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5-18-2022 Version 7.2 For UE 5.0 Changed the exposure settings applied by UDS by default. The setting "Use Exposure Range" has been renamed to "Apply Exposure Settings". Instead of limiting the auto exposure range, the new settings apply an exposure compensation curve, selectable in the Exposure category. It also has settings to adjust the current exposure bias up and down with time and weather. Fixed fog behavior when "Support Sky Atmosphere Affecting Height Fog" is enabled, to avoid moon light directional scattering popping at dawn/dusk. Added a new category to UDS, called Interior Adjustments. With "Apply Interior Adjustments" enabled (it's disabled by default), UDS will detect if the player is enclosed in an interior space (using the same occlusion behavior used for Sound Occlusion on UDW) and can apply a number of common adjustments useful for interior spaces, like adjusting fog start distance, intensity of the lights, or changing exposure bias in interiors. Added a rainbow effect to UDW. Can be enabled from a new Rainbow category. Added a twinkling/shimmering effect to stars, enabled on High and Epic material quality. Can be adjusted from the Stars category. Added an optimization to disable cast shadows on the directional lights when cloud shadows have completely occluded the light. Found in the Cloud Shadows category. Enabled by default. Improvements to dust effects on UDW. Added some small individual dust particles in addition to the big dust cards. Reworked material to add more variety between particles. Fixed selected weather preset on UDW sometimes being incorrectly cleared out on launch Adjusted 2D cloud color behavior, making the light cloud color dim a little more when overcast. Added new options to the Temperature category on UDW, to allow temperature to be affected by if the player is inside (making use of the sound occlusion values). The feature works by lerping to an Interior Temperature setting based on current occlusion, and an Interior Insulation setting determines how much the Interior Temperature will be used (so that at values between 0 and 1, the interior can partially be insulated from outside temperatures, but still be affected by them some). The function has an input (Apply Interior Temperature) to enable/disable the feature (useful for if you just want to sample the global/outside temperature). Added an event dispatcher to UDW called "Weather Display Name Changed" which fires when the output of "Get Display Name for Current Weather" changes. Fixed a bug where the random weather state on a weather override volume was not replicated correctly in some contexts Fixed a bug with wind debris particles not always getting a custom texture applied at runtime.
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