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--Converted with ttyyuu12345's model to script plugin v4 function sandbox(var,func) local env = getfenv(func) local newenv = setmetatable({},{ __index = function(self,k) if k=="script" then return var else return env[k] end end, }) setfenv(func,newenv) return func end cors = {} mas = Instance.new("Model",game:GetService("Lighting")) Model0 = Instance.new("Model") Model1 = Instance.new("Model") Model2 = Instance.new("Model") Model3 = Instance.new("Model") Part4 = Instance.new("Part") Script5 = Instance.new("Script") Sound6 = Instance.new("Sound") Sound7 = Instance.new("Sound") Part8 = Instance.new("Part") SpecialMesh9 = Instance.new("SpecialMesh") Sound10 = Instance.new("Sound") Script11 = Instance.new("Script") Weld12 = Instance.new("Weld") Weld13 = Instance.new("Weld") Weld14 = Instance.new("Weld") Part15 = Instance.new("Part") Part16 = Instance.new("Part") Part17 = Instance.new("Part") Script18 = Instance.new("Script") Part19 = Instance.new("Part") Part20 = Instance.new("Part") Part21 = Instance.new("Part") Part22 = Instance.new("Part") Part23 = Instance.new("Part") Part24 = Instance.new("Part") Part25 = Instance.new("Part") Part26 = Instance.new("Part") Part27 = Instance.new("Part") Model0.Parent = mas Model1.Name = "w" Model1.Parent = Model0 Model2.Name = "Turbine" Model2.Parent = Model1 Model3.Name = "Sensors" Model3.Parent = Model1 Part4.Name = "kill" Part4.Parent = Model3 Part4.CFrame = CFrame.new(-14.6980448, 4.63994503, -29.1707039, 0, 0, -1, 1, 0, 0, 0, -1, 0) Part4.Orientation = Vector3.new(0, -90, 90) Part4.Position = Vector3.new(-14.6980448, 4.63994503, -29.1707039) Part4.Rotation = Vector3.new(-90, -90, 0) Part4.Color = Color3.new(0.627451, 0.517647, 0.309804) Part4.Transparency = 1 Part4.Size = Vector3.new(0.5, 3.19999933, 3.18999958) Part4.BrickColor = BrickColor.new("Fawn brown") Part4.CanCollide = false Part4.Material = Enum.Material.SmoothPlastic Part4.brickColor = BrickColor.new("Fawn brown") Part4.FormFactor = Enum.FormFactor.Symmetric Part4.formFactor = Enum.FormFactor.Symmetric Script5.Parent = Part4 table.insert(cors,sandbox(Script5,function() function onTouch(part) if part.Parent ~= workspace then script.Parent.Sound:Play() script.Parent.SoundB:Play() local a = part:clone() a.Parent = workspace a.CanCollide = true part:remove() wait(.5) script.Parent.Sound:Stop() script.Parent.SoundB:Stop() wait(10) a:remove() end end script.Parent.Touched:connect(onTouch) end)) Sound6.Parent = Part4 Sound6.Looped = true Sound6.EmitterSize = 0 Sound6.MinDistance = 0 Sound6.SoundId = "http://www.roblox.com/asset?id=134484317" Sound6.Volume = 1 Sound7.Name = "SoundB" Sound7.Parent = Part4 Sound7.Looped = true Sound7.EmitterSize = 0 Sound7.MinDistance = 0 Sound7.SoundId = "http://www.roblox.com/asset?id=176238381" Sound7.Volume = 1 Part8.Name = "SawBlade" Part8.Parent = Model0 Part8.CFrame = CFrame.new(-14.7057552, 4.54720402, -29.050724, 1, 0, 0, 0, 0, -1, 0, 1, 0) Part8.Orientation = Vector3.new(90, 0, 0) Part8.Position = Vector3.new(-14.7057552, 4.54720402, -29.050724) Part8.Rotation = Vector3.new(90, 0, 0) Part8.Color = Color3.new(0.388235, 0.372549, 0.384314) Part8.Size = Vector3.new(3.20000076, 3.20000076, 0.400000006) Part8.BottomSurface = Enum.SurfaceType.Smooth Part8.BrickColor = BrickColor.new("Dark stone grey") Part8.TopSurface = Enum.SurfaceType.Smooth Part8.brickColor = BrickColor.new("Dark stone grey") Part8.FormFactor = Enum.FormFactor.Custom Part8.formFactor = Enum.FormFactor.Custom SpecialMesh9.Parent = Part8 SpecialMesh9.MeshId = "http://www.roblox.com/asset/?id=74322089" SpecialMesh9.Scale = Vector3.new(2.5, 2.5, 2.5) SpecialMesh9.TextureId = "http://www.roblox.com/asset/?id=74322092" SpecialMesh9.MeshType = Enum.MeshType.FileMesh Sound10.Name = "Effect" Sound10.Parent = Part8 Sound10.Pitch = 1.5 Sound10.PlaybackSpeed = 1.5 Sound10.SoundId = "http://www.roblox.com/asset/?id=2766576" Sound10.Volume = 0.60000002384186 Script11.Name = "Ouch" Script11.Parent = Part8 table.insert(cors,sandbox(Script11,function() tex = "http://www.roblox.com/asset/?id=89024949" sp = script.Parent function onHit(hit) if (hit.Parent:FindFirstChild("Humanoid") ~= nil) then hit.Parent:FindFirstChild("Humanoid").Health = 0 sp.Mesh.TextureId = tex sp.Effect:Play() end end script.Parent.Touched:connect(onHit) end)) Weld12.Name = "BTWeld" Weld12.Parent = Part8 Weld12.C1 = CFrame.new(-6.85000038, 0.0499999523, -0.100000381, 1, 0, 0, 0, 0, -1, 0, 1, 0) Weld12.Part0 = Part8 Weld12.Part1 = Part16 Weld12.part1 = Part16 Weld13.Name = "BTWeld" Weld13.Parent = Part8 Weld13.C1 = CFrame.new(-3.22500038, 0.0499999523, -0.100000381, 1, 0, 0, 0, 0, -1, 0, 1, 0) Weld13.Part0 = Part8 Weld13.Part1 = Part15 Weld13.part1 = Part15 Weld14.Name = "BTWeld" Weld14.Parent = Part8 Weld14.C1 = CFrame.new(-0.0927410126, -0.119979858, 0.00771045685, 0, 0, -1, 0, -1, 0, -1, 0, 0) Weld14.Part0 = Part8 Weld14.Part1 = Part4 Weld14.part1 = Part4 Part15.Parent = Model0 Part15.CFrame = CFrame.new(-11.4807549, 4.49720383, -28.9507236, 1, 0, 0, 0, 1, 0, 0, 0, 1) Part15.Position = Vector3.new(-11.4807549, 4.49720383, -28.9507236) Part15.Color = Color3.new(0.388235, 0.372549, 0.384314) Part15.Size = Vector3.new(6.75, 0.5, 0.5) Part15.BottomSurface = Enum.SurfaceType.Smooth Part15.BrickColor = BrickColor.new("Dark stone grey") Part15.CanCollide = false Part15.TopSurface = Enum.SurfaceType.Smooth Part15.brickColor = BrickColor.new("Dark stone grey") Part16.Name = "rotatepart" Part16.Parent = Model0 Part16.CFrame = CFrame.new(-7.85575485, 4.49720383, -28.9507236, 1, 0, 0, 0, 1, 0, 0, 0, 1) Part16.Position = Vector3.new(-7.85575485, 4.49720383, -28.9507236) Part16.Color = Color3.new(0.388235, 0.372549, 0.384314) Part16.Size = Vector3.new(0.5, 0.5, 0.5) Part16.Anchored = true Part16.BottomSurface = Enum.SurfaceType.Smooth Part16.BrickColor = BrickColor.new("Dark stone grey") Part16.CanCollide = false Part16.TopSurface = Enum.SurfaceType.Smooth Part16.brickColor = BrickColor.new("Dark stone grey") Part17.Parent = Model0 Part17.CFrame = CFrame.new(-5.23075485, 0.122204065, -21.8257236, 1, 0, 0, 0, 1, 0, 0, 0, 1) Part17.Position = Vector3.new(-5.23075485, 0.122204065, -21.8257236) Part17.Transparency = 1 Part17.Size = Vector3.new(0.25, 0.25, 3.25) Part17.Anchored = true Part17.BottomSurface = Enum.SurfaceType.Smooth Part17.TopSurface = Enum.SurfaceType.Smooth Script18.Parent = Part17 table.insert(cors,sandbox(Script18,function() local diewait = true function die(Hit) if diewait == true then if Hit.Parent ~= workspace then diewait = false local killer = script.Parent.Parent.rotatepart killer.Orientation = killer.Orientation + Vector3.new(0, 10, 0) wait(.025) killer.Orientation = killer.Orientation + Vector3.new(0, 10, 0) wait(.025) killer.Orientation = killer.Orientation + Vector3.new(0, 10, 0) wait(.025) killer.Orientation = killer.Orientation + Vector3.new(0, 10, 0) wait(.025) killer.Orientation = killer.Orientation + Vector3.new(0, 10, 0) wait(.025) killer.Orientation = killer.Orientation + Vector3.new(0, 10, 0) wait(.025) killer.Orientation = killer.Orientation + Vector3.new(0, 10, 0) wait(.025) killer.Orientation = killer.Orientation + Vector3.new(0, 10, 0) wait(.025) killer.Orientation = killer.Orientation + Vector3.new(0, 10, 0) wait(.025) killer.Orientation = killer.Orientation + Vector3.new(0, 10, 0) wait(.025) killer.Orientation = killer.Orientation + Vector3.new(0, 10, 0) wait(.025) killer.Orientation = killer.Orientation + Vector3.new(0, 10, 0) wait(.025) killer.Orientation = killer.Orientation + Vector3.new(0, 10, 0) wait(.025) killer.Orientation = killer.Orientation + Vector3.new(0, 10, 0) wait(.025) killer.Orientation = killer.Orientation + Vector3.new(0, 10, 0) wait(.025) killer.Orientation = killer.Orientation + Vector3.new(0, 10, 0) wait(.025) killer.Orientation = killer.Orientation + Vector3.new(0, 10, 0) wait(.025) killer.Orientation = killer.Orientation + Vector3.new(0, 10, 0) wait(.025) killer.Orientation = killer.Orientation + Vector3.new(0, 10, 0) wait(.025) killer.Orientation = killer.Orientation + Vector3.new(0, 10, 0) wait(.025) killer.Orientation = killer.Orientation + Vector3.new(0, 10, 0) wait(.025) killer.Orientation = killer.Orientation + Vector3.new(0, 10, 0) wait(.025) killer.Orientation = killer.Orientation + Vector3.new(0, 10, 0) wait(.025) killer.Orientation = killer.Orientation + Vector3.new(0, 10, 0) wait(.025) killer.Orientation = killer.Orientation + Vector3.new(0, 10, 0) wait(.025) killer.Orientation = killer.Orientation + Vector3.new(0, 10, 0) wait(.025) killer.Orientation = killer.Orientation + Vector3.new(0, 10, 0) wait(.025) killer.Orientation = killer.Orientation + Vector3.new(0, 10, 0) wait(.025) killer.Orientation = killer.Orientation + Vector3.new(0, 10, 0) wait(.025) killer.Orientation = killer.Orientation + Vector3.new(0, 10, 0) wait(.025) killer.Orientation = killer.Orientation + Vector3.new(0, 10, 0) wait(.025) killer.Orientation = killer.Orientation + Vector3.new(0, 10, 0) wait(.025) killer.Orientation = killer.Orientation + Vector3.new(0, 10, 0) wait(.025) killer.Orientation = killer.Orientation + Vector3.new(0, 10, 0) wait(.025) killer.Orientation = killer.Orientation + Vector3.new(0, 10, 0) wait(.025) killer.Orientation = killer.Orientation + Vector3.new(0, 10, 0) wait(.025) diewait = true end end end script.Parent.Touched:Connect(die) end)) Part19.Parent = Model0 Part19.CFrame = CFrame.new(-9.25, 3.75, -28, 1, 0, 0, 0, 1, 0, 0, 0, 1) Part19.Position = Vector3.new(-9.25, 3.75, -28) Part19.Size = Vector3.new(17, 7.5, 8) Part19.Anchored = true Part19.BottomSurface = Enum.SurfaceType.Smooth Part19.TopSurface = Enum.SurfaceType.Smooth Part20.Parent = Model0 Part20.CFrame = CFrame.new(-9.25, 3.75, -18.625, 1, 0, 0, 0, 1, 0, 0, 0, 1) Part20.Position = Vector3.new(-9.25, 3.75, -18.625) Part20.Size = Vector3.new(17, 7.5, 1.75) Part20.Anchored = true Part20.BottomSurface = Enum.SurfaceType.Smooth Part20.TopSurface = Enum.SurfaceType.Smooth Part21.Parent = Model0 Part21.CFrame = CFrame.new(-9.25, 7.375, -24.875, 1, 0, 0, 0, 1, 0, 0, 0, 1) Part21.Position = Vector3.new(-9.25, 7.375, -24.875) Part21.Size = Vector3.new(17, 0.75, 14.25) Part21.Anchored = true Part21.BottomSurface = Enum.SurfaceType.Smooth Part21.TopSurface = Enum.SurfaceType.Smooth Part22.Parent = Model0 Part22.CFrame = CFrame.new(-17.875, 3.875, -10.25, 1, 0, 0, 0, 1, 0, 0, 0, 1) Part22.Position = Vector3.new(-17.875, 3.875, -10.25) Part22.Size = Vector3.new(0.25, 7.75, 18.5) Part22.Anchored = true Part22.BottomSurface = Enum.SurfaceType.Smooth Part22.TopSurface = Enum.SurfaceType.Smooth Part23.Parent = Model0 Part23.CFrame = CFrame.new(-17.875, 3.875, -32.375, 1, 0, 0, 0, 1, 0, 0, 0, 1) Part23.Position = Vector3.new(-17.875, 3.875, -32.375) Part23.Size = Vector3.new(0.25, 7.75, 16.75) Part23.Anchored = true Part23.BottomSurface = Enum.SurfaceType.Smooth Part23.TopSurface = Enum.SurfaceType.Smooth Part24.Parent = Model0 Part24.CFrame = CFrame.new(-30.125, 3.875, -40.625, 1, 0, 0, 0, 1, 0, 0, 0, 1) Part24.Position = Vector3.new(-30.125, 3.875, -40.625) Part24.Size = Vector3.new(24.75, 7.75, 0.25) Part24.Anchored = true Part24.BottomSurface = Enum.SurfaceType.Smooth Part24.TopSurface = Enum.SurfaceType.Smooth Part25.Parent = Model0 Part25.CFrame = CFrame.new(-42.375, 3.875, -20.75, 1, 0, 0, 0, 1, 0, 0, 0, 1) Part25.Position = Vector3.new(-42.375, 3.875, -20.75) Part25.Size = Vector3.new(0.25, 7.75, 40) Part25.Anchored = true Part25.BottomSurface = Enum.SurfaceType.Smooth Part25.TopSurface = Enum.SurfaceType.Smooth Part26.Parent = Model0 Part26.CFrame = CFrame.new(-30.125, 3.875, -0.875, 1, 0, 0, 0, 1, 0, 0, 0, 1) Part26.Position = Vector3.new(-30.125, 3.875, -0.875) Part26.Size = Vector3.new(24.75, 7.75, 0.25) Part26.Anchored = true Part26.BottomSurface = Enum.SurfaceType.Smooth Part26.TopSurface = Enum.SurfaceType.Smooth Part27.Parent = Model0 Part27.CFrame = CFrame.new(-30.125, 7.625, -20.75, 1, 0, 0, 0, 1, 0, 0, 0, 1) Part27.Position = Vector3.new(-30.125, 7.625, -20.75) Part27.Size = Vector3.new(24.75, 0.25, 40) Part27.Anchored = true Part27.BottomSurface = Enum.SurfaceType.Smooth Part27.TopSurface = Enum.SurfaceType.Smooth for i,v in pairs(mas:GetChildren()) do v.Parent = workspace pcall(function() v:MakeJoints() end) end mas:Destroy() for i,v in pairs(cors) do spawn(function() pcall(v) end) end
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