Pastebin
API
tools
faq
paste
Login
Sign up
Please fix the following errors:
New Paste
Syntax Highlighting
//>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>shameless_inc's Cookie Miner v2<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< //>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>A Cookie Clicker automation script<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< //Paste this JavaScript code into the Cookie Clicker's JavaScript console. //You can access the console by opening the web browser'.s dev tools with F12 //This script will click the cookie as fast as possible. //If a golden cookie spawns, it will be automatically clicked within a second. //Upgrades will be automatically bought when you have enough cookies. //There's a known bug that causes the grandmapocalypse to result in a loop //opening the prompt so many times that you will not be able to close it. //>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>RELOADING THE PAGE WILL STOP THE SCRIPT.<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< //This script will intelligently select which objects to buy to get CPS efficiently //by evaluating how much Time (t) you will need to be able to afford the item. //Also, it will consider how much CPS you will actually get from the object and how much it costs (c). //The formula used to evaluate the items is CPS/(c*t). //The script will wait until you have enough cookies and buy it as soon you can afford it. //The script will every second make a report in the console. //The report consists of the values Cookies (you have in your bank), CPS (without clicks), //the delta from the last second (how many cookies you gained since the last report, think of this as CPS including mouse clicks), //which item is going to be bought next and an estimation on how long you will have to wait until that. //The values are not perfectly precise and may be inconsistent at times, but they are mostly right //and give you an idea how much cookies you will get and what this script is doing. The time estimation is based on the //delta value and might be bogus at times (e.g. when something was bought in the last second) but it should eventually correct itself. //If you have any feedback, please feel free to contact me on Reddit: //https://www.reddit.com/r/CookieClicker/comments/32bcwg/i_made_a_v2_of_my_cookie_clicker_automation/ //Turning off some effects can make it run faster in the later game. //I hope you like my work! :) var runClickLoop = false; var runGoldenCookieLoop = false; var runUpgradeloop = false; function clickLoop () { setTimeout(function () { Game.ClickCookie(); if(runClickLoop) { clickLoop(); } }, 1); } function goldenCookieLoop () { setTimeout(function () { Game.goldenCookie.click(); if(runGoldenCookieLoop) { goldenCookieLoop(); } }, 1000); } function upgradeLoop () { setTimeout(function () { for(var i = 0; i < Game.UpgradesInStore.length; i++){ Game.UpgradesInStore[i].buy() } if(runUpgradeloop) { upgradeLoop(); } }, 5); } function runAllLoops(){ runClickLoop = true; runGoldenCookieLoop = true; runUpgradeloop = true; clickLoop(); goldenCookieLoop(); upgradeLoop(); } function stopAllLoops(){ runClickLoop = false; runGoldenCookieLoop = false; runUpgradeloop = false; } function showCookieDisplay (bool){ if(bool) l('cookies').style.display = 'block'; else l('cookies').style.display = 'none' } //Handles data reporting for other services and provides ticks via notifications function ReportService () { var self = this; self.timing = 50; self.count = Game.cookiesd; self.cps = Game.cps; self.delta = 0; self.deltaBySecond = 0; self.index = 0; self.lastCount = 0; self.lastDelta = 0; self.lastCountBySecond = 0; self.subscribers = Array(); self.reports = Array(); self.tick = function() { setTimeout(function(){ self.refreshData(); self.notifySubscribers(); self.consoleReport(); self.tick(); }, self.timing); } self.subscribe = function(fn) { self.subscribers.push(fn); } self.addReport = function(fn) { self.reports.push(fn); } self.refreshData = function() { self.lastCount = self.count; self.count = Game.cookiesd; self.cps = Game.cookiesPs*(1-Game.cpsSucked); self.lastDelta = self.delta; self.delta = self.count - self.lastCount; self.index++; } self.notifySubscribers = function() { for(var i = 0; i < self.subscribers.length; i++){ self.subscribers[i](); } } self.getReports = function() { var report = ''; for(var i = 0; i < self.reports.length; i++){ var curReport = self.reports[i](); if(curReport != ''){ report = report + curReport; if(i < self.reports.length){ report = report + '\n'; } } } return report; } self.consoleReport = function() { //Report every second if(self.index * self.timing % 1000 === 0){ self.deltaBySecond = self.count - self.lastCountBySecond; self.lastCountBySecond = self.count; var report = self.getReports(); if(report != ''){ report = '\n' + report; } console.log('Cookies:\t' + Beautify(self.count) + '\nCPS:\t\t' + Beautify(self.cps) + '\nDelta:\t\t' + Beautify(self.deltaBySecond) + report); } } self.tick(); } //Handles buying objects function ObjectService(reportService){ var self = this; //Next object being bought self.target; //Find best object to buy next self.findBestObject = function(){ //TODO: don't operate on first delta values var bestValue = 0; var bestIndex = -1; for(var i = 0; i < Game.ObjectsById.length; i++){ var obj = Game.ObjectsById[i]; var value = 0; if(obj.locked === 0){ value = obj.cps() / (obj.getPrice() * (obj.getPrice() / reportService.delta)); } if(value > bestValue){ bestValue = value; bestIndex = i; } } //Set target to most efficient buy self.target = Game.ObjectsById[bestIndex]; } self.buyTarget = function(){ self.target.buy(); self.target = undefined; } self.onTick = function(){ if(self.target != undefined){ if(reportService.count >= self.target.getPrice()){ self.buyTarget(); } } else{ self.findBestObject(); } } self.report = function(){ if(self.target != undefined){ var estimation = Math.round(((self.target.getPrice() - reportService.count) / reportService.deltaBySecond)); return 'Next buy:\t' + self.target.name + '\t|\tEstimated waiting time:\t' + estimation + ' seconds'; } else return ''; } reportService.subscribe(self.onTick); reportService.addReport(self.report); } var Report = new ReportService(); var ObjectService = new ObjectService(Report); runAllLoops();
Optional Paste Settings
Category:
None
Cryptocurrency
Cybersecurity
Fixit
Food
Gaming
Haiku
Help
History
Housing
Jokes
Legal
Money
Movies
Music
Pets
Photo
Science
Software
Source Code
Spirit
Sports
Travel
TV
Writing
Tags:
Syntax Highlighting:
None
Bash
C
C#
C++
CSS
HTML
JSON
Java
JavaScript
Lua
Markdown (PRO members only)
Objective C
PHP
Perl
Python
Ruby
Swift
4CS
6502 ACME Cross Assembler
6502 Kick Assembler
6502 TASM/64TASS
ABAP
AIMMS
ALGOL 68
APT Sources
ARM
ASM (NASM)
ASP
ActionScript
ActionScript 3
Ada
Apache Log
AppleScript
Arduino
Asymptote
AutoIt
Autohotkey
Avisynth
Awk
BASCOM AVR
BNF
BOO
Bash
Basic4GL
Batch
BibTeX
Blitz Basic
Blitz3D
BlitzMax
BrainFuck
C
C (WinAPI)
C Intermediate Language
C for Macs
C#
C++
C++ (WinAPI)
C++ (with Qt extensions)
C: Loadrunner
CAD DCL
CAD Lisp
CFDG
CMake
COBOL
CSS
Ceylon
ChaiScript
Chapel
Clojure
Clone C
Clone C++
CoffeeScript
ColdFusion
Cuesheet
D
DCL
DCPU-16
DCS
DIV
DOT
Dart
Delphi
Delphi Prism (Oxygene)
Diff
E
ECMAScript
EPC
Easytrieve
Eiffel
Email
Erlang
Euphoria
F#
FO Language
Falcon
Filemaker
Formula One
Fortran
FreeBasic
FreeSWITCH
GAMBAS
GDB
GDScript
Game Maker
Genero
Genie
GetText
Go
Godot GLSL
Groovy
GwBasic
HQ9 Plus
HTML
HTML 5
Haskell
Haxe
HicEst
IDL
INI file
INTERCAL
IO
ISPF Panel Definition
Icon
Inno Script
J
JCL
JSON
Java
Java 5
JavaScript
Julia
KSP (Kontakt Script)
KiXtart
Kotlin
LDIF
LLVM
LOL Code
LScript
Latex
Liberty BASIC
Linden Scripting
Lisp
Loco Basic
Logtalk
Lotus Formulas
Lotus Script
Lua
M68000 Assembler
MIX Assembler
MK-61/52
MPASM
MXML
MagikSF
Make
MapBasic
Markdown (PRO members only)
MatLab
Mercury
MetaPost
Modula 2
Modula 3
Motorola 68000 HiSoft Dev
MySQL
Nagios
NetRexx
Nginx
Nim
NullSoft Installer
OCaml
OCaml Brief
Oberon 2
Objeck Programming Langua
Objective C
Octave
Open Object Rexx
OpenBSD PACKET FILTER
OpenGL Shading
Openoffice BASIC
Oracle 11
Oracle 8
Oz
PARI/GP
PCRE
PHP
PHP Brief
PL/I
PL/SQL
POV-Ray
ParaSail
Pascal
Pawn
Per
Perl
Perl 6
Phix
Pic 16
Pike
Pixel Bender
PostScript
PostgreSQL
PowerBuilder
PowerShell
ProFTPd
Progress
Prolog
Properties
ProvideX
Puppet
PureBasic
PyCon
Python
Python for S60
QBasic
QML
R
RBScript
REBOL
REG
RPM Spec
Racket
Rails
Rexx
Robots
Roff Manpage
Ruby
Ruby Gnuplot
Rust
SAS
SCL
SPARK
SPARQL
SQF
SQL
SSH Config
Scala
Scheme
Scilab
SdlBasic
Smalltalk
Smarty
StandardML
StoneScript
SuperCollider
Swift
SystemVerilog
T-SQL
TCL
TeXgraph
Tera Term
TypeScript
TypoScript
UPC
Unicon
UnrealScript
Urbi
VB.NET
VBScript
VHDL
VIM
Vala
Vedit
VeriLog
Visual Pro Log
VisualBasic
VisualFoxPro
WHOIS
WhiteSpace
Winbatch
XBasic
XML
XPP
Xojo
Xorg Config
YAML
YARA
Z80 Assembler
ZXBasic
autoconf
jQuery
mIRC
newLISP
q/kdb+
thinBasic
Paste Expiration:
Never
Burn after read
10 Minutes
1 Hour
1 Day
1 Week
2 Weeks
1 Month
6 Months
1 Year
Paste Exposure:
Public
Unlisted
Private
Folder:
(members only)
Password
NEW
Enabled
Disabled
Burn after read
NEW
Paste Name / Title:
Create New Paste
Hello
Guest
Sign Up
or
Login
Sign in with Facebook
Sign in with Twitter
Sign in with Google
You are currently not logged in, this means you can not edit or delete anything you paste.
Sign Up
or
Login
Public Pastes
Untitled
13 hours ago | 0.16 KB
settings
13 hours ago | 0.10 KB
IT & AI
22 hours ago | 1.62 KB
Stationeers - Sign Tags from Power Distributi...
HTML | 1 day ago | 2.00 KB
PM: Shopify Client Edits
1 day ago | 0.19 KB
PM: Shopify Assigning Design Task 2
1 day ago | 0.14 KB
PM: Shopify Assigning Design Task 1
1 day ago | 0.32 KB
Commodore Callback 8020
1 day ago | 0.18 KB
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the
Cookies Policy
.
OK, I Understand
Not a member of Pastebin yet?
Sign Up
, it unlocks many cool features!