazineCapacity * 3 script.Parent.Selected:connect(onSelected) script.Parent.Deselected:connect(onDeselected) CreateParts(Player.Character, 1) if Dual == true then CreateParts(Player.Character, 3) end --[[ MouseAim v11 --]] script.Parent.Selected:connect(function(Mouse) while Selected == false do wait() end while Selected == true do if script.Parent == nil then break end if Player.Character:FindFirstChild("Humanoid") == nil or Player.Character:FindFirstChild("Torso") == nil then break end if Player.Character.Humanoid.Health > 0 and Player.Character.Humanoid.Sit == false and Player.Character.Humanoid.PlatformStand == false and Player.Character.Torso:FindFirstChild("BodyGyro") == nil and Player.Character.Torso:FindFirstChild("BodyAngularVelocity") == nil and Player.Character:FindFirstChild("Ragdoll") == nil then local AimGyro = Instance.new("BodyGyro") game:GetService("Debris"):AddItem(AimGyro, 0) AimGyro.Parent = Player.Character.Torso AimGyro.Name = "AimGyro" AimGyro.P = 40000 AimGyro.D = 300 AimGyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) AimGyro.cframe = CFrame.new(Player.Character.Torso.Position, Vector3.new(Mouse.Hit.p.x, Player.Character.Torso.Position.y, Mouse.Hit.p.z)) * (Player.Character:FindFirstChild("AimGyroAdd") and Player.Character.AimGyroAdd.Value or CFrame.new()) end wait() end end) --[[ AmmoCounter v5 --]] local Gui = nil local function Remove() if Gui ~= nil then local Gui2 = Gui Gui = nil if Gui2.Parent ~= nil then Gui2.AmmoCounter:TweenPosition(UDim2.new(0.35, 0, 1, 0), "In", "Quart", 0.5, true) wait(0.5) end Gui2:Remove() end end script.Parent.Selected:connect(function(Mouse) while Selected == false do wait() end local DualConnection1, DualConnection2 Gui = Instance.new("ScreenGui", Player.PlayerGui) Gui.Name = "AmmoCounter" local AmmoCounter = Instance.new("Frame", Gui) AmmoCounter.Name = "AmmoCounter" AmmoCounter.BorderColor3 = Color3.new(0, 0, 0) AmmoCounter.BackgroundTransparency = 0.8 AmmoCounter.BackgroundColor3 = Color3.new(0.7, 0.7, 0.7) AmmoCounter.Size = UDim2.new(0.3, 0, 0, 100) AmmoCounter.Position = UDim2.new(0.35, 0, 1, 0) AmmoCounter:TweenPosition(UDim2.new(0.35, 0, 1, -200), "Out", "Quart", 0.5, true) local Notification = Instance.new("TextLabel", AmmoCounter) Notification.Name = "Notification" Notification.Text = "" Notification.TextTransparency = 1 Notification.Font = "ArialBold" Notification.FontSize = "Size18" Notification.BorderColor3 = Color3.new(0, 0, 0) Notification.BackgroundTransparency = 0.3 Notification.BackgroundColor3 = Color3.new(0.4, 0.4, 0.4) Notification.Size = UDim2.new(1, -10, 0, 20) Notification.Position = UDim2.new(0, 5, 0, 5) coroutine.wrap(function() local Reloading = false local OldMagazine = script.Magazine.Value local OldMagazineDual = nil pcall(function() OldMagazineDual = script.Dual.Main.Magazine.Value end) while Notification.Parent ~= nil do if OldMagazineDual == nil then pcall(function() OldMagazineDual = script.Dual.Main.Magazine.Value end) end if Reloading == false then if ((script.Magazine.Value > OldMagazine or OldMagazine - script.Magazine.Value > 1) or (Dual == true and (script.Dual.Main.Magazine.Value > OldMagazineDual or OldMagazineDual - script.Dual.Main.Magazine.Value > 1))) and CanUse == false then Reloading = true end else if CanUse == true then Reloading = false end end OldMagazine = script.Magazine.Value pcall(function() OldMagazineDual = script.Dual.Main.Magazine.Value end) if Reloading == true then Notification.TextTransparency = 0 Notification.TextColor3 = Color3.new(0.1, 0.8, 0.1) Notification.Text = "Reloading..." wait() else if (script.Magazine.Value / MagazineCapacity < 0.2) or (Dual == true and (script.Dual.Main.Magazine.Value / MagazineCapacity < 0.2)) then Notification.TextColor3 = Color3.new(1, 0.1, 0.05) Notification.TextTransparency = 0 else Notification.TextColor3 = CanUse == false and Color3.new(0.8, 0.8, 0.8) or Color3.new(0, 0, 0) Notification.TextTransparency = 0 end Notification.Text = "Magazine: " ..script.Magazine.Value .. (Dual == true and ("/" ..script.Dual.Main.Magazine.Value) or "") wait() end end end)() for x = 1, Dual ~= nil and 2 or 1 do for i = 1, MagazineCapacity + MagazineCapacityAdd do local Bullet = Instance.new("Frame", AmmoCounter) Bullet.Name = i.. ", " ..x Bullet.BorderColor3 = Color3.new(0, 0, 0) if i > script.Magazine.Value then Bullet.BackgroundTransparency = 0.8 Bullet.BackgroundColor3 = Color3.new(0.7, 0.7, 0.7) else Bullet.BackgroundTransparency = 0.3 Bullet.BackgroundColor3 = Color3.new(0.4, 0.4, 0.4) end Bullet.Size = UDim2.new(1 / (MagazineCapacity + MagazineCapacityAdd), -10, 0, Dual ~= nil and 20 or 40) Bullet.Position = UDim2.new((i - 1) / (MagazineCapacity + MagazineCapacityAdd), 5, 0, 30 + (20 * (x - 1))) end end local function Check(Value, y) return Value.Changed:connect(function() for i = 1, MagazineCapacity + MagazineCapacityAdd do AmmoCounter[i.. ", " ..y].BackgroundTransparency = 0.8 AmmoCounter[i.. ", " ..y].BackgroundColor3 = Color3.new(0.7, 0.7, 0.7) end for i = 1, Value.Value do AmmoCounter[i.. ", " ..y].BackgroundTransparency = 0.3 AmmoCounter[i.. ", " ..y].BackgroundColor3 = Color3.new(0.4, 0.4, 0.4) end end) end Check(script.Magazine, 1) if Dual == true then DualConnection1 = Check(script.Dual.Main.Magazine, 2) coroutine.wrap(function() while Dual == true do wait() end pcall(function() DualConnection1:disconnect() end) end)() else DualConnection1 = script.ChildAdded:connect(function(Child) if Child.Name == "Dual" then DualConnection2 = Check(Child.Main.Magazine, 2) coroutine.wrap(function() wait() for i = 1, MagazineCapacity + MagazineCapacityAdd do AmmoCounter[i.. ", 2"].BackgroundTransparency = 0.8 AmmoCounter[i.. ", 2"].BackgroundColor3 = Color3.new(0.7, 0.7, 0.7) end for i = 1, Child.Main.Magazine.Value do AmmoCounter[i.. ", 2"].BackgroundTransparency = 0.3 AmmoCounter[i.. ", 2"].BackgroundColor3 = Color3.new(0.4, 0.4, 0.4) end while Dual == true do wait() end pcall(function() DualConnection2:disconnect() end) for i = 1, MagazineCapacity + MagazineCapacityAdd do AmmoCounter[i.. ", 2"].BackgroundTransparency = 0.8 AmmoCounter[i.. ", 2"].BackgroundColor3 = Color3.new(0.7, 0.7, 0.7) end end)() end end) end local ModelNameLabel = Instance.new("TextLabel", AmmoCounter) ModelNameLabel.Name = "ModelNameLabel" ModelNameLabel.Text = " " ..ModelName ModelNameLabel.TextColor3 = Color3.new(0, 0, 0) ModelNameLabel.Font = "ArialBold" ModelNameLabel.FontSize = "Size14" ModelNameLabel.TextXAlignment = "Left" ModelNameLabel.BorderColor3 = Color3.new(0, 0, 0) ModelNameLabel.BackgroundTransparency = 0.3 ModelNameLabel.BackgroundColor3 = Color3.new(0.4, 0.4, 0.4) ModelNameLabel.Size = UDim2.new(1, -10, 0, 20) ModelNameLabel.Position = UDim2.new(0, 5, 0, 75) local TotalAmmo = ModelNameLabel:Clone() TotalAmmo.Parent = AmmoCounter TotalAmmo.Name = "TotalAmmo" TotalAmmo.Text = Player.Backpack.Ammo[AmmoType].Value.. " " ..AmmoType.. " " TotalAmmo.TextXAlignment = "Right" TotalAmmo.BorderSizePixel = 0 TotalAmmo.BackgroundTransparency = 1 TotalAmmo.Size = UDim2.new(1, - 10, 0, 20) TotalAmmo.Position = UDim2.new(0, 5, 1, -25) Player.Backpack.Ammo[AmmoType].Changed:connect(function() TotalAmmo.Text = Player.Backpack.Ammo[AmmoType].Value.. " " ..AmmoType.. " " end) coroutine.wrap(function() while Selected == true do wait() end Remove() pcall(function() DualConnection1:disconnect() end) pcall(function() DualConnection2:disconnect() end) end)() end) end
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